The Mugen Fighters Guild

M.U.G.E.N Central => Projects => Topic started by: ink on July 24, 2012, 09:41:20 pm

Title: SF3 Strider
Post by: ink on July 24, 2012, 09:41:20 pm
I will be updating this post as I go.     

Project Credits
Inktrebuchet (http://mugenguild.com/forum/profile/ink-7580)-Sprite Artist / Sponsor
RajaaBoy (http://www.justnopoint.com/lithues/)-Character Programmer
O Ilusionista (http://mugenguild.com/forum/profile/o-ilusionista-714)-3D rendering of "Option A" satellite (used as a base)


Sprite process
I am making rough sprites/smooth animations to start with (I want to get him coded and update the sff as I go... Like a rough draft/beta char.) That way I won't be wasting my time trying to making flawless SF3 sprites; people will be able to test him out in an early rough form; I won't loose my mind if I end up throwing out a third of the sprites and it will make this move a little faster so this project can have some substance.

Things to look forward too
-The most accurate SF3 gameplay
-Working Point system. including the grade system and screen.
-HTML Readme file packed full information and extras.
-Config file to change things to your liking.
-Animation accurate to that of SF3.
-Super art and palette select.
-Some new basic attacks to match SF3s near and far attacks.
-No basic attacks use plasma sword Cypher.( all sword based attacks are specials or supers)
-All animations have been replaced with new smoother animations, including the "options".

Spoiler: Important events in the making of (click to see content)


Screenshot
(http://i236.photobucket.com/albums/ff271/inktrebuchet/mugen002_zps4b094934.png)

Spoiler: Some sprites and ideas you may have missed (click to see content)


Spoiler: Crazy goals for the future of SF3 Strider (click to see content)

Any and all suggestions are welcome.
Title: Re: Sf3 Strider Hiryu
Post by: Diepod on July 25, 2012, 06:34:37 am
Good luck. I would suggest looking at the swords..."women" in that game I was looking at for a bit. "yatagarasu" I don't know anyone's name but Hanzo. Capturing video game footage is a good idea too; might help with consistancy. Sf3 has this weird rotoscope look sometmes.
Title: Re: Sf3 Strider Hiryu
Post by: ink on July 25, 2012, 06:40:39 am
I actually have been studying it like crazy! I am pretty sure it will be one of my top references. The sword movements are so much more interesting done that way.

Luckly there are some pretty highquality videos of game play.
Title: Re: Sf3 Strider Hiryu
Post by: DTK on July 25, 2012, 08:11:53 am
always loved your sprite work! I'll be keeping my eye on this one for sure.
Title: Re: Sf3 Strider Hiryu
Post by: Prodigy_LXM on July 25, 2012, 09:01:02 am
Good stuff man! I can't wait to see more! I'm a bit incoherent at the moment so I can't really say anything worth keeping for now. . .(X-Prophecy on the brain)
Title: Re: Sf3 Strider Hiryu
Post by: Hien on July 25, 2012, 09:06:51 am
Actually Ink I have several rips from the game "yatagarasu" I have rips of Hanzo nearly everything except the get hits. If it would help I can send you what I have. :)
Title: Re: Sf3 Strider Hiryu
Post by: Matatat on July 25, 2012, 01:06:41 pm
Following
Title: Re: Sf3 Strider Hiryu
Post by: ink on July 25, 2012, 02:14:19 pm
Thanks for offering Hien but I will not need your rips.
Title: Re: Sf3 Strider Hiryu
Post by: Diepod on July 25, 2012, 03:24:35 pm
i would like those rips.
Title: Re: Sf3 Strider Hiryu
Post by: Hien on July 25, 2012, 08:16:19 pm
Ah alright Ink! Good luck with Strider!


Diepod I'll shoot you a PM talking about the rips I have.
Title: Re: Sf3 Strider Hiryu
Post by: balmsold on July 25, 2012, 09:00:48 pm
hahaha this looks like a good project  ;D
good luck with it
Title: Re: Sf3 Strider Hiryu
Post by: ink on July 25, 2012, 09:27:18 pm
After spending most of the day working on small bits of animation for this project I have decided I am going to make rough sprites/smooth animations to start with, get him coded and update the sff as I go... Like a rough draft char. That way I won't be wasting my time trying to making flawless SF3 sprites; people will be able to test him out in an early rough raw form; I won't loose my mind if I end up throwing out a third of the sprites and it will make this move a little faster so this project can have some substance. ;D
Title: Re: Sf3 Strider Hiryu
Post by: TRUEMicah on July 25, 2012, 09:37:53 pm
Sounds like a decent plan to me.
Best of luck to you.
Title: Re: Sf3 Strider Hiryu
Post by: ink on July 27, 2012, 04:49:06 am
Starting the portrait.
(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/Image.png)
Title: Re: Sf3 Strider Hiryu
Post by: Rozay on July 27, 2012, 05:22:05 am
That lineart is superb. Looks very accurate to 3S's character select art IMO. Nice job.
Title: Re: Sf3 Strider Hiryu
Post by: Prodigy_LXM on July 27, 2012, 07:17:38 am
did you sketch that with a pencil or a pen? I know sometimes my pen drawings looks like they were done in pencil sometimes. . .
Title: Re: Sf3 Strider Hiryu
Post by: ink on July 27, 2012, 07:44:59 am
It was done in pencil. I up the contrast on it.
Title: Re: Sf3 Strider Hiryu
Post by: Prodigy_LXM on July 27, 2012, 08:00:32 am
cool. I might do that when I start my SF3 Pullum project lol
Title: Re: Sf3 Strider Hiryu
Post by: ink on July 27, 2012, 03:17:03 pm
(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/Image-1.png)
Title: Re: Sf3 Strider Hiryu
Post by: Karasai on July 27, 2012, 03:46:00 pm
Very nice  ;D

although his expression is a bit... confused looking haha
Title: Re: Sf3 Strider Hiryu
Post by: ink on July 28, 2012, 01:07:21 am
Thanks! I might do a meaner looking one too.
Title: Re: Sf3 Strider Hiryu
Post by: Djoulz on July 28, 2012, 04:43:36 pm
wow this is beautiful! best of luck on the project and i will follow that for sure!!
Title: Re: Sf3 Strider Hiryu
Post by: MaxBeta on July 28, 2012, 05:27:49 pm

The art is awesome ink, although it does look like he's going...O RLY?!  ;P

Keep up the excellent work.
Title: Re: Sf3 Strider Hiryu
Post by: ink on July 28, 2012, 06:53:23 pm
Thanks!

Maybe it's suiting for a strider to have a "O RLY" look, since he would stand out pretty hard in a SF3 Game. Haha
Title: Re: Sf3 Strider Hiryu
Post by: Karasai on July 28, 2012, 09:10:32 pm
He's all like "oh no you didnt"
Title: Re: Sf3 Strider Hiryu
Post by: Gritsmaster on July 29, 2012, 08:25:24 pm
This is AMAZING. I look forward to this project!  ;P
Title: Re: Sf3 Strider Hiryu
Post by: CapnWTF on July 29, 2012, 10:57:11 pm
This is really cool! His portrait looks like he's confused as to how you got that camera near him.
Title: Re: Sf3 Strider Hiryu
Post by: ink on July 31, 2012, 05:28:18 pm
Been thinking hard on new moves to give hiryu. I don't feel it would be appropriate to have a ton of mech cats to run across the screen. haha

I have updated a lot of his animations which was kind've challenging. I never looked very close at his animations until now but his sword seems to pass through him in some.(really they are just missing many frames that would show the sword moving from point A to point B)

Also updated original post to show some progress.
Title: Re: Sf3 Strider Hiryu
Post by: Just No Point on July 31, 2012, 05:50:53 pm
The mech cat super could be watered down to just 3 or 4 mech cats running across at the same time close enough to jump over. Or a bigger mech cat that hits more times.
Title: Re: Sf3 Strider Hiryu
Post by: desmondolds on July 31, 2012, 06:14:49 pm
The mech cat super could be watered down to just 3 or 4 mech cats running across at the same time close enough to jump over. Or a bigger mech cat that hits more times.

 o_O oh god please make my dreams come true and tell me your converting MVC2 into SF3 types

BTW -Strider is a very good start for converting to SF3 ..now Ibuki will have ot work even harder which brings up a question (You think about using some of SF3 Ibuki's movements to blend in with strider's or giving them a special intro?)
Title: Re: Sf3 Strider Hiryu
Post by: ink on July 31, 2012, 06:52:47 pm
The mech cat super could be watered down to just 3 or 4 mech cats running across at the same time close enough to jump over. Or a bigger mech cat that hits more times.
True. I am not throwing out the idea of mech cats, but something will have to be done to make them match.

BTW -Strider is a very good start for converting to SF3 ..now Ibuki will have ot work even harder which brings up a question (You think about using some of SF3 Ibuki's movements to blend in with strider's or giving them a special intro?)

I have been using/referencing Ibuki movements a lot. along with nearly all the other characters in SF3.

The only thing I am sweating is coding...ha

Title: Re: Sf3 Strider Hiryu
Post by: desmondolds on July 31, 2012, 06:55:42 pm


I have been using/referencing Ibuki movements a lot. along with nearly all the other characters in SF3.

The only thing I am sweating is coding...ha
[/quote]

I feel you on that A.i or even normal coding is no joking matter
Title: Re: Sf3 Strider Hiryu
Post by: ink on July 31, 2012, 07:37:37 pm
Really wish I knew how to contact GM. I feel he has created the most accurate SF3 characters for mugen.

If anyone knows how to get in contact with him please let me know!
Title: Re: Sf3 Strider Hiryu
Post by: CapnWTF on August 01, 2012, 09:30:50 pm
Uh...just throwing this out there: for the Legion super, why not have 3 or 4 of his mechs, as Just No Point said, but instead of all of them rushing out at once ala MvC, you could have them attack one at a time, working together with hiryu for a combination attack. It fits to me, because Strider is about stealth, and the mechs are there to help him out, not necessarily for completely taking down a foe.(otherwise what do they need Hiryu for?) Also, the Ouroboros super could be more like Rose's Ultra II, Soul Satellites, but they fire off one or two at a time until the timer runs out....If any of that made any sense to anyone.
Title: Re: Sf3 Strider Hiryu
Post by: desmondolds on August 03, 2012, 07:17:45 am
hey will this strider super moves need the SF3 BG FX?
Title: Re: Sf3 Strider Hiryu
Post by: ink on August 03, 2012, 09:49:27 am
This Hiryu will have as much likeness to SF3 as possible. I already have all the sprites, backgrounds, ect. I will need. Thanks Desmondolds


Updated the original post with some small previews of what I have been working on.
Title: Re: Sf3 Strider Hiryu
Post by: Cybaster on August 03, 2012, 10:10:02 am
Just passing by to say good luck. :)

You have the talent to pull this off, now you "just" need time and motivation.
Title: Re: Sf3 Strider Hiryu
Post by: Prodigy_LXM on August 03, 2012, 10:32:14 am
Man I wish I could see your animation progress with my own eyes. . .I always gets stuck and then stop. . .
Title: Re: Sf3 Strider Hiryu
Post by: Diepod on August 03, 2012, 04:40:57 pm
prodigy, you better go animate that shit.
Title: Re: SF3 Strider Hiryu
Post by: Prodigy_LXM on August 03, 2012, 07:57:46 pm
<:C it's so tedious. . . Once I find a nice and fun method I will lol. . .(stick figures)
Title: Re: SF3 Strider Hiryu
Post by: Diepod on August 03, 2012, 08:34:34 pm
The problem isn't your method, but the motion. Do a fun animation.Don't do stick figures either, you'll have to do more guess work when you get to the final versions.
Title: Re: SF3 Strider Hiryu
Post by: Gritsmaster on August 04, 2012, 05:10:00 am
Tying in with the mech cats idea, SF3 was never a really combo heavy game, at least not nearly as much as MvC. You're a bit far off from this point, but when work gets done on projectiles I would keep an eye on spacing and timing on projectiles. He's a somewhat fast-paced character, which would be a bit difficult to pull off in a sf3 style gameplay-wise.

Just my $0.02 :P
Title: Re: SF3 Strider Hiryu
Post by: Saikoro on August 04, 2012, 06:03:55 am
Your work looks impressive. I can't wait to see how this eventually turns out. His stance is phenomenal of you ask me. And very nice job on his portrait.
Title: Re: SF3 Strider Hiryu
Post by: ink on August 04, 2012, 05:09:58 pm
Woke up to great news today. I now have permission to use GM's (http://page.freett.com/gm_sniper_custom/index.html) SF3 works as a base for my Hiryu. I can finally breath easy and couldn't be more excited! I still plan on finding other great creators to work with to insure Hiryu comes out amazing.


Title: Re: SF3 Strider Hiryu
Post by: FatalX on August 05, 2012, 10:30:27 am
Good news man we are happy for you:D

So; on 100%, where are you approximatively with the character ?? Can you give us a beta release date or not yet ?

P.S : DAT STANCE, WOW !!!
Title: Re: SF3 Strider Hiryu
Post by: ink on August 05, 2012, 03:45:50 pm
Its hard to say where I am approximatively with the character. I am just making really rough animations so far.. so not super far I guess. But making steady progress I guess. It has only been 11 days since I started this topic and I already have a good chunck of his sprites worked out.


Who would you guys suggest I ask to help out on coding sf3 Hiryu? I already have permission from GM to use his works as a base. I am not desperate for someone to code him or anything I just want him to be coded really well, I guess I should ask "Who do you wish could code Hiryu". Feel free to PM if you don't want to post their names here.
Title: Re: SF3 Strider Hiryu
Post by: Markpachi on August 05, 2012, 03:50:10 pm
You could try comissioning Rajaa.
Title: Re: SF3 Strider Hiryu
Post by: Juk Ramone on August 06, 2012, 02:17:44 am
I'm here to say good luck, too.

As a suggestion, since i think that you don't wanna use mech tigers and things like that. Why don't you make a super with Strider Hien? Yes, it's a lotta work to do, but, hey, it's something different.

GOOD LUCK, You have a great idea on your hands.
Title: Re: SF3 Strider Hiryu
Post by: ink on August 07, 2012, 09:21:26 pm
Strider Hien would be cool. But it would be even further from SF3 in my opinion.

I will be keeping Hiryu's 'option A, B & C' as they seem very important to the character. There just won't be a storm of Robo-panthers and Robot Hawks going across the screen.

I have been reading up on Hiryu alot lately. http://strider.wikia.com/wiki/Hiryu
Trying to come up with some good specials for him.



Putting real thought into him being able to loose Cypher, like Captain America loosing his shield.(maybe in a future release or something)

Also anyone following this should know I have been slowly updating my first post and I am making good progress on Hiryu.
Title: Re: SF3 Strider Hiryu
Post by: Makoto Nanaya on August 09, 2012, 02:54:21 am
The Strider Hiryu is a character that is worth seeing in so SF3
Title: Re: SF3 Strider Hiryu
Post by: Karasai on August 09, 2012, 03:28:54 am
The loosing Cypher thing is a pretty neat idea, maybe you could add a Strider Hien type move where he throws the Cypher?
Title: Re: SF3 Strider Hiryu
Post by: Saikoro on August 09, 2012, 03:39:45 am
It's great to see a project with such quality being worked on regularly. This character is on the top of my most wanted list. I seriously can't wait to see everything come together.

I especially love the fluidity of his animations. Capcom, take note!! :sugoi:
Title: Re: SF3 Strider Hiryu
Post by: Diepod on August 09, 2012, 05:03:08 am
Should be pretty interesting to see what kind of close attacks you come up with for him. Since he spends most of his time swinging that ... sword?
Title: Re: SF3 Strider Hiryu
Post by: ink on August 09, 2012, 05:48:48 am
It's great to see a project with such quality being worked on regularly. This character is on the top of my most wanted list. I seriously can't wait to see everything come together.

I especially love the fluidity of his animations. Capcom, take note!! :sugoi:
Thanks man! I was not to sure if people would be into this project. Seems like everyone is crazy about CVS and "POTS style" lately.



Should be pretty interesting to see what kind of close attacks you come up with for him. Since he spends most of his time swinging that ... sword?
Agreed... I have been trying to come up with some good ideas for the close attacks. I don't want to just take the easy way out.
Title: Re: SF3 Strider Hiryu
Post by: RobotMonkeyHead on August 09, 2012, 06:05:40 am
A smash with the hilt (overhead, or spinning perhaps?) could be interesting for close range.  Might chain nice visually into regular sword strikes.
Title: Re: SF3 Strider Hiryu
Post by: Lord Kain on August 09, 2012, 06:14:40 am
Hey ink do you mind showing some of the chunk of sprites you said you got so far?  ;)
Title: Re: SF3 Strider Hiryu
Post by: Pre-Teen Music Maker on August 09, 2012, 06:30:52 am
Well, you've always got Kenji from Warzard if you're looking for some examples...
Title: Re: SF3 Strider Hiryu
Post by: ink on August 09, 2012, 06:51:24 am
Hey ink do you mind showing some of the chunk of sprites you said you got so far?  ;)

I would say I have them roughed out so far. They are far from completed.
Title: Re: SF3 Strider Hiryu
Post by: [Judas] on August 10, 2012, 01:10:59 am
The limited promotional material for Capcom Fighting All Stars showed Hiryu in a cypher-less stance, presumably meant to be part of a redefined move set. However, the only real footage of it in action is a few brief glimpses of Hiryu in the trailers for the game, and they only really show him using his blade-tastic supers and stuff. A few seconds of him getting a kick countered, as well. If more footage of the game were available, it might help. I tried to find some for a little inspiration direct from the Capcom source, but alas. No avail. :/

Check out some other game ninjas, I guess. Guy, Ibuki, Kenji from Red Earth, Hanzo/Galford, half the cast of Ninja Master's. Maybe even Raven, both in SFxT and his original Tekken series appearances.

Also, play some Strider 2. Boost mode might be something to consider nerfing the hell out of and turning into a super. Feng Shui Engine style or something. Perhaps his midare-giri SUPER SLASH, too. I'unno. Ideas.
Title: Re: SF3 Strider Hiryu
Post by: TheSnackist on August 10, 2012, 04:26:41 pm
Seems like everyone is crazy about CVS and "POTS style" lately.

Don't worry about that. I think this project is a brilliant idea and I look forward to seeing how it develops and turns out. There's a lot more to MUGEN than POTS/CVS style stuff, and there is a broad audience for solid, originally sprited creations with a variety of play styles. And it is hard to beat CPS3 fluidity of animation. I wish you best of luck!
Title: Re: SF3 Strider Hiryu
Post by: Karasai on August 11, 2012, 04:05:17 am
I like the previews so far, MK is probably my favorite so far. Cant wait to see it finished.
Title: Re: SF3 Strider Hiryu
Post by: kiLabee on August 11, 2012, 07:53:13 am
been out of MUGEN for a while and your project suddenly got my interest back into it.
I applaud what your doing with the animation and wish you much luck for the project it looks great!
http://www.zweifuss.ca/
that website can help TONS if you want to refer to animations and moves for him.

my only gripe is his feet on that stance anim looks weird just being static.
maybe you can add a little movement to his left foot? like a few pixels up and down.
and a little on his right toes. idk it looks kinda off somehow when all of his upper body is animated but his feet.

now lets play theory fighter and discuss how his sf3 gameplay would be like.
if you are going for SF3 third strike as a base for him i have a few suggestions when you finally start coding and making moves for him.

universal overheads
sf3 has these for all the characters.
his standing overhead can be standing close HP from ibuki (if he has one)
and ibukis F+MK animation can be edited to make striders MK+MP animation.

vajra and teleports
In UMVC vajra tracks his opponent that may work instead of following MVC2.
the reason i suggest it is because sf3 is more ground based than that of MVC games.
like for example.
421 LK= above in front of opp
421 MK= above behind of OPP
421 HK= behind of OP
421 KK (EX)= would be vajra with no recovery so you can combo after it on hit.
and maybe this will also be a good way to pressure and be on the offense. like if someone playing keep away you can use vajra to either punish a fireball and go into his mixup game or just get in.
making it an overhead may be overkill but its maybe a good suggestion??

his super arts.
as far as his super arts go there are 3.
and here are my suggestions on how to change their properties from MVC to sf3.

Ouroboros
2 stocks.
orbs can work only if it works like rose SF4 ultra 2 and orbs dont do chipp damage.
but the machines up close do.
duration might be shortened.
during the active stages strider cant gain meter. ( it would just be fair otherwise he can just pressure you all day and chipp you to death a la MVC2 strider doom only worse because there isnt pushblock or assists. (in sf3 anyways)

LEGION
3 stocks
animals come out and cover the screen much like it does now.
but works like remys SA 1?? it has to be fast though in order to combo after it or into it.
exaple.
LK,LP,MK,HK,623+LP,(supercancel)236+HK ??
the 623+LP would be a hard knockdown that would let legion be a OTG?

RAGNAROK
1 stock
unbreakable grab deals a ton of damage.
but kinda like a raging demon.
have invicibility during startup and during the running anims to punish fireballs BUT slow as hell recovery on block or whiff.
idk this would only be used as a threatening super art i suppose which would scare your OP to throw fireballs when your in range.
and can also be used as an anti air in unsafe jump ins i guess.
thoughts??

other than that please keep up the amazing work!








Title: Re: SF3 Strider Hiryu
Post by: CapnWTF on August 11, 2012, 03:48:24 pm
Uh...you could make the Vajra-ports have different hit properties. Y'know, like making the LK teleport a normal hit, the MK teleport a sweep, and the HK Teleport an overhead, and then the EX could be a crossup. Just an idea.
Also since SF3 characters have a maximum of 3 supers to choose from, you could have Ragnarok be a MAX super, like with shun-goku-satsu, or Oro's "Level 2" Supers...
Title: Re: SF3 Strider Hiryu
Post by: ink on August 16, 2012, 06:50:21 pm
After contacting some coders I admire and getting some feedback from them I have decided I will be completeing SF3 Strider Hiryu on my own. Over the years I have found working on stuff and educating yourself is really the best thing you can do when wanting to achieve a goal. especially in MUGEN.

I have a lot of reading, experimenting, trial and error ahead of me. I will try to keep people posted. Hopefully doing a private beta release in the near future.
Title: Re: SF3 Strider Hiryu
Post by: Shockdingo on August 21, 2012, 08:45:35 pm
Woah, gorgeous Mr. Hiryu! I like the almost 3d look he has to his stance and the new colours. :)
Title: Re: SF3 Strider Hiryu
Post by: -SyN- on August 21, 2012, 10:32:36 pm
I am terribly late seeing this and when I get my new laptop, I most certainly would love to re-create strider hiryu using your sprites.
Title: Re: SF3 Strider Hiryu
Post by: ink on August 22, 2012, 10:53:39 pm
I will keep you in mind -SyN-!


I am currently trying to think of a good intro involving Megaman, probably just Rush the robot dog. I was surprised to learn that Strider and Megaman have some close ties.
Title: Re: SF3 Strider Hiryu
Post by: MaxBeta on August 22, 2012, 11:21:11 pm
I was surprised to learn that Strider and Megaman have some close ties.
Hence some work I am also working on. ;)
Spoiler, click to toggle visibilty
Title: Re: SF3 Strider Hiryu
Post by: ink on August 22, 2012, 11:26:20 pm
Wow, that stage looks super nice!
Title: Re: SF3 Strider Hiryu
Post by: MaxBeta on August 22, 2012, 11:30:07 pm
Thanks Ink.
I'll send you a beta soon enough. ;)
Title: Re: SF3 Strider Hiryu
Post by: Saikoro on August 24, 2012, 12:28:35 am
I quickly browsed through the lengthy yet awesome replies, so if I repeat something someone already said, my bad.

I would recommend possibly having Striker feature some tonfa style attacks that ate multi hit moves, similar to Rolento in some respects. That would be a nice touch. Also, perhaps some poking moves like Eagle from CvS2. Add in some fluid backflips and movements like Vega/Claw, and you're golden IMO.

Yeah, I'm excited man. This is coming out nicely. :sugoi:
Title: Re: SF3 Strider Hiryu
Post by: ink on August 24, 2012, 01:03:04 am
These are great suggestions, thanks.

I have been looking into some Maki animations and even wolverines animations but Rolento, Eagle and Vega would be some good references too. Can't believe they didn't come to mind earlier.

EDITED 8/29/2012
I am putting a lot of thought in Whether or not I should make a lot of his attacks punches and kicks rather that mostly sword. I feel like that would ruin fans favorite part about strider though. Let me know what you guys think!
Title: Re: SF3 Strider Hiryu
Post by: Trice on August 30, 2012, 09:33:59 am
I say do something like 75% punches and kicks and 25% sword

It'll keep fans happy enough I think and give your character a different feel than the MvC strider.

