The Mugen Fighters Guild

Art & Entertainment => Fighting Games => Topic started by: c001357 on August 05, 2012, 11:29:16 am

Title: Blazblue Chrono Phantasma
Post by: c001357 on August 05, 2012, 11:29:16 am
(http://pausingframes.smeenet.org/miscpics/400px-BBCP_Logo.png)

Developers: Arc System Works
Publishers: Arc System Works (Japan), Aksys Games (North America)
Platforms: Arcade, PS3, PSVita
Release Dates:
Japan
Arcade: November 21, 2012
PS3(Retail, Download): October 24, 2013
PSVita: April 24, 2014
USA
PS3(Retail): March 25, 2014, (Download): April 1, 2014
Europe
PS3(Download): April 23, 2014
Official Sites:
http://blazblue.jp/ (http://blazblue.jp/)Official Portal Site
http://blazblue.jp/cp/ (http://blazblue.jp/cp/) Console HP
http://blazblueuniverse.com/ (http://blazblueuniverse.com/) Aksys(USA) Blazblue Page

Community:
Wikis:
http://www.dustloop.com/wiki/index.php?title=BlazBlue:_Chrono_Phantasma (http://www.dustloop.com/wiki/index.php?title=BlazBlue:_Chrono_Phantasma)
Forums:
http://www.dustloop.com/forums/index.php?/forum/63-blazblue/ (http://www.dustloop.com/forums/index.php?/forum/63-blazblue/) Dustloop


Spoiler: old (click to see content)
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on August 05, 2012, 12:59:45 pm
Shit, I was coming to post this. My body is so fucking ready. You just keep on giving Arcsys, thank you for the bountiful feast of fighters that are coming out and to look forward too!
Title: Re: Blazblue Chrono Phantasma
Post by: Seadragon77 on August 05, 2012, 01:04:02 pm
Sounds good and all, but what I want to know is this: Is Chrono Phantasma the next game in the storyline (you know, after Continuum Shift)?
Title: Re: Blazblue Chrono Phantasma
Post by: Garaliru on August 05, 2012, 01:08:04 pm
Wouldn't an English translated link be better? (http://shoryuken.com/2012/08/05/arc-system-works-announces-blazblue-chrono-phantasma-includes-three-new-characters-additional-outfits-updated-moves-and-more/)
Title: Re: Blazblue Chrono Phantasma
Post by: Hyogo on August 05, 2012, 01:11:44 pm
New outfits too huh?

This sounds awesome, I'm actually really hyped and it'll make me want to play my PS3 more
Although a PC release would be awesome too
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on August 05, 2012, 01:55:29 pm
The PC releases ended in Calamity Trigger :(

Anyway, I'm totally hyped for this. And three new characters too. I wonder if Mu-13 will still be playable in the next release.

Also, important thing to note, Loketest will be on Monday. Which means that you should be ready to see some videos about it.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on August 05, 2012, 01:57:46 pm
The moment I rebought CT for PS3 yesterday, they announced this.
I no longer doubt my fortune telling powers.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on August 05, 2012, 02:02:35 pm
LOL

Also, it's in the website that Garaliru mentioned, but here's the source of all information (English, of course):

http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13362.shtml
Title: Re: Blazblue Chrono Phantasma
Post by: NiO KuSaNaGi on August 05, 2012, 02:07:00 pm
and I just bought the Extend one :|
Title: Re: Blazblue Chrono Phantasma
Post by: Garaliru on August 05, 2012, 02:11:30 pm
Quote
Hazama has a new move where he turns into Terumi and steps on his opponent
Hazama just keeps getting more and more sadistic

EDIT: l0l, PV already?

Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on August 05, 2012, 02:21:53 pm
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW

Also, with this we confirm that the name is Bullet, not Barret. And I really like the change Noel got. But I don't see Lambda-11/Nu-13 anywhere. I know it was destroyed but I liked the character :(
Title: Re: Blazblue Chrono Phantasma
Post by: Blackmore on August 05, 2012, 02:39:50 pm
Mother. Of. God.

This looks so awesome.

Although...
Spoiler, click to toggle visibilty
Title: Re: Blazblue Chrono Phantasma
Post by: Hyogo on August 05, 2012, 02:40:13 pm
Bullet reminds me so much of Zenia from Arcana Heart...x~x

But wow, this looks really damn impressive, the new characters look great and Noel getting a good upgrade!

EDIT: Oh shit, Winter 2012? I'm probably gonna order it from Japan when it comes out
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on August 05, 2012, 02:43:57 pm
I know it was destroyed
Someone didn't watch the ending.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on August 05, 2012, 03:20:27 pm
I did watch it. I know it was destroyed, THEN they commented that it was repairing itself. But it seems it's still not working.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on August 05, 2012, 03:56:36 pm
That's some bullshit Jin didn't get a new outfit but long haired Noel thank you Arcsys.

Spoiler, click to toggle visibilty
Title: Re: Blazblue Chrono Phantasma
Post by: Hyogo on August 05, 2012, 03:59:16 pm
Personally I hope Saya stays out of being a playable character, just a personal preference really.

Jubei and Kokone might end up being DLC in the future, who knows
Title: Re: Blazblue Chrono Phantasma
Post by: Shunt666 on August 05, 2012, 04:26:49 pm
Did we come full circle and get the CT announcer back? She sounds suspiciously familiar.
Title: Re: Blazblue Chrono Phantasma
Post by: videoman on August 05, 2012, 04:32:39 pm
The new stages are different because they are in a different city according to the true ending.

Title: Re: Blazblue Chrono Phantasma
Post by: UrbaneVirtuoso on August 05, 2012, 04:45:11 pm
Here's hoping they rebuff Dark Tsubaki -- and Makoto no less. :c
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on August 05, 2012, 04:47:28 pm
Personally Noel should get an EX mode with her old sprites and gameplay.  I liked the old look to me.

Game looks awesome......So does that mean XBlaze just stopped?
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on August 05, 2012, 06:46:16 pm
They probably have another team on it or they just forgot about it they tweeted a picture for it a bit back.
If anyone wants these

(http://i.imgur.com/Od3ww.jpg)

Story mode looking stills at the end of the trailer from dustloops
Spoiler, click to toggle visibilty
Title: Re: Blazblue Chrono Phantasma
Post by: Hyogo on August 05, 2012, 06:49:38 pm
Eh I'd make use of those when cleaner versions come out otherwise I can see me using Bullet along with Makoto on this
Title: Re: Blazblue Chrono Phantasma
Post by: ThatIdahoGuy on August 05, 2012, 07:11:51 pm
Whoa, so first I had no clue they even released CS Extend, now they release a new game? Man, I'm so far behind in the BB series.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on August 05, 2012, 07:15:05 pm
Honestly, seeing that they show some CGs with Kokonoe, I really hope she ends up being a secret character, or if not, a DLC character. And if Lambda/Nu is really gone, I hope it's added to DLC or unlockable but unplayable in Story/Arcade.

Jubei has been said a lot of times by the staff that there's no intention to add him to the roster. And I doubt they will back out of this.
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on August 05, 2012, 08:15:27 pm
Lambda and Mu-12 should really be unlockables instead of DLC, though I'll be surprised if they are axed from the roster but then returned in a potential updated re-release.  As for playable in Arcade, it'll be a "what if" style scene, no way canon to the story.
Title: Re: Blazblue Chrono Phantasma
Post by: Speedpreacher on August 05, 2012, 08:25:03 pm
Jubei has been said a lot of times by the staff that there's no intention to add him to the roster. And I doubt they will back out of this.

Harrumph. There goes my dream of playable Six Heroes. I'm still hoping for Kokonoe...

Title: Re: Blazblue Chrono Phantasma
Post by: DMK on August 05, 2012, 08:26:27 pm
Quote
Hazama has a new move where he turns into Terumi and steps on his opponent
Hazama just keeps getting more and more sadistic

EDIT: l0l, PV already?

[youtube]http://www.youtube.com/watch?v=8_O9VIUmmiQ&feature=g-all-lik[/youtube]

Man this looks amazing and that new move of Hazama's sounds simply magical. :D

The PC releases ended in Calamity Trigger :(

Anyway, I'm totally hyped for this. And three new characters too. I wonder if Mu-13 will still be playable in the next release.

Also, important thing to note, Loketest will be on Monday. Which means that you should be ready to see some videos about it.

Sure theres a trailer, but already a playable build? Damn, can't wait to see whos available and I'm pulling for you with Mu returning in some form.

Spoiler, click to toggle visibilty

Me too, me too, hoping for more announcements later I guess....

Here's hoping they rebuff Dark Tsubaki -- and Makoto no less. :c

Seconding like the first of the northstar.

That's some bullshit Jin didn't get a new outfit but long haired Noel thank you Arcsys.

Spoiler, click to toggle visibilty

I'm gonna string out hope and say maybe this was cranked out and perhaps Jin will get a upgrade later?.....Maybe it will be explained in storymode. Would love sum of that second one.

They probably have another team on it or they just forgot about it they tweeted a picture for it a bit back.
If anyone wants these
Spoiler, click to toggle visibilty
Story mode looking stills at the end of the trailer from dustloops
Spoiler, click to toggle visibilty

Thanks for the pics, but any hope of securing the new Makoto art as well in some decent quality form?

Title: Re: Blazblue Chrono Phantasma
Post by: Duos on August 05, 2012, 08:27:58 pm
Oh God Noel's new outfit, I think I just destroyed my pants.
Title: Re: Blazblue Chrono Phantasma
Post by: Speedpreacher on August 05, 2012, 08:34:43 pm
Oh God Noel's new outfit, I think I just Astral Finished my pants.

Fixed for game accuracy
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on August 05, 2012, 08:48:09 pm
Anyone else Notice that Amane's Astral Heat turned Ragna into his younger self.


I'm gonna string out hope and say maybe this was cranked out and perhaps Jin will get a upgrade later?.....Maybe it will be explained in storymode. Would love sum of that second one.

I hope so i mean he went to train with Jubei but it looks like nothing about him changed beside the Air DP and Air Distortion.

Thanks for the pics, but any hope of securing the new Makoto art as well in some decent quality form?

For right now this is the best i can do since after Rachael they did the previews different.
(http://i848.photobucket.com/albums/ab43/Moon-Girard/MakotoBBCP.png)


Title: Re: Blazblue Chrono Phantasma
Post by: DMK on August 05, 2012, 08:53:50 pm
Shiiiiiitt. Hope they release some new art stuff soon on a website. Thanks nonetheless.

(http://i.imgur.com/jQXzE.jpg)

Meh, still bad. ]:
Title: Re: Blazblue Chrono Phantasma
Post by: Tyrant Belial on August 05, 2012, 09:00:01 pm
I'm hoping the giant mech at the end of the trailer is the final boss.

Which would mean it would be female as per the course. . .Still wanna fight it
Title: Re: Blazblue Chrono Phantasma
Post by: Pal on August 05, 2012, 09:07:28 pm
I was wondering when they'll come with an actual sequel instead of another CS upgrade.

To be honest, I'm not really hyped for it but teaser PVs rarely excite me. Awaiting gameplay videos (or soundtrack previews)
Title: Re: Blazblue Chrono Phantasma
Post by: Hyogo on August 05, 2012, 09:29:39 pm
Shiiiiiitt. Hope they release some new art stuff soon on a website. Thanks nonetheless.
Meh, still bad. ]:
I'm sure people will sometime soon, or just make some new fan-art

If anything, I want a good render for Amane, gotta keep my eye out.

EDIT: It's nothing special but it looks a little better when resized

(http://i914.photobucket.com/albums/ac344/TOADUK/MNanaya.png)
Make use to it if you want to
Title: Re: Blazblue Chrono Phantasma
Post by: The Fisher King on August 05, 2012, 09:42:10 pm
that asami looks a lot like Rose, even in the playstyle. Finally ArcSys decided to come up with a new title for Blazblue and the three characters looks pretty interesting.

I wonder if this is the end of Blazblue history?
Title: Re: Blazblue Chrono Phantasma
Post by: Darkflare on August 05, 2012, 09:43:21 pm
Azrael looks friggin beast.

I wouldn't count Nu out just yet, she's kinda still alive after all. Might get a later reveal or be a surprise on console.

Also, I must be blind or something but what costume changes(Besides Noel) did the old characters get?
Title: Re: Blazblue Chrono Phantasma
Post by: Hyogo on August 05, 2012, 09:45:21 pm
I think Noel's the only one so far :L
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on August 05, 2012, 09:52:20 pm
Shiiiiiitt. Hope they release some new art stuff soon on a website. Thanks nonetheless.
Meh, still bad. ]:
I'm sure people will sometime soon, or just make some new fan-art

If anything, I want a good render for Amane, gotta keep my eye out.

EDIT: It's nothing special but it looks a little better when resized

http://i914.photobucket.com/albums/ac344/TOADUK/MNanaya.png
Make use to it if you want to

Hell yeah, thanks alot man.
Title: Re: Blazblue Chrono Phantasma
Post by: Hyogo on August 05, 2012, 09:58:18 pm
If possible could you try to do that with Amane?
As in what you did with that Makoto screen if you did screenshot that from a Youtube vid


Done that
Title: Re: Blazblue Chrono Phantasma
Post by: Squire Grooktook on August 05, 2012, 11:20:39 pm
Stuff that caught my eye

-Noel

-Newcomer tits

-New portait tits

-New stages

-legs

-tits

Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on August 05, 2012, 11:37:17 pm
I did watch it. I know it was destroyed, THEN they commented that it was repairing itself. But it seems it's still not working.
Right: http://www.youtube.com/watch?v=oQ5ZLXR0b5w&feature=player_detailpage#t=852s
So do you really believe that they're going leave that character out? Nu-13 is going to be a secret character or heck, maybe the final boss again.

I'm hoping the giant mech at the end of the trailer is the final boss.
I hope not. AH3's final boss was boring and terrible. Heck, Bullet kinda reminds me of Zenia.

Also, note that everyone has Jin's super bar now so... I guess everyone's getting EX moves?
Title: Re: Blazblue Chrono Phantasma
Post by: CRIMZON on August 05, 2012, 11:40:41 pm
Quite possibly, looks like they're going more Capcom now
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on August 05, 2012, 11:43:18 pm
Isn't it for Force Breaks since those take 25 Heat?
Title: Re: Blazblue Chrono Phantasma
Post by: Lucky_Chloe on August 06, 2012, 02:41:46 am
about time they moved with the series , im pretty sick of seeing nothing but remakes
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on August 06, 2012, 02:56:30 am
Isn't it for Force Breaks since those take 25 Heat?
This isn't GG.
Force Breaks are limited to just one move, Jin can EX any move.
Title: Re: Blazblue Chrono Phantasma
Post by: I am The Master Donut on August 06, 2012, 03:13:54 am

. Heck, Bullet kinda reminds me of Zenia.


And i thought i was the only one who thought  this.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on August 06, 2012, 04:14:28 am
http://blazblue.jp/images/lt/bbcp_pdf.zip
Movesets and a system explanations.

for those who don't wanna download. (https://skydrive.live.com/?cid=d9f34ddd04ff8783&resid=D9F34DDD04FF8783!1542&id=D9F34DDD04FF8783!1542)
Wow at Relius's face in his artwork

Comes from Dustloop
Quote
New:
-No more gold bursts, replaced by new system called overdrive.
-defensive bursts still in though.
- Crush trigger: during certain moves, press A+B to crush your opponents guard. Won't work on barrier guard though, and costs 25% heat

about overdrive:

- it increases your native strength. It fills up over time, then when its full you can activate it.
- at low health it lasts longer, and will freeze time when used
- each character has their own overdrive

Ragna:
- overdrive: Blood Kain Idea
- new command: Blood-scythe 214D (can be done in air)
- looks like he's lost dead spike(strange though PV showed him using DS)

Jin:
- overdrive: Frost End
- sekkajin is now 22C, had additional follow up (press D, costs 25 heat)
- new command: Hizansen 214C in air
- new command: Hizangeki 214D in air (25 heat)
- getsumei can be done in air now

Noel:
- overdrive: Chain Quasar
- new command: Chamber Shot 236C
- 236C in air now has follow up (2C)

Taokaka:
- Aerial 236236D (yunizon nyaibu!!)
- Overdrive: AB2
- 236C has a B followup (Cat Spirit 3: Encore!) Sounds like it does the same thing as 236A.

Bang has apparently 3 new moves:
-41236A
-"Something" 22A (I'm going to assume that something means in the air)......is this a teleport like his unlimited form? Please say yes!
-"Something" 236236D (new distortion)

Notable things, Steel Rain and FRKZ are "removed" / not listed......but people also said the Astrals aren't listed but I'm not sure why they wouldn't list Steel Rain / FRKZ.

Notes:FRKZ became his Overdrive
41236A is a revised Move
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on August 06, 2012, 04:21:14 am
I can see what you mean by how odd his face looks.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on August 06, 2012, 04:24:33 am
More importantly, he has two new moves.  Yesssssssssssss this is going to be good.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on August 06, 2012, 05:36:52 am
More from Dustloops

Quote
Relius:
-can do 236C > 214B on ground now.

Tsubaki:
- 214A/C are gone
- 22A/C are gone
- 623A/B are gone
- j.236B/C are gone
- Gained two new specials, [4]6C/D and 63214B.
- And a new distortion 632146B

Valkenhayn:
*Rasenwolf command changed to direction + D
With this,the wolf break system has been eliminated apparently.
*2C>6B does not connect on a grounded opponent.
*Nacht rosen>[JB>JA]>2C does not work or its really tight.
Seems like they end up being too low for the 2C to hit.
*JC>air DD is difficult to connect.
Hima isn't sure why.
(Is JC not special cancelable anymore?Is the air DD slower?)
*w.5B does not launch.
*w.5C is a sweep.
*w.JC is a diagonal kick.

Platinum's Overdirve is called "Magical Heart Catch" and allows her to use her items any number of times. Her new 41236C move is called "Happy Magica". it is a counter that puts her above her opponent, allowing for jump attacks

Amane:

Drive: Spiral (Changes the cloth into a drill to attack opoonents)
Overdrive: Cyclone (Causes all attacks to be at the highest level)

Ninbusengeki: Hariken 236D
-> follow up (during hariken press A B or C)
Juukendageki: Gekiren 623C
Choujuurengeki: Raibu 236C
Tensourakugeki: Gosei 236C in air
Choujinkaihi: Zettou 236A or B then 214A or B

Kyouryuutokkou: Seijuurensoukyaku 632146C
Kaizokusenkou: Goukairasenrenpa 632146D

Bullet:

Drive: Lock-on
Overdrive: Hit Zabito

Specials:
D -> D: Wadokatto Engage
236A: Flint Shooter
623B: Katteigushia (no clue)
-> 22D: X-Prod Engage
41236C: Mukuretto Capture
-> 236D: Piercing Engage
623C: Snap hands fist (?) (Available in the air)
-> 623D: Fureshetto Engage
214D: After Banner

Distortions:
2363214C: Rage Aggressor
Something Level 2 -> A: Serpentine Assault
-> D: Furanjipuru Engage
-> Something Level 3 -> D: Blackout

Azrael:

Drive - The Terror

Overdrive - Mind Colosseum

Gustav Buster - 236A
Tiger Magnum - 236C
Cobra Spike - 4 or 6 (During Tiger Magnum)
Leopard Launcher - 6C (During Cobra Spike)
Growler Field - 214B (Delayable)
Phalanx Cannon - 236B
Sentinel Dump - 623C OR 22C on downed opponent
Valiant Crusher - 236 D (Delayable)
Valiant Charge - 6 (During Valiant Crusher)
Hornet Bunker - 214 D (Delayable)
Hornet Chaser - 8 (During Hornet Bunker)

Distortions

Black Hawk Stinger 236236 D
Scud Punishment 214214 D

Overdrives:

Ragna: Blood Kain Idea
Jin: Frost End (All attacks involving yukianesa freezes opponents again)
Noel: Chain Quasar (Increases speed of drive moves)
Rachel: Erufreed(?) (increases speed of slypheed gauge recovery)
Tao: Almost becoming two!
Tager: Voltic Field (forces magnetism on opponent)
Litchi: Daisharin <simplified> (direction+ D causes staff to move in desired direction)
Arakune: Crimson Deeps (extends curse duration)
Bang: Furinkazan
Carl: Syncro High Speed (strengthens Nirvana)
Hakumen: Kishin (increases magatama rate, can cancel D counters into special moves, but cannot perform guard crushes)
Tsubaki: Second Install (install gauge automatically fills up over time)
Hazama: Jormungand (strengthens drive attacks, gets unlimited haz's life steal ring)
Makoto: G.Impact (all impact moves are done at lvl3 )
Valkenhayn: Andross(?) Wolf (quickly accelerates wolf gauge recovery)
Platinum: Magical Heart Catch (removes limit on number of uses of weapon summoned with drive)
Relius: Maximum Dance (increases Ignis gauge recovery)
Amane: Cyclone (all drive attacks are at highest level)
Bullet: Heat the Beat (always in Heat Up state)
Azrael: Mind Corroseo(?) (all attacks inflicts "weak points" after they land.)
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on August 06, 2012, 06:58:01 am
Quote
Amane:

Drive: Spiral (Changes the cloth into a drill to attack opoonents)

Liking this

Quote
Makoto: G.Impact (all impact moves are done at lvl3 )

And this.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on August 06, 2012, 07:52:13 am
What? that's Terrible. I can get LV3 impacts easily, I'd rather get something actually useful like extra damage or heck, a power up that gives her back her old teleport arcs.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on August 06, 2012, 08:02:31 am
Are you seriously saying that Squirrel having instant level 3's sucks?
Because being able to do previously impossible lockdowns sounds good to me.
Title: Re: Blazblue Chrono Phantasma
Post by: Lucky_Chloe on August 06, 2012, 09:22:38 am
here is an Idea :

Lets wait for atleast a Demo before judging anything
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on August 06, 2012, 10:19:04 am
Just so you know, Ragna still has Dead Spike. It's 236D now.
Title: Re: Blazblue Chrono Phantasma
Post by: SNT on August 06, 2012, 10:21:14 am
...Wasn't it always 236D?
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on August 06, 2012, 10:33:17 am
Nope, it was 214D before, but that command is now that Death Scythe you've probably seen in the video. Here's the proof:

http://www.dustloop.com/wiki/index.php?title=Ragna_the_Bloodedge_%28BBCSE%29
Title: Re: Blazblue Chrono Phantasma
Post by: c001357 on August 06, 2012, 11:07:17 am
free fuurinkazan \o/
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on August 06, 2012, 12:45:07 pm
Are you seriously saying that Squirrel having instant level 3's sucks?
Because being able to do previously impossible lockdowns sounds good to me.
Yes.
I doubt they'll leave her LV3 drives intact (At least during Overdrive), they will be minus on block or there will be something to prevent said lockdowns (Not to mention that LV3 drives take one primer bar, you would be able to guard break people easily... plus there are easier ways to do that now, there's that new A+B attack)
Knowing Aksys, they won't make her OP again.
Title: Re: Blazblue Chrono Phantasma
Post by: Zero-Sennin on August 06, 2012, 03:32:35 pm
That may be so, but I think something else to consider is the fact that her Impacts are still pretty good finishers for further damage (Lv. 3 D > Dash > Lv. 3 2D > Lv. 3 j.D from CS1 comes to mind, even though it's kind of situation dependent and may not have carried over to future installations).

In fact, from the way the Overdrive is worded up there, the boost could apply to every move that uses the Drive System. Hello, fire-and-forget Lv. 3 BLODIA PUNCH.


Title: Re: Blazblue Chrono Phantasma
Post by: Girard on August 06, 2012, 05:39:52 pm
http://www.dustloop.com/forums/showthread.php?14675-BBCP-System-Changes-Movelist-Translations-and-Loketest-

Looks like Dustloop finished translating the movelist.

Spoiler: Information (click to see content)


Character Changes
Spoiler: Ragna (click to see content)
Spoiler: Jin (click to see content)
Spoiler: Noel (click to see content)
Spoiler: Rachel (click to see content)
Spoiler: Taokaka (click to see content)
Spoiler: Tager (click to see content)
Spoiler: Litchi (click to see content)
Spoiler: Arakune (click to see content)
Spoiler: Bang (click to see content)
Spoiler: Carl (click to see content)
Spoiler: Hakumen (click to see content)
Spoiler: Tsubaki (click to see content)
Spoiler: Hazama (click to see content)
Spoiler: Makoto (click to see content)
Spoiler: Valkenhayn (click to see content)
Spoiler: Platinum (click to see content)
Spoiler: Relius (click to see content)

New Characters
Spoiler: Amane (click to see content)
Spoiler: Bullet (click to see content)
Spoiler: Azrael (click to see content)

A crappy look at the select screen when you pick colors it's now like P4A where it shows the color on the sprites
(http://www.famitsu.com/images/000/019/284/l_501faeab2e7fb.jpg)
Title: Re: Blazblue Chrono Phantasma
Post by: SNT on August 06, 2012, 07:28:42 pm
Might have to try and get back into... hell, INTO BlazBlue.  I have Shift, but didn't give it much of a chance outside of crushing the story mode.  I've got a bit more spare time than I'm used to as well, might even get to work on another cheat sheet section.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on August 06, 2012, 08:37:54 pm
That may be so, but I think something else to consider is the fact that her Impacts are still pretty good finishers for further damage (Lv. 3 D > Dash > Lv. 3 2D > Lv. 3 j.D from CS1 comes to mind, even though it's kind of situation dependent and may not have carried over to future installations).

Then again, CS1. Where she had that parry loop.
Looks like they decided to now give her those situational LV2 2+D juggle combos in CSEX. Which are kind of cool but are nowhere near as useful as her corner carry teleport>D juggle combos.
In fact, from the way the Overdrive is worded up there, the boost could apply to every move that uses the Drive System. Hello, fire-and-forget Lv. 3 BLODIA PUNCH.
Too bad that move got nerfed to hell in CS2, and then it got nerfed even more in CSEX so now you're nowhere near as invincible during the startup AND not only it scales like hell but the damage is terrible.
Also, that's irrelevant, since you charge during the super pause, that means the charge pretty much instant (Heck, when you put it that way auto LV3 drive moves sound useful now). And getting LV3 charge for supers isn't that hard (With practice you can even get constant LV3 Particle Cannon finishers.
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on August 06, 2012, 09:00:38 pm
Man, well time to get back into Blazblue for real then....

Have Skullgirls still waiting on updates, waiting for DOA5CE and now this? And Anarchy Reigns in 2013.....

Well, I'm gonna be on Live far more often than ever....
Title: Re: Blazblue Chrono Phantasma
Post by: Hyogo on August 06, 2012, 09:48:45 pm
Jin and Noel Avatars if anyone wants to use them (Sorry about them being bad quality for now :L)
(http://i914.photobucket.com/albums/ac344/TOADUK/Jin-1.png)(http://i914.photobucket.com/albums/ac344/TOADUK/Noel-2.png)

Actually if there's any characters anyone wants from the trailer video to be made into avatars like this, let me know, I have nothing better to do right now.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on August 06, 2012, 10:25:20 pm
Jin and Noel Avatars if anyone wants to use them (Sorry about them being bad quality for now :L)
http://i914.photobucket.com/albums/ac344/TOADUK/Jin-1.png http://i914.photobucket.com/albums/ac344/TOADUK/Noel-2.png

Actually if there's any characters anyone wants from the trailer video to be made into avatars like this, let me know, I have nothing better to do right now.

I claim this Noel in the name of Girard i don't wanna be greedy so I'll leave this Jin i mean unless no one wants to usse it.
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on August 06, 2012, 11:19:10 pm
Jin and Noel Avatars if anyone wants to use them (Sorry about them being bad quality for now :L)
(http://i914.photobucket.com/albums/ac344/TOADUK/Jin-1.png)(http://i914.photobucket.com/albums/ac344/TOADUK/Noel-2.png)

Actually if there's any characters anyone wants from the trailer video to be made into avatars like this, let me know, I have nothing better to do right now.

I call dibs when either Litchi or Mu-12 appears(fat chance on her though....)

So save an ava for me when either of their 2 portraits appear...
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on August 06, 2012, 11:20:38 pm
Quote
-New Move: Cosmic Ray
       -214A > D, able to charge

Sounds pretty cool and I'm happy their letting you see the actual way the colors look over characters when you select them.
Title: Re: Blazblue Chrono Phantasma
Post by: I am The Master Donut on August 06, 2012, 11:39:07 pm


Actually if there's any characters anyone wants from the trailer video to be made into avatars like this, let me know, I have nothing better to do right now.
Bullet and Ragna plz?
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on August 06, 2012, 11:40:52 pm
Why are there no videos of this location test.  I want to see Relius's new moves.  I want to see Hazama's changes.  I want to see the game in action.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on August 06, 2012, 11:54:44 pm
Videos and pictures are apparently prohibited at the location tests.
Title: Re: Blazblue Chrono Phantasma
Post by: Bastard Mami on August 07, 2012, 12:10:47 am
They take your cellphone in those events.
Title: Re: Blazblue Chrono Phantasma
Post by: Hyogo on August 07, 2012, 12:43:03 am
I call dibs when either Litchi or Mu-12 appears(fat chance on her though....)
So save an ava for me when either of their 2 portraits appear...
I can do Litchi's easily

Bullet and Ragna plz?
Ragna might be a slight issue but I can do Bullets





Title: Re: Blazblue Chrono Phantasma
Post by: Seadragon77 on August 07, 2012, 01:14:35 am
Any chance for Bang and/or Tager?
Title: Re: Blazblue Chrono Phantasma
Post by: Garaliru on August 07, 2012, 01:53:30 am
Nah, it's easy just snatching those pictures from the move lists. They fit wonderfully as banners. Thanks, Girard for the... idea, I guess...

Also, Girard...
Spoiler, click to toggle visibilty
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on August 07, 2012, 01:54:00 am
Wish they would just release a HQ download of the trailer already.  ¬_¬
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on August 07, 2012, 02:20:14 am
I'd ask for Relius, but I think I'll wait for HQ version of the artwork to be released so I can work some photoshop magic on it and maybe remake my sig.  Till then gimme Azrael.
Title: Re: Blazblue Chrono Phantasma
Post by: CRIMZON on August 07, 2012, 02:26:28 am
Cannot wait for this Noel to be coded! :D
Title: Re: Blazblue Chrono Phantasma
Post by: UrbaneVirtuoso on August 07, 2012, 02:31:46 am
Given the incredibly rare streak of decent Blazblue characters, you'll be waiting for quite a while. :l

I'd dig an HQ trailer, myself.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on August 07, 2012, 03:30:02 am
Nah, it's easy just snatching those pictures from the move lists. They fit wonderfully as banners.   highlight->  Thanks, Girard for the... idea, I guess...

Also, Girard...
Spoiler, click to toggle visibilty


I got mine from Dustloops (http://www.dustloop.com/forums/showthread.php?12975-BlazBlue-Official-Art-Thread-Redux-(link-to-sprites-BGs-and-portraits-as-well)&p=1368310&viewfull=1#post1368310) so i'm not sure how they did it but they did it for every character.
Title: Re: Blazblue Chrono Phantasma
Post by: Garaliru on August 07, 2012, 03:39:37 am
I got mine from Dustloops (http://www.dustloop.com/forums/showthread.php?12975-BlazBlue-Official-Art-Thread-Redux-(link-to-sprites-BGs-and-portraits-as-well)&p=1368310&viewfull=1#post1368310) so i'm not sure how they did it but they did it for every character.
Hmm, so you didn't do it yourself. You lazy bastard.
Eh, what the heck... Who cares?
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on August 07, 2012, 08:12:36 am
I call dibs when either Litchi or Mu-12 appears(fat chance on her though....)
So save an ava for me when either of their 2 portraits appear...
I can do Litchi's easily

Bullet and Ragna plz?
Ragna might be a slight issue but I can do Bullets

Well, If you also have one that can fit as a Sig(can be either Litchi, Mu-12, or even a combo of Blazblue females) that'll be fine too.

And I didn't see how Litchi's look now(still haven't seen the trailer) but can you show me a pic of it?
Title: Re: Blazblue Chrono Phantasma
Post by: Hyogo on August 07, 2012, 06:48:42 pm
Sorry for the wait if anyone cared ._.

The requests I didn't include were too annoying/didn't come out too right so I apologize for that :(

(http://i914.photobucket.com/albums/ac344/TOADUK/Bullet.png) (http://i914.photobucket.com/albums/ac344/TOADUK/Litchi-1.png) (http://i914.photobucket.com/albums/ac344/TOADUK/Tager-10.png) (http://i914.photobucket.com/albums/ac344/TOADUK/Relius.png)

Relius was done for lols and I'll attempt Bang later, I couldn't quite get a good shot of him and yeah.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on August 07, 2012, 07:02:05 pm
Problem with these is that they look hella messy, wouldn't it be better to wait for actual art than video rips?
Title: Re: Blazblue Chrono Phantasma
Post by: Bastard Mami on August 07, 2012, 07:31:21 pm
(http://www.divideyvenceras.es/galeria/memes//its-something-meme.jpg)
Title: Re: Blazblue Chrono Phantasma
Post by: Hyogo on August 07, 2012, 07:43:36 pm
^ Directly that post, it's just something to use for now until actual rips are released ._.

http://safebooru.org/index.php?page=post&s=list&tags=blazblue&pid=0 Wow, Fan-art of the new characters already and some of Noels new outfit
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on August 07, 2012, 10:52:13 pm
Alot of Bullet, but with her proportions I'm not surprised.  :impressed:
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on August 08, 2012, 12:15:15 am
Sorry for the wait if anyone cared ._.

The requests I didn't include were too annoying/didn't come out too right so I apologize for that :(

(http://i914.photobucket.com/albums/ac344/TOADUK/Bullet.png) (http://i914.photobucket.com/albums/ac344/TOADUK/Litchi-1.png) (http://i914.photobucket.com/albums/ac344/TOADUK/Tager-10.png) (http://i914.photobucket.com/albums/ac344/TOADUK/Relius.png)

Relius was done for lols and I'll attempt Bang later, I couldn't quite get a good shot of him and yeah.

Yep that Litchi is nice as hell, but like Shwa said, I'll wait till you gain a far better quality pic(yes I know it's something, but I don't like dirt in my pics...)

EDIT: *Looks at Bullet fanart*

Does Bullet really wear those type of pants!? Is she trying to upstage Makoto with that!? Hell, IS she trying to upstage Makoto!?!

Shit going down....
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on August 08, 2012, 12:48:54 am
She is the reverse Makoto.

Spoiler, click to toggle visibilty
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on August 08, 2012, 11:58:43 am
Makoto info

Loketest Updates:
New!
 Cosmic Ray: A short Mappa that covers some distance. It doesn't give a knockdown on hit, but on CH it blows the opponent away and can wallstick on corner.
 Lander Blow: A fast startup body blow. Has slight disadvantage on block; staggers on CH.
Buffs:
 +5D untechable time increased; you can follow up 5D(3) with 2C again even after 2A.
 +236D (Shooting Star) level 3 wallsticks. 2C > 236D > 6A > 2D (3) > j.B > j.D (3) works.
Nerfs:
 -214A~C~B startup increased; can't follow-up on a crouching opponent from Lunatic Upper (214A~C).
 -2D(3)'s vector was changed so that 2C no longer links from 2D(3). 5B and 5CC are still ok.
 -Similar vector change for PF. Doesn't feel like you can follow up with 2D(3) after two hits.
 -3C untechable time decreased; can't follow up with 2D(3) any longer.
 -Can't follow up back throw with 2B any longer.
Neutral:
 Parry hit (not to be confused w/ Space Counter) staggers backwards.
Two so-so buffs and EVEN MORE FUCKING NERFS (No more so-so damage after a back grab)
I fucking hate you Aksys.

Title: Re: Blazblue Chrono Phantasma
Post by: Bad News GBK on August 08, 2012, 12:01:34 pm
Dunno if it was mentioned before, a PS3 port has been announced
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on August 08, 2012, 04:38:22 pm
It's better than nothing

Bullet vs Noel
http://www.youtube.com/watch?v=7GcwsnMKf6A&feature=plcp

Tsubaki vs Tao
http://www.youtube.com/watch?v=_z81x7IA7p8&feature=plcp

Noel vs Jin
http://www.youtube.com/watch?v=LD3UyKbE2YU&feature=plcp

Hazama vs Tager
http://www.youtube.com/watch?v=ueVClwy8qRM&feature=plcp

Noel vs Azrael
http://www.youtube.com/watch?v=U1jLtXM23-4&feature=plcp

Noel vs Tager
http://www.youtube.com/watch?v=wTpxQPpcVuE&feature=plcp

Arc Promises Big Things For BlazBlue Chrono Phantasma's Net Mode (http://andriasang.com/con260/blazblue_net_mode/)

(http://i.imgur.com/n6bYt.jpg)(http://i.imgur.com/lIIYd.jpg)

http://www.famitsu.com/news/201208/09019296.html

(http://i.imgur.com/ixXko.jpg)(http://i.imgur.com/8G6kM.jpg)(http://i.imgur.com/jTd5m.jpg)(http://i.imgur.com/gUImz.jpg)
Spoiler: Screens and some Stages (click to see content)
Title: Re: Blazblue Chrono Phantasma
Post by: Bastard Mami on August 08, 2012, 06:00:17 pm
cool, 4k videos, remind me to download them at home.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on August 08, 2012, 07:17:27 pm
Some more gameplay

Amane vs Bang
http://www.youtube.com/watch?v=zuQcX4J42m4&list=PL44D50B286EC0335B&index=7&feature=plpp_video

Azrael vs Valkenhayn
http://www.youtube.com/watch?v=3vykvTavri8&list=PL44D50B286EC0335B&index=8&feature=plpp_video

Bang vs Bullet
http://www.youtube.com/watch?v=sGGxrfBHGNw&list=PL44D50B286EC0335B&index=9&feature=plpp_video

Bullet Mirror
http://www.youtube.com/watch?v=3vmukQ6SELs&list=PL44D50B286EC0335B&index=10&feature=plpp_video

Carl Mirror
http://www.youtube.com/watch?v=ofLHo047tEU&list=PL44D50B286EC0335B&index=11&feature=plpp_video

There's a couple more now with Ragna,Platinum, Hakumen, Hazama, Makoto, Valk and Reluis   here's the playlist
http://www.youtube.com/playlist?list=PL44D50B286EC0335B&feature=view_all
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on August 08, 2012, 08:25:49 pm
Well its looking pretty good, from what footage can be seen well.Also looks like were finally getting the new artwork.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on August 08, 2012, 08:47:02 pm
Why are these fags not picking Relius.  Why are these other fags not releasing Relius's artwork.  Fags everywhere.  Fags.
Title: Re: Blazblue Chrono Phantasma
Post by: Nomechy on August 08, 2012, 09:10:34 pm
What's so amazing about him?
Title: Re: Blazblue Chrono Phantasma
Post by: Hyogo on August 08, 2012, 09:54:13 pm
His English voice actor
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on August 08, 2012, 10:48:27 pm
The main reason why Relius is cool is because he's the only reason to play Extend.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on August 08, 2012, 11:53:02 pm
He's not worth 49.99 though.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on August 09, 2012, 12:10:18 am
I said play, not buy.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on August 09, 2012, 12:23:06 am
He's not worth 49.99 though.

Good thing I only paid 29.99 for my copy then.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on August 09, 2012, 02:05:21 am
I said play, not buy.
Too bad he's not DLC.

Good thing I only paid 29.99 for my copy then.

That's still unacceptable. But if someone skipped CS...they got Makoto, Valk, Platinum and Relius, Tsubaki, Hazama and Mu and new story mode for a pretty good price.

A small note about one of the videos:
Bang's DP+B doesn't wall bounce anymore. Other than that, Steel Rain is now a charged move, which is kinda cool.
Title: Re: Blazblue Chrono Phantasma
Post by: Graphicus on August 09, 2012, 02:10:16 am
May I ask a legitimate question without being labeled a troll? Seriously, I'm not trying to be, this is just to appease my curiosity:

What's the difference between Capcom doing these type of re-releases every year (that could've potentially been replaced with simple DLC) and Arc System Works doing the same thing? What makes people hate the former so much, yet become so excited for the latter? (other than the lack of bug riddled releases, unfulfilled promises, etc...)

For what it's worth, I bought the original SF4 for PS3 thinking I wouldn't be shafted later in this era of downloadable content. I was upset when not too long afterwards my game was essentially rendered obsolete. I haven't purchased any Blazblue game, but I've always been curious about the feelings of people who might've bough the original Calamity Trigger.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on August 09, 2012, 02:21:11 am
Too bad he's not DLC.
Don't remind me. The fact that people had to pay $45 for a ton of nerfs, a new character and story we've alre-
My bad, I sound like a broken record.

Spoiler, click to toggle visibilty

May I ask a legitimate question without being labeled a troll? Seriously, I'm not trying to be, this is just to appease my curiosity:

What's the difference between Capcom doing these type of re-releases every year (that could've potentially been replaced with simple DLC) and Arc System Works doing the same thing? What makes people hate the former so much, yet become so excited for the latter? (other than the lack of bug riddled releases, unfulfilled promises, etc...)
See, since this is BlazBlue, this only applies to Extend as it could've been not mandatory. CT, CS and CP are all drastically different games if only because of the system. They're not so much re-releases as they are separate games. Extend is the only legitimate re-release of the bunch.

