The Mugen Fighters Guild

M.U.G.E.N Central => Projects => Topic started by: Balthazar on October 29, 2012, 02:20:10 pm

Title: Majin Vegeta Z2
Post by: Balthazar on October 29, 2012, 02:20:10 pm
(http://img.photobucket.com/albums/v297/Tracks2000/majin_ssj.png)

That's right assholes, now it's time to unfold our plans that have been in progress for months and months!

MAJIN VEGETA Z2 is being made!
Before you get a rage fit though, please note that I've been secretly making sprites and animations for him for months, even as long back as when I was still making Gohan stuff. I won't be spending much time on spriting new stuff for him!

Majin will use the .sff from normal Vegeta, so the moment Cybaster started on him, he was already about 60% finished.
So his movelist will be different...but he will build upon the template set by normal Vegeta (whereas SSJ Goku starts with a cleaner slate).

Time to show a few animations (anything is subject to change):
(http://img.photobucket.com/albums/v297/Tracks2000/VegetaAtomicRingsfire.gif)(http://img.photobucket.com/albums/v297/Tracks2000/VegetaBigBangAttack.gif)(http://img.photobucket.com/albums/v297/Tracks2000/MajinVegetaAerialFinalFlash_zps42177233.gif)


(http://img.photobucket.com/albums/v297/Tracks2000/VegetaAxeKick.gif)(http://img.photobucket.com/albums/v297/Tracks2000/VegetaDoubleSlashKick.gif)(http://img.photobucket.com/albums/v297/Tracks2000/MajinVegetaEXDashingSlideKick_zps8c9b486c.gif)

We have vague plans to maybe add aura's to all his frames, a-la Hyper Dimension Vegeta / DS Demitri.
But that will surely be a thing for the future. Daeron proposed making them for me, we'll figure out the look and implementation later.
But we won't make a new palette template for Majin Vegeta. This is where all his SSJ palettes will come into play!


So I probably want to let Daeron handle it, maybe I'll ask for donations so I can pay him to do it.

A test on how the aura could look (this is one I did myself, heavily based on the Hyper Dimension aura):
(http://img.photobucket.com/albums/v297/Tracks2000/MAJINtest_zps23ecb195.png)

So yup, this is happening :neutral:
Cybaster will probably be juggling SSJ Goku and Majin Vegeta to keep it fun.
Also, RicePirate will be recording a bunch of fun stuff for him!


RISE OF THE Z2 SUPER CHARACTERS!

 :iceburn:
Title: Re: Majin Vegeta Z2
Post by: Cybaster on October 29, 2012, 02:23:53 pm
We told you guys : Everything has been planned !!! :twisted:
Title: Re: Majin Vegeta Z2
Post by: Long John Killer on October 29, 2012, 02:27:59 pm
You guys, always surprising us with other Z2 creations being worked on.

If he's mostly based around the now already released Vegeta, and he's using his palette, is he not getting his evil eyeliner of power that goes with his Majin state?
 
Also, I don't really get this kick.
Spoiler, click to toggle visibilty
Are they meant to stay in place after the first hit, so the second one will still connect?  Is it a Super, or something?

Anyways, this is awesome and unexpected great news.  Best of luck working on him.
Title: Re: Majin Vegeta Z2
Post by: Hyogo on October 29, 2012, 02:32:00 pm
I think that's based on one of Vegeta's special moves in Super Butōden

And yes, it's intentionally like that (as in I believe, they pause slightly in the air for the second hit to strike)
Title: Re: Majin Vegeta Z2
Post by: Ryon on October 29, 2012, 02:36:57 pm
I LOVE THIS KICK!
(http://img.photobucket.com/albums/v297/Tracks2000/VegetaDoubleSlashKick.gif)

that same SB kick is by far one my favorite strangest moves.
i'm glad you put that in there.

also i love the HD Aura you got going on. sad that in HD it was only on him during stand and walk.

may i make a small request? include his combo from SB1/SB2. its a 3 hit combo (left punch, right punch, mid section kick)
Title: Re: Majin Vegeta Z2
Post by: Veanko on October 29, 2012, 02:57:06 pm
so is that why there were no SSJ palettes?

when do you plan on releasing him?
Title: Re: Majin Vegeta Z2
Post by: Cybaster on October 29, 2012, 03:00:24 pm
Yeah, that's why we removed all SSJ palettes and kept evading questions until now. ::)

As for a release ... I haven't even started on him. Heck, I just started SSJ Goku 2 days ago and released Vegeta 5 days ago. When we say we're "pumping Z2 chars", it's just that the development is faster and you won't have to wait 1 year between each release, but still ...
Title: Re: Majin Vegeta Z2
Post by: YagamiBrando on October 29, 2012, 03:09:09 pm
Oh yes, I'm loving everything so far, you guys never cease to amaze :D
P.S. btw will he have that Majin "M" letter on his forehead??
Title: Re: Majin Vegeta Z2
Post by: Hien on October 29, 2012, 03:11:39 pm
Wow what a suprise! :) This is awesome. Hey Balthy do you mind if I use those Big Bang Attack animations for a secret something?
Title: Re: Majin Vegeta Z2
Post by: GOH on October 29, 2012, 03:22:29 pm
I can't see the M on his forehead.

Character ruined 0/10.
Title: Re: Majin Vegeta Z2
Post by: NoZ on October 29, 2012, 03:31:57 pm
Fuck yeah! you bastards,epic
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on October 29, 2012, 04:03:28 pm
FUCK YEAH ! Oh and btw I think the M on the head could be a palette option, I think it would work better that way.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 29, 2012, 04:33:42 pm
Adding the M on his forehead is not worth the trouble imo since it's so tiny,
and it would defeat the purpose of reusing his current .sff and palettes.


He will get more moves based off his old Super/Shin Buthouden days yeah.


Sure Hien for the Big Bang pose.
Title: Re: Majin Vegeta Z2
Post by: Infinite Crisis on October 29, 2012, 04:50:21 pm
RAGE! but also :)
Title: Re: Majin Vegeta Z2
Post by: xXMCGXx on October 29, 2012, 05:57:43 pm
ohhhh yes!! i thought vegeta was never going to have his big bang attack!!! :D this is the worthy opponent to ssj goku!!
Title: Re: Majin Vegeta Z2
Post by: Astral-kun on October 29, 2012, 06:02:56 pm
cant wait for SSJ
(Also dont forget about Final Explosion is it goin to be a LV3 or LV4 Super where it Drains ALL of ur Health but not kill u? really cant wait)
Title: Re: Majin Vegeta Z2
Post by: DW on October 29, 2012, 06:03:38 pm
Adding the M on his forehead is not worth the trouble imo since it's so tiny,
and it would defeat the purpose of reusing his current .sff and palettes.

Not to nit-pick or anything, but the "M" on his forehead is a distinct/important indication of Majin Vegeta. I can understand you not wanting to add that to all the sprites. With that being the case, why give him the "Majin" label? Why not just Super Saiyan?

Title: Re: Majin Vegeta Z2
Post by: The Real Niko on October 29, 2012, 06:04:34 pm
(http://img.photobucket.com/albums/v297/Tracks2000/MAJINtest_zps23ecb195.png)

You sons of bitches. I love you guys way too much, and I fucking love the Hyper Dimension aura! I think I found my new religion. The Church of CyBalth

Also in Hyper Dimension Vegeta didn't have the M on his forhead even though he was distinctly Majin.
Title: Re: Majin Vegeta Z2
Post by: Dope on October 29, 2012, 06:09:04 pm
What What. Looking forward to this.
Title: Re: Majin Vegeta Z2
Post by: Demitri on October 29, 2012, 06:14:25 pm
(http://img.photobucket.com/albums/v297/Tracks2000/VegetaBigBangAttack.gif)

One of his intros has to use this! Its so....perfect.

Damn you bastards for making me put DBZ chars in my mugen! :grrr:
Title: Re: Majin Vegeta Z2
Post by: YoungSamurai5 on October 29, 2012, 07:00:03 pm
sad to hear that he wont have the "M" on his forhead even though it is small and not that much noticeable but love that this character is being made by you guys non the less :D 
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on October 29, 2012, 07:19:53 pm
(http://img.photobucket.com/albums/v297/Tracks2000/MAJINtest_zps23ecb195.png)

I can see you used force's sprite here! It looks really good with the HD aura. :)

Will he have the same palette template? Maybe, if you want you could add the M when you finish all the sprites. Good sprites so far, even the Budokai 3 kick! (at least it looks close to that one)
Title: Re: Majin Vegeta Z2
Post by: sonic54 on October 29, 2012, 07:26:07 pm
 :batman: It looks good but please make more so it could be way more fun and Dragon Ball Z like, you get what I mean.  :toff:
Title: Re: Majin Vegeta Z2
Post by: Cazaki on October 29, 2012, 07:26:42 pm
Adding the M on his forehead is not worth the trouble imo since it's so tiny,
and it would defeat the purpose of reusing his current .sff and palettes.

Not to nit-pick or anything, but the "M" on his forehead is a distinct/important indication of Majin Vegeta. I can understand you not wanting to add that to all the sprites. With that being the case, why give him the "Majin" label? Why not just Super Saiyan?

Divine Wolf hit the nail on the head with this one.
Title: Re: Majin Vegeta Z2
Post by: Pre-Teen Music Maker on October 29, 2012, 07:43:19 pm
Looks like I've got some extra homework...
Title: Re: Majin Vegeta Z2
Post by: sonic54 on October 29, 2012, 07:46:59 pm
Looks like I've got some extra homework...

Are you suprized to see me here Wiz?
Title: Re: Majin Vegeta Z2
Post by: DKDC on October 29, 2012, 07:49:32 pm
Also in Hyper Dimension Vegeta didn't have the M on his forhead even though he was distinctly Majin.
That's really unfair, the resolution was a lot worse.
I support the suggestion to try and add it at the very end. It's an important part of his design.
Title: Re: Majin Vegeta Z2
Post by: Cybaster on October 29, 2012, 07:51:08 pm
:batman: It looks good but please make more so it could be way more fun and Dragon Ball Z like, you get what I mean.  :toff:
They're as fun as balanced Capcom styled characters can be, with a huge hint of DBZ feeling. If what you're looking for is teleports and multiple Ki Blasts all over the place, you should rather play with Bardock's characters or Flowagirl's Broly. They might fit your tastes better.

Not to nit-pick or anything, but the "M" on his forehead is a distinct/important indication of Majin Vegeta. I can understand you not wanting to add that to all the sprites. With that being the case, why give him the "Majin" label? Why not just Super Saiyan?
Because he'll have anything that defines Majin Vegeta, just that writing a M on a forehead when you have only 2/3 pixels place is (you choose) :
-impossible
-ugly
-boring
-unnecessary.
You can always rename him if you want. :P
And if somebody really wants it, he can always add it to all the sprites. Shouldn't be "so" hard if you really want it.
Title: Re: Majin Vegeta Z2
Post by: Hyogo on October 29, 2012, 07:52:12 pm
I'm okay without having an M really.

It's the gameplay we're wanting, I'm sure someone could just slap a M on Vegeta's sprites when it's released
Cybaster beat me to it :x
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on October 29, 2012, 07:54:46 pm
His voice/lines and his attacks are what really define him as Majin. Of course I love the M and it's how I originally got my nickname, but wtf we don't need no stinking M. The only time it looks cool was on Freezer and Cell in Budokai 2.
Title: Re: Majin Vegeta Z2
Post by: xXMCGXx on October 29, 2012, 07:55:03 pm
:batman: It looks good but please make more so it could be way more fun and Dragon Ball Z like, you get what I mean.  :toff:
They're as fun as balanced Capcom styled characters can be, with a huge hint of DBZ feeling. If what you're looking for is teleports and multiple Ki Blasts all over the place, you should rather play with Bardock's characters or Flowagirl's Broly. They might fit your tastes better.

Not to nit-pick or anything, but the "M" on his forehead is a distinct/important indication of Majin Vegeta. I can understand you not wanting to add that to all the sprites. With that being the case, why give him the "Majin" label? Why not just Super Saiyan?
Because he'll have anything that defines Majin Vegeta, just that writing a M on a forehead when you have only 2/3 pixels place is (you choose) :
-impossible
-ugly
-boring
-unnecessary.
You can always rename him if you want. :P
And if somebody really wants it, he can always add it to all the sprites. Shouldn't be "so" hard if you really want it.

"this"
Title: Re: Majin Vegeta Z2
Post by: Cazaki on October 29, 2012, 08:05:24 pm
k. Though this probably should've been SSJ Vegeta instead. Btw huge exaggeration on "impossible, ugly, boring, unnecessary" lol. Just seemed like something that wouldn't be too hard for Balth to do as he sprited.
Title: Re: Majin Vegeta Z2
Post by: jweezy34 on October 29, 2012, 08:27:31 pm
 :pwnonk: YOU SNEAKY MOFOS!!! awww shit  just got real....er
Title: Re: Majin Vegeta Z2
Post by: Legendary DeMoNk@I on October 29, 2012, 08:52:16 pm
Very cool to see Majin Vegita is being made. I hope one his supers is the hidden one from DBZ3 snes (import) where he does this here
starting at clip time 2:09. A classic super for the nostalgia im sure the veteran fans would remember^^
http://www.youtube.com/watch?v=KeVZ49AzyAs

Title: Re: Majin Vegeta Z2
Post by: KojiroBADNESS on October 29, 2012, 09:33:03 pm
Well spank my arse and call me Leonard... So THIS is why my question about Final Explosion wasn't answered. It all makes sense now. You sly bastards!

It's official... I'm fucking HYPED!!!
Title: Re: Majin Vegeta Z2
Post by: Karasai on October 29, 2012, 09:33:32 pm
For Majin Vegeta's stance, maybe you could use/take reference to Dareon's sprite?
(http://fc07.deviantart.net/fs71/f/2012/247/1/5/majin_vegeta_z2_by_daeron_red_fire-d5dl0nx.png)

Nice work as always Balthy, :D
Title: Re: Majin Vegeta Z2
Post by: Erroratu on October 29, 2012, 09:41:32 pm
Dareons sprite looks evil
Title: Re: Majin Vegeta Z2
Post by: Iced on October 29, 2012, 09:50:42 pm
For Majin Vegeta's stance, maybe you could use/take reference to Dareon's sprite?
(http://fc07.deviantart.net/fs71/f/2012/247/1/5/majin_vegeta_z2_by_daeron_red_fire-d5dl0nx.png)

Nice work as always Balthy, :D
Daeron was already aware of Majin and is working with us towards the goal.
Title: Re: Majin Vegeta Z2
Post by: xXMCGXx on October 29, 2012, 09:53:02 pm
(http://img.photobucket.com/albums/v297/Tracks2000/MAJINtest_zps23ecb195.png)

i still like the first stance... :P
Title: Re: Majin Vegeta Z2
Post by: Cybaster on October 29, 2012, 09:55:39 pm
Well spank my arse and call me Leonard... So THIS is why my question about Final Explosion wasn't answered. It all makes sense now. You sly bastards!
Yeah, we usually don't ignore people without a purpose. ;D
Title: Re: Majin Vegeta Z2
Post by: Astral-kun on October 29, 2012, 09:57:52 pm
(http://img.photobucket.com/albums/v297/Tracks2000/MAJINtest_zps23ecb195.png)
Hey Balthazar u should use Lightning Aura for it not the Body Aura like in the Second Image also u should have the aura moving in about..... 60FPS Perhaps? yea thats a good start do that
Title: Re: Majin Vegeta Z2
Post by: Long John Killer on October 29, 2012, 09:58:32 pm
Dareons sprite looks evil
Majin Vegeta is evil.  Only fitting.  Only thing missing is his sadistic grin.

It does seem more and more this is just a Super Saiyan Vegeta, not Majin.  Would it be simpler to just name him such, rather than dealing with the later addition of the black lines to the eyes and the signature M?  Or the confusion for lack of said traits if not given?

Would match Super Saiyan Goku's level then, too.  Not that canon issues with power levels and all should be any problem for Mugen characters, but would seem odd to match Super Saiyan Goku to Majin Vegeta.  Just Super Saiyan to Super Saiyan would make more sense.

Though I would prefer Majin over the normal variant, just might save you some considerable time.
Title: Re: Majin Vegeta Z2
Post by: Ness on October 29, 2012, 09:59:24 pm
In Ultimate Battle 22, as small and pixelated (well they were nice, but very hard to do palettes for ... several different color tones) ... you could see the M on Vegeta's head, however if you choose not to that's totally cool to ... I think it would almost be better to be named SSJ Vegeta though, just an opinion ... I do like the aura around him so far ...
Title: Re: Majin Vegeta Z2
Post by: Iced on October 29, 2012, 10:02:49 pm
(http://img.photobucket.com/albums/v297/Tracks2000/MAJINtest_zps23ecb195.png)
Hey Balthazar u should use Lightning Aura for it not the Body Aura like in the Second Image also u should have the aura moving in about..... 60FPS Perhaps? yea thats a good start do that
lmao sixty frames per second on an aura? yeah let me start right on that, me and my team of special fx animators.
His portrait has the M, check out the first pic, his fullportrait will have the M as well, and any closeups will have the M.  His intros and winposes will mention the M. Its just not really feasible to add it at this point in the sprites, too l ittle space for it to look proper, but dont worry he is 100 percent majin, down to the insanity.


If you liked how vegeta was made, trust me, majin will ooze majiness
Title: Re: Majin Vegeta Z2
Post by: Astral-kun on October 29, 2012, 10:09:05 pm
alright u better have Final Explosion or this can be the Majin Vegeta I dont like just put final Explosion plz do not forget that Move plz
Title: Re: Majin Vegeta Z2
Post by: Daeron on October 29, 2012, 10:09:27 pm
Maybe the sprites could use the shading i did on the eyes from my own edit, i would like to work on his face also, making more evil expressions.
Title: Re: Majin Vegeta Z2
Post by: Iced on October 29, 2012, 10:10:53 pm
alright u better have Final Explosion or I this cant be the Majin Vegeta I like


his final move he kisses the enemy and forgives them, its called Final forgiveness.

Daeron give it a go, but keep it between us so its a surprise as things are shown later on. You got talent and im sure that you can help a lot. =D
it takes the whole village to raise a baby.
Title: Re: Majin Vegeta Z2
Post by: Gogngos on October 29, 2012, 10:13:02 pm
 :o

This really surprised me.
Overall, I like this stance:
(http://img.photobucket.com/albums/v297/Tracks2000/MAJINtest_zps23ecb195.png)

But I like Dareon's Aura and eyes since it gives more of a Majin vibe to him.

Definitely hyped for this!
Title: Re: Majin Vegeta Z2
Post by: Astral-kun on October 29, 2012, 10:13:11 pm
Final Forgiveness? fuck this I'm out
Title: Re: Majin Vegeta Z2
Post by: xXMCGXx on October 29, 2012, 10:15:43 pm
alright u better have Final Explosion or I this cant be the Majin Vegeta I like

his final move he kisses the enemy and forgives them, its called Final forgiveness.

hahahahahahahhahaha good one!.......
Title: Re: Majin Vegeta Z2
Post by: DragonSlayerEX on October 29, 2012, 10:17:04 pm
alright u better have Final Explosion or I this cant be the Majin Vegeta I like

his final move he kisses the enemy and forgives them, its called Final forgiveness.

hahahahahahahhahaha good one!.......
Final friendship maybe? XD
Title: Re: Majin Vegeta Z2
Post by: Long John Killer on October 29, 2012, 10:17:27 pm
his final move he kisses the enemy and forgives them, its called Final forgiveness.
Friendship!?  Again!?

By the way, really hoping you can incorporate this quote of Majin Vegeta's (https://www.youtube.com/watch?v=cMSeobGTw-8) somehow in the character.
Title: Re: Majin Vegeta Z2
Post by: The Fisher King on October 29, 2012, 10:34:40 pm
is the characteristic M isn´t being added perhaps adding a more "sadistic" feel because right now it just looks like a mad SSJ Vegeta :P for me at least. Looking forward to this
Title: Re: Majin Vegeta Z2
Post by: Astral-kun on October 29, 2012, 10:37:22 pm
I was thinking of that too Goodaldo
Title: Re: Majin Vegeta Z2
Post by: Karasai on October 29, 2012, 10:42:44 pm
like this?
(http://img543.imageshack.us/img543/6025/beforeandafteri.png)
Title: Re: Majin Vegeta Z2
Post by: The Fisher King on October 29, 2012, 10:45:50 pm
^ perhaps, perhaps.
Title: Re: Majin Vegeta Z2
Post by: Xan on October 29, 2012, 11:45:06 pm
NO M, NO MAJIN! >:(
Spoiler, click to toggle visibilty

     Posted: October 29, 2012, 11:47:23 pm
Maybe in winposes or during certain attacks the M could glow on his forehead, but it doesn't appear in the normal sprites?
Title: Re: Majin Vegeta Z2
Post by: Pre-Teen Music Maker on October 29, 2012, 11:49:34 pm
Looks like I've got some extra homework...

Are you suprized to see me here Wiz?

Whoa!

Where did YOU come from?
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on October 30, 2012, 02:27:26 am
Final Explosion is the stupidest move in the history of the series IMO. It did jack shit. If it's full on Majin focusing on the sadistic nature and insanity then he should NOT have it. He only used it because he grew a conscious. Fuck that.
Title: Re: Majin Vegeta Z2
Post by: Long John Killer on October 30, 2012, 02:30:42 am
...But Vegeta Z2 has Final Flash, that was as productive as Final Explosion.

There's not a lot tied to the character, he was only around for so long.  Why take away what little he has to go with?
Title: Re: Majin Vegeta Z2
Post by: Xan on October 30, 2012, 02:37:44 am
Final Explosion is the stupidest move in the history of the series IMO. It did jack shit. If it's full on Majin focusing on the sadistic nature and insanity then he should NOT have it. He only used it because he grew a conscious. Fuck that.
But it's like iconic, man! >:(
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on October 30, 2012, 02:43:12 am
Yeah and what happens when you're on a roll and you accidentally trigger it? Maybe as a winpose or one of the killing finishers. I never liked it because it was kind of dull IMO. Maybe if it was a unique version like a hyper ass fury combo that ended with him grabbing the opponent and exploding. THAT I'd be all about. Not the whole, "I'm gonna stand here and make a sob story speech about how I'm an asshole but really a big softy then gonna explode."
Title: Re: Majin Vegeta Z2
Post by: Xan on October 30, 2012, 02:44:23 am
Hm, perhaps as a finisher to his lvl 3 similar to how Forbidden Genkidama works in Goku? That'd be a nice touch. I agree, an angry explosion would be awesome. He'd be all like "YOU GONNA DIE!" and he blows up because he's so angry or something.
Title: Re: Majin Vegeta Z2
Post by: Neocide on October 30, 2012, 02:50:16 am
lookin good. also balth if you plan on doing his move he did on fat buu (the one when he shot a ki blast through his stomach) I did the sprites for my vegeta if you want to use them to make it.
Title: Re: Majin Vegeta Z2
Post by: StanTheMan on October 30, 2012, 03:04:25 am
a hyper ass fury combo that ended with him grabbing the opponent and exploding

That sounds awesome.

My suggestion for final explosion is that it could work similarly or just like "Otoko Michi" in POTS' Dan.
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on October 30, 2012, 05:37:12 am
Kinda feel like he does really need that "M" and some wicked veins popping out of his arms. Couldn't things like that be added just as well as the aura?

Interesting project, though. I take it he will have the same stance as standard Vegeta?
Title: Re: Majin Vegeta Z2
Post by: Neocide on October 30, 2012, 05:57:51 am
please guys, An M isn't that important, an intro to show's he's majin is good enough. I hope you guys don't use 3 pages to keep asking about a damn letter. It's hardly important.
Title: Re: Majin Vegeta Z2
Post by: Long John Killer on October 30, 2012, 06:08:06 am
Being Majin Vegeta, it and the dark eyeliner are signature to any Majin, so it's going to be questioned time and time again if not added, Neo.  It's not important to gameplay, but it's important as a part of the character's design.

It's like if Ryu just stopped wearing gloves and a headband one game.
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on October 30, 2012, 06:14:34 am
I'm asking if it was possible to add it in the same regard as the aura. Don't get your panties in a twist over it.
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on October 30, 2012, 06:23:24 am
Oh my Kai. Are you people seriously complaining about the 'M'? He's not going to go and redo all the sprites adding it. I can see it being in a winpose or intro, but Jebus stop the complaining and rub yourselves over the fact this shit is about to happen....
I'm
(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcRnVJb9T9FJD-F7r5D1JhAARo-Xgm4uvt1FW3TmH-UwcP4WlVxDLA)
Title: Re: Majin Vegeta Z2
Post by: Neocide on October 30, 2012, 06:38:09 am
Being Majin Vegeta, it and the dark eyeliner are signature to any Majin, so it's going to be questioned time and time again if not added, Neo.  It's not important to gameplay, but it's important as a part of the character's design.

It's like if Ryu just stopped wearing gloves and a headband one game.

no it's not, lol The M on his head isn't as important or the dark lining. You have to realize I've done tons of majin vegeta remakes and Added the M to his head when the sprites were smaller than this. It's a pain in the ass, and hardly worth the trouble of trying to be extremely authentic. giving him red electricity could be a replacement. Plus the fact his name is majin vegeta.

Title: Re: Majin Vegeta Z2
Post by: Long John Killer on October 30, 2012, 06:50:36 am
If you want a replacement to represent that it is Majin Vegeta, then by all means.  It's still going to be asked why the trademark logo is missing, the point being.  Like taking off Superman's S.

Also, if the sprites were hard but not impossible on smaller takes on the character that you've done....wouldn't it be better to strive to try to implement them here where there's more room to add it?

As per the name....that's kinda why the M is wanted.  A quick change to SSJ Vegeta like in the first image in the opening post for the thread, what's there to tell the difference between the two?
Title: Re: Majin Vegeta Z2
Post by: Astral-kun on October 30, 2012, 07:13:11 am
Final Explosion is the stupidest move in the history of the series IMO. It did jack shit. If it's full on Majin focusing on the sadistic nature and insanity then he should NOT have it. He only used it because he grew a conscious. Fuck that.

no its not it was a last Ditch effort to kill Buu he wasnt all Evil cause he knocked out Goku cause of being on the sidelines for too long and he knew if he died fighting Buu he will go down like a Hero so its not Stupid
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on October 30, 2012, 07:22:38 am
Balth already said that there was a possibility that they'd add an aura in the future. I'm just curious if they'd add some of the other "Majin" aesthetics in that same regard.

No one is telling Balth to go and add the M to all his sprites before releasing the character.
Title: Re: Majin Vegeta Z2
Post by: KojiroBADNESS on October 30, 2012, 07:38:47 am
As much as I understand how much of a pain in the ass it would be to place the "M" on his forehead, I have to agree with it. It should be there. Either that, or the aura. Something needs to stand out that says "Bitch, I'm Evil!" :devil:

Yeah and what happens when you're on a roll and you accidentally trigger it? Maybe as a winpose or one of the killing finishers. I never liked it because it was kind of dull IMO. Maybe if it was a unique version like a hyper ass fury combo that ended with him grabbing the opponent and exploding. THAT I'd be all about. Not the whole, "I'm gonna stand here and make a sob story speech about how I'm an asshole but really a big softy then gonna explode."

You're asking them to remove a signature move because only you think it's stupid and dull...? And seeing as how there is NO movelist yet and/or what the possible conditions are to activate it, your whole "accidentally trigger" argument kinda has zero value? So how about we not jump the gun. He'll have other supers...

EDIT: Cybaster, if you haven't got it yet, check your PM. I just send you my Chris Sabat wav files. :dio:
Title: Re: Majin Vegeta Z2
Post by: DragonSlayerEX on October 30, 2012, 07:44:56 am
Just add the M. I don't see the big deal. Its not like such a small thing will halt the character any. It wouldn't take but 5 seconds to add it, so just do what's best for the sake of being source accurate.
Title: Re: Majin Vegeta Z2
Post by: Cybaster on October 30, 2012, 08:04:12 am
So you guys all remember CVS Rugal by Warusaki3 ? Like many other characters, he could use his Evil/God/Shin mode by pressing Start+button on the select screen.
As God Rugal, in this case, he didn't have his torn clothes, since he was using normal Rugal sprites, just with different palettes (and obviously gameplay).
Later on, Warusaki still released a standalone God Rugal with the torn clothes.

I personally do NOT want to work on another different standalone character (as I'm doing with Goku) and would rather have Majin Vegeta as an EX mode for Vegeta, using the same SFF and all. This will speed up work and make it easy for everybody. I can always split up the chars like POTS Ryu with different DEF files.
This means : no fucking "M".
However, if Majin Vegeta makes it as a standalone version later on, maybe he'll get one. But for now, I'm planning on using Vegeta's SFF and code and ad Majin as EX mode, and Balthazar is not willing to add the "M", so you'll all have to deal with it !

I'm really happy to see the interest you have in these characters, and it motivates me even more. And we're all open for discussion all the time, this is what makes things better. But sometimes I feel you guys are overdoing it with the requests and "we want this" / "he needs that".
We make Goku, you want SSJ Goku.
We make SSJ Goku, you want color separation.
We add color separation, you want more color separation.
We make Vegeta, you want Majin Vegeta.
We get a professional voice actor for Vegeta, you want 20 other voice packs.
We make Majin Vegeta, we get 3 pages of "add a M".
We make Gohan, you want Teen Gohan or Adult Gohan with only one arm.
STOP IT !!!

Tough shit guys, we can't make everything and please everybody. Decisions are made, for the good of the team, of the majority (not the 47%) and to make development smoother.
Title: Re: Majin Vegeta Z2
Post by: Jango Hakamichi on October 30, 2012, 08:08:41 am
Just to spite everyone, you should sprite a W on Vegeta's forehead, color-seperate his nose, and call him Wavegeta. He'd attack by farting on people.
Title: Re: Majin Vegeta Z2
Post by: Iced on October 30, 2012, 08:09:14 am
the small 3 black pixels that he would end up with in his forehead would be invisible in most of his motions outside the stance, its simply not worth it to have a spriter going over all that work instead of doing other characters he wants to do and new animations.
Most games simply remove the M, the one that had it, had it as two pixels blur on the head, making it pretty much invisible.
I dont think its happening.
Dont lose sleep on it, I wont.
( dont count on sixty frames per second aura either )



(Maybe count on final forgiveness.)
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 30, 2012, 08:11:53 am
^
+1000!


And an aura added later is something we've been thinking about...DIDN'T YOU READ THE FUCKING FIRST POST???
But yeah...We're doing Majin Vegeta using Vegeta's .sff, and that's final.
We're doing this character now because it's low effort - high reward.
The M business stops NOW.
I'm not going to go through every sprite he has just to add a few fucking pixels you can hardly see!
Re-exporting them, and Cy re-adding the to the .sff is just not worth it.


So shut up and just wait what we're delivering you. You know it's good in the end. Trust our decisions.


@Neocide:


(http://img.photobucket.com/albums/v297/Tracks2000/VegetaAtomicRingsfire.gif)


I got it covered :D
Title: Re: Majin Vegeta Z2
Post by: KojiroBADNESS on October 30, 2012, 08:24:24 am
We make SSJ Goku, you want color separation.
We add color separation, you want more color separation.

I LOL'd.

Unfortunately, I was under the impression that he was a completely different character like SSJ Goku. My bad LOL. But good to know he'll have the Aura at least. That was my main concern really. I trust yall! :)
Title: Re: Majin Vegeta Z2
Post by: Neocide on October 30, 2012, 08:31:02 am
@Neocide:


(http://img.photobucket.com/albums/v297/Tracks2000/VegetaAtomicRingsfire.gif)


I got it covered :D

Oh cool. I had more frames to it but that works too! Awesome
Title: Re: Majin Vegeta Z2
Post by: Jango Hakamichi on October 30, 2012, 08:31:18 am
BTW for the aura, IMO I think it would look better not drawn into the sprites. It looked crappy in Super Butoden 3 (or was it Hyper Dimension?) because the aura always looked the same for certain sprites, and it would look really stupid when being put in custom states.

The only thing I can think of though would be to have a helper bound to Vegeta that's placed behind him that mimics all of Vegeta's movements but is slightly bigger different palette (you could make an aura palette that's unavailable otherwise exclusively for that), and then change the intensity with PALFX rapidly, so it at least looks like it's moving (or if you wanna go old school Capcom style, have MUGEN make the whole thing transparent every other tick so it flickers rapidly).

Of course this wouldn't be your whole effect and you'd supplement it with saiyan lightning and what not.
Title: Re: Majin Vegeta Z2
Post by: Iced on October 30, 2012, 08:34:32 am
We make SSJ Goku, you want color separation.
We add color separation, you want more color separation.

I LOL'd.

Unfortunately, I was under the impression that he was a completely different character like SSJ Goku. My bad LOL. But good to know he'll have the Aura at least. That was my main concern really. I trust yall! :)
he might end up released as a different file as well, but it will be so he can have portraits and etc. There will be still a version that has both of them.  It would still not be worth to be adding two black pixels to all foreheads. His stance will look proper, just trust us, where have we failed to deliver something good?

BTW for the aura, IMO I think it would look better not drawn into the sprites. It looked crappy in Super Butoden 3 (or was it Hyper Dimension?) because the aura always looked the same for certain sprites, and it would look really stupid when being put in custom states.

The only thing I can think of though would be to have a helper bound to Vegeta that's placed behind him that mimics all of Vegeta's movements but is slightly bigger different palette (you could make an aura palette that's unavailable otherwise exclusively for that), and then change the intensity with PALFX rapidly, so it at least looks like it's moving (or if you wanna go old school Capcom style, have MUGEN make the whole thing transparent every other tick so it flickers rapidly).

Of course this wouldn't be your whole effect and you'd supplement it with saiyan lightning and what not.

it was hyper dimension, it might end up good only on the stance. I really like what daeron did with his aura.
Title: Re: Majin Vegeta Z2
Post by: Gogngos on October 30, 2012, 08:36:58 am
So shut up and just wait what we're delivering you. You know it's good in the end. Trust our decisions.
Indeed so. What truly matters is the final outcome and I trust your choices.

Movelist wise, I wonder how he will differ fron Normal Vegeta and what he focuses on in terms of gameplay? (other than the additional attacks such as Big Bang Attack etc.)

My apologies if I ask you the question above at the wrong time.
Title: Re: Majin Vegeta Z2
Post by: Leo116 on October 30, 2012, 08:49:55 am
Great news, another awesome Z2 project!!
Title: Re: Majin Vegeta Z2
Post by: Jango Hakamichi on October 30, 2012, 08:55:23 am
Quote
it was hyper dimension, it might end up good only on the stance. I really like what daeron did with his aura.

Me too. It's just that outside of a fullgame, MUGEN probably wouldn't handle it right.

I'd suggest spriting about three different auras for each gethit and then attaching them via helper when he goes into a gethit, but I don't think MUGEN has triggers for detecting a specific sprite.

The alternative, of course is hard-drawing said auras into Vegeta (so for example, sprite 5010,0 for frame one and sprite 15010,0 for frame two, and sprite 25010,0 for three, or something like that), adapting some of his (and Goku's) moves that utilize custom states to trigger only when fighting Vegeta, and then releasing a tutorial with guidelines on how the aura should look when adjusting the custom-states, possibly with a modified KFM so people can get an example.

Just to clarify, if you go THAT route, I wouldn't mind updating my chars to accomodate Vegeta.
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on October 30, 2012, 09:16:33 am
Well it looks like the whining died down. Thank Fuck. Just do what you guys do and ignore the bullshit. I eagerly await whatever it is you release. . . .even if it's a homosexual dancing fiesta Vegeta.
Title: Re: Majin Vegeta Z2
Post by: Jango Hakamichi on October 30, 2012, 09:34:31 am
Leave Ludicolo out of this!
Title: Re: Majin Vegeta Z2
Post by: Iced on October 30, 2012, 10:23:18 am
Quote
it was hyper dimension, it might end up good only on the stance. I really like what daeron did with his aura.

Me too. It's just that outside of a fullgame, MUGEN probably wouldn't handle it right.

I'd suggest spriting about three different auras for each gethit and then attaching them via helper when he goes into a gethit, but I don't think MUGEN has triggers for detecting a specific sprite.

The alternative, of course is hard-drawing said auras into Vegeta (so for example, sprite 5010,0 for frame one and sprite 15010,0 for frame two, and sprite 25010,0 for three, or something like that), adapting some of his (and Goku's) moves that utilize custom states to trigger only when fighting Vegeta, and then releasing a tutorial with guidelines on how the aura should look when adjusting the custom-states, possibly with a modified KFM so people can get an example.

Just to clarify, if you go THAT route, I wouldn't mind updating my chars to accomodate Vegeta.

that sounds like way too much work! I dont think any char should need to be specially adapted to that point just so he is playable.
I would probably only make the aura show up on some intros, winposes and on idle.
Title: Re: Majin Vegeta Z2
Post by: DKDC on October 30, 2012, 10:36:35 am
Or be part of the gethit sprite like in Hyper Dimension.
Title: Re: Majin Vegeta Z2
Post by: Iced on October 30, 2012, 10:38:39 am
that might look weird on throws, wouldnt it?
Title: Re: Majin Vegeta Z2
Post by: DKDC on October 30, 2012, 10:40:37 am
I'm specifically talking about throws, the aura could be smaller, part of the gethit sprites, and a more solid color, just like in Hyper Dimension. It would be just a couple pixels wide so it wouldn't look weird when thrown yet it would still be there. Outside of throws, go nuts.
Title: Re: Majin Vegeta Z2
Post by: Jango Hakamichi on October 30, 2012, 11:14:05 am
Quote
it was hyper dimension, it might end up good only on the stance. I really like what daeron did with his aura.

Me too. It's just that outside of a fullgame, MUGEN probably wouldn't handle it right.

I'd suggest spriting about three different auras for each gethit and then attaching them via helper when he goes into a gethit, but I don't think MUGEN has triggers for detecting a specific sprite.

The alternative, of course is hard-drawing said auras into Vegeta (so for example, sprite 5010,0 for frame one and sprite 15010,0 for frame two, and sprite 25010,0 for three, or something like that), adapting some of his (and Goku's) moves that utilize custom states to trigger only when fighting Vegeta, and then releasing a tutorial with guidelines on how the aura should look when adjusting the custom-states, possibly with a modified KFM so people can get an example.

Just to clarify, if you go THAT route, I wouldn't mind updating my chars to accomodate Vegeta.

that sounds like way too much work! I dont think any char should need to be specially adapted to that point just so he is playable.
I would probably only make the aura show up on some intros, winposes and on idle.
Nah he would still be playable.

Since he would still have his default gethits, any characters who don't have the coding would just throw him like regular, and his aura would be static, but whatever, can't make everyone do it (thus you'd make the aura here minimal to make it less noticeable).

Coding in compatibility would be entirely optional but would be a nice touch, and it would basically break down into two parts:

1) A State controller telling you to use a different anim if your name is MajinVegetaZ2 or whatever you guys name him.
2) Said different anim that you could make by copy-pasting your existing anim coding, and making adaptations for each aura frame, so for example, if your aura changes every two ticks, this:

Code:
5010,0, 0,0, 6

would become this

Code:
5010,0, 0,0, 2
15010,0, 0,0, 2
25010,0, 0,0, 2

Something like that.

The existing character doesn't need to worry about having sprites in those slots since no one else will use them but Vegeta since you coded the redirect based on the name parameter (and the author parameter so you're not screwed if someone else makes a Vegeta with the same name).

Anyway, it's been done before in the community. Remember when GM's Gill came out and a bunch of people recoded their throws so his palette would be correct? Same basic principle, the only difference is that you need to be able to do 3rd grader divison.

And no, I'm not saying you have to, I'm just offering a suggestion on how to do it.
Title: Re: Majin Vegeta Z2
Post by: Cazaki on October 30, 2012, 11:22:10 am
You know if you had just said they were going to have the same sff from the beginning we would've left you alone about it. Don't need to be all upset
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 30, 2012, 11:35:01 am
Majin will use the .sff from normal Vegeta

I'm upset BECAUSE it was said in the first post!!!
Don't reply in a thread unless you've read up everything that's been said so far, ESPECIALLY the first post!
I am completely in my right to be upset :nink:  I regret nothing!
Title: Re: Majin Vegeta Z2
Post by: Cybaster on October 30, 2012, 11:37:18 am
OWNED !
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 30, 2012, 11:40:57 am
I've owned Cazaki so hard I demand that he doesn't post anything the rest of the day  :crowngrin: !
Title: Re: Majin Vegeta Z2
Post by: Jango Hakamichi on October 30, 2012, 11:41:56 am
Yo Cazaki people kinda stopped giving a shit about the M after the CROSSOVER COMBINATION by Cybaster/Balthazar/Iced

     Posted: October 30, 2012, 11:44:28 am
Also Cybaster please tell me if my coding hypothesis is a crock of shit, I'm mainly idea-engineering a compromise between the 2d aura and universal MUGEN's limitations
Title: Re: Majin Vegeta Z2
Post by: Iced on October 30, 2012, 11:44:36 am
dont be mean to cazaki you bundles of straw >:C
Title: Re: Majin Vegeta Z2
Post by: Jango Hakamichi on October 30, 2012, 11:46:07 am
I read that post in the Ice King's voice and it was great
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 30, 2012, 11:47:02 am
Im no coding expert, but it seems to me the aura would be best if it had custom auras handdrawn around each sprite.
(and not just a big random aura thats bound to him at all times)
Title: Re: Majin Vegeta Z2
Post by: xPreatorianx1 on October 30, 2012, 11:53:59 am
Very cool to see Majin Vegita is being made. I hope one his supers is the hidden one from DBZ3 snes (import) where he does this here
starting at clip time 2:09. A classic super for the nostalgia im sure the veteran fans would remember^^
http://www.youtube.com/watch?v=KeVZ49AzyAs



You do realize that is Galactic Gunfire which is already in VegetaZ2 right? It's just reversed. Meaning in VegetaZ2 he's in the air instead of on the ground. Well besides the upper cut and finishing Big bang attack. it's even labeled Galactic gunfire in the movelist for Butoden 2. Also it's not hidden at all. It's a move that exists on all versions of the game. Don't believe me? Find it online.