If people wanted Strider with more sword attacks, they could just use the MvC version.

Honestly, I don't think people will complain though... I think they expect it to be different in a good way.

Your character is shaping up to be awesome and I look forward to it's future release.
Title: Re: SF3 Strider Hiryu
Post by: Diepod on August 30, 2012, 01:09:15 pm
I did some sketches a while back of some punches and kicks he could have, I need to find a way to scan them from this giant sketch book though.
Title: Re: SF3 Strider Hiryu
Post by: Wargame-Kun on August 30, 2012, 05:16:11 pm
wait lvl 1 ragnarok deal huge damage and unblockable? sounds bad idea to me make it blockable and lesser the damage or make it lvl 3 instead

meh you change legion into lvl 1 u can limit those things in lvl 1 around 6 - 8 or less  lvl 2  around 10-13  or less and  yes it can cancelled when he got  hit

same idea too on Ouroborus  lvl 1  3-4 seconds lvl 2  - 5-7 seconds and yes it can be cancelled when he got hit

Title: Re: SF3 Strider Hiryu
Post by: Xan on August 30, 2012, 06:42:24 pm
Well, I was thinking his far attacks (not his close variations) could be sword swings. The sword has longer range than his arms, so why would he only use it up close and not take advantage of the extended range it gives him, eh?
Title: Re: SF3 Strider Hiryu
Post by: Artchell on August 31, 2012, 04:12:04 am
I did some sketches a while back of some punches and kicks he could have, I need to find a way to scan them from this giant sketch book though.

Trace the sketches on regular paper, takes photos, cut them out? these would be the obvious choices
Title: Re: SF3 Strider Hiryu
Post by: Uche_of_MFG on August 31, 2012, 06:34:28 am
Let's just say it: EVERYBODY ADMIRES YOUR TAKE ON STRIDER HIRYU!
Title: Re: SF3 Strider Hiryu
Post by: Orochi Gill on August 31, 2012, 06:38:59 am
Please stop
Title: Re: SF3 Strider Hiryu
Post by: CapnWTF on August 31, 2012, 01:29:24 pm
You could make it so that his Sword moves are command normals, mainly with his punches, I don't see why he would use his sword in place of a kick.
Title: Re: SF3 Strider Hiryu
Post by: Diepod on August 31, 2012, 05:28:35 pm
Spoiler, click to toggle visibilty
Title: Re: SF3 Strider Hiryu
Post by: MaxBeta on August 31, 2012, 05:52:02 pm

All that jazz while holding that big-ass cypher sword behind his back.

His close quarters combat skill is now reminiscent of Oro's if you ask me.

Nothing bad...actually this Strider sounds even more badass than before.

Excellent concepts Diepod. I wish these are added. Call me super hyped.  :2thumbsup:

Also...just an idea of mine....

The close combat attacks should cover his weak and medium buttons while the sword attacks should cover the fierce and roundhouse buttons.

You could also have forward+medium or backwards+medium to be sword attacks.

Just food for thought.
Title: Re: SF3 Strider Hiryu
Post by: Saikoro on August 31, 2012, 06:02:02 pm
Standard attacks and sword attacks should follow a 60%/40% ratio for attacks and sword attacks respectively. Look at it this way....

You could have most standing attacks double as weapon strikes and punch/kick strikes by simply adding in a directional input or a hold/tapping input. Tekken has been utilizing this feature for years. Examples are:

Fierce Punch: Backhand strike
Fierce Punch and Forward: blade swipe, similar to Baraka's signature MK2 move.

Dragon Punch command: rising sword uppercut
Dragon Punch command + button mash: rising sword uppercut with 5 additional strikes, similar to Cyclops' gene splice.

Reference Rolento, Maki and Eagle the most. And since Strider's sword is essentially a tonfa, you MUST reference fight scenes from "Raid: The Redemption!!" Fucking awesome flick. More importantly, however, is the choreography of some key fight scenes could fuel your attack designs and animations: some battles feature killer tonfa techniques you could animate from.

This project is ace man. Keep up the phenomenal work.

Title: Re: SF3 Strider Hiryu
Post by: ink on September 01, 2012, 05:19:52 am
@C.A.N. This was pretty much what I was thinking at first too.

@Diepod. Thanks for sharing your sketches with me. I have been referencing anything I can find!!

@CalmAxel. I have been referencing Oro's quite a bit lately, he is the only other one armed fighter I could think of(with arm infront). which is weird because really he could have both arms free, thats what the belts for.

@Saikoro. Thanks for putting ideas in my head. Really great suggestions!


Some small update on original post..
Any other suggestion positive or negative welcomed!


Title: Re: SF3 Strider Hiryu
Post by: -SyN- on September 01, 2012, 04:19:13 pm
Call me super hyped.  :2thumbsup:

You? Man I can wait for the moment when ink finished these sprites!
Title: Re: SF3 Strider Hiryu
Post by: Saikoro on September 02, 2012, 01:20:13 am
If he's gonna be able to drop the weapon, then how about a Vega/Claw attribute where he drops it when so many points of health are depleted??

What I think would be groovy is the ability to throw it as a multi-hit projectile. He could throw it high, low, or diagonally downward while airborne. And if you follow the toss quickly, he could catch the blade and continue the combo. Only if you have strict timing of course!! Besides being technically challenging, this idea would provide an immense amount of flashiness that would impress just about anyone.

You could use this attack as a combo string initiator as well. Example:

Diagonal airborne blade throw/dive kick/2-in1 attack string/dragon punch to finish. That could be an advanced timing string due to strict collision priorities (as SF3 is known for). The benefit would be decent damage to balance out the strict timing.
Title: Re: SF3 Strider Hiryu
Post by: ink on September 02, 2012, 01:30:40 am
@Saikoro. I have thought about the projectile idea(similar Captain Americas shied throws), I have been stuck on this idea and can't decide if he should be able to do that or not. I was thinking dropping his weapon similar to Captain America dropping his shield and can retrieve it too. But the Vega/Claw attribute where he drops it when so many points of health are depleted is a very awesome idea too! Thanks for the ideas!
Title: Re: SF3 Strider Hiryu
Post by: Jmorphman on September 02, 2012, 01:36:44 am
It seems like the best references would be the sword-wielding CvS characters: Haohmaru, Hibiki, and HNakoruru. Haohmaru uses his sword for all his punches, whether close or far, standing or jumping. Hibiki and Nakoruru, however, do not use their blades during their light punches (for Hibiki this applies only to her standing LP, crouching and jumping do use her sword), which might fit Strider better as their swords are sheathed, much like his is behind his back (yeah this logic is kind of dumb so what)
Title: Re: SF3 Strider Hiryu
Post by: Xan on September 02, 2012, 02:32:36 am
I myself think that throwing his sword would be complicated. It would require nearly an entire new set of sprites for his basics without the sword. You'd pretty much need to double his sprites, so unless you want to go the whole extra mile, I doubt it'd work.
Title: Re: SF3 Strider Hiryu
Post by: DragonSlayerEX on September 02, 2012, 03:08:22 am
I think its an interesting Idea in itself. I say go for it.
Title: Re: SF3 Strider
Post by: ink on October 26, 2012, 10:14:22 pm
Just to keep people up to date. My computer has crapped out....

I will soon have my hands on a tablet pc so progress should be moving a lot faster. Crazy to think I have only used a mouse up until recently, what was I thinking!!

I have decided this will not be Hiryu (still a strider) but It will be more of a Hiryu rip off. After doing all this work and not used any of Capcom's sprites, I have realized I want him to be an original character that I have rights to. All sprites are and will be completely from skratch with the idea of Capcom's Hiryu as a base/concept. I will be looking into this more.

also I updated my first post a little bit back.

      Posted: November 14, 2012, 01:31:40 am
After going back and forth on the idea I have decided this strider will have 2 different stances and moves executed differently from one side of the screen to the other. (His sword will stay in his right hand and yes twice as much work)

More work makes a better character.

Always open to more ideas
Title: Re: SF3 Strider
Post by: CapnWTF on November 14, 2012, 01:52:59 am
Ideas? Maybe have his sword moves be part of target combos only? I don't know you have any but a weak example would be something like HP HP, where the second heavy punch he uses his sword? I don't know if I explained that properly, but it seems like a way to put him into a non-weapons based fighter without giving him OP blade skillz, and since they're target combo moves you don't have to worry about balancing as much, as you can't spam Target Combos....well you can, but not without getting a hit in.
Title: Re: SF3 Strider
Post by: ink on November 14, 2012, 09:47:59 pm
Thanks for the suggestion CapnWTF, I will have to sort through all the ideas I have and been given by others soon. hopefully many more suggestions will be coming soon.

For his second stance I am thinking it will be something like this for now.
(http://images1.wikia.nocookie.net/__cb20080616040957/capcomdatabase/images/thumb/f/fb/Strider2OST.png/1850px-Strider2OST.png)

also.....
I have only done sprite work in the past so I am hoping to find a great creator or team of creators to code him with me.

suggestions welcomed!
Title: Re: SF3 Strider
Post by: City_Hunter on November 14, 2012, 11:03:27 pm
hope you find them
Title: Re: SF3 Strider
Post by: Prodigy_LXM on November 15, 2012, 02:27:26 am
I'm not the best coder but I won't mind giving this a shot. :) It's up to you though.
Title: Re: SF3 Strider
Post by: ink on November 15, 2012, 03:20:26 am
Thanks man, but It looks like I am going to be commissioning someone/a few people to code him with me after I get as much done as I can. I just haven't made up my mind on who it will be.

What programmers are taking commissions now a day???
Title: Re: SF3 Strider
Post by: PBRTODD101 on November 15, 2012, 03:35:16 am
I wouldn't worry about commissioning a coder. Once you have more progress on the sprites, you'll attract more than one coder's attention.
Title: Re: SF3 Strider
Post by: Prodigy_LXM on November 15, 2012, 06:43:12 am
oh ok.
Title: Re: SF3 Strider
Post by: Trice on November 15, 2012, 06:47:14 am
you already have permission from GM to use his creations right?... why not try to commission him?... given his impeccable work on the SF3 characters he's created, he seems like the obvious choice... unless you already asked and he declined, but I wouldn't know.
Title: Re: SF3 Strider
Post by: Just No Point on November 15, 2012, 06:46:19 pm
If you wish I can create the sff and air from your sprites as you make them. Though for clsns I'd suggest sticking close to his MVC clsns. SF3 clsns would be a nightmare and excessive.
Title: Re: SF3 Strider
Post by: ink on November 15, 2012, 08:12:14 pm
@Just No Point. thanks, but I have already been putting his sff and air together. SF3 Strider is currently GM's Ryu with a sff and air switch, he is running great, super smooth animations and everything (with the exceptions of supers arts and throws). I just have to finish up the rest of the rough sprites and switch them out. Oh, and replace them all again with finished sprites.

As for recoding Ryu to be a Strider I am totally lost. haha

     Posted: November 15, 2012, 10:42:16 pm
Super rough sprite of what I was thinking for a future right side of screen stance. I may just edit his original stance to get the same feel as what I roughed out here.
(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/rightsidestrider.gif)

Some feed back on what you think please.
Title: Re: SF3 Strider
Post by: Pre-Teen Music Maker on November 15, 2012, 10:49:51 pm
Looks good from where I'm standing.

Really can't give full c&c until it's finished, but it's shaping up Ink.
Title: Re: SF3 Strider
Post by: Trice on November 16, 2012, 10:59:38 am
my personal honest opinion is that it looks like it's gonna be awesome... I like the idea.

one thing I gotta say is I don't think you need to edit the original sprite to match the "right side" sprite in that way, BUT I think you should edit the original sprite back to the way you had it awhile back.

This way...

(http://imageshack.us/a/img208/3930/inktrebuchetsf3striderh.gif)

I like it this way and I think it fits just that much better with the SF3 style because of the added movement.
Title: Re: SF3 Strider
Post by: Noside on November 16, 2012, 08:08:02 pm
my personal honest opinion is that it looks like it's gonna be awesome... I like the idea.

one thing I gotta say is I don't think you need to edit the original sprite to match the "right side" sprite in that way, BUT I think you should edit the original sprite back to the way you had it awhile back.

This way...

(http://imageshack.us/a/img208/3930/inktrebuchetsf3striderh.gif)

I like it this way and I think it fits just that much better with the SF3 style because of the added movement.
Wow! very original, i like it. :swoon:

Title: Re: SF3 Strider
Post by: Trice on November 17, 2012, 07:22:38 am
just wanna make it clear that the sprite in my last post isn't mine in any way shape or form... It's ink's, and I had it saved on my HD because when I saw it some time ago, I couldn't believe how awesome it was.
Title: Re: SF3 Strider
Post by: ink on November 21, 2012, 06:37:55 pm
@Trice
I think you will be happy with the newest version of his stance. I will post it once it's completely done. His lower legs and all cloth is animated along with many other small improvements.

I guess its official, I have commissioned Rajaa (http://www.justnopoint.com/lithues/) to begin programing. Don't expect to see it any time soon though, there is a lot more work to go.
Title: Re: SF3 Strider
Post by: DJ World Warrior on November 22, 2012, 02:36:19 am
CAN"T WAIT FOR HIMMM
How about having his normals resemble his mvc ones and having six unique moves, 3 punch and 3 kicks which are used for various situations
Title: Re: SF3 Strider
Post by: Saikoro on November 22, 2012, 04:36:22 am
All I could say to this is :pwnonk:

And Strider here again proves why I love Mugen so fucking much. :lugoi:
Title: Re: SF3 Strider
Post by: Trice on November 22, 2012, 04:57:35 am
@Trice
I think you will be happy with the newest version of his stance. I will post it once it's completely done. His lower legs and all cloth is animated along with many other small improvements.

Awesome... I can't wait for this myself, but for a project like this, the wait will be well worth it I'm sure... Your sprite work is frigging superb, and I think it's awesome that you took the extra effort to get official SF3 art books to further study the style and make what I honestly believe to be perfect (or damn near perfect) SF3 styled sprites.
Title: Re: SF3 Strider
Post by: KaiosDymenshin on November 22, 2012, 05:40:29 am
I really like that second stance of Hiryu's there o:.

Were you planning on having it switchable stances, or he just goes into that stance at a certain time, or..?
Title: Re: SF3 Strider
Post by: ink on November 22, 2012, 05:48:55 am
I really like that second stance of Hiryu's there o:.

Were you planning on having it switchable stances, or he just goes into that stance at a certain time, or..?
The idea is he would have both stances, depending on which side of the screen he is on. This is still just an idea though.
Title: Re: SF3 Strider
Post by: Laharl on November 22, 2012, 06:00:00 am
thats all coding though you can't do that with just sprites.
Title: Re: SF3 Strider
Post by: KaiosDymenshin on November 22, 2012, 10:40:45 pm
I was gonna say that you could have one stance with his normal moves, and then the second stance be a different style of fighting, but that seems like a lot of work ><
Title: Re: SF3 Strider
Post by: Rajaa on November 23, 2012, 12:50:08 am
This is Strider Hiryu, not Gen.
Title: Re: SF3 Strider
Post by: KaiosDymenshin on November 23, 2012, 04:20:38 am
It's just an idea to make the Hiryu different than the others.
Title: Re: SF3 Strider
Post by: DJ World Warrior on November 23, 2012, 04:29:57 am
Kaios, I like that idea, it could make him a bit more "unique"
Title: Re: SF3 Strider
Post by: Rajaa on November 23, 2012, 07:31:13 am
But Strider doesn't have two different fighting styles, it'd make him different, but it wouldn't make any sense. Giving Strider a proton cannon would also make him a different type of Strider, so should he get a proton cannon too? =p

Also, the two stances slight differences' don't even hint at two different fighting styles.
Title: Re: SF3 Strider
Post by: KaiosDymenshin on November 23, 2012, 08:19:11 am
Actually, the normal implies that he is concentrated and prepared. The left radiates with this freestyle feel.

That's the creative part, coming up with two different styles.

And the proton cannon thing doesn't...what?
Title: Re: SF3 Strider
Post by: Rajaa on November 23, 2012, 08:33:46 am
Actually, the normal implies that he is concentrated and prepared. The left radiates with this freestyle feel.
That's open for interpretation.

That's the creative part, coming up with two different styles.
It's Strider Hiryu, though. He doesn't have two different fighting styles. That would make him like Gen, just like giving him a proton cannon would make him like Iron Man, except proton cannon would be less intrusive to the gameplay of Strider Hiryu. Creativity can be done without making a huge deviation from the actual character.
Title: Re: SF3 Strider
Post by: KaiosDymenshin on November 23, 2012, 08:37:52 am
A huge deviation would be the Proton Cannon.

This is Strider Hiryu in a SF3 style, so i'd image he'd be more Street Fighter-y.
Don't get me wrong, I'm just saying it'd be pretty cool to see what someone could synthesize out of this.
Title: Re: SF3 Strider
Post by: Rajaa on November 23, 2012, 08:48:06 am
A huge deviation would be the Proton Cannon.

This is Strider Hiryu in a SF3 style, so i'd image he'd be more Street Fighter-y.
Don't get me wrong, I'm just saying it'd be pretty cool to see what someone could synthesize out of this.

Yes, exactly, Proton Cannon would be as huge a deviation as two fighting styles having to be manually toggled, that's exactly my point.

Strider could easily summon a huge robot satellite to shoot a proton cannon, just like he could easily change stances to perform different moves, but that doesn't mean that he should do any of those things. :charming:
Title: Re: SF3 Strider
Post by: ink on November 30, 2012, 08:37:26 am
Here is the newest version of stiders stance next to his original MvC stance. Still some stuff to do on this animation mostly small stuff and cleaning up. Hope you enjoy these 15 frames of fun, it's a good preview of the quality I am striving for!!

(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/Stance-1.gif)(http://i241.photobucket.com/albums/ff252/eriage/hiryu.gif)
It has come a long way.
Title: Re: SF3 Strider
Post by: Erroratu on November 30, 2012, 08:30:31 pm
i love it,looks really smooth.
Title: Re: SF3 Strider
Post by: Rajaa on December 01, 2012, 02:04:56 am
The belt kinda jumps up a little, that doesn't flow too well. I'm sure you'll get that is those erratic pixels after you clean things up. Otherwise, it's a great animation. Keep it up!
Title: Re: SF3 Strider
Post by: RobotMonkeyHead on December 01, 2012, 03:02:24 am
Maybe a tiny bit of motion in the hair, just for consistency with the wind lifting the scarf?  Looks beautiful tho.  Very very few custom stances I've seen have that kind of fluidity. 
Title: Re: SF3 Strider
Post by: Saikoro on December 01, 2012, 03:14:40 am
I love to just gaze at that animation. This is some seriously fucking amazing work you're doing. I sincerely hope this project takes off and materializes. Once again, best wishes.

Also, I like the hair as is, but thats my opinion. I can see what RMH is saying though.
Title: Re: SF3 Strider
Post by: Bastard Walt on December 01, 2012, 06:08:17 am
Amazing. Looks great. I would kiss it if I could.
Title: Re: SF3 Strider
Post by: Trice on December 04, 2012, 08:57:46 am
the attention to detail is amazing, but I still gotta say that I prefer the old way the hand moved... It helps it differ from Strider Hiryu that much more (Which is what you said you were striving for to keep it more your own character)... And I still think it looks better... I understand that it's your work, so you'll do what you wanna do, which is perfectly fair.. It's your work and effort... but that's just my opinion.
Title: Re: SF3 Strider
Post by: ink on December 04, 2012, 09:39:32 pm
Quick preview! Started a little work on this. Turns out to be a lot more work then I thought, it should turnout great in the end.
(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/12-4-2012.gif)
Title: Re: SF3 Strider
Post by: TRUEMicah on December 04, 2012, 09:42:00 pm
The smoothness of that animation, just Wow...
Title: Re: SF3 Strider
Post by: Alex Sinigaglia on December 04, 2012, 09:57:02 pm
The smoothness of that animation, just Wow...
Quoted for truth.

But where did you get the reference exactly?
Title: Re: SF3 Strider
Post by: ink on December 04, 2012, 10:26:19 pm
The reference is mixed, I guess I do a lot of homework. haha
Title: Re: SF3 Strider
Post by: The Fisher King on December 04, 2012, 10:38:41 pm
It is me or that animal looks a little... fat?? Guess they eat after all :P The animation is incredibly smooth, great job
Title: Re: SF3 Strider
Post by: ink on December 04, 2012, 11:18:39 pm
ha. the fatness will change it just a rough draft
Title: Re: SF3 Strider
Post by: Just No Point on December 05, 2012, 12:03:41 am
This looks amazing Ink! This project will take a LONG time though! :P Complete SF3 character... You're insane! :D
Title: Re: SF3 Strider
Post by: ink on December 05, 2012, 12:35:43 am
I know right! It has to be done. Hopefully once he is finished I will have the drive to start another. I do have ones I would like to convert besides Strider.
Title: Re: SF3 Strider
Post by: RobotMonkeyHead on December 05, 2012, 12:47:58 am
Wow, man you've got some seriously impressive skills and patience.
Title: Re: SF3 Strider
Post by: Lazy Blazer on December 05, 2012, 01:00:21 am
awesome, hope to see more.
Title: Re: SF3 Strider
Post by: methiou on December 05, 2012, 11:55:00 am
Waow Nice !!!! Keep go in !!
Title: Re: SF3 Strider
Post by: balmsold on December 06, 2012, 05:47:08 am
thats sick! good work ;)
Title: Re: SF3 Strider
Post by: Shockdingo on December 06, 2012, 06:23:05 am
Looking forward to the finished Sabretooth tiger, but also looking forward to the cybernetic Condor(Hawk? Eagle?) if you're keeping him in.
Title: Re: SF3 Strider
Post by: ink on December 06, 2012, 09:52:09 pm
Thanks people.

@Shockdingo. All of his options/robots will be redone with smoother animations except for maybe his satellites, which look like they might have been done with a 3D model to begin with. Its hard to believe that the Bird has no animation of its wings flapping at all in the MVC games. I guess they just got lazy. haha
Title: Re: SF3 Strider
Post by: MaxBeta on December 06, 2012, 10:18:19 pm

^You could always use Luan/Lavia from Warzard as great reference for the wing flapping...or even look over to SNK's side of things and examine Nakoruru's hawk, Mamahaha.

The tiger animation is looking smooth as hell Ink. Great job so far.
Title: Re: SF3 Strider
Post by: Saikoro on December 10, 2012, 11:16:12 pm
I concur. What I'd really love to see would be his sketches that he uses to make those sprites. That damn stance animation is soothing the more you watch it due to its smooth as silk animations.
Title: Re: SF3 Strider
Post by: Diepod on December 11, 2012, 12:31:01 am
Give him a cybernetic goat... or a pony... or a Tyrannosaurus.  Yeessss.
Title: Re: SF3 Strider
Post by: ink on December 11, 2012, 05:27:31 am
Give him a cybernetic goat... or a pony... or a Tyrannosaurus.  Yeessss.
I know! I have been thinking about a raptor, more so leaning towards a pitbull or boar though.

Need some opinions on this small portrait.
(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/th_Small-Portrait-zoom.png)(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/Small-Portrait.png)
Title: Re: SF3 Strider
Post by: The Fisher King on December 11, 2012, 05:32:12 am
or a pony...

NO

A Raptor would be really cool thought
Title: Re: SF3 Strider
Post by: Artchell on December 11, 2012, 02:25:27 pm
very interesting project, looking forward to more animations
Title: Re: SF3 Strider
Post by: CapnWTF on December 11, 2012, 06:45:45 pm
Need some opinions on this small portrait.
(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/th_Small-Portrait-zoom.png)(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/Small-Portrait.png)

The eye on the left (His right eye) looks smaller than the other one. Is he squinting, is that foreshortening? If it is, it shouldn't be there since it's not an angled view of his face...or is it?
Also, since Hiryu's animal companion machine things were all pre-historic animals (sabre-tooth tigers and large birds) I think the raptor thing is cool AND it fits!
Title: Re: SF3 Strider
Post by: RobotMonkeyHead on December 11, 2012, 08:30:35 pm
Looks good but I would try darkening the line that separates the face from the body and/or maybe even darken all or most of the red in the body just to separate out the face a little. 
Title: Re: SF3 Strider
Post by: The Fisher King on December 11, 2012, 08:42:45 pm
I really like the small portrait, thought I agree with RMH about darkening the red or even using less reds because reds because right now you´re using plenty, considering is SF3 you have plenty of tones to work with. Everything else looks great to me, I love it  :smitten:
Title: Re: SF3 Strider
Post by: Rajaa on December 11, 2012, 11:37:31 pm
What would be the use of this Raptor? Would it be a super to replace that Full Screen nonsense? Might as well go full T-Rex, have large T-rex roar from the edge of the screen to indicate that it's about to start biting down. I think you'd only need to sprite the head!

