The Mugen Fighters Guild

M.U.G.E.N Central => Projects => Topic started by: Dcat on February 14, 2012, 10:32:11 am

Title: Shredder WIP
Post by: Dcat on February 14, 2012, 10:32:11 am
This is completely premature.
Here's what I've come up with so far for the Shredder. I've been working on these for just one day now so things may still look rather rough.
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDPROMO1.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDTFFLURRY.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDUPPER.gif)

(http://i147.photobucket.com/albums/r319/dcatmanga/NESSHRED0.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDNEWSLASH0.gif)(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDCROUCHLP.gif)
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDNEWHIT0.gif)
Title: Re: Shredder WIP
Post by: WizzyWhipitWonderful on February 14, 2012, 10:49:34 am
It's looking good though.

Makes me want to remix the Super Shredder theme from TMNT...
Title: Re: Shredder WIP
Post by: Dcat on February 14, 2012, 10:50:54 am
 :laugh: :laugh: :laugh:
Title: Re: Shredder WIP
Post by: Old Bobby on February 14, 2012, 01:09:43 pm
wowow, looks badass man! keep up!
Liked the second animation, with rapid punches, kinda reminds me of his special attack in TMNT Tournament Fighters on NES.
Title: Re: Shredder WIP
Post by: Saikoro on February 14, 2012, 01:18:35 pm
Wow. It's great to see the Shredder materialize. He's going to go well with your awesome Krang   ;)

That rapid punch looks sweet. Perhaps he can do the same thing with his sword as part of a multi-attack string super attack??

He's essentially a ninja, so make those kicks have reach and fluid animation versatility.

Hmm.... Mutagen canisters and ray guns are a mainstay in TMNT cannon, so maybe you could fit some moves in along those lines.

Rocksteady and Bebop could be used as strikers just like your rock soldier assist system with Krang: Bebop could shoulder charge the opponent, and Rocksteady could shoot his gun.

Also, in the TMNT Arcade game for the NES, he had a doppleganger move during his boss battle. Maybe you could add that in as a super move similar to Morrigan's "double" super attack (kinda like what I mentioned above).

And he GOTTA sound like the Uncle Phil Shredder. He would compliment Krang nicely. You could also use dialogue from the show for some hilarious introduction banter.

Speaking of introductions, you HAVE to include a Module introduction of sorts where it comes through the ground and the Shredder emerges. Epic stuff.

If I can muster up any more ideas, I'll keep you updated!!  :sugoi:
Title: Re: Shredder WIP
Post by: Basara Suede Goo on February 14, 2012, 01:51:25 pm
Wow, awesome!! Long time I'm expecting a good Shredder--

Wait, is that color separation?? :D OMG, I can't wait, keep going Dcat!!

(also, I'm waiting for your SOR chars update ;))
Title: Re: Shredder WIP
Post by: XamΣeta on February 14, 2012, 02:32:21 pm

Its times like these that make me so happy that I ripped those sprites and made them public.  8)

Those customs are looking ACE like always bro. Keep up the most excellent work!

Now, I don't want to be a bother but here are some things I'd like to see.

(http://i58.photobucket.com/albums/g267/Apoklepz/SPRITE%20SHEETS/shredder.png)

- a stage specific Intro where he comes out of the portal.
- Dive Kick, like Akuma or Yun.
- A Boss state that could be used as an alternate .def where he turns into Super Shredder in the second round.

Can't wait to see what else you do here.

Title: Re: Shredder WIP
Post by: Duos.act on February 14, 2012, 03:07:26 pm
Super Shredder unfortunately is not something that is possible to do properly in Mugen right now.  If he gets hit or thrown as SS he will use the gethits from his normal form due to engine constraints.  The only way around this would be giving him hyper armor and unthrowable which would be plain unfair to grapplers. 
Title: Re: Shredder WIP
Post by: XamΣeta on February 14, 2012, 03:28:59 pm
A reasonable explanation.

Thanks MC2.
Title: Re: Shredder WIP
Post by: Dcat on February 14, 2012, 05:06:18 pm
wowow, looks badass man! keep up!
Liked the second animation, with rapid punches, kinda reminds me of his special attack in TMNT Tournament Fighters on NES.
:yeses:

Rocksteady and Bebop could be used as strikers just like your rock soldier assist system with Krang: Bebop could shoulder charge the opponent, and Rocksteady could shoot his gun.
I've been leaning more towards Foot Soldiers, then again nothing's set in stone just yet

Quote
And he GOTTA sound like the Uncle Phil Shredder. He would compliment Krang nicely. You could also use dialogue from the show for some hilarious introduction banter.
I've ripped more James Avery Shredder audio than I know what to do with.

Quote
Speaking of introductions, you HAVE to include a Module introduction of sorts where it cones through the ground and the Shredder emerges.
Thanks goes to Ruben for this one. (http://img842.imageshack.us/img842/4052/tmnt0011.png)

Saikoro said:
Also, in the TMNT Arcade game for the NES, he had a doppleganger move during his boss battle. Maybe you could add that in as a super move similar to Morrigan's "double" super attack (kinda like what I mentioned above).

Sometimes I think we have the same brain. I've been planning on this attack for years now.

MaxBeta said:
- A Boss state that could be used as an alternate .def where he turns into Super Shredder in the second round.
Super Shredder unfortunately is not something that is possible to do properly in Mugen right now.  If he gets hit or thrown as SS he will use the gethits from his normal form due to engine constraints.  The only way around this would be giving him hyper armor and unthrowable which would be plain unfair to grapplers. 

Super Shredder was intended to make a cameo during his Hyper move, so that's one solution. Its no skin off my teeth though, there are plenty of Shredders out there that use the Super/Cyber look as a base IMO there's been too much of him in mugen for decades now, just a taste of Shredder's super form with this character should be sufficient.


Other ideas for this character

-hittable Foot Soldier goons.
-having a full-screen attack where he slices through certain sections and the opponent must dodge. Like Mr. Chau's attack in Scott Pilgrim vs the World The Game (http://www.youtube.com/watch?v=qNU8gDX3X4E&t=1m5s)
-Of course, retro-mutagen! Ripped these from the 1st arcade game specifically with that in mind
(http://i147.photobucket.com/albums/r319/dcatmanga/1989KONAMI-ARCADE-RETROMUTATE.gif)
Saikoro said:
Hmm.... Mutagen canisters and ray guns are a mainstay in TMNT cannon, so maybe you could fit some moves in along those lines.
I'm actually okay with him using the ki generated retromutagen attacks from the game. Its weird but that kind of super aura repertoire seems way more forgiving when paired with the Shredder as opposed to the turtles. I'll probably include the flame and triangle wave moves as well

I'm glad you guys are liking what little I've got thus far.
Title: Re: Shredder WIP
Post by: Iced on February 14, 2012, 05:56:33 pm
You can also have him compatible with anakaris curse, thus he would be able to retro mutagen most characters ( and those that dont have that anim, you could just turn them into monkeys )
Title: Re: Shredder WIP
Post by: Dcat on February 14, 2012, 07:08:04 pm
You can also have him compatible with anakaris curse, thus he would be able to retro mutagen most characters ( and those that dont have that anim, you could just turn them into monkeys )
I saw Jmorphman was going to put Anarkaris cursed sprites in his Guile, I'll make my character's retromutation state with that in mind. Do you know if he's incorporated anything yet?
Title: Re: Shredder WIP
Post by: Iced on February 14, 2012, 07:10:24 pm
I have no idea, pm him and exchange information, he might even have some code in mind already.

Title: Re: Shredder WIP
Post by: Balthazar on February 14, 2012, 07:45:34 pm
Aw yeah Shredder! Will follow  :D !
Title: Re: Shredder WIP
Post by: Noside on February 14, 2012, 09:33:29 pm
This is awesome!! i'm super hyped now!!  :sugoi:
Title: Re: Shredder WIP
Post by: davismaximus on February 14, 2012, 10:41:03 pm
I now have a massive erection.
Title: Re: Shredder WIP
Post by: Karasai on February 14, 2012, 10:46:37 pm
It's looking good though.

Makes me want to remix the Super Shredder theme from TMNT...

I thought you already did that  :???:
Title: Re: Shredder WIP
Post by: Iced on February 14, 2012, 10:49:39 pm
Just remembered, if you need a working version of a similar code.  Rare Akuma has a code snippet that turns characters into candy, and it would basically be the same.
Title: Re: Shredder WIP
Post by: GTAguy on February 14, 2012, 10:51:00 pm
I already know that Shredder is going to be a wip of Dcat.
It's not that i can see into the future, but he already made 4 turtles and the upcoming villain Krang.
So why not Dcat's Shredder, even though he's not doing a full game of TMNT. That will take years from that.

In conclusion, he looks great. Keep it up, Dcat. :)
Title: Re: Shredder WIP
Post by: rukifellth on February 14, 2012, 11:23:36 pm
Hmmm, he should have some colour seperation on his face and eyes aswell, for thoce who likes the modern, shadowed face, Shredder. Or the comic book Shredder, did'nt he also have a shadowed face? :S

BTW, an idea on his time over lose. There was an episode where had the opportunity to KILL the Turtles, but Krang ordered him to go someplace else. Shredder shouts angrily into the walkie talkie device, stomping the ground like an angry child over not getting to kill the Turtles.
Title: Re: Shredder WIP
Post by: oldmanwinters on February 15, 2012, 12:58:10 am
Dcat, how is it that you continue to amaze me after all these years?

wowow, looks badass man! keep up!
Liked the second animation, with rapid punches, kinda reminds me of his special attack in TMNT Tournament Fighters on NES.

Totally what I was thinking as well!


dcat said:

Other ideas for this character

-hittable Foot Soldier goons.
-having a full-screen attack where he slices through certain sections and the opponent must dodge. Like Mr. Chau's attack in Scott Pilgrim vs the World The Game (http://www.youtube.com/watch?v=qNU8gDX3X4E&t=1m5s)
-Of course, retro-mutagen! Ripped these from the 1st arcade game specifically with that in mind


I like all those ideas!  But my favorite is probably the notion of hittable Foot Soldiers.  That would be so great and creative!
Title: Re: Shredder WIP
Post by: Balthazar on February 15, 2012, 09:26:54 am
Quote
I already know that Shredder is going to be a wip of Dcat.
The fact he made this thread kind of made that obvious now didn't it :P
Title: Re: Shredder WIP
Post by: WizzyWhipitWonderful on February 15, 2012, 11:18:23 am
It's looking good though.

Makes me want to remix the Super Shredder theme from TMNT...

I thought you already did that  :???:


Gosh it's been so long.....

Well, an update might do.
Title: Re: Shredder WIP
Post by: Lucky Dearly on February 15, 2012, 11:31:43 am
Oh damn! I got the perfect stage for this Shredder in my Mugen already.

Definately gonna add him and Krang to my boss tiers in Mugen
Title: Re: Shredder WIP
Post by: Zingo on February 15, 2012, 07:53:11 pm
Foot soldiers for sure...but, don't forget about his two favorite henchmen...Bebop and Rocksteady!  They should make some sort of appearance in a special..maybe just firing their guns or appearing from both sides and ramming/crashing into each other (I remember that happening in the TMNT game when you fought them both) it would count as a hit to the opponent, but also look like they screwed it up as usual.   :sugoi:
Title: Re: Shredder WIP
Post by: Old Bobby on February 15, 2012, 09:36:16 pm
If Bebop&Rocksteady will be his assist chars, I liked the idea of Bebop doing shoulder smash and Rocksteady firing his gun :)
Title: Re: Shredder WIP
Post by: Blue Monkey on February 16, 2012, 01:12:20 am
Hmm i dunno i think Bebop and Rocksteady could make good character themselves, What kind of voice would you give him, TV series, Movie quotes?

A special could be to call the fake shredder from the game, to help to bluff moves, the fake move wouldnt actually hit and would then instantly disappear.

Different colored foot soldiers could have different abilities, I imagine them as a Block based special much  a-la-Geese Howard from KOF which would depend on which kind of move you block.  For example Pink FS could Block and then counter an aerial attack, while the blue axeholder foot soldiers from the prehistoric level could punish a blocked low punch, a super version of this move could be to have two foot soldiers dropping from the top of the screen and while one grapples the enemy by the back, the other one would punch him a couple times until shredder finishes with a strong kick that send the enemy and the soldiers flying

For another super you could have the gun turret from this http://www.youtube.com/watch?v=l-9h_pFM6Jw
Title: Re: Shredder WIP
Post by: oldmanwinters on February 16, 2012, 06:50:21 am
Hmmm, he should have some colour seperation on his face and eyes aswell, for thoce who likes the modern, shadowed face, Shredder. Or the comic book Shredder, did'nt he also have a shadowed face? :S

BTW, an idea on his time over lose. There was an episode where had the opportunity to KILL the Turtles, but Krang ordered him to go someplace else. Shredder shouts angrily into the walkie talkie device, stomping the ground like an angry child over not getting to kill the Turtles.

That would be the awesome "Turtles on Trial" episode from the third season!

Color separation on the face/eyes would be a great idea for alternate color schemes.  Great observation, rukifellth!

Foot soldiers for sure...but, don't forget about his two favorite henchmen...Bebop and Rocksteady!  They should make some sort of appearance in a special..maybe just firing their guns or appearing from both sides and ramming/crashing into each other (I remember that happening in the TMNT game when you fought them both) it would count as a hit to the opponent, but also look like they screwed it up as usual.   :sugoi:

Oh, I loved it when Rocks and Bebop ended up hurting themselves trying to crush the turtles.  That fact makes me think it would be funny if R&B helper attacks/specials had the possibility of backfiring on Shredder on occasion, like accidentally restoring a turtles' health or damaging Shredder as opposed to the intended target.  Would something like that be either feasible or practical, dcat?
Title: Re: Shredder WIP
Post by: Sheng Long on February 16, 2012, 07:14:08 am
Super Shredder unfortunately is not something that is possible to do properly in Mugen right now.  If he gets hit or thrown as SS he will use the gethits from his normal form due to engine constraints.  The only way around this would be giving him hyper armor and unthrowable which would be plain unfair to grapplers.

Well, I think I had a problem like with with Vent/Aile transformations. One of the ways I worked around this was to show the transformed sprites as a helper type in front of the root character. then turn the root character invisible until the root character is out of a custom state. It probably be easier if I showed you what I was talking about. But this way, at least the transformed sprites would be shown, even though the sprites would probably not be binded correctly (ex. at the head, waist, etc).

Just an idea, or thought, just in case. :)
Title: Re: Shredder WIP
Post by: Zingo on February 16, 2012, 07:43:58 pm
If it can't be done..or would look strange, in case DCat ever creates Bebop or Rocksteady.  How about making it like scene that happens when Shredder loses, Rocksteady and Bebop say "Don't worry boss, we'll take care of him snort snort" and crash into each other like a pair of dummies.  And with some coding that scene wouldn't play during fights against a possible future Bebop or Rocksteady  :sugoi: 

Also how about instead of Shredder being knocked out after his life is gone, he makes one of his famous escapes (maybe on one of those drill transports) and says something like "You haven't seen the last of me...I'll get you next time"  Just would be classic cartoon villain..always escaping. ;D     
Title: Re: Shredder WIP
Post by: Dcat on February 17, 2012, 10:16:06 pm
Standing Kicks are complete, Thanks to Enscripture's Cyborg sheet for the sprite base
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDNEWKICK1.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDNEWKICK0.gif)(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDNEWKICK2.gif)

I've also posted on how to incorporate the RetroMutation anims in your characters HERE (http://mugenguild.com/forumx/index.php?topic=138844.0). It used the same special animation numbers as Thomas Hsieh's Anakaris, thanks to Jmorphman for the tip.

Rocksteady and Bebop might make appearances I'm still not sure whether they should be strikers just yet though.

Super Shredder unfortunately is not something that is possible to do properly in Mugen right now.  If he gets hit or thrown as SS he will use the gethits from his normal form due to engine constraints.  The only way around this would be giving him hyper armor and unthrowable which would be plain unfair to grapplers.

Well, I think I had a problem like with with Vent/Aile transformations. One of the ways I worked around this was to show the transformed sprites as a helper type in front of the root character. then turn the root character invisible until the root character is out of a custom state. It probably be easier if I showed you what I was talking about. But this way, at least the transformed sprites would be shown, even though the sprites would probably not be binded correctly (ex. at the head, waist, etc).

Just an idea, or thought, just in case. :)

Could including a second .SFF with Super Shredder Gethits be a workaround?
Title: Re: Shredder WIP
Post by: Cybaster on February 17, 2012, 10:19:30 pm
The mutation topic should go in tips and tutorials. You could even post it in Jmorphman's new optional animd topic.
Title: Re: Shredder WIP
Post by: Saikoro on February 17, 2012, 10:58:14 pm
Those kicks look sexy. Nicely done so far.

Perhaps you could include a feign kick of sorts like Sagat has for his Forward (Medium) or Roundhouse (Fierce) kick. The Shredder was always a slimy trickster, so this would fit him perfectly.

Also, a nod to his "Cyber" variant from TMNT Tournament Fighters would be cool in the form of a move or winpose of sorts.
Title: Re: Shredder WIP
Post by: Dcat on February 17, 2012, 11:18:23 pm
Those kicks look sexy. Nicely done so far.

Perhaps you could include a feign kick of sorts like Sagat has for his Forward (Medium) or Roundhouse (Fierce) kick. The Shredder was always a slimy trickster, so this would fit him perfectly.

This is giving me lots of ideas now, thanks for reminding me of Saki's backstabbin' ways
Title: Re: Shredder WIP
Post by: Zingo on February 18, 2012, 03:23:41 pm
Dcat...you know the character called "White" (clown guy with a cane) from the Real Bout Fatal Fury series...Well, at the end of the 2nd round White looks like he has died, but he is still alive on his knees hurt and shoots out a bullet from his cane that will kill any character that gets hit by it.  If you jump it misses and you have to hit him one last time from him to really KO.  Would it be possible to add something like this to the Shredder?

If yes, it could be some sort of gun he pulls out..maybe even a gun that turns the opponents into small turtles, if it hits the Shredder could say "Tonight I dine on turtle soup" for his sneaky victory win.  Just thought of it since you two were talking about his trickster ways. 
Title: Re: Shredder WIP
Post by: GTAguy on February 18, 2012, 03:30:17 pm
Dcat...you know the character called "White" (clown guy with a cane) from the Real Bout Fatal Fury series...Well, at the end of the 2nd round White looks like he has died, but he is still alive on his knees hurt and shoots out a bullet from his cane that will kill any character that gets hit by it.  If you jump it misses and you have to hit him one last time from him to really KO.  Would it be possible to add something like this to the Shredder?

If yes, it could be some sort of gun he pulls out..maybe even a gun that turns the opponents into small turtles, if it hits the Shredder could say "Tonight I dine on turtle soup" for his sneaky victory win.  Just thought of it since you two were talking about his trickster ways.

If you tried Rin & Bat's White, he has that move. I agree with Zingo. Not a bad idea. :D
Title: Re: Shredder WIP
Post by: Magma MK-II on February 18, 2012, 04:39:24 pm
Excellent idea!
Title: Re: Shredder WIP
Post by: Saikoro on February 18, 2012, 06:10:51 pm
A one hit kill?? Sounds cheap to me. But with Dcat's talents, anything is possible.
Title: Re: Shredder WIP
Post by: Zingo on February 18, 2012, 06:23:35 pm
Thanks thanks on the good idea comments! 

Just hope Dcat can do something like that..and nope wouldn't be cheap to the point you would get annoyed from it.

In fact, it won't happen every single time (I believe it doesn't always happen with White and all you have to do is keep in mind he might attempt that trick at the end and you are fine) 

If you have faced Rin and Bat's White, you know it's easy to avoid but there are those few times he gets you.  Anyway, I think this fits Shredder so perfectly!
Title: Re: Shredder WIP
Post by: oldmanwinters on February 18, 2012, 06:26:55 pm
A one hit kill?? Sounds cheap to me. But with Dcat's talents, anything is possible.

Thanks thanks on the good idea comments! 

Just hope Dcat can do something like that..and nope wouldn't be cheap to the point you would get annoyed from it.

In fact, it won't happen every single time (I believe it doesn't always happen with White and all you have to do is keep in mind he might attempt that trick at the end and you are fine) 

If you have faced Rin and Bat's White, you know it's easy to avoid but there are those few times he gets you.  Anyway, I think this fits Shredder so perfectly!

I might be in the odd minority here, but I spend a lot of my time on Mugen's Watch Mode.  I think it's a good way to see how comparable characters are.  Would the CPU be able to recognize a post-battle desperation attack and get out of the way?

But I agree, an attack like that would fit Shredder perfectly!  If not a retro-mutagen ray gun, perhaps he could use a "thermite grenade" in reference to his final desperate attack in the very first TMNT comic book.
Title: Re: Shredder WIP
Post by: Old Bobby on February 18, 2012, 07:39:10 pm
Great kicks - liked that stuff :) Also the idea of final dying attack is awesome too :)
Quote
Could including a second .SFF with Super Shredder Gethits be a workaround?
You mean It would be kinda super shredder's appearance only, or it will have different gameplay too?
Title: Re: Shredder WIP
Post by: Zingo on February 18, 2012, 09:51:06 pm
Quote
I might be in the odd minority here, but I spend a lot of my time on Mugen's Watch Mode.  I think it's a good way to see how comparable characters are.  Would the CPU be able to recognize a post-battle desperation attack and get out of the way?

If you are referring to my post..my suggestion with Shredder is not a post-battle attack...it happens at the near end of the 2nd round.  But yes, I have seen characters avoid it because he isn't completely dead (tiny bit of life left before KO) so the ai (won't be in a victory pose or stop etc) continues to fight, just hope they hit him before he gets them.  You could always download that White and see for yourself :)  And in case I some how confused myself with your question and completely went off track..sorry! o_O
Title: Re: Shredder WIP
Post by: Saikoro on February 18, 2012, 10:56:41 pm
Hmm.... I think the best implementation of the "Super" Shredder would be in a level 3 super move. To summarize, you guys are asking for a completely seperate character. One that shared screen time with Vanilla Ice for crying out loud!!  ;)

But yeah, some form of the Super Shredder would be pretty rad....
Title: Re: Shredder WIP
Post by: Joulz on February 18, 2012, 11:27:05 pm
great project, i'll be following this :)
Title: Re: Shredder WIP
Post by: Shockdingo on February 20, 2012, 02:52:40 am
Woah, I'm liking the looks of this, you had me at retro mutagen move comparable to Anakaris' curse! :) More TMNT characters are always a good thing. :)
Title: Re: Shredder WIP
Post by: Lucky Dearly on February 25, 2012, 11:22:44 am
indeed, now if we had a better casey jones for mugen or Karai...
Title: Re: Shredder WIP
Post by: Dcat on February 29, 2012, 05:02:51 pm
(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDWALK.gif)
New walking frames based off of SNES Tournament Fighters.
I'm thinking about incorporating stance switching into this character for a bit more depth perhaps and more attack variety. Gauntlet stance where Shredder just pounds on you with his arm blades and the classic Sword stance from the arcade... I'm still not sure what the defining difference (advantages, disadvantages) should be here beyond aesthetics, do you guys have any thoughts?
Title: Re: Shredder WIP
Post by: drewski90 on February 29, 2012, 05:20:34 pm
one question, why is shredder shirtless? Doesn't he wear a shirt throught the tmnt franchise? Just wanted to know, that's all
Title: Re: Shredder WIP
Post by: Iced on February 29, 2012, 05:22:14 pm
Have one of the stances allow for rapid mashing attacks and the other be more for zoning.
Title: Re: Shredder WIP
Post by: Hyogo on February 29, 2012, 05:23:36 pm
one question, why is shredder shirtless? Doesn't he wear a shirt throught the tmnt franchise? Just wanted to know, that's all
Maybe part of his color separation? :l
Title: Re: Shredder WIP
Post by: Lasombra Demon on February 29, 2012, 05:28:29 pm
Have one of the stances allow for rapid mashing attacks and the other be more for zoning.
Charge specials vs qcf and mash commands a la Gen.

Title: Re: Shredder WIP
Post by: rukifellth on February 29, 2012, 05:48:03 pm
one question, why is shredder shirtless? Doesn't he wear a shirt throught the tmnt franchise? Just wanted to know, that's all

It's actually part of his colour seperation. All the different colours are so that people can make as diverse palettes as possible.
Title: Re: Shredder WIP
Post by: Iced on February 29, 2012, 05:52:09 pm
He probably referred to the torso versus arms colours, I know that when I look at them I cant tell if they are the same colour or different ones, but I blamed it on my eyes.
Title: Re: Shredder WIP
Post by: Saikoro on February 29, 2012, 05:57:56 pm
The original action figure was indeed shirtless with a purple cape. Google it, it was awesome.

I think Dcat should delve deeper into TMNT fandom and give the Shredder two stances: His sword stance which is based off of the Arcade game. His second stance should revolve around his staff, harkening back to the first film's rooftop battle. That would be awesome for both mid-distance and full-distance mind games.

Or maybe you could interpret two fighting stances that feature their own weapon attacks, very similar to Gen's style. So, mantis style would feature a staff and crane style would feature a sword. Different standard attacks apply to each stance as well.
Title: Re: Shredder WIP
Post by: Dcat on February 29, 2012, 06:06:30 pm
one question, why is shredder shirtless? Doesn't he wear a shirt throught the tmnt franchise? Just wanted to know, that's all

Yeah its the color separation, arms and torso are separate colors but he'll be able to be shirtless in Mugen as well. I need to add separation to his eyes and face as well as hands.

Have one of the stances allow for rapid mashing attacks and the other be more for zoning.
Charge specials vs qcf and mash commands a la Gen.

Good ideas, that gives me a much clearer direction now...

@ Saikoro: you mean something like this (http://www.youtube.com/watch?v=Nz5rx6o6Vt8&t=20s) ?



 
Title: Re: Shredder WIP
Post by: Saikoro on February 29, 2012, 07:00:36 pm
@ Saikoro: you mean something like this (http://www.youtube.com/watch?v=Nz5rx6o6Vt8&t=20s) ?

Oh FUCK yeah!! Dude, that introductory dialogue with the Shredder always gives me goosebumps. But absolutely. Having a 2D interpretation of the Shredder using a metal staff against his opponents has never been done before. And the first film's Shredder battle is amazing. Not only do you have amazing material to gain ideas from, but you would be doing hardcore fans a great service.

More importantly, the Shredder moved gracefuly with that staff. Factor in moves that resemble elements like that of Kilik and Billy Kane (Strike/movement wise), and you have epic winnery.  :lugoi:
Title: Re: Shredder WIP
Post by: Iced on February 29, 2012, 07:07:07 pm
I wouldnt use charge attacks and leave him with two stances ( maybe three?)
One for claws that favored mashing attacks, one for sword play that favored zoning , maybe one where he remained low to the ground that favoured poking while he sped away and had bigger dashes and basics that made him move a lot.
Title: Re: Shredder WIP
Post by: drewski90 on February 29, 2012, 07:15:26 pm
@Dcat: Yeah, you must be into color separation now, right? now you can make shredder helmetless :sugoi:
Title: Re: Shredder WIP
Post by: Iced on February 29, 2012, 07:16:13 pm
how would that even work
Title: Re: Shredder WIP
Post by: Shockdingo on February 29, 2012, 07:23:35 pm
Through great magics Iced.... :o
Title: Re: Shredder WIP
Post by: Saikoro on February 29, 2012, 07:23:43 pm
Well, the Shredder's helmet came off in the NES conversion of the arcade game when he was ready to be defeated. I think an intro with him putting his helmet ON would fit better.
Title: Re: Shredder WIP
Post by: MightyKombat on February 29, 2012, 07:24:49 pm
That was in all versions, mate.
Title: Re: Shredder WIP
Post by: Saikoro on February 29, 2012, 07:31:15 pm
That was in all versions, mate.

LOL

Gotchya. I grew up with the NES version. I now stand corrected....
Title: Re: Shredder WIP
Post by: Dcat on March 02, 2012, 05:28:39 pm
Sprited some more attacks and intermediate frames, the stylistic quality seems to improve the more and more of these I make. That taunt/stance change anim is still pretty lacking though. 
(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDCROUCHLP1.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDCROUCHHP1.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDTAUNT.gif)

(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDKICK3.gif)
My attempt at a feign kick, hits high then low in MUGEN with Shredder gaining lots of forward momentum during the second kick. The first kick will usually whiff on the cpu controlled turtles if they block, thus opening them up to the second hit. I'm still playing around with how to best configure this.
Title: Re: Shredder WIP
Post by: jweezy34 on March 02, 2012, 06:09:35 pm
awesome job broski :D just a question or suggestion regarding his voice....You know Cooler's voice from dbz could fit him quite well imo im talking bout his final form voice btw lol just saying :P
Title: Re: Shredder WIP
Post by: Blue Monkey on March 02, 2012, 09:08:26 pm
Sprited some more attacks and intermediate frames, the stylistic quality seems to improve the more and more of these I make. That taunt/stance change anim is still pretty lacking though. 
(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDCROUCHLP1.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDCROUCHHP1.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDTAUNT.gif)

(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDKICK3.gif)
My attempt at a feign kick, hits high then low in MUGEN with Shredder gaining lots of forward momentum during the second kick. The first kick will usually whiff on the cpu controlled turtles if they block, thus opening them up to the second hit. I'm still playing around with how to best configure this.

awesome, i would only adjust that the feet are sitting at the same height in the uppercut
Title: Re: Shredder WIP
Post by: NX-MEN on March 02, 2012, 10:37:53 pm
It looks awesome!!!  :)

Will he have his cape too???

(http://images.wikia.com/tmnt/images/5/59/TMNT1987_Shredder.png)
Title: Re: Shredder WIP
Post by: I'm Agent Norman Jayden, FBI. on March 02, 2012, 10:45:05 pm
It looks awesome!!!  :)

Will he have his cape too???

A cape would get in the way.
Title: Re: Shredder WIP
Post by: XamΣeta on March 02, 2012, 10:56:34 pm

Its gonna be just another one of those OK characters that Dcat makes.

Nothing big here.










 :curtain:
Title: Re: Shredder WIP
Post by: Saikoro on March 02, 2012, 11:01:01 pm
Dcat is making my childhood come alive here. Not only do I have playable Turtles AND Krang, but now the Shredder!!

I would love to see you, Dcat, make Bebop, Rocksteady, Metal Head, the Rat King and Baxter Stockman. Or Usagi Yojimbo. All of these are awesome in theory. Just saying...  ;D
Title: Re: Shredder WIP
Post by: Iced on March 02, 2012, 11:18:20 pm

Its gonna be just another one of those OK characters that Dcat makes.

Nothing big here.










 :curtain:
Shush fool! I have seen the light and its pink and keeps burping.
Title: Re: Shredder WIP
Post by: \0/ sunbro on March 03, 2012, 12:02:23 am
Dcat is making my childhood come alive here. Not only do I have playable Turtles AND Krang, but now the Shredder!!

I would love to see you, Dcat, make Bebop, Rocksteady, Metal Head, the Rat King and Baxter Stockman. Or Usagi Yojimbo. All of these are awesome in theory. Just saying...  ;D
i agree with that... THE best chars!!! :D
Title: Re: Shredder WIP
Post by: Noside on March 03, 2012, 02:57:08 am
Dcat is making my childhood come alive here. Not only do I have playable Turtles AND Krang, but now the Shredder!!

I would love to see you, Dcat, make Bebop, Rocksteady, Metal Head, the Rat King and Baxter Stockman. Or Usagi Yojimbo. All of these are awesome in theory. Just saying...  ;D
What about Slash Bro!?  >:(
Title: Re: Shredder WIP
Post by: Saikoro on March 03, 2012, 03:04:20 am
BAH!! I forgot about him. I suppose he would be sweet. But the other listed guys, to me anyway, have some more flair. Slash is more of a joke villain.
Title: Re: Shredder WIP
Post by: Noside on March 03, 2012, 03:15:05 am
BAH!! I forgot about him. I suppose he would be sweet. But the other listed guys, to me anyway, have some more flair. Slash is more of a joke villain.
;D
Title: Re: Shredder WIP
Post by: Blue Monkey on March 03, 2012, 05:01:56 am
BAH!! I forgot about him. I suppose he would be sweet. But the other listed guys, to me anyway, have some more flair. Slash is more of a joke villain.

Joke only for the cartoon of the 80´s perhaps, but in the comics and the other animation he was a badass, he can kick all the other villains butts easily
Title: Re: Shredder WIP
Post by: oldmanwinters on March 03, 2012, 07:26:27 am

Its gonna be just another one of those OK characters that Dcat makes.

Nothing big here. :curtain:

The heck is this supposed to mean?!?

I'm relatively new around here, so I'll just assume you're making an inside joke that I don't understand.

Everything I've seen dcat make on Mugen is great, but his TMNT line takes the cake.  When people think of Shredder characters in Mugen, the horribly broken "Psycho Shredder" comes to mind.  Dcat is finally giving us something balanced and visually appealing.
Title: Re: Shredder WIP
Post by: Zingo on March 03, 2012, 08:38:16 am
Quote
Dcat is making my childhood come alive here. Not only do I have playable Turtles AND Krang, but now the Shredder!!

I would love to see you, Dcat, make Bebop, Rocksteady, Metal Head, the Rat King and Baxter Stockman. Or Usagi Yojimbo. All of these are awesome in theory. Just saying...  ;D



What about LeatherHead?  You forgot him lol.  But seriously, how could you forget about Splinter :P
Title: Re: Shredder WIP
Post by: Saikoro on March 03, 2012, 03:01:09 pm
Man!! I forgot about Leatherhead. And the fact that Slash was badass. I'm surely feeling dated, that's for sure.

Someone should make joke versions of Tokka and Razar that are joke iterations of their Secret of the Ooze counterparts. Which includes Vanilla Ice somewhere.
Title: Re: Shredder WIP
Post by: Dcat on March 03, 2012, 03:58:25 pm
Well, the Shredder's helmet came off in the NES conversion of the arcade game when he was ready to be defeated. I think an intro with him putting his helmet ON would fit better.
I was considering having his helmet fall off for a lose pose / time over animation.


awesome job broski :D just a question or suggestion regarding his voice....You know Cooler's voice from dbz could fit him quite well imo im talking bout his final form voice btw lol just saying :P

Dcat said:
And he GOTTA sound like the Uncle Phil Shredder. He would compliment Krang nicely. You could also use dialogue from the show for some hilarious introduction banter.
I've ripped more James Avery Shredder audio than I know what to do with.

His main voice is going to be from James Avery's portrayal of Shredder in the classic 1987 cartoon.  That being said, I may need to edit additional clips from foreign source material as I go along. Do you have a link to Cooler's voice as an example, there's so many dubs of DBZ and I haven't seen any movies beyond the first few, its hard to know which particular voice you're referring to.

Will he have his cape too???

(http://images.wikia.com/tmnt/images/5/59/TMNT1987_Shredder.png)

@ NX-MEN: Please refer to this link. (http://www.youtube.com/watch?v=M68ndaZSKa8&t=2m9s)

oldmanwinters said:
When people think of Shredder characters in Mugen, the horribly broken "Psycho Shredder" comes to mind.

My sentiments exactly, hopefully this version will be a welcome alternative.

Dcat is making my childhood come alive here. Not only do I have playable Turtles AND Krang, but now the Shredder!!

I would love to see you, Dcat, make Bebop, Rocksteady, Metal Head, the Rat King and Baxter Stockman. Or Usagi Yojimbo. All of these are awesome in theory. Just saying...  ;D

I appreciate the kind words but frankly, I'm slow as molasses when it comes to making characters; they usually clock in at a year and some change each given my current track record not counting successive updates. I wouldn't hold my breath as far as expecting all of these characters down the pipeline, the spriting alone would be a massive undertaking. Even humoring the idea kind of makes my head hurt... There's nothing stopping you guys from making these characters though, no need to wait on me.

I'm glad you guys are excited about the project, the enthusiasm has gotten me pretty fired up too.

(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDCROUCPUNCHES.gif)
The crouching punches are looking good, lacking a few interstitial frames but I like the motions so far. Shredder's empty anims are filling in rather nicely and I'm getting more comfortable with the sprites aesthetics-wise. Also color separation for his face and hands has been/will be present from this point out.

 



Title: Re: Shredder WIP
Post by: Saikoro on March 03, 2012, 07:12:33 pm
Fantastic work as usual man. And I'm certainly not going to hold my breath over who I would like to see. Those characters are the "fanboy-in-me" suggestions. If the Shredder happens to be your last character (which would suck), I'd be happy with such an amazing sendoff. By all means, take your time!!

How did James Avery sound again??

And considering how all of us are familiar with cyber/psycho versions of him, you should throw in some humorous nods here and there. And just as with Krang flashing red before KO, maybe having Shredder's helmet come off sounds like a sweet idea. Perhaps an intro where he puts it on, similar to Capcom's Magneto??

FULL COLOR SEPARATION!? Ah man, I see a slew of badass palettes coming around with a black eyeline, similar to the TMNT cartoon reissue circa early 2000.  :sugoi:
Title: Re: Shredder WIP
Post by: XamΣeta on March 03, 2012, 08:00:19 pm

??? (http://i58.photobucket.com/albums/g267/Apoklepz/Shred2000.png) ???
Title: Re: Shredder WIP
Post by: Shockdingo on March 03, 2012, 08:02:34 pm
Now that is an awesome alt palette. :)
Title: Re: Shredder WIP
Post by: Dcat on March 03, 2012, 08:04:17 pm

??? (http://i58.photobucket.com/albums/g267/Apoklepz/Shred2000.png) ???

I almost never ask for palettes I'll be sure to include this one in the the final release though. These are his 2k3 cartoon series colors, correct?
Title: Re: Shredder WIP
Post by: Saikoro on March 03, 2012, 08:10:29 pm
Fuck yes!! Make ones based off of:

His TMNT movie appearance (that off purple)

His Action Figure appearance (Shirtless, blue armour, purple garb)

His cartoon appearance (grey top, black pants)

His TMNT tourney fighters appearance (a play off of his film appearances)

And a few of his arcade appearances.

Epic stuff Max. You the man!!
Title: Re: Shredder WIP
Post by: XamΣeta on March 03, 2012, 08:16:24 pm

Glad you liked it Dcat.

I based it on this costume which I think is the one Saikoro mentioned earlier...circa 2000?
(http://i58.photobucket.com/albums/g267/Apoklepz/128203-156114-shredder_super.jpg)

But then again in some places it has a more aqua blue hue instead of blacks and greys.
(http://i58.photobucket.com/albums/g267/Apoklepz/profile_shredder.gif)

I'll see if I can come up with some more, but don't take it for granted...but I'm pretty sure the famous palette crew around these parts will jump on it before I do. :P They are a talented bunch of people regardless and I'm pretty sure they will not dissapoint.
Title: Re: Shredder WIP
Post by: Dcat on March 03, 2012, 08:21:41 pm
How did James Avery sound again??

Like Uncle Phil sounds, halfway through almost every episode of the Fresh Prince of Bel Air (http://www.youtube.com/watch?v=1osPfORITFI)

Title: Re: Shredder WIP
Post by: Saikoro on March 03, 2012, 08:22:08 pm
Word. Both of these pieces would warrant palettes. I say make two variants.
Title: Re: Shredder WIP
Post by: XamΣeta on March 03, 2012, 08:23:28 pm

He grabs Dr. Stockman (before mutation) and sez "Good ridance of Baaad rubish!" Lol  ;P
Title: Re: Shredder WIP
Post by: Dcat on March 05, 2012, 01:52:26 am
1st test footage, way too soon to post.
http://www.youtube.com/watch?v=ju-O38ltA18
Title: Re: Shredder WIP
Post by: Shockdingo on March 05, 2012, 02:00:09 am
Now that is coming together smoothly!
Title: Re: Shredder WIP
Post by: Saikoro on March 05, 2012, 02:29:30 am
I see what you mean by "too early to post." Although he obviously looks rough due to being so preliminary, he already exhibits that smoothness in his combo ability. Nice!!

Is it me, or does he appear a little too tall??
Title: Re: Shredder WIP
Post by: Dcat on March 05, 2012, 02:45:52 am
Is it me, or does he appear a little too tall??

That might just be your eyes, I scaled him to below the same height that he was in the Turtles in Time Arcade game. If anything, I made him quite a bit smaller in height and width so that he'd fit better with Krang.

http://www.youtube.com/watch?v=hJR-rX_oi4c
Title: Re: Shredder WIP
Post by: Saikoro on March 05, 2012, 02:59:34 am
Ah. I see.

Also, that intro with his cape coming off. You should implement that as well.  :sugoi:
Title: Re: Shredder WIP
Post by: MDD on March 05, 2012, 03:54:49 am
So when can we expect a palette template? Seeing Maxbeta do the 2k3 color made me realize a world of stuff can be done with this separation.
Title: Re: Shredder WIP
Post by: Saikoro on March 05, 2012, 01:27:18 pm
So when can we expect a palette template? Seeing Maxbeta do the 2k3 color made me realize a world of stuff can be done with this separation.

I'm with MC2. Once he gets his hands on a palette template, magic happens. And Shredder will look great with plenty of options.
Title: Re: Shredder WIP
Post by: Balthazar on March 05, 2012, 04:07:00 pm
Holy hell I just saw the youtube vid, I didn't know he was that big !  :wtfgoi:
Title: Re: Shredder WIP
Post by: MadkaT on March 05, 2012, 04:55:09 pm
His sprites look like ryu :P
Title: Re: Shredder WIP
Post by: XamΣeta on March 05, 2012, 05:39:07 pm
^And if you look closely, that's exactly who some of Tournament Fighter (SNES) Cyber Shredder's sprites (http://spriters-resource.com/snes/tmnttourney/sheet/37332) were modeled after. ;)

The Idle stance, walk and get up anims are practically identical.

His stance from the Arcade game is more open and relaxed because he holds that light saber with one hand.

Dcat mentioned earlier that he might implement the 2 stances...one for his fighting mode and the other for a weapon mode, but don't take my word for it.
Title: Re: Shredder WIP
Post by: Dcat on March 05, 2012, 05:56:00 pm
So when can we expect a palette template? Seeing Maxbeta do the 2k3 color made me realize a world of stuff can be done with this separation.

Like I said before, I don't often ask for palettes, and especially at this point in Shredder's development it feels way too soon to be making any requests. I kinda hate when a topic derails into a huge palette posting thread, I'll post the template later down the pipeline- my main focus is building a substantial enough foundation of sprites for the character to actually exist first.


Holy hell I just saw the youtube vid, I didn't know he was that big !  :wtfgoi:

Keep in mind, my turtle characters aren't the standard Kung Fu Man height. In the first series of cartoons the turtles were always shorter than humans (I remember April O'neil was a head taller than them). I've always intended Shredder to clock in at around the height he's depicted in the video. I think everyone's confusing SNES Tournament Fighter and the movie proportions with how they think Shredder should look in relation to the turtles. I'm not going by these iterations, I'm using a refined model from the Turtles in Time arcade game, you guys worry too much. 8)

His sprites look like ryu :P

That's only 'cause there's so few of them and I've been using that Cyborg sheet at the moment. It's nothing to pull a :P emoticon over though, just as with Krang I'll be using multiple sprite bases for Shredder in addition to completely original scratch sprites so I'm sure you'll see poses reminiscent of other fighters as well. I don't believe it'll be too large of an issue in MUGEN since his gameplay will be anything but that of a shotoclone.
Title: Re: Shredder WIP
Post by: YagamiBrando on March 05, 2012, 05:58:57 pm
Awesome work so far Dcat! Good luck with your project!
About the cape - he can put it off during his intro for example (like in arcade Turtles in time)

About stances - I don't think the spear from the old movie will suit this Shredder, so 2 stances (1 - bare hands, 2nd - with sword) will be just good.
Title: Re: Shredder WIP
Post by: XamΣeta on March 05, 2012, 09:05:11 pm
That's only 'cause there's so few of them and I've been using that Cyborg sheet at the moment. It's nothing to pull a :P emoticon over though......I don't believe it'll be too large of an issue in MUGEN since his gameplay will be anything but that of a shotoclone.
Exactly, blame Konami for the Ryu ripoff.

Still, he doesn't play like a shoto even in his Tournament Fighter's incarnation...its just a few sprites that don't really affect gameplay style.

BTW, does anyone still have the worst ever rendition of a badass villain made action figure still laying around?

(http://i58.photobucket.com/albums/g267/Apoklepz/Shredder_80sToy.png) (http://i58.photobucket.com/albums/g267/Apoklepz/SHREDDER_80sCartoon.png)

I remember always being upset about those dumb squinty eyes they gave him...not to mention how off the colors were from the back then popular 80's cartoon costume.
Silver/Grey/Purple Cape and Black leggings...GET IT RIGHT!!! IT AIN'T ROCKET SCIENCE!!!  ;P

Its like the factory created a whole bunch of defective batches and couldn't afford to spend time and money repainting them all.

...Yup, that's what I like to call a "BIG FUCK IT" situation. LOL
Title: Re: Shredder WIP
Post by: Saikoro on March 05, 2012, 10:01:59 pm
Those two simple palettes are fucking awesome!! I'm swimming in nostalgia!!
Title: Re: Shredder WIP
Post by: XamΣeta on March 05, 2012, 11:21:00 pm
Thanks Sai, glad you like them.

Also, I don't know if anyone noticed but it appears Dcat himself already did the old original Shredder palette from Mirage comics and snuck it under the radar in that vid.  :ninja:

Looking good as always Dcat.
Title: Re: Shredder WIP
Post by: Saikoro on March 05, 2012, 11:26:41 pm
Good eye sir!!  ;D

I remember back when Krang's post just started. If Krang is any indication, Shredder here is going to blow minds. I can't wait!!
Title: Re: Shredder WIP
Post by: rukifellth on March 05, 2012, 11:36:45 pm
Hmm, I think a palette that would be good aswell would be the one he had in Reshelled.

In that version, the colours were a lot like his cartoon one, but with slightly greish red/purple suit, black pants, and a shadowed face with purple glowing eyes... oh and a purple sword...

I think it could work. :S
Title: Re: Shredder WIP
Post by: Dcat on March 06, 2012, 03:10:25 am
(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDCROUCHLK.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDCROUCHMK.gif)(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDSWORDSTANCE0.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDJUMPLP.gif)

(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDTAUNT0.gif)
Can somebody please help me with adding a bit of animation to this sprite? I need for Shredder to have maybe 2 or 3 additional frames where his body moves to show him breathing. I suck at custom animation, if somebody could help out it'd really be appreciated. Nothing fancy just 2 more frames to show that his arms and body move/flex a little.
Title: Re: Shredder WIP
Post by: Saikoro on March 06, 2012, 03:13:18 am
Balthazar should give this a shot....
Title: Re: Shredder WIP
Post by: Balthazar on March 06, 2012, 07:08:39 pm
Somebody called upon my assistance  :ninja: ?
Title: Re: Shredder WIP
Post by: Saikoro on March 06, 2012, 07:12:25 pm
Somebody called upon my assistance  :ninja: ?

Balthazar, if you assist Dcat in spriting this, It's official: Shredder is going to be phenomenal. By default!!  :sugoi:
Title: Re: Shredder WIP
Post by: Dcat on March 06, 2012, 07:43:07 pm
Somebody called upon my assistance  :ninja: ?
(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDTAUNT0.gif)
I just need to add a bit of motion to this sprite, give Shredder a bit of bounce with his shoulders/chest so it can be a proper idle stance. I'll send you the .PNG file with the body elements separated.

New basic attacks
(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDSWORDKICK0.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDPUNCH0.gif)
Title: Re: Shredder WIP
Post by: walt on March 06, 2012, 08:29:49 pm
^And if you look closely, that's exactly who some of Tournament Fighter (SNES) Cyber Shredder's sprites (http://spriters-resource.com/snes/tmnttourney/sheet/37332) were modeled after. ;)

The Idle stance, walk and get up anims are practically identical.
LOL

(http://i622.photobucket.com/albums/tt305/cci_walt/Sprites/LOL-1.png)

Title: Re: Shredder WIP
Post by: Dcat on March 06, 2012, 08:46:33 pm
@Balthazar: Nevermind I think I got the hang of it, I'll add some anim to his feet/heels so things look smoother but this'll do for now.

(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDTAUNT1.gif)
Title: Re: Shredder WIP
Post by: Cybaster on March 06, 2012, 09:00:32 pm
What is this supposed to be ? :ninja: A sort of pissed off stance ?
Title: Re: Shredder WIP
Post by: GTAguy on March 06, 2012, 09:05:31 pm
What is this supposed to be ? :ninja: A sort of pissed off stance ?

Time over pose?? :???:
Title: Re: Shredder WIP
Post by: Iced on March 06, 2012, 09:07:21 pm
claw mode stance
Title: Re: Shredder WIP
Post by: Dcat on March 06, 2012, 09:08:48 pm
What is this supposed to be ? :ninja: A sort of pissed off stance ?

Time over pose?? :???:

claw mode stance


Yes, Iced guessed it. I was trying to do something similar to how he posed in the comic (http://images.wikia.com/tmnt/images/5/5a/Shredder_volume10.gif), always hunched over and crap
Title: Re: Shredder WIP
Post by: Shockdingo on March 06, 2012, 09:18:04 pm
I think maybe if you slowed the animation, added in some leg movement (raising himself up slightly and lowering himself like he's heavily breathing) it would be a bit better, just my 0.02
Title: Re: Shredder WIP
Post by: XamΣeta on March 06, 2012, 10:11:36 pm
Dcat, some of you custom sprites where you've added a purple neck seem to make Shredder taller than his original sprites.

To see what I mean you can look at your post #100 and compare the sprites on the bottom.

Get rid of some pixels around that area, bring the head down and make the flaps on the helmet a bit longer and it should be fine.

Title: Re: Shredder WIP
Post by: Dcat on March 06, 2012, 10:27:49 pm
Yeah, this happens. I don't mind it at all so I most likely won't be addressing it or correcting it. The turtles were rather squash and stretch as well.
I'm not too worried about it, my proportions are always all over the place. Things seem to blend pretty well in-game though. If its too glaring I'll probably re-sprite it later down the line anyway.

EDIT: Pouncing frame inspired by the comics! I've already got tons of possibilities on where to use these sprites.

(http://i147.photobucket.com/albums/r319/dcatmanga/Shredder_volume1.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDPOUNCE0.gif)


Title: Re: Shredder WIP
Post by: Saikoro on March 07, 2012, 12:01:13 am
:pwnonk:

Whoooooooaaah......
Title: Re: Shredder WIP
Post by: Balthazar on March 07, 2012, 12:07:26 am
Ah awesome recreation  :D
Title: Re: Shredder WIP
Post by: oldmanwinters on March 07, 2012, 12:15:42 am
I see what you mean by "too early to post." Although he obviously looks rough due to being so preliminary, he already exhibits that smoothness in his combo ability. Nice!!

Is it me, or does he appear a little too tall??

I actually thought he was a bit too tall upon first glance, as well.

But all of the turtles are sorta hunched over in a fighting stance, so maybe that's what is throwing my vision off.
Title: Re: Shredder WIP
Post by: GTAguy on March 07, 2012, 12:22:36 am
A idea for his winning poses:

#1: Shredder calls his foot clans and the foot clans bows for Shredder. Much like Dr. Doom.

#2: Shredder get a phone call from Krang and says that he complete his mission.

#3: Shredder will take off his helmet and says something from his victory.

and #4 (joke winning pose): Shredder will dance and sings "I HATE MUSIC" from TMNT: Coming out of their shell. 

How about that?
Title: Re: Shredder WIP
Post by: oldmanwinters on March 07, 2012, 12:27:48 am
A idea for his winning poses:

#1: Shredder calls his foot clans and the foot clans bows for Shredder. Much like Dr. Doom.

#2: Shredder get a phone call from Krang and says that he complete his mission.

#3: Shredder will take off his helmet and says something from his victory.

and #4 (joke winning pose): Shredder will dance and sings "I HATE MUSIC" from TMNT: Coming out of their shell. 

How about that?

Ha!  Those sound funny!  I'll add:

*Grabbing April O'Neil and jumping off screen (ala TMNT Arcade Game)

*Jumping into a Drill Module that arises from the ground and then goes back down (another Arcade Game homage)

*Pulling out either the Eye of Sarnoth or Dark Mutastone and proclaiming victory.

*Stealing another piece of porcelain for his collection (yes, he did have such a collection in the Fred Wolf cartoon!)
Title: Re: Shredder WIP
Post by: rukifellth on March 07, 2012, 02:34:17 am
About the cellphone one, why not having the cell beep, he answers, and Krang tells him that he must go elsewhere. Shredder angrily proclaims he was just about to kill you, but Krang insists Shredder goes. Shredder angrily hops like an angry manchild refusing to go but finally succumbs to Krangs will.

I don't remember which episode it was, but that scene was so hilarious. XD
Title: Re: Shredder WIP
Post by: Duo Solo on March 07, 2012, 02:53:02 am
Sweet project Dcat!
Title: Re: Shredder WIP
Post by: Enscripture on March 07, 2012, 03:20:45 am
I haven't ripped everything yet, just a few things, but maybe some of these can be used as an intro or something, or as a base for April:

[right-click view image if shrunken]
Spoiler, click to toggle visibilty
Title: Re: Shredder WIP
Post by: oldmanwinters on March 07, 2012, 04:01:10 am
About the cellphone one, why not having the cell beep, he answers, and Krang tells him that he must go elsewhere. Shredder angrily proclaims he was just about to kill you, but Krang insists Shredder goes. Shredder angrily hops like an angry manchild refusing to go but finally succumbs to Krangs will.

I don't remember which episode it was, but that scene was so hilarious. XD

You're thinking of "Turtles on Trial," which is pretty much my favorite stand-alone episode of the show!

Also, Enscripture, those are some amazing sprite rips!  I've always wanted the "captured Splinter" sprite rip from SNES Tournament Fighters!
Title: Re: Shredder WIP
Post by: Lasombra Demon on March 07, 2012, 03:53:42 pm
I haven't ripped everything yet, just a few things, but maybe some of these can be used as an intro or something, or as a base for April:
Winpose a la Morrigan where Lilith is hanging plz. :twisted:
Title: Re: Shredder WIP
Post by: Dcat on March 08, 2012, 09:25:34 am
I haven't ripped everything yet, just a few things, but maybe some of these can be used as an intro or something, or as a base for April:

[right-click view image if shrunken]
Spoiler, click to toggle visibilty

Helpful as always, Enscripture. I'll see what I can do with these, thank you for sharing.

A idea for his winning poses:

#1: Shredder calls his foot clans and the foot clans bows for Shredder. Much like Dr. Doom.

#2: Shredder get a phone call from Krang and says that he complete his mission.

#3: Shredder will take off his helmet and says something from his victory.

and #4 (joke winning pose): Shredder will dance and sings "I HATE MUSIC" from TMNT: Coming out of their shell. 

How about that?

Ha!  Those sound funny!  I'll add:

*Grabbing April O'Neil and jumping off screen (ala TMNT Arcade Game)

*Jumping into a Drill Module that arises from the ground and then goes back down (another Arcade Game homage)

*Pulling out either the Eye of Sarnoth or Dark Mutastone and proclaiming victory.

*Stealing another piece of porcelain for his collection (yes, he did have such a collection in the Fred Wolf cartoon!)


I'm liking these ideas guys would you mind sharing some ideas for winquotes?


(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDAIRMP0.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDAIRHP0.gif)(http://i147.photobucket.com/albums/r319/dcatmanga/SUPERSWORDDASH.gif)
Title: Re: Shredder WIP
Post by: Iced on March 08, 2012, 03:52:30 pm
Against the turtles have april or splinter hanging from the ceiling and being released upon defeat.

I dont remember if i ever gave you winquotes, so i will be reusing the same search and pick things I do when i give em, if i ever gave you some, there might be repeats.
winquotes:

FOOT! JOIN ME!

Come face your DOOM!

BAH! Weapons are for children! I have my armor, it suffices!

Purple, the color of royalty, as it befits me. Black, the color of the void that only I can fill. Red, as it flows from the lifeless bodies of my enemies!


I have no time for such foolishness!

Books are mindless drivel composed by egocentric worms who think that their views are of actual importance! BAH! When I rule, there will be no place for such gibberish!

The only word that matters is mine! My word is law!


I am Oroku Saki, Ninja Master of the Foot Clan.


The Foot have existed for centuries, and they will live on for centuries more, with me at their helm.

I am unstoppable. I reign supreme in the Clan, as I will one day the entire Earth... and beyond.

Rejoice that I honor you with these words, o worm!

Bow before my magnificence and might, and I may spare you when my time arrives. But only if it pleases me to do so!

Who I am and what I do is none of your concern! Merely prepare yourself for the inevitability of my reign!

I have spoken! Be gone with you!

Blast all those darn worms, out of my way!

There will be no mistakes this time.  Those turtles are as good as dead.

FOOLS! Had there been more of you, you might have overpowered me! Your fate is sealed now!

The time has come... to RISE!

My onslaught has only just begun!

You speak my name, but you do not know me. I am a destroyer of worlds, and I fear no one!

Oh, you shall perish, but not yet. I will allow you the grace of seeing me rise to glory.

Tonight I dine on tur­tle soup.

Say­onara you sim­ple­tons.

Cretins! I'm surrounded by idiots!!

Blast that grotesque gan­glion! Im stuck out of the technodrome AGAIN!

You forget who you talk to you wimpering worm! I am the Shredder!

He who dances with <BRZT!><BRZT!>...I'm in the middle of something here, Krang! Stop calling!!

He who is brave is finally destroyed,To be no more than dust before the wind.

Never Lament the long winter night, the dawn might bring the devil at your doorstep.

All living things die in the end. Your honour was to be slayed by me.

From darkness into the path of darkness I’m bound to enter. Shine on me in the distance, moon at the rim of the hill.

Death poems are mere delusion- death is death.

Had I not known that you were dead already, I would have mourned your loss of life.

Not even the Gods would subdue a man like me. I am the Shredder and I will come back as long as it takes to defeat everything in my path.

Both Heaven and Hell are left behind; I stand in the moonlit dawn, Free from clouds of attachment.

Now witness my... Wait, what! Bebop , Rocksteady! YOU LET THEM GET AWAY?! You nincompoops! Ding-dongs! Chuckle-puffs! Dip-skulls!

Go ahead. Attack me if you will. When it is over, you will call me Master!

There is only one thing next. Revenge!

Crawl home and lick your wounds, I will await your challenge when your heart has filled with revenge.

Fools! You may have delayed the shredder, but that is the last thing you will ever do!

My might is too great for you wretched, bumbling,  punks!


My might is<BRZT!><BRZT!> What the hell do you want krang?! Milk?! I am not your servant krang! Okay, I will take bread as well you rancid pile of barf.

<BRZT!><BRZT!> Great! Terrific! We're on the run, and that idiot wants to chitchat.

Oh, You nuclear-age numbskulls! You really thought you could challenge The Shredder?

You must pay the price for failure.

Never in my life have I dealt with more obnoxious people.

KRANG! DEPLOY THE MOUSERS!

To me, Foot! Tonight we take over this town!
Title: Re: Shredder WIP
Post by: Lasombra Demon on March 08, 2012, 04:08:12 pm
To me, Foot! Tonight we take over this town!

*Then he puts on his best dancing shoes and white suit*
Title: Re: Shredder WIP
Post by: Saikoro on March 08, 2012, 04:09:52 pm
Iced, you are the fucking man. All of these quotes are perfect. Where did you find them??
Title: Re: Shredder WIP
Post by: Iced on March 08, 2012, 05:17:47 pm
Some are quotes, adapted, some are from his official profile, some are japanese poems. Yes, really.
Title: Re: Shredder WIP
Post by: Dcat on March 08, 2012, 05:41:47 pm
Wow that was quick!  :o Those will do nicely, thanks Iced! If you've got some ideas of winquotes for the turtles as well, feel free to send me a pm

Against the turtles have april or splinter hanging from the ceiling and being released upon defeat.
Great idea!

Title: Re: Shredder WIP
Post by: Iced on March 08, 2012, 07:12:47 pm
send me pms with their current winquotes and i will make a slab of them , one turtle at a time.
Title: Re: Shredder WIP
Post by: rukifellth on March 08, 2012, 10:50:12 pm
To me, Foot! Tonight we take over this town!

*Then he puts on his best dancing shoes and white suit*

You do realise he will now have a palette with a white costume, pants and black shoes? :P

Speaking of which, I found a ton of pics of different Shredder toys, perhaps they could be good inspiration for palettes? :)

Super Mutant Shredder, aka the one from the Japanese episodes...

(http://www.tmnttoys.com/95figures/supermutes/3015.jpg)

Perhapps one on the Mutations Shredder:

(http://www.tmnttoys.com/93figures/mutations/5236.jpg)

Road Ready Shredder (good god, what have they done to you?):

(http://www.tmnttoys.com/93figures/roadready/5375.jpg)

Metal Mutant Shredder (ooooh):

(http://www.tmnttoys.com/95figures/metal/3035.jpg)

T-Rex Shredder... what?:

(http://www.tmnttoys.com/97figures/dino/15175.jpg)

Stretching Shredder... WHAT?! WTF?:

(http://www.tmnttoys.com/97figures/stretch/13005.jpg)

Next Mutation Shredder:

(http://www.tmnttoys.com/97figures/basic/33006.jpg)

2003 Shredder:

(http://www.tmnttoys.com/03figures/series1/154027.jpg)

Feudal Shredder:

(http://www.tmnttoys.com/05figures/genandyoshi/53084.jpg)
Title: Re: Shredder WIP
Post by: XamΣeta on March 08, 2012, 10:54:51 pm

LMAO...that stretching Shredder looks like some kind of mutant sex gimp.
Title: Re: Shredder WIP
Post by: Saikoro on March 08, 2012, 10:59:31 pm
OH MY GAWD!! Someone post the Movie Edition Shredder figure!! It was based off of his Ooze Mutation in the pier scene from the god awful sequel.

I feel like a dumbass for not taking care of those movie edition figures. I had all of them at one point. Easily the best figures. And worth lots to collectors.
Title: Re: Shredder WIP
Post by: rukifellth on March 08, 2012, 11:07:42 pm
Could'nt the movie mutation be a palette of his TMNT 4 SNES boss form?
Title: Re: Shredder WIP
Post by: XamΣeta on March 08, 2012, 11:13:09 pm
I feel like a dumbass for not taking care of those movie edition figures. I had all of them at one point. Easily the best figures. And worth lots to collectors.
I feel you bro. I gave away my entire Playmates collection when I was 15 to a poor kid. I kept all the original boxing as well.

I still have a few leftover like Mondo Gecko, Baxter Stockman (mutated Fly), Wingnut & Screwloose, Krang (brain by itself) and two mousers.

Present day, even as old as I am, I really feel like getting these though...they are hot shit.
(http://www.planetvideo.com.au/blog/2009/08/29/tmnt-boxed-set.jpg)
Title: Re: Shredder WIP
Post by: Saikoro on March 08, 2012, 11:29:02 pm
I used to have a mega collection of figures and accessories. Like the Module, Turtle Van, the Pizza Thrower, that Cadillac Foot Vehicle and Krangs large 14 inch robot body on top of like 30 or so figures. I actually went ahead and purchased all of the playmates reissues a few years ago.

But yeah, I regret not taking care of my Movie Edition figures. The turtles were fantastic and perfectly sculpted. 80% of their bodies were molded rubber!! I think you have to pay like 40+ for each turtle on eBay.
Title: Re: Shredder WIP
Post by: Iced on March 08, 2012, 11:39:27 pm
(http://multimedia.collectorsquest.com/image/420x1000/tmnt-shredder-amp-krang-36969.jpg?1266981869)
(http://4.bp.blogspot.com/-GC6PAwpwbUA/TgvDwKX6zhI/AAAAAAAAvpk/gmE27ROWK3Y/s400/shredder.JPG)
there was supposed to be a necca mirage shredder as well, but i think it never saw release.
Title: Re: Shredder WIP
Post by: Balthazar on March 09, 2012, 12:06:07 am

Present day, even as old as I am, I really feel like getting these though...they are hot shit.
(http://www.planetvideo.com.au/blog/2009/08/29/tmnt-boxed-set.jpg)


Awwww yeah I have these :D In a glorious 4-pack box I might add :D

Actually, this one ;)
(http://images.canadianlisted.com/nlarge/neca-teenage-mutant-ninja-turtles-4-pack-100-obo_4678270.jpg)
Title: Re: Shredder WIP
Post by: XamΣeta on March 09, 2012, 12:18:35 am

^very cool Baltz. I wants.