EDIT: Also @Balth/Cybaster - Nice char guys. You guys never cease to amaze me. I love your chars. Can't wait for this char and SSJ Goku as well. lol. I'm still having a blast playing Vegeta. He's now one of my mains next to Goku.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 30, 2012, 12:16:11 pm
^
Very cool, glad to hear it :neutral: Nice to see Goku and Vegeta Z2 in many mugen rosters!

Majin's movelist is at this point in concept/secret, as expected from us,
but his Galick Ho will be toned down a bit to replace his chargeble Ki Blasts, while Big Bang takes Galick Ho's place.
We'll try to make Big Bang interesting and fun to use!

Double Slash Kick from SB2/3 will replace his Rising Knee Arrow,
and he'll get EX versions of his Backdash Elbow and Dashing Slide Kick.
(To make Super Dash from Final Bout and Dashing Slide Kick combo from Hyper Dimension)
That makes them EX-special-normals, can ya dig it??

And Final Explosion is also planned, but just not exactly how. The sprites for it are finished already.
It will most likely be a big multi-hitting radial thing, like how it was in UB22 I think?
Anwyay, don't give too much feedback/suggestions on it, we'll be figuring it out :neutral:
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on October 30, 2012, 12:18:06 pm
They gived up on the M because of this :
Spoiler, click to toggle visibilty
Title: Re: Majin Vegeta Z2
Post by: Cybaster on October 30, 2012, 01:26:11 pm
LOL

Also Cybaster please tell me if my coding hypothesis is a crock of shit, I'm mainly idea-engineering a compromise between the 2d aura and universal MUGEN's limitations
The code and way to add it seems fine, but as said, it may be a lot of trouble to do so. I'm more inclined to make the Majin Vegeta EX version with no M and noaura (or just some FX on very few moves such as stance), and then later on, if Balthazar or Daeron sprites Vegeta with auras embed in the sprites, add them to a standalone Majin Vegeta.
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on October 30, 2012, 02:28:12 pm
Woah, you left me on the second page!
For the aura, I would suggest to make it for all sprites (if you want to do it, of course), and don't make it for the get-hits sprites so when he is damaged it will look like he lost some energy; but then he recovers, and he has aura. In my opinion it would look good like that.

It will most likely be a big multi-hitting radial thing, like how it was in UB22 I think?
In Ultimate Battle 22-27 he flies on the center of the screen, and he does the Final Explosion (kinda like Gill in SF3); another suggestion from me, in Shin Budokai 2 you can charge this super: the more you hold the button, more damage will deal to the enemy, but you'll lose more health; instead of that, you can do like Galactic Gunfire, I mean you press a lot of times the button to deal the biggest damage, but you have to worry, because you'll remain with a little amount of health. So that could be used wisely, not to be spammed.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 30, 2012, 04:09:42 pm
Yeah I like that; charging for more damage, but also lose more health, while at the same time being vurnable during the charging, and having the chance of being knocked out of it before you 'unleash' it.
Title: Re: Majin Vegeta Z2
Post by: Cybaster on October 30, 2012, 04:22:26 pm
Sounds like a good idea indeed.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 30, 2012, 05:06:32 pm
More stuff that I could actually find now that I cleaned up my Photobucket a bit:


(http://img.photobucket.com/albums/v297/Tracks2000/VegetaFinalFlashmark2.gif)
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on October 30, 2012, 05:47:37 pm
Sexy~
Yeah the idea BEHIND having an Aura helper is fine and all, but honestly it would look like shit with the Z2 style. I like the hand drawn Hyper Dimension style. If you really wanted to add the SSJ2 lightening later, well that'd be cool too.

Just a stupid question, but are you going to use the 'Galatic Donut' style attack he used to pin Goku against the rocks in their fight? Don't know how you would unless it was a stun state inducing attack. Now I doubt you would, but I had to ask because I've NEVER seen it used in any other media and don't even know if people remember it.
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on October 30, 2012, 06:48:16 pm
I remember that Bardock had put it in his Majin Vegeta it was pretty funny to use but completely unbalanced.
Title: Re: Majin Vegeta Z2
Post by: Graphicus on October 30, 2012, 06:50:39 pm
I don't think it'd look bad, honestly... it'd be sprited a bit differently... what makes it an odd choice for me is that it would look inconsistent with the rest of the cast, unless of course you gave it to SSJ Goku, too... (not a "wink", just an observation).
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on October 30, 2012, 06:57:33 pm
I think it would look bad because, if you look at the anime, you can see it doesn't stun the enemy; it should put the enemy in a custom state, but what custom state? There isn't one like the one in the anime, where Goku can't do any move but he isn't stunned.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 30, 2012, 09:15:00 pm
Hey guys, I've opened up Majin Vegeta's section on my own webpage:
http://network.mugenguild.com/balthazar/vegeta_majin.html (http://network.mugenguild.com/balthazar/vegeta_majin.html)

I'll post the movelist from that page here as well, since it's a nice one-sheet thing.
This doesn't mean it's final though, so things can still change!


Spoiler, click to toggle visibilty
Title: Re: Majin Vegeta Z2
Post by: Neocide on October 30, 2012, 09:18:58 pm
lol sanity mode. that's awesome. Dude I love those palettes. Full of win
Title: Re: Majin Vegeta Z2
Post by: Cybaster on October 30, 2012, 09:20:53 pm
HCB+P or HCF+P for supers ? o_O
Title: Re: Majin Vegeta Z2
Post by: Veanko on October 30, 2012, 09:22:43 pm
"Fuck You Combination"

best name for a move ever

is sanity mode like the opposite of rage mode?
Title: Re: Majin Vegeta Z2
Post by: YagamiBrando on October 30, 2012, 09:32:43 pm
Movelist looks badass so far :)

P.S. a bit offtopic - I see only 1 slot with "?" remains on your site, ah I really hope some cool baddie (like Cell :D) will make it to it (of course I understand that it's too early to talk about that, just some pointless hype on that matter)
Title: Re: Majin Vegeta Z2
Post by: Karasai on October 30, 2012, 09:33:55 pm
Are there certain DBZ characters you wont do?

Like Yamcha?
Title: Re: Majin Vegeta Z2
Post by: Long John Killer on October 30, 2012, 09:36:18 pm
On your website, Mystic Gohan's page goes to Majin Vegeta's instead.

A Sanity Mode similar to Vegeta Z2's Rage Mode.....that sounds rather interesting.  So he fights and thinks clearer, a mirror to his normal self's raging, I presume?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 30, 2012, 09:39:53 pm
^
fixed.
No idea what the empty slot will be.
Might have to enlarge the roster in the future :mtongue:


Yeah those controls are prolly subject to change...will see if he gets both Machine Gun super and Atomic Blast/Ring supers...
MG super will rock though, especially Lv2 :D:D:D !?
Title: Re: Majin Vegeta Z2
Post by: YagamiBrando on October 30, 2012, 09:42:37 pm
Oh that sounds inspiring, cuz I thought only one possible Z2 character remains :)
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 30, 2012, 09:43:46 pm
Well Satan isn't really on par with the rest, he's just a joke char after all, and should probably get another spot somewhere...
And as it is now, Piccolo is a LONG time from happening...
Title: Re: Majin Vegeta Z2
Post by: Laharl on October 30, 2012, 10:06:09 pm
KID BUU KID BUU *chants*
Title: Re: Majin Vegeta Z2
Post by: Astral-kun on October 30, 2012, 10:12:21 pm
thats in 2013 WAAAAAAAY Far from Happening
Title: Re: Majin Vegeta Z2
Post by: Jango Hakamichi on October 30, 2012, 10:14:33 pm
Well Satan isn't really on par with the rest, he's just a joke char after all, and should probably get another spot somewhere...
Gokule
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on October 30, 2012, 10:22:58 pm
Holy shit! Atomic Rings? Did you seriously...

Sanity Mode? Hmmmmm wouldn't Clarity Mode sound better?
Title: Re: Majin Vegeta Z2
Post by: TRUEMicah on October 30, 2012, 10:39:48 pm
Moveset is sexy and the future plans for Vegeta looks awesomely impressive.
Keep it up guys and keep doing what you do best. ;)
Title: Re: Majin Vegeta Z2
Post by: Iced on October 30, 2012, 11:01:13 pm
The idea behind sanity ( for now , who knows, might change it later) is that the clearer minded he is, the more technical and powerful are the moves he uses, while the least clearer minded he is, the more wasteful and redudant are his uses of energy. The idea being that at full sanity he uses the bigger aura burst .

And yes atomic rings is that move, he even has the anim on the first post here. =p
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on October 30, 2012, 11:10:47 pm
Indeed :

(http://img.photobucket.com/albums/v297/Tracks2000/VegetaAtomicRingsfire.gif)

"VegetaAtomicRingsfire.gif"
Title: Re: Majin Vegeta Z2
Post by: Cazaki on October 30, 2012, 11:15:15 pm
Majin will use the .sff from normal Vegeta

I'm upset BECAUSE it was said in the first post!!!
Don't reply in a thread unless you've read up everything that's been said so far, ESPECIALLY the first post!
I am completely in my right to be upset :nink:  I regret nothing!

Whelp. Forget about the whole day. I'll just not post in Z2 topics ever I'm just so ashamed.
Title: Re: Majin Vegeta Z2
Post by: Iced on October 30, 2012, 11:21:05 pm
NOPE! I need you to evaluate that moveset! Get to work, cazaki!
Title: Re: Majin Vegeta Z2
Post by: Cazaki on October 30, 2012, 11:26:28 pm
Hmm. I'm not sure if I should if I'm not welcome. Later on this post may or may not be edited. If not I'll stick by what I wrote earlier
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 30, 2012, 11:35:03 pm
Hey, sorry I overreacted, I didn't mean it all that bad ;) You're very welcome here.
Internet can make your words seem rash.
Title: Re: Majin Vegeta Z2
Post by: Iced on October 30, 2012, 11:35:56 pm
He was joking and you know it. now chop chop. I need to balance that stuff later and I want to know what you think of whats in there.

Trivia, the machine gun temper he has now ( repeated ki balls ) used to be a majin only move until cy and balth fell in love with it.
Title: Re: Majin Vegeta Z2
Post by: Xan on October 30, 2012, 11:40:09 pm
Will there be any downsides to Sanity Mode like the plethora of downsides to Rage Mode?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 30, 2012, 11:41:41 pm
We're a far way from getting there, it will be added last, like Rage mode was,
so better not to get into it that much.
We will see how it works when he has all his moves coded. And for now, it's coding SSJ Goku.
Title: Re: Majin Vegeta Z2
Post by: Cazaki on October 30, 2012, 11:57:41 pm
Sure...I'll try to analyze it I suppose, though without a description it might be silly
Title: Re: Majin Vegeta Z2
Post by: Shadow0X3 on October 31, 2012, 12:13:35 am
This looks pretty amazing. Although at this point, pretty amazing is nothing new for you because.. well.. Z2 > Professional fighters :D
Title: Re: Majin Vegeta Z2
Post by: Cazaki on October 31, 2012, 12:32:58 am
Interesting having EX moves for command normals. The Chargeable Galick Ho, explain? It's clearly nothing like the ki blasts, but at the same time I can't help but wonder. Maybe a more traditional SF-esque projectile? I certainly hope so. I still think Machine Gun Temper should be modified so that non-airdash characters can combat it better (I'm starting to think Cy didn't get my PM because I never did get a response).

I'm also extremely worried about him having unavoidable all-purpose supers that are all easily landed for extreme damage again. Perhaps consider the Akuma deal where he has lower health and damage to compensate. Hell, I've also suggested before that Goku have more health to counter the versatility of Vegeta, though as said before I never did get a response. It's pretty unusual in most fighters for a character to have have access to all tools like Vegeta does without some sort of weakness, and maybe that should be considered and avoided. Not much else I can say until I see the actual moves.
Title: Re: Majin Vegeta Z2
Post by: Cybaster on October 31, 2012, 12:38:23 am
Sorry I didn't answer your PMs personally, as I was more giving "general answers" to people.

As much as we try to balance Z2 characters agaisnt all sorts of Mugen characters, seeing the number of moves and system stuff Z2 chars have, they'll obviously have an advantage against some other characters. Machine Gun Temper for Vegeta is perhaps one of these moves that turns out being unbalanced against opponents with few mobility.
However, in Z2 chars VS Z2 chars fights, we feel MGT is not specially unbalanced, and that's what's important for us in the end.

I did tone down the damage for Vegeta from 10 to 15% on some moves, and gave him a defense of 95%. This should hopefully balance him with Goku a bit more, since it's true he has more options.
Title: Re: Majin Vegeta Z2
Post by: boryema on October 31, 2012, 12:53:00 am
you know i really thought majin vegeta was ssj2 w/ babidi's magic added on as extra power...guess not
Title: Re: Majin Vegeta Z2
Post by: Cazaki on October 31, 2012, 12:55:22 am
Sounds about right and definitely makes sense.
Title: Re: Majin Vegeta Z2
Post by: drewski90 on October 31, 2012, 12:55:48 am
i would love to see majin vegeta's super move from dbz when he used it against majin buu, what is it called again?
Title: Re: Majin Vegeta Z2
Post by: boryema on October 31, 2012, 12:56:37 am
or is this just before he shows goku he can go ssj2?
Title: Re: Majin Vegeta Z2
Post by: Karasai on October 31, 2012, 01:00:19 am
Vegeta turned Super Saiyan 2 when fighting Kid Buu.
Title: Re: Majin Vegeta Z2
Post by: The Fisher King on October 31, 2012, 01:04:39 am
so called this "Majin Vegeta" Ex Vegeta works for me, I will never raise the "M" topic again :P looking forward to this
Title: Re: Majin Vegeta Z2
Post by: boryema on October 31, 2012, 01:09:24 am
Vegeta turned Super Saiyan 2 when fighting Kid Buu.

Majin Vegeta (魔人ベジータ) is the form Vegeta took when Babidi harnesses the evil in Vegeta's heart to take control of him, giving him a significant boost in power. While having the Majin seal on his forehead, dark black lines around the eyes and increased muscle mass puffed up to the level that veins appear all over the body and face due to the intensity of the level. Vegeta's true dark nature is reawakened (hence, the Japanese Perfect File books refer to this state as "Demon Prince Vegeta"), and in turn he became more powerful than he was before. Majin Vegeta usually fights at the level of Super Saiyan 2 and his power equals that of Goku at his Super Saiyan 2 level, and later to that of himself when he fights Super Buu (with Gohan absorbed) and Kid Buu. After Vegeta is killed by his devastating Final Explosion as a last resort to destroy Majin Buu, this form is never seen again in either the manga or anime.
The form is called Evil Prince and Vegeta (Destruction) in Dragon Ball Z: Legendary Super Warriors, and Prince of Destruction in the Budokai games and Dragon Ball Heroes. In Dragon Ball Z: Shin Budokai - Another Road, Future Babidi again uses his magic to try and brainwash Vegeta. However, unlike the last time Vegeta transformed into Majin Vegeta, this time, it was completely against Vegeta's will. He also appears in the previous game Dragon Ball Z: Shin Budokai in a similar manner, in that Vegeta does battle with Majin Vegeta (in reality Janemba in disguise), but Majin Vegeta/Janemba then possesses him, despite Vegeta's best efforts to prevent it.
Title: Re: Majin Vegeta Z2
Post by: KojiroBADNESS on October 31, 2012, 01:39:18 am
i would love to see majin vegeta's super move from dbz when he used it against majin buu, what is it called again?

Final Explosion? It's the only significant one that comes to mind. If that's the one, then yes he'll have it. I'm too hyped for it!
Title: Re: Majin Vegeta Z2
Post by: Xan on October 31, 2012, 01:49:59 am
Well, he did. You've used up your image macro posting limit for the year.
Title: Re: Majin Vegeta Z2
Post by: Cazaki on October 31, 2012, 02:08:42 am
@boryema

If you got that from a wiki don't trust them. SSJ2 has always been a bit of a fictional thing in canon anyway because it's really just SSJ with a little more oomph put into it. It's only officially referenced once, or atleast in the english language.

Pretty much Majin Vegeta is just Vegeta with his powers amplified by Babadi, the SSJ aspect of it really should be ignored, because the Majin power just keeps him at maximum power at all times. Either way we're looking too far into it, Toriyama himself doesn't even think about it so hard.
Title: Re: Majin Vegeta Z2
Post by: boryema on October 31, 2012, 02:33:28 am
@boryema

If you got that from a wiki don't trust them. SSJ2 has always been a bit of a fictional thing in canon anyway because it's really just SSJ with a little more oomph put into it. It's only officially referenced once, or atleast in the english language.

Pretty much Majin Vegeta is just Vegeta with his powers amplified by Babadi, the SSJ aspect of it really should be ignored, because the Majin power just keeps him at maximum power at all times. Either way we're looking too far into it, Toriyama himself doesn't even think about it so hard.

i have the mangas as well and he has electricity around him after goku goes ssj2 and vegeta then after but yeah I guess your right, looking waaaaaay far into it lol
Title: Re: Majin Vegeta Z2
Post by: Neocide on October 31, 2012, 02:57:50 am
@boryema

If you got that from a wiki don't trust them. SSJ2 has always been a bit of a fictional thing in canon anyway because it's really just SSJ with a little more oomph put into it. It's only officially referenced once, or atleast in the english language.

Pretty much Majin Vegeta is just Vegeta with his powers amplified by Babadi, the SSJ aspect of it really should be ignored, because the Majin power just keeps him at maximum power at all times. Either way we're looking too far into it, Toriyama himself doesn't even think about it so hard.

what? SSJ2 is canon,. what are you talking about? just because they don't say it everytime they go into the form doesn't mean its not legit. Because it is.
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on October 31, 2012, 03:05:13 am
If you got that from a wiki don't trust them. SSJ2 has always been a bit of a fictional thing in canon anyway because it's really just SSJ with a little more oomph put into it.

Oh because we all know that 3 Full Fledged SSJ1s totally took out Perfect Cell. . .oh wait that's right it was ONE SSJ2 that outpowered all of them combined plus Perfect Cell. Anyway whatever. Fact is that Majin Vegeta is in SSJ2 form. Hell that's why Goku was in SSJ2 to match him.

Basically SSJ2 for Dumbies: SSJ1 + SSJ1 Power Level x 10 + Even Spikier Hair + Lightening Aura = SSJ2
Title: Re: Majin Vegeta Z2
Post by: Neocide on October 31, 2012, 03:10:33 am
before we go too offtopic, there is no real accurate power increase for ssj2. It's just A LOT. lol.

Title: Re: Majin Vegeta Z2
Post by: The Real Niko on October 31, 2012, 03:12:49 am
Yeah I threw the x 10 in there as a rough guesstimate, but yeah. . . .HA it's hilarious how off-topic the Z2 threads always get.

Move set is looking good though, can't friggin wait.
Title: Re: Majin Vegeta Z2
Post by: Cazaki on October 31, 2012, 03:17:33 am
I didn't say it wasn't legit but it's only been officially addressed like once in the entire series. I was just saying that SSJ2 has always been something that's been investigated a bit too much and it's not as big of a deal altogether.
Title: Re: Majin Vegeta Z2
Post by: DKDC on October 31, 2012, 03:24:34 am
it's only been officially addressed like once in the entire series
You should count the number of time the SSJ3 form was addressed. It doesn't mean it's irrelevant.
Title: Re: Majin Vegeta Z2
Post by: Cazaki on October 31, 2012, 03:28:35 am
No one gets what I'm saying. Well I'm done here sick of gettin murdered every topic :disappointed:
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on October 31, 2012, 03:32:43 am
I almost spit my soda out when I read "fuck you combination." Brilliant, lol.

Can't wait to see the aura burst animation!
Title: Re: Majin Vegeta Z2
Post by: KojiroBADNESS on October 31, 2012, 03:40:13 am
Agreed. I wanna see this Fuck You Combination LOL. Same with Saiyan Pride Beatdown.

So which character are we expecting first. SSJ Goku or Majin Vegeta? I'm guessing Vegeta since he's already got a base.
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on October 31, 2012, 03:46:20 am
I would probably spit rainbows through every orifice if winning with FUCK YOU Combination caused Vegeta to sing his rendition of the Cee Lo Song.
Title: Re: Majin Vegeta Z2
Post by: Shadow0X3 on October 31, 2012, 03:55:37 am
I would probably spit rainbows through every orifice if winning with FUCK YOU Combination caused Vegeta to sing his rendition of the Cee Lo Song.
I would sell my soul to the devil to see this happen.
And you need to have something in his config file for the S.Saiyan Pride Beatdown to be changed to S.Saiyan Swaggah beatdown, because yes. You could even rip directly from TFS "Bitch, you just jealous of mah Supah Saiyan Swagger"
Title: Re: Majin Vegeta Z2
Post by: drewski90 on October 31, 2012, 04:16:02 am
i would love to see majin vegeta's super move from dbz when he used it against majin buu, what is it called again?

Final Explosion? It's the only significant one that comes to mind. If that's the one, then yes he'll have it. I'm too hyped for it!

for level 3 yes, i'm talking about that ki move where he makes a giant hole on majin buu's belly, what was it called again?
Title: Re: Majin Vegeta Z2
Post by: kakabot on October 31, 2012, 04:22:22 am
i would love to see majin vegeta's super move from dbz when he used it against majin buu, what is it called again?

Final Explosion? It's the only significant one that comes to mind. If that's the one, then yes he'll have it. I'm too hyped for it!

for level 3 yes, i'm talking about that ki move where he makes a giant hole on majin buu's belly, what was it called again?
Atomic blast?
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on October 31, 2012, 04:29:26 am
Atomic Blast.
Title: Re: Majin Vegeta Z2
Post by: drewski90 on October 31, 2012, 04:31:02 am
i would love to see majin vegeta's super move from dbz when he used it against majin buu, what is it called again?

Final Explosion? It's the only significant one that comes to mind. If that's the one, then yes he'll have it. I'm too hyped for it!

for level 3 yes, i'm talking about that ki move where he makes a giant hole on majin buu's belly, what was it called again?
Atomic blast?

was it the move where vegeta said "use it" in raging blast 2?

nevermind it's final impact, please have final impact as either level 2 or level 1
Title: Re: Majin Vegeta Z2
Post by: KojiroBADNESS on October 31, 2012, 04:34:26 am
i would love to see majin vegeta's super move from dbz when he used it against majin buu, what is it called again?

Final Explosion? It's the only significant one that comes to mind. If that's the one, then yes he'll have it. I'm too hyped for it!

for level 3 yes, i'm talking about that ki move where he makes a giant hole on majin buu's belly, what was it called again?
Atomic blast?

Yeah, definitely this. I know what you're referring to now though when he left a big hole in Buu. It's almost like Big bang attack but with one finger and less power. I wouldn't be against it.

Also Balt and Cy, if you could implement his intro at 0:15. I'll just go ahead and leave this here.

Title: Re: Majin Vegeta Z2
Post by: Cybaster on October 31, 2012, 07:52:35 am
So which character are we expecting first. SSJ Goku or Majin Vegeta? I'm guessing Vegeta since he's already got a base.
No idea. I have started on Goku SSJ 4 days ago and got some nice progress (see WIP topic), and not yet on Majin Vegeta. I really want to stay organized, so for now I just worked on SSJ Goku because "new character factor, motivation to the max LOLOL", but I also have to go back to updating Vegeta's voice and what not.

The intro makes sense. Dunno if Balthazar already planned somehting for the intros.
Title: Re: Majin Vegeta Z2
Post by: FerchogtX on October 31, 2012, 08:01:34 am
You know something? the sprites look too good to bother with an aura... why don't you just either drop that aura thingy or simply let it desapear in gethit anims? easier to do and less flashy... that's why I never download DBZ chars besides yours, because they are too flashy with all that auras going and flashing and making me blind... in the show they looked nice... but this is mugen, even better, a "sort of videogame", not every stuff in a show can be ported in this kind of enviornments, it simply doesn't look good.

I would rather see him just as this sprites show, SSJ, nothing more, no M, no eye lines, no edits or aura... hell, when he uses the power charge mode being normal vegeta (YES, I downloaded Vegeta Z2 and I love it!!!) has an aura... just change colors to yelowish and you have a SSJ aura, you don't need that dammed thing flash all over the time... As far as I saw in other threads, SJJ goku only has effects denoting he is SSJ, but not a whole time aura, why does Vegeta needs that so badly? O_o

Just do what you do just fine guys, CREATE DECENT DBZ chars, Goku and Vegeta are just fine with the desitions you have taken, this version of Vegeta (being included as an EX version, which sounds rather NICE) will be as epic as the normal one, and same goes for SSJ goku.

Just my two cents, I dont meant to be harsh or something, but I think we are getting both Balth and Cy fulfilled with requests and complaints about the characters they are making, and we are forgetting to give thanks for this hard work, is time consuming and is the very first time we see decent conversions of DBZ characters, balanced and enjoyable.

Again just my 2 cents... If I offend somebody, I appologize :(

BTW... I noticed Vegeta has no winquotes, would you like some for him? maybe I can think of something...

See ya!!! :D
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 31, 2012, 10:19:42 am
^
Thanks for that, you hit the nail on the head :neutral:
Indeed it's nice to receive JUST a ' good job'reply and not a wall of requests attached to it :neutral:


I believe we have a great bunch of winquotes already, it's Iced expertize in fact, they just weren't implemented yet.
And since I don't play in 1.0, I never noticed the lack of them since Winmugen doesn't have winquotes :mtongue:
Title: Re: Majin Vegeta Z2
Post by: Iced on October 31, 2012, 10:36:01 am
balthazar needs to move into new mugen already thats what.
And I rather have arguing comments ( to a point ) than only compliments for the work, i find it more interesting.
Neocide did a test with the M on the forehead ( i asked him to ) it really doesnt translate well with the space.  Instead like i said before he will have winposes and stuff where its more visible even in cutouts.
Now that I think of it, normal vegeta doesnt have them yet, but balthazar has drawn a couple comic book cutouts like Jojo bizarre adventure had. The will look great when implemented.
Title: Re: Majin Vegeta Z2
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on October 31, 2012, 03:59:45 pm
Aw man different conversations keep jumping back and forth here. So I don't want to revive any. Lets see who else does so next and I'll join in >:)

Although, I am curious in implementing the "aura" around the sprite. Can you share any methods/techniques (besides hand drawing, because I suck) at that? Currently I take a sprite, outline it and add 2-3 pixels around it to give it an aura look, but it's not animated. Animating it would seem like a bitch to do.
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on November 01, 2012, 12:25:00 am
I figure the best time to discuss the aura would be once the character is completed. Probably shouldn't have mentioned it in the first place, lol.
Title: Re: Majin Vegeta Z2
Post by: Cybaster on November 01, 2012, 12:26:42 am
You usually discuss what you think is an issue before the actual release, that's kind of the point of the WIP topic.
Title: Re: Majin Vegeta Z2
Post by: StanTheMan on November 01, 2012, 02:09:07 am
I don't know if this has been suggested but his aura could be like nightmare geese's flames. If he were hit it would simply fade out then come back when hes in his stance again.
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on November 01, 2012, 02:27:58 am
That sounds cool too. Of course it could be just like...shit I forgot which game it was but the SSJ2 lightening appeared only when standing still. It could be that along with the aura. When he moves it could have tiny flames disperse from where he was.
Title: Re: Majin Vegeta Z2
Post by: FerchogtX on November 01, 2012, 02:39:21 am
^
Thanks for that, you hit the nail on the head :neutral:
Indeed it's nice to receive JUST a ' good job'reply and not a wall of requests attached to it :neutral:


I believe we have a great bunch of winquotes already, it's Iced expertize in fact, they just weren't implemented yet.
And since I don't play in 1.0, I never noticed the lack of them since Winmugen doesn't have winquotes :mtongue:

Got it... anyway if you need some, feel free to ask.

And again, flashy stuff and auras doesn't make a DBZ char, YOUR style does already ;)
Title: Re: Majin Vegeta Z2
Post by: Xan on November 01, 2012, 03:02:08 am
Indeed it's nice to receive JUST a ' good job'reply and not a wall of requests attached to it :neutral:
Sadly, that's not how I roll. I pretty much just post with feedback on releases unless I've really got nothing to say. I really still can't wait for either of the new Z2 chars, though.
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on November 01, 2012, 03:05:16 am
You usually discuss what you think is an issue before the actual release, that's kind of the point of the WIP topic.

Well since it's being tied with the other aesthetics being requested, and it was labeled as "possible", I thought perhaps it might be a discussion for another time. I stand corrected.

I think the idea of having his aura fade during hits is ideal. As for his aura... I'd suggest something along the lines of Demitri.

(http://images3.wikia.nocookie.net/__cb20101223182611/capcomdatabase/images/a/ac/Demitri.gif)

I doesn't have to cover his entire body, it's more subtle and it'd probably be less of a hassle. Dunno how the standing animation would pan out though, if there's a set number of frames to work from.
Title: Re: Majin Vegeta Z2
Post by: TRUEMicah on November 01, 2012, 04:07:39 am
I agree with Ferchogtx's post:
the sprites look too good to bother with an aura... why don't you just either drop that aura thingy or simply let it desapear in gethit anims? easier to do and less flashy...

I would rather see him just as this sprites show, SSJ, nothing more, no M, no eye lines, no edits or aura... hell, when he uses the power charge mode being normal vegeta.

Just do what you do just fine guys, CREATE DECENT DBZ chars, Goku and Vegeta are just fine with the desitions you have taken, this version of Vegeta (being included as an EX version, which sounds rather NICE) will be as epic as the normal one, and same goes for SSJ goku.
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on November 01, 2012, 04:31:43 am
the sprites look too good to bother with an aura... why don't you just either drop that aura thingy or simply let it desapear in gethit anims? easier to do and less flashy...

I would rather see him just as this sprites show, SSJ, nothing more, no M, no eye lines, no edits or aura... hell, when he uses the power charge mode being normal vegeta.

Just do what you do just fine guys, CREATE DECENT DBZ chars, Goku and Vegeta are just fine with the desitions you have taken, this version of Vegeta (being included as an EX version, which sounds rather NICE) will be as epic as the normal one, and same goes for SSJ goku.
+1
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on November 01, 2012, 04:36:02 am
the sprites look too good to bother with an aura... why don't you just either drop that aura thingy or simply let it desapear in gethit anims? easier to do and less flashy...

I would rather see him just as this sprites show, SSJ, nothing more, no M, no eye lines, no edits or aura... hell, when he uses the power charge mode being normal vegeta.

Just do what you do just fine guys, CREATE DECENT DBZ chars, Goku and Vegeta are just fine with the desitions you have taken, this version of Vegeta (being included as an EX version, which sounds rather NICE) will be as epic as the normal one, and same goes for SSJ goku.
+1

+1
Title: Re: Majin Vegeta Z2
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on November 01, 2012, 12:32:21 pm
Indeed it's nice to receive JUST a ' good job'reply and not a wall of requests attached to it :neutral:

People used to do that. Then it became an issue where people really got nothing better to say and it was discouraged :P
This is the result.
Title: Re: Majin Vegeta Z2
Post by: Iced on November 01, 2012, 01:02:26 pm
repeatedly adding nice char +1 made nothing for the creators on the long run. Its  best to post something big than just a plus one.
Title: Re: Majin Vegeta Z2
Post by: Daeron on November 01, 2012, 01:41:56 pm
Yes, the sprites looks perfectly fine to be without an aura, but i would really like to edit his face (adding the M, eye shadow and more evil mouth)
Btw the aura could be something to appear when Vegeta delivers the blows, like how ssj Goku uses that sparky yellow effect.
Title: Re: Majin Vegeta Z2
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on November 01, 2012, 01:51:19 pm
As we're still banging on about the "M" ...

If you decide to troll everyone and add a "W" it works quite well. In Japan, "w" is basically their "lol" in MMORPGs or other text systems. :P

If you need a good "aura" idea, go play Hyper Dimension and perform Cell or Gohan's "charge up" animation. Both look incredibly cool.
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on November 01, 2012, 01:56:05 pm
As we're still banging on about the "M" ...

If you decide to troll everyone and add a "W" it works quite well. In Japan, "w" is basically their "lol" in MMORPGs or other text systems. :P


(http://skepticon.org/wp-content/uploads/2012/01/knapp01.png)
(http://image.noelshack.com/fichiers/2012/44/1351774549-lol-vegeta.png)(http://image.noelshack.com/fichiers/2012/44/1351774690-w-vegeta.png)
Title: Re: Majin Vegeta Z2
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on November 01, 2012, 04:29:05 pm
Eh, 4/10  :wiseguy:

The "LoL" one looked better than the "W" ... too much like a pitchfork.
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on November 01, 2012, 04:30:47 pm
How about Vegeta ripping the M off his forehead and blasting it?
Title: Re: Majin Vegeta Z2
Post by: boryema on November 01, 2012, 04:56:52 pm
http://images3.wikia.nocookie.net/__cb20071012231603/uncyclopedia/images/f/f3/1548_-_DragonBall_Z_-_Supersonic_Warriors_01.png

anyone?
Title: Re: Majin Vegeta Z2
Post by: Cybaster on November 01, 2012, 04:59:40 pm
Anyone what ?
Title: Re: Majin Vegeta Z2
Post by: boryema on November 01, 2012, 05:59:33 pm
Anyone what ?

isn't this the move everyone was talking about? the one M.vegeta used on buu
Title: Re: Majin Vegeta Z2
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on November 01, 2012, 06:21:19 pm
Has no DBZ fan here pointed out it's simply a Big Bang Attack? lol

Stand upright, hand out, boom. Every Mugen Vegeta has this as standard I thought.
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on November 01, 2012, 06:38:52 pm
Has no DBZ fan here pointed out it's simply a Big Bang Attack? lol

Stand upright, hand out, boom. Every Mugen Vegeta has this as standard I thought.

Correction. Atomic Blast is from his index and middle finger, but Big Bang Attack is from his palm.
Title: Re: Majin Vegeta Z2
Post by: Iced on November 01, 2012, 06:59:14 pm
Has no DBZ fan here pointed out it's simply a Big Bang Attack? lol

Stand upright, hand out, boom. Every Mugen Vegeta has this as standard I thought.

yep, visibly its just one of the big bang frames with a beam instead of a ball, I dont see whats that big of a deal over it.
Title: Re: Majin Vegeta Z2
Post by: Mr.Karate JKA on November 01, 2012, 07:28:00 pm
Balthazar and Cybaster, i have a question about Majin Vegeta Z2: This char will be a separeted char or do you plan add this "form" as a transformation for Vegeta Z2? I like to ask the same for SSJ Goku Z2! You two made a excellent work on Vegeta Z2! Thanks guys!
Title: Re: Majin Vegeta Z2
Post by: Cybaster on November 01, 2012, 07:33:01 pm
Separated, but as EX mode for Vegeta Z2, same as Evil Ryu is an EX mode for Ryu by POTS : there's no transformation in game (wouldn't make sense anyway), but they're in the same character.
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on November 01, 2012, 07:57:57 pm
In other words: Hold Enter+Select Button on VegetaZ2 for Majin Vegeta -OR- Add the Majin DEF file to the roster as another character.
Title: Re: Majin Vegeta Z2
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on November 01, 2012, 11:12:25 pm
lol Atomic Blast, I forgot about that... oh man we're really going all the way here haha!!  :yippi:

So I went to dig out that particular bit in the anime, and indeed it is from the fingers. So indeed, I am wrong for not noticing that.

However, before the incarnation of the bullshit names that the Budokai games gave all the characters, didn't everyone just think it was a Big Bang Attack anyway? The blast he fired was more or less a ball, but so fast it moved like a ... beam.

Off topic bullshit:
Spoiler, click to toggle visibilty

Title: Re: Majin Vegeta Z2
Post by: Cazaki on November 01, 2012, 11:23:50 pm
It's based on days of the week not ice creams, SATURDAY CRUSH
Title: Re: Majin Vegeta Z2
Post by: DKDC on November 01, 2012, 11:26:01 pm
To be honest, the Big Bang Attack explodes on contact and the Atomic Blast keeps moving and (for the one and only time we saw it) (not unlike the Big Bang Attack though) disintegrated everything in its path without actually exploding. It's a different attack in my eyes as much as Final Flash is different from Galick Cannon. I actually don't see why you keep saying it was a Big Bang Attack just because it was fired with one hand (not even in the same position).
Title: Re: Majin Vegeta Z2
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on November 02, 2012, 12:42:20 am
Because, I don't know about you, but I came from a time when none of it mattered too much, and now, we're fighting over something that's more or less irrelevant. As a result, we now have flocks of people giving move names for extremely specific attacks (check out Perfect Cell's wikia entry, most of it links to move names on significant strikes the good guys deal to him , i.e. Gohan http://dragonball.wikia.com/wiki/Explosive_Demon_Impact)

If we wanted to dwelve further, perhaps it's the physics of Buu is what made it go through him. Otherwise, what would you call Goku's SSJ3 Kamehameha that basically goes through Buu on some if not all of its impact?  :shocked3:

It's based on days of the week not ice creams, SATURDAY CRUSH

WAT  :llama: ... how, or ... why. lol. What gave them that idea to do this . . . :bigcry:

... in hindsight I might've been thinking "Double Sundae" instead of "Sunday" ... hence where I got it wrong...  :S

---

To whoever codes this one handed energy ball/beam attack, do not draw the hand, put an explod/helper over where the hand should be in the form of an energy effect, so it can be ambiguous. :beam:
Title: Re: Majin Vegeta Z2
Post by: Iced on November 02, 2012, 12:47:06 am
Vegeta never used any move more than once in the show and manga.  The only time he used repeated moves was in the movies.
Final flash, used once, big bang attack, used once, galick ho, used once, flameball of doom, used once, etc.
I always saw it as part of his personality to just make up flashy names for what he was doing. That we are all used to big bang and final flash and etc its because of the games cementing some of the moves. =P Up until the butoden games, trunks moves were nameless as well.
Title: Re: Majin Vegeta Z2
Post by: Cazaki on November 02, 2012, 12:47:57 am
DYNAMITE MONDAY!
Title: Re: Majin Vegeta Z2
Post by: Xan on November 02, 2012, 12:49:00 am
THUNDEROUS TUESDAY!
Title: Re: Majin Vegeta Z2
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on November 02, 2012, 12:50:45 am
WANKING WEDNESDAY !!!
Title: Re: Majin Vegeta Z2
Post by: Alther Primus on November 02, 2012, 12:52:09 am
DESTRUCTIVE THURSDAY!

At any rate, I'm really looking forward to this character, and wish you luck on him and your future projects as well.

(Oh, and forget the people who gripe about Ms XD)
Title: Re: Majin Vegeta Z2
Post by: Xan on November 02, 2012, 12:54:26 am
FREAKY FRIDAY!
Spoiler, click to toggle visibilty
Title: Re: Majin Vegeta Z2
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on November 02, 2012, 12:54:56 am
Vegeta never used any move more than once in the show and manga.  The only time he used repeated moves was in the movies.
Final flash, used once, big bang attack, used once, galick ho, used once, flameball of doom, used once, etc.
I always saw it as part of his personality to just make up flashy names for what he was doing. That we are all used to big bang and final flash and etc its because of the games cementing some of the moves. =P Up until the butoden games, trunks moves were nameless as well.

I believe somewhere it's mentioned by the creators that they wanted Vegeta as an "alien" type character, or to demonstrate he's not from Earth, so they gave him "exotic" move names which were English, basically, to distinct himself from the rest of the cast that "wow, he is not from around here, this is probably cool!"

I'll dig out the source tommorow at work.

FREAKY FRIDAY!
Spoiler, click to toggle visibilty

Saturday doesn't have a matching one I think ...
Title: Re: Majin Vegeta Z2
Post by: Xan on November 02, 2012, 12:55:32 am
He's got SATURDAY CRUSH if I recall correctly.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on November 02, 2012, 12:59:34 am
DOUBLE SUNDAY!


And now the joke is really full circle and we can go back to seriousu matters  :computer:
Title: Re: Majin Vegeta Z2
Post by: Xan on November 02, 2012, 01:00:25 am
Welp, that was fun. Any updates on anything?
Title: Re: Majin Vegeta Z2
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on November 02, 2012, 01:02:35 am
Wait, I thought they had to have the same letter for both words :( ... anyways, nevermind lol. Guess we had our fun.
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on November 02, 2012, 01:02:52 am
Yeah a lot of moves never had names, but once Budokai came around and you had to equip certain attacks you wanted. So they named them to easily identify what you were equipping. . . .a yeah we got a LOT of weird fucks in there too. Don't even get me STARTED on Captain Ginyu's attacks.

Vegeta was always bad ass like that. . . . .WAIT WHAT THE FUCK...

Didn't he use Dirty Fireworks twice, or are we not counting that shit?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on November 02, 2012, 01:03:23 am
There's no update since we've put the focus on SSJ Goku for a while.
Title: Re: Majin Vegeta Z2
Post by: Xan on November 02, 2012, 01:03:41 am
Yeah a lot of moves never had names, but once Budokai came around and you had to equip certain attacks you wanted. So they named them to easily identify what you were equipping. . . .a yeah we got a LOT of weird fucks in there too. Don't even get me STARTED on Captain Ginyu's attacks.

Vegeta was always bad ass like that. . . . .WAIT WHAT THE FUCK...

Didn't he use Dirty Fireworks twice, or are we not counting that shit?
Must resist getting you started...
Spoiler, click to toggle visibilty
Title: Re: Majin Vegeta Z2
Post by: Trice on November 02, 2012, 03:58:54 am
Vegeta never used any move more than once in the show and manga.  The only time he used repeated moves was in the movies.
Final flash, used once, big bang attack, used once, galick ho, used once, flameball of doom, used once, etc.
I always saw it as part of his personality to just make up flashy names for what he was doing. That we are all used to big bang and final flash and etc its because of the games cementing some of the moves. =P Up until the butoden games, trunks moves were nameless as well.

well I gotta say you're wrong on at least one account... He used Final Flash twice... Once on Cell and once on a Cell Jr.
Title: Re: Majin Vegeta Z2
Post by: kakabot on November 02, 2012, 04:24:24 am
Vegeta never used any move more than once in the show and manga.  The only time he used repeated moves was in the movies.
Final flash, used once, big bang attack, used once, galick ho, used once, flameball of doom, used once, etc.
I always saw it as part of his personality to just make up flashy names for what he was doing. That we are all used to big bang and final flash and etc its because of the games cementing some of the moves. =P Up until the butoden games, trunks moves were nameless as well.

well I gotta say you're wrong on at least one account... He used Final Flash twice... Once on Cell and once on a Cell Jr.