If by Arc, you mean Guilty Gear as well, that was during the time where patches weren't a thing for consoles outside of AC+ Append Edition. AC+R changed many, many things from AC+ to warrant it as a sequel, including competitively viable versions of Kliff and Justice.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on August 09, 2012, 02:23:06 am
This is a Sequel not a revision and Continuum Shift was a Sequel to Calamity Trigger so why would people who bought the original CT be mad people who bought CS should be made about Extend which they are.
Arc system gets the same shit as Capcom but since there not as big as Capcom you don't see it as much but it's still there.

Damn it Ninja'd
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on August 09, 2012, 03:39:31 am
That and outside of palettes or characters for CS2, all DLC was unlockable ingame. Such as voices, unlimited mode etc.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on August 09, 2012, 05:56:44 am
Special system voices were DLC.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on August 09, 2012, 06:04:35 am
Only the new ones.
Title: Re: Blazblue Chrono Phantasma
Post by: Mgbenz on August 09, 2012, 04:33:11 pm
Would anyone even buy those Engrish voices other than for the lolz?
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on August 09, 2012, 06:00:03 pm
Amane vs Azarel
Title: Re: Blazblue Chrono Phantasma
Post by: Darkflare on August 09, 2012, 06:41:23 pm
Why are these fags not picking Relius.  Why are these other fags not releasing Relius's artwork.  Fags everywhere.  Fags.

On the contrary, you should be happy about the lack of Relius players.

Less Relius players = Less people knowing how to deal with Relius = Getting away with stupid shit more often.


Lack of Valk players in CS2 has been the main reason why I've been able to run Wolfless Valkenhayn so well for so long.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on August 09, 2012, 08:36:44 pm
Mori left a tidbit about one new piece of BGM. In BBCP, when Fu-Rin-Ka-Zan is used, a new song sung by Tsuyoshi Koyama (Bang's JP VA) will play.
https://twitter.com/zatuyoP/status/233215470763921409 (https://twitter.com/zatuyoP/status/233215470763921409)
Quote
BBCPでバングの風林火山を発動した時小山の兄貴の新曲が流れます!熱い曲なので、機会があればお聞きください! #blazblue
Title: Re: Blazblue Chrono Phantasma
Post by: SNT on August 09, 2012, 08:51:04 pm
Quote
removing Beat A Nail
Why would they go and do a fool thing like that?
Title: Re: Blazblue Chrono Phantasma
Post by: Seadragon77 on August 09, 2012, 08:54:49 pm
Quote
removing Beat A Nail
Why would they go and do a fool thing like that?

Because it could be possible that this new music may top 'Beat A Nail'.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on August 09, 2012, 09:29:15 pm
Beat A Nail is going to be incredibly fucking hard to beat.
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on August 09, 2012, 09:42:06 pm
If it sucks then sell me back my proper Bang music yo.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on August 09, 2012, 10:19:58 pm
Would anyone even buy those Engrish voices other than for the lolz?

Well in the original CS the default announcer was this really shrill sounding.....child of indeterminable gender.  A lot of people didn't like it, so they were voiced to buy a new one.  Evil genius marketing. 
Title: Re: Blazblue Chrono Phantasma
Post by: Bad News GBK on August 09, 2012, 11:43:49 pm
i havent bought a blazblue game yet, what do you recommend, waiting for this game since it has 3 more characters (at least) or getting one of the older versions - which would be the most current one on ps3? -
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on August 10, 2012, 12:02:54 am
If you want to get caught up in the story then Extend is for you. You'll be getting the most value too because you never bought any of the past iterations lol.
Title: Re: Blazblue Chrono Phantasma
Post by: Mgbenz on August 10, 2012, 03:52:21 pm
Would anyone even buy those Engrish voices other than for the lolz?

Well in the original CS the default announcer was this really shrill sounding.....child of indeterminable gender.  A lot of people didn't like it, so they were voiced to buy a new one.  Evil genius marketing. 

The voices are free in the psp version. They're not any better than the CS voice. Maybe even worse.
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on August 10, 2012, 04:37:12 pm
Never heard much about the PSP version. Was it a decent port of a fighter to a handheld? I know its where Legion mode was brought from in CS1.
Title: Re: Blazblue Chrono Phantasma
Post by: Mgbenz on August 10, 2012, 05:30:34 pm
The stages are 2d and the character sprites have been lo-resed but at least still look good on the psp screen. It has the same content as the console version and some exclusive stuff.

I believe the psp ver. of Extend was just released in Japan last month.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on August 10, 2012, 07:28:06 pm
May 31st actually.

The PSP port played the exact same as the arcade and console versions (like CS2) which was incredibly shocking considering PSP CT kinda' butchered the system. Only problem for me is how ass the sounds are.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on August 11, 2012, 04:27:26 pm
Source (http://www.dustloop.com/forums/showthread.php?14664-BlazBlue-Chrono-Phantasma-General-Discussion-Hype-Thread&p=1373173&viewfull=1#post1373173)
Quote
http://www.inside-games.jp/article/img/2012/08/06/58739/281586.html
Bullet's profile:

After a certain war, a young Bullet was wandering the place when a group of mercenaries took her in and raised her.

After that, she followed the mercenaries to various battlefields.

A candid person, her personality doesn't sweat the small details, but she's the type that will always keep a promise no matter what. Also, she's a pretty handsome person.

Because she was raised in an all-male environment, she's a bit ignorant in the ways of the world, and other than battle knowledge she knows nothing.

Perhaps it is because of that she thinks of everything in battlefield terms, and always has a dangerous side to her.

Source (http://www.dustloop.com/forums/showthread.php?14664-BlazBlue-Chrono-Phantasma-General-Discussion-Hype-Thread&p=1373187&viewfull=1#post1373187)
Quote
http://www.inside-games.jp/article/img/2012/08/06/58739/281588.html
And Azrael's:

A solider belonging to sector seven.

A pure-bred soldier possessing a superhuman strength that defies common sense, once the battle starts he'll attack friend and foe alike, unable to control himself he'll destroy everything.

He looks a wee bit touchy, Azrael-san.

Throwing himself into battle, the concept of victory or defeat does not exist for him, but rather, whether he lives or dies in battle.

Really, this Azrael-san is such a hooligan.

Constantly wandering the battlefields searching for a strong opponent to fight... having introduced him thus far, Azrael-san seems nothing more than a battle-obessed nimrod.

Because he's obessed with using his own muscles to fight, he has never used a weapon before. Azrael-san is so hardcore.

However, he's troubled by the fact that he cannot really go all out in battles because of his superhuman strength, so he's imposed a limiter on himself.

Bullet vs Arakune
http://www.youtube.com/watch?v=01GqanWGVek&feature=plcp

Bullet vs Bang
http://www.youtube.com/watch?v=Jm7Uro-DkX8&feature=plcp

Bullet vs Litchi
http://www.youtube.com/watch?v=uwlsFE0PfDI&feature=plcp

Hakumen vs Tager
http://www.youtube.com/watch?v=P69NoqT0Vz8&feature=plcp
Title: Re: Blazblue Chrono Phantasma
Post by: Seadragon77 on August 11, 2012, 05:29:42 pm
Hmmm.. From the sounds of it, it looks like Azrael could (and I stress could) be another experiment of Kokonoe's.

A superhuman soldier... Good god, it sounds Kokonoe has created her own Captain America.
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on August 11, 2012, 06:33:28 pm
Unlimited Form with charging star, stars & stripes and Final Justice pls.
Title: Re: Blazblue Chrono Phantasma
Post by: CRIMZON on August 11, 2012, 10:56:51 pm
Why is it that Noel is the only one with a makeover? Well, Tsubaki's doesn't count, at least Ragna and Jin should get costume changes.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on August 11, 2012, 11:28:48 pm
Because they rather invest resources in drawing new characters most likely.
Title: Re: Blazblue Chrono Phantasma
Post by: Gritsmaster on August 12, 2012, 01:58:15 am
Awww I'm so hype for this. I skipped Calamity Trigger unfortunately, but I LOVED continuum shift.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on August 12, 2012, 09:13:05 am
Source (http://www.dustloop.com/forums/showthread.php?14664-BlazBlue-Chrono-Phantasma-General-Discussion-Hype-Thread&p=1374512&viewfull=1#post1374512)
Quote
Amane: (http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1344171182/195)
Hearing the rumors about a pretty young vigilante, Amane searches for him to add him to his troupe of traveling actors.
Since this vigilante is Carl, they will have major roles in each other's story modes.
Amane is the first revealed member of the troupe, so it can serve as a good source of new characters in the future.

Bullet: (http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1344171071/338)
A member of the mercenary troops that were once fighting for Sector Seven. In order to reveal the truth behind their sudden peril, she chases after a certain Sector Seven member named Kokonoe.
Her story seems to be deeply involved with Sector Seven.

Azrael: (http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1344171130/150)
Once put into jail for committing a great crime, this uncontrollable soldier has now been released into Ikaruga after a particular order.
He is a cruel maniac who enjoys fights to the death.
He, too, is somehow connected to Sector Seven.
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on August 12, 2012, 09:27:55 am
Looks like a great deal of Phantasma will deal with Sector Seven and I didn'tsee Amane's motivation coming a mile away, but the character archtype I thought he would be portraying was done nicely by Hazama, although I expected him to be the extreme of it.

Can't wait to run through their storymodes though.  :yippi:
Title: Re: Blazblue Chrono Phantasma
Post by: Bastard Mami on August 12, 2012, 04:16:26 pm
eww.... the trap is going for the shota, brb vomiting.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on August 12, 2012, 04:21:10 pm
It's just like Ashley x Cedric in Battle Fantasia.
Though I can't tell which is more awkward.
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on August 12, 2012, 07:28:33 pm
Now I gotta go play Battle Fantasia to decide.

[size=1pt]thats fine with me, I loved that game.[/size]
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on August 12, 2012, 08:18:02 pm
Real talk, BF's awesome. I just wish its netcode wasn't ass, but playing that shit at local meetups is the hypest.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on August 13, 2012, 06:37:50 am
BlazBlue Chrono Phantasma Definitely Coming in 2012
Plus, details about the home version's story mode from producer Toshimichi Mori. (http://andriasang.com/con27w/blazblue_chrono_phantasma/)
Quote
BlazBlue Chrono Phantasma has a Winter 2012 release date. That could technically mean February 2013, but in an interview with Famitsu, which was posted to Famitsu.com today, producer Toshimichi Mori assured players that the game will hit arcades some time in calendar 2012.

The first location test was held for the game immediately following its announcement. Mori also told Famitsu that they'll be holding a second location test as soon as they've made adjustments. This could come as early as some time this month.

If you can't make it out to an arcade to try the game out, you'll want to head out to Makuhari in late September for Tokyo Game Show. Arc is currently planning to show the arcade version at the September event. Attendees will be able to sample a near final version.

Mori also discussed the game's story. Chrono Phantasma will continue the story from Extend, so he suggested that players go back and play through Extend leading up to release.

Regarding the home version (currently confirmed just for PlayStation 3), Mori said that this is currently just in the planning stage. Rather than individual stories for each character, they're planning on having three main stories. In the end, the three stories will come together and show the true ending. You will be able to switch characters as you advance through the story.

Mori assured that the volume will remain at the same level as past BlazBlue home conversions.

Other home modes mentioned by Mori include a tutorial mode and something similar to the survival-like Abyss mode of past BlazBlue games. For tutorial mode, he said to expect more instructor voices.

(http://i.imgur.com/7dQKc.jpg)
(http://i.imgur.com/OzvZC.jpg)(http://i.imgur.com/JTq78.jpg)

Did Extend add that much more to the story? or is that line just a go buy Extend plug.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on August 13, 2012, 06:56:14 am
Only scenarios for the DLC characters. I think there was a random additional story too but don't quote me on that.
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on August 13, 2012, 07:16:10 am
One based around Sector Seven and another around the academy. Might of been another too. He might be saying that since it has all of story content of CS1, the DLC character stuff mentioned above and the "retelling" of Calamity Trigger, which was universally bad. Better off replaying the original for each characters CT true story ending.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on August 13, 2012, 07:49:04 am
I've seen the side stories since they're in the 3ds version guess I'll just YouTube the DLC characters and Relius's stories.

Some more stuff from the Famitsu interview translated by Dustloops users. (http://www.dustloop.com/forums/showthread.php?14664-BlazBlue-Chrono-Phantasma-General-Discussion-Hype-Thread/page204)

Quote
As we are moving to Ikaruga, we wanted the game to feel completely new. Each and every move, the system, the visuals, the music, sound effects etc.
For example, we have moved in the direction where the time you combo is less. There is nothing wrong with hard combos being long, but we want basic combos to be shorter. To make the matches develop faster, we have lowered the time before you can stand up. If combos are too long we have failed.

Interviewer: Combos are the charm of BlazBlue isn't it? Looks hard to change anything there.

Mori: Yeah, we are fully aware of it. Take away the combos and it is not BlazBlue anymore. But it is not about making combos not connecting, instead just making the game speed higher.
We also want to make the game to have fewer Time Ups, so we are trying to make the characters interact with each other more.

Quote
They talk a lot about the new character designs:
Apparently it is Ragnas voice actor who came up with the idea for Amane.
Mori wanted a character that puts on other characters and made Azrael.
And then he used his orignal plan for Tager, a character that can throw with Drive, and made Bullet.

For you guys who have actually played the story:
Quote
Mori: Kokonoe is really popular, if we don't give her a spot, it'll bad right?
Interviewer: So she will be a new character after the current three?
Mori: I would like you to understand that I am a liar...
Interviewer: How about Mikado... ?
Mori: Won't show up in the arcades, but those playing at home have something to look forward to."

Quote
I: You have added new moves to all characters it looks like.
M: If we didn't people would get mad, right? So all characters got at least one new move. Some characters like Noel got a new Astral animation as well.
I: It seems like some characters are missing from the selection screen.
M: Well the story has moved on, so Mu and Lambda isn't there. Well, if you want to know what happened to them, play some story mode after the arcade release.
I: Is there some character you haven't announced yet.
M: Yes, apart from the three new characters, we have really cool boss character ready fore you guys.
I: What, for real?
M: Yes, but it is not a Last Boss, it is just a Boss Characters, as the last boss for each characters story is different.

Quote
I: Everyone's eyes is on Litchi right now.
M: Seems so. Some staff members that really like Litchi has put real effort into adjusting her, and added a new special that you can use whether you have the staff or
not.
I: She is really liked.
M: Ability-wise Arakune and Jin really changed. Jins combos have completely changed, so I think players will be confused at first. We made so that Arakune can curse opponent easier, but it also disappears faster. We still need to analyze this loketest but, we are moving in the direction of making the bugs more expensive. Arakune can now also speak.
I: Some characters, like Ragna, haven't changed much?
M: Well, Ragna is the main character so many new players choose him, so we want to keep him simple. We also gave him a cool new move. As Ragna and Bangs power-ups are now overdrives, so that is a little change.
I: Carl and the other hard to use characters, have they changed?
M: Their fighting style haven't changed. As such, we have given them some new tools such player would like. People might get angry with me for saying this, but I think Carl and Arakune are the strongest. It is nothing wrong with hard to play characters are strong.
I: So have you changed the sounds?
M: Yes, we have rerecorded everthing. As P4U got so popular, we have reviewed our Stylish Mode and made it easier.
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on August 13, 2012, 08:40:52 am
Quote
M: Well the story has moved on, so Mu and Lambda isn't there. Well, if you want to know what happened to them, play some story mode after the arcade release.

okay

Quote
As P4U got so popular, we have reviewed our Stylish Mode and made it easier.

ze hell? I did it once for the achievement and was in shock how it turned it into a straight up button masher, fun to laze through story, but damn man why?

Everything else sounds pretty fucking good to me.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on August 13, 2012, 05:31:11 pm
Rest of the Famitsu interview.
Quote
I: Did you want to weaken the long-range characters?
M: We didn’t adjust it like that. Since best players from all over the country were taking part in the adjustments, you shouldn’t hope for something like that. If it was that boring, it’d make me angry (laughs).
I: So you’re focusing on all aspects equally. Speaking of the system, you’ve added a new mechanic called Overdrive; what can you say about it?
M: It’s an offensive mechanic that is paired with the defensive “Break Burst” mechanic. Since we didn’t want it to simply counter Break Burst , so Overdrive ended up really aggressive. Since you gain a considerable power boost, the chances of the round ending soon rise considerably. However, since it uses the same gauge as Break Burst, the player has to choose between the two.
I: Aha, so it’s up to the player to decide on which one to use.
M: Yes. The gauge that is used for Break Burst and Overdrive recovers over time, and it carries over between the rounds. If you use it in the first round, you can use it again around the end of the second round. Since I have no idea about the Overdrive’s influence on the fighting scene, I look forward to seeing it in action. By the way, this change isn’t in the build used in the loketest that started on August 6th, but we’re planning to give you improved versions of super-moves while in Overdrive.
I: Putting together the overall improvements and move power-ups, it does sound really aggressive.
M: Yes. I wanted it to have the feeling of decisive advantage when you use it. Do you go for a quick fight and use Overdrive, or do you play carefully and leave it for Break Burst – we believe that choices like that will be happening all the time.
I: When your opponent uses Overdrive, the choice seems to lean towards Break Burst, isn’t it?
M: That’s right. You want to end it quickly if the opponent is using Overdrive. Or you may want to carefully avoid the enemy’s advances, maybe even without using Break Burst. I believe that the exact strategy depends on the character.
I: It does seem like the game is less passive with that.
M: Yes. Instead of making some extreme changes to make the game more aggressive, we went for a way of switching between defense and offense quickly.
I: Well then, how did you remake the visuals?
M: The main concept behind the new visuals is “Everything you see is different”. Since the story has moved to Ikaruga, every single stage except for Rachel’s has changed completely.
I: Have the stages become more varied, too?
M: Of course. Though there are currently around 12 stages, with such backgrounds as the jungle or the snow-covered stage, there are now many different scenes other than the city landscapes.
I: The character illustrations have completely changed, too.
M: Yes. It’s me who’ve drawn them. Last time, we were using my designs and Kato was drawing them, and this time, we were using Kato’s designs with me drawing them. We decided that the move to Ikaruga was a good enough reason for the change of the artwork’s taste. Actually, you may not notice this, but we also made some changes to the character sprites. I think that Ragna is one of the characters that changed the most.
I: When the changes are as drastic as Noel’s, it shouldn’t be surprising that you had to make her sprites more detailed.
M: Yes. Actually, many members of the staff were angry about Noel losing her hat. Since they had to draw her from scratch, they were like “Why did you have to change it!?” (laughs).
I: (laughs)
M: We were thinking about giving Jin new clothes, too. However, we don’t think that Jin cares about his clothes that much, so we ended up leaving them as is (laughs).
I: Doesn’t care about his clothes? (laughs) By the way, has the music changed completely, too?
M: Of course, all the music has changed, too. Though the existing characters got their themes remixed, Tager’s theme got a completely different feeling to it.
I: Three completely new characters have been revealed. Can you please tell us something about each of them?
M: Starting with Amane, it was Ragna’s voice actor, Tomokazu Sugita, who brought us his initial concept.
I: What! Which part of Amane was Sugita-san’s idea?
M: The Drive (character’s special ability) called “Spiral” that uses a drill and can overheat, making it impossible to use for a while, and the overall feeling of dancing while fighting.
I: Aha, so Amane fights with a drill?
M: Yes. Amane ended up to be a good design of a long-ranged character. He can pull the opponent in with his cloth, or he can perform a multi-hit attack with the drill. For the experienced players, his fighting style can be summed up as “The character who cares about hit-confirms a lot”.
I: So he ended up as an advanced character for experienced players?
M: Yes. Furthermore, even if you block the drill, the chip damage is still quite large. Also, since he can only fight at the very long range or at the very short range, I do think that he’s going to be played by the experienced players.
I: I can’t remember any other character who cares about chip that much. Moving on, what does Azrael have?
M: Azrael is a soldier that belongs to the same “Sector Seven” organization as Tager, who can implant weak points into the enemy with his Drive, The Terror. The idea is that he puts a curse on you for a short time. When a Drive attack connects, a weak point is put on you, and when it’s hit, your hit stun becomes much longer and attacks gain additional effects. Though his fighting style revolves around finding the way of applying the weak points to the opponent, his attack power is quite high, so you can still fight well even without using Drive. Since his movement is on the slower side, he’s pretty close to Hakumen in terms of gameplay.
I: Did his original idea belong to you?
M: Yes. It was me who came up with this idea. In the whole BlazBlue cast, there was no character that had a reason to furiously fight against every single opponent. Thus, the idea of a “Tyrant character” was born. Both Azrael and Bullet were made specifically to make an impact on the story. This time, when we told the staff about their roles in the story, they were excited about how to derive their fighting styles from it. And then I made new adjustments, and the cycle began anew.
I: Okay, lastly, what can you say about Bullet?
M: Well, she’s quite large-breasted, isn’t she? (laughs) Jokes aside, she’s based on Tager’s initial design that we didn’t use: “You can throw your enemy by pressing the D button”.
I: Though she doesn’t look like one, she’s actually a grappler with strong throws, isn’t she?
M: She’s not simply about throws, more about “Strike throws” that stun the enemy when you hit with them. You quickly throw the enemy and go for a combo right away.
I: Can you escape throws in the middle of a throw combo?
M: You cannot. However, since it’s a strike throw, you can block the initial strike. I think that, out of all the new characters, Bullet is the easiest to play. Not only does she have the strike throws, but she also has a projectile, so the overall balance is pretty good.
I: Will you recommend Bullet to the players who can’t decide on a character to main?
M: Yes. Since she has a great feeling about her, I’d recommend everyone to try her out at least once.
I: Now then, what part are these characters going to take in the story, and how are they related to the existing characters?
M: First of all, as you might guess from his attention to young handsome boys, Amane is interested in adding Carl to his traveling troupe. However, he also interests Rachel for some reason, so there’s going to be some interaction between them, too. This is not related to the story, but you should see Amane’s opening animation. Every single member of his troupe comes out (laughs). His Astral Heat was also a hell to produce; our team members have put all their blood, sweat and tears into it.
I: Sounds like fun (laughs).
M: Azrael has been sealed by the “Sector Seven” organization that Kokonoe and Tager belong to. Since he doesn’t differentiate between friend and foe while enraged, he has put a limiter on himself. Also, since he’s a battle maniac, he doesn’t care about winning or losing in a fight. He’s quite troublesome to deal with for everyone involved (laughs). Naturally, among the existing characters, he has a deep relation with Tager and Kokonoe. By the way, since this installment revolves around Sector Seven a lot, the Sector Seven characters now take a much bigger role in the story. Ah, I almost forgot to say how amazing Yasumoto-san’s voice is, do look forward to listening to it.
I: Indeed, Yasumoto-san’s voice seems to fit him well.
M: Finally, we have Bullet. She, too, is a character that’s related to Sector Seven. When the game is released in the arcades, I recommend you to check out the story mode as soon as possible. I’d especially recommend you to pay attention to Amane and Bullet’s dialogues, since they’re pretty interesting.
I: Speaking of the story as a whole, moving to Ikaruga means that it progressed a lot.
M: Yes. Initially, we wanted to make BlazBlue into a trilogy, but I don’t feel like it’s going to end anytime soon…
I: It has become a really epic story.
M: Yes. This time, when we’re talking about “the whole story”, we mean the introduction, the development, the climax and the denouement. We’re finally going to firmly conclude the story of the Six Heroes’ past. Since this is the main plot point behind this installment, the title is “Chronophantasma”, the illusion of time.
I: So you pay a lot of attention to the story, too. Right now, the major players are Rachel, Hakumen and Hazama, but Ikaruga is a hometown of Bang. Does that mean that…?
M: Exactly. This time, Bang takes an extremely important part in the story.
I: Aha. The Bang fans must be very excited. By the way, Kokonoe is still not playable, even though she seems to be even more important this time…?
The Answer is the first quote in my last post.
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on August 19, 2012, 01:57:22 am
http://shoryuken.com/2012/08/18/blazblue-chrono-phantasmas-second-location-test-to-be-held-august-24th-26th/

Second location test soon. Any hopes for new info or something thats been changed since the last one? I just want a confirmation 360 will be getting a home version too, I'd feel stupid to of played every single version on it only for the PS3 to get the latest installment.
Title: Re: Blazblue Chrono Phantasma
Post by: SNT on August 19, 2012, 02:05:03 am
I'd say BlazBlue is Japanese enough to invoke the Musou Rule on; buy it knowing that if in the future they plan to cut costs, a 360 port is the first thing to go.
Title: Re: Blazblue Chrono Phantasma
Post by: Seadragon77 on August 19, 2012, 03:23:41 am
I'd say BlazBlue is Japanese enough to invoke the Musou Rule on; buy it knowing that if in the future they plan to cut costs, a 360 port is the first thing to go.

OK, the hell is the 'Musou Rule' and why would that apply here?
Title: Re: Blazblue Chrono Phantasma
Post by: SNT on August 19, 2012, 11:34:02 pm
Musou Rule is based on three tenets.  If:
then the game's likelihood of seeing continued support on the 360 is greatly lessened.  Named so for the Musou games (Dynasty Warriors, etc.) which as of DW7 Empires have scrapped 360 support altogether.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on August 25, 2012, 09:17:36 am
New location test videos on  Isuna's account (http://www.youtube.com/user/HasekuraIsuna), go check em out.
Title: Re: Blazblue Chrono Phantasma
Post by: videoman on August 25, 2012, 05:08:22 pm
Musou Rule is based on three tenets.  If:
  • the game's main audience is Japanese,
  • the 360 still has a small userbase in Japan,
  • and the global financial crisis has still made publishers scared about taking financial risks,
then the game's likelihood of seeing continued support on the 360 is greatly lessened.  Named so for the Musou games (Dynasty Warriors, etc.) which as of DW7 Empires have scrapped 360 support altogether.

The first Xbox failed in Japan because of it's design and games were for mostly for the western market. When the 360 was launched it had exclusives like The idolm@aster which made a fanbase. But most of those games lost exclusive rights to Microsoft and moved to other platforms.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on August 29, 2012, 06:36:10 pm
Because apparently everyone was dieing for Tsubaki screens.
(http://i.imgur.com/hXb3E.jpg)(http://i.imgur.com/LXbhv.jpg)
Spoiler: More screens (click to see content)
Title: Re: Blazblue Chrono Phantasma
Post by: Mgbenz on August 29, 2012, 06:41:06 pm
Tsubaki! :'(

Also dat Double Dynamic Entry with Torakaka. :D
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on August 29, 2012, 07:02:07 pm
Also dat Double Dynamic Entry with Torakaka. :D

ALL OF MY YES!
Title: Re: Blazblue Chrono Phantasma
Post by: Blackmore on August 29, 2012, 07:07:40 pm
Tsubaki! :'(

Also dat Double Dynamic Entry with Torakaka. :D

I hope she still retains her rushdown qualities. :<

Also that is the best thing ever.  :beamgoi:
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on August 29, 2012, 09:47:44 pm
Also dat Double Dynamic Entry with Torakaka. :D
:omg:
It's a Double Rider kick (Rider 1 and 2, they look similar but they have a different color scheme)

Y'know, it was kinda obvious since she was trained by Bang, Bang has KR Stronger's speech as his intro, the belt...
Title: Re: Blazblue Chrono Phantasma
Post by: Zero-Sennin on August 30, 2012, 11:21:57 pm
Not everyone watches tokusatsu/Kamen Rider, y'know.

Anyway, I've been trying to glean things from the vids and the Dustloop notes, but I'm still having trouble actually seeing how things have changed on a character-to-character basis from the last iteration of BB I played till now.  Wishing that ArcSys wasn't quite so restrictive about video :(
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on September 21, 2012, 10:25:56 pm
Bout time Carl and Arakune got new astrals
(http://i.imgur.com/d5PZb.jpg)
Spoiler: more Scans (click to see content)


      Posted: September 24, 2012, 02:55:16 pm
Spoiler: New Character Combo previews (click to see content)
Title: Re: Blazblue Chrono Phantasma
Post by: c001357 on October 17, 2012, 10:56:36 am
http://shoryuken.com/2012/10/17/blazblue-chrono-phantasma-mu-12-and-nu-13-revealed/ (http://shoryuken.com/2012/10/17/blazblue-chrono-phantasma-mu-12-and-nu-13-revealed/)

i so called it
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on October 17, 2012, 11:00:10 am
Not like there was much to call.  The sprites were done, people used the characters, not keeping all that work would be retarded.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on October 17, 2012, 04:24:23 pm
Did anyone actually expect them not to come back? According to dustloops Nu can switch between modes so that should be interesting.
http://www.dustloop.com/forums/showthread.php?14664-BlazBlue-Chrono-Phantasma-General-Discussion-Hype-Thread&p=1404697&viewfull=1#post1404697
Quote
戦闘モードを変更することで、使える技を変化するのが特徴だ (when she changes to battle mode, her specials change as well)

basically, I think it means she can switch in and out of murakumo mode.

http://www.dustloop.com/forums/showthread.php?14664-BlazBlue-Chrono-Phantasma-General-Discussion-Hype-Thread&p=1404701&viewfull=1#post1404701
Quote
eh, should have phrased it better. Nu looks like she has two forms, her murakumo form, and her pre-battle armorless form with that giant sword. If I had to guess 戦闘モード would be the murakumo mode, and going into it will alter her moveset

http://www.dustloop.com/forums/showthread.php?14664-BlazBlue-Chrono-Phantasma-General-Discussion-Hype-Thread&p=1404665&viewfull=1#post1404665
Quote
So yeah, about that new Mu and Nu info:
http://gamenyarth.blog67.fc2.com/blog-entry-12171.html
- Both Nu-13 and Mu-12 are playable
- Mu's Overdrive is Steins Gazer (Geyser?), it makes her lasers faster
- Her AH got new animation
- Story mode: Noel wishes to control the power of the Azure to save Tsubaki and turns into Mu thanks to Rachel's powers. She's still the same old Noel inside.
- Nu's Overdrive is Unlimited Drive, which increases the amount of swords summoned (like in her Unlimited version?)
- New move, Supra Rage. Nu does a backflip and strikes with her legs, making this a good anti-air move that also gives her some distance.
- No new info about the loketests.

Title: Re: Blazblue Chrono Phantasma
Post by: Darkflare on October 17, 2012, 11:28:49 pm
While I'm fine with Mu being playable again, I find her story reason to be incredibly stupid.

On another note, I'm curious to know if they'll change things a bit for the Ragna/Nu relationship.
Title: Re: Blazblue Chrono Phantasma
Post by: raremew on October 17, 2012, 11:30:11 pm
I know im getting this game
Title: Re: Blazblue Chrono Phantasma
Post by: Zero-Sennin on October 18, 2012, 01:39:43 am
While I'm fine with Mu being playable again, I find her story reason to be incredibly stupid.

Because wanting to be strong enough to save your best friend from being mind-raped and bullied into things against her will is so incredibly stupid, right? Cliche, most certainly, but not stupid. Have a heart.

To be completely honest, I wasn't expecting this to happen. The new trailer is pretty exciting, though I imagine some of the people who had problems with Unlimited Nu will probably get pre-emptively bitchy about Nu's Overdrive.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on October 18, 2012, 02:20:34 am
While I'm fine with Mu being playable again, I find her story reason to be incredibly stupid.

On another note, I'm curious to know if they'll change things a bit for the Ragna/Nu relationship.

"I find this part of the story stupid, but I wonder if they'll pander to my shipping OTP?"
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on October 18, 2012, 03:25:39 am
Cut that shit out, bitch nigga.

I'm also curious about the whole Nu being back thing since, well, while she herself is magically inside Ragna now and the body is intact and revived, shit's bound to happen.

WHO ELSE RUNNIN AMANE BTW
Title: Re: Blazblue Chrono Phantasma
Post by: Seadragon77 on October 18, 2012, 03:48:25 am
Well, everyone knew that Nu would be back. Kinda made sense if anyone saw the last scene in the end of CS/CSII/CS Extend (which is all the same damn thing)

Never would of imagined that Mu would return, let alone be part of Noel and used to help her try to break whatever mindfuck Hazama has placed on Tsubaki. Hey, I bet as long as we see 'Dat Ass', it's all good. :P

Oh, and Shwa: You're running Amane by yourself, man. Now, who else is running Azrael?
Title: Re: Blazblue Chrono Phantasma
Post by: Darkflare on October 18, 2012, 04:00:22 am
Because wanting to be strong enough to save your best friend from being mind-raped and bullied into things against her will is so incredibly stupid, right? Cliche, most certainly, but not stupid. Have a heart.
Yea, wasn't that the point of her redesign to begin with
Also, I'm heartless.

"I find this part of the story stupid, but I wonder if they'll pander to my shipping OTP?"

Yea, I'm not interested in Ragna's reactions concerning his actions toward Nu during CT and at the end of CS. I'm just interested in whether they get together for the sake of my fanfics.

Silly me.
Title: Re: Blazblue Chrono Phantasma
Post by: Blackmore on October 18, 2012, 06:29:23 am

WHO ELSE RUNNIN AMANE BTW

I KNOW I WILL

Also Bullet's stance looks pretty weird in that video. That, or we just need crisp screenshots and such.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on October 18, 2012, 12:02:21 pm
WHO ELSE RUNNIN AMANE BTW

I don't like drills, so I will pass. Yeah, get angry at me for that comment!

Now seriously, I'm still and probably will be a Hakumen player until the end, and I don't really like Amane that much, so I will probably pass on him (though I will try the character first to see if I like using it). I'm interested about Bullet, though, I want to see how she plays like. Her gameplay seems really interesting.

Also, what's the face you can see at 1:10, in the last video that was posted (aka trailer or OP, whatever it is)?
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on October 18, 2012, 12:06:46 pm
Yeah I'll run Amane alright.  As my punching bag.  Horrible character design, I wish Japan would stop making these stupid flamboyant trap characters that perpetuate stereotypes. 
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on October 18, 2012, 01:56:18 pm
Now seriously, I'm still and probably will be a Hakumen player until the end, and I don't really like Amane that much, so I will probably pass on him (though I will try the character first to see if I like using it). I'm interested about Bullet, though, I want to see how she plays like. Her gameplay seems really interesting.
Yeah, Bullet seems nice but I don't really understand her drive. Is it supposed to be homing grapples? 'Cause it sure looks like it and I didn't really bother looking her up much from the loketests. Mostly running for Azrael (50% in two hits without crit point) and Amane, plus going back to Hazama, Squirrel and Nu. Bang having FRKZ as Overdrive is pretty scary but I'll give that a shot too.
Plus her gauntlet has some weird Heat thing that powers her moves up and her OD is permaheat? Freaking ripoff of TRF2 etc. etc. :V

I don't like drills, so I will pass. Yeah, get angry at me for that comment!
I'm so angry I couINBAITOH HERRU.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on October 18, 2012, 02:04:18 pm
LOL

About Bullet, according to what I saw that's exactly how it works. A circle appears, and if the opponent is in range, she goes towards them. The more the circle is pressed, more bigger it turns. Of course, she does strike grapples, so if her first attack is blocked, she won't grab and you're basically full open.

Also, she has some sort of Heat mode, which seems to have a light and strong version. The main thing I saw is that it makes the circle a lot bigger and probably raises damage of the grab, but only lasts for one grab. Honestly, I don't know a lot of how she plays yet, but her gameplay seems really interesting, and I like characters with unique gameplay.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on October 18, 2012, 06:36:36 pm
Also, what's the face you can see at 1:10, in the last video that was posted (aka trailer or OP, whatever it is)?

I think it's the OP and it's Dark Tsubaki
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on October 18, 2012, 10:47:26 pm
I don't know, others in dustloop seem to think it's another character. Don't remember the name they mentioned, though.
Title: Re: Blazblue Chrono Phantasma
Post by: Mgbenz on October 18, 2012, 10:59:08 pm
Yeah I'll run Amane alright.  As my punching bag.  Horrible character design, I wish Japan would stop making these stupid flamboyant trap characters that perpetuate stereotypes. 

As opposed to every other character in the game who are also stereotypes?
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on October 18, 2012, 11:01:08 pm
I don't know, others in dustloop seem to think it's another character. Don't remember the name they mentioned, though.

Caelica Nine's dead sister yeah it's a debate going on over there but  she has Dark Tsubaki's eye color. hair style. hair beads and hair/outfit colors just looks like a some alt outfit idk maybe some boss form of Dark Tsubaki or Arcade ending art.
(http://i.imgur.com/N9HZE.png)(http://i.imgur.com/aUXLJ.jpg)
Title: Re: Blazblue Chrono Phantasma
Post by: 【RTC】MelvanaInChains on October 19, 2012, 01:53:12 am
Yeah I'll run Amane alright.  As my punching bag.  Horrible character design, I wish Japan would stop making these stupid flamboyant trap characters that perpetuate stereotypes. 

As opposed to every other character in the game who are also stereotypes?

hazama and arakune are stereotypes?
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on October 19, 2012, 02:11:55 am
They are, actually.

Hazama is straight up snake-faced bastard (if you have a constantly closed and/or yellow eyes and a large ass grin, you are automatically made of sheer evil. (common anime trope as of the past few years, one of the more recent cases would be Tick Jefferson from Baccano, with the scissors. He's made of shear evil AHAHAHAHA GEDDIT, though Hazama himself is based on Ichimaru Gin from Bleach so much to having the same seiyuu and admittedly being a sort of "port")

Arakune is the mandatory monster. While BB technically has three scientists (including Kokonoe and Relius), he was the first to demonstrate the consequences of his own actions. A fad in fighters now is to have either an oddball character, a monster, or both either separately or at the same time. Arakune was done under the basis that ASW already did Eddie before (as in the actual bioweapon) and while everyone else was based off 3D models, they would do a more abstract character from scratch as the simplicity in his lack of detail outside of BEEEEEEEEES would not affect the animation budget much and also had a bit more freedom as to how he would animate.
Title: Re: Blazblue Chrono Phantasma
Post by: -Greed- on October 19, 2012, 06:03:38 am
Hazama didn't just share seiyuus with Gin, he shared VAs;  Doug Erholtz voiced the english versions of both as well.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on October 19, 2012, 12:35:37 pm
Are people seriously white knighting a character who we know nothing about?  Like, does this guy seriously have fanboys?  There's a difference between a stereotype and a cliche.  A white spiky haired hero with a giant sword and a demon arm, a sneaky trickster villain in a stylish suit, a shy antisocial girl who kicks a lot of ass, those are cliches.  A gay dude with pink hair who crossdresses and lusts after little boys and sparkles as he skips like a little girl delivering Girl Scout cookies?  That's a damn stereotype.  Stereotypes are funny in Street Fighter and cartoons, this is neither.  And besides, even if he was he would still be terrible because traps are the worst character design archetype ever created by anyone ever, stupid shit spawned from homophobia and insecurity and a little dash of daddy issues.

But enough about horrible character designs, we have the Skullgirls thread for that.  Any idea when the next location test is?  I'm interested in seeing some more actual gameplay, even if it is on Blair Witch cam.
Title: Re: Blazblue Chrono Phantasma
Post by: Bastard Mami on October 19, 2012, 04:03:09 pm
* starts an argument about characters designs
* complains that people are arguing about character design instead of gameplay
* ?????
* PROFIT
Title: Re: Blazblue Chrono Phantasma
Post by: TempesT on October 19, 2012, 05:02:59 pm
But cliches ARE stereotypes. There's really not much of a difference.
Title: Re: Blazblue Chrono Phantasma
Post by: Mgbenz on October 19, 2012, 10:54:47 pm
Haha, stupid homophobic shit? I find these characters fabulously awesome does that mean I hate myself?
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on October 19, 2012, 11:21:33 pm
I hope you guys know that he isn't going to materialize in the real world and hop on your magical white horse and ride off to paradise with you because you got all flustered and buttmad defending him on the internet from mean ol' MC2.  Have fun playing white knight for fictional characters though. 
Title: Re: Blazblue Chrono Phantasma
Post by: Iced on October 19, 2012, 11:33:13 pm
(http://i.imgur.com/ffJg4.jpg)
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on October 19, 2012, 11:39:14 pm
And you wonder why people call you passive aggressive.  This is not the international subforum, we speak English here, not Reddit.
Title: Re: Blazblue Chrono Phantasma
Post by: Iced on October 19, 2012, 11:44:31 pm
How is that passive, thats pretty direct. Oh wait, you are the person that will claim anything then run away whenever anyone answers while trying to discount the oppinions of anyone that answered you as being losers!

If you need it spelled. This kind of stuff:
Quote
flustered and buttmad defending him on the internet from mean ol' MC2.  Have fun playing white knight for fictional characters though. 

Just makes you look as if you are trying way too hard. Buttmad, really?
Thats very buttfrustated of you.

But for all means, keep going, toodles.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on October 19, 2012, 11:48:06 pm
Err... could you bring all of this outside this thread, please? I don't want to see it derailed, which is what's happening right now.
Title: Re: Blazblue Chrono Phantasma
Post by: Nomechy on October 19, 2012, 11:48:21 pm
And you wonder why people call you passive aggressive.  This is not the international subforum, we speak English here, not Reddit.
Dude you did kinda throw a shit-fit over something Mgbenz said and started blaming it on others as well. You are the one making a huge deal out of this and it's really not helping your argument.
Title: Re: Blazblue Chrono Phantasma
Post by: Killer Kong on October 19, 2012, 11:54:17 pm
[avatar]http://i488.photobucket.com/albums/rr247/Abra1_2008/AAAA.png[/avatar]Why would all of this start over Amane anyways? Eh, whatever. The game seems alright from my perspective right now, looks a bit smoother than the first one, but that could just be me. Might try it sometime though, when it comes out of course.
Title: Re: Blazblue Chrono Phantasma
Post by: TempesT on October 20, 2012, 01:25:44 am
Err... could you bring all of this outside this thread, please? I don't want to see it derailed, which is what's happening right now.

