(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/k.gif)
Okay, this one I will honestly need some opinions on. First of all, let's get these two things out of the way:
1. Yes, I am using Dampir's sprite set, which I know a lot of folks don't like. However, I think with a different palette, and some edits here and there by myself, he will look fine and no more out of place than the MVC characters or my original sprites.
2. The "King of Fighters '99" in the topic title just refers to the first game he appeared in. He will not be adhering to just his KoF99 moves.
Which brings me to the opinion part. KoF characters have such varying movesets through the years, that I want to get everyone's thoughts on exactly what should or should not make it into this version of K'. What I have after this is a very tentative movelist. Please let me know if you think I'm forgetting something vital, or if I'm including something that isn't necessary. I'm basing my version on KOD's Ultimate K', since it's open source. Anyway, here goes:
UNIQUE TACTIC
Ignite - S Button
-Much like Ryu's "Karmic Shift," this move effects K's next attack. However, unlike karmic Shift, which effects only specials and supers, Ignite effects only normals, giving his next normal or command move fire FX, extra damage and more hitstun. Also unlike Ryu's, these can be store dup. With every completed taunt animation, he gets one more stock of "Ignite." So, if you manage to pull off the move 3 or 4 times in a row, it will change the next 3 or 4 normals he does, meaning you can do whole combos while "ignited." I will probably have ti put a cap on this to prevent hugely damaging combos, probably 5 or 6.
COMMAND MOVES
Knee Assault - F+LK
-A jumping knee attack. Has overhead properties -- for some reason.
Sniper Side - F+HK
-A sidestep kick with lots of range.
One Inch - F+LP
-One-inch punch that stuns the opponent.
SPECIAL MOVES
Eins Trigger - QCF+P
-His classic close-range flame projectile. Here are the follow-ups:
Blackout - B+LK or HK
Second Shoot - F+LK
Second Shell - F+HK
Narrow Spike - QCB+K
Minute Spike - QCB+K (in air also)
-K's flying kick attack. Ground version can be followed up with:
Narrow Spike - QCB+K
Crow Bite - DP+P
-K's anti-air flaming uppercut. HP version can be followed up with:
Tsuika Kougeki - F+HK
Air Trigger - QCF+K in air
-K's weird kick projectile. I am aware some people are not a fan of this move.
Blackout - QCF+K
-K's sliding/dash teleport type move.
SUPER MOVES
L1 - Heat Drive - QCF+S
-Sliding explosive strike. Hold S to delay. if delayed to max, it becomes unblockable.
L1 - Heaven Drive - DP+S
-Shoryureppa-type move with a Tsuika Kougeki at the end.
L3 - Chain Drive - HCB+S
-K' throws his sunglasses at his opponent, and if they hit, he launches into a vicious flurry of attacks. Since this is a L3, it will end with a modified Heat Drive.
Here are some screens (more in the spoiler blah blah blah):
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen164.png)
Spoiler, click to toggle visibilty
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen152.png)
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen153.png)
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen154.png)
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen155.png)
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen156.png)
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen158.png)
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen157.png)
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen160.png)
(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/mugen162-1.png)