Na....
http://www.mangapark.com/manga/dragon-ball-z/c408/1
Title: Re: Majin Vegeta Z2
Post by: Neocide on November 02, 2012, 04:35:27 am
yea, the final flash in the anime wasn't canon. vegeta is always renewing his moveset.

also as much as I hate gt myself. have you guys thought of using final shine attack? I'm thinking of doing it myself.
Title: Re: Majin Vegeta Z2
Post by: Cazaki on November 02, 2012, 05:08:40 am
C'MON PLANET. GIVE ME SOME OF THAT STUPID ENERGY.
Title: Re: Majin Vegeta Z2
Post by: Xan on November 02, 2012, 05:10:16 am
C'MON PLANET, GIVE ME SOME OF THAT STUPID ENERGY!
This explains why Cell's Spirit Bomb is green. He specifically asks for "stupid energy". This causes his Spirit Bomb to be of the rampant idiocy from this planet's population. Of course, it's much stronger than the normal versions.
Spoiler, click to toggle visibilty
Title: Re: Majin Vegeta Z2
Post by: Long John Killer on November 02, 2012, 05:38:20 am
Aww, I was hoping no one would mention that line until the eventual consideration of Cell Z2, then suggest it.

Just wondering, while we can of course make our own, Super Saiyan palettes were kept out of normal Vegeta Z2 for this project, but in future updates when Majin is all finished, will there be versions of Vegeta Z2 with his Super Saiyan colors? (And Majin as default Vegeta would be rather neat as well)
Title: Re: Majin Vegeta Z2
Post by: Trice on November 02, 2012, 08:05:50 am
Vegeta never used any move more than once in the show and manga.  The only time he used repeated moves was in the movies.
Final flash, used once, big bang attack, used once, galick ho, used once, flameball of doom, used once, etc.
I always saw it as part of his personality to just make up flashy names for what he was doing. That we are all used to big bang and final flash and etc its because of the games cementing some of the moves. =P Up until the butoden games, trunks moves were nameless as well.

well I gotta say you're wrong on at least one account... He used Final Flash twice... Once on Cell and once on a Cell Jr.

Na....
http://www.mangapark.com/manga/dragon-ball-z/c408/1

I'm well aware of what's filler and what's canon and all that... but Final Flash WAS used twice in the anime, and that's all that I was stating.
Title: Re: Majin Vegeta Z2
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on November 02, 2012, 09:10:57 am
In the anime it was used 3 times I thought ... 1 against Recoome. His hands were clearly stretched out in the same pose.

Or did the games/wikia give it yet another name? Might go take a look ...

EDIT: FOR FUCKs SAKE THEY DID  :disappointed:

(http://images3.wikia.nocookie.net/__cb20101015201915/dragonball/images/c/cd/Final_Crash.png)
http://dragonball.wikia.com/wiki/Final_Crash

Title: Re: Majin Vegeta Z2
Post by: Balthazar on November 02, 2012, 09:31:14 am
Final Flash / Crash / Whatever!
Don't take Dragonball Wiki too serious, they like to name every single basic punch that was thrown, ever.
Title: Re: Majin Vegeta Z2
Post by: Neocide on November 02, 2012, 09:35:49 am
final flash was something he created as a ssj, like big bang attack. it was a variation on that move there, but was done differently. He only ever uses both of them once in the anime\manga. the whole cell games final flash agaisnt the cell jr was bullshit. It was a friggin orb for crying out loud.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on November 02, 2012, 09:58:47 am
Yeah even though it was by my favourite animator from the whole Z series, that was kinda dissappointing to say the least :P
Title: Re: Majin Vegeta Z2
Post by: DKDC on November 02, 2012, 10:22:05 am
Or did the games/wikia give it yet another name? Might go take a look ...

EDIT: FOR FUCKs SAKE THEY DID  :disappointed:
Don't shoot the messenger, they're always quoting some game like Supersonic Warriors or other. The Wiki isn't making up those names.
edit - missed your "games/", my bad.
Title: Re: Majin Vegeta Z2
Post by: Jango Hakamichi on November 02, 2012, 10:50:52 am
He's portrayed as an antagonist to the protagonist
          - JJBA Wikia on Oingo, prior to updates over the last few years

What I'm saying is Wikia is a crock of shit (unless it's the SNK one)
Title: Re: Majin Vegeta Z2
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on November 02, 2012, 12:07:18 pm
It's cool I'm not taking it seriously, I'm just arguing to the people who are determined to precisely detail or label what features/stuff this Vegeta Z2 would have lol

This is quite a fun sport.

That reminds me I gotta change my readme for the Vegeta I randomly made. Currently I labelled his Big Bang Attack as "Bwig Banana Attaa!" (because that's how some voice clips make it sound like).
Title: Re: Majin Vegeta Z2
Post by: DKDC on November 02, 2012, 12:31:27 pm
Maybe they simply want the recognizable pose and the name is irrelevant but needed to know what the hell we're talking about.
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on November 02, 2012, 04:44:10 pm
How many pages of stupid has it been since the last sprite?
Title: Re: Majin Vegeta Z2
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on November 02, 2012, 05:10:48 pm
Doesn't matter, they're working on Goku :beam:

There's no update since we've put the focus on SSJ Goku for a while.

Plus, we're technically brainstorming. Large amounts of stupid can create something good!
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on November 02, 2012, 05:14:07 pm
Plus, we're technically brainstorming. Large amounts of stupid can create something good!
This is so true.

Anybody remember Vegeta's green weeny attack?

Title: Re: Majin Vegeta Z2
Post by: DKDC on November 02, 2012, 05:19:51 pm
I don't know, what was it named ? :mmiley:
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on November 02, 2012, 05:27:30 pm
Final Shine Attack? The one that was used only in GT?
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on November 02, 2012, 05:28:27 pm
http://www.youtube.com/watch?v=b4Y6kCZ8X8Y
Green Weenie Attack
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on November 02, 2012, 05:31:09 pm
It reminds me the same attack used against Nappa, but with the difference it wasn't green in the anime.
Title: Re: Majin Vegeta Z2
Post by: hum on November 02, 2012, 05:48:35 pm
Vegeta use the Final Flash against Recoome, Freezer(kicked by him), Perfect Cell, Cell Jr., Goku(Majin Vegeta), Boo(inside him). 6 times for sure.
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on November 02, 2012, 05:52:13 pm
He basically dirty fireworked Nappa...
Title: Re: Majin Vegeta Z2
Post by: DKDC on November 02, 2012, 05:58:53 pm
Not at all, Nappa got a beam fired without hands (your "green weenie"), Kiwi suddenly exploded like with an invisible telekinetic blast fired with two fingers.
For the Final Flash, the anime doesn't count. There's only the one he fired at Recoome (which wasn't described as anything more than a regular two handed blast) and the one that was actually named Final Flash, against Cell.
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on November 02, 2012, 06:05:30 pm
I'm standing by the need for Green Shlong Attack
Title: Re: Majin Vegeta Z2
Post by: Karasai on November 02, 2012, 10:24:13 pm
This explains why Cell's Spirit Bomb is green. He specifically asks for "stupid energy". This causes his Spirit Bomb to be of the rampant idiocy from this planet's population. Of course, it's much stronger than the normal versions.

Cell uses Negative energy :/
Title: Re: Majin Vegeta Z2
Post by: Long John Killer on November 02, 2012, 10:46:39 pm
Negative energy? (http://www.youtube.com/watch?v=f-liykjYg68)

I though positive energy was blue, negative energy was red, and stupid energy was green.  Hence why Bojack uses it so often.

Speaking of random energy colors, since Majin Vegeta's using Vegeta Z2's stances and such, his energy charging, will it be normal Super Saiyan yellow, or that purple one they started using in some of the 3D games. (Like Raging Blast)
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on November 02, 2012, 11:03:20 pm
Negative energy? (http://www.youtube.com/watch?v=f-liykjYg68)

I though positive energy was blue, negative energy was red, and stupid energy was green.  Hence why Bojack uses it so often.

Speaking of random energy colors, since Majin Vegeta's using Vegeta Z2's stances and such, his energy charging, will it be normal Super Saiyan yellow, or that purple one they started using in some of the 3D games. (Like Raging Blast)

That depends on us who love making palettes for this shit.
Title: Re: Majin Vegeta Z2
Post by: NoZ on November 02, 2012, 11:31:15 pm
Unrelated but anyways,Vegeta is having a nightmare

(http://imageshack.us/a/img72/9158/vegetanightmare.png)
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on November 03, 2012, 12:13:45 am
Unrelated but anyways,Vegeta is having a nightmare

(http://imageshack.us/a/img72/9158/vegetanightmare.png)

OH FUCKING JESUS NO
Title: Re: Majin Vegeta Z2
Post by: Long John Killer on November 03, 2012, 12:21:41 am
A nightmare where he went back a few years, before he made the switch from spandex to leather?

That Oozaru Baby Vegeta boss doesn't look too bad.  Anything like his Ultimate Tenkaichi interpretation, or is he one of those Onslaught edits from way before?

Also, on the palettes, yea we can make them, that's fine, just curious what his default is going to be.  With that Hyper Dimension aura given for his idle stance, it might even be a yellow/blue combo, just wondering which.
Title: Re: Majin Vegeta Z2
Post by: Ness on November 03, 2012, 02:16:47 am
Unrelated but anyways,Vegeta is having a nightmare

(http://imageshack.us/a/img72/9158/vegetanightmare.png)

Is that actually a character that's out, Golden Ozaru Baby from the GT gba game!?
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on November 03, 2012, 12:15:20 pm
No, I think that's a fake screenshot, I've never seen a char with those DBGT:Transformation sprites.
Title: Re: Majin Vegeta Z2
Post by: TETSUGA GENSHO on November 03, 2012, 02:39:16 pm
damn .. already working on a majin ... sweettttttttt can't w8 to see Goku SSJ vs Majin Vegeta :D TeamZ2 Style
Title: Re: Majin Vegeta Z2
Post by: force on November 06, 2012, 05:31:37 pm
Majin Vegeta serait magnifique, mais dans l'anime il est plus fort que gokussj1 et quand celui-ci ce transforme en ssj2 il n'est qu'encore a égalité contre lui, donc je pense que ce ne sera pas un combat égal (loyale), après ce n'est qu'un avis

Majin Vegeta would be great, but in the anime he is stronger than gokussj1 and when he transforms into SSJ2 it is still a egalité against him, so I think it will not be an equal fight (fair ) after that is only an opinion
Title: Re: Majin Vegeta Z2
Post by: Cybaster on November 06, 2012, 05:35:35 pm
In fighting games, what is important is balance between characters, not being 100% faithful to the anime/manga.
Goku Z2, Vegeta Z2, SSJ Goku Z2, Majin Vegeta Z2 and any other Z2 character (excluding Satan Z2 :P) will be balanced against one another. We don't care about their actual power in the manga. Look at most DBZ fighting games, especially from the 2D era : you could beat Buu with Frieza or Cell with Kuririn, this was not a problem. The point is making the game fun and challenging, not unbalanced.
Title: Re: Majin Vegeta Z2
Post by: Leo116 on November 06, 2012, 05:47:57 pm
Yea in that way the game will be more fun and balanced.
Title: Re: Majin Vegeta Z2
Post by: Koop on November 06, 2012, 07:13:42 pm
(excluding Satan Z2 :P)

BOOOOOOO!

Title: Re: Majin Vegeta Z2
Post by: xPreatorianx1 on November 07, 2012, 12:47:58 am
Majin Vegeta serait magnifique, mais dans l'anime il est plus fort que gokussj1 et quand celui-ci ce transforme en ssj2 il n'est qu'encore a égalité contre lui, donc je pense que ce ne sera pas un combat égal (loyale), après ce n'est qu'un avis

Majin Vegeta would be great, but in the anime he is stronger than gokussj1 and when he transforms into SSJ2 there is still a gender against him, so I think it will not be an equal fight (fair ) after that is only an opinion

Um, at least in the anime Majin Vegeta and SSJ2 Goku were absolutely equal. Goku and Vegeta make several comments to that effect during their fight that leads up to Buu's resurrection. As Vegeta achieved SSJ2 by becoming Majin. He couldn't obtain it otherwise. Just like (even tho it isn't canon) he had to use artificial means to achieve SSJ4. The only form(s) he achieved by himself were SSJ and USSJ. Which to be honest are technically the same thing. USSJ is just the bridge between SSJ and SSJ2.
Title: Re: Majin Vegeta Z2
Post by: PRIIME on November 07, 2012, 01:05:20 am
Hmmm... I have no complaints, no suggestions, and no worries.

You guys always satisfy me wit your releases and I'm 100% trusting that this will be no different.

Amped and ready for more Z2 slots in my roster
Title: Re: Majin Vegeta Z2
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on November 07, 2012, 01:18:17 am

Um, at least in the anime Majin Vegeta and SSJ2 Goku were absolutely equal. Goku and Vegeta make several comments to that effect during their fight that leads up to Buu's resurrection. As Vegeta achieved SSJ2 by becoming Majin. He couldn't obtain it otherwise. Just like (even tho it isn't canon) he had to use artificial means to achieve SSJ4. The only form(s) he achieved by himself were SSJ and USSJ. Which to be honest are technically the same thing. USSJ is just the bridge between SSJ and SSJ2.

To this day and age I also think the same, but apparently (despite being extremely ambiguous) he actually uses SSJ2 while fighting Super Buu and Kid Buu, but in the anime there's no SSJ2 reference, but apparently in the manga, there is.

Still, a moot point I guess. I agree with you. But there are swarms of fans waiting to disagree. Hey ho :S
Title: Re: Majin Vegeta Z2
Post by: DKDC on November 07, 2012, 01:53:30 am
The manga never ever said Vegeta reached SSJ2 only because of the Majin form (it only said it freed him of his mental restraints and released his full power) (and it didn't say the opposite either), and that's completely irrelevant to this character either way.
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on November 07, 2012, 02:47:21 am
Majin Vegeta serait magnifique, mais dans l'anime il est plus fort que gokussj1 et quand celui-ci ce transforme en ssj2 il n'est qu'encore a égalité contre lui, donc je pense que ce ne sera pas un combat égal (loyale), après ce n'est qu'un avis

Majin Vegeta would be great, but in the anime he is stronger than gokussj1 and when he transforms into SSJ2 there is still a gender against him, so I think it will not be an equal fight (fair ) after that is only an opinion

Um, at least in the anime Majin Vegeta and SSJ2 Goku were absolutely equal. Goku and Vegeta make several comments to that effect during their fight that leads up to Buu's resurrection. As Vegeta achieved SSJ2 by becoming Majin. He couldn't obtain it otherwise. Just like (even tho it isn't canon) he had to use artificial means to achieve SSJ4. The only form(s) he achieved by himself were SSJ and USSJ. Which to be honest are technically the same thing. USSJ is just the bridge between SSJ and SSJ2.



Um, at least in the anime Majin Vegeta and SSJ2 Goku were absolutely equal. Goku and Vegeta make several comments to that effect during their fight that leads up to Buu's resurrection. As Vegeta achieved SSJ2 by becoming Majin. He couldn't obtain it otherwise. Just like (even tho it isn't canon) he had to use artificial means to achieve SSJ4. The only form(s) he achieved by himself were SSJ and USSJ. Which to be honest are technically the same thing. USSJ is just the bridge between SSJ and SSJ2.

To this day and age I also think the same, but apparently (despite being extremely ambiguous) he actually uses SSJ2 while fighting Super Buu and Kid Buu, but in the anime there's no SSJ2 reference, but apparently in the manga, there is.

Still, a moot point I guess. I agree with you. But there are swarms of fans waiting to disagree. Hey ho :S

The manga never ever said Vegeta reached SSJ2 only because of the Majin form (it only said it freed him of his mental restraints and released his full power) (and it didn't say the opposite either), and that's completely irrelevant to this character either way.

I think you guys are a little going off topic. Who cares if he was SSJ2 or SSJ in his majin form ? this wont change a think to this Z2 Character.
Title: Re: Majin Vegeta Z2
Post by: Iced on November 07, 2012, 02:49:47 am
You are just repeating what Byakko had already said.

Majin is based on his butoden appearances, with a few additions, the elbow strike will get its own command, and  every move will also have its own ex variation.  Im thinking that it might look cool if Ex elbow strike is the original elbow strike from the buyu retsu game.
Title: Re: Majin Vegeta Z2
Post by: Fauxcry on November 07, 2012, 07:20:11 am
Is this vegeta (vegetable) going to do his farewell explosion like he did to majin buu
Title: Re: Majin Vegeta Z2
Post by: Legendary DeMoNk@I on November 07, 2012, 07:45:29 am
Im wondering will majin vegeta get that same cool intro he has from hyper dimension when hes selected....

anyway As long as he has that two finger deal of a big bang attack im good. i used to love drawing that image
Title: Re: Majin Vegeta Z2
Post by: Balthazar on November 07, 2012, 08:20:32 am
Is this vegeta (vegetable) going to do his farewell explosion like he did to majin buu
Dudes, that has already been talked about many times before on this thread. Try to keep up.
Don't post unless you read all that was posted before.
Same goes for D the chemist. And yes he'll be getting all that stuff you want.
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on November 07, 2012, 07:38:37 pm
Is this vegeta (vegetable) going to do his farewell explosion like he did to majin buu
Dudes, that has already been talked about many times before on this thread. Try to keep up.
Don't post unless you read all that was posted before.
Same goes for D the chemist. And yes he'll be getting all that stuff you want.

HEY BALT! IS HE GONNA DO BYE BYE BOMB?!
Title: Re: Majin Vegeta Z2
Post by: Balthazar on November 07, 2012, 07:47:56 pm
No but he will do the Green Weenie ofcourse.
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on November 07, 2012, 08:39:22 pm
No but he will do the Green Weenie ofcourse.

Lol at this :)

Anyway, back on the subject, as a move I suggest also a rush move, that would do 6 hits, a la Shin Budokai 2, it's called Atomic Crash.
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on November 07, 2012, 09:51:53 pm
No but he will do the Green Weenie ofcourse.

I love you so hard right now.
Title: Re: Majin Vegeta Z2
Post by: xPreatorianx1 on November 08, 2012, 01:34:12 am

Um, at least in the anime Majin Vegeta and SSJ2 Goku were absolutely equal. Goku and Vegeta make several comments to that effect during their fight that leads up to Buu's resurrection. As Vegeta achieved SSJ2 by becoming Majin. He couldn't obtain it otherwise. Just like (even tho it isn't canon) he had to use artificial means to achieve SSJ4. The only form(s) he achieved by himself were SSJ and USSJ. Which to be honest are technically the same thing. USSJ is just the bridge between SSJ and SSJ2.

To this day and age I also think the same, but apparently (despite being extremely ambiguous) he actually uses SSJ2 while fighting Super Buu and Kid Buu, but in the anime there's no SSJ2 reference, but apparently in the manga, there is.

Still, a moot point I guess. I agree with you. But there are swarms of fans waiting to disagree. Hey ho :S

Ya, that's because he already achieved it when he was Majin. So when he was removed from Babidi's  control, he still retained the power.
The manga never ever said Vegeta reached SSJ2 only because of the Majin form (it only said it freed him of his mental restraints and released his full power) (and it didn't say the opposite either), and that's completely irrelevant to this character either way.
Did I say anything about the manga? Didn't bother following it considering the anime was canon. (just some  standard liberties were taken.)
Title: Re: Majin Vegeta Z2
Post by: DKDC on November 08, 2012, 02:26:10 am
considering the anime was canon
That's the thing : no it wasn't.
Title: Re: Majin Vegeta Z2
Post by: Hoshi on November 08, 2012, 03:16:13 am
THE DRIVING EPISODE WAS CANON FUCK YOU
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on November 08, 2012, 05:22:30 am
THE DRIVING EPISODE WAS CANON FUCK YOU
^ This
Title: Re: Majin Vegeta Z2
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on November 08, 2012, 09:13:49 am
The driving episode was amazing.

Quote
Did I say anything about the manga? Didn't bother following it considering the anime was canon. (just some  standard liberties were taken.)

Sorry, it was me who mentioned it. Although I'm not a specific "canon argument" person, I mentioned it because there will be flocks of people willing to prove us wrong by bringing up the manga :beam:

Quote
I think you guys are a little going off topic. Who cares if he was SSJ2 or SSJ in his majin form ? this wont change a think to this Z2 Character.

A high quality vegeta is being made. Everything must be right for when it is released 1000s more people flock in here and go OMGGG NO M etc =)
Title: Re: Majin Vegeta Z2
Post by: Neocide on November 08, 2012, 09:20:18 am
then those 1000's of people can piss off :)
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on November 08, 2012, 10:04:55 am
A high quality vegeta is being made. Everything must be right for when it is released 1000s more people flock in here and go OMGGG NO M etc =)

They can go and make their own fucking Vegeta.
Title: Re: Majin Vegeta Z2
Post by: DKDC on November 08, 2012, 10:35:00 am
This is getting fucking obnoxious.
Title: Re: Majin Vegeta Z2
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on November 08, 2012, 01:18:30 pm
Are you Byakko? I can't think of anyone else that's French and been around for the same time as me. :beam:

I think Byakko was French, at least.

EDIT: oh crap you are haha

I couldn't work out how to view real user names but then accidently hovered over your name and the tooltip shot up. :bucktooth:
Title: Re: Majin Vegeta Z2
Post by: Pre-Teen Music Maker on November 11, 2012, 04:03:05 pm
Felt it was about that time...

http://www.youtube.com/watch?v=58PUK8jUr38
Title: Re: Majin Vegeta Z2
Post by: Balthazar on November 11, 2012, 05:42:14 pm
 :truestory:  Sweet track!
Title: Re: Majin Vegeta Z2
Post by: Pre-Teen Music Maker on November 11, 2012, 07:15:46 pm
Thanks Bal;

You are the fuel that drives me to kick out such greatness.
Title: Re: Majin Vegeta Z2
Post by: F. James Fernandez on November 12, 2012, 05:25:22 am
As always.
Title: Re: Majin Vegeta Z2
Post by: Pre-Teen Music Maker on November 12, 2012, 11:41:05 am
As always.

Well so are you; I FEED from the passion you have for the work that you do, but it never keeps me full.

"I need more passion" lol.

 Great job to the fusion known as Cybalthazar.
Title: Re: Majin Vegeta Z2
Post by: F. James Fernandez on November 12, 2012, 04:04:24 pm
No, I meant as always in a good way :D We all work as one and give each other passion to do the next big thing :)
Title: Re: Majin Vegeta Z2
Post by: DooM on November 14, 2012, 09:01:15 pm
Did you guys consider giving him sparks instead of aura?

(http://i.imgur.com/7xpcp.gif)

Kinda simple thing to add (and draw).
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on November 14, 2012, 09:14:26 pm
Did you guys consider giving him sparks instead of aura?

(http://i.imgur.com/7xpcp.gif)

Kinda simple thing to add (and draw).

I think the red looks the best.
Title: Re: Majin Vegeta Z2
Post by: Laharl on November 14, 2012, 09:16:12 pm
I highly agree that red spark looks great!
Title: Re: Majin Vegeta Z2
Post by: Cazaki on November 15, 2012, 01:18:50 am
Red sparks = generic evil fx

I think the aura's better just because of hyper dimension
Title: Re: Majin Vegeta Z2
Post by: Karasai on November 15, 2012, 01:25:31 am
Red aura/sparks doesnt really fit Vegeta, usually his color is either Purple or Blue
Title: Re: Majin Vegeta Z2
Post by: Neocide on November 15, 2012, 01:55:14 am
his color is barely purple. everyone's color is yellow as a S. sayajin and usually blue when normal. Vegeta had red electricity when he was majin. I think it'd fit well, but then again z2 characters don't use big time fx, so red electricity would look weird in the fx style they are using anyway.
Title: Re: Majin Vegeta Z2
Post by: Karasai on November 15, 2012, 02:10:52 am
Vegeta had Purple Aura and Ki in the Saiyan Saga
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on November 15, 2012, 02:11:24 am
Red aura/sparks doesnt really fit Vegeta, usually his color is either Purple or Blue

Excuse me sir, but:
Spoiler, click to toggle visibilty
Title: Re: Majin Vegeta Z2
Post by: Neocide on November 15, 2012, 02:24:08 am
Vegeta had Purple Aura and Ki in the Saiyan Saga

he had an aura covering his galick ho blast, which is purple. hell he even had fire moves in the sayajin saga.
Title: Re: Majin Vegeta Z2
Post by: Cazaki on November 15, 2012, 02:39:56 am
Red aura/sparks doesnt really fit Vegeta, usually his color is either Purple or Blue

Excuse me sir, but:
Spoiler, click to toggle visibilty

That is a game.
Title: Re: Majin Vegeta Z2
Post by: Laharl on November 15, 2012, 03:03:06 am
so is mugen
Title: Re: Majin Vegeta Z2
Post by: KojiroBADNESS on November 15, 2012, 03:04:53 am
Red aura/sparks doesnt really fit Vegeta, usually his color is either Purple or Blue

Excuse me sir, but:
Spoiler, click to toggle visibilty

That is a game.

Nor is it even spark related. Nuff said.

All the sparks look good, but I still almost prefer the aura since I'm a Hyper Dimension junkie. I'm totally not bias. ::)
Title: Re: Majin Vegeta Z2
Post by: Karasai on November 15, 2012, 03:14:09 am
Excuse me sir, but:
Spoiler, click to toggle visibilty

;)
(http://img196.imageshack.us/img196/8976/lolfailgetout.png)
Title: Re: Majin Vegeta Z2
Post by: Xan on November 15, 2012, 03:15:24 am
That is a game.
Title: Re: Majin Vegeta Z2
Post by: Karasai on November 15, 2012, 03:20:30 am
Quote
That is a game.

Im aware of that, im just rubbing dirt in his eyes.
Title: Re: Majin Vegeta Z2
Post by: xXMCGXx on November 15, 2012, 03:21:17 am
yes i agree with you... they change things all the time in those games.... and also i think all the sparks and auras are good.... i like them all.... anyone of those would look great on him...... the thing is balth doing them....
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on November 15, 2012, 03:40:06 am
Quote
That is a game.

Im aware of that, im just rubbing dirt in his eyes.

Life is a game. Dirt is also good for you!

Are we seriously arguing about auras and sparks again? For fuck's sake let's get started on the 'M' again! :D

Kidding.
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on November 15, 2012, 03:49:49 am
Lightning sparks look pretty neat. I like the red ones the best. They look better and help distinguish his Majin form.
Title: Re: Majin Vegeta Z2
Post by: Cazaki on November 15, 2012, 04:08:57 am
so is mugen

the game doesn't make your argument valid because we were referring source material not the game, which isn't canon or anything kk
Title: Re: Majin Vegeta Z2
Post by: DJ World Warrior on November 15, 2012, 10:16:16 pm
Why when everytime I read this thread, there are hardly anything productive? We should start thinking of things and ways to help Balth and Cy have an easier time creating this character with productive feedback and user input
Title: Re: Majin Vegeta Z2
Post by: DKDC on November 15, 2012, 10:20:31 pm
Why when everytime I read this thread, there are hardly anything productive? We should start thinking of things and ways to help Balth and Cy have an easier time creating this character with productive feedback and user input
Here's feedback : he's missing the M on his forehead.
Oh wait, we discussed that already. What else is there... The stance, FXs around the stance and on all animations, moves to include like the suicide super and the fireball shot with three fingers ? We've talked about that. That sounds alright to me for the moment, seeing how there isn't anything concrete to discuss. SSJ Goku is being worked on before Majin Vegeta, after all.
If you have any productive idea, feel free to pitch in ;)
Title: Re: Majin Vegeta Z2
Post by: Pre-Teen Music Maker on November 15, 2012, 10:45:14 pm
Just a few quick questions;

Will Majin Vegeta K.O. himself if he uses "Final Atonement" with low health?

Will the opponents "fade away" like when characters are destroyed by the Galick Ho and Kamehameha?

Title: Re: Majin Vegeta Z2
Post by: jweezy34 on November 15, 2012, 11:01:04 pm
Speaking of Final atonement an idea perhaps
Maybe you guys don't have to make it so vegeta "Dies" maybe you can leave him like 1% perfect of health left after the explosion but he would be worn out holding his arm and maybe alittle "Battle damage" torn clothes? or if you don't want to kill yourself with sprites you can just have him in his "Dizzy" state, chuckle, then collapse to the ground *Shrugs* idk lol
Title: Re: Majin Vegeta Z2
Post by: DooM on November 15, 2012, 11:14:29 pm
Speaking of Final atonement an idea perhaps
Maybe you guys don't have to make it so vegeta "Dies" maybe you can leave him like 1% perfect of health left after the explosion but he would be worn out holding his arm and maybe alittle "Battle damage" torn clothes? or if you don't want to kill yourself with sprites you can just have him in his "Dizzy" state, chuckle, then collapse to the ground *Shrugs* idk lol

Yeah, I think this idea rocks! After the explosion, he could be damaged, clothes ripped, looking like a mess, blood coming from his mouth and nose, he could fall on his knees and split blood, curse, then die".
Title: Re: Majin Vegeta Z2
Post by: DKDC on November 15, 2012, 11:18:58 pm
If something like this is done, it should only be made as a special winpose for that move. Having that as part of the gameplay sounds awful.
Title: Re: Majin Vegeta Z2
Post by: jweezy34 on November 15, 2012, 11:31:26 pm
If something like this is done, it should only be made as a special winpose for that move. Having that as part of the gameplay sounds awful.
Hmmm? I didn't say anything about in-game O_o lol
Title: Re: Majin Vegeta Z2
Post by: Iced on November 15, 2012, 11:43:10 pm
why would he be replying to you instead of the person that posted just before him?
Title: Re: Majin Vegeta Z2
Post by: DKDC on November 15, 2012, 11:49:28 pm
Technically he said nothing about ingame either :P but since they also said nothing about a special winpose, I assumed they both meant that in general. A fair guess, frankly.
Other than that, as far as what animation to play after the move, if we're talking about the "looking beat up and drained and then dying" kind of animation, the one from the manga/anime is a more obvious choice : looks like he turned to stone, drops and shatters then the pieces are blown by the wind.

The matter of whether the move would kill Vegeta whether he succeeds or fails is a pretty tough question already. I don't care much for moves that are just used for a suicide myself.
Title: Re: Majin Vegeta Z2
Post by: jweezy34 on November 16, 2012, 12:10:34 am
Ohhhhhh nah I meant as a winpose like when akuma does his pose after he hits a Shun goku when the oppenent health is low
that's my bad I should have been more specific lol

@Iced.....good point O_o
Title: Re: Majin Vegeta Z2
Post by: xXMCGXx on November 16, 2012, 12:12:41 am
Speaking of Final atonement an idea perhaps
Maybe you guys don't have to make it so vegeta "Dies" maybe you can leave him like 1% perfect of health left after the explosion but he would be worn out holding his arm and maybe alittle "Battle damage" torn clothes? or if you don't want to kill yourself with sprites you can just have him in his "Dizzy" state, chuckle, then collapse to the ground *Shrugs* idk lol
yes i agree with you... i would like to see him better all tired and beated up than dead :P
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on November 16, 2012, 04:38:54 am
Speaking of Final atonement an idea perhaps
Maybe you guys don't have to make it so vegeta "Dies" maybe you can leave him like 1% perfect of health left after the explosion but he would be worn out holding his arm and maybe alittle "Battle damage" torn clothes? or if you don't want to kill yourself with sprites you can just have him in his "Dizzy" state, chuckle, then collapse to the ground *Shrugs* idk lol
yes i agree with you... i would like to see him better all tired and beated up than dead :P

You guys have some sick fetishes.
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on November 16, 2012, 01:31:45 pm
Was it ever even considered that Vegeta would actually kill himself with a "Final Atonement" move? That would be incredibly stupid. That would essentially make the only practical use for the move to end round 1 in a draw. No move should be designed to make the entire match end in a tie.

If Final Atonement is added, and I don't see why it wouldn't be, I would personally like to see it only useable on the final round of a fight when you have low health. It should leave him with 1% health and dazed, so if it doesn't connect, it's basically game over... essentially making it a "last resort" move.
Title: Re: Majin Vegeta Z2
Post by: Cybaster on November 16, 2012, 01:41:29 pm
Well, Samurai Shodown chars have suicide moves to fill up their powerbar. But yeah, this isn't the point here.
Still, suicide move is not completely idiot since you'd go to the next round even if you had a big disadvantage VS the opponent (say you have 100 life when P2 has 500, then you'd still get a draw and go to the next round). What would be stupid though is Vegeta fighting in the next round as if he hadn't suffered...

I'd rather see it as Dan Hibiki's Okoto_whatever (his false SGS) move, where he takes damage and deals even more to the opponent. Leaving Vegeta at 1 LP seems fair enough I guess.
Title: Re: Majin Vegeta Z2
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on November 16, 2012, 04:24:15 pm
The Final Atonement move concept is incredibly stupid and doesn't work on a normal gameplay basis. With the exception of satisfying people I see no reason to include such a feature, as Byakko points

Add it as a joke button or something that deals 50% damage, but will instantly kill you. So people would never use it, or only use it for roleplay purposes.

There is just no right "gameplay" way for this to work. Additional ways where it could be incorporated into an average "Street Fighter" style character that I can think of include:

1 - Use it, if it misses/blocks/fails to kill, you'll be fine, but you lose your power bar
2 - Use it, if it misses/blocks/fails to kill, you'll be weakened significantly and will have to play harder to win the fight
3 - Use it, if it misses/blocks/fails to kill, you die, but get replaced by another Z2 character at 25% health (ok this is stepping into transformation boundaries) >_>
4 - CPU only attack (?)
5 - To use this attack, you must activate a mode to do so. You can only activate this mode at 50% health or lower, at full power and once you go into the mode (sound familiar?) you will lose your power bar, and your health will rapidly drain until you perform the attack. At the same time you are limited in what you can do besides the attack

Title: Re: Majin Vegeta Z2
Post by: Pre-Teen Music Maker on November 16, 2012, 04:29:11 pm
Well, O.K.

My questions got answered.
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on November 16, 2012, 04:52:13 pm
Well, Samurai Shodown chars have suicide moves to fill up their powerbar. But yeah, this isn't the point here.
Still, suicide move is not completely idiot since you'd go to the next round even if you had a big disadvantage VS the opponent (say you have 100 life when P2 has 500, then you'd still get a draw and go to the next round). What would be stupid though is Vegeta fighting in the next round as if he hadn't suffered...

I'd rather see it as Dan Hibiki's Okoto_whatever (his false SGS) move, where he takes damage and deals even more to the opponent. Leaving Vegeta at 1 LP seems fair enough I guess.

Yea, like I said, the only practical use would be to force a tie on the first round... but like you said, having him magically revived for the next round after doing the move would defeat the idea of the attack anyway.

The Final Atonement move concept is incredibly stupid and doesn't work on a normal gameplay basis. With the exception of satisfying people I see no reason to include such a feature, as Byakko points

I disagree. It definitely has it's place, you just have to find it. If it was only able to be used when you're down to a certain amount of health and you're on "final round" basis, then it could work as a last resort ability. I don't think it should be an instant-kill move either. I think it should do somewhere around %60-%65... so you just can't throw it out there and wreck someone that was working on a perfect.

Kinda like a mix between Astral Heats in BlazBlue and Pandora in SFxT. Very situational, lots of restrictions and very risky but when you actually pull it off... it's very gratifying. However, if you miss it, you've basically lost anyway, as it should drain Vegeta's life and leave him open to an easy punish.

Again, this is all my opinion. I feel like it was Majin Vegeta's most defining moment, though, so it'd be rough to leave it out.
Title: Re: Majin Vegeta Z2
Post by: DKDC on November 16, 2012, 05:00:29 pm
At most I'd say it can only be used as a finisher, something you know will kill the opponent (like, a mechanic like the Galactic Gunfire, and it has this finisher available only if the target has less than X remaining life in the last round, ensuring their death). That way you can make it as it should be, and have Vegeta die (or just collapse or whatever) in his winpose.

Having it be lethal to neither you nor the opponent would defeat the point of the attack and make it nothing more than a random full screen giant explosion (and give it big downsides would ensure it's never used). That would totally break its design as a game ending move.
Title: Re: Majin Vegeta Z2
Post by: 「ⒻⓊⒸⓀⓎⒺⒶⒽ」 on November 16, 2012, 05:22:26 pm
What Byakko suggested will work and was my next suggestion.

So it can be simplified as:

Triggers: Final round, full power; more if required, such as near death
P2 Triggers: less than 25% health

Perform attack, and it'll basically be one giant cutscene. Fans get their movie. And the stoned to dust moment.

Everyone wins.
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on November 16, 2012, 05:50:14 pm
I dunno about the enemy having to be at a certain health. You've almost described the exact conditions for an Astral Heat, besides not having to be at low health yourself. The only thing is, Astral Heats don't leave ya at 1% health when they're done. For that reason, I think this thing should be big damage.

Say it does 65%. I think it should be up to the player to determine whether or not the move will kill the opponent. This further adds to the risk of using the ability. The recovery should be long, but perhaps if the ability hits but doesn't kill, Vegeta can recover before the opponent can punish him (he's still left with 1% life, however). But if he misses, it's a very easy punish alongside of leaving him at 1%.

So, in a nutshell my preference for the move would be:

- Deals ~65% damage.
- Leaves you at 1% when done.
- Can't be comboed into. (Only good for punishing whiffs or making reads.)
- Safe on hit.
- Easily Punishable on block.
- Requires full meter.
- Requires match to be on "final round" status.
- Requires user to be at >25% health.
- No conditions for opponent (can be at any health.)

This way, there's a few options for the move. It's nearly always a last resort... but there are different degrees of danger depending on what happens. If you land the move and it doesn't kill, you've still got a very small chance as you'll recover in time to keep fighting, but be within chip damage of losing. If you miss entirely, unless the opponent is brain dead and somehow misses a huge punish window, you lose. If it hits and kills... well,  you win!
Title: Re: Majin Vegeta Z2
Post by: Iced on November 16, 2012, 05:57:13 pm
Its a Genkidama type ability.  Not certain so far that it would eat any health or not when used that way.

Its also a lvl3 finisher. Just like Goku has his lvl3 finisher being a version of genkidama. (that means it will take three levels of something related to his emotion activation ) it will be independant of the enemy health.
Dunno what are balth plans for its animation when its done, having him play out something specific when the enemy dies doesnt seem that hard.

Title: Re: Majin Vegeta Z2
Post by: DKDC on November 16, 2012, 06:03:57 pm
It doesn't kill you or drain your life, so ?
Title: Re: Majin Vegeta Z2
Post by: Iced on November 16, 2012, 06:21:39 pm
Completely undecided.( so the discussion is cool and will be able to give us ideas, just keep in mind the "format" on how the move is delivered  )

But you know, it might be a cool idea to be able to do the burst, and then hold some combination to keep the wave going for more hits( seeping away your life )  in the non cinematic version.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on November 16, 2012, 07:13:39 pm
^
I think that was my idea all along (for the in-game version at least), it would be a huge burst that takes away some of your health,
and you could keep the button held down to keep the auraburst going for more hits and damage, while also draining away your health more.
So you could probably just kill yourself if you keep the button held down.
This might be fun if you THINK you can kill the enemy in a combo before you die yourself, but depending on the damage damper you might end up killing yourself instead :P
Title: Re: Majin Vegeta Z2
Post by: DKDC on November 16, 2012, 07:38:52 pm
Now that sounds fun and viable.
Title: Re: Majin Vegeta Z2
Post by: xXMCGXx on November 16, 2012, 07:42:29 pm
i agree... we choose to let him die or live.... for example i don't want him dead so i just stop after his life bars runs out.... it would be fun.... :P
Title: Re: Majin Vegeta Z2
Post by: Iced on November 16, 2012, 09:59:00 pm
Ok, workable version of that would be...

Vegeta starts with three bars that can be filled by holding a combination

at any moment you can unleash suicide burst ( ingame version ) where he uses the energy of said bars, but if you keep the buttons held he starts seeping out his own life rapidly.

no bar gives you zero seconds of aura ( it automatically goes into seeping life ) and its only around him
1 bar gives you 2 seconds of aura it is also larger
2 bars gives you 4 seconds of aura it is also larger
3 bars gives you six seconds of aura its very large


at the same time you can unleash fuckyou combination ( cinematic auto combo )
no bar, just gives you the normal move that happens even outside his emotion mode
1 bar gives you his first finisher Final forgiveness
2 bar gives you his second finisher Final writes a mean letter
3 bar gives you his third finisher. final atonement


If you perform aura suicide or fuckyou combination you are automatically out of the mode, taking two bars to reactivate.