The debate is about the character design. People really need to stop being so damn afraid of a little conflict on a fucking forum of all places.
Title: Re: Blazblue Chrono Phantasma
Post by: blackstar on October 20, 2012, 01:36:39 am
Ugh to be fair Amane's character design is pretty awful and off putting. No more men-women thank you
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on October 20, 2012, 10:38:16 am
Err... could you bring all of this outside this thread, please? I don't want to see it derailed, which is what's happening right now.

The debate is about the character design. People really need to stop being so damn afraid of a little conflict on a fucking forum of all places.

When it was about the character design, I didn't mind, it was about the game. When it was about MC2 and Iced complaining about the other, it wasn't.

Anyway, here's a good recap of everything that has been said about this game:

http://shoryuken.com/2012/08/05/blazblue-chrono-phantasma-system-changes-and-move-lists/
http://shoryuken.com/2012/10/17/blazblue-chrono-phantasma-mu-12-and-nu-13-revealed/
http://shoryuken.com/2012/10/17/blazblue-chrono-phantasmas-launch-window-narrowed-to-late-november-opening-movie-released/  <-- just the op

Wouldn't it be better to put this in the first post?
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on October 23, 2012, 05:21:27 pm
(http://i.imgur.com/hoM0o.jpg)
Tons of more screenshots here featuring Mu and Nu nothing we haven't seen before.
 (http://www.famitsu.com/news/201210/24023117.html)
Translated by DL
Quote
Mu -

3rd row of Mu pictures is her new special, "Ikutachi". From the caption, it seems to be a fast, forward moving kick that hits the opponent upwards.

Overdrive is "Steins Gazer". Makes bits shoot instantly upon being set, and causes set bits to automatically fire as well.

OD affects both Omohikane and Yatanokagami DDs.

Nu -

2nd row of pictures is her new special, "Face Lift". It changes her mode, and the moveset she has differs between them.

3rd row of pictures is her new special, "Supra Rage". Anti-air attack that moves her backwards.

Overdrive "Unlimited Drive" = more swords.

Both Legacy and Calamity DDs are affected by OD.
Quote
μ-No.12-(Mu-Twelve)
"I...want to...become strong!"

Noel's awakened form as the successor of the true azure. The pinnacle form of a dimensional contact unit. As the "God Slayer Sword - Kusanagi" she was the only being capable of destroying the Master Unit in the boundary, but with Ragna's help she was able to regain herself. And now, to save her friend, she asks Rachel to teach her to control her power.

Height: 157cm
Weight: 48kg
Birthday: 1/7(Tempering date)
Blood type: A
Birthplace: 13th Hierarchical City "Kagutsuchi"
Interests: Writing poems(absolutely not showing anyone), mail ordering(since it can be done without needing to interact with people)
Likes: Cute things
Dislikes: Bugs(especially those with lots of legs)
Drive: Steins Gunner
CV 近藤 佳奈子
----------
ν-No.13-(Nu)
"Commencing target annihilation"

In the console version of "Blazblue: Calamity Trigger", Nu was supposed to have fallen into the caldron alone and perished after a monumental battle with Ragna, but she returns as a playable character in this iteration. She revived with her own will to fuse with Ragna, with her current form being something Hazama refers to as the "Sword of Hades". She has been retuned by Hazama, and stands once more in Ragna's way.

Height: 155cm
Weight: 45kg
Birthday: 12/31
Blood type: Unknown
Birthplace: 13th Hierarchical City "Kagutsuchi"
Interests: Thinking about Ragna
Likes: Ragna
Dislikes: Everything
Drive: Sword Summoner
CV 近藤 佳奈子


Edit: Also of dubious usefulness, but I did the final section as well. It might be confusing without the pictures so please read it along with the site for reference. I don't know how people talk so I apologize if any of the dialogue seems out of character. (And yes, the original really has that many quotes >w>)

■In a game where both Mu and Nu make an appearance, what sort of development will Noel's story have!?
Having managed to escape to Ikaruga, Noel, to save her friend "Tsubaki Yayoi" from the brainwashing of the "Sealing Armament - Izayoi", faces "herself" to obtain "power"...

【1】VS Amane:Mistaking her for a crossdressing boy, Amane attempts to scout her
Dialogue:
Noel - Dance troupe? Is that...something like a group that does plays and stuff?

Amane - Sorry for the late introduction. My name is Amane, Amane Nishiki.
I lead a dance troupe that travels the world!

【2】VS Rachel:The person Noel must face is!?
Dialogue:
Noel - ...I...have someone I want to protect!
Someone I want to save!!

Rachel - The power that you seek, I'll materialize it.
If you can "face" it...
You might be able to obtain that "power".

After fighting Rachel, the one that Noel must face is......!?
Find out the conclusion of this story by playing!
Dialogue:
??? - That's... the "Power of the Azure" that lies within you, yourself.
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on October 23, 2012, 10:25:11 pm
http://shoryuken.com/2012/10/17/blazblue-chrono-phantasma-mu-12-and-nu-13-revealed/ (http://shoryuken.com/2012/10/17/blazblue-chrono-phantasma-mu-12-and-nu-13-revealed/)

i so called it

http://www.youtube.com/watch?v=P3ALwKeSEYs
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on October 23, 2012, 11:46:52 pm
Quote
But enough about horrible character designs, we have the Skullgirls thread for that.

Yeash.  :shocked3:
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on November 12, 2012, 11:23:33 pm
some new gameplay from the location test
http://kyushufgc.wordpress.com/2012/11/12/2nd-blazblue-chrono-phantasma-location-test-fukuoka-taito-station/?preview=true&preview_id=36&preview_nonce=3545f0353d

Every one gets a palette based on another character.
http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1346203391/312
Ragna - Makoto
Jin - Tsubaki
Noel - Nu
Rachel - Valkenhayn
Taokaka - Arakune
Arakune - Taokaka
Litchi - Amane
Tager - Bang
Bang - Tager
Hakumen - Tsubaki
Tsubaki - Hakumen
Hazama - Platinum
Makoto - Ragna
Valkenhayn - Rachel
Platinum - Hazama
Amane - Litchi
Bullet - Azrael
Azrael - Bullet
Carl - Relius
Relius - Carl
(http://i.imgur.com/baL0F.jpg)(http://i.imgur.com/9M2rZ.jpg)(http://i.imgur.com/MKAef.jpg)(http://i.imgur.com/lu3b8.jpg)

And what happens when Relius does his astral on Bullet
(http://i.imgur.com/rFIRJ.jpg)
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on November 13, 2012, 01:40:24 am
Oh Gosh, I love Relius.  :grin3:
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on November 13, 2012, 09:04:52 am
OMG, Relius is amazing LOL. I wonder what it will show for Amane and Azrael too.
Title: Re: Blazblue Chrono Phantasma
Post by: Darkflare on November 14, 2012, 05:05:06 am
Izayoi possesed Tsubaki confirmed. (http://i.imgur.com/MQemt.jpg)
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on November 14, 2012, 05:19:14 am
"Tsubaki with the power of flames light".
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on November 14, 2012, 05:23:55 am
Jin and Hakumen both having Tsubaki palettes gave it away especially since Jin's Tsubaki palette didn't match her colors. Though when Mu's profile was about Noel using her powers to Save Tsubaki it was more obvious.
Title: Re: Blazblue Chrono Phantasma
Post by: The Fisher King on November 14, 2012, 05:25:51 am
Izayoi possesed Tsubaki confirmed. (http://i.imgur.com/MQemt.jpg)

What is this?? What the hell?? How did this happen? I don´t get it :(
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on November 14, 2012, 06:04:46 am
Izayoi possesed Tsubaki confirmed. (http://i.imgur.com/MQemt.jpg)

WELP. I love it.
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on November 14, 2012, 07:06:15 am
Izayoi possesed Tsubaki confirmed. (http://i.imgur.com/MQemt.jpg)

Oh goddamnit! Don't make me love and main Tsubaki too along with Mu-12...
Title: Re: Blazblue Chrono Phantasma
Post by: Darkflare on November 14, 2012, 07:10:54 am
What is this?? What the hell?? How did this happen? I don´t get it :(

Realizing that Tsubaki wasn't going to be able to do much while blind, Izayoi decided that "FUCK THIS. I'LL DO IT MY GODDAMN SELF" and took over Tsubaki.

Also changed her clothes because Tsubaki's modest outfit wasn't Izayoi's style.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on November 14, 2012, 11:18:18 am
lol her Overdrive name is Freedom Justice. (http://i.imgur.com/ztiqF.jpg)

Some Screenshots doesn't look like anything we haven't seen before. (http://www.siliconera.com/2012/11/14/here-have-some-blazblue-chrono-phantasm-screenshots/)
(http://i.imgur.com/iR6sB.jpg)

and since there is no point in making a separate thread for it.
BlazyBloo: Clone Phantasma announced for 3DS (http://gematsu.com/2012/11/blazybloo-clone-phantasma-announced-for-3ds)
Quote
Arc System Works has announced a new game in its BlazBlue spin-off series BlazyBoo for 3DS.

BlazyBloo: Clone Phantasma, whose title is not far from the upcoming BlazBlue: Chrono Phantasma, is an action game featuring popular BlazBlue characters in chibi-style forms.

Story mode, which consists of seven stages, tells the tale of many clones on a rampage. Ten new characters have been added to the roster from Chrono Phantasma.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on November 14, 2012, 02:27:43 pm
Yo Darkflare are you gonna rage kick me when I beat your ass in this too? 
Title: Re: Blazblue Chrono Phantasma
Post by: Darkflare on November 14, 2012, 06:39:24 pm
So about having your "undisputable" proof being completely disputed, having everyone turn on you and becoming a laughingstock because you refuse to accept your screw up.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on November 14, 2012, 06:54:51 pm
http://www.famitsu.com/news/201211/15024349.html
(http://i.imgur.com/8BmYu.jpg)(http://i.imgur.com/o7xr4.jpg)
(http://i.imgur.com/MWCb4.jpg)(http://i.imgur.com/8IJww.jpg)
Title: Re: Blazblue Chrono Phantasma
Post by: Tyrant Belial on November 16, 2012, 08:01:53 am
lol her Overdrive name is Freedom Justice. (http://i.imgur.com/ztiqF.jpg)

Ugh.

Gotta watch Gundam G to wipe off that feeling of looking at Gundam Seed now.

On-topic, considering the change in wardrobe, would Bang be in any danger from his own Nox Nyctores?
Once again I forget Izayoi is not a Nox Nyctores.

. . .I thought more of Patroklos when I heard Freedom Justice
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on November 20, 2012, 04:46:22 pm
More screens and info http://www.famitsu.com/news/201211/20024585.html
(http://i.imgur.com/L4TKM.jpg)
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on November 20, 2012, 08:45:59 pm
It's going to be a long wait for the console release, if it even sees a release on Xbox.  :furious:
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on November 20, 2012, 08:54:13 pm
Be glad you don't depend on Zen United then.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on November 20, 2012, 08:56:52 pm
Do we know something about her gameplay yet?
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on November 20, 2012, 09:02:05 pm
Do we know something about her gameplay yet?

http://www.dustloop.com/forums/showthread.php?15270-Izayoi-General-Discussion-Thread

and Makoto, Tao, Jin, Noel, Ragna and Hazama's alt colors
Spoiler, click to toggle visibilty
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on November 21, 2012, 05:05:55 am
Double posting cause there's a stream going on right now
http://www.ustream.tv/channel/game-carnival
There's also Hakumen vs Ragna and Nu vs Ragna themes now.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on November 21, 2012, 09:13:53 am
Celica A. Mercury confirmed for CP
(http://i.imgur.com/xACMG.jpg)

Edit:
So color 13 is a reference to an existing character from an anime or manga or pop culture, right?

Ragna is Ichigo, Taokaka is Felicia, Noel is Mami from Madoka, Makoto is Hatsune Miku.
I don't know about Hazama or Jin.
Title: Re: Blazblue Chrono Phantasma
Post by: Mgbenz on November 21, 2012, 12:31:53 pm
I'm loving the new remixes and the new character select screen and versus music sound way more epic.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on November 21, 2012, 01:51:04 pm
I love how the themes are way heavier.
But Relius's theme sounds more like an endboss theme and he's nowhere near that status ingame. D:
I love it soooo much.

Also the new sound effects. Can't wait for console port so we can have higher music volume goddammit.
Title: Re: Blazblue Chrono Phantasma
Post by: Mgbenz on November 21, 2012, 02:06:54 pm
Ooooh there's a Six Heroes theme now.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on November 21, 2012, 02:18:59 pm
Another stream better quality and the sound effects, music and voices are louder.
http://www.twitch.tv/central804
Title: Re: Blazblue Chrono Phantasma
Post by: Mgbenz on November 21, 2012, 02:23:44 pm
Btw, what is with the new hit sounds? Why are they reminding me of KOF2003?
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on November 21, 2012, 02:56:34 pm
I'm watching the stream, and it seems Ragna's Devoured By Darkness is blockable. I'm quite surprised. And his 22c causes wallslam if near the corner. Wooooooow.

      Posted: November 22, 2012, 10:25:31 am
They did a Score Attack, and wow, all characters are weak... until the player reached Hakumen, and he ate like 6 Yukikazes. Apparently the AI completely reads your commands and instantly counters you with Yukikaze if it has enough power. I really hate AIs doing that.

Apart from that, I saw OD Yukikaze, and it was really cool. And so many aaaaawesome themes. First day the OST comes out I'm so getting it.
Title: Re: Blazblue Chrono Phantasma
Post by: Mgbenz on November 22, 2012, 02:04:57 pm
http://www.dustloop.com/forums/showthread.php?12975-BlazBlue-Official-Art-Thread-and-Directory&p=1419374&viewfull=1#post1419374

Everyone's Amane AH transformations.

Platinum turns into Trinity.

Cute grumpy Azrael doesn't give a crap.

Char Relius is Dio.

Rachel looks exactly the same 'natch.
Title: Re: Blazblue Chrono Phantasma
Post by: Garaliru on November 22, 2012, 09:20:48 pm


nerf plz
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on November 22, 2012, 09:28:20 pm
The first combo is awesome LOL. But yeah, he needs some nerfing in some combos. He does way too much damage in some easy combos.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on November 22, 2012, 09:29:24 pm
Az's combos are links, not chains, so the timing is hard.  They are not "easy" by any means.
Title: Re: Blazblue Chrono Phantasma
Post by: Garaliru on November 22, 2012, 09:34:26 pm
So basically Slayer then? Well, if I could learn him somewhat, I guess I could learn playing Azrael...
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on November 22, 2012, 10:33:46 pm

Everyone's Amane AH transformations.

Platinum turns into Trinity.

Cute grumpy Azrael doesn't give a crap.

Char Relius is Dio.

Rachel looks exactly the same 'natch.
Amane is... Amane again?

And Hazama transforms into Kazuma.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on November 23, 2012, 12:01:18 am
Az's combos are links, not chains, so the timing is hard.  They are not "easy" by any means.

Oh, I see. I didn't know that. I should check in dustloop how he works. I'm sure they've already created a section for him.
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on November 23, 2012, 02:08:04 am
Az's combos are links, not chains, so the timing is hard.  They are not "easy" by any means.

Ah ****...

Considering how extremely strong a good Slayer player(....shut up) is, this is so not good...
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on November 23, 2012, 03:45:10 am

Everyone's Amane AH transformations.

Platinum turns into Trinity.

Cute grumpy Azrael doesn't give a crap.

Char Relius is Dio.

Rachel looks exactly the same 'natch.
Amane is... Amane again?

And Hazama transforms into Kazuma.

Amane's astral has them transformed into a form more appealing to him, so Amane doesn't change at all.  Think about it.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on November 23, 2012, 04:17:54 pm
Most of them are children ...
(http://i.imgur.com/wKIk6.jpg)(http://i.imgur.com/7bihw.jpg)

Ragna's arcade mode
http://www.youtube.com/watch?feature=player_embedded&v=oZ2kA6AXgWo
Title: Re: Blazblue Chrono Phantasma
Post by: Wargame-Kun on November 23, 2012, 04:44:15 pm
seriously at the 2nd pic dat ass
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on November 23, 2012, 05:20:08 pm
And here's Ragna Arcade Mode... but with SUBTITLES!!!!

http://www.youtube.com/watch?v=AUlbEJyA53s

Also, I'm seeing already good Azrael players in that stream. And wow, Ragna in OD makes his D attacks cause groundbounce when they normally don't cause it. It's really awesome.
Title: Re: Blazblue Chrono Phantasma
Post by: Tyrant Belial on November 23, 2012, 08:03:02 pm
Is that a Ragna vs. Hakumen theme I hear?
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on November 23, 2012, 09:14:01 pm
Most of them are children ...

And Amane's biography states he likes "pretty young things" (must be a Michael Jackson fan) and his entire story is him trying to find Carl the "beautiful vigilante."  Have you gotten the hint yet?
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on November 23, 2012, 09:14:21 pm
Is that a Ragna vs. Hakumen theme I hear?

I think that's Hakumen theme. Not sure though.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on November 23, 2012, 09:58:30 pm
Most of them are children ...
http://i.imgur.com/wKIk6.jpg http://i.imgur.com/7bihw.jpg
You forgot this
(http://i.imgur.com/BXzo1.jpg)

New Astrals:
http://www.youtube.com/watch?v=bYPoj3qTz2g&feature=plcp
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on November 24, 2012, 10:35:26 am
Well, here I have Noel's new Astral Finish, if you want to check, plus some nice combos. Yeah, her Astral Finish is a counter now:

http://www.youtube.com/watch?v=ejKjSMqnz6A

Also, Tsubaki got a different one for Relius, showing that whoever designs the female characters must have an ass fetish (Mu is a good example to that). Apart from that, I'm sure Noel, Mu and Nu have different versions for Relius. Also, Tsubaki's Astral Finish is exactly the same, but with different dialogue and the statue that appears is black. And Carl and Arakune have different ones too.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on November 24, 2012, 10:58:18 am
So Relius loves booty?  No wonder we get along so well.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on November 24, 2012, 11:31:35 am
Also, Tsubaki got a different one for Relius
The one found seven or so posts above yours?
Title: Re: Blazblue Chrono Phantasma
Post by: Magma Dragoon MK II on November 24, 2012, 04:55:15 pm
Is it just me that finds Bullet's stance awkward?
Title: Re: Blazblue Chrono Phantasma
Post by: Graphicus on November 24, 2012, 05:39:33 pm
Love Amane's Astral Finish on Tager... little wind-up toy.  :D
Title: Re: Blazblue Chrono Phantasma
Post by: Seadragon77 on November 24, 2012, 06:18:03 pm
You know,  the new guys have some cool Astral Finishes there. Azrael's is the best though because... well, anything involving a Falcon Punch (or a simlar move) is always cool.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on November 24, 2012, 07:16:11 pm
Hakumen turns crazy when OD and Mugen are combined:

http://www.youtube.com/watch?v=0toCvAtEmgw

Also, Mu's Astral Finish that she should have gotten in CS:

http://www.youtube.com/watch?v=L1qJqKyJiZ0
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on November 25, 2012, 11:50:04 am
1. What is with Relius and putting the ladies in such poses? First Litchi, then Bullet, and now Tsubaki?

Hakumen turns crazy when OD and Mugen are combined:

http://www.youtube.com/watch?v=0toCvAtEmgw

Also, Mu's Astral Finish that she should have gotten in CS:

http://www.youtube.com/watch?v=L1qJqKyJiZ0

2. I LOVE that new Mu-12 Astral.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on November 25, 2012, 05:53:07 pm
He needs to measure 'em if he's gonna add them to his harem of puppet wives.
Title: Re: Blazblue Chrono Phantasma
Post by: Blackmore on November 25, 2012, 09:56:57 pm
So Relius loves booty?  No wonder we get along so well.

Spare the rod...

...spoil the booty.
 :datass:


Anywho, everything seems to be looking good, and I kinda dig the hit sounds.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on November 26, 2012, 12:54:13 am
Posting from phone hope this works right.
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on November 26, 2012, 02:35:41 am
Relius Story Run, last scene hints on Kokonoe getting involved.  Bits of X-Matic remix and final character theme.

Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on November 26, 2012, 09:34:21 am
Posting from phone hope this works right.
[Youtube] http://m.youtube.com/#/watch?feature=player_embedded&v=rvFEjaXyqdo&desktop_uri=%2Fwatch%3Fv%3DrvFEjaXyqdo%26feature%3Dplayer_embedded[/youtube]

*Sees Tager's new moves and combo-ability*
*Now officially hates Tager with the fiery passion of a trillion suns*
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on November 26, 2012, 12:12:11 pm
I don't know. I don't hate Tager as much as Litchi or Noel.

(http://i.imgur.com/Jk4Wm.jpg)
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on November 26, 2012, 04:04:52 pm
I really wish Kokonoe ends up becoming a secret fighter. Though I may just be wishing for the Sun to appear in my hand.

     Posted: November 26, 2012, 06:44:09 pm
OOOOOOOST TIIIIIIIIIME!!!!!

Azrael Theme (http://www.youtube.com/watch?v=vff6KZsQoXc)
Bullet Theme (http://www.youtube.com/watch?v=QzrKHG2VFfk)
Amane Theme (http://www.youtube.com/watch?v=d1Re2sHPu1s)
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on November 27, 2012, 05:42:59 am
I don't know. I don't hate Tager as much as Litchi or Noel.

(http://i.imgur.com/Jk4Wm.jpg)

I mainly hate Tager because while I'm not impatient and always rush in, a good Tager can destroy you off a bad mess up, which I'm usually prone of doing from time to time, unlike most characters.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on November 27, 2012, 06:36:10 am
Nu and Mu trailer with some Izayoi at the end.
http://www.youtube.com/watch?v=BEh78YWR-nk
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on November 28, 2012, 10:42:43 am
So yeah, LV3 Amane with an overdrive in stock is scary http://www.youtube.com/watch?v=F69xtXVDAwc
Title: Re: Blazblue Chrono Phantasma
Post by: Wargame-Kun on November 28, 2012, 05:23:45 pm
wth god tier
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on November 28, 2012, 08:05:37 pm
You should see how much chip damage his drill attacks do. It makes you want to stop blocking because there's hardly any difference in damage and because it drains the Barrier really fast. I'm sure he will be nerfed, though don't know how much.

Honestly, I'm starting to be disappointed at Bullet players. They always do the same simple combo in order to always have Heat activated. There's hardly someone who tries to risk with her D follow-ups, which ends up in lots of fights with Bullet players nearly acting the same.

For Azrael though, he's simply amazing. I really like the Azrael matches I've seen. I'm reconsidering trying this one first before Bullet. One thing I've seen, you always want to have a weakpoint on your opponent, even if it means sacrificing some damage when doing a combo. It really changes things the moment your opponent has a weakpoint.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on November 28, 2012, 08:18:14 pm
Bang's arcade run subbed http://www.youtube.com/watch?v=zYtqc0O-FRY&feature=plcp
Tsubaki's arcade run subbed http://www.youtube.com/watch?v=b-vnkPAIIRA&feature=plcp
Azrael arcade run subbed http://www.youtube.com/watch?v=gH4s2FyY6Vg&feature=plcp
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on November 28, 2012, 09:30:29 pm
Bang story contains quite a bit of spoilers. Basically, what's the nail he carries and its true purpose. Relius itself says it.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on November 29, 2012, 07:22:39 am
(http://i.imgur.com/Hpimk.jpg)
Title: Re: Blazblue Chrono Phantasma
Post by: Wargame-Kun on November 29, 2012, 07:56:17 am
man how cute.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on November 29, 2012, 04:15:21 pm
That reminds me, she's out in the arcades since two or three days. I hope somebody records her Arcade story.
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on November 30, 2012, 12:21:45 am
Don't get your hopes up.  The evil forces of Arc System are taking down non-gameplay footage of Chrono including OSTs on YT.
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on November 30, 2012, 03:58:50 am
That seems pretty stupid of them to do.
Title: Re: Blazblue Chrono Phantasma
Post by: Magma Dragoon MK II on November 30, 2012, 02:16:13 pm
It is not. They expect you to go play the game to see those things.
Title: Re: Blazblue Chrono Phantasma
Post by: Duo Solo on November 30, 2012, 03:45:33 pm
Heh, and I just borrowed CS the other week. Looking forward to getting my hands on this.
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on November 30, 2012, 05:25:29 pm
It is not. They expect you to go play the game to see those things.
Also the entire Bururaji/Blazblue Radio vids were nuked on YT by the same individuals, subbed or not.
Title: Re: Blazblue Chrono Phantasma
Post by: Roman55 on November 30, 2012, 10:22:42 pm
They'll be reupped eventually.

Are the ones on NicoNico still up?
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on December 01, 2012, 08:57:52 am

I love this game already.

All he needs now is basketball.
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on December 01, 2012, 11:00:56 am
Gonna suck being forced to the PS3, but it'll be worth it. Just announce the console date Arcsys pls!
Title: Re: Blazblue Chrono Phantasma
Post by: Hoshi on December 01, 2012, 05:12:26 pm
I foresee a wave of online Azrael players that will think that ASW won't fix that bug.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on December 03, 2012, 12:36:56 pm
I have here a video from GAMEacho, with 3 hours of gameplay. Sound quality is good, so you may be able to hear the themes of all characters. Also, players seem to be good, so you will be able to see how they play like in this new game:

http://www.youtube.com/watch?v=RGfNuMKzwIE
Title: Re: Blazblue Chrono Phantasma
Post by: Hyogo on December 03, 2012, 01:20:24 pm
I'll have to check that out, hopefully they'll have some Carl gameplay or more of Makoto/Noel for that matter

Oh god, Bullet looks so bloody fun to play as
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on December 05, 2012, 02:58:04 pm
Mu is out in Arcades. I hope I can see her gameplay soon in the livestream.

Also, remember that 3 hours video I posted before from GAMEacho? At 2:45:40 you can see one of the best Hakumen combos used so far in the new CP, involving OD. It's really really cool, and it's not as impractical as some combos I've seen with Mugen (requires 5 stars, OD, and low health).

Also, I'm really liking his new Agito move, specially that awesome vertical range. It's his new 1-star special.

      Posted: December 05, 2012, 03:13:00 pm
Oh, and two more videos:

Izayoi Astral Finish (http://www.youtube.com/watch?v=Gv_ncjkZ9Nw)

Amane's Astral against all characters in-game, including Nu, Mu and Izayoi (http://www.youtube.com/watch?v=xOX_euRYSd8#!)

      Posted: December 06, 2012, 11:21:18 am
And... Lust Sin II theme. Or rather, a preview. If anyone is interested in it:

http://www.youtube.com/watch?v=3Gdmflaq9jU

Unfortunately, I still haven't found videos with good Mu players, and the only Nu players I've seen were using the Attack & Runaway tactic, meaning we can't really see them using the majority of options Nu has, like her Change Mode, which is something I really want to post so we see how she works.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on December 06, 2012, 08:01:17 pm
Heard the new version of Mu's theme pretty different don't really like it as much as her first one, though i'm loving the new Memory Tears or whatever the Tsubaki vs Noel theme is called.
Quote
Character 7-16 DLC Palettes
These are every palette available that a user has to purchase to use. 1-6 is free and isn't view-able on the site.
Amane: http://kurushii.tv/Dustloop/BBCP/Graphics/Amane/BBCP_Amane_Palettes_7-16.png
Arakune: http://kurushii.tv/Dustloop/BBCP/Graphics/Arakune/BBCP_Arakune_Palettes_7-16.png
Azrael: http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Azrael_Palettes_7-16.png
Bang: http://kurushii.tv/Dustloop/BBCP/Graphics/Bang/BBCP_Bang_Palettes_7-16.png
Bullet: http://kurushii.tv/Dustloop/BBCP/Graphics/Bullet/BBCP_Bullet_Palettes_7-16.png
Carl: http://kurushii.tv/Dustloop/BBCP/Graphics/Carl/BBCP_Carl_Palettes_7-16.png
Hakumen: http://kurushii.tv/Dustloop/BBCP/Graphics/Hakumen/BBCP_Hakumen_Palettes_7-16.png
Hazama: http://kurushii.tv/Dustloop/BBCP/Graphics/Hazama/BBCP_Hazama_Palettes_7-16.png
Jin: http://kurushii.tv/Dustloop/BBCP/Graphics/Jin/BBCP_Jin_Palettes_7-16.png
Litchi: http://kurushii.tv/Dustloop/BBCP/Graphics/Litchi/BBCP_Litchi_Palettes_7-16.png
Makoto: http://kurushii.tv/Dustloop/BBCP/Graphics/Makoto/BBCP_Makoto_Palettes_7-16.png
Mu: http://kurushii.tv/Dustloop/BBCP/Graphics/Mu/BBCP_Mu_Palettes_7-16.png
Noel: http://kurushii.tv/Dustloop/BBCP/Graphics/Noel/BBCP_Noel_Palettes_7-16.png
Nu: http://kurushii.tv/Dustloop/BBCP/Graphics/Nu/BBCP_Nu_Palettes_7-16.png
Platinum: http://kurushii.tv/Dustloop/BBCP/Graphics/Platinum/BBCP_Platinum_Palettes_7-16.png
Rachel: http://kurushii.tv/Dustloop/BBCP/Graphics/Rachel/BBCP_Rachel_Palettes_7-16.png
Ragna: http://kurushii.tv/Dustloop/BBCP/Graphics/Ragna/BBCP_Ragna_Palettes_7-16.png
Relius: http://kurushii.tv/Dustloop/BBCP/Graphics/Relius/BBCP_Relius_Palettes_7-16.png
Tager: http://kurushii.tv/Dustloop/BBCP/Graphics/Tager/BBCP_Tager_Palettes_7-16.png
Taokaka: http://kurushii.tv/Dustloop/BBCP/Graphics/Taokaka/BBCP_Taokaka_Palettes_7-16.png
Tsubaki: http://kurushii.tv/Dustloop/BBCP/Graphics/Tsubaki/BBCP_Tsubaki_Palettes_7-16.png
Valkenhayn: http://kurushii.tv/Dustloop/BBCP/Graphics/Valkenhayn/BBCP_Valkenhayn_Palettes_7-16.png
Quote
Anime/Game references Valk and Nu not listed.
Relius: Full Frontal + Ignis as Sinanju (Gundam Unicorn)
Ragna: Ichigo Kurosaki (Bleach)
Noel: Mami Tomoe (Madoka Magica)
Platinum: Madoka Kaname (Madoka Magica)
Makoto: Zessica (Aquarion EVOL)
Bang: Goku (Dragon Ball Z)
Azrael: Kamina (Gurren Lagann)
Bullet: Motoko Kusanagi (Ghost in the Shell)
Rachel: Kuroneko (Oreimo)
Carl: Lieselotte Achenbach + Nirvana as Elfride (Arcana Heart)
Taokaka: Felicia (Darkstalkers/Vampire Savior)
Tsubaki: Himari Takakura (Mawaru Penguindrum)
Hakumen: Berserker (Fate/Zero)
Amane: Inga (Un-Go)
Nu: Yuno Gasai (Mirai Nikki)
Jin: Amaimon (Ao no Exorcist)
Arakune: Tachikoma (Ghost in the Shell)
Tager: Brahms (Valkyrie Profile)
Hazama: Kenji Murasame (Giant Robo)
Litchi: Sakuya (Okami)
Mu: Asuka Langley Soryu/Shikinami (NGE)
Title: Re: Blazblue Chrono Phantasma
Post by: The Fisher King on December 06, 2012, 08:47:30 pm
Bullet link is a link to Azrael Colors
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on December 06, 2012, 09:03:25 pm
oops fixed now.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on December 06, 2012, 10:38:41 pm
Or you know, you can always link to this thread.
http://www.dustloop.com/forums/showthread.php?15448-BBCP-Arcade-Profile-Site-Rip&p=1424344
http://www.dustloop.com/forums/showthread.php?15448-BBCP-Arcade-Profile-Site-Rip&p=1424431&viewfull=1#post1424431
Title: Re: Blazblue Chrono Phantasma
Post by: Pal on December 07, 2012, 03:39:48 pm
Rebellion II (https://www.youtube.com/watch?v=80DDql1bJc0&feature=g-user-u)
Bullet Dance II (https://www.youtube.com/watch?v=U3MpngqE4aU)

I dunno about y'all but I hate how 90% of the songs are synth now.
Title: Re: Blazblue Chrono Phantasma
Post by: Blackmore on December 07, 2012, 03:43:49 pm
Rebellion II (https://www.youtube.com/watch?v=80DDql1bJc0&feature=g-user-u)
Bullet Dance II (https://www.youtube.com/watch?v=U3MpngqE4aU)

I dunno about y'all but I hate how 90% of the songs are synth now.


Wow, Rebellion sounds a lot better than the original, now for Bullet Danc-

What in blue blazes did they do to her theme
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on December 07, 2012, 03:50:39 pm
Why does Noel's theme sounded like something being churned out of Fruity Loops Studio or something, dem skipping =[
Title: Re: Blazblue Chrono Phantasma
Post by: Mgbenz on December 07, 2012, 05:05:12 pm
I dunno about y'all but I hate how 90% of the songs are synth now.[/font]

I heard something about the arcade version being done with a different group.
Title: Re: Blazblue Chrono Phantasma
Post by: I am The Master Donut on December 07, 2012, 10:04:00 pm
Rebellion II (https://www.youtube.com/watch?v=80DDql1bJc0&feature=g-user-u)
Bullet Dance II (https://www.youtube.com/watch?v=U3MpngqE4aU)

I dunno about y'all but I hate how 90% of the songs are synth now.


Wow, Rebellion sounds a lot better than the original, now for Bullet Danc-

What in blue blazes did they do to her theme


What in blue blazes did they do to her theme


What in blue blazes
:getout:

Anyway I listened to Ragna's newer theme and I like it quite a bit, I have yet to listen to Noel's though. Also any news on a 360 version yet?
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on December 07, 2012, 11:14:49 pm
If the guy who bought those previews buys the 6 Heroes theme, then he'll have a happy man here. I hope he does that.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on December 08, 2012, 03:06:41 pm
Some of the Special intros.


     Posted: December 09, 2012, 05:33:26 am
Trans-Am (http://www.youtube.com/watch?v=sKHnYOSuAVM#t=45s) more Izayoi Gameplay not much since she is pretty much a punching bag for Makoto.
Title: Re: Blazblue Chrono Phantasma
Post by: Hyogo on December 10, 2012, 02:51:18 pm
Looking at the Makoto gameplay on the video, I believe they made her useful again compared to her Extend version
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on December 10, 2012, 09:06:46 pm
If the guy who bought those previews buys the 6 Heroes theme, then he'll have a happy man here. I hope he does that.

Those four are the only previews available.

Looking at the Makoto gameplay on the video, I believe they made her useful again compared to her Extend version

Yes, they fixed her horrible hitboxes and awful damage. 
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on December 10, 2012, 10:47:06 pm
Jeez seems like Ragna and Relius have special openings with everyone in the game. Valk vs Relius themes sounds like it's gonna be good.
Special Intros part 2 (http://www.youtube.com/watch?v=kV1l3OreB2s&feature=g-high-u)

      Posted: December 11, 2012, 04:32:47 am


Damn she might make take Jin's spot as my main.
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on December 12, 2012, 06:20:43 am
She looks like so much fun to play, loving her teleports.
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on December 14, 2012, 03:16:12 am
http://www.youtube.com/watch?v=gxKD2yJ20dw&feature=player_detailpage#t=308s

Valk vs Relius theme can be heard, along with Weak Executioner II, despite the commentator.  Supposedly, there's now a Hakumen vs Izayoi theme.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on December 14, 2012, 11:44:05 am
There's a lot of Vs themes in BB:CP. I honestly like this, as they set the mood of the fight (for example, Memory of Tears is a sad song as it shows two friends being forced to fight each other; or Nightmare Fiction, in which the MC fights against the main villain when such villain overpowers him by a lot).
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on December 26, 2012, 09:48:18 pm
Since this is a Blazblue thread after all, can I ask how the GFWL version is of CT? I picked up the Windows 8 port, but JESUS ITS AN ABOMINATION and so I'm wondering how the original port did on PC.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on December 26, 2012, 09:51:24 pm
For one, it wasn't barebones by comparison.
The Win8 port isn't bad when you consider the fact that it could be considered a straight up arcade port.
However I got the GFWL version for about the same price and it's the exact same thing as on consoles.
...'cept I was able to do stuff. (http://www.youtube.com/watch?v=0ArTcn_8bGU)

The one thing the Win8 port managed to do was
Spoiler, click to toggle visibilty
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on December 26, 2012, 10:53:47 pm
They did? Thats awesome, guess I'll pick up CT on GWFL, especially since it isn't like the Win8 barebones version.

cuz I totally need to add another version of vanilla Blazblue that I own.  :gugoi:
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on December 26, 2012, 11:00:08 pm
However, I think they shut down the netplay.
S'what I heard, but it'd suck if they actually did that.
Title: Re: Blazblue Chrono Phantasma
Post by: Pal on December 27, 2012, 02:18:02 am
Shut down? Naw.

Dead as shit? (http://i.imgur.com/CLtnM.jpg) Check.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on December 27, 2012, 02:26:12 am
Well no shit it's dead as shit, it's CT. :V
Hm. Now I wanna play against someone. Haven't touched CT in quite some time.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on December 27, 2012, 02:48:11 am
Not like there's any reason to play old, outdated crappy Blazblue anyway, nobody wants to deal with CT Rachel and Arakune yo. 
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on December 27, 2012, 02:59:32 am
34$ to boot. Yeash...., I guess for just about 8$ the Win8 port ain't bad for now.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on December 28, 2012, 01:00:30 am
Technically, again, you can get the GFWL version (retail or online key like I did) for roughly the same price and even less.
Besides, it has cross-platform online with the 360 version IIRC.
Not like there's any reason to play old, outdated crappy Blazblue anyway, nobody wants to deal with CT Rachel and Arakune yo. 
In a game where all but two characters were OP as shit, they were only a problem if you had Tager. Even Bang could get around Arakune.
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on December 28, 2012, 01:09:53 am
Technically, again, you can get the GFWL version (retail or online key like I did) for roughly the same price and even less.
Besides, it has cross-platform online with the 360 version IIRC.

That is the one on GFWL for that price I guess I'll look at Amazon(I wish I could find a retail version of it), I'm actually surprised it isn't on Steam.

EDIT: dangit, Amazon only has Uk keys.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on December 28, 2012, 01:49:19 am
Well the GFWL retail release was only out in the UK.
It's the same thing. Or at least it should be.

EDIT: wtf why is it still at $20 goddamn lol
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on December 28, 2012, 01:54:43 am
Hmm, I thought with the way GFWL works, keys from other countries couldn't be used on other countries accounts, but if it doesn't I suppose I could just give it to someone from the UK who wants it and 20$ isn't anywhere near as bad as 34$ for me.  :hugoi:
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on December 28, 2012, 02:05:18 am
Yeah but $10 certainly beats $20, let alone $34. lol
ArcSys should be selling a straight up arcade port of BBCP at that price instead, before the final consumer version hits so we get the story and bonuses later.

I would rather have a version of BBCP with only CSEX's roster and just Arcade, Versus (local), Score Attack and Sparring (not Training) (make the menu like post-character select screen in the arcade ver. but before the char select) than have CT rereleased on PC. Again.
Title: Re: Blazblue Chrono Phantasma
Post by: Mgbenz on March 09, 2013, 02:56:50 pm
https://www.youtube.com/user/sxvermillion

Reviving to say that this guy has most of the character themes uploaded if you haven't heard them yet.
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on March 10, 2013, 02:04:05 am
Give it 2 weeks before that account gets noted by the evil forces of ArcSys.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on March 10, 2013, 11:46:04 am
Sad thing, none of the Vs musics are uploaded, which are the ones we're all expecting more. So sad.
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on April 01, 2013, 04:43:31 am
Unlimited Characters return in this game.  This time, they all have a new lifebar portrait, which is the original with added changes.

http://www.youtube.com/watch?v=tCWrd0InFdk
http://www.youtube.com/watch?v=bcqYSxYHhCI
http://www.youtube.com/watch?v=A9Ro1haqaU0
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on April 01, 2013, 05:24:30 pm
It doesn't seem like they have a new lifebar portrait, more like they get a glow effect to look different.

Anyway, I researched a little about the Unlimited characters, and they got these new effects in ChronoPhantasma (old characters only):

Spoiler, click to toggle visibilty

And as for new characters:

Spoiler, click to toggle visibilty

OMG Amane and Azrael are insane in Unlimited. They had to make the Unlimited challenge harder again.

Also, keep in mind that this list may change, specially when the game gets released, so they may be even crazier.
Title: Re: Blazblue Chrono Phantasma 2 New Characters revealed.
Post by: Girard on April 17, 2013, 04:32:47 am
You probably thought they were Kokone, Jubei, Phantom or Saya didn't you.
(http://i.imgur.com/EG35uer.jpg)(http://i.imgur.com/KJuMHt5.jpg)

http://gematsu.com/2013/04/blazblue-chrono-phantasma-hits-ps3-in-japan-this-october
Quote
BlazBlue: Chrono Phantasma, Arc System Works’ latest entry in the fighting game series, will hit PlayStation 3 in Japan on October 24, this week’s Famitsu reveals.

The magazine also reveals new playable character Kagura Mutsuki (voiced by Keiji Fujiwara).

The game will consist of three scenarios: Chrono Phantasma, The Six Great Men, and The Seven Agencies.