I had the entire cast including other mutants like Usagi Yojimbo and Slash, The Technodrome, The Party Wagon, and that Purple Jet Ski that Rat King is seen riding in the Pizza Monster's bonus level.

Lots of great nostalgic memories with those toys.

and yeah, I read about that Necca Shredder not being released a while back which totally blows since it is too dope.
Title: Re: Shredder WIP
Post by: Saikoro on March 09, 2012, 12:40:24 am
I want that Shredder sculpture!! Wow!!

And all of this amazing nostalgia proves that Mugen is indeed a digital action figure collection. Of massive proportions!! Well, that's dependant on how big your own collection is.

Dcat has this amazing way of infusing a mix of nostalgia, accuracy and charm into each of his creations. I can't wait until Shredder is playable. God is this thread making me feel all warm and fuzzy inside. I'm such a nostalgia whore....

MC2 should make palettes for this. Seriously.  :sugoi:
Title: Re: Shredder WIP
Post by: Dcat on March 09, 2012, 01:34:58 am
I usually like to handle most of the palette work myself, here's what I've got so far:
Spoiler, click to toggle visibilty

I just need the Fred Wolf Cartoon and 2 original palettes really. I've yet to release a template since I don't have all of the shared components assembled yet (Midnight Bliss, Rocksteady & Bebop strikers etc.)
Title: Re: Shredder WIP
Post by: oldmanwinters on March 09, 2012, 01:38:48 am
Oh wow, dcat, that is so great!

As far as I'm concerned, "TMNT 1 NES" Shredder is really stealing the show!
Title: Re: Shredder WIP
Post by: Saikoro on March 09, 2012, 02:10:07 am
:pwnonk:
Title: Re: Shredder WIP
Post by: MDD on March 09, 2012, 02:21:47 am
MC2 should make palettes for this. Seriously.  :sugoi:
But why would you want that wannabe to make them WHEN YOU HAVE ME? HUEHUEHUE
Title: Re: Shredder WIP
Post by: Saikoro on March 09, 2012, 02:32:07 am
I think I got you two guys mixed up.... LOL
Title: Re: Shredder WIP
Post by: Karasai on March 09, 2012, 03:05:03 am
Stretching Shredder... WHAT?! WTF?:
(http://www.tmnttoys.com/97figures/stretch/13005.jpg)

fucking lol
Title: Re: Shredder WIP
Post by: Shockdingo on March 09, 2012, 04:05:38 am
Dude, Iced, awesome battalion of quotes. Also awesome pics of those Necca action figures. I'm getting all misty here with all this nostalgia. If I cry, I'll sue... ;_;..orrr maybe I'll just go watch the 1st movie again. Man, as a kid I watched the scene of them vs the shredder all the time. Even at one point I tried to re create it with action figures, but somehow I've never had a Shredder action figure, so I got Wolverine in a batman cape...it was kinda sad.
Title: Re: Shredder WIP
Post by: Noside on March 10, 2012, 03:55:22 am
I remember the 90's T.M.N.T. Toy Line.  :swoon:

(http://img844.imageshack.us/img844/6464/tmnttoys.jpg) (http://imageshack.us/photo/my-images/844/tmnttoys.jpg/)
Title: Re: Shredder WIP
Post by: Saikoro on March 10, 2012, 04:04:18 pm
I remember the 90's T.M.N.T. Toy Line.  :swoon:

(http://img844.imageshack.us/img844/6464/tmnttoys.jpg) (http://imageshack.us/photo/my-images/844/tmnttoys.jpg/)

Wow man. First off, I guarantee that if we were all hanging out as kids, we would get along great with plenty of awesome figure battles. These figures were the ones I bought when playmates re-released them back in early 2000 IIRC. As a kid, I also remember some turtles variants having rubber heads. And as the figure line became increasingly popular, sculptures quality also improved. Rat King and Slash had some great details.

Dude, Iced, awesome battalion of quotes. Also awesome pics of those Necca action figures. I'm getting all misty here with all this nostalgia. If I cry, I'll sue... ;_;..orrr maybe I'll just go watch the 1st movie again. Man, as a kid I watched the scene of them vs the shredder all the time. Even at one point I tried to re create it with action figures, but somehow I've never had a Shredder action figure, so I got Wolverine in a batman cape...it was kinda sad.

I think Wolverine in a cape is a mighty fine idea. I remember having the Turtles fighting my Batman and Terminator figures back in the day. No wonder why we all love Mugen so much!!

Title: Re: Shredder WIP
Post by: Zantetsuken on March 10, 2012, 06:45:05 pm
I remember the 90's T.M.N.T. Toy Line.  :swoon:

(http://img844.imageshack.us/img844/6464/tmnttoys.jpg) (http://imageshack.us/photo/my-images/844/tmnttoys.jpg/)

I have those ones up in my attic I think.
Title: Re: Shredder WIP
Post by: Noside on March 10, 2012, 08:36:16 pm
@Saikoro, i can imagine us playing around with all these figures all day as kids!  ;D
@Zantetsuken, dude that's AWESOME!! i wish i had them, take good care of those toys cuz' they are invaluable!!  :sugoi:
Title: Re: Shredder WIP
Post by: Dcat on March 10, 2012, 08:43:12 pm
Super nostalgia fest, guys. When  was a kid I had about a million of the same series one Leonardo he kept breaking cause of all the action I'd put him through and my parents spoiled me rotten. I managed to nab those classic figures again when Playmates did their 25th anniversary reissue a few years ago (cost me an arm and a leg though thanks to Toys R'Us price gouging). Fun times.

Speaking of which, I found a ton of pics of different Shredder toys, perhaps they could be good inspiration for palettes? :)

Next Mutation Shredder:

(http://www.tmnttoys.com/97figures/basic/33006.jpg)
Thanks a bunch for digging these up, I've included my take on a Next Mutation Palette
(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDCLAWIDLE-.gif)
The new idle stance for claw mode has a bit more refined animation to it as well.

And here's a few of Shredder's Air Sword attacks so far
(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDJUMPLP.gif)  (http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDAIRMP1.gif)(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDAIRHP1.gif)(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDAIRSP1.gif)

Things are shaping up style-wise so I think the aesthetics should be improving the further along I get.


EDIT: I'm thinking for his special Desperation Attack that Shredder should throw a thermite grenade at the opponent like he did in the comic book but it backfired. Does anybody have scans of the tmnt & Shredder fight on the rooftop from the original comic I can use as reference?
Title: Re: Shredder WIP
Post by: oldmanwinters on March 10, 2012, 11:23:09 pm


EDIT: I'm thinking for his special Desperation Attack that Shredder should throw a thermite grenade at the opponent like he did in the comic book but it backfired. Does anybody have scans of the tmnt & Shredder fight on the rooftop from the original comic I can use as reference?

While they aren't exactly high resolution scans, you can still access all the old comics that used to be hosted on the official NinjaTurtles.com site (through Internet Archive):
http://web.archive.org/web/20070129110134/http://www.ninjaturtles.com/comics/mirage/one/pg37.htm
http://web.archive.org/web/20070129110145/http://www.ninjaturtles.com/comics/mirage/one/pg38.htm
Title: Re: Shredder WIP
Post by: Iced on March 10, 2012, 11:29:53 pm
(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDCLAWIDLE-.gif)

looking at this with more detail, the legs pop out a lot on the last frame, making his leg muscle contract and disappear before then the spikes extending out.

Also, you might want to consider raising his left arm to another position, maybe an higher one, because while this might look okay on a still image, its looking kinda weird as an animated stance. Then again that is just what I think and you might decide its fine.
Title: Re: Shredder WIP
Post by: Saikoro on March 10, 2012, 11:41:44 pm
Just when I think you have impressed me even more, you outdo yourself. Again. This Shredder is looking amazing. Phenomenal. Fantastic. Just fucking awesome.

The word awesome should be replaced with Dcat!! "Man, this WIP of yours is totally Dcat!!"

LOL Seriously though, those sword strikes look wicked. I'm looking forward to what's next!!  :sugoi:
Title: Re: Shredder WIP
Post by: Cap on March 10, 2012, 11:58:22 pm
I love how insanely violent the comic Turtles were. Thermite grenades, seppuku, bad Shredder puns... Classic.

That said, I await the release, Dcat. Looking very good.
Title: Re: Shredder WIP
Post by: Dead or Alive Fan on March 11, 2012, 02:00:06 am
I usually like to handle most of the palette work myself, here's what I've got so far:
Spoiler, click to toggle visibilty
Gonna cry of joy with that palette man and that's cause I bought my copy of that fighting game a couple of months ago  :'(

Spoiler, click to toggle visibilty
Title: Re: Shredder WIP
Post by: Saikoro on March 11, 2012, 04:01:46 am
Eeeeeew..... The NES version. Although it was 8-Bit, many said this game was a solid release within the last days of Nintendo's wonder console. I personally loved the SNES version.
Title: Re: Shredder WIP
Post by: Dead or Alive Fan on March 11, 2012, 09:41:54 pm
First try to defeat Shredder in the Nes version and then will talk about, in the SNES version at least for me he was a piece of pizza  ;P
Title: Re: Shredder WIP
Post by: Dcat on March 13, 2012, 11:26:51 am
Shredder's scaling has been greatly reduced, he's now a tad taller than the turtles, overall it seems like a better fit and his sprites aren't as distorted as before thanks to the reduction.
I've given it considerable thought and I'm going to omit the whole mode switch option from Shredder. Sword, fist, & armor based attacks respectively will be mixed into his single move repertoire instead of having limited access in either mode. I'm getting some inspiration from Strider and Snipes for special move ideas, ninja teleports and shuriken may make their way into the character soon.
Also Rocksteady and Bebop cameos are confirmed and they will be utilized as either strikers or some sort of super component, I'm thinking a recreation of that scene where they pop out of the ground and start unloading with their laser blasters or something of the sort. Other ideas could be something involving Rocksteady using his knife or grenades and Bebop wielding a chain against the opponent, still uncertain at the moment. I'm also considering homages to the anime with Super Rocksteady and Mighty Bebop as well... and there's still that bit about the foot soldiers I need to address
Title: Re: Shredder WIP
Post by: Saikoro on March 13, 2012, 12:09:28 pm
It would be awesome if you had both Bebop and Rocksteady shoulder charge from opposite ends of the screen. If your opponent jumps or blocks, the two of them ram into eachother and knock themselves out, replicating their boss battle animation. Also, perhaps you could develop a similar striker style with Shredder like you did with Krang. Meaning one striker launces and another sets up for a combo.

I think its a good idea to stick to one single stance. It'll allow you to remain focused.
Title: Re: Shredder WIP
Post by: Zingo on March 13, 2012, 03:14:40 pm
Quote
Foot soldiers for sure...but, don't forget about his two favorite henchmen...Bebop and Rocksteady!  They should make some sort of appearance in a special..maybe just firing their guns or appearing from both sides and ramming/crashing into each other (I remember that happening in the TMNT game when you fought them both) it would count as a hit to the opponent, but also look like they screwed it up as usual

Saikoro you have been keeping up with this post and you suggest the very same idea I suggested so many days ago...come on! lol

Dcat...Very cool glad to hear they will show up in some form..looks like you are having a lot of fun with Krang and Shredder and I like that you asked us for suggestions and ideas with your creations. :D
Title: Re: Shredder WIP
Post by: Saikoro on March 13, 2012, 03:31:09 pm
Saikoro you have been keeping up with this post and you suggest the very same idea I suggested so many days ago...come on! lol

Oops... Sorry man!! I didn't realize you posted that. I sometimes skim so quickly on my phone, I overlook the details.  ;D
Title: Re: Shredder WIP
Post by: Dead or Alive Fan on March 13, 2012, 10:34:48 pm
The idea of Bebop and Rocksteady as strikers / helpers is to damn good, in my opinion the last one can be used to block some air attacks as he do at the Arcade Game with the big gun when "da toirtles'' try to attack him by air, not sure if am pretty clear with this so will leave the video with the attack, just check the minute 04:18  :sugoi:

http://youtu.be/OARscVvHUVI (http://youtu.be/OARscVvHUVI)
Title: Re: Shredder WIP
Post by: dbzrules666 on March 14, 2012, 12:15:01 pm
man this shredder looks pretty good.
most wanted mugen character in history.
Title: Re: Shredder WIP
Post by: Dcat on March 14, 2012, 03:59:40 pm
I've added Rocksteady, Bebop & April O'Neil to the main palette. Time to really get down to business with code next

Spoiler, click to toggle visibilty
Title: Re: Shredder WIP
Post by: Saikoro on March 14, 2012, 04:36:15 pm
:pwnonk:

You continuously outdo yourself every time Dcat. I could only imagine what happens next.
Title: Re: Shredder WIP
Post by: Dcat on March 14, 2012, 06:26:10 pm
Sprited a new tied animation for April based off of the classic 1989 arcade.
(http://i147.photobucket.com/albums/r319/dcatmanga/apriltiedup.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/APRIL-CAPTURED1.gif)
Title: Re: Shredder WIP
Post by: XamΣeta on March 14, 2012, 06:31:49 pm

Imagine the next line in the James Avery voice...
Spoiler, click to toggle visibilty

Its always great fun watching your progress Dcat.
Title: Re: Shredder WIP
Post by: YagamiBrando on March 14, 2012, 07:22:11 pm
Amazing stuff Dcat :sugoi:
Can't wait to see more :)
Title: Re: Shredder WIP
Post by: Kofab on March 14, 2012, 07:23:49 pm
Wow....
Amazing proyect!

good luck DCAT
Title: Re: Shredder WIP
Post by: Noside on March 14, 2012, 09:45:25 pm
Dcat, you are freaking amazing bro!  :sugoi:
Title: Re: Shredder WIP
Post by: oldmanwinters on March 14, 2012, 11:19:12 pm
Sprited a new tied animation for April based off of the classic 1989 arcade.
Spoiler, click to toggle visibilty

D'cat is D'man! 

(But you already knew that!)

You even improved on the original sprites from the '89 Arcade game!

I'm amazed at how good you are at drawing your own sprite animations!  That's a skill that just amazes me.

I am curious, however, as to your decision making process on the April color palettes for that sprite rip of her with Shredder.  I can see you tried to match Mirage palette with Mirage palette and Manhattan Project palette with Manhattan Project palette, but did the other variants have some logic behind as well.  I'm scratching my head about the one on the bottom left.
Title: Re: Shredder WIP
Post by: Dcat on March 14, 2012, 11:28:30 pm
I'm glad you guys like it, I'm digging it as well.

(http://i147.photobucket.com/albums/r319/dcatmanga/APRIL1.gif)(http://i147.photobucket.com/albums/r319/dcatmanga/APRIL2.gif)(http://i147.photobucket.com/albums/r319/dcatmanga/APRIL3.gif)
(http://i147.photobucket.com/albums/r319/dcatmanga/APRIL5.gif)(http://i147.photobucket.com/albums/r319/dcatmanga/APRIL4.gif)


I am curious, however, as to your decision making process on the April color palettes for that sprite rip of her with Shredder.  I can see you tried to match Mirage palette with Mirage palette and Manhattan Project palette with Manhattan Project palette, but did the other variants have some logic behind as well.  I'm scratching my head about the one on the bottom left.


@oldmanwinters:
That's my rough estimate of the TMNT 2K3 palette where April has pale skin, red hair and a purple shirt.
Bottom right is the Playmates toyline, I remember one of the April figures had a bit of a highliter yellow hue to her jumpsuit, just trying to add a bit of variety.
Title: Re: Shredder WIP
Post by: XamΣeta on March 14, 2012, 11:33:47 pm
Yup, they all made perfectly clear sense to me.

The only thing that is a bit off to me about your Playmates Shredder palette is that pink color on the mouth cover and portions of the gauntlets.

It just doesn't make sense to me...I mean, I remember the action figure having a darker purple color, and I also remember a later second revision of the same action figure where everything that was purple before was lazily recolored the same blue as the helmet.

That's why I posted this one earlier a couple of pages back.

(http://i58.photobucket.com/albums/g267/Apoklepz/Shredder_80sToy.png)

Also, his first cartoon series (James Avery) palette.

(http://i58.photobucket.com/albums/g267/Apoklepz/SHREDDER_80sCartoon.png)

This is just me nitpicking bro...you do as you like.

Also, since I read "Midnight Bliss" somewhere around these pages earlier...I really think you should look at a few Karai references, after all she is kind off the female equivalent to Shredder in many of the different series...just don't use her ugly Tournament Fighters version, but instead her sleek sexier later forms.

Great job as usual.
Title: Re: Shredder WIP
Post by: Dcat on March 14, 2012, 11:51:25 pm
The one that you posted with the isolated face mask and shoulder-pads isn't how the palette is indexed and I'm too lazy to further color separate him, so I can't achieve what you came up with in the character. I think my version's still pretty good though.
Title: Re: Shredder WIP
Post by: XamΣeta on March 14, 2012, 11:54:18 pm
Darn....but I'm positive I used one of your earlier separated anims.

Nevermind, this happens when I get excited and work upon early concepts.

You know, I just looked back at (http://i147.photobucket.com/albums/r319/dcatmanga/PAL-TMNT1989_PLAYMATESTOY.gif) yours and it is good no doubt.

Carry on.

Please consider what I just edited into my last post about Karai.
Title: Re: Shredder WIP
Post by: oldmanwinters on March 15, 2012, 02:41:20 am
I'm glad you guys like it, I'm digging it as well.


@oldmanwinters:
That's my rough estimate of the TMNT 2K3 palette where April has pale skin, red hair and a purple shirt.
Bottom right is the Playmates toyline, I remember one of the April figures had a bit of a highliter yellow hue to her jumpsuit, just trying to add a bit of variety.

Oh, okay, I can see the similarities to the 2k3 Cartoon now.  I was confused since you seemed to have her matched up with the "Amiga Shredder" variant.   Might I suggest making April's hair more bright red than purple?  I realize her hair color in that cartoon was a bit strange and unnatural looking, but I think if you adjusted the hair a little and maybe even gave her some khaki colored pants (not sure if that would be too much extra work for the palette though), it would be a bit more obvious.  The boots should probably be a darker shade as well, since she wore some black sneakers or something like that.

EDIT: Ah, I think I just now realized that Shredder palette was the "Demon Shredder" character from the 5th season, not the Amiga Shredder.

I also now understand the "Playmates Toy" color choice, with that hint of blue-tint just like the first few waves of April O'Neil action figures.  Two of the more distinctive figures about those early April toys were (1) the Blue Stripe down the sides of her jumpsuit and (2) the orange boots and highlights on the later releases.  If you can't work in the blue stripe, I'd actually suggest going with the orange highlights.  It would be very recognizable, I think.

Reference:
http://www.citizenlunchbox.com/toys/pix/april2.jpg
http://rcardoso530.deviantart.com/art/april-oneil-tmnt-by-nctorres-121038755

Give Mirage April some brown boots.  April's ethnicity in the early Mirage comics is somewhat of a matter of debate amongst fans, but I think the semi-African-American color scheme looks cool!

I'd probably go with a shade of brown on the jumpsuit for the palette to match the NES TMNT1 Shredder.

For the NES Tournament Fighters Shredder, I think it would be hilarious to somehow reference the Red Sports Bra & Skirt that April wore in the Sega Genesis version of the game.  That outfit looked so similar to Sega's own Blaze Fielding!

Anyway, I just get more and more excited about your Shredder character with each and every update!  Keep it up, man!
Title: Re: Shredder WIP
Post by: Dcat on March 15, 2012, 04:57:02 am
I've added the color separation to her pants now & made a few changes. Here, I''ll label them since people keep getting confused with which is which:
(http://i147.photobucket.com/albums/r319/dcatmanga/APRIL1.gif)(http://i147.photobucket.com/albums/r319/dcatmanga/APRIL2.gif)(http://i147.photobucket.com/albums/r319/dcatmanga/APRIL3.gif)
         TMNT IV ARCADE                          MIRAGE                                 TMNT III NES
(http://i147.photobucket.com/albums/r319/dcatmanga/APRIL9.gif)(http://i147.photobucket.com/albums/r319/dcatmanga/APRIL8.gif)
         TMNT 2K3                                 PLAYMATES TOY
(http://i147.photobucket.com/albums/r319/dcatmanga/APRIL6.gif)(http://i147.photobucket.com/albums/r319/dcatmanga/APRIL10.gif)(http://i147.photobucket.com/albums/r319/dcatmanga/APRIL7.gif)
         TMNT I NES                             TMNT II ARCADE                       TMNT AMIGA PC
Title: Re: Shredder WIP
Post by: oldmanwinters on March 15, 2012, 05:11:18 am
(http://i147.photobucket.com/albums/r319/dcatmanga/APRIL7.gif)
                 TMNT AMIGA PC

Hooray for horrendously frightening "Zombie April" from Amiga!
http://www.youtube.com/watch?v=X0I7dctl8gw#t=01m04s
 :yippi:

All those changes look so good!

At this point, my only further recommendations would be to give Mirage April some brown or tan shoes /belt (which would have been about the equivalent in the Mirage Novelization), and to maybe give Playmates Toys April some orange tints to the jumpsuit instead of the teal highlights (it sort of gives the jumpsuit a generally green appearance...

(which ironically was an actual variant too: http://cdn1.iofferphoto.com/img/item/203/484/566/CS0r.jpg)!
Title: Re: Shredder WIP
Post by: rukifellth on March 15, 2012, 12:30:22 pm
The TMNTIII NES palette also reminds me of...

NOHOYOHOYOHOYOHOYO~

EDIT:

Speaking of which:

(http://img651.imageshack.us/img651/1263/mutantturtlesshredder.png)

Hope this looks good, I could'nt do his appearence exactly, so I had to take some artistic liberty. :P
Title: Re: Shredder WIP
Post by: Dcat on March 15, 2012, 03:07:32 pm
Thanks rukifelith, I guess I'll nix the Next Mutation palette and include this one instead, I'll be changing April's colors entirely though- her colors are too similar to the Old Toon April's & I hate when palettes have any redundancy.

(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDBALL.gif)
(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDSLASH.gif)
(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDAIRLK.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDSLASH2.gif)
Title: Re: Shredder WIP
Post by: rukifellth on March 15, 2012, 04:29:43 pm
Could'nt resist making the Tengu Shredder as well. But I bet no one will be able to guess who April is supposed to be:

(http://desmond.imageshack.us/Himg823/scaled.php?server=823&filename=tengushredder.png&res=medium)

Title: Re: Shredder WIP
Post by: Saikoro on March 15, 2012, 04:48:33 pm
@Dcat: Very nice spriting. How exactly do you draw these out??

@Rukifellth: Epic coloring. Tengu Shredder is fucking badass. I'm having a feeling that that might be April's annoying office assistant?? I can't remember her name... I'm not sure otherwise....

Speaking of which, it would be hilarious to see Shredder humiliating some B grade characters in his intros.

Out of curiousity, have you considered making Casey Jones?? He was hilarious in the cartoon and his figure was off the hook. I loved his golfing accessories. His psychotic nature would make for some interesting gameplay mechanics and funny banter.
Title: Re: Shredder WIP
Post by: rukifellth on March 15, 2012, 05:51:55 pm
Here comes another one, no idea on how to make April thoe, it is... STRETCHY SHREDDER!

(http://desmond.imageshack.us/Himg846/scaled.php?server=846&filename=stretchshredder.png&res=medium)
QUICK!! HIDE YOUR CHILDREN!!

On another note, you are dead wrong about Tengu Shredder's April. :P

Hint: Think about who Tengu Shredder is NOT...

About Casey Jones... good luck finding a TMNTIV styled base. He was in that on Genesis fighting game, but his style is completely of the chart to the TMNTIV drawing style.

Altough Karai's Genesis sprites look a bit like TMNTIV. I think I found one for MUGEN, and even added some colour seperation. Hold on...
Title: Re: Shredder WIP
Post by: Saikoro on March 15, 2012, 06:01:30 pm
That's an awesome palette!! And you got me on who that is. Karai?? Dunno.

And yes, we can now say that Mugen needs a good Casey Jones. A one who stands true to hos oddball persona.
Title: Re: Shredder WIP
Post by: rukifellth on March 15, 2012, 06:22:45 pm
Okey then, April is Oroku Saki 2k3. XD

BTW, here's the colour seperated Karai from the Genesis Fighting game...

(http://img849.imageshack.us/img849/7450/karaisprite.png)
Title: Re: Shredder WIP
Post by: rukifellth on March 15, 2012, 10:53:24 pm
Double post!

Here I come with palettes for all of the earlier shown Shredder toys! :D

(http://img839.imageshack.us/img839/1285/supermutant.png)
Title: Re: Shredder WIP
Post by: oldmanwinters on March 15, 2012, 11:00:35 pm
Maybe it's just me, but I've always thought Karai looked somewhat too masculine on both the Genesis and SNES Tournament Fighter games.

Kudos to Rukifellth on all those obscure Shredder palettes.  I especially a Tyrano Shredder reference.  You should really post a palette swap variant of the Aprils in that Playmates Toys exclusive Green jumpsuit with yellow boots/trim that came with the Channel Six News van vehicle.
Title: Re: Shredder WIP
Post by: Lasombra Demon on March 15, 2012, 11:13:59 pm
Yeah, Midnight Bliss is about seeing the char turned into something HOT/Ultracute. Karai'd be... dunno...
Title: Re: Shredder WIP
Post by: rukifellth on March 15, 2012, 11:26:21 pm
What, a lady can't look a bit masculine? :S

That's kinda sexist.
Title: Re: Shredder WIP
Post by: Lasombra Demon on March 16, 2012, 12:08:07 am
I just think it goes against the whole notion of Midnight Bliss. Demitri isn't exactly a feminist, y'know? ;P
Title: Re: Shredder WIP
Post by: Balthazar on March 16, 2012, 12:12:58 am
Just saiying, those palettes are very sexy :D!! All of 'em!  :sugoi:
Title: Re: Shredder WIP
Post by: oldmanwinters on March 16, 2012, 12:56:29 am
What, a lady can't look a bit masculine? :S

That's kinda sexist.

Sorry, I didn't mean any offense.  It was mostly her face that bugged me with the sprites, particularly the SNES version.  She just looks like some dopey World Heroes character in her profile pictures.  Gender aside, I don't even think she looks Japanese in the SNES game.

The Genesis sprite looks more ambiguous, since you rarely get a good look at her face while fighting.  And playing that game was my first introduction to Karai, so I had no idea what gender she was even supposed to be.  The sprites just weren't quality enough to give me a clear idea.
Title: Re: Shredder WIP
Post by: Dcat on March 16, 2012, 12:57:46 am
@Dcat: Very nice spriting. How exactly do you draw these out??
If there's a close enough base I just cover over it in Shredder's color's. Most times size body-type discrepancies still remain once I've gotten the untouched base scaled to roughly the correct size so I'll just follow the general form or pose instead. If its not available I sprite it myself. All the work is done in Paint. so far Shredder's got poses inspired by Ryu, Cyborg, JJBA Vanilla Ice, JJBA Khan, Cyclops, Jill Valentine, Colossus, Wolverine, Nightcrawler, various from Denjin Makai 1 & 2, Joe Higashi, Terry Bogard,  Michael Max, SNES Tournament Fighter's Karai, various from the NES tmnt games. And the list will surely go on from there.

Quote
I'm having a feeling that that might be April's annoying office assistant?? I can't remember her name... I'm not sure otherwise....
Speaking of which, it would be hilarious to see Shredder humiliating some B grade characters in his intros.
Her name's Irma she was the Channel 6 News receptionist or something like that. She already has a cameo in one of Krang's intros.

Quote
Out of curiousity, have you considered making Casey Jones?? He was hilarious in the cartoon and his figure was off the hook. I loved his golfing accessories. His psychotic nature would make for some interesting gameplay mechanics and funny banter.
If I were to make a Casey Jones I'd use his NES Tournament Fighters sprites as a base. You shouldn't wait around for me to get the inclination to do so though, there's nothing stopping you guys from starting a character yourselves if you really want to seem them converted for MUGEN.

BTW, here's the colour seperated Karai from the Genesis Fighting game...
Spoiler, click to toggle visibilty
Cool, I've never seen this with the isolated colors before did you do this?

Yeah, Midnight Bliss is about seeing the char turned into something HOT/Ultracute. Karai'd be... dunno...

Krang's Midnight Bliss is this, sexy huh?
(http://i147.photobucket.com/albums/r319/dcatmanga/KRANGAZOIDBLISSNEW.gif)

Just cause Karai's not your flavor doesn't mean she's not attractive, it seems even decades old digital sprites cannot escape the male gaze...  ::) If you're still unconvinced, keep in mind, I do a majority of the spritework for these characters from scratch. You guys saw what I did with April's custom sprites:
(http://i147.photobucket.com/albums/r319/dcatmanga/apriltiedup.gif) --> (http://i147.photobucket.com/albums/r319/dcatmanga/APRIL-CAPTURED1.gif)
- I'm confident enough in my abilities to not worry about a Karai cameo coming across unsuccessfully, I guess the debate won't be officially put to rest until I post the evidence though.

And to re-iterate I don't need any more palettes, thanks though! :D


Title: Re: Shredder WIP
Post by: oldmanwinters on March 16, 2012, 01:17:09 am

Her name's Irma she was the Channel 6 News receptionist or something like that. She already has a cameo in one of Krang's intros.

Aw, sch-weet!  I can't even imagine what you've got planned!


If I were to make a Casey Jones I'd use his NES Tournament Fighters sprites as a base. You shouldn't wait around for me to get the inclination to do so though, there's nothing stopping you guys from starting a character yourselves if you really want to seem them converted for MUGEN.

I think NES Casey Jones would be the best base for a good Mugen character.  I think he has the better profile, poses, stance, and animations over the Genesis version.  Man, if I only had some real sprite-ing skills I'd want to get right on him!  Dcat, if you ever decide to make up a series of "spriting tutorials for Mugen dummies", I'd be interested to learn as much as I can.  I've been messing around with some 16-bit Justice League Cheeta sprites for a few years trying to make a Catwoman from Channel Six April O'Neil, but it doesn't really look very good and I still can't properly code the throw animation:
Spoiler, click to toggle visibilty




Krang's Midnight Bliss is this, sexy huh?
(http://i147.photobucket.com/albums/r319/dcatmanga/KRANGAZOIDBLISSNEW.gif)

Just cause Karai's not your flavor doesn't mean she's not attractive, it seems even decades old digital sprites cannot escape the male gaze...  ::)
- I'm confident enough in my abilities to not worry about a Karai cameo coming across unsuccessfully, I guess the debate won't be officially put to rest until I post the evidence though.

I'm curious as to how you are going to integrate "Midnight Bliss" specials.  I don't remember you doing any coding for the move on your Turtles or SoR characters.  It was pretty much Dimitri's signature move in Darkstalkers, so are you simply making your characters compatible with somebody's else Dimitri or will Shredder and/or Krang be able to pull off Dimitri's technique?
Title: Re: Shredder WIP
Post by: rukifellth on March 16, 2012, 01:17:43 am
Guess I went overboard with thoce palettes. XD

And thoce sprites were ripped for a Genesis Karai character someone made for MUGEN.

I simple colour seperated her and tried to make her face a bit less grouchy and made her eyes just a pixel bigger.
Title: Re: Shredder WIP
Post by: Saikoro on March 16, 2012, 11:09:44 am
I think you have established yourself as THE Ninja Turtles guy. I guarantee you that if you and someone else made him, yours would come out on top with plenty of charm and extra touches.

Irma makes a cameo!? I'm keeping my eyes peeled!! And speaking of intros, have you thought of a way to implement custom stuff between Shredder and Krang?? There's plenty of amazing potential here. Are you simply going to release an update patch for Krang once Shredder eventually hits??
Title: Re: Shredder WIP
Post by: Dcat on March 17, 2012, 01:34:54 am
I'm curious as to how you are going to integrate "Midnight Bliss" specials.  I don't remember you doing any coding for the move on your Turtles or SoR characters.  It was pretty much Dimitri's signature move in Darkstalkers, so are you simply making your characters compatible with somebody's else Dimitri or will Shredder and/or Krang be able to pull off Dimitri's technique?

For Midnight Bliss its just a decision to include it in the characters  from this point out so that they are compatible with Dimitri. I may put an attack that makes use of these custom animations in Krang or Shredder once I get further down the line though.

Irma makes a cameo!? I'm keeping my eyes peeled!! And speaking of intros, have you thought of a way to implement custom stuff between Shredder and Krang?? There's plenty of amazing potential here. Are you simply going to release an update patch for Krang once Shredder eventually hits??
Yes. Much in the same way I did with each successive turtle release, the existing characters will be updated so that they can have a bit of interactivity in intros.


(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDPOSE2.gif)




Title: Re: Shredder WIP
Post by: rukifellth on March 17, 2012, 03:43:23 pm
Now that you mention it, he had that laser beam in the original arcade game that turned you into a turtle.

Why not have it turn the opponent into midnight bliss, just to have them explode a second later.

Ofcourse, the turtles would have a special reaction to this attack, being transformed into regulair turtles. :P
Title: Re: Shredder WIP
Post by: rukifellth on March 18, 2012, 09:51:57 pm
DOUBLE POST!!!

Figured I had to do a palette for Cyber Shredder, despite the palette roster being full. I still thought this one was too important to miss out.

(http://img7.imageshack.us/img7/3430/cybershredder.png)
Title: Re: Shredder WIP
Post by: Saikoro on March 18, 2012, 11:37:49 pm
:pwnonk:

Thats.... Fucking epic.

Someone should make a Vega/Claw parody palette.  ;D
Title: Re: Shredder WIP
Post by: oldmanwinters on March 19, 2012, 03:50:29 am
DOUBLE POST!!!

Figured I had to do a palette for Cyber Shredder, despite the palette roster being full. I still thought this one was too important to miss out.

Spoiler, click to toggle visibilty

Oh, wow, rukifellth, I really love the Back to the Sewers April palette to go along with Cyber Shredder!  It's a shame there can only be so many alternates, eh?
Title: Re: Shredder WIP
Post by: rukifellth on March 20, 2012, 12:48:56 am
BTW, great news everyone, I have managed to pick up a great pic of the new 2012 edition of the Shredder AND Krang:

(http://www.blogcdn.com/www.comicsalliance.com/media/2012/02/newtmnttoys2.jpg)
(http://www.nickutopia.com/wp-content/uploads/2012/03/TMNT-Shredder.jpg)

(http://www.blogcdn.com/www.comicsalliance.com/media/2012/02/newtmnttoys5.jpg)
(http://images2.wikia.nocookie.net/__cb20120311062115/tmnt/images/e/e6/Kraang.png)

As well as the turtles, Splinter, and April:

(http://www.blogcdn.com/www.comicsalliance.com/media/2012/03/tmntnick1.png)

Could be useful for some new palettes, and I dunno about you guys, but I like this new approach to the art style, it has a sorta comic book like estetique, yet uses simplistic shapes, and crosses the feel of the 80's show with the 2003 show.
Interesting. :)
Title: Re: Shredder WIP
Post by: Saikoro on March 20, 2012, 01:11:36 am
Hmm.... The nostalgia whore in me does not approve of this message.

However, these do look pretty sweet. Krang's robot body.... I'm so used to the now classic version....
Title: Re: Shredder WIP
Post by: rukifellth on March 20, 2012, 01:29:20 am
Yeah, Krang's robot body look rather meek, but I saw somwhere that some artist was asked to make a design for Krang's robot body, and that one look more like the original one, perhaps he will gain a new body? :S
Title: Re: Shredder WIP
Post by: Umezono on March 20, 2012, 01:32:40 am
Since when was April a plucky preteen girl
Title: Re: Shredder WIP
Post by: Saikoro on March 20, 2012, 01:34:40 am
Yeah, Krang's robot body look rather meek, but I saw somwhere that some artist was asked to make a design for Krang's robot body, and that one look more like the original one, perhaps he will gain a new body? :S

Come to think of it, that endoskeleton looks like the innards of Krang's original body.... Interesring....
Title: Re: Shredder WIP
Post by: MDD on March 20, 2012, 01:48:12 am
You know how you said not to post palettes?

Yeah, well that was killing me when I saw all those that rukifellth made. So I made this:

(http://i.imgur.com/5gSvX.png)

Based on Dan Berger's art:
(http://farm4.staticflickr.com/3648/3355667035_d1a4a61e25.jpg)

You can ignore this if you want, since i'm 100% sure that the palette isn't indexed right anyways, but I had to do something. :P
Title: Re: Shredder WIP
Post by: rukifellth on March 20, 2012, 02:11:25 am
NICE!!

Why did'nt I think of that one?

Even thoe it probably wont be used, one can always make a palette pack. :P

As for Krang, I did'nt think of that. Hm...

April a plucky teen? I dunno, depends on how she is in the new show, but her clothing style is cool as hell! :D
Title: Re: Shredder WIP
Post by: oldmanwinters on March 20, 2012, 02:13:43 am
If you folks are anxious about the new Nickelodeon cartoon designs, wait till you hear the Michael Bay interview in anticipation of the next feature film where he describes the TMNT as "an alien race!"

 :ninja:
Title: Re: Shredder WIP
Post by: rukifellth on March 20, 2012, 02:15:45 am
Ahahaha, yeah I read that one!

I could'nt stop laughing! It sounds so awfully bad! XD
Title: Re: Shredder WIP
Post by: Zingo on March 20, 2012, 02:26:00 am
FUCK!  Just leave it the old school way..why do they have to ruin everything!
Title: Re: Shredder WIP
Post by: Lasombra Demon on March 20, 2012, 03:10:50 am
I like this new approach to the art style, it has a sorta comic book like estetique, yet uses simplistic shapes, and crosses the feel of the 80's show with the 2003 show.
Interesting. :)
Gimme an April that's not a Loli and I agree 100%
Title: Re: Shredder WIP
Post by: Dead or Alive Fan on March 20, 2012, 04:29:57 am
Krang with that android (dunno if its called this way) is to damn horrible, nothing beats the original and retro one that's for sure, yeah I prefer and for much the original one  :sugoi:
Title: Re: Shredder WIP
Post by: rukifellth on March 20, 2012, 08:33:06 am
Now I think everyone is taking this a bit to hardcore serious.

I grew up with TMNT too, but let's not get all angsty over this. :S

April a loli? I'snt loli a dressing style? :P

Like I said before, there is a second robot design for the new Krang, so it is possible he will get a new body. This one might be like his chicken walker robot.
Title: Re: Shredder WIP
Post by: Knuckles8864 on March 20, 2012, 08:53:58 am
Shredder looks like a cross between the 1987 and the 2003 versions.
Title: Re: Shredder WIP
Post by: Dcat on March 20, 2012, 10:26:38 am
If you folks are anxious about the new Nickelodeon cartoon designs, wait till you hear the Michael Bay interview in anticipation of the next feature film where he describes the TMNT as "an alien race!"

 :ninja:

Worst news ever. Thankfully long ago I took a page out of my Sonic fandom survival guide and have perpetually given up on the Turtles being done any justice in their new iterations. In that expanse of flesh between my ears and right above my nasal cavity its still the 90's, Turtles are Turtles, Transformers aren't racist, and Michael Bay does not exist.

You know how you said not to post palettes?

Yeah, well that was killing me when I saw all those that rukifellth made. So I made this:

(http://i.imgur.com/5gSvX.png)

Based on Dan Berger's art:
(http://farm4.staticflickr.com/3648/3355667035_d1a4a61e25.jpg)

You can ignore this if you want, since i'm 100% sure that the palette isn't indexed right anyways, but I had to do something. :P
There'll probably be room for this, don't quote me on that one though. I'm not sure if I'll nix the Manhattan project palette or just combine it with the NES Tournament Fighters one since Shred Head's got multiple mauve/pink alternate outfits already and redundancies bug me.

(http://i147.photobucket.com/albums/r319/dcatmanga/shreddpromo1-1.png)




Title: Re: Shredder WIP
Post by: Saikoro on March 20, 2012, 01:05:27 pm
:pwnonk:

Woooow. Shredder already looks very promising. I'm already imagining how all of his classic palettes are going to look like. I seriously can't wait to get my hands on this. You should seriously consider letting palette creators lend a hand: Jmorphman has done so with Ken and Guile, and the results are fantastic.

Amazing work as always Dcat.  :sugoi:
Title: Re: Shredder WIP
Post by: YagamiBrando on March 20, 2012, 01:44:51 pm
I double this - amazing work Dcat! :)
Looks like you are progressing pretty fast, keep up the good work :sugoi:
Title: Re: Shredder WIP
Post by: rukifellth on March 20, 2012, 03:29:17 pm
(http://i147.photobucket.com/albums/r319/dcatmanga/shreddpromo1-1.png)

Oh my, I did'nt know their nagging with each other could be so violent. O_O
Title: Re: Shredder WIP
Post by: rukifellth on March 20, 2012, 06:01:05 pm
DOUBLE POST!!

Could'nt resist making a little special something for both Krang and Shredder.

In most of your preview clips, you show Krang on the Technodrome stage from the Genesis Fighting game. But since Krang and Shredder use the arcade TMNT IV sprite style...

I remade Enscripture's Krang stage to be TMNT IV styled!! :D

(http://img846.imageshack.us/img846/4417/technodromeinterior.png)

So when Shredder and Krang is done, and hopefully with Enscripture's blessing, I can release this stage alongside Dcat's Shredder and Krang. :)
Title: Re: Shredder WIP
Post by: YagamiBrando on March 20, 2012, 06:20:43 pm
Wow, great stuff rukifellth!
(Btw the stage will be low-res right?)
Title: Re: Shredder WIP
Post by: rukifellth on March 20, 2012, 06:29:27 pm
Ofcourse, it's a mere edit of Enscripture's Krang stage, so it's a given. :P

EDIT:

Updated the stage, I made the computer screen frames brighter and fixed a tiny miss at a part of the stage:

(http://img96.imageshack.us/img96/4417/technodromeinterior.png)

NEWS UPDATE:

Ihave just gotten Enscripture's permission to release the Technodrome stage.

So when the Shredder and Krang are released... Let's Kick SHELL!
Title: Re: Shredder WIP
Post by: Saikoro on March 21, 2012, 12:28:58 am
So when the Shredder and Krang are released... Let's Kick SHELL!

FUCK YES!! I'm already excited for Shredder's release, but this put me over the edge. Gawd I love this community!!  :sugoi:
Title: Re: Shredder WIP
Post by: Dead or Alive Fan on March 21, 2012, 12:37:27 am
Damn that attack looks painful as hell can't imagine the background sound that you gonna use for it  o_O
Title: Re: Shredder WIP
Post by: oldmanwinters on March 21, 2012, 03:29:12 am
Ofcourse, it's a mere edit of Enscripture's Krang stage, so it's a given. :P

EDIT:

Updated the stage, I made the computer screen frames brighter and fixed a tiny miss at a part of the stage:

Spoiler, click to toggle visibilty

NEWS UPDATE:

Ihave just gotten Enscripture's permission to release the Technodrome stage.

So when the Shredder and Krang are released... Let's Kick SHELL!

Wow, I LIKE IT!!!
Title: Re: Shredder WIP
Post by: Knuckles8864 on March 21, 2012, 06:06:14 am
(http://img96.imageshack.us/img96/4417/technodromeinterior.png)

So when the Shredder and Krang are released... Let's Kick SHELL!
Very awesome, dude! The details are perfect for Krang and Shredder.
Title: Re: Shredder WIP
Post by: XamΣeta on March 21, 2012, 05:40:37 pm

Nice Stag +1
Title: Re: Shredder WIP
Post by: Lasombra Demon on March 21, 2012, 05:50:57 pm
You know what would fit that stage? It's a bit drastic, but I like 'transforming' stages. Remember Shredder and Krang's old Arcade stage? Yeah, it was just a big rainbow curtain portal thingy, pretty dull... but it could really fit into this version. How about having that portal thingy turn on and off every now and then over this bg around the point were the floor tiles end? You could even toy around with transparencies and the such.

Just an idea. :)
Title: Re: Shredder WIP
Post by: rukifellth on March 21, 2012, 05:56:02 pm
Unfortunetly, I don't know how to do that. It is a simple edit of Enscripture's Krang stage.
Title: Re: Shredder WIP
Post by: Noside on March 21, 2012, 06:08:36 pm
Rukifellth, that stage is freaking AWESOME!! great job dude!  :sugoi:
Title: Re: Shredder WIP
Post by: Dcat on March 22, 2012, 10:58:55 pm
Progress:
-Updated .SND file
-Finished all of Shredder's get hit frames & anims
-Coded basic throw
-Coded fireball special and QCB + any kick special

Things are going slowly but surely.
Title: Re: Shredder WIP
Post by: oldmanwinters on March 22, 2012, 11:07:02 pm
How about having that portal thingy turn on and off every now and then over this bg around the point were the floor tiles end? You could even toy around with transparencies and the such.

Just an idea. :)

I was also thinking something like that could be great.  I do know a few Mugen stages that have similar effects, and they really do look neat!
Title: Re: Shredder WIP
Post by: rukifellth on March 22, 2012, 11:18:58 pm
Huh? Fireball?

On his sword stance or fist stance? I don't remember Shredder using fireballs in the fighting games. He had that move where he charged forward and uppercut his opponent, and that anti-air special.

Ofcourse, I've only played the SNES and Genesis version of Tournament Fighters...
Title: Re: Shredder WIP
Post by: Saikoro on March 22, 2012, 11:48:53 pm
Shredder had a ground projectile in the form of an electric shock in Tournament Fighters SNES version.

Hey Dcat, since Shredder has feign kicks, sword cancels would be badass. Think of it like Ryu's fake fireball, or any basic attack in Soul Calibur that is immediately cancelled by tapping block. So perhaps you will give him a dragon punch of sorts. You can fake the dragon punch into a kick, feign the kick and bait an opponent into a whiff. That would be wicked sweet, all while Shredder taunts you of course!!  ;D
Title: Re: Shredder WIP
Post by: Dcat on March 22, 2012, 11:51:29 pm
-Its the hand aura projectile from Turtles In Time Arcade
I'm actually okay with him using the ki generated retromutagen attacks from the game. Its weird but that kind of super aura repertoire seems way more forgiving when paired with the Shredder as opposed to the turtles. I'll probably include the flame and triangle wave moves as well
-Shredder also had a couple of projectile attacks in NES Tournament Fighters, one was a ground wave and another was using the special ball item that drops mid-way through each round.
-Wasn't Shredder completely absent from the roster of Sega Genesis Tournament Fighters?

I've given it considerable thought and I'm going to omit the whole mode switch option from Shredder. Sword, fist, & armor based attacks respectively will be mixed into his single move repertoire instead of having limited access in either mode.
-All of the moves will be self contained, regardless if Shredder attacks with or without the sword, his sword shall remain present in each animation.

Title: Re: Shredder WIP
Post by: rukifellth on March 23, 2012, 12:15:36 am
Yes, Shredder was'nt in the Genesis version.

So he had fireballs in the NES version eh?

BTW, will he have that lightning bolt attack from the 1st arcade game?
Title: Re: Shredder WIP
Post by: Dcat on March 23, 2012, 12:25:22 am

BTW, will he have that lightning bolt attack from the 1st arcade game?


That sounds like a good fit for any EX fireball motion :D
Title: Re: Shredder WIP
Post by: rukifellth on March 23, 2012, 12:27:45 am
With midnight bliss properties for thoce who do not mutate back to turtles. :P

Perhaps after mutation, they explode back into their regulair form?
Title: Re: Shredder WIP
Post by: oldmanwinters on March 23, 2012, 12:54:15 am
Yes, Shredder was'nt in the Genesis version.

So he had fireballs in the NES version eh?

BTW, will he have that lightning bolt attack from the 1st arcade game?

In the NES version of TF, the fireball was a special projectile available to all characters if they could pick it up during the fight (it dropped out of a weird floating box with Splinter's face on it... and at the ending of the game, we find out Splinter was actually in it!).

Some characters had a slight variation on the way they actually threw the fireball, but I think Shredder's fireball throw was especially effective.
http://www.youtube.com/watch?v=dywGqHcxWhQ#t=00m43s
Title: Re: Shredder WIP
Post by: LM_MAVERIK on March 23, 2012, 03:32:57 am
(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDPOSE2.gif)
C'mon  man. I think your taking the piss here. You could have done more animation here. :-\
the only thing moving is his loin cloth like his penis is powering up lol.
but I have faith in your shredder your other works were awesome.
Title: Re: Shredder WIP
Post by: Dcat on March 23, 2012, 04:46:26 am
 o_O
Title: Re: Shredder WIP
Post by: rukifellth on March 23, 2012, 07:52:58 am
(http://i147.photobucket.com/albums/r319/dcatmanga/NEWSHREDDPOSE2.gif)
C'mon  man. I think your taking the piss here. You could have done more animation here. :-\
the only thing moving is his loin cloth like his penis is powering up lol.
but I have faith in your shredder your other works were awesome.

I think you've missed the point Maverik. XD
The point is for Shredder and the rest of the Turtle characters to be animated in a nostalgic, TMNTIV fashion.
That and your way of describing the so called issue is rather vulgar. (seriously, penis jokes? >_>)

To me, the animation looks badass. :)
Title: Re: Shredder WIP
Post by: YagamiBrando on March 23, 2012, 08:36:26 am
Anyway I suppose the actual character animation is not necessary to be like Dcat's avatar, it will have sword after all, so i suppose it will be something like his original idle stance from arcade Turtles in time?
Title: Re: Shredder WIP
Post by: Cybaster on March 23, 2012, 08:39:12 am
It was just Maverik being a dick (cf. his topic in Graphics) in several topics. Don't mind him.
Title: Re: Shredder WIP
Post by: rukifellth on March 23, 2012, 09:00:32 am
Hmm, kinda reminds me of a friend of mine who finds all kind of 2d animation to be elderly and outdated. :S

I think 2d animation is more of an art than 3d animation since you have3 to create every animation from scratch. In 3d, you can rig a model and pose them like a stop motion puppet to get the animation you want, but not in 2d, you must do it all from scratch. :)

EDIT: Say, I had an idea, having tried out the nes version now, Shredder has that fist flurry move (think Kenshiro), what if it could be retooled to him doing rapid stabs with the sword?

Or perhaps a hidden Super move that makes him use it like the NES game, but... with the HOKUTO NO KEN theme playing!

In other words: Ashi Hiyakuretsuken (Hundred cracking fist of the Foot - 足百裂拳)

EDIT (again): Another thought, I was thinking of doing sprites for a playable Bebop & Rocksteady, and my idea was that they would serve as a Ice Climber esque character with the player using Rocksteady, while Bebop follows him around, but the x,y,z buttons would be Rocksteady's attack buttons, while Bebop would use the a,b,c buttons.

I also had the idea that Bebop would use the Energy bar as his Health bar. So the idea would be that their Hyper moves would be usable at ANY time, but at the cost of their own health instead. Like using their joined ramming attack which would hurt them both.

Otherwise, any thoughts?
Title: Re: Shredder WIP
Post by: Dcat on March 23, 2012, 08:27:42 pm
That move is called Gaunlet Blur, I was going to make it function similarly to its source material right down to the commands. I might take some properties from Ryo Sakazaki's Zanretsu Ken attack in terms of how it's coded. It already behaves to my liking in the original game so I don't think I'll be adding sword properties to it.

I think a literal inclusion of Kenshiro's attack replete with Hokuto no Ken fight music and all of that would be too much of a parody. Not very different from that trend of including Dio's WRYYY and Road Roller in every character as a hidden move a couple of years back. Stuff like that doesn't interest me and just comes across as including memes just for the heck of it. 


EDIT (again): Another thought, I was thinking of doing sprites for a playable Bebop & Rocksteady, and my idea was that they would serve as a Ice Climber esque character with the player using Rocksteady, while Bebop follows him around, but the x,y,z buttons would be Rocksteady's attack buttons, while Bebop would use the a,b,c buttons.

I also had the idea that Bebop would use the Energy bar as his Health bar. So the idea would be that their Hyper moves would be usable at ANY time, but at the cost of their own health instead. Like using their joined ramming attack which would hurt them both.

Otherwise, any thoughts?

Interesting idea for a character, you should pursue this if you're really inspired, seems like you've been giving it quite a bit of thought. Several characters utilize ever-present partners for special and super moves although not in the way you're describing it I don't believe. One that comes to mind is Choujin's Dr. Gero character, you should check that out.

I've always been hesitant to make Rocksteady and Bebop since  I run into the trouble with them being standalone characters and ignoring the fact that they work best as a duo. If I include one as the helper partner of the other I have the issue of deciding who should get top-billing, inspite of my fondness for Rocksteady it'd be wrong from a nostalgia standpoint to favor one over the other. By having them as Shredder's strikers it fixes things quite nicely, they're reserved as lowly grunts and I don't have to choose which one takes the lead.

My tentative plan for the two was to have them appear from the background in the center of the screen and behave like so:

1. charge to opposite ends of the screen then back to center where they collide and bounce off screen
2. from the center charge directly towards the screen then appear on opposite ends and charge towards the middle > collision
3. have them jump in from off screen and shoot, then charge towards the center where they collide (I'm thinking the projectile based attacks could work best if one or the other was in play, but not both).
(http://i147.photobucket.com/albums/r319/dcatmanga/ROCKS-BEBOPS.gif)
The idea's still not as developed as I'd like it to be, one thing I know for certain is that I'd like for them to collide and knock each other off-screen regardless if the move hits or whiffs. I have made some new jump-in sprites for the both of them so I'm looking to use these as much as possible. They could jump up from a sewer grate or something as well, having them exit one of those drill modules would take way too much set up though... If you've got suggestions on how Rocksteady and Bebop should enter/exit the screen I'm all ears, please note, I'm reluctant to use portals since that fits more with Krang's repertoire.

 

Title: Re: Shredder WIP
Post by: oldmanwinters on March 23, 2012, 09:04:54 pm

(http://i147.photobucket.com/albums/r319/dcatmanga/ROCKS-BEBOPS.gif)
The idea's still not as developed as I'd like it to be, one thing I know for certain is that I'd like for them to collide and knock each other off-screen regardless if the move hits or whiffs. I have made some new jump-in sprites for the both of them so I'm looking to use these as much as possible. They could jump up from a sewer grate or something as well, having them exit one of those drill modules would take way too much set up though... If you've got suggestions on how Rocksteady and Bebop should enter/exit the screen I'm all ears, please note, I'm reluctant to use portals since that fits more with Krang's repertoire.

And the dcat goodness continues!

As far as entrances go, each of the ones you listed sound great!

But if you're looking for some more elaborate ideas:
*Riding on the back of the Big Wheel truck from The Manhattan Project:
http://www.youtube.com/watch?v=vQMhRfhVvAg#t=02m29s

*They could be riding Foot motorcycles or Cruiser and leap off as the bikes go off-screen.  Seems like I've seen sprites of that, but only in a fan game or something.  The Foot Soldiers used bikes in the original Arcade Game:
From "Red Sky Battle" fan game:
Spoiler, click to toggle visibilty

*They could "teleport/materialize" not by portal but on account of Shredder's "Matter Transporter" from Season 2.

You could probably use the module as a simple "pop up" attack (ala Blackheart's move) from either close range, medium range, or far range distances and then go back in the ground.  If you wanna have B&R looking out through the little window it might be funny.
Title: Re: Shredder WIP
Post by: rukifellth on March 23, 2012, 09:38:32 pm
Alternatively, for a plyable Bebop & Rocksteady, one could use the taunt button to switch who's in charge.
Title: Re: Shredder WIP
Post by: Saikoro on March 23, 2012, 10:04:40 pm
What episode was it where the Shredder took Michaelangelo's personality?? Nods to that would be pretty sweet, considering Bebop and Rocksteady messed with Shredder's plans.

Also, having Rocksteady fire his machine gun along with Bebop using his ray gun would fit perfectly considering A: these attacks are in the arcade games and B: they would allow for striker setups just like Krang and his rock soldiers.

Technically, having them as strikers makes the most sense. Or possibly having them along with Shredder in intros and win poses. If you can't genuinely make them function individually, having them appear as those aforementioned strikers makes the most sense. Think like you did with Krang (screen juggle, super move) and you're golden.

Here's a winpose idea: Rocksteady is told to run off with April, but instead grabs Shredder and exits the screen, all while Shredder complains in the form we have all grown to love.

I hope I didn't repeat anything from prior posts.... Class just ended and I briefly skimmed through....
Title: Re: Shredder WIP
Post by: Iced on March 23, 2012, 10:12:45 pm
I would save bebop and rocksteady for future stuff, but if you really want to, you can have them drop from above, or jumping from off screen.
you can also have helicopters lower ladders and they dropping from them.
Title: Re: Shredder WIP
Post by: Lasombra Demon on March 23, 2012, 11:12:14 pm
I would save bebop and rocksteady for future stuff,
He can always add a failsafe to have them replaced in the super with Krang's already sprited stone soldiers if Shred's fighting Bebop and/or Rocksteady.
Title: Re: Shredder WIP
Post by: rukifellth on March 23, 2012, 11:48:59 pm
I would save bebop and rocksteady for future stuff,
He can always add a failsafe to have them replaced in the super with Krang's already sprited stone soldiers if Shred's fighting Bebop and/or Rocksteady.

Or Foot Soldiers. :P

BTW, about spriting B&R, Right now I'm spriting a different character, but nontheless a surpricing one. The shock will literelly leave you headless. :P
Title: Re: Shredder WIP
Post by: Zingo on March 24, 2012, 02:25:40 am
Dcat...just have them do the collision thing it's the best..because it has Shredder's two favorite goons screwing up in classic Bebop and Rocksteady fashion...and I'm not just supporting it cause I suggested this idea way back  ;P
Title: Re: Shredder WIP
Post by: rukifellth on March 24, 2012, 02:47:34 am
In any case, the priority for Shredder are his regulair moves and specials, I think assists comes last. :S

Speaking of abilities, I'll try and list them up here:

Ground Flame: Forward Down Forward P... A flame that goes across the floor, kinda like Iori...

Gauntlet Blur: P-P-P... A flurry of punches. Go Atatatatata on your enemies. :P

Aura Crusher: Back "Hold" Forward Punch... He charges forward, dealing a mighty uppercut.

Knee Crusher: Back "Hold" Forward Kick... He does a swift knee kick up in the air...

Aura Shield: Punch + Kick... He creates a small shield that reflects projectiles...

HYPERS:

Super Powerball: Down Forward Punch: A super charged firewaveball thinghy

Thundercrash: Hard Punch + Kick: He get's hit by lightning, creating a massive powerfull shockwave that moves across the floor...

The rest are basically the Arcade moves. :P



Title: Re: Shredder WIP
Post by: Dcat on March 25, 2012, 01:24:12 pm
-Sprited TMNT Arcade game 2 intro with April O'Neil and color separated the turtles cut-scenes.
-Re-Sprited Gauntlet Blur and Dive Kick
-Color separated the Drill Module and added it to the .SFF
He's still missing his sword during some animations so I need to tie up those loose ends before I get into the advanced stuff

Here's another short video with some progress:
http://www.youtube.com/watch?v=mtXB-_r18y0
Title: Re: Shredder WIP
Post by: YagamiBrando on March 25, 2012, 01:45:39 pm
Great stuff, liked everything except maybe his idle stance, because no face can be seen from behind his shoulder (only tip of the helmet).
Title: Re: Shredder WIP
Post by: Balthazar on March 25, 2012, 01:58:58 pm
I think his stances totally MAKES him badass ;)
Great showcase in the video, I'm actually getting pretty excited for him, after seeing him in action!
Your sprite edits are really good, even better then Krang's.

But what is his flurry punch greenish, is it seperate from the palette template?
Keep on going ! :D
Title: Re: Shredder WIP
Post by: Cybaster on March 25, 2012, 02:05:46 pm
Really nice stuff going on here. We can definitely see your usual touch with this one.
Nice progress.
Title: Re: Shredder WIP
Post by: Saikoro on March 25, 2012, 04:41:32 pm
Wow man. Crazy awesome.

One thing I noticed: His sword animations. Are you going to make it so he is always carrying the sword around, or is it only going to come out during certain attacks??
Title: Re: Shredder WIP
Post by: rukifellth on March 25, 2012, 05:57:15 pm
You're using my stage! I'm so happy! ^___^

Anyways, I agree that it is a pitty you don't get to see his full face during his regulair stance, otherwise, Great Job! :D
Title: Re: Shredder WIP
Post by: Zingo on March 25, 2012, 10:02:24 pm
 :sugoi: so cool!  Loving the cartoon voice from the original!  :sugoi:
Title: Re: Shredder WIP
Post by: Shockdingo on March 25, 2012, 10:12:00 pm
This is progressing at an amazing rate, and nice to hear the voice clips in there. :) I really wish they would bring James Avery back to voice ol' Shredhead
Title: Re: Shredder WIP
Post by: Dcat on March 25, 2012, 10:26:50 pm
With midnight bliss properties for thoce who do not mutate back to turtles. :P

Perhaps after mutation, they explode back into their regulair form?
Midnight  Bliss and Retromutation are two separate custom states. For those characters that do not have the required sprite and animation numbers in their respective files, they'll mutate into a predetermined default creature using sprites from Shredder's own .SFF file.


Great stuff, liked everything except maybe his idle stance, because no face can be seen from behind his shoulder (only tip of the helmet).
You're using my stage! I'm so happy! ^___^

Anyways, I agree that it is a pitty you don't get to see his full face during his regulair stance, otherwise, Great Job! :D
That's the same stance from the arcade, I'm fine with it to be honest. You'll get plenty of profile view Shredder sprites with all of the edits I'll be doing, trust me. 

But what is his flurry punch greenish, is it seperate from the palette template?
Keep on going ! :D

(http://i147.photobucket.com/albums/r319/dcatmanga/TMNTTF-gauntletblur.gif)
That's part of his projectile aura, its included in his shared palette (think Bison's pyscho power aura that covers his fist during some attacks). I wanted to make the move an updated version of how it looked on the NES, thanks to Enscripture for ripping Shredder's Tournament Fighters sheet.  I still need to rip the actual sound fx and see if they make for a better fit with it.


One thing I noticed: His sword animations. Are you going to make it so he is always carrying the sword around, or is it only going to come out during certain attacks??
Whether he's using it or not I want him to always carry the sword around. I've been thinking up a few ways for him to stow it while not in use beyond just switching hands, for instance, during Gauntlet Blur he stabs it into the ground to free up both hands.

I'm glad you guys like it.

GIF spam:
-Sprited TMNT Arcade game 2 intro with April O'Neil and color separated the turtles cut-scenes.
-Color separated the Drill Module and added it to the .SFF
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDAPRILCAPTURED0.gif) -->  (http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDAPRILCAPTURED1.gif)
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDDRILL.gif)
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDKICK04.gif)
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDHITS03.gif)


Title: Re: Shredder WIP
Post by: Saikoro on March 25, 2012, 10:37:11 pm
Wow. Very impressive.

Some general ideas that could play into his sword is some vaulting (think Yoshimitsu), juggling it in between hits or throwing/lobbing of sorts.