Title: Re: Majin Vegeta Z2
Post by: Balthazar on November 16, 2012, 10:36:10 pm
I'm really glad you saved me the progress of me busting my brain over this ;)
Your description sounds mighty fine to me.
Title: Re: Majin Vegeta Z2
Post by: Laharl on November 16, 2012, 10:44:55 pm
minus the I hope hes joking final forgiveness and mean letter rofl.
Title: Re: Majin Vegeta Z2
Post by: LunchPolice aka Quack on November 16, 2012, 10:57:24 pm
(http://i.imgur.com/JKrjQ.png)
Title: Re: Majin Vegeta Z2
Post by: Laharl on November 16, 2012, 11:06:49 pm
I couldn't help but laugh at that. it would be funny yes but does it fit majin vegeta rofl?
Title: Re: Majin Vegeta Z2
Post by: Karasai on November 17, 2012, 05:30:47 am
Are there any chances of giving him Spirit Breaking Cannon? I forgot the elbow strike at the end but you know
(http://fc02.deviantart.net/fs70/f/2012/321/f/6/spirit_breaking_cannon_by_megamanrockx2-d5lbje8.gif)
Title: Re: Majin Vegeta Z2
Post by: Koju-kun on November 17, 2012, 06:35:25 am
What move is that?
(Asking for a reference)
Title: Re: Majin Vegeta Z2
Post by: Xan on November 17, 2012, 06:47:56 am
I think it was one of Super Vegeta's Rush moves in the Tenkaichi series. Maybe he used it as SS4 as well, but my memory fails me sometimes.
Title: Re: Majin Vegeta Z2
Post by: LunchPolice aka Quack on November 17, 2012, 07:44:45 am
http://www.youtube.com/watch?v=zangV_GMrAI&feature=related (http://www.youtube.com/watch?v=zangV_GMrAI&feature=related)
Skip to 4:04.
Title: Re: Majin Vegeta Z2
Post by: Xan on November 17, 2012, 07:46:05 am
As I thought. Thanks for confirming it. I do think it'd be neat for him to have, but I wouldn't be surprised if his moveset was set in stone at this point.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on November 17, 2012, 10:02:47 am
^
For the most part yeah, but that combo rush might work for a throw.
Title: Re: Majin Vegeta Z2
Post by: DKDC on November 17, 2012, 01:36:07 pm
For a real reference, it's a rush he used on Semi-perfect Cell. It was made a super in several games.
Title: Re: Majin Vegeta Z2
Post by: Hoshi on November 17, 2012, 05:40:48 pm
http://i.imgur.com/JKrjQ.png
(http://www.hoshi.trinitymugen.net/hfil.png)
wat
Title: Re: Majin Vegeta Z2
Post by: LunchPolice aka Quack on November 17, 2012, 09:54:19 pm
Haha, much better! I can't believe I made such a silly mistake
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on November 17, 2012, 10:03:46 pm
Hell is better. :P
Home for infinite losers?  :huh2:

On a serious note, is this:
-Final forgiveness
-Final writes a mean letter
-final atonement

really on the movelist?  :blank:
Title: Re: Majin Vegeta Z2
Post by: LunchPolice aka Quack on November 17, 2012, 10:06:04 pm
Of course. How could they leave out Vegeta's most iconic techniques?
Title: Re: Majin Vegeta Z2
Post by: Xan on November 17, 2012, 10:12:31 pm
How could they leave out Vegeta's most ironic techniques?
Fixed.
Title: Re: Majin Vegeta Z2
Post by: Iced on November 17, 2012, 10:27:47 pm
On a serious note, is this:
-Final forgiveness
-Final writes a mean letter
-final atonement

really on the movelist?  :blank:
the guy behind the movesets is the same asshole behind rare akuma movesets, what do you think?
Title: Re: Majin Vegeta Z2
Post by: Xan on November 17, 2012, 10:28:35 pm
Please tell me you're joking serious.
Title: Re: Majin Vegeta Z2
Post by: Cybaster on November 18, 2012, 12:53:25 am
How did we reach so many pages without me even starting working on him... :ninja:
Title: Re: Majin Vegeta Z2
Post by: Xan on November 18, 2012, 12:53:50 am
Dude, Z2.
Title: Re: Majin Vegeta Z2
Post by: Neocide on November 18, 2012, 01:04:34 am
How did we reach so many pages without me even starting working on him... :ninja:

random bullshit over a M and stupid move name debates (bloody firework still sounds better). I hate you btw >=C
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on November 18, 2012, 01:22:14 am
How did we reach so many pages without me even starting working on him... :ninja:

random bullshit over a M and stupid move name debates (bloody firework still sounds better). I hate you btw >=C

You're just jelly. ACTUALLY this gives you the perfect opportunity to fly under the radar and pop out of nowhere with an amazing release! :D
Title: Re: Majin Vegeta Z2
Post by: force on November 18, 2012, 10:57:26 am
I would like to know when there will be a first video of Majin Vegetaz2?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on November 18, 2012, 11:29:37 am
You should read the thread more thouroughly. Then you'd have known coding hasn't even started on him!
Title: Re: Majin Vegeta Z2
Post by: DJ World Warrior on November 18, 2012, 07:38:06 pm
soo... can i use the ssj palettes from this Vegeta with the normal version?

     Posted: November 18, 2012, 07:41:30 pm
I was wondering, with all of the different  posts about SSJ Vegeta in general, is this going to be a strict "Majin" Vegeta or is this "SSJ" Vegeta going to be designed with all the different versions and references of the "SSJ"?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on November 19, 2012, 12:05:19 am
You should read the thread more thouroughly
Title: Re: Majin Vegeta Z2
Post by: DJ World Warrior on November 19, 2012, 03:45:31 pm
really, well   since i forgot my "reading glasses" while reading  this thread, can you please explain to me if what i said previously is true... much applause of you could
Title: Re: Majin Vegeta Z2
Post by: The Real Niko on November 19, 2012, 03:53:34 pm
:omg: It's called the page index. Seriously. Hell you'll even see sprites and progress pictures.
Title: Re: Majin Vegeta Z2
Post by: Human on November 19, 2012, 10:55:49 pm
You should read the thread more thouroughly

No need for that:
http://network.mugenguild.com/balthazar/vegeta_majin.html

Its should be up to date, eh?
Title: Re: Majin Vegeta Z2
Post by: DJ World Warrior on November 20, 2012, 09:05:47 pm
You should read the thread more thouroughly

No need for that:
http://network.mugenguild.com/balthazar/vegeta_majin.html

Its should be up to date, eh?

Thank you
This is my first meme, and as of late I don't have Internet acess

     Posted: November 22, 2012, 01:20:30 am
Anyway, I just can't wait for this one to be released to go hand and hand with my Z2 collection
Title: Re: Majin Vegeta Z2
Post by: DJ World Warrior on November 22, 2012, 02:48:46 am
http://www.youtube.com/watch?v=IPA-qRd0rd8
In Life, You will be faced with many challenges... and in the process, you may develop a goal or goals.Many things in your life that you could handle are becoming uncontrolable. The outside distractions are blinding you from your original intentions and you feel yourself slipping from the person that you used to be... You are easily being tempted by Drugs, Alchohal, and other things. When you try to stop giving in to temptations, those same things come back to haunt you, causing withdrawl... You stand up to it and refuse to be bonded by it anymore. The desire and urge to go back to what you once were is steadily growing, becoming harder and harder to control. You are refusing to have your life be dictated by it anymore, and you state how your pride is the only thing that won't be controlled by them... and in that moment, you regain control...
Now, I just made a deeper connection than you ever would have thought to make to an Anime, something thats thought to be stupid, unoriginal, and nerdy. Well, I could make the same ignorant remarks to anything: Soccer for example. I can say that Soccer is just a bunch of random men running down a field kicking some ball to a goal. But, when I say this, I isolate myself and shield myself from something I didn't even have the right to judge... remember that next time you say that this person is a nerd for watching Dragon Ball Z or any other type of Anime or Cartoon...
Title: Re: Majin Vegeta Z2
Post by: Rajaa on November 22, 2012, 03:34:35 am
Nobody cares about your sentimental relationship with Dragon Ball Z, alcohol, and other drugs. I have the right to make this judgement, just as much as you have a right to make it pubic without anyone actually asking you to make it public. I have a right to judge you as long as you exist in the world.

I also have a right to command you to stay on topic as long as you are posting on this forum.
Title: Re: Majin Vegeta Z2
Post by: DJ World Warrior on November 22, 2012, 03:54:32 am
 
Nobody cares about your sentimental relationship with Dragon Ball Z, alcohol, and other drugs. I have the right to make this judgement, just as much as you have a right to make it pubic without anyone actually asking you to make it public. I have a right to judge you as long as you exist in the world.

I also have a right to command you to stay on topic as long as you are posting on this forum.
OK.....
Removing my opinion because you don't like it... sorry to show a different side


     Posted: November 22, 2012, 04:08:36 am
@Rajaa
You are right, I should be judged for being off-topic. What would you like to post about to contribute to Super Saiyan Vegeta.
Title: Re: Majin Vegeta Z2
Post by: Cybaster on November 22, 2012, 08:23:48 am
We would like people to just shut up until we bring something new to Majin Vegeta, which is not happening in the next weeks since I'm working on SSJ Goku for now.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on November 22, 2012, 08:27:39 am
I'm locking this topic because of the excessive loads of bullshit it's been producing up till now.

      Posted: March 13, 2013, 09:37:57 pm
Hello sweethearts! With SSJ Goku being released in not too much time, I thought I could unlock Majin Vegeta's topic.
Here is some new stuff:

(http://network.mugenguild.com/balthazar/images_vegeta_majin/Majinness.gif)
As mentioned (and covering way too much pages in this thread) we will NOT be making adjustments to Vegeta's sprites, because it will defeat the purpose of reusing Vegeta Z2's .sff and saving us lots of time. THAT'S FINAL. Instead his evil M on the forehead and eyeliner will be mentioned and be visable during his intro's and winposes. Yes the M and eyeliner will most likely be black, and perhaps glow in red. The voice will completely sell it (if I can get RicePirate to reply; I'm still waiting on those Vegeta Z2 additional recordings!).

Here are a few new animations as well. Those regularly checking my hosted Mugen page will have seen these already, but here they are:
(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_sSP.gif)(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_SuperDash3.gif)(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_reversethrow.gif)
New standing strong punch, the definitive Super Dash (which is looking damn awesome I think) and a new reverse throw. Hope you all like 'em.

We haven't made deals about his aura yet, but we might not even go through the trouble and give him lightning effects (those don't need to fit his body neatly).
Title: Re: Majin Vegeta Z2
Post by: Xan on March 13, 2013, 09:39:35 pm
That Super Dash looks freaking sweet, Balth. Nice to see some more stuff for Majin Vegeta.
[avatar]http://i.imgur.com/bMwsOSN.png[/avatar]
Title: Re: Majin Vegeta Z2
Post by: Chazzanova on March 13, 2013, 09:46:35 pm
Amazing job! It looks really good. Since I assume that this character will require less work, who will go first? Freezer or Majin Vegeta?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on March 13, 2013, 09:48:34 pm
It's still up for debate. Majin Vegeta will indeed be a lot easier, but Freeza might be more fun since he's 'completely new'. We'll see, but I'd say Freeza has the most chance of going first :)
Title: Re: Majin Vegeta Z2
Post by: Alther Primus on March 13, 2013, 09:50:12 pm
That Back throw looks downright epic!  I'm really looking forward to this character (Have been ever since he was announced xD)
Looking forwards to whoever goes first xD

Interested to see how fast these characters go TBH, seeing as how there seems to be maybe a couple of anims + winposes and intros for them both?  Seems likely we'll get 3 Z2 characters this year lol.
Title: Re: Majin Vegeta Z2
Post by: Xan on March 13, 2013, 09:50:24 pm
It's still up for debate. Majin Vegeta will indeed be a lot easier, but Freeza might be more fun since he's 'completely new'. We'll see, but I'd say Freeza has the most chance of going first :)
I honestly don't care either way, both chars are some of my favorites in all of DBZ. Whatever you pick's going to get a thumbs up from me.
Title: Re: Majin Vegeta Z2
Post by: Karasai on March 13, 2013, 09:54:49 pm
He's gonna be able to Rekka his strong punch right?
(http://fc07.deviantart.net/fs71/f/2011/244/d/8/vegeta_z2_knucke_combo_by_balthazar321-d48jvep.gif)
Title: Re: Majin Vegeta Z2
Post by: Duo Solo on March 13, 2013, 09:57:07 pm
RISE FROM YOUR GRAVE

Glad to this topic is unlocked.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on March 13, 2013, 09:58:16 pm
He's gonna be able to Rekka his strong punch right?
(http://fc07.deviantart.net/fs71/f/2011/244/d/8/vegeta_z2_knucke_combo_by_balthazar321-d48jvep.gif)
I toyed with the idea of redoing that second punch as well, even gathered the bases, but I don't think so, really.
Title: Re: Majin Vegeta Z2
Post by: Iced on March 13, 2013, 09:58:36 pm
Here are a bunch more ( that were posted before but that might be cool for a memory refresh )

(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_Big_Bang_Attack.gif)(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_Atomic_Rings.gif)
(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_AxeKick.gif)(http://img.photobucket.com/albums/v297/Tracks2000/VegetaBigBangAttack.gif)
(http://img.photobucket.com/albums/v297/Tracks2000/VegetaDoubleSlashKick.gif)

some might recognize some of those attacks as being his butoden staples.

Some winposes and intros will be shared between veggie and majin, but not all , and expect some cool stuff going around.

As always, development is organic. One of normal veggie main moves ( the repeat fireball one ) started as a special that was only going to be used on Majin
Title: Re: Majin Vegeta Z2
Post by: Chazzanova on March 13, 2013, 09:59:10 pm
It's still up for debate. Majin Vegeta will indeed be a lot easier, but Freeza might be more fun since he's 'completely new'. We'll see, but I'd say Freeza has the most chance of going first :)

Perfect. Frieza's appearance in your style is undoubtedly sublime. Good luck!
Title: Re: Majin Vegeta Z2
Post by: xXMCGXx on March 14, 2013, 02:00:02 am
yes butouden moves FTW!! :D
Title: Re: Majin Vegeta Z2
Post by: Astral-kun on March 14, 2013, 03:03:11 am
I will wait for this character once more from the heavens
Title: Re: Majin Vegeta Z2
Post by: Daeron on March 14, 2013, 03:29:46 pm
Nice to see Majin back, i got some issues running photoshop lately, hope i can fix it soon and return to help you guys with all i got!
Title: Re: Majin Vegeta Z2
Post by: Ejectok on March 15, 2013, 06:31:13 am
Bored, thinking of intros:

Spoiler, click to toggle visibilty
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on March 15, 2013, 08:17:50 am
Hey Balthazar, you got a palette templatte for Majin Vegeta?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on March 15, 2013, 08:24:22 am
It's the palette template of normal Vegeta Z2, since we wil be reusing his .sff for Majin Vegeta.
It has sunken down into the belly of this forum, but I've digged it up for you;
(http://i.imgur.com/QwPvA.png)
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on March 15, 2013, 08:48:27 am
Ah, thank you kind gentleman. I shall get to work on making a new palette for him (or maybe a few). Using Microsoft Paint is a little hard (I don't have Photoshop), but I'll get his and another palette for SSJ Goku Z2 done by tomorrow, hopefully I'm not too late for SSJ Goku Z2.
Title: Re: Majin Vegeta Z2
Post by: Ejectok on March 15, 2013, 08:58:35 am
It's the palette template of normal Vegeta Z2, since we wil be reusing his .sff for Majin Vegeta.
It has sunken down into the belly of this forum, but I've digged it up for you;
(http://i.imgur.com/QwPvA.png)

What you thoughts of an intro idea I made, just curious (Last post on page 19)
Title: Re: Majin Vegeta Z2
Post by: Rozay on March 15, 2013, 09:00:05 am
Ah, thank you kind gentleman. I shall get to work on making a new palette for him (or maybe a few). Using Microsoft Paint is a little hard (I don't have Photoshop), but I'll get his and another palette for SSJ Goku Z2 done by tomorrow, hopefully I'm not too late for SSJ Goku Z2.
That's not how making palettes works
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on March 15, 2013, 09:01:49 am
Do I need a specific program for that? I'm kinda new here ^^;
Title: Re: Majin Vegeta Z2
Post by: Balthazar on March 15, 2013, 09:02:08 am
Yeah you kinda HAVE to use the Color Table in Photoshop :P

The knocking out Goten and Trunks could be nice for an intro, I'll see if I'll incorporate it at some point.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on March 15, 2013, 09:05:00 am
Damn it...I'll see if I can afford it. If not, anyone know other alternatives?
Title: Re: Majin Vegeta Z2
Post by: Rozay on March 15, 2013, 09:06:50 am
Just use GIMP
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on March 15, 2013, 09:10:09 am
Alright. I gotta get some rest, then tomorrow I'll weigh my options.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on March 15, 2013, 09:32:08 am
Bro, you shouldn't even be concidering laying down money on a program just to make a palette for this char, that's just nuts.
In case you haven't seen them yet; here are a slew of palettes already made for him (all of these are made by me):
Spoiler, click to toggle visibilty
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on March 15, 2013, 09:41:03 am
I've seen them. I'd have to say that the 10th palette is my absolute favorite. And no, that's not the only reason I'm considering getting a program for sprite making. Honestly, I'm planning on making characters myself sooner or later. I've got Fighters Factory Ultimate 2.6 I believe, and with you and Cybaster's awesome works, that really inspired me. I know that MDD recommended using GIMP, but what programs do you use?
Title: Re: Majin Vegeta Z2
Post by: The Fisher King on March 15, 2013, 09:46:13 am
Last 2 look hideous, the hell are those colors supposed to be?? Photoshop filter experiment??
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on March 15, 2013, 09:48:11 am
They're from pirated games apparently.
Title: Re: Majin Vegeta Z2
Post by: Neocide on March 15, 2013, 09:50:46 am
I sorta get what he was aiming for. I think with a bit more saturation (on the dark blue so it's a more vibrant black. it  should look better.  I think it could be cool.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on March 15, 2013, 09:53:02 am
They look fine to me. More so the second to last.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on March 15, 2013, 10:01:15 am
Yeah I just picked the exact colors from the pirated NES game, for the second-last I kept outlines, but for the last I removed those as well, so I'd only use those 4 same colors the pirated sprites use. I'll probably never use the palettes ingame but it was a nice experiment.
For the palettes I use Photoshop myself. For the sprites MS Paint and Photoshop (and Gif Movie Gear for animated gifs).
Nice to see we're so inspiring to people!
Title: Re: Majin Vegeta Z2
Post by: The Fisher King on March 15, 2013, 10:06:58 am
mmm I see, Pirated NES game. I´ll never dare myself to do something like that I guess.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on March 15, 2013, 10:09:45 am
You should know :D.  Thanks to the hard work you and Cybaster put forth, we've gotten Goku Z2, Vegeta Z2,  Satan Z2, force is working on his SSJ Trunks Z2, and Hien is working on his Super Vegito Z2! Once I get enough practice on sprites I'll be making at least one Z2 character, with your approval of course. I'll just have to really hard. And very soon, we'll get SSJ Goku Z2, Majin Vegeta Z2, Frieza Z2, and (if you still plan on it) SSJ2 Saiyaman Gohan Z2. I respect you guys a lot!

      Posted: March 24, 2013, 02:24:10 am
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 05, 2013, 03:06:03 am
Just finished my palette contribution to Majin Vegeta Z2. Sorry with the huge delay, but College is an unforgiving bastard in many cases. I don't know how to attach pictures to notes but here are links to the respective arts used, palette included.
Palette: http://fc08.deviantart.net/fs70/f/2013/094/f/5/blue_sun_studios_tdc_ssj5_palette_by_bluesunstudios-d60gm6k.png
Clothing colors: http://the-devils-corpse.deviantart.com/art/DBR-Vegeta-v6-281979235?q=gallery%3Athe-devils-corpse%2F38578994&qo=5
SSJ5: http://the-devils-corpse.deviantart.com/art/Super-Saiyan-Cinco-245416781
Title: Re: Majin Vegeta Z2
Post by: Iced on April 05, 2013, 03:21:11 am
none of those are palettes for majin vegeta. you didnt even follow the template above and one of those is even a drawing of Goku.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 05, 2013, 03:23:51 am
Aw crap...I'm aware that I have picture of Goku there, but I had it there so that people can see where I got the idea from. Anyway to make it acceptable?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on April 05, 2013, 08:41:08 am
Oh man, what don't you understand about using the palette template image I used?
YOU'VE GOTTA USE THAT IMAGE. If you add stuff and colors like you did, it's not going to work.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 05, 2013, 08:49:48 am
Please tell me I don't need Photoshop... :(
Title: Re: Majin Vegeta Z2
Post by: Balthazar on April 05, 2013, 08:58:52 am
But I already HAVE said that! MDD also suggested GIMP. Not much else I can do for you.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 05, 2013, 09:04:22 am
I was just going to say nevermind when I remembered that you said I do. That's it, I'm going to see how GIMP works. As much as I want to help with palettes, this is frustrating. I'm not calling it quits yet; by the way, it may not be a palette, but do at least like how it looks?
Title: Re: Majin Vegeta Z2
Post by: Rozay on April 05, 2013, 10:30:40 am
Wait you made a seperate template for the Majin version?

Gimme i'll make you some palettes (this is a rare offer with my current feelings about MUGEN don't pass it up)
Title: Re: Majin Vegeta Z2
Post by: Balthazar on April 05, 2013, 10:37:49 am
*long sigh*  no, we did not make a seperate template for Majin, I'm sorry that's what you were made to believe.
It's BlueSun who's making it difficult. As we've said from day 1: Majin uses the SAME palette template as normal Vegeta.
And he already has a multitude of SSJ palettes that were made back in those days.
So sorry MDD. Hope you'll come back knockin' once I decided on my Freeza template :)
Title: Re: Majin Vegeta Z2
Post by: Rozay on April 05, 2013, 10:45:17 am
Hmmmmm I see

Well i'm bored so i'll make some anyways lol
Title: Re: Majin Vegeta Z2
Post by: Balthazar on April 05, 2013, 11:47:53 am
But you already made some back in the day! Oh well, no use in trying to stop you, and why would I ^_^? I'm glad you're back around these parts!
Title: Re: Majin Vegeta Z2
Post by: Alther Primus on April 05, 2013, 07:50:26 pm
Well here are a couple of hopefully decent pallets I made for the lulz (no distorted this time, since the pallets are cross-compatible IIRC xD)
(http://fc04.deviantart.net/fs71/f/2013/095/a/4/alther_primus___ssj4_inspired_by_altherandslayer-d60j0tx.png)
SSJ4 inspired
And to balance out the GT which I know everyone hates:
(http://fc02.deviantart.net/fs71/f/2013/095/e/2/alther_primus___super_saiyan_god_by_altherandslayer-d60j11f.png)
Super Saiyan God Vegeta xD
Guessing this is the right place to post Majin Vegeta Pallets so... yeah lol

I may come back later with more, If I get inspired xD
Title: Re: Majin Vegeta Z2
Post by: LegendarySatera on April 05, 2013, 08:40:57 pm
(http://fc02.deviantart.net/fs71/f/2013/095/e/2/alther_primus___super_saiyan_god_by_altherandslayer-d60j11f.png)
Super Saiyan God Vegeta xD

I like that palette! It looks awesome!! :lugoi:
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 05, 2013, 09:40:23 pm
(http://fc02.deviantart.net/fs71/f/2013/095/e/2/alther_primus___super_saiyan_god_by_altherandslayer-d60j11f.png)
Super Saiyan God Vegeta xD
Guessing this is the right place to post Majin Vegeta Pallets so... yeah lol

I may come back later with more, If I get inspired xD
[/quote]

Damnit, you beat me too it...BTW it looks cool, and I just woke up.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 05, 2013, 09:41:13 pm
...what happened with the quote?
Title: Re: Majin Vegeta Z2
Post by: uzisuicide87 on April 06, 2013, 04:37:08 am
How exactly will majin vegeta's gameplay differ from normal vegeta? Will he be as flashy as ssj goku? Will he have teleport based moves? Or, will he be projectile heavy? To me it seems like majin vegeta should be a very offense based character since he is essentially in berserk mode.
Title: Re: Majin Vegeta Z2
Post by: QuickFist on April 06, 2013, 05:35:17 am
Yeah, Majin Vegeta fights like he used to, with a lot of projectiles, and very heavy melee attacks, he loves to make the opponent suffer, they should implement that
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 06, 2013, 06:04:42 am
Guys, remember his emotion system SANITY? I hardly think that Majin Vegeta Z2 would go berserk mode. SANITY Mode is when he clears his mind and attacks foes with a much more level-headed style compared to his non Majin self. Team Z2's characters are modeled mostly after their emotion system, and looking at some of the sprites that Balthazar and Iced have shown us, Majin Vegeta Z2 is mostly combo setup and surprise attacks. His attacks are probably going to have more priority and more attacking per combo, but at a cost of power. I'm not 100% sure that Balthazar and Cybaster are planning to make him like that, but it seems likely. We'd have to get word from them first.
Title: Re: Majin Vegeta Z2
Post by: uzisuicide87 on April 06, 2013, 11:46:47 pm
Whatever his mode is called, I hope you don't have to fill the bar by spamming ki blasts.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 07, 2013, 12:13:19 am
SOMETHING will be spammed, it's almost a rule for Z2 characters (except for Goku Z2), but yeah, I don't want to ki blast spam for Majin Vegeta Z2.
Title: Re: Majin Vegeta Z2
Post by: QuickFist on April 07, 2013, 02:08:46 am
Maybe it's some sort of torture attacks, this guy trapped Goku with Ki rings and beat him up while stuck in the wall, It must be something that captures Majin Vegeta's evil
Title: Re: Majin Vegeta Z2
Post by: Iced on April 07, 2013, 02:13:53 am
Sanity mode is chargeable like genkidama in Goku.


Hey guys, I've opened up Majin Vegeta's section on my own webpage:
http://network.mugenguild.com/balthazar/vegeta_majin.html (http://network.mugenguild.com/balthazar/vegeta_majin.html)

I'll post the movelist from that page here as well, since it's a nice one-sheet thing.
This doesn't mean it's final though, so things can still change!

(http://network.mugenguild.com/balthazar/images_vegeta_majin/vegeta_majin_movelist.png)
Ok, workable version of that would be...

Vegeta starts with three bars that can be filled by holding a combination

at any moment you can unleash suicide burst ( ingame version ) where he uses the energy of said bars, but if you keep the buttons held he starts seeping out his own life rapidly.

no bar gives you zero seconds of aura ( it automatically goes into seeping life ) and its only around him
1 bar gives you 2 seconds of aura it is also larger
2 bars gives you 4 seconds of aura it is also larger
3 bars gives you six seconds of aura its very large


at the same time you can unleash fuckyou combination ( cinematic auto combo )
no bar, just gives you the normal move that happens even outside his emotion mode
1 bar gives you his first finisher Final forgiveness
2 bar gives you his second finisher Final writes a mean letter
3 bar gives you his third finisher. final atonement


If you perform aura suicide or fuckyou combination you are automatically out of the mode, taking two bars to reactivate.

Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 07, 2013, 02:24:48 am
Sanity mode is chargeable like genkidama in Goku.


Hey guys, I've opened up Majin Vegeta's section on my own webpage:
http://network.mugenguild.com/balthazar/vegeta_majin.html (http://network.mugenguild.com/balthazar/vegeta_majin.html)

I'll post the movelist from that page here as well, since it's a nice one-sheet thing.
This doesn't mean it's final though, so things can still change!

(http://network.mugenguild.com/balthazar/images_vegeta_majin/vegeta_majin_movelist.png)
Ok, workable version of that would be...

Vegeta starts with three bars that can be filled by holding a combination

at any moment you can unleash suicide burst ( ingame version ) where he uses the energy of said bars, but if you keep the buttons held he starts seeping out his own life rapidly.

no bar gives you zero seconds of aura ( it automatically goes into seeping life ) and its only around him
1 bar gives you 2 seconds of aura it is also larger
2 bars gives you 4 seconds of aura it is also larger
3 bars gives you six seconds of aura its very large


at the same time you can unleash fuckyou combination ( cinematic auto combo )
no bar, just gives you the normal move that happens even outside his emotion mode
1 bar gives you his first finisher Final forgiveness
2 bar gives you his second finisher Final writes a mean letter
3 bar gives you his third finisher. final atonement


If you perform aura suicide or fuckyou combination you are automatically out of the mode, taking two bars to reactivate.



By chargeable, you mean as soon as you activate it, or during the Suicide/Aura Blast attack? You sort of confused me there.
Title: Re: Majin Vegeta Z2
Post by: QuickFist on April 07, 2013, 02:33:00 am
I'm a little confused too, but not with that, how is the suicide attack gonna work, like a combo, or you do the command and he does it?
Title: Re: Majin Vegeta Z2
Post by: Iced on April 07, 2013, 02:55:58 am
like genkidama works on Goku.

You can charge up a bar by pressing two buttons.

you can then shoot out the suicide attack, which explodes around him and keeps going as long as you hold out the button you used to kick it off.

Imagine a hadouken that you shoot out, but if you hold punch when you shoot it and let it held, it hits more times while taking away your own life.
Title: Re: Majin Vegeta Z2
Post by: QuickFist on April 07, 2013, 03:17:07 am
Oh, I get it, very good idea, you can make the suicide attack more powerful but in exchange of your own life.
That explosion better be powerful.
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on April 07, 2013, 03:58:46 am
Eh. I'm not liking the idea. Being able to decide how much life you want to sacrifice basically takes all the risk away from it. It's not a suicide attack that way. It's just do it, hit confirm into max damage or miss and your fine. Should be a last resort... leave you at near-death hit or miss. That's basically the point of him doing it in the show... a last ditch effort. I mean... if you've got hardly any life left, which should generally would be when someone should do a suicide attack... that basically negates the whole "hold the button to drain your life" deal.
Title: Re: Majin Vegeta Z2
Post by: Flowrellik on April 07, 2013, 04:06:06 am
Ok I'm not sure if you're still doing palettes or not but I decided to aide in on this.
(http://i1012.photobucket.com/albums/af249/flowrellik/VegetaSSJM_zps22e4c0fd.png)
For Prime Palette: Vegeta SSJM ver. Anime
Title: Re: Majin Vegeta Z2
Post by: LunchPolice aka Quack on April 07, 2013, 04:13:17 am
Yeah, if you have the meter and a decent life advantage, that sounds pretty much like a one-shot K.O.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on April 07, 2013, 08:22:38 am
BlueSunStudios, please stop quoting those big posts. If you're just gonna answer to the last post, what's the point of quoting it, it's already there!

And we probably shouldn't put too much thought into the suicide move yet, when it's time to code it we'll think about it harder.
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on April 07, 2013, 08:56:40 am
Fair enough, just offering my two cents.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 07, 2013, 09:05:37 am
I usually quote something so that people know who I'm talking to but alright then.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on April 07, 2013, 10:08:39 am
Fair enough, just offering my two cents.
Yeah very cool, and much appreciated, but publicly discussing a big move like this kinda feels like a bunch of kids in kindergarten shouting all over, but maybe that's just me :P We'll see. The whole 'holding down the button to increase damage and drain your own HP' kinda felt nice to me, but you might be right in that it loses it's risk. But maybe we can put other downsides on it.

I usually quote something so that people know who I'm talking to but alright then.
Yeah and there's nothing wrong with that, but it's kind of bothersome when it's a huge post with a lot of images like that, and simply unneccesairy if you're replying to the last post anyway.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 07, 2013, 10:25:44 am
Yeah...anywho, I forgot to mention that I DID download GIMP 2.8, and it's rather confusing. I'd have to watch a few tutorials to get around making palettes.
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on April 07, 2013, 10:41:13 am
Why don't you use Fighter Factory Ultimate?
- Go to the Palette panel;
- change Image; load the palette template;
- choose Image, not Character; (in the Edit mode)
- edit the colours (in the Image's palette)
- save it as an image;
- post it here;
- finish.

It isn't so difficult, I mostly use that for palettes.

Also, if you want to quote someone, use the spoiler tags in the quoted post. So you don't have any problems.
Title: Re: Majin Vegeta Z2
Post by: The Fisher King on April 07, 2013, 10:42:28 am
or just save the image as a PCX and change the colors in Fighter Factory... the image must be indexed.
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on April 07, 2013, 10:43:58 am
Of course, but that was tacit. :)
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 07, 2013, 10:56:52 am
Are you kidding me? I have FFU2.6, but no one made note of it. I even explicitly mentioned asking if that was a good choice for palettes.
Title: Re: Majin Vegeta Z2
Post by: The Fisher King on April 07, 2013, 11:02:37 am
Are you kidding me?

Spoiler, click to toggle visibilty

No, I´m not
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 07, 2013, 11:09:52 am
I wasn't asking if you were joking, and I hope I don't sound offending saying that. I was just shocked is all...thanks for being patient with me guys, I really appreciate it :).
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 08, 2013, 12:13:27 am
Just finished a palette, now how do I upload a .pcx file here? I'm new to this stuff.
Title: Re: Majin Vegeta Z2
Post by: Froz on April 08, 2013, 12:23:57 am
You can't, it has to be either in a BMP or PNG format, Use GIMP => Save As => the extension you prefer => use a website (like photobucket or imgur).

And set the Direct Link between the [ IMG ] [ /img ] code. (photobucket would already do it for you.)
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 08, 2013, 12:31:43 am
I'll sign up on Photobucket right now and do just that. Thanks!
Title: Re: Majin Vegeta Z2
Post by: Iced on April 08, 2013, 12:34:35 am
imgur doesnt require signing up.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 08, 2013, 12:38:32 am
Damn, I already signed up for Photobucket. Oh well, I'll get my palette uploaded in a jiffy, and I'll make at least three more.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 08, 2013, 01:10:14 am
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-TDC_SSJ5_Vegeta_GT_zps5a892606.png)
The-Devils-Corpse Super Saiyajin 5 Prince Vegeta GT
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-FireEmblemAwakening_Gangrel_zpsbd025418.png?t=1365393614)
Fire Emblem: Awakening - Gangrel, the Self-Styled Mad King of Plegia
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-FireEmblemAwakening_Walhart_zpsb5e3eb54.png)
Fire Emblem: Awakening - Walhart, the Valmese Conqueror

Well, here's my three for the day. I'll have more when I get a chance to upload more.
Title: Re: Majin Vegeta Z2
Post by: Cybaster on April 08, 2013, 10:43:38 am
Gimp seems to be inverting the order of the palette compared to Photoshop (last color becomes first, and vice-versa).
What's the way around this ?
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 08, 2013, 10:51:48 am
I have no idea whatsoever...sorry about that.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 08, 2013, 10:49:39 pm
Is anyone else experiencing this problem?
Title: Re: Majin Vegeta Z2
Post by: DKDC on April 08, 2013, 11:26:37 pm
Only everyone who uses GIMP ?
I use Graphic Gale, it has a quick color tab that lets you drag and drop color slots to switch them around easily. I can also save it as a .pal and edit it as a text file, then load it back with Irfan View.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 08, 2013, 11:38:31 pm
When I open the palettes, they look fine to me, or maybe I'd have to go to a certain section?

     Posted: April 08, 2013, 11:47:12 pm
Here's two more, and still more to come. Let me know how they look guys!
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Shadow_the_Hedgehog_zps09ba7d83.png?t=1365455573)
Shadow the Hedgehog
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Super_Shadow_the_Hedgehog_zps9646435e.png?t=1365456547)
Super Shadow the Hedgehog
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 09, 2013, 02:15:25 am
Here's more. Halfway done y'alls, cause I got seven more to go.
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-RazorsEdge701_Bizarro_zps0ac2474a.png?t=1365466036)
RazorsEdge701 (deviantART) Bizarro
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Darkrai_zpseacaf5dc.png?t=1365466064)
Darkrai
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Shiny_Darkrai_zpse0aa197d.png?t=1365466088)
Shiny Darkrai
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Dark_Meta_Knight_zps89db8839.png?t=1365466134)
Dark Meta Knight
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Galacta_Knight_zps0ebccdd6.png?t=1365466166)
Galacta Knight
Title: Re: Majin Vegeta Z2
Post by: Karasai on April 09, 2013, 03:03:07 am
Please don't double post.

Super Shadow's yellow color needs more contrast.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 09, 2013, 03:25:23 am
You think so? The point was to make him really pale, since most artworks (barring Sonic X) depicts him being brighter than Super Sonic but paler, but I'll get that reworked soon. And sorry for double posting, won't happen again.
Title: Re: Majin Vegeta Z2
Post by: The Fisher King on April 09, 2013, 03:28:26 am
Contrast > Staying with the source coloring. I don´t care if the source has low contrast or whatever, apply contrast... ALWAYS!!
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 09, 2013, 04:05:37 am
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Super_Shadow_the_Hedgehog_zps9646435e-1_zps9dabb061.png?t=1365472504)
Super Shadow the Hedgehog Newer Version
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Wario_zpsf2b9a9ba.png?t=1365472536)
It's-a Me, Wario!
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Waluigi_zpsfd695640.png?t=1365472564)
Don't forget me, Waluigi!
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Rock_Man_Zero_Mythos_zpse2c54dbc.png?t=1365472612)
Rock Man Zero Mythos
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Doctor_Vile_zps4b59ca04.png?t=1365472678)
Doctor Vile
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Vaati_zpsc09e179b.png?t=1365476888)
Vaati, the Wind Mage
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Ganondorf_Dragmire_zps666a76e5.png)
Ganondorf Dragmire
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Master_Xehanort_zps12ad82a2.png?t=1365476940)
Master Xehanort
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-KingdomHearts_Sephiroth_zpsbcf4936a.png?t=1365476970)
Extra Palette: Kingdom Hearts Sephiroth

That's the rest of the palettes I plan on making for Majin Vegeta Z2. Feedback is very appreciated and I hope you all like them!
Title: Re: Majin Vegeta Z2
Post by: Alther Primus on April 09, 2013, 07:15:54 pm
some more palletes of SSJs and a guest pal.
Kanzenban (AKA updated Toriyama colors)
(http://fc08.deviantart.net/fs70/f/2013/099/b/a/alther_primus___kanzenban_ssj_by_altherandslayer-d6109kf.png)
King Vegeta SSJ
(http://fc03.deviantart.net/fs71/f/2013/099/6/3/alther_primus___king_vegeta_ssj_by_altherandslayer-d610a89.png)
Cloud Strife
(http://fc03.deviantart.net/fs71/f/2013/099/7/3/alther_primus___cloud_by_altherandslayer-d610acd.png)

There ya go! I'll post more if I can think of any more!
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on April 09, 2013, 10:28:25 pm
I really like the King Vegeta and Cloud Strife palettes (the Kanzenban one is okay too but the others are just awesome). And the reason I made my Sephiroth palette was to counter SSJ Goku Z2's Cloud Strife.

Update: I know I said that those were my last palettes, but I couldn't resist to make three more.

(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Full_Power_zpsfb98cc74.png?t=1366411775)
Full-Power Super Saiyan Vegeta
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Full_Power_Red_zps3a6c86f2.png?t=1366411803)
Full-Power Super Saiyan Vegeta (Red)
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Fire_Emblem_Awakening_Risen_zps6ee34fe7.png?t=1366414119)
Fire Emblem: Awakening - Risen Majin Vegeta
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 06, 2013, 06:57:22 pm
Thanks for the new palettes.
Alright guys, here's minor new stuff.

His (aerial) winpose from Hyper Dimension, and a concept for a kick super I had in mind. It looks pretty good,
and I wanted to put a little more physicality in Majin Vegeta. Even though he has more energy attacks then vanilla Vegeta, maybe.
He loses Bakuhatsuha and Galick Ho (all versions), but gains Atomic Blast, Big Bang Attack and a Machine Gun Tantrum super (ground and air versions), and his Final Flash is now truly in-game, and can be performed both on the ground and in the air (shoots horizontally)
This Kick Super would be QCFx2+K, Lv1 only maybe.
(http://img.photobucket.com/albums/v297/Tracks2000/MajinVegetawinposeHyperDimension_zps83abfcc7.gif) (http://smg.photobucket.com/user/Tracks2000/media/MajinVegetawinposeHyperDimension_zps83abfcc7.gif.html)  (http://img.photobucket.com/albums/v297/Tracks2000/MajinVegetaKickSuper_zps73f9d30b.gif) (http://smg.photobucket.com/user/Tracks2000/media/MajinVegetaKickSuper_zps73f9d30b.gif.html)
Again, no idea why Photobucket decides to scale the first animation down for no reason.

Also; should Majin Vegeta keep this same down+Strong Kick flying sweep that normal Vegeta has?
He does lose the Wolverine Combination and thus, the Wolverine Sweep. d+SK is the same move. It's not good for combos but has proven to be quite a fun and sometimes useful move (hop over low projectiles, suprise/punish P2 from mid-screen.
So should he keep the move or get something else? In Z2 fashion, it'll be a kind of trip anyway.
This is the move I'm talking about ofcourse (couldn't find a full 'Vegeta' version and was too lazy to build a new .gif/upload it).
(http://img.photobucket.com/albums/v297/Tracks2000/VegetaCrouchingStrongKick2.gif) (http://smg.photobucket.com/user/Tracks2000/media/VegetaCrouchingStrongKick2.gif.html)
Title: Re: Majin Vegeta Z2
Post by: xXMCGXx on May 06, 2013, 07:16:15 pm
yes! i like that attack a lot... also i use it to chain/end many combos.... i say keep it!! :D
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 06, 2013, 07:40:29 pm
The Wolverine Kick stays :D, but is there a way to implement his old standing strong kick in Majin Vegeta Z2, maybe as his medium standing kick? I saw that kick in Vegeta Z2's movelist video, and I liked it.
Title: Re: Majin Vegeta Z2
Post by: Dope on May 06, 2013, 07:42:30 pm
This wouldn't transition well for a 2d fighter but I always liked where Majin Vegeta pins Goku with those energy rings and slaps him. Would be kinda fun to see as part of a cinematic super but I'm sure there's way better potential supers.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 06, 2013, 07:45:32 pm
EX Ki Blast is planned as a short volley of Atomic Rings which indeed fly p2 to the back wall and pin them their, and you can finish it off with a short autocombo or some other attack. Most likely not slapping because I don't want to sprite new stuff.
Title: Re: Majin Vegeta Z2
Post by: Neocide on May 06, 2013, 07:46:06 pm
roken did that in a sb vegeta and it was awesome.

For the sweep kick, honestly? I'd remove it and give him a different sweep kick (kinda like the ub22 one) or actually tbh it'd be even better to just do it like guile's double kick sweep. It adds variety to him imo.
Title: Re: Majin Vegeta Z2
Post by: Kunai20 on May 06, 2013, 07:57:59 pm
^ I agree for against keeping the sweep
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 06, 2013, 08:02:30 pm
Do mind that he WILL keep the f,f+SK dashing slide kick :)
Title: Re: Majin Vegeta Z2
Post by: Kunai20 on May 06, 2013, 08:16:27 pm
which is definitely why one sweep is good enough, right?
and taking out the d+SK wouldn't really be that consequential
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 06, 2013, 09:48:19 pm
I have an idea. Why don't we remove his uppercut and give him a two-hit launcher kick?
Title: Re: Majin Vegeta Z2
Post by: Leon de Cervantes A.K.A. Zerberus Dante on May 07, 2013, 02:42:36 am
damn baltho, this is one of my favorite characters of dbz and its awesome the quality of the animations u did, nice work man, a question, did u sprite with penpad or only mouse?
Title: Re: Majin Vegeta Z2
Post by: Xan on May 07, 2013, 02:45:14 am
I dunno about keeping Wolverine Kick honestly. It just doesn't really click for Majin Vegeta for me. :-\
Title: Re: Majin Vegeta Z2
Post by: Iced on May 07, 2013, 03:01:29 pm
ditch the wolverine sweep, he has better kick animations than that. his axe kick would be better as a df hkick

remember that it being maj vegetables he can also do special stuff like throwing off small explosions to the ground or straight up just teleporting and coming from the right with a knee strike
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 07, 2013, 09:01:00 pm
Hey Balthazar, have you ever looked at some Mortal Kombat moves for Majin Vegeta Z2?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 09, 2013, 11:19:05 am
Now why would I do that.