Pre-orders will include the downloadable character Yuuki Terumi (voiced by Yuichi Nakamura).
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on April 17, 2013, 04:33:44 am
Hello Sasuke, what's your lame ass doing in my Blazblue?
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on April 17, 2013, 05:27:35 am
Ah so this is the Persona 4 Arena major news they were building up too.

Can't wait for the announcement of an 11 month delay with region locking.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on April 17, 2013, 05:29:17 am
PREORDERED.

EDIT:
(https://pbs.twimg.com/media/BIBcCmpCEAAW7ax.jpg)
PREORDERED.
Title: Re: Blazblue Chrono Phantasma
Post by: Koop on April 17, 2013, 08:51:12 am
Holy crap. When this game comes out in Europe in 2030, I might get it!
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on April 17, 2013, 08:58:23 am
In case you failed to realize, the first character is Yuki Terumi, which is kind of obvious. The second is Kagura Mitsuki for what I'm reading in his Katakana, but I never heard/read of this one before, so it must be an original one.

But really, still no Kokonoe? :(
Title: Re: Blazblue Chrono Phantasma
Post by: Bad News GBK on April 17, 2013, 09:13:03 am
Since an update of the game with the dlc characters and maybe 2-3 more seems to be likely i ll wait.
Title: Re: Blazblue Chrono Phantasma
Post by: YagamiBrando on April 17, 2013, 09:27:25 am
I want dat Terumi now O_O
Really, this is awesome, cannot wait for it)
Unfortunately I won't be able to pre order it, but I hope Terumi will be available to buy in store later :)
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on April 17, 2013, 09:34:46 am
In case you failed to realize, the first character is Yuki Terumi, which is kind of obvious. The second is Kagura Mitsuki
Mutsuki. COME ON, it was in Girard's post (And in the scans if you, supposedly, can read katakana)

Quote
Yuuki Terumi - preorder DL code
Has more DD than specials.
Drive lets him obtain more meter than usual.

Kagura Mutsuki
Charge character.
Has only two specials which are projectiles and an anti-air.
Drive is based on stance. Goes into a stance for his drive and can go into multiple moves from there.
Title: Re: Blazblue Chrono Phantasma
Post by: Bastard Mami on April 17, 2013, 04:33:27 pm
Hello Sasuke, what's your lame ass doing in my Blazblue?
lol, that was a pretty lame jab. if anything he is homo gattsu.
Title: Re: Blazblue Chrono Phantasma
Post by: Mgbenz on April 17, 2013, 05:48:13 pm
I don't know but he looks rather...bleh.

And that Nomura belt syndrome.
Title: Re: Blazblue Chrono Phantasma
Post by: Roman55 on April 17, 2013, 07:10:08 pm
Yuuki Terumi - preorder DL code
Has more DD than specials.
Drive lets him obtain more meter than usual.
Terumi's drive boosting his meter gain?

If he gets nearly as much meter as Haz did pre patch that's gonna mean supers everywhere.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on April 17, 2013, 08:41:42 pm
It's probably a reference to him being the Black Susanoh or something.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on April 24, 2013, 10:37:46 pm
http://www.siliconera.com/2013/04/24/blazblue-director-details-chrono-phantasmas-two-new-characters/
Quote
Kagura Mutsuki will be a new character making his first appearance on the console version of BlazBlue: Chrono Phantasma. Mutsuki was actually mentioned by name in the arcade version of the game. According to Mori, Kagura is a character with a positive personality, which he stated is lacking in the BlazBlue series.

Kagura will have an interesting role and story behind his character, as Mori believes that he is a straight-forward and cool character, and expects him to be well received by fans.

As far as fighting style goes, he will be the first BlazBlue character with all of his special attacks being performed by holding commands. They will all consist of projectiles and anti-air attacks and he will use his giant sword for regular attacks. Not only does it make Kagura a rather beginner-friendly character, but also ideal to use against speedy or aerial-focused opponents with his projectiles and long reach.

Kagura’s Overdrive skills will be all about stances. It will vary according to his positions such as standing, mid-air or crouching, and can perform various attacks during activation. However, due to Kagura being a character that is heavy on holding-type moves, his weakness will be a lack of mobility compared to speedy characters.

Meanwhile, Yuki Terumi is going to have a key role in BlazBlue: Chrono Phantasma’s story, which Mori didn’t want to touch on, as he believes it would spoil the story for fans. As we all know, Terumi is a separate persona of Hazama, and will have his own move set. They both look alike, but their play style will be different.

The concept behind Terumi is to have him be a flashy character who can constantly use Distortion Drives. Due to Distortion Drives using up the Heat Gauge, Terumi’s style will allow him to accumulate it easily. Rapid Cancel and Crush Trigger will also use up Heat Gauge, so knowing how to use it will be crucial in playing Terumi.

According to Mori, Terumi won’t have as many Dragon Serpent attacks, as it would make him feel too similar to Hazama. As a result, the developers have decided to save these only for his special attacks. His attacks will be more close-ranged, but he’ll make up for it in his speed, which is said to be higher than Hazama’s.

In addition to the two new characters, BlazBlue: Chrono Phantasma will focus a lot on its visual novel-like story, that boasts over 30 hours of game play.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on April 25, 2013, 03:31:27 pm
In addition to the two new characters, BlazBlue: Chrono Phantasma will focus a lot on its visual novel-like story, that boasts over 30 hours of game play.

Umm... really? I mean, I don't mind those visual novelparts, but wow 30 hours for them. I think that's a little too much, I remember how boring it was to read the novel parts in Persona 4 Arena as they took way too long (youtube, as the game isn't in Spain yeeeeeeeeeet).

Anyway, I'm starting to like Mutsuki. Those stances seem really cool to use. I wonder if I finally will find a replacement for Hakumen as main or if I will still stick with him.

Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on April 25, 2013, 03:59:52 pm
Gonna try Bullet and Kagu when this comes out
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on April 28, 2013, 12:55:30 am
I'll most likely stay on Mu-12 and either Makoto or Litchi.

I'll probably give Bullet a try, but I'm not sure if I'm gonna be trying to master 4 characters or so.
Title: Re: Blazblue Chrono Phantasma
Post by: Hoshi on May 01, 2013, 05:52:31 am
Still gonna main Tao, because Tao.  Don't know who I'm gonna sub.  I'm gonna have to review everyone to see if there's enough changes all around to warrant me playing with anyone else.
Title: Re: Blazblue Chrono Phantasma
Post by: Mister Manwich on May 01, 2013, 01:12:28 pm
Still gonna main Tao, because Tao.  Don't know who I'm gonna sub.  I'm gonna have to review everyone to see if there's enough changes all around to warrant me playing with anyone else.

Oh boy, Tao.

I'm still gonna be running Tager as my main, while I'm thinking on Azrael being my second.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on May 02, 2013, 04:38:54 pm
Taokaka is really good in this game, probably better than she's ever been.  Watch some high level vids and be amazes.
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on May 02, 2013, 10:15:39 pm
Taokaka is really good in this game, probably better than she's ever been.  Watch some high level vids and be amazes.

I did once main Tao, but I felt I did a poor job on her and moved on Mu-12. Maybe if I can get a handle on her again, I can try making it work again lol...
Title: Re: Blazblue Chrono Phantasma
Post by: YagamiBrando on May 02, 2013, 11:33:08 pm
Tao is not the best choice for online gaming. Because of her strict timings for the most part.
Anyway, definetly maining orange-cape holy order Terumi :D
If he is not a wreck in terms of gameplay of course :)
Title: Re: Blazblue Chrono Phantasma
Post by: First Lt. Ding on May 03, 2013, 02:30:31 am
If this game comes out in the US and more importantly the XBox, I want to play Azrael first thing. That guy looks like a complete bad-ass and looks hella fun to play with.
I'll try Terumi too if I get the chance.
Title: Re: Blazblue Chrono Phantasma
Post by: Hoshi on May 03, 2013, 10:22:28 am
Tao is not the best choice for online gaming. Because of her strict timings for the most part.
You assume I care about winning more than annoying people. :3
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on May 03, 2013, 11:24:41 am
Well if you want to annoy people, you're in for a treat lol.  Tao has so many damn ways to do that now, just look at her go when she pops the overdrive.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on May 06, 2013, 07:44:12 pm
Do you have any video showing that? The max I've seen is some guy abusing her aerial claw attack that hits multiple times and that ends the aerial combo.
Title: Re: Blazblue Chrono Phantasma
Post by: Bastard Mami on May 18, 2013, 04:56:25 am
http://www.animenewsnetwork.com/news/2013-05-17/blazblue/calamity-trigger-fighting-game-gets-anime-green-lit
Title: Re: Blazblue Chrono Phantasma
Post by: 100_Sad_Pandas on May 18, 2013, 05:00:22 am
http://www.animenewsnetwork.com/news/2013-05-17/blazblue/calamity-trigger-fighting-game-gets-anime-green-lit

So much yes.
Title: Re: Blazblue Chrono Phantasma
Post by: 100_Sad_Pandas on May 18, 2013, 05:00:22 am
http://www.animenewsnetwork.com/news/2013-05-17/blazblue/calamity-trigger-fighting-game-gets-anime-green-lit

So much yes.
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on May 18, 2013, 05:19:00 am
VS Themes uploaded from Nico courtesy of this user. (http://www.youtube.com/user/KuroxXxMurata?feature=watch)
Title: Re: Blazblue Chrono Phantasma
Post by: Tyrant Belial on May 18, 2013, 06:27:41 am
Holy shit Roku Eiyuu. Valkenhyan v Relius is also amazing.
Title: Re: Blazblue Chrono Phantasma
Post by: Mgbenz on May 19, 2013, 06:14:48 am
Holy crap Imperial Code II! :o
Title: Re: Blazblue Chrono Phantasma
Post by: Bastard Mami on May 19, 2013, 05:31:49 pm
staff for teh aniem revealed, nothing really surprising regarding it, sicne it's the same people for the game plus the director,etcc had already been revealed; the good news is that it's confirmed for fall.

http://www.animenewsnetwork.com/interest/2013-05-19/blazblue-alter-memory-anime-story-cast-staff-revealed
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on May 19, 2013, 05:37:19 pm
Hey guys, that Guilty Gear trailer was pretty cool huh?  Surely Blazblue had something equally cool, right?

Sure do, a short trailer for the new characters that isn't even a minute long. (http://www.youtube.com/watch?v=vvb3cKcS-bE)  Thanks Arcsys, lel.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on May 20, 2013, 12:55:33 am
I don't see what's wrong with it, it's just a trailer showing the new characters, no one was expecting something "equally cool" since no one was really expecting all those announcements anyways.
Title: Re: Blazblue Chrono Phantasma
Post by: Davod Sirloin on May 23, 2013, 04:42:29 pm
Proper video is up since yesterday
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on June 05, 2013, 04:57:37 am
http://shoryuken.com/2013/06/04/more-details-on-kagura-mutsukis-fighting-style-and-story-mode-role-in-blazblue-chrono-phantasma-from-famitsu/

Details about Kagura's gameplay involving charge specials and stance-mechanics as well as his role in story that includes a new NPC named Hibiki.  He isn't available at the start of the game and clearing Story mode's True Ending is required to unlock him.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on June 05, 2013, 03:25:47 pm
Ugh, unlocking characters in fighters.  Can this stupid trend die already?
Title: Re: Blazblue Chrono Phantasma
Post by: Mgbenz on June 05, 2013, 03:38:21 pm
Oh great, here we go again...


Btw for it to be a trend it would have to be something that comes and goes. Unlocking characters in fighting games has been a staple for the genre.
Title: Re: Blazblue Chrono Phantasma
Post by: SNT on June 05, 2013, 03:45:14 pm
You mean before I can play the full game, I have to play the game?  OH NO!
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on June 05, 2013, 03:49:17 pm
Chosis you should really know better since you run an FGC blog.  If I want to bring my game to a friend's house or GOD FORBID go to a tournament, we shouldn't have to play through a monotonous, terribly written, terribly programmed visual novel piece of crap just to have a full set of characters.   Fortunately if Continuum Shift was any indication Kagura will be DLC as well for those of us who enjoy keeping their brain cells.
Title: Re: Blazblue Chrono Phantasma
Post by: Nomechy on June 05, 2013, 04:13:25 pm
Simply but, makes no sense to lock away multiplayer content with singleplayer in a multiplayer focused game.
Title: Re: Blazblue Chrono Phantasma
Post by: Koop on June 05, 2013, 04:45:42 pm
Well the next version of the game will have him playable from the get go right?
Title: Re: Blazblue Chrono Phantasma
Post by: Speedpreacher on June 05, 2013, 04:55:33 pm
Yep, and it'll be 20 dollars cheaper.
Title: Re: Blazblue Chrono Phantasma
Post by: SNT on June 05, 2013, 04:59:19 pm
Chosis you should really know better since you run an FGC blog.  If I want to bring my game to a friend's house or GOD FORBID go to a tournament, we shouldn't have to play through a monotonous, terribly written, terribly programmed visual novel piece of crap just to have a full set of characters.   Fortunately if Continuum Shift was any indication Kagura will be DLC as well for those of us who enjoy keeping their brain cells.
Why are you bringing a game to a friend's house in this day and age?  Why don't you play your friend online?  Why doesn't he come to your house?  If you absolutely have to bring a game to a friend's house, bring your console too.  This isn't a problem exclusive to fighting games that put effort into their story modes, this is a problem of an entire console generation abandoning memory cards out of their obsession with achievements and gamerscores, a problem that players of every other MP genre have dealt with without as much bitching.  Hopefully next gen will have a more streamlined solution, but until then, if access to one character is really that big a deal to you, find a workaround and deal with it. 

And why mention tournaments at all?  If you're going to a tournament, why the fuck are you worried about having to unlock the character?  The TOs would have already done it for you.

I might run an FGC blog, but the thing is I also enjoy story modes, even if they are horrific.  It gives me an avenue for discovering the ins and outs of each character in the game, while giving other non-fighter parts of my brain something to look at too.  What is it about being made to try out all the other characters to unlock everything that you're so dead set against?  How can it possibly affect your game, aside from giving you a better understanding of each character's pros and cons, and potentially giving you a new main? 
Title: Re: Blazblue Chrono Phantasma
Post by: YagamiBrando on June 05, 2013, 05:04:30 pm
Quote
Completing story mode in BlazBlue means completing the story mode for each other character.
Well in CP they say there will be one single story mode line, not one for each character.
So, probably something like it was in Calamity Trigger Reconstrucion in CSE. Alhough you will have a choice whom to play sometimes. Sounds good enough for me.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on June 05, 2013, 05:15:11 pm
Why are you bringing a game to a friend's house in this day and age?
Poverty. ;_;
Title: Re: Blazblue Chrono Phantasma
Post by: Bad News GBK on June 05, 2013, 05:16:13 pm
Chosis you should really know better since you run an FGC blog.  If I want to bring my game to a friend's house or GOD FORBID go to a tournament, we shouldn't have to play through a monotonous, terribly written, terribly programmed visual novel piece of crap just to have a full set of characters.   Fortunately if Continuum Shift was any indication Kagura will be DLC as well for those of us who enjoy keeping their brain cells.

You really bring a game to a friend who probably has to install data before he can play it thanks to the awesome technology of today? Thats so...mid nineties or? And its so important that all characters are available if that friend does not even have the game and most likely does not know how to play even one character?  And because YOU disliked the BB story mode its horrible for everyone?

*shakes head* 
Title: Re: Blazblue Chrono Phantasma
Post by: Darkflare on June 05, 2013, 07:03:30 pm
Isn't Kagura as an early unlock a Pre-order bonus?
Title: Re: Blazblue Chrono Phantasma
Post by: YagamiBrando on June 05, 2013, 07:11:57 pm
Pre-order unlock is Terumi (with yellow cape).
Title: Re: Blazblue Chrono Phantasma
Post by: Darkflare on June 05, 2013, 08:04:04 pm
I thought it was both of them as pre-order bonuses.

Oh well, I do plan to get this one day 1 anyway, so it doesn't matter to me.
Title: Re: Blazblue Chrono Phantasma
Post by: Magma Dragoon MK II on June 06, 2013, 03:27:38 am
Seriously that people is complaining about unlocking characters?
Title: Re: Blazblue Chrono Phantasma
Post by: TRUEMicah on June 06, 2013, 03:45:06 am
Everyone's got different preferences I suppose, :S
Title: Re: Blazblue Chrono Phantasma
Post by: -Red- on June 06, 2013, 03:55:37 am
At the end of the day, not having to unlock characters and stages is far more convenient for everybody and I don't mind playing the single player content for the sake of it, I enjoy the story and challenge modes even when they unlock nothing important besides an achievement.
Title: Re: Blazblue Chrono Phantasma
Post by: Bastard Mami on June 06, 2013, 05:14:00 am
then go fucking unlock blackbattler.
Title: Re: Blazblue Chrono Phantasma
Post by: Reverse Yu on June 06, 2013, 06:02:35 am
^ Oh the fucking horror. Besides the case, I hope they don't put anything ridiculous just to unlock a new character.
Title: Re: Blazblue Chrono Phantasma
Post by: -Red- on June 06, 2013, 06:57:46 am
I'm not sure if I'm missing a joke there, you only had to finish arcade mode with battler :P

(Unless we're talking about the fight AGAINST black battler, in which case fuck that shit :V)
Title: Re: Blazblue Chrono Phantasma
Post by: Bastard Mami on June 06, 2013, 04:29:33 pm
yeah, unlock black battler's cg.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on June 07, 2013, 02:11:59 pm
I'm with MC2 on this one and i love unlockable characters but having to beat a 30+ hours story mode (which if it's like the other Blazblues you can't even skip scenes) to unlock one character is pretty obnoxious especially when you can beat arcade more with every character in less then half that time

http://www.siliconera.com/2013/06/07/blazblue-chronophantasma-screenshots-show-unlimited-mars-mode-kagura-mutsuki/
Quote
BlazBlue: Chronophantasma comes to consoles with two more characters and modes seen in other home versions. Unlimited Mars mode is designed for advanced players and pits them against tougher versions of the BlazBlue characters.

And for beginners, BlazBlue: Chronophantasma has a tutorial mode. Rachel isn’t the only character that guides you through the tutorial in this game and it might be worth playing through to see conversations with other characters like Noel.

When you want to learn more advanced techniques you can try challenge mode, which has players execute specific combos. BlazBlue: Chronophantasma shows the commands you inputted on the bottom of the screen.

BlazBlue: Chronophantasma also has score attack mode. You can clear this by defeating 10 computer controlled characters, but you can’t continue if you’re defeated in this mode.

Here’s a look at Kagura Mutsuki one of the new characters in BlazBlue: Chronophantasma.
(http://i.imgur.com/YRapuGM.jpg)
(http://i.imgur.com/t2mbxlg.jpg)(http://i.imgur.com/3yy648Z.jpg)
(http://i.imgur.com/Vk6L0FE.jpg)(http://i.imgur.com/RtGZ3Fo.jpg)
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on June 08, 2013, 03:42:33 am
I see them use the word "consoles", so was a 360 version confirmed or still very much in the air?
Title: Re: Blazblue Chrono Phantasma
Post by: Tyrant Belial on June 08, 2013, 04:56:00 am
Wii U version, calling it.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on June 08, 2013, 05:23:48 am
I wish

I see them use the word "consoles", so was a 360 version confirmed or still very much in the air?

Nope still ps3 only so far i think they just use consoles since they expect a Xbox version in NA.

     Posted: June 11, 2013, 01:17:09 pm
.
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on June 11, 2013, 02:21:59 pm
Talk about a lazy trailer.

I await region locking news.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on June 11, 2013, 02:26:55 pm
Talk about a lazy trailer.

I await region locking news.

Please shut up, sir, before you bring the plague with your words. I'm still sad that they pulled this BS in Persona 4 Arena. I hope they never do that for Blazblue.
Title: Re: Blazblue Chrono Phantasma
Post by: c001357 on June 11, 2013, 03:46:50 pm
no release dates? what a waste of time
Title: Re: Blazblue Chrono Phantasma
Post by: Bad News GBK on June 11, 2013, 05:41:20 pm
2014 for the us/europe versions =/
Title: Re: Blazblue Chrono Phantasma
Post by: Mgbenz on June 11, 2013, 07:23:42 pm
Talk about a lazy trailer.

I await region locking news.

Please shut up, sir, before you bring the plague with your words. I'm still sad that they pulled this BS in Persona 4 Arena. I hope they never do that for Blazblue.

That was Atlus's decision fyi not Arcsys.
Title: Re: Blazblue Chrono Phantasma
Post by: Lucky_Chloe on June 11, 2013, 08:44:22 pm
2014 for the us/europe versions =/

what ? I tought it was in october , oh man, does that mean we have to wait till 2015 for the new GG ?
Title: Re: Blazblue Chrono Phantasma
Post by: YagamiBrando on June 11, 2013, 08:57:53 pm
By the end of october the japanese version will be released (October 24).
US/EU version could be delayed even for a year. But I would hope for early 2014.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on June 12, 2013, 08:36:49 pm
http://www.siliconera.com/2013/06/12/blazblue-chronophantasma-will-not-be-released-for-xbox-360/
http://www.siliconera.com/2013/06/12/blazblue-chronophantasma-will-not-have-any-dlc-characters-roster-fully-revealed/

Isn't Yuuki a DLC character though?
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on June 12, 2013, 08:52:52 pm
No he's unlockable, pre ordering just gets you him instantly thank god.
Title: Re: Blazblue Chrono Phantasma
Post by: Tyrant Belial on June 13, 2013, 01:23:29 am
Figured it wouldn't get a 360 release. Also good on no DLC. Though I wonder why they have finally cut off 360 ports outright for Blazblue.
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on June 13, 2013, 06:42:55 am
http://www.siliconera.com/2013/06/12/blazblue-chronophantasma-will-not-be-released-for-xbox-360/
http://www.siliconera.com/2013/06/12/blazblue-chronophantasma-will-not-have-any-dlc-characters-roster-fully-revealed/

Isn't Yuuki a DLC character though?

Fuck Arc-Sys...
first time I've ever been freaking pissed at them.
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on June 13, 2013, 08:48:05 am
I hate it too, simply because to have the entire series on one console was pretty cool. i don't see how a digital release would be out of the question...
Title: Re: Blazblue Chrono Phantasma
Post by: CidLover1 on June 13, 2013, 05:17:06 pm
I does suck dog ass that XB360 Won't be getting CP, but I'm guessing the sales weren't as good as they were on PS3.  I do know Blazblue wasn't advertised too well for newcomers (I didn't hear of it until I asked a XBL buddy what it was, and happened to stumble on CT in Gamestop).
Title: Re: Blazblue Chrono Phantasma
Post by: Seraphs Ares on June 13, 2013, 08:36:43 pm
No 360 release? That hits hard for me; for both playing the game and getting the rips.

I have all the BlazBlue titles on the 360 because I have friends on there to play with.

Well, time to force them to get the PS3.  :beatnik:
Title: Re: Blazblue Chrono Phantasma
Post by: YagamiBrando on June 13, 2013, 10:48:42 pm
Jokes aside I think that the game will hit XBOX sooner or later. Maybe there will be no xbox version in Japan, but the probaility of NA or EU version is high.
I am a PS owner, but I'm not gonna get japanese version and the wait for EU version can be long, maybe even a year. But whatever, we'll just have to deal with it.
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on June 13, 2013, 10:55:17 pm
getting the rips.
Well shit, that flew my mind =[
Title: Re: Blazblue Chrono Phantasma
Post by: Seraphs Ares on June 13, 2013, 11:40:51 pm
Well shit, that flew my mind =[
I'll find a way to get the files; it's going to take a lot of googling research. I will have my Hizangeki sprites!

The only thing that worries me is how the file is compressed. I can easily decode the files from the XB360 because of Microsoft's SDK (Software Development Kit). I don't have any tools for any PS3 files.

I'll just have to wait and see when the game comes out. :book2:
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on June 13, 2013, 11:44:08 pm
I'd like to see the Bullet rips myself. She does have some stick like legs going for her in those sprites.
Title: Re: Blazblue Chrono Phantasma
Post by: Seraphs Ares on June 13, 2013, 11:52:03 pm
Aside from the new moves, I want to rip them all, honestly.

The world needs moar BB material. :2thumbsup:

Staying on topic: Hopefully they don't release another 'Extend' title. My wallet doesn't need any more abuse.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on June 13, 2013, 11:53:56 pm
I agree. Custom sprites would be cool too.

hoping custom Hype Dog char for mugen with proper sprites and stuff
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on June 13, 2013, 11:55:30 pm
Meh, I just hope I get some real cash soon...

But I'll just see and wait for sprite rips and see how it looks.
Hope that the DLC character honestly is Kokonoe, or atleast The Imperator.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on June 14, 2013, 01:00:21 am
Reading comprehension.
http://www.siliconera.com/2013/06/12/blazblue-chronophantasma-will-not-have-any-dlc-characters-roster-fully-revealed/
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on June 14, 2013, 02:03:13 am
Reading comprehension.
http://www.siliconera.com/2013/06/12/blazblue-chronophantasma-will-not-have-any-dlc-characters-roster-fully-revealed/

Well my bad for not remembering that detail...
Mystery character then, it's not much of a difference anymore.
Title: Re: Blazblue Chrono Phantasma
Post by: Darkflare on July 19, 2013, 07:50:54 am
http://www.eventhubs.com/news/2013/jul/17/blazblue-chronophantasma-will-have-64-player-online-lobbies-can-battle-against-cpu-opponents-while-waiting/

:stare:
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on July 19, 2013, 10:33:15 am
Thats a bit much, its a popular series sure, but 64 player lobbies? Although being able to pratice/fight CPU characters while you wait needs to be a standard feature alongside spectating in all future fighters.
Title: Re: Blazblue Chrono Phantasma
Post by: TempesT on July 19, 2013, 11:57:08 am
64 player lobbies? Just enough for the entire Blazblue community! Bazing!
Title: Re: Blazblue Chrono Phantasma
Post by: Hyogo on July 19, 2013, 01:25:21 pm
In Europe, yes.
Title: Re: Blazblue Chrono Phantasma
Post by: GOH on July 19, 2013, 03:33:51 pm
64 player lobbies? Just enough for the entire Blazblue community! Bazing!
LOL.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on July 28, 2013, 04:48:15 am
Multi hitting normals again?  Looks like Tager's still going to suck. (http://www.dustloop.com/forums/showthread.php?14664-CP-News-Gameplay-Discussion/page1103&p=1523507&viewfull=1#post1523507)
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on August 22, 2013, 07:43:40 pm
More details on the BB:CP story mode (http://shoryuken.com/2013/08/21/blazblue-chronophantasma-story-mode-opening-scenes-from-famitsu/)
Title: Re: Blazblue Chrono Phantasma
Post by: SNT on September 11, 2013, 10:39:35 am
(http://i.imgur.com/hgvEAiO.jpg)
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on September 11, 2013, 10:41:18 am
Yes. Yes. YEEEEEEEEEEEEES!!!!!!

She's a playable character!!!!! Finally!!!!!!!!!!! KOKONOE!!!!!!!

I'm so maining her after Hakumen.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on September 11, 2013, 10:55:06 am
What the hell.
Seriously? I wanted to sub Bullet but... A CAT IS FINE TOO.
Title: Re: Blazblue Chrono Phantasma
Post by: Koop on September 11, 2013, 10:56:09 am
^
Title: Re: Blazblue Chrono Phantasma
Post by: c001357 on September 11, 2013, 12:28:12 pm
welp time to pick up this series again
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on September 11, 2013, 01:15:08 pm
pre-order confirmed
i'll see you all in october
Title: Re: Blazblue Chrono Phantasma
Post by: Bad News GBK on September 11, 2013, 01:19:02 pm
kewl!

Is she a consaole exclusive character?
Title: Re: Blazblue Chrono Phantasma
Post by: Mgbenz on September 11, 2013, 01:29:45 pm
No, Arcysys will go back in time and make her an exclusive for arcade.
Title: Re: Blazblue Chrono Phantasma
Post by: Hyogo on September 11, 2013, 01:46:58 pm
Now all we need is Jubei!

Still, GET HYPE @C.A.N
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on September 11, 2013, 01:50:51 pm
No, Arcysys will go back in time and make her an exclusive for arcade.
Uhh, arcades can be patched now.
Title: Re: Blazblue Chrono Phantasma
Post by: Bad News GBK on September 11, 2013, 01:54:54 pm
^^ Thats why i asked :S
Title: Re: Blazblue Chrono Phantasma
Post by: Mgbenz on September 11, 2013, 01:57:08 pm
No, Arcysys will go back in time and make her an exclusive for arcade.
Uhh, arcades can be patched now.

That would require additional resources as far as I know. I recall Harada saying that they can't add the console exclusive characters of TTT2 to the arcades since they lack the funds for it.
Title: Re: Blazblue Chrono Phantasma
Post by: Bad News GBK on September 11, 2013, 02:00:03 pm
Isnt it the same as with console games which get dlc later?

The "hooks" have to be made, and dlc is never or rarely something which was not planned together with the vanilla version?
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on September 11, 2013, 02:08:52 pm
That would require additional resources as far as I know.
That's nice and all, we're not talking about Harada.
...Are you aware that the arcade release of BBCS2 got patched with new characters? AE? Gundam EX VS?
Title: Re: Blazblue Chrono Phantasma
Post by: Seraphs Ares on September 11, 2013, 02:20:12 pm
Nice to know Kokonoe will be in the game.

But where's my Jubei and Nine?
*Arc System Works points at Kokonoe*
...Well played, ArcSys. Well played.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on September 11, 2013, 02:43:31 pm
Holy shit that art of Kokonoe showed off her nice belly whoa.
still probably wont ever get playable jubei though
Title: Re: Blazblue Chrono Phantasma
Post by: c001357 on September 11, 2013, 05:22:42 pm
(http://i.imgur.com/1FVYYhJ.jpg) best character
Title: Re: Blazblue Chrono Phantasma
Post by: Wargame-Kun on September 11, 2013, 05:39:26 pm
i bet C.A.N's Waifu is playable will be hell happy on this!

Title: Re: Blazblue Chrono Phantasma
Post by: -Red- on September 11, 2013, 05:42:20 pm
It's about time. I've been waiting for her since I heard the unused "kokonoe" announcer sample in the BBCS arcade dump :)
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on September 11, 2013, 06:03:50 pm
(http://i.imgur.com/1FVYYhJ.jpg) best character

LOL Summoning a Giant Tager. I do hope her gameplay is as interesting as that move.
Title: Re: Blazblue Chrono Phantasma
Post by: GOH on September 11, 2013, 06:21:53 pm
PAPA SMURF TAGER
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on September 11, 2013, 06:40:40 pm
(http://i.imgur.com/hgvEAiO.jpg)

After all that trolling...
After all that bullshit...
After hyping her up to have magical abilities on par with her mother...

They finally....FINALLY give in and make Kokonoe playable.

I'm not sure whether to be even more pissed off that it's not on the Xbox...or simply laugh in that she's finally playable.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on September 11, 2013, 06:43:53 pm
i bet C.A.N's Waifu is playable will be hell happy on this!



He has an Xbox lol.  He's gonna miss out.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on September 11, 2013, 06:44:26 pm
I don't have any.

Bah. Least she has a sexy belly so fuck it.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on September 11, 2013, 06:48:40 pm
MK if you keep biting off my gimmick I will dig out my 360 just to punish you in CS with pre nerf dino damage Hazama.  And I know you ain't want that shit.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on September 11, 2013, 06:50:47 pm
I don't even have CS on Xbox. I AINT NO MIRACLE WORKER MENG
Title: Re: Blazblue Chrono Phantasma
Post by: Trinitronity on September 11, 2013, 07:38:02 pm
(http://i.imgur.com/1FVYYhJ.jpg) best character
Kokonoe being playable? And a Giga Tager as one of her Distortions?
There's only one approriate way to express my feelings.
I bet you know already what I meant:
Title: Re: Blazblue Chrono Phantasma
Post by: -Red- on September 11, 2013, 07:49:47 pm
shouldn't that tager be golden anyway? Or is that just the WIP palette/palette separation?
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on September 11, 2013, 07:54:54 pm
Kokonoe made Tager's current structure/form.
She canonically has many more where that came from, it's not just some gag ending reference.

Besides, Golden Tager X is part of her stage.
(http://shoryuken.com/wp-content/uploads/2013/09/bbcp-blazblue-chronophantasma-kokonoe-03.jpg)
Title: Re: Blazblue Chrono Phantasma
Post by: Mgbenz on September 11, 2013, 09:20:21 pm
They actually made Tager's joke ending canon. XD
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on September 11, 2013, 09:39:48 pm
Kokonoe made Tager's current structure/form.
She canonically has many more where that came from, it's not just some gag ending reference.

Besides, Golden Tager X is part of her stage.
(http://shoryuken.com/wp-content/uploads/2013/09/bbcp-blazblue-chronophantasma-kokonoe-03.jpg)

UN-FUCKING-BELIEVABLE!

This will be known for generations!
Title: Re: Blazblue Chrono Phantasma
Post by: Mgbenz on September 11, 2013, 09:41:49 pm
(http://31.media.tumblr.com/a972890335c47d4fe9e736f1f802df47/tumblr_mqqhugZgnI1rkq0uyo1_1280.jpg)

I spy two more character spaces (and dat ass).
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on September 11, 2013, 09:45:30 pm
*flinches at aging meme*

I see it too. And that is one high quality screencap.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on September 11, 2013, 10:15:06 pm
what "aging meme", Mu has the greatest anime ass this decade
scientific fact
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on September 11, 2013, 10:16:20 pm
Tht annoying "dat ass meme".

Yeah I don't like it so what
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on September 11, 2013, 10:19:32 pm
MK confirmed for not liking booty smfh white boys.
Title: Re: Blazblue Chrono Phantasma
Post by: Nomechy on September 11, 2013, 10:23:30 pm
Dat ass is pretty alright as far as meme's go. Roll's off the tongue better then "that rear" or "the currently highlighted backside".

 :datass:
Title: Re: Blazblue Chrono Phantasma
Post by: GOH on September 11, 2013, 10:44:06 pm
yeah mu ass is a god given gift :datass:
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on September 11, 2013, 10:47:46 pm
MK confirmed for not liking booty smfh white boys.

Bellies are sexier and you know nigga >:l
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on September 11, 2013, 10:59:50 pm
"that rear" or "the currently highlighted backside".
 :datass:
"Wouldst thou comment on yon firm, curvaceous buttocks"
:datass:
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on September 11, 2013, 11:02:31 pm
To clarify:

I like butts.

I don't like the "dat ass" meme partly due to a slight dislike of memes in general and how IMO its getting old, stale and annoying.
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on September 11, 2013, 11:22:29 pm
Kokonoe made Tager's current structure/form.
She canonically has many more where that came from, it's not just some gag ending reference.

Besides, Golden Tager X is part of her stage.
(http://shoryuken.com/wp-content/uploads/2013/09/bbcp-blazblue-chronophantasma-kokonoe-03.jpg)

(http://i.imgur.com/NH0zEjj.gif)
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on September 11, 2013, 11:49:58 pm
... its getting old, stale and annoying.

All memes get old and annoying eventually, decent ones just stay around longer (and so they feel even more annoying).

(http://31.media.tumblr.com/a972890335c47d4fe9e736f1f802df47/tumblr_mqqhugZgnI1rkq0uyo1_1280.jpg)

Seal of approval (http://www.youtube.com/watch?v=bFZj6Fnq4G4)
Title: Re: Blazblue Chrono Phantasma
Post by: Xan on September 11, 2013, 11:53:12 pm
i bet C.A.N's Waifu is playable will be hell happy on this!
STOP BEING SO ACCURATE HOLY FUUUUUUUUUUUUU

He has an Xbox lol.  He's gonna miss out.
I have a PS3 as well. :P
Spoiler, click to toggle visibilty
Title: Re: Blazblue Chrono Phantasma
Post by: The Fisher King on September 12, 2013, 12:03:41 am
Oh playable Kokonoe, now this got interesting. I´m liking the select layout.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on September 12, 2013, 01:29:25 am
So now that we have stopped talking about asses (I rather prefer breasts, honestly, Makoto's underboob style is justice), do we know anything about her gameplay, apart from that Giant Tager as Distortion Drive?
Title: Re: Blazblue Chrono Phantasma
Post by: Xan on September 12, 2013, 01:30:25 am
Some of the pics made me think she's got some good range on her attacks. I think she was using a drill in one of them.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on September 12, 2013, 01:32:25 am
So now that we have stopped talking about asses (I rather prefer breasts, honestly, Makoto's underboob style is justice), do we know anything about her gameplay, apart from that Giant Tager as Distortion Drive?

Bah up yours bullets tits are nicer and i was talkin about bellies

But seriously IIRC I think Koko has two drives that involve activating a gravity mine thing?
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on September 12, 2013, 01:35:34 am
(I rather prefer breasts, honestly, Makoto's underboob style is justice)

thats what Im talkin' bout.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on September 12, 2013, 02:09:15 am
(http://i.imgur.com/Y9KkOcS.jpg)
(http://i.imgur.com/A6NoMlX.jpg)
Title: Re: Blazblue Chrono Phantasma
Post by: Roman55 on September 12, 2013, 02:16:50 am
http://www.siliconera.com/2013/09/11/kokonoe-is-a-paid-dlc-character-for-blazblue-chronophantasma/
Title: Re: Blazblue Chrono Phantasma
Post by: Xan on September 12, 2013, 02:18:56 am
Fangasm disengaged. My PS3 doesn't have internet connected to it. :qq:
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on September 12, 2013, 02:20:46 am
http://www.siliconera.com/2013/09/11/kokonoe-is-a-paid-dlc-character-for-blazblue-chronophantasma/

So much for that no DLC characters stance.
Title: Re: Blazblue Chrono Phantasma
Post by: The Fisher King on September 12, 2013, 02:20:54 am
Quote
Well played ASW. Well played.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on September 12, 2013, 02:22:03 am
Lol you guys didn't see this coming?  Arcsys lies out their ass all the time.

Anyone else importing this?  Fuck waiting like 6 months for the same version of the game with no differences so I definitely want to import mine.  I wanna know if I'll have any competition.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on September 12, 2013, 02:28:25 am
As much as I'd like to import it, I'd rather not. CS has region locked DLC content and I'm a patient guy so I'll just wait for the localized version.
Making us wait for that long is a pretty dumb fucking move but whatever, it could be worse, we could be Europe.

Just release the goddamn patch to upgrade AC+ to +R, that'll keep me entertained while I wait.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on September 12, 2013, 02:38:09 am
Yeah it's absolutely retarded especially since the Japanese version is gonna come with the English text and audio if the old Blazblues are any indication.  I think the R patch came out but for Japan only.  It may or may not be a free upgrade but I don't know since I don't keep track of Guilty Gear.  My real worry is that BBCP's US release is around the same time as Ultra SF4 so I'm worried their sales will suffer for an already somewhat niche series.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on September 12, 2013, 02:41:55 am
The patch is only out in Japan, yeah. I don't want to buy the game again (With Yen, nonetheless) just to get a free patch.
Aksys said the patch for the NA version was coming out on August... and they're past their deadline so I don't even know.

And yeah, that's a good point Ultra is getting released around the same time frame, eh whatever Atlus isn't the smartest developer/publisher when it comes to this kind of stuff.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on September 12, 2013, 09:15:36 am
Even though it's a DLC character, it does seem to have a storyline, seeing those images before, which is something the other DLC characters didn't have. So I would assume that she will already be in the disk.
Title: Re: Blazblue Chrono Phantasma
Post by: Trinitronity on September 12, 2013, 04:11:17 pm
she will already be in the disk.
:gonk:
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on September 12, 2013, 04:17:47 pm
That was a "maybe" that I thought, it's not official. Though it doesn't seem to be unrealistic as they already hinted about the character (didn't give its identity though).
Title: Re: Blazblue Chrono Phantasma
Post by: YagamiBrando on September 12, 2013, 04:43:42 pm
Looks like Europe will have to wait even longer. Now I'm pissed. At least I hope there Will be PAL version of the game in 2014 at least :(
Title: Re: Blazblue Chrono Phantasma
Post by: SNT on September 12, 2013, 11:41:39 pm
Looks like Europe will have to wait even longer.
It's AtlusASW, what did you expect?
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on September 12, 2013, 11:44:00 pm
Atlus has nothing to do with this game.
Title: Re: Blazblue Chrono Phantasma
Post by: SNT on September 12, 2013, 11:45:57 pm
The other one.  You know what I mean.  Whatever, fuck you. (http://www.youtube.com/watch?v=OmW5tdAYrM8)
Title: Re: Blazblue Chrono Phantasma
Post by: ferretsshadow on September 12, 2013, 11:47:00 pm
it sucks you guys have to wait longer then the rest of us, but if it means anything the anime starts in a couple of weeks so it should keep everyone busy until it's released everywhere
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on September 12, 2013, 11:53:45 pm
The other one.  You know what I mean.  Whatever, fuck you.

Do you kiss your mother with that mouth?  I'm going with yes, because a product as retarded as yourself could only come from inbreeding.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on September 18, 2013, 11:25:08 pm
Details on the Sector Seven segment of Chronophantasma's story. (http://shoryuken.com/2013/09/18/arc-system-works-releases-details-on-the-sector-seven-volume-of-blazblue-chronophantasmas-story-mode/)
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on September 20, 2013, 12:21:07 pm
Here's a siliconera link with tons of screenshots and an explanation of some of Kokonoe's moves.

http://www.siliconera.com/2013/09/19/blazblue-chronophantasmas-kokonoe-hits-us-with-the-power-of-science-and-mecha-tager/
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on September 20, 2013, 01:55:27 pm
Dat awesome punch move. I cannot have this game and here in my hands faster.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on September 20, 2013, 03:17:40 pm
(http://i.imgur.com/YoomFm8.jpg)
Title: Re: Blazblue Chrono Phantasma
Post by: Hyogo on September 20, 2013, 03:33:30 pm
Terumi's Astral?
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on September 20, 2013, 04:04:41 pm
Am I the only one that thinks his pose looks like Hakumen, as it seems he's grabbing a huge sword?