But I'm curious about this raptor, since I'll be coding it, etc. =p
Title: Re: SF3 Strider
Post by: ink on December 11, 2012, 11:50:10 pm
No real plans on the raptor Rajaa, maybe a fun sprite project for some other time. If there was any new animal introduced it would be to take the place of the cat, which honestly I don't see happening either. I will def let you know if I have any crazy new ideas.
Title: Re: SF3 Strider
Post by: [Judas] on December 12, 2012, 01:59:01 pm
What about, say.... a cyborg lion that looks and acts damned near identical to the current cat? A random sprite swap that pops up maybe 10% of the time or something? Or a golden lion for the EX version of the attack. I'unno. Some sort of simple substitute. Lion, dire wolf (which is an extinct species from the same time as the sabretooth, I believe, adding to the theme), something. Throwing in those, plus the boar, and maybe some different birds (vulture, eagle, friggin' pterodactyl?) for the Legion attack could also be a nice way to liven it up and give some variety. An awful lot of extra spriting, though.
Title: Re: SF3 Strider
Post by: Rajaa on December 12, 2012, 02:04:54 pm
We decided that legion isn't SF3 material. =p
Title: Re: SF3 Strider
Post by: ExShadow on December 12, 2012, 03:05:03 pm
Strider Hiryu without Legion?  Pure madness.
Title: Re: SF3 Strider
Post by: Rajaa on December 12, 2012, 05:56:52 pm
Well, he's going to be in SF3 style, a full screen super like that would be nonsense! I mean, we could alter it and call it Legion, but then, is it still Legion?
Title: Re: SF3 Strider
Post by: RamzaNeko on December 12, 2012, 06:04:11 pm
no sense on weapon users on SF3 style anyway... make the sprites Sf3 not the full concept
Title: Re: SF3 Strider
Post by: Rajaa on December 12, 2012, 06:10:05 pm
That's not my call, I'm just a brain for hire.
Title: Re: SF3 Strider
Post by: ink on December 12, 2012, 07:25:00 pm
I don't think legion will be that missed. It seemed kind've thrown together to me in the first place just because its all just recycled sprites already used in strider.

no sense on weapon users on SF3 style anyway... make the sprites Sf3 not the full concept
Not sure what you are tryimg to say here...
Title: Re: SF3 Strider
Post by: Alex Sinigaglia on December 12, 2012, 07:42:19 pm
I think he doesn't want you to make him with the weapons. So part of the concept, not full concept of the char.
Title: Re: SF3 Strider
Post by: Rajaa on December 12, 2012, 08:05:44 pm
I think he's saying that you should use SF3 sprites, but make him P.o.t.S style. :haw:
Title: Re: SF3 Strider
Post by: ink on December 12, 2012, 08:10:18 pm
I think he's saying that you should use SF3 sprites, but make him P.o.t.S style. :haw:
LOL!! Your killing me.
Title: Re: SF3 Strider
Post by: RamzaNeko on December 12, 2012, 11:00:20 pm
I mean, theres no why to make him on sf3 gameplay. Neither Strider combat style or the legion fits SF3.
 But how its yours project, you can also create new and better hypers maybe ...
Title: Re: SF3 Strider
Post by: Just No Point on December 12, 2012, 11:36:35 pm
A altered version of Legion could be implemented as a super that, if landed, makes a "cinema" of Legion attacking. Kind of like a lot of the Ultras in SF4, after they connect it get's flashy.
Title: Re: SF3 Strider
Post by: ink on December 12, 2012, 11:55:28 pm
I mean, theres no why to make him on sf3 gameplay. Neither Strider combat style or the legion fits SF3.
 But how its yours project, you can also create new and better hypers maybe ...
Oh man, you're right! All this time and effort wasted...
But seriously. It doesn't seem to be a problem so far. You just have to think outside of MvC.

Some progress... Trying to have Japanese options. Hopefully all translated correctly... A conformation on these would be great.
(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/Select-Super.png)
Title: Re: SF3 Strider
Post by: Diepod on December 13, 2012, 12:04:35 am
SF3 styled super arts... *picks up pencil*
Title: Re: SF3 Strider
Post by: Saikoro on December 13, 2012, 12:16:15 am
:pwnonk:

The thought of zooming and hitpauses is making me drool at the thought of how this will look on Strider. Yikes this project is catching on fire!!

Those super "panels" look sweet for being preliminary. Nice job. :lugoi:
Title: Re: SF3 Strider
Post by: CapnWTF on December 13, 2012, 01:11:01 am
! You can just make legion use a smaller number of animals working together for a combo attack, then leaving! I said that already. But then again you probably already thought of that and reasons why it wouldn't work. You genius you...wait did I just backpedal?
Title: Re: SF3 Strider
Post by: The Fisher King on December 13, 2012, 01:33:42 am
mmm one question, the hair is separated from the skin?? right, RIGHT??
Title: Re: SF3 Strider
Post by: Rajaa on December 13, 2012, 05:17:47 am
I mean, theres no why to make him on sf3 gameplay. Neither Strider combat style or the legion fits SF3.
"There's no way to make him on SF3 gameplay." Welp, Ink, time to set up shop, you've been wasting your time all these days, you can't make a Strider with SF3 gameplay.

A altered version of Legion could be implemented as a super that, if landed, makes a "cinema" of Legion attacking. Kind of like a lot of the Ultras in SF4, after they connect it get's flashy.
Cinema is a good idea.! Maybe Strider could send out a Gorilla that swings by on a vine and attempts to grab the opponent. Why did your suggestion make me think of that?

Title: Re: SF3 Strider
Post by: Just No Point on December 13, 2012, 12:34:30 pm
Because you think I'm a big dopey gorilla ;_;
Title: Re: SF3 Strider
Post by: RobotMonkeyHead on December 13, 2012, 07:57:51 pm
Cinema is a good idea.! Maybe Strider could send out a Gorilla that swings by on a vine and attempts to grab the opponent. Why did your suggestion make me think of that?
Yes, +1 on the cinema factor!  Would really give you a chance to indulge in full graphical capabilities to showcase some of that awesome artwork of yours.  The gorilla idea is pretty cool too.
Title: Re: SF3 Strider
Post by: Alex Sinigaglia on December 13, 2012, 09:28:56 pm
Actually I was looking for a SF3 Strider, with SF3 gameplay, maybe I'm the only one...
(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/Select-Super.png)
Alright! That's cool! :D
If only I knew Japanese...
Title: Re: SF3 Strider
Post by: Cheeselord on December 27, 2012, 03:41:49 am
Uroborosu (ouroboros)
ragunaroku (ragnarok)
bajirra (vajra?)

Sounds pretty cool, are you deliberately not using his generic hyper where all the panthers run on?

Seriously though I can't wait to play this, Hiryu is one of my favourite characters but I hate MvC gameplay. I wish you the best of luck.
Title: Re: SF3 Strider
Post by: ink on December 27, 2012, 03:56:21 am
Same here Cheeselord, Hiryu is an amazing character one of my favorites too. He will not be using Legion in my version.

I see you were able to translate the super select panels. Would This be the correct way to display them or is there a better way?
Title: Re: SF3 Strider
Post by: Alex Sinigaglia on December 27, 2012, 11:38:04 am
I thought of a version of Legion that doesn't use that many animals like in the MvC counterpart:
- he grabs the enemy and stuns him/her/it with some attacks;
- then he summons one or two metallic tigers that attack the enemy;
- after that an eagle launches a bomb.
Title: Re: SF3 Strider
Post by: Jiggeh on December 27, 2012, 03:46:01 pm
Vajra should be ヴァジュラ.
Title: Re: SF3 Strider
Post by: ArmorGon on December 27, 2012, 07:02:11 pm
Shouldn't it be ヴァジラ ?
I dont think it needs to be ju since words with a j and have no constant following are just replaced with ji. I may be wrong though.
Title: Re: SF3 Strider
Post by: Jiggeh on December 27, 2012, 09:07:20 pm
Nope, it's ヴァジュラ (http://www.4gamer.net/games/137/G013710/20111114057/index_2.html#_char2_0).
Title: Re: SF3 Strider
Post by: ink on December 28, 2012, 02:54:49 am
Thanks for letting me know about the translations guys!
Title: Re: SF3 Strider
Post by: ink on January 03, 2013, 04:48:56 pm
Wanted to show off some progress!

(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/Grading-Animated_zpsa3ee1a63.gif)
Damn that color loss!!! lol
Title: Re: SF3 Strider
Post by: MaxBeta on January 03, 2013, 06:55:29 pm
Very smooth Ink and well done.  :yugoi:

Now hurry up and send me the original art so I can index it for when I release my HD screenpack!
Spoiler, click to toggle visibilty

Also...you just reminded me that I need to make that lines transition that fade out of the screen at the beginning. lol

Keep up the excellent work.

Title: Re: SF3 Strider
Post by: ink on January 03, 2013, 07:49:27 pm
Yeah, I referenced the game heavily and just got all the smoothness by counting its pixels... it took a while but it looks all the more convincing!

I will try and send you Hiryus portrait sometime tonight!
Title: Re: SF3 Strider
Post by: MaxBeta on January 03, 2013, 09:18:34 pm
I referenced the game heavily and just got all the smoothness by counting its pixels... it took a while but it looks all the more convincing!

Yessir! That is the only proper way to recreate Dat SF3 Smoothness...frame by frame. I've been putting it to proper use as well.

Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty

I look forward to your portrait bro.
Title: Re: SF3 Strider
Post by: ink on January 03, 2013, 09:20:28 pm
Very awesome, I can't wait to see it without color loss! We'll done man.
Title: Re: SF3 Strider
Post by: RobotMonkeyHead on January 03, 2013, 09:39:27 pm
Wow maxalpha that sp is lookin hot!
Title: Re: SF3 Strider
Post by: ink on January 06, 2013, 08:12:06 am
Thought I would drop off the crouch concept I have decided on.
(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/Crouch-Concept_zpsb884b762.gif)
Title: Re: SF3 Strider
Post by: RamzaNeko on January 06, 2013, 02:45:49 pm
Thought I would drop off the crouch concept I have decided on.
(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/Crouch-Concept_zpsb884b762.gif)

Awesome crouch pose concept
Title: Re: SF3 Strider
Post by: F. James Fernandez on January 06, 2013, 07:56:34 pm
Thing about that crouch is that he has to step forward. Might want to do something more simple but still stay in his style. Er, I havent used Strider for a long time so I forgot some of his animations. Other than that it looks nice but I would say test it in an animation before finalizing things.
Title: Re: SF3 Strider
Post by: RamzaNeko on January 06, 2013, 08:05:04 pm
I think its okay if he use this crouch ... but I think will need a transition sprite stepping forward on every crouching blade attacks
Title: Re: SF3 Strider
Post by: Saikoro on January 06, 2013, 10:50:47 pm
Damn Ink. Even for a crouch, it looks incredibly badass. I can't wait to see it animated!!
Title: Re: SF3 Strider
Post by: Just No Point on January 06, 2013, 11:01:13 pm
Will it lend himself to his basics well? Other than that I like it a lot too!
Title: Re: SF3 Strider
Post by: Rajaa on January 09, 2013, 04:53:55 pm
I would post screenshots, but I got so into coding the system of the character, that more than 90% (PERCENTAGES ARE BULLSHIT) of the system is coded while no character sprites or palettes have been entered into the sff. I'm usually done with basics and gethits at this point. :(

What have I done so far?

- Gathered data via Artmoney and other sources for velocity, frame times, power, life, dampening, juggling, etc.

- Everything -- EVERYTHING -- can be toggled via the config file. Position bars, disable bars, whatever, it's there.

- I coded a score system that I recently shared with the community (that was a stripped version of this more advanced one). The score system adds points like SF3, but I admit, I wasn't too worried about getting the score bonuses completely accurate outside of tech bonuses and other stuff like that. Mostly because it's not worth it to try to figure out how Capcom calculated all the combinations and shit.

- I coded a message system that goes along with the score system. This message system is a queue system, meaning that messages will build up in the background and score will increase until the message is able to be shown. Only one message can be shown at a time.

- We have agreed that we'll add some gimmicky stuff to the score system. Outside of getting combo bonuses and first hit bonuses, there are bonuses for fighting certain characters or achieving silly thing: One example is a score of "9000!" is displayed when reaching full power stocks against Vegeta Z2, accompanied by the message "It's Over." Other things range from surviving for a certain amount of seconds against Rare Akuma, taking more than 50 hits and living, surviving shun goku satsu (pure heart score), etc, etc. There's a bunch of ideas floating in my head. We thought this would be good because allows us to take advantage of the diversity of Mugen without messing with the gameplay of the character.

- The super bar is coded exactly like SF3. The glowing and blinking and delays, etc. Looks great.

- I'm coding the stun bar next. And once that's done, then I will have completed the SF3 system at its bare-bones. Will need some touching up here and there. I also need to add the quick stand and kara throw, but that's a given.

- If there's something that you think I might overlook while studying the SF3 system, please let me know -- I want to get it as close as possible.

Anyway, that's what I've been doing here. Coding this system has been the most fun I've had in a while (in addition to Mel and Yusuke), which is why it's only a system and not a character, I got too caught up. Anyway, that's the coding update.

Cheers, Rajaa
Title: Re: SF3 Strider
Post by: Just No Point on January 09, 2013, 05:01:31 pm
Wow. I'm almost wondering how much it'd cost to get you to do similar for Vampire Savior. That's pretty freaking impressive!
Title: Re: SF3 Strider
Post by: Cybaster on January 09, 2013, 05:08:25 pm
Sounds great here. Will you be releasing a SF3 template (with KFM for example, dunno), would be of great help for people.
Then you can do the same thing for VS and MVC (so people stop using the IMT template :twisted:).

Best of luck on all these projects.
Title: Re: SF3 Strider
Post by: Rajaa on January 09, 2013, 05:32:05 pm
Wow. I'm almost wondering how much it'd cost to get you to do similar for Vampire Savior. That's pretty freaking impressive!
Discounted price for you. ;)

Sounds great here. Will you be releasing a SF3 template (with KFM for example, dunno), would be of great help for people.
Then you can do the same thing for VS and MVC (so people stop using the IMT template :twisted:).

Best of luck on all these projects.
My code is labeled and extremely readable, so anyone who wants to use it as a template would have a really easy time doing so. Aside from the complicated systematic math and calculations, people just need to look for the comments that I left throughout the code. So, short answer is no, I'm not going to release a SF3 template. I'm sure people will just strip Strider if they need to do so -- I encourage it, in fact. =p
Title: Re: SF3 Strider
Post by: Saikoro on January 10, 2013, 01:04:52 am
@Rajaa: Whoa. All of your coding comments sound great. I look forward to seeing the finished product so I can learn a thing or two.
Title: Re: SF3 Strider
Post by: Prodigy_LXM on January 10, 2013, 04:20:16 am
Same here. I might be the one to strip Strider after some fun tiems!!! I do plan on making a SF3 Jade.
Title: Re: SF3 Strider
Post by: Rajaa on January 15, 2013, 06:26:12 pm
Coded the grading system. The transition functions just like SF3: Score comes in from right, blinks, and increases score; all bars and stuff disappear, screen transitions to black; grade screen is displayed and you will see how bad at fighting games you are!

We even went ahead and put the SF3 music in there. Feels great. We will be changing the standard for SF3 characters in Mugen, you can bet your bottom dollar. :)

(http://www.justnopoint.com/lithues/.tangential/shots/strid001.png)

No, the grading system is not retarded like the actual SF3 grading system (it's literally programmed badly). It takes variety and precision to get a great score. All of them are possible, except highest grade, the highest grade is impossible to get because it requires circumstantially impossible conditions that I'll fix eventually. =p

After some touching up and making sure stuff works in certain conditions, I'd say it's time to start putting in some characters sprites -- after I do the palette and organize the sprites.

This makes me want to slap a bunch of non SF3 character into the system and just start making SF3 characters. =p
Title: Re: SF3 Strider
Post by: Cybaster on January 15, 2013, 06:31:29 pm
C++ ? I see what you did here.

This makes me want to slap a bunch of non SF3 character into the system and just start making SF3 characters. =p
Please do so. :)
If anything, if you want to make chars who weren't in SF3, take MotW chars so they are bulky and have smooth animations. Or just show us how Goku/Vegeta Z2 would play with a SF3 gameplay. ;P
Title: Re: SF3 Strider
Post by: Balthazar on January 15, 2013, 06:45:33 pm
Aw yeah this makes me interested in SF3 chars again :) Liking everything I've read up until now.
Go Go Rajaaboy!
Title: Re: SF3 Strider
Post by: Saikoro on January 15, 2013, 09:30:48 pm
@Rajaa: you're simply fucking badass man. Excellent progress thus far. Wow.
Title: Re: SF3 Strider
Post by: Bastard Walt on January 15, 2013, 10:29:20 pm
This makes me want to slap a bunch of non SF3 character into the system and just start making SF3 characters. =p
YES!

:flipout:
Title: Re: SF3 Strider
Post by: Prodigy_LXM on January 16, 2013, 12:27:19 am
This makes me want to slap a bunch of non SF3 character into the system and just start making SF3 characters. =p
YES!

:flipout:

I got a couple in mind already!!! I've drawn out attacks for some SFEX characters and stuff lol. This is what I originally wanted to do with MUGEN.
Title: Re: SF3 Strider
Post by: MaxBeta on January 16, 2013, 01:03:14 am

Pretty amazing work as expected from you, Rajaa.

God I really wish this kind of thing could be implemented into the Victory screen on 1.0. It really is a very simple and pretty dull screen. :/

Keep up the excellent work fellas. I am watching this project all the way.
Title: Re: SF3 Strider
Post by: Zedonius on January 16, 2013, 08:20:40 am
hes coming a long very nicely :D
Title: Re: SF3 Strider
Post by: Rajaa on January 17, 2013, 01:44:26 pm
Thanks for the encouragement, guys.

@Cybaster:
I was gonna do Goku in my original style, but now I think I'm gonna scrap my style and work on SF3 characters forrever. You can thank Ink for that, it's all his fault.

I don't know who will be after Strider, but it'll be someone!
Title: Re: SF3 Strider
Post by: Cybaster on January 17, 2013, 02:15:14 pm
As much as SF3 is one of my favourite games, its technical gameplay make the chars much harder to use properly than your more loose gameplay style. That's why I usually prefer chars with nice combos like yours. But oh well, I can' t tell you to change your mind, you haven't even released a single char in SF3 style yet.
And please create SF3 Gokyu : Goku has all the necessary sprites to create a full SF3 Ryu with Goku sprites. ;P

PS : and finish Rogue dammit ! >:)
Title: Re: SF3 Strider
Post by: DragonSlayerEX on January 17, 2013, 03:28:05 pm
This I'll be looking forward too! :)
Title: Re: SF3 Strider
Post by: MaxBeta on January 18, 2013, 03:37:25 pm
I think I'm gonna scrap my style and work on SF3 characters forever. You can thank Ink for that, it's all his fault.

I don't know who will be after Strider, but it'll be someone!

WHAT?!?!??!! Bro...don't get me wrong, I've LOVED your char style since I started...Hell, I went through every different version of Dhalsim you ever released and still keep 3 different ones because you made them all cool but clearly separate variants...and your Maki is just...OOMPH!! Too fucking cool both as a player and a ruthless AI opponent. ...But damn, if you switch to SF3 style entirely I would probably turn into a happy little gullible fucktard upon observing your first release! I am not fucking kidding!!! ...Well, a little perhaps.

Anyways...don't totally ditch or stray from your style because it makes you the known quality coder you are today and I'm pretty sure it defines the gameplay of many people's rosters. You've clearly left your mark Raj. Know what I mean? But yeah, it is great to hear you'll be making more in SF3 style.

A CFJ sprited Guy with SF3 style perhaps in a future release??? :ninja:



Title: Re: SF3 Strider
Post by: dbdrummer7 on January 18, 2013, 03:57:29 pm
Some SF3 characters would be awesome, but I have every one of your characters in my roster! Please don't abandon your playstyle completely, what'll happen to poor Rogue? ;P
Title: Re: SF3 Strider
Post by: Bastard Walt on January 18, 2013, 11:23:18 pm
RAJAA, DO URIEN FIRST, AND I WILL FOREVER BE YOUR SLAVE.
Title: Re: SF3 Strider
Post by: Rajaa on January 20, 2013, 10:06:20 am
I didn't know there were people who liked the SF3 system that much. Anyway, making the system made me realize that I like a specific gameplay without a lot of ridiculous defensive options. I also have a new appreciation for non-flashy effects.

I was thinking the first conversion I would do would be a Red Earth character, but I don't want to take over Ink's threads with my shenanigans! Unless he doesn't mind, because I'm down for whatever he has in mind after Strider, too!

Anyway, progress is still underway:

- Parrying adjusted for command buffering depending on state type, air or ground. Parries any attack that hits right after a parry.

- Damage scaling should work correctly. Still working on it, but it scales according to life and juggles.

- I'm still trying to figure out where Shoryuken got their life values, I get 160 in artmoney for all characters, certain characters just have less defense than others, and thus take more damage. Don't know where they're getting 1200 and shit, but I got my own values. Don't know if I should alter defense by damage percentages or health, probably health as by precedent. I''ll probably make Strider's defense the same as Ibuki's since he'll be just as fast as her, if not faster than her. Speed for power and defense; balance; etc.

- Power management is easy, just multiplied the value I got from the highest super bar available (seemed to be for Alex) x30 (30 because 10 to get it into 1000 Mugen standards and 3 for the 3 power bars that will be used for the "EX" super bar that contains all supers). Power management is simply multiplying power values I get from the game by 10. Power is completely accurate.

- Also noticed that power only increases during the swing of an attack, and super costs don't count unless a super pause happens. EX moves are fair game, though. Little things like these don't seem important, but they are!

- Air resetting works completely now (fallen opponents will be hit out of fall, apparently this is for mixing the opponent up in exchange for more possible damage).

- SF3 Juggling is arbitrary it seems, some characters have more juggles, some characters have less juggles. Still haven't found a rule that would work for everyone, except for the air resetting, but that's already done. I'm gonna try to find juggling values so I can see what's going on (it's possible).

- Palette selection is available, but defaults to palette chosen from select screen. Functions in perfectly with other graphics, so it's not horrible. Config file can disable it, anyway.

- Kara throw is done by canceling sword attacks.

- Randomness of being stunned is coded to the best of Mugen's ability. I will have to do some full game type stuff for the actual effect. Can also reduce whatever time is given by 1/7 by pressing buttons (I actually did calculations to insure it doesn't go beyond that). I was tempted to scrap that and go with a CFJ like dizziness and have dizzying become harder after each dizzy-infliction (that's actually a great mechanic fi you ask me), but accuracy is where we're going.




What needs to be done (Besides getting started on actually coding character specific stuff):

- Universal overhead.
- Quick stand.
- See if there is a universal standard for basic velocities (I doubt it, since this is Capcom and not Typemoon, but a man can dream!). If there isn't, then that kinda makes things freer, anyway.
- Code Street Fighter 3's gethit standards.

So, yeah, that's where this stands!
Title: Re: SF3 Strider
Post by: Cybaster on January 20, 2013, 07:54:29 pm
Sounds great. Needs more images though, even if you have only KFM sprites or whatever, but the SF3 system in place. ^_^
Title: Re: SF3 Strider
Post by: Rajaa on January 20, 2013, 08:01:12 pm
There are no character sprites in the character's .sff. Debug and clsn are all I need.
Title: Re: SF3 Strider
Post by: Cybaster on January 20, 2013, 08:07:52 pm
But you surely have the First Attack helper, hitsparks, Super KO, powerbar, super arts selection and this other kind of shit coded in, so you surely have sprites for that in the SFF. :P
Title: Re: SF3 Strider
Post by: Rajaa on January 20, 2013, 08:20:19 pm
I won't feel like posting a screenshot of that stuff until the character sprites are inside.
Title: Re: SF3 Strider
Post by: CapnWTF on January 22, 2013, 10:07:27 pm
Yo Ink! Strider's gonna have Vajra right? Which ones? I don't remember if you went over that or not. Does strider have any air Target combos? seems like it would fit him.
Also, really nice work Rajaa! You can do it!
Title: Re: SF3 Strider
Post by: Rajaa on January 23, 2013, 07:05:05 am
One of his chain combos will be done with his sword. I already have it set up. Upper slash, turn around leg aimed slash (causes knockdown), halfmoon slash upward, then juggle the opponent with whatever we decide to allow.