This is looking red hot. I can't wait to get my hands on it.
Title: Re: Shredder WIP
Post by: GTAguy on March 25, 2012, 11:32:34 pm
Good progress on Shredder. Looks amazing.
Title: Re: Shredder WIP
Post by: rukifellth on March 26, 2012, 01:07:53 am
BTW, speaking in a matter of percentage, how much of Shredder is done? :S
Title: Re: Shredder WIP
Post by: Dcat on March 26, 2012, 01:47:56 am
I'd have to honestly say... none percentage complete.
Title: Re: Shredder WIP
Post by: Iced on March 26, 2012, 02:05:23 am
Your fast punch fx needs some work, his arms look shorter while doing it, other than that its looking great.
Title: Re: Shredder WIP
Post by: Dcat on March 26, 2012, 02:23:44 am
Really?
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDGAUNT2.gif)
Title: Re: Shredder WIP
Post by: Iced on March 26, 2012, 02:42:08 am
its the upper arm fault, it makes the rest look as if they are too short since the fx is all made of forearms, maybe if you moved the fx up and forwards and left a bit of the arm there

Since the fx is all forearms it looks as if some of the arms afterimages are way too short ( those near his face)

this is a very rough and very jpegish example of what im trying to suggest
(http://i.imgur.com/DcCQ0.png)
Title: Re: Shredder WIP
Post by: rukifellth on March 26, 2012, 11:55:42 am
Actually, I think it looks fine as it is...
Title: Re: Shredder WIP
Post by: Dcat on March 27, 2012, 05:36:31 pm
its the upper arm fault, it makes the rest look as if they are too short since the fx is all made of forearms, maybe if you moved the fx up and forwards and left a bit of the arm there

Since the fx is all forearms it looks as if some of the arms afterimages are way too short ( those near his face)

this is a very rough and very jpegish example of what im trying to suggest
(http://i.imgur.com/DcCQ0.png)

I see what you mean, I've fixed the placement.

EDIT:
-Coded the bare-bones of the Drill Module intro
-Ripped some NES sound effect audio from the Konami games, fits perfectly with his Gauntlet Blur anims
-Re-scaled Shredder again, he's even shorter this time, way closer to the Turtles in height.I think I'll be sticking with these dimensions in the final version.
Spoiler, click to toggle visibilty
-New dashing frame, New winpose based off of NES Tournament Fighters.
Spoiler, click to toggle visibilty
Title: Re: Shredder WIP
Post by: Saikoro on March 27, 2012, 05:46:50 pm
Wow. That above screenshot looks like I just finished posing my action figures. This is way cool.

One thing to nitpick on: That stance you made of the Shredder, which is featured on your avatar: his head seems a little too high, giving the illusion of an elongated neck while being compared to the rest of his sprites.
Title: Re: Shredder WIP
Post by: Dcat on March 27, 2012, 06:00:55 pm

One thing to nitpick on: That stance you made of the Shredder, which is featured on your avatar: his head seems a little too high, giving the illusion of an elongated neck while being compared to the rest of his sprites.

I disagree, the sprite is fine in my opinion, head isn't high, Shredder's shoulders just aren't tensed. You made a comparison to his other sprites, its important to note that he's either hunched over or bent in some way in almost every other frame so that's probably where you're getting that impression. Trust me, the neck is far from elongated,its merely more clearly defined and distinguishable due to the negative space more than anything else. I based the pose off of one from the comics:
(http://i147.photobucket.com/albums/r319/dcatmanga/pg26.jpg)
Title: Re: Shredder WIP
Post by: Saikoro on March 27, 2012, 06:04:55 pm
Ah, I see where that comes from. Sweet deal. Come to think of it, I never read the comics. Also, a palette based off of that stance would be pretty sweet.

This project already looks amazing. I can't wait to see more!!

Completely random question: are you throwing in a dragon punch style move?? I'm thinking something along the lines of Hayato's MvC2 variant or Cyclops XMvSF variant. Tapping the attack button would warrant further strikes.
Title: Re: Shredder WIP
Post by: rukifellth on March 27, 2012, 08:16:56 pm
It's pretty funny how the Turtles began as fear inducing nightmare fuel...

DO YOU FEAR US?

to become...

PIZZA TIME!!

and eventually a badass cool team of heroes in the 2003 series. The original comic, they were nightmare fuel a ton. XD
Title: Re: Shredder WIP
Post by: YagamiBrando on March 27, 2012, 09:46:17 pm
U're right rukifellth, quite some way TMNT series have passed. 2003's was a badass incarnation, and 2007's was ok.
But what's gonna happen with the series soon is gonna destroy the earth. TMNT-aliens by Michael bay. Everyone is frightened
Spoiler, click to toggle visibilty
Ontopic: awesome progress Dcat, as always, liked TF winpose and new shredder scaling - it's good he's not that tall now, after all as I remember he was one head taller than turtles. And if I remember correctly Krang was one head or even more taller than Shredder.
Title: Re: Shredder WIP
Post by: rukifellth on March 27, 2012, 10:32:58 pm
Yeah yeah, the Transformers movies was a major disaster for some fans as well. It won't ruin th franchise. It'll be just one incarnation among many.

I try to not take things to seriously. :P
Title: Re: Shredder WIP
Post by: Zingo on March 27, 2012, 10:58:46 pm
So that is where that stance came from...I knew, I seen him standing like that before.  Since someone brought up that stance before and was complaining, about the only thing moving was the middle park of his body...if you look at his right foot..you can see a little flicker there also..so :P...just having fun...keep up the great work!
Title: Re: Shredder WIP
Post by: Dcat on March 27, 2012, 11:04:46 pm
yes thats an old GIF, that flickering artifact is fixed in the sprites of his .SFF
Title: Re: Shredder WIP
Post by: oldmanwinters on March 28, 2012, 12:58:10 am
Awesome, dcat, I could just about watch that NES Tournament Fighters winpose all day!
Title: Re: Shredder WIP
Post by: Dcat on March 28, 2012, 08:54:55 pm
I coded a new attack based on one of those Steel and Bone techniques from Ninja Gaiden.

Shredder lunges towards the opponent, if he hits, he plunges his sword into their middle then rips it out.
If the opponent blocks the attack Shreder is put into a special penalty state where he's stunned for a bit and the opponent can counter.

(http://i147.photobucket.com/albums/r319/dcatmanga/shredd-spec0.png)
(http://i147.photobucket.com/albums/r319/dcatmanga/shredd-spec1.png)

Currently this attack is QCB + any punch. I'll do 2 other variations with different animations & moveproperties so that each button strength has variety.
Title: Re: Shredder WIP
Post by: Saikoro on March 28, 2012, 08:59:09 pm
Whoa!! Killer Dcat!! I can't wait to see it in motion.  :sugoi:
Title: Re: Shredder WIP
Post by: Balthazar on March 28, 2012, 09:25:38 pm
Ouch, Turtle-balls no more  :( !
Title: Re: Shredder WIP
Post by: Roman55 on March 28, 2012, 09:35:28 pm
In the right context....that could be used to describe what Bay is doing to the franchise....

Anyway, good stuff Dcat. This really does look to be promising.
Title: Re: Shredder WIP
Post by: RobotMonkeyHead on March 28, 2012, 11:10:20 pm
Ohh shredder wip! sweeet. 
Title: Re: Shredder WIP
Post by: Dcat on March 31, 2012, 12:46:41 am
I coded a new attack based on one of those Steel and Bone techniques from Ninja Gaiden.

Shredder lunges towards the opponent, if he hits, he plunges his sword into their middle then rips it out.
If the opponent blocks the attack Shreder is put into a special penalty state where he's stunned for a bit and the opponent can counter.

Currently this attack is QCB + any punch. I'll do 2 other variations with different animations & moveproperties so that each button strength has variety.

QCB + Light Punch     = Basic
QCB + Medium Punch = Nage Throw variety
QCB + Heavy Punch   = Uppercut Slash variety

Here's the demo video for the attack, which still needs a name by the way. Any suggestions?:
http://www.youtube.com/watch?v=rBq4gLt_pUo
Title: Re: Shredder WIP
Post by: rukifellth on March 31, 2012, 01:24:36 am
Aw that NES winpose just got even more oldschool, even the chorus is in! XD

Hmmm, name for that move... how about Crotch Chop?... er I mean Trapezoidal Cut?

If you know what trapezoidal meens, then you'll find it very punny. :P

Oh btw, here's my current progress on my spriting work:

(http://img138.imageshack.us/img138/6323/charlotter.png)

So far, only most of the basics are done, she still needs Hurt poses, Back Dash and a Taunt before all her basics are done...

But does anyone recognise her? :P
Title: Re: Shredder WIP
Post by: oldmanwinters on March 31, 2012, 01:27:44 am

Here's the demo video for the attack, which still needs a name by the way. Any suggestions?:
http://www.youtube.com/watch?v=rBq4gLt_pUo

Ha ha!  I love the orange sword to go with the old school Playmates Toys palette!

As far as a name for it goes, I can't offer many intelligent options.

But how about "Death before Dishonor," as a bit of an homage to Splinter's final taunt from the first movie?
Title: Re: Shredder WIP
Post by: rukifellth on March 31, 2012, 01:32:28 am
I think "Death before Dishonor" would fit better for a Hyper Combo... it's to cool a name to use for a special move. :(
Title: Re: Shredder WIP
Post by: oldmanwinters on March 31, 2012, 01:35:17 am
I think "Death before Dishonor" would fit better for a Hyper Combo... it's to cool a name to use for a special move. :(

The thought came to me in part because that sword special was sorta a two-phase move: (1) the thrust and (2) the gratuity damage.  Hence, (1) Death, then (2) Dishonor.  But I'm glad you think it's cool enough to warrant A-List status!
Title: Re: Shredder WIP
Post by: Enscripture on March 31, 2012, 03:06:22 am
A while back, I had scanned the Instruction Manuals for a few games.  Some have Shredder art.  Maybe they can be used for super portrait or something:

http://forums.thetechnodrome.com/showthread.php?t=35124 (http://forums.thetechnodrome.com/showthread.php?t=35124)

Ooh! Old Nintendo Power Art:

Spoiler, click to toggle visibilty
Title: Re: Shredder WIP
Post by: TheSnackist on March 31, 2012, 03:20:18 am
Feel like maybe the stab/slash could use a bit of dramatic pause after they've been impaled. Just a little bit of it, maybe. Add a bit of "omph".
Title: Re: Shredder WIP
Post by: MDD on March 31, 2012, 03:40:42 am
No one really cares please keep your shit out of someone else's WIP topic thanks.
Title: Re: Shredder WIP
Post by: Karasai on March 31, 2012, 03:49:37 am
Here's the demo video for the attack, which still needs a name by the way. Any suggestions?:

Dishonorable Slash?

Disembowel?
Title: Re: Shredder WIP
Post by: Iced on March 31, 2012, 03:58:32 am
Oh btw, here's my current progress on my spriting work:
http://img138.imageshack.us/img138/6323/charlotter.png

So far, only most of the basics are done, she still needs Hurt poses, Back Dash and a Taunt before all her basics are done...

But does anyone recognise her? :P
please dont do this again.
Title: Re: Shredder WIP
Post by: Saikoro on March 31, 2012, 04:50:09 am
Enscripture, you just made my day. "His Chainsaw is deadly."

Thats it.... I want my Chainsaw Goon Dcat!! I demand you make him!!  ;P

I would call the move honorless. Shredder just lunges at you. Dishonorably. What he does with the sword is without honor (now I'm quoting the film). Viola. Honorless.

Eh??
Title: Re: Shredder WIP
Post by: Dcat on March 31, 2012, 10:05:30 am
A while back, I had scanned the Instruction Manuals for a few games.  Some have Shredder art.  Maybe they can be used for super portrait or something:

http://forums.thetechnodrome.com/showthread.php?t=35124 (http://forums.thetechnodrome.com/showthread.php?t=35124)

Ooh! Old Nintendo Power Art:

Spoiler, click to toggle visibilty
Man, where do you find this stuff? I remember that roster of baddies from the first game, Robots that turn into Fire Zombies that turn into Frog Men. Those developers had no earthly idea what they were doing... And don't even get me started on the ending. Your archives are impressive, I'll definitely check these out, thanks!



Oh btw, here's my current progress on my spriting work:
http://img138.imageshack.us/img138/6323/charlotter.png

So far, only most of the basics are done, she still needs Hurt poses, Back Dash and a Taunt before all her basics are done...

But does anyone recognise her? :P
please dont do this again.

Gonna have to agree here, that post was completely unrelated and felt a lot like a plug.

Feel like maybe the stab/slash could use a bit of dramatic pause after they've been impaled. Just a little bit of it, maybe. Add a bit of "omph".
There is a pause, maybe you didn't notice it in the video. For each strike Shredder pauses before he retracts the blade.

Dishonorable Slash?

Disembowel?

All this talk about honor feels out of place when talking about Shredder... Disembowel sounds good I feel like I'm leaning towards something like that or Eviscerate but more clever & technical sounding. If anyone knows official names for sword strikes, I think that'd help.
Title: Re: Shredder WIP
Post by: Enscripture on March 31, 2012, 10:57:46 am
A while back, I had scanned the Instruction Manuals for a few games.  Some have Shredder art.  Maybe they can be used for super portrait or something:

http://forums.thetechnodrome.com/showthread.php?t=35124 (http://forums.thetechnodrome.com/showthread.php?t=35124)

Ooh! Old Nintendo Power Art:

Spoiler, click to toggle visibilty
Man, where do you find this stuff? I remember that roster of baddies from the first game, Robots that turn into Fire Zombies that turn into Frog Men. Those developers had no earthly idea what they were doing... And don't even get me started on the ending. Your archives are impressive, I'll definitely check these out, thanks!

I was ripping the TMNT nes enemies and the DOS version because the DOS ones are more detailed and considering converting them to TMNT IV style, redrawn, of course. Unless you can dram them better lol If anything, that'd probably make a fun mini-game.
Title: Re: Shredder WIP
Post by: rukifellth on March 31, 2012, 11:33:38 am
Sorry, I posted it because I had earlier mentioned that I was currently working on spriting a different character from Bebop & Rocksteady, so I felt I just wanted to show what it was I were working on.

I won't do it again unless asked.

But damn Enscripture! Nice Find! :D
Title: Re: Shredder WIP
Post by: Shockdingo on March 31, 2012, 09:18:47 pm
Name ideas for the move:
Decisive Strike/ Thrust
Tengu Rush
Asura 's hold/ Asura's advance
Shinboi Scramble
Dreadful Encounter
Rupturing forward
Title: Re: Shredder WIP
Post by: oldmanwinters on March 31, 2012, 10:09:48 pm
I can't help but want to see "Come, Gaijin!" used as an attack name.

(A little shout-out to a memorable Shredder quote from page 31 of the original comic.)
Title: Re: Shredder WIP
Post by: Dcat on April 02, 2012, 02:20:34 am
A while back, I had scanned le Instruction Manuals for a few games.  Some have Shredder art.  Maybe they can be used for super portrait or something:

http://forums.thetechnodrome.com/showthread.php?t=35124 (http://forums.thetechnodrome.com/showthread.php?t=35124)

Ooh! Old Nintendo Power Art:

Spoiler, click to toggle visibilty
Man, where do you find this stuff? I remember that roster of baddies from le first game, Robots that turn into Fire Zombies that turn into Frog Men. Those developers had no earthly idea what they were doing... And don't even get me started on le ending. Your archives are impressive, I'll definitely check these out, thanks!

I was ripping le TMNT nes enemies and le DOS version because le DOS ones are more detailed and considering converting them to TMNT IV style, redrawn, of course. Unless you can dram them better lol If anything, that'd probably make a fun mini-game.
I think that  project's got your name all over it my friend!  :mhappy:


Name ideas for le move:
Decisive Strike/ Thrust
Tengu Rush
Asura 's hold/ Asura's advance
Shinboi Scramble
Dreadful Encounter
Rupturing forward
Now I can really work with these names, thanks!

I can't help but want to see "Come, Gaijin!" used as an attack name.

(A little shout-out to a memorable Shredder quote from page 31 of le original comic.)


The talented Shockdingo (http://mugenguild.com/forumx/index.php?action=profile;user=Shockdingo) has provided me with some original Shredder voice acting that he's performed and the resemblance to James Avery's  original Shredder voice is uncanny! I'll definitely be including his talents in the character, so don't be surprised to hear his "Gaijin" taunt from the comics in the final release. He's really done a remarkable job, I'm quite impressed and I'm sure you guys will be as well once you hear it.
Title: Re: Shredder WIP
Post by: rukifellth on April 02, 2012, 12:27:17 pm
I can't wait to hear Shockdingo's Shredder voice. :D
Title: Re: Shredder WIP
Post by: Dcat on April 03, 2012, 08:32:46 am
Quote
The talented Shockdingo has provided me with some original Shredder voice acting that he's performed and the resemblance to James Avery's  original Shredder voice is uncanny! I'll definitely be including his talents in the character, so don't be surprised to hear his "Gaijin" taunt from the comics in the final release. He's really done a remarkable job, I'm quite impressed and I'm sure you guys will be as well once you hear it.

Here's a preview for you guys.

http://www.youtube.com/watch?v=_1eqlWLxV_Q
Title: Re: Shredder WIP
Post by: Cybaster on April 03, 2012, 08:39:20 am
:D
Title: Re: Shredder WIP
Post by: Emetar on April 03, 2012, 10:45:57 am
I was awaiting something like this:
http://acidglow.lithfaq.com/sprsheets/shredder.gif

And at first I saw the first page where he was naked and golden helmet and was like 'Meh not the Shredder I meant', and I would have preferred like this one that he is with his cloak or well you know the classic one, then I saw this screenshot,

Quote
(http://i147.photobucket.com/albums/r319/dcatmanga/shredd-spec1.png)

if that's what you're doing then awesome, it is the one I meant. So is he naked or like that, finally?

Also are you planning to make Rocksteady and Beebop in some future?
Title: Re: Shredder WIP
Post by: rukifellth on April 03, 2012, 10:47:05 am
Damn, thats very good. :D

EDIT: Say, I had an idea, I remember seeing some characters having a special intro when playing in the same team, what if there could be one for Shredder and Krang based on... well, they're many bickering and argues. :P

http://www.youtube.com/watch?v=mlUlEpnBxNg&feature=related

I especially like the one with Shredder saying: It sounds scary!

Krang: There's nothing to be AFRAID of! You go first.

Shredder: No you go.

Krang: No you go.
Title: Re: Shredder WIP
Post by: Cybaster on April 03, 2012, 11:27:52 am
I was awaiting something like this:
http://acidglow.lithfaq.com/sprsheets/shredder.gif
[...]
So is he naked or like that, finally?
Both. It's just some color separation, so depending on the palette you choose, he'll be naked or as you like, that's all.

Title: Re: Shredder WIP
Post by: oldmanwinters on April 03, 2012, 06:59:56 pm
Wow, great job, Shockdingo!



EDIT: Say, I had an idea, I remember seeing some characters having a special intro when playing in the same team, what if there could be one for Shredder and Krang based on... well, they're many bickering and argues. :P

http://www.youtube.com/watch?v=mlUlEpnBxNg&feature=related

I especially like the one with Shredder saying: It sounds scary!

Krang: There's nothing to be AFRAID of! You go first.

Shredder: No you go.

Krang: No you go.

Something like that would be awesome!

I know a guy who does a great Pat Fraley Krang impression too!
Title: Re: Shredder WIP
Post by: Saikoro on April 03, 2012, 07:14:54 pm
Hmm... I'm not 100% on the voice actor. Perhaps it's because I'm so used to the cartoon that anything a pitch different is a big no-no to me. Let me clarify that I'm not hating your effort at all. It's actually quite good for a voice actor. I gotta sit with this a little longer.

Dcat, have you thought out his movelist, I.E. how moves he will have total, or is it too soon to ask?? Just curious.
Title: Re: Shredder WIP
Post by: YagamiBrando on April 03, 2012, 07:32:43 pm
While ShockDingo's voice acting is not bad, it still differs from Uncle Phil's voice. A lot to my ear.
It kinda sounded like Dingo's voice is kinda higher in pitch, like it's Shredder the kid, or the shrinked Shredder :ninja:
Title: Re: Shredder WIP
Post by: rukifellth on April 03, 2012, 08:44:28 pm
If so, the pitch can always be altered in Audacity...
Title: Re: Shredder WIP
Post by: Zingo on April 03, 2012, 08:45:50 pm
Uncle Phil please!  I got a chance to hear ShockDingo and while it isn't terrible, it wasn't the classic Shredder voice like the others here have stated.  Of course I understand, you can't get clips for every possible move to be Uncle Phil, so maybe a mixture of the two.  Also don't forget Uncle Phil voiced a guy that could turn into iron in the original Fist of the North Star Animation, which you can find clips of on Youtube..maybe you can take some from there as well. 
Title: Re: Shredder WIP
Post by: Shockdingo on April 03, 2012, 08:59:30 pm
Hey guys, thanks  a ton for the honest feedback, as a VA I greatly appreciate it. :) I totally admit, my version is a bit lighter than James Avery's (especially when I did some of the later fight and death sounds not in the vid), but when recording, I remember it being a little bit lower in tone than the video. DCat, did something change in the conversion process to MUGEN? If you're willing, I can give it another shot, but deeper.  :sugoi:

Thanks again guys, I always want to give the best performance I can, so be sure to give me feedback. (it can even be a bit harsh, I can take it heh)
Title: Re: Shredder WIP
Post by: Dcat on April 03, 2012, 09:26:51 pm
I was messing with Shockdingo's pitch and speed in wavepad, so the discrepancies you all are hearing are because of my hand in the process not his.  I can post a clip of the original unaltered audio and you guys can give your suggestions, I think the video compression screwed up the volume a lot in the earlier clip I posted.

All that being said, haters may hate, but I'm quite satisfied with his performance. Shockdingo's done a pretty amazing job in matching the tone and feel of classic Shredder as far as I'm concerned and my opinion carries a quite a bit of weight in this regard. 
Title: Re: Shredder WIP
Post by: XamΣeta on April 03, 2012, 10:57:37 pm

WHAT?!?! Did I read someone say that this Shredder is Naked???

Nuh-uh Dcat....you went TOO FAR, buddy.

Not downloading this anymore, no way, no how.  :P
Title: Re: Shredder WIP
Post by: YagamiBrando on April 03, 2012, 11:22:30 pm
He's not gonna be fully naked so that you could see his a$$, just his torso I guess. Like in that palette:
(http://i58.photobucket.com/albums/g267/Apoklepz/Shredder_80sToy.png)
Did you even read the topic at all?
Title: Re: Shredder WIP
Post by: XamΣeta on April 03, 2012, 11:27:46 pm

Oh I knew...I'm just being an ass. ;D

Looking forward to ShockDingo voice overs.
Title: Re: Shredder WIP
Post by: oldmanwinters on April 03, 2012, 11:29:52 pm
I was messing with Shockdingo's pitch and speed in wavepad, so the discrepancies you all are hearing are because of my hand in the process not his.  I can post a clip of the original unaltered audio and you guys can give your suggestions, I think the video compression screwed up the volume a lot in the earlier clip I posted.

All that being said, haters may hate, but I'm quite satisfied with his performance. Shockdingo's done a pretty amazing job in matching the tone and feel of classic Shredder as far as I'm concerned and my opinion carries a quite a bit of weight in this regard.

I certainly think Shockdingo's work is good enough to fit nicely within the game.  It might help to play back the SD with actual James Avery clips to give the ear a test as to whether they clash with each other.  I don't think they will.  The lines SD recorded are inspired by the comics, and thus have a decidedly angrier vibe than most of Avery's lines (after the first season anyway). 

SD's work kinda reminds me of Jim Cummings' substitute dubs for a few episodes when Avery wasn't available for the cartoon recording sessions.  While they may not match Avery exactly, they still make the grade for sounding like Shredder should sound. 

And the fact that we have a guy who can get the lines that close in sound really open up some fun possibilities for future dialogue that wouldn't otherwise be possible.  I don't think cutting and pasting various Avery lines together into one clip would sound convincing, but I could be wrong.
Title: Re: Shredder WIP
Post by: Saikoro on April 03, 2012, 11:43:21 pm
You know someone is going to do a naked Shredder palette. It's gonna happen somewhere down the line.

I'm all for originality when it comes to voiceovers. Krang sounds just fine and dandy. I'd love to hear the unfilteted voice compared to Avery's.

Nice job overall Dingo. And Jim Cummings!? I know that name.... Can't.... recall... Drat!!

IMDb says....
 http://en.wikipedia.org/wiki/Jim_Cummings

Holy. Fucking. Shit!!
Title: Re: Shredder WIP
Post by: Iced on April 04, 2012, 12:16:14 am

shock a dingo, can you try to do some of those?
Title: Re: Shredder WIP
Post by: Dcat on April 04, 2012, 12:27:43 am

shock a dingo, can you try to do some of those?

He's done several of those already.
Here's the link: http://www.mediafire.com/?8im2893xgfp2a7f

I still don't see why there's so much backlash in the comments, I guess you can't please 'em all though. There's still folks that want a 2K3 series sound file as well, rest assured that won't be provided by me.
Title: Re: Shredder WIP
Post by: Iced on April 04, 2012, 12:34:51 am
Needs more death poems! >:C

His voice is pretty good, I think its a great fit.
Title: Re: Shredder WIP
Post by: Shockdingo on April 04, 2012, 02:08:49 am

shock a dingo, can you try to do some of those?

Cat-sir, I shall get more of those recorded hopefully this weekend heh. Just have to get some time. Death poems await! :D
Title: Re: Shredder WIP
Post by: Zingo on April 04, 2012, 02:43:07 am
I downloaded the sound files...yeah sounds better than the voice on the Youtube video.
Title: Re: Shredder WIP
Post by: Enscripture on April 04, 2012, 03:49:29 am
I almost forgot about this art!!:

http://forums.thetechnodrome.com/showpost.php?p=862660&postcount=3 (http://forums.thetechnodrome.com/showpost.php?p=862660&postcount=3)

Title: Re: Shredder WIP
Post by: Noside on April 04, 2012, 04:24:10 am
Dcat, i just saw your shredder video, and is so freaking awesome!!  :sugoi:
Title: Re: Shredder WIP
Post by: Saikoro on April 04, 2012, 11:25:41 am
Enscripture, I fucking love you. Do you happen to have one of Krang with that quality and style??
Title: Re: Shredder WIP
Post by: Dcat on April 04, 2012, 04:56:01 pm
I almost forgot about this art!!:

http://forums.thetechnodrome.com/showpost.php?p=862660&postcount=3 (http://forums.thetechnodrome.com/showpost.php?p=862660&postcount=3)



Enscripture, I fucking love you. Do you happen to have one of Krang with that quality and style??

@ Enscripture, thank you very much!
@ Saikoro, I've used Andy Tong's Krang artwork previously for my Krang's select screen portrait
Thanks to this image (http://fc09.deviantart.net/fs17/f/2007/173/4/1/krang_by_deemonproductions.jpg) by Andy Tong from Cereal Geek magazine and a lot of editing in Paint, I've arrived at Krang's large portrait:

(http://i147.photobucket.com/albums/r319/dcatmanga/LARGEPORT.gif)

Thanks anyway for all of the suggestions guys
Title: Re: Shredder WIP
Post by: Saikoro on April 04, 2012, 04:59:18 pm
@Dcat: Very nice conversion there. Once I'm done with my Marvel VS Capcom 2 portrait sets, I'm making some portraits for your turtles, Shredder and Krang.

Good eye for awesome art Dcat. Excellent.
Title: Re: Shredder WIP
Post by: MelvanaInChains on April 04, 2012, 04:59:53 pm
regarding the new voice, i think it fits pretty well. it's a sorta new interpretation of him yet still fits him in a cartoon villain sort of way, and the attack sounds sound pretty natural. it's a pretty interesting addition
Title: Re: Shredder WIP
Post by: Saikoro on April 04, 2012, 08:36:42 pm
I'm listening to the mp3 as I type this, and I have to say, Dingo did a fantastic job. Your Youtube video threw his pitch all over the place, hence the backlash you got. Dcat, this is golden. The TMNT child within my innards is as giddy as a schoolgirl. I can't wait to get to some portrait work for your creations as a thanks for gracing us with some amazing creations.

One thing though, make his pitch a little deeper. Dingo sounds exactly like Uncle Phil James Avery, but he lacks that "depth" that Avery had in his overal tone.

Brilliant. Fucking Brilliant!!  :sugoi:
Title: Re: Shredder WIP
Post by: rukifellth on April 04, 2012, 10:58:52 pm
Come to think of it, does'nt Shredder's voice sound a bit like CVS's Geese Howard?

Especially when Geese says: You don't deserve my discust.
Title: Re: Shredder WIP
Post by: YagamiBrando on April 04, 2012, 11:14:30 pm
There is slight resemblance, but still it will not do.
Dingo's voice will fit better if it's lowered a little (as Saikoro said - it should be a little deeper)
Title: Re: Shredder WIP
Post by: fer619 on April 04, 2012, 11:32:20 pm
you're doing an amazing job with shredder, dcat  :sugoi:

i wonder: are you planning to release shredder at the same time as krang?
Title: Re: Shredder WIP
Post by: Saikoro on April 04, 2012, 11:50:02 pm
With James Avery fresh in my my mind, I was thinking of some possible introductions featuring the Turtles and Shredder. These are mainly movie references (and movie meaning the first live action film, the only good one IMO).

Raphael: "Where's Splinter??" with an angry look. Shredder: "Ah, the Rat. He has a name. He had a name."

Leonardo: "This Guy knows where splinter is!!" gesturing at the Shredder with his sword.

Donatello and Michaelangelo: Animate a rock paper scissors game with the line "Play ya for it... 3... 2... 1... crap!!" and the winning turtle jumps off screen.

Just some random thinking post engrish class.
Title: Re: Shredder WIP
Post by: Enscripture on April 06, 2012, 01:21:35 pm
Enscripture, I fucking love you. Do you happen to have one of Krang with that quality and style??

There's this one:

(http://fc09.deviantart.net/fs49/f/2009/213/9/2/Krang_by_rongs1234.jpg)

I have another. Just need to find it.
Title: Re: Shredder WIP
Post by: Saikoro on April 06, 2012, 01:38:29 pm
:woeh:
Title: Re: Shredder WIP
Post by: Kari_ufo on April 06, 2012, 01:44:07 pm
 8) 8) 8) looks damn cool but should the colours look like that, now it should he be more greyish like that small one i sawnext to him, but if it youre style youre were planning to use it looks good ^^
Title: Re: Shredder WIP
Post by: Dcat on April 06, 2012, 04:49:04 pm
Krang is not anatomically correct ganglia, I thought he is supposed to be pink not grey.

I've been touching up some of Shredder's existing animations.
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDWALK.gif)
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDLK.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDMK.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDMK2.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDHK.gif)

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDMANHATTANTOSS.gif)
Begun a throw move based on its iteration in NES Manhattan Project.
Title: Re: Shredder WIP
Post by: oldmanwinters on April 06, 2012, 04:52:16 pm

Spoiler, click to toggle visibilty
Begun a throw move based on its iteration in NES Manhattan Project.

Man, that move was DEVASTATING!  Great choice for inclusion!
Title: Re: Shredder WIP
Post by: XamΣeta on April 06, 2012, 05:00:33 pm
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDMANHATTANTOSS.gif)  :o

Dcat...once again thanks to you I don't need to do edits for my non-mugen related project I told you about a while back.

You've made all the moves from Manhattan project for Krang and Shredder.

They look beast and even better than what I had started on and I can never be more grateful to you for making them.

You'll be on the credits when my work is finished.

Shredder progress is looking amazing as expected.

Thanks again sir. Godspeed.

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDHK.gif)
Also...that lower roundhouse looks beautifully smooth. Was Ryu or Ken source? It reminds me so much of them.
Title: Re: Shredder WIP
Post by: Balthazar on April 06, 2012, 06:32:17 pm
Ryu never had those fancy kicks :P! Ken's the man  ;)
That palette is sexy :)
Title: Re: Shredder WIP
Post by: rukifellth on April 06, 2012, 06:32:31 pm
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDMANHATTANTOSS.gif)  :o

Dcat...once again thanks to you I don't need to do edits for my non-mugen related project I told you about a while back.

You've made all the moves from Manhattan project for Krang and Shredder.

They look beast and even better than what I had started on and I can never be more grateful to you for making them.

You'll be on the credits when my work is finished.

Shredder progress is looking amazing as expected.

Thanks again sir. Godspeed.

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDHK.gif)
Also...that lower roundhouse looks beautifully smooth. Was Ryu or Ken source? It reminds me so much of them.

Your own project? Hmmm, dare I suspect a SNES styled TMNT3? :D

And that roundhouse kick is clear proof that The Shredder has passed the level of Chuck Norris himself! O_O

As for the Geese voice, I did'nt suggest using his voice, I just came to think that it just reminded me of Shredder's voice.

BTW, what will his hyper moves be?

He had that one in the SNES Fighter where he was hit by lightning, followed by two waves of electricity following the floor.

That and his Anti Mutation Lightning Beam from the first Arcade game...
Title: Re: Shredder WIP
Post by: Karasai on April 06, 2012, 10:57:01 pm
Some animations of Shredder seem really stiff like he's a robot.
His left leg
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDMK.gif)

The body and leg
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDMK2.gif)

The body
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDWALK.gif)
Title: Re: Shredder WIP
Post by: YagamiBrando on April 06, 2012, 11:09:22 pm
those kicks seem ok to me, but yeah this walking animation is a bit stiff because of still upper body.
Title: Re: Shredder WIP
Post by: Dcat on April 06, 2012, 11:21:46 pm
Some animations of Shredder seem really stiff like he's a robot.
those kicks seem ok to me, but yeah this walking animation is a bit stiff because of still upper body.

Yeah I'm not very good at animation. I've noticed it as well but there's not much I can do about it at the moment.
Title: Re: Shredder WIP
Post by: Rolento on April 07, 2012, 12:58:01 am
(http://irwt.smeenet.org/spr-sample/turtle-soup.gif)

He was clearly tired. Needed more turtle soup.
Title: Re: Shredder WIP
Post by: Dcat on April 07, 2012, 01:33:42 am
DUDE!!  :D Thanks so much, replaced Shredder's walking anim with your edits, cheers, Rolento!!

(http://i147.photobucket.com/albums/r319/dcatmanga/turtle-soup-shaared.gif)
Title: Re: Shredder WIP
Post by: Noside on April 07, 2012, 05:25:06 am
DUDE!!  :D Thanks so much, replaced Shredder's walking anim with your edits, cheers, Rolento!!

(http://i147.photobucket.com/albums/r319/dcatmanga/turtle-soup-shaared.gif)
I'm digging this color dcat, and shirtless style, cool!  8)
Title: Re: Shredder WIP
Post by: oldmanwinters on April 07, 2012, 05:37:48 am
Spoiler, click to toggle visibilty

He was clearly tired. Needed more turtle soup.

Dude, I love it!

But does the looping animation remind anyone else of the creeping motion for that faceless phantom from Scooby-Doo?
http://www.youtube.com/watch?v=uhH-LpZick4#t=01m04s
 :D
Title: Re: Shredder WIP
Post by: rukifellth on April 07, 2012, 02:15:52 pm
It's true! He does walk a bit like the faceless phantom!

BTW, was'nt the phantom a robot or something? :S
Title: Re: Shredder WIP
Post by: Emetar on April 07, 2012, 06:57:43 pm
This classic Shredder you work on is nice, that new looking Shredder that looks more like a robot below and nothing to do with the old shredder, that one sucks:

http://www.pokemonsux.com/shredder.jpg
-------------------

I was looking for some sort of suitable Vs screen less cartoony or just looking good even if cartoony, to add to the Cshredder myself but I couldn't find anything worthy, I would've linked if I'd had. What's lacking on the web is a side view with his hands in battle-ready position and him looking forward as seen from a side. The art linked by Enscripture
Quote
http://forums.thetechnodrome.com/showpost.php?p=862660&postcount=3 (http://forums.thetechnodrome.com/showpost.php?p=862660&postcount=3)
matches such quality and for portrait is excellent but it is at front view.
Title: Re: Shredder WIP
Post by: Dcat on April 08, 2012, 05:55:15 am
DUDE!!  :D Thanks so much, replaced Shredder's walking anim with your edits, cheers, Rolento!!

(http://i147.photobucket.com/albums/r319/dcatmanga/turtle-soup-shaared.gif)
I'm digging this color dcat, and shirtless style, cool!  8)

That's just the color separation palette, I probably won't include it in the final release.

I've been busy ripping Foot Soldier sprites from TMNT 4 Arcade. It may take me awhile since there's tons of frames for these guys, I'll be sure to release sprite sheets as I complete them.

(http://i147.photobucket.com/albums/r319/dcatmanga/FOOTCLAN.gif)
Title: Re: Shredder WIP
Post by: Noside on April 08, 2012, 06:06:53 pm
Oh man! i really like how this color separation looks, maybe you should add it as an special extra palette  ;D and wow! foot soldier awesome!  :sugoi:
Title: Re: Shredder WIP
Post by: Emetar on April 08, 2012, 11:25:27 pm
Btw since this is Shredder from TMNT TiT (tits?) is anyone thinking of including a ruined interior of the Technodrome stage to go with the 'In time'? Perhaps someone more devoted in TMNT than me? Like this (http://www.youtube.com/watch?v=hurAxvdMbkI#t=0m55s)

Oh and 1 thing about this Shredder - can you possibly make it so that if he is used in Mugen that has Data\Common1.cns that uses 'blok' commands to not crash? Sometimes some chars crash to a mugen that uses this command and other chars work fine. For example your turtles also crash over that command in the Common1 file.
Title: Re: Shredder WIP
Post by: Dcat on April 09, 2012, 06:44:26 am
Ofcourse, it's a mere edit of Enscripture's Krang stage, so it's a given. :P

EDIT:

Updated the stage, I made the computer screen frames brighter and fixed a tiny miss at a part of the stage:

(http://img96.imageshack.us/img96/4417/technodromeinterior.png)

NEWS UPDATE:

Ihave just gotten Enscripture's permission to release the Technodrome stage.

So when the Shredder and Krang are released... Let's Kick SHELL!

rukifelith made an edit of Enscripture's original Technodrome Interior stage that he plans to release either concurrently with Shredder/Krangs releae or at a time of his own choosing. Its not in ruins though, this idea sounds like something you really want to see realized, why don't make it yourself? :)

Shredder will be a Mugen 1.0 only character. I have no idea why you're having that issue with my characters crashing. As far as I know they don't crash in WinMugen or Mugen 1.0. Maybe its a problem with your Mugen that's causing it? They use common1.CNS for their basic movements that should be found in your data folder. Maybe the filepath is wrong: Data\Common1.cns instead of Data/Common1.cns

I'm pretty sure a simple fix for this would be copying and pasting the common1.cns file from your data folder into each character file that's causing the crash.


Quote
I've been busy ripping Foot Soldier sprites from TMNT 4 Arcade. It may take me awhile since there's tons of frames for these guys, I'll be sure to release sprite sheets as I complete them.
(http://img855.imageshack.us/img855/9706/footgreen.png)
Title: Re: Shredder WIP
Post by: Emetar on April 09, 2012, 11:36:58 am
^ Nah, some chars crash as they can't read this command existing there. However, since this is Mugen 1.0 char and I use that mugen (latest), it may not cause this prob as one new mugen 1.0 char works just fine, maybe the ones made for older mugens crash, we will see. Your turtles are older mugen right? I see mugen version is 2007.

Btw nice stage above, it could be a nice replacement of TMNT4's Technodrome Portal or maybe an addition, since it has this view frm the other side.

As for the ruined interior stage, that's what im planning to do but since I can't combine and don't like combining other games sprites unless the exact place exists there, I will do one from the episode which will likely not look good, even if I add some object(s)
Title: Re: Shredder WIP
Post by: Dcat on April 09, 2012, 12:58:15 pm
Quote
I'm pretty sure a simple fix for this would be copying and pasting the common1.cns file from your data folder into each character file that's causing the crash.

Did you try this, Emetar?
Title: Re: Shredder WIP
Post by: Saikoro on April 09, 2012, 01:33:14 pm
Looking impressive Dcat. Does this suggest that Foot Soldiers will act as striker characters similar to Traag and Granitor??
Title: Re: Shredder WIP
Post by: rukifellth on April 09, 2012, 06:57:10 pm
Ofcourse, it's a mere edit of Enscripture's Krang stage, so it's a given. :P

EDIT:

Updated the stage, I made the computer screen frames brighter and fixed a tiny miss at a part of the stage:

(http://img96.imageshack.us/img96/4417/technodromeinterior.png)

NEWS UPDATE:

Ihave just gotten Enscripture's permission to release the Technodrome stage.

So when the Shredder and Krang are released... Let's Kick SHELL!

rukifelith made an edit of Enscripture's original Technodrome Interior stage that he plans to release either concurrently with Shredder/Krangs releae or at a time of his own choosing. Its not in ruins though, this idea sounds like something you really want to see realized, why don't make it yourself? :)

Shredder will be a Mugen 1.0 only character. I have no idea why you're having that issue with my characters crashing. As far as I know they don't crash in WinMugen or Mugen 1.0. Maybe its a problem with your Mugen that's causing it? They use common1.CNS for their basic movements that should be found in your data folder. Maybe the filepath is wrong: Data\Common1.cns instead of Data/Common1.cns

I'm pretty sure a simple fix for this would be copying and pasting the common1.cns file from your data folder into each character file that's causing the crash.


Quote
I've been busy ripping Foot Soldier sprites from TMNT 4 Arcade. It may take me awhile since there's tons of frames for these guys, I'll be sure to release sprite sheets as I complete them.
(http://img855.imageshack.us/img855/9706/footgreen.png)

Personally, it was very sad to see the Technodrome in ruins. On the other hand, seeing Krang's android being used in the final fight for good was AWESOME! :D

Hmm, I dunno about Shredder using strikers, I think it kinda goes against his nature for a "mano e mano" fight. To him it would be a shame to have to rely on others when fighting a rival... I think.

BTW, about the Technodrome stage, I rewatched the old 1st seasion and saw in one scene thoce strange orbs in the walls (colored green in my stage) but in the show they are blue. Sould I recolour them blue to make them closer to the show?

Also, the portal was much dark in it's frame in the show, should I redo that aswell?
Title: Re: Shredder WIP
Post by: Zingo on April 09, 2012, 07:54:15 pm
Loving the addition of the foot soldiers DCat! 

Quote
Hmm, I dunno about Shredder using strikers, I think it kinda goes against his nature


No, it is exactly how the Shredder was in the original cartoon, sure he fights his battles but extra help is not something he would turn down.  And he already has Bebop and Rocksteady helping him, so why not The Foot.
Title: Re: Shredder WIP
Post by: Joulz on April 10, 2012, 12:14:23 am
very cool looking stage!!
Title: Re: Shredder WIP
Post by: rukifellth on April 10, 2012, 12:38:18 am
Loving the addition of the foot soldiers DCat! 

Quote
Hmm, I dunno about Shredder using strikers, I think it kinda goes against his nature


No, it is exactly how the Shredder was in the original cartoon, sure he fights his battles but extra help is not something he would turn down.  And he already has Bebop and Rocksteady helping him, so why not The Foot.

But he did'nt have any help in the arcade games. Unless you count him cloning himself. :P
Title: Re: Shredder WIP
Post by: Zingo on April 10, 2012, 12:48:24 am
Yeah, but what do you call all those waves of foot soldiers etc he sends after the turtles before you get to him  ;P  If he is so brave he should have taken the turtles on right in the beginning by himself.

And yep, I count cloning himself as Shredder not fighting on his own..plus, he is the leader of The Foot and loves to use Bebop and Rocksteady...can't have Krang using Rock Soldiers and showing off without Shredder doing the same.
Title: Re: Shredder WIP
Post by: Saikoro on April 10, 2012, 01:28:06 am
I dunno. The context in which the Foot Soldiers are used will make all the difference.

Strikers that allow for setups and combo extensions?? Bingo. Think of it like Marvel VS Capcom II and I believe that might be the way to go. Anything over the top isn't gonna work if you ask me. The Shredder is a slimy character: anything that will allow for a free hit when the enemy is open simply screams Shredder. Hog piles of Soldiers?? No thanks.

Dcat, do you think adding in elemental priorities on Foot Soldiers makes sense?? Not only do they look cool, but they make for interesting combo possibilities. For instance, how about a Fire Soldier: he shoots flaming arrows. Or a soldier that lobs a bomb?? Maybe a freezing striker?? You could also implement set up strikers like Krang has: One for a horizontal buffer for combos (perhaps the sledgehammer soldier can do this) or a vertical buffer for aerial combos (boomerang guy??). You could also allow for better combo extensions depending on what order you do them in, like a launch into a freeze, followed by a horizontal extension, then a vertical extension, then a snazzy finish with an air combo.

Don't forget about the color schemes each soldier had!!
Title: Re: Shredder WIP
Post by: Dcat on April 10, 2012, 02:05:23 am
I dunno. The context in which the Foot Soldiers are used will make all the difference.

Strikers that allow for setups and combo extensions?? Bingo. Think of it like Marvel VS Capcom II and I believe that might be the way to go. Anything over the top isn't gonna work if you ask me. The Shredder is a slimy character: anything that will allow for a free hit when the enemy is open simply screams Shredder. Hog piles of Soldiers?? No thanks.

Dcat, do you think adding in elemental priorities on Foot Soldiers makes sense?? Not only do they look cool, but they make for interesting combo possibilities. For instance, how about a Fire Soldier: he shoots flaming arrows. Or a soldier that lobs a bomb?? Maybe a freezing striker?? You could also implement set up strikers like Krang has: One for a horizontal buffer for combos (perhaps the sledgehammer soldier can do this) or a vertical buffer for aerial combos (boomerang guy??). You could also allow for better combo extensions depending on what order you do them in, like a launch into a freeze, followed by a horizontal extension, then a vertical extension, then a snazzy finish with an air combo.

Don't forget about the color schemes each soldier had!!

Great ideas, I was actually thinking of implementing something similar to what Onslaught did in MVC1: http://www.youtube.com/watch?v=HGWS8RXEots&t=49s

Shredder teleports off screen/into the background as he commands a few waves of foot soldiers to attack the opponent (i wave = 2 -3 foot soldiers depending on weapon type). From there, the fight kind of turns into a limited beat em up ala POTS's AOF Strength training bonus character until all waves are dispensed with. Its kind of a cheap tactic and adds a boss element to him that might be really great if I can pull it off. There'll be restrictions put on this move as a once per round, possibly power meter required for activation. Single hit strikers that don't interrupt gameplay and keep Shredder in the fight sound good as well. I'm reconsidering the inclusion of Rocksteady and Bebop, The Foot Soldiers are enough work as it is.
Title: Re: Shredder WIP
Post by: Saikoro on April 10, 2012, 02:49:49 am
I concur: foot soldiers exclusively would be rad. The offscreen attack could work if its done just right. Remember that Onslaught levitated. How would you implement something similar with Shredder?? Also remember background inconsistencies. Perhaps a boss exclusive move in the technodrome or a rooftop background??

Sounds badass though. I love your ideas. The foot as strikers for combos would be a great gameplay element to really extend his flexibility with attacks.

Either way, this is gonna be mighty impressive.  :sugoi:
Title: Re: Shredder WIP
Post by: Emetar on April 11, 2012, 12:07:44 am
Did you try this, Emetar?

I did, the error with blok occurs still.
Title: Re: Shredder WIP
Post by: Dcat on April 11, 2012, 12:28:56 am
Send me a pm, please.
Title: Re: Shredder WIP
Post by: Lichtbringer on April 22, 2012, 02:06:15 am
Wow Dcat thats a realy nice sprite work you a doing there, I can't await to play with the full char when it is done. :sugoi:

Super Shredder was intended to make a cameo during his Hyper move, so that's one solution. Its no skin off my teeth though, there are plenty of Shredders out there that use the Super/Cyber look as a base IMO there's been too much of him in mugen for decades now, just a taste of Shredder's super form with this character should be sufficient.

About the possible Super Shredder Hyper move, do you already have a Idea for it?

If not i have a idea you maybe could like.

How about making a Super Shredder move only possible if Shredder has realy low HP something like a last resort move, if you use it Shredder will turn into Super Shredder and makes a huge amount of damage, that can instandkill the enemy, but if Shredder misses the enemy his attack will backfires at him and he will lose the rest of his HP.

If he loses in the first round this way he will turn back into his normal form and collapsing (http://i166.photobucket.com/albums/u108/Nemmesis_photos/Geheim/shredder.png) but if he wins the first round he will turn back too but has a Special winpose instead, maybe saying something like "that was a taste of my true power".

If the same happens in the final round it should be differend like if Shredder loses he stays as Super Shredder (http://i166.photobucket.com/albums/u108/Nemmesis_photos/Geheim/super1.png) and dies like in the movie, and if he wins he will beginn to laugh realy evil in his Super Shredder form. (http://i166.photobucket.com/albums/u108/Nemmesis_photos/Geheim/super2.png)
Title: Re: Shredder WIP
Post by: terrence on April 22, 2012, 11:57:56 pm
¿Why without shirt or something? :???:
Shredder always suit vest.
Title: Re: Shredder WIP
Post by: Lichtbringer on April 23, 2012, 12:43:26 am
¿Why without shirt or something? :???:
Shredder always suit vest.

Most of the Sprites without a shirt are just for the color separation.
Title: Re: Shredder WIP
Post by: Noside on April 23, 2012, 12:54:31 am
¿Why without shirt or something? :???:
Shredder always suit vest.
What's wrong with the shirtless version? even the color separation palette looks cool.  8)
Title: Re: Shredder WIP
Post by: ROLEINMUGEN on April 23, 2012, 01:36:39 am
Hey what about putting some foot clan ninjas helpers?
Title: Re: Shredder WIP
Post by: Saikoro on April 23, 2012, 02:14:57 am
¿Why without shirt or something? :???:
Shredder always suit vest.

The shirtless version is based off of his action figure equivalent. Why wouldn't you want to include that?!?!

Hey what about putting some foot clan ninjas helpers?

Have you not been keeping up with this thread?? Dcat clearly mentions this in reply #376.
Title: Re: Shredder WIP
Post by: terrence on April 24, 2012, 03:20:01 am
Quote
Most of the Sprites without a shirt are just for the color separation.
Oh sorry, did not know this.
Quote
What's wrong with the shirtless version? even the color separation palette looks cool.
But also look atypical.
Title: Re: Shredder WIP
Post by: Noside on April 24, 2012, 05:29:53 am
Quote
Most of the Sprites without a shirt are just for the color separation.
Oh sorry, did not know this.
Quote
What's wrong with the shirtless version? even the color separation palette looks cool.
But also look atypical.
Nah, looks cool anyway.  8)
Title: Re: Shredder WIP
Post by: Dcat on April 24, 2012, 05:54:02 am
¿Why without shirt or something? :???:
Shredder always suit vest.

-This is a suit:
(http://i.imgur.com/lzemX.jpg)

-This is a Vest:
(http://i.imgur.com/komoX.jpg)

-Shredder wears a tunic, which is neither of these. :P

-The shirtless palette is based off of his 1st Playmates toyline action figure
(http://i.imgur.com/uBCGW.jpg)
Title: Re: Shredder WIP
Post by: Noside on April 24, 2012, 06:18:53 am
There you go Terrence, crystal clear.  ::)
Title: Re: Shredder WIP
Post by: A$AP Buckus on April 24, 2012, 07:19:27 am
Off topic, but that's a nice tie.
Title: Re: Shredder WIP
Post by: Saikoro on April 24, 2012, 12:37:06 pm
Off topic, but that's a nice tie.

That's it. Your Shredder had better have a Bow Tie. Bow Tie or bust!!
Title: Re: Shredder WIP
Post by: XamΣeta on April 24, 2012, 02:58:16 pm

Can I has the vest?  ;D

Hey Dcat, will you be uploading your foot soldier sprite sheets somewhere?
Title: Re: Shredder WIP
Post by: Lichtbringer on April 24, 2012, 03:44:46 pm
Off topic, but that's a nice tie.

That's it. Your Shredder had better have a Bow Tie. Bow Tie or bust!!

Maybe if Dact's Shredder is ready, someone could make a special spritepack for it.  ;)

(http://i166.photobucket.com/albums/u108/Nemmesis_photos/Geheim/Teenage-Mutant-Ninja-Turtles-Shredderville1.jpg)
Title: Re: Shredder WIP
Post by: Dcat on April 24, 2012, 03:47:41 pm

Hey Dcat, will you be uploading your foot soldier sprite sheets somewhere?
http://www.spriters-resource.com/arcade/tmnttit/index.html
Title: Re: Shredder WIP
Post by: Emetar on April 24, 2012, 04:32:01 pm
I guess the Vs/Portraits posted on that link will fit him. If not, for the cyber shredder where I also made a portrait next to the lifebar, also the vs screen, I use them from here (http://browse.deviantart.com/?qh=&section=&q=the+Shredder+sketch#/d1og4d8)

like so: http://i.imgur.com/sjic3.png

this stamp (http://da--stamps.deviantart.com/art/TMNT-Shredder-Stamp-1-195948465?q=boost%3Apopular%20shredder&qo=124) is also good for some sprites
Title: Re: Shredder WIP
Post by: Dcat on April 24, 2012, 05:36:22 pm
^
I've actually had Shredder's small and large portraits taken care of awhile ago, but thank you.
My portraits use a style that reflects the comic book artwork with Ben Day dots

(http://i147.photobucket.com/albums/r319/dcatmanga/LEOgif-1.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/LARGEPORT.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDport11.gif)
Title: Re: Shredder WIP
Post by: terrence on April 24, 2012, 06:00:24 pm
Quote
¿Why without shirt or something? :???:
Shredder always suit vest.
----------------------------
OH DAMMED translate.google!!!!
Shredder always wears a vest, i meant.
But apparently I was wrong, honestly I just saw the series of animation and NES games (in all of them Shredder was dressed).
But if all of us continue with this theme, the discussion of this char will become futile.
I hope that this char, see the light.
Title: Re: Shredder WIP
Post by: Dead or Alive Fan on April 24, 2012, 07:31:44 pm
Oh come on Google Translate is the worst piece of sh** and everybody knows that but even I still use it sometimes  ;P
Title: Re: Shredder WIP
Post by: Noside on April 24, 2012, 08:16:41 pm
^
I've actually had Shredder's small and large portraits taken care of awhile ago, but thank you.
My portraits use a style that reflects the comic book artwork with Ben Day dots

(http://i147.photobucket.com/albums/r319/dcatmanga/LEOgif-1.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/LARGEPORT.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDport11.gif)
I love these! love the original comic as well black and white kinda manga, now that i remember, i have your turtle characters and they rock!!  :sugoi:
Title: Re: Shredder WIP
Post by: Dcat on June 09, 2012, 09:45:27 pm
Sprited the beginnings of the Super Shredder Transformation based on Manhattan Project:

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDHENSHIN0.gif)

Also added a few extra frames to his sword grapple
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDSWORDNAGE.gif)

Slowly getting back into the swing of things... more to come.
Title: Re: Shredder WIP
Post by: YagamiBrando on June 09, 2012, 09:59:46 pm
 :o
Looks epic! So, the Shredder will be able to transform into his Super-form?
Are you planning a hyper move with his Super-form??
Title: Re: Shredder WIP
Post by: Dcat on June 09, 2012, 10:15:30 pm
Yes, that's the plan! Although exactly how it'll be implemented (whether the player will have control while in Super Shredder mode) is still undecided at the moment.  I was thinking about something along the lines of a V-ISM speed & combo boost but since my characters chain rather easily as it is, I'm worried that this might be too reminiscent of the dozens of existing Psycho Shredders in playstyle and cheapness if only for a limited duration. The more I think about it, the less savory the idea sounds...
Title: Re: Shredder WIP
Post by: YagamiBrando on June 09, 2012, 10:25:38 pm
Well I think that V-ism combo and speed boost will not fit Super-shredder form, if it will be Super shredder from Snes turtles in time, because there he was just standing and using 3 types of powerful shot-attacks (and then - teleporting).
So, maybe when he transforms he should use some powerful beam attack, or some powerful single hit move. If he misses - he returnes to normal state and don't move for some time (like sol badguy after his dragon install ends).
And if he defeats the opponent with this move, he stays in super shredder form during his winpose. Just some ideas :)
Title: Re: Shredder WIP
Post by: Shockdingo on June 09, 2012, 10:35:52 pm
Whoo, Mutagen animation! Welcome back dude! :)
Title: Re: Shredder WIP
Post by: fer619 on June 10, 2012, 02:25:24 am
SUPER SHREDDER!!!!!  :D

good luck with that, dcat
Title: Re: Shredder WIP
Post by: Zingo on June 10, 2012, 07:25:39 am
Hey nice to have you back!  I agree on your fear about the possibility that Super Shredder may take out some of the originality in the feel of how your Shredder plays.   I know this sounds kinda (meh) but how about the mutagen instead, of making him speed up, like those "insane, psycho shredders" out there.  Maybe, the mutagen just gives Super Shredder the ability to do more damage or simply increases his life some.  Honestly, I would rather he not become Super Shredder, if he starts to feel like the other shredders out there once he activates that power.  You could always just chuck that idea out the window, but hey that is just me, I never was a fan of super shredder.
Title: Re: Shredder WIP
Post by: WizzyWhipitWonderful on June 10, 2012, 01:51:40 pm
Sprited the beginnings of the Super Shredder Transformation based on Manhattan Project:

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDHENSHIN0.gif)

Also added a few extra frames to his sword grapple
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDSWORDNAGE.gif)

Slowly getting back into the swing of things... more to come.


Loving everything about it, Dcat!
Title: Re: Shredder WIP
Post by: Dcat on June 10, 2012, 11:03:22 pm
Good input, everyone. Great to hear your concerns regarding Super Shredder. You've convinced me to drop the V-Ism enhancement idea... A standard auto combo super seems most appropriate, maybe with super armour and cool down period like what DeeDevilBat suggested.


(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDWINBACK.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDLAUGH.gif)
Title: Re: Shredder WIP
Post by: oldmanwinters on June 10, 2012, 11:14:22 pm

Spoiler, click to toggle visibilty

It just keeps looking better and better, dcat!
Title: Re: Shredder WIP
Post by: YagamiBrando on June 10, 2012, 11:27:13 pm
Good input, everyone. Great to hear your concerns regarding Super Shredder. You've convinced me to drop the V-Ism enhancement idea... A standard auto combo super seems most appropriate, maybe with super armour and cool down period like what DeeDevilBat suggested.


(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDWINBACK.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDLAUGH.gif)
Yeah, auto-combo super move with cooldown or one powerful super move with cooldown seems great :)
Also - liked those two animations, could be great winposes :D
Title: Re: Shredder WIP
Post by: MDD on June 11, 2012, 01:21:42 am
IS THAT SAGAT'S WINPOSE? HAH
Title: Re: Shredder WIP
Post by: Dcat on June 11, 2012, 10:34:36 am
Took me a while. Fully seperated Super form added to the palette, also decided to swap out the pink Manhattan Project for the lavender TMNT 2 NES variant. Colors for April will remain the same.

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDHENSHIN1.gif)
Title: Re: Shredder WIP
Post by: Saikoro on June 11, 2012, 12:43:09 pm
Good fucking god man!! Shredder is looking amazing, once again proving your talents are continually getting better.

Perhaps this mutagen transformation could pertain to a super move of sorts, somewhat similar to Krang's Dimension X super move. Or perhaps a super armor effect similar to Hulk or Juggernaut.

Regardless of how its programmed, I'm sure this is going to kick major ass.
Title: Re: Shredder WIP
Post by: YagamiBrando on June 11, 2012, 12:53:08 pm
Wow, that Super-shredder looks like a boss :twisted:
Sprited by you, it looks much better that in SNES turtles in time (or Genesis' one) :sugoi:
Title: Re: Shredder WIP
Post by: Lichtbringer on June 11, 2012, 04:33:18 pm
Took me a while. Fully seperated Super form added to the palette, also decided to swap out the pink Manhattan Project for the lavender TMNT 2 NES variant. Colors for April will remain the same.

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDHENSHIN1.gif)

Thats some great sprite work, I can't wait to see the full Supermove. *_*
Title: Re: Shredder WIP
Post by: XamΣeta on June 11, 2012, 04:56:36 pm

Holy shnikes!

He turns into Abobo wearing a Road Warrior's outfit!

On a serious note, that is f'n amazing Dcat...I'm probably going to use that Super Shredder sprite as base elsewhere because it looks spot on.

Keep up the freshness bro. YOU ROCK! :2thumbsup:
Title: Re: Shredder WIP
Post by: Dcat on June 11, 2012, 09:50:29 pm
Yeah I'm really proud of how he's turning out.
Gratuitous palette spam:

Spoiler: '89 TOON, ARCADE1, ARCADE2 (click to see content)

Spoiler: NES1, NES2, PLAYMATES TOY (click to see content)

Spoiler: COMIC, ANIME, 2K3 TOON (click to see content)
Title: Re: Shredder WIP
Post by: dakidbanks on June 11, 2012, 10:18:54 pm
Wow.. love those palettes!

Not sure if you've answered this already but will there be helpers? Perhaps a few Foot Ninjas or Tokka and Rahzar?

Loving those sprites though Dcat
Title: Re: Shredder WIP
Post by: YagamiBrando on June 11, 2012, 10:20:19 pm
Made my day ;D
What I liked the most is 89' cartoon palette (new one huh? cuz you didn't show it earlier). Also I liked that with this palette the mutagen is pink/purple - like it was in cartoon (as I remember everywhere else it was green)
Title: Re: Shredder WIP
Post by: Balthazar on June 11, 2012, 10:26:57 pm
Dem palettes be nostalgic  8) Can't really pick a favourite, I like them all equally!
Title: Re: Shredder WIP
Post by: Fauxcry on June 11, 2012, 10:54:51 pm
I say 89
Title: Re: Shredder WIP
Post by: oldmanwinters on June 11, 2012, 11:48:23 pm
Yeah I'm really proud of how he's turning out.
Gratuitous palette spam:

Spoiler: '89 TOON, ARCADE1, ARCADE2 (click to see content)

Spoiler: NES1, NES2, PLAYMATES TOY (click to see content)

Spoiler: COMIC, ANIME, 2K3 TOON (click to see content)

Dcat, you're the best. EVER.
Title: Re: Shredder WIP
Post by: Saikoro on June 12, 2012, 12:21:43 am
Yeah I'm really proud of how he's turning out.
Gratuitous palette spam:

Spoiler: '89 TOON, ARCADE1, ARCADE2 (click to see content)

Spoiler: NES1, NES2, PLAYMATES TOY (click to see content)

Spoiler: COMIC, ANIME, 2K3 TOON (click to see content)

Question: Could you make a palette based off of this portrait I made for you??

(http://i9.photobucket.com/albums/a95/SA1K0R0/Portrait%20Collections/KrangShredder.png)

And GODDAMN!! That's twice in one day you made me go "WHOA!!"  :sugoi:
Title: Re: Shredder WIP
Post by: Dead or Alive Fan on June 12, 2012, 12:31:09 am
Wow, that Super-shredder looks like a boss :twisted:
It looks like a god to me, this character is going better as the time pass, now he can kick Goku an Vegeta butts at the same time  :twisted:
Title: Re: Shredder WIP
Post by: Dcat on June 12, 2012, 10:37:59 pm

Question: Could you make a palette based off of this portrait I made for you??

That's pretty similar to the 2K3 Toon Palette, I've tweaked it a bit to better resemble that art.

Gonna get back to spriting some more moves for Shredder's default form shortly, this one replaces his launcher. I think I'm going to include his old fist based attacks as a sort of Rekka special.
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD421-1.gif)

Super cheap 3 frame NES walk animation + basic attacks.
(http://i147.photobucket.com/albums/r319/dcatmanga/SUPERSHREDDWALK.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/SUPERSHREDDCHOP.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/SUPERSHREDDKICK.gif)

My plan is to have Super Shredder behave similarly to Iron Zangief mode, slow moving, super strong, no jump so the opponent can get some hits in on him while he's coming towards them but he'll still keep coming. If Shredder's health drops to zero while in Super Shredder form you'll get the Super Shredder death animation from Manhattan Project (where he drops to his knees). Im thinking of two variations here an auto-combo mode and an actual player controlled mode (using punch or kick button inputs respectively) where Shredder is enhanced for a limited time. I think I can negate too much overt cheapness by restricting combos in this mode and the other nerfs I mentioned above. Basically he'll turn into a grounded, super-armored tank that can only use poke attacks (possibly grapples). Could make for a fun little change in gameplay.
Title: Re: Shredder WIP
Post by: YagamiBrando on June 12, 2012, 10:49:50 pm
Looks great, and resembles the Manhattan project's super shredder movements very well :)
So, there's gonna be some control over super shredder? Maybe in this mode he shouldn't use grabs (after all super-shredder in all games never had them), so if you still didn't decide about his attacks - this punch, kick and maybe some powerful projectile of sorts will do (like this lightning bolt attack from Manhattan project, where lightning was striking from above).

