Did this the other night just cuz. I don't really plan on separating this myself.
Spoiler, click to toggle visibilty
(http://i.imgur.com/V7RYf.png)(http://i.imgur.com/HgXS4.png)(http://i.imgur.com/frt6D.png)
So is the decision on Guy final?
Sorry for the double-post, but I've got some good news concerning the Epoch of Anarchy update. I was able to recover the majority of the files from my hard drive crash a few months ago. I'm basically right where I left off, barring a few things like fonts, templates, and system sounds. For anyone unaware, here's a few outdated screens:
Spoiler, click to toggle visibilty
(http://i452.photobucket.com/albums/qq243/davismaximus/mugen001-1.png) (http://i452.photobucket.com/albums/qq243/davismaximus/mugen002-1.png) (http://i452.photobucket.com/albums/qq243/davismaximus/mugen009-2.png)
So on top of all the other stuff, I'll have some updates to EOA 2.0 in the near future.
If you really want a challenge.........
Spoiler: try this (click to see content)
(http://i628.photobucket.com/albums/uu7/mrbuckus/test2_zps6ae82661.gif)
Gotcha, I was just gonna leave the flash on Doom and separate it from the effect, having three potential layers. That way if anyone wants to hi-res the flash, they have that option.
Spoiler, click to toggle visibilty
(http://i.imgur.com/4K5aNpH.png) (http://i.imgur.com/gMOQivp.png) (http://i.imgur.com/r3UAWfo.png)
Here's some progress on Electric Cage. I think I did a relatively decent job of filling in where the effects were, but if there's anything glaringly wrong, feel free to yell at me.
(http://i.imgur.com/DUtZAcn.png)(http://i.imgur.com/pdAYPIM.png)
(http://i.imgur.com/ZNtiUrj.png) (http://i.imgur.com/lZX3aMj.png)
(http://i.imgur.com/CLJXHeP.png) (http://i.imgur.com/pHk5l2A.png)
Forgot to mention that jtp768 sent me a shit-ton of separated sprites for Guy the other day. I'll start going through them and compiling the .sff tomorrow.
Sorry 4 the delay. Had a few snags today but nonetheless here they are....
Spoiler: Snake Eyes (click to see content)
(http://i.imgur.com/a59YuiF.png)
Spoiler: Go Knicks (click to see content)
(http://i.imgur.com/72lfyYa.png)
Spoiler: Duke (click to see content)
(http://i.imgur.com/zdRwQ7D.png)
Spoiler: Custom Red (click to see content)
(http://i.imgur.com/AWXRAaj.png)
Spoiler: CustomX (click to see content)
(http://i.imgur.com/IVjUyRU.png)
Spoiler: Houston Oilers (click to see content)
(http://i.imgur.com/1F4G4Fk.png)
Spoiler: Trick or Treat (click to see content)
(http://i.imgur.com/xKGu7pI.png)
Spoiler: MegaMan1 (click to see content)
(http://i.imgur.com/CSiYMKv.png)
Spoiler: MegaMan2 (click to see content)
(http://i.imgur.com/00j1nnT.png)
Ummm...Is this actual template, because one of the leg colours is shared with the outline ?
Spoiler, click to toggle visibilty
(http://i.imgur.com/VLCJRMl.png)
So I've been doing a little fuckery and thought it might be cool to give Colossus one or more of them fancy schmancy palette cycles that are all the craze. It would make it so that his shiny metal parts...uh...shine. Here's a little proof of concept, just to give a rough idea of what I'm talking about (timings and etc are not final).
Spoiler, click to toggle visibilty
(http://i.imgur.com/Vi7pln8.gif)
(http://i.imgur.com/jB5giIG.gif)
I'm not 100% on how to accomplish it, and I'll have to go through JMorph's Chun-Li to wrap my little brain around it, but I thought it might be a cool little addition.