The last hit will launch an airborne, fallen opponent without resetting them, so the second hit of the chain combo is imperative to make the opponent fall, otherwise the opponent will just get hit with a halfmoon slash and air reset. Of course each attack stands on its own, but yeah, that's one of his planned chain combos. That's tentative, of course.

He will definitely have Vajra! Is that even a question?! =p

How Vajra will work:

1. It's a super this time.
2. Two short stocks that will fill up easily (power is 100% accurate to SF3 precedents).
3. Minor damage, and it can be canceled into and linked from almost any attack (will not have high priority due to its homing nature).
4. Scraps off some juggle points to allow some more juggling (even into another vajra).
5. Will not be able to juggle an air resetted opponent, unless the resetted opponent is air resetted by a tiger or other some other robot. Will be able to juggle fallen opponents, definitely.
6. Has to be guarded by standing.

Basically, it is supposed to be used for juggling, otherwise, it'll be useless. Any decent player will punish Strider if he tries to use it without properly setting it up.
Title: Re: SF3 Strider
Post by: Rajaa on February 01, 2013, 07:16:10 pm
*Uses phoenix down*

So, like, we're trying to come up with score messages that come from the side of the screen and give score for certain events or achievements.

We need 100 messages! So post your messages!

Example message are these:
Bozo The Clown: For juggling the opponent many times
Duck Duck Goose: given after  nonstop crouching
Ninja: For not getting hit at all for the whole round
Suicide Bomber: For not guarding at all for the whole round
Warrior Princess: For parrying a lot of hits consecutively (in addition to tech bonus)

You can even suggest messages that decrease score:
Wife Beater: For hitting women characters (subtracts 1 point as to not be a huge hinderance)
Bad Sport: Taunting an opponent while they're lying down
U Mad: Getting taunted while lying down
Cheesy: Repeating the same move over and over.

As you can see, we're being silly with it. You can even suggest character specific messages, but make sure that the character is really popular or that the message can appear for a broad spectrum of characters, like a message for sword users or something.

If you have any ideas, then go ahead and post 'em. Only the best of the best will be used (assuming we get that many from you all in the first place)!

We're planning a surprise with the score system, so this isn't just for show! I'm getting paid to make this the best, and dagnabit, I will make this the best SF3 character ever! Even better than actual SF3 characters! Lol.
Title: Re: SF3 Strider
Post by: dbdrummer7 on February 01, 2013, 07:56:21 pm
By character specific, do you mean that it can be a set amount of points for beating the character, or it has to be by doing a specific action in the fight? ie. Dragon Slayer for beating Dragon Claw, etc, or it has to be "Did X during the match"?
Title: Re: SF3 Strider
Post by: Saikoro on February 01, 2013, 07:59:19 pm
Damn Rajaa. All of this sounds mighty impressive.

What coding languages besides Mugen are you proficient in??
Title: Re: SF3 Strider
Post by: Just No Point on February 01, 2013, 08:02:39 pm
Quit Hitting yourself: 5 hits or higher in a mirror match.
Should have just blocked: If there is an unblockable move or some kind of unblockable set up use this one.
He's over 9000!!!: Win with full super meter
Title: Re: SF3 Strider
Post by: CapnWTF on February 01, 2013, 08:02:55 pm
"Lipton special" : crouch repeatedly...
"How did you even...": Defeat someone with Kung-Fu Man?
Some DBZ related ones:
Don't even need my hands: defeat your opponent without punching
Kaio-what? K.O. your opponent by countering with a super art.
Title: Re: SF3 Strider
Post by: Bastard Walt on February 01, 2013, 08:22:46 pm
- SF3 Juggling is arbitrary it seems, some characters have more juggles, some characters have less juggles. Still haven't found a rule that would work for everyone, except for the air resetting, but that's already done. I'm gonna try to find juggling values so I can see what's going on (it's possible).
This, you should probably discuss with Vans. He studied SF3:3 for a while and figured out something about the juggling being something ultra simple and almost rudimentary, according to what he told me.

Title: Re: SF3 Strider
Post by: Garaliru on February 01, 2013, 09:25:09 pm
Sounds interesting... I'm giving it a try.

Increases score
Blast from the Past: Battle against an MvC Strider
Good, but not necessary: Win a round without doing any combos
Eye of the Tiger: Get a counter hit with your Robo-Tiger helper (if it's in there)
Predator: Get a counter hit with your Robo-Hawk helper (if it's in there)
Big Spender: Waste all of your super meter in one combo (if it's even possible)
Firefighter: Defeat any character who attacks with fire
Turn-based Fighting Combat: Defeat an RPG character (pokeymanz included)
High-Tech Nerd: Defeat an "ancient" ninja (Ibuki, Kenji etc.)

Decreases score
Melting Blood: Perform Crouching LP repeatedly (or is this too much like your "Cheesy", Rajaa?)
Back to Ninja School: Let the opponent get a perfect on you
Title: Re: SF3 Strider
Post by: Rajaa on February 02, 2013, 02:08:12 am
By character specific, do you mean that it can be a set amount of points for beating the character, or it has to be by doing a specific action in the fight? ie. Dragon Slayer for beating Dragon Claw, etc, or it has to be "Did X during the match"?
The examples explain themselves.

Damn Rajaa. All of this sounds mighty impressive.

What coding languages besides Mugen are you proficient in??
Whatever language you need me to be proficient in.

Quit Hitting yourself: 5 hits or higher in a mirror match.
Should have just blocked: If there is an unblockable move or some kind of unblockable set up use this one.
He's over 9000!!!: Win with full super meter
Hahaha! The funny thing is, that Over 9000 one is literally already included in the same exact manner that you suggested. I like the mirror match one. Gonna use it.


"Lipton special" : crouch repeatedly...
"How did you even...": Defeat someone with Kung-Fu Man?
Some DBZ related ones:
Don't even need my hands: defeat your opponent without punching
Kaio-what? K.O. your opponent by countering with a super art.
1. Read the examples.
2. If you make a SF3 kung fu man with this template, please feel free to include that message yourself. =p
3. Don't even need my hands: good idea, but the message is too long. Thanks for the idea, though, gonna come up with a more fitting message!


This, you should probably discuss with Vans. He studied SF3:3 for a while and figured out something about the juggling being something ultra simple and almost rudimentary, according to what he told me.
I did further research and was able to nail it down, but I sent Vans a message anyway. Thanks for the heads up.

Sounds interesting... I'm giving it a try.

Increases score
Blast from the Past: Battle against an MvC Strider
Good, but not necessary: Win a round without doing any combos
Eye of the Tiger: Get a counter hit with your Robo-Tiger helper (if it's in there)
Predator: Get a counter hit with your Robo-Hawk helper (if it's in there)
Big Spender: Waste all of your super meter in one combo (if it's even possible)
Firefighter: Defeat any character who attacks with fire
Turn-based Fighting Combat: Defeat an RPG character (pokeymanz included)
High-Tech Nerd: Defeat an "ancient" ninja (Ibuki, Kenji etc.)

Decreases score
Melting Blood: Perform Crouching LP repeatedly (or is this too much like your "Cheesy", Rajaa?)
Back to Ninja School: Let the opponent get a perfect on you
These are perfect. Every single last one!





     Posted: February 02, 2013, 02:08:34 am
Thanks, guys! Bring on some more! =p
Title: Re: SF3 Strider
Post by: [Judas] on February 02, 2013, 02:19:21 am
Look ma, no hands! - win with just kicks
Yo, Adrian! - win with just punches
GOTCHA! - perform a certain number of throws?
EXceptional - perform a certain number of EX specials?

All of the ideas going into this project are amazing. That is all.
Title: Re: SF3 Strider
Post by: Rajaa on February 02, 2013, 02:59:53 am
I kinda went ahead and devised some "no punches" and "no kick ones." =p

Thanks. We're trying our bests.
Title: Re: SF3 Strider
Post by: Jmorphman on February 02, 2013, 03:27:17 am
I did further research and was able to nail it down, but I sent Vans a message anyway. Thanks for the heads up.
Ooh, now you've got me curious. Do tell. :3
Title: Re: SF3 Strider
Post by: SNT on February 02, 2013, 03:34:51 am
Splitsville: Defeat Dr. Doom.
MY Ouroboros: Defeat Wesker.
MINE.: Defeat Wesker WITH Ouroboros.
Birdbrain: Land ONLY the final hit of Legion.
Call The Zoo!:  Land x amount of hits with Legion in a round.
Put A Ring On It: Land x amount of hits with Ouroboros in a round.
Title: Re: SF3 Strider
Post by: Hyogo on February 02, 2013, 03:54:17 am
ShotoKANT: Defeat a Shotokan (Roo, Kennith, Kooma etc.)
C.A.N does this for a LIVING: Achieve a combo which is 30 hits or higher (more or less because of C.A.N standards?)
Infinite!: Find the hidden Infinite combo!

Stupid ones I came up with, all positive scores.
Title: Re: SF3 Strider
Post by: Gogngos on February 02, 2013, 04:23:43 am
Some Suggestions for messages:
Increasing Points
A Strider of Determination: Win with less than 100 health.
Outwrestling the wrestler: Defeat any grappler using a throw.
All substance, no flash: Win with a perfect using only normals.
Karma's a merciless jerk: KO a taunting opponent with a super art.

Decreasing Points
So close, yet so far: Get Chip KO'd by the enemy on 1/4 Health and with 10 seconds or below on the timer.
The Uttermost Humiliation: Defeated by Dan Hibiki using Otoko Michi.
Schadenfreude Failure: Get hit while taunting.
Paralyzer: Get stunned by any character who uses electricity, or an electric attack.

Might think of more if I have the time.
I am looking forward to how things go with Strider.
Title: Re: SF3 Strider
Post by: Diepod on February 02, 2013, 04:36:45 am
Beddy Bye: Defeat enemy with only knockdown attacks.
Facebreaker: Only land attacks that hit high.
Biiiiirdman!: Win landing 10 robo hawk helpers.
Welcome to hell: Win by only spamming projectiles.
You can't run! (or The juggernaut bitch!): Win without blocking or parrying.
Title: Re: SF3 Strider
Post by: Just No Point on February 02, 2013, 04:48:18 am
Negative points

Bad Hangover: Get knocked dizzy

     Posted: February 02, 2013, 04:49:54 am
Diepod's last one made me think of this one. Positive points

You had to be there: Parry over ten hits in a row
Title: Re: SF3 Strider
Post by: Xan on February 02, 2013, 04:56:25 am
C.A.N does this for a LIVING: Achieve a combo which is 30 hits or higher (more or less because of C.A.N standards?)
:mmhmm:
Increasing points:
Noodle Arms: Win without knocking your opponent down.
I wish I could think of more.
Title: Re: SF3 Strider
Post by: Rajaa on February 02, 2013, 05:17:20 am
@jmorphman:

I did further research and was able to nail it down, but I sent Vans a message anyway. Thanks for the heads up.
Ooh, now you've got me curious. Do tell. :3

It's mostly rudimentary like Walt said, but I am still studying it to make sure.

- There's the no juggling after hard reset. You hit an airborne opponent with a normal, they hard reset and can't be hit until they touch the ground. Hard reset forces recovery.
- Then there's soft resetting (I like to call it that), where a move resets the opponent like hard reset (gets rid of falling and forces recovery), but can only be juggled by supers, even when the opponent is falling without control during their recovery. Soft resetting seems to be projectile specific. =p
- Some moves don't add to juggle and can juggle falling opponents, but not hard reset opponents.
-Some moves reset juggling. These moves are mostly supers. I say mostly because I haven't tested ALL characters, but I've tested a lot of them to insure I was along the right path.

The above are completely arbitrary and character specific, but the hard and fast rule is juggle points. I used artmoney to get a value that seems to bethe  juggle value, and seems to be a point system as expected. Once 15 juggle points are reached or if an attack's juggle points will cause the juggle value to go above 15, the attack will miss.

For instance, Ryu's tatsumaki will add all 15 juggle points. That means that unless juggle points are reset by a parry, super art, or other move that resets juggling points, tatsumaki will not be able to juggle the opponent because 15 plus any other positive whole number is greater than 15 itself. He can juggle after Shin Shoryuken because that resets juggling points to 0.

It's pretty easy to emulate, and I'v already done it! I'm hoping Van's can correct me if I'm wrong about something or give me some more information I might have missed!
Title: Re: SF3 Strider
Post by: [Judas] on February 02, 2013, 05:40:34 am
Time to get PAID - Defeat Balrog.
The Champ - Defeat Balrog or Dudley with just punches.
Back to Basic - Defeat a soldier character (Guile, Charlie, etc.) with a perfect.
Kazakh 2048 - Use the wall cling more than 5 times. May or may not be applicable, as I don't remember it being mentioned as in or out.

There's gotta be another Balrog-specific one to reference the flying battleship from Strider Hiryu's games that I'm just not seeing.
Title: Re: SF3 Strider
Post by: Rajaa on February 02, 2013, 05:41:35 am
Splitsville: Defeat Dr. Doom.
MY Ouroboros: Defeat Wesker.
MINE.: Defeat Wesker WITH Ouroboros.
Birdbrain: Land ONLY the final hit of Legion.
Call The Zoo!:  Land x amount of hits with Legion in a round.
Put A Ring On It: Land x amount of hits with Ouroboros in a round.
@SNT:
These are great, but we kinda want something that any character using the system we're building can achieve!


ShotoKANT: Defeat a Shotokan (Roo, Kennith, Kooma etc.)
C.A.N does this for a LIVING: Achieve a combo which is 30 hits or higher (more or less because of C.A.N standards?)
Infinite!: Find the hidden Infinite combo!
@bomberman:
Stupid ones I came up with, all positive scores.
Shotoclone one is nice. I'm not intentionally putting infinite combos in the character for a score message.


Some Suggestions for messages:
Increasing Points
A Strider of Determination: Win with less than 100 health.
Outwrestling the wrestler: Defeat any grappler using a throw.
All substance, no flash: Win with a perfect using only normals.
Karma's a merciless jerk: KO a taunting opponent with a super art.
Decreasing Points
So close, yet so far: Get Chip KO'd by the enemy on 1/4 Health and with 10 seconds or below on the timer.
The Uttermost Humiliation: Defeated by Dan Hibiki using Otoko Michi.
Schadenfreude Failure: Get hit while taunting.
Paralyzer: Get stunned by any character who uses electricity, or an electric attack.

Might think of more if I have the time.
I am looking forward to how things go with Strider.
@Gogngos:
These are all quality and I'll be sure to include them! Think of some more! =p

Beddy Bye: Defeat enemy with only knockdown attacks.
Facebreaker: Only land attacks that hit high.
Biiiiirdman!: Win landing 10 robo hawk helpers.
Welcome to hell: Win by only spamming projectiles.
You can't run! (or The juggernaut bitch!): Win without blocking or parrying.
@diepod:
Beddy Bye? I don't get the reference. I like the Juggernaut Bitch. We had one for not parrying and one for not blocking, but not one for avoiding both!

Negative points

Bad Hangover: Get knocked dizzy

      Posted: February 02, 2013, 04:49:54 am
Diepod's last one made me think of this one. Positive points

You had to be there: Parry over ten hits in a row
@just no point:
Lol. Bad Hangover is good. I made one called "Gogo Dancer" for getting knocked dizzy 3 times in a round, but this will also work. =p

C.A.N does this for a LIVING: Achieve a combo which is 30 hits or higher (more or less because of C.A.N standards?)
:mmhmm:
Increasing points:
Noodle Arms: Win without knocking your opponent down.
That's good enough! It'll be a challenge for players!


Thank you all. These are all better than I imagined!






Title: Re: SF3 Strider
Post by: Hurricane2s on February 02, 2013, 05:49:37 am
I'm not really sure if these were mentioned but what the hey.

Also, I'm not really good with coming up with good names.

Too hard on ya: Defeat the opponent by using specials only. Nothing else.
You can't knock me down!: Win without falling to the floor.

BTW, these are for increasing points.
Title: Re: SF3 Strider
Post by: Diepod on February 02, 2013, 06:05:19 am
Rajaa it means go to bed or lay down. doesn't refer to anything in particular.
Title: Re: SF3 Strider
Post by: SNT on February 02, 2013, 06:28:57 am
So not ones specifically for Strider?  Righto.

Triple Double - Land three combos in a round of 10 or more hits.
Double Triple - Land two combos in a match of 100 or more hits. (if possible - could be easy for Strider)
No. - interrupt a special move ___ times in a match.
I Said No! - interrupt a super move ___ times in a match.
No Means No! - win a match after having interrupted every opposing super move.
With A Full Tank - win a match with a full super meter.
The Air Up There - keep an opponent airborne for ___ seconds.
Low Orbit - Launch an opponent past the dimensions of the stage ___ times in a match.
Title: Re: SF3 Strider
Post by: Rajaa on February 02, 2013, 06:44:31 am
I'm gonna have to go above 100 with all these great messages. You guys have been more help than you probably realize. I'll have to reorder some code, but it'll be worth it for these amazing messages.
Title: Re: SF3 Strider
Post by: Gogngos on February 02, 2013, 07:51:21 am
Some more:
Increasing:
A Benefit From Being Grounded: Win without jumping.
Giving Peace a Chance: Win by time over with the opponent having more than 1/2 their health
Get yourself a trampoline already!: Jump 100 times in 1 round.
Ninjas can catch you if you're on fire: Defeat anybody literally on fire with a throw.
Self-Hatred or Homicidal Suicide: Double KO with another Strider.
There can only be one...: Win by Perfect against an identical Strider.
Stiff Spine: Win without crouching for more than 2 seconds and jumping.

Decreasing:
Claustrophobia: Hit by a combo more than 10 hits in (or near) the corner.
Worthless Aim: Miss 10 normal attacks in a row while close to your opponent.
Something more useful could have been done: Defeated while having full super meter.
Sulking won't help: Lose by time over in the corner.
Title: Re: SF3 Strider
Post by: PBRTODD101 on February 02, 2013, 07:58:00 am
You said have fun so...

Increase Score:
Bro, do you even plasma sword?: Defeat Hayato

Decrease Score:
Dan's Bitch: Lose to Dan Hibiki
Title: Re: SF3 Strider
Post by: [Judas] on February 02, 2013, 08:17:01 am
Increasing
You're Grounded - Knock an opponent out of the air 10 times during a match.
Fire Extinguisher - Parry 5 projectiles.
No. 37 - Parry a super art with less than a quarter health and win.
Can't Touch This - Escape from 5 throws in one match.

Decreasing
Really CAN'T Escape or Crash Test Dummy - Be thrown more than 10 times in a match.
Title: Re: SF3 Strider
Post by: Erroratu on February 02, 2013, 10:05:48 am
I believe i can fly - Spend x seconds in air
Do you even know what you are doing? - opponent parries x number of attacks
Do you even Desu? - Defeated by an anime character
SF3>Z2 - Defeat a Z2 character
I CANT HEAR YOU - Opponent taunts right after your taunt(This is negative)(You could also make it vice versa)
Super Mega Holy God Strider - Defeat a cheap character
Chicken - Block the whole round
Batshit insane - Defeat Mutekis characters
Child Molester - Hitting kids (Negative)(Kid Gohan,Bulleta etc.)
Title: Re: SF3 Strider
Post by: RobotMonkeyHead on February 02, 2013, 10:26:31 am
:ssj: Child Abuse(r) makes more sense. ^
Sprite Whore: Perform all moves and see all get hits, revealing all sprites.
Title: Re: SF3 Strider
Post by: Kunai20 on February 02, 2013, 10:27:25 am
At least you tried - stay alive at least 5 Sec with Rare Akuma
Someone got "P" on - get double perfects in the match
Title: Re: SF3 Strider
Post by: Hoshi on February 02, 2013, 10:31:23 am
Stop Hitting Yourself: Counter 15 attacks successfully during one round.
Title: Re: SF3 Strider
Post by: Duos on February 02, 2013, 11:18:45 am
A For Effort: Parry the first hit of a multi hitting super and nothing else.
....But No Cigar: Parry every single hit of a multi hitting super except the last one.
On Your Feet, Weakling: Land at least 5 universal overheads in a single round.
Red You Like A Book: Land the elusive red parry at least three times in a single round.
Bearing The Cross: Successfully block at least three crossup attempts in a single round.
The God Delusion: Successfully interrupt Gill's resurrection before he gets a chance to complete it.
Who's Laughing Now?: Parry an attack taunt (such as Dudley, Sean or Ken) and win the round.
Like They Do On The Discovery Channel: Win with absolutely nothing but grabs., command or otherwise.  (I pity anyone who actually loses to ormal grab spam in SF3 though : P)
Title: Re: SF3 Strider
Post by: Trice on February 02, 2013, 11:40:12 am
I've been following this character almost since the beginning, so I gotta try my hand at some of these

Increasing:
Showoff: Taunt after EVERY SINGLE attack you perform and win. (Example: Punch, taunt, Kick, taunt, Punch, taunt, Grab, taunt, etc.)
Come at me bro!: Defeat a retreating opponent. (While the opponent is moving away from you)
Moonwalker: Defeat your opponent while you are retreating.
Inconceivable!: Defeat GM's Hugo (If you get the reference) with a grab. (since you can't put the sleeper hold on him and damn it, The Princess Bride is a good movie)
I am YOUR God: Defeat GM's Gill with a perfect.
Designated Driver: Make your opponent dizzy twice in one round. (If possible)
Count Of Monte Cristo: Lose the first round, and get a perfect in the third.
Pursuit Of Flight: Use only aerial attacks for one round.


Decreasing:
Moustache Envy: Lose to kamekaze's Dudley. (Or any Dudley I suppose)
Hacky Sacked: Be defeated by a juggle. (Or while in the air, with a kick).... (Idk, adjust this one as you wish)
Chris Farley Was A Better Ninja: Lose by way of perfect. (For the record, Chris Farley was awesome... I just thought this would be interesting to see)


Then a few for the more mature crowd in the event you don't mind a little profanity... If you don't, it's all good... They're here just in case.

Increasing:
My Balls Have A Better Moustache: Get a perfect on Dudley.

Decreasing:
Same Old Shit: Use only five or fewer of the same attack for one round. (Example: Use only crouching LP, standing LK, air MK, standing HP, standing LP,  standing HK.... Or some other random 5 attacks... I really hope my description was enough, because I feel like it might come off as confusing)
Title: Re: SF3 Strider
Post by: Trinitronity on February 02, 2013, 12:26:22 pm
I wanna, too!

Increasing:
Crossover Ninjas: Defeat a Ninja from a different company (such as Hanzo from SNK).
Danmaku Dodger: Avoid getting hit by projectiles for a consicutive 25 times.
Devil Innihalation: Defeat Shin Akuma with all rounds perfect.
Electric "Baggy"loo: Defeat any of Baggy's chars ('cuz they suck code-wise)
F12?: Defeat Twelve, both rounds with perfect and using a Super Art as the last hit.

Decreasing:
Cheap Cheap: Get defeated by Dopefish with a perfect.
Bootleg Failure: Get defeated by a character from a bootleg game (such as the Kart Fighters or "Ioro").
Not good enough for CvS2: Get defeated by either (Shin) Akuma by Warusaki or (God) Rugal by Warusaki.
Title: Re: SF3 Strider
Post by: Rajaa on February 03, 2013, 05:48:18 am
I want to comment how awesome all of the messages are, but there are so many. I like MC2's a lot, though. Some of them are kinda impossible to implement outside of a small circle of characters that are mine, GM's and P.o.t.S's or Jmorphman's. I rarely care about compatibility outside of those characters. But I'm gonna include all the messages because why not. I'll be in Photoshop for a year or so, but who screw it! =p

I made one called P.o.t.S style for all the P.o.t.S characters out there. It's activated when a P.o.t.S character does a super. I can do the same for Warusaki3 characters or something.

I know no one has done so yet, but please no one suggest messages that will be offensive. We're not doing that. =p

Otherwise, keep them coming! I literally have all of them in a note file and am doing them one by one.



@Jmorphman:

I was slightly wrong about that juggling, upon some further research and data hacking escapades. Personally message me if you're interested, I'm 100% sure I got everything down packed this time.
Title: Re: SF3 Strider
Post by: MaxBeta on February 03, 2013, 07:58:43 am

I can't wait to see these messages in action.