P.S. and about Saikoro's palette - it's shredder form IDW comics. If you need to see more art of him - watch for #10 of comic series. I'm also posting some pictures here, maybe it will be useful
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Title: Re: Shredder WIP
Post by: Karasai on June 12, 2012, 10:56:49 pm
keep something like this in mind for the chop attack
(http://fc05.deviantart.net/fs71/f/2012/164/2/8/shredder_concept_by_megamanrockx2-d53d94v.gif)

also change the legs a bit so they wont look stiff
Title: Re: Shredder WIP
Post by: Dcat on June 12, 2012, 11:00:23 pm
He's supposed to be stiff :P . I based the sprites off of those from the NES Manhattan Project; leg placement, overall movement and all. I'm not going to change them to appear more fluid... my Super Shredder handles like a brick.

 
Title: Re: Shredder WIP
Post by: Karasai on June 12, 2012, 11:01:36 pm
well... you should at least add the outward chop part
Title: Re: Shredder WIP
Post by: Dcat on June 12, 2012, 11:04:07 pm
well... you should at least add the outward chop part

No sir, nothing doing.
Title: Re: Shredder WIP
Post by: XameJIuoH on June 12, 2012, 11:07:42 pm
Yeah I'm really proud of how he's turning out.
Gratuitous palette spam:

Spoiler: '89 TOON, ARCADE1, ARCADE2 (click to see content)

Spoiler: NES1, NES2, PLAYMATES TOY (click to see content)

Spoiler: COMIC, ANIME, 2K3 TOON (click to see content)

Question: Could you make a palette based off of this portrait I made for you??

(http://i9.photobucket.com/albums/a95/SA1K0R0/Portrait%20Collections/KrangShredder.png)

And GODDAMN!! That's twice in one day you made me go "WHOA!!"  :sugoi:

Cool!!!
Title: Re: Shredder WIP
Post by: oldmanwinters on June 12, 2012, 11:10:22 pm

Super cheap 3 frame NES walk animation + basic attacks.
Spoiler, click to toggle visibilty


I like the stiffness of your Super Shredder; it's just old-school NES cool!
Title: Re: Shredder WIP
Post by: Saikoro on June 12, 2012, 11:15:50 pm
Thanks X. Speaking of which, Dee, I converted the bottom-most image. LOL

I say Krang and Super Shredder should have a specific intro where Krang and Shredder lock horns to prove who is stronger. If Krang wins, he belittles Shredder and Shredder shrinks back to normal size. If Shredder wins, he taunts Krang as Krang leaves the screen. Just some food for thought.
Title: Re: Shredder WIP
Post by: Karasai on June 13, 2012, 01:26:04 am
No sir, nothing doing.

uh... okay.  --;
Title: Re: Shredder WIP
Post by: Zingo on June 13, 2012, 08:06:30 pm
Quote
I like the stiffness of your Super Shredder
  LMAO

Seriously, he is looking great DCat!
Title: Re: Shredder WIP
Post by: BanditWolf on June 13, 2012, 08:51:04 pm
I like the idea of a controllable Super Shredder as opposed to just some combo. Possibly making all of his hits cause guard damage while in the form. A time limit, essentially much like Sonson's UBER gorilla transformation in MvC2. Whatever you decide is fine, just giving a suggestion sir. Looking great.  ;)
Title: Re: Shredder WIP
Post by: Dcat on June 14, 2012, 10:38:51 am
I like the idea of a controllable Super Shredder as opposed to just some combo. Possibly making all of his hits cause guard damage while in the form. A time limit, essentially much like Sonson's UBER gorilla transformation in MvC2. Whatever you decide is fine, just giving a suggestion sir. Looking great.  ;)

The more I think about it, the more I agree. Super Shredder should be player controlled. :yes:

I was working on the anim for the Shredder clone super. Lots of biz going on, maybe too much?
Spoiler, click to toggle visibilty

I was thinking that the final slash should actually travel through the opponent and destroy the clone, knocking his helmet off in the process to identify him as the copy as an homage to the first arcade game.
Title: Re: Shredder WIP
Post by: YagamiBrando on June 14, 2012, 11:11:57 am
Neat idea, so it's kinda will be two shredders on both sides of opponent doing this combo?
The idea of knocking the helmet off is great - will be a good tribute to Arcade game, but what will happen to clone next? he dissapears right after the helmet is lost? ::)
Title: Re: Shredder WIP
Post by: Saikoro on June 14, 2012, 01:11:28 pm
Dcat, that super sounds freakin' amazing. Excellent idea, especially with the clone destroying animation at the end. I'm all for it, and can't wait to see it.
Title: Re: Shredder WIP
Post by: Dcat on June 15, 2012, 08:27:25 am
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDCLONE.gif)  :ninja:
Title: Re: Shredder WIP
Post by: YoungSamurai5 on June 15, 2012, 08:49:28 am
haha that is awesome
Title: Re: Shredder WIP
Post by: YagamiBrando on June 15, 2012, 08:59:52 am
Looks great ;D
But what happens to helmet - it just dissapeared? Maybe it should fall on the ground and then dissapear with the clone?
Title: Re: Shredder WIP
Post by: Dcat on June 15, 2012, 09:10:26 am
Its a separate sprite, I can't make pro gifs so I just use the built in gifcreator in Fighter Factory. Don't worry, the helmet will fly off and rotate
Title: Re: Shredder WIP
Post by: oldmanwinters on June 15, 2012, 03:11:54 pm
Spoiler, click to toggle visibilty
  :ninja:

My guess is that this is one of the Shredder's after-image clones.  Am I right?

EDIT: Just read the sprite file name.  heh
Title: Re: Shredder WIP
Post by: BanditWolf on June 15, 2012, 06:32:53 pm
The more I think about it, the more I agree. Super Shredder should be player controlled. :yes:

I was working on the anim for the Shredder clone super. Lots of biz going on, maybe too much?
Spoiler, click to toggle visibilty

I was thinking that the final slash should actually travel through the opponent and destroy the clone, knocking his helmet off in the process to identify him as the copy as an homage to the first arcade game.

Awesome. Player controlled Super Shredder ftw!

As for the clone combo super, looks great. Depending on what lv it is, it may be a tad too much. Also assuming a clone will be bashing on Shredder's foe from the other side simultaneously, you could probably take out a few anims to save yourself the hassle.  ;P Though once again, that's completely up to you sir. I very much like the idea of destroying the clone with the final slash. Your innovation with the Turtles and all is awesome.  :)
Title: Re: Shredder WIP
Post by: Karasai on June 15, 2012, 07:00:32 pm
As for the clone combo super, looks great. Depending on what lv it is, it may be a tad too much.

OVERKILL IS NEVER ENOUGH

I could imagine Shredder getting too into the beating that he smashes up the clone a bit as well
Title: Re: Shredder WIP
Post by: Lichtbringer on June 15, 2012, 07:03:23 pm
Dcat I have a question about the Super Shredder Mode, if Shredder wins in Super Shredder Mode, will he transform back or stay as Super Shredder for the Winpose?
Title: Re: Shredder WIP
Post by: BanditWolf on June 15, 2012, 07:09:48 pm
OVERKILL IS NEVER ENOUGH

I could imagine Shredder getting too into the beating that he smashes up the clone a bit as well

While this is feasible for a Lv3 super, this wouldn't be very practical for a Lv1. "Overkill" in itself would only be rational for a version of Shredder who has in fact lost his rationality(i.e. Super Shredder). Isn't Dcat's idea of Shredder destroying the clone with the final slash, getting "too much" into the beating as is? As I said, it depends on what lv Dcat has planned for the super in question.
Title: Re: Shredder WIP
Post by: Dcat on June 16, 2012, 02:20:50 am
The more I think about it, the more I agree. Super Shredder should be player controlled. :yes:

I was working on the anim for the Shredder clone super. Lots of biz going on, maybe too much?
Spoiler, click to toggle visibilty

I was thinking that the final slash should actually travel through the opponent and destroy the clone, knocking his helmet off in the process to identify him as the copy as an homage to the first arcade game.

Awesome. Player controlled Super Shredder ftw!

As for the clone combo super, looks great. Depending on what lv it is, it may be a tad too much. Also assuming a clone will be bashing on Shredder's foe from the other side simultaneously, you could probably take out a few anims to save yourself the hassle.  ;P Though once again, that's completely up to you sir. I very much like the idea of destroying the clone with the final slash. Your innovation with the Turtles and all is awesome.  :)

Yeah I've been coding the bare bones of the move using Darkness Illusion from POTS's Morrigan (I'll check out Choujin's Piccolo to study up on his method as well). Good news is everything short of the clone's end state works which is always a good sign, This will be a level one super attack requiring a third of the powerbar to perform. The animation is intended to go by relatively quickly and it won't deal overkill damage regardless of the length of the move. I have to agree with you that the particulars of the animation could be shorter and more dynamic though.




Dcat I have a question about the Super Shredder Mode, if Shredder wins in Super Shredder Mode, will he transform back or stay as Super Shredder for the Winpose?

That'd be a fun little extra for a winpose, Super Shredder form will not persist between rounds though. You'll have to build more meter if you want to use that mode again, there's no carry-over.






Title: Re: Shredder WIP
Post by: Zingo on June 16, 2012, 03:41:37 pm
Man the helmet coming off brings back so many retro memories! :sugoi:
Title: Re: Shredder WIP
Post by: Balthazar on June 16, 2012, 04:06:02 pm
(http://img.photobucket.com/albums/v297/Tracks2000/shredtmnt2.png)

I made a sort-a palette based off the 2nd movie: Secret of the Ooze.
The comic palette he has pretty much covers the look of Shredder in the first movie I think.
And no, its just RBG  :-X
Title: Re: Shredder WIP
Post by: Emetar on June 17, 2012, 07:32:46 pm
Lol @ Nigga April palette

keep something like this in mind for the chop attack
(http://fc05.deviantart.net/fs71/f/2012/164/2/8/shredder_concept_by_megamanrockx2-d53d94v.gif)

No SF references pls, not everyone is fan of that game
Title: Re: Shredder WIP
Post by: Dcat on June 17, 2012, 09:42:13 pm


@Emetar, Fuck off. No slurs in my thread please, not everyone is a fan of that word.  >:(

@Balth, looks good, the cape and the glass window are shared though, I'll have tto make some tweaks to what you've got there.



Title: Re: Shredder WIP
Post by: YagamiBrando on June 17, 2012, 09:58:36 pm
Not bad, but the blade is too white, looks like ice cream lol ;D
Maybe it should have a bit darker borders, like in ARCADE1 palette.
Title: Re: Shredder WIP
Post by: Dcat on June 17, 2012, 10:09:47 pm
Not bad, but the blade is too white, looks like ice cream lol ;D
Maybe it should have a bit darker borders, like in ARCADE1 palette.
Yeah, I'm gonna change it quite a bit so that certain details are further from the current palettes like the tint of the metal and the general blue hues, and April's colors. I think a movie 1 palette would be better, actually.

In MUGEN update news:
I've been busy implementing custom states in the turtles by using the special animation numbers from the thread in tips, & tricks section. I've included edited baby turtle sprites for their retromutated anims and also the frozen and burned sprites from the games also for Dr. Kelexo's squished by Deathmask animation [animno 5888] uses their flattened sprites. I've also coded a special helper that displays the dizzy stars and plays the classic sound effect when a turtle is put into the squished/dizzy anims. I could expand this to play all of the classic sfx from the games "Now I'm too cool" "Forgot the suncream" etc. but I'm not sure if it'd be too much noise going on... As it stand the dizzy sfx adds a great nostalgia feel to things and is short enough to not get interrupted in the middle of play.
(http://i147.photobucket.com/albums/r319/dcatmanga/turtlepancake.png)

(http://i147.photobucket.com/albums/r319/dcatmanga/monalisabliss.png)
Additionally I've been spriting Midnight Bliss based on the turtles' respective female counterparts or romantic interests.
Raphael and Leonardo's are complete thus far with their Midnight Bliss forms being Mona Lisa and Venus de Milo from the 1987 toon and the 1997 Next Mutation live action series respectively. Mikey's will be Kala the Neutrino from Dimension X, but I'm stumped on what to do for Donatello. I can't remember, did Donny ever have a love interest in any of the series? Or was there ever like a female counterpart to Donatello that I'm forgetting, doesn't have to be a romantic interest just a character that was portrayed as the female Donatello archetype?  I was playing with the idea of it being Metalhead or some generic robot since the title theme has made it canonical that Donatello does machines but I wasn't sure people would get the joke. Any suggestions? 

Title: Re: Shredder WIP
Post by: oldmanwinters on June 17, 2012, 10:14:50 pm


Spoiler, click to toggle visibilty
Additionally I've been spriting Midnight Bliss based on the turtles' respective female counterparts or romantic interests.
Raphael and Leonardo's are complete thus far with their Midnight Bliss forms being Mona Lisa and Venus de Milo from the 1987 toon and the 1997 Next Mutation live action series respectively. Mikey's will be Kala the Neutrino from Dimension X, but I'm stumped on what to do for Donatello. I can't remember, did Donny ever have a love interest in any of the series? Or was there ever like a female counterpart to Donatello that I'm forgetting, doesn't have to be a romantic interest just a character that was portrayed as the female Donatello archetype?  I was playing with the idea of it being Metalhead or some generic robot since the title theme has made it canonical that Donatello does machines but I wasn't sure people would get the joke. Any suggestions?

Whoa.  THIS I didn't expect!

As far as Donny's romantic crushes, the obvious one would be April O'Neil from the 4Kids and the upcoming Nick toon.  In the Mirage comics story (at least the 4Kids episode adaptation of it) "The People's Champion" he was also somewhat fond of the intergalatic warrior "Jhanna." In the Japanese manga comics, he was very concerned with Kris Mu, although maybe not romantically so.

The "does Machines" joke was kinda funny, but I'd probably avoid those connotations.  :-)

Also, with Michelangelo, you could also pair him with Horridus (Image Comics) or Regenta (Mirage Comics Volume 4), both of whom he had some... "intimate" time with.
Title: Re: Shredder WIP
Post by: YagamiBrando on June 17, 2012, 10:37:35 pm
I'm sure Donatello does machines not in THAT way :D
I gotta agree - he is kinda close to April in that way, for example even in 2k3 series he typically had a very close, however platonic, relationship with April.
Also I liked your idea of turning into robot, metalhead will not do, but maybe some female robot of sorts?
Title: Re: Shredder WIP
Post by: Iced on June 17, 2012, 10:39:54 pm
I would turn michael into april and donatello into irma, if you go that way of using outside characters.
Title: Re: Shredder WIP
Post by: oldmanwinters on June 17, 2012, 10:44:46 pm
I would turn michael into april and donatello into irma, if you go that way of using outside characters.

Ya know, Irma would actually make a lot of sense for Donatello's transformation!  She kinda flirted with him on a couple of instances in the '87 series.  And her purple-ish color scheme would mesh well with Donatello's bandana color of choice.  I support an Irma transformation!
Title: Re: Shredder WIP
Post by: GTAguy on June 17, 2012, 10:45:12 pm
I would turn michael into april and donatello into irma, if you go that way of using outside characters.

I agree with Iced.
Don should turn into Irma.
Title: Re: Shredder WIP
Post by: Saikoro on June 17, 2012, 10:47:11 pm
Midnight Bliss?? Custom States?? Man, you sure know on how to roll in with amazing updates. It's great to see you churning out more awesomeness. I can't wait to get my hands on these. :sugoi:
Title: Re: Shredder WIP
Post by: Lichtbringer on June 17, 2012, 11:38:15 pm
Wow so many updates in such a short time. Ö_Ö
Title: Re: Shredder WIP
Post by: Marzord on June 17, 2012, 11:56:05 pm
I love all the updates! Are you going to give the turtles AI too?
Title: Re: Shredder WIP
Post by: Dcat on June 18, 2012, 12:08:53 am

Also, with Michelangelo, you could also pair him with Horridus (Image Comics)

Thanks for that, I was so inspired by her design that I sprited Mikey's Horridus Bliss in record time. Here's what I've got so far:
(http://i147.photobucket.com/albums/r319/dcatmanga/MIDNIGHTBLISSTMNT0-1.gif)
I'll get to work on Donatello's next, it'd be preferable if his Bliss was a mutant or non-human just for the simplicity of the color palette's sake and to keep with the theme of the rest of the gang. If there's no better fitting option than Irma though I'd gladly include her as well.

I love all the updates! Are you going to give the turtles AI too?
No. They still won't have custom AI.

Title: Re: Shredder WIP
Post by: Marzord on June 18, 2012, 12:10:36 am
I love all the updates! Are you going to give the turtles AI too?
No. They still won't have custom AI.

Awwww  :'(
Title: Re: Shredder WIP
Post by: oldmanwinters on June 18, 2012, 12:23:19 am
Your Horridus sprite is fabulous, dcat!


I'll get to work on Donatello's next, it'd be preferable if his Bliss was a mutant or non-human just for the simplicity of the color palette's sake and to keep with the theme of the rest of the gang. If there's no better fitting option than Irma though I'd gladly include her as well.

Uhh... Rat-mutant Irma?   ;P
I'm afraid that's the best I've got; I'm drawing a mental blank on female mutant Donny counterparts!
Title: Re: Shredder WIP
Post by: fer619 on June 18, 2012, 12:51:02 am
wow! awesome work with the midnight bliss sprites, dcat!  :D
Title: Re: Shredder WIP
Post by: BanditWolf on June 18, 2012, 02:34:46 am
I would turn michael into april and donatello into irma, if you go that way of using outside characters.

^LOL what a great idea. Also, a great idea Dcat adding MB anims. I actually would have never imagined the Turtles with MB stuff lol. Karai could be a MB inspiration for Shredder...

Spoiler, click to toggle visibilty
Title: Re: Shredder WIP
Post by: Dcat on June 18, 2012, 11:15:07 am
Okay them turtle boys are done. Next is Shredder, @DivineWolf, great idea. Bikini Shredder (http://m7781.deviantart.com/art/bikini-shredder-243975256) could work as well.

(http://i147.photobucket.com/albums/r319/dcatmanga/MIDNIGHTBLISSTMNT0-1.gif)
Title: Re: Shredder WIP
Post by: oldmanwinters on June 18, 2012, 03:05:57 pm

Aw, dcat your Irma is adorable!  Too bad we'll only get to see her under such twisted circumstances as the Midnight Bliss attack.

I forget, will Shredder & Krang have an attack equivalent to Demitri's Midnight Bliss that will bring out your custom female sprites?
Title: Re: Shredder WIP
Post by: Lichtbringer on June 18, 2012, 10:17:04 pm
Okay them turtle boys are done. Next is Shredder, @DivineWolf, great idea. Bikini Shredder (http://m7781.deviantart.com/art/bikini-shredder-243975256) could work as well.

(http://i147.photobucket.com/albums/r319/dcatmanga/MIDNIGHTBLISSTMNT0-1.gif)

Yea this Bikini Shredder looks nice, btw. I remember there exist a "Lady Shredder" in the Comics if im not wrong.
Title: Re: Shredder WIP
Post by: oldmanwinters on June 18, 2012, 11:36:20 pm

Yea this Bikini Shredder looks nice, btw. I remember there exist a "Lady Shredder" in the Comics if im not wrong.

Yes, in the Image Comics there was both an unnamed "Lady Shredder" character who appeared near the end of the run, and a character called Pimiko, who was was a scantily clad female ninja. 

In the recently fan-published continuation of the series (which had the blessing and input of the actual Image Comics creative team), it was revealed that the Lady Shredder was actually Tang Amaya (the sister of Tang Shen, the wife of Hamato Yoshio who both were slain by the Shredder).  Pimiko was also revealed to be the daughter of Lady Shredder.  They unintentionally killed each another at the last issue's conclusion:
http://tmntentity.blogspot.com/2012/02/tmnt-vol-3-25.html
Title: Re: Shredder WIP
Post by: Lichtbringer on June 21, 2012, 10:28:53 am
Dcat will you focus your work on Shredder now until he is done, or do you sometimes work on Krang too?
Title: Re: Shredder WIP
Post by: Dcat on June 22, 2012, 11:16:07 pm
Yes, I work on all of my characters concurrently as each situation demands. Since they have a lot of interactivity I'm always jumping between files to update each one so everything works smoothly in MUGEN.

Spoiler, click to toggle visibilty
-Finally coded the TMNT IV Levitation Intro. Gonna have this one work with all turtles as they approach Shredder from opposing side of the screen he lands and does a leaping kick towards them just like the start of the final boss level from the classic games.

-Plan to cap off the standard intros then get into the special intros like the one where Michelangelo leapfrogs over Shredder inspired by the 2nd cartoon opening from the original cartoon. http://www.youtube.com/watch?v=l96NGbsBbXY

-Getting his .SND file organized, cleaned and added tons more Original Toon audio

-Made bigger guardspark fx for blocked sword attacks

-Recoded NES Hikoki Throw
Spoiler, click to toggle visibilty

-Redoing his basic attacks as well, these anims seem far fiercer than the earlier versions
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDNEWMK2.gif)  (http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDSTOMP.gif)

-New Getup From Liedown and NearDeath/Round Lose anims
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDNEWGETUP.gif)  (http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDNEWGETUP2.gif)

-Magic cape re-spawn winpose, if its good enough for Piccolo, its good enough for Shredder.
This could also work for a teleportation counter-attack move. Think cape dummies as opposed to the traditional tree logs that ninjas use.
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDINSTA-CAPE.gif)
Title: Re: Shredder WIP
Post by: drewski90 on June 22, 2012, 11:17:24 pm
nice job, i hope you're almost finished with shredder, i hope you plan to release both shredder and krang and update all turtles
Title: Re: Shredder WIP
Post by: Dcat on June 22, 2012, 11:21:13 pm
nice job, i hope you're almost finished with shredder, i hope you plan to release both shredder and krang and update all turtles
"If hopes and wishes were loaves and fishes, we would never go hungry again."

I've barely even scratched the surface with Shredder. He's a loooong ways from being ready for even a beta test at this point.
Title: Re: Shredder WIP
Post by: SOLIDUS SNAKE on June 22, 2012, 11:32:48 pm
Awesome stuff right here.
Title: Re: Shredder WIP
Post by: YagamiBrando on June 22, 2012, 11:55:26 pm
Amazing updates man, yay to TMNT IV Levitation Intro - my certain favourite :sugoi:
Keep it coming :)
Title: Re: Shredder WIP
Post by: Shockdingo on June 23, 2012, 12:14:58 am
Dude, that's looking great. Loving the levitation and cape spawn.  If you need more audio, just let me know and I can get something to you soon. :)
Title: Re: Shredder WIP
Post by: drewski90 on June 23, 2012, 01:09:34 am
nice job, i hope you're almost finished with shredder, i hope you plan to release both shredder and krang and update all turtles
"If hopes and wishes were loaves and fishes, we would never go hungry again."

I've barely even scratched the surface with Shredder. He's a loooong ways from being ready for even a beta test at this point.
yeah, i am guessing this is the longest you've worked on
Title: Re: Shredder WIP
Post by: Dcat on June 23, 2012, 01:42:48 am
New Dizzy Stars for Shredder & Krang!!

(http://i147.photobucket.com/albums/r319/dcatmanga/TMNTDIZZY0.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/TMNTDIZZY1-.gif)
Title: Re: Shredder WIP
Post by: drewski90 on June 23, 2012, 01:44:47 am
New Dizzy Stars for Shredder & Krang!!

(http://i147.photobucket.com/albums/r319/dcatmanga/TMNTDIZZY0.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/TMNTDIZZY1-.gif)
those look pretty great on them, have you attempted to add dizzy stars on the turtles before?
Title: Re: Shredder WIP
Post by: Lil' Hurricane on June 23, 2012, 01:45:52 am
Those defenitely fit.
Title: Re: Shredder WIP
Post by: oldmanwinters on June 23, 2012, 01:48:12 am
*Loves Magic Cape Re-spawn*
Title: Re: Shredder WIP
Post by: \0/ sunbro on June 23, 2012, 01:52:55 am
that was flawless.... hahahaha
Title: Re: Shredder WIP
Post by: Zingo on June 23, 2012, 02:51:10 am
Nice touch on the dizzy effect I really like that! :sugoi:
Title: Re: Shredder WIP
Post by: Balthazar on June 23, 2012, 10:31:14 am
Hahha yes that is pretty funny :D
Title: Re: Shredder WIP
Post by: Emetar on June 23, 2012, 03:28:06 pm
Would be good if he isn't easy to beat. Make the strongest AI possible and that is without some cheap lazors that deal damage to the entire screen. A good example of a strong and yet balanced AI is Marvel's Vulture
Title: Re: Shredder WIP
Post by: Saikoro on June 23, 2012, 03:56:36 pm
Jesus Dcat... Shredder is already looking on par with Krang, if not better. Are you planning on paying homage to the first film where Shredder says "you have caused me enough trouble...?" That would be pretty sweet.

Seriously man, you're outdoing yourself with every update.  :sugoi:
Title: Re: Shredder WIP
Post by: TETSUGA GENSHO on June 23, 2012, 08:27:56 pm
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDSTOMP.gif)

lol looks like he's dancing here
Title: Re: Shredder WIP
Post by: Shockdingo on June 23, 2012, 09:03:20 pm
...<_<.....>_ >...go ninja, go ninja, go! *banned*
Title: Re: Shredder WIP
Post by: Laharl on June 23, 2012, 09:13:40 pm
AHAHAHAHA that actually made me laugh. Now i seriously want a dancing shredder with that music as his winpose rofl.
Title: Re: Shredder WIP
Post by: Zingo on June 23, 2012, 10:01:31 pm
OMG he does and it resembles this dance http://www.youtube.com/watch?v=f7inaN3--Kw (http://www.youtube.com/watch?v=f7inaN3--Kw)
Title: Re: Shredder WIP
Post by: Saikoro on June 23, 2012, 10:09:05 pm
OMG he does and it resembles this dance http://www.youtube.com/watch?v=f7inaN3--Kw (http://www.youtube.com/watch?v=f7inaN3--Kw)

:cawg:
Title: Re: Shredder WIP
Post by: dakidbanks on June 23, 2012, 10:44:58 pm
...<_<.....>_ >...go ninja, go ninja, go! *banned*

Haha that'd be ill if Dcat changed the hyper sound of his turtles to "Go ninja, go ninja go!" lol
Title: Re: Shredder WIP
Post by: Lucky Dearly on June 23, 2012, 11:05:37 pm
Loving how Shredder is coming out Dcat, he and Krang will definately be boss tier when they come to my Mugen.
Title: Re: Shredder WIP
Post by: Dcat on June 24, 2012, 04:41:08 am
Finally fixed the bug I've had these many years with bound helpers not displaying correctly in Simultaneous mode, just needed to add a block of varset sctrls with special Enemy(0) & Enemy(1) triggers in the start of each custom attack and in StateDef -2. It now works perfectly; the special wall bounce/floor bounce fx & impact sounds will display for all opponents in simul mode! I'll be updating all the characters with the new code.  :sugoi:


Both of Shredder's normal throws are exactly how I want them. I also added selfstate failsafes to prevent the opponent from being caught in a loop should Shredder be knocked out of one of his throws for any given reason. 

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDSWORDTOSS.gif)
Title: Re: Shredder WIP
Post by: drewski90 on June 24, 2012, 04:57:00 am
well, good luck with that, hope the release comes soon, when you are done ;)
Title: Re: Shredder WIP
Post by: Saikoro on June 24, 2012, 09:25:02 pm
Wow. Those throws look awesome.

Building upon the feign kicks (deception and trickery) and your newly added throws, have you thought of giving Shredder some high/low counter moves like Geese?? That would be a great fit.

Also, feign sword attacks would be pretty sweet. You could do some nasty combo extensions if you coded those just right. Think along the lines of Steve Fox and Bryan Fury and you got the right idea.
Title: Re: Shredder WIP
Post by: YagamiBrando on June 24, 2012, 09:56:24 pm
Also, Dcat were you planning to give Shredder off-wall jump like he had in Manhattan project?
It could work as a special move with it's own input or it could be something like ninja chars like strider or Hanzo from SamSho have - like jumping back and forward while at the corner.
Title: Re: Shredder WIP
Post by: Lucky Dearly on June 25, 2012, 07:01:40 am
Dcat this is gonna be sweet, loved your TMNTs, now waiting on Krang and ol Tin Grin
Title: Re: Shredder WIP
Post by: Cybaster on June 25, 2012, 10:51:30 am
hope the release comes soon
STOP ASKING THAT !

Grab looks great. Very violent and fitting.
The dizzy stars are creative as hell. This is gonna be great. :D

Title: Re: Shredder WIP
Post by: Dcat on June 25, 2012, 09:38:21 pm
Wow. Those throws look awesome.

Building upon the feign kicks (deception and trickery) and your newly added throws, have you thought of giving Shredder some high/low counter moves like Geese?? That would be a great fit.

Also, feign sword attacks would be pretty sweet. You could do some nasty combo extensions if you coded those just right. Think along the lines of Steve Fox and Bryan Fury and you got the right idea.

I'm not familiar with these characters are there well-coded Mugen conversions that are close enough to what you're describing here that I can use as examples?

Also, Dcat were you planning to give Shredder off-wall jump like he had in Manhattan project?
It could work as a special move with it's own input or it could be something like ninja chars like strider or Hanzo from SamSho have - like jumping back and forward while at the corner.

This is a great idea! I'll try to incorporate it somehow.


-Currently I'm finishing up an intro based on the cinematic you get after defeating Shredder miniboss in TMNT IV for the SNES!
-Also managed to whipped up a shock sprite.

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDHAHAINtRO.png)
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDSHOCK.gif)
Once I hammer out most of his intros I'll get back to attack coding... at least that's the plan. I'm known to be quite sporadic when it involves preset planning and Mugen creation but I want to attack this somewhat sequentially for now so implementing character specific intros for the whole TMNT bunch isn't all left at the end.

Title: Re: Shredder WIP
Post by: Saikoro on June 25, 2012, 10:08:19 pm
Hmm... The best two examples I can think of are these.

Geese Howard by P.o.t.S. plays exactly like his in-game counterpart. You have Half Circle Back with Punches for a high counter, or with Kicks for a low counter. This would be a great addition considering how Shredder's throws already look.

Sagat and his feign kicks from SSFIV are the only example I can think of. Also, if you have played Soul Calibur, you can feign any attack by immediately pressing guard right after an input. Perhaps you may not be able to continue with combos, but feigning sword attacks would be amazing for Shredder's repertoire.

Geese is the only coding example I can think of.  :S
Title: Re: Shredder WIP
Post by: Cybaster on June 25, 2012, 11:58:01 pm
For Geese, you can look at :
- Geese by POTS : http://mugenguild.com/pots/
- Geese by Vans : http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat3
- Geese by K.O.D & Koopakoot : http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat21;dlsort=id;desc;p=10
- Young Geese by IronMugen & OrochiKOF97 : http://randomselect.piiym.net/hosted/oro-geesenw.htm

My Batman also has a counter move like this : http://network.mugenguild.com/cybaster
So does Kasumi by IronMugen and many others.

As for faint move, I guess looking at Last Blade or Samurai Shodown chars could help, but I'm not very familiar with their gameplay...
Title: Re: Shredder WIP
Post by: Emetar on June 28, 2012, 10:53:56 am
Quote
Would be good if he isn't easy to beat. Make the strongest AI possible and that is without some cheap lazors that deal damage to the entire screen. A good example of a strong and yet balanced AI is Marvel's Vulture

This
Title: Re: Shredder WIP
Post by: DONATELLO on June 28, 2012, 12:07:33 pm
all my faith is in you
Title: Re: Shredder WIP
Post by: Dcat on June 28, 2012, 11:45:01 pm
Here's a short video of the general status of the tmnt bunch.
Nothing spectacular just a short check-in on various works in progress.
http://www.youtube.com/watch?v=RIWeM0kmUxQ
Title: Re: Shredder WIP
Post by: Dr. Bob, Beautician on June 28, 2012, 11:52:24 pm
 :o :o
Title: Re: Shredder WIP
Post by: Balthazar on June 28, 2012, 11:56:07 pm
Hehe great stuff all around, such dedicated compatibility :)
Title: Re: Shredder WIP
Post by: Zingo on June 28, 2012, 11:57:46 pm
Fantastic! :o  I really liked how you put together the Krang special when he increases his size.  I can't wait for these to be done!
Title: Re: Shredder WIP
Post by: drewski90 on June 29, 2012, 12:03:53 am
I really like that special intro of shredder and krang, it reminds me of that final episode of tmnt 1987 on season 1
Title: Re: Shredder WIP
Post by: Shockdingo on June 29, 2012, 12:08:09 am
Dude, I loved the special intro as well, but woah on that Dimension X hyper! That's amazing!
Title: Re: Shredder WIP
Post by: drewski90 on June 29, 2012, 12:09:19 am
and I also loved the turtles being compatible to electric, fire, and ice attacks
Title: Re: Shredder WIP
Post by: Lucky Dearly on June 29, 2012, 12:13:08 am
and lets not forget Anakaris' curse too.

loving this so far Dcat, can't wait for the releases now
Title: Re: Shredder WIP
Post by: YagamiBrando on June 29, 2012, 11:23:23 am
Nice progress man, liked everything!
Shredder is starting to look really good :)
Title: Re: Shredder WIP
Post by: Cybaster on June 29, 2012, 11:28:12 am
:2thumbsup:
Title: Re: Shredder WIP
Post by: Saikoro on June 29, 2012, 12:06:51 pm
Shredder is looking amazing. But not just through your amazing sprites or fantastic moves. It's through his personality. And that's what makes all of your creations shine. I can't wait to try Shredder out.

This question comes after watching your video: with Anakaris hyper that ends in his sarcophagus crushing you, Leonardo does not appear to be crushed. On the flipside, Deathmask flattened Michelangelo. Will all four turtles include this flattening animation??
Title: Re: Shredder WIP
Post by: Dcat on June 29, 2012, 01:07:14 pm
I'm glad everyone enjoyed the short preview, it was a bit of an indulgence after going so long since the last recording. As always, there will be more to come.

Yes Saikoro, all turtles share that flattening anim in addition to the other special anims featured in the video. Deathmask is the first (only?) character I know of so far that has that special 'crushed/ stuck in ground' state but I could be wrong about that. Keeping that in mind, don't forget that Dr. Kelexo's Deathmask is a more recent character release than Thomas Hsieh's Anakaris by a considerable margin so that could be the most likely reason why the character doesn't use it. We have to start implementing it in future creations from now on, though.
Spoiler, click to toggle visibilty
Title: Re: Shredder WIP
Post by: Lichtbringer on June 29, 2012, 08:41:02 pm
Nice vid, I realy like Krang's super and it's a nice idea to let the chars Teleport to Dimension X befor Krang transforms into Giant Krang, so the char can be used on every stage without it looks bugged or something like that.

And I love the Shredder vs Krang Special Intro. :iloveyou:

What are your next plans for the Chars Dcat?
Title: Re: Shredder WIP
Post by: Laharl on June 29, 2012, 09:29:48 pm
it might just be me but I don't really like shredders stance. the rest is amazing but his stance just seems weird.
Title: Re: Shredder WIP
Post by: Lichtbringer on June 29, 2012, 10:36:42 pm
it might just be me but I don't really like shredders stance. the rest is amazing but his stance just seems weird.

Dcat used some of the Shredder's arcade sprites to make this new stance, I think it works better for the char as the original arcade stance because the original stance looks a little strange and the Cyber Shredder stance would not work with the sword. ö.ö
Title: Re: Shredder WIP
Post by: Laharl on June 29, 2012, 11:40:00 pm
idk it just seems really off to me like thats not how he would stand. i have no other complaints though.
Title: Re: Shredder WIP
Post by: YagamiBrando on June 30, 2012, 06:04:34 pm
I didn't like the idle stance at first too, because his face could not be seen behind his shoulder.
But now I kinda think it fits really good, and after all his face can be seen during almost every other move.
Title: Re: Shredder WIP
Post by: Dcat on July 01, 2012, 11:03:02 am
More classic intros!
(http://i147.photobucket.com/albums/r319/dcatmanga/TMNTIVINTROPILLAR.png)
The explod sprite layers were futzed with for screenshot purposes, in-game Shredder will appear behind the aura pillar. Slowly working my way up to coding the April's apartment cutscene from the '89 arcade game.


(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDTHROWINGSTARS.gif)
Also I've been watching a few episodes of the old cartoon for inspiration and I've decided to include the explosive ninja star attack that Shredder uses during his retreat in 'Turtles on Trial'. I'm thinking it could have a few handy uses, first hit sinks into the opponent, 2nd hit occurs when the ninja star detonates. Could also work as delayed proximity mines if the star whiffs and hits the ground or the side of the screen instead of the opponent. Damage negated if the opponent successfully blocks.
Title: Re: Shredder WIP
Post by: 2RudeX on July 01, 2012, 11:19:32 am
My man Dcat still in the game. From your latest video's, Shredder and Krang are looking boss a hell. And I just added the Turtles to my already packed roster. Dude tryna blow my roster up. :P

Progress is looking real good though man. Keep it up bro!
Title: Re: Shredder WIP
Post by: YagamiBrando on July 01, 2012, 01:09:46 pm
So the levitation intro you posted earlier is now with aura pillar, or they are 2 different but similar intros? ::)
Title: Re: Shredder WIP
Post by: Saikoro on July 01, 2012, 04:14:32 pm
The Ninja Star idea sounds fantastic. You could make each strength (jab, strong, fierce)  have different effects.

And for intros... Mousers should be included somewhere.  ;D
Title: Re: Shredder WIP
Post by: oldmanwinters on July 02, 2012, 04:44:55 pm
More classic intros!
Slowly working my way up to coding the April's apartment cutscene from the '89 arcade game.

Ah, yeah, bring on more epic cutscenes!  I can't wait to see how you're going to work April into Shredder's M.O.

Also I've been watching a few episodes of the old cartoon for inspiration and I've decided to include the explosive ninja star attack that Shredder uses during his retreat in 'Turtles on Trial'. I'm thinking it could have a few handy uses, first hit sinks into the opponent, 2nd hit occurs when the ninja star detonates. Could also work as delayed proximity mines if the star whiffs and hits the ground or the side of the screen instead of the opponent. Damage negated if the opponent successfully blocks.

Turtles on Trial is my favorite post-pilot season episode.  I just think it's the most definitive showcase of the whole series; it just has every essential element of the show on display and the TMS animation is stunning to behold.

That whole bit with Shredder in the museum might be the pinnacle of the that episode.  That exploding star he throws is just so memorable!
Title: Re: Shredder WIP
Post by: Lichtbringer on July 03, 2012, 06:20:11 pm
If I remember the episode right it was not the shuriken who exploded, Shredder used the shuriken to hit a grenade in a showcase with some old weapons in it, and the the old grenade exploded then.

But the idea of Shredder using exploding shuriken's is still great.   ;D
Title: Re: Shredder WIP
Post by: oldmanwinters on July 03, 2012, 08:54:53 pm
If I remember the episode right it was not the shuriken who exploded, Shredder used the shuriken to hit a grenade in a showcase with some old weapons in it, and the the old grenade exploded then.

But the idea of Shredder using exploding shuriken's is still great.   ;D

I never even thought about that before until you mentioned it, but I think you are probably right!  They were in a historical weapons display room and I think he did throw the star at some explosive devices.  What a good eye you've got, moep!
Title: Re: Shredder WIP
Post by: Dcat on July 03, 2012, 11:04:56 pm
So the levitation intro you posted earlier is now with aura pillar, or they are 2 different but similar intros? ::)
No its the same intro.

The Ninja Star idea sounds fantastic. You could make each strength (jab, strong, fierce)  have different effects.
Great idea

If I remember the episode right it was not the shuriken who exploded, Shredder used the shuriken to hit a grenade in a showcase with some old weapons in it, and the the old grenade exploded then.

But the idea of Shredder using exploding shuriken's is still great.   ;D
Whoops, I must've gotten the whole notion of explosive ninja stars from something Donatello said then.




New run animation:

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDRUNNEW2.gif)
Title: Re: Shredder WIP
Post by: YagamiBrando on July 03, 2012, 11:49:20 pm
looking good. But the old one, where he was dashing forward was cool too, so you are gonna replace it?
Title: Re: Shredder WIP
Post by: Lichtbringer on July 04, 2012, 11:57:06 am
Whoops, I must've gotten the whole notion of explosive ninja stars from something Donatello said then.
Yea the explosiv ninja stars are part of the "anti technodrome equipment" the Donatello of the 1987 Cartoon mentions in the Turtles Forever Crossover.
But anyhow it's still a great idea to give Shredder some of them. =D

Nice running animation by the way, will it be replace the dash or will it be used for a special?
Title: Re: Shredder WIP
Post by: DragonSlayerEX on July 05, 2012, 01:50:50 am
(http://i127.photobucket.com/albums/p121/marancv/shredder2.gif)
Found this! maybe you could use it for something :P
Title: Re: Shredder WIP
Post by: oldmanwinters on July 05, 2012, 06:24:00 am

ShoryukenEX, where did you find that?  It's so great!
Title: Re: Shredder WIP
Post by: Balthazar on July 05, 2012, 09:36:19 am
I don't know who made that, first off it's not 'great', and I can clearly see they used Yamazaki as a base without even knowing who ever made that ;)
Title: Re: Shredder WIP
Post by: YagamiBrando on July 05, 2012, 10:15:24 am
Yeah, it looks really bad >:(
Well, just imaging the shredder on the top of road-roller is quite funny though. Za Warudo, all things...
Title: Re: Shredder WIP
Post by: Lichtbringer on July 05, 2012, 01:35:26 pm
I think ShoryukenEX just trys to make a Joke.^^
Title: Re: Shredder WIP
Post by: oldmanwinters on July 05, 2012, 06:08:52 pm
Well... I like it.  The spikes are pretty shoddy, but it's better than I could ever do!

Of course, it's nowhere near as awesome as Dcat's stuff.

I'm very much a Mugen noob who can't identify the character bases for anything but the Capcom Marvel characters.  I beg you veterans to pardon my low standards and crass tastes in sprite art.
Title: Re: Shredder WIP
Post by: Lichtbringer on July 05, 2012, 08:53:19 pm
Well... I like it.  The spikes are pretty shoddy, but it's better than I could ever do!

Of course, it's nowhere near as awesome as Dcat's stuff.

I'm very much a Mugen noob who can't identify the character bases for anything but the Capcom Marvel characters.  I beg you veterans to pardon my low standards and crass tastes in sprite art.

It's ok if you are not good at creating sprites, many users of the community like me can't make good sprites also and talk like they are the "great overlord of sprite creation" or something like that, and it's ok too that you like the Shredder sprite, and you don't have to apologize for it.^^
The members of this community are sometimes a little eccentric about there favourite chars, so don't take it personally if there comments are somtimes a little harsh.
Title: Re: Shredder WIP
Post by: oldmanwinters on July 06, 2012, 07:26:31 pm
Well... I like it.  The spikes are pretty shoddy, but it's better than I could ever do!

Of course, it's nowhere near as awesome as Dcat's stuff.

I'm very much a Mugen noob who can't identify the character bases for anything but the Capcom Marvel characters.  I beg you veterans to pardon my low standards and crass tastes in sprite art.

It's ok if you are not good at creating sprites, many users of the community like me can't make good sprites also and talk like they are the "great overlord of sprite creation" or something like that, and it's ok too that you like the Shredder sprite, and you don't have to apologize for it.^^
The members of this community are sometimes a little eccentric about there favourite chars, so don't take it personally if there comments are somtimes a little harsh.

Ha, thanks, moep!  It doesn't really bother me; I just try not to embarrass myself on this board with my fan-boy-ism.
Title: Re: Shredder WIP
Post by: Dcat on July 07, 2012, 04:11:38 pm
Back with another preview video

http://www.youtube.com/watch?v=2SURoKT6Mwc

This one shows the new running dash and back hop, crouching sweep kick, Shredder;s explosive throwing star attack and the basics for the Darkness Illusion super, I haven't added the fancy bells and whistles of superpauses or suoerbg's yet, hell it doesn't even deduct powerbar at the moment. I'll fix all of that, I swear, I  just wanted to give you all a general impression of what it'll look like at its base. The super inflicts 25 hits (one of which from hitting the clone), deals 336 damage and will cost  1/3 power meter to perform.
Title: Re: Shredder WIP
Post by: Saikoro on July 07, 2012, 04:22:00 pm
Wow Dcat. Shredder looks very badass. I can't wait to see what comes next.

You always have a way of making my day man. Awesome.
Title: Re: Shredder WIP
Post by: Staubhold on July 07, 2012, 04:44:46 pm
Dcat, thank you very much.

I really appreciate the heart & dedication you put into your TMNT work. This looks fantastic!
Title: Re: Shredder WIP
Post by: Zingo on July 07, 2012, 05:24:56 pm
Looking good!  Got to see the helmet coming off as well in this video...looks perfect!
Title: Re: Shredder WIP
Post by: XamΣeta on July 07, 2012, 06:16:50 pm

Progress is looking great D.

Keep up the excellent work.
Title: Re: Shredder WIP
Post by: Laharl on July 07, 2012, 07:20:52 pm
looks awesome dcat seriously can't wait for this. are you going to be adding more voice clips? grunts actual voice clips for supers stuff like that? I imagine so. but damn it looks impressive right now.
Title: Re: Shredder WIP
Post by: Lichtbringer on July 07, 2012, 07:33:31 pm
It's funny how the Ninjastar hits Mikey's nose in the vid. xD

Nice update Dcat this first impression of the new stuff is great, even if it is not complete yet, don't rush it and take the time you need to complete it.
Btw will Shredder later be able to throw the star while he is jumping too, or only if he is standing?
Title: Re: Shredder WIP
Post by: Navana on July 07, 2012, 08:02:19 pm
Everything is looking very nice Dcat! Good luck with this!
Title: Re: Shredder WIP
Post by: ldvhl on July 08, 2012, 04:08:38 am
Inspirationally amazing.
Title: Re: Shredder WIP
Post by: Dcat on July 09, 2012, 06:17:14 am
(http://i127.photobucket.com/albums/p121/marancv/shredder2.gif)
Found this! maybe you could use it for something :P
Didn't notice this before, I won't be using it though.

looks awesome dcat seriously can't wait for this. are you going to be adding more voice clips? grunts actual voice clips for supers stuff like that? I imagine so. but damn it looks impressive right now.

Yeah I'll definitely need to add more to it when its finished. Like I said, this was just an early preview.

It's funny how the Ninjastar hits Mikey's nose in the vid. xD

Nice update Dcat this first impression of the new stuff is great, even if it is not complete yet, don't rush it and take the time you need to complete it.
Btw will Shredder later be able to throw the star while he is jumping too, or only if he is standing?

Might be a good idea, I was planning for the Foot Soldiers to have the midair shuriken though, we'll see.

Glad you guys like him so far, I'll keep you posted!


Title: Re: Shredder WIP
Post by: drewski90 on July 09, 2012, 06:24:36 am
do u think when he's super shredder, would he be able to have a few attacks like fire on the floor, an anti-air ice attack, and the instant ko move where they turn into regular turtles, like in turtles in time, will u be able to do that, or have u already have?
Title: Re: Shredder WIP
Post by: Dcat on July 09, 2012, 07:27:23 am
Of Course!! Super Shredder mode will have all of those classic moves from the arcade games. Retro Mutagen blast won't instant kill though. I'm debating on whether or not to make the whole Turtles in Time "MY TOE" / Hopping on One foot  reaction into its own universal animation standard so that other characters besides the turtles can have that special reaction to the flame floor attack. I'll have to check to see which animation numbers aren't in general use and assign them to that.

A quick Google search is really convincing me that this is the way to go: http://www.spriters-resource.com/community/showthread.php?tid=15254
Title: Re: Shredder WIP
Post by: drewski90 on July 09, 2012, 07:29:56 am
Of Course!! Super Shredder mode will have all of those classic moves from the arcade games. Retro Mutagen blast won't instant kill though. I'm debating on whether or not to make the whole Turtles in Time "MY TOE" / Hopping on One foot  reaction into its own universal animation standard so that other characters besides the turtles can have that special reaction to the flame floor attack. I'll have to check to see which animation numbers aren't in general use and assign them to that.

A quick Google search is really convincing me that this is the way to go: http://www.spriters-resource.com/community/showthread.php?tid=15254
thanks, i'm really looking forward to that release
Title: Re: Shredder WIP
Post by: Zingo on July 09, 2012, 02:55:56 pm
Yeah, I think it would be cool if you added the whole "my toe, my toe" animation to bring the retro aspect all together because that was such a memorable part of the game.  Maybe have Shredder throw some little spikey (jack-like) ninja weapons (sorry I have no idea what they are called  :???:  I feel like he used this in the comics or something to delay the turtles chasing him and allowing him to escape) on the floor so it fits with the animation.  Also the link you posted had me laughing with Felicia doing the turtles "my toe" animation.  :sugoi:
Title: Re: Shredder WIP
Post by: Saikoro on July 09, 2012, 03:04:49 pm
They're known as Caltrops Zingo.

Speaking of "Ninja Magic" and whatnot, I think Dcat should explore Ninja standards and trickery for Shredder. Smoke Bombs?? Traps?? Akido counter throws??  ;P

Shredder is a huge slate of Ninja Awesomeness. I can't wait to see what he cooks up next.

Dcat, have you thought of a Dragon Punch type move since he wields a sword?? It's cliche, but I had to ask.

And lastly, as a nod to his SNES "Cyber" incarnation, it would be hilarious to have some type of intro that pokes fun at a failed attempt for electrified gauntlets. Think something like when the Turtles get burned with those fire traps with witty dialogue. Just sayin.
Title: Re: Shredder WIP
Post by: Lichtbringer on July 09, 2012, 08:43:35 pm
Might be a good idea, I was planning for the Foot Soldiers to have the midair shuriken though, we'll see.

How about to make it to some kind of defensiv move, not realy to deal damage but more to stop the enemy for a short time in critical situations.
Zantetsu a ninja char from the game Last blade has a move like this, here is a gif of it, maybe it will give you a little inspiration.^^
(http://i166.photobucket.com/albums/u108/Nemmesis_photos/Geheim/zantestu-airprojectile.gif)

Speaking of "Ninja Magic" and whatnot, I think Dcat should explore Ninja standards and trickery for Shredder. Smoke Bombs?? Traps?? Akido counter throws??  ;P

Yea Shredder used in the Cartoon many dirty tricks, it would be cool if Dcat could add some more of them as long the char don't get to much of it.^^
It would be bad if the char becomes imbalanced because he gets to many moves. ö.ö
Title: Re: Shredder WIP
Post by: Dcat on July 10, 2012, 12:02:26 am
Yeah, I think it would be cool if you added the whole "my toe, my toe" animation to bring the retro aspect all together because that was such a memorable part of the game.  Maybe have Shredder throw some little spikey (jack-like) ninja weapons (sorry I have no idea what they are called  :???:  I feel like he used this in the comics or something to delay the turtles chasing him and allowing him to escape) on the floor so it fits with the animation.  Also the link you posted had me laughing with Felicia doing the turtles "my toe" animation.  :sugoi:
Might be a good idea, I was planning for the Foot Soldiers to have the midair shuriken though, we'll see.

How about to make it to some kind of defensiv move, not realy to deal damage but more to stop the enemy for a short time in critical situations.
Zantetsu a ninja char from the game Last blade has a move like this, here is a gif of it, maybe it will give you a little inspiration.^^
(http://i166.photobucket.com/albums/u108/Nemmesis_photos/Geheim/zantestu-airprojectile.gif)

Speaking of "Ninja Magic" and whatnot, I think Dcat should explore Ninja standards and trickery for Shredder. Smoke Bombs?? Traps?? Akido counter throws??  ;P

Yea Shredder used in the Cartoon many dirty tricks, it would be cool if Dcat could add some more of them as long the char don't get to much of it.^^
It would be bad if the char becomes imbalanced because he gets to many moves. ö.ö

-Caltrops could be a good idea, I could see it being really cheap as well though, I'm not sure. Maybe if I had them hurt Shredder too it could make things a bit more fair. Or I could have the caltrops vanish quickly once they've been placed. Or only hit once...

Speaking of "Ninja Magic" and whatnot, I think Dcat should explore Ninja standards and trickery for Shredder. Smoke Bombs?? Traps?? Akido counter throws??  ;P

-I was thinking the blinding powder could be a nice counter attack for Shredder, it could also give me a chance to implement the Blinded by Opponent Optional Animation standard and I could recreate the turtles' blinded sprites from TMNT 3 Manhattan Project! 

-Other ideas for counter attacks for the other strength buttons could be the cape evasion move I mentioned before or maybe an Akido back-breaker throw! The more that I think about it, I could combine some of the things we've been mentioning here maybe Cape teleportation + instant caltrop  trap could work. Or have the cape trick be randomized, like Lei-Lei's many projectiles? So its one attack with the same startup (Opponent attacks, Shredder vanishes behind a cape and then one of the random outcomes could play out). I could even call it rather simply & appropriately, "Dirty Trick" or something like that. It's food for thought...

Dcat, have you thought of a Dragon Punch type move since he wields a sword?? It's cliche, but I had to ask.

And lastly, as a nod to his SNES "Cyber" incarnation, it would be hilarious to have some type of intro that pokes fun at a failed attempt for electrified gauntlets. Think something like when the Turtles get burned with those fire traps with witty dialogue. Just sayin.

-I don't think I'll be including a dragon punch , closest thing I have to it is the upwards slash that ends the HP Deadly Strike special. But a standalone dragon punch type move does seem a bit cliche at this point.

-Great idea, I could sprite that as Shredder's burned / hit by flame sprite

I always appreciate the content suggestions guys, keep 'em coming.

Here's some new anims, I've been work-shopping ideas in FF seeing how they might play out.
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDSPECIAL02.gif)(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDSPECIAL00.gif)(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDSPECIAL01.gif)

Sprited Shredder's Midnight Bliss based off of Aska from Tournament Fighters, lapel on her gi was inspired by Tournament fighter's Karai (http://spriters-resource.com/snes/tmnttourney/sheet/36678), I think I could make this a more seamless blend of both and have her gi/jacket more closely resemble Karai's with actual sleeves or keep it sleeveless with those shoulderpads I dunno...

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDBLISS.gif)    (http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDBLISS2.gif)
I did variations that each uses the color palette for the hair differently, the first uses Shredder's crown while the 2nd uses April's hair, which do y'all prefer? The quest to keep it sexy led me to keep most of Aska's design intact. Should I try my hand at spriting a true Karai or Bikini Shredder bliss instead?

Title: Re: Shredder WIP
Post by: oldmanwinters on July 10, 2012, 12:11:52 am
I think the Aska sprite is a nice homage, but I'd also love to see your takes on Karai for the sake of comparison.  I prefer the brown hair color based off April's palette more than the silver-look, which kinda looks like a color glitch.
Title: Re: Shredder WIP
Post by: Saikoro on July 10, 2012, 12:51:05 am
Try and make a template for both and see what we say. Or offer an option in the .sff files for us users. I'm sure either one would come out awesome.

But Shredder isn't Karai, so wouldn't a bikini Shredder make more sense??
Title: Re: Shredder WIP
Post by: Dcat on July 10, 2012, 03:46:53 am
VOILA!

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDBLISS2.gif)  (http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDBLISS3.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDBLISS4.gif)

I'm leaning towards Bikini Shredder a lot, I'll do a Karai sprite next and see though.
Title: Re: Shredder WIP
Post by: Saikoro on July 10, 2012, 03:49:08 am
Ha!! Yeah man, totally Bikini Shredder. That's too cool.

Have you thought of making a flattened Shredder and Krang sprite set?? Just an idea.
Title: Re: Shredder WIP
Post by: Dcat on July 10, 2012, 03:54:33 am
Yeah, I might as well go all the way with it and do as many custom animation standard sprites as I can with them at this point. It's way too much fun to not do them really.
Title: Re: Shredder WIP
Post by: oldmanwinters on July 10, 2012, 03:55:10 am
Okay, I was hesitant about the bikini Shredder idea, but I think you might have just sold me on it! 
Title: Re: Shredder WIP
Post by: Saikoro on July 10, 2012, 03:59:20 am
Come to think of it, perhaps foot soldiers could dispense caltrops or other traps: Think of that dude in Samurai Shodown running about and throwing bombs. You also have those multicolored foot soldiers with different abilities that could act as a striker system. I loved the boomerang and sledgehammer soldier.

Actually, now that its mentioned, a sledgehammer to the toe would be totally awesome!!
Title: Re: Shredder WIP
Post by: Laharl on July 10, 2012, 04:20:35 am
OW MY TOE MY TOE!
Title: Re: Shredder WIP
Post by: Zingo on July 10, 2012, 07:38:36 am
Haha sexy thong Shredder...never thought I would be saying that.  But yep the caltrops would disappear if they were to remain, I would agree that is cheap.
Title: Re: Shredder WIP
Post by: Dcat on July 10, 2012, 08:00:20 am
GAH, I can't decide! They look kinda awesome right beside one another...

Spoiler: '89 TOON, TMNT4 ARCADE, PLAYMATES TOY (click to see content)
Title: Re: Shredder WIP
Post by: Lichtbringer on July 10, 2012, 10:56:35 am
Lol the bikini shredder is just to great. xD
Title: Re: Shredder WIP
Post by: Emetar on July 10, 2012, 01:59:54 pm
Good combo animations, I like.
Title: Re: Shredder WIP
Post by: oldmanwinters on July 10, 2012, 03:19:38 pm
Dcat, I think I'd try to find a way to use both Karai and bikini Shredder!

Is the April just there for comparison?
Title: Re: Shredder WIP
Post by: Saikoro on July 10, 2012, 04:43:22 pm
I would have never thought I would say this, but man does Shredder look hawt!!  :P Regardless of what you choose, its an epic win.

I too are leaning towards bikini Shredder. Either that or an option via a text file like Kamakaze features with his MvC2 characters.  :sugoi:
Title: Re: Shredder WIP
Post by: rukifellth on July 10, 2012, 11:20:06 pm
I dunno, I find Bikini Shredder to bee too much honestly. I've never been the fanservice kind of guy, so I prefer number 3.
Title: Re: Shredder WIP
Post by: Laharl on July 10, 2012, 11:26:50 pm
bikini shredder all the way go for it.
Title: Re: Shredder WIP
Post by: BanditWolf on July 11, 2012, 12:41:28 am
I dunno, I find Bikini Shredder to bee too much honestly. I've never been the fanservice kind of guy, so I prefer number 3.

I agree with this. Great job on all of them regardless though. I like the Aska one the best, nice inspiration to think on her. Because I had totally forgot about her lol. I would have suggested it if I had thought of it. MBs don't nessecarily have to be teh smex. Take into account chars like Lei-Lei and Morrigan. Their MBs aren't fanservice at all. Though I suppose with Morrigan there's enough fanservice as it is.  :P A cute/tasteful pose/animation works just as well, without it being borderline porn or anything. Not saying Bikini Shredder is mind you, just saying the sex appeal thing isn't always what should be strived for with MB anims IMO. In Shredder's case, personally I'd choose cute/tasteful for him. That's just me though, it's entirely up to you sir. Great job.
Title: Re: Shredder WIP
Post by: fer619 on July 11, 2012, 04:12:28 am
personally i prefer karai the most, although bikini shredder would be cool, at least for teh lulz  :laugh4:
Title: Re: Shredder WIP
Post by: Lichtbringer on July 11, 2012, 07:13:10 pm
Mhhh all versions are great, would it be possible to code a random midnight bliss with a helper or something like that?^^
Title: Re: Shredder WIP
Post by: DJH on July 11, 2012, 07:47:01 pm
Lol, i requested this character over a year ago. Still worth the wait considering i own all 4 of your turtles characters. :P
Title: Re: Shredder WIP
Post by: Knuckles8864 on July 11, 2012, 10:37:48 pm
Why not just make the Midnight Bliss a config or a .Air kind of choice? They all look great.
Title: Re: Shredder WIP
Post by: Dcat on July 12, 2012, 07:00:49 pm
Mhhh all versions are great, would it be possible to code a random midnight bliss with a helper or something like that?^^

Why not just make the Midnight Bliss a config or a .Air kind of choice? They all look great.

I don't want to do that. I'll most likely use Bikini Shredder as the Midight Bliss. Maybe Karai will appear in a winpose or as an assist, I'll have to see.

I've just completed the Retromutation / Pharaoh's Curse sprites using some sheets from Spriter's Resource
Used KingPepe's (http://www.spriters-resource.com/submitter/KingPepe) Mighty Final Fight sheets for Shrunken Shredder and TheouAegis's (http://www.spriters-resource.com/submitter/TheouAegis) rips from Inssmouth Mansion for the Monkey.

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDRETRO1.gif)  (http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDRETRO2.gif)


Title: Re: Shredder WIP
Post by: oldmanwinters on July 12, 2012, 07:05:56 pm

I don't want to do that. I'll most likely use Bikini Shredder as the Midight Bliss. Maybe Karai will appear in a winpose or as an assist, I'll have to see.

I've just completed the Retromutation / Pharaoh's Curse sprites using some sheets from Spriter's Resource
Used KingPepe's (http://www.spriters-resource.com/submitter/KingPepe) Mighty Final Fight sheets for Shrunken Shredder and TheouAegis's (http://www.spriters-resource.com/submitter/TheouAegis) rips from Inssmouth Mansion for the Monkey.

Spoiler, click to toggle visibilty

hehe, is that a "chibi" Shredder on the left?

I was kinda thinking you could even go the route of that impish Shredder clone from the Return to New York comics and cartoon episode if you wanted.

I'm glad to hear you might be able to work Karai into his sprite set somewhere.
Title: Re: Shredder WIP
Post by: Lichtbringer on July 12, 2012, 08:25:30 pm
I don't want to do that.
ok =(

I'll most likely use Bikini Shredder as the Midight Bliss.
Yaaaaaaaaaaay *_*

Maybe Karai will appear in a winpose or as an assist, I'll have to see.
Oh that sounds interesting.

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDRETRO1.gif)

Hahah Chibi Shredder is cute xDDDDDDD
Title: Re: Shredder WIP
Post by: Knuckles8864 on July 12, 2012, 09:12:24 pm
I don't want to do that. I'll most likely use Bikini Shredder as the Midight Bliss. Maybe Karai will appear in a winpose or as an assist, I'll have to see.

Alright then, that would make more sense. [size=4pt]Preparing for nosebleeds[/size]
Anyway, keep up the great work.
Title: Re: Shredder WIP
Post by: 2RudeX on July 12, 2012, 09:31:31 pm
Dat "Lady Shredder" Ass. These are Lulz. I really like the Aska sprite the best. As for the palette, they all look boss but I'm bias towards the TMNT4 color scheme.
Title: Re: Shredder WIP
Post by: Zingo on July 12, 2012, 10:42:42 pm
Bikini Shredder is comedy gold! :sugoi:
Title: Re: Shredder WIP
Post by: rukifellth on July 12, 2012, 11:55:56 pm
You know what would make Chibi-Shredder even more fun? Using the exact same 2d sprites from the first TMNT game on the NES. XD
Title: Re: Shredder WIP
Post by: Saikoro on July 13, 2012, 04:17:53 am
You know what would make Chibi-Shredder even more fun? Using the exact same 2d sprites from the first TMNT game on the NES. XD

Agreed. That's s fantastic idea.
Title: Re: Shredder WIP
Post by: XamΣeta on July 13, 2012, 05:21:29 am

Holy shit the last page and this one is full of good lulz!!!  :sugoi:

I totally missed out but I'm glad I'm not that late.