(http://img.photobucket.com/albums/v297/Tracks2000/stances-1_zps7d708913.png) (http://smg.photobucket.com/user/Tracks2000/media/stances-1_zps7d708913.png.html)

Thinking of giving the first stance to vanilla Vegeta, and the second stance (which I used Neocide's sprite as a base for), for Majin. Thoughts?
Normal Vegeta's stance is maybe a bit too similar to normal Goku's so that's why I thought changing it might be nice. And I just love that Hyper Dimension stance. Wait a minute, I'm getting an old familiar feeling...
Spoiler, click to toggle visibilty

As for Majin's crouching strong kick, one way to go is to reuse his Bomber Kick, making that his launcher.
(http://img.photobucket.com/albums/v297/Tracks2000/VegetacSKBomber_zpsf01912b0.gif) (http://smg.photobucket.com/user/Tracks2000/media/VegetacSKBomber_zpsf01912b0.gif.html)
But then we might have to swap out his crouching strong punch Uppercut. Because having 2 launchers sounds a bit redundant.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 09, 2013, 11:45:30 am
USE THE SECOND STANCE FOR MAJIN VEGETA Z2, PLEASE! Also, I like the idea of using his bomber kick for his launcher, even though I thought of a grounded version of his aerial piston kick. I figured that Mortal Kombat moves would be fitting for Majin Vegeta Z2 (the moves, not the funky inputs) as I see Majin Vegeta Z2 as a counter for the somewhat Street Fighter styled SSJ Goku Z2. Two launchers is redundant, but remember that Ryu, Ken, and Gōki's uppercuts aren't launchers, so you could still keep the uppercut, just with no launching properties.

I'm entertaining the thought of Demitri styled aura for Majin Vegeta Z2. And you know how Normal Vegeta Z2 twitches during his standing stance? You could have Majin Vegeta Z2 do that too except have him show off his Curse Marks when he twitches the third time and have them fade away afterwards (only if you use the second stance from Hyper Dimension); just a thought. One last thing, what the heck is this vanilla Goku/Vegeta you keep mentioning? Is it their base forms or something entirely different?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 09, 2013, 12:12:25 pm
vanilla = base form.
You and a thousand others have entertained the thought of aura, but for the last time: we won't add it! Way too much of a hassle and we're not going to re-insert all the sprites. Also I don't need no Mortal Kombat moves, I haven't found anything that interests me in the slightest from those games.
Keeping the Uppercut but dropping the launching features might actually work.

     Posted: May 09, 2013, 01:53:13 pm
Also if the uppercut proves dissatisfactory, this might work as well:
(http://img.photobucket.com/albums/v297/Tracks2000/MajinVegetacrouchingstrongpunchmaybe_zps3d48eee2.gif) (http://smg.photobucket.com/user/Tracks2000/media/MajinVegetacrouchingstrongpunchmaybe_zps3d48eee2.gif.html)
It'll just need 1/2 frames of recovery sprited extra to make it work.
Title: Re: Majin Vegeta Z2
Post by: Rozay on May 09, 2013, 08:36:30 pm
But the real question is, will he have the Rugal Spin?  :llama:
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 09, 2013, 09:06:48 pm
Wasn't Freeza going to get that already maybe :P?
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on May 09, 2013, 09:55:27 pm
Now why would I do that.

(http://img.photobucket.com/albums/v297/Tracks2000/stances-1_zps7d708913.png) (http://smg.photobucket.com/user/Tracks2000/media/stances-1_zps7d708913.png.html)

Thinking of giving the first stance to vanilla Vegeta, and the second stance (which I used Neocide's sprite as a base for), for Majin. Thoughts?
Normal Vegeta's stance is maybe a bit too similar to normal Goku's so that's why I thought changing it might be nice. And I just love that Hyper Dimension stance. Wait a minute, I'm getting an old familiar feeling...
Spoiler, click to toggle visibilty

As for Majin's crouching strong kick, one way to go is to reuse his Bomber Kick, making that his launcher.
(http://img.photobucket.com/albums/v297/Tracks2000/VegetacSKBomber_zpsf01912b0.gif) (http://smg.photobucket.com/user/Tracks2000/media/VegetacSKBomber_zpsf01912b0.gif.html)
But then we might have to swap out his crouching strong punch Uppercut. Because having 2 launchers sounds a bit redundant.

Dont. Just dont use this Stance. Neo use it, I used it in my old bebi, Team os ripped mine off for their Vegeta SSj4, Roken used it ect... ITS OVERUSED. The Budokai stance fells better.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 09, 2013, 10:26:41 pm
The second stance screams Majin to me. A little sad that you won't do the aura, but oh well. I am now torn between no-launcher uppercut and the spinning backhand for his crouching strong punch, but I'll come to a conclusion sooner or later if you haven't by then. Also, I just thought of something: if you have Majin Vegeta Z2 use the Bomber Kick for his launcher, would we have to wait for him to land to Super Jump into an air combo, does he somehow jump in midair, or will he teleport to the opponent like he did for the Galactic Gunfire?
Title: Re: Majin Vegeta Z2
Post by: boryema on May 09, 2013, 10:55:55 pm
The second stance screams Majin to me. A little sad that you won't do the aura, but oh well. I am now torn between no-launcher uppercut and the spinning backhand for his crouching strong punch, but I'll come to a conclusion sooner or later if you haven't by then. Also, I just thought of something: if you have Majin Vegeta Z2 use the Bomber Kick for his launcher, would we have to wait for him to land to Super Jump into an air combo, does he somehow jump in midair, or will he teleport to the opponent like he did for the Galactic Gunfire?

well seeing as how vegeta can fly, I doubt we'll have to wait for the landing, just a wild guess
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 09, 2013, 11:08:01 pm
He touches the ground very quickly after he connects with the kick, and you'd probably be able to cancel into Superjump in his landing pose.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 09, 2013, 11:25:40 pm
Huh, that makes sense. Anywho, I read his movelist on your Mugen Page (which I'm sure will be updated soon), and I'm really interested in this Fuck You Combination and its EX variation XD; I just about died laughing when I saw it. If possible, care to show us what it looks like?
Title: Re: Majin Vegeta Z2
Post by: Xan on May 10, 2013, 12:40:58 am
Yeah, use the second stance for Majin and throw the first one on vanilla Vegeta. They're a lot better looking to me.
Title: Re: Majin Vegeta Z2
Post by: senorfro on May 10, 2013, 01:29:07 am
Even though it looks like the vast majority like the new stances, I'll say otherwise.  I'm fine with the original stance being the way it is for vanilla Vegeta.  The first stance I think is fine for Majin, as I really don't care for the second one (even if it was used in an actual game).  In the end, do as you must.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 10, 2013, 01:43:37 am
I actually prefer Vegeta Z2 to keep his old stance. It's just Majin Vegeta Z2 I want to have the Hyper Dimension stance (ie, the second stance).
Title: Re: Majin Vegeta Z2
Post by: Cybaster on May 10, 2013, 01:47:59 am
I say keep the current stance for vanilla Vegeta.
Do as you wish for Majin, but just make it so you don't need to resprite all the basics becaus eof the transition between the stance and the attack.
Title: Re: Majin Vegeta Z2
Post by: Ejectok on May 10, 2013, 01:50:38 am
Im sorry im lost what is vanilla Vegeta?
Title: Re: Majin Vegeta Z2
Post by: Project.13 on May 10, 2013, 01:52:17 am
Not sure if palettes are still being accepted,but I decided to contribute a few of my own palettes. [iDraw is kinda funky to use though .___.]

(http://i977.photobucket.com/albums/ae259/Spyder_Cain/Mugen%20Screenshots/SSGBlackUndershirtVegeta.png)
Super Saiyan God Black Undershirt.

(http://i977.photobucket.com/albums/ae259/Spyder_Cain/Mugen%20Screenshots/MajinVegetaCustom.png)
Custom palette.

(http://i977.photobucket.com/albums/ae259/Spyder_Cain/Mugen%20Screenshots/OniVegeta-1.png)
Oni Vegeta.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 10, 2013, 01:52:58 am
Vanilla Vegeta is Base Form Vegeta/Vegeta Z2.

By the way MugenX000, could you name the palettes if they're based on someone, or if they're not let them know that they're original?
Title: Re: Majin Vegeta Z2
Post by: Project.13 on May 10, 2013, 01:55:03 am
Yeah,I forgot to do that and had edited the post.My bad ^__^;
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 10, 2013, 02:02:48 am
They all look fine, especially the Kuruoshiki Oni Palette. I was not really expecting that one; though it does look rather different from the official artwork.
Spoiler, click to toggle visibilty
The Kuruoshiki Oni palette still fits Majin Vegeta Z2 perfectly.
Title: Re: Majin Vegeta Z2
Post by: Noside on May 10, 2013, 02:16:03 am
I wonder if Majin Vegeta is gonna have his Final Explosion? would be awesome as a 3rd Level super, just saying. :batman:
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 10, 2013, 02:18:47 am
Final Explosion? You mean his sacrifice move against Buu right? That's his Ultimate Sanity Mode Super.
Title: Re: Majin Vegeta Z2
Post by: Noside on May 10, 2013, 02:22:13 am
Well i guess Final Explosion is a short way to say what you just mentioned. lol
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 10, 2013, 02:30:04 am
Yeah. Like I said, Team Z2 have it planned as his Ultimate Finisher, like how Goku Z2 has the Kaio-Ken Spirit Bomb finisher (and the Forbidden Spirit Bomb), Vegeta Z2 has the Final Galick Ho for his Galactic Gunfire finisher, and SSJ Goku Z2 has the Bye Bye Spirit Bomb as his Ultimate Rush finisher. Except I think that's the only special Super planned for Majin Vegeta Z2. It's chargeable like the Spirit Bomb, but leeches at your own health. When fully charged, you can initiate the Final Explosion attack. The questions now are: will Majin Vegeta Z2 lose stored up energy if he is hit, like how Goku Z2 does for the Spirit Bomb, and will he lose health during the attack?

One last opinion on Majin Vegeta Z2's stance. I'd chose the second one seeing how visually, it looks like a refined Vegeta Z2's stance, similar to how SSJ Goku Z2's stance looks like a more refined Goku Z2's stance. Also, the first stance looks a little too similar to SSJ Goku Z2's own. That's just my opinion.
Title: Re: Majin Vegeta Z2
Post by: Karasai on May 10, 2013, 02:40:40 am
First stance is the Budokai 3 stance. But they do look somewhat similar.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 10, 2013, 04:30:12 am
And now for the manliest palette the Majin Vegeta Z2 thread has ever seen.
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Pink_Shirt_Majin_Vegeta_zps9454cbb1.png?t=1368152689)
BADMAN Shirt Majin Vegeta Z2!

I couldn't resist making this palette. But this is the last I make for him I swear it! I would've made a few Freeza Z2 palettes, but FFU 2.6 brings up an entire palette of colors not used for Freeza and just about anything not a (Majin)Vegeta Z2 or SSJ Goku Z2 palette.
Title: Re: Majin Vegeta Z2
Post by: ArmorGon on May 10, 2013, 06:16:19 am
snip
The hair needs a bit less contrast.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 10, 2013, 06:27:01 am
I'll have that fixed by tomorrow, promise. Right now is sleepy-time for me.
Title: Re: Majin Vegeta Z2
Post by: LunchPolice aka Quack on May 10, 2013, 06:38:01 am
I like Vanilla Vegeta's stance as is, though I agree the new stance suits him better. Perhaps a third stance could be experimented with, maybe from Super Sonic Warriors or something?
Title: Re: Majin Vegeta Z2
Post by: Project.13 on May 10, 2013, 06:48:21 am
I am a nocturnal warrior [Eh,not really =P] so I decided to make three more palettes for the Twisted Prince of Saiyans.

(http://i977.photobucket.com/albums/ae259/Spyder_Cain/Mugen%20Screenshots/CoolerVegeta.png)
Cooler.

(http://i977.photobucket.com/albums/ae259/Spyder_Cain/Mugen%20Screenshots/FriezaVegeta.png)
Frieza.

(http://i977.photobucket.com/albums/ae259/Spyder_Cain/Mugen%20Screenshots/GokuVegeta.png)
Goku.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 10, 2013, 09:23:37 am
Do as you wish for Majin, but just make it so you don't need to resprite all the basics because of the transition between the stance and the attack.
I hardly planned doing so XD
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 10, 2013, 10:55:11 am
Can't sleep...I think too much when I'm supposed to be sleeping.

Hey Balthazar, still planning on using the Focus Hammer for Majin Vegeta Z2? You could reuse Vegeta Z2's old second punch infused with Ki, that way it won't be the exact same focus attack Vegeta Z2 has, like how you reused Goku Z2's Dragon Punch for SSJ Goku Z2's Focus Smash.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 10, 2013, 11:59:32 am
No he'll keep the Focus Hammer for sure. Also, get your ass to bed RIGHT NOW!
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 10, 2013, 12:19:42 pm
HEY, Not nice! Fine, I'm going to bed; see you guys in the morning.

Morning ladies and gents! I'm finally up and at 'em, and I'm ready to present my modified BADMAN Shirt Majin Vegeta!
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Pink_Shirt_Majin_Vegeta_zps9dc9149f.png?t=1368209254)

Hopefully it's a worthy improvement from last time, and I don't know how to replace old image files on Photobucket, so here is the newer version or everyone's favorite, pink-wearing prince.
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on May 10, 2013, 08:40:03 pm
is that Majin Vegeta Fag edition ?  :smug:
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 10, 2013, 08:54:28 pm
Don't you mean "sexy" edition :charming:? I just wanted to throw in this last palette for Majin Vegeta Z2, since I'm guessing that he probably doesn't have a proper Pink Shirt palette for his normal self.
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on May 10, 2013, 08:55:26 pm
This works too D:
But with these clothes he looks like that gay man from GTA 4  :inquisitive:
Title: Re: Majin Vegeta Z2
Post by: Girard on May 10, 2013, 08:58:38 pm
HEY, Not nice! Fine, I'm going to bed; see you guys in the morning.

Morning ladies and gents! I'm finally up and at 'em, and I'm ready to present my modified BADMAN Shirt Majin Vegeta!
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Pink_Shirt_Majin_Vegeta_zps9dc9149f.png?t=1368209254)

Hopefully it's a worthy improvement from last time, and I don't know how to replace old image files on Photobucket, so here is the newer version or everyone's favorite, pink-wearing prince.

Hair skin and his suit need more contrast.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 10, 2013, 09:11:16 pm
Argh, you guys are killing me here! I may never fully understand contrast in the near future, but I'll fix that up right now. I wanted to make him look really vibrant, but if more contrast needs to be applied then I'm down with it.

Update: Please tell me I don't need to apply contrast to this one. This palette was made from scratch since the older ones had some yellows mixing into a single color, so here is my latest (and hopefully last) Redo!
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-BADMAN_Majin_Vegeta_zpsc6307d0f.png?t=1368214815)
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on May 10, 2013, 10:15:05 pm
You know what ? just to annoy you I'm gonna say it still needs works.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 10, 2013, 10:25:38 pm
I pulled the colors straight out of screenshots for this one. Hopefully it will suffice. Balthy, you're keeping the Focus Hammer right? Aesthetically, will it have any added effects or stay how it is?
Title: Re: Majin Vegeta Z2
Post by: Cybaster on May 12, 2013, 01:04:18 pm
We'll see. Majin will still have a lot of stuff vanilla Vegeta has, and we probably won't feel the need to add effects or stuff each time, to differentiate both modes.

Also, not Majin, but Vegeta's update is coming along nicely :
(http://i.imgur.com/lTcZhut.png)
Plenty of new intros and winposes, this only being one of them.
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on May 12, 2013, 01:10:45 pm
These Saibamans are cute =D
Title: Re: Majin Vegeta Z2
Post by: Daeron on May 12, 2013, 01:22:21 pm
*-* my childs! XD

Cant wait to see them in motion! :P
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on May 12, 2013, 01:45:12 pm
Ah, there they are! I knew it! :XD:
(http://mugenguild.com/forumx/Smileys/mfg/fuckyea.png)
Title: Re: Majin Vegeta Z2
Post by: Long John Killer on May 12, 2013, 07:53:38 pm
But......Buu Saga Vegeta and Saibamen......huh?

They still look nice.  The one closest to Vegeta, the pupil makes it look kinda like his eye's rolling up, but other words looks right.  Just.....odd to see with a different saga's Vegeta.
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on May 12, 2013, 07:55:42 pm
How do they appear in game?
Title: Re: Majin Vegeta Z2
Post by: Karasai on May 12, 2013, 07:56:30 pm
How do they appear in game?

It's a winpose.
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on May 12, 2013, 07:58:14 pm
I know that, but does he put them just because he wants others to laugh at the defeated enemy? And are there other sprites with which he plants them? That was my question.

Edit:
how about leaving some things a mystery and waiting till the update :D kinda spoils all the fun imo.
:)
Okay! Don't reply to this then, Team Z2. ;D
Title: Re: Majin Vegeta Z2
Post by: Neocide on May 12, 2013, 08:58:32 pm
how about leaving some things a mystery and waiting till the update :D kinda spoils all the fun imo.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 13, 2013, 12:33:56 am
Now all that's needed is Nappa XD...
Title: Re: Majin Vegeta Z2
Post by: ~*Ishida-Uryuu*~ on May 13, 2013, 09:18:18 am
Ghost Nappa*
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 13, 2013, 10:01:46 am
Dude, no offense, but Ghost Nappa is somewhat out of place for a Z2 character. Just normal Nappa would be fine.
Title: Re: Majin Vegeta Z2
Post by: Leon de Cervantes A.K.A. Zerberus Dante on May 13, 2013, 07:19:49 pm
baltho u can use this if u have plans to do a nappa`s intro, its a old sheet project i hv never finished.

(http://fc00.deviantart.net/fs71/f/2013/133/a/f/nappa_by_leondecervantes-d6559ai.png)
Title: Re: Majin Vegeta Z2
Post by: Project.13 on May 13, 2013, 07:33:13 pm
baltho u can use this if u have plans to do a nappa`s intro, its a old sheet project i hv never finished.

(http://fc00.deviantart.net/fs71/f/2013/133/a/f/nappa_by_leondecervantes-d6559ai.png)

Dude.Those sprites are delicious.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 13, 2013, 10:09:10 pm
baltho u can use this if u have plans to do a nappa`s intro, its a old sheet project i hv never finished.

(http://fc00.deviantart.net/fs71/f/2013/133/a/f/nappa_by_leondecervantes-d6559ai.png)

Those are some nice sprites there. But you might want to check out the Nappa Z2 Inspired thread for Balthazar's little test for Nappa.
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on May 13, 2013, 11:56:08 pm
Having Nappa as a win pose for Vegeta wouldnt make sense. He is dead in buu saga period.
Title: Re: Majin Vegeta Z2
Post by: Cybaster on May 14, 2013, 12:06:10 am
So that's why the saibamen don't make sense and I'm going to remove them right now.
I'll also remove the scouter winpose while I'm at it.
You can all thank Tsukuyomi for that.
Title: Re: Majin Vegeta Z2
Post by: Laharl on May 14, 2013, 12:31:42 am
even though I know its a joke I personally wouldn't care because hes right it doesn't make sense, then again buu saga vegeta would have access to super saiyan and better moves than final flash and so on so theres that.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 14, 2013, 02:51:26 am
When you really think about it, nothing really makes sense concerning the Z2 characters. But in all honesty, I do not care about whether it makes sense or not. The Z2 characters are of a quality that Capcom nor Namco can never duplicate even if they tried, and whatever Balthazar or Cybaster plans to do their characters next is okay with me.
Title: Re: Majin Vegeta Z2
Post by: Laharl on May 14, 2013, 03:08:22 am
ass kissing at its finest lol, I agree they are good but you can't try to put that over capcom and namco i mean they are the inspirations for their gameplay period.
Title: Re: Majin Vegeta Z2
Post by: Neocide on May 14, 2013, 03:22:46 am
guys come on really. give it a rest and let the topic stay on topic. This is getting stupid.
Title: Re: Majin Vegeta Z2
Post by: MotorRoach on May 14, 2013, 04:25:57 am
@BlueSunStudios: You're basically asskissing and saying nothing needs to make sense on these characters. That's not very rational.

I personally think the Nappa idea is more fitting for Vegeta Z2 rather than Majin Vegeta Z2. If anything, Majin Vegeta Z2 could kick someone else's ass out from the stage, someone that appeared by the time he was in the Majin form originally. That's just what I think.
Title: Re: Majin Vegeta Z2
Post by: Long John Killer on May 14, 2013, 07:02:42 am
Getting beat up so Majin Vegeta can take the stage?  Sounds like a job for Pui Pui (http://dragonball.wikia.com/wiki/Pui_Pui) (Or one of Babadi's other minor Majins)
Title: Re: Majin Vegeta Z2
Post by: Iced on May 14, 2013, 09:07:12 am

All those chars are heavy on fanservice, most of the fanservice is not taken from a single point in the shows but from all of them, so that doesnt make any sense.
and their gameplay while downplayed from the original db levels you see in mugen is based off butoden, super dbz and darkstalkers mix, emo mode is basically a souped up dark force, their hypers follow the set examples of super dbz


If we were going straight up for animay transitions vegeta would only be letting out huge beams and hundreds of fireballs that did nothing to the opponent, considering that he only used each of his named attacks once. you never had him even shooting a second galick ho.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 14, 2013, 09:24:56 am
...Let's just get back on topic ladies and gents (and sorry for derailing from the subject a bit). For Majin Vegeta Z2, who here remembers Vegeta Z2's old standing strong kick before it was changed into a roundhouse? I would like to see that kick come back as his standing medium kick.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 14, 2013, 09:41:26 am
I already told you that won't happen. That animation was scrapped for a reason.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 14, 2013, 09:51:41 am
You never said that on this thread. I just heard of your characters this year, and by then I never knew there was a Vegeta Z2 thread (let alone this site), so excuse me for that. Anywho, what now? Anyone got any suggestions?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 14, 2013, 11:00:38 am
What are you babbling on about? He'll just keep his current medium kick animation, that's what.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 14, 2013, 11:17:32 am
I stopped discussing the medium kick in the last reply. I meant if anyone had other topics to discuss concerning Majin Vegeta Z2 while we're at it.
Title: Re: Majin Vegeta Z2
Post by: Cybaster on May 14, 2013, 11:42:14 am
Can we stop discussing fucking basics !? They'll be the same between Majin and normal Vegeta, until further notice.

Can we also stop discussing how fan service makes no sense ? Normal Vegeta is "non SSJ Vegeta", from whatever era of the DBZ saga you want. If he was really Buu Saga Vegeta, he'd be able to go SSJ, no ? Well guess what : HE CAN'T.
SSJ Vegeta is Majin Vegeta, because we can ! If you're not happy with our point of view, feel free to edit Vegeta and Majin Vegeta when they come out to remove all fan service and keep only SSJ stuff or whatever.
Or go play UB22 or Shin Buthoden Mugen chars.

Pro-tip : nobody answers this post. This is not a chat. I'm fed up of reading through pages of useless crap. There, I said it.
Title: Re: Majin Vegeta Z2
Post by: Duos on May 14, 2013, 11:51:35 am
I don't see what the problem of them having the same normals is.  In damn near every fighting game with alt characters they have the same normals.  Evil Ryu?  Same normals.  EX characters in KOF 98?  Same normals. 
Title: Re: Majin Vegeta Z2
Post by: Steel Komodo on May 14, 2013, 01:30:20 pm
Can we stop discussing fucking basics !? They'll be the same between Majin and normal Vegeta, until further notice.

Can we also stop discussing how fan service makes no sense ? Normal Vegeta is "non SSJ Vegeta", from whatever era of the DBZ saga you want. If he was really Buu Saga Vegeta, he'd be able to go SSJ, no ? Well guess what : HE CAN'T.
SSJ Vegeta is Majin Vegeta, because we can ! If you're not happy with our point of view, feel free to edit Vegeta and Majin Vegeta when they come out to remove all fan service and keep only SSJ stuff or whatever.
Or go play UB22 or Shin Buthoden Mugen chars.

Pro-tip : nobody answers this post. This is not a chat. I'm fed up of reading through pages of useless crap. There, I said it.

Well, I'm going to reply because fuck you.

Personally, I never liked your Z2 chars. I can appreciate the talent behind them, and that they're solid characters that aren't overtly flashy or dull, but I always felt they were only popular because DBZ AMIRITE? On top of that, I think your choice of Mick Lauer for Vegeta was idiotic - I sincerely hope you don't intend to have him voice every Z2 character, because that is now my own personal vision of Hell. More importantly, though, I think that this "we do what we want and fuck you if you don't like it" attitude from both you and Balthazar is unhealthy, counterproductive and stupid, and it's about time somebody said something about it. People have a right to make suggestions about your characters, because they want them to be the best they can be and they know that you guys are talented enough to do that. Snubbing them that way is basically a child refusing to share his toys because he's afraid of getting mud on them.

I'm sorry your vision of the character is so radically different from what everyone else wants, and I can accept that you can't include everything everyone asks for. But that doesn't meant you have to act like a douchebag superglued to his high horse. Yes, you're a talented creator. No, I am not happy with your point of view. But that does not mean I have to take shit like "Fuck off to UB22" from you, because that is the fastest way to lose friends and make enemies. I thought you were better than this.

On topic, however, I do indeed think that this is getting a bit silly. Nitpicking about winposes and normals? Come on, now, we've established that Majin Vegeta is basically EX Vegeta. If new specials, supers and voice clips are enough to differentiate versions of characters, we don't need to cover normals as well. Besides, this is an effort in recycling sprite, after all, so there's really no need.
Title: Re: Majin Vegeta Z2
Post by: C.v.s The Abstract on May 14, 2013, 02:11:42 pm
LOL VENT MANIA!
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 14, 2013, 02:19:45 pm
Snubbing them that way is basically a child refusing to share his toys because he's afraid of getting mud on them.
But I HATE getting mud on my toys!

      Posted: May 14, 2013, 02:24:33 pm
but I always felt they were only popular because DBZ AMIRITE?
I'm getting tired of hearing that. There have been plenty of DBZ chars since and besides ours, and those didn't get nominated/voted for. I'm not gonna lie, it's most definitely helped, but it's not the sole reason by far.
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on May 14, 2013, 02:25:40 pm
but I always felt they were only popular because DBZ AMIRITE?

Lemme fix that:
but I always felt they were only popular because Z2 AMIRITE?
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 14, 2013, 02:36:53 pm
Okay guys seriously, this is getting WAY too out of hand. I know that I drew my fair share of ire on this thread unintentionally and I apologize, but I don't want you guys to start fighting over this. Please, let's just drop the arguments right now, whether they're justfied or not okay? We do not want to start a war here.
Title: Re: Majin Vegeta Z2
Post by: Cazaki on May 14, 2013, 02:45:09 pm
but I always felt they were only popular because DBZ AMIRITE?

Lemme fix that:
but I always felt they were only popular because Z2 AMIRITE?

...not really. The fact that the characters have original DBZ sprites is probably the main draw.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 14, 2013, 02:49:37 pm
Well, that's what the Z2 monniker stands for (+awesome gameplay), so you're both right :)
Title: Re: Majin Vegeta Z2
Post by: Duos on May 14, 2013, 02:59:08 pm
Snip

Whoah bro, can you calm down a bit?  I know I sound like a gigantic hypocrite for saying this, but I think you could have worded all of that better, because there is a bit of it there that I sort of agree with.

I do sort of agree with you that Cybaster and Balthazar are a bit protective and defensive with these characters, but I guess I can kind of see where they come from because of the amount of time and work put into them.  I think one of the reasons they get this way is because they get, and I'm not gonna lie here, some pretty stupid suggestions for stuff to add.  Like, nitpicking over whether the character is an accurate representation of that moment in canon.  I don't know of any crossover fighting game that has done that.  CVS2 has Rock and Terry know each other despite Terry being his FF self and Rock being his grown up Garou look.  MVC3 has Dante and Trish know each other and Dr. Strange still as the sorcerer supreme.  If I had people giving me BS suggestions like asking why Vegeta can do moves that he never knew in the Namek and Android arcs instead of legitimate suggestions, I'd be pretty cheesed off too and I'd feel like my work ethic was disrespected.

Before the white knight accusations come in, I am far from a team Z2 fanboy.  I think the characters are great, but I'm just not into DBZ like that anymore, so they aren't really for me.  So I guess I'm siding with you on that too.  I just wanted to be logical with you before you start catching shit from people who will be less so. 
Title: Re: Majin Vegeta Z2
Post by: Steel Komodo on May 14, 2013, 03:04:24 pm
I'm getting tired of hearing that. There have been plenty of DBZ chars since and besides ours, and those didn't get nominated/voted for. I'm not gonna lie, it's most definitely helped, but it's not the sole reason by far.

Wait, you've heard this complaint before? First time I've heard that. I don't recall anyone saying this before I did, so forgive me if it seems I've jumped on the Anti-Z2 Bandwagon I didn't know existed.

And I totally understand that there's a lot of talent behind these things, don't get me wrong. I can see the hard work that goes into them, but they've never been my cup of tea. I won't go on about it for the sake of not derailing the thread, but the long and the short of it is that Team Z2 has made a lot of dodgy decisions I don't agree with, and their general attitude leaves a bad taste in my mouth.

On topic, I remember it being said that Majin Vegeta would be an alternate mode for Vegeta first and a separate character later on. Do you think you would implement such a feature in future Z2 characters?

snip

Alright, fine. I'm sorry I had to word it that way and I apologize for the ruckus. I got a bit too passionate and took Cybaster's comments more personally than I should have. I can understand why the guys would get frustrated about things like that, and I too would probably get snappish if I had people asking dumb questions of my projects. And DBZ was never my cup of tea, either - Abridged is the only form I can stand - so that sort of got in the way of rational posting.

I'll try and tune my criticisms down in future, so as to avoid offending anyone. And I probably will download this char anyway, because all that hard work shouldn't go unappreciated. No hard feelings?  :)
Title: Re: Majin Vegeta Z2
Post by: Daeron on May 14, 2013, 03:11:44 pm
Let me explain it like this:

1- Its their hobby, they want to enjoy doing what THEY want

2- Do you pay them? NO, so stop giving orders and stick with suggestions, if they are rejected, just calm down is THEIR character.
    Like i say, they dont have to listen to you since you are not their boss.

3- If they would need to add everything the people says this char would´t be ready like in 100 years

4- Please lets get back to topic

-Edit-

(http://i39.tinypic.com/aaylwh.gif) (http://i39.tinypic.com/2ed1dtk.gif)

They are separated gifs, i would reccomend to put babidis close to vegeta´s back

Title: Re: Majin Vegeta Z2
Post by: Cybaster on May 14, 2013, 03:26:18 pm
Thanks MC2 for the constructive post.
Steel Komodo, no hard feelings. I'll just answer your post with my point of view. I may be repeating stuff others have already said, because I was slow to answer. ::)

Quote
Personally, I never liked your Z2 chars. I can appreciate the talent behind them, and that they're solid characters that aren't overtly flashy or dull, but I always felt they were only popular because DBZ AMIRITE?
We can't please everybody, that's kind of a given. And having them being from DBZ sure helps when it comes to "success", but really, "ONLY" because they're DBZ ? Are you serious ?

Quote
On top of that, I think your choice of Mick Lauer for Vegeta was idiotic - I sincerely hope you don't intend to have him voice every Z2 character, because that is now my own personal vision of Hell.
Then you'll be happy to know the next update will include Mick Lauer, Chris Sabbat AND Japanese voices. If you're not happy with that, I don't know what else we can do.

Quote
More importantly, though, I think that this "we do what we want and fuck you if you don't like it" attitude from both you and Balthazar is unhealthy, counterproductive and stupid, and it's about time somebody said something about it. People have a right to make suggestions about your characters, because they want them to be the best they can be and they know that you guys are talented enough to do that. Snubbing them that way is basically a child refusing to share his toys because he's afraid of getting mud on them.

I'm sorry your vision of the character is so radically different from what everyone else wants, and I can accept that you can't include everything everyone asks for. But that doesn't meant you have to act like a douchebag superglued to his high horse. Yes, you're a talented creator. No, I am not happy with your point of view. But that does not mean I have to take shit like "Fuck off to UB22" from you, because that is the fastest way to lose friends and make enemies. I thought you were better than this.
That's where I disagree with you. This is the vision you can get by only seeing my last post, but try going through the dozens of pages about WIP Z2 chars. When the ideas are interesting and constructive, we gladly discuss them. Some ideas are kept, others aren't. As you said, we're not going to include every single idea people suggest, but we try our best to make most people happy. Some of our stuff gets changed in updates because people weren't happy with it, etc.
My last outburst was not because people were suggesting stuff (again: this is perfectly fine and what WIP topics are for in the 1st place), but because people kept complaining on for pages or suggesting minor stuff again and again and again and again.
Seriously, how would you like people going on for PAGES about 3 pixels on a forehead, an aura around the body or a custom voice actor ? Check, I've always answered politely at first. But then, you get 10 people rambling about the same thing for pages, even though we've already closed the discussion. How hard is it for people to read Balthazar's, Iced's or my answers ? Sometimes, it's like people don't even bother reading and post the first thing that pops out of their mind even though the discussion has already been dragged for 5 pages.

Quote
On topic, however, I do indeed think that this is getting a bit silly. Nitpicking about winposes and normals? Come on, now, we've established that Majin Vegeta is basically EX Vegeta. If new specials, supers and voice clips are enough to differentiate versions of characters, we don't need to cover normals as well. Besides, this is an effort in recycling sprite, after all, so there's really no need.
And THIS is exactly the point I'm getting at (even you agree with that) : people nitpicking at stuff for pages. At some point, nitpicking isn't constructive anymore, it just becomes some annoying bullshit and you wonder why you just spent 10 minutes reading about a yellow pixel that should be orange because that would be more accurate and would definitely change the whole character.

So I'll conclude my post by saying this : we have NEVER and will NEVER tell people to stop suggesting stuff for our characters. Ideas are always welcome. Questions are always welcome. Discussing stuff is always welcome. What is not, however, is nitpicking on unimportant stuff for 5 pages and not willing to change the subject until Balthazar's agrees to change the yellow pixel to orange. Sorry, we may indeed be over-protective at times, but we're only human, and there's a moment where we ought to scream SHUT UP to nitpicking.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 14, 2013, 03:32:41 pm
Yay, we all got it sorted out now! I really appreciate how you guys try to work things out (I was going to say something else, but it's pointless now) :).
Title: Re: Majin Vegeta Z2
Post by: Neocide on May 14, 2013, 03:50:28 pm
LMAO. I am sooooo glad I am overlooked. lol. That gif is awesome daeron. Did you make that aura yourself?
Title: Re: Majin Vegeta Z2
Post by: Steel Komodo on May 14, 2013, 03:57:16 pm
snip

Firstly, great news to hear about the updated soundpack. Secondly, that particular comment was made in the heat of the moment, and was probably not really justifiable to begin with anyway. Thirdly, I totally understand where you're coming from here, and I know I myself would get sick of such idiocy if it happened on a WIP topic of mine. I'll say no more about this, except good luck with this project!

Daeron, that is indeed an awesome set of GIF's. I could totally see those being used for an intro or something, with Babidi teleporting out just before the fight began. Or maybe even a winpose, showing Vegeta struggling against Babidi's mind control. Good work!
Title: Re: Majin Vegeta Z2
Post by: Daeron on May 14, 2013, 04:19:07 pm
LMAO. I am sooooo glad I am overlooked. lol. That gif is awesome daeron. Did you make that aura yourself?

Aura and Babidi are mine, struggling pose is from Balth, we wanted to add the aura in some way.
I would not mind to make more auras for specific anims.

Thanks for the nice words people
Title: Re: Majin Vegeta Z2
Post by: Laharl on May 14, 2013, 04:27:33 pm
@steelkomodo
personally I agree with you about mick he sounds like raditz not vegeta whatsoever but I guess some people liked it.
Title: Re: Majin Vegeta Z2
Post by: Iced on May 14, 2013, 04:35:23 pm
Ron, would you mind adding some aura to some specific poses, like his charging pose and that one pose where he is bent backwards screaming?

I would also like to see him with said aura on one of those standing poses where he looks relaxed , but admitedly this is more because I want to see if it would work  for the M flaring and going away.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 14, 2013, 04:46:45 pm
Yes I'll probably add some aura to some moves, like SSJ Goku has. Daeron's aura is super bangin' :)!
Title: Re: Majin Vegeta Z2
Post by: MotorRoach on May 14, 2013, 05:07:39 pm
Woah shit, I missed all that, but that escalated quickly

@Daeron: It's pretty cool to see Babidi somewhat appearing along him, not to mention the aura animation is pretty damn smooth.
Title: Re: Majin Vegeta Z2
Post by: Daeron on May 14, 2013, 05:11:35 pm
Auras are fun, i learned how to make them with my pocket demitri from almost 4 years ago.
About auras in attacks:

http://spritedatabase.net/files/arcade/645/Sprite/Demitri.png

Take a look on demitri heavy punches and kicks, that could be the way to implement them.
And i think we could add more contrast to the pulse of the aura.

I know we cant add the aura to the pallete, but it would be really fun to see different aura colors, there is a way to change the colour of the effect depending on the selected pallete?
Title: Re: Majin Vegeta Z2
Post by: F. James Fernandez on May 14, 2013, 05:16:35 pm
Whoa! So this is what been going on (o.0) I won't share my thoughts on that long argument.

Any way, On that Aura sprite you have Vegeta on seems to be a little skinnier than his base sprite but that can just be due to the angle you have him in. For the Aura FX you might want to make them a little longer, meaning when its releasing into the air, but looking back at all the comments that just sounds like I'm "nit picking" and its offering no help, so forget everything I just wrote.

Keep it going Balth (Vanishes)
Title: Re: Majin Vegeta Z2
Post by: Daeron on May 14, 2013, 05:25:19 pm
For the Aura FX you might want to make them a little longer, meaning when its releasing into the air

I could do that on the normal vegeta rage mode activation pose, the aura could be longer and faster, meaning a more violent struggling to go along with the pose :D
Thats not nit picking, you just gave me an idea!
Title: Re: Majin Vegeta Z2
Post by: Neocide on May 14, 2013, 05:29:30 pm
Auras are fun, i learned how to make them with my pocket demitri from almost 4 years ago.
About auras in attacks:

http://spritedatabase.net/files/arcade/645/Sprite/Demitri.png

Take a look on demitri heavy punches and kicks, that could be the way to implement them.
And i think we could add more contrast to the pulse of the aura.

I know we cant add the aura to the pallete, but it would be really fun to see different aura colors, there is a way to change the colour of the effect depending on the selected pallete?

That is an awesome job, I hate to go off topic, so we can finish this over pm's but I wanted to do a sort of aura mode with something like this in my game, would you be up to helping me out a bit? it's totally up to you though :p

Also I thought of an idea for a ki ring move if you wanted to use it.

Basically an anti air move, where he points to the sky and shoots a ki ring holding the opponent in the air (by their mid section) kinda like spider man's web shoot, but in the air. One hit would knock them out or after a few ticks if vegeta doesn't follow up. Maybe p2 can tap the button to get out quicker. you could even do a cool little ring explode when p2 busts out. linking with super jump would be a nice option.

It could also be a good setup for a air super too. No idea if you guys are done with his entire moveset, but it'd be a cool way to use the Ki ring.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 14, 2013, 05:55:19 pm
Sounds cool, but for the moment his ring projectile move is only planned as a horizontal attack, as his EX Ki Blast.
He'll have a potentially great anti-air attack with his Double Slash Kick (which replaces his Rising Knee Arrow);
(http://img.photobucket.com/albums/v297/Tracks2000/VegetaDoubleSlashKick-1_zps3006c8e0.gif) (http://smg.photobucket.com/user/Tracks2000/media/VegetaDoubleSlashKick-1_zps3006c8e0.gif.html)
Maybe it's possible to change it to an aerial version as well (the ring blasts I mean) by holding UP maybe, we'll see.
Yeah his movelist is pretty well thought-out for the moment. Some things might change, as they always do when coding, but overall it's settled.
Title: Re: Majin Vegeta Z2
Post by: Neocide on May 14, 2013, 06:07:57 pm
I forgot about that move. I even have the sprites for that move myself lol. you could add the ring part as a first part to that kick I guess though.

or the other way you suggested could work as well.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 14, 2013, 06:22:28 pm
you could add the ring part as a first part to that kick I guess though.
He can shoot rings with his feet now  :llama:?
Title: Re: Majin Vegeta Z2
Post by: Neocide on May 14, 2013, 06:33:41 pm
I meant before the kick silly, like he shoots the rings, then follows up with the kick. Cmon now, he's not innovative like goku. lol
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 14, 2013, 07:12:41 pm
Double Slash Kick looks cool. I wonder what the opponent would look like with Ki Rings attatched to them.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 14, 2013, 07:26:39 pm
Ugly ,that's how they'll look. I always try to stay away from things like that as much as possible; putting opponents into specific custom states, since it always looks damn ugly and weird. For instance if you'd make some energy ring sprites that can contain a character, well then you have your huge ass half-screen filling characters that won't fit inside them. My strategy is to just avoid those things altogether.
The ring move in Majin Vegeta will most likely just 'push' the opponent against the far wall, and freeze them there, maybe with some kind of energy ball pushing against their stomach or whatever. Nothing too fancy, nothing too buttugly.
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on May 14, 2013, 07:27:34 pm
(http://i39.tinypic.com/2ed1dtk.gif)

Man this looks great. I really hope Majin Vegeta gets an aura update down the line. It's just really fitting for his character. I do think that the energy licks are a bit too subtle here, they could stand to be a bit bigger and wilder :p

Title: Re: Majin Vegeta Z2
Post by: Neocide on May 14, 2013, 07:30:11 pm
there's variables to fixing the rings but I get what you mean. I don't really have characters like that myself but I see the trouble with it. although you'd still have that same problem with ugly looking things in the corner with big people :p
Title: Re: Majin Vegeta Z2
Post by: Iced on May 14, 2013, 07:34:21 pm
Ugly ,that's how they'll look. I always try to stay away from things like that as much as possible; putting opponents into specific custom states, since it always looks damn ugly and weird. For instance if you'd make some energy ring sprites that can contain a character, well then you have your huge ass half-screen filling characters that won't fit inside them. My strategy is to just avoid those things altogether.
The ring move in Majin Vegeta will most likely just 'push' the opponent against the far wall, and freeze them there, maybe with some kind of energy ball pushing against their stomach or whatever. Nothing too fancy, nothing too buttugly.

use half circles pinning them, like some sort of long ass U shapes stabbing them against the wall.
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on May 14, 2013, 07:37:59 pm
Is this the ring attack we're talking about?