Its gonna add so much damn replay value to the character it'll be insane!!!

I've sent you what Ink had requested and look forward to a nice compatibility patch of some type when that time arrives.

I am both honored and glad to have my current wip serve a great purpose in this project.

Be talking to both of you fellas as soon as I can.
Title: Re: SF3 Strider
Post by: dbdrummer7 on February 03, 2013, 12:22:58 pm
POT Smasher - Beat a character by POTS.
Sith Lord - Defeat Hayato (because of his "lightsaber")
Eye of the Tiger - Defeat one of Rajaa's characters (reference to Aladdin)

I'll try to add some more later, I just got up :P
Title: Re: SF3 Strider
Post by: DragonSlayerEX on February 03, 2013, 12:38:01 pm
Reaper Of Reapers - Defeat "Kurosaki Ichigo"
COTY? Please! - Defeat "Goku Z2"
Stronger Then A Dragon! - Defeat "Natsu Dragneel"
Title: Re: SF3 Strider
Post by: Trinitronity on February 03, 2013, 12:58:21 pm
Another one:
Nostalgica: Beat a Retro character (such as Basara's Retro Ken Masters or any 8-bit/CPS1 recreated character).
Title: Re: SF3 Strider
Post by: SNT on February 03, 2013, 01:44:11 pm
I'll be in Photoshop for a year or so, but who screw it! =p
You aren't just using fonts?  Man, you're crazy.  And your SFFs will be massive.
Title: Re: SF3 Strider
Post by: Rajaa on February 03, 2013, 01:52:18 pm
I tried to make fonts and failed. Fontcreator sucks (I suck). =/

The .sff is not going to be huge because of a couple hundred messages.
Title: Re: SF3 Strider
Post by: SNT on February 03, 2013, 01:53:50 pm
Didn't someone already have a working model for using fonts, though?  I can't remember who, but it was a while back now.
Title: Re: SF3 Strider
Post by: Rajaa on February 03, 2013, 01:55:39 pm
A working what? I don't know what you're talking about. :(
Title: Re: SF3 Strider
Post by: Cybaster on February 03, 2013, 02:31:52 pm
JZ and Vans had made a custom working code for writing lots of text for CVS Collision Course a few years back.
THey basically had the letters and numbers in the SFF and had a way to write text properly. Don't know more about it, neither if this is what SNT is talking about.
Title: Re: SF3 Strider
Post by: SNT on February 03, 2013, 02:56:43 pm
Yeah, that was it in hindsight.  Thought it used fonts.

That said, their method sounds like less work than photoshopping every single message, once you've set everything up.
Title: Re: SF3 Strider
Post by: Cybaster on February 03, 2013, 03:02:57 pm
Maybe, I don't know. :ninja:
Dunno how this could be done.
Title: Re: SF3 Strider
Post by: SNT on February 03, 2013, 03:08:06 pm
That was my point; hadn't JZ and Vans done all the hard work of figuring out how it could be done?  I don't know how much effort it would take to reverse engineer the framework, but once that's established, wouldn't it save a lot of work in the long run?
Title: Re: SF3 Strider
Post by: Rajaa on February 03, 2013, 03:23:29 pm
I thought about doing that (it's really simple, just index the letters by numbers and some width stuff) , but the amount of explod controllers, in addition to other controllers that will need to be present, is a no-no.
Title: Re: SF3 Strider
Post by: Jmorphman on February 04, 2013, 05:31:42 am
But I'm gonna include all the messages because why not.
You are literally insane.

Aren't you gonna run out of variables?

I was slightly wrong about that juggling, upon some further research and data hacking escapades. Personally message me if you're interested, I'm 100% sure I got everything down packed this time.
I'm good, I was just curious about the basics. Thanks.
Title: Re: SF3 Strider
Post by: Rajaa on February 04, 2013, 07:56:12 am
When it came right down to, there are only 105 messages so far. Forty-six are already done. Only about 55% more to go, it doesn't take that long. I'll probably come up with a few more while I'm doing the remaining ones. Ideally, there's only space for 15 more since there are 30 for each helper and I don't feel like allotting more statedefs than the ones that are already there.

I won't run out of variables because I am using helpers to display the messages.
Title: Re: SF3 Strider
Post by: Jmorphman on February 04, 2013, 08:05:01 am
Oh, so like a helper that keeps track of all the requirements for every different message? Still, even that could fill up...
Title: Re: SF3 Strider
Post by: Rajaa on February 04, 2013, 08:14:05 am
I have things under control with that, it's not an issue.

     Posted: February 04, 2013, 02:01:30 pm
Went ahead and made some code to display the messages without doing a bunch of Photoshop work. Just need to arbitrarily change some values that represent letters and the algorithm I made will do the rest of the positioning and sorting of how to visually display each message.

Thanks for replanting that idea into my head, Chosis. I'll probably post the snippet in the snippet area after basifying the code. =p
Title: Re: SF3 Strider
Post by: Alex Sinigaglia on February 05, 2013, 10:12:08 pm
Decreasing:

EX Abuser : using too many Ex moves (7 - 8 EX moves one after the other)

Increasing:
I'm a ninja! (Naruto parody) : defeat the enemy with a taunt (if this is possible)
Title: Re: SF3 Strider
Post by: Xan on February 06, 2013, 12:12:51 am
Decreasing:
EX Abuser : using too many Ex moves (7 - 8 EX moves one after the other)
Sounds like an increasing one to me. :P
Title: Re: SF3 Strider
Post by: StanTheMan on February 06, 2013, 01:23:39 am
Decreasing:
Sweep The Leg: Defeat opponent using a sweep
Title: Re: SF3 Strider
Post by: CapnWTF on February 06, 2013, 02:09:11 am
Speaking of taunts, what will Strider's special action be/do? Are you accepting ideas for that? Or were you tryna keep it a secret?
Title: Re: SF3 Strider
Post by: Xan on February 06, 2013, 02:16:18 am
Decreasing:
Sweep The Leg: Defeat opponent using a sweep
Seems like an increasing bonus to me.
Title: Re: SF3 Strider
Post by: Jmorphman on February 06, 2013, 02:50:41 am
What, are you from Cobra Kai?
Title: Re: SF3 Strider
Post by: Xan on February 06, 2013, 02:52:45 am
Obviously. I never lose. :smug:
Title: Re: SF3 Strider
Post by: StanTheMan on February 06, 2013, 04:48:34 am
Increasing:
Buzzer Beater : beat your opponent with one second left on the timer
Title: Re: SF3 Strider
Post by: Prototype God on February 06, 2013, 05:11:42 am
                           Increasing!
TOO CLOSE: beat your opponent with 5% or less health.
Jump Man: beat your opponent with only mid-air attacks
U MAD BRO?: Taunt your opponent 5 times successfully shortly before defeating him/her/it
Children's Trading card games: trade blows with your opponent twice.
KONAMI CODE: input "up up down down left right left right kick punch return/taunt"
                          Decreasing:
Took you long enough: Beat your opponent after he takes away 20% of your health while he/she only has 50% or lower health remaining.
Title: Re: SF3 Strider
Post by: ink on February 06, 2013, 02:13:07 pm
Speaking of taunts, what will Strider's special action be/do? Are you accepting ideas for that? Or were you tryna keep it a secret?

I do have a couple in mind but I haven't decided on a special action for him yet. Suggestions are always welcomed.
Title: Re: SF3 Strider
Post by: CapnWTF on February 07, 2013, 02:05:40 am
I was thinking something along the lines of him turning his back to his opponent and calling Strider HQ, kinda like his MvC taunt, and when he brings his hand back down it hits you. I can't think of what it should do though...
Also:
DON'T TAUNT ME...: interrupt your opponents taunt.
...I CAN HIRYU!: K.O. a taunting opponent
Cerise dabber: Cherry tap your opponent.
I had a really clever one, but I don't remember it anymore.
Title: Re: SF3 Strider
Post by: Xan on February 07, 2013, 03:51:46 am
Increasing:
Hi, Ryu!
Beat Ryu.
Title: Re: SF3 Strider
Post by: Rajaa on February 07, 2013, 08:29:03 am
2008011411 251521 011212 061518 200805 22011809152119 172115200519! 141523 20080120 09 08012205 03080114070504 200805 03150405 2015 0114 0112160801020520 09140405240504 0225 14211302051819, 130111091407 200805 1305191901070519 080119 02050514 180501121225 05011925!

11050516 '0513 031513091407, 07212519! :)
Title: Re: SF3 Strider
Post by: TRUEMicah on February 07, 2013, 08:37:00 am
^Coding riddle...? :???:
Title: Re: SF3 Strider
Post by: The Fisher King on February 07, 2013, 08:41:01 am
Rajaa just being Rajaa.
Title: Re: SF3 Strider
Post by: Rajaa on February 07, 2013, 08:43:00 am
It's not a programming riddle inherently, but a programmer's mind might have a higher chance of figuring it out. =p
Title: Re: SF3 Strider
Post by: Cybaster on February 07, 2013, 09:02:11 am
You don't need to be a programmer, just notice that numbers go by pairs and know how to count till 26. :P

Spoiler, click to toggle visibilty
Title: Re: SF3 Strider
Post by: Rajaa on February 07, 2013, 09:09:08 am
You think because your IQ is one point higher than mine that you can show me up? WELL I WILL BAN YOU AND SHOW YOU WHO'S SUPERIOR!

Lol. But yeah, like I said, a programming mind might have a better chance, but it's not necessary.

But that's basically what I'm looking at when making these messages. =/
Title: Re: SF3 Strider
Post by: Saikoro on February 08, 2013, 12:55:04 am
2008011411 251521 011212 061518 200805 22011809152119 172115200519! 141523 20080120 09 08012205 03080114070504 200805 03150405 2015 0114 0112160801020520 09140405240504 0225 14211302051819, 130111091407 200805 1305191901070519 080119 02050514 180501121225 05011925!

11050516 '0513 031513091407, 07212519! :)

o_O Dafuq!? Im one for humor, but.... uh.... What is that??
Title: Re: SF3 Strider
Post by: Erroratu on February 08, 2013, 03:20:14 pm
Cybaster tanslated it ,Saikoro.Check posts above you
Title: Re: SF3 Strider
Post by: DragonSlayerEX on February 08, 2013, 04:06:46 pm
2008011411 251521 011212 061518 200805 22011809152119 172115200519! 141523 20080120 09 08012205 03080114070504 200805 03150405 2015 0114 0112160801020520 09140405240504 0225 14211302051819, 130111091407 200805 1305191901070519 080119 02050514 180501121225 05011925!

11050516 '0513 031513091407, 07212519! :)
Stop it rajaa! You're scaring people!! >_<
Title: Re: SF3 Strider
Post by: Generic Main Character on February 08, 2013, 04:43:48 pm
Woo, for a second there I thought Rajaa was getting overwhelmed by all of the projects he's working on, I thought I was witnessing a mental breakdown on screen. :I
Title: Re: SF3 Strider
Post by: MaxBeta on February 08, 2013, 04:56:33 pm

Rajaa undergoing a major debug flood. :P

Raj hit me up in case you need hires fonts buddy.
Title: Re: SF3 Strider
Post by: Rajaa on February 09, 2013, 01:47:57 am
I'm too mentally stable for a mental breakdown.

I won't need hi-res fonts. We got all the graphics covered on this end! Plus, the fonts for everything are built into the character. You don't even need to open Photoshop to make separate super art texts, bars, roman numerals, or images for anything in the character, everything is built in and configurable from a complete apparatus of all that is essential. Even the command string for the supers are built-in.

Ink wanted me to copy GM at first, but I convinced him to let me do my own thing, and we never looked back. Plus, GM's character are great, but not completely accurate; if I'm gonna release a character with SF3 in its name, you can be sure that it's gonna be at least 99% accurate to SF3!

What the fudge am I even talking about at this point? =/
Title: Re: SF3 Strider
Post by: Xan on February 09, 2013, 01:54:43 am
Your mental stability that then caused you to go off on a tangent. What else? :P
Title: Re: SF3 Strider
Post by: Rajaa on February 14, 2013, 09:49:04 am
Can some people name some fire-based/lightning-based characters? Pretty please, with sugar on top. :)
Title: Re: SF3 Strider
Post by: JDM on February 14, 2013, 10:01:11 am
Off the top of my head:

Fire
Ken
Dhalsim
Fireman (Probably more fire-based Megaman characters too).
Kyo
Iori
K'
Ash Crimson
Mai Shiranui
Billy Kane
Orochi Chris
Enja
Kazuki Kazama
Fuuma
Jimmy (RotD)
Scorpion
Sol Badguy
Mario
Human Torch
Sailor Mars
Byrne

Lightning
Blanka
Necro
Kyosuke?
Benimaru
Elecman
Orochi Shermie
Raiden
Rain
Ky Kyske
Storm
Bluestreak

And doesn't Captain Commando use both?
Title: Re: SF3 Strider
Post by: Spec Gespenst on February 14, 2013, 10:26:06 am
Fire
Shinosuke Kagami
Jimmy (ROTD)
Dragon Claw
Kain R. Heinlein
Pyron
Kishima Kouma
Akiha
Blaziken

Lightning
Saki (Arcana Heart)
Kaede (Last Blade)
Galford
Thor
Keith Wayne?
Roa Valdamjong
Tetsu Yatogi

Title: Re: SF3 Strider
Post by: Duos on February 14, 2013, 10:28:12 am
Setsuna from Last Blade is also lightning.  I think you'll get a lot of results if you try the shock control and fire control tags on Fight-A-Base.
Title: Re: SF3 Strider
Post by: Rajaa on February 14, 2013, 10:33:29 am
Thanks y'all. That helped some. =p

I think you'll get a lot of results if you try the shock control and fire control tags on Fight-A-Base.
Will check it out. Or maybe I could find a character that already has a huge list and just copypaste it. :twisted:
Title: Re: SF3 Strider
Post by: Just No Point on February 14, 2013, 03:40:44 pm
Victor from DS uses lightning
Title: Re: SF3 Strider
Post by: Markpachi on February 14, 2013, 04:04:36 pm
From my roster

Fire:
Billy Kane
Demitri
Krauser (Specific attacks)
Morrigan (Specific attacks)
Gambit
Ken
Rikard
Iori
Kyo
K
Mai Shiranui
Nakoruru (Specific attacks)
Fuuma Kotaro
Dhalsim
Kairi
Buckus' Asura (Specific attacks)
Gill
Jagi (Specific attacks)

Lightning:
Ryu (Specific attacks)
Gouken (Specific attacks)
Rugal
Bluestreak
Geese Howard(Specific attacks)
Rock Howard (Specific attacks)
Urien
Benimaru
Kazuya Mishima
Heihachi Mishima

Both:
Captain Commando
MVC Akuma
MVC Ryu
Title: Re: SF3 Strider
Post by: Rajaa on February 14, 2013, 05:14:03 pm
Won't be necessary anymore, but thanks anyway!

I finished the conditions for half of the messages! Only 120 more to go!
Title: Re: SF3 Strider
Post by: Alex Sinigaglia on February 14, 2013, 05:42:50 pm
How many quotes are going to be used/coded in total?
Title: Re: SF3 Strider
Post by: Rajaa on February 14, 2013, 05:58:27 pm
What is 120 half of?
Title: Re: SF3 Strider
Post by: Xan on February 14, 2013, 06:11:57 pm
:stare: That's a lot of messages you're putting in there, Rajaa. Can't wait to try them out for myself.
Title: Re: SF3 Strider
Post by: SNT on February 14, 2013, 06:29:30 pm
Few more off the top of my head

Fire:
Yukimura
Zangief (ones with a Mecha mode will have Vodka Breath)
Mei Ling/Tao

Lightning:
Masamune
Squall

Both:
C. Viper
Tabasa/Tessa
Title: Re: SF3 Strider
Post by: Markpachi on February 14, 2013, 06:30:26 pm
^
Won't be necessary anymore, but thanks anyway!
Title: Re: SF3 Strider
Post by: SNT on February 14, 2013, 06:32:09 pm
(http://i.imgur.com/9Bf1cXi.png)
Fuck you.
Title: Re: SF3 Strider
Post by: GOH on February 14, 2013, 06:34:19 pm
lol
Title: Re: SF3 Strider
Post by: Alex Sinigaglia on February 14, 2013, 07:15:40 pm
What is 120 half of?

Hey!
You replied to me before!
Weren't they 180?
Title: Re: SF3 Strider
Post by: Rajaa on February 15, 2013, 01:18:47 am
I edited my post so you could use your brain. One-undred-eight plus character specific ones. All of these are configurable. So if people find them annoying, they can disable all the quotes, some of the quotes, etc.
Title: Re: SF3 Strider
Post by: ink on February 16, 2013, 11:37:35 pm
An old concept I decided to wait on. Some hopeful thinking for a future update...
(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/backside_zps7c4e2a0d.gif)
Title: Re: SF3 Strider
Post by: Trice on February 17, 2013, 07:31:51 am
So, does this mean you're abandoning this idea?
(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/rightsidestrider.gif)
Title: Re: SF3 Strider
Post by: Xan on February 17, 2013, 07:52:50 am
Probably, it never really looked good, anyways.
Title: Re: SF3 Strider
Post by: ink on February 17, 2013, 04:57:37 pm
I am totally undecided on the second stance. I have at least 3 concepts that are possible for it but that part of the project is going to be to far in the future for me to really worry about right now.

Probably, it never really looked good, anyways.
probably should have said something like that 3 months ago when it was actually posted...
Title: Re: SF3 Strider
Post by: Rajaa on February 17, 2013, 07:15:56 pm
I always drive my head through the nearest wall every time I read any of C.A.N's feedback.

The new stance is a nice concept. All SF3 characters have amazing stances, one way or the other, so it's only natural that something spectacular or extraordinary be done with Strider's stance.
Title: Re: SF3 Strider
Post by: [Judas] on February 17, 2013, 07:46:12 pm
I've contemplated that secondary-stance-when-facing-the-other-way thing a few times. It's simple as hell for 3D fighters, but doubles the workload for 2D. Plus, all the hitboxes and everything have to match up perfectly, the movement must be equally fluid, blah blah. Simply tracing the sprites but rendering the back works for most stuff, but snags will pop up. It's an idea that I've considered since Gill's side-swapping was first made possible in MUGEN. I'd say to dismiss it completely for now, of course, but give it a go later if you still feel the same level of commitment once the initial sprite set is complete. It's definitely something you don't really see much of.

I'd say to have the scarf still blow to the left for consistency, but it covering his face might look really weird. Replacing the dramatic windy effect with a more docile sway could keep his face visible and cover up the most likely awkward gripped hand spriting. At the same time, though, blowing left could save the headache of animating his grappling claw thing. A couple of different shortcut possibilities, I guess. The vast change of wind direction just sorta seems like it would defeat the purpose of a second set of flipped sprites, but that's just me.
Title: Re: SF3 Strider
Post by: F. James Fernandez on February 17, 2013, 08:16:04 pm
Honestly, don't bother making his stance facing the other way when he is on the other side. Can you imagine working on SF3 frame rate say 50 frames for on animation and have to do it times two? That is way too much work. Like Judas said, it would be easy on 3D fighters. If you are the type that is like wait the sword suppose to be on his other hand, I mean it is a sword. I would think that Strider would be capable of using that sword in his other hand. Instead of making face the other way just work on a long animation that shows him switching sword to his other hand. Rajaa knows that animations can be played super face on mugen so what looks slow in graphic gale or image ready is played 10 times fast.

Also for that idle stance, I dont see how you have his scarf moving and not his hair as well. you might think that the hair would be too much, but if you skip frames on moving his hair Im sure youll get it to look right. I didnt DL the idle stance to see how many frames is in there.
Title: Re: SF3 Strider
Post by: Errdor on February 18, 2013, 07:18:06 pm
If I'm not late....

Fire:
Cinder
Shang Tsung (fireballs and shizz)
Mai-Ling
Title: Re: SF3 Strider
Post by: One Man Aumio on February 27, 2013, 10:00:23 am
Charaters In Sf3. Cool Conversion. In Future I hope to see sf4 and sf2 chars in Sf3. :) Good Luck
Title: Re: SF3 Strider
Post by: Rajaa on February 27, 2013, 01:46:34 pm
The template has been completed, aside from a background for the zooming super arts. Finished all 36 palettes and we will not be putting up a palette template.

There's some compatibility involved with the burning palette effects and stuff, since I used a remappal instead of a palfx for certain things (since that's how SF3 did it). Of course there are fallbacks for characters that aren't compatible.

I can't get the afterimages accurate because the after images use a specific palette and they blink. I was thinking about coding custom after images, but holy crap would that be a lot of work. Don't know if that's serious or not or if that's even possible with the limitations of variables and such. =/
Title: Re: SF3 Strider
Post by: Drex on March 01, 2013, 09:57:31 pm
I'm almost certain that I'm too late for this, buuuut
Throwing the game away: Win the round using only throws.

Got it from a Mr. Pavy video
Title: Re: SF3 Strider
Post by: Cybaster on March 02, 2013, 12:13:13 am
So, speaking of the template, will it be made available for everybody to use once you complete your 1st SF3 character, with labelled code, explanations and a base SFF with all hitsparks and common effects ?
Title: Re: SF3 Strider
Post by: Rajaa on March 02, 2013, 06:11:16 am
If I release a SF3 character with the template I made and all its commentary, will the template not be available to people upon me releasing it?

     Posted: March 02, 2013, 06:13:00 am
I'm almost certain that I'm too late for this, buuuut
Throwing the game away: Win the round using only throws.

Got it from a Mr. Pavy video
Yeah, you're too late! We have something like that already!

Thanks anyway!
Title: Re: SF3 Strider
Post by: Relltnt on March 07, 2013, 05:54:08 am
i hope that rajaaboy makes strider with the same style he did with his melty blood chars.... that concept is awesome.
Title: Re: SF3 Strider
Post by: TRUEMicah on March 07, 2013, 05:55:39 am
He will be Street Fighter 3 styled.
You should read this thread to understand his gameplay.
Title: Re: SF3 Strider
Post by: Rajaa on March 07, 2013, 06:52:15 am
At least he didn't say "P.o.t.S style." :haw:
Title: Re: SF3 Strider
Post by: The Fisher King on March 07, 2013, 06:56:02 am
^ Thankfully *shivers*
Title: Re: SF3 Strider
Post by: C-r-a-v-e-r on March 10, 2013, 11:20:21 pm
@ink

which program do you use to spriten?


WFG,
Craver1990
Title: Re: SF3 Strider
Post by: Rajaa on March 10, 2013, 11:23:32 pm
I'm gonna consider that post spam if you ask it again. Spriting is based on your individual skill, not the program you use. Getting an expensive or specific program will not make your sprites come out any better than they would with a program that is free.

Use a MSPaint. Or get Gimp or something, if you need layers.
Title: Re: SF3 Strider
Post by: Generic Main Character on March 11, 2013, 12:28:02 am
Yeah that's kind of an odd question to ask. It's like if you look at someone who is a really good drawer and ask "HEY WHAT KIND OF PENCIL DID YOU USE TO WRITE THIS?"
Title: Re: SF3 Strider
Post by: Astral-kun on March 11, 2013, 05:10:44 pm
At least he didn't say "P.o.t.S style." :haw:

lol

Counter Attacks? Bitch Please: Win The Round with no Counter Attacks and Parries
Title: Re: SF3 Strider
Post by: MaxBeta on March 11, 2013, 09:44:54 pm
Rajaa, what program do you use to code?  Notepad? Wordpad? ¬_¬

I'll be sending you guys something tonight. :)
Title: Re: SF3 Strider
Post by: Rajaa on March 12, 2013, 07:34:24 am
I use notepad++, it makes my code better.

I await your gift!
Title: Re: SF3 Strider
Post by: ink on March 12, 2013, 12:25:42 pm
I await your gift!
As do I!
Title: Re: SF3 Strider
Post by: Cheeselord on March 12, 2013, 09:39:13 pm
2008011411 251521 011212 061518 200805 22011809152119 172115200519! 141523 20080120 09 08012205 03080114070504 200805 03150405 2015 0114 0112160801020520 09140405240504 0225 14211302051819, 130111091407 200805 1305191901070519 080119 02050514 180501121225 05011925!

11050516 '0513 031513091407, 07212519! :)

I got bored...

"Thank you all for the various quotes! Now that I have changed the code to an alphabet indexed by numbers, making the messages has been really easy!