...Your humor is totally sany and very much in synch with the kind of humor in the old TMNT cartoons, Dcat.

Well done maestro! This is all aces in my book!
Title: Re: Shredder WIP
Post by: Saikoro on July 13, 2012, 03:48:42 pm
Random "assist character" thought of the morning.

Bebop and Rocksteady as helpers similar to Granitor and Traag: Bebop could shoulder charge you, opening up combo extensions/juggle situations. Rocksteady could shoot horizontally or diagonally, offering defensive tactics or combo extensions of sorts.

This just came to mind and I thought I would share.  :sugoi:
Title: Re: Shredder WIP
Post by: Lichtbringer on July 13, 2012, 04:34:54 pm
You know what would make Chibi-Shredder even more fun? Using the exact same 2d sprites from the first TMNT game on the NES. XD

Agreed. That's s fantastic idea.

You both mean this one?`ö_Ö
(http://i166.photobucket.com/albums/u108/Nemmesis_photos/Geheim/shredderNES.png)
Title: Re: Shredder WIP
Post by: Saikoro on July 13, 2012, 05:12:24 pm

You both mean this one?`ö_Ö
(http://i166.photobucket.com/albums/u108/Nemmesis_photos/Geheim/shredderNES.png)



HELL YEAH!!
Title: Re: Shredder WIP
Post by: rukifellth on July 13, 2012, 07:45:48 pm
Yup! :D
Title: Re: Shredder WIP
Post by: Lichtbringer on July 14, 2012, 08:38:09 pm
Even if the using of Nes Sprite would be cool in some way, I like the Chibi Shredder sprite that Dcat createt more.^^
Title: Re: Shredder WIP
Post by: Laharl on July 14, 2012, 09:54:12 pm
me too it looks more like he was cursed than the other one.
Title: Re: Shredder WIP
Post by: oldmanwinters on July 15, 2012, 04:51:47 am
Even if the using of Nes Sprite would be cool in some way, I like the Chibi Shredder sprite that Dcat createt more.^^

I second (or maybe I should say "third'ed") this sentiment!  I think that chibi sprite needs to suggest an in-between state between the regular form and the fully de-evolved form.  I think that weird-looking thing Dcat cooked up works just fine.
Title: Re: Shredder WIP
Post by: GTAguy on July 15, 2012, 11:09:26 am
Good progress of Shredder. Maybe you can add ninja weapons for him.
Now he has (bomb) shurikens, maybe a smoke bomb for a time over animations. Or a throwing net like Spidey's web-ball, the opponent will be stuck temporarily.

For a super move, Shredder will kick the opponent calls the Technodrome and the the Technodrome will ride over the opponent.

Shredder calls the foot soldier, but Shredder can also punch or kick the foot soldier and says: ''useless junk!'' or ''be gone!'' Like Jill's zombie strikers.

How that sounds?
Title: Re: Shredder WIP
Post by: rukifellth on July 15, 2012, 05:36:54 pm
So, Shredder summoning the Technodrome to aid him... while fighting inside the Technodrome? XD
Title: Re: Shredder WIP
Post by: Lichtbringer on July 15, 2012, 06:00:43 pm
So, Shredder summoning the Technodrome to aid him... while fighting inside the Technodrome? XD

Thats sounds strange. ö_Ö
Title: Re: Shredder WIP
Post by: GTAguy on July 15, 2012, 06:41:28 pm
So, Shredder summoning the Technodrome to aid him... while fighting inside the Technodrome? XD

Have you see Nostalgia Critic's TMNT cartoon review?
Title: Re: Shredder WIP
Post by: Lichtbringer on July 17, 2012, 07:47:26 pm
Here's some new anims, I've been work-shopping ideas in FF seeing how they might play out.
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDSPECIAL02.gif)(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDSPECIAL00.gif)(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDSPECIAL01.gif)

So because I did not say something to the new anims, I do it now.

The first both attack animations are looking nice the second one maybe is a little to slow at the beginning but I'm not sure about it yet, because I must see it in Gameplay first to know how it works there and to judge it better.

The last animation looks a little funny to me, like we have here the "friendly neighborhood Spider-Shredder". xD
Don't get me wrong I still like the animation but it is a little funny for me to see the Shredder in hanging on a wall this way.^^
Title: Re: Shredder WIP
Post by: Zingo on July 18, 2012, 12:36:05 am
It would be nice to combine the jumping part of 2nd animation with the end part of the 3rd (of course not him clinging to a wall) but rather the same stance on the ground, kinda like a samurai strike you see in the movies (anime) when the opponent gets hit with a brutal strike and the person showboats by doing a stance like that.  I don't know if you get what I am trying to say though.  :P
Title: Re: Shredder WIP
Post by: Saikoro on July 18, 2012, 01:47:06 am
I think I do.

What comes to mind is that amazing fight from Ninja Scroll where Jubei makes that vertically splitting slice/blow to the rock dude. Sorry about not remembering his name. That style as a possible counter move would be beyond epic for the Shredder now that I think of it.
Title: Re: Shredder WIP
Post by: Lichtbringer on July 23, 2012, 04:45:57 pm
It would be nice to combine the jumping part of 2nd animation with the end part of the 3rd (of course not him clinging to a wall) but rather the same stance on the ground, kinda like a samurai strike you see in the movies (anime) when the opponent gets hit with a brutal strike and the person showboats by doing a stance like that.  I don't know if you get what I am trying to say though.  :P

I don't think that would look good, on the wall it has something spiderman like but if you would use this stance on the ground it would look silly, like some kind of "Frog Shredder" or something like that. ö_Ö
Title: Re: Shredder WIP
Post by: Emetar on July 26, 2012, 11:07:08 am
How about less talk about female chibi Shredder and such, and more on the Shredder's progress so far? Awesome new anims, above. Is this a different palette or? I don't see purple mantle. You used the same color that is for transparency so that 1 of the palettes he will use he is without a mantle? not a bad idea
Title: Re: Shredder WIP
Post by: Lichtbringer on July 26, 2012, 07:02:15 pm
How about less talk about female chibi Shredder and such, and more on the Shredder's progress so far? Awesome new anims, above. Is this a different palette or? I don't see purple mantle. You used the same color that is for transparency so that 1 of the palettes he will use he is without a mantle? not a bad idea

Dcat's Shredder only has his cape in his prefight intros.
Title: Re: Shredder WIP
Post by: Dcat on September 04, 2012, 02:28:19 pm
Hello everyone, sorry for the hiatus. I've been working on Shredder a bit more during my leave and I'll be getting back into the thick of things shortly.

I made a video to display what little progress I've made these past few weeks.
It showcases an unfinished version of Shredder's special intro against the turtles (still need to add the smoke and flame animations to the scene), also some early progress with the Retro Mutation special, classic arcade style dodge, and a new super attack.

http://www.youtube.com/watch?v=jCaGAXAdPWU
Title: Re: Shredder WIP
Post by: Staubhold on September 04, 2012, 02:35:13 pm
Thanks for the update!
Beautiful intro!
Title: Re: Shredder WIP
Post by: Saikoro on September 04, 2012, 03:11:45 pm
Mind ='s blown. Dcat, I believe the Mugen fanatic within me is developing a man-crush on your talents. I was recently wondering how you have been.

Please keep with the phenomenal work. Your releases are some of the most unique Mugen has to offer. I can't wait to try him out!!

Upon further view, there are two things that I thought would be cool:

1: his fist style projectile. I think it would be awesome to have variants on how that could attack. Think Cyclops Optic Blast.... Jab could hit low, medium would be standing, and fierce could be a larger version. If this move attacks in close range, it would catch the enemy and squeeze them very similarly to Bishamon's ex torso fist. Multiple hits would be the result of tapping the attack button.

2: Having Shredder shout out awesome one liners after his sword hyper connects. You could randomize it for instance. My favorite would be "tonight I dine on turtle soup!!" as the last hit connects. Don't forget to add in hit sounds that pack more oomph for the last few strikes to make the attack sound powerful and imposing.

And for that intro... You're going to eventually have all four turtles, yea??
Title: Re: Shredder WIP
Post by: Sinnesloschen on September 04, 2012, 04:10:12 pm
I hope you're intending for him to be a boss character, because the mutagen ray (or whatever) looks to be a tad powerful. I'd recommend it only keeps them mutated for one hit, similar to NeoKamek's Kamek's "turns-them-into-a-koopa" move or the countless moves that stun the opponent for a little while in Mortal Kombat. I'm certainly hoping well for this project and going to follow this topic. I'll post more feedback as it comes.
Title: Re: Shredder WIP
Post by: Cybaster on September 04, 2012, 04:22:06 pm
Can't remember : is the mutagen compatible with only a few chars with code in them, or with any character compatible withAnakaris' Pharao Curse, or with all chars (using a template anim if they don't have curse anim) ?

I love how during the move where he has a clone, both Shredders don't perform the exact same combo at the same time, as it usually is in DS and other fighting games. Looks "messier" but much more dynamic. :)
Title: Re: Shredder WIP
Post by: Sinnesloschen on September 04, 2012, 04:24:32 pm
Yeah, he has an excuse for not doing the same moves: it's not a clone he's doing the moves along with (I think). I immediately thought of Choujin's Piccolo when he did that move. It even started up similar.
Title: Re: Shredder WIP
Post by: drewski90 on September 04, 2012, 04:40:14 pm
good to see that the shredder wip thread's still active, keep it up
Title: Re: Shredder WIP
Post by: YagamiBrando on September 04, 2012, 04:55:08 pm
Great progress Dcat, I'm glad you are back again :D
Liked the intro - only his movement animation during that intro looked a bit stiff, but awesome stuff overall.
Can't wait to trry him out, and see more your updates, cheers :)
Title: Re: Shredder WIP
Post by: Lichtbringer on September 04, 2012, 05:07:05 pm
Nice to see you back Dcat, and that you have found some time to make a update again. =)
I realy like the new Intro, and the way Shredder teases his opponent when he uses his clone move against him, btw. from which episode are the this soundclips?  =D

I hope you're intending for him to be a boss character, because the mutagen ray (or whatever) looks to be a tad powerful. I'd recommend it only keeps them mutated for one hit, similar to NeoKamek's Kamek's "turns-them-into-a-koopa" move or the countless moves that stun the opponent for a little while in Mortal Kombat. I'm certainly hoping well for this project and going to follow this topic. I'll post more feedback as it comes.

I don't think that the move is to Powerfull, because the move is blockable and let's don't forget the char is still not final, so Dcat can and will probably do some balancing on the char anyway.
Title: Re: Shredder WIP
Post by: Sinnesloschen on September 04, 2012, 05:08:55 pm
Dcat can and will probably do some balancing on the char anyway.
Yeah, I'm aware it isn't finished yet. I was throwing in my two cents. What better time to balance a character than when it's still being made?
Title: Re: Shredder WIP
Post by: Shockdingo on September 04, 2012, 05:29:39 pm
Whoo! Awesome update dude! Loving what I see with the intro and the Clone super. :)
Title: Re: Shredder WIP
Post by: Dcat on September 04, 2012, 06:13:40 pm
1: his fist style projectile. I think it would be awesome to have variants on how that could attack. Think Cyclops Optic Blast.... Jab could hit low, medium would be standing, and fierce could be a larger version. If this move attacks in close range, it would catch the enemy and squeeze them very similarly to Bishamon's ex torso fist. Multiple hits would be the result of tapping the attack button.

2: Having Shredder shout out awesome one liners after his sword hyper connects. You could randomize it for instance. My favorite would be "tonight I dine on turtle soup!!" as the last hit connects. Don't forget to add in hit sounds that pack more oomph for the last few strikes to make the attack sound powerful and imposing.

The way I have things set up now, the explosive shuriken, hand aura and retromutation ray are the three variations of projectiles for the QCF + any punch button command.  Implementing multiple directions for the hand blast could be really cool though, and I could remap the shuriken and retromutation attacks to EX commands! I really like your idea about having the hand projectile have an added constricting attack as well.

And for that intro... You're going to eventually have all four turtles, yea??
The intro will be compatible with all four turtles, and I also wanted to figure out some code to have it function in a 2 on 1 co-op match as well  but I wasn't thinking of including 3 additional non-player controlled turtles in the intro scene. Do you think I should, it'd be similar to the channel 6 intro I have in Krang.

Can't remember : is the mutagen compatible with only a few chars with code in them, or with any character compatible withAnakaris' Pharao Curse, or with all chars (using a template anim if they don't have curse anim) ?

I love how during the move where he has a clone, both Shredders don't perform the exact same combo at the same time, as it usually is in DS and other fighting games. Looks "messier" but much more dynamic. :)
Yeah he'll have the monkey template for characters that lack particular animations for Anakaris' Curse. Interestingly enough though, Thomas Hsieh's Anakaris has an assortment of template animations contained within Anakaris' .sff file for quite a number of Capcom characters and assigns these upon contact using name triggers and variables. I intend to copy those animations and this method from Anakaris into Shredder so at the very least some basic characters like Ryu and Demitri will have a standard unique animation to use in lieu of my monkey retromutation.

Nice to see you back Dcat, and that you have found some time to make a update again. =)
I realy like the new Intro, and the way Shredder teases his opponent when he uses his clone move against him, btw. from which episode are the this soundclips?  =D
I believe that the audio clips and partial inspiration for the clone move itself are from the episode "Shredder and Splintered" where Shredder fights Splinter inside the Technodrome.


I hope you're intending for him to be a boss character, because the mutagen ray (or whatever) looks to be a tad powerful. I'd recommend it only keeps them mutated for one hit, similar to NeoKamek's Kamek's "turns-them-into-a-koopa" move or the countless moves that stun the opponent for a little while in Mortal Kombat. I'm certainly hoping well for this project and going to follow this topic. I'll post more feedback as it comes.

I don't think that the move is to Powerfull, because the move is blockable and let's don't forget the char is still not final, so Dcat can and will probably do some balancing on the char anyway.
It actually isn't as devastating as the video may lead you to believe. The ray consists of 2 parts, the first part of the move hits the opponent multiple times sending them to a shock state each time it connects, the second part is where they are transformed into their retromutation form. The attack has considerable start-up time and all successive hits of the ray and the retromutation effect itself are negated if the opponent blocks any one animelem of the move as you saw in the video. This move inflicts 100 damage total and once the opponent is transformed ,Shredder cannot use any of his specials/super attacks again until they have returned to their default state. I made it behave this way out of necessity for the most part to prevent  the opponent from being decimated and or placed in some unwieldy custom states while mutated. There's other safeguards in the Retromutation custom state coding to prevent the latter but I just wanted to cover all my bases. In addition, I intend to make the retromutated effect last for a shorter duration than was depicted in the video so you shouldn't worry too much.


Loving the feedback guys, its much appreciated, I'll try my best to keep you all posted regularly and in a timely fashion!
Title: Re: Shredder WIP
Post by: Sinnesloschen on September 04, 2012, 06:23:05 pm
Oh, nice to know you've implemented safeguards on the mutagen attack.
Title: Re: Shredder WIP
Post by: Saikoro on September 04, 2012, 06:38:46 pm
To keep things simple, I say code each turtle individually. As far as co-op goes, I'm not sure how that would work, so maybe you could just keep it so all four turtles appear for default situations??
Title: Re: Shredder WIP
Post by: A$AP Buckus on September 04, 2012, 08:55:24 pm
Nice updates. Don't know if you're aware already, but Veanko made A.I. patches for your Leo, Mike and Don. They're 1.0 exclusive. If I remember right, you were gonna give the turtles A.I. at some point, so the patches may serve as a starting ground/suffice. The patches utilizes the turtles moves and combos nicely.
Title: Re: Shredder WIP
Post by: Noside on September 04, 2012, 09:22:32 pm
Man, its nice to see the shredd back in action again, shredder has become one of my fave mugen characters, can't wait to try him out, best of luck with this charcter.
Title: Re: Shredder WIP
Post by: Dcat on September 05, 2012, 01:02:46 pm
Nice updates. Don't know if you're aware already, but Veanko made A.I. patches for your Leo, Mike and Don. They're 1.0 exclusive. If I remember right, you were gonna give the turtles A.I. at some point, so the patches may serve as a starting ground/suffice. The patches utilizes the turtles moves and combos nicely.

Yes! I've seen Veanko's AI patches they seem to add a fair bit of competition to the turtles that was always missing. I need to get into contact with him again and see if he'd be willing to help out with finishing Krang's AI as well. I need him to take a look at the as-of-yet unreleased updated turtles & I have some notes to give on a few better move chains for the turtles as well, if Veanko's on-board with being the official AI coder for my bunch of characters here there's so much I need to get around to with regards to my end on that front. We'll be in contact.

Speaking of, I still need to do something as far as collaboration goes with those special intros against your Battletoads Buckus!


To keep things simple, I say code each turtle individually. As far as co-op goes, I'm not sure how that would work, so maybe you could just keep it so all four turtles appear for default situations??

Alright then, sounds like the best method.

@Noside: thanks for the kind words and positivity!


The next week and a half is all about tidying up the loose ends as they stand so far,  this means :

-knocking out/ making more of a dent in those special intros
-spriting two more directional hand blast animations + remapping the fireball motion attacks to EX commands
-furnishing the Retro miutation code + including the playername/variable character detection & anims from Anakaris

Once I finally begin knocking off a few of these longstanding issues I've been procrastinating on I can hopefully begin coding new move content. Maybe if I'm a bit less sporadic with my creation method and stick to the checklist format the character will become that much more resolved sooner.


I'll keep you posted!
(http://i147.photobucket.com/albums/r319/dcatmanga/ShredderKrang.jpg)

     Posted: September 06, 2012, 11:21:29 am
-I've been futzing around with the April's Apartment Intro a bit. Made it work in simul-mode regardless of which Team the turtles or Shredder are on.
In the screenshot, it's Shredd and Leo vs. Raph and Don. Not too sure about this since it leaves some trouble if one of the players isn't a turtle, I'll try my best to do a bit more trigger restriction or just use Saikoro's simple solution of including all 4 turtles in the intro every time, independent of which characters the player chooses.

(http://i147.photobucket.com/albums/r319/dcatmanga/simulmodeintro.png)

-Also sprited the new Ground Wave Projectile animation. Next up is the Anti-Air version, then I'll get to coding these variants.

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDGRNDWAVE.gif)  (http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDMIDWAVE.gif)
Title: Re: Shredder WIP
Post by: Saikoro on September 06, 2012, 01:35:57 pm
Cowabunga Dcat!! It's great to see details come together. I love that intro!! Also, your new animations look pretty sweet. It'l be great to see them integrated into his already awesome repertoire.

One thought on his ground wave: considering how all of your characters are combo friendly, I could already see this move being either a combo extension or finisher. Therefore, each attack strength could consist of a different set of hits. Jab could be 2 hits; Medium could be 3 hits; Fierce could be 4 hits. This replicates Krang's elbow missile system now that I think of it. Imagine the combo potential!!
Title: Re: Shredder WIP
Post by: YagamiBrando on September 06, 2012, 02:08:52 pm
Yeah, cool ground wave move - will it be similar to Shredder's special wave attack from Tournament fighters(NES)?
Title: Re: Shredder WIP
Post by: XamΣeta on September 06, 2012, 02:58:04 pm

...and here I was going to suggest the exact same thing Saikoro said about the ground wave after seeing that animation. I guess great minds think alike. :P

Excellent work Dcat and its always nice to see you update your chars with your fresh ideas.

Not to sound bothersome or put any pressure on you but can those of us already testing Krang look forward to a test version of Shredder as well?

Keep fighting the good fight bro.  :buttrox:
Title: Re: Shredder WIP
Post by: BanditWolf on September 06, 2012, 05:43:53 pm
Very glad to hear/see some progress on The Shredder. Awesome work, Dcat. I have a question that kinda related, I'm sure someone knows the answer... Is "Uncle Phil"(don't know the actor's real name...) from the Fresh Prince of Bel-Air, the voice of Shredder from the classic series? I know he had 2 VAs from time to time, but the most iconic/used VA, I always thought it was that guy from the FPoB.
Title: Re: Shredder WIP
Post by: Saikoro on September 06, 2012, 05:52:18 pm
@DivineWolf: Yup, Uncle Phil it is. James Avery actually. And Beta... What can I say... Birds of the feather flock together.
Title: Re: Shredder WIP
Post by: BanditWolf on September 06, 2012, 05:56:46 pm
Lol, that's awesome. Uncle Phil is Shredder. His VAing of Shredder is always the most iconic and rememberable to me. The only VA I like for Shredder as much as Uncle Phil, is the VA for the more up to date TMNT. I don't know who he is at all, but his voice sounds very befitting of Shredder. He even sounds like he could VA for Akuma as well. I wish he had, because Akuma's English VAs in the current games... I'm sorry, but they're horrible.... Off topic though, sorry... :P Good luck with everything Dcat. :)
Title: Re: Shredder WIP
Post by: Saikoro on September 06, 2012, 06:00:26 pm
Right!? I swear you hear "STARBUCKS SAUSAGES!!" upon his Raging Demon startup in SSFIV when set to English. Try it... Laughter will ensue.

Lastly, Leonardo's voice actor was also behind Liquid Snake in Metal Gear Solid. Yup, that's right. "I'M YOUR SHADOW!!"
Title: Re: Shredder WIP
Post by: BanditWolf on September 06, 2012, 06:06:57 pm
Lol! Starbucks Sausages. I already know how horrible his English VA is in SF4 and MVC3, believe me. And that's EPIC about Leo/Liquid Snake.
Title: Re: Shredder WIP
Post by: Lichtbringer on September 06, 2012, 07:54:14 pm
@Dcat

I have a small question about the Intro, I'm not sure if that is possible but could you add a different intros for the case you are P1 and you are playing against the turtles?

Because I see no problem in it to have this intro if I would play against shredder with one of the turtles, but to have him Jump over and over again out of the burning building if I fight with him one turtle after another would look a little strange for me. ö.ö
Title: Re: Shredder WIP
Post by: Dcat on September 06, 2012, 11:11:32 pm

...and here I was going to suggest the exact same thing Saikoro said about the ground wave after seeing that animation. I guess great minds think alike. :P

Excellent work Dcat and its always nice to see you update your chars with your fresh ideas.

Not to sound bothersome or put any pressure on you but can those of us already testing Krang look forward to a test version of Shredder as well?

Keep fighting the good fight bro.  :buttrox:

Private betas are en route now.

@Dcat

I have a small question about the Intro, I'm not sure if that is possible but could you add a different intros for the case you are P1 and you are playing against the turtles?

Because I see no problem in it to have this intro if I would play against shredder with one of the turtles, but to have him Jump over and over again out of the burning building if I fight with him one turtle after another would look a little strange for me. ö.ö
If you're asking whether I can prevent the intro from happening during turns mode, the answer is yes. It will be randomized anyway, much in the way I have the custom intros set up for the turtles and Krang, so you won't get that particular intro every time.

In my post above I posted a screenshot of the intro in action during a 4 player simultaneous match, it'd also work for a 3 person simul match as well though, and its not multiple instances of the intro being performed continuously its one intro being performed by Shredder and the turtle characters all acknowledging this and synching up their corresponding animations as a result. Not sure if that explains things clearer or not or if you wanted an explanation in the first place... sorry if that was unclear.

Title: Re: Shredder WIP
Post by: Cybaster on September 07, 2012, 12:44:13 am
Some very preliminary feedback before going to bed.

Shredder :
- Typo in readme for DESPERATION STEEL.
- I usually don't like using BGPalFX and effects like that during supers, as they mess up many stages, especially those using the RGB method to avoid colorloss.
- DESPERATION STEEL doesn't give an additional hit if performed in a combo.
- I find it strange that s.SP > DESPERATION STEEL deals less damage than s.SP > strong SILENT STEEL. You may want to fix something in the dampener here. Also tested with s.LP > s.MP > s.SP > Desperation/Silent Steel.
- You may want to add more frames or realign taunt. I really think Shredder is moving all around the place during this move.
- I guess Mutagen isn't finished yet ? Gives back wrong anim umbers against non compatible characters.
- You may want to add a tutorial or link to the MFG topic to tell people which anims and states to use if they want to make their char compatible with Mutagen.
- After Silen Steel, there's an enemybind helper staying on the opponent (see CLSN at his feet).
- Only 5 ticks of recovery (talking about non invincibility) seems kinda short for teleport. May be just me.
- Dunno if this was asked before : any plans to add more control to super jump, by making Shredder move more forward/backward depending on the direction pressed during super jump ? More like standard MVC behaviour. Same applies to your other characters.
- You should DL Fighter Factory 3 if you're not using it, and use the syntax checker to fix all the mistakes. There's a HUGE quantity of bad syntax in the code. Part of it doesn't break the character, but there's a chance something in the middle doesn't act as you wanted to. Check for the other chars too BTW.

KRANG :
- Winquote 9 : "phillosopher" takes only one "l". :P


      Posted: September 07, 2012, 09:28:50 am
- Donatello and Krang are the two only ones who won't crouch while running. Holding DF during a run on all other chars will make them stop running. You may want to make all other chars not crouch when running.
- Shredder's Shadow Copy Blitz can have some problems against a few chars because of the dizzy state at the beginning. I learned that the hard way when coding Goku Z2. Basically, Shin Gouki by POTS will go out of dizzy state if placed in dizzy anim. Warmachine by One Winged Angel doesn't have any CLSNs on the dizzy state, making you miss him. Create a custom dizzy anim for these two chars, using their dizzy animation as reference, and use changeanim2 :
Spoiler, click to toggle visibilty
Title: Re: Shredder WIP
Post by: Veanko on September 07, 2012, 01:27:17 pm
Shredder:

- The second part of Couching strong punch misses on most couching opponents.

(http://i.imgur.com/g0N9H.png)

(http://i.imgur.com/SnlXT.png)

- In the readme. it says that "DESPERATION STEEL" is QCF,QCF+Kick. however. it is actuality QCB,QCB+Punch.

yeah not a whole lot. but everything else was pointed out by cybaster and Rolento. i will get to testing Krang sometime soon. and are you planing on adding EX moves?


      Posted: September 07, 2012, 09:58:16 pm
- Shredder's Shadow Copy Blitz can have some problems against a few chars because of the dizzy state at the beginning. I learned that the hard way when coding Goku Z2. Basically, Shin Gouki by POTS will go out of dizzy state if placed in dizzy anim. Warmachine by One Winged Angel doesn't have any CLSNs on the dizzy state, making you miss him. Create a custom dizzy anim for these two chars, using their dizzy animation as reference, and use changeanim2

this also happens with Krang's "WRATH OF KRANG" where akuma can freely move around while krang is doing the move. however i found a little weird bug where if akuma jumps into the lighting he will bug out and disappear for the rest of the match. this video explains it better: http://www.youtube.com/watch?v=FfFiVqOtPNU&feature=youtu.be

i think this is more of an issue on Akuma's part for pots allowing him to break out of any state which uses the anim 5300, which causes many characters to bug out. though what is odd is that some characters can keep him in a dizzy state without a custom dizzy anim. such as the first part of Piccolo's(by Choujin) "Cho-Bakuretsu-Attack" and my character which doesn't even use a target bind.
Title: Re: Shredder WIP
Post by: Dcat on September 08, 2012, 12:35:39 am
- I usually don't like using BGPalFX and effects like that during supers, as they mess up many stages, especially those using the RGB method to avoid colorloss.
I wasn't aware of this, I really liked this effect in Waru's Black Polnareff but I can always sort out something that won't have a negative impact on the stage though, good call, I never would have thought this would be an issue.

Quote
- DESPERATION STEEL doesn't give an additional hit if performed in a combo.
- I find it strange that s.SP > DESPERATION STEEL deals less damage than s.SP > strong SILENT STEEL. You may want to fix something in the dampener here. Also tested with s.LP > s.MP > s.SP > Desperation/Silent Steel.
Yeah Damage is all over the grid, Rolento pointed out that Gauntlet Blur is regularly dealing around 200+ damage even when comboed into. I'm going to shore the damage and dampener issues up now so I don't run into the same situation I've had with relegating damage last-minute like I have with my past characters.

Quote
- You may want to add more frames or realign taunt. I really think Shredder is moving all around the place during this move.
Very right! I've got to make him return to idle stance more fluidly, I have this transitional animation in his .AIR file so it'll be a quick fix.

Quote
- I guess Mutagen isn't finished yet ? Gives back wrong anim numbers against non compatible characters.
- You may want to add a tutorial or link to the MFG topic to tell people which anims and states to use if they want to make their char compatible with Mutagen.
Yeah, I really need to finish that code. >_> I'll put an additional .TXT file in there for the compatibility tutorial as well, good advice, I've just got to get it in gear and follow through.

Quote
- After Silent Steel, there's an enemybind helper staying on the opponent (see CLSN at his feet).
I have those on there for the Ground Bounce helper effects to bind to the opponents. Are the helpers not properly being destroyed? If they remain after the opponent returns to their self state then that's a real issue.

Quote
- Only 5 ticks of recovery (talking about non invincibility) seems kinda short for teleport. May be just me
Taking another look at the teleport, it does seem to go rather fast . I can lengthen the cool-down time.

Quote
- Dunno if this was asked before : any plans to add more control to super jump, by making Shredder move more forward/backward depending on the direction pressed during super jump ? More like standard MVC behaviour. Same applies to your other characters.
I actually specifically restricted this in the other characters since I had the problem of too many dropped combos when pressing the wrong direction following a launcher, I could still include it for normal mobility though. I like how you've got it set up for Goku, with a gradual shift based on player input, nothing too dramatic.  Shredder and Krang would probably be the only ones where I would include it though. I'll have to take a look at your code.

Quote
- You should DL Fighter Factory 3 if you're not using it, and use the syntax checker to fix all the mistakes. There's a HUGE quantity of bad syntax in the code. Part of it doesn't break the character, but there's a chance something in the middle doesn't act as you wanted to. Check for the other chars too BTW.
I can't get FF3 to work, the links by VirtualTek on MFG aren't all available either. It mentions a missing .dll, will it overwrite my Fighter Factory Classic?  If I can get a proper copy of the program I'd really like to check out this new syntax checker you've mentioned, sounds like it could be a major hassle-saver.

Quote
- Donatello and Krang are the two only ones who won't crouch while running. Holding DF during a run on all other chars will make them stop running. You may want to make all other chars not crouch when running.
Another great catch, never noticed that until you pointed it out.

Shredder:
- The second part of Couching strong punch misses on most couching opponents.
I'll definitely have to fix this, that's rather game-breaking. I extended the height of Red CLSN on the Standing Medium Kick as well since it was having a similar result on short/crouching opponents.

Quote
are you planing on adding EX moves?
I may add special attacks that drain power meter and are performed with EX commands but he won't have EX Attacks in the traditional sense like the turtles do, this is also true for Krang.

- Shredder's Shadow Copy Blitz can have some problems against a few chars because of the dizzy state at the beginning. I learned that the hard way when coding Goku Z2. Basically, Shin Gouki by POTS will go out of dizzy state if placed in dizzy anim. Warmachine by One Winged Angel doesn't have any CLSNs on the dizzy state, making you miss him. Create a custom dizzy anim for these two chars, using their dizzy animation as reference, and use changeanim2

Veanko said:
this also happens with Krang's "WRATH OF KRANG" where akuma can freely move around while krang is doing the move. however i found a little weird bug where if akuma jumps into the lighting he will bug out and disappear for the rest of the match. this video explains it better: http://www.youtube.com/watch?v=FfFiVqOtPNU&feature=youtu.be

i think this is more of an issue on Akuma's part for pots allowing him to break out of any state which uses the anim 5300, which causes many characters to bug out. though what is odd is that some characters can keep him in a dizzy state without a custom dizzy anim. such as the first part of Piccolo's(by Choujin) "Cho-Bakuretsu-Attack" and my character which doesn't even use a target bind.

Damn, thanks for catching this, and for the code, vanishing opponent bugs are no bueno. I'll have to try my hand at fixing this right away.

Shredder's READ ME was thrown together pretty last minute. I'll address the myriad of typos eventually, thanks for highlighting them. The more thorough the critique, the better able I am to make the proper adjustments. Its great having extra sets of eyes on these, you guys don't miss a thing! :D
You guys are expert testers for a damn good reason, don't let up!

Title: Re: Shredder WIP
Post by: Rolento on September 08, 2012, 07:44:12 pm
-Been doing some more testing revolving around Shredder's ability to link between air basics. While timing is difficult, Shredder can catch a standing opponent in a a.hp>a.hk loop under the conditions that the last attack before he lands is a.hp as to not trigger the custom landing state associated with a.hk, allowing him to jump right back up to continue the combination.
- Still very powerful when not using the loop; a.hk>a.hp loop till land, s.hp > gauntlet blur for just shy of 350 damage. May be able to get more on larger opponents even, using kfm for these tests.
- Hold fwd and middle or hard attacks for throws seem a tad redundant. Sometimes end up throwing when actually intending to use fwd+mk command move instead.
- Already mentioned to some extent, Desperation Steel's dampening is quite large compared to special moves. Hard to justify use inside of a combo unless the opponent is virtually dead.
- Inflated health value seems unnecessary, especially considering how much Shredder is capable of.
- Stance animation could stand to have some more frames. Also, crouch frame seems a tad cross eyed at the moment.
Title: Re: Shredder WIP
Post by: Cybaster on September 10, 2012, 02:50:33 pm
About FF3, these links should be working :
Quote
Windows x86 (32 bits)
Download - http://www.sendspace.com/file/ovi3n7
Download (mirror) - http://www.multiupload.nl/9E25XI020C
Pre-requisite - http://www.microsoft.com/download/en/details.aspx?id=8328

Windows x86-64 (64 bits)
Download - http://www.sendspace.com/file/8bcqu4
Download (mirror) - http://www.multiupload.nl/A75AOA61CZ
Pre-requisite - http://www.microsoft.com/download/en/details.aspx?id=13523
Just use the very first one, since I assume you have a 32bits Windows.
It won't override your FF Classic (FFC). FFC uses a real install system. FF3 is a simple executable which doesn't require any installation. Just extract the archive and double-click on the exe file.
If you're still missing a dll when launching FF3, then go to the Pre-requisite link VirtualTek gave.
Title: Re: Shredder WIP
Post by: Dcat on September 10, 2012, 10:38:34 pm
Okay, thanks for the clarification, I'll see what this syntax deal is all about.

Edit: I've been trying my best to remedy this hell of my own creation with regards to the lines and lines of faulty syntax  due to my neurotic over-inclusion of supermovetime & pausemovetime parameters in just about every sctrl. Also lots of other unnecessary id numbers and additional parameters that my brilliant mind decided were essential to all of my characters' coding at one point in time. Very time consuming to remove but I can't stand knowing there's so much un-usable junk cluttering up my .CNS files; getting these guys gutted is the new number one priority, thanks for the tip,  Cybaster. 
Title: Re: Shredder WIP
Post by: Lichtbringer on September 12, 2012, 02:32:11 pm
Dcat I really appreciate that you have taken the time to make a detailed explanation about how the Intro's of Shredder will work, thank you that you always find the time to answer my silly little questions. =D

Okay, thanks for the clarification, I'll see what this syntax deal is all about.

Edit: I've been trying my best to remedy this hell of my own creation with regards to the lines and lines of faulty syntax  due to my neurotic over-inclusion of supermovetime & pausemovetime parameters in just about every sctrl. Also lots of other unnecessary id numbers and additional parameters that my brilliant mind decided were essential to all of my characters' coding at one point in time. Very time consuming to remove but I can't stand knowing there's so much un-usable junk cluttering up my .CNS files; getting these guys gutted is the new number one priority, thanks for the tip,  Cybaster.

I don't understand much about coding, but it sounds like you have a lot to do, to solve this syntax problems, I wish you good look with that. ö.ö
Title: Re: Shredder WIP
Post by: Cybaster on September 12, 2012, 03:23:50 pm
LOL yeah, I wanted to use the syntax checker and tell you about the mistakes, but when I saw how many there were, I decided you should check yourself, as posting a list wouldn't help much at this point. ;P
I had to go through the same process not so long ago, so I understand your pain. :P
Title: Re: Shredder WIP
Post by: Dcat on September 13, 2012, 09:41:33 pm
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDGRNDWAVE.gif)  (http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDMIDWAVE.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDANTIAIRWAVE.gif)

Got the 3 variations all sprited!
1: his fist style projectile. I think it would be awesome to have variants on how that could attack. Think Cyclops Optic Blast.... Jab could hit low, medium would be standing, and fierce could be a larger version. If this move attacks in close range, it would catch the enemy and squeeze them very similarly to Bishamon's ex torso fist. Multiple hits would be the result of tapping the attack button.

One thought on his ground wave: considering how all of your characters are combo friendly, I could already see this move being either a combo extension or finisher. Therefore, each attack strength could consist of a different set of hits. Jab could be 2 hits; Medium could be 3 hits; Fierce could be 4 hits. This replicates Krang's elbow missile system now that I think of it. Imagine the combo potential!!

Sounds like a good way to go, I'll have to check out Bishamon to take a look at what you're describing in action.

-I was thinking that the Ground Wave could actually sprout into a multi-hit aura pillar if the initial projectile connects.

-Mid-Wave could behave similar to Magneto's Hyper Grav, where the projectile brings the opponent to Shredder. Instead of returning control to Shredder though it could simply squeeze the opponent then knock them back with a final aura pillar spike.

-Anti-Air Wave would be two squeezes mid-air, then slam the opponent into the ground twice (ala N-Mario's Master Hand) and end with an aura pillar spike.

These are just some ideas off the top of my head, I don't know yet if they'd be too cheap or whatever. I'll probably change the command for the Aura/Energy Claw to a half-circle back + each particular attack strength button or something more complex and have it require power stock. I just think the control mapping would get kinda weird, these moves seem way more involved than his explosive shuriken did but I had initially planned on having that and retromutagen  ray mapped as QCF + Any 2 punches. I could use some suggestions here on how to set these various projectile moves up in an intuitive way command-wise that makes sense given their attack strength and impact/duration of effect.

Title: Re: Shredder WIP
Post by: Cybaster on September 15, 2012, 10:44:59 am
Very minor stuff on Krang : his winpose(s) where he explodes and gets his body destroyed can be displayed even on first round, which looks odd (since he'll get his body back for the next round).
You should probably use a "matchover && winko" trigger for it (them).
Title: Re: Shredder WIP
Post by: Dcat on September 17, 2012, 06:46:02 pm
Alright I'll fix that, Cybaster, thanks.


-I've remapped the Energy Wave Claws to be performed with a QCF, punch+kick button. I dunno if this seems too unorthodox at the moment

-Retromutagen Ray has been changed to a super command as previously suggested - I realized that since you can do around/a bit above 300 total damage from a combination of hits from the actual ray itself + landing additional hits on the retro-mutated opponent so this seems more fair than having it available without any power cost. As of now, it takes 1000 power to use and no other specials/supers can be performed while the effects of retromutagen ray are in play. Maybe I should change it to -2000 power?
Title: Re: Shredder WIP
Post by: YagamiBrando on September 17, 2012, 07:39:59 pm
So that retromutagen lightning attack is a super now? Sounds legit. I think you shall leave it at -1000 power if it could not be chained in combo. If you can include this in a combo, maybe you should make it -2000 power.
So, Shredder will have 4 supers? I presume his super shreddr transformation will be his lvl 3?
Title: Re: Shredder WIP
Post by: Lichtbringer on September 17, 2012, 08:50:34 pm
-Retromutagen Ray has been changed to a super command as previously suggested - I realized that since you can do around/a bit above 300 total damage from a combination of hits from the actual ray itself + landing additional hits on the retro-mutated opponent so this seems more fair than having it available without any power cost. As of now, it takes 1000 power to use and no other specials/supers can be performed while the effects of retromutagen ray are in play. Maybe I should change it to -2000 power?

The Retromutagen Ray is still blockable and you can't perform any other supers or specials if it hits, because of that I belive -1000 Power for this move is fair enough and -2000 power would be too much.
Title: Re: Shredder WIP
Post by: Dcat on September 18, 2012, 03:03:57 am
@YagamiBrando
Yes, that's correct, Shredder will have 4 supers including his air super that I've yet to code.
Super Shredder mode will be a level 3 hyper and I still plan on including a Foot Soldier summon hyper as well, so 4 supers 2 Hypers I guess. The Foot Soldier business is something that might have to be put off for a while though.

Each of his hypers will be one-time use per match as well to add a bit of relative fairness.


UPDATE - 9/17/2012
====================
-Added Width Scrtl to Startup of TWIN SHADOW SUPER to prevent Shredder from leaping over opponent
-Added additional QCB + Any Punch Button command to GAUNTLET BLUR special
-Remapped SHURIKEN special to QCF , Any 2 Punch Buttons Command

I've finally fixed the RETROMUTAGEN RAY, had to take a second look at Anakaris' code. It now correctly displays the monkey sprites for characters that lack the proper Royal Judgement/Retro Mutagen animation numbers [19030 to 19038].
Now I need to add in all those additional animations for certain common character types based on playername ; e.g. Ryu



      Posted: September 19, 2012, 07:36:14 am
Retromutagen Ray customization is coming along swimmingly. All of the special cursed sprites from Anakaris's files have been included in Shredder's .SFF and the playername/ variable activation works perfectly for the few that I've implemented so far. I should finish this up by tomorrow, from there I can add in some of my own custom Retromutation anims. I've already found & recolored (http://spriters-resource.com/snes/joemac/sheet/7051) a gethit for the pterodactyl sprites from Turtles In Time, I was thinking these might be fun to use for Hauzer.
(http://i147.photobucket.com/albums/r319/dcatmanga/RETRO-PTERO-HIT_zps35e3265a.gif)

I've also made new default Monkey sprites based off of the freed animals from the Sonic the Hedgehog series. The tail animation could still use some work but they look way better than the old sprite in my opinion:
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDRETRO2.gif)>(http://i147.photobucket.com/albums/r319/dcatmanga/RETRO-MONO-IDLE_zps3ca159c8.gif)
Spoiler: Unnecessary parade showcase (click to see content)
Title: Re: Shredder WIP
Post by: oldmanwinters on September 19, 2012, 08:17:47 am
Wow, I just now realized that Dcat mutated into Rumble McSkirmish!

I was wondering how this new guy I'd never heard of had so much input in the coding of Dcat's character!  :-D
Title: Re: Shredder WIP
Post by: RobotMonkeyHead on September 20, 2012, 06:35:20 am
Not sure if this was suggested already, but you could make a config.txt file (read in cns as st4 or whatever) with a few basic mutations like monkey, turtle, lizard, bird, etc that have lists of character names above them who mutate into those particular custom states. 
Basically a config file that looks something like this:

[State]
Type = ChangeState
Trigger1 = opponents name is "Scorpion"
Trigger2 = opponents name is "E Honda"
Trigger3 = opponents name is "Axel"
Trigger4 = opponents name is "Bob"
value = monkey custom state

[State]
Type = ChangeState
Trigger1 = opponents name is "Donatello"
Trigger2 = opponents name is "Raphael"
Trigger3 = opponents name is "Jin-men"
Trigger4 = opponents name is "Slash"
value = turtle custom state

[State]
Type = ChangeState
Trigger1 = opponents name is "Hauzer"
Trigger2 = opponents name is "Lizard Man"
Trigger3 = opponents name is "Talon"
Trigger4 = opponents name is "Diablo"
value = lizard custom state
Title: Re: Shredder WIP
Post by: Dcat on September 20, 2012, 12:31:03 pm
^ That's actually how it functions in the character already. Except I left it all in one statedef as opposed to creating a separate config file.
Title: Re: Shredder WIP
Post by: Saikoro on September 20, 2012, 06:41:06 pm
Man am I so behind on leaving feedback. Things are shaping up nicely. I'm gonna leave some feedback, with a controller in tow, come Tuesday at the latest. Keep rocking it Dcat!! :sugoi:
Title: Re: Shredder WIP
Post by: Dcat on September 21, 2012, 10:58:59 pm

UPDATE - 9/21/2012
====================
-Improved chaining for Dirty / Trick Kicks by making it available via multiple button presses of Standing MK
-Changed anim & hit properties for Jumping HK (Knockdown if far, normal stun if performed during a cross-up)
-Prevented chaining from Jumping HK [StateDef 650]
-Added Pos Y restrictions to Jumping Normals to prevent startup whiffs / infinites
-Can no longer chain Dive Kick from Jumping HK
-Added Automatic Shuriken Throw to Dive Kick Special if opponent dist is far.(Does not activate if performed during a cross-up)
-Prevented opponent from being infinitely juggled while in RETROMUATION states
-Fixed AngleDraw scaling for RETROMUTAGEN Animations
-Added RETROMUTAGEN Animation for Sonic the Hedgehog
-Added RETROMUTAGEN Animation for Ninja Turtles / Hero Turtles
-Added RETROMUTAGEN Animation for Jinmen / Evil Turtles
-Added RETROMUTAGEN Animation for Rahzar / Dogs
-Added RETROMUTAGEN Animation for Pterodactyl / Dinosaurs
-Added RETROMUTAGEN Animation for Spiderman / Ananzi/ Viuda Negra
-Added RETROMUTAGEN Animation for Duck King


I'm gonna need some help with listing as many as possible of the known character types to the .CNS for RETROMUTATION specification. I might ask the beta testers to give me a hand with that once I have a new version ready for them. The new private beta should be ready by  tomorrow.
Title: Re: Shredder WIP
Post by: raremew on September 21, 2012, 11:14:40 pm
Wow this looks neat. looks like its coming along really good.
Title: Re: Shredder WIP
Post by: drewski90 on September 21, 2012, 11:15:05 pm
what about krang, just asking?
Title: Re: Shredder WIP
Post by: YagamiBrando on September 21, 2012, 11:19:44 pm
Cool updates here :)
Speaking of Retromutation, I understand that you will use monkey as retromutation of every human character (with some exeptions such as Duck king, who can revert to his duckling, or vampires like demitri and morrigan who will revert to bats etc.)?

Title: Re: Shredder WIP
Post by: Noside on September 21, 2012, 11:30:12 pm
Nice! i hope we can see a vid showing those retromutagen animations soon DCat, keep it up.
Title: Re: Shredder WIP
Post by: raremew on September 21, 2012, 11:54:31 pm
This looks pretty cool man!
Title: Re: Shredder WIP
Post by: RobotMonkeyHead on September 22, 2012, 10:31:12 am
^ That's actually how it functions in the character already. Except I left it all in one statedef as opposed to creating a separate config file.

oh, nice :) 

It crossed my mind that a config file might make it easier for people to customize the list to their roster without the search, but the difference might not even be worth it.   If the person knows how to add names in the first place, they probably know where to look too.

A few suggestions for retromutations:
Robot Characters - Toaster
Undead Characters - ?
Hauzer, Lizardman, Reptile (MK), Riptor (KI), Rikuo (DS), Primal Rage dinosaurs,  - Lizard
Ninja Characters - Ninja Monkey (maybe a few variations on this idea, say for knight characters - knight monkeys, Boxer Chars - monkeys w/boxing gloves
 etc)
Twelve (SF), Mars People - alien baby
Vampire Creatures (Demitri, Morgan, Lilith etc) - Bat's sound good



You could just release a very small sprite template (kinda like megaman bit of destiny) and let people make tons of them, for different characters / character types?
Title: Re: Shredder WIP
Post by: Dcat on September 23, 2012, 02:29:39 am
^ That's actually how it functions in the character already. Except I left it all in one statedef as opposed to creating a separate config file.

oh, nice :) 

It crossed my mind that a config file might make it easier for people to customize the list to their roster without the search, but the difference might not even be worth it.   If the person knows how to add names in the first place, they probably know where to look too.

A few suggestions for retromutations:
Robot Characters - Toaster
Undead Characters - ?
Hauzer, Lizardman, Reptile (MK), Riptor (KI), Rikuo (DS), Primal Rage dinosaurs,  - Lizard
Ninja Characters - Ninja Monkey (maybe a few variations on this idea, say for knight characters - knight monkeys, Boxer Chars - monkeys w/boxing gloves
 etc)
Twelve (SF), Mars People - alien baby
Vampire Creatures (Demitri, Morgan, Lilith etc) - Bat's sound good




You could just release a very small sprite template (kinda like megaman bit of destiny) and let people make tons of them, for different characters / character types?

Cool, thanks for the suggestions! The Darkstalkers characters are already included but your other suggestions are very clever, I'd already planned on trying to cover a wide range of possible transformations; a wolf for Terry Bogard, a tiger for Sagat, etc. If someone edited some X-Men sprites so that the mutants are in street clothes as opposed to their uniforms it could be really fun to see that in-game. I was thinking about this specifically for Rajaas's  Rogue character (http://mugenguild.com/forum/topics/rogue-v2-140021.msg1545542.html#msg1545542) but she's got so many frames it'd be a lofty thing to ask even for a fraction of those to be customized for Retromutation purposes and I don't have time to take it on myself at the moment since its a work unto itself.  You've really got some great ideas for auxiliary mutations here, though. Toasters, eh?

This could also be a good way to make use of those special character identifier animations that Messatsu listed [8055000-8055999], with certain anims triggering regardless of name and instead based on whether or not the "Ninjutsu" Fighting Style animation is present or if the character is identified as "Female" or whatnot:

Spoiler, click to toggle visibilty

 
I was actually thinking that the different monkey types would be unique sprites with unique animation even, so I wasn't considering making a template available for public customization, but it would be far easier with some contributors pitching in their efforts & if you guys wanna take a a crack at it be my guest:

(http://i147.photobucket.com/albums/r319/dcatmanga/RETRO-MONKEYTemplate_zpsd95cec72.gif)

You can go ahead and edit it to your liking and submit the results here, I may include it in the character. Could really go for those ninja monkeys that were mentioned or a Kung Fu Man or Kung Fu Girl monkey even. None of the Retromutation sprites are shared palette so feel free to go crazy color-wise so long as it looks good and is limited to 256 colors. Seeing as how a bunch of Capcom cursed sprites are already implemented into the character please don't submit Ryu alternates or whatnot since it'd be rather redundant. Other fighting game franchises, mutations for SNK characters, or unique/original mutations would be greatly appreciated here and are what I'm currently lacking the most.


I was scratch spriting a Retromutation for Wingnut, it's his old partner Screwloose! So far I've just got the idle stance.
(http://i147.photobucket.com/albums/r319/dcatmanga/RETRO-WINGNUT_zps6fb305ca.gif)

what about krang, just asking?
I haven't worked on him much except for trying to fix the targetstate bugs during his hyper attack and cleaning out those syntax errors that Cybaster mentioned earlier in the thread.

 Shredder betas are still pending, but it may be put off for longer than anticipated. I want to get early versions of his Aura Projectiles coded for feedback before I send anything out so stay tuned.

Title: Re: Shredder WIP
Post by: drewski90 on September 23, 2012, 04:35:49 am
thanks, as for the retromutagen suggestions, i suggest tails and renamon turned into a baby fox, sonic, and shadow be turned into hedgehogs,  u can also make rouge into a regular bat too, etc.
Title: Re: Shredder WIP
Post by: Dcat on September 23, 2012, 07:48:50 am
Already using World Heroes 2 sprites for Sonic: (http://i147.photobucket.com/albums/r319/dcatmanga/RETRO-SONIC_zps8f82fa94.gif)
Title: Re: Shredder WIP
Post by: Lichtbringer on September 24, 2012, 11:30:06 am
I was actually thinking that the different monkey types would be unique sprites with unique animation even, so I wasn't considering making a template available for public customization, but it would be far easier with some contributors pitching in their efforts & if you guys wanna take a a crack at it be my guest:

(http://i147.photobucket.com/albums/r319/dcatmanga/RETRO-MONKEYTemplate_zpsd95cec72.gif)

You can go ahead and edit it to your liking and submit the results here, I may include it in the character. Could really go for those ninja monkeys that were mentioned or a Kung Fu Man or Kung Fu Girl monkey even. None of the Retromutation sprites are shared palette so feel free to go crazy color-wise so long as it looks good and is limited to 256 colors. Seeing as how a bunch of Capcom cursed sprites are already implemented into the character please don't submit Ryu alternates or whatnot since it'd be rather redundant. Other fighting game franchises, mutations for SNK characters, or unique/original mutations would be greatly appreciated here and are what I'm currently lacking the most.

Because you said that you don't have any SNK Mutations yet, I attempted to make a Omega Rugal Monkey.^^
(http://i166.photobucket.com/albums/u108/Nemmesis_photos/Geheim/Omegarugalmonkey_zps152c6d2b.png)

I tried to give him some of Omega Rugals traits, like his pale skin, his evil grin and his cybernetic eye and hand, but I realy had problems to add Rugals hair too the Monkeyhead, I believe with the hair it would look much more like Rugal, but it just looked stupid all times I tried to add it.  =(
(http://i166.photobucket.com/albums/u108/Nemmesis_photos/Geheim/RugalParts_zpsfb0f838e.png)

I know it is not much, but maybe it inspires someone to improve it, or even make a much better one.^^
Title: Re: Shredder WIP
Post by: Dcat on September 24, 2012, 10:17:43 pm
Thanks for trying I guess. Maybe give it another crack. A Rugal monkey should have white fur, maybe be a larger gorilla type as well.
Title: Re: Shredder WIP
Post by: Lucky Dearly on September 25, 2012, 12:04:27 am
suggestion

a Geese Howard mutation should be a goose.

For Leo from Red Earth/Warzard and Lion-O from Thundercats could turn into lion cubs

Poppy from Samurai Showdown V could get turned into a puppy (maybe edit off Poppy's Puppy sprites)

thinking the mutagen ray could devolve pokemon which would work for the pokemon characters out there such as Pikachu, Jigglypuff, Lucario, Chansey, Blaziken, Gardevor, and Snorlax
Title: Re: Shredder WIP
Post by: Cybaster on September 25, 2012, 12:32:39 am
I don't have much to offer in terms of sprites, but I can send you my HUGE list of names to trigger the winposes (nad that can be used to detect various characters).
Title: Re: Shredder WIP
Post by: Dcat on September 25, 2012, 12:47:22 am
Yes, please do! My method of going about things is taking forever in that regard and I was bound to miss the majority of characters out there.


@Lucky Dearly: Good ideas, Royal Judgement sprites for Leo from Warzard is already included in Anakaris's files so is Hydron. I'll see what I can do about those Pokemon, not really familiar with anything beyond the 1st generation though, I'll have to look at the new additions.
Title: Re: Shredder WIP
Post by: Lichtbringer on September 25, 2012, 12:41:20 pm
Thanks for trying I guess. Maybe give it another crack. A Rugal monkey should have white fur, maybe be a larger gorilla type as well.

I attempted to give him white fur before but it looked odd someway.
I will search for some Gorilla sprites and I will try to make some better edits with them.
Title: Re: Shredder WIP
Post by: RobotMonkeyHead on September 25, 2012, 04:47:27 pm
A link that might be helpful for retromutagen sprites:
 Animal Sprites  (http://www.rpgmakervx.net/lofiversion/index.php/t15704.html)
Title: Re: Shredder WIP
Post by: Staubhold on September 25, 2012, 05:44:56 pm
IMO... Blanka would need a special retromutagen too...

Recoloured ape? Spiky red hair?


Good ol´ Solid Snake into a snake?
Title: Re: Shredder WIP
Post by: YagamiBrando on September 25, 2012, 07:11:04 pm
Or fox. Or you know, an old eye patched monkey xD
Title: Re: Shredder WIP
Post by: oldmanwinters on September 27, 2012, 12:47:04 am
Wow, seems like Shredder's sprite set is about to get quite a bit larger with all these retro-mutation options!

I ESPECIALLY love that Screwloose sprite for Wingnut.  Is there a specific Wingnut character you have in mind with your compatibility, dcat... er... Rumble McSkirmish?
Title: Re: Shredder WIP
Post by: Dcat on September 27, 2012, 08:45:40 pm
A link that might be helpful for retromutagen sprites:
 Animal Sprites  (http://www.rpgmakervx.net/lofiversion/index.php/t15704.html)

Thanks a bunch! I can put these to good use, I'm sure!

Wow, seems like Shredder's sprite set is about to get quite a bit larger with all these retro-mutation options!

I ESPECIALLY love that Screwloose sprite for Wingnut.  Is there a specific Wingnut character you have in mind with your compatibility, dcat... er... Rumble McSkirmish?

Speaking of which I finished Screwloose:
(http://i147.photobucket.com/albums/r319/dcatmanga/SCREWLOOSE1.gif)
I don't know of the specific Wingnut characters available. If you have multiple versions could you pm me the names in their .DEF files or link me to their downloads, so that I can make them compatible with Shredder?


UPDATE - 9/26/2012
====================
-Remapped SHURIKEN Special to QCB + Any Punch
-Remapped ENERGY WAVE Special to QCF + Any Punch
-Added EX ENERGY WAVE Special : QCF, Same Strength Punch + Kick Button

Getting ready to code the EX Energy Wave using Ruby Heart's Sublimation attack
Title: Re: Shredder WIP
Post by: Saikoro on September 28, 2012, 07:10:14 am
Looking at your updated avatar, I completely forgot about Super Shredder's integration. Apologies for being late on feedback.... Work's schedule has been murder. Lots of stress equates to little Mugen time....  I'll leave something soon. Sorry for the delay man.... :(

Otherwise, Shredder is shaping up rather nicely!! :)
Title: Re: Shredder WIP
Post by: Dcat on September 28, 2012, 08:06:24 am
Don't bother, I only post the changelog from the readme to summarize what I've gotten done that day. There'll be more to test when there's enough content to do so. I'll let you guys know when I send out the new betas.
Title: Re: Shredder WIP
Post by: Lichtbringer on September 28, 2012, 06:39:03 pm
Dcat could you make a little vid to show us non Beta testers how the Super Shredder Mode works?
I think many others here would realy like to see it too.^^
Title: Re: Shredder WIP
Post by: Noside on September 28, 2012, 09:07:58 pm
@Dcat, dat avatar........  :woeh:
Title: Re: Shredder WIP
Post by: Dcat on October 02, 2012, 07:07:34 pm
Dcat could you make a little vid to show us non Beta testers how the Super Shredder Mode works?
I think many others here would realy like to see it too.^^

Once I get around to coding it, I may make a preview.


Here's what I've been working on lately
Early versions of his EX Fireball:
-EX Energy Wave specials (QCF, Punch button + Kick button).
Each version deals 150 damage.

-Also added an automatic Shuriken throw to his dive kick depending on whether or not Shredder crosses up the enemy. If he doesn't, Shredder will bounce back and lob a shuriken at them.

http://www.youtube.com/watch?v=1ddnKbYBdfo

The medium (energy constrictor) version needs more oomph though, any suggestions?
Title: Re: Shredder WIP
Post by: ~Hale "R@CE" Caesar~ on October 03, 2012, 12:11:23 am
Dcat could you make a little vid to show us non Beta testers how the Super Shredder Mode works?
I think many others here would realy like to see it too.^^

Once I get around to coding it, I may make a preview.


Here's what I've been working on lately
Early versions of his EX Fireball:
-EX Energy Wave specials (QCF, Punch button + Kick button).
Each version deals 150 damage.

-Also added an automatic Shuriken throw to his dive kick depending on whether or not Shredder crosses up the enemy. If he doesn't, Shredder will bounce back and lob a shuriken at them.

http://www.youtube.com/watch?v=1ddnKbYBdfo

The medium (energy constrictor) version needs more oomph though, any suggestions?

Awesome, Indeed D-Cat! That looks excellent! I'm loving how your carefully thinking about his gameplay mechanics very carefully.

Title: Re: Shredder WIP
Post by: Zingo on October 03, 2012, 02:27:09 am
Looking great Dcat!
Title: Re: Shredder WIP
Post by: Dcat on October 06, 2012, 01:10:38 am

UPDATE - 10/5/2012
====================
-Added Far hit properties to Standing Light Kick (Statedef 230) and Standing Medium Punch (Statedef 210)
-Added Standing Reverse Kick (Statedef 260)
-Can now chain Standing Heavy Kick (Statedef 250) into Crouching Sweep Kick (Statedef 450)
-Added RETROMUTAGEN Animation for Mousers / Robots
-Added RETROMUTAGEN Animation for Tokka
-Added RETROMUTAGEN Animation for BattleToads / Amphibians
-Added RETROMUTAGEN Animation for Cell (DBZ)

I've been busy expanding on a few of Shredder's normals. This reverse-kick could also work in line with Shredder's other feign-kicks it currently does 2 hits.
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDDHEAVYKICK3.gif)

-Going to sprite and code in some combo finishers to prevent him from chaining together repeated normals. This will function similarly to the systm present in my Skate character to prevent cheapness.

-I'm thinking that the special kicks system could be relegated to QCF + Kick button commands since the hold forward or back + kick button can sometimes interfere with the throw commands for some testers.
Title: Re: Shredder WIP
Post by: SOLIDUS SNAKE on October 06, 2012, 02:09:14 am
Awesome man, keep up the hard work.
Title: Re: Shredder WIP
Post by: Noside on October 06, 2012, 07:35:44 am
Oh man, i wanna see the toads turned into tadpoles so bad, keep it up Dcat! :yippi:
Title: Re: Shredder WIP
Post by: Lichtbringer on October 07, 2012, 04:45:56 am
Nice update Dcat, but I have a small question.^^
If Shredder uses Retromutagen against Rocksteady and Bebop, will they turn into humans or into apes?
Title: Re: Shredder WIP
Post by: oldmanwinters on October 07, 2012, 02:31:10 pm
Nice update Dcat, but I have a small question.^^
If Shredder uses Retromutagen against Rocksteady and Bebop, will they turn into humans or into apes?

Although I know it wouldn't be canon-accurate, I would love to see them turn into "pygmy" versions of themselves; tiny clothed warthog and rhino.  :-)
Title: Re: Shredder WIP
Post by: Dead or Alive Fan on October 09, 2012, 06:08:41 pm
That reverse kick remind me a lot the one that Terry has on the latest Neo Geo King of Fighters, don't remember right now which one but indeed it looks great  :dio:
Title: Re: Shredder WIP
Post by: Dcat on October 11, 2012, 03:35:26 am
(http://i147.photobucket.com/albums/r319/dcatmanga/APRIL-PANIC.gif)(http://i147.photobucket.com/albums/r319/dcatmanga/APRIL-FALL.gif)(http://i147.photobucket.com/albums/r319/dcatmanga/APRIL-WINK.gif)

UPDATE - 10/10/2012
====================

-Added Compatibility with N-Mario's STreet Fighter 2 World Warrior M.Bison's AIR Winquote System
-Consolidated TMNT I ARCADE : APRIL'S APARTMENT Intro (Statedef 199) into a single state; deleted unnecessary helper state
-Added April O'Neil to the follow-up intro portion.
Spoiler, click to toggle visibilty

-The first bit of this intro is now all Left screen bound explods. I'm trying my best to have it display neatly regardless of resolution. PauseBG at the start stops any z.offset link stage motions that may disrupt the effect.

-I've added a bunch of what was missing from the Intro initially, even recreated April's panic fueled jitter pose from the game.
The smoke explods will be layered ontop of and beneath Shredder so the top layer animation will have a flickering effect as Shredder leaps through it.

-After the splash screen is displayed I've got some black letter-boxing transitions that lead to the next state where a tied April lobs a randomized plea at Shredder before the turtle opponent enters and she's hoisted up as the round begins. April remains offscreen (invisible) until the match is over.

-Next up is to get the April Helper to display properly and trigger when Shredder loses the match. Everything binds well so far so hopefully I can code this without causing too much of a headache for myself.
Title: Re: Shredder WIP
Post by: Dead or Alive Fan on October 11, 2012, 04:49:47 am
Weren't that April O'Neil falling your avatar yesterday ? besides of that your work continue impressing us ( I know am the only one with that impression ) but anyway is she gonna be tied at the background like the second picture ?, if that's the case will she be released if Shredder is defeated ?
Title: Re: Shredder WIP
Post by: SOLIDUS SNAKE on October 11, 2012, 06:02:44 am
Continue to impress and keep up the hard work.
Title: Re: Shredder WIP
Post by: Noside on October 11, 2012, 06:04:18 am
Continue to impress and keep up the hard work.
I second that.

