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From the top of my head, without thinking:
-In the SOR2 beta, Axel had Tiger Uppercut and Hurricane Kick. While they are pretty straight forward and not too original, maybe a re-imagination of them could work. Like, Hurricane Kick could stay in place and rise up a bit, and the overall time duration of the move wouldn't last too long. Tiger Uppercut....well, it's not really that necessary with Grand Upper. Maybe it could be turned into a unique normal? :P
-Another unique normal could be something borrowed from SOR2 boss Barbon, which is his Roundhouse. It could work like Sagat and Guile's High Kick in that it's a great anti-air that can be comboed after from. It could al
-His hold attack+release kicks can be turned into the QCF+K special. Light does 2 kicks, Medium does 3 kicks, Heavy does 3 regular kicks then roundhouses them and knocks them away. EX does the same as Heavy but causes a wallbounce.
-His throws. Neutral throw does his grab+attack 3 times throw AKA knee them in the gut 3 times then knees them in the face. Forward throw is his behind-regular throw AKA jump over the opponent really quick and then jump and throw them to the ground. Back throw would be his behind-back throw AKA the suplex.
-Maybe he could have a wavedash to compensate for the lack of projectile or long range moves?
-Break from SOR3 EX mode
This is all just off the top of my head, but I have MUCH more ideas. If you want, I could cook up a complete moveset. Also, i'd like to once again how excited I am for him, but you and probably everybody else already know how much of a SOR junkie I am. Hopefully you release him separately as well.
Also, yadda yadda palettes blah.
-Yeah, I thought I'd seen somewhere that he had a Hurricane Kick, and considering the animation is there, a Tiger/Dragon Uppercut would be easy. I think I'll stay away from it though, just for originality's sake.
-May need to find a vid of that, because I don't know which move you're talking about right off the bat.
-Yeah, a friend and I did a SoR3 playthrough today and I saw that kick move. It could easily be a special. I want to note that CvtW system just uses two strengths of attack, so he'd have one light, one heavy, and an EX version.
-His throws would be exactly as you described pretty much. Although, I don't know where to work in a third one without having to make a command grab special, which I know I do a lot and am trying to stay away from. Will probably just stick with the multiple knees for a forward and the suplex as a back throw. I also want to work in his headbutt somewhere.
-Well, I'm considering a dashing move that uses his bat/plank swing and his sword upper, like Buckus'. That would be a good rush-down/pressure move, though it might clash or overlap with Grand Upper/Bare Knuckle.
-Not sure what the Break thing is from SoR3 EX mode. A vid might help.
-Feel free to give me any more ideas, man. You know way more about this than me. I've played all three games but am in no way an expert. I mean, I didn't even really know about the dashing weapon attacks. Also, I'll have a palette template for you soon. Don't use the .gifs I posted because they don't have color separation.
@ Buckus
Thanks man, I really dig your stuff and I probably will end up taking a lot of inspiration from your Axel.
@ Balthazar
I like it though, it was the Special attack from the first SoR, and it gives him something other than a straight up physical attack as a super. :P
i think he should have weapons in some way, but a weapon pickup system sounds like too much of a hassle. i suppose you could use food in some way (with the risk of the opponent also picking it up) but i'm not too hot on that idea. the sprites are looking great!
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-Calling All Cars - D,DB,B,S
i was expecting this super to involve big daddy v because i'm an idiot
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Hmm how about adding that SoR1 special where the police car comes out and launches rockets and making it like his highest level super? He looks great btw ;)
That's what Calling All Cars is:
-Calling All Cars - D,DB,B,S
Axel receives help from his police friends, who fire a rocket launcher towards his enemy that creates a huge explosion. This is based on the Special move from SoR1.
Ah I see, are you going to give him any team attacks? Kinda like Captain Storm where the rest of his friends would jump in for a brief moment to assist with one big move. If you ever did weapons, I guess the best way would be the way Haggar from MVC3 uses them, where they're just part of his combos *actually if memory serves correctly I think Buckus had some moves like that for his.