Keep 'em coming, guys! :)
Title: Re: SF3 Strider
Post by: The Fisher King on March 12, 2013, 09:42:29 pm
^ oh how could I not see it in the past, each binary number is a letter in the alphabet... I´m so dumb :(

Title: Re: SF3 Strider
Post by: Alex Sinigaglia on March 12, 2013, 09:56:54 pm
You don't need to be a programmer, just notice that numbers go by pairs and know how to count till 26. :P

Spoiler, click to toggle visibilty

Just saying... :P
Title: Re: SF3 Strider
Post by: Cheeselord on March 13, 2013, 12:19:05 am
Well that was a wasted 10 minutes... -___-
Title: Re: SF3 Strider
Post by: Rajaa on March 16, 2013, 08:04:17 pm
(http://www.justnopoint.com/lithues/.tangential/shots/mug003.png)(http://www.justnopoint.com/lithues/.tangential/shots/mug004.png)(http://www.justnopoint.com/lithues/.tangential/shots/mug005.png)

Don't worry about Strider's sprite in that screenshot. That last shot is there for no reason. =p

Spoiler: Wall of Text and Maybe Some Typos because I Didn't Revise This (click to see content)
Title: Re: SF3 Strider
Post by: NoZ on March 16, 2013, 08:12:23 pm
Sex,that is all
Title: Re: SF3 Strider
Post by: Diepod on March 16, 2013, 08:44:22 pm
Stop making me want to make Cody in sf3 style!
Title: Re: SF3 Strider
Post by: Xan on March 16, 2013, 08:54:15 pm
^ Do it.
Title: Re: SF3 Strider
Post by: MaxBeta on March 16, 2013, 08:57:44 pm
Stop making me want to make Cody in sf3 style!
No please guys...keep torturing Diepod.  :mellow:

Raj, I love what you did with the select screen timer bar elements. Can you say "FREEEEEESSSHHH!!!" like the Earthworm Jim old lady?

I think the combo counter is placed too high...might be just me cuz I haven't really tested this myself or the fact that they just simply go there and clash with MSH mugen bars altogether...In any case I would recommend you download Matmut's SF3rd bars and test further.

The scoring and everything else as NoZ already implied = SEX

Also if you agree I'd like to test things out on my end.

Cheers!
Title: Re: SF3 Strider
Post by: ink on March 16, 2013, 09:03:16 pm
Stop making me want to make Cody in sf3 style!
I hope you are thinking about making cody! I am paying a good bit for Rajaa to make this template so I am really hoping to see more than just classic SF3 characters using it. lol
Title: Re: SF3 Strider
Post by: MaxBeta on March 16, 2013, 09:12:29 pm

^Yes, if I don't see at least 2 more wips related to SF3 characters by Sunday I will be forced to never release my screenpack and keep it private.





I kid. But honestly Diepod, between you and Ink I haven't seen more attractive and fluidly animated SF3 spritage...and we already know how dedicated you are because of Bluestreak. So...pretty please with a cherry on top? XD
Title: Re: SF3 Strider
Post by: NoZ on March 16, 2013, 11:14:12 pm
Don't forget the whipped cream Max

Seriously Diepod,if that would ever materialize,it would be awesome
Title: Re: SF3 Strider
Post by: Cybaster on March 17, 2013, 03:14:36 am
I'm definitely going to edit the config file to remove the combo counter, because having the SF3 one and the Mugen one at the same time is ugly. :P

Wonderful job on this, you're a boss !
I can't wait for your SF3 Chunli. :haw:
Title: Re: SF3 Strider
Post by: Rajaa on March 17, 2013, 12:18:35 pm
Stop making me want to make Cody in sf3 style!
I don't see how anything in that post makes you think about Cody or yourself. Everything is not about you, stop implanted yourself into topics and taking attention away from what we're doing here.

Nah, I'm kidding, make SF3 Cody! Lol.

Raj, I love what you did with the select screen timer bar elements. Can you say "FREEEEEESSSHHH!!!" like the Earthworm Jim old lady?
It wasn't my idea, but the positioning of it was. Lol.

I think the combo counter is placed too high...might be just me cuz I haven't really tested this myself or the fact that they just simply go there and clash with MSH mugen bars altogether...In any case I would recommend you download Matmut's SF3rd bars and test further.
Well, everything can be repositioned, so I'm not too worried about it. You can send me those lifebars, though.

Also if you agree I'd like to test things out on my end.
Cheers!
I haven't even sent Necro to Ink yet!




     Posted: March 17, 2013, 12:21:22 pm
I'm definitely going to edit the config file to remove the combo counter, because having the SF3 one and the Mugen one at the same time is ugly. :P
Or you can disable Mugen's because mine is better and mine does better things. Lol. The messages will work better under a full game environment, when I monopolize SF3.

Wonderful job on this, you're a boss !
I can't wait for your SF3 Chunli. :haw:
:haw:

Title: Re: SF3 Strider
Post by: MaxBeta on March 17, 2013, 04:54:56 pm
You can send me those lifebars, though.

Online at his site (http://matmutpage.free.fr/eng_sf3tslifebars.htm)

I haven't even sent Necro to Ink yet!

AAAAAAaaaaaahhh!  :woeh: lol ...What I meant to say was somewhere along the road when you feel like it.

Wonderful job on this, you're a boss !
I can't wait for your SF3 Chunli. :haw:

...and I on the other hand can't wait for your SF3 Remy.  :dealwithit:
Title: Re: SF3 Strider
Post by: LegendarySatera on March 17, 2013, 05:12:22 pm
I love that project! I can't wait to see how will look like!
Title: Re: SF3 Strider
Post by: Xan on March 17, 2013, 06:05:40 pm
Wonderful job on this, you're a boss !
I can't wait for your SF3 Chunli. :haw:

...and I on the other hand can't wait for your SF3 Remy.  :dealwithit:
What, am I the only one waiting for his Q? :P
[avatar]http://i.imgur.com/gpyjdUk.png?1[/avatar]
Title: Re: SF3 Strider
Post by: Diepod on March 17, 2013, 06:31:46 pm
Will his Q be faster than third strikes Q?
That's the real question.
Title: Re: SF3 Strider
Post by: Errdor on March 17, 2013, 06:37:30 pm
Wonderful job on this, you're a boss !
I can't wait for your SF3 Chunli. :haw:

...and I on the other hand can't wait for your SF3 Remy.  :dealwithit:
What, am I the only one waiting for his Q? :P

You're not the only one.
Title: Re: SF3 Strider
Post by: Rajaa on March 18, 2013, 07:02:08 am
Am I the only one waiting for his Oro?

[avatar]http://www.justnopoint.com/lbends/avatar/rotate.php[/avatar]
Title: Re: SF3 Strider
Post by: The Fisher King on March 18, 2013, 07:07:55 am
Q or Oro please, I´m not too much into SF3 but I like both over the rest :P
Title: Re: SF3 Strider
Post by: Rajaa on March 18, 2013, 07:08:54 am
This topic is about Strider Hiryu.
Title: Re: SF3 Strider
Post by: ink on March 18, 2013, 01:47:33 pm
Am I the only one waiting for his Oro?
Wait, what? lol
Title: Re: SF3 Strider
Post by: Matatat on March 18, 2013, 01:54:17 pm
...Yeah, thought i post this here. Proably has some mistakes, but oh well, thought it would make a good partner for Strider (you know, both have swords and stuff). Got into the SF3 hype train :D
(http://i.imgur.com/8r5xKQv.png)
Title: Re: SF3 Strider
Post by: Rajaa on March 18, 2013, 03:05:54 pm
Why are you posting Hayato sprites in this topic? That's all kinds of rude. This topic is about Strider Hiryu.
Title: Re: SF3 Strider
Post by: RamzaNeko on March 18, 2013, 03:08:21 pm
This topic lacks of sprite showoff, so have any sprite or even signatures will be nice to put some colors here :p
Title: Re: SF3 Strider
Post by: Matatat on March 18, 2013, 03:58:39 pm
Why are you posting Hayato sprites in this topic? That's all kinds of rude. This topic is about Strider Hiryu.

Sorry, just wanted to show that his Strider has inspired me :)
Title: Re: SF3 Strider
Post by: Diepod on March 18, 2013, 04:19:24 pm
I'm gonna post scaled up Cody sprites with extra colors to piss Rajaa off.
Title: Re: SF3 Strider
Post by: Astral-kun on March 18, 2013, 11:10:05 pm
I'm gonna post scaled up Cody sprites with extra colors to piss Rajaa off.

thats one way to troll him :smug:

but more Progress I'm itching for its release also can we see the quotes in game sorry if I'm hassling you
Title: Re: SF3 Strider
Post by: Cybaster on March 18, 2013, 11:17:53 pm
I'm itching for its release
At this point, we haven't seen more than a magnificent stance and the big portrait. So unless Ink is working at lightning speed in secret, release is clearly not very close... :(

But hey, good things need time.
Title: Re: SF3 Strider
Post by: Astral-kun on March 18, 2013, 11:20:31 pm
I'm itching for its release
At this point, we haven't seen more than a magnificent stance and the big portrait. So unless Ink is working at lightning speed in secret, release is clearly not very close... :(

But hey, good things need time.

well I would've rendered {Big Portrait} that myself and make it but if a miracle happens and I get a laptop then I will
Title: Re: SF3 Strider
Post by: Rajaa on March 18, 2013, 11:27:58 pm
Ink most definitely doesn't need you to do anything in terms of any kind of graphic.
Title: Re: SF3 Strider
Post by: RamzaNeko on March 18, 2013, 11:33:45 pm
Ink most definitely doesn't need you to do anything in terms of any kind of graphic.

and what about you with coding? *runs*
Title: Re: SF3 Strider
Post by: Rajaa on March 18, 2013, 11:41:51 pm
Why is everyone being so annoying, rude, and dense.
Title: Re: SF3 Strider
Post by: Shiva The Destroyer on March 19, 2013, 12:20:50 am
My question is why when someone says like two words someone else gets super pissed like the person just kicked a dog or something.

In all seriousness, some people really need to chill. This thread is about a character W.I.P, so wouldn't it make sense to keep it that way?
Title: Re: SF3 Strider
Post by: Rajaa on March 19, 2013, 12:36:20 am
No one is pissed and your superfluous pseudo-objective intervention is not needed.

Title: Re: SF3 Strider
Post by: Shiva The Destroyer on March 19, 2013, 12:39:04 am
I wasn't referring to this thread only, and why are you so mean and nasty? Like jeez.

I can understand if someone barged in and was like OMG IS STRIDER FINISHED YET? YET? YET?!
But all it takes is for someone to post a picture and instantly it causes some kind of mean comment.
Title: Re: SF3 Strider
Post by: Rajaa on March 19, 2013, 12:40:56 am
Okay.
Title: Re: SF3 Strider
Post by: Diepod on March 19, 2013, 01:56:48 am
Ya'll niggas trippin'
Title: Re: SF3 Strider
Post by: Shiva The Destroyer on March 19, 2013, 03:01:36 am
Ya'll niggas trippin'

Times is hard.
Title: Re: SF3 Strider
Post by: Kunai20 on March 19, 2013, 03:12:20 am
what's the current status on Strider anyways?
Title: Re: SF3 Strider
Post by: Generic Main Character on March 19, 2013, 03:36:56 am
He's almost done, he should be released by Sunday.
Title: Re: SF3 Strider
Post by: Kunai20 on March 19, 2013, 04:07:10 am
wow......go Ink and Rajaa!! looking forward to it
Title: Re: SF3 Strider
Post by: The Fisher King on March 19, 2013, 04:21:06 am
He's almost done, he should be released by Sunday.

good work
Title: Re: SF3 Strider
Post by: TheSnackist on March 19, 2013, 04:36:13 am
/facepalm
Title: Re: SF3 Strider
Post by: Prodigy_LXM on March 19, 2013, 10:15:09 am
HA!

But yeah Rajaa, I really can't wait for the template. . .I had a couple of SF3 projects I wanted to do. :3
Title: Re: SF3 Strider
Post by: Trinitronity on March 19, 2013, 08:59:45 pm
He's almost done, he should be released by Sunday.
Whaaaaaaaat?
I mean, whaaaaaaaaaat?
Last time I checked, Strider only had a stance and a small port.
Title: Re: SF3 Strider
Post by: Taybear on March 19, 2013, 09:06:07 pm
He's almost done, he should be released by Sunday.
*stuff*

Sigh, he's kidding. ._.
Title: Re: SF3 Strider
Post by: Trinitronity on March 19, 2013, 09:25:28 pm
He's almost done, he should be released by Sunday.
*stuff*

Sigh, he's kidding. ._.
Oh, okay.
Title: Re: SF3 Strider
Post by: Rajaa on March 19, 2013, 10:15:17 pm
The last two and a half pages are full of shit. I really wish all of you would stop.
Title: Re: SF3 Strider
Post by: Matatat on March 19, 2013, 10:21:15 pm
The last two and a half pages are full of shit. I really wish all of you would stop.

Rajaa, take that sand out of your vagina :3

Title: Re: SF3 Strider
Post by: MaxBeta on March 19, 2013, 10:30:02 pm

You know, that last line made me chuckle because it has a good random humor factor...I'll give you that much.

But going back into some actual productive feedback of things...

I don't think anyone caught this...

(http://www.justnopoint.com/lithues/.tangential/shots/mug003.png)

I think the correct spelling is "RAGNAROK" with an "A"

That's all for now.
Title: Re: SF3 Strider
Post by: Rajaa on March 19, 2013, 10:36:24 pm
Thanks.

The last two and a half pages are full of shit. I really wish all of you would stop.
Rajaa, take that sand out of your vagina :3
Dude...
Title: Re: SF3 Strider
Post by: Matatat on March 19, 2013, 10:43:18 pm
Isn't Ragnarok with an "ö" ? Like Ragnarök. Or is the attack name different?
Title: Re: SF3 Strider
Post by: ink on March 19, 2013, 11:22:54 pm
I think the correct spelling is "RAGNAROK" with an "A"
Damn! I am finding both spellings... but yeah, you are defiantly right on this one! Thanks
Title: Re: SF3 Strider
Post by: MaxBeta on March 19, 2013, 11:32:48 pm
Damn! I am finding both spellings... but yeah, you are defiantly right on this one! Thanks

No biggie...its not really a word you come across every day.

Easy fix...find a video or go play MVC and do that particular hyper combo finish to see how they spelled it out.

I think the "ö" is only when referred to the Norse myth foreseeing the battles between gods or some thing like that I once read...actually because I was curious upon what the word meant. :P
Title: Re: SF3 Strider
Post by: The Fisher King on March 20, 2013, 12:39:10 am
Is just Ragnarok, no ":" above the o involved.
Title: Re: SF3 Strider
Post by: ink on March 25, 2013, 06:54:41 am
I will drop this super rough concept here to build up some hype.

RAGNAROK!
(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/sloppy-rag-mock-up_zps5b56fb94.gif)
Title: Re: SF3 Strider
Post by: AugustAPC on March 25, 2013, 07:06:44 am
Sick.
Title: Re: SF3 Strider
Post by: Balthazar on March 25, 2013, 09:50:13 am
Aw yeah, got some towards-the-camera Hiryu action going on as well, great!
Title: Re: SF3 Strider
Post by: One Man Aumio on March 25, 2013, 09:58:22 am
Can't Wait for this Char.
Title: Re: SF3 Strider
Post by: Zetsuməi on March 25, 2013, 08:41:27 pm
I will drop this super rough concept here to build up some hype.

RAGNAROK!
(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/sloppy-rag-mock-up_zps5b56fb94.gif)

My man ovaries..
Title: Re: SF3 Strider
Post by: Karasai on March 25, 2013, 09:26:27 pm
amazing.
Title: Re: SF3 Strider
Post by: MaxBeta on March 25, 2013, 09:30:56 pm

I totally missed that post...just...WOW!!!  :pwnonk:

Awesome concept for the Ragnarok, Ink!!!  :2thumbsup:
Title: Re: SF3 Strider
Post by: Alex Sinigaglia on March 26, 2013, 04:41:04 pm
Rajaa,
I don't know if this is possible with mugen coding, but have you ever thought of adding the Judgement feature (you already know this, the one with the three girls)?

It could work a bit like Gill's resurrection, I think.
Title: Re: SF3 Strider
Post by: Rajaa on March 26, 2013, 04:48:00 pm
I'm not opposed to it. How do you suppose we implement it and under what conditions do you think it should trigger?
Title: Re: SF3 Strider
Post by: Alex Sinigaglia on March 26, 2013, 04:56:44 pm
With a custom state when both are dead/gets hit in the same time, but not really dead otherwise the round would end.
Big CLSN? A helper? I don't know. But it must be something that gets both fighters.
Mabe a variable to check if both have attacked (stateno 200-640 and all supers)...
Hmmm... :-\

The girls vote could be like your ranking system (A,B,C,D++ etc. ..., in this case 3,2,1 votes)...

Did you download ZXTales/Ichisennen Sora in KH2 style? Well, it has a "Last Chance" ability, maybe you could try to use that idea.
Title: Re: SF3 Strider
Post by: Rajaa on March 26, 2013, 05:00:54 pm
Doesn't seem like it's worth the trouble. Ask Ink anyway, it's his character.
Title: Re: SF3 Strider
Post by: Cybaster on March 26, 2013, 05:11:02 pm
Doesn't seem like it's worth the trouble.
That's kinda ironic when we look at the number of conditions/quotes you coded for the ranking system. :P
Title: Re: SF3 Strider
Post by: ink on March 27, 2013, 03:46:43 am
That is a pretty cool idea but I think we will wait on that one. This character already has so much packed into it and honestly we don't have the funds left to make this happen.
Title: Re: SF3 Strider
Post by: Diepod on March 27, 2013, 06:09:39 am
Gimmie your template so I can make that adult Mandy... wait no, I mean!
Title: Re: SF3 Strider
Post by: Alex Sinigaglia on March 27, 2013, 01:54:08 pm
That is a pretty cool idea but I think we will wait on that one. This character already has so much packed into it and honestly we don't have the funds left to make this happen.
Now that you put it that way, I think I've asked too much. I thank both of you (Rajaa and Ink) for replying to me.
Title: Re: SF3 Strider
Post by: LegendarySatera on March 29, 2013, 05:22:56 pm
I will drop this super rough concept here to build up some hype.

RAGNAROK!
(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/sloppy-rag-mock-up_zps5b56fb94.gif)

:swoon: OMG!!! UMvC3 Ragnarok!! AWESOME!!! :swoon:
Title: Re: SF3 Strider
Post by: City_Hunter on March 29, 2013, 05:44:09 pm
just wow very nice ink amazing work so far :yippi:
Title: Re: SF3 Strider
Post by: Saikoro on March 29, 2013, 09:39:26 pm
Sex,that is all

Although I'm late to the game here... THIS. And only THIS. :twisted:
Title: Re: SF3 Strider
Post by: Zedonius on April 02, 2013, 01:55:02 am
nice stuff so far
Title: Re: SF3 Strider
Post by: Alex Sinigaglia on April 02, 2013, 11:47:00 am
Ink, another question.
Are you going to sprite an ending sequence (for Arcade)?
Title: Re: SF3 Strider
Post by: ink on April 03, 2013, 11:03:18 pm
Alex- I wasn't planning on it but at this point who knows.
Title: Re: SF3 Strider
Post by: Alex Sinigaglia on April 04, 2013, 01:56:25 pm
I'm being too demanding again, sorry.
Take your time, additional stuff can be added later. ;)
Title: Re: SF3 Strider
Post by: ink on April 04, 2013, 03:41:36 pm
Alex- Noway man, your ideas have been awesome so far. Definitely helping me think.
Title: Re: SF3 Strider
Post by: Bastard Walt on April 04, 2013, 04:32:59 pm
I agree with that idea. You're great at animating, but you're also great at lineart and coloring. This would be a great opportunity to let it rip!

Good luck man.
Title: Re: SF3 Strider
Post by: Diepod on April 04, 2013, 08:44:29 pm
I thought we agreed that I would be drawing those ink? > : [
Title: Re: SF3 Strider
Post by: Bastard Walt on April 04, 2013, 09:40:29 pm
:O

2 ENDINGS (1 GOOD 1 BAD): 1 BY THE ORIGINAL SPRITE ARTIST + 1 BY A GUEST ARTIST
Title: Re: SF3 Strider
Post by: Diepod on April 04, 2013, 09:43:04 pm
For the record no such deal or decision was made or considered
Title: Re: SF3 Strider
Post by: Balthazar on April 05, 2013, 09:36:56 am
I thought we agreed that I would be drawing those ink? > : [
Now THIS I want to see :)
Title: Re: SF3 Strider
Post by: Bastard Walt on April 05, 2013, 05:42:47 pm
I'll make my own ending storyboard as well >:(
Title: Re: SF3 Strider
Post by: ink on April 14, 2013, 05:21:25 am
I want to keep people up to dated and informed that Rajaa's release of Necro is a huge Step for SF3 Strider Hiryu.
Be sure to test Necro out and give tons of feedback. It will help a lot in the making of Sf3 Strider.

http://mugenguild.com/forum/topics/sf3-necro-149764.0.html

Also original post updated with more info.
Title: Re: SF3 Strider
Post by: LegendarySatera on April 14, 2013, 07:49:36 pm
Good idea, ink. With the feedbacks for SF3-Necro(when Rajaa fix it) will definitely help a lot in the making of SF3-Strider Hiryu...
Title: Re: SF3 Strider
Post by: ink on April 17, 2013, 02:50:21 pm
Might as well take advantage of all the CPS3's capabilities. I think it's what Capcom would have done.

Sword will now have its colors transition similar to Gill.
Here's a quick preview
(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/glowing-sword_zps5f28771d.gif)

Also original post has big updated with almost all the information on this project and the direction its headed.
Title: Re: SF3 Strider
Post by: Diepod on April 17, 2013, 10:51:26 pm
Neat
Title: Re: SF3 Strider
Post by: Alex Sinigaglia on April 17, 2013, 10:53:43 pm
@Ink:
About the sword, will you do the effects separated from the sprites?

@Rajaa:
what sounds are going to be used for the sword slashes?
Title: Re: SF3 Strider
Post by: ink on April 18, 2013, 07:15:29 pm
I guess you would say the effect is separated from the sprite.
Can I ask why you are curious about this Alex S.?
Title: Re: SF3 Strider
Post by: Alex Sinigaglia on April 18, 2013, 07:26:50 pm
I like the char, that's all. And Street Fighter III.

And I saw a lot of Striders that have the effects that cover the blade, not making it entirely visible in some sprites (look at Splode's for example). I should have asked that instead (will the blade be visible in all sprites, are the sprites going to be sprited entirely?)

A nitpick on my part.
Title: Re: SF3 Strider
Post by: ink on April 19, 2013, 04:49:52 am
A nitpick on your part? All sprites are cut up into 10 pieces and pasted together with code to keep them from falling into the wrong hands...
Title: Re: SF3 Strider
Post by: Jmorphman on April 19, 2013, 05:04:05 am
Might as well take advantage of all the CPS3's capabilities. I think it's what Capcom would have done.

Sword will now have its colors transition similar to Gill.
Here's a quick preview
http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/glowing-sword_zps5f28771d.gif
Has Strider's sword glowed in any other games?

also, I'm not sure Capcom would've; they were able to do that sort of thing for CPSII titles as well, just look at Shadow Lady.

     Posted: April 19, 2013, 05:06:00 am
A nitpick on your part? All sprites are cut up into 10 pieces and pasted together with code to keep them from falling into the wrong hands...
... what. That's insane. That's not gonna prevent anyone from getting their hands on them, it'll just make it long and tedious.
Title: Re: SF3 Strider
Post by: Karasai on April 19, 2013, 05:25:37 am
Has Strider's sword glowed in any other games?

Cypher gives off a illuminated fiery gold color in UMVC3.
Title: Re: SF3 Strider
Post by: Titiln on April 19, 2013, 05:26:59 am
... what. That's insane. That's not gonna prevent anyone from getting their hands on them, it'll just make it long and tedious.
i am hoping that what he said was a joke
Title: Re: SF3 Strider
Post by: Jmorphman on April 19, 2013, 05:28:36 am
Cypher gives off a illuminated fiery gold color in UMVC3.
Ah, cool, thanks. I'm not that familiar with Strider, but it seems like a neat addition. Although I would say that if Strider had been in SFIII, Capcom probably wouldn't have made it glow, based on his appearance in MvC.
Title: Re: SF3 Strider
Post by: ink on April 19, 2013, 05:29:17 am
It glows in UMVC3, It is a plasma sword. I feel that they were trying to keep a more classic feel to Strider in CPSII. CPSIII was more for them to show off.

The swords Glowing effect will be able to be turned off from the Config file.