Title: Re: Shredder WIP
Post by: Staubhold on October 11, 2012, 06:10:23 am
I love the dedication in your project Dcat!
Title: Re: Shredder WIP
Post by: Fauxcry on October 11, 2012, 07:56:51 am
poor April her falling animation looks like she broke her wrist lol. Hey Dcat are you making a small chibi like shredder too as show on thread 1?
Title: Re: Shredder WIP
Post by: Emetar on October 13, 2012, 01:13:24 pm
Great progress, that would be the best Shredder ever, keep it up! Looking forward to its first version to taste.
Title: Re: Shredder WIP
Post by: oldmanwinters on October 13, 2012, 01:18:48 pm

That April Panic animation really is nice, man.



-After the splash screen is displayed I've got some black letter-boxing transitions that lead to the next state where a tied April lobs a randomized plea at Shredder before the turtle opponent enters and she's hoisted up as the round begins.

A "plea" doesn't really seem like it would fit April's feisty personality in a moment like that.  Maybe a "taunt" or something would be more fitting?  :-)

Title: Re: Shredder WIP
Post by: rukifellth on October 13, 2012, 02:43:19 pm
WAIT, I have an idea on chibi shredder... altough it might piss people off.

Shredder is transformed into Ch'Rell from the 2003 cartoon. XD
Title: Re: Shredder WIP
Post by: Dcat on October 13, 2012, 06:44:09 pm

That April Panic animation really is nice, man.



-After the splash screen is displayed I've got some black letter-boxing transitions that lead to the next state where a tied April lobs a randomized plea at Shredder before the turtle opponent enters and she's hoisted up as the round begins.

A "plea" doesn't really seem like it would fit April's feisty personality in a moment like that.  Maybe a "taunt" or something would be more fitting?  :-)




Maybe my wording threw you off. She's got clips I ripped from the cartoon you can check them out yourself: LINK (https://dl.dropbox.com/u/13971248/APRIL%20CLIPS.wav)


WAIT, I have an idea on chibi shredder... altough it might piss people off.

Shredder is transformed into Ch'Rell from the 2003 cartoon. XD

Could be interesing, I might use this for other Shredder characters
Title: Re: Shredder WIP
Post by: oldmanwinters on October 13, 2012, 08:45:59 pm



Maybe my wording threw you off. She's got clips I ripped from the cartoon you can check them out yourself: LINK (https://dl.dropbox.com/u/13971248/APRIL%20CLIPS.wav)


WAIT, I have an idea on chibi shredder... altough it might piss people off.

Shredder is transformed into Ch'Rell from the 2003 cartoon. XD

Could be interesing, I might use this for other Shredder characters



Good call on the voice clips, dcat.

Also, I also think a Ch'rell reference would be pretty awesome!
Title: Re: Shredder WIP
Post by: Lichtbringer on October 14, 2012, 02:00:13 am
-Added Compatibility with N-Mario's STreet Fighter 2 World Warrior M.Bison's AIR Winquote System

It's realy nice that you add more stuff to make your char compatible with so many differend Mugen Chars and Systems, but don't overdo it or you will never stop adding stuff too your char. ;D

WAIT, I have an idea on chibi shredder... altough it might piss people off.

Shredder is transformed into Ch'Rell from the 2003 cartoon. XD

Could be interesing, I might use this for other Shredder characters

It could be used against the regular Cyber Shredder, because the 2003 Shredder was a mechanical Shredder too and even later in the series he uses the name "Cyber Shredder" but was some kind of digital Shredder at this time if I remember it right.
Title: Re: Shredder WIP
Post by: The Real Niko on October 15, 2012, 04:20:03 pm
It's been almost a year since my laptop died and I FINALLY get back onto the Internet to try and start on working on those Shredder Sprites you wanted me to work on....and holy crap. Drooling on Keyboa---djakwrnd3
Title: Re: Shredder WIP
Post by: Paraside on October 19, 2012, 06:56:06 am
Nice work dude, this shredder will be f@#$ing awesome!!
Title: Re: Shredder WIP
Post by: Dcat on October 20, 2012, 02:14:03 pm
Shredder's coming along very nicely now, I've been changing tons of stuff around and filling in a whole bunch.
It's been awhile so I made a lengthy video of Shredder so far:

http://www.youtube.com/watch?v=oENI3q8e9PI

The video showcases just about everything he's got at the moment as far as gameplay goes (except for the shuriken >_>)

Here's a little breakdown of the major changes:

-Jumping attacks now have variation depending on enemy distance or successive button presses. Shredder will have restricted air normals like with Krang to prevent unfair chains.

-the OTG Sword Super has been revamped completely it now deals 5 hits instead of the single delayed hit. Removed the BG PalFx that went along with it as well. The way I've got it set up now looks and feels way more stylish, just need to add the superBG and polish.

-Finally nailed down the command normals kicks system. Certain kicks will trigger based on directional input or combo progression.

-Added a running side kick for Wall Bounce combos

-The EX PROJECTILES are nearly finalized. Remapped them to standard EX Commands: QCF + Any 2 Punches.
Ground version is still the energy spire while Middle and Anti-Air versions will be the same capture type only I've made the move inflict 9 rapid hits plus the finisher ground pound.  Still need to have it so that the player cannot control Shredder before the move is over for mid and anti-air versions.

- RETROMUTAGEN RAY can now transform both opponents if used in Simul Mode.

I'll continue to keep you guys posted.
Title: Re: Shredder WIP
Post by: Balthazar on October 20, 2012, 02:32:28 pm
 :tipshat:  Excellent work, mister !
Title: Re: Shredder WIP
Post by: Dcat on October 20, 2012, 02:36:43 pm
Thank you kindly, sir.  :tipshat:
Title: Re: Shredder WIP
Post by: YagamiBrando on October 20, 2012, 02:55:44 pm
That's a progress Dcat, looks really cool - those combos are sick :)
So what remains to be done are his supers and hypers? Or you are planning on adding even more?
Title: Re: Shredder WIP
Post by: SOLIDUS SNAKE on October 20, 2012, 05:46:41 pm
Awesome!
Title: Re: Shredder WIP
Post by: Shockdingo on October 20, 2012, 06:15:59 pm
DCat, that is AMAZING! Also, props for using one of my favorite tournament fighter tracks in the video. :)

The character looks full of depth and has so many options without being unfairly cheap. I can see having a lot of fun with this guy. :)
Title: Re: Shredder WIP
Post by: Noside on October 20, 2012, 07:07:18 pm
Just saw the video and it's awesome Dcat! :yippi:
Title: Re: Shredder WIP
Post by: RobotMonkeyHead on October 20, 2012, 07:19:37 pm
 :o
Title: Re: Shredder WIP
Post by: Karasai on October 20, 2012, 09:57:57 pm
damn that's awesome
Title: Re: Shredder WIP
Post by: Dcat on October 20, 2012, 11:52:37 pm


DCat, that is AMAZING! Also, props for using one of my favorite tournament fighter tracks in the video. :)

The character looks full of depth and has so many options without being unfairly cheap. I can see having a lot of fun with this guy. :)

Glad you're liking the looks of things so far.

So what remains to be done are his supers and hypers? Or you are planning on adding even more?

I still need to add the air super, The Hyper (Super Shredder Mode) and Foot Soldiers. I originally intended to have Foot Soldiers type of beat-em up mini-game as an homage to the classic games (http://www.youtube.com/watch?v=T8hPAQkJOdg) but that may be too lofty of a goal at this point. Simple assist strikers might be better suited to the character I still don't know at this point. I'm worried about giving him too much as well, he's already got an extra ground super compared to my other TMNT characters (RETROMUTAGEN RAY). Perhaps I should just stick to standard Foot Soldier strikers, they'd be much easier for me to code as well. 

Title: Re: Shredder WIP
Post by: BanditWolf on October 21, 2012, 12:16:13 am
I still need to add the air super, The Hyper (Super Shredder Mode) and Foot Soldiers. I originally intended to have Foot Soldiers type of beat-em up mini-game as an homage to the classic games (http://www.youtube.com/watch?v=T8hPAQkJOdg) but that may be too lofty of a goal at this point. Simple assist strikers might be better suited to the character I still don't know at this point. I'm worried about giving him too much as well, he's already got an extra ground super compared to my other TMNT characters (RETROMUTAGEN RAY). Perhaps I should just stick to standard Foot Soldier strikers, they'd be much easier for me to code as well.

I've been falling behind on his updates. :( You've been very busy since the beta test version. All of this, of course, is looking great man. I agree with you on not wanting to give him too many specials/supers. Standard strikers sound great to me and is a unexpected bonus. I didn't know you had that in mind. Whatever you decide is cool man. Don't overload yourself though. ;)
Title: Re: Shredder WIP
Post by: The Real Niko on October 21, 2012, 12:17:12 am
He is going to be friggin amazing. Looking forward to getting my hands on him. I can't stop drooling. Oh and please tell me you are going to put a win pose with the cape Akuma style.
Title: Re: Shredder WIP
Post by: Cybaster on October 21, 2012, 12:23:54 am
:tipshat:  Excellent work, mister !
Title: Re: Shredder WIP
Post by: Lichtbringer on October 22, 2012, 11:54:47 pm
I still need to add the air super, The Hyper (Super Shredder Mode) and Foot Soldiers. I originally intended to have Foot Soldiers type of beat-em up mini-game as an homage to the classic games (http://www.youtube.com/watch?v=T8hPAQkJOdg) but that may be too lofty of a goal at this point. Simple assist strikers might be better suited to the character I still don't know at this point. I'm worried about giving him too much as well, he's already got an extra ground super compared to my other TMNT characters (RETROMUTAGEN RAY). Perhaps I should just stick to standard Foot Soldier strikers, they'd be much easier for me to code as well.

I have some questions about the Foot Soldiers, are you planning to use multi colored Foot Soldiers or just the purple ones?
Could you add Foot Ninjas too? Like if your Shredder has a Cartoon or a game palette and you use the striker command, Foot Soldiers would appear, but if the char uses a Comic or Movie based palette, Foot Ninjas would appear instead.

Is this possible or would it be to much work?
Title: Re: Shredder WIP
Post by: Dcat on October 23, 2012, 02:10:13 am
The answer is they'll be one and the same.

I am going to include four uniquely color separated soldiers Orange, Blue, Green, and Purple in Shredder's .SFF. I can make each color use 2 weapon types if need be. I wouldn't be too hung up on the name distinctions between Foot Soldier and Foot Ninja, don't forget the Foot Soldier sprites use ninja weapons; spear, katana, shuriken, sansetukon, tonfas. I planned to do extensive color separation (head, collar arms, cuffs, feet) on each foot soldier sprite so that they'll appear either as the troops from the cartoon and arcade games or as the ninjas from mirage comics and tmnt 2k3 when those respective character palettes are chosen. There was also a cool palette choice for the Foot Soldiers based on the Japanese box art (http://fc07.deviantart.net/fs71/i/2010/279/e/4/tmnt__return_of_the_shredder_by_aulbath-d307o8n.jpg) for the Return of the Shredder game that I've been wanting to realize in MUGEN since this project began.

Title: Re: Shredder WIP
Post by: oldmanwinters on October 23, 2012, 02:19:43 am
Gotta love that Japanese Return of the Shredder box art!
Title: Re: Shredder WIP
Post by: The Real Niko on October 23, 2012, 06:51:22 am
Gotta love the power gem in his helmet. Oh god the glory days of even just the box art of video games being fuck win.
Title: Re: Shredder WIP
Post by: Dcat on October 23, 2012, 09:00:13 am
Sprited the Hyper  Portrait!
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-HYPERPORT.gif)
Title: Re: Shredder WIP
Post by: YagamiBrando on October 23, 2012, 10:50:21 am
Looks neat :) Looks like it is based on Donatello's Hyper portrait
Title: Re: Shredder WIP
Post by: Dcat on October 23, 2012, 06:59:34 pm
While it's in the same style as the turtle character select icons of the Konami games, its actually based off of some artwork from Cereal Geek magazine (http://i55.tinypic.com/103bpg6.jpg)
Title: Re: Shredder WIP
Post by: The Real Niko on October 23, 2012, 07:58:59 pm
While it's in the same style as the turtle character select icons of the Konami games, its actually based off of some artwork from Cereal Geek magazine (http://i55.tinypic.com/103bpg6.jpg)

I was about to say. Looks like the wallpaper I rock.
Title: Re: Shredder WIP
Post by: XameJIuoH on October 23, 2012, 09:53:46 pm
Sprited the Hyper  Portrait!
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-HYPERPORT.gif)

Сool  :2thumbsup:
Title: Re: Shredder WIP
Post by: Tomisaurus on October 24, 2012, 05:44:34 am
The claw looks a little bit weird Dcat other than that amazing job
Title: Re: Shredder WIP
Post by: The Real Niko on October 25, 2012, 06:51:33 pm
Eh my only complaint is the absence of claws on the hand holding the canister, but whatever I don't care. I just want to play with BucketHead. Now my only question is. Does he have a palette matching his cartoon colors?
Title: Re: Shredder WIP
Post by: YagamiBrando on October 25, 2012, 06:56:51 pm
Yes, it was posted quite some time ago (if you mean 89' cartoon palette)
(http://i147.photobucket.com/albums/r319/dcatmanga/sum3.gif)
Title: Re: Shredder WIP
Post by: Dcat on October 25, 2012, 07:22:33 pm
The claw looks a little bit weird Dcat other than that amazing job
Eh my only complaint is the absence of claws on the hand holding the canister, but whatever I don't care. I just want to play with BucketHead. Now my only question is. Does he have a palette matching his cartoon colors?

I probably won't change it. I could add the claws onto his left hand but I don't want to make his hyper portrait too wide. All of my turtles' portraits actually have some of their images abruptly cut-off I believe as the select icons did in the initial games that they originated from.
This sprite suits my needs just fine, I'm not a stickler for absolute perfection here. If it fits the style and doesn't look like shit, I'm content.

As far as coding goes I've now made it so Shredder goes into his hold animation if EX CLAWS connect.
Spoiler, click to toggle visibilty

Also started working on SUPER SHREDDER HYPER mode today.
Spoiler, click to toggle visibilty

So far simple state restriction using a timer variable is working. No crouching, jumps, or dashes are allowed while transformed. Shredder's attacks will be altered as well.

I'd really like to get my hands on a character with well-coded super armor and hitoverrides so I can best make this into the tank mode that it needs to be. Do you guys have any recommendations? I can't for the life of me find KungFuMan's updated MVC1 Abyss online anywhere... I know for a fact that his updated version has the super armor code I'm after as it can't be glitched by rapid comboing characters like his initial version or Mech Zangief's armor can. Any help here is appreciated.
Title: Re: Shredder WIP
Post by: Roman55 on October 25, 2012, 07:29:05 pm
Would SeanAltly's Mr X be a good example? Just throwing it out there.
Title: Re: Shredder WIP
Post by: YagamiBrando on October 25, 2012, 07:57:26 pm
Dcat, do you need exactly Abyss by KFM?
Because Abyss by Sludge has super armor too (and all 3 forms not one). I'm not sure if it's code for super armor is what you need
P.S. Cant wait to  see Super Shredder in action - keep it coming :)
Title: Re: Shredder WIP
Post by: BanditWolf on October 25, 2012, 08:09:42 pm
Would SeanAltly's Mr X be a good example? Just throwing it out there.

Yeah, that seems like a good option for reference with Super Armor coding. Or you could check out Kamekaze's Juggernaunt or Hulk. Splode's Juggenaunt may be good too. I haven't noticed any problems with any of the forementioned chars in that regard to their Super Armor.
Title: Re: Shredder WIP
Post by: The Real Niko on October 25, 2012, 08:39:00 pm
You got Infinite Broly as well.
Title: Re: Shredder WIP
Post by: Dcat on October 25, 2012, 09:10:59 pm
Dcat, do you need exactly Abyss by KFM?
Because Abyss by Sludge has super armor too (and all 3 forms not one). I'm not sure if it's code for super armor is what you need
P.S. Cant wait to  see Super Shredder in action - keep it coming :)


Yes, I've checked out Sludge's and for all its additional modes, its nowhere near as complete in the first as was KFM's Abyss form 1. Plus the opponent can push and slide Sludge's Abyss all the way across the screen which wasn't possible neither in the source game nor with KungFuMan's version; I'm looking to reproduce those same characteristics for Super Shredder and it'd be helpful to check out the code. If anybody has or comes across this character please don't hesitate to send me a PM.

Would SeanAltly's Mr X be a good example? Just throwing it out there.

Yeah, that seems like a good option for reference with Super Armor coding. Or you could check out Kamekaze's Juggernaunt or Hulk. Splode's Juggenaunt may be good too. I haven't noticed any problems with any of the forementioned chars in that regard to their Super Armor.

You got Infinite Broly as well.

I'll look into these.
Title: Re: Shredder WIP
Post by: RobotMonkeyHead on October 26, 2012, 03:36:41 am
Sprited the Hyper  Portrait!
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-HYPERPORT.gif)

Looks like the blades are missing on the hand holding the ooze, but great job none the less!!
Title: Re: Shredder WIP
Post by: Tomisaurus on October 26, 2012, 04:56:32 am
The answer is they'll be one and the same.

I am going to include four uniquely color separated soldiers Orange, Blue, Green, and Purple in Shredder's .SFF. I can make each color use 2 weapon types if need be. I wouldn't be too hung up on the name distinctions between Foot Soldier and Foot Ninja, don't forget the Foot Soldier sprites use ninja weapons; spear, katana, shuriken, sansetukon, tonfas. I planned to do extensive color separation (head, collar arms, cuffs, feet) on each foot soldier sprite so that they'll appear either as the troops from the cartoon and arcade games or as the ninjas from mirage comics and tmnt 2k3 when those respective character palettes are chosen. There was also a cool palette choice for the Foot Soldiers based on the Japanese box art (http://fc07.deviantart.net/fs71/i/2010/279/e/4/tmnt__return_of_the_shredder_by_aulbath-d307o8n.jpg) for the Return of the Shredder game that I've been wanting to realize in MUGEN since this project began.



You should totally make a palette based on the foot soldiers from tournament fighters
Title: Re: Shredder WIP
Post by: Frozen Soul on October 26, 2012, 02:34:24 pm
I'll look into these.

There's also Abyss by XSlaught (http://www.codejin.com/).
Title: Re: Shredder WIP
Post by: The Real Niko on October 26, 2012, 08:59:10 pm
Is there any way someone could edit this song:
http://www.youtube.com/watch?v=m3bwy7BbRIc
It'd be awesome to have it loop properly and be fitting for MUGEN. If I could do it I'd have the song start around the 1:55 mark and find a way to have it loop properly. It's perfect for Shredder.
Title: Re: Shredder WIP
Post by: BanditWolf on October 26, 2012, 09:17:00 pm
Looks like the blades are missing on the hand holding the ooze, but great job none the less!!

IIRC, Shredder is only supposed to have the blades on one hand. I know it's that way for the TMNT series. He may have had the blades on both hands for the classic 80's series though.

Title: Re: Shredder WIP
Post by: YagamiBrando on October 26, 2012, 09:31:24 pm
Quote
Is there any way someone could edit this song:
http://www.youtube.com/watch?v=m3bwy7BbRIc
It'd be awesome to have it loop properly and be fitting for MUGEN. If I could do it I'd have the song start around the 1:55 mark and find a way to have it loop properly. It's perfect for Shredder.

Didn't like that one. Not really a good theme cover if you ask me.
Now this one is the real thing imho:
http://www.youtube.com/watch?v=Uo6ApP_qJs8

     Posted: October 26, 2012, 09:34:16 pm
Quote
IIRC, Shredder is only supposed to have the blades on one hand. I know it's that way for the TMNT series. He may have had the blades on both hands for the classic 80's series though.
He had blades on both hands in 89' cartoon and in original mirage comics as well.

He only had blades on one left arm in 2003 series.
Title: Re: Shredder WIP
Post by: The Real Niko on October 26, 2012, 10:19:42 pm
Fuck it, I'm going even more hardcore: http://www.youtube.com/watch?v=SipKS0ai0yI
Title: Re: Shredder WIP
Post by: YagamiBrando on October 26, 2012, 11:03:28 pm
Yeah, that one is classic. But in that video it's in bad quality
P.S. good thing I still have prepared better edit of "Shredder's suit" mp3 in good quality ;)

      Posted: October 26, 2012, 11:15:50 pm
P.S. Dcat, I happen to have Abyss by KFM, but  think it is not his latest version (updated one)
The readme says Last Update: Nov 27, 2007 Version: 0.9, Completion: ~94%
Do you need it or nope?
Title: Re: Shredder WIP
Post by: Dcat on October 26, 2012, 11:27:15 pm

Looks like the blades are missing on the hand holding the ooze, but great job none the less!!

IIRC, Shredder is only supposed to have the blades on one hand. I know it's that way for the TMNT series. He may have had the blades on both hands for the classic 80's series though.
He had blades on both hands in 89' cartoon and in original mirage comics as well.

He only had blades on one left arm in 2003 series.


I probably won't change it. I could add the claws onto his left hand but I don't want to make his hyper portrait too wide. All of my turtles' portraits actually have some of their images abruptly cut-off I believe as the select icons did in the initial games that they originated from.
This sprite suits my needs just fine, I'm not a stickler for absolute perfection here. If it fits the style and doesn't look like shit, I'm content.



Quote
Is there any way someone could edit this song:
http://www.youtube.com/watch?v=m3bwy7BbRIc
It'd be awesome to have it loop properly and be fitting for MUGEN. If I could do it I'd have the song start around the 1:55 mark and find a way to have it loop properly. It's perfect for Shredder.

Didn't like that one. Not really a good theme cover if you ask me.
Now this one is the real thing imho:
http://www.youtube.com/watch?v=Uo6ApP_qJs8

Yes, not to worry, this little detail hadn't escaped me. I was planning to include the little prelude music that plays for Shredder's aura pillar intro against the turtles. I'm most likely going to use the Hyperstone Heist version (https://dl.dropbox.com/u/13971248/17_encountering_the_shredder.mp3). Should I also include the Shredder boss music to play throughout the round as well? I'd most likely use the arcade rip of it.




There's also Abyss by XSlaught (http://www.codejin.com/).

Thanks so much, this is the most complete version by far. It should be a great point of reference.

@YagamiBrando by all means please send me a PM. I'd still like to see what impressed me so much about it way back when.


Title: Re: Shredder WIP
Post by: Emetar on October 27, 2012, 12:28:48 am
Yes excellent Shredder, the best ever made! And since you do compatibility can you do him harder AI pls? I would talk about Mortal Kombat compatibility but you probably wouldn't add finishes and such. I mean, in a way that when you play with MK fighters you won't beat him easily. as well as if you play with him, you won't get your butt kicked. Example of fighters that can be quite strong are Psycho Shredder 2.4 that had regenerate, you could hit just in the head but overall was an equal battle. A bad example are marvel characters that get beaten easily and are powereless vs MK fighters when you play with the marvel ones or vs them. I wonder where this SHredder will be with the gameplay. But I think what MK compatibility means faster falling, faster combos, not sure, smth like that.

Overall the biggest issue with MK vs non MK chars is that the non MK chars even if you set them the same life, defense, attack as MK chars, actually take a lot more damage and get beaten much faster due to MK blows doing more damage to them. And basically the Marvel and such non MK chars take very little damage and receive more damage too.
Title: Re: Shredder WIP
Post by: YagamiBrando on October 27, 2012, 11:03:06 am
Quote
Yes, not to worry, this little detail hadn't escaped me. I was planning to include the little prelude music that plays for Shredder's aura pillar intro against the turtles. I'm most likely going to use the Hyperstone Heist version. Should I also include the Shredder boss music to play throughout the round as well? I'd most likely use the arcade rip of it.
Yeah, the prelude music from Hyperstone would fit greatly :) Although enabling a boss music to play during a round is not neccesary, I think. For example I would like to choose the BGM for this battle myself (If I got it right - you mean to make a forced BGM, that would play during battle with shredder, even if stage BGM is different?) - there are lots of choices here - Shredder's suit, Turtles in time theme or the arcade one (http://www.youtube.com/watch?v=q2vMdlp9f9I&feature=g-like) will all fit greatly.
I even remember somebody said the will make remixed BGM of Shredder's theme after you release him :)

P.S. sent you Abyss by KFM ;)
Title: Re: Shredder WIP
Post by: Zingo on October 27, 2012, 01:37:07 pm
Please, no forced BGM throughout the round. 
Title: Re: Shredder WIP
Post by: Staubhold on October 27, 2012, 02:25:22 pm
Please, no forced BGM throughout the round.

Or have at least an option to switch the bgm on/off...
Title: Re: Shredder WIP
Post by: Lichtbringer on October 27, 2012, 08:09:52 pm
Yes, not to worry, this little detail hadn't escaped me. I was planning to include the little prelude music that plays for Shredder's aura pillar intro against the turtles. I'm most likely going to use the Hyperstone Heist version (https://dl.dropbox.com/u/13971248/17_encountering_the_shredder.mp3). Should I also include the Shredder boss music to play throughout the round as well? I'd most likely use the arcade rip of it.

For a Special intro it's a nice idea, but I believe a complete forced bgm is something that should only be used for a Fullgame and not for a singel char.
Btw. Did you already work on the Super Armor code for the Shredder transformation?
Title: Re: Shredder WIP
Post by: The Real Niko on October 28, 2012, 12:30:36 am
Yeah, that one is classic. But in that video it's in bad quality
P.S. good thing I still have prepared better edit of "Shredder's suit" mp3 in good quality ;)

Bro. Please, would you mind PMing me that?

Title: Re: Shredder WIP
Post by: Dcat on October 28, 2012, 02:17:35 am
Please, no forced BGM throughout the round. 
For a Special intro it's a nice idea, but I believe a complete forced bgm is something that should only be used for a Fullgame and not for a singel char.

Okay good thing I checked in about this, I'll only have the prefight prelude jingle during his special intro vs my Turtles before the round starts.

Btw. Did you already work on the Super Armor code for the Shredder transformation?

Yes, I've started to work on it. Took a look at XsLaught's Abyss and Doggiedoo's Kongou for reference. Enemy damage is halved. Managed to pull off the bit of  helper binding + posset code that creates an immovable wall effect when opponents try to push the character. A timer variable counts down from 2000 ticks once first transformed. When it reaches 0 Shredder turns back (still need to make the special detransformation state), I'm thinking that I should maybe add a once-per round restriction or maybe set power at 0 once Super Shredder mode is used so that Shredder can't build up meter and use it again. Outlasting Super Shredder multiple times in a particular round could be very tedious otherwise. Either this complete power restriction or just have Super Shredder only available once per round or once per match? Which do you guys think is the better option?

(http://i147.photobucket.com/albums/r319/dcatmanga/SUPERSHREDDCHOP.gif)
So far he's got one attack in Super Shredder mode it's his horizontal chop; it does 2 hits & is pretty powerful at the moment. I may have to slow the animation so the opponent can get in more hits before they get knocked back, as it stands now its pretty difficult to pull off even small combos on him while he's in Super Shredder mode. I may keep this intact for the future I'm not sure how well he'd fare against other opponents universally if I made him easier to defeat, that'll be a job for testers to help me deal with once the time comes.

I've been busy today spriting additional normals & specials for Super Shredder mode. He's going to have the flame trail floor, Retromutation fireball and upwards ice shot from the classic arcade games replacing his QCF + Any punch commands respectively. Super command will yield a Lightning Pressure attack that fills the screen based on his move in TMNT3 Manhattan Project.

I can't forget to include special Super Shredder winposes if Shredder wins while transformed as well. Having a victorious Super Shredder perform normal Shredder winposes made that very clear in my testing sessions thus far.


I've yet to sort out color separation on the foot soldier sprites, I'll tackle those later.


@Emetar: I'll try to do my best, Shredder's damage output right now feels solid, I may scale it back a bit as I add more to the character though. Hopefully he'll be able to stand up to those Mortal Kombat characters, I don't intend to code the AI myself

Title: Re: Shredder WIP
Post by: Roman55 on October 28, 2012, 02:31:44 am
I would think that a complete power restriction would be more suitable.

.....unless the idea for the restriction is that it's still in effect after he reverts back to normal form (I assumed that Super Shredder wouldn't build power, but when he transforms back it would build as it normally would).  If that's the case a Once Per Round deal might be a better solution.
Title: Re: Shredder WIP
Post by: The Real Niko on October 28, 2012, 02:37:33 am
Once per round maybe. It really depends. With no special meter and if the opponent somehow came out of their confrontation with Super Shredder with a lot of Health still in tact, that leaves Shredder a little fugged in the arse without any supers. Maybe not.
The animation coming out of Super Shredder should have him down on one knee grabbing his chest or have him propping himself up on his knee. OR he could be slumped over while standing up and panting.

For Super Shredder special what about a LVL 3 Fury Combo or something where he goes nuts with beating the shit out of the person?
Title: Re: Shredder WIP
Post by: Paraside on October 28, 2012, 02:35:54 am
His left hand needs a little work, actually looks like a glove or something.
Title: Re: Shredder WIP
Post by: BanditWolf on October 28, 2012, 04:44:45 am
Yes, I've started to work on it. Took a look at XsLaught's Abyss and Doggiedoo's Kongou for reference. Enemy damage is halved. Managed to pull off the bit of  helper binding + posset code that creates an immovable wall effect when opponents try to push the character. A timer variable counts down from 2000 ticks once first transformed. When it reaches 0 Shredder turns back (still need to make the special detransformation state), I'm thinking that I should maybe add a once-per round restriction or maybe set power at 0 once Super Shredder mode is used so that Shredder can't build up meter and use it again. Outlasting Super Shredder multiple times in a particular round could be very tedious otherwise. Either this complete power restriction or just have Super Shredder only available once per round or once per match? Which do you guys think is the better option?

Personally, I don't like the idea of his power being locked at 0 for the remainder of the round, after reverting from his super form. A once per round limit sounds a lot better imo.

@Emetar: I'll try to do my best, Shredder's damage output right now feels solid, I may scale it back a bit as I add more to the character though. Hopefully he'll be able to stand up to those Mortal Kombat characters, I don't intend to code the AI myself

Honestly, I don't see the point or relevence to this user's post. What does the damage output/difficulty of MK chars have anything to do with Shredder...? MK chars would be stronger by default anyway, with trying to follow accuracy of the game. An uppercut was a devastating attack for any char, that's just the way it is in MK. This wouldn't be practical at all for Shredder to follow a damage output as an MK char. Most MK chars out there are pretty "meh" anyway... :-\ Not really the best example to follow/compare to.


Title: Re: Shredder WIP
Post by: Lichtbringer on October 28, 2012, 08:52:56 pm
I'm thinking that I should maybe add a once-per round restriction or maybe set power at 0 once Super Shredder mode is used so that Shredder can't build up meter and use it again. Outlasting Super Shredder multiple times in a particular round could be very tedious otherwise. Either this complete power restriction or just have Super Shredder only available once per round or once per match? Which do you guys think is the better option?

I think a once per round restriction should be enough, because Shredder is still some kind of boss Char.

Btw. could you add are optional extra state/code whatever that players can only activate over editing so that Shredder can start directly in Super Shredder Mode? So we could make a copy of the char for our games and use him as a CHEAP Super Shredder extra/alternate Boss, until you or a other creator decides to create a full Super Shredder?^^

So far he's got one attack in Super Shredder mode it's his horizontal chop; it does 2 hits & is pretty powerful at the moment. I may have to slow the animation so the opponent can get in more hits before they get knocked back, as it stands now its pretty difficult to pull off even small combos on him while he's in Super Shredder mode. I may keep this intact for the future I'm not sure how well he'd fare against other opponents universally if I made him easier to defeat, that'll be a job for testers to help me deal with once the time comes.

I've been busy today spriting additional normals & specials for Super Shredder mode. He's going to have the flame trail floor, Retromutation fireball and upwards ice shot from the classic arcade games replacing his QCF + Any punch commands respectively. Super command will yield a Lightning Pressure attack that fills the screen based on his move in TMNT3 Manhattan Project.

I can't forget to include special Super Shredder winposes if Shredder wins while transformed as well. Having a victorious Super Shredder perform normal Shredder winposes made that very clear in my testing sessions thus far.

I can't wait to see all the stuff that you are working on right now, it sounds realy nice so far.


His left hand needs a little work, actually looks like a glove or something.

It looks this way because Dcat used the Super Shredder sprites of the 8bit Turtle Games as a base for his version of Super Shredder, in the 8bit version shredder has gloves unlike the one from the Snes/Genesis game or the Movie and the Toy versions of Super Shredder who don't have gloves.

Dcat & 8Bit version
Spoiler, click to toggle visibilty
Snes/Genesis version
Spoiler, click to toggle visibilty
Movie & Toy Version
Spoiler, click to toggle visibilty

But Dcat added a color separation for the hands afaik.^^
Title: Re: Shredder WIP
Post by: Emetar on October 29, 2012, 12:12:24 am
Ohh I actually use an old Psycho Shredder with the ability to regenerate and pull then kick or push away with some energy ball. The sound during his regeneration reminds me of TMNT a lot. Are you gonna include such ability with the regenerate and some energy passing through him? I can show you what I mean if you want with this Psycho that I use as a super shredd.

Regeneration (http://imageshack.us/clip/my-videos/717/ilmomegywidtipgsnczfql.mp4/)
Title: Re: Shredder WIP
Post by: Dcat on October 29, 2012, 09:52:10 am
His left hand needs a little work, actually looks like a glove or something.

I'm not going to change it.

I would think that a complete power restriction would be more suitable.

.....unless the idea for the restriction is that it's still in effect after he reverts back to normal form (I assumed that Super Shredder wouldn't build power, but when he transforms back it would build as it normally would).  If that's the case a Once Per Round deal might be a better solution.

Yeah Super Shredder Mode sets Power to 0 and he can't build meter / doesn't require meter while transformed.   

Once per round maybe. It really depends. With no special meter and if the opponent somehow came out of their confrontation with Super Shredder with a lot of Health still in tact, that leaves Shredder a little fugged in the arse without any supers. Maybe not.

Personally, I don't like the idea of his power being locked at 0 for the remainder of the round, after reverting from his super form. A once per round limit sounds a lot better imo.

I think a once per round restriction should be enough, because Shredder is still some kind of boss Char.

Yeah hearing people's thoughts on this  is making it pretty clear a once per round restriction would be ideal. That way Shredder can still use specials and supers if the fight continues on beyond his use of Super Shredder and he can't access the hyper mode again regardless to make things more fair on the opponent.

The animation coming out of Super Shredder should have him down on one knee grabbing his chest or have him propping himself up on his knee. OR he could be slumped over while standing up and panting.

For Super Shredder special what about a LVL 3 Fury Combo or something where he goes nuts with beating the shit out of the person?

Right now the animation for Super Shredder's transformation back to normal Shredder is the same rapid flashing growth animation in reverse, it might be a really good idea to have Shredder immediately change to a cool down dizzy/stunned/panting state after it so the opponent can get in some free licks as a reward for surviving Super Shredder mode though. That might be a much appreciated dose of balance to the whole ordeal, good idea!

I kind of wanted to go in a different direction than my other TMNT chars and not include an autocombo hyper, the guy's already packed to the brim with moves and super armor and I've added his teleport from TMNT 3 Manhattan Project. Knowing me, I'll probably add a fury auto-combo as well though...

Btw. could you add are optional extra state/code whatever that players can only activate over editing so that Shredder can start directly in Super Shredder Mode? So we could make a copy of the char for our games and use him as a CHEAP Super Shredder extra/alternate Boss, until you or a other creator decides to create a full Super Shredder?^^

Super Shredder mode is a "full Super Shredder". He'll have all of Super Shredder's classic moves + super armor, and winposes, what more is there? I guess I could add a config option to him later to do what you suggested for users that wanted to use him in that manner, but it wasn't my intention to make this into yet another broken Shredder character for MUGEN.

But Dcat added a color separation for the hands afaik.^^

Yeah color separation is rather extensive for Super Shredder:
Yeah I'm really proud of how he's turning out.
Gratuitous palette spam:

Spoiler: '89 TOON, ARCADE1, ARCADE2 (click to see content)

Spoiler: NES1, NES2, PLAYMATES TOY (click to see content)

Spoiler: COMIC, ANIME, 2K3 TOON (click to see content)

Ohh I actually use an old Psycho Shredder with the ability to regenerate and pull then kick or push away with some energy ball. The sound during his regeneration reminds me of TMNT a lot. Are you gonna include such ability with the regenerate and some energy passing through him? I can show you what I mean if you want with this Psycho that I use as a super shredd.

Regeneration (http://imageshack.us/clip/my-videos/717/ilmomegywidtipgsnczfql.mp4/)

I'm not trying to emulate features from these Psycho Shredder versions, if you want to play with something like that you might not like my character. Its entire existence is kind of my reaction against the saturation of MUGEN with that particular genre of Shredder over the years.  :(  Life regenerate sounds pretty cheap, he's kind of hard (impossible?) to put down while in Super Shredder mode as it is.

What's New?

Today I've begun work on the Super Shredder specials. So far, I've coded the Flame Floor and the Retromutagen Fireball. I've been seriously considering adding a custom state for the "My Toe!" animation from the classic games, while keeping in mind possible use of the burned custom state standard as an alternate if the character isn't compatible with the soon to be created "My Toe" Custom animation Standard. I'll keep you guys posted on that front.
Also I've added his teleportation move from TMNT 3 Manhattan Project which allows him to get across the screen very quickly, essentially making walking obsolete. I'm going to make him hittable while teleporting to tone down the cheapness factor.
Have some screenshots!
Spoiler, click to toggle visibilty




Title: Re: Shredder WIP
Post by: YagamiBrando on October 29, 2012, 10:05:33 am
Epic :2thumbsup:
Looks really cool indeed) Although - are you sure to make Super shredder vulnerable during his teleport moves? It may tone down his cheapness, but that could not look good. It's up to you of course, but maybe instead of that make the teleports drain some of the powerbar? Like an EX move. Or Super shredder will have infinite powerbar during his transformation time??
Title: Re: Shredder WIP
Post by: Emetar on October 29, 2012, 10:41:29 am
Quote
I'm not trying to emulate features from these Psycho Shredder versions, if you want to play with something like that you might not like my character. Its entire existence is kind of my reaction against the saturation of MUGEN with that particular genre of Shredder over the years.    Life regenerate sounds pretty cheap, he's kind of hard (impossible?) to put down while in Super Shredder mode as it is.

Did you see the video in the link just for how the effect looks like? Yes I know you are not emulating cheap char such as Psycho Shred, nor am I asking or expecting this... I was simply asking if you are gonna make such ability with small regeneration that he may use when he gets too low... this is not cheap since I know chars that you can beat if they try to regenerate a little. But it's up to you, this is no reason for me to not like your char since everything else is so much better.
Title: Re: Shredder WIP
Post by: Gogngos on October 29, 2012, 10:54:49 am
The progress of Shredder is excellent.

Definitely following this thread!
Title: Re: Shredder WIP
Post by: Lichtbringer on October 29, 2012, 05:04:05 pm
Super Shredder mode is a "full Super Shredder". He'll have all of Super Shredder's classic moves + super armor, and winposes, what more is there? I guess I could add a config option to him later to do what you suggested for users that wanted to use him in that manner, but it wasn't my intention to make this into yet another broken Shredder character for MUGEN.

I realy don't want that you create "another broken Shredder", my intention was that you maybe add some kind of a Boss Mode for the AI only where he directly turns into Super Shredder like in the SNES Game, or something like in Last Blade 1 where Kagami turns into a Boss version after you beat him in one round, and he stays in this form for the rest of the battle.
Please don't get me wrong this is just a idea for something you could add as a little extra, if you don't like the idea im totally fine with it. ;D

What's New?

Today I've begun work on the Super Shredder specials. So far, I've coded the Flame Floor and the Retromutagen Fireball. I've been seriously considering adding a custom state for the "My Toe!" animation from the classic games, while keeping in mind possible use of the burned custom state standard as an alternate if the character isn't compatible with the soon to be created "My Toe" Custom animation Standard. I'll keep you guys posted on that front.
Also I've added his teleportation move from TMNT 3 Manhattan Project which allows him to get across the screen very quickly, essentially making walking obsolete. I'm going to make him hittable while teleporting to tone down the cheapness factor.
Have some screenshots!

Wow this Aura looks pure evil. =D
It's realy nice what you did with the 8Bit animations just as a base for it.
Title: Re: Shredder WIP
Post by: Cybaster on October 29, 2012, 05:08:18 pm
Looks great. :)
Fireball is slightly misaligned though it seems, and the last screenshot could go with a less pixeled and more colorful flame animation.
Title: Re: Shredder WIP
Post by: BanditWolf on October 29, 2012, 05:40:55 pm
Yes I know you are not emulating cheap char such as Psycho Shred, nor am I asking or expecting this... I was simply asking if you are gonna make such ability with small regeneration that he may use when he gets too low...

Um...OK. That's quite the contradiction there on yourself. You're not asking him to add a feature from a Psycho(LOL whut?!) Shredder... Yet you very next sentence, is asking him to add it. Slightly tweaked or not, you're still asking to emulate a feature from that Shredder. Which, once again, is not good reference for any additions to Dcat's Shred-Head. :P

and the last screenshot could go with a less pixeled and more colorful flame animation.

I do believe the 8-bit flames were his intent. Going for the retro feel from Project Manhattan. After all, his Super Shredder is themed from that version of him.
Title: Re: Shredder WIP
Post by: Dead or Alive Fan on October 29, 2012, 05:45:20 pm
In those latest screen shoots he looks so damn huge, is he gonna be a little heavier when he is transformed ?, sorry if you already mentioned that but today am at lazy mode so didn't readed anything just saw the images  ;P
Title: Re: Shredder WIP
Post by: Emetar on October 29, 2012, 05:50:46 pm
Yes I know you are not emulating cheap char such as Psycho Shred, nor am I asking or expecting this... I was simply asking if you are gonna make such ability with small regeneration that he may use when he gets too low...

Um...OK. That's quite the contradiction there on yourself. You're not asking him to add a feature from a Psycho(LOL whut?!) Shredder... Yet you very next sentence, is asking him to add it. Slightly tweaked or not, you're still asking to emulate a feature from that Shredder. Which, once again, is not good reference for any additions to Dcat's Shred-Head. :P

Asking doesn't mean 'begging please do' it means asking a question - is he considering of adding such an ability or not?? Don't make up stories out of my post.

I was personally gonna say this Shredder Dcat makes is the replacement of the Shredder from TMNT TF but adding a Super Shredder mode may be a replacement even to the psycho shredder I showed in the video. I just hope he's strong enough and has deadly combos and skills. I am suggesting some small regeneration ability. suggestion remember... it doesn't matter to me if he will add or not that's the meaning of suggesting, gawd..
Title: Re: Shredder WIP
Post by: BanditWolf on October 29, 2012, 05:56:33 pm
Asking doesn't mean 'begging please do' it means asking a question - is he considering of adding such an ability or not?? Don't make up stories out of my post.

Where does it say anywhere in my post, that you were begging for him to add regeneration? You said you weren't asking him to do it, then you very next sentence says you're "simply asking" him. No one's making up stories sir. That's what it says. It's fine to make suggestions, never said anything about that either. You assume way too much.

Title: Re: Shredder WIP
Post by: Emetar on October 29, 2012, 05:58:03 pm
I am not expecting him to do it I am simply asking him a question... that's what I mean. Why do you even argue about something so unimportant are you trolling me? Jee zus.. some people in MFG...
Title: Re: Shredder WIP
Post by: BanditWolf on October 29, 2012, 06:11:43 pm
Never said you were expecting him to do it either. Once again, you adding/assuming things I never suggested you were doing at all. You contradicted yourself by saying you weren't asking him to do something one sentence, but in the very next sentence, you asked him what you said you weren't asking him. It's not an argument, again, jumping to assumptions. It's what you did. Let's not derail Dcat's thread though.
Title: Re: Shredder WIP
Post by: The Real Niko on October 29, 2012, 06:12:46 pm
In those latest screen shoots he looks so damn huge, is he gonna be a little heavier when he is transformed ?, sorry if you already mentioned that but today am at lazy mode so didn't readed anything just saw the images  ;P

This IS SUPER SHREDDER. He's supposed to be Fuck Huge. He's like Broly.

Loving the palettes D. You, the Z2 Crew, and Sean are my favorite people right now with projects. Do you happen to have a TMNT1/2 movie palette? If not I'll just make one in FF3 when you release him or I get a hold of it or something.
Title: Re: Shredder WIP
Post by: Dcat on October 29, 2012, 06:36:29 pm

Epic :2thumbsup:
Looks really cool indeed) Although - are you sure to make Super shredder vulnerable during his teleport moves? It may tone down his cheapness, but that could not look good. It's up to you of course, but maybe instead of that make the teleports drain some of the powerbar? Like an EX move. Or Super shredder will have infinite powerbar during his transformation time??

You can hit him but he still has playerpush =0 so he can pass through opponents. Maybe you're right though, I could run into the trouble of nerfing him too much if I remove the teleport's invulnerability.

Maybe you're right on the powerbar deal as well. Instead of being dropped to 0 I could have it freeze at 3000 (max power) when he first transforms then have it decrease incrementally over time in addition to having some of the more broken moves take a larger chunk out. This gives incentive to use walking if you want to ration your Super Shredder time longer.

and the last screenshot could go with a less pixeled and more colorful flame animation.

I do believe the 8-bit flames were his intent. Going for the retro feel from Project Manhattan. After all, his Super Shredder is themed from that version of him.


Good eye on the fireball alignment, I'll have to fix that. Yeah it's 16 bit actually. I had to nearly double the scale of the flame explods from TMNT 4 SNES. In the source games, there's transparency applied but that makes the flames almost invisible on lightly colored floors. I may use the flame sprites from Sega's Hyperstone Heist instead or in conjunction with these since they're less drab and could provide a cool flashing color transition effect. The pixelated aesthetics of the move don't feel like an issue worth addressing since I'm really committed to using the original flame sprites for nostalgia purposes.   

In those latest screen shoots he looks so damn huge, is he gonna be a little heavier when he is transformed ?, sorry if you already mentioned that but today am at lazy mode so didn't readed anything just saw the images  ;P

Yeah, he'll actually be significantly heavier when transformed. Case in point there's stomping sound effects and environment shake for each footstep. Walking is significantly more sluggish than when he's in his default gameplay mode and there's no front/back dashing, jumping or crouching. I've tempered this with the inclusion of his floating teleport from the classic games.

@Emetar: I watched your video but it didn't impress upon me a convincing argument for life regeneration. Admittedly, the argument may have been a moot point considering my personal bias as the last thing I want to do is take cues from MUGEN's Psycho Shredders since they're not much more than an exercise in being cheap merely for the sake of it. And its not like he's powerless as it stands now. Having super-armor, increased attack damage, and invulnerable teleportation in addition to the spammable life drain move you suggested just seems like one straw too many.

Title: Re: Shredder WIP
Post by: The Real Niko on October 30, 2012, 05:52:00 pm
It saddens me how much more attention the Z2 projects are getting over Shredder. Don't get me wrong, I love the Z2 stuff, but WTF Shredder is more implanted in my brain from my very cartoon privileged childhood....for fuck's sake I grew up in the golden age of Saturday morning cartoons. Kids these days....holy fuck does their cartoons suck ballsack.

Pop Quiz to the 80's/Earlier 90's kids: When you think of annoying coin chomping arcade/NES beat em up bosses, who comes to mind first?
Title: Re: Shredder WIP
Post by: TRUEMicah on October 30, 2012, 07:20:04 pm
I wouldn't compare the two... that's more of a personal opinion honestly.
Both are great chars: custom coding, custom sprites, etc. and I'm excited for them all.

People have been working on some really great projects lately.
Kudos to all of them.  :yes:
Title: Re: Shredder WIP
Post by: The Real Niko on October 30, 2012, 10:33:04 pm
Naw I'm just saying I'm sad that Shredder isn't loved as much as the DBZ characters. Not MUGEN Character wise.
Title: Re: Shredder WIP
Post by: Cybaster on October 31, 2012, 01:07:59 am
Well, I guess DBZ just has a bigger fanbase than TMNT (but hey, Neocide's DBZ project gets the same attention as this one AFAIK). Doesn't make TMNT any less awesome and Dcat's projects worthy of all the attention people will give them. It's not like this topic was dead anyway, far from it.

I can almost feel the fans' pain : Krang was so close to a release. Then Dcat started to work on Shredder and it looks like he's planning a dual release now, along with the huge Turtle pack update. :ninja:
Title: Re: Shredder WIP
Post by: Neocide on October 31, 2012, 01:13:33 am
Well, I guess DBZ just has a bigger fanbase than TMNT (but hey, Neocide's DBZ project gets the same attention as this one AFAIK). Doesn't make TMNT any less awesome and Dcat's projects worthy of all the attention people will give them. It's not like this topic was dead anyway, far from it.

You're joking right? I don;t get nearly as much attention as this! :p But I'm a huge tmnt fan myself. And this is awesome.
Title: Re: Shredder WIP
Post by: The Real Niko on October 31, 2012, 03:10:37 am
Facts aside, you're all awesome. Can't wait til I get into a position to start my own projects.

UGH This year and early 2013 are fucking amazing days for MUGEN. . .just the thought of having all the releases just mentioned is making my mouth froth. I need to get back out to California so that I can actually have humans to play MUGEN with on the TV.
Title: Re: Shredder WIP
Post by: TRUEMicah on October 31, 2012, 04:14:31 am
That's the spirit.
Title: Re: Shredder WIP
Post by: Lichtbringer on October 31, 2012, 09:14:48 am
Dcat I have a questions again, this time about the Super Armor, because I'm not sure if I understand it right.

What will happen if Shredder get's a hit in Super Shredder Mode, will he be able to attack back instantly or will he be stunned for a moment, maybe with some kind of "8bit style sprite flash" or something similar?
Title: Re: Shredder WIP
Post by: The Real Niko on October 31, 2012, 11:33:38 pm
From my experience and knowledge he's going to walk right through moves up to a certain point where the Super Armor breaks, then at that point he'll react to hit/stuns for a brief time when the Super Armor reactivates.
Title: Re: Shredder WIP
Post by: Dcat on November 01, 2012, 12:58:25 am
-Super Armor will not be breakable, Super Shredder will always have super armor ala Abyss Form 1. Super Shredder cannot be juggled, put into custom states, or knocked down.
-I wanted to have him flash red when hit. I'm still debating whether or not to use the Boss Hit effects from the TMNT games or Capcom's metal clanging effect when the opponent hits him.
-Still need to sprite more normals for Super Shredder
-Still need to code Super Shredder's ice blast special and the Thunder Wave super. and add Frozen and Burned custom states to the .CNS

I've also been working on the rest of Shredder's arsenal, sprited an Air Gauntlet Blur as well as some new cape frames that can no doubt be put to good use in some intro or winpose situations.

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-AIRGAUNTLET.gif)
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-NEWCAPE0.gif)
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-CRAZYLAUGH.gif)

I'm hoping to finish spriting and coding the remainder of his Ground & Air combo-finishing normals then move on to the missing specials, before I get too caught up with the rest of Super Shredder's coding.
As always I'm stumped yet again on an air super for the character, any suggestions?
Title: Re: Shredder WIP
Post by: Sinnesloschen on November 01, 2012, 12:59:41 am
Perhaps he could throw a barrage of Shuriken at the opponent?
Title: Re: Shredder WIP
Post by: Noside on November 01, 2012, 01:07:11 am
Maybe a Air-Retromutagen Ray Super, that makes the transformation last even longer.
Title: Re: Shredder WIP
Post by: Dcat on November 01, 2012, 01:12:18 am
^ He's already got Retromutagen Ray on the ground and a Retromutagen Blast while in Super Shredder mode. Another Retromutagen Ray would feel too repetitive at this point.

Perhaps he could throw a barrage of Shuriken at the opponent?

Like Ibuki?
Title: Re: Shredder WIP
Post by: The Real Niko on November 01, 2012, 01:13:33 am
Damn you Dcat. This entire thing is like a giant cock tease.

Huh let's see. . .ideas for Air Supers:
-Downwards flying tackle charge with his claws or something. Like Devil Jin's downward kick or where he flys downwards and grabs the enemy up into the air.
-Air "Hadokens"
-Throws his katana at the opponent and if it hits he charges towards them and pulls it out after the screen goes red with black silhouettes. And while the screen is like that and he pulls it out with blacked out blood spraying out of the opponent.

Got a few more.
Title: Re: Shredder WIP
Post by: Sinnesloschen on November 01, 2012, 01:14:24 am
Perhaps he could throw a barrage of Shuriken at the opponent?

Like Ibuki?
Yeah, something like that.
Title: Re: Shredder WIP
Post by: Iced on November 01, 2012, 01:19:06 am
Shuriken throw would probably look cooler more like Dio air knive super.

He could always have a foot henchman fly to him, he would slash them and throw them down. The "corpses" would explode at different times depending on the button used to summon them.
Title: Re: Shredder WIP
Post by: The Real Niko on November 01, 2012, 01:20:15 am
Shuriken throw would probably look cooler more like Dio air knive super.

He could always have a foot henchman fly to him, he would slash them and throw them down. The "corpses" would explode at different times depending on the button used to summon them.

Robo-Foot or Human Comic? Because that's also awesome.
Title: Re: Shredder WIP
Post by: Tomisaurus on November 01, 2012, 01:22:59 am
What about a squad of the flying foot soldiers from neon night riders comes in,Shredder grabs into them and they unleash a barrage of shots and then he dives down and hits the enemy?
Title: Re: Shredder WIP
Post by: Roman55 on November 01, 2012, 01:37:21 am
-I wanted to have him flash red when hit. I'm still debating whether or not to use the Boss Hit effects from the TMNT games or Capcom's metal clanging effect when the opponent hits him.
Better to use the Boss hit effects, the metal clanging effect seems like it would be out of place, at least to me.
Title: Re: Shredder WIP
Post by: The Real Niko on November 01, 2012, 01:39:25 am
Red Flashing with Boss Hit. Back in the day you know you were pissing off and hitting an enemy when he flashed red. And Shred's body isn't metal.
Title: Re: Shredder WIP
Post by: TRUEMicah on November 01, 2012, 04:01:41 am
-I wanted to have him flash red when hit. I'm still debating whether or not to use the Boss Hit effects from the TMNT games or Capcom's metal clanging effect when the opponent hits him.
Why not both?
Title: Re: Shredder WIP
Post by: Roman55 on November 01, 2012, 05:22:59 am
Thing is though, the "metal clanging" sounds out of place for this version of Shredder. Considering his basis is on the 80's Shredder and not the 2k3 cartoon version.
Title: Re: Shredder WIP
Post by: The Real Niko on November 01, 2012, 05:38:28 am
Thing is though, the "metal clanging" sounds out of place for this version of Shredder. Considering his basis is on the 80's Shredder and not the 2k3 cartoon version.

WTF you talking about? There is no 2K3 cartoon.
Title: Re: Shredder WIP
Post by: JX431 on November 01, 2012, 06:35:08 am
yes, there is. Its the one in Cartoon Network before
Title: Re: Shredder WIP
Post by: Astro on November 01, 2012, 07:15:41 am
yes, there is. Its the one in Cartoon Network before

Niko, I believe he means this:
Spoiler, click to toggle visibilty
Although, it aired on Fox in the US originally.
Title: Re: Shredder WIP
Post by: The Real Niko on November 01, 2012, 07:19:09 am
Yeah not seeing it. Doesn't exist.
Title: Re: Shredder WIP
Post by: Roman55 on November 01, 2012, 02:19:13 pm
WTF you talking about? There is no TMNT: The Next Mutation.
Fixed that for ya.
Title: Re: Shredder WIP
Post by: Emetar on November 01, 2012, 05:13:30 pm
-Super Armor will not be breakable, Super Shredder will always have super armor ala Abyss Form 1. Super Shredder cannot be juggled, put into custom states, or knocked down.
-I wanted to have him flash red when hit. I'm still debating whether or not to use the Boss Hit effects from the TMNT games or Capcom's metal clanging effect when the opponent hits him.
-Still need to sprite more normals for Super Shredder
-Still need to code Super Shredder's ice blast special and the Thunder Wave super. and add Frozen and Burned custom states to the .CNS

Are you talkin about the Abyss by (sludge?) that is some armorer, then liquid alien ith laser then sludge monster? If yes, and you will make Super Shred that hard to beat and damage by some spells and such, I think your Shredder pretty much replaces not only the TF one but also the psycho shredder I showed on the video. Which is good, and the kind of hard to beat one I need.

How will Super Shredder be activated when you play w him?
Title: Re: Shredder WIP
Post by: The Real Niko on November 01, 2012, 05:21:20 pm
If by Psycho Shredder you mean the cheap as hell Cyber Shredder that's out there....WTF he better not be THAT cheap! D:
Title: Re: Shredder WIP
Post by: Emetar on November 01, 2012, 05:37:19 pm
^No I mean, if he will be like Abyss - the armored (fisrt one), that will be strong enough. Not being able to freeze him, dizzy him, etc. But Psycho Shred is so easily beatable - pump a button in his head and the stupid AI wont do anything, he will just stand and on rare occassions regenerate or try to do smth to stop punching him, in most cases he will just stamd

and your SHred, Dcar must avoid that - allowing your Shred to be punched by 1 button without doing anything and countering that
Title: Re: Shredder WIP
Post by: The Real Niko on November 01, 2012, 06:45:39 pm
Oh oh oh. I misunderstood the post. Okay got ya now. :thumbsup:

Yeah I want him so bad as a boss, but I really want to main him so I don't want him to be TOO cheap.
Title: Re: Shredder WIP
Post by: RobotMonkeyHead on November 02, 2012, 03:05:54 am
You could have him summon be-bop and rocksteady to charge in or shoot from each side of the screen.  If shredders jump was high enough there would be time for them to pass under him.  You could have them collide in the middle of the screen, bump heads, and bounce back to sitting positions with stars around their heads, then get up and run out the same ways them came in.
Title: Re: Shredder WIP
Post by: Bloodly on November 02, 2012, 03:57:16 am
Yeah not seeing it. Doesn't exist.

Share your reasoning for the mental lock-out, because I don't recall anyone really disliking it, including myself.  What did it do wrong, given it was truer to the original comics than the 80's one?
Title: Re: Shredder WIP
Post by: Lichtbringer on November 02, 2012, 10:04:07 am
-I wanted to have him flash red when hit. I'm still debating whether or not to use the Boss Hit effects from the TMNT games or Capcom's metal clanging effect when the opponent hits him.

The red flashing Idea sounds good, it gives Super Shredder this classic 8 bit flare, but please no metal clanging. Super Shredder is just a giant freaky angry hulk like muscular Mutant, and not a walking giant metal plate.^^

If Shredder is able to block in Super Shredder Mode, you could use a metal clanging sound when he is blocking attacks, because of his big metal Spikes/claws on his forearms.
Title: Re: Shredder WIP
Post by: Saikoro on November 02, 2012, 08:45:22 pm
I'm with DivineWolf here... I'm extremely behind in feedback, and I'm a beta tester for crying out loud.

Therefore, I'd like to apologize for not saying anything relevant as of late. Life just got busy. I'm sure you understand, but I wanted to say sorry anyway.

Shredder is looking crazy amazing. Your distinct charm is here in spades and I can't wait to get my hands on the next beta. Keep up the amazing work Dcat. Your talents are among some of the best that Guild has to offer!!
Title: Re: Shredder WIP
Post by: Dcat on November 03, 2012, 01:11:30 pm
I've been adding a lot since my last post:

-Additional normal combo finishers.  He's super fun to play with and the combo possibilities are huge and I haven't even added the Foot Soldiers yet. I might have to stop with these; he's got a large variety for normal options so far, I'll add in more conditional redirects to the finishers to prevent unfairly long chains .

-Made the special standing kick normals accessible via a one-stop alternate command (MP + MK). The different kicks will trigger depending on the hitcount & randomization

-Added the TMNT4 pink intro beam to the CLONE Super. I like the effect but it may not work for other folks. We'll see.

-I like the ideas so far but I think I'm going to go really simple for the air super. I don't know if I wanted to add more shuriken here, its inclusion in Shredder's arsenal already takes away one of the Foot Soldier possibilities. I don't know if a single hit circular aura blast maybe like a Kiai attack would be unfitting for his repertoire. I could also do an aerial warp slash maybe some sort of an air combo that ends with the opponent being put into a grapple that flings them to the ground.

-Found and removed an infinite loop with EX Ground Wave > DIVE KICK SHURIKEN

-Also added some more coding to Super Shredder mode. The basics for the 3 specials are done, hit sounds & palfx are taken care of as well. I'll post a preview video a bit later

-I'm running into the issue I was dreading with Super Shredder's super armor,; If the opponent uses a rapid button-mashable attack they can glitch him into an infinite hit stun until he dies. Not too sure what to do here to prevent this.

-I'm still in the process of spriting some of the remaining Super Shredder stuff: Other normals, winposes & lose anims are on their way.


(http://i147.photobucket.com/albums/r319/dcatmanga/SUPERSHREDD-LAUGH.gif)
Title: Re: Shredder WIP
Post by: Sinnesloschen on November 03, 2012, 04:22:58 pm
If he's in hitstun for too long in Super Shredder mode make him do a C-C-C-C-COMBO BREAKER out of it to prevent said unfair infinites?
Title: Re: Shredder WIP
Post by: Noside on November 03, 2012, 07:31:37 pm
 
I've been adding a lot since my last post:

(http://i147.photobucket.com/albums/r319/dcatmanga/SUPERSHREDD-LAUGH.gif)
This is awesome! :2thumbsup:

Title: Re: Shredder WIP
Post by: Dcat on November 04, 2012, 11:04:06 pm
For the air super I was considering something like this vertical climbing Gauntlet Blur. I got the idea from Reggie's special attack in the fighter Dragoon Might (http://youtu.be/A5rNDJMRnCY?t=43s)
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-MILLENIUMWAVE.gif)
I'm still brainstorming this move but maybe Shredd could impale the foe with his sword toss them and it into the air above him and unleash the flurry of punches then finish off with the ground slam from the video or a katana uppercut or something... I'm not sure.

Also finished Super Shredder's death animation (http://i147.photobucket.com/albums/r319/dcatmanga/SUPERSHREDD-DIE.gif)
Title: Re: Shredder WIP
Post by: Balthazar on November 04, 2012, 11:56:58 pm
^ I wouldn't go with the twitchy leg though (in the upwards flurry punch).
Title: Re: Shredder WIP
Post by: Karasai on November 05, 2012, 12:08:25 am
(http://i147.photobucket.com/albums/r319/dcatmanga/SUPERSHREDD-DIE.gif)

...I shouldnt have eaten that burrito....
Title: Re: Shredder WIP
Post by: drewski90 on November 05, 2012, 12:37:44 am
so what happens, does he get knocked out or return to normal dcat?
Title: Re: Shredder WIP
Post by: Infinite Intel. on November 05, 2012, 12:58:46 am
Wow. you are putting Super Shredder in him this is really cool. Can't wait to see him released.
Title: Re: Shredder WIP
Post by: Paraside on November 06, 2012, 04:46:18 am
so what happens, does he get knocked out or return to normal dcat?

It would be nice if they were both!  ;D
Title: Re: Shredder WIP
Post by: Saikoro on November 06, 2012, 10:02:38 am
For the air super I was considering something like this vertical climbing Gauntlet Blur. I got the idea from Reggie's special attack in the fighter Dragoon Might (http://youtu.be/A5rNDJMRnCY?t=43s)
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-MILLENIUMWAVE.gif)
I'm still brainstorming this move but maybe Shredd could impale the foe with his sword toss them and it into the air above him and unleash the flurry of punches then finish off with the ground slam from the video or a katana uppercut or something... I'm not sure.