Maybe it's from the other guy, Mutsuki, who does have a huge sword.

Oh, and source of the image?
Title: Hyogo is right.
Post by: S.D. on September 20, 2013, 04:09:35 pm
...what the hell are you talking about?

It's Dark Susanooh.
Title: Re: Blazblue Chrono Phantasma
Post by: Hyogo on September 20, 2013, 04:23:18 pm
I must've skipped a part in the story then.

Thought it was Terumi because of the knives on the other player ._.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on September 20, 2013, 04:31:27 pm
No, you were right.
http://blazblue.byethost13.com/wiki/encyclopedia/weapons/sankishin/susanoo_unit
Title: Re: Blazblue Chrono Phantasma
Post by: Hyogo on September 20, 2013, 05:11:49 pm
Oh I thought you were being sarcastic with me since you didn't quote Nanashi, My bad since it's happened before with other users.

Eitherway, it looks quite neat.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on September 20, 2013, 05:32:44 pm
So it's Terumi using the Susanoo unit? I don't remember all the story in Blazblue, so that's why I asked.
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on September 20, 2013, 07:54:03 pm
So it's Terumi using the Susanoo unit? I don't remember all the story in Blazblue, so that's why I asked.

Yeah, Terumi was the original owner of the suit, so it makes sense that it would be him.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on September 21, 2013, 08:16:39 pm
Footage of Kokonoe, Terumi, and Kagura in action. (http://www.nicovideo.jp/watch/1379734574)

For those who don't know, (unless you have a premium account) you'll have to wait though because, well... NicoNico

Terumi: 4:38
Kagura: 9:02
Kokonoe: 13:09

EDIT: Youtube links are up now.
Kokonoe (http://www.youtube.com/watch?v=_w9l7AcKG34)
Terumi (http://www.youtube.com/watch?v=0C35BWz10pI)
Kagura (http://www.youtube.com/watch?v=PS3Af6yf_2o)
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on September 21, 2013, 11:57:01 pm
Footage of Kokonoe, Terumi, and Kagura in action. (http://www.nicovideo.jp/watch/1379734574)

For those who don't know, (unless you have a premium account) you'll have to wait though because, well... NicoNico

Terumi: 4:38
Kagura: 9:02
Kokonoe: 13:09

Terumi plays just like they stated...too bad they really didn't go too much into how his style of play affects his combo strings...

Kagura is pretty good, having a stance button and can use it for combos pretty well, or atleast seemingly for enders.

Kokonoe actually played far differently than I thought she was. Her Drive is pretty damn nifty and hard to use seemingly, but it actually works for the moves and attacks she can do. The Distortion they showed off does ass damage and it's hard to tell if it activates instantaneously or what, but it does seem to be more of a bounce mechanic or just to screw with the opponent.

I honestly wish they showed more, including their Astrals...November is a long way away to actually see how good these characters are.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on September 22, 2013, 12:36:00 am
I thought release date was in October, did they move it a month later? Wasn't the release date in October 24th?
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on September 22, 2013, 02:08:24 am
I thought release date was in October, did they move it a month later? Wasn't the release date in October 24th?

Oh my bad, thought of another game coming out...
Title: Re: Blazblue Chrono Phantasma
Post by: Hoshi on September 22, 2013, 09:27:07 am
I'm seriously thinking about subbing Kokonoe because of those traps.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on September 22, 2013, 09:46:38 am
http://www.twitch.tv/kurushii/c/2972185 (http://www.twitch.tv/kurushii/c/2972185)
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on September 22, 2013, 12:19:03 pm
For what I'm seeing about Kokonoe:

Quote
- The Gravity effect seems to be strong. I mean, it seems the other player has some problems about moving away from it if it's been triggered and he's really close. Tager players will have lots of trouble for getting away from it.
- Her Gravity device works even if she's hit, so it makes cornering her in the corner kind of hard sometimes since you're pushed further away when the opponent blocks, making some attacks be out of reach if you're not careful.
- She can also make the Gravity device repel for one time by spending some Gravity bar. This disables the Gravity device and has to be set again.
- She can teleport to where she set her Gravity device (if she doesn't have a Gravity device set she teleports for a short distance). The teleportation is fast, which makes it an excellent choice to escape from the corner or catch the opponent from the back. Tbh, I'm not really sure if the Gravity device does affect the teleport, as I haven't seen any moment in which she teleported far away but it wasn't set.
- The fireball she launches gets attracted and/or repelled by the Gravity device. The fireball seems to have huge hitboxes, and it can be quite unpredictable to figure out where it will appear since the opponent can decide the right moment to set the device to screw you.
- She has a rocket punch LOL. Sends the opponent to the corner. It's a hit&grab attack, it seems.
- The other device she can use is a mine that creates thunder. Seems to have more range that I expected.
- She can also use that freezing device I saw. It does tremendous chip damage, kinda like Amane, or at least that's what I saw in another video.
- She has a railgun too. And drills too.
- Apart from the Giant Tager X super, she has one that hits for little damage but seems to appear at the opponent position. Don't know if you can combo after it. The other makes her send a really big fireball, and while it wasn't shown, I'm sure it's also affected by the Gravity device. You can combo after the super, which will probably make it the most used super for Kokonoe.
- OOOOOMG with her Golden Giant Tager X (aka the Overdrive version of the super). Takes a lot of time to activate, which isn't a problem if the opponent can't do anything if he's been trapped with the Gravity device and the fireball. It literally eats the Guard bar like nothing, and I'm sure I can expect the same for the lifebar.
- I like her Guard pose LOL. The same for her Win pose.
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on September 22, 2013, 08:34:59 pm
For what I'm seeing about Kokonoe:

Quote
- The Gravity effect seems to be strong. I mean, it seems the other player has some problems about moving away from it if it's been triggered and he's really close. Tager players will have lots of trouble for getting away from it.
- Her Gravity device works even if she's hit, so it makes cornering her in the corner kind of hard sometimes since you're pushed further away when the opponent blocks, making some attacks be out of reach if you're not careful.
- She can also make the Gravity device repel for one time by spending some Gravity bar. This disables the Gravity device and has to be set again.
- She can teleport to where she set her Gravity device (if she doesn't have a Gravity device set she teleports for a short distance). The teleportation is fast, which makes it an excellent choice to escape from the corner or catch the opponent from the back. Tbh, I'm not really sure if the Gravity device does affect the teleport, as I haven't seen any moment in which she teleported far away but it wasn't set.
- The fireball she launches gets attracted and/or repelled by the Gravity device. The fireball seems to have huge hitboxes, and it can be quite unpredictable to figure out where it will appear since the opponent can decide the right moment to set the device to screw you.
- She has a rocket punch LOL. Sends the opponent to the corner. It's a hit&grab attack, it seems.
- The other device she can use is a mine that creates thunder. Seems to have more range that I expected.
- She can also use that freezing device I saw. It does tremendous chip damage, kinda like Amane, or at least that's what I saw in another video.
- She has a railgun too. And drills too.
- Apart from the Giant Tager X super, she has one that hits for little damage but seems to appear at the opponent position. Don't know if you can combo after it. The other makes her send a really big fireball, and while it wasn't shown, I'm sure it's also affected by the Gravity device. You can combo after the super, which will probably make it the most used super for Kokonoe.
- OOOOOMG with her Golden Giant Tager X (aka the Overdrive version of the super). Takes a lot of time to activate, which isn't a problem if the opponent can't do anything if he's been trapped with the Gravity device and the fireball. It literally eats the Guard bar like nothing, and I'm sure I can expect the same for the lifebar.
- I like her Guard pose LOL. The same for her Win pose.

I agree with you on that last part.
Nothing is more hilarious than seeing Kokonoe just ride off on her segway like it was another day at the office.
Title: Re: Blazblue Chrono Phantasma
Post by: Trinitronity on September 22, 2013, 08:39:28 pm
Seconded.
Title: Re: Blazblue Chrono Phantasma
Post by: CapnWTF on October 06, 2013, 11:36:27 pm
Uh. I just bought Continuum Shift Extend like a week ago, and I was wondering if anybody still plays it? I main Bang, but I haven't even gotten to play any online matches... If anybody wants to play against me my Gamertag is... CapnWTF.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on October 21, 2013, 07:00:29 pm
If you're importing CP but want to do digital so you don't have to pay shipping or wait, you will be pleased to know that for a limited time you will get Terumi free with the digital release. (http://www.dustloop.com/forums/showthread.php?14664-CP-News-Gameplay-Discussion/page1245&p=1554195&viewfull=1#post1554195)
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on October 22, 2013, 05:32:19 pm
Awesome.

also Hat Noel day 1 DLC
will get because Hat Noel better

also XBLAZE lobby avatars
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on October 22, 2013, 10:44:24 pm
Also, Takemikazuchi/Saya being a boss.
(http://i.imgur.com/DCmVLbt.jpg)
(http://i.imgur.com/CfnhWjH.jpg)

THIS IS IMPORTANT (http://i.imgur.com/Kr60Txg.jpg) (Litchi needs to get her hands on Makoto sometime)
Title: Re: Blazblue Chrono Phantasma
Post by: Hyogo on October 22, 2013, 10:53:42 pm
Holy shit, I was hoping for Saya to be featured than more than just a Background character.

Well shit, I hope she'll be challenging!
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on October 23, 2013, 06:05:46 am
Kagura and Terumi's Distortions and Astral.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on October 23, 2013, 02:31:07 pm
Last minute tournament stream from ASW, with an "emergency announcement" toward the end. (http://www.twitch.tv/blackraen)  Come on down, and for those of you who are importing....see you online.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on October 23, 2013, 02:40:25 pm
They said the announcement was about "THAT game".
Hopefully it's not not about Xblaze or whatever (That's very likely though)

I still don't know if I'm importing, I'm having way too much fun with ASB and I'd like to have English text for the story (Then again, if the Asia version gets that then there's little to no incentive for me to wait until March, other games are getting released in March like Jump VS and supposedly Ultra SFIV)
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on October 23, 2013, 02:52:38 pm
I'm getting the Asian version (Hong Kong store) so if you don't know by then I'll let ya know.

Hopefully "that" game is the Persona 4 Arena sequel  or Guilty Gear because I don't think anyone gives a flyinfiggiddyfuck about XBLAZE.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on October 23, 2013, 02:55:42 pm
Those are my thought exactly, if it wasn't for the BlazBlue tie-in no one would really care about generic VN#892.
P4A or GGXrd, either of those would be fine.

It's OK it doesn't come with English text, I'll still have +R to keep me entertaine-OH WAIT.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on October 23, 2013, 03:04:18 pm
So much nice Blazblue merchandise for devoted fans, and it's all of shitty characters.  Stupid waifu fags, where's my Terumi daki.  >:(

     Posted: October 23, 2013, 03:07:45 pm
Lol the stream died when Sugita was shilling the game he was writing for.  Poor dude. 
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on October 23, 2013, 03:50:44 pm
A new character will be revealed during the next Xrd location test... and I think that's it.
...I'm getting some sleep.
Game is out in HK, and it's pretty affordable too.
There's no English text though.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on October 24, 2013, 02:24:36 pm
I want a D-Arts Bullet already. Also English voices are out and DC Douglas is good as Azrael and most of the original VAs remain, except Tony Oliver as Bang apparently.

Also Bullet is voiced by Erin Fitzgerald rather than that Amanda Miller chick. Its kinda a blur.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on October 24, 2013, 02:32:44 pm
English voices are out? They were there since launch. The English voices HAVE to be in the game in order for netplay to be compatible with all the versions, so..
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on October 24, 2013, 02:44:54 pm
Oh yeah. Poor choice of words on my end sorry.

http://twitpic.com/diixp3 Small snippet.
Title: Re: Blazblue Chrono Phantasma
Post by: CapnWTF on October 24, 2013, 08:03:55 pm
So...As I said before, I'm new to BB...so is this amount and price of DLC normal...? This is kinda ridiculous. I don't want to pay for 2 DLC characters at launch(Not that I can cause I have an XBOX)
Also is there any word on a PS4 release, or am I just gonna have to get Xrd?
Title: Re: Blazblue Chrono Phantasma
Post by: YagamiBrando on October 24, 2013, 10:13:24 pm
DLC's for BB games were always quite expensive.
I remember that kokonoe announcer voice for Continuum shift extend was about 10$. Almost 10$ for damn announcer voice.
Title: Re: Blazblue Chrono Phantasma
Post by: Bad News GBK on October 24, 2013, 10:16:01 pm
Who buys something like an additional announcer even :S
Title: Re: Blazblue Chrono Phantasma
Post by: Seadragon77 on October 25, 2013, 12:12:20 am
Hearing Azrael's English voice for the first time, allow me to get this out before the masses do:

Azrael is going for.... Complete. Global. Asskicking.
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on October 25, 2013, 12:30:27 am
Soundtrack getting uploaded.

http://www.youtube.com/user/SuperInsanegaming/videos
Title: Re: Blazblue Chrono Phantasma
Post by: Tyrant Belial on October 25, 2013, 12:44:37 am
Oh my god Endless Despair II.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on October 25, 2013, 12:48:36 am
The guy also has a video of himself fighting against "Unknown" (will avoid spoilers here) using Ragna Unlimited. Again, that video is full of spoilers, make sure not to watch it if you want to have no spoilers until you get the game.
Title: Re: Blazblue Chrono Phantasma
Post by: I Gaze At Stars on October 25, 2013, 12:52:33 am
I want a D-Arts Bullet already. Also English voices are out and DC Douglas is good as Azrael and most of the original VAs remain, except Tony Oliver as Bang apparently.

Also Bullet is voiced by Erin Fitzgerald rather than that Amanda Miller chick. Its kinda a blur.

Bullet's voiced by Erin Fitzgerald?

Damn she's got a lot of voice work done.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on October 25, 2013, 12:56:44 am
Rebellion is still as good as ever. God, how I love that song.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on October 25, 2013, 01:00:37 am
I want a D-Arts Bullet already. Also English voices are out and DC Douglas is good as Azrael and most of the original VAs remain, except Tony Oliver as Bang apparently.

Also Bullet is voiced by Erin Fitzgerald rather than that Amanda Miller chick. Its kinda a blur.

Bullet's voiced by Erin Fitzgerald?

Damn she's got a lot of voice work done.

Either her or Amanda C Miller, its a bit confusing to read about.
Title: Re: Blazblue Chrono Phantasma
Post by: First Lt. Ding on October 25, 2013, 01:13:08 am
Hearing Azrael saying 'chicken' made my night for some reason.
Might as well surf Youtube to see if there is any more.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on October 25, 2013, 01:32:33 am
The guy also has a video of himself fighting against "Unknown"
People already know who's that character since day 0 and pictures were posted in this very same thread ::)
Title: Re: Blazblue Chrono Phantasma
Post by: Seraphs Ares on October 25, 2013, 02:46:21 pm
Getting my copy today, hopefully.
If anyone is interested - send me a PM with your PSN and we'll duke it out in CP. After I get out of work. :beatnik:
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on October 25, 2013, 04:13:31 pm
The guy also has a video of himself fighting against "Unknown"
People already know who's that character since day 0 and pictures were posted in this very same thread ::)

I meant to say that the fight was spoilerish, aka telling you what you will encounter in story mode, not the characters (which are supposed to be too).
Title: Re: Blazblue Chrono Phantasma
Post by: Mgbenz on October 26, 2013, 12:08:54 pm




These new themes brings tears to my eyes. So beautiful.  :qq:

The rest of the OST here.

http://www.youtube.com/user/SuperInsanegaming/videos
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on October 26, 2013, 12:44:15 pm
Kirishima already shared that link.

Btw, which one is Terumi's theme? Does he even have one?
Title: Re: Blazblue Chrono Phantasma
Post by: Mgbenz on October 26, 2013, 01:45:56 pm
His theme is Endless Despair II apparently.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on October 26, 2013, 05:41:02 pm
For anyone who wants to do Terumi Challenge 30 without having to swag out too hard, I found a quick and relatively easy method.

Enjoy your free BB money.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on October 26, 2013, 05:46:13 pm
His theme is Endless Despair II apparently.

Wait, really? Wasn't that used for Unlimited Hazama in the Arcade mode of BB:CS, I think?
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on October 26, 2013, 05:50:56 pm
It was but it was given to Terumi as a standard theme as well.
Title: Re: Blazblue Chrono Phantasma
Post by: Mgbenz on October 26, 2013, 06:10:28 pm
You're confusing Terumi with Hazama. The original Endless Despair was Unlimited Hazama's theme.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on October 26, 2013, 06:46:33 pm
No, in arcade BBCP, Unlimited Hazama had Endless Despair II.
Title: Re: Blazblue Chrono Phantasma
Post by: YagamiBrando on October 28, 2013, 06:09:46 pm
Serious spoiler. But wtf?!!!! I have only seen something like that in mugen, with chars by Omegapsycho o_o
Spoiler, click to toggle visibilty
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on October 28, 2013, 07:12:15 pm
Yeah it's been known for about a week now; I'm sure most people who follow BlazBlue know about this. I will say that having sprites fight a model looks awkward (especially for a professional game), but it's not the first time it's been done in media/anime so whatever.

Surprised it wasn't revealed earlier.
Title: Re: Blazblue Chrono Phantasma
Post by: YagamiBrando on October 28, 2013, 07:18:39 pm
Well, I got to know this only today. I wonder if he's the only huge boss or there will be others.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on October 28, 2013, 07:23:31 pm
It's the only one.
Spoiler, click to toggle visibilty
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on October 29, 2013, 03:54:41 pm
I'm surprised it has an Astral Finish LOL.
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on October 29, 2013, 06:07:04 pm
I want to look so bad, but whatever it is sounds awesome. I've been staying away, trying to patiently wait this out, but should I import? I had money from Jojo's, but that its coming over to America...yeah.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on October 29, 2013, 06:29:49 pm
Wait until 2014, or click that link above. It's easy to choose, right? RIGHT?
Title: Re: Blazblue Chrono Phantasma
Post by: Hyogo on October 29, 2013, 06:30:12 pm
I'm still troubled ordering the Japanese version myself.

For one, I just look at Japanese text and my mind goes all fucked on me, I know there's English voice overs and stuff but eh, It'd be easier if there were English menus too.

Guess I'll just order it from the US when it's released
Title: Re: Blazblue Chrono Phantasma
Post by: Hoshi on October 30, 2013, 01:29:45 am
Jesus christ, just wait until the US version comes out. It'll be in English and you'll be able to get the LE for cheaper than importing it.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on October 30, 2013, 09:04:53 am
The same guy who posted the OST seems to have started doing livestreams of story mode in Youtube. Right now there's no streams, but he has some planned, so if you're interested in the game story mode and you can understand japanese or only want to see what's going on, keep your eyes on his account.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on October 30, 2013, 08:59:18 pm
Fun fact: Highlander Assault as Rachel is not fucking fun.
Besides that, god I love this game.
Title: Re: Blazblue Chrono Phantasma
Post by: Seraphs Ares on October 31, 2013, 03:02:06 am
Highlander with Hakumen is fun.
Overdrive + Mugen + Spam Tsubaki/Full charged Shippu = Quick kill.
Earthbind his beam at the right time and you can't get damaged.

Now I want the Black Beast to be a boss battle.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on October 31, 2013, 04:36:16 am
Yo this game is mad terrible.  But I already dropped money on it and I need something to play till PC Injustice (my favorite fighter of this gen) drops.  How many of yall imported?  Raise ya hands, gimme names, et cetera.
Title: Re: Blazblue Chrono Phantasma
Post by: Bastard Mami on November 05, 2013, 05:24:02 pm
I present you ragnu the futa edge.

(http://i.imgur.com/7aLJeoL.jpg)
Title: Re: Blazblue Chrono Phantasma
Post by: GOH on November 05, 2013, 05:33:05 pm
What's going on here
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on November 05, 2013, 06:30:28 pm
im okay with this.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on November 05, 2013, 08:29:21 pm
Source of that image? I like how they made him/her? resemble Mu-12 and Nu-13.
Title: Re: Blazblue Chrono Phantasma
Post by: The Fisher King on November 05, 2013, 08:33:13 pm
So is that some sort of futa?? oh you silly ArcSys lol. I still really like how it looks, it looks quite badass. Now for a real question, is that a form of the Black Beast??
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on November 05, 2013, 09:06:03 pm
NA release in March 2014. (http://blazblueuniverse.com/blazblue-chrono-phantasma-available-march-2014-limited-edition-price-announced) Maybe Ragna with boobs will be bonus DLC.
Title: Re: Blazblue Chrono Phantasma
Post by: Bastard Mami on November 05, 2013, 10:16:19 pm
Source of that image? I like how they made him/her? resemble Mu-12 and Nu-13.
some official artbook  that I guess was recently released, I found that image at cyberfanatix.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on November 06, 2013, 12:13:38 am
The picture also comes with some poll that confirms (or trolls) that Testament is a female.
Title: Re: Blazblue Chrono Phantasma
Post by: Tyrant Belial on November 06, 2013, 12:37:47 am
I don't know why, but I'm actually not surprised, Blood-Scythe looked similar to the Murakumo's blades.

Spoiler, click to toggle visibilty

What I am more curious about, is what looks like a mecha Black Beast in the background.
Title: Re: Blazblue Chrono Phantasma
Post by: Hyogo on November 06, 2013, 01:00:06 am
NA release in March 2014. (http://blazblueuniverse.com/blazblue-chrono-phantasma-available-march-2014-limited-edition-price-announced) Maybe Ragna with boobs will be bonus DLC.
Oh good god yes, I want that Rachel nendoroid so badly.

Good that there's a confirmed date now.
Title: Re: Blazblue Chrono Phantasma
Post by: I am The Master Donut on November 06, 2013, 04:47:23 am
I present you ragnu the futa edge.

(http://i.imgur.com/7aLJeoL.jpg)
............I'm not sure how I should react to this......
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on November 06, 2013, 04:49:04 am
I hate to break up all this thrilling story talk but uh....any of you guys have this?  I need opponents cuz my friend that imported is having net problems.
Title: Re: Blazblue Chrono Phantasma
Post by: xPreatorianx1 on November 06, 2013, 10:43:25 am
How hard is it to import this game?
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on November 06, 2013, 11:25:43 am
I hate to break up all this thrilling story talk but uh....any of you guys have this?  I need opponents cuz my friend that imported is having net problems.

From reading this thread, I thought that, apart from you, Shwa also had the game, but maybe it's because he followed a livestream that it makes me think he has the game.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on November 06, 2013, 12:40:38 pm
I followed a what now

But yes, I have the game.
Title: Re: Blazblue Chrono Phantasma
Post by: Seraphs Ares on November 07, 2013, 03:22:49 am
I hate to break up all this thrilling story talk but uh....any of you guys have this?  I need opponents cuz my friend that imported is having net problems.
You can see me on the 64 Lobby network thingy in an hour from now. I'm the only Green Hakumen Avatar with the black eyepatch with Ares in his PSN name. And if we do fight - don't hold back. I want a good clean fight. :beatnik:
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on November 07, 2013, 03:50:27 am
How hard is it to import this game?

Pretty hard when you don't have money. :(

It's your typical online ordering stuff... just know where to look (Play-Asia is one of the most common).
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on November 07, 2013, 05:14:43 am
I hate to break up all this thrilling story talk but uh....any of you guys have this?  I need opponents cuz my friend that imported is having net problems.
You can see me on the 64 Lobby network thingy in an hour from now. I'm the only Green Hakumen Avatar with the black eyepatch with Ares in his PSN name. And if we do fight - don't hold back. I want a good clean fight. :beatnik:
So that was you? Ooooooh, now I wanna fight ya.
Not tonight though because tonight is lab night.

Kokonoe is awesome.
Title: Re: Blazblue Chrono Phantasma
Post by: Hoshi on November 07, 2013, 08:09:05 am
Just pre ordered the US LE version.  Fuck importing it.
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on November 07, 2013, 10:41:37 am
Doing that next week myself, a little while to wait, but cheaper then importing for a few earlier months.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on November 07, 2013, 11:23:59 pm
Kokonoe is finally out in Japanese PSN Store, so go buy it if you want to use her. For what I'm hearing, she's a good character, in fact I'm hearing that she's too good. This guy is doing a stream of her Arcade right now:

http://www.youtube.com/watch?v=YxZQ9B6fAHM
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on November 08, 2013, 04:01:49 am
Kokonoe is finally out in Japanese PSN Store, so go buy it if you want to use her. For what I'm hearing, she's a good character, in fact I'm hearing that she's too good. This guy is doing a stream of her Arcade right now:

http://www.youtube.com/watch?v=YxZQ9B6fAHM

You aren't lying at all...
True, Kokonoe has terrible defenses(about the same level as Terumi, ironic...), but her insane power from her traps and abilities...eh, these vids show it off far better than I can name...




Even her Challenge Mode is a damn joke and shows off the insane damage potential she has...

And it's CRAZY how her Overdrive is a virtual Astral in and of itself if she gets it off...
Title: Re: Blazblue Chrono Phantasma
Post by: Seraphs Ares on November 08, 2013, 05:17:13 am
I'll be on tonight for a bit - in the lobby at the very right side of the map. It's the only lobby that has people in the US side. If anyone is interested in a match, I'm the Green Hakumen with the black eyepatch.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on November 08, 2013, 06:13:16 am
I tried to fight ya Ares, but I don't think we're gonna have any luck in the big lobbies.  I can try making a 1v1 lobby and we can do that but that may not work either.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on November 08, 2013, 08:33:15 am
4000 damage with no power combos for Kokonoe. Wow at that. If she was like Hakume or Tager I would understand, but this is quite insane for her. She needs to be nerfed LOL.

Also, as I thought, the ice attack does the same insane chip damage as the drill attacks with Amane. Seriously, block this without a barrier and prepare to lose tremendous amount of health.
Title: Re: Blazblue Chrono Phantasma
Post by: Seraphs Ares on November 08, 2013, 02:28:34 pm
I tried to fight ya Ares, but I don't think we're gonna have any luck in the big lobbies.  I can try making a 1v1 lobby and we can do that but that may not work either.
I'm sure it was on my side that we kept getting disconnected. I've been dropping matches quite lately - especially during the night.

MC2 and Erasure Empress -  I'm off work later this afternoon around 4-6 pm Central time. I'll make a room for us.

Whoever wants to join in as well - let me know. I'll send invites.
Title: Re: Blazblue Chrono Phantasma
Post by: -Red- on November 08, 2013, 02:30:11 pm
I hate when people don't leave the sound effects in videos like that. Gonna search for another Kokonoe challenge mode footage, fuck that video...
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on November 09, 2013, 03:17:40 am
Congrats Kokonoe, you are now officially WORSE than Hakumen...

Title: Re: Blazblue Chrono Phantasma
Post by: Duos on November 09, 2013, 03:22:06 am
Well considering Hakumen isn't even the best character in the game (although certainly one of the easiest to play)....
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on November 09, 2013, 03:52:02 am
Well considering Hakumen isn't even the best character in the game (although certainly one of the easiest to play)....

Not when he can nearly kill Tao in a single OD combo...
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on November 09, 2013, 04:02:04 am
but that's tao, she has shit life
so do ragna and carl
Title: Re: Blazblue Chrono Phantasma
Post by: Zero-Sennin on November 09, 2013, 05:50:20 am
Also, that last combo blew both her Overdrive and over 100 Heat. Ragna's only about 500 points under the average health measure in the game (10,500 vs. 11,000), but that makes a big difference too, like Shwa pointed out.

It might still be a problem, particularly if no one else can reach similar damage with similar conditions, but she's not even been out a week yet. People need to quit calling her broken and let tech get settled and picked apart first before they come to a final conclusion.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on November 09, 2013, 07:23:43 am
she has some stupid shit, i will admit, and her damage is retardedly high

granted you can actually land anything

the thing i noticed with kokonoe is that for the most part she relies on people being thirsty
on her own she can't do much in terms of space control outside of her good run, ADs, nice air pokes and gravs, but grav setups are easily avoidable and you can't do much off a nice fireball
2B and 3C are easily readable and 6B seems to be her only ground overhead with Jin-tier startup (though delayable)
236B combos imply you managed to sneak a juggle in and have carried the opponent in the corner to allow stuff as deadly as literally anyone else can do in the corner, like rachel with free 6k for two silphs off of midscreen stagger

what's actually worth being concerned about, though, is the existence of her 632146D unblockable setup, but it has been proven to be avoidable by some (http://www.youtube.com/watch?v=yk20a7PTsSU)
arcsys just need to adjust how the OD works in corners and it should be fine
Title: Re: Blazblue Chrono Phantasma
Post by: Seraphs Ares on November 09, 2013, 05:06:19 pm
@Pusha 2:
@Erasure Empress:

What time are you guys good to play today? I'm off today and ready to have a couple of matches later on.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on November 09, 2013, 09:22:27 pm
@Ares: I'm ready for anything right now.
Title: Re: Blazblue Chrono Phantasma
Post by: Seraphs Ares on November 09, 2013, 10:05:30 pm
@Erasure Empress: I sent you an invite - I have to go after this quick match. I gotta go get my wife from work. I'll send you another invite after I get back. To be honest - I couldn't read your message, I was in a middle of a match when I quickly accepted the friend request.
Title: Re: Blazblue Chrono Phantasma
Post by: Lucky_Chloe on November 10, 2013, 01:40:50 pm
hello Ares , please to meet you here
Title: Re: Blazblue Chrono Phantasma
Post by: Seraphs Ares on November 16, 2013, 05:35:23 am
Some gameplay vids for everyone's enjoyment.

Vs. Kokonoe (http://dai.ly/x178t57)
Vs. Tager (http://dai.ly/x178tg5)
Vs. Tager 2 (http://dai.ly/x178tqm)
Vs. Ragna (http://dai.ly/x178tua)
Vs. MightyKombat Bullet (http://dai.ly/x178u0r)
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on November 16, 2013, 05:37:59 am
You playing again tonight?  If so I can try and hop on and see if we have better luck this time.
Title: Re: Blazblue Chrono Phantasma
Post by: Seraphs Ares on November 16, 2013, 05:41:13 am
Sure thing - hopping on right now. I'm opening a player match room called Mugen Guild, it's public so go ahead and join once you see it. I've been having problems connecting when I invite or when I get invited to a game.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on November 16, 2013, 05:44:49 am
I'll give it a shot as soon as I see your room.

     Posted: November 16, 2013, 05:50:17 am
I've tried numerous times but I don't think it's going to let me in.  I'm in Texas if it makes any difference.
Title: Re: Blazblue Chrono Phantasma
Post by: Seraphs Ares on November 16, 2013, 05:51:19 am
Go ahead and make a public room - I'll join in.
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on November 16, 2013, 05:57:11 am
Nice match vids Ares, especially Haku feints into counter.  I can tell there was some lag from those vida, is the netcode that bad?

BTW can anyone tell me if V-13 gets Gravity Seed's invincible start-up like in CS back?
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on November 16, 2013, 05:59:14 am
Made the room, see if it works for you.
Title: Re: Blazblue Chrono Phantasma
Post by: Seraphs Ares on November 16, 2013, 06:01:32 am
Netcode isn't that bad, honestly. It's mostly my internet. I usually have a slight input lag (I'd say a good 0.5 sec) during 0's which is really surprising. During 2+ connections there isn't much of a bad lag - there is one thing I will say though.. ..I disconnect a lot - especially after the match.

@Pusha 2: I'm mashing the crap out of X right now and I'm not having good luck either.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on November 16, 2013, 06:02:28 am
It just doesn't want us to play it seems.  D:
Title: Re: Blazblue Chrono Phantasma
Post by: Seraphs Ares on November 16, 2013, 06:03:51 am
Had the same issue with Shwa when we were trying to connect. If he was here we could connect to his room and possibly do a 3 way match or something.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on November 16, 2013, 06:04:54 am
Shwa's in Canada, I'm in Texas and I'm not sure where you're from but that seems pretty risky. 
Title: Re: Blazblue Chrono Phantasma
Post by: Seraphs Ares on November 16, 2013, 06:07:22 am
I'm in the middle of both - I'm in Illinois. I moved from Florida. I've been having bad connection with the South/East side for some weird reason. I did connect to Shwa when I made the room public though.
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on November 16, 2013, 06:09:52 am
This is Battle Fantasia/Dead Or Alive 5 local invites all over again.  Guess the only way for your two to meet is through someone else's lobby and hope you get paired on the next round.  Had that problem in several games and when it came to public rooms usually me and my friend meet.
Title: Re: Blazblue Chrono Phantasma
Post by: Seraphs Ares on November 16, 2013, 06:11:24 am
@Kirishima: V-13 looses her invincibility frames on Gravity Seed but gains a new attack *623C*, it's her new DP move.
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on November 16, 2013, 06:15:39 am
A new anti-air in case 6D fails to connect at close point?  Interesting.  Much thanks since I've always wondered if that gotten reverted to CS state, but I guess she's seems better now without it.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on November 16, 2013, 06:17:12 am
I'm in the middle of both - I'm in Illinois. I moved from Florida. I've been having bad connection with the South/East side for some weird reason. I did connect to Shwa when I made the room public though.
Yeah I'm East Coast over here. Outside of that one crapout we got, we had a consistent 3-bar connection and it was pretty good.
We need to play again sometime!
Title: Re: Blazblue Chrono Phantasma
Post by: Seraphs Ares on November 16, 2013, 06:27:09 am
@Kirishima: Her distortions have changed too. You can only use Legacy Edge in her Lambda mode and Calamity Sword in her regular mode. I've seen V-13's constantly change during the matches.

@Erasure Empress: I'm on right now - I'm staying up a bit since I'm off tomorrow. If you can make it tonight, make a room and hopefully both MC and I can join in that said room.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on November 16, 2013, 06:30:20 am
My net has been funky all day to be honest, if you guys want to play I'd rather not run the risk of disrupting you two with my wounded connection.  So yeah if it hasn't been working for me all day I'd rather not be a burden, you guys have fun though.  Also I've been playing Kokonoe predominately and I know nobody wants to deal with that.  What can I say, I always wanted her playable and I like her a lot.

Spoiler, click to toggle visibilty
Title: Re: Blazblue Chrono Phantasma
Post by: Seraphs Ares on November 16, 2013, 06:32:36 am
No, you join us MC. Bad connection or not - no player left behind.

Besides I need more Kokonoe experience! :beatnik:
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on November 16, 2013, 06:35:31 am
Indeed. It's not as if your router was still on top of a microwave or anything.
(At least I hope not.)
also who cares if you use kokonoe predominantly, certainly not us

The night is still young, we can do with a little party lobby.

EDIT: Made a public room if anybody's interested.

     Posted: November 16, 2013, 09:08:44 am
Oh my, what a way to say good night~
That was fun, we should do that again!
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on November 16, 2013, 01:07:40 pm
Some gameplay vids for everyone's enjoyment.

Vs. Kokonoe (http://dai.ly/x178t57)
Vs. Tager (http://dai.ly/x178tg5)
Vs. Tager 2 (http://dai.ly/x178tqm)
Vs. Ragna (http://dai.ly/x178tua)
Vs. MightyKombat Bullet (http://dai.ly/x178u0r)

Lolz k I laughed. And pretty good match too.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on November 16, 2013, 04:24:16 pm
Well, you didn't get a lot of experience with Kokonoe in that match against GF202020. He didn't use the Graviton even once, which is a must for her.

For what I see, you're good at using Hakumen. Some of the moves you've done in the videos were quite good.
Title: Re: Blazblue Chrono Phantasma
Post by: GF202020 on November 17, 2013, 02:14:55 am
To be fair, that was the night she was just released and the first time I ever played with her...so yeah.
Title: Re: Blazblue Chrono Phantasma
Post by: Kasumi1030 on November 25, 2013, 03:19:56 am
I have this game if anyone wants to play with me. PM me for PSN please.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on December 18, 2013, 12:35:55 am
http://gematsu.com/2013/12/blazblue-chrono-phantasma-release-date-announced
Quote
BlazBlue: Chrono Phantasma will launch for PlayStation 3 in North America on March 25, publisher Aksys Games announced.

The Arc System Works-developed fighting game will be available in both stanrdard and limited editions.

For $79.99, the limited edition includes a 40-page full color art book, official soundtrack CD, Rachel Alucard Nendoroid “Petite,” fighting moves poster, and special features Blu-Ray disc.

All limited editions and first run standard editions will include a product code to download playable character Yuki Terumi.

Chrono Phantasma offers five new playable characters, as well as two new downloadable characters, a 30 hour story mode, online play, and other gameplay modes like Arcade, Unlimited Mars, and Survival.
Title: Re: Blazblue Chrono Phantasma
Post by: The Fisher King on December 18, 2013, 12:40:38 am
I really hope that artbook got some "interesting" pictures... for science.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on January 22, 2014, 08:13:47 am
For what I'm hearing, she's a good character, in fact I'm hearing that she's too good.

Congrats Kokonoe, you are now officially WORSE than Hakumen.

... I've been playing Kokonoe predominately and I know nobody wants to deal with that. 

Kokonoe is banned (for now) guys. (http://shoryuken.com/2014/01/21/kokonoe-banned-from-blazblue-chronophantasma-competition-at-rebel-up-community-effort-orlandos-alex-jebailey-and-levelup-series-alex-valle-asking-for-community-feedback/)

Wait, what made Hakumen (main) good? It was CS:EX if I'm not mistaken.
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on January 22, 2014, 10:30:34 am
For what I'm hearing, she's a good character, in fact I'm hearing that she's too good.

Congrats Kokonoe, you are now officially WORSE than Hakumen.

... I've been playing Kokonoe predominately and I know nobody wants to deal with that. 

Kokonoe is banned (for now) guys. (http://shoryuken.com/2014/01/21/kokonoe-banned-from-blazblue-chronophantasma-competition-at-rebel-up-community-effort-orlandos-alex-jebailey-and-levelup-series-alex-valle-asking-for-community-feedback/)

Wait, what made Hakumen (main) good? It was CS:EX if I'm not mistaken.

Hakumen's power more comes from this game than EX. And it mainly comes from the fact that he's alot more combo-like now, combined with the fact his Overdrive is Infinity, Hakumen can easily kick your ass with only a few characters that can match up and turn it around.
Title: Re: Blazblue Chrono Phantasma
Post by: SNT on January 22, 2014, 11:54:05 am
Quote
BlazBlue: Chrono Phantasma will launch for PlayStation 3 in North America on March 25, publisher Aksys Games announced.
And Europe in August.  2016.
Title: Re: Blazblue Chrono Phantasma
Post by: Bad News GBK on January 22, 2014, 12:01:23 pm
argh.

Going to buy it via my US psn account if it will be available there and is really not coming a few weeks or 1-2 months later here
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on January 23, 2014, 02:10:55 am
Kokonoe has been unbanned; they want proof of how OP she is. (http://shoryuken.com/2014/01/22/kokonoe-eligible-for-blazblue-chronophantasma-competition-at-the-runback-and-ceo-winterfest-organizers-want-examples-of-her-strength-in-tournament-play/)

So Japan never had to deal with this since the Arcade version doesn't have her yet... just learned that.

Also, seems like BB has had it's share of OP characters through each game (considering who some of them were, it was probably done on purpose). :P
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on January 23, 2014, 02:14:41 am
it's like everyone forgot about hakumen's stupid od combos and decided to start fronting on based cat

i'm pretty happy that they're allowing her at TRB to see how broken she is but
inb4 90% of the players there pick kokonoe to further invalidate how broken she is, followed by a sea of complaints about how broken she is
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on January 23, 2014, 08:01:44 am
Kokonoe has been unbanned; they want proof of how OP she is. (http://shoryuken.com/2014/01/22/kokonoe-eligible-for-blazblue-chronophantasma-competition-at-the-runback-and-ceo-winterfest-organizers-want-examples-of-her-strength-in-tournament-play/)

So Japan never had to deal with this since the Arcade version doesn't have her yet... just learned that.

Also, seems like BB has had it's share of OP characters through each game (considering who some of them were, it was probably done on purpose). :P

I wouldn't say Kokonoe is broken, just that she's OP.
As having her itself isn't an "I Win" button compared to the likes of say CT Nu or CT Rachel or the DLC characters when they started out.
Title: Re: Blazblue Chrono Phantasma
Post by: Hoshi on January 23, 2014, 08:35:33 am
They should just allow people to choose various forms of the prior games.  I'd rock CT Tao err day.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on January 23, 2014, 08:41:00 am
[avatar]http://1-media-cdn.foolz.us/ffuuka/board/tg/thumb/1313/80/1313801265898s.jpg[/avatar]I just want CT Jin so I can get easy wins and piss people off in the process.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on January 23, 2014, 10:39:33 am
They should just allow people to choose various forms of the prior games.  I'd rock CT Tao err day.
That's what I always wanted. It's too bad such a feature would most likely be console-exclusive and thus both unbalanced and not encouraged for competitive play. (like GG Slash allowed you to play #Reload counterparts, which was amazing cool but still)
Then again, if it happens it could end up like ST and everyone shrugs.

But even then I would be using CT Bang because he's the one I'm the most comfortable with, even though it's his worst incarnation yet.

