The Mugen Fighters Guild

M.U.G.E.N Central => Inactive Projects => FullGame development => TMNT The Fullgame => Topic started by: Cenobite 53 on May 29, 2012, 01:31:04 am

Title: [CHAR+STAGE] Bebop
Post by: Cenobite 53 on May 29, 2012, 01:31:04 am
[Spritesheet]
(http://cenobite53.mugengermany.com/CHAR_VERWALTUNG/BEBOP/BEBOP.png)

[Stage]
(http://cenobite53.mugengermany.com/CHAR_VERWALTUNG/BEBOP/STAGE.png)
Title: Re: [CHAR+STAGE] Bebop
Post by: supergarrocha on October 10, 2012, 05:26:02 pm
Nice spritesheet cenobite. when do you think bebop will be released?
 
Title: Re: [CHAR+STAGE] Bebop
Post by: Cenobite 53 on October 11, 2012, 06:50:29 pm
When the Game ist finished. So I guess that will take some years.
Title: Re: [CHAR+STAGE] Bebop
Post by: Blue Monkey on November 02, 2012, 08:13:29 am
Nice to see you are going with the classical Sprites for him, will you use any of the pirate warrior ones?
Title: Re: [CHAR+STAGE] Bebop
Post by: Cenobite 53 on November 02, 2012, 04:34:04 pm
No, but as you can see there are Sprite edits with the whip of the pirate version.
Title: Re: [CHAR+STAGE] Bebop
Post by: dark_light on January 24, 2013, 04:06:46 am
you could always just make him as a bonus character or a secrete character