(http://uploads.dragonballencyclopedia.com/thumb/2/21/Energy_Rings_1.png/300px-Energy_Rings_1.png)

(http://img843.imageshack.us/img843/7779/ringsh.png)

That's a rough one to translate into mugen.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 14, 2013, 07:41:01 pm
Yeah that's the one, but I'm keeping the 'rings' only suggestive. They're gonna be more like small bullets, and pin the enemy to the wall, but not go around their limbs or whatever, that'll be impossible to get it looking properly on each character.
I COULD make custom sprites for at least my own characters, but fuck that, there's too much already!

I agree, Daeron's aura looks damn nice, and I'll gladly have it on many other Majin Vegeta anims :D
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on May 14, 2013, 07:43:23 pm
Are you planning this move as a special or a super? Seems pretty powerful, to push someone into a corner for a free combo and mix-up.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 14, 2013, 07:46:15 pm
I've said several times before it's his EX Ki Blast, so yeah a special. Well, EX-only special. And Majin Vegeta is the epitome of bastardry, so it's fine :)
But I think what we've planned is that you can only follow it up with an auto-move, probably a dash and then close explosion. So it's not like you get a total freebie to smack the enemy when they're pinned.
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on May 14, 2013, 07:50:12 pm
Yikes. Well good luck balancing that fuck shit.

Edit: Just read your edit, that sounds better.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 14, 2013, 07:53:26 pm
Well it might end up being a Lv1 super, we'll have to see how fun it is to follow-up, and stuff. And it'll be fun to alternate with his Lv1 Machine Gun Tantrum.  And Atomic Blast. And Big Bang. Yeah he'll have PLENTY of projectiles :D
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on May 14, 2013, 08:00:52 pm
Hurry up!
Title: Re: Majin Vegeta Z2
Post by: Kunai20 on May 14, 2013, 08:10:44 pm
 :P

@Balthazar: i forgot to ask this, did you plan to recreate this scene between Majin Vegeta and SSJ Goku?
https://www.youtube.com/watch?v=Jcw0_yOh_EA (https://www.youtube.com/watch?v=Jcw0_yOh_EA)
I only ask because that is literally one of the only few highlight scenes for Majin Vegeta in general that's verbal and not fighting
Title: Re: Majin Vegeta Z2
Post by: Cazaki on May 14, 2013, 08:37:49 pm
Well this is a fighting game character, doesn't really make sense to recreate it IMO
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 14, 2013, 08:47:56 pm
I honestly don't know how you guys manage to pull this stuff off :D. I gotta learn how to sprite Z2-styled soon!
Title: Re: Majin Vegeta Z2
Post by: Kunai20 on May 14, 2013, 09:14:29 pm
Well this is a fighting game character, doesn't really make sense to recreate it IMO
as an intro?
Title: Re: Majin Vegeta Z2
Post by: Cazaki on May 14, 2013, 09:49:31 pm
*shrugs* all it would be is a basic power-up intro with a couple extra swirly things escaping. Not really anything special, it works as an intro though I suppose but ehhh.
Title: Re: Majin Vegeta Z2
Post by: C.v.s The Abstract on May 14, 2013, 11:57:55 pm
 are yall still having a plan on making gohan. I mean I can customize him in his sayian.man
costume
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 15, 2013, 12:20:05 am
Dude, they already said no.
Title: Re: Majin Vegeta Z2
Post by: C.v.s The Abstract on May 15, 2013, 01:16:51 am
Dude, they already said no.

DUDE, I did not know. *trolling*
Title: Re: Majin Vegeta Z2
Post by: Iced on May 15, 2013, 01:22:45 am
Dude, they already said no.

DUDE, I did not know. *trolling*
what are you doing?
Trolling?


Why would you troll a thread of someone you have claimed respect over, what the heck.
Title: Re: Majin Vegeta Z2
Post by: Xan on May 15, 2013, 01:27:43 am
I don't see why an EX projectile pinning P2 to the wall would be seen as OP; SSJ Goku Z2 already has wall-bouncing from his EX projectile. Just make the pinning wear off after a certain amount of time or if they get hit and it's fine.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 15, 2013, 03:27:58 pm
Some wip stuff:
(http://img.photobucket.com/albums/v297/Tracks2000/VegetaWalkBackwardswip_zpsee8c1b1a.gif) (http://smg.photobucket.com/user/Tracks2000/media/VegetaWalkBackwardswip_zpsee8c1b1a.gif.html)
(http://img.photobucket.com/albums/v297/Tracks2000/MajinVegetaAtomicRingsanimationconcept_zps79aa97e2.gif) (http://smg.photobucket.com/user/Tracks2000/media/MajinVegetaAtomicRingsanimationconcept_zps79aa97e2.gif.html)
The walk is for vanilla Vegeta (no point in posting it in his wip thread anymore).  And that's the old concept for Atomic Rings when it was still labeled as a Lv1 Super Move. It'll be nerfed for the EX version.
Title: Re: Majin Vegeta Z2
Post by: Daeron on May 15, 2013, 03:37:28 pm
Loving that walk, so Majin its the one now with the fliying backwalk? (i think it fits perfectly!)
About the rings, the move concepts its really great, but instead of dots, small rings that grow a little bigger when they are far would do great too (you know everytime i suggest something im actually offering to sprite it right?) :D
Title: Re: Majin Vegeta Z2
Post by: F. James Fernandez on May 15, 2013, 03:46:48 pm
Nicely done.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 15, 2013, 04:00:06 pm
Vegeta MIGHT get the sliding backwalk, but then I'll resprite it at least.
I don't think the actual 'rings' are neccesairy if we're not going to have them engulg the enemy's limbs anyway, so I think the small bullets are fine.
Title: Re: Majin Vegeta Z2
Post by: Long John Killer on May 15, 2013, 04:15:57 pm
A suggestion, perhaps he fires them as rings(or even half-circles), but they turn into those little explosions that you have it set now when they hit?  So it's still recognizable that it's that ring attack of his, without it causing that issue of looking weird in custom states.
Title: Re: Majin Vegeta Z2
Post by: Daeron on May 15, 2013, 06:12:12 pm
A suggestion, perhaps he fires them as rings(or even half-circles), but they turn into those little explosions that you have it set now when they hit?  So it's still recognizable that it's that ring attack of his, without it causing that issue of looking weird in custom states.

That was what i meant earlier :D
Title: Re: Majin Vegeta Z2
Post by: Long John Killer on May 15, 2013, 06:43:26 pm
I thought you meant the rings grew bigger once they hit, so it would appear it would hold bigger sized characters.  My bad, then.
Title: Re: Majin Vegeta Z2
Post by: Cybaster on May 15, 2013, 07:05:22 pm
This sounds like a good compromise.
Title: Re: Majin Vegeta Z2
Post by: Daeron on May 15, 2013, 09:59:31 pm
spacial donuts, yummy

(http://i40.tinypic.com/2j9w93.gif)

so when they come out from vegetas finguers they are small and the rings gets bigger as they travel trough the stage
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 15, 2013, 10:59:33 pm
Oh, nice ring Daeron! That will definitely do fine for Majin Vegeta Z2. And the backwards walk would be just fine for vanilla Vegeta. This is just looking better and better!
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on May 15, 2013, 11:16:58 pm
Btw why do you guys call Regular Vegeta Vanilla ?
Title: Re: Majin Vegeta Z2
Post by: Iced on May 15, 2013, 11:18:59 pm
the new one has strawberry filling.


Vanilla is a term used to define regular or normal versions of something, if someone says they are into vanilla cars, they mean that they like regular normal cars.
Title: Re: Majin Vegeta Z2
Post by: Cybaster on May 16, 2013, 01:42:46 am
I like vanilla chocolate ice cream.
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on May 16, 2013, 02:18:23 pm
I do like the idea of having rings are the projectiles and exploding. No reason rings can't explode :P
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 16, 2013, 02:26:46 pm
It just feels redundant to me :P
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 16, 2013, 10:12:57 pm
Looking at the ring that Daeron sprited and the screenshot of Majin Vegeta firing one, the rings could be a tad bit smaller. That is if Balthazar decides to go with the ring design rather than the bullet design.
Title: Re: Majin Vegeta Z2
Post by: Cybaster on May 17, 2013, 09:56:50 am
:stare:
Title: Re: Majin Vegeta Z2
Post by: Cybaster on May 17, 2013, 10:48:50 am
Hmmm looks like the pose that you do reversing your car (needs to look back LOL) and steering with the left hand
Can't unsee ... :ninja:

(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_walkback_zps14728626.gif)
it looks like he's trying help someone parallel park. :p

So yeah, Freeza is helping Vegeta parking his car :stare: :
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_walkback_zps14728626.gif) (http://img.photobucket.com/albums/v297/Tracks2000/VegetaWalkBackwardswip_zpsee8c1b1a.gif)
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on May 17, 2013, 04:03:04 pm
So yeah, Freeza is helping Vegeta parking his car :stare: :
(http://img.photobucket.com/albums/v297/Tracks2000/Frieza_walkback_zps14728626.gif) (http://img.photobucket.com/albums/v297/Tracks2000/VegetaWalkBackwardswip_zpsee8c1b1a.gif)

Loooooooooooooooooooooool
Title: Re: Majin Vegeta Z2
Post by: Daeron on May 17, 2013, 04:06:50 pm
I told ya guys, we need to make a Dragon ball racing game! XD
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on May 18, 2013, 12:54:22 am
Driving simulator seems more appropriate at this juncture.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 19, 2013, 10:39:31 am
(http://img.photobucket.com/albums/v297/Tracks2000/VegetaMiddleKick_zps8f42d318.gif) (http://smg.photobucket.com/user/Tracks2000/media/VegetaMiddleKick_zps8f42d318.gif.html)
Added some range to his medium kick.
Title: Re: Majin Vegeta Z2
Post by: FeLo_Llop on May 19, 2013, 10:49:57 am
My Gawd!! Those are awesome!! (and funny!!I'm gonna kill you Chamat, xDDD!!)
Title: Re: Majin Vegeta Z2
Post by: uzisuicide87 on May 20, 2013, 05:56:29 am
Is he going to have any teleports similar to ssj goku?
Title: Re: Majin Vegeta Z2
Post by: Xan on May 20, 2013, 06:07:37 am
Survey The movelist on Balthazar's website says: nope. :ninja:
Title: Re: Majin Vegeta Z2
Post by: SoldierSunday on June 03, 2013, 11:19:32 am
Is majin vegeta gonna have a headbutt?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on June 03, 2013, 04:25:33 pm
You'll find out in about a year when he's released.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on June 07, 2013, 12:58:50 am
I can only imagine him doing the headbutt as part of his forward throw before blasting his opponent. Also, I'M BACK BITCHES! And I'm in a palette mood, but I'll have to attend my cousin's after-graduation party in a short while. I'll hit you guys up when I get back.
Update: Teleporting doesn't really suit Majin Vegeta Z2 to me unless he was performing it during a ground Alpha Counter. That would be interesting to see.
Title: Re: Majin Vegeta Z2
Post by: Gritsmaster on June 08, 2013, 08:38:26 pm
You'll find out in about a year when he's released.
>about a year

...

*sits patiently*
Title: Re: Majin Vegeta Z2
Post by: GarchompMatt on June 09, 2013, 03:49:53 pm
You'll find out in about a year when he's released.

Let the thumb twiddling begin...
Title: Re: Majin Vegeta Z2
Post by: Cybaster on June 10, 2013, 07:05:30 pm
Keeping you guys posted a little.

- I have many sprites to start on Majin Vegeta. However, since he'll be coded as an EX mode for Vegeta, we want Vegeta to be as finished as possible before starting on Majin. Hence, I'm waiting for some feedback by "one guy" to make sure he doesn't have any infinites. Then, we'll probably hire the same guy who did Goku's AI (who'll be updated pretty soon too) to code Vegeta's AI. Vegeta will then be updated publically, before I start working on Majin Vegeta.

Meanwhile, Prince Vegeta ain't afraid of giant pirates :
(http://i.imgur.com/fiMCW4V.png)

- Freeza is on a little stand-bye, since Balthazar has been busy with a lot of other stuff, and I have coded everything I could with the current sprites. So no progress on him until I get more sprites.
Which also reminds me @Balthazar: has to send me Freeza's English voices converted to WAV ! :D

- In the meantime, without Balthazar's consent, I decided to continue a very old WIP. :P
Beware, he'll probably never get finished, and he clearly doesn't have the necessary sprites to get into a full state, but he has more than enough stuff for me to have fun while I wait for Vegeta and Freeza. :)
Updating him to current standards (his code comes from the 1st Goku update) and adding many new moves.
(http://i.imgur.com/UuXS8YU.png)
(http://i.imgur.com/iPGt3V5.png)
Title: Re: Majin Vegeta Z2
Post by: QuickFist on June 10, 2013, 08:45:00 pm
1: Since when Goku has A.I?
2: GOHAN!!
Title: Re: Majin Vegeta Z2
Post by: SoldierSunday on June 10, 2013, 09:22:28 pm
Now i can finally use that 8 way directional kick. And can you make a video of whats coded with Freeza.

This is irrelevant.
(http://i.imgur.com/SjAEdWz.png) (http://i.imgur.com/290ezmn.png)
Title: Re: Majin Vegeta Z2
Post by: Cazaki on June 10, 2013, 09:32:34 pm
1: Since when Goku has A.I?

Dude named infinite I believe made AI for the original Goku Z2.
Title: Re: Majin Vegeta Z2
Post by: Cybaster on June 10, 2013, 09:44:58 pm
Yeah, exactly.
The update with AI has not been released yet though, and both Goku and Vegeta will be updated publically at the same time.

Just received feedback for Vegeta, should be fixed in a few days, then I can send him over to Infinite for some AI coding.
Title: Re: Majin Vegeta Z2
Post by: CRIMZON on June 10, 2013, 10:19:55 pm
Gohan... Is this the truth?
Title: Re: Majin Vegeta Z2
Post by: SoldierSunday on June 10, 2013, 10:21:14 pm
On a scale of 1 to 10 how difficult is the AI? Is it like evil ken hard or... i don't know a character with bad AI.
Title: Re: Majin Vegeta Z2
Post by: Hephaistos31 on June 10, 2013, 10:27:40 pm
Broly by Necromancer's level of AI. Something easy to beat with practise! ;)
Title: Re: Majin Vegeta Z2
Post by: Infinite Crisis on June 10, 2013, 10:32:37 pm
His AI is tough but beatable, at first he would go crazy but Cybaster and Balthazar had me balance his AI out more.
Title: Re: Majin Vegeta Z2
Post by: SoldierSunday on June 10, 2013, 11:38:56 pm
Maybe you can make a unbalanced version and an balanced version.
Title: Re: Majin Vegeta Z2
Post by: Cybaster on June 11, 2013, 01:34:41 am
It would be the case (and I would have coded the AI myself) if Balthazar would switch to 1.0 already. Scalable AI is the future !
Title: Re: Majin Vegeta Z2
Post by: BladeStorm_X on June 11, 2013, 02:43:52 pm
You could still do a mugen 1.0 patch
Title: Re: Majin Vegeta Z2
Post by: Cybaster on June 11, 2013, 02:47:48 pm
I'm not coding twice the same character.
Each time I update something, this means I have to update it twice, once for the Winmugen version, once for the 1.0 version.

This ain't happening. Jmorphman did it at first, he gave up. Even Infinite who did it for a long time gave up in the end.
Title: Re: Majin Vegeta Z2
Post by: NoZ on June 11, 2013, 05:01:38 pm
Damn winmugen let Balthy move on with his life you ugly whore
Title: Re: Majin Vegeta Z2
Post by: SoldierSunday on June 11, 2013, 10:15:22 pm
Winmugen i hope you get sweet chin musiced into an alligator pit.
Title: Re: Majin Vegeta Z2
Post by: senorfro on June 11, 2013, 10:44:04 pm
So, if I understand this correctly, Goku and SSJ Goku were 2 slots while Vegeta and Majin are one slot with Majin being picked by holding start?  Seems a little inconsistent, as isn't it possible for Goku and SSj Goku to be 1 slot as well?
Title: Re: Majin Vegeta Z2
Post by: NoZ on June 11, 2013, 10:50:14 pm
It's mainly because Vegeta Z2 and Majin are goin to share the same sprites,while Goku and ssj Goku have a different sprite set each
Title: Re: Majin Vegeta Z2
Post by: Balthazar on June 11, 2013, 11:06:47 pm
When he's all finished, Majin Vegeta WILL be seperated to get his own slot next to normal Vegeta.
If Cybaster doesn't follow through on this Iced and I will come over and give him a back-massage.
With glass shards glued on our gloved hands >:)
Title: Re: Majin Vegeta Z2
Post by: NoZ on June 11, 2013, 11:09:44 pm
Oh my a perfect massage,Cy wants to be pampered this way lol
Title: Re: Majin Vegeta Z2
Post by: Cybaster on June 12, 2013, 01:28:21 am
I've discussed this for hours with Balthazar, and here's my plan (and it's final, I'm the coder, I decide when it comes to this LOL) :
- Vegeta and Majin Vegeta will be coded as a single character, with Majin being an EX mode selectable by pressing Start on select screen (think about Ryu/Evil Ryu, Ken/Violent Ken, etc. by POTS/Jmorphman).
- As for the previously mentioned chars, there will be a VegetaZ2.def, NormalVegeta.def and MajinVegeta.def. This allows you to choose if you want all modes in one single character, or if you'd rather separate each mode in a different character.
- MajinVegeta.def will also link to another SFF with different small and big portraits.
- If anything, we will also release this Majin Vegeta as a separate character so people who don't read readmes (i.e. 90% of Mugen players) actually know there's a Majin mode.

All this is possible because Normal Vegeta and Majin Vegeta share the same gethit and basic sprites. It was not possible for Goku because normal and SSJ had completely different hair.

Finally, if somebody (probably not Balthazar) wants to edit all Vegeta's sprites to add the "M" on the forehead and the aura, then we'll also release and standalone version of Majin Vegeta with the aura.
Title: Re: Majin Vegeta Z2
Post by: Noside on June 12, 2013, 01:30:27 am
This calls for Chamat.
Title: Re: Majin Vegeta Z2
Post by: Noside on June 12, 2013, 05:15:12 am
This calls for Daeron too.
@Daeron: ↑↑
Why thank you. :laugh4:

Title: Re: Majin Vegeta Z2
Post by: The Fisher King on June 12, 2013, 05:17:32 am

Sounds like a plan, Go ahead, I like this.
Title: Re: Majin Vegeta Z2
Post by: SoldierSunday on June 12, 2013, 05:25:04 am
Can Majin vegeta have a evil ken palette?
Title: Re: Majin Vegeta Z2
Post by: DragonSlayerEX on June 12, 2013, 05:55:45 am
If you want him to having an evil palette,  I suggest you make it yourself.
Title: Re: Majin Vegeta Z2
Post by: SoldierSunday on June 12, 2013, 05:57:01 am
You bet i will. Would've made one already if i knew where the template is.
Title: Re: Majin Vegeta Z2
Post by: Froz on June 12, 2013, 05:59:47 am
Here it is:

(http://i.imgur.com/QwPvA.png)

Title: Re: Majin Vegeta Z2
Post by: SoldierSunday on June 12, 2013, 06:02:02 am
I appreciate this. Thank you.
Title: Re: Majin Vegeta Z2
Post by: D.O.W.X. on June 12, 2013, 06:22:25 am
looks beast...
Title: Re: Majin Vegeta Z2
Post by: uzisuicide87 on June 12, 2013, 08:50:08 am
Does this mean vanilla and majin will have the same intros?
Title: Re: Majin Vegeta Z2
Post by: TRUEMicah on June 12, 2013, 09:00:52 am
Nope, they are technically totally different and separate characters.
They just share the same sprites.
Title: Re: Majin Vegeta Z2
Post by: BladeStorm_X on June 12, 2013, 01:23:18 pm
MajinVegeta.def will also link to another SFF with different small and big portraits.
You're going to make another sff file just for the sake of 2 sprites?
I would suggest you add the two at the end of the original sff and make a small tutorial in the readme for those who want to split the character into two (namely Vegeta and Majin Vegeta).
Title: Re: Majin Vegeta Z2
Post by: Cybaster on June 12, 2013, 01:32:06 pm
That's a compromise I did with Balthazar and Iced. I wanted to do what you suggested, but they think the basic user is not smart/good/proficient enough to do that on his own.
And that's why Majin will also be released as a stand-alone character, to make sure everybody knows there's a normal AND a Majin Vegeta.
Title: Re: Majin Vegeta Z2
Post by: Duos on June 12, 2013, 01:41:34 pm
I'm actually glad you guys are doing that, it saves everyone the trouble.  I split all of Juano's characters up each with their own SFFs and portraits....very tedious lol.
Title: Re: Majin Vegeta Z2
Post by: BladeStorm_X on June 12, 2013, 01:52:53 pm
Well I guess as long as the sff file isn't too big it shouldn't be a problem
Title: Re: Majin Vegeta Z2
Post by: Cybaster on June 12, 2013, 02:59:16 pm
Well, 7zip and its compression algorithm should be very good for this matter.
Title: Re: Majin Vegeta Z2
Post by: Iced on June 12, 2013, 03:02:23 pm
wait till they see our normal gohan, ssj gohan, ssj2 gohan and mystic gohan.
Title: Re: Majin Vegeta Z2
Post by: DKDC on June 12, 2013, 03:03:03 pm
Kid, teen, adult and Future, of course.
Title: Re: Majin Vegeta Z2
Post by: Iced on June 12, 2013, 03:06:58 pm
future version ofc being resprited to not have an arm.

With two sets of sprites so that it can flip screen side without mirroring.
Title: Re: Majin Vegeta Z2
Post by: Hyogo on June 13, 2013, 10:47:19 pm
(http://i.imgur.com/s6U1lvK.png)
Bomberman-KOFXIII-ish

I used colors from KOFXIII sprites so I'm just gonna call it that, otherwise I'll most likely make more for Vegeta and some for Freezer...Frieza...Ice box?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on June 13, 2013, 11:09:57 pm
Cool palette bro :)

Update video from me:

http://www.youtube.com/watch?v=QousRfp-FEA
Title: Re: Majin Vegeta Z2
Post by: Cybaster on June 14, 2013, 01:56:28 am
You forgot Gohan Z2 in your video. >:)

Thanks for the palette Bomberman, it's dope.
Title: Re: Majin Vegeta Z2
Post by: Shadow0X3 on June 14, 2013, 03:21:38 am
So assuming someone were to put the Majin symbol on Vegeta's head, would it need to be edited onto the sprites themselves, or as a helper in-game that would need to be positioned by the tick and handled with CNS?
Title: Re: Majin Vegeta Z2
Post by: Cybaster on June 14, 2013, 03:28:15 am
Sprites themselves. Same for the aura.
I'm not going through the trouble of aligning and timing a bunch of pixels for every single attack.
Title: Re: Majin Vegeta Z2
Post by: Shadow0X3 on June 14, 2013, 08:12:28 am
Oh, I was under the impression that you (or Balth, can't remember) saying that you wouldn't do it is that it would all be up to someone. I may make an attempt at putting the symbol on his head once he's released, but I couldn't do the aura for reasons of I can't do art lol
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on June 14, 2013, 08:48:11 am
You forgot Gohan Z2 in your video. >:)

Thanks for the palette Bomberman, it's dope.

...Aside from the nice-looking Bomberman palette, that had to be a joke.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on June 14, 2013, 09:25:29 am
Hence the evil smiley.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on June 14, 2013, 09:27:47 am
...Despite you saying that, why am I getting this creeping feeling that you're going to surprise us?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on June 14, 2013, 09:37:38 am
I don't know anything about that,suprises are currently Cybaster's department  (also, derailing #984 of Majin Vegeta thread stops here).
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on June 14, 2013, 09:41:40 am
I can only think of Fire Emblem palettes for Majin Vegeta at the moment, but I'll come up with some more ideas. Haven't been making palettes because GIMP wouldn't run for some reason.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on June 15, 2013, 11:40:34 am
A sample of Vegeta's AI, wub wub!

http://www.youtube.com/watch?v=R5sQC24FmrI&feature=youtu.be
Title: Re: Majin Vegeta Z2
Post by: Cybaster on June 17, 2013, 02:24:42 am
Beta-testing was received and fixed. AI was coded by Infinite and is dope. Final touches on Vegeta have been done.
With this, both Goku and Vegeta are ready for a double public update.
But maybe we'll aim for a triple public update (with SSJ Goku), in which case you'll all have to wait a few more days.

That being said, Vegeta is like "Freezaaaaa! Taste my revenge!!!!!" while Freeza is more like "Oh, I have sand on my hands. Let's blow it off".
(http://i.imgur.com/DX5Qvec.png)

Current progress :
Title: Re: Majin Vegeta Z2
Post by: Xan on June 17, 2013, 02:27:08 am
  • Goku : ready for public update
  • Vegeta : ready for public update
You just love tormenting me, don't you? :gonkgoi:
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on June 17, 2013, 05:22:53 pm
You actually included my palettes for Vanilla Vegeta? I'm really surprised, and I am loving the new update guys! Send my thanks to Mick Laurer for his awesome voice acting!
Title: Re: Majin Vegeta Z2
Post by: TRUEMicah on June 17, 2013, 05:31:49 pm
Majin Vegeta : will start on him shortly after Vegeta gets his public update. Maybe.[/li][/list]
Why is it that Majin Vegeta keeps getting pushed back?
Is it because of lack of interest or...?  :???:
Title: Re: Majin Vegeta Z2
Post by: City_Hunter on June 17, 2013, 05:33:41 pm
i dont he is pushing back i  think it is because Cy said that vegeta and majin vegeta shared the same basic
Title: Re: Majin Vegeta Z2
Post by: Cybaster on June 17, 2013, 05:35:50 pm
Because Freeza. Then because we wanted Vegeta to be 100% complete before coding Majin Vegeta. Then Gohan (Balthazar's interest in him came back a little).
So yeah, he'll be worked on when I am actually bored of Gohan or complete everything I can on Gohan and Freeza. Don't worry, I'll start on him soon enough.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on June 17, 2013, 06:09:18 pm
I laughed my ass off when I beat SSJ Goku Z2 on Arcade mode with Vegeta Z2. Good God, Mick Laurer has just been improving hasn't he?
Title: Re: Majin Vegeta Z2
Post by: Daeron on June 17, 2013, 07:38:41 pm
Hahaha, and it comes with a funny anim to complete the awesomeness XD
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on June 17, 2013, 09:08:44 pm
I'm happy to hear Gohan is back in the fray. Kinda hoping Balthy decides to resprite him in that Saiyaman getup... but I know that ain't gonna happen :P
Title: Re: Majin Vegeta Z2
Post by: Balthazar on June 17, 2013, 11:32:12 pm
I still want to do it, but only after the char has been finished. Maybe. It could be something I'd work on on the side.
But I'm trying to put it off me at the moment and just finish the character with the current spriteset. We, and mostly me, owe it to you.
There's a minor chance I'll make an alternate .sff for him somewhere in the future, and the Saiyaman outfit (bar the helmet and cape) would
be my preference.
But hey this is the Vegeta thread, the Gohan thread is unlocked again so you could have posted it there :P
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on June 18, 2013, 12:04:59 am
Who are you looking forward to finishing the most right now Balthy?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on June 18, 2013, 09:28:33 am
I guess Gohan since he CAN be finished the easiest (looking at what sprites are available) and he's been put on winter-sleep for so long.
I've kind of hit a wall of disinterest in making more Freeza sprites at the moment, but overcoming it is just a matter of time,
and now that Cy can work on Gohan AND Majin if he choses to start on him, it's not such a big deal.
And I really don't want to be doing things against my will, that defeats the purpose of this being a hobby and having fun.
Title: Re: Majin Vegeta Z2
Post by: xPreatorianx1 on June 18, 2013, 09:07:47 pm
The AI looks pretty good so far but it needs to be tighter. Half the time the AI is trying to execute combos and fails miserably. The max combo I think the AI got was like a 6 hit. Considering Vegeta is still a combo oriented character (bar in mind that he's less of a combo char than Goku/SSJ Goku) he should be able to land the hits he wants. If he catches you in a combo it shouldn't be a matter of "timing." That's HUMAN error. Not machine error. The machine should be able to execute every command at a "pro human level" or higher. Meaning basic combos to even advanced combos should be a piece of cake for it.

But with this AI while it's challenging, it fails miserably on the combos. Which in turn makes you believe it's not even an AI but a novice human player.

EDIT: I mean every fighter I've ever played the AI could combo without any problems. It didn't "misstep" when it came to timings. So this AI shouldn't be any different. Yes it will ramp up the difficulty a bit, but not enough to change the "tier/status" of the AI level. Your just fixing what should be in there automatically. The whole point of an AI is that it can execute commands flawlessly and it also doubles as a sort of interactive tutorial for people to use in order to learn how to combo with that character. Think REU's Evil ken/Ryu. People watch the AI in order to figure out what basic attacks, specials, etc lead to combos. This should be no different. So for the AI to mess up the timing on basic combos means the people who use the AI as a tutorial won't know if it's a limitation of the character or just the AI screwing up.
Title: Re: Majin Vegeta Z2
Post by: TRUEMicah on June 18, 2013, 09:30:55 pm
Haha yea, The AI does drop combos all the time.  :P
IMO, it'd be perfect if Vegeta/Goku pulled of a pro combo every once in a while.  Hopefully we'll see that in a future 1.0 update. 
Til' then, I'll eagerly await Vegeta's update.  :yes:
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on June 18, 2013, 11:59:59 pm
I noticed a lot of gaps and holes in Vegeta's AI. It's overall good, but it could be better. Mr.Infinite did a good job, but I would honestly prefer ShinSmoke for AI's.
Title: Re: Majin Vegeta Z2
Post by: Djoulz on June 19, 2013, 12:04:07 am
soooooo hyped about this guy
Title: Re: Majin Vegeta Z2
Post by: PRIIME on June 19, 2013, 05:56:39 pm
Because Freeza.

Because Freeza.

Because Freeza.

Because Freeza.


(http://images.wikia.com/dragonball/images/b/b9/Vegeta_Crying.png)
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on June 19, 2013, 05:58:41 pm
What is going on here?
Title: Re: Majin Vegeta Z2
Post by: DragonSlayerEX on June 19, 2013, 09:41:18 pm
That was kinda funny x)
Title: Re: Majin Vegeta Z2
Post by: G0KU on June 19, 2013, 10:39:54 pm
Lmao poor Veggie. Take your time though guys, no rush :)
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on July 01, 2013, 06:58:37 am
Must keep this thread alive...
An aerial Final Flash would be cool and true to the source material, but it almost seems like it will be easily avoided if you plan on keeping the glide off-screen maneuver for him or if he fires it straight ahead of him as some characters may be able to dodge it by crouching. It may be redundant, but a diagonally aimed Final Flash would help mitigate this slight.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on July 01, 2013, 08:48:15 am
He'll get an aerial Final Flash, as well as a ground version, both versions will act normally, in-game (not glide out of the screen a la Final Psyco Crusher).
He will NOT get a diagonal down version probably.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on July 01, 2013, 09:20:29 am
I remember you distinctly stating that Majin Vegeta Z2's Atomic Ring Volley would probably have a follow-up attack to prevent freebies. You could instead implement a freebie, but have it act as the only move that will hit the opponent, meaning no complex combos to torture the poor sap. Multi-Hitting Regulars/Specials/Supers would still hit up to their limit, but only one can be executed for maximum damage while they're bound. I hope I explained this a little better and feedback would be appreciated.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on July 01, 2013, 11:23:04 am
Yeah I don't know yet, a likely possibility I'm thinking of is having Vegeta go into a forward dash state, (kind of like doing the Dashing Slide Kick during Machine Gun Temper in base Vegeta), but having maybe 2/3 follow-ups possible, like a blast, punch or kick attack.
Letting him have his free range of movement will be too unbalanced I think, and having the enemy fall down after one hit to prevent huge combos is lame too, so this auto-follow up thing is the most likely to happen I think.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on July 02, 2013, 12:12:47 am
...Now that you mention it that would be better than free-range movement (a LOT better). If you decide to go through with the Atomic Ring Volley follow-ups, I've got some suggestions for you to use:
Atomic Ring Volley:
 Backdash/Surprise Elbow Combination: F,F+SP/SP (Hold)
 Jumping Spin Kick Combination: F,F+SK/SK (Hold)
 Close Explosion Combination: F,F+LP+LK/LP+LK (Hold)
Title: Re: Majin Vegeta Z2
Post by: Balthazar on July 02, 2013, 07:45:03 pm
Yeah something like that!
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on July 02, 2013, 08:57:57 pm
Glad that you like it, and good morning. BTW I love your profile portrait.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on July 02, 2013, 09:40:47 pm
Thanks, it's from Ryu Final volume 1. And it's evening for me!
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on July 02, 2013, 09:44:30 pm
Oh wow, really? I just woke up here (courtesy of my little bro) and I'm still somewhat tired B(. But yeah, I figured that I liked the Atomic Ring Volley to be something similar to Gouki's Hyakkishu technique. That reminds me, if the Atomic Ring Volley is to function as the Hyakkishu, it could also use a no input follow-up:
Atomic Ring Volley:
 EX Ki Blast Combination: No Input

Speaking of Gouki, I wonder if we can get some moves and/or win poses from him. What do you think?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on July 02, 2013, 10:59:27 pm
I'm not sure, Gouki is all like uber cool and boss and silent, while the direction we want to go in with Majin Vegeta is more mentally instable and psycothic, I don't think Gouki has that much poses that could reflect that.
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on July 02, 2013, 11:02:43 pm
Evil Ryu poses then ?
Title: Re: Majin Vegeta Z2
Post by: Xan on July 02, 2013, 11:02:47 pm
Maybe Akuma's stomp could be used as inspiration? It seems like something a nutter would do. :3
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on July 02, 2013, 11:52:45 pm
I was thinking of a more Gouki-based Saiyan Pride Beatdown where Majin Vegeta Z2 dashes towards his opponent with afterimages trailing behind him and he grabs them. He sets of a Close Explosion and cue the ensuing psycho-fueled beatdown, with the background remaining black for an ominous effect, complete with his famous line "Hell's waiting for you!" An alternate perfect round win pose with SSJ Goku (akin to the SSJ3 cameo) would have his back towards the screen with him (attempting) to cool down since he really just wanted to prove his superiority over Kakarrot, but you can clearly hear his heavy breathing, showing that he is very unstable at the moment; you could even have him go back to non-SSJ if you want. Whether or not you want his Curse marks to be visible or an "M" on his back during then is up to you.
Title: Re: Majin Vegeta Z2
Post by: Daeron on July 03, 2013, 12:23:47 am
I like that heavy breathing winpose idea!
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on July 03, 2013, 12:29:23 am
With the Gouki's-Back-Facing-The-Screen or without? I'd love to keep coming up with ideas for you guys to use however I can.
Title: Re: Majin Vegeta Z2
Post by: Neocide on July 03, 2013, 12:44:48 am
I'm not sure, Gouki is all like uber cool and boss and silent, while the direction we want to go in with Majin Vegeta is more mentally instable and psycothic, I don't think Gouki has that much poses that could reflect that.

Not trying to nitpick, but Majin vegeta wasn't any more psychotic than normal vegeta was, same with his mental  health. He basically fought off any majin urges right before his fight with goku. He basically just lost his Conscious which allowed him to blast random people to get goku to fight him. He didn't change other than that. I mean he was still under the influence when he fought  majin buu. Gouki actually fits him more imo. Gouki has no remorse for what he does, that was how Majin Vegeta was.

/nitpick

Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on July 03, 2013, 12:48:00 am
It was more so that he was trying to convince Kakarrot to fight him through whatever means, and he REALLY intended to do anything rather than losing a conscience. If he lost it, he would have surely killed Bulma and those he knew at the stadium.
Title: Re: Majin Vegeta Z2
Post by: Cazaki on July 03, 2013, 12:54:20 am
He basically just lost his conscience

I agree but that bothered me.
Title: Re: Majin Vegeta Z2
Post by: Neocide on July 03, 2013, 01:13:15 am
yea I used the wrong word there :p my bad.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on July 03, 2013, 01:46:49 am
I wanted to say one more thing about Majin Vegeta Z2's win poses. I really liked Vanilla Vegeta's win pose against SSJ Goku. That win pose could be used as THE win pose that overrides every other one if he beats SSJ Goku in the final round and it could have even better (and more psychotic) voicing and lines to show off his greatest accomplishment. And the only other thing that could override that is if he uses his special win poses below.

UPDATE:
I went to look for some Evil Ryu sprites for you guys to use as bases and thought that these could be used:
(http://www.fightersgeneration.com/characters/evilryu-hurt.gif)
This isn't the perfect round pose I've mentioned earlier, but you guys could use this if you want. I would think that this pose would best be used for Majin Vegeta's dizzy stance and when he has just finished his Final Explosion (if he survives) and remains like that if he won the fight using that technique (similar to how P.O.T.S has Evil/Master Ryu use his Metsu Hadō Ken and the resulting pose). Gasping for air voice clips would really nail it for this one.
(http://www.fightersgeneration.com/characters/ryu-totallypissed-cvs.gif)
This is where I got the idea for his alternate perfect victory pose from (kinda); I'm debating whether or not this would be a last round pose, or an alternate, perfect, last round victory pose against SSJ Goku Z2. Either way, the taunt button must be held down for it to work and you can have the nutter stomp his foe just once and (try) to cool down using the above stance.
So...what do you guys think? Are these decent ideas for a start?
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on July 29, 2013, 04:11:42 am
Okay, here is another palette for Majin Vegeta Z2.
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-TDC_SSJ_Buu_Saga_zps1ca2e5ad.png~original)
The-Devils-Corpse: DBR Vegeta v4 (SSJ Demon Prince)

I had fun with this one, and figured that it would be my last homage to The-Devils-Corpse (my favorite DB artist) in terms of palette making.

On topic, I have a few thoughts on Majin Vegeta Z2. I recently saw that Balthazar had a concept for a Lv1 kick super attack for Majin Vegeta Z2. That could easily replace the Machine Gun Tantrum planned for him if we want him to stay within the Z2 rules of 1 physical super attack, 1 projectile super attack. Freeza is sub-boss tier making him an exception to that rule.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on July 29, 2013, 11:09:30 am
Remove his Machine Gun super? Nigga you must be high. Don't say stupid shit like that, man  :doom:
Title: Re: Majin Vegeta Z2
Post by: Xan on July 29, 2013, 11:15:10 am
Your lion avatar suddenly seems a lot more terrifying.
Title: Re: Majin Vegeta Z2
Post by: Iced on July 29, 2013, 11:37:27 am
stay within the Z2 rules of 1 physical super attack, 1 projectile super attack. Freeza is sub-boss tier making him an exception to that rule.

I wasnt aware we had those rules and I did all the movesets D:
Title: Re: Majin Vegeta Z2
Post by: Balthazar on July 29, 2013, 12:06:07 pm
I think I said something about that once, but fuck it, Majin Vegeta is here to break rules  :smoking:
Title: Re: Majin Vegeta Z2
Post by: Iced on July 29, 2013, 12:28:08 pm
Stop making rules on the spot brah, it confuses people!
Title: Re: Majin Vegeta Z2
Post by: DKDC on July 29, 2013, 01:20:41 pm
Hang the code, and hang the rules. They're more like guidelines anyway.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on July 29, 2013, 10:28:17 pm
Out of all of his special moves, we have yet to see the Fuck You Combination. It could be a type of rush move looking at it's input and the follow-ups.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on July 30, 2013, 12:44:26 am
Yeah that name's gotta change :P! And I'm pretty sure I've already posted animations of it before.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on July 30, 2013, 12:47:10 am
I'm not sure which ones though. And please no! Keep the name!

Blue Sun Studi-Update: I know that I said that the last palette I made for Majin Vegeta Z2 would be the last The-Devils-Corpse based one, but I'm not going to adhere to that anymore; rest assured, these are the last palettes I can come up with for Majin Vegeta.
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-TDC_False_SSJ_zpsf22166be.png?t=1375147209)
The-Devils-Corpse False SSJ
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Alucard_2_zps98c5df88.png?t=1375145903)
Alucard/Dracula/Vlad
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Shin_Gouki_zps50ee82c1.png)
Shin Gouki (updated with the colors indexed this time).

Let me know how I did with them.
Title: Re: Majin Vegeta Z2
Post by: Fauxcry on August 11, 2013, 03:31:33 am
Hey Balthazar I had a cool idea for one of majin vegeta's intro. Jeice would be near the opponent saying "now your done" as if to start a fight while vegeta is landing jeice notice him land with a scared face. vegeta smiles as he charges a blast jeice while turning to run screams (as on namek) "No Vegeta!" and is blown away then vegeta goes to stance and {round one....fight}
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on August 11, 2013, 02:05:59 pm
I would see that more for a Vegeta Z2 update rather than Majin Vegeta Z2.
Title: Re: Majin Vegeta Z2
Post by: Human on August 11, 2013, 02:26:58 pm
I agree with Alex, Majin Vegeta's intro should be either being normal form at start of intro, then turning SSJ and screaming and then turn Majin.

