The Mugen Fighters Guild
Help => M.U.G.E.N Development Help => Code Library => Topic started by: 2OS on June 12, 2012, 09:01:54 pm
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enemy, enemynear, has no ##-th enemy → numenemy
partner, has no ##-th partner → numpartner
helper, has no helper (id##) → numhelper
parent, root, has no parent, has no root → ishelper
target, has no target with hit id (id##) → numtarget
playerid, tried to access player with non-existent id (id##) → playeridexist
has no 0-th (nearest) enemy ;; ""congratulations !!"" screens
triggerall=numenemy
trigger1=enemy,stateno||enemynear,stateno
has no 1-th (nearest) enemy ;; detecting p3 or p4 in simul mode
triggerall=numenemy
trigger1=enemy(1),stateno >>>>> enemy(numenemy=2),stateno
has no 0-th partner
triggerall=numpartner
trigger1=partner,stateno
has no target with hit id (id##)
triggerall=numtarget
trigger1=target,stateno
has no helper (id##)
triggerall=numhelper
trigger1=helper,stateno
has no parent / has no root
triggerall=ishelper
trigger1=parent,stateno||root,stateno
tried to access non-existent player with id (id##)
triggerall=playeridexist(var(2))
trigger1=playerid(var(2)),stateno
[State ]
type=targetbind
triggerall=numtarget
[State ]
type=targetdrop
triggerall=numtarget
[State ]
type=targetlifeadd
triggerall=numtarget
[State ]
type=targetstate
triggerall=numtarget
[State ]
type=targetveladd
triggerall=numtarget
has no parent for bindtoparent
[State ]
type=bindtoparent
triggerall=ishelper
has no root for bindtoroot
[State ]
type=bindtoroot
triggerall=ishelper
has no target for bindtotarget
[State ]
type=bindtotarget
triggerall=numtarget
destroyself called for non helper
[State ]
type=destroyself
triggerall=ishelper
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has no 0-th (nearest) enemy ;; ""congratulations !!"" screens
triggerall=numenemy
trigger1=enemy,stateno||enemynear,stateno
does this go in every instance or in a certain stateno??
thanks
MGMURROW
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anything with ""enemy,"" or ""enemynear,"" needs triggerall=numenemy.
stateno was just a ""fill in the blank"".
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Thanks!