I just want CT Jin so I can get easy wins and piss people off in the process.
That's a weird way to spell Noel Nu. lol
Rachel was stupid good too. In fact everyone was stupid good except for like Bang and Tager.
I miss playing CT.
Title: Re: Blazblue Chrono Phantasma
Post by: Koop on January 23, 2014, 11:26:09 am
Me too. If only there was some kind of....PC port so I could play it.......

don't even say it, anyone
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on January 23, 2014, 03:54:40 pm
I wonder if that local player only Windows 8 release was like a reaction gauge for future PC ports. I mean if so that would be retarded because no one likes Windows 8 and it stripped the online portion besides leaderboards lol.

I 100% regret not buying the original PC port on release to help in Arcsys in taking notice, fuck at least release it on Steam!
Title: Re: Blazblue Chrono Phantasma
Post by: -Red- on January 23, 2014, 05:51:02 pm
They deserved to miss those sales. Fucking GFWL.
Title: Re: Blazblue Chrono Phantasma - PsVita Version announced
Post by: Bad News GBK on January 28, 2014, 12:22:14 pm
The game was just announced for the Playstation Vita, will be released in April in Japan

For fighting gamers, the vita is the best handheld choice it seems..just Tekken and SF ports are missing still or?
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on January 28, 2014, 12:41:44 pm
As well as Persona 4 Arena it seems.  Hell, Vita has Accent Core +R which the PS3 itself doesn't have yet outside of Japan.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on January 28, 2014, 01:02:05 pm
Welp. Time to buy the game again.
Being able to practice on the go is gonna be sweet. Vita's a really nice handheld for fighters and I like how much love it's getting on that respect.

Plus, with the Vita TV (possibly coming out overseas), people now have a cheap platform alternative to play the game on monitors/TVs and their sticks.
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on January 28, 2014, 01:03:56 pm
Also an arcade update was announced.  I guess it's like PSP CS2 where the Vita version will have the new update and console will get a patch.

RIP Valkenhayn
RIP Kokonoe
RIP Hakumen

The year of our lord and savior Yuki Terumi will soon be upon us.  Let us bask in his glory.  In his name we pray, amen.
Title: Re: Blazblue Chrono Phantasma
Post by: c001357 on January 29, 2014, 04:50:17 am
according to my arcsys version calendar its just about the right time for the 'kune to be buffed
looking forward to seeing yall on wireless netplay
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on January 29, 2014, 06:27:35 pm
Hopefully the console patch comes in more March-ish and less April-ish.

Already mentioned stuff. (http://shoryuken.com/2014/01/28/arc-system-works-porting-blazblue-chronophantasma-to-playstation-vita/)

Quote
The handheld version will be able to share downloadable content with its console counterpart, and will also include arcade revisions and exclusive beach events.

Sounds nice... whatever those are supposed to be.
Title: Re: Blazblue Chrono Phantasma
Post by: Websta on January 29, 2014, 06:32:09 pm
Tager in a speedo
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on January 29, 2014, 06:37:31 pm
...
...

I'm fine with that just give me Amane in a bikini, heh heh.
Title: Re: Blazblue Chrono Phantasma
Post by: Bastard Mami on January 29, 2014, 07:03:31 pm
give me noel in a speedo
Title: Re: Blazblue Chrono Phantasma
Post by: First Lt. Ding on January 29, 2014, 08:21:01 pm
I bet Arakune would be super sexy in a speedo.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on January 30, 2014, 05:38:27 am
Yep.
https://twitter.com/GazeOfChronicle/status/428605711753285633/photo/1
Title: Re: Blazblue Chrono Phantasma
Post by: SlenderMan on January 30, 2014, 05:45:42 am
just picked up Continuum Shift on Vita...badass game so far. I'm trying to figure out Ragna's combos and then Taokaka's as I like both of em.
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on January 30, 2014, 05:58:58 am
Yep.
https://twitter.com/GazeOfChronicle/status/428605711753285633/photo/1
Kagura's attire actually looks pretty cool.
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on January 30, 2014, 06:06:53 am
I love them so much and may they never change and March pls get here faster.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on January 30, 2014, 06:26:30 am
And one more.
http://www.famitsu.com/news/201401/30047285.html
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on January 30, 2014, 07:10:46 pm
So that's who Celcia is (not very knowledgeable on BlazBlue's story so I only know about playable characters and stuff).

Console patch arrives in May. (https://twitter.com/hc0519/status/428907188514328576) :-\
... guess I can enjoy trolling with Kokonoe before the patch nerfs her to near uselessness.
Title: Re: Blazblue Chrono Phantasma
Post by: vgma2 on February 05, 2014, 08:32:29 am
Small new dose of info...  + no cross play (http://www.siliconera.com/2014/02/03/blazblue-chrono-phantasma-vita-wont-cross-play/)
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on February 05, 2014, 09:10:38 am
At least there's cross save.

Kagura's wearing his pimp face, heh. :cool4:
(http://storage.siliconera.com/wordpress/wp-content/uploads/2014/02/l_52e71ea1601f6.jpg)
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on March 02, 2014, 04:24:24 am
ArcSys wants to bring BlazBlue to PS4. (http://shoryuken.com/2014/03/01/arc-system-works-toshimichi-mori-says-he-wants-to-bring-blazblue-to-playstation-4/)

Quote
During an interview with Joshua “Jyosua” Moore at SoCal Regionals 2014 earlier today, Arc System Works’ Toshimichi Mori answered a few questions about BlazBlue: Chronophantasma and the future of the series. When asked about the possibility of Chronophantasma appearing on one of the new eighth-generation consoles, like Sony’s PlayStation 4, Mori mentioned that plans are in the works before correcting himself and saying that he personally would like to see the title on a next-gen platform.
Title: Re: Blazblue Chrono Phantasma
Post by: GOH on March 07, 2014, 11:41:15 am
http://www.shacknews.com/article/83393/blazblue-chrono-phantasma-skipping-xbox-360-due-to-dvd-size

hahaha
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on March 07, 2014, 03:43:20 pm
That's a weird way of saying "it's not in our budget to support Microsoft."

Toshimichi Mori said:
"We don't have any information on the Xbox One hardware. I'm curious if Xbox One will even come out in Japan. I've been asking people about it and not one person has given me a definitive answer."

Wow.
Title: Re: Blazblue Chrono Phantasma
Post by: Insigniawarfare on March 07, 2014, 04:22:08 pm
http://www.shacknews.com/article/83393/blazblue-chrono-phantasma-skipping-xbox-360-due-to-dvd-size

hahaha

That's funny, they could have just released it digitally on xbox. I agree what Niitris said "That's a weird way of saying, it's not in our budget to support Microsoft."

Now we don't know if we will get Xrd -_- well time to go buy a ps3 or ps4.
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on March 07, 2014, 05:27:08 pm
It sucks my collection of their games will have to splinter off because of that and my only loss is if you get some unlocks for having past games saved to your HD. Which I never got around to rebuying and playing on PS3.
Title: Re: Blazblue Chrono Phantasma
Post by: Saohc on March 14, 2014, 03:09:44 pm
In all honesty, I only cared about Blazblue for the storyline and music.  But now there's only gameplay left to go with...  has Rachel been buffed in Extend(don't have a copy)?  I know that she's weak in the regular version of Continuum Shift.
Also, I guess getting trophies in CS and CT is going to be rough, considering that online is dead in those two iterations. 

Title: Re: Blazblue Chrono Phantasma
Post by: Darkflare on March 15, 2014, 06:25:20 am
Rachel got buffed for CS2, but not sure on Extend.

And there was plenty of time to get the CT and CS online trophies...
Title: Re: Blazblue Chrono Phantasma
Post by: Lucky_Chloe on March 15, 2014, 08:24:46 am
10 more days before I can get my hand on the game
Title: Re: Blazblue Chrono Phantasma
Post by: Saohc on March 15, 2014, 03:18:00 pm
Rachel got buffed for CS2, but not sure on Extend.

And there was plenty of time to get the CT and CS online trophies...
But I mostly got my butt kicked around and quit online. 
Yet, it always comes down to the same issue.  After I get the remaining cheats in Goldeneye 64, I'm going to actually put some time into fighting games.
Title: Re: Blazblue Chrono Phantasma
Post by: Darkflare on March 15, 2014, 05:49:44 pm
Should have gotten Valkenhayn, nobody ever plays him so people rarely knew how to deal with stupid s*** from him.
Title: Re: Blazblue Chrono Phantasma
Post by: Pre-Teen Music Maker on March 15, 2014, 08:38:09 pm
Why does Noel's theme sounded like something being churned out of Fruity Loops Studio or something, dem skipping =[

What's wrong with that?

I'm an FL Studio User....
Title: Re: Blazblue Chrono Phantasma
Post by: UrbaneVirtuoso on March 15, 2014, 08:48:16 pm
Haven't got around to the metagame nowadays. Is Tsubaki still a grand tier or did she lose the eye surgery? :(
Title: Re: Blazblue Chrono Phantasma
Post by: NiO KuSaNaGi on March 15, 2014, 11:42:33 pm
lots of changes made to the game, so far, maining Amane and Terumi, cool game! :)
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on March 25, 2014, 01:49:23 pm
For anyone who's looking for a deal.
PlayStation Network Offering Special Deal on Digital Pre-Orders (http://shoryuken.com/2014/03/24/blazblue-chronophantasma-available-in-north-america-tomorrow-playstation-network-offering-special-deal-on-digital-pre-orders/)
Quote
If you’re looking for a deal on BlazBlue: Chronophantasma and don’t mind waiting an additional week, you’re in luck. While physical copies are schedule to arrive on store shelves in North America tomorrow, the digital version will find its way to PlayStation Network next Tuesday, April 1, with discounted prices available for those that pre-order.

Chronophantasma will be available to pre-order for $44.99, a slight markdown from the normal $49.99 price tag. Additionally, PlayStation Plus subscribers will be able to grab the fighter up for only $40.49. All pre-orders will come bundled with downloadable character Kokonoe and a special PlayStation 3 theme.

Aksys Games has confirmed that Kokonoe will be made available to purchase separately on April 1.

Now i wish i didn't buy the stupid limited edition.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on March 25, 2014, 01:54:24 pm
Still no news on an EU release date?
Title: Re: Blazblue Chrono Phantasma
Post by: Bad News GBK on March 25, 2014, 01:55:33 pm
Going to dl the us version.
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on March 25, 2014, 04:13:01 pm
I wish I could be playing it, but Gamestop screwed up some how and have no idea when my copie will arrive. I preordered the minute the CE came up in the database and they waited this long to fucking get it shipped. Fuck this gay earth, done with that crap I'm moving to Amazon to buy my anime fighters CEs.
Title: Re: Blazblue Chrono Phantasma
Post by: Darkflare on March 25, 2014, 08:21:04 pm
Digital offer is tempting, but I prefer to have a physical copy.
That said, I'll be getting this later since I don't have the cash now.
Title: Re: Blazblue Chrono Phantasma
Post by: Hoshi on March 26, 2014, 09:30:11 am
Just got my order shipped today from Amazon. I hope to get it within the next few days

#hype #hashtag
Title: Re: Blazblue Chrono Phantasma
Post by: Blackmore on March 26, 2014, 12:49:49 pm
I got it on release day, and I decided to pick up Bullet and fool around with her in training.
She's pretty fun to use, really.

Then again, I seem to do well with characters that are considered low-tier.
I don't even care about tier lists fuck the system
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on March 26, 2014, 12:54:03 pm
I swear once I stop drowning in assignments I will start playing this again.
Bang changed so much and as hard as it is for me to adapt to such drastic changes in his playstyle over every entry, with this incarnation being even harder to use (compared to CT and CS2), I want to stick with him so bad. I just need some training mode time.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on March 26, 2014, 04:36:18 pm
If you don't get a a 1st print retail copy, you'll have to wait 2 months to get Terumi. (http://segmentnext.com/2014/03/25/ps3-blazblue-chrono-phantasma-shipping-north-america/)

Quote
Separately, you’ll be able to pick up the Kokonoe DLC immediately after launch, but Yuuki Terumi will follow on May 27, 2014.
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on March 26, 2014, 07:40:01 pm
Finally got mine, while at work yesterday they called me back saying it came in though. Fan-fucking-tastic. Whatever got muh Blazblue. Like the CE boxart.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on March 26, 2014, 07:50:01 pm
My order is still in "Preparing for Shipment" status.
Fuck Amazon. Whatever, I have J-Stars.
Title: Re: Blazblue Chrono Phantasma
Post by: YagamiBrando on March 26, 2014, 08:07:10 pm
If you don't get a a 1st print retail copy, you'll have to wait 2 months to get Terumi. (http://segmentnext.com/2014/03/25/ps3-blazblue-chrono-phantasma-shipping-north-america/)

Quote
Separately, you’ll be able to pick up the Kokonoe DLC immediately after launch, but Yuuki Terumi will follow on May 27, 2014.

Hm, about this, what is first print copies exactly? The first available set of retail versions?
I pre-ordered mine from amazon, and yesterday they started shipping, it seems. Will it be the first print or not?
P.S. meh, I guess the shipment will arrive in a month or so for me, Russia's post service is probably the worst in the world.
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on March 26, 2014, 08:46:43 pm
Yes. Chances are any bought within the next few months will be first print copies. It maybe tough to find them in the future because my local Gamestop hardly got any copies as most went to preorders. I was only 1 of 2 that even preordered the CE there. I doubt it was much better at other retailers. Buying new online is the safest bet to get a first run.
Title: Re: Blazblue Chrono Phantasma
Post by: Lucky_Chloe on March 27, 2014, 12:06:04 am
went to store today and it wasn't avilable -_-
Title: Re: Blazblue Chrono Phantasma
Post by: NiO KuSaNaGi on March 27, 2014, 08:34:37 am
Kokonoe is overpowered, I'm not impressed it has been banned...

hope they update a bit Hamane, it's pretty fun to use, but kinda low tier
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on March 27, 2014, 09:58:01 am
Who?
Also there's a patch in the works.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on April 01, 2014, 04:00:37 am
Looks like the icons, colors, old stages, old music, original Noel, and over priced system voices are coming with Kokone tomorrow.
https://store.sonyentertainmentnetwork.com/#!/en-us/games/blazblue-chrono-phantasma/cid=UP1024-NPUB31277_00-BBCPPS3000001000%3AADD-ONS
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on April 01, 2014, 04:02:21 am
What about Japan, though? Are they still forced to buy the Alter Memory BDs to get the old stages and tracks?
Because that's terrible. ;_;
Title: Re: Blazblue Chrono Phantasma
Post by: Bad News GBK on April 01, 2014, 05:35:47 pm
7,5 score by dtoid. The reviewer SUCKS!
Title: Re: Blazblue Chrono Phantasma
Post by: Magma Dragoon MK II on April 01, 2014, 07:24:37 pm
Do you pay attention to those "professional" reviewers? You know they only give good reviews to those who pay them.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on April 01, 2014, 09:01:53 pm
Professional reviewers? Paid reviews? DTOID is a blog first and foremost.
You should know that, GBK, you constantly shit in the comments sections on a daily basis. :V

That a aside, that was a pretty ignorant statement, MD.

I kinda agree with Pack's review but I will admit he worded some stuff rather oddly and might have not explored the game much before saying things like the game having bad ends in the story mode (as with the older games), unless he meant the joke endings.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on April 09, 2014, 02:41:39 pm
http://www.siliconera.com/2014/04/08/happened-blazblue-chrono-phantasmas-library-mode-arc-system-works-usa-responds/?utm_source=feedburner&utm_medium=twitter&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29

ASW US finally tell people why the US version has no Library mode.

Basically they admit they're lazy useless cunts that can't be arsed to try to translate the story and fighting terms into things people can understand, or even say what they mean.

ASW US localised the game themselves and not Aksys this time around. Apparently Arc Sys were too cheap to ask them back.

NICE LOCALISATION JOB +1
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on April 09, 2014, 02:56:20 pm
I read that yesterday and it irks me quite a bit. They have the nerve to charge $8 for a DLC character and they sure took their sweet time "localizing" the game (With tons of typos and incorrect descriptions and dubtitles) and they couldn't even do a proper job?
Sure it's a lot of text to translate but it's their job. Disgusting.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on April 09, 2014, 03:00:34 pm
They had 6 months. There is no fucking excuse. What, did they expend all of their effort shoehorning in old and fucktarded memes into the dialogue or something just as stupid?

And the DLC price is just fucking sickening. People go on about Capcom's DLC stuff and all that but I'm fairly certain they never charged $8 for one fucking character or charge more than around $5 or so for a fucking alternate costume on its own. (Apart from the SFxTK misstep)

To avoid this turning into what I fear it'd turn into, Arc System Works fucking dropped the ball with this one. Might as well buy the next one used I guess
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on April 09, 2014, 03:15:29 pm
And the DLC price is just fucking sickening. People go on about Capcom's DLC stuff and all that but I'm fairly certain they never charged $8 for one fucking character or charge more than around $5 or so for a fucking alternate costume on its own. (Apart from the SFxTK misstep)

Doesn't help with the fact it all being on disc either, unless this is only in the NA version but I'd imagine Terumi, Original Noel and the old stages were on Disc in Japan to since they appear in story mode.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on April 09, 2014, 03:20:45 pm
Exactly. This is probably one of the times when they should have been unlockable in game (You PLAY as Old Noel in story mode for one match from what I hear) so there's no excuse. Hell, this makes Arc Sys look WORSE than Capcom in this regard.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on April 09, 2014, 04:24:40 pm
ASW USA is a pretty new company iirc. Guess it's going to take them awhile to find some good talent (seems more like they didn't put much too much thought in who they hired).

Still disappointing (and inexcusable) being how long it took. Even short on money, I've could've imported but I decided to wait for the US version since BlazBlue has historically had good localization courtesy of Aksys. If I knew it'd be this bad, would've just imported.

ArcSys USA published AC+R and handled that horribly as well. Kinda reminds me of 90's SNK when they were trying to strengthen their US HQ. Too bad for ArcSys they have to do it in a time where everyone will rip their asses for blatant missteps.
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on April 09, 2014, 05:18:20 pm
Those "devs" should be eradicated from existence.

THERE I SAID IT

Yes, I'm still angry at their half-ass attempts in Extend's translations.

ASW USA is a pretty new company iirc. Guess it's going to take them awhile to find some good talent (seems more like they didn't put much too much thought in who they hired).
Good talent is non-existent to them.  This is the norm now.  Nothing will change.

See you all in 3 years when Xrd is finally localized worldwide.

Quote
They had 6 months. There is no fucking excuse. What, did they expend all of their effort shoehorning in old and fucktarded memes into the dialogue or something just as stupid?
Please tell me this isn't Chrono's translated story.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on April 09, 2014, 06:06:13 pm
They gave Kagura a reference to the fucking Rickroll for no good reason and have in say "MY BODY IS READY" because MEMEZ = HUMOUR LOL

Its as stupid as it seems
Title: Re: Blazblue Chrono Phantasma
Post by: UrbaneVirtuoso on April 09, 2014, 06:23:46 pm
I'm guessing Tsubaki isn't safe from spouting said nonsense, too? For shame. :(
Title: ITT: Blazblue Chrono Phantasma
Post by: Niitris on April 09, 2014, 06:29:16 pm
And I wanted to get into the story through this game too, time to hit Extend.

Wonder what the VAs felt about this. I hope no one had to make a 'Chuck Norris' joke... or worse.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on April 09, 2014, 06:30:04 pm
I don't recall tsubaki using any meme's and the My body is ready one isnt to bad must of missed the Rick roll one the real annoying thing is the amount of times scrub is dropped it seems really shoehorned into conversations.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on April 09, 2014, 06:30:43 pm
Nothing on that scale yet.

But from what I hear as well

Anime cutscenes have dialogue not matching on screen subtitles

Dialogue not matching character spellings

its a fucking mess.
Title: Re: Blazblue Chrono Phantasma
Post by: Lucky_Chloe on April 10, 2014, 01:58:17 am
Lost in Translation
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on April 10, 2014, 02:17:39 am
Doesn't help with the fact it all being on disc either, unless this is only in the NA version but I'd imagine Terumi, Original Noel and the old stages were on Disc in Japan to since they appear in story mode.
Old stages were in the arcade version as story-exclusive. Most if not all the content was already on the disc in Japan. Kokonoe arrived via patch files.

but dont mind me im not complaining so imma just serenely skedaddle

EDIT: In fact,
Spoiler: kek (click to see content)
Title: Re: Blazblue Chrono Phantasma
Post by: -Red- on April 10, 2014, 05:00:49 am
Spoiler, click to toggle visibilty
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on April 10, 2014, 11:42:57 am
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on April 10, 2014, 01:29:21 pm

Spoiler: kek (click to see content)

Spoiler, click to toggle visibilty
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on April 12, 2014, 12:19:44 am
Better ArcSys USA makes their mistakes now than in GGXrd (assuming they wind up with publishing responsibilities).

Aksys Games will publish ChronoPhantasma for the PSV, release is 6/24. (http://www.siliconera.com/2014/04/11/bring-blazblue-chrono-phantasma-vita-beach-june-24/)

Quote
BlazBlue: Chrono Phantasma for Vita also has an enhanced Abyss Mode and a story recap that covers the Calamity Trigger and Continuum Shift stories.

Spoiler, click to toggle visibilty
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on April 12, 2014, 07:49:45 am

Spoiler: kek (click to see content)

Spoiler, click to toggle visibilty

Jesus man, calm down we get it already.

Only fools honestly try justifying it anyways as it is pretty shitty to begin with, especially for Arc-Sys. Both companies are shit when it comes to these things, end of story.
Title: Re: Blazblue Chrono Phantasma
Post by: Bastard Mami on April 13, 2014, 12:33:28 am
it's also likely they are different people anyway.
Title: Re: Blazblue Chrono Phantasma
Post by: Seraphs Ares on April 14, 2014, 03:21:00 am
http://www.twitch.tv/AresStream/

Streaming matches atm. It's live right now. While I fight and work on Hazama CSE eng voices.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on April 18, 2014, 10:04:14 pm
http://gematsu.com/2014/04/blazblue-chrono-phantasma-coming-europe-next-week
Quote
Arc System Works is bringing the PlayStation 3 version of BlazBlue: Chrono Phantasma to Europe and New Zealand next week via digital download, the company announced.

That said, the game should launch on April 23, considering Wednesday’s is Europe’s weekly PlayStation Store update day.
Title: Re: Blazblue Chrono Phantasma
Post by: Bad News GBK on April 18, 2014, 11:03:29 pm
yes111111111111111111111
Title: Re: Blazblue Chrono Phantasma
Post by: NiO KuSaNaGi on April 28, 2014, 10:34:08 am
changes wwith the patch

http://www.dustloop.com/wiki/index.php?title=BlazBlue:_Chrono_Phantasma_1.10_patch_notes
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on April 28, 2014, 11:14:11 am
Quote
HAZAMA
Gasaisho (236C): less time (7F) to followup if throw connects.
Jayoku Houtenjin (236236B): damage decreased 2500 -> 1800
disgusting
Title: Re: Blazblue Chrono Phantasma
Post by: Laharl on April 28, 2014, 11:27:31 am
Taunt: has 10% chance of throwing an acorn.

I loled at that one for makoto.
Title: Yep, still maining Makoto.
Post by: S.D. on April 28, 2014, 12:20:19 pm
Most, if not all those changes have been known for a while.
And the only disgusting thing is Mori being shit at balancing the game.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on April 28, 2014, 12:52:03 pm
Yeah these have been around for at least a month, it's just finally in one convenient list.

Hakumen didn't get hit as badly as I thought he would (but Azreal and Litchi got off free despite all 3 being around the same level pre-patch).
Tager is awful because... Tager; Makoto is laughably bad. :(
Mid/low-tier characters are still mid/low-tier (nice job).
Good characters are basically better since no one was substantially improved.

Kokonoe: still the best (she's just a bit less braindead now as if that means anything).
Title: Re: Blazblue Chrono Phantasma
Post by: c001357 on April 28, 2014, 05:04:16 pm
And the only disgusting thing is Mori being shit at balancing the game.

isnt that more on pachi though
Title: Re: Blazblue Chrono Phantasma
Post by: Kunai20 on April 28, 2014, 05:26:31 pm
Quote
Armament No08 [Hiten Greed Climb Ver1.00]: New super move. Triggers automatically after Absolute Zero hits if Kokonoe has 50 Heat. The OD version deals more damage. Damage values not listed.
off all the things.....when balancing kokonoe, how does add "a new super" contribute to that?! smdh
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on April 28, 2014, 07:57:03 pm
Quote
Armament No08 [Hiten Greed Climb Ver1.00]: New super move. Triggers automatically after Absolute Zero hits if Kokonoe has 50 Heat. The OD version deals more damage. Damage values not listed.
off all the things.....when balancing kokonoe, how does add "a new super" contribute to that?! smdh

Unless that super is broken, no point in complaining.

Yeah these have been around for at least a month, it's just finally in one convenient list.

Hakumen didn't get hit as badly as I thought he would (but Azreal and Litchi got off free despite all 3 being around the same level pre-patch).
Tager is awful because... Tager; Makoto is laughably bad. :(
Mid/low-tier characters are still mid/low-tier (nice job).
Good characters are basically better since no one was substantially improved.

Kokonoe: still the best (she's just a bit less braindead now as if that means anything).

Good riddance...Tager is already becoming as bad as Zangief in SSF4 and people know how insane people can play Zangief in that game(go see Snake Eyes).

Quote
HAZAMA
Gasaisho (236C): less time (7F) to followup if throw connects.
Jayoku Houtenjin (236236B): damage decreased 2500 -> 1800
disgusting

I know the move getting nerfed that bad sucks...but *looks at Unlimited Hazama* I don't care.
Title: Re: Blazblue Chrono Phantasma
Post by: TempesT on April 28, 2014, 08:15:19 pm
Good riddance...Tager is already becoming as bad as Zangief in SSF4 and people know how insane people can play Zangief in that game(go see Snake Eyes).
How someone can be this ignorant is beyond me.
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on April 28, 2014, 09:35:09 pm
Good riddance...Tager is already becoming as bad as Zangief in SSF4 and people know how insane people can play Zangief in that game(go see Snake Eyes).
How someone can be this ignorant is beyond me.

Oh, I'm sorry that Tager can be played like a huge monster if used correctly like Zangief is too much for you.
But go on ahead, keep acting like an ass, doesn't take any skin off my bones. Gadget Finger can still go **** off.

EDIT: Let me make this more brief, You call me ignorant when people show characters like Zangief and Tager, who get the tools that they have already and with the right amount of dedication, can pretty much own most characters pretty damn easily?
The tier list doesn't even seem to nerf Tager into the damn ground as it does for say, Valk or make somewhat worse than he already is like Makoto. The only real nerf I see that really affects him on some level is Gadget Finger losing the Heat it once had and and his 2D. He got a better J.2C and his Backdash became even more godlike. So yeah, where's my ignorance again?
Title: Re: Blazblue Chrono Phantasma
Post by: TempesT on April 28, 2014, 10:37:52 pm
better J.2C
Quote
j.2C: on Counter Hit now ground bounces the opponent at a consistent height regardless of how high or low the opponent was hit.
Hardly. They made the counter hit reward consistent.

his Backdash became even more godlike. So yeah, where's my ignorance again?
Quote
Backdash: duration increased 23F -> 28F. Invincibility increased 1F-19F -> 1F-20F. Tager is airborne during the entire duration.
5 more frame recovery, 1 more frame of invincibility. Definitely super godlike change. (hint: it's a nerf).

Instead of crying OP because you don't know what the fuck you're doing vs Tager or Zangief, you should just step back and accept that you're fucking terrible. We're done here.
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on April 28, 2014, 11:17:08 pm
better J.2C
Quote
j.2C: on Counter Hit now ground bounces the opponent at a consistent height regardless of how high or low the opponent was hit.
Hardly. They made the counter hit reward consistent.

his Backdash became even more godlike. So yeah, where's my ignorance again?
Quote
Backdash: duration increased 23F -> 28F. Invincibility increased 1F-19F -> 1F-20F. Tager is airborne during the entire duration.
5 more frame recovery, 1 more frame of invincibility. Definitely super godlike change. (hint: it's a nerf).

Instead of crying OP because you don't know what the fuck you're doing vs Tager or Zangief, you should just step back and accept that you're fucking terrible. We're done here.

*Claps* Thanks for showing your true colors TempesT, you fucktard.

So how about this? Go fuck yourself, go fuck yourself so hard, that you will vomit your essence from your mouth and you can see the shit that you are spewing. So instead of taking this on a mature level, you act like a fucking child.

Fucking bitch.

EDIT: and no, I won't be taking any of this shit back, you are telling me to go fuck off about a damn matchup, go fuck yourself you sad, pathetic human.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on April 28, 2014, 11:20:58 pm
off all the things.....when balancing kokonoe, how does add "a new super" contribute to that?! smdh
I think that makes her waste meter she could be using on Black Hole or something else instead.
Good riddance...Tager is already becoming as bad as Zangief in SSF4 and people know how insane people can play Zangief in that game(go see Snake Eyes).
Tager? The one character who has been BOTTOM TIER in pretty much every game? Maybe  you just... suck? Any character can be a monster while used correctly. And you act as if Tager was the only character who got buffs, everyone got useful tools (Even Makoto, even though they're not as useful as everyone else's)
How someone can be this ignorant is beyond me.
This.
Title: Re: Blazblue Chrono Phantasma
Post by: TempesT on April 28, 2014, 11:27:15 pm
Jesus fucking christ lol
Title: Re: Yep, still maining Makoto.
Post by: Shwa on April 28, 2014, 11:30:25 pm
Most, if not all those changes have been known for a while.
True but I only started hopping on the Hazama bandwagon like two weeks ago (super late I know) and I was having so much fun. I wasn't aware of his 1.1 changes before since I took a break from the game and just got back.

Meanwhile, Mu buffs are making me consider dropping because that means pochp is gonna fucking destroy me. ;~;
Title: Re: Blazblue Chrono Phantasma
Post by: Titiln on April 28, 2014, 11:36:37 pm
*Claps* Thanks for showing your true colors TempesT, you fucktard.

So how about this? Go fuck yourself, go fuck yourself so hard, that you will vomit your essence from your mouth and you can see the shit that you are spewing. So instead of taking this on a mature level, you act like a fucking child.

Fucking bitch.

EDIT: and no, I won't be taking any of this shit back, you are telling me to go fuck off about a damn matchup, go fuck yourself you sad, pathetic human.
:cawg:
Title: Re: Blazblue Chrono Phantasma
Post by: Bizarro Santamorphman on April 28, 2014, 11:42:01 pm
*Claps* Thanks for showing your true colors TempesT, you fucktard.

So how about this? Go fuck yourself, go fuck yourself so hard, that you will vomit your essence from your mouth and you can see the shit that you are spewing. So instead of taking this on a mature level, you act like a fucking child.

Fucking bitch.

EDIT: and no, I won't be taking any of this shit back, you are telling me to go fuck off about a damn matchup, go fuck yourself you sad, pathetic human.
Cool your jets. This response was not warranted, no matter what Tempest said. If you feel that someone is being out of line don't try and do worse than them in retaliation, just report the post or ignore it.
Title: Re: Blazblue Chrono Phantasma
Post by: Nomechy on April 28, 2014, 11:43:59 pm
*Claps* Thanks for showing your true colors TempesT, you fucktard.

So how about this? Go fuck yourself, go fuck yourself so hard, that you will vomit your essence from your mouth and you can see the shit that you are spewing. So instead of taking this on a mature level, you act like a fucking child.

Fucking bitch.

EDIT: and no, I won't be taking any of this shit back, you are telling me to go fuck off about a damn matchup, go fuck yourself you sad, pathetic human.
Why, this seems like a perfectly reasonable response to someone very accurately making their point of why exactly you were wrong before.

Grow up.
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on April 29, 2014, 12:28:23 am
*Claps* Thanks for showing your true colors TempesT, you fucktard.

So how about this? Go fuck yourself, go fuck yourself so hard, that you will vomit your essence from your mouth and you can see the shit that you are spewing. So instead of taking this on a mature level, you act like a fucking child.

Fucking bitch.

EDIT: and no, I won't be taking any of this shit back, you are telling me to go fuck off about a damn matchup, go fuck yourself you sad, pathetic human.
Cool your jets. This response was not warranted, no matter what Tempest said. If you feel that someone is being out of line don't try and do worse than them in retaliation, just report the post or ignore it.

Ignoring stupidity is not a strong point of mine, no matter how obvious the guy is. And I'm not a fan of reporting someone because that's not me.

*Claps* Thanks for showing your true colors TempesT, you fucktard.

So how about this? Go fuck yourself, go fuck yourself so hard, that you will vomit your essence from your mouth and you can see the shit that you are spewing. So instead of taking this on a mature level, you act like a fucking child.

Fucking bitch.

EDIT: and no, I won't be taking any of this shit back, you are telling me to go fuck off about a damn matchup, go fuck yourself you sad, pathetic human.
Why, this seems like a perfectly reasonable response to someone very accurately making their point of why exactly you were wrong before.

Grow up.

Really? I don't like playing against grapplers and simply state in an obvious way that I'm not a Tager fan so him getting nerfed deserves TempesT to lose his panties over my judgement call? And you're telling ME to grow up in all of this!? Where the hell is TempesT in that post? He acted like an adult in there!?!

Jesus fucking christ lol

I actually did you a solid and looked at the main Tager Forum in Dustloop and the only nerf that really hurts him in anyway is 5A being lost. So OMG, ONE BAD NERF, it deserves you becoming a child for absolutely no reason. I hope you're happy with yourself.

And I bring to you instead, S.D. can go screw himself, as always.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on April 29, 2014, 12:37:41 am
Of course you don't have a valid counterargument to your whining so that's your best rebuttal.
Please either grow up or at least get decent at the game so you can support your whining in a valid way.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on April 29, 2014, 12:43:42 am
It's a coincidence that I was reading a tier list thread where one of the rules said "posts will be limited so that needless conflicts about character tiers don't happen" and stuff.

BlazBlue is one of those games where the mechanics really aid in balancing the cast. Unless a character is as good as Kokonoe, they don't mean that much at the end of the day.

Ignoring stupidity is not a strong point of mine...

It wasn't about ignoring stupidity though; it was about making posts that resemble the kind of messages I get after trolling people online. :P
Title: Re: Blazblue Chrono Phantasma
Post by: Titiln on April 29, 2014, 12:59:56 am
you're telling ME to grow up in all of this!?
Quote
He acted like an adult in there!?!
So instead of taking this on a mature level, you act like a fucking child.

*Claps* Thanks for showing your true colors TempesT, you fucktard.

So how about this? Go fuck yourself, go fuck yourself so hard, that you will vomit your essence from your mouth and you can see the shit that you are spewing. So instead of taking this on a mature level, you act like a fucking child.

Fucking bitch.

EDIT: and no, I won't be taking any of this shit back, you are telling me to go fuck off about a damn matchup, go fuck yourself you sad, pathetic human.
hey shitdick you can't complain about someone else being immature and at the same time post a laughable angry message full of mediocre insults
Title: Re: Blazblue Chrono Phantasma
Post by: Umezono on April 29, 2014, 01:10:58 am
xhominid you need to cool down and take a break. i wont tolerate people throwing annoying temper tantrums here. stop responding with ultra defensive insults or its over for you for a couple days.
Title: Re: Blazblue Chrono Phantasma
Post by: Seadragon77 on April 29, 2014, 01:30:14 am
OK, I sort of knew that Tager was low tier, but hey... I knew what I got into in CS.

Here, it seems like his backdash got a huge buff (20 frames of invincibility on a 23 frame backdash is nothing to sneeze at) and that's it. It's just the nature of the beast: Unless you're good with him (or be like me and use Stylish mode), you aren't getting far.
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on April 29, 2014, 01:31:54 am
Of course you don't have a valid counterargument to your whining so that's your best rebuttal.
Please either grow up or at least get decent at the game so you can support your whining in a valid way.

Once again, shut up Shadow Dio, I don't need your shit and I don't ever expect you to see anything from my perspective.

hey shitdick you can't complain about someone else being immature and at the same time post a laughable angry message full of mediocre insults

Hey, can someone lend a tampon for Titlin? I think he's on the rag again.

It's a coincidence that I was reading a tier list thread where one of the rules said "posts will be limited so that needless conflicts about character tiers don't happen" and stuff.

BlazBlue is one of those games where the mechanics really aid in balancing the cast. Unless a character is as good as Kokonoe, they don't mean that much at the end of the day.

Ignoring stupidity is not a strong point of mine...

It wasn't about ignoring stupidity though; it was about making posts that resemble the kind of messages I get after trolling people online. :P

Well I'm sorry that I can't control my temper when someone insults me over a game character, especially when it's been made known Tager didn't really suffer any real loss past 5A.

xhominid you need to cool down and take a break. i wont tolerate people throwing annoying temper tantrums here. stop responding with ultra defensive insults or its over for you for a couple days.

So TempesT bitch at me because I'm not a fan of Tager and not even as a matchup, just not a fan of Tager. So when I pretty much explain my reason, he snaps at me like a child, so when I had a meltdown because of my "ignorance" and not him basically insulting me even further, I deserve the banhammer and massive ridicule, but TempesT gets off free...

 :laugh:


Title: Re: Blazblue Chrono Phantasma
Post by: Titiln on April 29, 2014, 01:34:09 am
Hey, can someone lend a tampon for Titlin? I think he's on the rag again.
Quote
*Claps* Thanks for showing your true colors TempesT, you fucktard.

So how about this? Go fuck yourself, go fuck yourself so hard, that you will vomit your essence from your mouth and you can see the shit that you are spewing. So instead of taking this on a mature level, you act like a fucking child.

Fucking bitch.

EDIT: and no, I won't be taking any of this shit back, you are telling me to go fuck off about a damn matchup, go fuck yourself you sad, pathetic human.
yeah im the one on the rag
Title: Re: Blazblue Chrono Phantasma
Post by: Umezono on April 29, 2014, 01:39:47 am
thats enough. youre not only ignoring my warning but now youre trying to start shit with me. ill say this once. this situation is entirely disproportional in terms of how rude both sides are. tempest offered data and called you bad. thats one thing. what you said was another. you flew off the handle and acted like a total baby. theres no oither way to put it. accept it, be a man, and move on. learn not to take comments like people fucked your mom. again. final warning. behave or ill have you booted out of here to reflect on your actions a bit, as a child would. cause your actions are that of a child. its a video game discussion man.
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on April 29, 2014, 02:49:05 am
Hey, can someone lend a tampon for Titlin? I think he's on the rag again.
Quote
*Claps* Thanks for showing your true colors TempesT, you fucktard.

So how about this? Go fuck yourself, go fuck yourself so hard, that you will vomit your essence from your mouth and you can see the shit that you are spewing. So instead of taking this on a mature level, you act like a fucking child.

Fucking bitch.

EDIT: and no, I won't be taking any of this shit back, you are telling me to go fuck off about a damn matchup, go fuck yourself you sad, pathetic human.
yeah im the one on the rag

hey shitdick you can't complain about someone else being immature and at the same time post a laughable angry message full of mediocre insults

Yep...

thats enough. youre not only ignoring my warning but now youre trying to start shit with me. ill say this once. this situation is entirely disproportional in terms of how rude both sides are. tempest offered data and called you bad. thats one thing. what you said was another. you flew off the handle and acted like a total baby. theres no oither way to put it. accept it, be a man, and move on. learn not to take comments like people fucked your mom. again. final warning. behave or ill have you booted out of here to reflect on your actions a bit, as a child would. cause your actions are that of a child. its a video game discussion man.

So him still insulting me is still valid as long as he presents data? Good to know.

Title: Re: Blazblue Chrono Phantasma
Post by: MissB on April 29, 2014, 02:54:33 am
You really DO need to stop.
Title: Re: Blazblue Chrono Phantasma
Post by: Titiln on April 29, 2014, 02:56:45 am
Yep...
dont even try to pretend my post was anywhere near the level of your baby tantrum
Title: Re: Blazblue Chrono Phantasma
Post by: Bizarro Santamorphman on April 29, 2014, 03:14:41 am
Now this is all over:
Ignoring stupidity is not a strong point of mine, no matter how obvious the guy is. And I'm not a fan of reporting someone because that's not me.
You're gonna have to learn how to if you want to avoid incidents like this in the future. If you feel someone is out of line, then you have two options: you can report it because that's how the forum and the moderation system on it works, or you can ignore the insults and move on with the thread, and be the better man.

Going on a tirade and hurling insults is not acceptable. Neither is ignoring multiple requests by mods to cut it out and continuing the derailment of the thread. Think over this stuff over the next 3 days.
Title: Re: Blazblue Chrono Phantasma
Post by: Kunai20 on April 29, 2014, 04:38:20 am
man wtf did i miss?!  :o
well it's w/e at this point

anyways i saw some responses to my post earlier so i'll go from there..........

personally, as better of a character she is compared to everyone else, why is there even a need to give her another super? it's like adding a pistol to BFG.....uneccessary really, but then again, who knows how soon we'll even get this patch, as this has been mentioned to me for a few months now and no word of when we'll even get this patch yet.
Title: Re: Blazblue Chrono Phantasma
Post by: NiO KuSaNaGi on April 29, 2014, 10:54:22 am
I do think the Tier list here can't be really exact... Amane is on the bottom and I manage to win against to those top tiers once...
seems IMO that Blaz Blue is really extense and diverse to classify the characters so easily...

and, I'm not a Tager player, but I do think he is a beast, no the best, but I don't think he deserves any buff, he is really powerful the way he is (was?)

the character that annoys me the most is Bullet and Ragna, they do deserve some nerfs, but some people awnt Bullet buffed and I can't understand why, I think she is really powerful...

all depends on the player, and we all will have different opinions always...
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on April 29, 2014, 11:04:05 am
I dunno, I've heard a lot about how Bullet's pretty shit tier and actually needs buffs. I'm not really sure on the whole thing myself though but the current patch apparently doesn't bode well for her at all.