Also finished Super Shredder's death animation (http://i147.photobucket.com/albums/r319/dcatmanga/SUPERSHREDD-DIE.gif)

I think it's about time I become a regular poster here again....

I think you should look at some SSFIV style super arts, namely Vega for style, for inspiration that could leave some dramatic impact through your distinct style. I think this should be more of an impact/barrage super art: Shredder performs a short dashing attack that initiates this move, followed by a one/two lifting kick of sorts (Like M. Bison's throw) which leads into this barrage (Animate it with some more movement besides the static flurry). The barrage lasts about 5 seconds, followed by a last whallop of a dramatic punch which sends the opponent airborne. As they shoot diagonally up, he tosses his sword, skewering and stunning the opponent. To finish the animation, with the stun in play, Shredder leaps up and air throws the opponent down while collecting his sword back, finally landing on the ground, taunting away like nobodies business. Super stylish and fitting for him, no??

And by all means, keep that "My toe!! My toe!!" animation in there!! Epic!!

Hmmm... Foot Soldiers may possibly detract from Shredder's  persona. Perhaps you could add in one or two moves only with a foot soldier?? If worse comes to worse, you could include them in an intro or something.

Lastly and speaking of intros, I think a perfectly fitting intro would involve Mousers carrying away Splinter, much like the intro of the stage that came after the skateboarding stage in the arcade game, where the turtles try to chase Splinter, but the Shredder stops them for the fight. Instead of involving characters as strikers, giving them nods as introductions or win poses would be amazing. Consider this: As a Win Pose, Foot soldiers could come along with, say, his cape, giving it back to him. Or providing a sheath for his sword. You could also have Bebop and Rocksteady here and there. Or Slash. Or Tokka and Rhazar. Hell, even have the Foot Soldiers hog pile on the fallen opponent in the last round to showcase the Shredder capturing the Turtles!!

Alright.... My head is now swimming in TMNT nostalgia and ideas for Shredder!! Damn you Dcat and your awesomeness!! ;)
Title: Re: Shredder WIP
Post by: SOLIDUS SNAKE on November 06, 2012, 03:29:28 pm
Man with deep thoughts and very neat ideas. I'm sure Dcat can use something form all of that.
Title: Re: Shredder WIP
Post by: Balthazar on November 06, 2012, 04:12:57 pm
I agree Foot Soldiers should be kept for intro's / winposes, Shredder has tonnes of personality himself, he doesn't need no robots helping him during his fights, and they'll distract from his persona as said.
Title: Re: Shredder WIP
Post by: TRUEMicah on November 07, 2012, 09:06:55 pm
Well... I dunno Balth.  How about the Foot Soldiers for a super?
Think Borghi's Final's Super, where he sends clones of a character to attack his opponent while he is offscreen.
Shredder could similarly hop in the BG laughing while 2 -3 foot soldiers attacked his opponent.

Just a thought.
Title: Re: Shredder WIP
Post by: davismaximus on November 07, 2012, 10:02:50 pm
This is just wishful thinking on my part, but what if instead of including the foot soldiers in with Shredder, they were relegated to their own  separate "Bonus Stage" character?
Title: Re: Shredder WIP
Post by: The Real Niko on November 08, 2012, 05:24:01 am
Or we could also have a stage filled with them.
Title: Re: Shredder WIP
Post by: Lichtbringer on November 09, 2012, 03:16:36 pm
I agree Foot Soldiers should be kept for intro's / winposes, Shredder has tonnes of personality himself, he doesn't need no robots helping him during his fights, and they'll distract from his persona as said.

Yea Shredder has already so many great moves that he don't need the Foot Soldiers any more, but adding them to some intros or winposes is still a good idea, let's see how Dcat thinks about it.
Title: Re: Shredder WIP
Post by: WizzyWhipitWonderful on November 09, 2012, 08:08:16 pm
Felt it was appropriate for this thread, since it's Shredder-related....

http://www.youtube.com/watch?v=4k0sZ_YpCfA
Title: Re: Shredder WIP
Post by: Erroratu on November 09, 2012, 08:16:28 pm
Gauntlet Blur reminds me of reverse galactic gunfire Vegeta could do in one of the games.
Title: Re: Shredder WIP
Post by: Dcat on November 10, 2012, 04:28:07 am
This is just wishful thinking on my part, but what if instead of including the foot soldiers in with Shredder, they were relegated to their own  separate "Bonus Stage" character?

I've wanted this character for years, can't code these things for crap myself though. I might give it another try somewhere down the line.

I think you should look at some SSFIV style super arts, namely Vega for style, for inspiration that could leave some dramatic impact through your distinct style. I think this should be more of an impact/barrage super art: Shredder performs a short dashing attack that initiates this move, followed by a one/two lifting kick of sorts (Like M. Bison's throw) which leads into this barrage (Animate it with some more movement besides the static flurry). The barrage lasts about 5 seconds, followed by a last whallop of a dramatic punch which sends the opponent airborne. As they shoot diagonally up, he tosses his sword, skewering and stunning the opponent. To finish the animation, with the stun in play, Shredder leaps up and air throws the opponent down while collecting his sword back, finally landing on the ground, taunting away like nobodies business. Super stylish and fitting for him, no??

And by all means, keep that "My toe!! My toe!!" animation in there!! Epic!!
I like where your head's at with these ideas, I'm not too hard pressed on including this Gauntlet Blur in the final character at all if I can com up with something better. I think your take on the move start-up and the inspiration from SSF4 Vega's attack are very fitting. I'll definitely be leaning towards that direction.


Quote
Lastly and speaking of intros, I think a perfectly fitting intro would involve Mousers carrying away Splinter, much like the intro of the stage that came after the skateboarding stage in the arcade game, where the turtles try to chase Splinter, but the Shredder stops them for the fight. Instead of involving characters as strikers, giving them nods as introductions or win poses would be amazing. Consider this: As a Win Pose, Foot soldiers could come along with, say, his cape, giving it back to him. Or providing a sheath for his sword. You could also have Bebop and Rocksteady here and there. Or Slash. Or Tokka and Rhazar. Hell, even have the Foot Soldiers hog pile on the fallen opponent in the last round to showcase the Shredder capturing the Turtles!!

Alright.... My head is now swimming in TMNT nostalgia and ideas for Shredder!! Damn you Dcat and your awesomeness!! ;)

Saikoro said:
Hmmm... Foot Soldiers may possibly detract from Shredder's  persona. Perhaps you could add in one or two moves only with a foot soldier?? If worse comes to worse, you could include them in an intro or something.
I agree Foot Soldiers should be kept for intro's / winposes, Shredder has tonnes of personality himself, he doesn't need no robots helping him during his fights, and they'll distract from his persona as said.

Yea Shredder has already so many great moves that he don't need the Foot Soldiers any more, but adding them to some intros or winposes is still a good idea, let's see how Dcat thinks about it.
Well... I dunno Balth.  How about the Foot Soldiers for a super?
Think Borghi's Final's Super, where he sends clones of a character to attack his opponent while he is offscreen.
Shredder could similarly hop in the BG laughing while 2 -3 foot soldiers attacked his opponent.

Just a thought.

Great idea about Splinter, Saikoro, I've begun editing the sprites. I could have it  setup so that you can rescue him similarly to what I was going for with April. I might have to agree here, Foot Soldiers would be great for intro / winpose cameos. I've begun color separation and as always its a major pain.
A foot soldier dog-pile winpose could be fun, and I really like Saikoro's ideas on that front as well. As far as their possible incorporation in the air super, I was thinking I could maybe code something like what Captain Commando has in MVC1 where he performs an initial launcher hit then his team jumps in and the various members do a single hit each. With Shredder, the last foot soldier would attack with the kusarigama chain or the heavy axe something which could hurl the opponent to the ground impact where Shredder appears and poses along with the Foot clan before they ninja vanish or somethin' like that. The more I think on it, the more I seem to like this idea, if I can pull it off it should look pretty cool.

Felt it was appropriate for this thread, since it's Shredder-related....

http://www.youtube.com/watch?v=4k0sZ_YpCfA
Very cool!!

Ran into a bit of trouble with Super Shredder's normal attacks glitching him into a locked up state if he connects with an opponent's reversaldef that utilizes p2stateno like my Raphael's counter attack. Beyond adjusting Raphael's coding, I want a universal fix and I'm considering having the hitdefs in question moved into the helper coding so that the character is not the entity performing the attack and thusly can't be put into the opponent's custom state. I might have issues with synching the animations based on hitpause though if I do so I'm getting pretty bummed out regarding this new development.

I've been busy tweaking the StateDef -2  triggers for Shredder's various death / near death special states. I'm pretty sure I've got it so Shredder will perform as follows depending on the condition: dies properly on the first round, goes into his possum state on successive rounds ,  goes to his Super Shredder lose pose if time runs out , or dies in Super Shredder form if Super Shredder mode is active and life falls below 0. Dealing with F1 and all that was giving me a bit of trouble but I've got my fingers crossed that this will work how I want it to, but I still need to figure out how I can have the possum state activate on the absolute final round of the match.

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-NEWIDLE3.gif)

Also, I finally changed Shredder's idle stance so that its truly accurate to the source games. Shredder now stands tall and his face is in full view with this new idle pose. It is only one frame, the best I can do with it with my skills is maybe add some blinking. As a result however, taunts and winposes line up better after many adjustments, so I'm willing to admit my faulty stance on the persistence of this little issue up to this point. Kudos to those folks who kept pointing it out and convinced me to change his idle animation, it really does make a difference.

Title: Re: Shredder WIP
Post by: Saikoro on November 10, 2012, 06:11:02 am
I'm glad you changed his stance. The new variant looks great.

To remain true to your intended roots, but with an oh-so-subtle addition, I think you should go for a breathing style of animation very similar to how Capcom handled Cyclops' torso during his idle stance. If you break this idea down, your adding depth to Shredder's stance while also keeping a nice nod to the TMNT Arcade Game. His blinking could cycle through his breathing allowing for some added detail.
Title: Re: Shredder WIP
Post by: Laharl on November 10, 2012, 06:23:52 am
YES thank you that was my only complaint about him I now have none thanks so much Dcat,.
Title: Re: Shredder WIP
Post by: YagamiBrando on November 10, 2012, 09:15:47 am
Yeah, that's the stance I wanted from the very beginning. Although I got used and was ok with the old one, it's even a bit sad to lose it.
Anyway, I hope you won't have problems with animating this new stance, so - good luck :)
Can't wait for Shredder release, I'm so hoping it will be in 2012 :)
Title: Re: Shredder WIP
Post by: Lichtbringer on November 10, 2012, 12:01:07 pm
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-NEWIDLE3.gif)

Also, I finally changed Shredder's idle stance so that its truly accurate to the source games. Shredder now stands tall and his face is in full view with this new idle pose. It is only one frame, the best I can do with it with my skills is maybe add some blinking. As a result however, taunts and winposes line up better after many adjustments, so I'm willing to admit my faulty stance on the persistence of this little issue up to this point. Kudos to those folks who kept pointing it out and convinced me to change his idle animation, it really does make a difference.

I'm glad you changed his stance. The new variant looks great.

To remain true to your intended roots, but with an oh-so-subtle addition, I think you should go for a breathing style of animation very similar to how Capcom handled Cyclops' torso during his idle stance. If you break this idea down, your adding depth to Shredder's stance while also keeping a nice nod to the TMNT Arcade Game. His blinking could cycle through his breathing allowing for some added detail.

I agree with Saikoro in this point, a breathing style of animation is the best way to make the stance work.
I post some animations from some SNK chars that are a good example for some good breathing animations, they will maybe help you to make the edits for your Shredder.

(http://i166.photobucket.com/albums/u108/Nemmesis_photos/Geeseffs.gif)(http://i166.photobucket.com/albums/u108/Nemmesis_photos/Krauserrbffs.gif)(http://i166.photobucket.com/albums/u108/Nemmesis_photos/Gorodaimon96.gif)(http://i166.photobucket.com/albums/u108/Nemmesis_photos/Omegarugal98.gif)(http://i166.photobucket.com/albums/u108/Nemmesis_photos/Jhun99.gif)(http://i166.photobucket.com/albums/u108/Nemmesis_photos/Juzoh-sprite1.gif)
Title: Re: Shredder WIP
Post by: Saikoro on November 10, 2012, 08:50:12 pm
@Moep: Very good examples sir!! I think Geese and Rugal make the best examples here. Cyclops and Silver Samurai are the best two Capcom examples I could think of. Epic goodness all around.

Another intro that would please a lot of fans, at least in my opinion, would be Shredder's cutscene from the NES game after you diffuse the last bomb in the underwater segment of the Dam Stage. It's a longshot, but its worth mentioning. And it would tie in with the "rescue Splinter" theme you're working with. The only issue I would see is that its too damn long, but very cool anyway.
Title: Re: Shredder WIP
Post by: oldmanwinters on November 10, 2012, 10:44:33 pm
@Moep: Very good examples sir!! I think Geese and Rugal make the best examples here. Cyclops and Silver Samurai are the best two Capcom examples I could think of. Epic goodness all around.

Another intro that would please a lot of fans, at least in my opinion, would be Shredder's cutscene from the NES game after you diffuse the last bomb in the underwater segment of the Dam Stage. It's a longshot, but its worth mentioning. And it would tie in with the "rescue Splinter" theme you're working with. The only issue I would see is that its too damn long, but very cool anyway.

Woah. That would be Epic!
Title: Re: Shredder WIP
Post by: The Real Niko on November 11, 2012, 02:45:45 am
Yeah man. A simple breathing animation would make it perfect. Maybe his his un-armed hand slightly clenching, part of the frames not a cycling animation like blinking. Other than that take your time, because this is shaping up to be your best release ever. I can not wait to play around with this guy so hard. MUGEN is getting pretty dusty except for the occasional practice mode here and there.
Title: Re: Shredder WIP
Post by: Saikoro on November 12, 2012, 01:40:10 am
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-MILLENIUMWAVE.gif)

Some very late and extremely overdue feedback:

I was messing around with Shredder in Practice mode and thought that you should include these effects instead for his standing rapid punching attack. With the beta as it currently stands, the punches still feel slightly off animation wise. Excellent move, but it could look better.

His standing medium has an extremely limited hitbox. Is this on purpose?? It should have more range.

I feel that his crouching short/light kick should come out a little faster. Its animation cycle feels too slow. Make it so that you could possibly sneak in two hits before chaining into a medium strength strike at the cost of a slight pushback.

Reduce the range on his standing roundhouse/hard kick slightly. It comes out a little too far.

His shuriken attack: flesh it out a little more if possible with different strengths warranting different results. Example: Jab: standard Hadouken pushback with a small window for combo chaining very similar to how Ryu's fireball behaves in SFIV. Strong: Stun for chaining abilities at the cost of a damage dampener. Fierce: Knockdown with effects as more of a combo finisher.

Although it is already a counter move, his character feels like it needs the common dragon punch anti air attack. It just feels right in my opinion if he has one. If a sword strike dragon punch is a little too cliche, you could do something like a springing backflip kick similar to Vega's Scarlet Terror. With the common F~D~DF command of course. NOT the charging command as Shredder is totally a rolling command style character.

His forward+roundhouse/hard kick input should instead be back+roundhouse/hard kick. I think it would be cool if you turned his standard roundhouse/hard kick into a forward+roundhouse kick, giving him a new roundhouse kick animation all together. Think of Guile and his forward/back+short/light Kick command and the distance it covers.

His jumping meduim punch attack looks awesome. However, that attack looks like it should be more along the lines of an overhead down+medium punch. I think you should include a different animation of sorts. Also toy around with different commands that come out of directional inputs while airborne. More variety and dynamics that could lead into stylish and awesome air combos/aerial raves. Perhaps an Air only Hyper move similar to Krang's?? I smell excellence!!

His jumping jab punch should have a few more frames of animation.

Also, the two different styles of voice acting clash a bit too much in my ears. James Avery is all loud, entertaining to listen to and boisterous. Your voice actor's volume is a bit too low and off pitch even though his performance is good if you ask me. To give us a choice, I say you should give us voice options like Balthazar and Cybaster did in their Z2 releases. Could you rip some dialogue from his 2003 cartoon or film variants??

As I mentioned plenty of times before, this character is damned awesome, even for this beta. He feels very solid as the direction you're going is already evident at this early stage. I really, REALLY look forward to testing the hell out your next update. I'll make this feedback look like childs play!! Count on it!! ;)

Lastly, are you going to give Krang that air dash I mentioned a while back?? That inclusion would be amazing.

Keep rocking it hard Dcat. :sugoi:
Title: Re: Shredder WIP
Post by: The Real Niko on November 12, 2012, 05:15:00 am
Oh my god. Air Dash on Krang? My homie and I are going to be making some BRUTAL Tag Team videos with Shredder and Krang.
Title: Shredder Custom State Compatibility Info
Post by: Dcat on November 14, 2012, 04:59:06 am
Shredder Custom State Compatibility Info

My Shredder character uses several commonly known custom animation standards including Shocked, Frozen and Burned animations. To find out how to implement these more common standards in your character, check out the Optional Animation Standards thread (http://mugenguild.com/forum/topics/optional-animation-standards-138791.0.html).

In this post, I'll share some of the Custom Standards that are uniquely Shredder's own so that you can implement them in your own characters for an added bit of compatibility if you so wish. I'm talking about the Hit by Retromutagen Ray and the My Toe! Custom Animations. 

RETROMUTAGEN RAY Custom Character Animation
Custom Animation

(http://i147.photobucket.com/albums/r319/dcatmanga/MYRETROSAMPLE.png)
  ---------------------------------------
     Shredder uses the following animation numbers for Retro Mutation custom animations. Retromutation is when the character is transformed into a smaller/less menacing/"chibi" version of themselves ala Anakaris's Royal Judgement Curse. In the classic Ninja Turtles games this means transforming bi-pedal, mutated ninja turtles into tiny, harmless, four-legged pet turtles. While transformed the character is controllable but is unable to block or perform any attacks. If these animation numbers are unavailable, Shredder will assign his own animations to the opponent. The default Retromutated animation is a chimpanzee.


For Ground -Type Character Animation #'s:


If you want your character to walk on the ground when transformed by Retromutagen Ray, include the following group of animations in their .AIR file. A single Blue Collision box should be mapped to all frames of animation except for the Get Hit animation 19040, which has no CLSN around it. The Get Hit animation (19040) is a single frame with a time of -1.

     19030 - Ground Idling animation
     19032 - Ground crouching animation
     19033 - Ground crouch get up animation (optional)
     19034 - Ground walk forwards animation
     19035 - Ground walk backwards animation
     19036 - Ground jump start animation
     19038 - Ground jump animation
     19039 - Ground jump land animation
     19040 - Ground get hit animation
               -------------------


For Flying -Type Character Animation #'s:

If you want your character to float in the air when transformed by Retromutagen Ray, (birds, insects, etc.), include the following group of animations in their .AIR file. A single Blue Collision box should be mapped to all frames of animation except for the Get Hit animation 19040, which has no CLSN around it. The Get Hit animation (19060) is a single frame with a time of -1.
               
     19050 - Flying Idling animation
     19052 - Flying crouching animation
     19053 - Flying crouch get up animation (optional)
     19054 - Flying walk forwards animation
     19055 - Flying walk backwards animation
     19056 - Flying jump start animation
     19058 - Flying jump animation
     19059 - Flying jump land animation
     19060 - Flying get hit animation
               -------------------


NOTE! Do not include both Ground-Type animation numbers and Flying-Type animation numbers in your character. Either/or will suffice but not both since I'm pretty sure this could make things like the opponent's animation display & character movement buggy if Shredder reads your character as both a flying and a ground type.

     Shredder uses the following sound numbers for Retro Mutation custom hit sounds. Include a sound with this value in your character's .SND file if you want a custom sound to play when they're hit while transformed. Shredder's default sound 19030,0 will play if this is omitted from the opponent's  .SND file

     19030,0 - Get hit sound


                                                                                                               

 

MY TOES! Custom Character Animation (anim 5886)
Custom Animation

(http://i147.photobucket.com/albums/r319/dcatmanga/MYTOESSAMPLE.png)
  ---------------------------------------

(http://i147.photobucket.com/albums/r319/dcatmanga/MYTOES.gif)
This is the hopping on one foot animation from the classic TMNT videogames. The animation consists of three frames with the character clutching their hurt foot, the sprites are aligned so that the third is higher than the previous two to simulate hopping. Animation timing is 5 ticks, 5 ticks, 10 ticks respectively. There's no CLSN needed on this animation.

This custom animation is used when hit by Super Shredder's Flame attack.  If your character lacks anim 5886 they will be transferred to the custom burned hit state and Shredder will use their custom burned animation (anim 7697 or anim 9015)  if it is available. If the character lacks anim 7697 and anim 9015, another animation made with universal gethit frames will be used instead.

                                                                                                               
Title: Re: Shredder WIP
Post by: The Real Niko on November 14, 2012, 05:04:22 am
D. . . .stop this madness. You're basically making history with this shit. A new custom state...actually TWO for Shredder.
WTF Man....you're crazy. I love you.
Title: Re: Shredder WIP
Post by: Noside on November 14, 2012, 06:44:35 am
D. . . .stop this madness. You're basically making history with this shit. A new custom state...actually TWO for Shredder.
WTF Man....you're crazy. I love you.
I second that, no homo. :dio:
Title: Re: Shredder WIP
Post by: Cybaster on November 14, 2012, 07:42:38 am
Looking great. :)
@Balthazar: sprite a "my toes" animation for all Z2 chars, NOW!!! :D
Title: Re: Shredder WIP
Post by: Balthazar on November 14, 2012, 10:58:44 am
:D
Title: Re: Shredder WIP
Post by: The Real Niko on November 14, 2012, 01:45:10 pm
ALong with Vegeta screaming: "Fuck fuck fuck fuck fuck fuck!"
Title: Re: Shredder WIP
Post by: BanditWolf on November 14, 2012, 06:38:37 pm
Dcat, you are the man. The amount of effort and creativity that you're putting into Shredder is inspiring. I very much look forward to his release. I'm loving everything you implementing with him. Keep up the great work. :tipshat:
Title: Re: Shredder WIP
Post by: YagamiBrando on November 14, 2012, 06:46:19 pm
+1
I'm too, even more excited now :)
By the way - Dcat are you planning to code AI for Shredder yourself? Or you will code it only for Krang?
Title: Re: Shredder WIP
Post by: RobotMonkeyHead on November 14, 2012, 07:19:49 pm
I could see the new hopping custom state coming in handy for a lot of different characters / moves in the future if it becomes common place.  Hopefully foresight provides people with incentive to update and add it!

Is there a list somewhere of all the 'suggested' popular custom states?  Like:
Electrocution
Burning
Midnight Bliss
Mutagen
Hopping
etc.


Also Super Shredder is looking bad ass! Can't wait for the release man, +1 all your effort really puts your characters in a class of their own.
Title: Re: Shredder WIP
Post by: The Real Niko on November 14, 2012, 07:28:36 pm
I smell character of the year.
Title: Re: Shredder WIP
Post by: Laharl on November 14, 2012, 10:04:52 pm
if this comes out this year it will give vegeta a run for his money and im all for that. an actual competition would be great.
Title: Re: Shredder WIP
Post by: Shockdingo on November 15, 2012, 05:17:39 am
Dude, DCat, you're on a roll with all of this! I'm loving the inclusion of the "my toe!" animation.

ALong with Vegeta screaming: "Fuck fuck fuck fuck fuck fuck!"
Yes, perfect! Do it!  ;D
Title: Re: Shredder WIP
Post by: Knuckles8864 on November 15, 2012, 07:52:16 am
Character of the Year, right here! Shredder is looking great!
Title: Re: Shredder WIP
Post by: Dcat on November 15, 2012, 04:44:57 pm
I could see the new hopping custom state coming in handy for a lot of different characters / moves in the future if it becomes common place.  Hopefully foresight provides people with incentive to update and add it!

Is there a list somewhere of all the 'suggested' popular custom states?  Like:
Electrocution
Burning
Midnight Bliss
Mutagen
Hopping
etc.


Also Super Shredder is looking bad ass! Can't wait for the release man, +1 all your effort really puts your characters in a class of their own.

@RobotMonkeyHead:
check out the Optional Animation Standards thread (http://mugenguild.com/forum/topics/optional-animation-standards-138791.0.html).

+1
I'm too, even more excited now :)
By the way - Dcat are you planning to code AI for Shredder yourself? Or you will code it only for Krang?

-Krang's AI is only a partial attempt on my part. I wanted to ask Veanko to code the AI for all of my characters if he'd be willing to. I was really impressed with his earlier work for my turtles as well as his recent character treatments. I guess I'm officially calling him out to step up once again Veanko.


I'm really glad you guys are fired up for the character, I'm pretty proud of how much I've put into him. There's still quite a bit more to go though.


-I fixed the issue I was having with Super Shredder's normal attacks glitching the character when the opponent counters them with a reversaldef. All of Super Shredder's attacks are either helper based normals or helper based projectiles.

-I've got ideas to have Super Shredder negate that super armor / infinite hitstun conundrum by allowing him control prematurely (after he takes some appropriate damage), or having him teleport out of it maybe. This is tricky since I need to keep him beatable by the turtles, right now the best option for Turtles vs Super Shredder is to attack him after he uses one of his aura specials just like in the old arcade games. My characters combo so quickly though that you can stun him until the end of the round unless I put some sort of fail-safe in there to prevent it. C.A.N's idea of a combo breaker might be the best idea here as it could be an automatic offensive knock-back attack. Maybe the classic Lightning Crusher pose from TMNT SNES   

-Lengthened the time that Super Shredder's transformed from 3000 ticks to 4000 ticks since I got annoyed that he kept ending Super Shredder mode mere hits before I could kill him while transformed. It got me to thinking that it might be better for Super Shredder mode to remain active for the duration of the round instead of the timer system I have now. I've got to add that whole config deal that moep mentioned earlier in the thread, with a proper configuration file I could have both.
 
-Still need to do Super Shredder's Thunder Wave super attack, all the sprites are ready just got to get to coding

-That ever elusive air super will never cease to haunt this project, I'll get to it eventually. Refined idea is to have Shredder do a giant powerful upwards swipe maybe (Tournament Fighters Aura Crusher style or with the Sword of Tengu like in TMNT Smash Up) which instantly puts P2 into the upwards falling hit animation where they're then hit by a crisscross pattern of Foot Soldiers then finally sent to the ground where Shredder and company flash in an add insult to injury with a cool Foot Clan group pose.

-I've got the April intro/helper working a bit more properly now, I still need to add the winscreen to it though and code the corresponding special winpose for the Turtles.
Title: Re: Shredder WIP
Post by: Laharl on November 15, 2012, 07:01:50 pm
do you think it will be out in time for char of the year voting?
Title: Re: Shredder WIP
Post by: RobotMonkeyHead on November 15, 2012, 07:11:24 pm
check out the Optional Animation Standards thread (http://mugenguild.com/forum/topics/optional-animation-standards-138791.0.html).
Oh wow. Ok.
Title: Re: Shredder WIP
Post by: YagamiBrando on November 15, 2012, 08:19:32 pm
Quote
do you think it will be out in time for char of the year voting?
Would be cool, but looks like Dcat will have to work for quite some time on shredder. Let's hope it will be at least this winter.
Title: Re: Shredder WIP
Post by: Laharl on November 15, 2012, 08:21:59 pm
well this is the only char who could possibly beat vegetaz2 so I actually hope so.
Title: Re: Shredder WIP
Post by: Cybaster on November 15, 2012, 08:26:51 pm
Let Vegeta win this year, and next year let's look at the fierce competition between SSJ Goku, Shredder, Krang, Mel Masters and Bluestreak. :D
Title: Re: Shredder WIP
Post by: Lichtbringer on November 15, 2012, 08:31:08 pm
do you think it will be out in time for char of the year voting?

Guys guys guys.. you should stop to pressurise Dcat to haste, it don't makes any difference if the char gets finished before or after the voting, and we all should have some more patience with that, because we all want to play a good char and a good char needs some time to be created.
Title: Re: Shredder WIP
Post by: BanditWolf on November 15, 2012, 08:35:12 pm
There's no pressure. He just asked if he will be finished before this year is up. A legit, unbadgering question. Also...

Let Vegeta win this year, and next year let's look at the fierce competition between SSJ Goku, Shredder, Krang, Mel Masters and Bluestreak. :D

I opt for other chars to be in that competition as well. Like Jin by either DS or DKDC, and Skullomania by Sean and I. ;)

Title: Re: Shredder WIP
Post by: Lichtbringer on November 15, 2012, 11:30:11 pm
There's no pressure. He just asked if he will be finished before this year is up. A legit, unbadgering question. Also...

Sorry sometimes if I translate my sentences from German into English it sounds a little harsh.^^
Title: Re: Shredder WIP
Post by: XameJIuoH on November 16, 2012, 01:43:15 am
Let Vegeta win this year

+1. I voted for him... :woeh:
The next year will win Krang or  Shredar
Title: Re: Shredder WIP
Post by: Sinnesloschen on November 16, 2012, 01:46:11 am
Or another Z2 char :mmhmm:
Title: Re: Shredder WIP
Post by: The Real Niko on November 16, 2012, 02:12:34 am

-Lengthened the time that Super Shredder's transformed from 3000 ticks to 4000 ticks since I got annoyed that he kept ending Super Shredder mode mere hits before I could kill him while transformed. It got me to thinking that it might be better for Super Shredder mode to remain active for the duration of the round instead of the timer system I have now. I've got to add that whole config deal that moep mentioned earlier in the thread, with a proper configuration file I could have both.

-That ever elusive air super will never cease to haunt this project, I'll get to it eventually. Refined idea is to have Shredder do a giant powerful upwards swipe maybe (Tournament Fighters Aura Crusher style or with the Sword of Tengu like in TMNT Smash Up) which instantly puts P2 into the upwards falling hit animation where they're then hit by a crisscross pattern of Foot Soldiers then finally sent to the ground where Shredder and company flash in an add insult to injury with a cool Foot Clan group pose.

I think it can be handled a few different ways.
-Have it to where you need to input another special command to come out out Super Shredder if wanted. DDD+Taunt for example.
-Make it perma
-Make an option in the config to allow perma or timed

Foot Clan Group Pose. Oh...oh my....this sounds extremely bad ass. Maybe a funny Ginyu Force Style pose? I just have so many different ways this good look in my head it's scary. Like Shredder looking all Gangsta either standing like Sagat when he crosses his arms and laughs, standing with his back to the screen with his cape flowing, or very samurai/yakuza looking. Like how Mitsurugi in Soul Calibur kind of does when he whens and crouches down and points his katana in the loser's face.
Title: Re: Shredder WIP
Post by: Saikoro on November 16, 2012, 07:25:24 am
Foot Clan Group Pose. Oh...oh my....this sounds extremely bad ass.

Very good idea. For a group pose, I thinking something along the lines of this should be in place:


"Make no mistake, they are exceptionally well trained."

Something like what happens after he snaps his fingers should be worked in for Shredder's robotic Ninjas. Epic.
Title: Re: Shredder WIP
Post by: Dcat on November 19, 2012, 01:11:48 am
Hey guys I've been busy

Thanks to the generous contribution of RobotMonkeyHead (http://mugenguild.com/forum/index.php?action=profile;u=61380) Shredder now has a fully animated idle stance. He really did a great job!

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-IDLE_FINAL.gif)

UPDATE 11/18/2012:

Made a config file with Super Shredder Options, among them you can :

-Have infinite timer during Super Shredder mode

-Start Round 2 as Super Shredder
(this disables the human commands for Super Shredder at all times)

-Always play as Super Shredder
(includes special Super Shredder intro from the arcade for Round 1. This option overrides all other options as every round will be in Super Shredder form and the timer will never deplete)


It functions perfectly at the moment, I don't think I'll put the once per match restriction on accessing Super Shredder mode that I originally mentioned in the final version. It could be way too restrictive especially for human players, making it limited to once per match seems more like a condition that the AI should stick to. What do you guys think?

Also coded the basic combo breaker attack its an homage to Cyber Shredder's special from Tournament Fighters on the SNES.
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-PRESSURE.png)

I still need audio rips of C.Shredd's voice and the sound fx from Tournament Fighters to add to this attack, if anybody can provide me with these I'd much appreciate it, I have no idea how to go about ripping from SNES games.

While I'm at it I may as well ask for the full Sound Effects from Turtles in Time as well (either Arcade or SNES version). What's available online isn't the full deal and there's tons missing from what I recall.

===What's next?=====

-I'll be trying to tackle Super Shredder's Thunder Wave super next.

-Also just going to toss some Foot Soldier sprites into the .SFF, regardless of color separation, and get down to business on that air super. Its way too nebulous still.

-For all those who were asking earlier, I'm aiming for a Christmas 2012 release of all of my TMNT WIPS (Shredder, Krang, and the Turtles). If I don't make that date however expect a late December or early Januray release date.
Title: Re: Shredder WIP
Post by: The Real Niko on November 19, 2012, 01:28:03 am
-For all those who were asking earlier, I'm aiming for a Christmas 2012 release of all of my TMNT WIPS (Shredder, Krang, and the Turtles). If I don't make that date however expect a late December or early Januray release date.


The WHOLE Post. :flipout:

Also
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-IDLE_FINAL.gif)
This is PERFECT
Actually wait....it's kinda creepy that his legs/feet are as still as concrete. Don't know I'll have to see it in action. Minor details ignore me.
Title: Re: Shredder WIP
Post by: Noside on November 19, 2012, 01:48:42 am
Hey guys I've been busy

Thanks to the generous contribution of RobotMonkeyHead (http://mugenguild.com/forum/index.php?action=profile;u=61380) Shredder now has a fully animated idle stance. He really did a great job!

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-IDLE_FINAL.gif)


(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-PRESSURE.png)

-For all those who were asking earlier, I'm aiming for a Christmas 2012 release of all of my TMNT WIPS (Shredder, Krang, and the Turtles). If I don't make that date however expect a late December or early Januray release date.


This christmas will be awesome for me!  :woeh: thanks Dcat!  :2thumbsup:
Title: Re: Shredder WIP
Post by: Unstabler on November 19, 2012, 06:28:42 am
I still need audio rips of C.Shredd's voice and the sound fx from Tournament Fighters to add to this attack, if anybody can provide me with these I'd much appreciate it, I have no idea how to go about ripping from SNES games.

While I'm at it I may as well ask for the full Sound Effects from Turtles in Time as well (either Arcade or SNES version). What's available online isn't the full deal and there's tons missing from what I recall.

Hey Dcat, thanks for the awesome update, as usual Shredder looks to be kicking some serious ass!

Here are links to "all" audio rips from TMNT Tournament Fighters (http://www.sounds-resource.com/snes/tmnttournfight/sheet/916) and Turtles in Time (http://www.sounds-resource.com/snes/tmntivturttime/sheet/915) for the SNES.  Sound effects from SNES games can be ripped using a tool called SNESSOR (http://www.zophar.net/utilities/rippers/snessor95.html).  When I ran SNESSOR on the Turtles in Time SNES rom I got the exact same sound effects as the link I provided, so I think it's as complete a set as possible.

Title: Re: Shredder WIP
Post by: YagamiBrando on November 19, 2012, 07:53:00 am
The idle stance animation is perfect, even though the legs are still. C'mon guys it's 100 times better than the previous one (which had 2 frames animation).
You are doing great Dcat, also it's very exciting to hear about probability of Christmas release. Keep it going :D
Title: Re: Shredder WIP
Post by: Cybaster on November 19, 2012, 08:32:17 am
This is great. :)
Best of luck with everything, can't wait to play the final version.
Title: Re: Shredder WIP
Post by: Lichtbringer on November 19, 2012, 04:37:47 pm
Hey guys I've been busy

Thanks to the generous contribution of RobotMonkeyHead (http://mugenguild.com/forum/index.php?action=profile;u=61380) Shredder now has a fully animated idle stance. He really did a great job!

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-IDLE_FINAL.gif)

@RobotMonkeyHead
Great work that you did for Dcat here. *_*

UPDATE 11/18/2012:

Made a config file with Super Shredder Options, among them you can :

-Have infinite timer during Super Shredder mode

-Start Round 2 as Super Shredder
(this disables the human commands for Super Shredder at all times)

-Always play as Super Shredder
(includes special Super Shredder intro from the arcade for Round 1. This option overrides all other options as every round will be in Super Shredder form and the timer will never deplete)


It functions perfectly at the moment, I don't think I'll put the once per match restriction on accessing Super Shredder mode that I originally mentioned in the final version. It could be way too restrictive especially for human players, making it limited to once per match seems more like a condition that the AI should stick to. What do you guys think?

Nice to see that you added the options for differend Super Shredder modes, aboud the restriction you mentioned, I belive once per match would be a little to much restrictive, once per round should be ok for human players and for the AI, because afaik Shredder is still beatable in Super Shredder mode, if not the options of Super Shredder to start automatic at round 2 or is always Super Shredder would be not make much sense, right?^^

Also coded the basic combo breaker attack its an homage to Cyber Shredder's special from Tournament Fighters on the SNES.
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-PRESSURE.png)

Nice nice nice.  ;D

===What's next?=====

-I'll be trying to tackle Super Shredder's Thunder Wave super next.

-Also just going to toss some Foot Soldier sprites into the .SFF, regardless of color separation, and get down to business on that air super. Its way too nebulous still.

-For all those who were asking earlier, I'm aiming for a Christmas 2012 release of all of my TMNT WIPS (Shredder, Krang, and the Turtles). If I don't make that date however expect a late December or early Januray release date.

Would be nice if we could get this wips as a Chrismas present.  ;D
But it's ok too if we get them later.  :)

This is PERFECT
Actually wait....it's kinda creepy that his legs/feet are as still as concrete. Don't know I'll have to see it in action. Minor details ignore me.

Many chars who have a stance with a heavy breathing animation, have non moving legs/feet, I don't know why it should be not ok in this case.
Title: Re: Shredder WIP
Post by: Makurayami on November 19, 2012, 07:03:16 pm
Stance looks good as is.  Not every character needs breathing legs (MVC Cyclops).
Title: Re: Shredder WIP
Post by: The Real Niko on November 19, 2012, 07:05:16 pm
Honestly I like it. It only bugged me because I'm starring at the sprite close up on the forums and not in MUGEN. :P
Title: Re: Shredder WIP
Post by: RobotMonkeyHead on November 19, 2012, 07:18:51 pm
I'm really glad you guys like the stance.

   Just to throw it out there, the reason I didn't add movement to the legs was because the turtles and Krang have relatively static stances, so I wanted to do something that would fit with them a bit more, that's all.
   It did occur to me to offer to do some breathing animations for the turtles too, and make them all a bit more fluid, but the classic arcade stances are just way too cool as is.

I'm absolutely stoked for christmas too. Can't wait DCat, he's looking fantastic!
Title: Re: Shredder WIP
Post by: Shockdingo on November 20, 2012, 12:44:58 am
Yesh! "LIGHTNIIIIIING CRUSHERRRRRR!" Always loved that move. RobotMonkeyHead, you are the finest of your mechanical simian brethren, thanks for the awesome idle stance! :)
Title: Re: Shredder WIP
Post by: Saikoro on November 20, 2012, 06:12:10 am
I'm really glad you guys like the stance.

I love the stance personally. Nicely done RMH. At least this time you wont have to worry about assholes stealing your work. LOL

OK, some minor feedback regarding Dcat's latest rendition.

I really like Shredder's "Super Mode." He is also preliminary, so I understand that there are some rough patches and stuff to still be implemented. However, I feel that this mode feels a little too "Pandora-ish" meaning that your opponent has the upper hand in movement, which would result in the same issue SFxT suffers: you could be chasing down the opposition, only to have them completely avoid you. Maybe this is just me, but perhaps a little more mobility on Shredders behalf?? Also, his diagonal/anti-air super attack feels a little simplistic... Maybe some added effect?? A kick attack special would be interesting as well. Otherwise, solid.

Playability is silky smooth. That's a plus. The only nitpicks would be from an aesthetics standpoint with maybe some extra frames of animation on a few spots for added fluidity. Again, this is merely nitpicking.

That Dive Kick into Shuriken attack sometimes misses depending on the length of the combo. I think the best way to fix this, and lead into some better combo chaining, would be to make the Shuriken a secondary and optional attack by holding down and following up fierce kick with fierce punch. Perhaps this could open up the door to options on direction and speed of the projectile similar to Krang's aerial machine gun attack??

Some slight variability could be added to his roundhouse/fierce kick, just like his forward/medium kick. You could perhaps model a secondary roundhouse kick with holding back or forward for some extra combo potential and mind/distancing games

His rapid punches can also be performed by inputting D~DB~B+Any Punch. Intentional?? Along with that comment, I think that the animation still looks a little rigid. Maybe you could clean that up a little so the animation resembles Joe Higashi's Machine Gun Punch?? The shoulder looks too rigid with all of that movement. Just a nitpick really....

I'm not a fan of that beam effect that appears when he performs that doppleganger super. Maybe you could let us know how to remove it?? I personally liked the previous version better.

Are you going to implement the Splinter intro??

His cape looks a little too simplistic and blocky.

With his arcade intro against the turtles, I think you should add in a secondary variant where he lunges with his sword. The jumping kick intro is awesome, but it would be nice to have more variety.

That's all I got for Shredder now. I'll return with more if I can dig up anything else.

And for Krang:

Air Dash?? Hmmmm?? That addition would be perfect if you added it in. Seriously.

Don't forget to add in the news interruption animation during the Soap Opera intro. It remains stuck on John and Marsha's animation when the newsflash comes through.

Is the Android's body supposed to be missing Krang during the materialization intro??

And all of your four turtles are amazing. Love the introductions!!
Title: Re: Shredder WIP
Post by: Makurayami on November 20, 2012, 03:21:22 pm
Seeing your feedback makes me want this character so much more.  I'm jealous.
Title: Re: Shredder WIP
Post by: Cybaster on November 20, 2012, 03:34:11 pm
I didn't get the latest version of Shredder. IMA go cry in the corner now. :bigcry:
Title: Re: Shredder WIP
Post by: Lichtbringer on November 20, 2012, 04:42:33 pm
I'm really glad you guys like the stance.

@RobotMonkeyHead
Don't get me wrong, I still like the animation you created but I have a little suggestion, after looking at the stance for a while, I discovered that Shredder stops to breath at the time he moves his arms, and that he has some kind of a hiccup before he starts to breath again, so could you make a edit to make Shredder breath at the same time he moves his arms and remove this strange hiccup ?

If not it's still ok, like I said before it's just a suggestion.^-^



Title: Re: Shredder WIP
Post by: Saikoro on November 20, 2012, 05:05:16 pm
I didn't get the latest version of Shredder. IMA go cry in the corner now. :bigcry:

LOL I was wondering where I should have posted this: either here or in Dcat's inbox. Considering how relevant this thread is, I figured why not.

I also hope I didn't alienate anyone by doing so. Apologies!!
Title: Re: Shredder WIP
Post by: Makurayami on November 20, 2012, 05:06:58 pm
You can make it up to all of us by sending us a copy of him >.>
Title: Re: Shredder WIP
Post by: Saikoro on November 20, 2012, 05:11:13 pm
You can make it up to all of us by sending us a copy of him >.>

LOL And then I am forever frowned upon and banned by breaking forum and community cred. The scene here is followed by something similar to Tina Turner punishing Mel Gibson in Beyond Thunderdome. I'm gonna aim for no. :) I won't survive in Guild's desert wasteland!!
Title: Re: Shredder WIP
Post by: Makurayami on November 20, 2012, 05:15:39 pm
Haha, can't blame a guy for trying right :P  And now I have to go find a Youtube clip of that scene you described.
Title: Re: Shredder WIP
Post by: RobotMonkeyHead on November 20, 2012, 06:15:25 pm
I'm really glad you guys like the stance.

@RobotMonkeyHead
Don't get me wrong, I still like the animation you created but I have a little suggestion, after looking at the stance for a while, I discovered that Shredder stops to breath at the time he moves his arms, and that he has some kind of a hiccup before he starts to breath again, so could you make a edit to make Shredder breath at the same time he moves his arms and remove this strange hiccup ?

If not it's still ok, like I said before it's just a suggestion.^-^

Yeah man I see exactly what you're talking about.  Actually when I made the animation, the way I had it set up was so that the entire hand / sword motions were all on the out breath, evenly timed to the other out breaths.  What happened was, my first go was just a bit to subtle, so DCat asked me for another couple frames, which I made and sent, but I think he might have forgotten to change the timing in the arm movement to match the other out breaths.  Minor thing I know, and I was actually planning to mention it at some point.  Good catch, and thanks!
Title: Re: Shredder WIP
Post by: Dcat on November 20, 2012, 10:56:49 pm
I didn't get the latest version of Shredder. IMA go cry in the corner now. :bigcry:

This isn't the latest beta its just a fresher copy than what Saikoro had before, he was posting feedback on a much outdated version earlier in the thread and I wanted to give him this newer copy to give him a better sense of where the character's really at. That being said by the time he posted this new round of feedback his version is obsolete as well in the following ways:

-He doesn't have the config file for Super Shredder settings implemented or the additional sound fx, intros,& lightning crusher combo breaker move that I've added to that mode.

-He doesn't have RobotMonkeyHead's newly implemented idle stance and a lot of the normal attack to idle animations are still rough and choppy in his Shredder version. I've since fixed this for the most part.

-The Clone Super still uses the pink beam explod I was experimenting with recently. I realized this obscures the character animations too much and have removed this bit as well.

Don't worry all of the testers will receive the updated beta when I've added the missing air super and fixed the remainder of known issues Saikoro's mentioned.


-Having the Gauntlet Blur rapid punches accessible via multiple button presses and QCB + Any Punch was intentional. I'll get to updating that animation today, it was one of the earliest I did for the character many months ago so I understand how it could look unfitting with the rest of his more recently sprited attacks.

-Shredder does have 2 roundhouse kicks- they activate depending on character distance at the moment , try pressing HK > HK repeatedly while up close to the opponent. I think I'll include your suggestion to have them accessible via holding a button direction as well.

Quote
Are you going to implement the Splinter intro??
-I'd planned on it but color separation's slowing me down here, plus I still need to update the NES Turtles Lair background sprite from 8 bit 5 colors to 16 bit full color. Handling the brunt of the spritework and coding means some things don't get addressed as timely as I'd might like them to. Might have to be an updated addition after he's released.

Quote
His cape looks a little too simplistic and blocky.
-I'll see what I can do.


Quote
Air Dash?? Hmmmm?? That addition would be perfect if you added it in. Seriously.

Don't forget to add in the news interruption animation during the Soap Opera intro. It remains stuck on John and Marsha's animation when the newsflash comes through.

Is the Android's body supposed to be missing Krang during the materialization intro??


-Thanks for the reminders, I'd been meaning to get to these issues with Krang still, don't let me forget about this.

You can make it up to all of us by sending us a copy of him >.>

I'll never understand why people insist on playing with incomplete, leaked versions. They're called betas for a reason. Just wait for the official copy, dude.


@moep: that hiccup you're seeing is my fault I'll take another look at my animation timings and fix it.
Title: Re: Shredder WIP
Post by: Makurayami on November 20, 2012, 11:33:21 pm
You can make it up to all of us by sending us a copy of him >.>
I'll never understand why people insist on playing with incomplete, leaked versions. They're called betas for a reason. Just wait for the official copy, dude.

It was a joke :P  And I'm just interested to see all the new developments inside the actual engine as opposed to just screenshots.  But I can wait - all good things are worth waiting for.

Title: Re: Shredder WIP
Post by: Saikoro on November 20, 2012, 11:57:15 pm
I hear you M, and its cool. For the uninitiated however, leaking a private beta is the ultimate slap in the face if you ask me. It's like betraying all trust and credibility. I'm actually very honored that I was selected to beta test. My head nearly exploded when I got the Krang E-Mail. I was a huge turtles lunatic when I was a kid. Dcat sealed the deal.

Thanks so much Dcat!!
Title: Re: Shredder WIP
Post by: Makurayami on November 21, 2012, 12:05:49 am
I understand leaking betas is a big no-no, and I was just joking around.  I never actually thought anyone would take is serious.  I want to make sure you understand Dcat - No disrespect was meant.

I was into the turtles when I was younger too - the cartoon, the video games, and who can forget the endless action figures.  That's why Dcat's turtles are so damn cool.  They're not the crappy generic "dark" versions that the kids today watch, they're the fun versions we all grew up with on the 90's animated show and video games.  If's refreshing, nostalgic, and they play amazing so every beautiful graphic is backed up with solid gameplay.
Title: Re: Shredder WIP
Post by: The Real Niko on November 21, 2012, 02:48:47 am
I was into the turtles when I was younger too - the cartoon, the video games, and who can forget the endless action figures.  That's why Dcat's turtles are so damn cool.  They're not the crappy generic "dark" versions that the kids today watch, they're the fun versions we all grew up with on the 90's animated show and video games.  If's refreshing, nostalgic, and they play amazing so every beautiful graphic is backed up with solid gameplay.

Welcome to how everyone posting in this thread feels. ;P
We have no jackets.
Title: Re: Shredder WIP
Post by: RobotMonkeyHead on November 21, 2012, 03:32:28 am
I was into the turtles when I was younger too - the cartoon, the video games, and who can forget the endless action figures.  That's why Dcat's turtles are so damn cool.  They're not the crappy generic "dark" versions that the kids today watch, they're the fun versions we all grew up with on the 90's animated show and video games.  If's refreshing, nostalgic, and they play amazing so every beautiful graphic is backed up with solid gameplay.
+1 that about says it.
Title: Re: Shredder WIP
Post by: Dcat on November 21, 2012, 05:07:11 am
I was into the turtles when I was younger too - the cartoon, the video games, and who can forget the endless action figures.  That's why Dcat's turtles are so damn cool.  They're not the crappy generic "dark" versions that the kids today watch, they're the fun versions we all grew up with on the 90's animated show and video games.  If's refreshing, nostalgic, and they play amazing so every beautiful graphic is backed up with solid gameplay.


  :2thumbsup: This is why I do it man! I really appreciate the kind words. Hopefully I won't keep you guys waiting too long, I appreciate your guys' patience. I promise its worth it, stay awesome!
Title: Re: Shredder WIP
Post by: DONATELLO on November 21, 2012, 07:41:25 am
no, you are awesome
Title: Re: Shredder WIP
Post by: YoungSamurai5 on November 21, 2012, 08:04:24 am
no, you are awesome

1+
Title: Re: Shredder WIP
Post by: Lichtbringer on November 21, 2012, 03:12:00 pm
@moep: that hiccup you're seeing is my fault I'll take another look at my animation timings and fix it.

Ah ok it's just a timing problem, good to know.^-^
Title: Re: Shredder WIP
Post by: Dcat on November 22, 2012, 09:54:22 am
-Coded Super Shredder's Thunder Wave Super.
A single column of thunder energy travels across the screen.
The attack does 6 hits for a total of 300 damage.

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-NESthunderwave.png)

-Removed the power/timer drain from levitation dodge while Super Shredder mode.  This and Lightning Pressure combo breaker can be used to break Shredder out of enemy hitstun.

-I'm planning to add a dropping ice boulder ala Marvel vs Series Iceman to whiffed Ice Attack special so that Shredder can have more versatility with that particular move.

-Also sprited a new dizzy animation based off of SNES Tournament Fighters Cyber Shredder
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-DIZZY.gif)

-I've used 2OS's Training mode detection code (http://mugenguild.com/forum/topics/training-mode-detector-144055.0.html) to make Shredder's final revenge thermite grenade attack at the end of the match only trigger outside of training mode. I've got to finish coding this next.

-Implemented a few of the suggestions Saikoro mentioned as far as Shredder's normals go.
Standing HK is now solely for Roundhouse Kicks: hold back or no direction for the high launching kick, hold forward or be in at close range for the mid + low sweeps. They still function depending on enemy distance as well if you don't specify a directional input.

-The divekick portion of divekick > mid-air shuriken now pops up air bound opponents so that the followup shuriken connects more frequently.
The attack is still automatic and it is still based on attack angle for the most part; Shredder needs to be at around a 45 degree angle for both parts to connect. Also made it impossible to chain this into an infinite now; Shredder will instead do a normal divekick without lobbing any shuriken if a mid-air shuriken has already been thrown earlier in the combo.

-Coding the air super will commence shortly


Title: Re: Shredder WIP
Post by: Cybaster on November 22, 2012, 09:58:55 am
All of this sounds great.

How many specials and supers does he have now ? :ninja:
Title: Re: Shredder WIP
Post by: Dcat on November 22, 2012, 10:15:49 am
Shredder's normal mode has 5 Specials 2 EX Specials and 3 Supers.
Still need to add a mid-air special I reckon. and he's also lacking an Air Super.

1.Gauntlet Blur
2.Tsuki Nage (Thrusting Stab Throw)
3.Energy Wave projectile
4.Explosive Shuriken
5.DiveKick
6.EX Ground Wave (Low)
7.EX  Energy Bind   (Mid + High)

-Retromutagen Ray Super
-Shadow Clone Super
-Vorpal Cutter Super


Super Shredder mode has 3 Normals 4 Specials and 1 Super.
I'll be adding a melee auto-combo super to him as well.

-Flame Aura Special
-Retro Aura Special
-Ice Aura Special
-Lightning Pressure

-Thunder Wave Super

Title: Re: Shredder WIP
Post by: Saikoro on November 22, 2012, 05:34:06 pm
Ah. A true thanksgiving gift: a fantastic update to an already amazing character. Dcat, you rock sir.

One small nitpick: His ground energy wave from his jab variant looks a little underwhelming animation wise. Adding in a little more detail, or perhaps making it a little bigger, would be awesome.

Lastly, and this is coming from a genuine TMNT fan, please include that Splinter intro. April's intro is amazing, so having Splinter carted off by Mousers would only sweeten the deal and make Shredder even more appealing. Krang has plenty of phenomenal introductions. Treat Shredder accordingly!!

Otherwise, Shredder is amazing, even moreso not with these changes. He is a lot of fun to play as already.

Title: Re: Shredder WIP
Post by: Dcat on November 22, 2012, 08:26:34 pm
Updated Gauntlet Blur with larger fists, + back and shoulder movement,
This is the last bit of time I'll dedicate to addressing this animation regardless of criticism as it looks way better in-game and is a marked improvement over the original. Gauntlet Blur now has a slightly wider range as a result as well.

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-GAUNTLET-FINAL.gif)

I'll include your other suggestions as well, Saikoro. We're in agreement on both of the points in the above post.
Title: Re: Shredder WIP
Post by: RobotMonkeyHead on November 22, 2012, 09:05:19 pm
Nice.  Looks like Oroku Saki and Edmond Honda passed through the same dojo!
Title: Re: Shredder WIP
Post by: Dcat on November 23, 2012, 01:31:44 am
Lastly, and this is coming from a genuine TMNT fan, please include that Splinter intro. April's intro is amazing, so having Splinter carted off by Mousers would only sweeten the deal and make Shredder even more appealing. Krang has plenty of phenomenal introductions. Treat Shredder accordingly!!

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-SPLINTER-MOUSERS.gif)
Title: Re: Shredder WIP
Post by: Saikoro on November 23, 2012, 02:12:20 am
:pwnonk:

That's twice in one day you left a good impression on me. Both Splinter and the Gauntlet Blur look AWESOME!! :lugoi:
Title: Re: Shredder WIP
Post by: Noside on November 23, 2012, 02:15:41 am
Gee, i'm out of words now Dcat, everything is being said above, keep it up! :dio:
Title: Re: Shredder WIP
Post by: drewski90 on November 23, 2012, 02:17:46 am
wow, this will be the best christmas present thus far dcat, you're gonna release those two at christmas day or earlier or later
Title: Re: Shredder WIP
Post by: The Real Niko on November 23, 2012, 07:10:00 pm
STOP making him even more amazing! ; ~ ; He's too epic. . .

On a side not I wonder how you'd feel if I attempted to make a 'Shredder WITH Cape' Edit after you release him?
Title: Re: Shredder WIP
Post by: YagamiBrando on November 23, 2012, 07:37:08 pm
That would be pretty hard I think. To animate the cape properly and all things.
BTW speaking of the cape, Dcat are you planning to animate the cape in some way in april abduction intro?
Title: Re: Shredder WIP
Post by: Saikoro on November 23, 2012, 08:04:48 pm
Good feedback on the cape. I agree that it needs more animation, as listed above. But, making the cape a part of him outside of what Dcat already mentioned would require programming similar to how Vega/Claw wears his mask and claw.

I completely forgot to mention this bit of feedback before. Silly me!! His dodge should be multidirectional. Currently, Shredder "teleports" forward. I say he should be able to do the same thing backwards, with the obvious B+X+A. And to inject a little Foot Ninjitsu, you should also include a "just frame" style neutral X+A counter that would work like this:

Hit X+A for a simple parry. Shredder sidesteps the attack for 10 or so ticks. P.o.t.S. Ryu has an identical parry (use that as a reference). This gives Shredder the option of dodging projectiles along with excellent parry possibilities.

As an awesome bonus to technical players, If you hit X+A at the direct point if your enemies attack, he parries with that dragon punch that his sword special finishes with. This move only happens within a three frame window, emulating SF3's timing system.

I think this little added system would seal the deal at making Shredder as versatile as Krang is. It also fits his persona very well.
Title: Re: Shredder WIP
Post by: Dcat on November 23, 2012, 08:18:41 pm
The dodge can be performed backwards and forwards already. Specifying no direction does a forward dodge by default as it does with my Turtles. You may not be able to perform it due to your button layout or whatnot, I used to have this issue with a lot of CVS characters but my keyboard mapping is now altered so that I can perform it no problem.

The countering/parry system sounds nice but I've got to focus on the remaining basics at the moment. I may get to something similar if he still feels lacking on the way but at the moment I've got to stick to what's on my checklist. 
Title: Re: Shredder WIP
Post by: Saikoro on November 23, 2012, 08:21:46 pm
Kewl. Now that you mention it, I use the keyboard for testing. For some reason, B + any command does not register. I gotta use a controller more often.

Keep up your amazing work, as always. :sugoi:
Title: Re: Shredder WIP
Post by: Lichtbringer on November 24, 2012, 05:35:48 pm
Dcat I have a little question again, you said before that you want to release Shredder and Krang at the same time, so could you post something about the status of Krang too?^^
Title: Re: Shredder WIP
Post by: The Real Niko on November 30, 2012, 08:44:59 pm
Dcat I have a little question again, you said before that you want to release Shredder and Krang at the same time, so could you post something about the status of Krang too?^^

D: NO! Keep it a surprise!
Title: Re: Shredder WIP
Post by: Dcat on December 01, 2012, 02:30:04 am
Been adding more intros and junk to Shredder.
Also improved special and super canceling from Gauntlet Blur

I've added Aura Crusher to Shredder (hold back then forward + Any Punch Button or QCB + Any Punch Button)
The move does 2 hits ; 1 Low then 1 Medium and has some invulnerable frames on start-up.

You can follow-up Aura Crusher in a number of ways:

-Press or hold up to do an air pursuit and from there you can do some air combos.

-Or you can press MP to do a throw attack based on SNES Tournament fighters
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-AURASLAMMER.gif)

-Or press HP for a spiral rising uppercut. I've modeled this move after Cyclop's Gene Splice from the Marvel Versus series games only it doesn't behave the same manner as that. The attack is really just a simple uppercut that does 3 hits & you can mash out a finishing sword chop at the end if you press HK once the third hit connects.
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-AURAUPPERCUT.gif)


I've yet to address Krang again, I'll let you know when things change with him as well though.
Title: Re: Shredder WIP
Post by: Saikoro on December 01, 2012, 02:52:24 am
Very, very nice. Looking amazing. You never fail to impress.

Considering how Infantry is now down and gone, would Dcat here be able to host here on Guild?? That would help us out even more with traffic if you ask me. Dcat's talents need to be shared with more people!!

     Posted: December 03, 2012, 06:50:05 pm
I was messing around with Shredder last night while arranging stages and stumbled upon this quirk:

When using the keyboard, I wanted to see if I could make Shredder crouch from a run. Instead of getting the desired result, his footsteps muted. Weird. Look into whatever that is.
Title: Re: Shredder WIP
Post by: The Real Niko on December 08, 2012, 02:12:48 am
Interesting. No idea how I missed D's last post but DAMN does that throw and attack looks sexy.
Title: Re: Shredder WIP
Post by: Dcat on December 14, 2012, 11:28:41 am
@Saikoro: Good find, I've fixed that.

-This is what I've been working on for the startup phase of the Air Super. 

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-AIRSUPER-DRAFT.gif)


-Also sprited some other moves based off of Hayato and Cyclops that I'll be using as combo finishers or command normals

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-AIRSTAB.gif)

-Color separated and added a few Foot Soldier sprites to Shredder's .SFF. My initial plans to have 4 uniquely colored foot soliders will need to be modified as Shredder's palette will only allow for 2 uniquely colored soldiers instead due to a lack of remaining colors available. The palette possibilities are pretty impressive though.
Spoiler, click to toggle visibilty

(http://i147.photobucket.com/albums/r319/dcatmanga/FOOTASSIST.png)
I've coded an early version of the Foot Soldier assist; (QCF + Any 2 Kicks / -500 Power cost). So far its just the infamous jump kick attack.
Made it so you can summon a Foot Soldier mid-combo without interruption if you perform the command while connecting with any of Shredder's ground or air normals. There's variable restriction so you can only summon one Foot at a time and only once during a particular combo string. They land and run off if the kick connects. If the foot soldier is hit by the opponent they fly towards the screen.

Which other Foot Soldier attacks should I include? I was thinking a holding / throwing Foot could be nice for some combo possibilities.

Also I've been smoothing out Shredder's cape animations and I've added those Krang fixes Saikoro mentioned earlier in the thread.
Title: Re: Shredder WIP
Post by: YagamiBrando on December 14, 2012, 01:14:13 pm
That is awesome!
Just wow, looks like Shredder will have tons of stuff!
Also - glad to hear you worked on cape, because in april abduction intro it looked a bit blocky :)
About other foot attacks - how about summoning foot soldiers that shoot their blasters and then run away? Or Archer-type soldiers (like in Turtles in time). Something like that will be ok I think, so just go for the projectile attack foot soldiers.
Title: Re: Shredder WIP
Post by: YoungSamurai5 on December 14, 2012, 07:20:03 pm
shredder just keeps looking more and more awesome
Title: Re: Shredder WIP
Post by: Saikoro on December 14, 2012, 07:56:21 pm
Dcat... How the hell do you keep finding ways to continually impress me every SINGLE time you post?? Oh yeah, that's right... you're a mighty talented fellow and I recognise those said talents when I see them.  :2thumbsup:

I seriously can't wait to get my hands on the latest build. Your current beta is amazing and it's hard to wrap my head around your additions and improvements. My only gripe/nitpick is that the Foot Soldier looks a little pixelated. Otherwise, whoa!!

Just as with Krang, each Foot Soldier should have corresponding colors/attacks just like the arcade game. You had the Energy Fan, a sort of stun attack; the Machine Gun, a type of multi-hit hitpause attack; the Boomerang, a range/zoning/setup attack; the Grenade, an explosive attack that could also act as a setup/launcher; and the spear, a sort of poking maneuver. There were a few more, but I feel these were the most effective of the bunch. With these attacks, combo potential shoots through the roof allowing for creativity and style. Krang has a lot of combo flexibility between the Rock Soldiers and his sword; Shredder should be no different with his Foot Goons.
Title: Re: Shredder WIP
Post by: Lichtbringer on December 15, 2012, 12:13:06 am
I belive the problem with the Foot Soldier sprites is, that the source is simply to small, the only games where the classic Foot Soldiers have human size, are the Nes games, even the sprites on the arcade version are realy small.

Maybe Dcat can remake the sprites on later versions of the char.
Title: Re: Shredder WIP
Post by: TRUEMicah on December 15, 2012, 12:31:50 am
He already has.
Check the screenshot above to see the foot soldier in game.
Title: Re: Shredder WIP
Post by: Dcat on December 15, 2012, 01:21:04 pm

Saikoro said:
Just as with Krang, each Foot Soldier should have corresponding colors/attacks just like the arcade game.