Intro vs SSJ Goku: Goku and Vegeta fly down to the area, Goku says somehting like "its perfect spot, we cant hurt anybody here etc." and Vegeta saying "lets settle this Kakarott" and then turn SSJ2 then Goku saying "Wow Vegeta, this might take a while"

One of his taunts could be putting hands in pain on his head and saying "Get out of my head!" angry.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on August 11, 2013, 10:44:12 pm
The Hyper Dimension intro would be perfect, though I do have something against intros with extensive dialogue. I only have one intro idea for SSJ Goku and Majin Vegeta:
 SSJ Goku leans against the Flying Nimbus with a frown on his face and Majin Vegeta glances at him with his back slightly towards the screen (akin to Vegeta's intro with SSJ Goku but with his face visible from the side). They slowly get into battle stances and the round commences.
Title: Re: Majin Vegeta Z2
Post by: Iced on August 13, 2013, 11:48:49 am
I rather keep intros , specially special intros, as dialogue free as possible.

My perfect intro for characters like those would involve them standing straight up from a distance, with cracks of energy fluctuating between both, saying nothing.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on August 13, 2013, 09:33:57 pm
I actually had that thought of electricity for my idea, but I figured that they were SSJ1's not SSJ2's (the electric sparks were for SSJ2, SSJ3, and SSJ4 if I recall correctly).
Title: Re: Majin Vegeta Z2
Post by: Xan on August 13, 2013, 09:38:40 pm
I actually had that thought of electricity for my idea, but I figured that they were SSJ1's not SSJ2's (the electric sparks were for SSJ2, SSJ3, and SSJ4 if I recall correctly).
Majin Vegeta has the electricity and SSJ4 does not have the aura or electricity the others do.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on August 17, 2013, 11:16:32 pm
Only when he was in the process of getting cursed I believe. And of course SSJ2 and SSJ3 have it. Sorry about my mistake for SSJ4.
Title: Re: Majin Vegeta Z2
Post by: DKDC on August 17, 2013, 11:21:53 pm
Majin Vegeta is SSJ2.
Title: Re: Majin Vegeta Z2
Post by: Ness on August 18, 2013, 02:30:37 am
I actually had that thought of electricity for my idea, but I figured that they were SSJ1's not SSJ2's (the electric sparks were for SSJ2, SSJ3, and SSJ4 if I recall correctly).
Majin Vegeta has the electricity and SSJ4 does not have the aura or electricity the others do.

S.S.J 4 did have an aura when he powered up C.A.N  :smug:
Title: Re: Majin Vegeta Z2
Post by: Xan on August 18, 2013, 02:32:59 am
Close enough. :doom:
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on August 24, 2013, 07:25:38 am
I recolored an earlier image of Majin Vegeta on a whim and the recolors do not reflect Balthazar and Cybaster's choices or progress on him; I wanted to see how the idle stances would look for Vegeta and Majin Vegeta and what the rest of you think. Granted I can't make decent sprites or animate them, but I can pay attention to detail and recolor them (mostly if they're indexed). BTW, I used the default color for Vegeta (Balthazar-Buu_Saga) and made adjustments to Majin Vegeta's Hyper Dimension based on a gif image and the first image on the Majin Vegeta Z2 page.

(http://img.photobucket.com/albums/v297/Tracks2000/stances-1_zps7d708913.png)
The base image I redid
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/VegetaZ2andMajinVegetaZ2_zpsca63c263.png)
Vegeta Z2 (1st Majin Stance) and Majin Vegeta Z2 (Hyper Dimension Stance)
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/MajinVegetaZ2Stances_zpsa21a4ff4.png?t=1377322675)
Majin Vegeta Z2 (Original Stance and Hyper Dimension Stance)
Both of these recolors were made with Paint.

New Palette:
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Blue_Sun_Studios-Powered_Up_Hyper_Dimension_zps33ddb8f7.png~original)
Hyper Dimension (Powered Up)
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on August 24, 2013, 10:15:39 am
Prefer the first one. Second one looks a bit stiff. I do like the shadow under his eyes, though. Original could use a bit of that.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on August 24, 2013, 10:42:37 am
I actually prefer that the first stance replaces the one base Vegeta currently has if they choose to do so. It does look nice on Majin Vegeta, but in my honest opinion it looks much better on base Vegeta than on Majin Vegeta. Sure the Hyper Dimension stance looks stiff, but it makes Majin Vegeta look more threatening than the other stance (plus SSJ Goku's stance was stiff too). Also, none of them are animated stances and trust me, animated sprites look much better. I didn't bother adding an aura or the Majin curse marks (ie the M and the eyeliner); I figured I'd do that later, but now I know how they look I'll go on and add the aura (and MAYBE the marks) and see how that looks. Remember: it's up to Team Z2 to determine what they want (which I'm not a part of). I'm just throwing in suggestions for them to use just in case and will continue as such.
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on August 24, 2013, 11:15:34 am
Spoiler, click to toggle visibilty

Use this topic next time if you want to show some Z2 sprites: [Theme Thread] Z2 Sprite thread (inspired)
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on August 24, 2013, 05:05:31 pm
Alright, the previous post is removed... :doom:
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on August 24, 2013, 05:07:31 pm
Good, I'll delete my post too. Now.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on August 26, 2013, 05:08:10 pm
This is a concept for a move I've been wanting to give him for a long time, but haven't finished the sprites yet.
Basicly it's his new jumping strong punch, an overhead hook, and if you hold the button down, he'll continue rotating
until he lands on the ground, and automaticly throws out his (also new) standing strong punch, which then has increased properties.
(http://img.photobucket.com/albums/v297/Tracks2000/MajinVegetaKillerHookwip_zps74688ee2.gif) (http://smg.photobucket.com/user/Tracks2000/media/MajinVegetaKillerHookwip_zps74688ee2.gif.html)
Obviously the rotating doesn't look that good yet, and I don't know what will happen if you perform it close to the ground (it'll probably have a height-limiter or something), but you get the picture.
You should probably be able to do the move from the peak of your jump or before it, not after.

@BlueSunStudios
Yeah I'm kinda willing to replace base Vegeta's stance to the Majin one,
and Majin will get the Hyper Dimension one, as planned.
Sadly none of them are animated yet :P
Title: Re: Majin Vegeta Z2
Post by: Iced on August 26, 2013, 05:14:21 pm
does he go across the opponent or bounces up if he hits?
he could also just straight up fall and smash his face in if he tries it too close to the ground.

Im looking forward more to majin than to the others.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on August 26, 2013, 05:16:37 pm
Opponent could indeed be bounced up as an effect of the souped-up landing punch.
Not sure about him falling on his face :P
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on August 26, 2013, 11:40:03 pm
So THIS is the Killer Hook Punch you had for him; it is looking sweet dude! It's okay that none of them are animated yet; that way you have time to plan out what to sprite next when you feel like it. In the meantime, this is just awesome! If only his page was updated as much, but hey this is really cool.
Title: Re: Majin Vegeta Z2
Post by: Xan on August 26, 2013, 11:41:52 pm
(http://img.photobucket.com/albums/v297/Tracks2000/MajinVegetaKillerHookwip_zps74688ee2.gif) (http://smg.photobucket.com/user/Tracks2000/media/MajinVegetaKillerHookwip_zps74688ee2.gif.html)
Looks more like an air command normal than a standard normal, especially if you're thinking of throwing a height limiter on it.
Title: Re: Majin Vegeta Z2
Post by: Iced on August 27, 2013, 01:08:17 am
that stance is atrocious tho.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on August 27, 2013, 09:10:52 am
Nope, it's awesome.
Title: Re: Majin Vegeta Z2
Post by: DragonSlayerEX on August 27, 2013, 09:27:40 am
It's so ugly, is should be a sin.

It's actually a desent stance. Just needs more transitioning between attacks, & other commands. :)
Title: Re: Majin Vegeta Z2
Post by: Djoulz on August 27, 2013, 10:08:11 am
i'm not a fan of his left arm in the air like that either :-\
Title: Re: Majin Vegeta Z2
Post by: Iced on August 27, 2013, 10:37:15 am
Nope, it's awesome.
seriously its atrocious, it makes no sense in 3d space, he looks as if he is about to punch himself in the back of the head all the other stances you have are far better.
Just tryr to pose like that and you will understand, its really really bad.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on August 27, 2013, 11:02:20 am
I'm not going to discuss this here. Again. I'm going with a 'fuck you all and deal with it' attitude here. This thread has de-railed way too many times now. This will be his stance. Yes. Shut up and accept it.
Title: Re: Majin Vegeta Z2
Post by: Snakebyte on August 27, 2013, 11:07:40 am
It's a pretty bad stance.
Title: Re: Majin Vegeta Z2
Post by: Iced on August 27, 2013, 11:18:07 am
I'm not going to discuss this here. Again. I'm going with a 'fuck you all and deal with it' attitude here. This thread has de-railed way too many times now. This will be his stance. Yes. Shut up and accept it.
we can discuss in private but trust me on this one . Where have i ever failed!
Except about the whole whale hyper, lets not talk about that.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on August 27, 2013, 11:26:04 am
Then you're getting Infinite World's GT Vegeta's stance.
(http://img.photobucket.com/albums/v297/Tracks2000/gtstance_zps06703f94.png) (http://smg.photobucket.com/user/Tracks2000/media/gtstance_zps06703f94.png.html)
Title: Re: Majin Vegeta Z2
Post by: DKDC on August 27, 2013, 11:36:55 am
he looks as if he is about to punch himself in the back of the head all the other stances you have are far better.
Just tryr to pose like that and you will understand
That's actually wrong. If you try to pose like that, you'll actually find that to aim your fist at the back of your head, your elbow needs to be in a completely different position, unless you can fold your muscle and forearm into a flat 2D plan. Here, you don't see the elbow, it's behind the forearm, pointing away from you. His fist is not pointed at the back of his head, his forearm is pointing away from his elbow, to the side. It's more like he's preparing a very wide swinging hook. At most, the elbow could be a little lower and the fist a little more behind (so it's more obvious it's aimed at the screen), but I don't think it's necessary.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on August 27, 2013, 11:48:32 am
^
Yeah I thought that was obvious, but it's not, so it seems. The stance is menacing and unique and Vegeta-ish imo but everyone's hating on it.
(http://img.photobucket.com/albums/v297/Tracks2000/GTstanceF_zps318cea3b.png) (http://smg.photobucket.com/user/Tracks2000/media/GTstanceF_zps318cea3b.png.html)
Even if I go with this one, the Hyper Dimension stance will most likely still be used as an intro or taunt or whatever.
Title: Re: Majin Vegeta Z2
Post by: GarchompMatt on August 27, 2013, 12:02:54 pm
I like how natural that stance looks. Can't wait to see it animated :)
Title: Re: Majin Vegeta Z2
Post by: Steel Komodo on August 27, 2013, 01:15:55 pm
Personally, I'd stick with the Hyper Dimension stance. Iced is wrong, it looks totally fine on Majin Vegeta and you should ignore him :P

I'm not too sure about the Infinite World Stance. I think it might work best on regular Vegeta, with a few extra frames to transition between attacks, taunts and whatnot. But that's your call, man.
Title: Re: Majin Vegeta Z2
Post by: Trice on August 27, 2013, 01:16:21 pm
^
Yeah I thought that was obvious, but it's not, so it seems. The stance is menacing and unique and Vegeta-ish imo but everyone's hating on it.
(http://img.photobucket.com/albums/v297/Tracks2000/GTstanceF_zps318cea3b.png) (http://smg.photobucket.com/user/Tracks2000/media/GTstanceF_zps318cea3b.png.html)
Even if I go with this one, the Hyper Dimension stance will most likely still be used as an intro or taunt or whatever.

NOOOO BALTHY!!! YOU CAN'T GIVE IN!! *Harvey Dent Voice*.... Keep the stance you had planned.. this new one isn't bad, but the Hyper Dimension stance is leagues better.. You've always had the "fuck you guys, it's my project, I'll do what I want" attitude.. Don't let a couple negative comments sway you from a good idea, just because it doesn't sit well with a few people.... At the end of the day, it is your call, so if you go with this "Infinite World's" stance, we'll have to respect that... but I grew quite fond of Ol' Hyper Dimension.

Just my two cents... Put it in a piggy bank, give it to a bum, superglue it to a poster of Mila Kunis to give her copper pasties... Do with it what you will.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on August 27, 2013, 01:22:45 pm
I shall give him the Hyper Dimension stance, the GT stance might be a good one for base Vegeta (the current stance's gotta go).
 :crowngrin:
Title: Re: Majin Vegeta Z2
Post by: Hyogo on August 27, 2013, 01:38:05 pm
Honestly, people just try to find ways to moan with your tastes.

It's kinda stupid really, I think the HD Stance looks really nice.
(Same for Gohan's HD Stance you were going to give him but eh)
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on August 27, 2013, 02:13:08 pm
I think that last one is the worst of the lot. If that's the alternative, go with the HD stance.
Title: Re: Majin Vegeta Z2
Post by: Bastard Walt on August 27, 2013, 02:40:10 pm
I like all of them, and I see absolutely nothing wrong with the Hyper Dimension one.

(http://img.photobucket.com/albums/v297/Tracks2000/GTstanceF_zps318cea3b.png)
And the first thing that came to my mind when I saw this one, was Ryu's SF2 theme :P (he needs a hadouken! >:( )
Title: Re: Majin Vegeta Z2
Post by: TheSnackist on August 27, 2013, 02:40:36 pm
Once each stance is animated properly I'm sure whichever you pick will turn out great. :)
Title: Re: Majin Vegeta Z2
Post by: Iced on August 27, 2013, 02:48:56 pm
If you plan to replace the original stance with a new one that original stance its perfect for majin , with his bulging eyes and seething rage.
And hey im part of the team as well >:C

The hype dimension one really doesnt look that good for me, but i will tell you why in more detail later =P
Title: Re: Majin Vegeta Z2
Post by: Balthazar on August 27, 2013, 03:55:11 pm
I'm replacing the old stance because I think it doesn't look that good anymore, why would I reuse it for a new char?
You keep making this mistake of wanting me to reuse my old stuff. Stop it >:(
Fact is, the eye bulging and teeth grinding can be implemented in new stances as well.
I think everyone is making too much assumptions based on a single, still frame. Animating it brings it to life.
Title: Re: Majin Vegeta Z2
Post by: Human on August 27, 2013, 03:59:26 pm
I always liked this stance:

(http://i.imgur.com/ttJ6wNb.png)

Its from a fight vs Majin Buu,

This is another one I found, but doesnt look too good:

(http://fc02.deviantart.net/fs70/f/2011/172/b/b/vegeta_stance_by_bigish-d3jl1uy.jpg)
Title: Re: Majin Vegeta Z2
Post by: Balthazar on August 27, 2013, 04:08:41 pm
Done it :)
(http://fc06.deviantart.net/fs71/f/2013/002/1/8/ssj3_vegeta_z2_by_balthazar321-d5q5ymf.png)
The first one is a lot like the Hyper Dimension one imo, but his legs are too far apart.
Remember his legs have to be the same width apart from his current stance, or there will be jumps in the animations from his stance.
Title: Re: Majin Vegeta Z2
Post by: Iced on August 27, 2013, 04:11:52 pm
The old stance is PERFECT, he looks impatient and seething in rage, its the best stance you have >:C in all of you rwork so far.

This is another one I found, but doesnt look too good:

(http://fc02.deviantart.net/fs70/f/2011/172/b/b/vegeta_stance_by_bigish-d3jl1uy.jpg)

Oh god what terrible stance. He's all bendy.
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on August 27, 2013, 05:11:13 pm
For what it's worth, I agree with Iced. I like Vegeta Z2's current stance for Majin Vegeta Z2. And I like this one for Vegeta Z2 (http://img5.imageshack.us/img5/2117/wxli.png).

Just my opinion. Still interested in seeing the new stances animated.
Title: Re: Majin Vegeta Z2
Post by: TRUEMicah on August 27, 2013, 05:14:46 pm
I'm eager to see what Vegetable's future stance is going to turn out to be.  :P
Title: Re: Majin Vegeta Z2
Post by: Iced on August 27, 2013, 05:19:42 pm
For what it's worth, I agree with Iced. I like Vegeta Z2's current stance for Majin Vegeta Z2. And I like this one for Vegeta Z2 (http://img5.imageshack.us/img5/2117/wxli.png).

Just my opinion. Still interested in seeing the new stances animated.
Yeah i agree with that 100 percent. That one looks more calm and collected while the raging one tha the currently has would be perfect for majin.
The current one Its also my favorite stance so far of all characters by how fluid it is. at any rate we will see what turns up.
Title: Re: Majin Vegeta Z2
Post by: Steel Komodo on August 27, 2013, 05:30:08 pm
Jesus Christ, people. Balthazar already said he wouldn't be chainging Majin Vegeta's stance. Stop telling him what to do already and let him just make the character.

Honestly, I don't know why I even bother.
Title: Re: Majin Vegeta Z2
Post by: Hyogo on August 27, 2013, 05:43:42 pm
Uhm...
Quote
Bad attitude and rudeness to feedback.

A bit of a Hypocrite, no?
Title: Re: Majin Vegeta Z2
Post by: Steel Komodo on August 27, 2013, 05:54:38 pm
Uhm...
Quote
Bad attitude and rudeness to feedback.

A bit of a Hypocrite, no?

Well, after reading some of the comments here, I can see why he'd take such an attitude. I mean, I thought this whole stance issue would have been solved by now, and we could move on to something else.

Obviously not. How silly of me.
Title: Re: Majin Vegeta Z2
Post by: Iced on August 27, 2013, 06:08:52 pm
you do realize we are cooperating on all of this, right, i didnt take balth answer to be rude to me because I know him well.

if you check the team z2 list, you will find me there, its not just there for show I think.
Title: Re: Majin Vegeta Z2
Post by: Cybaster on August 27, 2013, 06:37:18 pm
I can always reuse whatever stance in the Emotion modes, so (Vanilla + Majin) * (Normal + Emotion) = 4 stances. ;D
Title: Re: Majin Vegeta Z2
Post by: Steel Komodo on August 27, 2013, 06:38:34 pm
I can always reuse whatever stance in the Emotion modes, so (Vanilla + Majin) * (Normal + Emotion) = 4 stances. ;D

Ooh, in that case could you try using the GT stance for Majin Vegeta's sanity mode? Or did you already have something picked out?

In any case, looking forward to seeing what you pull off with that.
Title: Re: Majin Vegeta Z2
Post by: Iced on August 27, 2013, 06:53:37 pm
Hey cy quit you dayjob and lets bug bandai to pay us to develop a whole game of those.
Title: Re: Majin Vegeta Z2
Post by: Cybaster on August 27, 2013, 07:13:55 pm
A whole game of Vegeta stances ? :smartass:
Title: Re: Majin Vegeta Z2
Post by: Xan on August 27, 2013, 07:15:14 pm
Yeah, but the only problem is that people would only play as maybe two of them. :smug:
Title: Re: Majin Vegeta Z2
Post by: Iced on August 27, 2013, 07:16:48 pm
it would be a rock paper scissor kind of game, but with random powerlevels.
Title: Re: Majin Vegeta Z2
Post by: Neocide on August 27, 2013, 07:33:23 pm
Nope, it's awesome.
seriously its atrocious, it makes no sense in 3d space, he looks as if he is about to punch himself in the back of the head all the other stances you have are far better.
Just tryr to pose like that and you will understand, its really really bad.

blow me. I use that stance and it looks fantastic! :V but yea don't use it :p j/k lol
Title: Re: Majin Vegeta Z2
Post by: TRUEMicah on August 27, 2013, 10:06:45 pm
Stop telling him what to do already and let him just make the character.
Yea, no ones "ordering" him to do anything, Lol.
These kind of debates happen all the time in WIP threads.  Everyone's giving feedback is all.  :P
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on August 27, 2013, 11:45:31 pm
I can always reuse whatever stance in the Emotion modes
That was exactly was I was thinking here. I honestly thought that the stance with Vegeta raging would stay for base Vegeta's RAGE emotion system while he got the new Majin Stance that I recolored earlier.

The stance is menacing and unique and Vegeta-ish imo but everyone's hating on it.
That is exactly the reason I like the Hyper Dimension one so much: it's perfect for him.

(http://img.photobucket.com/albums/v297/Tracks2000/GTstanceF_zps318cea3b.png)Even if I go with this one, the Hyper Dimension stance will most likely still be used as an intro or taunt or whatever.
I like this one too, but I can only see it being used when Majin Vegeta enters his SANITY emotion system, where it looks like he's much calmer than in his non-emotion stance.

...You all know what I'm going to say right now at this point. I am very well aware what has been said to me in the past (ie, "stop being a pseudo-moderator" and "you're not our secretary"), but I am very sick of this pileup of bile and shit on this thread  :doom:(and I know that Balthazar and Cybaster feel the same way). If you want to help them, make friendly suggestions to them like what some of us are doing and not telling them what to do. And while some of you mean well, if something is terrible to you than okay we get it; there is no need to restate it several fucking times when a decision you don't like is set in stone (I'm looking right at you Iced :klingon:)
Title: Re: Majin Vegeta Z2
Post by: Iced on August 27, 2013, 11:49:15 pm
Again, you realize that its cybaster, balthazar.. and me?

I helped design all of those moves, winposes, intros, dialogue, and you are talking to me as if im some kind of meddler instead of one of the persons behind the characters you say to enjoy.
Title: Re: Majin Vegeta Z2
Post by: Xan on August 27, 2013, 11:53:05 pm
I am very well aware what has been said to me in the past (ie, "stop being a pseudo-moderator" and "you're not our secretary")
People only told you the second one. Try listening to them. :P
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on August 28, 2013, 12:12:21 am
I know no one said the first one to me EXACTLY word for word. I try to listen and frankly it's hard for me; I'm not the type of person to sit back and let others tear at each other's throats and give others a bad day. And I have no intention to piss others off, but when people start up flame wars and shitstorms, that's when I get pissed.
Title: Re: Majin Vegeta Z2
Post by: Djoulz on August 28, 2013, 12:14:11 am
i'm not gonna say "nice stance +1" if it doesn't look right to me: it's a WIP, i hadn't seen that the current stance is the one Balth decided to use so i expressed my opinion, worth it or not...this is not IMT or CVG for fucks sake

/rant

now this one:
I always liked this stance:

(http://i.imgur.com/ttJ6wNb.png)

Its from a fight vs Majin Buu,

that looks very nice because his right arm is not all the way up there.
Title: Re: Majin Vegeta Z2
Post by: Cazaki on August 28, 2013, 12:24:22 am
Again, you realize that its cybaster, balthazar.. and me?

I helped design all of those moves, winposes, intros, dialogue, and you are talking to me as if im some kind of meddler instead of one of the persons behind the characters you say to enjoy.

You really are the unsung hero. We need it to be CyBalthaIced or something.
Title: Re: Majin Vegeta Z2
Post by: Xan on August 28, 2013, 12:24:53 am
CyBaIced. :smug:
Title: Re: Majin Vegeta Z2
Post by: Iced on August 28, 2013, 12:26:10 am
I am properly recognized in all those readmes, which apparently bluesun never noticed.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on August 28, 2013, 12:33:25 am
Iced I am well aware that you helped with Vegeta and the other Z2 characters. And no your not a meddler, I'm just saying that repeating that you don't like something over and over is uncool. You as well as the rest of Team Z2 have my eternal respect (and I may not say that often), but that does not mean I will not call you or any of the others out on something that I believe is uncool.
Title: Re: Majin Vegeta Z2
Post by: Lith on August 28, 2013, 12:36:11 am
You're uncool.
Title: Re: Majin Vegeta Z2
Post by: Karasai on August 28, 2013, 12:38:47 am
Are we still on the stance debate?
Title: Re: Majin Vegeta Z2
Post by: The Fisher King on August 28, 2013, 12:41:16 am
You´re a stance debate.
Title: Re: Majin Vegeta Z2
Post by: Xan on August 28, 2013, 12:42:34 am
It seems more like we're ganging up on BlueSunStudios atm.
Title: Re: Majin Vegeta Z2
Post by: Lith on August 28, 2013, 12:46:30 am
You´re a stance debate.

EEHHH EEEEH EEEEEEEHHHHHHHHHHHHHHHH, that was uncalled for.
Title: Re: Majin Vegeta Z2
Post by: Hyogo on August 28, 2013, 12:49:54 am
I thought the thing was s'posed to end after that guy went ahead and called me an idiot.
Title: Re: Majin Vegeta Z2
Post by: Cybaster on August 28, 2013, 01:16:45 am
If you all don't shut up about the stance, I'll fucking rip your skin off and play with it !!! >:)

(http://www.ufunk.net/wp-content/uploads/2013/02/batman-joker-animated-gif-4.gif)
Title: Re: Majin Vegeta Z2
Post by: Ness on August 28, 2013, 03:04:50 am
If you all don't shut up about the stance, I'll fucking rip your skin off and play with it !!! >:)

(http://www.ufunk.net/wp-content/uploads/2013/02/batman-joker-animated-gif-4.gif)

 :stare:

...

 :wth:
Title: Re: Majin Vegeta Z2
Post by: SoldierSunday on August 28, 2013, 03:25:57 am
So kawaii Cybaster.  :smartass2:
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on August 28, 2013, 03:48:12 am
Is that Black Mask playing with Joker's face?
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on August 28, 2013, 05:01:40 am
:stare: I'd like my skin on my muscles thank you very much. Still working on that pallet but I need more Majin Vegeta sprites to work on...
Title: Re: Majin Vegeta Z2
Post by: QuickFist on August 28, 2013, 05:03:00 am
Is that Black Mask playing with Joker's face?

That's Joker playing with his own face
Title: Re: Majin Vegeta Z2
Post by: The Fisher King on August 28, 2013, 05:05:23 am
Is that Black Mask playing with Joker's face?

Probably. Cause of the teeth.
Title: Re: Majin Vegeta Z2
Post by: QuickFist on August 28, 2013, 05:08:18 am
Is that Black Mask playing with Joker's face?

Probably. Cause of the teeth.

It's the Joker, I read the comic, It's from New 52. he cut his own f***ing face
Title: Re: Majin Vegeta Z2
Post by: LunchPolice aka Quack on August 28, 2013, 07:06:44 am
Why not all three at the same time? That way no one gets upset.
Spoiler, click to toggle visibilty
Title: Re: Majin Vegeta Z2
Post by: Lith on August 28, 2013, 07:09:43 am
LOL
Title: Re: Majin Vegeta Z2
Post by: Cybaster on August 28, 2013, 07:48:37 am
:laugh:
Title: Re: Majin Vegeta Z2
Post by: Xan on August 28, 2013, 07:49:39 am
Looks like he's dancing. :D
Title: Re: Majin Vegeta Z2
Post by: Hoshi on August 28, 2013, 08:05:17 am
Why not all three at the same time? That way no one gets upset.
Spoiler, click to toggle visibilty
Heavily consider this.
Title: Re: Majin Vegeta Z2
Post by: TRUEMicah on August 28, 2013, 08:11:42 am
Why not all three at the same time? That way no one gets upset.
Spoiler, click to toggle visibilty
If you plan to release a tribute to Ahuron's Briaaaaaaaaaaaan, sure.
Go for it.  :P
Title: Re: Majin Vegeta Z2
Post by: Djoulz on August 28, 2013, 08:42:31 am
fucking lol, nice one
Title: Re: Majin Vegeta Z2
Post by: RamzaNeko on August 28, 2013, 02:03:11 pm
(http://img.photobucket.com/albums/v297/Tracks2000/GTstanceF_zps318cea3b.png) ==>(http://fc05.deviantart.net/fs71/f/2013/240/6/9/fix_by_ramzaneko-d6k1jv0.png)

A little fix cuz this hand behind the thighs hurt my eyes...
Title: Re: Majin Vegeta Z2
Post by: Snakebyte on August 29, 2013, 07:55:21 am
^
Yeah I thought that was obvious, but it's not, so it seems. The stance is menacing and unique and Vegeta-ish imo but everyone's hating on it.
(http://img.photobucket.com/albums/v297/Tracks2000/GTstanceF_zps318cea3b.png) (http://smg.photobucket.com/user/Tracks2000/media/GTstanceF_zps318cea3b.png.html)
Even if I go with this one, the Hyper Dimension stance will most likely still be used as an intro or taunt or whatever.

That's a great stance!
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on August 29, 2013, 09:24:33 am
Why not all three at the same time? That way no one gets upset.

This fucked me up.
Title: Re: Majin Vegeta Z2
Post by: mvgnes on August 29, 2013, 09:32:11 am
Why not all three at the same time? That way no one gets upset.
Spoiler, click to toggle visibilty
Add him spitting blood after this since he looks to be rubbing his mouth and he gets set for round 2 as a win-pose. I want to see that uncut DBZ blood and plenty of cursing.
Title: Re: Majin Vegeta Z2
Post by: Duos on August 29, 2013, 09:33:21 am
I support Quack's idea.  That stance is ABAP.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on August 29, 2013, 09:37:57 am
(http://img.photobucket.com/albums/v297/Tracks2000/GTstanceF_zps318cea3b.png) ==>(http://fc05.deviantart.net/fs71/f/2013/240/6/9/fix_by_ramzaneko-d6k1jv0.png)

A little fix cuz this hand behind the thighs hurt my eyes...
Thanks, it looks better now indeed (with his hand in FRONT of his thighs) :) Ill use that.
Title: Re: Majin Vegeta Z2
Post by: KojiroBADNESS on August 30, 2013, 02:29:54 am
If you all don't shut up about the stance, I'll fucking rip your skin off and play with it !!! >:)

(http://www.ufunk.net/wp-content/uploads/2013/02/batman-joker-animated-gif-4.gif)

I'm gonna insert my two cents anyway Cy, deal wit it! :P

I don't mind the new stance though, but I'll be honest. The original stance looked more natural and the angle of his hair seems a bit off in this one. But again, I don't mind. I'm all about this character release!
Title: Re: Majin Vegeta Z2
Post by: RamzaNeko on August 30, 2013, 04:04:14 am
(http://img.photobucket.com/albums/v297/Tracks2000/GTstanceF_zps318cea3b.png) ==>(http://fc05.deviantart.net/fs71/f/2013/240/6/9/fix_by_ramzaneko-d6k1jv0.png)

A little fix cuz this hand behind the thighs hurt my eyes...
Thanks, it looks better now indeed (with his hand in FRONT of his thighs) :) Ill use that.

nice! I'm happy you agreed with me, it gives a better 3D/depth sense  : p
Title: Re: Majin Vegeta Z2
Post by: Deathatron on September 11, 2013, 05:04:44 am
Man wish it comes sooner or later rly wanna ply with THE MAJIN MAN plus it will look cool if the aura look like Iceds Profile tho I do like the hyper diemensions gl!
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on September 16, 2013, 11:04:03 pm
The GT pose looks a lot better (props to RazmaNeko), though he has some black spots in his hair that weren't there before and his left leg could use more shading now that the hand is above it. Also, may I make one last suggestion to Majin Vegeta's Atomic Ring Volley? Instead of forcing them to the other side of the screen (which would look really odd on stages with zooming out), you could have the rings shock the opponent and keep them suspended in the air while Majin Vegeta teleports in front of them and attacks them with the follow ups I suggested earlier.
Title: Re: Majin Vegeta Z2
Post by: GarchompMatt on September 16, 2013, 11:12:38 pm
though he has some black spots in his hair that weren't there before

When he copied the transparent image into whatever image editing program, the transparent parts went black. He obviously just forgot to remove all the black pixels ;)
Title: Re: Majin Vegeta Z2
Post by: Cybaster on September 16, 2013, 11:14:21 pm
Chars are developed with no zoom in mind for now.
The screen can be locked to the camera doesn't move during a move, which is what happens with all moves that have wall bounce.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on September 17, 2013, 12:02:04 am
I decided to revamp the follow-up suggestions I've made earlier and put it in Z2 format:
[EX] Atomic Ring Volley: QCP+ 2P (can combo normal Ki Blasts into the EX version)(shocks/dizzies)
-Fiery Elbow Combination: P (hold) (pass juggles) *think of Frieza's [EX] Head Charge in the air
-Double Kick Combination: K (hold) (launches, bounce juggles)
-Close Explosion Combination: P+K (hold) (wall-bounces)
Title: Re: Majin Vegeta Z2
Post by: Balthazar on December 03, 2013, 12:30:27 pm
I revamped some stuff. Hopefully I won't regret digging up this topic again  !:gonk:!


(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_sSP.gif)
New Standing Strong Punch. But you've already seen this one.

(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_aSP.gif)
New Jumping Strong Punch. I ditched the whole 'hold button to make him flip and do another punch when landing' thing.

(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_reversethrow(2).gif)
Reworked his new reverse throw; I thought the jumping-over-and blast them wouldn't work as well since Vegeta would need a lot of room. Changed it into a jumping axe kick to the back of their head instead, and I like how it looks.

(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_Painbringer.gif)
Also changed his 'Fuck You Combination', which was renamed to 'Painbringer', since I ditched the different follow-ups idea in favour of a booming knuckle+launching uppercut autocombo. Not sure about the EX version, IF it even needs one, but maybe he'll shoot a blast up to accompany the enemy in the air. The Strong version of this will have him dash forward about 1/4 screen before the gutpunch, but it's mostly a combo thing anyway. It's his DP+P move.

(http://network.mugenguild.com/balthazar/images_vegeta_majin/vegeta_portraitMajin.png)
Also finished his unique Big portrait (though that won't be added until the very end when the Vegata/Majin characters will get seperated for release). I might tweak the face a bit but it should be fine for now.
Title: Re: Majin Vegeta Z2
Post by: Maxximus on December 03, 2013, 02:34:17 pm
You probably hear this a lot but man you make some of the best animations. I've gotten into spriting cause of you.

Special thanks
Title: Re: Majin Vegeta Z2
Post by: Project.13 on December 03, 2013, 02:38:46 pm
Just a suggestion for the EX Painbringer,[though I personally like the Fuck-You Combination better =P]maybe 'Geta could throw in a few kicks in between each punch,make it a five hitter?
Title: Re: Majin Vegeta Z2
Post by: BIG BOSS on December 03, 2013, 05:03:00 pm
I did a little something with the big ports, tell what you think. I can do it again after you make the changes to the face. Looking forward to seeing him in action one day. Good luck. Both ports are different, you have a and b!

(http://i979.photobucket.com/albums/ae277/jrvs8ds/vegeta_portraitMajinA_zpsb48822a5.png)

(http://i979.photobucket.com/albums/ae277/jrvs8ds/vegeta_portraitMajinB_zps807cc297.png)
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on December 03, 2013, 07:20:55 pm
Aww, I liked "Fuck You Combination"! I thought that was brilliant, lol.

Really digging the new animations. Super creative back-throw.
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on December 03, 2013, 07:46:19 pm
Man this portrait is kick ass ! good to see you back on Vegeta :D
Title: Re: Majin Vegeta Z2
Post by: Daeron on December 03, 2013, 08:34:37 pm
Guess ill have to finish this thing
(http://oi39.tinypic.com/23k2rsh.jpg)

Glad to see new anims for Majin :D
Title: Re: Majin Vegeta Z2
Post by: Iced on December 03, 2013, 08:53:44 pm

(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_Painbringer.gif)
Also changed his 'Fuck You Combination', which was renamed to 'Painbringer', since I ditched the different follow-ups idea in favour of a booming knuckle+launching uppercut autocombo. Not sure about the EX version, IF it even needs one, but maybe he'll shoot a blast up to accompany the enemy in the air. The Strong version of this will have him dash forward about 1/4 screen before the gutpunch, but it's mostly a combo thing anyway. It's his DP+P move.


use the throw shooting upside down thing at the end for the ex. just have him blur out before the uppercut and reappear behind the opponent upside down.
Title: Re: Majin Vegeta Z2
Post by: HeroPwn on December 03, 2013, 11:00:55 pm
May I ask which one you're more focus on, Majin or Freeza? Seems like you're more done with freeza since you had some move completed but you were 60% with majin since you used some of vegeta stuff. So which one you're more focus on right now to finish between those two?

For that EX Painbringer I can suggest the last hit (launcher) to be three explosion punches (like Akuma Strong DP just this time vegeta stays on the floor). I just don't know how it would be usefull for an ex since you said this is a launcher at the end except if you have a special in your mind that won't connect except if the EX version of Painbringer is used  :gonkgoi:.
Title: Re: Majin Vegeta Z2
Post by: YagamiBrando on December 03, 2013, 11:09:11 pm
Looking cool all the way. I am again on hype for him :)
Oh and please stick with the current/old idle stance, and not with that one: (http://img.photobucket.com/albums/v297/Tracks2000/GTstanceF_zps318cea3b.png)
Title: Re: Majin Vegeta Z2
Post by: Karasai on December 03, 2013, 11:10:58 pm
Damn I just love the power put into Painbringer.
Title: Re: Majin Vegeta Z2
Post by: Iced on December 03, 2013, 11:14:10 pm
May I ask which one you're more focus on, Majin or Freeza? Seems like you're more done with freeza since you had some move completed but you were 60% with majin since you used some of vegeta stuff. So which one you're more focus on right now to finish between those two?

For that EX Painbringer I can suggest the last hit (launcher) to be three explosion punches (like Akuma Strong DP just this time vegeta stays on the floor). I just don't know how it would be usefull for an ex since you said this is a launcher at the end except if you have a special in your mind that won't connect except if the EX version of Painbringer is used  :gonkgoi:.

Freeza is far from done, majin frames are mostly done.
Title: Re: Majin Vegeta Z2
Post by: HeroPwn on December 03, 2013, 11:20:53 pm
May I ask which one you're more focus on, Majin or Freeza? Seems like you're more done with freeza since you had some move completed but you were 60% with majin since you used some of vegeta stuff. So which one you're more focus on right now to finish between those two?

For that EX Painbringer I can suggest the last hit (launcher) to be three explosion punches (like Akuma Strong DP just this time vegeta stays on the floor). I just don't know how it would be usefull for an ex since you said this is a launcher at the end except if you have a special in your mind that won't connect except if the EX version of Painbringer is used  :gonkgoi:.

Freeza is far from done, majin frames are mostly done.

Thanks for the answer.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on December 03, 2013, 11:55:27 pm
Yeah Majin hasn't even began being coded yet. I was afraid you would all jump on me demanding 'what I'm focussing on'.
I don't know! Obviously Freeza will be finished first I guess since he's already coded quite a bit.
For EX Painbringer (again, if he even needs it, I don't think so) I would have him follow-up the uppercut with a volley of upwards machine gun ki blasts to hit p2 in the air. I would already be doing that animation anyway for his 2nd Finisher (his Desperation in Super Buthouden 3 is like that; basicly an inverted Galactic Gunfire).
I won't add kicks to the move since I think it should be an all-punch one. He has Super Dash (EX Suprise Elbow) which already is a punch-kick combo thing.

Thanks, Maxximus.
Title: Re: Majin Vegeta Z2
Post by: Hoshi on December 04, 2013, 08:32:54 am
Don't give Painbringer an EX.  It's not needed and would only serve the purpose of having it have an EX version.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on December 04, 2013, 03:00:01 pm
I wonder if the Final Flash will be used for his beam collision.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on December 04, 2013, 04:15:27 pm
Obviously it will. The other option would be Big Bang Attack but that would require extra coding since it's a ball, not a beam. Plus, Vegeta's launching arm would be higher then Goku/Gohan's and it wouldn't line up as well.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on December 04, 2013, 08:12:39 pm
I'd honestly prefer the Final Flash; it makes more sense for Beam Collision. Also:
*  [EX] Painbringer = [EX] Tornado Dragon Fist
That's one way of looking at it I suppose.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on December 04, 2013, 09:06:27 pm
You don´t have to keep suggesting moves like that, we got this braahh. Painbringer won´t have EX anyway, I´ve just decided!
Beam Colission move might actually Big Bang, since Final Flash is a Lv2 (unless we tone it down to a Lv2, in which case he´ll have a LOT of Lv2 moves but that´s totally cool. He can be packing da heat). I'm not sure but the beam colission might still be Final Flash even if it's normally a Lv3 move (the beam colission move is a seperately coded thing anyway).
Title: Re: Majin Vegeta Z2
Post by: Zer0degreez on December 05, 2013, 04:11:28 am
Yea i agree with the decision to not have a EX version. specially if its an alternate launcher that leads to combos.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on December 11, 2013, 11:32:47 am
Alright, I made a few changes to his movelist:
(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_adMP.gif)
Added this move (jumping down+Medium Punch), just to have a more vertical basic attack option from the air.

(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_Big-Bang-Attack.gif)
Both Atomic Blast (Lv1) and Big Bang Attack (Atomic Blast upgraded to Lv2) can be shot either straight forward or diagonally up.
Big Bang Attack can be charged up when holding down the button, and it will even act as a shield since he charges the ball in front of him.

Machine Gun Tantrum, the Super version of Machine Gun Temper, stays in his movelist, and has an aerial version as well (shooting vertically down).
I've decided to keep the Lv2 version, dubbed Machine Gun Chaos, in there as well simply because it will look amazing (especially when there is a bit more y-vel randomization added to the blasts, making it look more like a scatter shot). Lv2 can also be done in the air, again shooting downwards.

(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_Final-Flash.gif)(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_Aerial-Final-Flash.gif)
Final Flash (Lv2) now acts more like Chou Kamehameha, meaning he'll perform the move ingame, without sliding out of the screen first.
This one is ALSO performable in the air, and he'll shoot it horizontally.

I scrapped the Kick Super for now. This means he'll completely lack a physical Super Move (except for his Lv3 Ultimate, Saiyan Pride Beatdown), but I don't mind; my intention was to make him a swiss-army knife of glorious ki attacks anyway.
(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_Aura-Burst.gif)
Not sure how his Suicide will work still. He might or might not have the Aura Burst as a Lv3 (which won't kill him or even deplete his health). When done in Emo mode it might drain your health but fill your sanity bar. We'll see when we get to the move. If we can't come up with something decent it might only be there for his 3rd Finisher.

