The Mugen Fighters Guild
M.U.G.E.N Central => FullGame development => King of Fighters E => Topic started by: swipergod on March 02, 2012, 11:26:19 am
-
I wanted to start this topic since the release will be getting close. When I have more time, I'll populate this bad boy with everything I can remember.
Bug/Gamplay Fixes:
- Random animation fixes for a couple of characters (wrong sprites used in animation)
- Goenitz multi-slash attack (dp +p) is faster and more useful now. Hit box has increased too.
- Shiki's SDM now has seeking. No damage alterations were made to her.
- Vanessa's counter punch has counter punch properties like Mr. Karate's
- K's HK spike now has horizontal launcher properties.
- Benimaru gains a high version of his SDM.
- Joe reverts to his v0.8 self. DM exploding slash and SDM exploding heel.
- Mr. Karate loses his standing sweep UA and gains an overhead.
Feature Fixes:
- Yamazaki gains a new stage (Train Yards 98)
- Clark gains a new stage (Desert 2k)
- Shiki returns to the roster and is brought upto KOFE standards.
- KOFE now runs on Mugen 1.0
- New Common.snd for basic sounds
Cosmetic Fixes:
- Zero has a new HSDM
- Rock gains Blue Mary Arm and Leg snaps
- Palette separation for King, Jhun and Joe
- Palette fix for Kula
- Mature and Rugal, Mature and Vice, Vice and Iori all have new special intros.
- Mature gains a new effect for her SDM
- Ryo and Yuri have a new special intro
- Joe's Golden Heel is the RB animation style now.