The sprites will not really be cut up! I was just being a smart ass. These sprites just like any of my work will be open for whom ever to view and mess with.
Title: Re: SF3 Strider
Post by: Artchell on April 19, 2013, 08:23:44 am
I like the glow
Title: Re: SF3 Strider
Post by: Rajaa on April 19, 2013, 11:35:37 am
Sprites cut up into 10 pieces and pasted together via code. I'd like to know who was gonna code that. Hahaha. =p
Alex S.

[hr said:

link=topic=143256.msg1750226#msg1750226 date=1366232023]
@Ink:
About the sword, will you do the effects separated from the sprites?

@Rajaa:
what sounds are going to be used for the sword slashes?
Red Earth.
Title: Re: SF3 Strider
Post by: ink on April 27, 2013, 10:40:23 pm
Rajaa is taking a break from working on Hiryu for a while, I have tied up his services long enough. haha
Everyones feedback on Rajaa's SF3 Necro has helped out this project a ton!

A update on SF3 Hiryu that I don't think I have mentioned yet...
Hiryu will have no basics using his light sword.

I am currently just trying to finish roughing out the last bit of animations.
Next a programmed and working version of Hiryu
Then the long process of cleaning up and refining all the sprites.
Title: Re: SF3 Strider
Post by: Prodigy_LXM on April 27, 2013, 10:52:44 pm
sounds like my process lol. I will patiently await the alpha version!
Title: Re: SF3 Strider
Post by: Karasai on April 27, 2013, 11:15:18 pm
Im trying that process too, which I stole from Prodigy haha

Cant wait to test out Hiryu.
Title: Re: SF3 Strider
Post by: ink on September 30, 2013, 05:59:05 pm
Its been a while since I have left any updates. This project is not dead. I should have more time to work on sprites coming up soon.

Some quick updates.

-I have been updating the first post little by little so check it out if you get a chance.
-Rajaa is still on board with this project.
-O Ilusionista was commissioned to make 3D renderings of "Option A" satellites. He made beautiful hi res 3D renders that I have ended up resizing and remaking them to fit classic CPS3 Graphics. Hopefully he won't feel like I ruined all his hard work...


Some quick previews
(http://i236.photobucket.com/albums/ff271/inktrebuchet/3D-Satalite_zps9c982091.gif)
(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/Stand-Turn_zpsce4ed3ff.gif)
(http://i236.photobucket.com/albums/ff271/inktrebuchet/mech-cat_zpsaae57512.gif)
Title: Re: SF3 Strider
Post by: Saikoro on September 30, 2013, 06:10:37 pm
Fantastic news!! I always knew that this thread isn't dead, but it is great to see you keeping us posted. Best wishes to further progress. I love your work. :thumbsup:
Title: Re: SF3 Strider
Post by: ink on September 30, 2013, 06:18:55 pm
Thanks man! I am going to be purchasing Wacom's Cintiq-22-hd soon so things should be getting pretty serious for all of my projects soon.

I have just been using my friends small tablet whenever it was free or just sticking to a mouse for the past few years. so I am pretty pumped!
Title: Re: SF3 Strider
Post by: QuickFist on September 30, 2013, 07:58:05 pm
So glad this is still going! Keep it up Ink!
Title: Re: SF3 Strider
Post by: ShinZankuro on September 30, 2013, 07:59:44 pm
Thanks man! I am going to be purchasing Wacom's Cintiq-22-hd soon so things should be getting pretty serious for all of my projects soon.

I have just been using my friends small tablet whenever it was free or just sticking to a mouse for the past few years. so I am pretty pumped!



Tablet WACOM CINTIQ HD + SPRITING ART = EPIC... EPIC AT GALACTIC LEVELS =D
Title: Re: SF3 Strider
Post by: Rolento on September 30, 2013, 10:32:14 pm
Piece of advice with the new equipment; get some good microfibre wipes for the screen, and a glove to keep most of the smudges off.
Title: Re: SF3 Strider
Post by: Alex Sinigaglia on October 02, 2013, 12:06:33 am
I come back and epicness is what I'm seeing!
Title: Re: SF3 Strider
Post by: ink on October 03, 2013, 07:07:04 am
Piece of advice with the new equipment; get some good microfibre wipes for the screen, and a glove to keep most of the smudges off.
Thanks for this advice man! I probably would have never thought about that.



Its a good start but there is so much that has to be done still.
(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/new-Stand-Turn-10-3-2013_zps5e17f507.gif)
Title: Re: SF3 Strider
Post by: Saikoro on October 03, 2013, 07:25:16 am
:pwnonk:

That is fucking incredible. Just saying... :2thumbsup:
Title: Re: SF3 Strider
Post by: Niitris on October 03, 2013, 07:46:28 am
This looks awesome. :D
Congrats on the new tablet and keep up the great work.
Title: Re: SF3 Strider
Post by: F. James Fernandez on October 03, 2013, 05:18:07 pm
Ink go to any GameStop and get the U-draw tablet. They go for $9.99 so you dont have to wait for your friend to free up the tablet. Get the PS3 version one and yes, you can use it on the PC once you download the program for it.
Title: Re: SF3 Strider
Post by: ink on October 03, 2013, 07:42:44 pm
F. James Fernandez, thanks for the info!



Been messing with this today. I would like some opinions on it.
(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/Satalite-FireFormation-B_zpse2f0d89b.gif)(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/sf3-stationary-sat-fireball_zpsaff6fbbb.gif)
Title: Re: SF3 Strider
Post by: Niitris on October 03, 2013, 10:23:01 pm
They go for $9.99 so you dont have to wait for your friend to free up the tablet.

Wow, I need to get me one then.

@ ink
I'm no expert on effects, but it looks good to me.

EDIT, I forgot this is supposed to be SF3. There's something off looking about it, but I can't quite explain.
Title: Re: SF3 Strider
Post by: F. James Fernandez on October 03, 2013, 10:48:00 pm
Im not expert as well but i can tell you it doesnt look right. im sure once revanto gets on he can tell you what to do.
Title: Re: SF3 Strider
Post by: Rolento on October 04, 2013, 01:10:04 am
Unless I am missing something, it's a Shakunetsu Hadouken imposed over one of the options; doesn't seem to give much idea of how it is propelled, any sense of turbulence due to its motion, etc. Could also benefit from some rotation of the option just to make it less static.
Title: Re: SF3 Strider
Post by: Shwa on October 04, 2013, 01:22:13 am
The one on the left is rotating though.
Title: Re: SF3 Strider
Post by: Rolento on October 04, 2013, 01:38:30 am
Hah, overlooked that as I was thinking the right was an updated version. The rest still applies though.
Title: Re: SF3 Strider
Post by: Shwa on October 04, 2013, 01:43:10 am
The fire could be spiraling. That'd be a really nice touch.
Title: Re: SF3 Strider
Post by: chuchoryu on October 05, 2013, 12:03:20 am
Very long time no see this amigo, is amazing your work in this character
Title: Re: SF3 Strider
Post by: O Ilusionista on October 06, 2013, 01:55:21 am
Quote
Hopefully he won't feel like I ruined all his hard work...
For sure you haven't ruined it :)

Post the full animation so people can see the final result.
Title: Re: SF3 Strider
Post by: LunchPolice aka Quack on October 06, 2013, 02:06:58 am
Man, that turning animation is super cool.
Title: Re: SF3 Strider
Post by: Jiggeh on October 07, 2013, 02:23:55 pm
Am I the only one who thinks the turning animation is kind of ridiculously overworked? Just out of curiosity I compared to some actual 3S animations; Gouki's turn animation is 3 frames, Makoto's (who turns around and then does a pose) is 9. Hiryu's is (currently?) 16! I'm a bit unsure of what kind of timing you're intending for it as well, with no set timing for the animation frames Chrome and Photoshop displays the animation completely differently... Either way, I think you could easily lose like half the frames in that animation.

The way Makoto's animation works, despite the amount of frames, it only takes her about 1-2 frames of animation before she's turned around (at which point you can cancel the animation with whatever), in Hiryu's case he doesn't actually face the other way until the laboured animation is almost over (frame 13 or so) - that's definitely problematic, IMO. Either the animation will have to be cut short every single time you turn around in game (unless you're completely stationary), or the animation has to play so fast the number of frames becomes moot. It's possible that the animation being cut wouldn't look bad, but in either scenario I find it difficult to justify that amount of work put into a simple turn animation. It would seem to me that effort is probably better spent elsewhere.

I'm also a little skeptical about the motion itself. Since he's already holding the Cypher behind his back, wouldn't it be a lot simpler to just switch hands behind his back instead of swinging the whole thing around? If you want something more elaborate you could probably take a cue from Makoto and have him pose or do something more with his arm after he completes the primary motion of turning around.


I applaud your work in general, and I'm as excited about this project as anyone else, but in this particular case this animation does not really have me convinced.
Title: Re: SF3 Strider
Post by: ink on October 07, 2013, 02:50:31 pm
Unless I am missing something, it's a Shakunetsu Hadouken imposed over one of the options; doesn't seem to give much idea of how it is propelled, any sense of turbulence due to its motion, etc. Could also benefit from some rotation of the option just to make it less static.
You're right! It is MOSTLY a Shakunetsu Hadouken imposed over one of the options, 1/3 of the frames replaced with new ones. I thought it might be a good starting point but I think I will study a bit more and figure out something better.


For sure you haven't ruined it :)

Post the full animation so people can see the final result.
I still have a little more work/touch ups to do on it but here are the results so far.
(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/3D-Satalite-recolored_zps3a3ccdb8.gif)


...
Due to his sword, a lot of frames are being used to make it look smoother. I will definitely check out Makotos animation to try and figure something out. I am sure I will be reducing the amount of frames on this animation.

I have gone back and forth on how to make his turning animation. Behind his back was thought about but then thrown out due to it looking really strange and un-natural (in animations and real life).


Thanks for all the feedback people!
Title: Re: SF3 Strider
Post by: F. James Fernandez on October 07, 2013, 05:23:38 pm
I know how you feel with all that mirror thing on sprites but don't let it consume you. With that said, all you really need is about two or three "KEY" Frames to switch hands for the sword. You don't want to over detail something that won't be seen as much. I have learnt this the hard way.
Title: Re: SF3 Strider
Post by: Niitris on October 07, 2013, 05:28:14 pm
Am I the only one who thinks the turning animation is kind of ridiculously overworked?

I know where you're coming from, but SF3's animation is overworked nearly everywhere. It works considering the subject.

Besides, frames can always be dropped if it looks too unnatural (Capcom dropped frames in CFJ and SNK did this quite a bit in their games).
Title: Re: SF3 Strider
Post by: Diepod on October 07, 2013, 06:58:41 pm
Actually Sf3 isn't that overworked. People seem to think it is. Ken and Ryu only use 3 frames for their turn animation.

Ink it could use some smoothing. Also I don't know what Strider's turning in mvc looks like.
Title: Re: SF3 Strider
Post by: CapnWTF on October 07, 2013, 11:57:09 pm
I honestly think you should have the flames on his satellites use the same colors as the plasma on his blade for harmony's sake. That or a whitish blue color like in MvC2. And I agree with Mr. Fernandez, unless you're going the route of Elena and Gill.
Title: Re: SF3 Strider
Post by: ink on October 08, 2013, 02:17:58 am
Did some homework. turn animation

Necro 8 frames
Ibuki 20 frames (with hair)
Makoto 9 frames
Remy 8 frames

I will work to make this animation smooth and then drop and adjust frames where I can. Maybe do some fast blur movements.
Title: Re: SF3 Strider
Post by: Mr.Silver on October 08, 2013, 07:59:37 am
Coming along good. Will he have palette separation like the other one they did not to long ago?
Title: Re: SF3 Strider
Post by: C-r-a-v-e-r on October 08, 2013, 04:27:05 pm
here for more ideas.... ;)

https://www.youtube.com/watch?v=aAQbh00CcJU
Title: Re: SF3 Strider
Post by: ink on October 08, 2013, 11:09:48 pm
Coming along good. Will he have palette separation like the other one they did not to long ago?
He will not have a separated palette. In class style his hair and straps share the same colors.

here for more ideas.... ;)

https://www.youtube.com/watch?v=aAQbh00CcJU
I am way ahead of you! I do plan on using somethings that I have seen in this video and others. I really like how he jumps off his glider, that will definitely be an intro.
Title: Re: SF3 Strider
Post by: The Fisher King on October 08, 2013, 11:14:17 pm
At least tell me his hair and straps doesn´t share with anything else... like with his skin for example.
Title: Re: SF3 Strider
Post by: ink on October 09, 2013, 01:11:17 am
His skin is separated from his hair.
Title: Re: SF3 Strider
Post by: BlueSky on October 13, 2013, 05:31:16 pm
Might as well take advantage of all the CPS3's capabilities. I think it's what Capcom would have done.

Sword will now have its colors transition similar to Gill.
Here's a quick preview
(http://i236.photobucket.com/albums/ff271/inktrebuchet/WIP/glowing-sword_zps5f28771d.gif)

Also original post has big updated with almost all the information on this project and the direction its headed.
nice
Title: Re: SF3 Strider
Post by: Saikoro on October 13, 2013, 05:35:59 pm
Your update to your first post is making me hella excited!!

Rajaa programming this is only icing on the cake. And we now have a oscillating sword?? Every update you bring us is nothing but amazing. Keep up the great work. :lugoi:
Title: Re: SF3 Strider
Post by: Alex Sinigaglia on October 13, 2013, 08:32:01 pm
What the poster above you quoted is 5 months old. :P

But yes, this work really is great.
Title: Re: SF3 Strider
Post by: Saikoro on October 13, 2013, 08:33:48 pm
LOL

Well, ya know... I don't check into some things as much as I should. And with that, I just went :omg:
Title: Re: SF3 Strider
Post by: dragonmorpheus on October 24, 2013, 12:57:04 am
I know I'm VERY late for this, but are you adding a bonus for ending a round with a draw via time out, Rajaa?
Title: Re: SF3 Strider
Post by: CapnWTF on October 24, 2013, 08:26:54 pm
Do you mean SFIII's JUDGEMENT system? (Yeah I'm not Rajaa/important but whatever) He said he's trying to make Strider kinda like a Template for future SFIII characters...so I would think he has the JUDGEMENT system planned (Though if I WERE Rajaa I would set it up to not be in there unless you're playing against a character with the same system...But I suck...sooooooo....)
Title: Re: SF3 Strider
Post by: Alex Sinigaglia on October 25, 2013, 12:30:00 am
I asked him about the Judgement system here: http://mugenguild.com/forum/msg.1738188
Title: Re: SF3 Strider
Post by: dragonmorpheus on October 25, 2013, 03:33:49 am
Do you mean SFIII's JUDGEMENT system? (Yeah I'm not Rajaa/important but whatever) He said he's trying to make Strider kinda like a Template for future SFIII characters...so I would think he has the JUDGEMENT system planned (Though if I WERE Rajaa I would set it up to not be in there unless you're playing against a character with the same system...But I suck...sooooooo....)

No, there was a discussion earlier in the thread about possible bonuses for the scoring system (E.G. added points for winning the match using only throws, subtracted points for using the exact same move more than five times in a row, etc.) and I was thinking that since a Time Out-induced draw is really rare, a bonus should be made for it.
Title: Re: SF3 Strider
Post by: ink on November 06, 2013, 06:22:08 pm
Sorry for the late reply guys. The JUDGEMENT system is still undecided.

There should be more updates/news in 2014...
Title: Re: SF3 Strider
Post by: Alex Sinigaglia on November 06, 2013, 06:30:32 pm
Thanks for the heads up! :)
Title: Re: SF3 Strider
Post by: dragonmorpheus on November 06, 2013, 09:40:03 pm
Incidentally, why did you remove the character/symbol from his shirt?
Title: Re: SF3 Strider
Post by: Trice on November 07, 2013, 12:46:45 am
I have decided this will not be Hiryu (still a strider) but It will be more of a Hiryu rip off. After doing all this work and not used any of Capcom's sprites, I have realized I want him to be an original character that I have rights to. All sprites are and will be completely from skratch with the idea of Capcom's Hiryu as a base/concept. I will be looking into this more.

Don't wanna sound like a jerk here, but Ink already said why he removed it back on page 5... Not hard to read some, especially if it's a character this good.
Title: Re: SF3 Strider
Post by: dragonmorpheus on November 07, 2013, 01:23:25 am
Don't wanna sound like a jerk here, but Ink already said why he removed it back on page 5... Not hard to read some, especially if it's a character this good.
Well, comments afterwards (including some by Ink, himself) referred to him as Hiryu, and Ink never made any further mentions of the name being changed.

And I don't wanna sound like a jerk, myself, but the preview image on the first post, which was updated 5 weeks ago, clearly has "Hiryu" written as his name.
Title: Re: SF3 Strider
Post by: Trice on November 07, 2013, 05:23:28 am
It does, but that doesn't change the fact that Ink did make that post about the changes he wanted for his character... Whether or not he updated that first post with the information I mentioned above is kind of irrelevant here... The fact remains that Ink made changes to his character and posted the reason why (even if those facts are only on the 5th page)... All I was saying was that you asked a question that Ink already gave the answer to... All you had to do was read beyond the first post... If my time on these forums has taught me anything, it's that one gets much more information out of a project from reading everything posted by the author, since the first posts are usually updated with major changes or updates to a project, instead of somewhat subtle ones.

And maybe Ink keeps referring to him as Hiryu because of who the character is based off of... And maybe he hasn't figured out what he wants his name to be yet.
Title: Re: SF3 Strider
Post by: dragonmorpheus on November 07, 2013, 05:57:12 am
Well, I was a bit confused because of that, but I guess we'll see what Ink has planned in the future. If anything, it could still be Hiryu with a different outfit due to SF3 taking place in a different time frame.
Title: Re: SF3 Strider
Post by: ink on February 14, 2014, 03:56:12 pm
Wanted to give a bit of an update on this project.

All animations have now been roughed out. They are not pretty but they are smooth and most of them are just outlines for now.

I have started to refine and finalize the animations that I know won't be changing, which is everything but attacks. (Stance, Crouch, Jump etc.)


In other news, I am excited for the new Strider game for this year but so far it doesn't look like its going to influence this character version at all...
Title: Re: SF3 Strider
Post by: Sanji The Prince on February 14, 2014, 04:26:16 pm
Glad to hear this project still going. Welcome back ink!
Title: Re: SF3 Strider
Post by: MaxBeta on February 14, 2014, 06:49:57 pm

Looking forward to seeing more of your progress Ink, and also that new Strider game.
Title: Re: SF3 Strider
Post by: ink on February 20, 2014, 03:25:14 am
For those that haven't seen these animations in other sections. a lot more to go on these to finish them up.
(http://i236.photobucket.com/albums/ff271/inktrebuchet/Crouch_zpsd4eba9be.gif)(http://i236.photobucket.com/albums/ff271/inktrebuchet/Stand-to-Crouch-to-Stand_zpscfada434.gif)


I will go a head and ask everyones opinion on something too. How do you think Strider would attack with out his sword? would he be similar to Ibuki or some other fighter or combination of many?

I am asking just to hear everyones thoughts. SF3 Strider will only use his sword during special attacks so any other attacks are just normal kicks or punches.
Title: Re: SF3 Strider
Post by: TRUEMicah on February 20, 2014, 03:42:59 am
A good inspiration for unarmed Strider would be Ryu Hayabasa from DoA.
Spoiler: Hayabusa Combo Reel (click to see content)
Title: Re: SF3 Strider
Post by: Sanji The Prince on February 20, 2014, 03:57:44 am
Yeah, Ryu Hayabusa from DOA
Title: Re: SF3 Strider
Post by: Karasai on February 20, 2014, 04:18:45 am
I would imagine Hiryu doing really fancy kicks, and lots of elbows
Title: Re: SF3 Strider
Post by: [Judas] on February 22, 2014, 07:04:53 am
Only real recommendations I can throw on you are the limited footage of CFAS Hiryu and Kirin's moveset from Isuke's spiritual successor Osman/Cannon Dancer. Videos in spoiler.
Spoiler, click to toggle visibilty
His slide kick is an obvious must. I'd maybe hrow in some sort of spinning back elbow wherein he smacks them with the hilt of his weapon. Maybe not.
Title: Re: SF3 Strider
Post by: Zetsuməi on February 22, 2014, 07:56:54 am
The flipping kick Strider did in the first video looked pretty cool.
Title: Re: SF3 Strider
Post by: C-G-U on February 22, 2014, 08:03:08 am
Wikipedia lists his fighting style as "Taijutsu and sword arts" (http://en.wikipedia.org/wiki/Taijutsu) perhaps that can help with directing some focus. It doesn't seem to target a specific fighting style, but is used almost as a generality for what a few different fighting styles, such as aikido, judo and jujutsu. Ryu Hayabusa appears to use Ninjutsu, I'm not knowledgeable about the difference between what to expect, but it may help to provide some contrast in their movesets.

Random videos that may inspire something in the spoiler.
Spoiler, click to toggle visibilty

Title: Re: SF3 Strider
Post by: ink on February 22, 2014, 10:47:35 pm
Thanks for the feedback guys! Very helpful.

I was a little worried people lost interest there for a second. :sweatdrop:

A good inspiration for unarmed Strider would be Ryu Hayabasa from DoA.
Spoiler: Hayabusa Combo Reel (click to see content)

These are cool. I will see what I might be able to take from him. Thanks!

Only real recommendations I can throw on you are the limited footage of CFAS Hiryu and Kirin's moveset from Isuke's spiritual successor Osman/Cannon Dancer. Videos in spoiler.
Spoiler, click to toggle visibilty
His slide kick is an obvious must. I'd maybe hrow in some sort of spinning back elbow wherein he smacks them with the hilt of his weapon. Maybe not.
Thanks for these. I was already using some of them but I am not sure how I have never seen that first video though!

Wikipedia lists his fighting style as "Taijutsu and sword arts" (http://en.wikipedia.org/wiki/Taijutsu) perhaps that can help with directing some focus. It doesn't seem to target a specific fighting style, but is used almost as a generality for what a few different fighting styles, such as aikido, judo and jujutsu. Ryu Hayabusa appears to use Ninjutsu, I'm not knowledgeable about the difference between what to expect, but it may help to provide some contrast in their movesets.

Random videos that may inspire something in the spoiler.
Spoiler, click to toggle visibilty



Very interesting. All these moves look awesome but it's really hard for me to see them translating into gameplay. I am still going to try and use them for reference where I can. Thanks.
Title: Re: SF3 Strider
Post by: Saikoro on February 22, 2014, 10:49:17 pm
I was a little worried people lost interest there for a second. :sweatdrop:

In all honesty... why would anyone lose interest in this!? How's your progress by the way??
Title: Re: SF3 Strider
Post by: ink on February 22, 2014, 10:53:53 pm
why would anyone lose interest in this!?
You know... people seem to really like CVS sprites these days. Plus not so many people like SF3 gameplay it seems.

Progress is good. I have everything roughed out for the most part. I am just waiting for Rajaa's beta version.

In the mean time, I have starting to refine/complete all the sprites and animations that I know will not be changing. which will be everything except his attacks.
Title: Re: SF3 Strider
Post by: City_Hunter on February 22, 2014, 11:02:05 pm
I am with saikoro everyone love what you are doing just keep up the great work
good luck also sorry if it was already asked but are you going to use is umvc3 voice?
Title: Re: SF3 Strider
Post by: ink on February 22, 2014, 11:05:58 pm
Thanks! and the voice is still undecided.

I do like the umvc3 voice but I am going to go with what ever fits SF3 best, even if I have to alter some stuff to match better.
Title: Re: SF3 Strider
Post by: C-G-U on February 23, 2014, 01:07:28 am
It may help to find some characters within certain styles to vary it from the expected ninjitsu, apparently Asuka/Nina/Anna from Tekken use variations of Aikido at least, so that may help give you some ideas. Feng from Tekken uses a Chinese Kenpo, Goh from Virtua fighter uses Judo, and Momiji from DOA apparently uses a style which is related to Jujutsu called Aikijutsu apparently. Just some thoughts I'd share, that way rather than just basing it on the videos you can hopefully find some samples this way. I know it was just released and I haven't purchased it yet, but maybe there are some assets of the new Strider game that can help also.
Title: Re: SF3 Strider
Post by: Sanji The Prince on February 23, 2014, 02:54:36 am
You know... people seem to really like CVS sprites these days. Plus not so many people like SF3 gameplay it seems.