Here's what I came up with so far. Not what I originally had in mind with my "dream movelist", but that was a while back and I can't remember everything. Also, I changed some of the stuff you had around. Don't be mad. :P
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Unique Moves:
Roundhouse - f + HK
Axel does a high roundhouse kick. Standing in front of the opponent knocks them down, while using it as an anti-air leaves the opponent in a juggle state that allows you to combo them.
Shovel Hook - f + HP
Axel punches the opponent at a 45 degree angle.
Backhand Punch - close HP (does this count? lol)
Axel backhands and smacks the opponent in the face with his knuckles.
Special Moves:
-Grand Upper - F, D, DF + P
Axel does his iconic uppercut attack. Goes further and does more hit with each strength.
-Dragon Wing - D, DF, F + P
Axel performs a powerful circular punch that creates a flaming dragon. Eats 1-hit projectiles like Bison's Psycho Crusher. EX version can take 2 hits.
-Fuze Counter - D, DB, B + P (could also be D, D + P)
Axel gets in a ready position and counters any physical attack that hits him. LP counters crouching attacks and has him kick the opponent in the head, HP counters standing and jumping attacks and has him headbutt the opponent, EX is the same as HP but instead has him pull out a wooden plank/steel pipe/bat and knock the opponent away and does more damage.
-Mad Kicks - D, DF, F + K
Axel moves forward a little and performs two quick kick. The HK version knocks the opponent down, and the EX version makes the opponent bounce off the wall for juggles.
-Going Straight - D, DB, B + K (
Axel dashes forward and connects with one of three attacks. LP is a rushing hook that doesn't have much range, HP hits with a wooden plank/bat/pipe, EX does a upward slash with the katana.
Level 1 Supers:
-Dragon Smash - D,DF,F,S
Axel hits his opponent with a flurry of strikes, and then finishes them with a "Tiger Uppercut." First hit must connect and not be blocked, otherwise the super doesn't happen. (Preferrably have him stand in place when the super is executed for accuracy, or can be a rushing for more usage.)
-Grand Hook - F,D,DF,S
Axel does a spinning flame punch along the ground that ends with an extremely powerful, multi-hit version of Grand Upper.
Level 3 Supers:
-Calling All Cars - D,DB,B,S
Could go either one of two ways. Either go with your original idea where the cop car just rolls in, or make it a command grab super where he throws the opponent to the ground, THEN the cop car rolls in and blows shit up. For fun, have the car being driven by Adam Hunter.
Target Combo: LP, LP, HP, LK, LK (does his trademark SOR combo)
As you can see, I added some stuff from some of the enemies/bosses in as well. Give me some critique on this, as I would LOVE to add/modify/replace some moves, since this wasn't that well thought out as I hoped it would be.
Also, yes, I named some of the moves on the track names. I hope you do the same. :P
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First attack animations!
(http://i21.photobucket.com/albums/b293/seanaltly/lp-1.gif)
(http://i21.photobucket.com/albums/b293/seanaltly/hp-3.gif)
Just his standing punches, but yeah, progress.
youre a fucking beast! looks amazing sir...
Alright, all of his normals are done (not counting the command normals). Here's a bunch of screenshots to show them off. The screenpack used in the shots is Lightworks by Gun0.
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(http://i21.photobucket.com/albums/b293/seanaltly/mugen002-2.png)
(http://i21.photobucket.com/albums/b293/seanaltly/mugen003-2.png)
(http://i21.photobucket.com/albums/b293/seanaltly/mugen004-1.png)
(http://i21.photobucket.com/albums/b293/seanaltly/mugen006-2.png)
(http://i21.photobucket.com/albums/b293/seanaltly/mugen007-2.png)
(http://i21.photobucket.com/albums/b293/seanaltly/mugen016-1.png)
(http://i21.photobucket.com/albums/b293/seanaltly/mugen009-1.png)
(http://i21.photobucket.com/albums/b293/seanaltly/mugen010-2.png)
(http://i21.photobucket.com/albums/b293/seanaltly/mugen012-1.png)
(http://i21.photobucket.com/albums/b293/seanaltly/mugen013-1.png)
(http://i21.photobucket.com/albums/b293/seanaltly/mugen014-1.png)