Spoiler, click to toggle visibilty
Title: Re: Blazblue Chrono Phantasma
Post by: NiO KuSaNaGi on April 29, 2014, 11:24:25 am
my hard time with her is when she is attaking-zoning... the only possible and useful way to send her back is using the counter attack... but, if I don't have the counter attack, I'm mostly in a great troubles (maning Amane again, maybe other chars are better to pull off Bullet)
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on April 29, 2014, 11:30:02 am
I still need to DL Terumi and Kokonoe myself. I've heard the former is...okay, I guess
Title: Re: Blazblue Chrono Phantasma
Post by: NiO KuSaNaGi on April 29, 2014, 11:43:56 am
Kokonoe is just spammer and combo  friendly as hell from what I have seen (haven't used her, because my bros and I choose characters for each one so we should-will master those ones, and Kokonoes was one the chars one of my bros had on "his list" so I have just battled against her

Terumi is cool, easy to use but hard to master IMO
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on April 29, 2014, 11:45:45 am
Alright. I still gotta unlock Kagura too. Is he alright?
Title: Re: Blazblue Chrono Phantasma
Post by: Kunai20 on April 29, 2014, 12:58:49 pm
he's good once you understand how to do the stances (and the moves from those stances) effectively.......plus his sword gives him range as well
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on April 29, 2014, 01:47:27 pm
Nerfing Bullet? She was pretty down there before the patch (the version you're supposedly playing), so... uh... no. You're just playing against an either good player or you don't know the match up, the ones of the characters that doesn't deserve any nerfs whatsoever.

Alright. I still gotta unlock Kagura too. Is he alright?

He's super fun, I'm subbing him. You do have to learn his stances but it shouldn't take you more than a couple of days to get the hang of them.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on April 29, 2014, 02:11:58 pm
I'll still give her another chance when the patch is out.

I have heard good stuff about Kagura too. What about Izayoi though? Is she alright?
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on April 29, 2014, 05:25:29 pm
Stance characters are often fun; seldom are they executed badly. Too bad Kagura's unlock condition is all kinds of moronic (enjoy the painfully long story mode) and I don't believe there's any other way that's more convenient.

Lots of characters can use buffs, just to increase their viability. Terumi, Amane, Bullet, Izayoi (can't answer on how her moveset is and stuff); I could go on. Tager certainly; he's been pretty down there for nearly the series entirety. I guess they don't want to make his moves too powerful since he has more health than everyone else (a choice I've never agreed with btw). I'm surprised that Kagura isn't more powerful tbh.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on April 29, 2014, 07:42:20 pm
Either beat that dumbass story mode or shell out £1.59 or your equivalent local currency to get him. Sad isn't it
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on April 29, 2014, 08:36:51 pm
Kahura is the best part of story mode might as well enjoy him before you unlock him or just set it to fast foward and do something else until a battle pops up.

Creator Toshimichi Mori wants to port BlazBlue: Chrono Phantasma to the PS4, explores the (im)possibility of making Celica, Nine and Jubei playable (http://www.eventhubs.com/news/2014/apr/23/creator-toshimichi-mori-wants-port-blazblue-chrono-phantasma-ps4-explores-impossibility-making-celica-nine-and-jubei-playable/)
Quote
--- That's quite a bit of battery recharging you've got to do (laughs). Well, in the meantime, what about porting Chrono Phantasma to a new platform? Like, for instance, the PlayStation 4?

Mori: This is just my personal opinion, but I'd absolutely love to port the game over to the PS4. If we do end up doing it, we'd have to come up with some exclusive features for the PS4 version.
Quote
--- Celica is an incredibly popular character. Aren't there a lot of requests to make her into a playable character?

Mori: Well... in Celica's case, is there even any way we could make her playable? Celica can't fight, you know that, right?

--- While it's true that she can't fight... Well, okay. What about the remainder of the Six Heroes? Nine and Jubei?

Mori: I'd love to make Nine a playable character, but... As for Jubei, it'd be pretty difficult to implement him into the game... but due to his small size, we won't be able to make him playable unless we manage to clear that hurdle.

--- I see. Because of Jubei's size, his hurtboxes would make a lot of attacks whiff.

Mori: And because you won't be able to hit him as often, Jubei would be a character who's quite stressful to play against. So if we were to make him playable, we'd have to do something like what we did with Carl's hat, or Rachel's manservants -- use gimmicks to increase the size of his hurtboxes.

--- Ah, that makes sense. Rachel has surprisingly wide hitboxes. What if Jubei were to don on his armour from when he fought the Black Beast? (Laughs)

Mori: But up until now he's always been depicted wearing a hood. If we were to suddenly make him appear in armour, that might be a little much...

Because changing a characters outfit for when they become playable would be so weird good thing Makoto was running around half naked before she became playable would of been weird to have a new outfit.

I have heard good stuff about Kagura too. What about Izayoi though? Is she alright?

People say she is terrible i think she is decent revolves around how you build and manage the Type Zero Gauge in my experience i find the faster I'm able to build the gauge the better i do since that's where her combo's and damage come from the most though i'm still learning how to use her so i may be missing something.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on April 29, 2014, 09:03:24 pm
Either beat that dumbass story mode or shell out £1.59 or your equivalent local currency to get him. Sad isn't it

So you can purchase an unlock key, heh.
They could've at least made the unlock condition less tedious.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on April 29, 2014, 09:05:52 pm
They could've at least made the unlock condition less tedious.
Fast forwarded story mode is about as much of a hassle as farming for either Saiki or Billy in XIII (read: not so much) and is around like, what, 35 minutes?

People say she is terrible i think she is decent revolves around how you build and manage the Type Zero Gauge in my experience i find the faster I'm able to build the gauge the better i do since that's where her combo's and damage come from the most though i'm still learning how to use her so i may be missing something.
For combos and damage? Nigga she needs gauge to even get in.
Gain Art is like the most unfortunately cursed gimmick because the only chances you get to use it is when you've gotten around using her normal mode well enough to just ditch it entirely come the time you get enough stocks. It's so much micromanagement over a rather average character that the effort doesn't even seem worth it.

Then again, she won tourneys over in Japan. I don't exactly remember who the player was (either Shimotsuki or Buppa) but I watched an Urban Square regional and whoever was using her was just making everyone so damn free, it was amazing.
Title: Re: Blazblue Chrono Phantasma
Post by: Laharl on April 29, 2014, 09:07:21 pm
anyone feel like Platinum needs a buff? her damage is seriously lacking even if you do a really long combo. Idk I feel like she needs to do a tad bit more.
Title: Re: Blazblue Chrono Phantasma
Post by: YagamiBrando on April 29, 2014, 09:08:16 pm
and I'm still waiting for my amazon-ordered copy to finally come, it's been almost a month already :(
BTW, is the console latest balance patch already out? or it will be out somewhere in may?
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on April 29, 2014, 09:10:40 pm
May.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on April 29, 2014, 09:27:30 pm
Fast forwarded story mode is about as much of a hassle as farming for either Saiki or Billy in XIII (read: not so much) and is around like, what, 35 minutes?

Thought it was longer since story is now one unified script instead of being based on character.

anyone feel like Platinum needs a buff? her damage is seriously lacking even if you do a really long combo. Idk I feel like she needs to do a tad bit more.

I'm sure Platinum is intentionally designed that way (character design are taken into consideration in regards to balancing). Even so, maybe they could improve some of her other attributes (yeah she's far from overpowered as well).
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on April 29, 2014, 09:59:56 pm
Oh and Unlimited Characters are now unlocked in U Mars mode only unless you buy the unlock key for £1.99 or local currency equivalent as well.

gimme a break niggas
Title: Re: Blazblue Chrono Phantasma
Post by: NiO KuSaNaGi on April 30, 2014, 08:23:55 am
Nerfing Bullet? She was pretty down there before the patch (the version you're supposedly playing), so... uh... no. You're just playing against an either good player or you don't know the match up, the ones of the characters that doesn't deserve any nerfs whatsoever.

the game I "supposedly" play is the same you say... and I will go for the good player one, because I played online once and I got a really good rank, won 32 continued matchs without loosing in rank mode (challenging any lvl enemies)...
 I still hate Bullet and I still think she should be nerfed... because I think she is pretty powerfull as is, no need to buff her, or at least, doesn't need an extreme buff

 then again, I said, everyone will have a different opinion on this game...

About platinum getting a buff... I used to manage her and I do think they make her less enjoyable or abusable, but, she still has a few new tricks that makes her really annoying and powerful
Title: Re: Blazblue Chrono Phantasma
Post by: The Fisher King on April 30, 2014, 08:29:29 am
Just learn the matchup. You can´t just wish for a nerf every time a good player can use a low tier effectively and give you a bad day.

I do recall seeing Bullet down there too.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on April 30, 2014, 08:36:16 am
Oh and Unlimited Characters are now unlocked in U Mars mode only unless you buy the unlock key for £1.99 or local currency equivalent as well.

gimme a break niggas

Meh, the only thing Unlimited Characters are good for is either to make certain achievements easy to unlock or to have bizarre unfair fights against others. I can live without unlocking them. Though I agree that making you pay for it is stupid. I would have preferred that you could use in-game money to unlock them, with a huge amount required to unlock only one of them.

And about the thing of making other characters playable, they may say that certain characters are impossible to make them playable, but seriously, they didn't have any problem making Rise in Persona 4 Ultimax playable by conveniently making her Persona battle-oriented when it's established in Persona 4 that it can't fight. And that was with a character of another game. I wouldn't be surprised if they suddenly added some "story" or something that makes them playable.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on April 30, 2014, 09:14:48 am
Exactly. I don't think Rise even fought in the original Persona 4 did she?

Mori is so full of  shit its coming out of his ears.
Title: Re: Blazblue Chrono Phantasma
Post by: Koop on April 30, 2014, 09:35:42 am
That's never stopped non combatants from being playable in fighting games before.
Title: Re: Blazblue Chrono Phantasma
Post by: Trinitronity on April 30, 2014, 09:45:23 am
That's never stopped non combatants from being playable in fighting games before.
Yep, Rise is not the only example.
We also have Rohan in JoJoASB, who hardly fought AT ALL in the manga.
Spoiler, click to toggle visibilty
Title: Re: Blazblue Chrono Phantasma
Post by: NiO KuSaNaGi on April 30, 2014, 12:01:48 pm
Just learn the matchup. You can´t just wish for a nerf every time a good player can use a low tier effectively and give you a bad day.

I do recall seeing Bullet down there too.

that's why I say everyone will have different opinions... I use Amane, it's not top tier, it's on the bottom list, and guess what?
I won a lot with him, and my bros think he is not low tier and I recently fought against another Amane player that was beastly, even INSANE, making lots of damage... funny thing I manage to won, but at the same time I was thinking Amane needs a nerf... but... a nerf being a low tier and bottom list?

good thing is, this patch will make things more balanced, that's why it's done and we will see how it works

btw, seems like Amane is getting buffed, so I will be kicking :D
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on April 30, 2014, 12:12:15 pm
I've been using Terumi a fair bit and he's pretty good. I tried bullet and I'm not too good with her grabs but I tend to be able to get a crouching B into C combo and if I'ma n especially good boy, a Flint Shooter when they get up
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on April 30, 2014, 12:12:50 pm
the game I "supposedly" play is the same you say... and I will go for the good player one, because I played online once and I got a really good rank, won 32 continued matchs without loosing in rank mode (challenging any lvl enemies)..

Cool ranking, congrats! Not that anyone cares though...
 
I still hate Bullet and I still think she should be nerfed... because I think she is pretty powerfull as is, no need to buff her, or at least, doesn't need an extreme buff then again, I said, everyone will have a different opinion on this game...
Yeah that's cool and all but facts are different from an "opinion", Bullet is pretty bad in 1.0 (She's down there with Izayoi and Makoto) and she doesn't deserve any nerfs.
Title: Re: Blazblue Chrono Phantasma
Post by: NiO KuSaNaGi on May 01, 2014, 03:04:55 am
Amane is down in the list and I bet I can kick you with any other char you use, just to remind you he is in the bottom list, moredown than Bullet btw, and that doesn't make him "bad"... unless you are bad :)

NiO107 on weekends, my psn if you want to show me facts and I can show you "opinions" using a low tier char :)
Title: Re: Blazblue Chrono Phantasma
Post by: Titiln on May 01, 2014, 03:19:22 am
i don't think you understand what a tier list is
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on May 01, 2014, 03:26:04 am
No he doesn't, and this isn't the first time he comes as a thickheaded person and I doubt it's a language barrier issue.
Amane is down in the list and I bet I can kick you with any other char you use
That's nice.

Title: Re: Blazblue Chrono Phantasma
Post by: NiO KuSaNaGi on May 01, 2014, 03:35:54 am
probably...

if top tier means something like "overpowered" or user-friendly... I already know...

if other wise, would be cool to know...


Titiln: si se ke es top tier (segun yo), y entiendo la mayoria de cosas ke dicen y ellos son los ke parecen ke no saben jugar Blaz Blue, si para ellos un "top tier" es un dios casi inderrotable, abusivo o simplemente usado por medio mundo pues esa es su idea, pero yo no me "caso" con eso... es cuestion de saber usar a los personajes, y lo ke les repito es ke Amane es el mas bajo de todos en la lista, y para mi, minimo ese personaje deberia estar entre los primeros 5... por eso defiendo el "es cuestion de opiniones"... y les digo tambien, ke si quieren ke lo pruebe, estoy abierto al reto :)
(en spanish para dejarlo claro)
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on May 01, 2014, 03:39:25 am
Wrong as always. Make a proper research about tiers (You know, fundamental knowledge, there's SRK or any other website) instead of parroting whatever your brother or a friend says.
Tiers aren't "unbeatable gods", but tiers are factual results and you keep mixing facts with opinions.
Title: Re: Blazblue Chrono Phantasma
Post by: NiO KuSaNaGi on May 01, 2014, 04:57:03 am
not gonna say your are wrong, but I'm still keeping my opinion about it...

let's make it more nicely...
what does make Amane a low tier character?
because, like I said before, my OPINION is, he is not a low tier, he has pretty good long range attacks, nice mixups, huge damage, easy combos and nice zoning... doesn't that make him strong against other chars and should be classified better and not as a low tier (bottom list)?

I'm asking nicely, sorry if I fail to express my ideas here x)
Title: Re: Blazblue Chrono Phantasma
Post by: Titiln on May 01, 2014, 05:18:24 am
not gonna say your are wrong, but I'm still keeping my opinion about it...
your opinion on top tier ("overpowered" or user-friendly) is wrong. top tier doesn't mean guaranteed victory if you use that character. unless a character is undoubtedly broken, player skill is always the bigger factor at play. what tiers mean is that, assuming that both players are highly and roughly equally skilled (which is why tier lists are mostly built around tournament results), certain characters have a better chance at winning than others. but it's not guaranteed at all. if you repeatedly defeat SD using a lower tier character it probably just means that you're better than SD, it doesn't mean that the tiers need to be reorganized
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on May 01, 2014, 05:57:53 am
What titiln said.
Quote
It should be noted that tiers only effect two people facing each other of equal skill. Tier lists tend to change over time when new strategies and such are found for fighters, so there is truly no "final" version of a tier list
Seriously, make your own research or use common sense, and again, opinions are not facts.
Title: Re: Blazblue Chrono Phantasma
Post by: NiO KuSaNaGi on May 02, 2014, 03:18:52 am
not gonna say your are wrong, but I'm still keeping my opinion about it...
your opinion on top tier ("overpowered" or user-friendly) is wrong. top tier doesn't mean guaranteed victory if you use that character. unless a character is undoubtedly broken, player skill is always the bigger factor at play. what tiers mean is that, assuming that both players are highly and roughly equally skilled (which is why tier lists are mostly built around tournament results), certain characters have a better chance at winning than others. but it's not guaranteed at all. if you repeatedly defeat SD using a lower tier character it probably just means that you're better than SD, it doesn't mean that the tiers need to be reorganized

those are exactly my thoughts...
I play with skilled people, that's why I said everyone could have a different opinion about it... even if its a fact that some other characters have more chances to win in different situations than others... (Ragna & Kokonoe I'm looking at you)... it all depends of skill...

but... if me or you can beat various skilled players using top tier chars with a low tier char, there's 2 possible things about it...
1- you are pretty good
2- he is not really a low tier, just not that "simple" as others, and people underrate that character (--desvalora?--)

and, I'm going for the second option, I repeat, that's my opinion about it, there's always some awesome characters that most of the people fail to master or just don't like their gameplay, and go with the easier ones, Iori, Kyo, Ryu, Guile, Sol Badguy, Azrael, Ragna, Kasumi, Hayabusa, etc etc
they have a better chance to win in a equally skilled fight? yeah... does that makes them the best? no, just kinda abusable, less random and more practical in the game... unless the top tier term define that, there's other less practical chars that can be equality destructive or even more abusable, like Tagger with his throws and combos or Amane with his longe range and drill moves (that's just sick)

then top tier = practical + effective?
(my concept was kinda similar, but going more into the balance-broken thing about a char, in fact, that was my hole idea was, the more "broken+effective a character is, the more "top tier" I thought it was, and that's why I said Amane didn't look like a low tier at all to me)
Title: Re: Blazblue Chrono Phantasma
Post by: Titiln on May 02, 2014, 03:55:04 am
that's my opinion about it, there's always some awesome characters that most of the people fail to master or just don't like their gameplay, and go with the easier ones, Iori, Kyo, Ryu, Guile, Sol Badguy, Azrael, Ragna, Kasumi, Hayabusa, etc etc
"easy" or "simple" characters are not always top tier. there's no direct correlation. you mention ryu and guile, they're largely not considered top tier in ssf4ae.
http://forums.shoryuken.com/discussion/173987/ssf4-ae-2012-tier-list-thread-op-last-updated-october-2013
as you can tell from that thing, tier lists aren't set in stone and there are several different lists. they're not as rigid as you believe they are.

Quote
they have a better chance to win in a equally skilled fight? yeah... does that makes them the best? no
this statement directly contradicts itself
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on May 02, 2014, 04:08:00 am
For the nth time, your personal experience is irrelevant, you might be good, you might be in an environment with terrible players, one way or another that's cool and all but that's not what we're talking about.
Yes you keep talking about "your opinion" tiers are factual (To a certain extent), they're not opinions.

Bullet is low tier (You know, the whole thing that started this argument) and she doesn't deserve any nerfs whatsoever, if you keep disagreeing then it's your own problem and you're not skilled against that character, the character needs all the help she needs to get in and do some damage.
Title: Re: Blazblue Chrono Phantasma
Post by: Bastard Mami on May 02, 2014, 05:28:36 am
"easy" or "simple" characters are not always top tier. there's no direct correlation. you mention ryu and guile, they're largely not considered top tier in ssf4ae.

I was waiting until the topic got to this, if ease of use is what makes a character top tier in your player group,  it just means your player group is too unskilled to even be talking about tiers.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on May 02, 2014, 10:44:36 am
Bullet is low tier (You know, the whole thing that started this argument) and she doesn't deserve any nerfs whatsoever, if you keep disagreeing then it's your own problem and you're not skilled against that character, the character needs all the help she needs to get in and do some damage.

Out of interest, would it help a a bit if her Drive worked like her Unlimited one?

Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on May 02, 2014, 11:22:22 am
I was waiting until the topic got to this, if ease of use is what makes a character top tier in your player group,  it just means your player group is too unskilled to even be talking about tiers.
what about ct arakune, cs1 bang, cs2 makoto and cp hakumen tho :V

by logic of the latter statement, tager should be higher than bottom because the little tager players out there who even get on a competitive level know how to use a character widely regarded as shitty because he basically relies on players to have bad reads and when that happens they get bopped

i wouldn't exactly call souji a scrub for being free to good tagers either, especially since arakune vs tager is kind of a too good matchup given the space control and tager's near inability to avoid getting opened up by either curse or average poke game until he gets magnetism in.

Spoiler: additional blah blah fuck this i'm going to school (click to see content)
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on May 02, 2014, 01:22:03 pm
Does people even look at tiers when selecting a character to play? I'm sure the majority of people pick a character based on how well it fits their type of fighting style or how much they like it, rather than its tier.
Title: Re: Blazblue Chrono Phantasma
Post by: Bastard Mami on May 02, 2014, 04:43:59 pm
I was waiting until the topic got to this, if ease of use is what makes a character top tier in your player group,  it just means your player group is too unskilled to even be talking about tiers.
what about ct arakune, cs1 bang, cs2 makoto and cp hakumen tho :V

by logic of the latter statement, tager should be higher than bottom because the little tager players out there who even get on a competitive level know how to use a character widely regarded as shitty because he basically relies on players to have bad reads and when that happens they get bopped

why should he be higher if ease of use is not a factor ?
Title: Re: Blazblue Chrono Phantasma
Post by: Hyogo on May 02, 2014, 05:09:59 pm
I'm sure the majority of people pick a character based on how well it fits their type of fighting style or how much they like it, rather than its tier.
This, I didn't pick Makoto because she was high tier in Continuum shift, she was a character I actually enjoyed playing as.

And yeh ok, Underboobs too.
Title: Re: Blazblue Chrono Phantasma
Post by: Bastard Mami on May 02, 2014, 05:24:30 pm
Does people even look at tiers when selecting a character to play? I'm sure the majority of people pick a character based on how well it fits their type of fighting style or how much they like it, rather than its tier.
yeah, the amount of players who pick a character based on tier is small, just very vocal. hell, even some competitive players try to pick underdogs ebcause as shwa's post implied sometimes what those characters need is to be use more so their actual strenght can be found, nto to mention that sometimes underdogs have favorable match ups because people don't know how to play against them (like early kof98 ralf)
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on May 02, 2014, 05:44:20 pm
Does people even look at tiers when selecting a character to play? I'm sure the majority of people pick a character based on how well it fits their type of fighting style or how much they like it, rather than its tier.
Just once.  Pre-Patched MK9 Kung Lao.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on May 02, 2014, 07:00:09 pm
why should he be higher if ease of use is not a factor ?
I may have worded it wrong but what I meant to say was not that because of his variable learning curve and gimmicks, whatever very, very few competitive Tagers are out there are either just starting, exposing peeps to matchup inexperience of a certain level, or just good to the point of steamrolling everyone effortlessly. The two latter form the majority, but the last one is less present. Those who are considered lower tier aren't necessarily underdogs until a high enough amount of players with similar interest just agree they aren't a threat to their current standings, a lot of the times because they are believed to be explored to the fullest and therefore predictable. You may have a spontaneous and very odd Bullet focusing her entire game on using unconventional strats like using any D that's not 5D to gain unimaginable oki or playing a very safe neutral game instead of the average typically telegraphed pressure for some very nasty surprises, though that is never the usual intended playstyle.

The examples I named were characters that didn't demand that much skill and still managed to get top spots. I forgot to mention CP Hazama. Pre-patch, he was stupid to the point of just having j.CCC*delay*xxxxxxxxxxxx as a valid strat, it's practically fapping on air. Not to mention all his C normals are good, counter into Jayoku was free, 6A/B confirms into Jayoku were free, and braindead meterless 6k's the moment he's in the corner and gets a 623D. I know other easier characters don't have it as good but they are far too few in comparison to several at the top of each game which is why I questioned the claim of ease of use.
Title: Re: Blazblue Chrono Phantasma
Post by: Bastard Mami on May 02, 2014, 07:31:28 pm
we are getting in a point where our definitions of ease of use and effectiveness start to overlap, like a characters has movement that are very easy to use,let's say normals and that they are very effective yet another character that is higher needs you to perform special moves as his basics are not as good; the first character has got more ease of use, but the second character has a higher tier even if it's harder to use; what I mean is that for players for whom the first character is more effective as they win more fights by mashing C instead of properly timing half circles talking about tiers is pretty pointless they are not even at a level where that matters.

 it's like two kids who can't even drive in standar arguing about which sports car is better than the other assuming they will be racing each other, it was kinda directed more at nio/thedge's mention of some chaarcetrs being higher tier because they are easier to use.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on May 02, 2014, 07:35:13 pm
Ah, thought you meant in a general aspect. Yeah I totally get it now, thanks for clarifying.
Title: Re: Blazblue Chrono Phantasma
Post by: NiO KuSaNaGi on May 02, 2014, 07:51:01 pm
Does people even look at tiers when selecting a character to play? I'm sure the majority of people pick a character based on how well it fits their type of fighting style or how much they like it, rather than its tier.
yeah, the amount of players who pick a character based on tier is small, just very vocal. hell, even some competitive players try to pick underdogs ebcause as shwa's post implied sometimes what those characters need is to be use more so their actual strenght can be found, nto to mention that sometimes underdogs have favorable match ups because people don't know how to play against them (like early kof98 ralf)

exactly this... I have seen people (pretty damn skilled people) using Chin, Chang and Choi in KOF02, most  of the time winning the fight without loosing a single character, and I'm sure in that game those chars are the less used, but that doesn't mean they are bad, probably we are the "bad players".

"easy" or "simple" characters are not always top tier. there's no direct correlation. you mention ryu and guile, they're largely not considered top tier in ssf4ae.
http://forums.shoryuken.com/discussion/173987/ssf4-ae-2012-tier-list-thread-op-last-updated-october-2013
as you can tell from that thing, tier lists aren't set in stone and there are several different lists. they're not as rigid as you believe they are.

so... then my opinions on Bullet could be right?
Because that statement about tier lists changing over the time, is what I was talking about at first, they are not in stone and I was saying some of them are wrong to me, that's why I said those are my opinions (you call them facts at first, stating I was wrong or I was just bad)...
Amane, Bullet and also Tager are not low tier in my opinion...

if you think Amane deserves to be down in the list of tiers, probably you haven't played against an skilled Amane or you don't like his gameplay...

and I'm aware of balance patchs over the games, Kung Lao in MK9 was just friendly as hell at first, nearly every command was safe to him, that in my opinion made him top tier, and of course he was one of the few chars that was nerfed in every single update, until he wasn't really a top tier one...
in my case I used to play with Platinum, she was easy and destructive... she is still easy, but  not as simple and destructive like she was before (and hell she needed that update even if I was happy before)
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on May 02, 2014, 08:33:27 pm
Tier lists are subjective. You can have your own tier list. It would be correct on whatever level your playing the game in (which I doubt is tournament-level play).

Example: CT Jin was grossly OP to anyone who wasn't on an intermediate level, but wasn't that overwhelming in high level play.

But let me say a few things...
Do you know *insert character here's* best wake-up options?
Do you know their best pressure tools?
Do you know their best spacing moves?
Do you know the ideal situation to use them in?

If you answers to any of these isn't supported with factual information, then your opinion of 'who's strong and who isn't' doesn't hold as much weight as the opinions of community websites.

These and several other questions are taken into account when making tier lists (and those were the basics, I haven't even gotten into frame data, how the frame data relates to the rest of the cast and the game mechanics that go with them, et cetera).

Tons and tons of research goes into making tier lists by multiple players, all of which dissect the game to the smallest nuance. Chances are, they know what they're talking about.

TL;DR : Strong characters are dependent on level of play, tier lists are seen as correct because of the amount of research.

EDIT: Small note, but nerfing characters makes a game less fun (outside of cases like Kokonoe and ST Akuma). Characters are supposed to have strong tools. Nerfing characters who don't need them makes them less viable, appealing (to play), and hurts the game overall.
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on May 02, 2014, 10:33:20 pm
EDIT: Small note, but nerfing characters makes a game less fun (outside of cases like Kokonoe and ST Akuma). Characters are supposed to have strong tools. Nerfing characters who don't need them makes them less viable, appealing (to play), and hurts the game overall.

It honestly depends on the nerfs in question. They still need to make sense for the character to be what they are, but that doesn't suddenly mean to turn Ryu from a Jack of All Stats to basically being a Lightning Bruiser or making Jin from Invincibility Master to just plain up making him crazy.

Characters should fit exactly what they've been made for, the difficulty of their style and the rewards FOR that technique.

Nerfing should be done if you make a character too good in an area they aren't supposed to be good at or if it's a detriment to another character in that same area.

And this tier nonsense honestly needs to stop. You can have everyone say Bullet and Amane sucks until someone shows up with those characters and utterly stomp you into the dirt with them because they discovered something no one else bothered to see. Mechanics are pretty much set in stone and even frame data and moves only go so far before simple ingenuity and practice settle into the picture. It doesn't matter how weak a character is in certain respects as long as you know your opponent AND that one characters' strength just that much.
I mean, I always see how Carl and Relius are never really talked about all that much compared to Haku-men, Tao, Valk, Azrael and Kokonoe, but I still see them handing everyone their asses pretty effortlessly and control the field just that damn hard.
I see the exact same thing with Litchi, Noel(both versions), Ragna and Rachel and even the "bad" characters or not really used AS MUCH like Izayoi can easily have their fun in the sun.

Tiers can only take you so far, which is why it's so stupid people depend on them then only use those characters, making it easier when a "bad" one comes out of nowhere and surprises everyone.
Title: Re: Blazblue Chrono Phantasma
Post by: NiO KuSaNaGi on May 04, 2014, 12:39:59 pm
well, sometimes nerfs are needed, because having a broken character can make the game less fun, even if you are competitive enough to won

Kung Lao desesperaly needed a nerf in MK9, it was just injustice to fight against him even if you were pretty good, nearly the same with Cyrax... they got nerf after nerf and that didn't make them bad, just less abusable and simple, and of course more competitive...

curious thing was NRS made the opposite on Injustice, instead of just nerfing overpowered characters, they buffed those weak ones to be in pair with the strong ones, so now, we have a more balanced roster

anyways, we need to wait to see if those updates really affect the characters to make them bullsh1t and less enjoyable or make a more decent and fun game for all styles (because this game is an excellent option to a lot of players that enjoy variety and different characters- techniques)
Title: Re: Blazblue Chrono Phantasma
Post by: Kunai20 on May 05, 2014, 01:45:22 am
someone mentioned that this patch is sometime in May.........no specific date yet, i assume, right?
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on May 12, 2014, 05:30:44 am
Not yet.

Just been announced that the patch is for May 14th. Applies to the Japanese version though (still prevalent since a sizable amount imported).

http://shoryuken.com/2014/05/12/arc-system-works-launching-blazblue-chronophantasma-playstation-3-balance-patch-in-japan-on-may-14/


XBlaze Code: Embryo will have it's demo launched this Tuesday. (http://www.destructoid.com/blazblue-visual-novel-gets-a-demo-for-ps3-vita-this-week-274685.phtml)

Quote
The story takes place nearly two centuries before the events of Arc System Works' fighting game franchise and follows a teenage boy on the run from all sorts of dangerous weirdos. Want to know more? Well, apparently, anything else would wade into spoiler territory. Just know that it hopes to spin a yarn that both newcomers and ardent fans of the BlazBlue mythos can enjoy.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on May 14, 2014, 10:48:16 pm
Update: The patch is out for both the JP and NA versions of ChronoPhantasma; (http://shoryuken.com/2014/05/14/arc-system-works-launching-blazblue-chronophantasma-playstation-3-balance-patch-in-japan-on-may-14/) enjoy the slightly normalized (but still better that your character) Kokonoe.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on May 14, 2014, 10:56:32 pm
No word on an EU release yet.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on May 15, 2014, 12:30:50 am
Update: The patch is out for both the JP and NA versions of ChronoPhantasma; (http://shoryuken.com/2014/05/14/arc-system-works-launching-blazblue-chronophantasma-playstation-3-balance-patch-in-japan-on-may-14/) enjoy the slightly normalized (but still better that your character) Kokonoe.
And my nerfed Makoto.
Title: Re: Blazblue Chrono Phantasma
Post by: NiO KuSaNaGi on May 15, 2014, 04:50:57 am
and my buffed Amane :P

well, I will play it this weekend, hope it's balanced now in more aspects :D
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on July 15, 2014, 02:59:47 pm
WELP
http://gematsu.com/2014/07/arcade-version-blazblue-chrono-phantasma-adding-celica-lambda-11
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on July 15, 2014, 03:02:20 pm
Does this mean Lambda-11 will finally get back her CS Gravity Seed?
Title: Re: Blazblue Chrono Phantasma
Post by: Bad News GBK on July 15, 2014, 03:06:46 pm
Heh, I bet 50 Bison dollars that we will see a BB CP Update with a couple of more characters for consoles.
Title: Re: Blazblue Chrono Phantasma
Post by: SNT on July 15, 2014, 03:07:55 pm
Oh look, a cutesy teenage girl in a BlazBlue game. Can't wait for them to turn her into a Murakumo bot.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on July 15, 2014, 03:16:52 pm
Colour me fucking surprised. Can't wait to pay through the nose to play as one of the worst BB characters in history as well as what is now more or less a glorified EX Nu.

At the very least I'm glad they didn't pull an Extend.
Title: Re: Blazblue Chrono Phantasma
Post by: Speedpreacher on July 15, 2014, 03:20:36 pm
Wait until they've gotten the money they can out of the DLC characters, then you'll see CP II
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on July 15, 2014, 03:23:41 pm
Shit I am not paying for a copy of CP 2 for my 3DS I already went through that with CS 2. And I am not gonna bother if they pull an Extend. I never got why they didn't do something like SF4 Arcade Edition or Ultra 4.

Oh wait a fucking second what the fuck am I saying its Arc System Works, calling them conmen's doing a disservice to conmen.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on July 15, 2014, 03:57:20 pm
Kinda bullshit move, specially when they could have added Celica as a selectable character from the beginning seeing how important she was in the Story mode. It doesn't make sense that they add Lambda-11 though, she was just there to temporally replace Nu-13. They may even add more characters like they did in CS too. Wasn't there a Ragna female version showed before, for example?

Honestly, I wouldn't be surprised if we got something similar to what happened with Continuum Shift, with all the II and Extend versions. In fact, most likely they will release a new version as they can't probably add those characters in the game without changing it a lot. I suggest you not to buy the new version until half a year passes and if no announcement has been made of a new version, then buy it (I recommend you to sell the older version so you can use the money you get to pay less for the new).
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on July 15, 2014, 03:59:50 pm
Tough shit if you're in Europe, we only got CP on digital. Selling it is out of the question.

I mean at the very least the release of the main game itself in Europe was almost unrealistically brisk so I'm thinking we'll get those two like a week after their JP And US release
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on July 15, 2014, 04:04:06 pm
Or maybe they will use these new characters as the step to switch to PS4. I read somewhere that they were interested in switching to next-gen.
Title: Re: Blazblue Chrono Phantasma
Post by: Speedpreacher on July 15, 2014, 04:10:01 pm
Or maybe they will use these new characters as the step to switch to PS4. I read somewhere that they were interested in switching to next-gen.

They were going to release CP II on PS4 regardless, trust me. This isn't a step to anything but gamers' wallets (Yeah, I got burned with the original DLC characters and I'm still a little bitter).
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on July 15, 2014, 04:13:34 pm
I'm hoping something like a discount or some shit if you got the game and/or the DLC before a certain date but hahahahah yeah right
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on July 15, 2014, 04:43:33 pm
I'd love to give ArcSys the benefit of doubt to any degree but considering they even said there wouldn't be DLC characters for ChronoPhantasma (which of course was not followed through), nothing would be a surprise at this point.

Oh look, a cutesy teenage girl in a BlazBlue game. Can't wait for them to turn her into a Murakumo bot.

You say that like it's a bad thing. Good to know BlazBlue now has a go-to design, awaiting Kappa-10.
Title: Re: Blazblue Chrono Phantasma
Post by: c001357 on July 15, 2014, 04:46:06 pm
somehow celica will be both a puppet character and "good for beginners". sure thing arcsys



i like her so this is nice
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on July 15, 2014, 04:57:30 pm
Here's a pic of Celica, and Lambda-11 without her mask:

(http://i.imgur.com/Hy2PLTT.jpg)(http://i.imgur.com/GCfn6SX.jpg)

And if they're claiming that a puppet character is "good for beginners", she most likely won't work like a puppet character in Blazblue, but similar to how some of the Personas from certain characters fight in P4Arena.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on July 15, 2014, 06:28:46 pm
Okay so it actually does look like you can beat up Celica.

Good. Die Celica die.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on July 15, 2014, 06:31:33 pm
one of the worst BB characters in history
nigga pls
that's now how you say Noel or even everyone from Phase Shift (that isn't Mai, Mai is best girl)
Spoiler, click to toggle visibilty
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on July 15, 2014, 06:36:32 pm
I'd say "hey this is great" but its arcsys and will be expensive or a new disc as some have speculated.

that's now how you say Noel or even everyone from Phase Shift (that isn't Mai, Mai is best girl)

Haha this guy over here. "Best girls".  :wacky:
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on July 15, 2014, 06:43:37 pm
one of the worst BB characters in history
nigga pls
that's now how you say Noel or even everyone from Phase Shift (that isn't Mai, Mai is best girl)
Spoiler, click to toggle visibilty

Hey I said "one" of the worst didn't I Captain Reading Class
Title: Re: Blazblue Chrono Phantasma
Post by: CapnWTF on July 15, 2014, 06:44:22 pm
Did I...miss something? It's just like "BAM, ANGRY FACES EVERYWHERE"...did they announce something?
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on July 15, 2014, 06:45:13 pm
Two new characters.
Title: Re: Blazblue Chrono Phantasma
Post by: CapnWTF on July 15, 2014, 06:46:54 pm
Ah, okay...any news on the game being not PS3 only anymore? I like my 360...
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on July 15, 2014, 06:48:16 pm
I'd say "hey this is great" but its arcsys and will be expensive or a new disc as some have speculated.

If this is a mere content update for arcades and not an entire clusterfuck of changes like Extend was, I don't see why it would warrant a new disc as there isn't anymore story to cover. And I'd gladly pay more cash to get something new out of the game, since new stuff is never really a bad thing regardless of price.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on July 15, 2014, 06:49:06 pm
Nones. They said it'd be too big to fit on 360 properly. There are rumours and interest in bringing it to PS4 tho
Title: Re: Blazblue Chrono Phantasma
Post by: DMK on July 15, 2014, 06:51:17 pm
I'm still fuming they didn't do something for 360. I already moved to PS3 though.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on July 15, 2014, 06:58:37 pm
Or Xbox One I guess. Speaking of, Xbox One games haven't been opened up yet like 360 games have, have they?
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on July 15, 2014, 06:59:02 pm
Nones. They said it'd be too big to fit on 360 properly. There are rumours and interest in bringing it to PS4 tho

I call bullshit since they gutted the English Release, so it makes that tripe even more full of crap.
Title: Re: Blazblue Chrono Phantasma
Post by: Tyrant Belial on July 15, 2014, 08:23:04 pm
Honestly I'm still waiting for Ragna to become the Murakumo from the artbook.
Title: Re: Blazblue Chrono Phantasma
Post by: Darkflare on July 16, 2014, 09:41:43 am
one of the worst BB characters in history
nigga pls
that's now how you say Noel or even everyone from Phase Shift (that isn't Mai, Mai is best girl)
Spoiler, click to toggle visibilty

Yes......best "girl".
Title: Re: Blazblue Chrono Phantasma
Post by: c001357 on July 16, 2014, 07:37:08 pm
http://www.famitsu.com/news/201407/17057209.html (http://www.famitsu.com/news/201407/17057209.html)

its a new version with balance changes. no word on console update
Title: Re: Blazblue Chrono Phantasma
Post by: Lucky_Chloe on July 16, 2014, 07:39:19 pm
a returning character and one new
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on July 16, 2014, 07:44:27 pm
http://www.famitsu.com/news/201407/17057209.html (http://www.famitsu.com/news/201407/17057209.html)

its a new version with balance changes. no word on console update
Technically it's just a 2.0. If it gets a console update it might end up like how CS2 did as a patch.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on July 16, 2014, 08:37:36 pm
They can always pull an Extend, so...
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on July 20, 2014, 12:39:03 am
Welp, I've been reading around in Dustloop and it appears Lambda appearance affects Nu. With that, I mean that Nu loses her Mode Change so Lambda is the only one using Luna form, so Nu will only use Dia form. Oh, and they will really release a new game, called BBCP2. Links below to check the info:

http://www.dustloop.com/forums/index.php?/topic/8912-cp-11-%CE%BB-11-speculation-thread/page-3
http://www.dustloop.com/forums/index.php?/topic/7244-cp-news-gameplay-discussion/page-96
http://www.dustloop.com/forums/index.php?/topic/8913-bbcp2-celica-and-lambda-hype-thread/

So basically, if this is true (and I think we can trust Dustloop on that), ASW has just screwed with all us by splitting a character in two. So basically what we're really getting is a new release for just one character. Great fucking work, ASW.
Title: Re: Blazblue Chrono Phantasma
Post by: Bad News GBK on July 20, 2014, 12:41:47 am
Bet there will be 2-3 more characters. Oh..and another 2 via DLC. Good I did not buy BBCP yet.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on July 20, 2014, 12:56:17 am
Remember, this is still not confirmed. And I hope it's false, because Nu with Mode change is far more interesting than Nu with Dia mode only and Lambda with Luna mode. Apart from the fact that it doesn't make sense that Lambda is alive. At least in Nu's case they could pull off a "You never saw her die." while in Lambda's case that's just not possible.
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on July 20, 2014, 01:13:35 am
Remember, this is still not confirmed. And I hope it's false, because Nu with Mode change is far more interesting than Nu with Dia mode only and Lambda with Luna mode. Apart from the fact that it doesn't make sense that Lambda is alive. At least in Nu's case they could pull off a "You never saw her die." while in Lambda's case that's just not possible.