I'm actually prefer SF3 style over CVS. SF3 is probably the best 2D style back in 90's. It really smooth and fluid plus the pixel is less than CVS style making it more detail to me.
Title: Re: SF3 Strider
Post by: Project.13 on February 23, 2014, 07:26:39 am
On the topic of sound effects, this is just out of my own curiosity but what sounds will you use for the Cypher attacks? If memory serves right, I don't think there were any "slashing" sound effects used in SF3.
Title: Re: SF3 Strider
Post by: MDI on February 23, 2014, 07:32:59 am
You know... people seem to really like CVS sprites these days. Plus not so many people like SF3 gameplay it seems.

I'm actually prefer SF3 style over CVS. SF3 is probably the best 2D style back in 90's. It really smooth and fluid plus the pixel is less than CVS style making it more detail to me.

I think that CPS3 is seriously the peak of low res 2d sprites. CVS is nice but it is almost a halfway good version of CPS3.
Title: Re: SF3 Strider
Post by: Jesuszilla on February 23, 2014, 07:46:31 am
CvS2 is just the ultimate in simplification. Simple, yet still looks nice. It's not as animated as CPS3, but it's great at what it does.
Title: Re: SF3 Strider
Post by: topexceedx on February 23, 2014, 03:18:31 pm
Thanks! and the voice is still undecided.

I do like the umvc3 voice but I am going to go with what ever fits SF3 best, even if I have to alter some stuff to match better.

Maybe you can rip his audio clips from the new Strider game (Double Helix)
Title: Re: SF3 Strider
Post by: ink on February 24, 2014, 03:19:00 pm
On the topic of sound effects, this is just out of my own curiosity but what sounds will you use for the Cypher attacks? If memory serves right, I don't think there were any "slashing" sound effects used in SF3.
There are no slashing sounds in SF3. The Cypher sound effects are still undecided but will more then likely be something used in one of his many other appearances. If not a direct rip from the games, based off of them.
Title: Re: SF3 Strider
Post by: Alex Sinigaglia on February 24, 2014, 04:42:56 pm
...what sounds are going to be used for the sword slashes?
Red Earth.

Title: Re: SF3 Strider
Post by: Ghost Killer on February 25, 2014, 11:06:53 am
This project looks really good, I'm hyped! Can't wait to try Strider out when he is released. Keep up the great work sir.
Title: Re: SF3 Strider
Post by: ink on April 25, 2014, 03:00:01 pm
Some updates! I somehow deleted a folder in my photobucket that held all of the images for this thread... I will be updating my original post with new images as soon as I get a chance.

Until then please enjoy these. Making some progress lately.
(http://i236.photobucket.com/albums/ff271/inktrebuchet/sf3_strider_inktrebuchet_zps7db98bad.gif)(http://i236.photobucket.com/albums/ff271/inktrebuchet/slash1-inktrebuchet_zps9d3c189e.gif)

Title: Re: SF3 Strider
Post by: Balthazar on April 25, 2014, 04:26:11 pm
Holy shit, so fluid! Eyegasmic. Good luck finishing them up :)
Title: Re: SF3 Strider
Post by: LunchPolice aka Quack on April 26, 2014, 01:05:12 am
Holy shit my eyes are melting out of my face and onto my shirt
Great work dude!!
Title: Re: SF3 Strider
Post by: ink on April 28, 2014, 05:19:22 am
Thanks guys.

Dash back concept I have been roughing out.
(http://i236.photobucket.com/albums/ff271/inktrebuchet/strider-dash-back-small_zpsf84ce367.gif)(http://i236.photobucket.com/albums/ff271/inktrebuchet/dash-example_zps24564ae8.gif)
Title: Re: SF3 Strider
Post by: dragonmorpheus on April 28, 2014, 06:33:50 am
Ooh, fancy.

(Not being sarcastic.)
Title: Re: SF3 Strider
Post by: Sanji The Prince on April 28, 2014, 01:27:09 pm
We can't deny that, SF3 style is always one of the fluid and smooth. Can't wait to see some action from this Strider
Title: Re: SF3 Strider
Post by: ink on April 29, 2014, 07:20:42 pm
I wasn't loving that last back dash animation so here is the second concept animation.

(http://i236.photobucket.com/albums/ff271/inktrebuchet/back-dash-2-lines_zps2c294762.gif)
Title: Re: SF3 Strider
Post by: Alex Sinigaglia on April 29, 2014, 11:43:14 pm
Much more fluid than the other version, I have to say.
Title: Re: SF3 Strider
Post by: ink on April 29, 2014, 11:48:30 pm
Agreed. I was trying to stick to an existing roll Hiryu had but this new ones much better. 

I think from now on I'm just going to do what will look the most impressive for the character.
Title: Re: SF3 Strider
Post by: DragonSlayerEX on April 30, 2014, 12:27:58 am
I think that's a good outlook on the matter. That's refreshing to see. :)
Title: Re: SF3 Strider
Post by: ink on April 30, 2014, 08:01:33 pm
Sprite process
I am making rough sprites/smooth animations to start with (I want to get him coded and update the sff as I go... Like a rough draft/beta char.) That way I won't be wasting my time trying to making flawless SF3 sprites
A real update worth reading about!
I am finally starting to finalize some of the animations that I know won't be changing. These are the animations nearing completion.
-Stance animation
-Stand to crouch
-Crouching animation
-turning stand/crouch
-walk forward/back
-Jump/ land
-blocking
-Dash backward/forward
-Options A/B/C
-summon options animations

I am going back and forth on Striders basic attacks lately. More on that when I figure it out.

This project is making progress slowly but surely and I am not planning on cutting any corners.

Title: Re: SF3 Strider
Post by: Prodigy_LXM on May 06, 2014, 05:03:59 am
do you use GraphicsGale?
Title: Re: SF3 Strider
Post by: ink on May 06, 2014, 05:12:48 am
No, I use photoshop. I have never tried graphicsgale.
Title: Re: SF3 Strider
Post by: Bastard Walt on May 06, 2014, 04:07:31 pm
You should try it. It's perfect for spriting in more ways than 1
Title: Re: SF3 Strider
Post by: O Ilusionista on May 06, 2014, 07:07:08 pm
You should try it. It's perfect for spriting in more ways than 1

Indeed is. The way it works with gradients is just AMAZING.
And nice animations
Title: Re: SF3 Strider
Post by: ELECTR0 on May 08, 2014, 10:39:55 pm
Here's a vid with some decent tips for Graphics Gale.

Video : http://youtu.be/WmKiCPDafYM
Title: Re: SF3 Strider
Post by: ink on May 08, 2014, 10:45:54 pm
Graphics Gale is pretty cool. After playing with it a bit I think I personally will stick to my Photoshop ways.

I would recommend this program to someone who doesn't have access to Photoshop though.
Title: Re: SF3 Strider
Post by: Hoshi on May 09, 2014, 07:28:39 am
You should try it. It's perfect for spriting in more ways than 1
There's better programs out there. One specifically that I know of that's designed for sprite animations.

EDIT:
Cosmigo Pro Motion, btw.
Title: Re: SF3 Strider
Post by: Rajaa on May 12, 2014, 11:52:11 am
No, everything in this thread is a lie.
Title: Re: SF3 Strider
Post by: ink on July 16, 2014, 09:55:07 pm
I haven't shared much in a while so I thought I would share my latest animation. Life has been keeping me busy.

(http://i236.photobucket.com/albums/ff271/inktrebuchet/slashhh---715_zps4b7d49ee.gif)
Title: Re: SF3 Strider
Post by: Rajaa on July 16, 2014, 09:56:29 pm
Expect major progress in the next few weeks, folks. :devil:
Title: Re: SF3 Strider
Post by: Ghost Killer on July 16, 2014, 10:02:20 pm
Yes, a revival! That animation looks really good. I'm so glad this project is still being worked on. :)
Title: Re: SF3 Strider
Post by: Cybaster on July 16, 2014, 11:26:29 pm
Expect major progress in the next few weeks, folks. :devil:
No, everything in this thread is a lie.
Which should I believe :???:

Lovely new animation, by the way. :)
Title: Re: SF3 Strider
Post by: RamzaNeko on July 17, 2014, 08:43:48 pm
So beautiful animation
Title: Re: SF3 Strider
Post by: ink on December 02, 2014, 02:18:15 am
Lets resurrect this thread!

A few rough animations you may or may not have missed. Hoping to pump out a few more in the next couple days. I'm most excited to figure out some kicks for him!

(http://i236.photobucket.com/albums/ff271/inktrebuchet/sf3%20strider%20hiryu/Dash-forward_zps9b0ckqxw.gif)
(http://i236.photobucket.com/albums/ff271/inktrebuchet/sf3%20strider%20hiryu/Standing-Strong-Punch-Near_zpsnxfsa90w.gif)(http://i236.photobucket.com/albums/ff271/inktrebuchet/sf3%20strider%20hiryu/Standing-Strong-Punch-Far_zpsc45avhtq.gif)(http://i236.photobucket.com/albums/ff271/inktrebuchet/sf3%20strider%20hiryu/Standing-Weak-Kick-Near-an_zpsxksc54mz.gif)
Title: Re: SF3 Strider
Post by: 【MFG】gui0007 on December 02, 2014, 02:22:15 am
These animations looks dope! Keep it up Ink! :)
Title: Re: SF3 Strider
Post by: Black Hatter on December 02, 2014, 02:37:46 am
Haha! The SF3 Strider thread lives! The fluidity can never cease to shock me, and because of that, everytime I open your threads, I find something to appreciate.
Long live inktrebuchet! :laugh:
Title: Re: SF3 Strider
Post by: Shockdingo on December 02, 2014, 05:35:46 am
Whoa, awesome to see this again! Weird, I was JUST thinking about this thread yesterday!
Title: Re: SF3 Strider
Post by: Ghost Killer on December 02, 2014, 08:27:56 am
The animations look good as always ink! Nice to see the thread revived. :)
Title: Re: SF3 Strider
Post by: Kunai20 on December 02, 2014, 11:51:11 am
Haha! The SF3 Strider thread lives! The fluidity can never cease to shock me, and because of that, everytime I open your threads, I find something to appreciate.
Long live inktrebuchet! :laugh:
I second this
Title: Re: SF3 Strider
Post by: yaret on December 02, 2014, 04:34:53 pm
This is one char I was waiting when I entered this page the first time, it's nice to see you back working on him.
Title: Re: SF3 Strider
Post by: O Ilusionista on December 02, 2014, 05:13:51 pm
Lets resurrect this thread!

A few rough animations you may or may not have missed. Hoping to pump out a few more in the next couple days. I'm most excited to figure out some kicks for him!

(http://i236.photobucket.com/albums/ff271/inktrebuchet/sf3%20strider%20hiryu/Dash-forward_zps9b0ckqxw.gif)
(http://i236.photobucket.com/albums/ff271/inktrebuchet/sf3%20strider%20hiryu/Standing-Strong-Punch-Near_zpsnxfsa90w.gif)(http://i236.photobucket.com/albums/ff271/inktrebuchet/sf3%20strider%20hiryu/Standing-Strong-Punch-Far_zpsc45avhtq.gif)(http://i236.photobucket.com/albums/ff271/inktrebuchet/sf3%20strider%20hiryu/Standing-Weak-Kick-Near-an_zpsxksc54mz.gif)

Awesome news. I have a strong interest on this char :)
Title: Re: SF3 Strider
Post by: ink on December 04, 2014, 08:12:29 pm
Thanks for the support and kind words guys!

I'm trying to stay motivated to work on him but life always pops up.

I have been working on his Standing Light Punch today. 14 frames and am really happy with it so far, hoping to finish it up today too.

Title: Re: SF3 Strider
Post by: Ghost Killer on December 04, 2014, 08:17:03 pm
Thanks for the support and kind words guys!

I'm trying to stay motivated to work on him but life always pops up.

I have been working on his Standing Light Punch today. 14 frames and am really happy with it so far, hoping to finish it up today too.



Damn, 14 frames! I don't think any SF3 char had that many frames for that attack. Can't wait to see it, you never disappoint!

If you don't mind me asking, how's the coding of Strider going?
Title: Re: SF3 Strider
Post by: Diepod on December 04, 2014, 09:15:31 pm
14 frames seems excessive for a light punch.
Title: Re: SF3 Strider
Post by: Black Hatter on December 04, 2014, 09:17:19 pm
14 frames seems excessive for a light punch.

Yeah I'd go probably 5-7 frames, 14 frames seems like a SF4 focus attack in CPS3 form....
Title: Re: SF3 Strider
Post by: ink on December 04, 2014, 11:11:08 pm
14 frames seems excessive for a light punch.

Agreed but its looking good so I think I'm gonna keep it. A good bit of the frames will be to fast to enjoy but I think it will be worth it.

If you don't mind me asking, how's the coding of Strider going?
Well, that's more a question for Rajaa. I would be comfortable saying its on hold at the moment. Which is fine because there are a few animations I need to figure out still.

Title: Re: SF3 Strider
Post by: sabockee on December 04, 2014, 11:58:48 pm
These animations are beautiful, Ink. You have some serious skills, mister :)
Title: Re: SF3 Strider
Post by: HQ on December 07, 2014, 03:58:08 am
(http://i.imgur.com/qPDfvEm.gif)

just some fast edits you should work on
- I'd turn the left leg/knee (spriters view) more inward - therefore the foot turns outwards (with the heel to the left)
- I'd turn the right leg/knee more outwards to show more anticipation
- You should always align the feet first thinking about how and where the weight/balance is kept on during the move, from there on I always place the hip and legs and then the head to make sure it is a continous, life like animation before further editing it.
- Seeing how many frames you use for the attack you need two more frames:
--> one I quickly made with copy/paste moving - a stop movement frame
--> another inbetween frame from the punch to the stance (which I quickly generate with PS inbetween to show where it is missing)

I hope that helps and you are not offended by my critic
Title: Re: SF3 Strider
Post by: ink on December 07, 2014, 04:21:29 am
Thanks for this HQ, I will have to take a closer look when I get a chance but at first glance I can see what you are pointing out. Much appreciated.
Title: Re: SF3 Strider
Post by: LunchPolice aka Quack on December 08, 2014, 10:40:49 pm
That kick especially looks fantastic.
Title: Re: SF3 Strider
Post by: Master Yoda on December 09, 2014, 02:11:54 am
Very nice man!  :)
Title: Re: SF3 Strider
Post by: ink on December 09, 2014, 07:14:44 pm
Alright guys I could use some opinions on this gram animation I have been putting together. In this version he has a spin at the end of the attack to get him and his sword back to his stand animation. The classic and MvC version he doesn't have a spin and his sword is never really animated going back into position. The other option would be to animate the sword swinging back in front of him and then coming to a rest behind him.

(http://i236.photobucket.com/albums/ff271/inktrebuchet/sf3%20strider%20hiryu/gram-with-spin_zpsnzymaqvz.gif)
his spin is probably a bit to fast here.
Title: Re: SF3 Strider
Post by: RamzaNeko on December 09, 2014, 07:29:02 pm
Alright guys I could use some opinions on this gram animation I have been putting together. In this version he has a spin at the end of the attack to get him and his sword back to his stand animation. The classic and MvC version he doesn't have a spin and his sword is never really animated going back into position. The other option would be to animate the sword swinging back in front of him and then coming to a rest behind him.

(http://i236.photobucket.com/albums/ff271/inktrebuchet/sf3%20strider%20hiryu/gram-with-spin_zpsnzymaqvz.gif)
his spin is probably a bit to fast here.

Thats so perfect! This charge anim is amazing, cant wait to see this one finished ! (please focus on one animation till finished D: )
Title: Re: SF3 Strider
Post by: ink on December 09, 2014, 11:22:56 pm
Thanks man!

I think I might change how he spins at the end of the attack. It just seems to sloppy of a movement for him to do. (doesn't match his fighting style)
Title: Re: SF3 Strider
Post by: -SyN- on December 09, 2014, 11:33:10 pm
Ahhh, this thread lives!

Sorry I'm late to the party, but read up on the whole thread.
ink, I love you for making and continuing this.

*no homo
Title: Re: SF3 Strider
Post by: ink on December 10, 2014, 05:08:00 am
Thanks man! its had some rough seasons but I plan to finish this project.

Updated Gram. I'm a lot happier with this one.
(http://i236.photobucket.com/albums/ff271/inktrebuchet/grammmmm-regt3_zpshzhegfsr.gif)
Title: Re: SF3 Strider
Post by: Ghost Killer on December 10, 2014, 05:21:23 am
Looking great! :D
Title: Re: SF3 Strider
Post by: Just No Point on December 10, 2014, 05:26:38 am
You could easily edit that attack to be an ex attack by making that second blade swing while coming back the same as the 1st
Title: Re: SF3 Strider
Post by: Karasai on December 10, 2014, 06:24:27 am
?
(https://31.media.tumblr.com/d8fb38e1776b322b5c6347d0c3696f7b/tumblr_ngcpplqkGa1rwxvn2o1_1280.gif)
Title: Re: SF3 Strider
Post by: ink on December 11, 2014, 02:02:13 pm
Thats a great suggestion. Thanks guys

I have been messing with this animation a ton today and it has changed a lot. I will post it once it is a little further along.
Title: Re: SF3 Strider
Post by: H Mr. Ton! on December 12, 2014, 07:00:53 am
Wow the artistry here is seriously impressive.
Title: Re: SF3 Strider
Post by: ink on December 12, 2014, 02:57:03 pm
Thanks man.

updated this animation again. Just need to polish it up.
(http://i236.photobucket.com/albums/ff271/inktrebuchet/sf3%20strider%20hiryu/grammmmm-regt4_zpswncdlrho.gif)

below is the old one for comparison.
(http://i236.photobucket.com/albums/ff271/inktrebuchet/grammmmm-regt3_zpshzhegfsr.gif)
Title: Re: SF3 Strider
Post by: dragonmorpheus on December 12, 2014, 08:16:24 pm
Two years in development and still going. I look forward to what you'll be bringing in the future.

I actually completely forgot about this.
Title: Re: SF3 Strider
Post by: MaxBeta on December 15, 2014, 01:46:45 am
Magnificent work as always Ink.
Title: Re: SF3 Strider
Post by: ink on December 15, 2014, 01:57:48 am
MaxBeta, thanks man! Haven't seen you around in a bit, good to see you in this thread.

I'm looking forward to recreating his classic moves with new spins on them.

Title: Re: SF3 Strider
Post by: ink on December 18, 2014, 02:01:46 am
Update on Gram, still planning some fixes here and there. I will try to have more to share next time.
(http://i236.photobucket.com/albums/ff271/inktrebuchet/gram-outline_zpshcie9jyk.gif)
Title: Re: SF3 Strider
Post by: MotorRoach on December 18, 2014, 02:39:22 am
Oh my damn, that's already great looking. Really smooth, and no doubt it will be even better once the colors are added~
Title: Re: SF3 Strider
Post by: ink on December 20, 2014, 05:58:53 pm
Thanks man!

Im excited about the new way I am making the latest animations. I can easly rough out a one or two full animation and color it in a day now.

It was just what this projected needed. Now I just have to find more free time!!
Title: Re: SF3 Strider
Post by: Black Hatter on December 20, 2014, 07:27:43 pm
Thanks man!

Im excited about the new way I am making the latest animations. I can easly rough out a one or two full animation and color it in a day now.

It was just what this projected needed. Now I just have to find more free time!!

Hey, that's great news. Good luck with everything else! :)
Title: Re: SF3 Strider
Post by: -SyN- on December 23, 2014, 03:07:35 pm
I know you already have a programmer for him but when finished do you plan on releasing this as a sprite pack as well?

And that modified Gram is sexy!
Title: Re: SF3 Strider
Post by: ink on December 25, 2014, 08:57:00 pm
Thanks for your interest -SyN-!

I honestly haven't given it to much thought. Normally any sprite work I do is open for anyone to use how ever they like but with this project I am growing more and more attached to it as I go. I could never understand why some one would not release their work for anyone to use, until I got further into this project.

It will probably be a long while before the sprites are 100% complete so that will give me time to think about it and I will be sure to give a final answer by the time anything is released.
Title: Re: SF3 Strider
Post by: Balthazar on December 25, 2014, 11:45:58 pm
It's a great thing, ink, actually that's how I always wanted to work, making sprites and then working with a coder to make the char come to life together. And not just have any asshole have their way with all those sprites that have a lot of hard work (and time, oh dear how many hours/weeks/months) put into it, hehe. Yeah man definitely concider doing a closed coder kind of deal, it's really sweet and you see your animations come to life ingame step by step and you can do quality control yourself! :)
Title: Re: SF3 Strider
Post by: ink on December 26, 2014, 07:44:56 pm
Thanks for posting that Balthazar! I was afraid I wouldn't get much support in feeling this way.
Title: Re: SF3 Strider
Post by: Prodigy_LXM on December 27, 2014, 05:31:47 am
I feel the same way. That's why I've been learning both programming and spriting.
Title: Re: SF3 Strider
Post by: Black Hatter on December 27, 2014, 05:52:13 am
I feel the same way. That's why I've been learning both programming and spriting.

Can I count myself in as well on this opinion? I hate to see beautiful sprite work be touched by.....errrr...... shitty programming. I wanna program my own MUGEN full-game and master the art of spriting.
Title: Re: SF3 Strider
Post by: -SyN- on December 27, 2014, 04:52:35 pm
It's cool ink, and I am confident to say im no where near the shitty programmer category.
Title: Re: SF3 Strider
Post by: Duos on December 27, 2014, 04:56:21 pm
The only issue with all that is, when you actually release the char any asshole CAN just take your SFF and do whatever he wants with it.  For better or worse, it's inevitable.
Title: Re: SF3 Strider
Post by: -SyN- on December 27, 2014, 07:02:53 pm
Pretty much and it wont be the first time that will happen.

But hopefully ink will allow me to use them after he and Rajaa are done.
I'm a strider fan, so its only natural, either or I will respect his decision.
Title: Re: SF3 Strider
Post by: Balthazar on December 27, 2014, 07:10:55 pm
I don't know, it doesn't always happen. When the first char made is really well done, and the sprites are a pretty specific style, it's not a guarrentee that 'shitty coders' will try their hand at them. Not to bring Z2 chars into it again, but I was kind of expecting a lot of coders to rip the .sff's and have their way with the sprites, coding them in their personal style. Though as of yet, this hasn't happened yet.
Title: Re: SF3 Strider
Post by: -SyN- on December 27, 2014, 07:19:58 pm
You sprite like crazy and even made a Z2 style full game. If anything of yours is used and made public, hell would break lose.
Its pretty much like that for well known spriters.

Anyway look at when BlueStreak was being sprited, someone made a shitty character with Diepod sprites before BlueStreak sprite set was completed.
In the same day, that release was removed.

IT happens, but the community will have a fit when it does.
Title: Re: SF3 Strider
Post by: Diepod on December 27, 2014, 07:43:59 pm
I never even heard of the one you're talking about syn
Title: Re: SF3 Strider
Post by: Shockdingo on December 27, 2014, 09:40:04 pm
I could never understand why some one would not release their work for anyone to use, until I got further into this project.

I totally get your reluctance to post everything out in the open, people can snatch stuff up and it can be frustrating and disheartening.

I'm not that good of a spriter, but ages ago, I was putting together a crude idea for a stage, and lo and behold some dude took every gif I had posted on some forums and released a horrible, buggy stage of my work. Also, me and some buds worked on a certain dark defender of justice and the sprites got stolen and placed into a released character, but the less I say about that, the better.

In this day and age, it's inevitable that someone may pull your sprites for their own means, but feel comfortable in what you do show off, but also be careful. At the end of the day we'll all be able to recognize your work Ink.

Sorry to derail the topic heh.
Title: Re: SF3 Strider
Post by: -SyN- on December 27, 2014, 11:14:00 pm
I never even heard of the one you're talking about syn

Strange, because I remember it following your sprite development and it happened before he was coded.
You were the one that pointed it out.
Title: Re: SF3 Strider
Post by: Alex Sinigaglia on December 27, 2014, 11:18:55 pm
Yes, I remember that.
It was in a forum, he posted all the gifs you uploaded and claimed it was his original character. I think it wasn't a Mugen forum and was it last year? Two years ago?
Title: Re: SF3 Strider
Post by: Shockdingo on December 28, 2014, 12:36:03 am
I think around 2 years ago. I vaguely remember that as well. Didn't he even call Bluestreak some other name to throw further salt into the wound?
Title: Re: SF3 Strider
Post by: Diepod on December 28, 2014, 06:59:42 am
That's what threw me. It was some guy proposing a moveset for an online game that had nothing to do with mugen. He called it "The Streak". I thought SyN meant someone actually made something. That thing never got off the ground.

Going back in my corner now...