-What I was trying to state in my post above was that the Foot Soldiers will not have the corresponding colors for each unique attack action since there's little room left in Shredder's color palette. I will however have enough room so that Shredder can have 2 uniquely colored foot per palette option as opposed to the 4 distinctly colored ones I'd originally planned for the character. IE: He can have a Purple foot and an Orange foot but additional moves will use one of these two models so you might have Orange archers or Purple katana wielders.


Saikoro said:
My only gripe/nitpick is that the Foot Soldier looks a little pixelated.

I belive the problem with the Foot Soldier sprites is, that the source is simply to small,

-I've re-scaled the sprites so that it's less noticeable, Foot Soldier proportions now look to be in line with Kung Fu Man's.
(http://i147.photobucket.com/albums/r319/dcatmanga/FOOTSPEAR000.png)

(http://i147.photobucket.com/albums/r319/dcatmanga/FOOTSPEAR001.png)

-Been hard at work today adding my take on the Spear wielding Foot Soldiers. This variety lunges in from above at a range depending upon Shredder's position, enemy position, and whether or not Shredder is in the middle of a combo. If the enemy is in range, they'll get hit by this initial attack. Then once the Foot Soldier lands they'll fling the spear at the opponent. If he's facing the wrong way, the Foot will turn, then depending on whether or not the enemy is in the air the foot will throw the spear either horizontally or at a 30 degree upward angle. I coded this today and it works perfectly so I'm very content with this guy, undertaking these Foot Soldiers might not be as tough as I'd initially expected.
(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-FOOT-SPEAR000.gif) >> (http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-FOOT-SPEAR001.gif)
As stated previously you can perform the Foot Soldier Summon in the middle of a combo. I've decided that this will yield different results depending on where Shredder or the opponent is on screen. So far if Shredder has the enemy cornered and they are on the ground the Spear Foot Soldier will leap in from the opposing side and do his attack. If the enemy is / isn't cornered and Shredder has knocked them into the air, the Jump-Kick Foot will be summoned instead. This also seems to work to my liking at the moment. I think this could get really interesting depending on the combo conditions; If the opponent is in a Retromutation State  perhaps an Orange Blaster Gunner Foot will be called since their downward attack angle is best suited to hitting the opponent and etc.


That is awesome!
Just wow, looks like Shredder will have tons of stuff!
Also - glad to hear you worked on cape, because in april abduction intro it looked a bit blocky :)
About other foot attacks - how about summoning foot soldiers that shoot their blasters and then run away? Or Archer-type soldiers (like in Turtles in time). Something like that will be ok I think, so just go for the projectile attack foot soldiers.

Saikoro said:
You had the Energy Fan, a sort of stun attack; the Machine Gun, a type of multi-hit hitpause attack; the Boomerang, a range/zoning/setup attack; the Grenade, an explosive attack that could also act as a setup/launcher; and the spear, a sort of poking maneuver. There were a few more, but I feel these were the most effective of the bunch. With these attacks, combo potential shoots through the roof allowing for creativity and style. Krang has a lot of combo flexibility between the Rock Soldiers and his sword; Shredder should be no different with his Foot Goons.

-Alright thanks for the suggestions I'll have to think about zoning and all of that, as it stands the Jump-Kick Foot Soldier is a horizontal anti-air attack and the Spear Foot Soldier has a downward thrust attack on startup then fires a horizontal / slightly diagonal projectile spear once he lands. I'll try to be mindful of potential redundancies in the area of attack / hit effect.
Title: Re: Shredder WIP
Post by: GTOAkira on December 15, 2012, 04:14:24 pm
nice man he look really cool
Title: Re: Shredder WIP
Post by: The Real Niko on December 17, 2012, 09:45:57 pm
I'm seriously geeking how close this is to being in my hands. Got my PS2 controller hooked up to my laptop playing through a 70 inch for this shit.
Title: Re: Shredder WIP
Post by: YagamiBrando on December 17, 2012, 10:01:42 pm
Same here :)
Oh man, I just hope nothing happens on 21, so we could enjoy Christmas playing as Shredder and Krang :D
Title: Re: Shredder WIP
Post by: ZombieBrock on December 17, 2012, 10:08:37 pm
so did i read that wrong or did i read the word Beta? did i miss something super important to me mugen wise or is this a tester situation?  just curious
Title: Re: Shredder WIP
Post by: YagamiBrando on December 17, 2012, 10:12:09 pm
Beta was not released for public(except for several beta-testers i.e. Saikoro) if that is what you're asking.
Title: Re: Shredder WIP
Post by: Saikoro on December 17, 2012, 10:14:57 pm
I'm seriously geeking how close this is to being in my hands. Got my PS2 controller hooked up to my laptop playing through a 70 inch for this shit.

You and I sound similar. I got both my Desktop and my Laptop hooked into my 42' LCD. My Laptop is more for testing and my Desktop is more for playing Mugen. And its amazing to use a Dual Shock controller. It's perfect in my opinion.

@ZombieBrock: This Shredder is only a WIP with a handful beta testers.

@YagamiBrando: You are correct.
Title: Re: Shredder WIP
Post by: BanditWolf on December 17, 2012, 11:31:24 pm
I missed out on the recent testing updates of Shredder... Why have you forsaken me, Dcat...? :'( Anyway, I'm really digging the FootSoldier strikers. Looks awesome. The way they walk is hilarious in the pal display gifs lol. Awesome Shredder is awesome.
Title: Re: Shredder WIP
Post by: ZombieBrock on December 18, 2012, 12:43:15 am
Thanks Guys, Thats What I Figured
Title: Re: Shredder WIP
Post by: The Real Niko on December 27, 2012, 10:10:12 pm
I'm seriously geeking how close this is to being in my hands. Got my PS2 controller hooked up to my laptop playing through a 70 inch for this shit.

You and I sound similar. I got both my Desktop and my Laptop hooked into my 42' LCD. My Laptop is more for testing and my Desktop is more for playing Mugen. And its amazing to use a Dual Shock controller. It's perfect in my opinion.
Bro Fist!

But yeah, this has sunken waaaaaay too low. I haven't been active since I moved much and I have to get back to spriting, but I was REALLY sure Shredder would be getting some release teases somewhere. :(
Title: Re: Shredder WIP
Post by: Balthazar on December 29, 2012, 07:12:16 pm
Dcat, I've to apologize for not giving any feedback during the beta testing stage...it's hard for me to get in a different state of mind when so engulfed in my own characters. But I hope this makes up for it;


"MY TOES!  MY TOES!"

(http://fc07.deviantart.net/fs70/f/2012/364/b/8/frieza_z12__my_toe__my_toe__by_balthazar321-d5pomr2.gif)
Title: Re: Shredder WIP
Post by: BanditWolf on December 29, 2012, 08:50:28 pm
^Lol! Nice Balthazar. I too am sorry about not having delivered on some feedback as of yet with testing... :( I've been REALLY busy with a lot of stuff MUGEN and non-MUGEN related. Add in the holday season and all, and I've been pretty much swamped... I promise to give you some feedback soon though. I'll keep it via PM as you requested.
Title: Re: Shredder WIP
Post by: Saikoro on December 29, 2012, 10:27:56 pm
I suddenly don't feel so bad for not being active a couple of months ago. I suppose these things happen. But in a way, it goes to show you that us contributors/beta testers have our hands full and we will always be challenged with how we split our time up between multiple projects.

Consider me guilty for having three portrait requests at once...

Back on topic... Balthazar, that is an incredible addition for Shredder's custom state. Now that you completed Frieza here, will you add those sprites to Goku and Vegeta as well??
Title: Re: Shredder WIP
Post by: Balthazar on December 30, 2012, 10:53:11 am
^That's the plan, yeah :) I'll most likely use the exact same bases too.
Title: Re: Shredder WIP
Post by: Omega on December 30, 2012, 01:47:18 pm
Those additions are making them look really detailed and well fitting in each cases. This makes them look like an original game.
Title: Re: Shredder WIP
Post by: Saikoro on December 30, 2012, 07:50:13 pm
@Balthazar: Sweet deal!! :woeh:
Title: Re: Shredder WIP
Post by: Dcat on December 31, 2012, 11:43:08 pm
Dcat, I've to apologize for not giving any feedback during the beta testing stage...it's hard for me to get in a different state of mind when so engulfed in my own characters. But I hope this makes up for it;


"MY TOES!  MY TOES!"

(http://fc07.deviantart.net/fs70/f/2012/364/b/8/frieza_z12__my_toe__my_toe__by_balthazar321-d5pomr2.gif)

Wow, looking good!!

@Niko: I haven't met the anticipated release date with Shredder, there's still quite a few unresolved issues remaining with the character that the testers have pointed out. I'm doing my best to address him and get him to you guys in a timely manner, if it takes too long though I may just have to bite the bullet and release him and Krang as they are (albeit with a few of the release day features I'd originally intended removed) and play catch up with future updates. That means they'd most likely lack AI plus some other bits like my turtles did. I'm tempted to throw caution to the wind and just put them out there already if things take too much longer though, even I'm testing my patience with these characters at this point...

That being said, I've added Katana, Sansetsukon, and Machine Gunner Foot Soldiers to Shredder's Foot Strikers. I think this'll be pretty much it for the Foot Assists. Machine Gun and Katana seem to be the most useful ones I don't know if I should scrap the others or maybe have it operate based on a randomized nature. Not getting the Foot that you want could wind up being pretty damn annoying though so I don't know if users would respond well to this method or not.

Other Foot (jump kick, spear) can be summoned if you perform the input mid-combo, also there are some Foot that are pre-determined depending on the last attack you hit the opponent with (i.e. if you connected with Shredder's wall bounce kick, you'll always get a Katana Foot since that's a smooth setup). I'm trying to make the rest of Shredder's normals link into some auto-Foot chains  for some cool looking combos. I'll have additional varied Foot make cameos during the air super combo.

(http://i147.photobucket.com/albums/r319/dcatmanga/--SHREDD--00001.png)
(http://i147.photobucket.com/albums/r319/dcatmanga/--SHREDD--00003.png)
(http://i147.photobucket.com/albums/r319/dcatmanga/--SHREDD--00002.png)

-RobotmonkeyHead has graciously taken it upon himself to go through Shredder's .AIR file and fixed my messy alignments so that Shredder's animations are less jerky and all over the place
-Also I've been tweaking the Vorpal cutter super to have a more dynamic effect similar to Leonardo's Final Slash
-Added missing normal attacks to Super Shredder.

-I've been adding more to Krang's AI. Nothing too special but he at least does a decent ground to air chain and uses more specials now. Also gave him air dashing.
Title: Re: Shredder WIP
Post by: Omega on December 31, 2012, 11:57:10 pm
They shouldn't appear by random. Just make foot soldiers attack that really fits Shredder's style.

Quote
I'll have additional varied Foot make cameos during the air super combo.

This reminded me of putty patrols from Mighty Morphin Power Rangers for some reason. Speaking about cameo's, is there any chance you plan to add cameos from various games that suits?
Title: Re: Shredder WIP
Post by: Sinnesloschen on December 31, 2012, 11:59:27 pm
Now I wish I'd been available when you were looking for testers.
Title: Re: Shredder WIP
Post by: Saikoro on January 01, 2013, 12:40:19 am
Looking ace!! For aerial foot soldiers, you should take some animation cues from Captain Commando's hyper combo. That would be stylish. And fitting.

Your foot soldier additions look awesome. I say keep the others in for more variability. Let us test that notion out.

And as DJ says, keep each foot soldier set to a command to keep combo and retaliation options open. Random wouldn't be fitting. Allow for a randomization option in a cfg if you ask me.
Title: Re: Shredder WIP
Post by: RobotMonkeyHead on January 01, 2013, 04:08:12 am
@Niko: I haven't met the anticipated release date with Shredder, there's still quite a few unresolved issues remaining with the character that the testers have pointed out. I'm doing my best to address him and get him to you guys in a timely manner, if it takes too long though I may just have to bite the bullet and release him and Krang as they are (albeit with a few of the release day features I'd originally intended removed) and play catch up with future updates. That means they'd most likely lack AI plus some other bits like my turtles did. I'm tempted to throw caution to the wind and just put them out there already if things take too much longer though, even I'm testing my patience with these characters at this point...
Hey there, just a thought, but you Could release a public beta with the anticipation of finalized versions to come pending public feedback...  It would give you as much time to implement the changes as you want without feeling the pressure of a deadline you planned before knowing what you know now about your workload.  You would also end up with a lot more ideas in the bucket to pick and choose from... anyway, just a thought. 

-RobotmonkeyHead has graciously taken it upon himself to go through Shredder's .AIR file and fixed my messy alignments so that Shredder's animations are less jerky and all over the place
It was my pleasure man, I'm really glad you like the new alignments.  I will admit to rushing them just slightly on account time, but if you like them, that's what counts to me  :)
Title: Re: Shredder WIP
Post by: YagamiBrando on January 01, 2013, 12:17:31 pm
It's good to hear about the updates. Man I'm sure nobody's rushing you, so take all time you need to finish the characters. We have patience :)
Patience is worth a quality character in the end. And now I'm sure you shredder and krang gonna rock when it is time ;)
Title: Re: Shredder WIP
Post by: Dcat on January 01, 2013, 10:25:29 pm
They shouldn't appear by random. Just make foot soldiers attack that really fits Shredder's style.

Speaking about cameo's, is there any chance you plan to add cameos from various games that suits?

He already has the spear, machine gunner, and katana wielding foot from the first arcade game. Sansetukon is from the 2nd game, I've also got plans to include the kama wielder and I've sprited my own ninja fist dagger foot after that classic weapon from the accessories rack of the old toys (http://i147.photobucket.com/albums/r319/dcatmanga/TMNTWEAPONRACK0.gif).
(http://i147.photobucket.com/albums/r319/dcatmanga/FOOT-JUMPING-KAMA.gif)  (http://i147.photobucket.com/albums/r319/dcatmanga/FOOT-FISTDAGGER.gif)

If this were another character, like a Foot Soldier mini-game (http://mugenguild.com/forum/topics/tmnt-hyperstone-heist-stage-21-background-rip-126170.0.html) perhaps I'd probably do my best to have just about as close to every classic attack represented faithfully right down to those guys that blinded you with sand from the first level of TMNT 3 Manhattan Project, but I've taken creative license with their iterations for their appearance here in Shredder (spear guys drop in with the attack that katana wielders used in tmnt 2 arcade, while katana users have their classic jumping slice attack from tmnt 1 arcade).

It's good to hear about the updates. Man I'm sure nobody's rushing you, so take all time you need to finish the characters. We have patience :)
Patience is worth a quality character in the end. And now I'm sure you shredder and krang gonna rock when it is time ;)
Alright, I was just getting frustrated with missing both of my pre-established deadlines, the great thing about this hobby is that I can go at my own pace though. I'll try to hang in there a while longer. If worse comes to worse RMH's suggested public beta could be a nice compromise.

Shredder progress
-Adjusted alignment for Shredder vs Krang introductions
-Added missing arcade beam pillar effects for TMNT 2 Arcade game intro against non turtle opponents
-Adjusted animation alignments for crouching normals and specials as per RobotMonkeyHead's suggestions
-Added custom Super Shredder Breathing animation by RobotMonkeyHead to Super Shredder's idle animation

Krang progress
-Fixed Air Dash velocities now floatier
-Limited Air Dash, Double Jump & Super Jump with variables

Title: Re: Shredder WIP
Post by: Noside on January 01, 2013, 10:27:23 pm
Great update Dcat! it looks like they are battle ready. :woeh:
Title: Re: Shredder WIP
Post by: The Real Niko on January 02, 2013, 04:47:08 am
Hey there, just a thought, but you Could release a public beta with the anticipation of finalized versions to come pending public feedback...  It would give you as much time to implement the changes as you want without feeling the pressure of a deadline you planned before knowing what you know now about your workload.  You would also end up with a lot more ideas in the bucket to pick and choose from... anyway, just a thought. 

I fully agree with this. The 'beta' turtles felt complete anyway! Just don't let the characters bog you down. You have quite a few other awesome projects/updates that I'm massively wanting as well so...do whatever.
Title: Re: Shredder WIP
Post by: Omega on January 05, 2013, 11:08:40 am
Great updates! Looks like you are full on track again. Are you also planning to include special winposes?
Title: Re: Shredder WIP
Post by: Dcat on January 05, 2013, 04:36:38 pm
^ Oh most definitely. (http://www.youtube.com/watch?v=f28klp1qQGI)

(http://i147.photobucket.com/albums/r319/dcatmanga/FOOT-SANSETSUKON01.gif)

(http://i147.photobucket.com/albums/r319/dcatmanga/SUPRSHREDD-LIGHTKICK0.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/SUPRSHREDD-HEAVYKICK0.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/SUPRSHREDD-GAUNTLET-BLUR0.gif)

Its been a really productive few days now.

SUPER SHREDDER UPDATE - 1/5/2013
========================

-Added wall bounce and floor bounce effects to Super Shredder normals
-Sprited new Heavy Kick for Super Shredder
-Decreased the startup walking delay while in SUPER SHREDDER MODE
-Added additional SUPER SHREDDER Winpose inspired by SNES Tournament Fighters
-Prevented SUPER SHREDDER MODE from ending prematurely if Super Shredder wins but has Power <=0
-Added GAUNTLET BLUR SUPER to SUPER SHREDDER MODE (QCF,QCF + Any Punch button / Rapidly Press any Punch Button); -1000 power cost
-Re-mapped SUPER SHREDDER's THUNDER WAVE SUPER to (QCF,QCF, Any Kick Button); -1000 power cost

SHREDDER UPDATE - 1/5/2013
====================

-Changed braking animation
-Added alternate command for special Kick techniques (QCF + Any Kick button)
-Removed ability to chain into Aura Crusher from Gauntlet Blur
-Shredder's mid level roundhouse (no knockdown) is once again the default Heavy Kick
-Changed input for High (knockdown) Roundhouse kick to (Back/Forward + HK. or HK while running)
-Shredder will automatically perform High Roundhouse if the opponent is in the air
-Updated palettes
-Can now perform Foot Assists by pressing (QCF + Any 2 Kicks) or (QCB + Any 2 Kicks); -500 power cost
-Added cape effects to all Foot Assists
-Added second attack to Sansetsukon Foot Assist (QCB, LP + MP)
Title: Re: Shredder WIP
Post by: YagamiBrando on January 05, 2013, 05:04:20 pm
Awesome, man :)
I expected nothing less from you, really cool updates. Also very glad that you reduced the startup walking delay of Super shredder, cuz that was the only thing that bugged me in his super form.
Waiting for him even more now.
Title: Re: Shredder WIP
Post by: The Real Niko on January 05, 2013, 07:12:23 pm
Oh I had one last question before we're hopefully making Toitle Soop with the human Cheeser Grater. Did you add a function in the config or anything allowing disabling of turning into Super Shredder? Just thinking of having a normal version of Shredder to prevent raping friends playing on our TV too hard.
Title: Re: Shredder WIP
Post by: Saikoro on January 05, 2013, 07:37:54 pm
Goddamn.... That's all I can say here.
Title: Re: Shredder WIP
Post by: The Real Niko on January 05, 2013, 07:42:53 pm
Goddamn.... That's all I can say here.

>_> I'm coming over to your place. Need PS2 controller adapters?
Title: Re: Shredder WIP
Post by: Saikoro on January 05, 2013, 07:49:57 pm
@Niko the Majin: If you weren't three states over, I'd gladly invite you. I already have an adaptor, but thank you for asking. :sugoi:
Title: Re: Shredder WIP
Post by: The Real Niko on January 05, 2013, 08:11:52 pm
LOL! I need to change that!
Title: Re: Shredder WIP
Post by: Omega on January 05, 2013, 09:00:02 pm
^ Oh most definitely. (http://www.youtube.com/watch?v=f28klp1qQGI)

(http://i147.photobucket.com/albums/r319/dcatmanga/FOOT-SANSETSUKON01.gif)

(http://i147.photobucket.com/albums/r319/dcatmanga/SUPRSHREDD-LIGHTKICK0.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/SUPRSHREDD-HEAVYKICK0.gif) (http://i147.photobucket.com/albums/r319/dcatmanga/SUPRSHREDD-GAUNTLET-BLUR0.gif)

Its been a really productive few days now.

SUPER SHREDDER UPDATE - 1/5/2013
========================

-Added wall bounce and floor bounce effects to Super Shredder normals
-Sprited new Heavy Kick for Super Shredder
-Decreased the startup walking delay while in SUPER SHREDDER MODE
-Added additional SUPER SHREDDER Winpose inspired by SNES Tournament Fighters
-Prevented SUPER SHREDDER MODE from ending prematurely if Super Shredder wins but has Power <=0
-Added GAUNTLET BLUR SUPER to SUPER SHREDDER MODE (QCF,QCF + Any Punch button / Rapidly Press any Punch Button); -1000 power cost
-Re-mapped SUPER SHREDDER's THUNDER WAVE SUPER to (QCF,QCF, Any Kick Button); -1000 power cost

SHREDDER UPDATE - 1/5/2013
====================

-Changed braking animation
-Added alternate command for special Kick techniques (QCF + Any Kick button)
-Removed ability to chain into Aura Crusher from Gauntlet Blur
-Shredder's mid level roundhouse (no knockdown) is once again the default Heavy Kick
-Changed input for High (knockdown) Roundhouse kick to (Back/Forward + HK. or HK while running)
-Shredder will automatically perform High Roundhouse if the opponent is in the air
-Updated palettes
-Can now perform Foot Assists by pressing (QCF + Any 2 Kicks) or (QCB + Any 2 Kicks); -500 power cost
-Added cape effects to all Foot Assists
-Added second attack to Sansetsukon Foot Assist (QCB, LP + MP)

Those updates are awesome man. Not just productive days but, also active days for sure. The intro idea i had was for Shredder vs Krang. He holds Krang on his hands and throws him in it's body where he always sits.
Title: Re: Shredder WIP
Post by: Lichtbringer on January 05, 2013, 10:35:15 pm
Nice to see that you are working on Shredder again Dcat and by the way great update and nice spritework you did there. *_*
Title: Re: Shredder WIP
Post by: The Real Niko on January 06, 2013, 11:28:51 pm
Those updates are awesome man. Not just productive days but, also active days for sure. The intro idea i had was for Shredder vs Krang. He holds Krang on his hands and throws him in it's body where he always sits.

D: NOOOOOOOOO~! Don't make him take longer. You want me to cry?
Title: Re: Shredder WIP
Post by: drewski90 on January 06, 2013, 11:44:33 pm
Those updates are awesome man. Not just productive days but, also active days for sure. The intro idea i had was for Shredder vs Krang. He holds Krang on his hands and throws him in it's body where he always sits.

D: NOOOOOOOOO~! Don't make him take longer. You want me to cry?


wouldn't be better if dcat could save it for now?
Title: Re: Shredder WIP
Post by: RobotMonkeyHead on January 06, 2013, 11:50:43 pm
Aw tell me that Super Shredder kick boots the character right into the screen...
Title: Re: Shredder WIP
Post by: Dcat on January 07, 2013, 12:32:28 am
It does now, thanks for the tip! Looks way better than a wall bounce, heh! :D
Title: Re: Shredder WIP
Post by: BanditWolf on January 07, 2013, 01:04:18 am
Lol nice.
Title: Re: Shredder WIP
Post by: RobotMonkeyHead on January 07, 2013, 01:10:06 am
haha! That's awesome.   :lugoi:
Hey, you could always use that knee for the wall bounce?  Looks like he really puts his weight into it ;)
Title: Re: Shredder WIP
Post by: The Real Niko on January 07, 2013, 01:25:14 am
Okay Super Shred having a wallbounce AND a screen 'throw' like the Toitles is pretty sexy. Not gonna lie.
Title: Re: Shredder WIP
Post by: Dcat on January 07, 2013, 10:13:04 pm
I've just gotten finished updating all of the turtles so that their supers and hypers inflict more noticeable damage on Super Shredder. (Turtle Van is Super Shredder kryptonite)

-This bit of nerfing is for all those users (myself included) who want to have a better chance at defeating Super Shredder using a turtle. Just ran up against him using each and I can say it is possible to win with my added buffs; granted I was squaring off against the engine's generic AI.

-Also I've bound an attack helper to Leonardo's Final Slash Hyper so now the start-up can hit enemy helper characters. Leonardo won't go into the rest of the attack but the initial leaping cut will no longer whiff entirely against helper opponents.

-Wall Bounce and Screen Splatter have been added to Super Shredder's light and heavy Kicks respectively.

Oh I had one last question before we're hopefully making Toitle Soop with the human Cheeser Grater. Did you add a function in the config or anything allowing disabling of turning into Super Shredder? Just thinking of having a normal version of Shredder to prevent raping friends playing on our TV too hard.

 I don't want to nerf him too much so I probably won't have this option. As powerful as Super Shredder is he's pretty tame by MUGEN standards and definitely way underpowered if you take a look at some of O Ilusionista's big bads. If there's too much of an outcry however I may reconsider
Title: Re: Shredder WIP
Post by: oldmanwinters on January 07, 2013, 10:17:09 pm


 I don't want to nerf him too much so I probably won't have this option. As powerful as Super Shredder is he's pretty tame by MUGEN standards and definitely way underpowered if you take a look at some of O Ilusionista's big bads. If there's too much of an outcry however I may reconsider


I think it's fitting that Super Shredder isn't quite as unstoppable as one might think.  He was only on-screen for about a minute in Secret of the Ooze before he brought the dock down on himself. 

hehe
Title: Re: Shredder WIP
Post by: Dcat on January 07, 2013, 10:21:20 pm
^ Looking through adult lenses I can now see that showdown for the completely anti-climactic sequence that it was. as a kid though I ate that up! Loved every 10 seconds or so of it, heh.
Title: Re: Shredder WIP
Post by: The Real Niko on January 07, 2013, 10:34:56 pm
^ Looking through adult lenses I can now see that showdown for the completely anti-climactic sequence that it was. as a kid though I ate that up! Loved every 10 seconds or so of it, heh.

Yeaaaaaaaaaah. Today I prefer 1 and 3. Secret of the Ooze was watched so many fucking times by child me though. Though finally having the brothers square off against other Mutants was pretty legit for how short it was. 1 was still the best though.

But on the subject of Super Shredder; I was thinking he was going to be Broly bad, but if he's actually pretty stoppable I'm not going to complain at all. I'm getting so pumped for the Shredder/Krang/TurtleUpdate Releases that it's not funny. I need to get back to the sprites I'm working on though. I began to work on too many and never finished any, so yeah. Once these come out I should be able to play for a while and get inspiration to make great things! :D
Title: Re: Shredder WIP
Post by: YagamiBrando on January 08, 2013, 11:29:31 am
There's no need to disable Super shredder - well firstly, it is his lvl3 super, so its not a good thing to disable it.
And as it was said already - it is not imbalanced. It is beatable, especially with projectile characters. So - dont nerf him too much, he's the boss after all :)
The balanced, beatable boss ;)
Title: Re: Shredder WIP
Post by: BanditWolf on January 09, 2013, 12:39:43 am
I don't want to nerf him too much so I probably won't have this option. As powerful as Super Shredder is he's pretty tame by MUGEN standards and definitely way underpowered if you take a look at some of O Ilusionista's big bads. If there's too much of an outcry however I may reconsider

Honestly, Super Shred is not overpowered in the least. I doubt you'll be hearing any outcry with that. If anything, people will probably suggest you buff him up more. :P Though frankly, I think he plays great. Regular Shred is really the one peeps will have to watch out for lol. Especially if he has AI native to him, people will be wanting him to transform so they can have a speed advantage. Regular Shred is the killer really lol.
Title: Re: Shredder WIP
Post by: The Real Niko on January 09, 2013, 02:06:31 am
Good. Dammit I'm getting so hyped. Even watching the cartoons. Got Forever Turtles on the tv right now.

"But Niko! What about the live action series?! What about the Power Rangers x Turtles cross-over?"- I'll fucking kill whoever says this. They weren't even the Mighty Morphin Power Rangers either. Fuck off. LOL
Title: Re: Shredder WIP
Post by: Roman55 on January 09, 2013, 04:38:48 am
Good. Dammit I'm getting so hyped. Even watching the cartoons. Got Forever Turtles on the tv right now.

"But Niko! What about the live action series?! What about the Power Rangers x Turtles cross-over?"- I'll fucking kill whoever says this. They weren't even the Mighty Morphin Power Rangers either. Fuck off. LOL
Dude

Calm down

It's just a character being converted for a Fighting game engine.

Spoiler, click to toggle visibilty

Concerning Super Shredder: I agree with what was said, Don't get rid of him. And this is coming from someone who's just spectating.
Title: Re: Shredder WIP
Post by: Noside on January 09, 2013, 08:40:15 pm
Dcat, you did a ton of work on Super Shredder and it's awesome, NOPE don't get rid of it please.
Title: Re: Shredder WIP
Post by: The Real Niko on January 09, 2013, 10:18:05 pm
Calm down! DCat isn't about to just drop a part of a character that he probably grew grey hairs over from a few measly comments that didn't even hint at getting rid of it. All I asked originally was if he added a function to allow them to be separate versions.

For example: TheShredder.def, TheSuperShredder.def, ShredderNoSuper.def

For fuck's sake, as much as I love TMNT, asking to get rid of him would be heresy to myself. LOL
Title: Re: Shredder WIP
Post by: Lucky Dearly on January 10, 2013, 05:15:27 am
I'm all for keeping Super Shredder in DCat. I've always wanted Super Shredder in Mugen and this is a chance to see him ^^
Title: Re: Shredder WIP
Post by: Zingo on January 10, 2013, 02:23:50 pm
I would be fine with Super Shredder not being included with the character, especially if when he turns into Super Shredder, he is actually easier to fight.  Just by the sound of it, it sounds like once he turns into Super Shredder he is less of a threat...it's like The Hulk getting mad and instead he turns into Bruce Banner.

I know I'm the minority in this, but from the looks of the demos Shredder seems to play well enough, without this feature alone.  I might be biased though, since I am more of a fan of the original cartoon.     
Title: Re: Shredder WIP
Post by: YagamiBrando on January 10, 2013, 02:49:38 pm
He is more of a threat in his super form. At least in the hands of human player.
Title: Re: Shredder WIP
Post by: Saikoro on January 11, 2013, 01:45:51 pm
Actually, having a command to turn into him is perfect: you use the command or you don't. Simple as that. Don't want Super Shredder?? Don't use the command!!

He also has a config.txt file to change some elements around, so there's no need to worry about the details.
Title: Re: Shredder WIP
Post by: dbzrules666 on January 11, 2013, 05:02:03 pm
are we getting 2 shredders chars or 2 forms in 1 char?
Title: Re: Shredder WIP
Post by: Laharl on January 11, 2013, 09:02:10 pm
oh dear god at your name sorry for offtopic but really?
Title: Re: Shredder WIP
Post by: dark_light on January 11, 2013, 09:21:38 pm
id like to know if he about to be release more then i would to be talking about getting rid of the super shredder i say keep it. you work really long and very hard on this character dcat and for anyone to tell you just to get rid of it is becuse it well be more harder of a character is like getting a slap in the face how insulting. how some people can be if you whine about something that can kick your ass in a game then you really shouldn't be playing video games in the first place
Title: Re: Shredder WIP
Post by: Saikoro on January 11, 2013, 09:27:13 pm
I'm no moderator, but guys, please stay on track here. Dcat made very clear as to what his intentions are progression wise, as well as sharing some excellent progress thus far.

Consult previous posts as to what's up as opposed to rambling back and forth. Stay on topic please.
Title: Re: Shredder WIP
Post by: RobotMonkeyHead on January 11, 2013, 11:14:06 pm
^ yup.
Title: Re: Shredder WIP
Post by: dbzrules666 on January 11, 2013, 11:41:46 pm
Agreed with these two.
Title: Re: Shredder WIP
Post by: The Real Niko on January 12, 2013, 10:07:58 am
I'm no moderator, but guys, please stay on track here. Dcat made very clear as to what his intentions are progression wise, as well as sharing some excellent progress thus far.

Consult previous posts as to what's up as opposed to rambling back and forth. Stay on topic please.


You know I seriously thought one of my posts made it very. . .kinda clear that it wasn't going to happen and to carry on topic as if nothing was said. *sigh* Some peoples' posters. I swear.

Okay since I'm basically taking a break from spriting and MUGEN until this gets released. . . .can we at least get a 'best of' palette preview?

Actually. . .I didn't seem to see it anywhere but was the palette posted anywhere to allow people to make their own? I'm dying to go crazy making some for Bucketbreath.

EDIT:
(http://i1339.photobucket.com/albums/o710/MajinNiko/ShreddBIG_zps081f870a.png)

Made this for ya for now. I plan on making a better one along with Lifebar and Win ports. In better quality.
(Doing Krang too :P )
Title: Re: Shredder WIP
Post by: Lichtbringer on January 12, 2013, 05:55:29 pm
I'm not sure anymore if Dcat postet a sprite at the beginning for pallet making, but he postet all pallets that are allready done.

Yeah I'm really proud of how he's turning out.
Gratuitous palette spam:

Spoiler: '89 TOON, ARCADE1, ARCADE2 (click to see content)

Spoiler: NES1, NES2, PLAYMATES TOY (click to see content)

Spoiler: COMIC, ANIME, 2K3 TOON (click to see content)
Title: Re: Shredder WIP
Post by: Mariodude21 on January 14, 2013, 11:06:40 pm
Yeah, I think he did.
Title: Re: Shredder WIP
Post by: Dcat on January 15, 2013, 06:41:20 am
Shredder will also have palettes based on his appearances in TMNT1 Amiga PC game, NES Tournament Fighters, TMNT Adventures by Archie Comics, the second series of the TMNT Anime (Dark Devil Shredder), Cyber Shredder from the recent animated series, and a TMNT 2 Secret of the Ooze palette. Many of the earlier posters have provided me with palettes in the thread.

Hey guys so there's been some news as far as progress
Veanko's just coded a custom AI for Krang and it suits him perfectly, he should make for a challenging opponent now.
Also I've made a new video to show the Foot Assists in action this also serves as a bit of visual information for Veanko on how I want combos to flow when I send him off for an AI as well.



-Standing HK can be chained into a Standing shuriken
-Crouching HK > Foot Assist is just plain fun
-Jumping HP > Jumping HK can be an instant setup for ground supers once Shredder lands.
-He can really do some damage if you know what you're doing

Title: Re: Shredder WIP
Post by: Saikoro on January 15, 2013, 07:25:20 am
:pwnonk:

51 hits FTW!! Wow... You make all of his combos look easy. Stunning stuff. And nice effects too. Wow!!
Title: Re: Shredder WIP
Post by: YagamiBrando on January 15, 2013, 07:40:31 am
Awesome progress, and it would be really great if Veanko will be kind enough to make AI for Shredder also (he's the only one remains now, oh there's Raph also without AI).
Those combos look cool, I also liked that new stuff you added.
Title: Re: Shredder WIP
Post by: Balthazar on January 15, 2013, 07:54:06 am
Sweet Jezus, he's really turning into into a beast :) Looking so cool, GREAT combo potential, just the way we like it :D
Title: Re: Shredder WIP
Post by: Cybaster on January 15, 2013, 08:11:21 am
This was some badass combo video. :D
Title: Re: Shredder WIP
Post by: Neocide on January 15, 2013, 08:55:04 am
wow. I have to say this is probably the project I am most looking forward to. Awesome job Dcat, keep it up!
Title: Re: Shredder WIP
Post by: Makurayami on January 15, 2013, 02:48:37 pm
Wow Dcat, most would release with just the stuff that you have shown so far.  The fact that you keep adding to him is impressive and shows how mugen creation should be done.
Title: Re: Shredder WIP
Post by: Lichtbringer on January 15, 2013, 03:26:14 pm
Nice new Update, I was a little afrait before that the Foot Soldier strikers could maybe overpower shredder, but after I see the vid I'm sure that they are a nice addition to the char. =)
Title: Re: Shredder WIP
Post by: RamzaNeko on January 15, 2013, 03:47:21 pm
Awesome work on combos thats awesome... The audio also is workin awesomely with the moves
Title: Re: Shredder WIP
Post by: RobotMonkeyHead on January 15, 2013, 08:00:34 pm
Holy shit man, I was having Killer Instinct flashbacks watching some of those combos.  The part with the red bg and black silhouettes looked really nice, and that 51 hitter at the end was just beautiful.  Are you going to include a combo guide?
Title: Re: Shredder WIP
Post by: Zingo on January 15, 2013, 08:08:29 pm
Great work!!! :D  I can't wait till he is released, he is turning out fantastic!
Title: Re: Shredder WIP
Post by: Noside on January 15, 2013, 08:16:17 pm
Dcat, that demonstration was superb! i just can't wait to test him out. :2thumbsup:
Title: Re: Shredder WIP
Post by: dbzrules666 on January 15, 2013, 08:31:56 pm
fantastic.
Title: Re: Shredder WIP
Post by: Mariodude21 on January 15, 2013, 09:12:27 pm
Amazing!
Title: Re: Shredder WIP
Post by: Dcat on January 17, 2013, 03:49:39 am
Glad you guys enjoyed the video!


It might be too in depth for a full combo guide but to perform a lot of the Foot Assist combos its simply a matter of pressing QCF + Any 2 Kicks or QCB + Any 2 Kicks after a move connects. In the .CMD file I've added a shortcut command that recognizes a forward /back direction + any 2 kicks input as well though so in many cases just hold forward & an extra kick button. Hopefully they're pretty seamless to pull off.

For the combo at 1:35  (http:////youtu.be/xIsGlCXf8Ws?t=1m34s) Jumping HK > Dive Kick; instead of performing the Dive Kick command (QCF +  HK) with one kick button hold down 2 kick buttons and the Foot Assist should trigger simultaneously.


Here's the move progression for the Big combo at the end (http://www.youtube.com/watch?v=xIsGlCXf8Ws&feature=youtu.be&t=3m33s)

Jump In: MP, MP, LK, LP, HP > Land > LP,  LK, MK, MK > C.LK, C.MP, HP, HK > (QCF MK + HK)- this yields both the boot kick and the Foot Assist command > Super Jump > Dive Kick > Land> Super Input.

It's actually not that bad once you've got the muscle memory down for Shredder's Jump In. Generally this connects every time as far as I've tested it.


Awesome progress, and it would be really great if Veanko will be kind enough to make AI for Shredder also (he's the only one remains now, oh there's Raph also without AI).
Those combos look cool, I also liked that new stuff you added.

Not to worry, Veanko has already agreed to code AI for Raph and Shredder. Its a very involved process for each character and I'm glad that he's up to the task. I really appreciate him taking the characters that extra mile.  :beamgoi:

Title: Re: Shredder WIP
Post by: The Real Niko on January 17, 2013, 06:34:06 am
Wow really...that combo vid made me and my roommates site here for a minute with our jaws on the floor and the fact that Super Shredder hasn't been shown yet is leaving us just. . .. in shock.
Title: Re: Shredder WIP
Post by: Saikoro on January 17, 2013, 03:55:38 pm
Right!? I felt the same way.

Dcat, you should include this video, or something similar with commentary, on your official release thread. This is probably one of the best displays I have ever seen. Nice job.

Either the video, or a well detailed strategy guide from C.A.N. would do Shredder justice. Now that I think about it, make a vid for Krang too!!

Either way, keep kicking ass Dcat. Your characters are incredible. :lugoi2:
Title: Re: Shredder WIP
Post by: Kunai20 on January 18, 2013, 10:41:54 pm
haven't posted on your topics in awhile since your turtles WIP, Hi Dcat!

out of curiousity, do you have a list of "what's done:" and "what's missing" for the current wip?
Title: Re: Shredder WIP
Post by: Dcat on January 18, 2013, 11:57:36 pm
@Saikoro: thanks I just might do that.

what's missing
-a couple more special intros /endings
-Air Super
-Win / Lose screen

Everything else is done.
Title: Re: Shredder WIP
Post by: Sinnesloschen on January 19, 2013, 12:54:28 am
or a well detailed strategy guide from C.A.N would do Shredder justice.
If you're talking about upon release, I'm not able to do that because I'm not testing him. If he catches my interest upon release, I'll see about that. I've too many people I want to make guides for like Vegeta Z2 and Dragon Claw.
Title: Re: Shredder WIP
Post by: The Real Niko on January 19, 2013, 01:09:23 am
or a well detailed strategy guide from C.A.N would do Shredder justice.
If you're talking about upon release, I'm not able to do that because I'm not testing him. If he catches my interest upon release, I'll see about that. I've too many people I want to make guides for like Vegeta Z2 and Dragon Claw.

Dragon Claw could have been done a year ago bro. :P

And DCat. He sounds done enough to me. LOL
Title: Re: Shredder WIP
Post by: Sinnesloschen on January 19, 2013, 01:11:26 am
Dragon Claw could have been done a year ago bro. :P
1. I haven't even been here for a year. :P
2. If I wasn't so lazy I'd have more guides out by now.
Title: Re: Shredder WIP
Post by: Balthazar on January 19, 2013, 10:28:35 am
Where would I be able to find said guides  :charming: ?
A full super-detail in-depth guide or wiki page for a Mugen char (one that deserves it obviously) sounds very dope to me indeed.
Title: Re: Shredder WIP
Post by: Lichtbringer on January 19, 2013, 02:14:36 pm
what's missing
-a couple more special intros /endings
-Air Super
-Win / Lose screen

Everything else is done.

Oh on which Special intros/endings are you still working on Dcat?
Did you already decided what will be in this intros/endings or a you open for some suggestions from us?^^
Title: Re: Shredder WIP
Post by: Dcat on January 20, 2013, 01:54:29 am
If you've got some ideas please share 'em. I'm always open to suggestions.

Right now i was working on a winpose inspired by the back side box art of the old Playmates toys (http://jasonvorhees.files.wordpress.com/2011/12/tmnt-25th-anniversary-donatello-back1.jpg) where Shredder pours some ooze into an open manhole.

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-WINOOZE.gif)
Title: Re: Shredder WIP
Post by: Iced on January 20, 2013, 02:06:24 am
that could work as a winpose too.
"Lets see in what YOU turn into..."
"Prepare to join my minions."
Title: Re: Shredder WIP
Post by: Bastard Wolf on January 20, 2013, 02:16:50 am
back side box art of the old Playmates toys (http://jasonvorhees.files.wordpress.com/2011/12/tmnt-25th-anniversary-donatello-back1.jpg) where Shredder pours some ooze into an open manhole.
holy fuck i still have a couple of those from my old turtles toys!
Title: Re: Shredder WIP
Post by: Saikoro on January 20, 2013, 02:26:22 am
Perhaps an intro that pays homage to the TMNT film where Shredder says "you fight well in the old style, but you have caused me enough trouble. Now you face the Shredder." Did you include a palette based off of his film appearance??

Also, more possible intros with flying kicks and short, interesting brawls (with kick ass audio clips no less!!) would be very cool. Your turtles have them; Shredder should too.
Title: Re: Shredder WIP
Post by: The Real Niko on January 20, 2013, 02:31:47 am
I did always love most of Leo vs Raph's intros. Like the sparring one and the dramatic, "Don't do this Raph." one. All I have to say is if you don't have one incorporating the Drill Car then do it now. Maybe the Foot Convertible? What about some with Bebop/Rocksteady or some foot removine his cape for him?
Title: Re: Shredder WIP
Post by: Saikoro on January 20, 2013, 02:40:22 am
I'm with Niko here.

Mind you we may be asking a lot, but at last for me, Dcat, you're doing the turtles justice with just releasing these characters. Therefore, us fanboys of you and the show are going to throw a lot of ideas out there.

As before, I agree with Niko on a Bebop and Rocksteady intro of some sort. That would be rad.
Title: Re: Shredder WIP
Post by: oldmanwinters on January 20, 2013, 02:44:02 am
If you've got some ideas please share 'em. I'm always open to suggestions.

Right now i was working on a winpose inspired by the back side box art of the old Playmates toys (http://jasonvorhees.files.wordpress.com/2011/12/tmnt-25th-anniversary-donatello-back1.jpg) where Shredder pours some ooze into an open manhole.
Spoiler, click to toggle visibilty

Man, that's so great!

It just screams nostalgia!
Title: Re: Shredder WIP
Post by: TRUEMicah on January 20, 2013, 02:49:10 am
Where would I be able to find said guides  :charming: ?
A full super-detail in-depth guide or wiki page for a Mugen char (one that deserves it obviously) sounds very dope to me indeed.
They aren't like a wiki page but they go into pretty decent depth.

C.A.N should create .pdf files of the guides or even implicate pictures or awesome formats into the guides.
I'm sure the Guild would be giving the guides all kinds of attention then.
Title: Re: Shredder WIP
Post by: Sinnesloschen on January 20, 2013, 02:56:20 am
I'm sure the Guild would be giving the guides all kinds of attention then.
No, that's when I make a guide for Vegeta Z2. I'll do that once he's updated since I don't want to have to update the guide. Besides, I'll only make it a PDF file if it's included in Vegeta's archive! >:(
Title: Re: Shredder WIP
Post by: TRUEMicah on January 20, 2013, 03:04:26 am
Knowing how Balth and Cy are, it probably would be.
A full super-detail in-depth guide or wiki page for a Mugen char (one that deserves it obviously) sounds very dope to me indeed.
Title: Re: Shredder WIP
Post by: Sinnesloschen on January 20, 2013, 03:08:19 am
I know it'd be a lot of work, but it'd be worth it to have my work included in Vegeta's folder.

Back to Shredder: do you need any more testers, Dcat? I'm available if necessary.
Title: Re: Shredder WIP
Post by: The Real Niko on January 20, 2013, 03:35:27 am
I know it'd be a lot of work, but it'd be worth it to have my work included in Vegeta's folder.

Back to Shredder: do you need any more testers, Dcat? I'm available if necessary.

LOL I think he actually has a list of people ASKING to be testers.
Title: Re: Shredder WIP
Post by: Saikoro on January 20, 2013, 04:02:17 am
:devilish:
Title: Re: Shredder WIP
Post by: The Real Niko on January 20, 2013, 04:53:25 am
:devilish:

Bro I love you, but I'm trying to ignore you testing shredder. LOL
Title: Re: Shredder WIP
Post by: Sinnesloschen on January 20, 2013, 04:56:53 am
:devilish:
:doom:
Title: Re: Shredder WIP
Post by: Kunai20 on January 20, 2013, 09:21:45 am
If you've got some ideas please share 'em. I'm always open to suggestions.

Right now i was working on a winpose inspired by the back side box art of the old Playmates toys (http://jasonvorhees.files.wordpress.com/2011/12/tmnt-25th-anniversary-donatello-back1.jpg) where Shredder pours some ooze into an open manhole.

(http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-WINOOZE.gif)

seeing that we are back to suggestions like so long ago (for me at least)

Intros:
- Shredder's "Tonight, I dine on Turtle Soup!" against any turtle (intro or win pose really --;) (source: https://www.youtube.com/watch?v=pg_f876TzlU (https://www.youtube.com/watch?v=pg_f876TzlU) )
- Shredder vs. Leo -  a quote that insults splinter causing him to get angry (intro)
- Shredder vs. any turtle or krang - some kind of insult ( inspiration: https://www.youtube.com/watch?v=1osPfORITFI (https://www.youtube.com/watch?v=1osPfORITFI) )

Win Poses:
Shredder vs turtles - something similar to juggernaut's win where we holds the opponent by the neck and makes another insult/taunt
Shredder vs turtles - something similar to jin's (MvC) win pose where it pans out before deals the final blow
Shredder vs turtles - Rocksteady & Bebop repeatedly stomp the opponent while he's down and Shredder laughs of course
Shredder vs turtles - teleports them back in time (source: TMNT 4)
Shredder vs Mike - Takes April away and mike is powerless to stop his escape (source: TMNT Arcade Stage 1 end)
OR
Shredder vs. Turtles - Takes a random hostage (April, Therma, Thompson, etc.)

you need ideas for the air supers or just the intros/win pose?
Title: Re: Shredder WIP
Post by: Lichtbringer on January 20, 2013, 05:10:29 pm
Perhaps an intro that pays homage to the TMNT film where Shredder says "you fight well in the old style, but you have caused me enough trouble. Now you face the Shredder." Did you include a palette based off of his film appearance??

http://www.youtube.com/watch?v=Nz5rx6o6Vt8   0:21 - 0:31 =D

I searched on you tube for some ideas, maybe Dcat can use some of them.

Leo vs Shredder
Leo: See if you can handle me Shredder!
Shredder: Mere child's play!

http://www.youtube.com/watch?v=a8D7kRGput0&feature=player_detailpage#t=44s (Quotes From this clip)

Winquotes against Turtles 4 Main Turtles and Slash.

First Round
Shredder: Foolish Turtle did you realy think you could beat a Ninja Master ? (Making a dominating or disapproving pose)
http://www.youtube.com/watch?v=zwUu_e5fALQ (Quotes from this clip)

Only Final Round
Shredder: Tonight, I dine on Turtle Soup! (Going to the Turtle then using the Mutagen on the Turtle (http://i147.photobucket.com/albums/r319/dcatmanga/SHREDD-WINOOZE.gif) after that the screen turns slowly black and you can hear Shedder evil laughter)
http://www.youtube.com/watch?v=zwUu_e5fALQ&feature=player_detailpage#t=103s (Quotes from this clip)

Time Over Win Against any Turtle/Reptile enemy.
Shredder: Too late you meddling Reptile (maybe pointing with the finger at the enemy or something like that.^^)
http://www.youtube.com/watch?feature=player_detailpage&v=1osPfORITFI#t=412s (Quote from this clip)

Time Over Win Against any other enemy.
For that you can use the "Too late you" part of the other winquote and put something different at the and, maybe one of Shredders classic insults.

Intro Against Robot/Cyborg enemys
Shredder: Alright you miserable mass of microcircuits!
http://www.youtube.com/watch?feature=player_detailpage&v=1osPfORITFI#t=430s (Quote from this clip)

Intro against normaly allied chars like Footsoldiers or Karai etc. (traitors)
Shredder: Not so fast you traitor! (Makes a angry Pose)
http://www.youtube.com/watch?feature=player_detailpage&v=1osPfORITFI#t=575s (Quote from this clip)

Alternate
Shredder: You traitorous vermin! (Makes a angry Pose)
http://www.youtube.com/watch?feature=player_detailpage&v=1osPfORITFI#t=578s (Quote from this clip)
Title: Re: Shredder WIP
Post by: Dcat on January 20, 2013, 06:54:43 pm
Back to Shredder: do you need any more testers, Dcat? I'm available if necessary.

Not at this point, but thanks for the offer.

Perhaps an intro that pays homage to the TMNT film where Shredder says "you fight well in the old style, but you have caused me enough trouble. Now you face the Shredder." Did you include a palette based off of his film appearance??

Also, more possible intros with flying kicks and short, interesting brawls (with kick ass audio clips no less!!) would be very cool. Your turtles have them; Shredder should too.

Did you mean his glitter pink getup from the first movie? I could include one.
Balthazar did a palette based off of his TMNT 2: Secret of the Ooze movie appearance that I've edited a bit.
(http://i147.photobucket.com/albums/r319/dcatmanga/TMNT2-SECRET_OOZE-BALTHAZAR000.gif)(http://i147.photobucket.com/albums/r319/dcatmanga/TMNT2-SECRET_OOZE-BALTHAZAR001.gif)(http://i147.photobucket.com/albums/r319/dcatmanga/TMNT2-SECRET_OOZE-BALTHAZAR002.gif)

Shredder vs Mike - Takes April away and mike is powerless to stop his escape (source: TMNT Arcade Stage 1 end)
OR
Shredder vs. Turtles - Takes a random hostage (April, Therma, Thompson, etc.)

you need ideas for the air supers or just the intros/win pose?

-All of the hostage taking is done at the Intro phase, Shredder can capture either April or Splinter when facing a TMNT hero character. If he loses, they are freed at the tend of the match.

-For the air super I was planning something based off of Captain Commando's Captain Storm with  Foot Helpers criss-crossing the screen, I've just been procrastinating with the whole bother of coding the thing. 

Thanks for the brainstorming help! Knocked out these two last night, the "Killing Blow" winpose may need something extra still like maybe a Foot clan BG logo  or a simple rapidly alternating black & white BG flash or both I'm, not sure yet. They're universally triggered against all opponents not just TMNT related and the second one only happens if the match is over.

Right now i was working on a winpose inspired by the back side box art of the old Playmates toys (http://jasonvorhees.files.wordpress.com/2011/12/tmnt-25th-anniversary-donatello-back1.jpg) where Shredder pours some ooze into an open manhole.
(http://i147.photobucket.com/albums/r319/dcatmanga/WIN-OOZE_POLLUTION.png)

Shredder vs turtles - something similar to jin's (MvC) win pose where it pans out before deals the final blow
(http://i147.photobucket.com/albums/r319/dcatmanga/WIN-KILLING_BLOW.png)

-I still haven't included Rocksteady or Bebop in any cameos yet, there's little room left in the palette for color separation so they'd likely be the last things I could add here. I'll get started on that today.

@moep: All of those youtube clips are blocked here in America except for the TMNT 1 movie clip & the A-Z of Shredder insults, if you guys could rip me the mp3 audio from those other vids I could have a better shot at tackling some of the ideas you've given me here.
Title: Re: Shredder WIP
Post by: Lichtbringer on January 20, 2013, 07:33:25 pm
@moep: All of those youtube clips are blocked here in America except for the TMNT 1 movie clip & the A-Z of Shredder insults, if you guys could rip me the mp3 audio from those other vids I could have a better shot at tackling some of the ideas you've given me here.

Ok I did not now that they are blocked in the US, did you try it over a Proxy side like http://www.hidemyass.com/youtube-proxy/ ?
If it still not works can you tell me a good program for ripping audio from you tube? I never did that before.^^
Title: Re: Shredder WIP
Post by: Roman55 on January 20, 2013, 07:51:07 pm
For a win pose for Shredder, how about another one "inspired" by Jin where he walks up to the fallen opponent and steps on him?

Probably says some words too.
Title: Re: Shredder WIP
Post by: Kunai20 on January 20, 2013, 10:18:21 pm
Dcat:

Quote
-For the air super I was planning something based off of Captain Commando's Captain Storm with  Foot Helpers criss-crossing the screen, I've just been procrastinating with the whole bother of coding the thing. 
awesome, i literally thought of the old nes games when you mentioned the foot helpers (mainly because of the different versatile types presented in TMNT 2/TMNT 3: Manhattan Project)..........

Quote
Thanks for the brainstorming help! Knocked out these two last night, the "Killing Blow" winpose may need something extra still like maybe a Foot clan BG logo  or a simple rapidly alternating black & white BG flash or both I'm, not sure yet. They're universally triggered against all opponents not just TMNT related and the second one only happens if the match is over.
Thanks for the consideration :2thumbsup:
and as for the "killing blow" matter, the foot clan BG sounds more appealing than the black and white (less seizure inducing too), but there's always the option of trying the both and seeing where that gets you........or make a voting poll on the forums for it........though i doubt it's that serious enough for it lmao
Title: Re: Shredder WIP
Post by: Roman55 on January 20, 2013, 10:40:16 pm
I would rather go with the Foot Clan BG myself. Less eye strain.
Title: Re: Shredder WIP
Post by: The Real Niko on January 20, 2013, 10:41:11 pm
If you're too lazy ATM to program that super you COULD always make a quick one mixing Dictator's Super Hyper Psycho Crusher and Raphael's Flying Drill.

Also Foot Clan.
Title: Re: Shredder WIP
Post by: Saikoro on January 21, 2013, 12:25:58 am
@Dcat: yup, the purplish/pinkish get up from part one. That would be an awesome inclusion. I'm currently at work, so I'll chime in with some more concrete input later.

Oh!! I quickly read a little of your feedback.... The logo should work like X-Men VS Street Fighter: X-Men had the blue background flash with the transparent X upon a super finish. Street Fighters had that classic Alpha style sunburst flash upon a super finish.

Perhaps with Shredder, you could implement a similar style for specific characters. When he defeats the turtles, maybe the foot clan logo could flash. And then something entirely different when he defeats someone else.

And maybe you could leave trigger points up to us for extra characters.

More later....
Title: Re: Shredder WIP
Post by: Lichtbringer on January 21, 2013, 09:07:39 pm
Thanks for the brainstorming help! Knocked out these two last night, the "Killing Blow" winpose may need something extra still like maybe a Foot clan BG logo  or a simple rapidly alternating black & white BG flash or both I'm, not sure yet. They're universally triggered against all opponents not just TMNT related and the second one only happens if the match is over.

Yea the Foot clan logo would be great, but which one will you use?
The one from the 80's cartoon ?
The one from the Live action movie ? (This Kanji Symbol on the bandanas of the ninja)
The one from the 2k3 cartoon ?
Or maybe you could use all, maybe it could change with Char Pallet if this is Possible ?

About the manhole ending, don't get me wrong I realy love the Idea, but I belief on some stages it would look strange.^^
Title: Re: Shredder WIP
Post by: Shockdingo on January 21, 2013, 09:32:53 pm
I'm not sure if you're still looking for intro ideas but I had a few:

-Like the Silver Samurai's slashing appear intro, only instead of slashing nothing, he could be slashing a banner with the foot logo

- A few foot soldiers are standing idle, starting at the enemy, a gust of wind appears, and Shredder appears (in true ninja fashion) with his arms crossed. As he appears, the Foot Soldiers shamble off screen.
Title: Re: Shredder WIP
Post by: Roman55 on January 21, 2013, 09:37:54 pm
moep said:

Yea the Foot clan logo would be great, but which one will you use?
The one from the 80's cartoon ?
The one from the Live action movie ? (This Kanji Symbol on the bandanas of the ninja)
The one from the 2k3 cartoon ?
Or maybe you could use all, maybe it could change with Char Pallet if this is Possible ?

About the manhole ending, don't get me wrong I realy love the Idea, but I belief on some stages it would look strange.^^
80's cartoon one would be the best bet. Or maybe an anagram of all three?
Title: Re: Shredder WIP
Post by: oldmanwinters on January 21, 2013, 09:42:54 pm
The most familiar Foot Clan logo used in the toy line and the 80s cartoon show is the same design that was used in the original TMNT comic book, so I say go with that one if you're only gonna pick one.
Title: Re: Shredder WIP
Post by: The Real Niko on January 21, 2013, 10:10:29 pm
It needs to be the fucking FOOT. I mean hell it's what I put on Shredder's cape when I made him in Soul Calibur 5 and EVERYONE I ever fought instantly recognized him.
Title: Re: Shredder WIP
Post by: Saikoro on January 22, 2013, 02:15:36 am
Hmmm.... With the variety of foot clan logos, I think this method would work best:

Attack power of your super, E.G. depending on what button you'd hit, would determine what one appears.

Or just include an option to select which one you want. ;D
Title: Re: Shredder WIP
Post by: Dcat on January 22, 2013, 02:20:44 am
Yea the Foot clan logo would be great, but which one will you use?
The one from the 80's cartoon ?
The one from the Live action movie ? (This Kanji Symbol on the bandanas of the ninja)
The one from the 2k3 cartoon ?
Or maybe you could use all, maybe it could change with Char Pallet if this is Possible ?

About the manhole ending, don't get me wrong I realy love the Idea, but I belief on some stages it would look strange.^^

I'd actually already planned to include a variety of foot logos. I have the kanji from the live action movie and the TMNT 2k3 logo converted into .PCX for some time now already, currently working on the footprint one from the 80's cartoon. I'm less familiar with what the symbol was in the original Mirage comics though, does anybody know what this looks like? I was going to have them randomized as opposed to palette triggered.

Manhole ending is no different than the effect the Turtles have with their respective manhole intros / winposes. If you want it to display perfectly users will just have to pick stages with appropriate floors, no different then what they've been doing for my other TMNT characters.

Title: Re: Shredder WIP
Post by: The Real Niko on January 22, 2013, 02:24:59 am
I was actually right about to say have it coincide with the palette.
Title: Re: Shredder WIP
Post by: Dcat on January 22, 2013, 02:52:37 am
(http://i147.photobucket.com/albums/r319/dcatmanga/FOOT-INSIGNIA.gif)
Title: Re: Shredder WIP
Post by: The Real Niko on January 22, 2013, 03:26:03 am
PERFECT! Those should be good for now!
Title: Re: Shredder WIP
Post by: Roman55 on January 22, 2013, 05:35:45 am
I'm less familiar with what the symbol was in the original Mirage comics though, does anybody know what this looks like? I was going to have them randomized as opposed to palette triggered.
If you still want it I could try to find it in some scanned pages I have.
Title: Re: Shredder WIP
Post by: Lichtbringer on January 22, 2013, 04:22:44 pm
I'm less familiar with what the symbol was in the original Mirage comics though, does anybody know what this looks like? I was going to have them randomized as opposed to palette triggered.

The Foot Clan Symbol in the Mirage Comics is afaik the same as the one they used later in the Cartoon.

Spoiler, click to toggle visibilty

And in the newer IDW Comics they use the Classic Foot Symbol with small modifications for the acnient/Japanese Foot Clan and the 2k3 version for Shredders modern Foot Clan.
Spoiler, click to toggle visibilty
Title: Re: Shredder WIP
Post by: Dcat on January 22, 2013, 07:22:27 pm
^ Oh alright, thanks for the reply, very informative. And thanks again for the audio, moep. This should help out a great deal.
Title: Re: Shredder WIP
Post by: The Real Niko on January 22, 2013, 09:34:09 pm
Whoa I love the foot symbol on the cover. It looks sick.
Title: Re: Shredder WIP
Post by: Lichtbringer on January 24, 2013, 04:30:57 pm
Dcat when you are done with the new stuff, will you make a vid of it? *_*
Title: Re: Shredder WIP
Post by: Dcat on January 24, 2013, 06:08:44 pm
Dcat when you are done with the new stuff, will you make a vid of it? *_*

I want to save a lot of the suspense for the actual release. I feel like I've made more than my fair share of preview videos for Shredder & I don't wish to spoil the rest so this'll be it for now. Once all the dust has settled and the characters are released I'll definitely be re-visiting the idea of making combo videos for the full cast.

-Special intros are coming along slowly
-I've made a dent in the air super, all that's left is to finish it.
Title: Re: Shredder WIP
Post by: Saikoro on January 24, 2013, 06:18:06 pm
@Dcat: :devilish:

Fucking sweet!!
Title: Re: Shredder WIP
Post by: Lichtbringer on January 24, 2013, 08:25:21 pm
Dcat when you are done with the new stuff, will you make a vid of it? *_*

I want to save a lot of the suspense for the actual release. I feel like I've made more than my fair share of preview videos for Shredder & I don't wish to spoil the rest so this'll be it for now. Once all the dust has settled and the characters are released I'll definitely be re-visiting the idea of making combo videos for the full cast.

-Special intros are coming along slowly
-I've made a dent in the air super, all that's left is to finish it.

Ok, I was just curious like always. =D
Title: Re: Shredder WIP
Post by: YagamiBrando on January 24, 2013, 09:10:19 pm
Looks like lots of neat stuff was added, I cannot wait for one of my favourite baddies to be released :)
I'd like to see what you came up with for air super. Is it the aerial gauntlet blur you showed as gifs earlier?
Title: Re: Shredder WIP
Post by: The Real Niko on January 28, 2013, 01:00:13 am
The silence from Dcat is both foreboding and exciting as it's foreshadowing an AWESOME huge release.
Title: Re: Shredder WIP
Post by: PinkieTron on January 30, 2013, 10:30:03 am
The silence from Dcat is both foreboding and exciting as it's foreshadowing an AWESOME huge release.

My body is ready.

Title: Re: Shredder WIP
Post by: Gogngos on January 30, 2013, 11:52:38 am
Even though I didn't grow up with the 1987 TMNT cartoon, I can feel the hype for this release.

This Shredder is going to be awesome, and worth the wait.
Title: Re: Shredder WIP
Post by: dbzrules666 on