We already had an explanation in BBCS, Nu's body was somehow being repaired after the damage she sustained while she was in the Cauldron. This could be because of her connection to Saya or the Cauldron itself(I believe that what the cliffhanger was when Hazama and Relius was looking over something), but that's why Nu came back. But yeah, Lambda literally makes no sense past Chronophantasma.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on July 24, 2014, 07:22:19 am
Meh
http://www.4gamer.net/games/178/G017851/20140719012/
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on July 24, 2014, 09:40:07 am
Loketest on 8/7-8/10, Fall 2014 for Celica and Lambda.

Sounds similar to Relius' timeframe in Extend; all they have to do is drop 2.0 for some other fancy name. Awaiting for disappointment in TGS 2014.

There's also going to be in-game footage of Celica in tonight's Bluraji at 6pm JST (which is actually less than an hour from now).
Title: Re: Blazblue Chrono Phantasma
Post by: Koop on July 24, 2014, 12:58:36 pm
Those Lambda fx don't look very nice. :(
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on July 24, 2014, 03:42:10 pm
Yeah, there is something that looks odd about them.

Celica (begins around 15:30 point):
http://www.nicovideo.jp/watch/1406168894
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on July 24, 2014, 04:27:39 pm
So basically the doll doesn't act like a doll, like with Carl and Relius case, but rather it's just part of the character. Not even like a Persona, it's basically just one character attacking. Well yeah, then that's easy to control of course.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on July 25, 2014, 04:19:50 am
Pretty much.

Translation of 4gamer piece via SRK. (http://shoryuken.com/2014/07/24/arc-system-works-releases-gameplay-details-for-blazblue-chronophantasma-newcomers-celica-a-mercury-and-lambda-11/)

Quote
Celica fights together with Minerva, an automated doll (Ex Machina) created by Kokonoe. Differing from the Clover father and son, however, she is being created as a introductory character that you can recommend to someone playing BlazBlue for the first time.

She possesses all the moves that make up the foundation of fighting games, so I hope that people who have never played a fighting game but are interested in Celica try her.

The cute Celica and cool Minerva are a must-see!

--

Lambda is based on the Luna Forma in BBCP. She feels similar in use to Nu, but all of her D attacks have different functions. She cannot use the special move Act Parcer, but she can can use Act Parcer Zwei. With the D Button, you can halt the opponent’s movement and surprise attack them.

I like what I've seen of Celica.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on July 30, 2014, 08:50:14 pm
More Celica and Lambda:

Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on July 31, 2014, 02:32:59 am
Seeing Nu without her Form Change ability makes me really sad. I did not want them to add another character if she had to lose such a cool ability.
Title: Re: Blazblue Chrono Phantasma
Post by: NiO KuSaNaGi on August 02, 2014, 09:34:49 am
I'm hoping for an update for this game, IMO Azrael is still broken, I was playing with some friends and we discover that he can make his super unblockable, you will not block even using the super guard, and it's easy as hell to do, just use Azrael, put the upper arrow and do the Super... you will not be able to block in any circumstance, we tried it on training with many different options and CPU and still the same result, with this said, any Azrael player would take a serious advantage with this... seems "undiscovered" because I haven't seen Azrael players doing this online, and believe me, it really helps in any circumstance, because if you hit, you jump, you block, you crouch, you do anything it will hit you

also, about my last post about Amane, I think I wasn't wrong about it, I still use him and he got a lot of nerfs, the drill from the ground dissapears now if hit, the drill itself decreases a lot faster, levels decreases faster too, charge only works if you hit (before it was not necessary), charge is slower, and that's what I can remember right now, I hope they just tweak something else to make it more challenging, he lost a lot of presure with those changes, if he wasn't kinda "broken" he wouldn't get only nerfs... anyways...

is there any balance patch list already out there? o:

Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on August 02, 2014, 05:54:14 pm
is there any balance patch list already out there? o:

See you in BB:CPII.

Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on August 02, 2014, 11:22:47 pm
stuff
You discovered stuff that been known in the arcades since day 1/info that's available in every faq (And possibly in-game) and you think one of his minor gimmicks is "broken"?
Good job. Play more people other than your small group of friends, play good people online or just read more about the game (You can, you know, check Dustloop).

Also he gets more damage and better set ups off Valiant Charge and Hornet Bunker combos than the gimmicky unblockable (Unless you have meter to RC and the corner and continue the combo), also his super has no invincibility frames whatsoever and you can get out of blockstrings with meter or if you OD at the right moment.

And yes, you're still wrong about Amane, Makoto was C tier and she got nerfed so your point is moot.
Title: Re: Blazblue Chrono Phantasma
Post by: NiO KuSaNaGi on August 03, 2014, 05:11:46 am
yeah, I have been watching online fights, watched EVO14 finals and have been playing online and so far no one has used that thing...

anyways I suppose you can show me one single video or faq where this is already show (or said), because I haven't see it before and you say it's known since the first day, would glady watch and learn about it... I'm more about playing it than reading about it, but will wait to for it

stuff
Also he gets more damage and better set ups off Valiant Charge and Hornet Bunker combos than the gimmicky unblockable (Unless you have meter to RC and the corner and continue the combo), also his super has no invincibility frames whatsoever and you can get out of blockstrings with meter or if you OD at the right moment.

this thing makes me believe I fail to express my point or you fail to understand it... I already know all that... I'm not talking about it... I'm talking about a nearly spameable move were you can't move or do anything because the move will hit you 100% sure with or without combo, so, having 2 specials nearly guarantees you the victory, you just have to slam a move and do the super, and that's not difficult at all... that seriously needs to be tweaked because gaining meter with Azrael isn't difficult

btw I  would like to play against you, would like to know if you are being kinda rude because I'm really noob or you are pretty good at this
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on August 03, 2014, 08:18:05 am
yeah, I have been watching online fights, watched EVO14 finals and have been playing online and so far no one has used that thing...

Because it's not THAT broken, it's gimmicky, easy to avoid and the only real way to do damage is to use all your meter? (RC and then corner combo) A better way to use that better is to RC if you do unsafe ,moves.
Just because you didn't know it doesn't mean you just discovered some amazing glitch.


anyways I suppose you can show me one single video or faq where this is already show (or said), because I haven't see it before and you say it's known since the first day, would glady watch and learn about it... I'm more about playing it than reading about it, but will wait to for it
Quote
http://www.dustloop.com/forums/index.php?/topic/6082-cp-azrael-character-overviewfaq-thread-read-here-first-before-asking-questions/
Quote
Black Hawk Stinger (236236D) - Long distance rush followed by a huge punch. Covers lots of space, has quick start-up, but does not have any real substantial invincibility. Standing unblockable with upper weak point and crouching unblockable with lower weakpoint. Unblockable if both weakpoints are applied. Anything with special cancel can go into BHS for the unblockable. Can still be air barrier guarded though. Mostly used as a combo ender for extra damage. Overdrive BHS CH leads to huge damage. 7th frame invincible only. OD version 7-13f invincible.

http://blazblue.wikia.com/wiki/Azrael/Move_List
Quote
   Azrael will rear back deliver a strong forward swinging punch attack after a brief charge. Standing unblockable with upper weakpoint and crouching unblockable with lower weakpoint. Unblockable if both weakpoints are applied, can be air-barrier guarded still. Used as combo ender for extended damage. Has a high minimum damage compared to other DDs.
Does not apply weakpoints, despite the button used for the motion.

http://www.dustloop.com/wiki/index.php?title=Azrael_(BBCP)
Quote
7th frame All invul. OD version 7-13 All invul.
Applied weakpoints make move UNB for that attribute.
180F Heat Gauge Cooldown

Long distance rush followed by a punch, covers lots of space, has quick start-up. Standing unblockable with upper weak point and crouching unblockable with lower weakpoint. Unblockable if both weakpoints are applied. Can still be air barrier guarded though. Mostly used as a combo ender for extra damage. Overdrive BHS CH leads to huge damage if near the corner.

this thing makes me believe I fail to express my point or you fail to understand it... I already know all that... I'm not talking about it... I'm talking about a nearly spameable move were you can't move or do anything because the move will hit you 100% sure with or without combo, so,

Or you failed at comprehending or reading my post? I mentioned a couple of ways people can get around that, you can counter assault, you can OD before the attack hits, a couple of moves can avoid that too (There are a couple of true blockstrings but that's where planning ahead of time and knowing the match up and saving meter to counter assault comes in?)
The damage isn't that amazing, again, not compared to a proper combo.

having 2 specials nearly guarantees you the victory,
Yeah no.
you just have to slam a move and do the super, and that's not difficult at all...
Yes, but that means you have to apply the marks first?

that seriously needs to be tweaked because gaining meter with Azrael isn't difficult
Not really, it's a character trait. If anything you should be complaining about how the character can now cancel D attacks into specials during OD.


btw I  would like to play against you, would like to know if you are being kinda rude because I'm really noob or you are pretty good at this
I don't see what does that have to do with anything or what would that prove. I'm not being rude, you're being stubborn and asking for proof of really really obvious stuff (BHS being unblockable with both seals) instead of making your own research and realizing you're wrong.

If you want to prove that you're the better player for one reason or another I don't care, you can say that, I haven't played BB in months (I pretty much dropped the game after 1.1 since my character is nearly unplayable) and I'm enjoying UNIEL way more at the moment.


Thanks for the informative and useful post. Not.
You're not helping me or him and your post reeks of trollbait, go away.
V
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on August 03, 2014, 09:04:03 am
btw I  would like to play against you, would like to know if you are being kinda rude because I'm really noob or you are pretty good at this
Look at it this way. He could've just told you "git gud", now you're both caught in an argument.

you're silly and he's a rude dude with an attitude
fax is fax
Title: Ignoring that worthless last reply...
Post by: S.D. on August 04, 2014, 10:25:36 pm
A proper trailer for Celica and Lambda.
http://gematsu.com/2014/08/blazblue-chrono-phantasma-trailer-introduces-celica-lambda-11
Title: Re: Blazblue Chrono Phantasma
Post by: NiO KuSaNaGi on August 05, 2014, 03:46:47 am
I saw all the things you posted (and cool btw)... didn't know it was unblockable if not crouching...

I still think it's cheap, I was playing with some guys and a dude that only use Azrael and he didn't knew this, once he knew it, he because more succeful with him, and they are skilled, 3 combos max and you are out

secondly, I already wanted to play against you, because you seem to be experienced with the game and I do think I'm good enough and I like challenges, first time I was kinda mad, now I already told you without any "I'm better than you" argument

if I don't really search and read stuff about a game is because I'm more about playing it and learning in the way, instead of seeing how others do, and to be honest, works fine... playing online (in this and some other games) you will find people that do the same things, some times even the same reactions because they are making what someone else do

anyways, yes, I was wrong and thanks for clearing it up

fixed typos
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on August 06, 2014, 10:59:36 pm
This is the only semi-practical way to actually do damage with this, and you're using all your resources (Which again, are better used as a free out of jail card whenever you mess up), so...


Plenty of characters have "cheap" stuff like Kokonoe's Black Hole resets, some Tager resets, Hakumen's grab into OD (That's still a thing), etc, yes this is low on the execution barrier and the marks don't go away after connecting the unblockable (They should IMO) but the payoff is minimal compared to the others I mentioned.

And I respect that, but you can't really have that "I refuse to do research" attitude when it comes to anime fighters because they're all gimmicky as hell.

Anyways, rejoice, Azrael buffs, and some kinda meh Makoto buffs (And some HOLY SHIT Bang buffs)
http://shoryuken.com/2014/08/06/blazblue-chronophantasma-developers-share-changes-in-upcoming-patch-for-kokonoe-valkenhayn-and-more/
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on August 06, 2014, 11:03:05 pm
At least Makoto's no longer a flatout joke.

Can't wait for the Bullet changelist to reveal that her normals no longer cause any hitstun at all.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on August 06, 2014, 11:22:31 pm
While being able to special cancel out of LV2 drives is an improvement, her normals are still... not that good and she gets bodied by anyone with swords or huge normals, and the fact that parry doesn't work 80% of the time doesn't help (That and her damage output being a joke doesn't help either)

I'm looking forward to the Litchi nerfs.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on August 06, 2014, 11:52:42 pm
Yyyyyyeah about that.

She got her 1.0 OD back apparently.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on August 07, 2014, 05:21:11 am
http://www.dustloop.com/forums/index.php?/topic/9037-bbcp2-loketest-news-news-only/#entry832362

Quote
Makoto:
- 5D has less untechable time
- 2D combos can't be done like before
- j.2C is cancelable now
- 214A~D no follow up still
- j.D now wallbounds? Not sure if can be followed up.
- 2D lv2 > 5B doesn't work.
- Lv2 special moves CAN'T be special canceled
- 6C > 214A~C > 236D only works on corner
AHAHAHAHAHA what?

2D lv2 > 5B doesn't work? You know, that was like, her miscreen BnB.
You know, the only way to do some (below average) damage midscreen.

Un-fucking-believable.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on August 07, 2014, 05:35:35 am
Andhow about Bullet

As if they didn't make HER enough of a porno joke.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on August 07, 2014, 05:37:26 am
Tsubaki and Rachel also hit hot with the nerf bat pretty hard, still, they were OK characters, Makoto was bottom tier and she's getting even more nerfed, I just don't get it..
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on August 07, 2014, 05:38:40 am
And yet Az gets some nice little buffs as well and Litchi gets her old OD back.

Do ASW just have no damn idea how to actually balance a game or some shit

God I only dread what they're gonna do to Terumi
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on August 07, 2014, 05:44:29 am
Holy shit, nerfs everywhere. And in typical fashion, the characters who actually needs buffs will not get them. Nice job. ::)

Game sounds like a disaster right now.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on August 07, 2014, 05:47:46 am

Do ASW just have no damn idea how to actually balance a game or some shit
(http://i.imgur.com/JrnCZbt.jpg)
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on August 07, 2014, 05:51:59 am
Quote
Nu:
- None of her ground drive moves can be jump canceled on block
Why
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on August 07, 2014, 05:53:32 am

Do ASW just have no damn idea how to actually balance a game or some shit
(http://i.imgur.com/JrnCZbt.jpg)

yeah man but its not fun if I not only cannot win but feel like I put way too much work into even struggling

I see the point but still.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on August 07, 2014, 05:55:28 am
They're not even doing that part right. How the hell does mutilating already weak characters help any?
Title: Re: Blazblue Chrono Phantasma
Post by: Kirishima on August 07, 2014, 06:02:34 am
What I'm puzzled is if Litchi had ever received any nerfs yet still viable in every literation.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on August 07, 2014, 06:05:06 am
Looks like she received a couple of nerfs, I don't know how much they impact her gameplay since I tend to stay away from that goddamn terrible character.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on August 07, 2014, 06:05:55 am
At least she isn't Bullet though.

Bullet is officially worse than Roll in my book because at least Capcom didn't force you to take Roll seriously.
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on August 07, 2014, 06:08:39 am
Valk seems to actually gained a few nerfs from how i see it, Bullet is completely fucked, and ALOT of attack strings doesn't work anymore for alot of characters...

I really don't see the point of any of this.
Title: Re: Blazblue Chrono Phantasma
Post by: Hoshi on August 07, 2014, 06:21:36 am
Not as many Tao nerfs as I was expecting. Thank god.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on August 07, 2014, 06:31:31 am
Well, based on how past BB loketests turned out, day 2 will consist of better news.

I wouldn't want to know how it could possibly get worse.
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on August 07, 2014, 09:07:41 am
Well, based on how past BB loketests turned out, day 2 will consist of better news.

I wouldn't want to know how it could possibly get worse.

Thanks for jinxing it, now it will get worse.
Title: Re: Blazblue Chrono Phantasma
Post by: Lucky_Chloe on August 07, 2014, 09:14:36 am
in the end no one well stop complaining
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on August 07, 2014, 02:52:46 pm
Quote
Hakumen
- Enma NOT jump cancelable anymore.

Err... really? Why did you do that, ASW?
Title: Re: Blazblue Chrono Phantasma
Post by: SageHarpuiaJDJ on August 07, 2014, 03:21:15 pm
Tsubaki and Rachel also hit hot with the nerf bat pretty hard, still, they were OK characters, Makoto was bottom tier and she's getting even more nerfed, I just don't get it..

No... :bigcry:
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on August 07, 2014, 06:04:32 pm
Translated sentence from dengeki article: (http://dengekionline.com/elem/000/000/902/902844/)

Katou said:
"Balance change" might be the wrong word to describe it... Instead of averaging the strengths and weaknesses of each character, we aimed to expand the individuality of each character and how it feels to play with the characters.

lolwhat?
Title: Re: Blazblue Chrono Phantasma
Post by: Killer Kong on August 07, 2014, 06:19:24 pm
There was a part of me interested in picking this game up and trying it.

But from what I'm reading in these loketest notes and from what I know about the game from people who play it a lot, I don't even want to anymore. This is just horrible. I refuse to support anything that blatantly disrespects chunks of its playerbase like this.
Title: Re: Blazblue Chrono Phantasma
Post by: Just No Point on August 07, 2014, 06:24:28 pm
Maybe they are trying to make canon weak characters weaker! Like if they made a SF game Dan would be completely unusable and keep getting nerfed while Akuma would be Shin by default.

Or if they made a DBZ game anyone not a sayajin would be super nerfed!

Sounds like good game design to me!!!

I agree with Killer Kong. The more they patch the game the worse it seems it gets from everything I read here.
Title: Re: Blazblue Chrono Phantasma
Post by: Bad News GBK on August 07, 2014, 06:30:37 pm
Let us really just hope that this won't apply to the new Guilty Gear(s) as well.
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on August 07, 2014, 06:51:18 pm
Quote
Izayoi
- "Aegis Blade" is now a reversal move with invincibility
- "Strike Fall" can be cancelled to either "Valkyrie Astrea" and "Mirage Thruster"
- Izayoi has new cancel routes

Looks like Izayoi is getting buffed that's good news for me.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on August 07, 2014, 06:52:29 pm
I wouldn't get that discouraged. I mean, this isn't the final build for starters. Also, I'm going to take a guess and say that this was done to see where Celica was in comparison to everyone else.

They'll up the characters again. The one really questionable thing was nerfing the ones who really didn't need to be.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on August 07, 2014, 07:14:12 pm
There was a part of me interested in picking this game up and trying it.

But from what I'm reading in these loketest notes and from what I know about the game from people who play it a lot, I don't even want to anymore. This is just horrible. I refuse to support anything that blatantly disrespects chunks of its playerbase like this.

I don't blame you, this is just ridiculous. If this is "how it feels to play certain characters" then they really must hate Bullet and Makoto and their fans the way they make playing as them so much of a fucking senseless struggle.

I'm only sticking around to find out what undoubtedly stupid changes Terumi will get.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on August 07, 2014, 07:37:38 pm
To revive any semblance of optimism in here, Bullet's been buffed slightly last I heard.

Quote
- D attacks still cause hard knockdown.
  - edit: this was a mistake, D attacks no longer cause hard knockdown.
- Bullet can now do all her command grabs after her D attacks.
- Bullet can also go from heat 0 to heat 2 in the corner in one combo because of this change.
- Bullet lost her D follow up wall stick in the corner (5DD now wall-bounces instead) but gains it back if she follows up with 42136C instead.
- She has midscreen wall bounce after her D follow up now as well. Shingo managed to get a meterless 5100 damage corner combo w/ new tools.
- Blocked drive causes her to be pushed away from the opponent if you don't get the red lock on (excluding 6D and 2D). You can't do anything during the pushback except RC.
- Charged flint is similar to Ragna's dead spike and actually moves across the screen then explodes.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on August 07, 2014, 10:41:53 pm
Blocked Drive moves bouncing her away makes them look really fucking unsafe. I still maintain that Bullet is one of the all time worst fighting game characters even in light of this.

I figured these "buffs" would do nothing for her
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on August 07, 2014, 11:58:33 pm
Idk what to think of it, but I do know it's not a substantial improvement since max damage wasn't really the problem.

Even with improved combo damage, she'll be slightly better at best (although slightly better could still be above most of the cast considering how much everyone's getting nerfed lol).
Title: Re: Blazblue Chrono Phantasma
Post by: Blackmore on August 08, 2014, 12:19:06 am
Bullet was one of my favorites to use, next to Tsubaki.

The pain is real.

Still, I might pick it up again to see what the new DLC characters will be like.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on August 08, 2014, 01:13:12 pm
Quote
- [Bullet's] D attacks still cause hard knockdown.

Well this was confirmed to be a mistake, heh.

This entire thing's been a mess; looks like everyone's combo tools are being nerfed. Mu's 6B can no longer be rapid canceled (and is no longer overhead on first hit); combo game nerfed. Anyone who gets any real combo buff is lucky.

Kinda pisses me off to know that this is their definition of expanding individuality.

Quote
Tager:
- 6A = when opponent is hit in air, drags opponent to feet. Connect with A Sledge, 6B, 2C, gadget. Ground hit remains the same
- 5B = Untechable time decreased? Aerial hit 5B>6A, 5B>JC doesn’t connect
- 6B = No longer overhead. Slower than 3C? Hit stun removed? Aerial hit forces down, will connect with A Sledge, Gadget, Wheel, 2C (Only Tager and Rachel?).
- 2C = launches opponent bigger, won’t connect with A Sledge. 6A>2C>Gadget will cause enemy to be behind Tager so 2C is launching opponent towards you? Will connect with -Collider, Wheel, and upward Spark
- 6C = launches opponent upward diagonally away from you. Nothing connects? Garbage
- 5D = Causes knock back to guarding enemies. Counter hit 5D connects safely with 5C. OD 5D gives move guard point, but doesn’t change launching route.
- 4D = Magnetic pull increase? Air hit causes enemy to bounce back, Wall Slam eliminated, best finisher to wall combos.
- JB = Counter Hit equal to J2C launching route. Untechable time decreased? JB>JD won’t connect.
- JC = Untechable time decreased. Aerial loop won’t connect, JC>JD won’t connect
- JD = Increase in hit confirm (Wiff JD>J2C now impossible). Eliminated Wall Splat. No moves seem to connect at this moment, so mainly for neutral game?
- Throw = Inrease in hit confirm, cannot wiff grab then GETB.
- A Sledge = Aerial hit causes enemy to launch sideways? 3C>A Sledge>5A doesn’t’ connect. Wall Splat applied, new wall combo 3C>A Sledge>5C
- B Sledge = Aerial hit causes opponent to float high. Wall combo 5D>B Sledge finish eliminated. In exchange, B Sledge>5C>6A becomes new combo route.
- After Sledge >236A (the hammer part) = forces down, even when counter hit. Unable to pursuit with a combo? Guard Point applied.
- B Driver = Super fire power. If near wall, able to pursuit with attack. In middle of stage, able to connect with 5D and Spark Bolt.
- Collider = Only gadget will connect with it in the middle of stage.
- 214C = Charge cancel GETB easier to pull off?
- Magnetic Wheel = after final hit, opponent can tech real quick, unable to connect with Gadget.
- Terra Break = Wall Splat applied, does it need it?
- Guard Cancel OD = Tager’s ultimate dual-edged blade. Opponents 2B based attacks easy picking for Tager’s Guard Cancel OD, but when the opponent OD cancel from Tager’s 3C, it makes you want to cry.

Nerfed combo game (par for the course), but buffed in the parts he needed to be so... decently good Tager finally?
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on August 08, 2014, 02:21:13 pm
They want to make the game feel completely new and keep it fresh and stuff, their intent is clear, but the execution is just wrong.
I mean, all the time and effort invested on learning a character, his combos and tools just to have them scrapped just like that? It does feel kind of disrespectful to the players, ugh save that for an actual sequel (And can you even go to previous versions? I know you could do that in CS, I don't think you can in CP other than deleting the game data and not going online)

Anyways: http://www.dustloop.com/forums/index.php?/topic/9037-bbcp2-loketest-news-news-only/ for any updates concerning the location test.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on August 08, 2014, 11:58:21 pm
Still waiting for inevitable Terumi nerfs so I can drop this game for sure.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on August 09, 2014, 01:56:02 pm
There's barely anything on Terumi, good thing I guess.

Yeah, it's pretty weird how they went about this. People will still find their damage and whatnot, but idk, removing so many things could wind up making the game slower (it's not like from EX ->CP where there were enough changes in the mechanics to make it work). Don't believe making characters more unique (which they are already) is a good compromise for that. I'm pretty sure no one wants BB to return to CT's speed.

Well, there's the next loketest; maybe they'll be less gun-shy to strengthen the tools that are supposed to distinguish the cast (hopefully).
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on September 23, 2014, 08:44:14 pm
Since nobody posted it, here's the trailer for the Chronophantasma 2.0 version:



If you like the way Nu works in the 1.0 version, better not get used to it because she will lose that mode change in the next version. You can see how Lambda's blades look like in this new version if you watch the video.

Oh yeah, this new update will happen in October (arcade version btw), so we will get some info about all changes from Dustloop a few days after it's released on the arcades.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on October 08, 2014, 01:17:33 pm
Thought more would've happened between then and now.

Spoiler: 2.0 Patch notes courtesy of Famitsu (translation from Dustloop) (click to see content)


Second half of the cast is out but hasn't been translated yet.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on October 08, 2014, 02:37:26 pm
About Hakumen, wow with the ability to cancel Drive counters with Yukikaze, that's quite a change. But I thought Emma not being jump-cancelled was already happening, didn't somebody posted about it for Chronophantasma before release?
Title: Re: Blazblue Chrono Phantasma
Post by: Koop on October 08, 2014, 03:34:36 pm
Ummmm, excuse me for being an ignoramus, but was Chrono Phantasma released in Europe?
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on October 08, 2014, 03:43:50 pm
Yeah, through PSN Store. Though some countries do not have it. UK has it though, in case you ask.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on October 08, 2014, 05:53:41 pm
Yeah it came out in Europe not long after the NA one amazingly enough. Its digital only though and we still haven't gotten the CT/CS stage and music DLC yet.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on October 08, 2014, 07:01:52 pm
I suggest you wait for the BB:CP Extend version instead of buying the first version. Unless you're not interested in getting Celica and Lambda.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on October 08, 2014, 08:22:39 pm
Be warned tho, they're likely to be £4.79 like the other DLC chars. A little too much even with their arcade routes and shit.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on October 08, 2014, 11:56:33 pm
About Hakumen, wow with the ability to cancel Drive counters with Yukikaze, that's quite a change. But I thought Emma not being jump-cancelled was already happening, didn't somebody posted about it for Chronophantasma before release?

Yeah, happened in the initial loketest.

Spoiler: Part two (click to see content)
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on October 10, 2014, 11:15:54 am
BB:CP Changes with videos Part 1 (http://shoryuken.com/2014/10/07/arc-system-works-reveals-blazblue-chronophantasma-ver-2-0-changes-for-ragna-rachel-litchi-carl-and-more/)
BB:CP Changes with videos Part 2 (http://shoryuken.com/2014/10/08/arc-system-works-shares-additional-changes-in-blazblue-chronophantasmas-upcoming-ver-2-0-update/)

Shoryuken has videos showing those changes, in case you want to see it rather than reading it. I like some of those changes, honestly. There's also combo videos for Celica and Lambda.

Also, Tager with Overdrive Guard Cancelling is reaaaaally scary.
Title: Also Dustloop since that's the initial source.
Post by: S.D. on October 10, 2014, 09:25:29 pm
Or you know, you could just check FamitsuTube for the rest of the videos which were posted a couple of days ago.

https://www.youtube.com/watch?v=8l0VzOjaPec
https://www.youtube.com/watch?v=vq7UUxd4DZk
https://www.youtube.com/watch?v=UxGc3_2IUX8
https://www.youtube.com/watch?v=rWMX8_ZOSaI
https://www.youtube.com/watch?v=CnS0_kfLMnA
https://www.youtube.com/watch?v=Mw6fQFOem6c

Also:
Celica Astral
http://www.facebook.com/l.php?u=http%3A%2F%2Fwww.nicovideo.jp%2Fwatch%2Fsm24650333&h=ZAQEvl87Y

A bunch of Bang stuff
http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=87377

More stuff.
https://twitter.com/gala989889/status/520032236091867136
https://twitter.com/gala989889/status/520026850433581056
http://i.imgur.com/pvvEIFa.jpg
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on October 11, 2014, 06:10:58 pm
Yeah well, Shoryuken website has a translation of all the changes, so you can easily alternate between seeing how it works and what it's trying to show, that's why I decided to post that one. Also, don't you have another link for Celica Astral? The one you posted doesn't seem to work. Nvm, I managed to make it work.

Edit: Wait, so she completely heals the opponent, then kills it? Josuke with Crazy Diamond did it better, honestly.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on October 12, 2014, 05:43:16 pm
Unlisted Bullet changes:

2C is special cancelable.
DP engage follow-up now wall bounces midscreen.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on October 13, 2014, 03:42:41 pm
Seems like Bullet has received some really needed buffs, apparently.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on October 13, 2014, 10:12:03 pm
https://www.youtube.com/watch?v=37JDuxNKm-I&list=UUyV9c57z3v5Ot5d4PklDxeA

The Azrael combos are delicious.
Title: Re: Blazblue Chrono Phantasma
Post by: Laharl on October 14, 2014, 03:05:59 pm
this is why I hate buying the first version of a fighter anymore. oh well I will still buy it cause playable Celica.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on November 17, 2014, 04:11:31 pm
Not really related to Chrono Phantasma, but rather CS:Extended, but still important news.

CS:Extended confirmed for PC release, Steam version, December 2014:

http://h2games.co.kr/eng/board.html?tb_name=notice&uid=119
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on November 17, 2014, 11:47:30 pm
It's "EXTEND".
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on November 18, 2014, 12:06:05 am
Yeah I don't know how can you get that wrong when you have a Hakumen avatar, seriously.

Anyways, here PC gamers, have this two year old, deprecated version of the game with shit balance (Or at least worse than usual)
Sucks for you, really.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on November 18, 2014, 12:20:25 am
Its baby steps at least, I guess.

Unless they fuck this up anyway.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on November 18, 2014, 12:25:33 am
At least it'll have online, unlike the awful CT port.
Title: Re: Blazblue Chrono Phantasma
Post by: Speedpreacher on November 18, 2014, 01:34:56 am
Yeah, the important thing is that they're porting it. And I'll probably buy this one, unless they somehow make it as shitty as CT PC.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on November 18, 2014, 04:15:55 am
They'd have to actively try in order to make it worse than CT GFWL Steam.

ArcSystemWorksU (https://twitter.com/ArcSystemWorksU/status/533433409667076097) said:
BB:CS Extend follows GG Isuka, GGX2 Reload, & BB:CT in the Steam frenzy. What does this mean for future ASW titles? Stay tuned to find out!

Sounds encouraging being that only CP is missing. Though I'd bet it probably won't appear until BB4 is right around the corner (love to be wrong about that).
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on November 18, 2014, 12:58:49 pm
They will probably wait until the Extend version of CP comes out, or as you say, when the BB4 (and probably the last) Blazblue game comes out. They probably are focusing now more on the console versions, and once they have milked them enough, move to a PC port.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on November 18, 2014, 01:33:09 pm
Yeah. Its the first time CS has been on PC for real (Not just an arcade rip) not to mention the first time we get Extend on PCs which is cool.

I might check it out, see if its any good. Shouldn't be too bad, really.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on December 10, 2014, 04:36:36 pm
I might check it out, see if its any good. Shouldn't be too bad, really.

Guess it wouldn't hurt for me to try it out, I did miss out the last time.



Might as well put it here too before Nanashi does. ;-P
Release date 12/11.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on December 11, 2014, 02:44:50 pm
Oh joy looks like its gonna be region locked or some stupid shit because I can't go to the Steam store page in europe anymore.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on December 11, 2014, 02:57:10 pm
Kinda weird that we don't have access yet in Europe. Oh well, just wait a day or two, Europe is supposed to get the game too. I doubt they pull some region-lock crap.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on December 11, 2014, 03:11:05 pm
They better not because this is just plain retarded. No bones about it.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on December 11, 2014, 03:18:25 pm
Region lock, wow, really? Must have something to do with the publishing rights.

Would've been nice if they said something ahead of time, and even then there just no excuse for this.
Title: Re: Blazblue Chrono Phantasma
Post by: -Red- on December 11, 2014, 03:44:14 pm
It's not a region lock per-se. There's a difference. You can't buy it directly from the store but you can play it if you get the game from somewhere else (As a steam gift, a steam key from somewhere else, etc.).

Also 30 bucks full price, 24 if you buy it this week + you have BBCT (It was in a 1 dollar bundle, don't look at me!), I am still not buying this, fuck that price lol.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on December 11, 2014, 03:48:16 pm
Good point also seriously fuck that price that's just despicable.

What I wanna know is why they didn't say anything ahead of time and why they're being so goddamn quiet about the reason for it if they're not just being dicks for no good reason.

At least KOF is still coming to Europe.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on December 11, 2014, 08:19:35 pm
It's not a region lock per-se. There's a difference. You can't buy it directly from the store but you can play it if you get the game from somewhere else (As a steam gift, a steam key from somewhere else, etc.).

Also 30 bucks full price, 24 if you buy it this week + you have BBCT (It was in a 1 dollar bundle, don't look at me!), I am still not buying this, fuck that price lol.

I'm going to wait for Christmas discoumpts, though taking into account it's a recent release it will probably not get one. If it doesn't, guess I will have to wait for a future one, that price is ridiculous...
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on December 11, 2014, 10:11:33 pm
Lurking game page forum.

Quote
X-posted from another topic: H2 is Korean, but for whatever reason they thought they had PC publishing rights worldwide. Turns out a company called PQube has exclusive publishing rights to a couple of games. BB is one of them. I just found out this also includes Persona 4 Arena. So yeah, they also screwed over EU PS3 owners with the console's very first region-locked game.

Well that was clumsy.
Btw didn't even notice the $30 price point. With everything else going on, yeah, no.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on December 11, 2014, 10:39:56 pm
Ahahah whoops nice going H2. But yeah any chance asking PQube to ease up might help?

And lower the fucking price jesus
Title: Re: Blazblue Chrono Phantasma
Post by: Duos on December 12, 2014, 03:09:51 am
Extend is currently a top seller on Steam according to them, don't expect a price cut.
Title: Re: Blazblue Chrono Phantasma
Post by: Speedpreacher on December 12, 2014, 03:17:43 am
It's like #11, but whatever.

It won't get a significant discount until the spring or summer sale, because it takes a lot for the big Japanese developers to pull the trigger on a discount.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on December 12, 2014, 01:38:01 pm
Yeah, I guess that sounds about right
Title: Re: Blazblue Chrono Phantasma
Post by: -Red- on December 12, 2014, 03:51:03 pm
http://store.steampowered.com/app/333460/?snr=1_4_4__106

This is an actual DLC, they actually expect to get money from you weeaboos once the "preorder" promo ends :D
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on December 12, 2014, 03:54:53 pm
Ahahahahha thats just retarded. Seriously fucking retarded. I shoulda just regot this game for PS3 on the fucking cheap.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on December 12, 2014, 04:02:15 pm
lolDLC
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on December 12, 2014, 04:17:48 pm
Hilariously that DLC page is still perfectly viewable in Europe.
Title: Re: Blazblue Chrono Phantasma
Post by: Demented Fortune Cookie on December 14, 2014, 12:44:59 am
The worst thing about it is that the files are already present in the game, and you just need to rename a couple of folders to switch between English and Japanese voices. @___@
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on December 16, 2014, 10:44:29 am
CP2.0 is a brand new disc release, not an upgrade. THANKS MORI.
http://www.famitsu.com/news/201412/16067985.html
Title: Re: Blazblue Chrono Phantasma
Post by: c001357 on December 16, 2014, 11:27:56 am
Quote
ダウンロード版は各5370円[税抜](各5800円[税込])

well, theres a downloadble version? i guess? its close to full price though.....
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on December 16, 2014, 12:14:46 pm
Isn't that just the price for digital?
The text just says "download version" right? So it's not really a patch/upgrade like Ultra.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on December 16, 2014, 01:18:48 pm
Fuck CP2 anyways.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on December 16, 2014, 01:25:40 pm
We all knew this was going to happen so it's not really a surprise, but yeah, they had to do this fucking thing again. I'm obviously not buying it until they announce an Extend version, I had enough of that with CS.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on December 16, 2014, 01:27:23 pm
Uhhh.
It IS an Extend.

It's literally called Chronophantasma Extend.
Title: Re: Blazblue Chrono Phantasma
Post by: Nanashi_1337 on December 16, 2014, 01:28:37 pm
Oh, so it's called CPExtend and not CP2? Still, not buying it until I'm sure there's not going to be a third release.
Title: Re: Blazblue Chrono Phantasma
Post by: GF202020 on December 16, 2014, 01:28:52 pm
It's for PS4 too...so...meh, I'll probably get it just so I can stream and stuff.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on December 16, 2014, 01:30:15 pm
Well, not really a surprise there.

Hopefully this will see a nice gameplay update because reception to CP2.0's current state has been rather discouraging.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on December 16, 2014, 02:02:26 pm
Well gee a mandatory full price disc release of a CP update. Its Mori, the guy's a greedy shitbag. Well I suppose I'll have to get it anyway to stay on top of balance changes and all that shit.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on December 16, 2014, 03:06:12 pm
It's for PS4 too...so...meh, I'll probably get it just so I can stream and stuff.
It's for PS3, PS4 and Xbone.

Like, if I had any interest for CP2 still, I'd get it. Maybe.
For anyone who skipped on the first game, I guess it'd be fine. But...

Hopefully this will see a nice gameplay update because reception to CP2.0's current state has been rather discouraging.
I only dropped interest because they keep drastically changing my favorite character(s) to the point where I'd want EX modes consisting of past incarnations.

What's the general consensus on CP2? Heard Mori made it evident that Celica's his dream waifu because she's stupid as fuck.

Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on December 16, 2014, 03:09:11 pm
On the bright side it being for XBone raises the possibility of ripped sprites.

I heard Celica was actually kinda crap while Bullet was improved as was Terumi
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on December 16, 2014, 03:25:34 pm
iirc people thought Celica was rather good during the location tests. Gametime happens and it turned out that she was quite weak in comparison to everyone else.
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on December 16, 2014, 03:30:04 pm
Good.

Also heard Ragna and Jin are at the top,nothing new about Azrael yet.
Title: Re: Blazblue Chrono Phantasma
Post by: Shwa on December 16, 2014, 03:57:47 pm
Azrael is still Azrael. (https://www.youtube.com/watch?v=NkCISIxIrmg)
Title: Re: Blazblue Chrono Phantasma
Post by: Girard on December 16, 2014, 04:21:04 pm
So is Izayoi still trash in CP2 or whatever it's called now? can't see myself getting this again if she still sucks.
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on December 16, 2014, 06:20:17 pm
Not sure, but Extend could end up being different from 2.0 (hope it is).

PS3-PS4 crossplay will be a thing.
http://shoryuken.com/2014/12/16/blazblue-chronophantasma-extend-coming-to-playstation-3-playstation-4-and-xbox-one-in-april/
Title: Re: Blazblue Chrono Phantasma
Post by: Seadragon77 on December 16, 2014, 09:43:36 pm
Oh, god damnit all...

I just got CP and now there's an Extend version coming out?!? Damn you, Arc System Works!
Title: Re: Blazblue Chrono Phantasma
Post by: Killer Kong on December 16, 2014, 11:27:04 pm
Not only is it an extend version, but Gematsu has great news about the pricing!

http://gematsu.com/2014/12/blazblue-chrono-phantasma-extend-announced-ps4-ps3-xbox-one
"The game will cost 6,264 yen via retail / 5,800 yen via download."

Give or take, roughly full retail price? You know, sixty dollars. For a disc that doesn't even need to exist.
Title: Re: Blazblue Chrono Phantasma
Post by: S.D. on December 16, 2014, 11:53:20 pm
I'll get this whenever it ends up being on sale just for completion's sake.

So is Izayoi still trash in CP2 or whatever it's called now? can't see myself getting this again if she still sucks.
She's actually really good in 2.0

Also this is why Celica is bad.
https://pbs.twimg.com/media/B2F5-8KCcAEV3v6.jpg
https://pbs.twimg.com/media/B2F5-WtCEAI5KsZ.jpg
https://pbs.twimg.com/media/B2F592kCIAACTie.jpg
Title: Re: Blazblue Chrono Phantasma
Post by: Niitris on December 17, 2014, 06:12:39 am
Those hurtboxes.
Being a newb-frinedly easymode character with below average tools wouldn't help any I suppose.

"The game will cost 6,264 yen via retail / 5,800 yen via download."

Give or take, roughly full retail price? You know, sixty dollars. For a disc that doesn't even need to exist.

Retail prices for games in JP tend to be around 9,000 yen, so CP:Extend will likely be $40.
Title: Re: Blazblue Chrono Phantasma
Post by: Xhominid on December 17, 2014, 06:26:21 am
I'll get this whenever it ends up being on sale just for completion's sake.

So is Izayoi still trash in CP2 or whatever it's called now? can't see myself getting this again if she still sucks.
She's actually really good in 2.0

Also this is why Celica is bad.
https://pbs.twimg.com/media/B2F5-8KCcAEV3v6.jpg
https://pbs.twimg.com/media/B2F5-WtCEAI5KsZ.jpg
https://pbs.twimg.com/media/B2F592kCIAACTie.jpg

Holy shit at those collision boxes...
Title: Re: Blazblue Chrono Phantasma
Post by: MightyKombat on December 17, 2014, 07:56:15 am
man that some homo-genius shit right there.