(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_SupriseElbowAttack.gif)(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_SuperDash3.gif)
For non-Supers; Dashing Slide Kick remains the same from normal Vegeta's, but I'm undecided about including an EX version. It might be unneeded but there is something about the novelty of having an EX special-normal move.
The Suprise Dashing Elbow replaces his Wolverine Combination, and it'll probably have him dashing to varying lenghts depending on the button imput. EX version becomes the Super Dash; a full-frontal punch/kick combination special move he's had in pretty much all the older games (Super Buthouden, Hyper Dimension, Final Bout). It'll Probably something like this; I might change some moves around.

(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_Painbringer.gif)
Painbringer you've seen. It's a gut punch leading to a short autocombo ending with a launching uppercut. Won't have an EX version.

(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_Double-Slash-Kick.gif)
Double Slash Kick will visually look the same is it's Super Buthouden 2 counterpart and probably act a lot like it as well.

(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_HyperDimensionWinpose.gif)
Hyper Dimension (air) winpose!

Oh he'll most likely gain an air-throw as well. Maybe even a ground-to-air throw!
Title: Re: Majin Vegeta Z2
Post by: Daeron on December 11, 2013, 03:17:10 pm
Great progress and changes  :dio:

The last winpose, maybe could use an aura? :) or a visual effect
Title: Re: Majin Vegeta Z2
Post by: BIG BOSS on December 11, 2013, 03:52:47 pm
Looking good my friend, was you able to use the ports I did for you. I know you made the original but, I tweak them a bit.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on December 11, 2013, 04:40:16 pm
I dunno about those ports, it looks like you put a filter on them. They don't really match the other Z2 ports that way.
Title: Re: Majin Vegeta Z2
Post by: BIG BOSS on December 11, 2013, 05:48:38 pm
I did used a filter but, that was not the only thing I did to them. Being that they are small in size, it's hard to see all the detail in them. Still, I understand and right on.
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on December 11, 2013, 05:55:39 pm
Well the Z2 characters have a huge old school vibe so a pixel portrait is better imo.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on December 11, 2013, 11:49:28 pm
Any concept on how the Saiyan Pride Beatdown will work at the moment?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on December 12, 2013, 12:05:41 am
I'm sure I already posted that months ago, you'll have to look through the pages here again. It's mostly a big autocombo a'la Kaiyoken for Goku.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on December 12, 2013, 12:19:16 am
Oh, okay then. By the way I'mma borrow some of your sprites for Majin Vegeta Z2 there and try to make some sort of new palette template image like what I did with SSJ Goku Z2. I shouldn't take too long so it'll be done within before the day is done out here.
Title: Re: Majin Vegeta Z2
Post by: jweezy34 on December 12, 2013, 05:41:15 am
(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_Aura-Burst.gif)

No homo but dude I fucking love you lol

Title: Re: Majin Vegeta Z2
Post by: HeroPwn on December 12, 2013, 05:42:06 am
I like how the atomic blast is defense/attack super, I just really wonder will it be 5 hit uncharged to 10 hits max charge?
Like you made the final flash comboable.
I'll say yes on that dashing kick ex move, you can make it wall bounce and give the ability of vegeta to follow with a jump or anything the player can think of.
The rest is superb, I just can't figure my head around the down+medium punch in the air and how it can be use full   :???: .
Title: Re: Majin Vegeta Z2
Post by: Balthazar on December 12, 2013, 10:05:28 am
Oh, okay then. By the way I'mma borrow some of your sprites for Majin Vegeta Z2 there and try to make some sort of new palette template image like what I did with SSJ Goku Z2. I shouldn't take too long so it'll be done within before the day is done out here.
Boy, just how many times do we have to say that Majin Vegeta will SHARE VEGETA'S .SFF and thus share his palettes, he won't get a palette template of his own. If you want to make palettes for Majin Vegeta, just use normal Vegeta's template.
If you browse through this thread from the start you'll probably find I must have at least said that a dozen times.
But time and time again has proven me that people here don't actually read anything. Nor remember anything I have said.
Title: Re: Majin Vegeta Z2
Post by: Watta on December 12, 2013, 10:12:07 am
Yeah, if you don't to go through 43 pages searching for them, just type in keywords like "template" or "palette" in the search box :)
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on December 12, 2013, 11:40:13 pm
Boy, just how many times do we have to say that Majin Vegeta will SHARE VEGETA'S .SFF and thus share his palettes, he won't get a palette template of his own. If you want to make palettes for Majin Vegeta, just use normal Vegeta's template.
If you browse through this thread from the start you'll probably find I must have at least said that a dozen times.
But time and time again has proven me that people here don't actually read anything. Nor remember anything I have said.

With all due respect dude, that is not even remotely close to what I meant. I'm making a patch for him as in what I did with SSJ Goku Z2. Of course Majin Vegeta Z2 won't have a different sff from Vegeta Z2 right now and share palettes, but I plan on making a sff and palette patch for him when he comes out. And I distinctly remember saying that I plan on doing this for the rest of your currently planned characters (Gohan and possibly Frieza too). You don't need to include it in any updates if you don't want me making a patch for him, but I'm still going to make one unless you specifically ask me not to. Right now I have to study for my college algebra final, but I'll get back to my little minor project when I get time. I hope this clears a few things up for you.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on December 13, 2013, 12:27:11 am
Alright, I get it better now. Well if that's the case you don't really have to start working on that right now, not even a single line of code has been written for Majin Vegeta yet so he won't be completed any time soon. :yes:
Title: Re: Majin Vegeta Z2
Post by: Balthazar on February 11, 2014, 05:58:30 pm
It's been quite a while so here's some new stuff. Finisher #2 (partly).
(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_Saiyan-Pride-Beatdown-Finisher2.gif)
Title: Re: Majin Vegeta Z2
Post by: HUNGRY WOLF on February 11, 2014, 06:03:10 pm
Balthazar - That looks Fucking Amazing  :shocked2:
Title: Re: Majin Vegeta Z2
Post by: Cazaki on February 11, 2014, 06:08:01 pm
I think it would look better if the upwards ki blasts had his back to the camera. Much more badass and flows better since he wasn't facing the camera on the uppercut anyway.
Title: Re: Majin Vegeta Z2
Post by: NoZ on February 11, 2014, 07:15:54 pm
Now that's gonna be an ass whooping
Title: Re: Majin Vegeta Z2
Post by: Balthazar on February 11, 2014, 07:20:54 pm
I think it would look better if the upwards ki blasts had his back to the camera. Much more badass and flows better since he wasn't facing the camera on the uppercut anyway.
I know, I had him turn around from the uppercut into face-forward, but then I thought he'd move out of the frame too much.
So I lazily put one of those blur frames as a transition.
I might give him a little turning hop for a transition or something, but I don't want to have to move him forward any further.
Or the background goes black after the uppercut and the camera pans to show Vegeta in the center, then it won't matter too much if he moves forward.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on February 12, 2014, 11:50:22 am
Here's the turn hop I mentioned. Still WIP as you can see.
(http://network.mugenguild.com/balthazar/images_vegeta_majin/Finisher2WIP.gif)
Title: Re: Majin Vegeta Z2
Post by: DJ_HANNIBALROYCE on February 12, 2014, 11:55:51 am
Here's the turn hop I mentioned. Still WIP as you can see.
(http://network.mugenguild.com/balthazar/images_vegeta_majin/Finisher2WIP.gif)

i got a lil excited! thought it was a bootleg attack special! The hop definitely makes it more fluid! so excited for this!
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on February 12, 2014, 12:45:30 pm
The attack comes from Super Butouden 3. But Balthazar knows how to make it look fresh and new. :)
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on February 13, 2014, 02:13:35 am
Looks good. I kinda feel like he should be looking up while blasting, though.
Title: Re: Majin Vegeta Z2
Post by: HeroPwn on February 13, 2014, 03:48:20 am
Looks good. I kinda feel like he should be looking up while blasting, though.

Kinda agree with you, reminds me of when he vaporized nappa, get that "you're a worthless opponent" vibe while throwing an energy blast.
But I think him looking up with is eyes is already enough.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on February 13, 2014, 09:25:18 am
He IS looking up. I can probably make him look 'up' even more if I make his eyes just 1 pixel long instead of 2, but that looks dumb.
Title: Re: Majin Vegeta Z2
Post by: DJ_HANNIBALROYCE on February 13, 2014, 09:31:47 am
it looks like hes looking up tho....hmmmm
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on February 13, 2014, 08:49:10 pm
To be more specific, I thought his head should be tilted back a bit more. The rest of his poses are very exaggerated during that move, which I like a lot. Just seems to me that his head mostly facing forward looks a bit out of place. I think tilting his head back would convey more of a power-crazed motif, like he's just going ape-shit all over his opponent. Then again, maybe I'm just nitpicking.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on February 13, 2014, 08:56:36 pm
I know what you mean but I am convinced it's gonna look bad, it's not a real flattering angle for his head to do that.
Title: Re: Majin Vegeta Z2
Post by: Loupil on February 14, 2014, 10:55:37 am
Lol turn Deejay climax beat into ki blast machine ^^
I'm kidding ofc :p, there's no need to tilt his head back IMO
Title: Re: Majin Vegeta Z2
Post by: Legendary DeMoNk@I on February 15, 2014, 05:52:05 am
Here's the turn hop I mentioned. Still WIP as you can see.
(http://network.mugenguild.com/balthazar/images_vegeta_majin/Finisher2WIP.gif)

slick work man. By seeing this i got a like nostalgia flashback of super famicom DBZ3's Vegeta's Hidden low health super
Title: Re: Majin Vegeta Z2
Post by: Balthazar on February 15, 2014, 09:45:08 am
Haha thanks, that was the intention. I enjoy taking these old familiar moves from the older DBZ games and reimagining them.
So that's the 2nd Finisher, the first will be a volley of stomps followed by a big Bakuhatsuha. It was going to be a fire pillar at first, but I've decided it's going to look more like a fireworks explosion (a big cloud of randomly appearing smaller explosions contained in a vague circle area. BAMBAMBAMBAMBAM, you know?).
Title: Re: Majin Vegeta Z2
Post by: Pre-Teen Music Maker on February 15, 2014, 10:45:35 am
It sounds great Bal, I actually can't wait to see it in action!
Title: Re: Majin Vegeta Z2
Post by: Balthazar on February 15, 2014, 11:51:38 am
How about this for a little preview:
(http://network.mugenguild.com/balthazar/images_vegeta_majin/SPB-Finisher1.gif)
It won't be those explosions, I just used those for this preview since they're only 3 frames of animation.
It does resemble Dirty Fireworks a lot like this, but it can be like a more violent version of that (some suffering before the final boom).
Title: Re: Majin Vegeta Z2
Post by: Loupil on February 15, 2014, 12:02:53 pm
I love that Super dirty fireworks finisher i can't imagine how ennemies would look like when suffering this attack
And yeah to me it's more like anti nostalgia since i have to take my revenge for all those times he defeated me with his desperation attack
Title: Re: Majin Vegeta Z2
Post by: Alpyne D on February 15, 2014, 06:36:43 pm
It's been quite a while so here's some new stuff. Finisher #2 (partly).
(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_Saiyan-Pride-Beatdown-Finisher2.gif)

*stares in awe*
(http://www.cute-factor.com/images/smilies/onion/baa60776.gif)
(http://www.cute-factor.com/images/smilies/onion/th_117_.gif)
(http://www.cute-factor.com/images/smilies/onion/af48944b.gif)
(http://www.cute-factor.com/images/smilies/onion/074.gif)
Title: Re: Majin Vegeta Z2
Post by: Legendary DeMoNk@I on February 16, 2014, 07:07:51 am
Haha thanks, that was the intention. I enjoy taking these old familiar moves from the older DBZ games and reimagining them.
So that's the 2nd Finisher, the first will be a volley of stomps followed by a big Bakuhatsuha. It was going to be a fire pillar at first, but I've decided it's going to look more like a fireworks explosion (a big cloud of randomly appearing smaller explosions contained in a vague circle area. BAMBAMBAMBAMBAM, you know?).

Haha i got you on the ideas. i can see it. Im very pleased to see you Get the theme of how Dbz is. i can tell youre a fan. it shows. ive been into that show when it was just in japanese and on VHS...its good youre looking at old stuff and re inventing it like that. It works!!


But this below here looks bananas man! o_O....Youre doing my favorite Dbz character justice!
How about this for a little preview:
(http://network.mugenguild.com/balthazar/images_vegeta_majin/SPB-Finisher1.gif)


Title: Re: Majin Vegeta Z2
Post by: SuperGohanSunderland on February 16, 2014, 11:19:51 pm
Dirty Fireworks just got a whole lot more messy! Honestly though, I think you were predestined to make these characters. It's amazing what one fan can do, with the right skill.
Title: Re: Majin Vegeta Z2
Post by: MercWithaMouth on April 10, 2014, 10:23:32 pm
Hey great work here, I'm a huge fan, and long time (20+ yrs) fighting game player. I'm excited for these characters to complete and get added to the game. Vegeta in all his forms is my #1 favorite character of all time, and I'm happy he looks so great in HDBZ.

One thing I have noticed the lack of, in characters is their ability to teleport. So far SS Goku has it as a special move, and I'm not requesting that for everyone. More so just using animations that partially, or totally phase out the character off screen to suggest speed (like SS Goku). For instance I feel that would be a great way to represent the "Alpha Counter" system. Even if it's only for aerial Alpha Counters.

Also as a suggestion specifically for Vegeta, during his wolverine extensions that same illusion of speed can be used for canceling wolverine into jump. You can keep the same frame count, I just mean suggesting speed where you see an after image like SS Goku. Since you're not actually creating new sprites, maybe even using less, it might not be too difficult to implement. Correct me if I'm wrong.

Thanks for your time, keep up the good work.
 
Title: Re: Majin Vegeta Z2
Post by: plainsundae on April 10, 2014, 11:32:00 pm
Vegeta looks even angrier than before. SO MUCH RAEG.
Title: Re: Majin Vegeta Z2
Post by: Daeron on May 05, 2014, 12:40:59 pm
(http://i62.tinypic.com/j62883.gif)


Spoiler, click to toggle visibilty
MEEESAATSUUUUUUU!!!!
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 05, 2014, 12:42:41 pm
That is so freaking awesome.
Title: Re: Majin Vegeta Z2
Post by: Iced on May 05, 2014, 01:24:07 pm
Hey great work here, I'm a huge fan, and long time (20+ yrs) fighting game player. I'm excited for these characters to complete and get added to the game. Vegeta in all his forms is my #1 favorite character of all time, and I'm happy he looks so great in HDBZ.

One thing I have noticed the lack of, in characters is their ability to teleport. So far SS Goku has it as a special move, and I'm not requesting that for everyone. More so just using animations that partially, or totally phase out the character off screen to suggest speed (like SS Goku). For instance I feel that would be a great way to represent the "Alpha Counter" system. Even if it's only for aerial Alpha Counters.

Also as a suggestion specifically for Vegeta, during his wolverine extensions that same illusion of speed can be used for canceling wolverine into jump. You can keep the same frame count, I just mean suggesting speed where you see an after image like SS Goku. Since you're not actually creating new sprites, maybe even using less, it might not be too difficult to implement. Correct me if I'm wrong.

Thanks for your time, keep up the good work.

hi there, sorry for not replying before but i didnt notice you had replied about the speed suggestion on this thread. Some other characters will have a speed fx here and there but vegeta ( normal ) will likely keep the same looks he has now, your suggestion howeve ris noted and we might use it on other characters to increase the suggestion of speed.
movewise we will try to not repeat a lot of moves between characters.
thanks for all the support.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 05, 2014, 02:06:59 pm
I always saw Vegeta as a projectile heavy yet tricky and combo heavy fighter. Really though, the differences between each character is pretty noticeable.
Title: Re: Majin Vegeta Z2
Post by: [Judas] on May 05, 2014, 04:49:42 pm
So hey, I had aura ideas that may or may not be too much of a bother. Either option would be a relatively quick way to implement that Hyper Dimension aura, if that's still a thing. Not feeling like skimming so many pages to find out. Ignore this if it's not a factor at this point.

I thought of two methods. The one that requires more spriting involves a couple of different uses of the "stroke" effect in Photoshop, some color tweaking, and some editing here and there as needed.
Spoiler: Basically, do this: (click to see content)
(https://24.media.tumblr.com/02af8774020d6bfd2a3ad6dfee9119d7/tumblr_n53uv8fHxz1qb55jzo1_250.gif)

Alternatively, a single 1-pixel stroke a la Demitri aura (with optional spriting the rest in within the silhouette; I didn't do that 'cause lazy.) combined with V-Ism shadows. Again, editing the grounded feet is a must to avoid goofiness. The rest is pretty minimal. I kept the translucent pixels and made them the same gold, then faked the super shadow effect with the blues of the aura. Probably looks a million times better in engine. May just be the colors. Not sure how much coding would be required to make him have those shadows all the damned time, though, or if it's possible to make them a solid color or specific transparency. Playing around with that might be a quick fix aura.
(https://31.media.tumblr.com/82c6fbeda604d49f39cf40bce4cad763/tumblr_n53uv8fHxz1qb55jzo2_250.gif)

Again, ignore this if the HD aura is no longer being considered. Also ignore my half-assed attempt to give him his Majin M.
Title: Re: Majin Vegeta Z2
Post by: Iced on May 05, 2014, 04:53:46 pm
Its not being considered for a first version but he will keep the aura on intros and winposes.   :)

Same as the M mark.

Hey daeron, think you could make a intro using both of those, with him having a huge aura that  is a column and then reduces to that fire as he straightens up and collects himself?
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 05, 2014, 06:46:26 pm
@Judas-546: If I can get around to doing the second option for the aura I'd be more than happy to do so (I already used my Photoshop trial though and I admittedly can't afford the full version yet).
Title: Re: Majin Vegeta Z2
Post by: Daeron on May 05, 2014, 07:14:57 pm
Hey daeron, think you could make a intro using both of those, with him having a huge aura that  is a column and then reduces to that fire as he straightens up and collects himself?

Well i guess, but they are planed as different things, the akuma pose is planed as a winpose (then babidi appears and vegeta tries to punch him, in the same way Evil Ken tries to punch Bison, itsa little homenage to Reuben :) ) while the crounched one is planed as an intro (with babidi shadow controlling him)

-edit-

Btw tried a blue aura:  (http://i58.tinypic.com/1624d2q.jpg)
What should be the color? it could be paletized too
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 05, 2014, 07:22:09 pm
Red is fucking awesome.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 05, 2014, 07:23:20 pm
Either works for me, personally.
Title: Re: Majin Vegeta Z2
Post by: Iced on May 05, 2014, 09:23:02 pm

-edit-

Btw tried a blue aura:  (http://i58.tinypic.com/1624d2q.jpg)
What should be the color? it could be paletized too

red looks way better, it stands out better and makes it seem rageful. quite badass.

Title: Re: Majin Vegeta Z2
Post by: Zer0degreez on May 05, 2014, 09:32:08 pm
I like both alot. i would just say red is more fitting since hes filled with rage and whatnot.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 05, 2014, 09:34:15 pm
Why not purple? You'd get both colors in one and purple is a trademark color for Vegeta's aura in the anime.
Title: Re: Majin Vegeta Z2
Post by: Iced on May 05, 2014, 09:40:58 pm
Why not purple? You'd get both colors in one and purple is a trademark color for Vegeta's aura in the anime.

He only used purple once, while he charged the galick hou.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 05, 2014, 09:44:43 pm
Really? Well damn; I honestly don't remember too much about DB as I used to. On topic, I'm still fine with whichever, but I'd like to see purple and have a comparison anyways just so we could have something of a vote; plus, purple is a pimpin' color used for royals (hint, hint).
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on May 06, 2014, 11:04:18 am
I vote for blue... red just doesn't look right on him. If not blue, then I'd say yellow or purple.
Title: Re: Majin Vegeta Z2
Post by: senorfro on May 06, 2014, 11:17:11 am
I'm not really feeling the red either.
Title: Re: Majin Vegeta Z2
Post by: Chazzanova on May 06, 2014, 11:42:55 am
For me, the blue expresses power and serenity, the red express power and anger. I would go with the red option.
Title: Re: Majin Vegeta Z2
Post by: LunchPolice aka Quack on May 06, 2014, 12:27:14 pm
Red is so much more dominant. Represents the character archetype a lot better.
Nothing wrong with taking creative liberties!
Title: Re: Majin Vegeta Z2
Post by: Iced on May 06, 2014, 12:52:24 pm
He had red lightning all over him in the show, not that it matters a lot tho, stylized it looks far more like a rage aura, a blue small aura  usually represents calm.
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on May 06, 2014, 12:59:42 pm
For me, the blue expresses power and serenity, the red express power and anger. I would go with the red option.

Meh, I dunno, that's a fairly boring way to choose colors. I prefer a bit more subtlety.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 06, 2014, 01:12:01 pm
Red = evil and that's what we're going for with Majin.
Title: Re: Majin Vegeta Z2
Post by: -Red- on May 06, 2014, 01:23:23 pm
Yeah guess red it is then. Even if it is right or wrong when compared to the anime version it really doesn't matter, I mean even the official games ignored the right colors for effects until the Budokai series started.
Title: Re: Majin Vegeta Z2
Post by: Iced on May 06, 2014, 01:50:39 pm
As a winpose he starts snapping his fingers changing colours everytime.
"The m stands for MULTICOLOR"
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on May 06, 2014, 04:21:26 pm
Red = evil and that's what we're going for with Majin.

Gingers have no soul!
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 06, 2014, 11:28:26 pm
Aren't we forgetting about the SANITY emotion system? He could just have red normally and blue when in SANITY mode.
Title: Re: Majin Vegeta Z2
Post by: DKDC on May 06, 2014, 11:30:24 pm
That's if we get to see this energy outside of intros and similar stuff.
Title: Re: Majin Vegeta Z2
Post by: Smurfyeah on May 14, 2014, 03:23:42 pm
Not if its been worked on but for vegetas 'detaining rings' (used on goku). You could have a ball-like projectile come out horizontally. If it connects, the move bounces the opponent of the wall. It would be similar to ask gokus kai attack. You may need a custome hit animation to get all the rings to wrap around each opponent though.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 26, 2014, 05:43:21 pm
Though they're called Atomic Rings, they're actually more like tiny bullets that push the enemy to the wall and pin him there, I'm not going through the trouble of adding YET another custom state just to show those rings around the limbs, the other thing will work just as fine. We could probably better just rename it. Like Atomic Rapid Shot or something, either way just ditching the 'Ring' moniker.

I actually did this today, it was about time I got it out of the way:
(http://img.photobucket.com/albums/v297/Tracks2000/MajinVegetastance_zps5d97931d.gif) (http://smg.photobucket.com/user/Tracks2000/media/MajinVegetastance_zps5d97931d.gif.html)
Title: Re: Majin Vegeta Z2
Post by: The Sudden Freak on May 26, 2014, 05:51:57 pm
Though they're called Atomic Rings, they're actually more like tiny bullets that push the enemy to the wall and pin him there, I'm not going through the trouble of adding YET another custom state just to show those rings around the limbs, the other thing will work just as fine. We could probably better just rename it. Like Atomic Rapid Shot or something, either way just ditching the 'Ring' moniker.

I actually did this today, it was about time I got it out of the way:
(http://img.photobucket.com/albums/v297/Tracks2000/MajinVegetastance_zps5d97931d.gif) (http://smg.photobucket.com/user/Tracks2000/media/MajinVegetastance_zps5d97931d.gif.html)

You should call it "Atomic Gatling Gun".

And looking good for the idle animation, Balthazar.
Title: Re: Majin Vegeta Z2
Post by: NoZ on May 26, 2014, 06:16:47 pm
Oh bouncy
Title: Re: Majin Vegeta Z2
Post by: Cybaster on May 26, 2014, 06:48:25 pm
:2thumbsup:
Title: Re: Majin Vegeta Z2
Post by: GarchompMatt on May 26, 2014, 08:03:59 pm
Nice. Makes him look less like a recolour of regular Vegeta :)
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 26, 2014, 08:11:51 pm
(http://img.photobucket.com/albums/v297/Tracks2000/overheadpunch_zps3c728b0c.gif) (http://smg.photobucket.com/user/Tracks2000/media/overheadpunch_zps3c728b0c.gif.html)

Mostly to be used as part of his Hellbringer or Saiyan Pride Beatdown. Maybe also a f+MP overhead.
Title: Re: Majin Vegeta Z2
Post by: Smurfyeah on May 26, 2014, 10:10:58 pm
I'm not going through the trouble of adding YET another custom state just to show those rings around the limbs, the other thing will work just as fine.

Fair Enough. On the other hand, taking the look and function like Magneto's "Hyper Grab" would keep the move's lure without having to create custom states. The EX could still do the wall bounce - Giving you a solid & unique anti-air. 

(http://img.photobucket.com/albums/v297/Tracks2000/overheadpunch_zps3c728b0c.gif) (http://smg.photobucket.com/user/Tracks2000/media/overheadpunch_zps3c728b0c.gif.html)

Mostly to be used as part of his Hellbringer or Saiyan Pride Beatdown. Maybe also a f+MP overhead.

It could have that function as an overhead sure but he doesn't look intense enough. The Juggernaut Punch (MVC) animation would work well IMO.
Title: Re: Majin Vegeta Z2
Post by: Iced on May 26, 2014, 10:21:50 pm
The move is an ex of another move. its his ex fireball and it pins to the wall.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 26, 2014, 10:36:22 pm
And you can't EX an EX.
Title: Re: Majin Vegeta Z2
Post by: Iced on May 26, 2014, 10:37:57 pm
YOU CANT STOP ME OLD MAN!

"Ex ex fireball

a second aura shows up, vegeta throws out atomic blasts that hold the opponent to the wall while golden saibamen beat the shit out of him"
Title: Re: Majin Vegeta Z2
Post by: Smurfyeah on May 26, 2014, 10:50:15 pm
And you can't EX an EX.

If you can dodge a wrench, you can EX an EX. :P

Jokes aside. I didn't realize it was panned to be an EX, so disregard that last comment.
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on May 27, 2014, 03:04:02 am
I actually did this today, it was about time I got it out of the way:
(http://img.photobucket.com/albums/v297/Tracks2000/MajinVegetastance_zps5d97931d.gif) (http://smg.photobucket.com/user/Tracks2000/media/MajinVegetastance_zps5d97931d.gif.html)

The stance looks good, but perhaps too calm and relaxed for Majin Vegeta.
Title: Re: Majin Vegeta Z2
Post by: dbzfreak89 on May 27, 2014, 03:16:17 am
nice vegeta, would be cool to give him hes armor that he was wearing in the androids saga as an alternate costume, it would be possible with some palette edits
Title: Re: Majin Vegeta Z2
Post by: Cazaki on May 27, 2014, 03:21:45 am
The stance looks good, but perhaps too calm and relaxed for Majin Vegeta.

I see where you're coming from, especially with how fierce the normal Vegeta's stance is. I think this will definitely do though considering that everything else about him seems very violent and destructive
Title: Re: Majin Vegeta Z2
Post by: NoZ on May 27, 2014, 03:38:49 am
I would say he looks focused,on his new stance,almost cocky,fits him well I say
Title: Re: Majin Vegeta Z2
Post by: The Fisher King on May 27, 2014, 03:46:43 am
Making him look like he is trembling in a couple of frames could help to make the stance a little more insane. Just a suggestion, it is pretty nice right now.
Title: Re: Majin Vegeta Z2
Post by: HeroPwn on May 28, 2014, 03:04:10 am
To me the stance should show pride, power seeking, and being selfish a little and strike fear to his opponent since that what described majin vegeta to me when I was reading the manga.
But I like how it is, I just agree with the rest, he looks really calm .___.
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on May 28, 2014, 03:51:30 am
IMO he should be twitching with eagerness and power. He's supposed to be kinda batshit.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 28, 2014, 07:15:42 am
The stance looks nice as is to me in my opinion.
Title: Re: Majin Vegeta Z2
Post by: Loupil on May 28, 2014, 06:53:32 pm
Oh i think making the stance a tick faster per frame wud be a nice touch, but i trust more your choices team z2 :p
Title: Re: Majin Vegeta Z2
Post by: Daeron on May 28, 2014, 07:46:37 pm
  (http://img.photobucket.com/albums/v297/Tracks2000/MajinVegetastance_zps5d97931d.gif)  (http://oi57.tinypic.com/286thxi.jpg)

Left= Original  Right=My test
I did a quick test, just playing with the timing
Title: Re: Majin Vegeta Z2
Post by: DragonSlayerEX on May 28, 2014, 08:54:47 pm
That's a much better timing set. :yes:

Though I Feel Like The Animation Is Missing Something. :/
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 28, 2014, 09:27:12 pm
I might add some things like a tiny alternating animation of him flexing and shaking, plus ofcourse he has eye blinks but those are seperate sprites.
Title: Re: Majin Vegeta Z2
Post by: DJ World Warrior on May 30, 2014, 01:44:13 am
Lightning like Aura?
Title: Re: Majin Vegeta Z2
Post by: Nexelous on May 30, 2014, 01:53:15 am
Perhaps you can add the teeth gritting on his stance, since Majin Vegeta tends to be serious about fighting.
Title: Re: Majin Vegeta Z2
Post by: Smurfyeah on May 30, 2014, 03:42:20 pm
Perhaps you can add the teeth gritting on his stance, since Majin Vegeta tends to be serious about fighting.

I just finished watching that part in the series. He was more cocky than rage mode.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 30, 2014, 08:10:05 pm
Finished this, figured it might as well be a close standing Medium Punch (he didn't have one of those before);
(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_csMP.gif)
Title: Re: Majin Vegeta Z2
Post by: HeroPwn on May 30, 2014, 10:16:38 pm
It looks like more like ryu overhead just at a different angle at my opinion or a far medium punch than a close one.
But you know what you're doing anyway :3.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 31, 2014, 04:10:18 pm
(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_csMP.gif)

You drew his left hand on his right arm for the 4th and 5th frame (it looks ambiguous on the 6th and 7th). I looked at the frames myself.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 31, 2014, 04:31:30 pm
Uuuh you're right. It was intentional for the 5th frame but didn't come out well, but yeah the fist on the 6th frame is a fail, you're right, I'll get that fixed.
*edit: Fixed.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 31, 2014, 05:08:45 pm
Alright then. Plus, offering my two cents on the stance, as I said earlier it looks nice as is, but tweaks wouldn't be bad. Here's my little tweak (I based the stance itself off of Goku's somewhat). Ignore this if you're none too interested; this was mostly an experiment to show that (as others have stated) timing and facial expressions go a long way.
(http://i1281.photobucket.com/albums/a518/BlueSunStudios/Majin_Vegeta_Edited_Stance_zps57a07b90.gif?t=1401548756)
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 31, 2014, 05:22:27 pm
I already said his eye blink was added seperately (though for convenience I could include it in the actual sprites I guess).
Yeah don't look too bad.
You know he already has that palette as well (picked from colors of his Final Bout portrait), coinsidense or did you actually use that palette? It's one of the best-looking I think :)
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 31, 2014, 05:56:15 pm
Actually, I pulled the colors straight from the portrait itself (anything else not from the portrait was made from on of the preexisting ones). I didn't know about an actual palette using those colors. Although, chances are I would've come across it sooner or later in this project.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 31, 2014, 06:46:38 pm
Cool.
I redid the Big Bang Attack animation as well:
(http://network.mugenguild.com/balthazar/images_vegeta_majin/bba2.gif)
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on May 31, 2014, 08:48:25 pm
Awesome; I also see that you got rid of the shining light effect. You did say that you weren't using them anymore (or that they'd be incorporated into the sprite themselves).
Title: Re: Majin Vegeta Z2
Post by: Balthazar on May 31, 2014, 09:32:04 pm
I haven't actively campained to have them removed from the current characters, though I'm sure I've said it out loud once or twice. But yeah I'd like to get rid of those seperate white flash sprites. Looking back I wish I had them incorporated in the palette template way back when, but it just wasn't something we were thinking of back then.
Title: Re: Majin Vegeta Z2
Post by: Shadow0X3 on June 01, 2014, 05:17:01 am
When Vegeta actually fires the big bang, he isn't looking at his opponent, it isn't until after it's already fired that he looks at them, is this intentional? It looks a bit odd to me
Title: Re: Majin Vegeta Z2
Post by: Balthazar on June 01, 2014, 07:55:38 am
Oh he looks forward alright, just a little cross-eyed.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on June 12, 2014, 12:29:32 pm
A new kick, probably to replace his current Standing Medium Kick:
(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinVegeta_HighKick.gif)
Title: Re: Majin Vegeta Z2
Post by: Daeron on June 12, 2014, 05:49:58 pm
oooh, so it was a kick!  looks great!  :laugh2:
How many base attacks have you remplaced this far?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on June 12, 2014, 06:27:31 pm
Well none of them have actually been replaced coding-wise, but the planned ones are:

-s.MK
-s.SK (current s.SK becomes c.SK)
-j.SK
-close s.MP (will become the overhead punch probably)
-close s.SP (will bcome the headbutt)
-s.SP
-j.SP

That's it from the top of my head. jumping Medium Kick is a contender too but I'm not sure, this might be it :)

Title: Re: Majin Vegeta Z2
Post by: AiRiC on June 13, 2014, 04:04:34 am
I hope you give vegeta a intro with this dialog it's my favorite quote from dbz https://www.youtube.com/watch?v=d7IvsW9xHnU   and just wondering has any major game companies contacted you yet since you released that trailer for you to work for them or anything? I'd imagine someone would I was at norcal regionals *Fighting game tournament* and they were playing it on the side I started laughing they didn't even know it was mugen.
Title: Re: Majin Vegeta Z2
Post by: yaret on June 13, 2014, 04:51:56 am
Epic what you´re doing Balthazar.!
Title: Re: Majin Vegeta Z2
Post by: DJ World Warrior on June 13, 2014, 05:00:48 am
I cannot wait until this character is released!
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on June 16, 2014, 10:45:18 am
current s.SK becomes c.SK

I'm guessing that the c.SK Axe Kick has been "axed"?
Title: Re: Majin Vegeta Z2
Post by: DragonSlayerEX on June 16, 2014, 06:24:12 pm
Why is it that I can't see any images balthazar's posts?
Title: Re: Majin Vegeta Z2
Post by: F. James Fernandez on June 18, 2014, 03:21:24 am
Nice Balth, I can see the improvements in your spriting skills. Great work.  :sugoi:
Title: Re: Majin Vegeta Z2
Post by: Balthazar on June 21, 2014, 07:39:37 pm
Thank you sirs :)

Majin Bump!

(http://network.mugenguild.com/balthazar/images_vegeta_majin/mugen020.png)(http://network.mugenguild.com/balthazar/images_vegeta_majin/mugen000.png) putting some Bluestreak moves in there!
(http://network.mugenguild.com/balthazar/images_vegeta_majin/mugen017.png) Ah yiss dat Final Bout kick. (http://network.mugenguild.com/balthazar/images_vegeta_majin/mugen009.png)
(http://network.mugenguild.com/balthazar/images_vegeta_majin/mugen006.png) Big Bang Attack!
+bonus: concept for a new Lv1 physical supermove. When it's succesful (1st punch or maybe the 3rd punch has to hit), it will leave the enemy stunned floating in mid-air from the kick impact, so they are open to whatever you choose to put them through next (air throw, the double slash kick, charge a Big Bang, jump and unleash Air Machine Gun Tantrum...your call)!
(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinBuster.gif)

ps. Rice Pirate is definitely back to voice him; he will be recording the new voice script we sent him shortly!
Title: Re: Majin Vegeta Z2
Post by: City_Hunter on June 21, 2014, 07:56:38 pm
awesome look like the coding have begin
Title: Re: Majin Vegeta Z2
Post by: F. James Fernandez on June 22, 2014, 03:02:17 am
Nice Balth. Would it be too much to add slight movement when he turns his right to show more power rather than a freeze frame? Should be about two to three frames. other than that its looking good.
Title: Re: Majin Vegeta Z2
Post by: HeroPwn on June 22, 2014, 04:17:38 am
Dem Budokai movement tho, I like it :P.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on June 22, 2014, 10:33:49 am
@F.James
What part for adding frames do you mean? When he crouches down after the uppercut, or when he jumps and pauses just before the kick?
In both cases, he already has 2 frames that are loopable as long as needed to show his power.
The only part that only has 1 frame is the kick itself, I could add 1 more frame there but I am not sure it's needed, there'll be a ton of envhake during the impact anyway I think.
Title: Re: Majin Vegeta Z2
Post by: Project.13 on June 22, 2014, 11:38:31 am
Not sure if this has been covered or not, but will the opponent take damage if they're close up to the charging Big Bang Attack? It would make sense after all.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on June 22, 2014, 11:45:31 am
Yeah they do. They get f*cked up actually! You can keep charging it for a very long time, the ball will act as a shield, absorbing projectiles (and it also hits p2 when they are close).
Title: Re: Majin Vegeta Z2
Post by: XGargoyle on June 22, 2014, 11:53:24 am
wow, this looks great!!!

Keep up the good work guys :)
Title: Re: Majin Vegeta Z2
Post by: Project.13 on June 22, 2014, 11:55:07 am
Sweet. Definitely gonna be interesting to see how that works out.

Also, hell yes that Amazing Impact.

EDIT: Got the name of the move wrong. It's Spirit Breaking Cannon, not Amazing Impact. As a self-proclaimed DBZ Guru, I'm ashamed at myself for getting that wrong.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on June 22, 2014, 11:58:12 am
Thanks :)

Doing a new close standing MK now, a new jumping MK might be coming too. I was thinking jumping SK could remain the same animation, but (if we're lazy) just remove the bounce-juggle ability of it (since that would go to his new jumping SP (which is already sprited but not coded at the moment)). Or both can retain the bounce-juggle ability, who knows.

X, I noticed his close standing SP animation is gone! All that remains is his far standing SP for both far and strong.
He might get a new close standing SP anyway (probably the headbutt).

ps. The front-runner for the name's move is currently Royal Edict.  I'm not sure if anything involving 'Cannon' is a good name for a move that doesn't contain any projectiles of any sort (unless you count his foot as one).
Title: Re: Majin Vegeta Z2
Post by: Balthazar on June 22, 2014, 04:16:02 pm
Bump for new standing close Medium Kick:
(http://network.mugenguild.com/balthazar/images_vegeta_majin/scMK.gif)
Title: Re: Majin Vegeta Z2
Post by: dragolink1 on June 22, 2014, 04:25:32 pm
Nice screens, i like those animations, hope you releasing the char soon... :)

Title: Re: Majin Vegeta Z2
Post by: F. James Fernandez on June 22, 2014, 04:56:07 pm
First frame when he turns to throw the first punch.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on June 22, 2014, 05:50:14 pm
Yeah I used that dirty trick of just having his leg switch around, rather then having him do a step forward, though I don't mind how this looks at all, and I kinda want him to stay in place for that uppercut.
Title: Re: Majin Vegeta Z2
Post by: QuickFist on June 23, 2014, 08:43:47 pm
Why can't I see the images!?
Title: Re: Majin Vegeta Z2
Post by: DragonSlayerEX on June 24, 2014, 05:46:47 am
I'm having trouble viewing them too. I said this like a week or so ago :/
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on June 24, 2014, 06:28:03 am
Why can't I see the images!?
I'm having trouble viewing them too. I said this like a week or so ago :/

What browser do you guys use? It could be the reason of the problem.
Title: Re: Majin Vegeta Z2
Post by: F. James Fernandez on June 24, 2014, 06:33:02 am
Yeah I used that dirty trick of just having his leg switch around, rather then having him do a step forward, though I don't mind how this looks at all, and I kinda want him to stay in place for that uppercut.

LMAO i know that silly talking about the very first frame when he pulls his whole body back before the punch. You know, like how you did the guard breaker move, how it slightly moves back and forth when you hold down the button to charge. thats the type of animation i was talking about.
Title: Re: Majin Vegeta Z2
Post by: QuickFist on June 24, 2014, 08:41:42 am
Why can't I see the images!?
I'm having trouble viewing them too. I said this like a week or so ago :/

What browser do you guys use? It could be the reason of the problem.

I use Chrome
Title: Re: Majin Vegeta Z2
Post by: FeLo_Llop on June 24, 2014, 05:11:39 pm
Loving all them, animation is getting reaaaaaally smooth(I wish I could make things like that some day!)

By the way:

(http://network.mugenguild.com/balthazar/images_vegeta_majin/mugen020.png)

You should call him BULGEta, xDDDD!!

Title: Re: Majin Vegeta Z2
Post by: Balthazar on June 24, 2014, 10:27:28 pm
I knew you liked that bulge, FeLo :)

A concept for a new intro for Vegeta. Oozaru and Yajirobe sprites by Daeron, all I did was do those silouette transition frames (that will be white ingame)(and make the animated gif).
(http://network.mugenguild.com/balthazar/images_vegeta_majin/oozarunudered.gif)
Title: Re: Majin Vegeta Z2
Post by: City_Hunter on June 24, 2014, 10:53:36 pm
awesome just to know how many hour did it take you to sprite the monkey form
Title: Re: Majin Vegeta Z2
Post by: Cybaster on June 24, 2014, 11:07:34 pm
Does he even fit on the screen !? o_O
Title: Re: Majin Vegeta Z2
Post by: Daeron on June 24, 2014, 11:09:38 pm
WOoOoOoOoOW Awesome transition!!
how many hour did it take you to sprite the monkey form

Cant remember exactly how much time i spent, but i remember i used Juggernaut as a base.

Does he even fit on the screen !? o_O

Thats going to be a problem... maybe the camera could start focusing on his face and then go down to normal position.

Title: Re: Majin Vegeta Z2
Post by: F. James Fernandez on June 25, 2014, 05:38:04 am
Nice work Balth and yes he will fit on screen.
Title: Re: Majin Vegeta Z2
Post by: Alpyne D on June 25, 2014, 06:27:37 am
(http://network.mugenguild.com/balthazar/images_vegeta_majin/MajinBuster.gif)

i think it might look more vicious & impactful if tha 3rd hit was a deep, slightly exaggerated gut buster/Marian Punch [D. Dragon reference], instead of tha uppercut, & it might look even better if it also takes advantage of any P2 that has a gethit sprite/anim of spittin' up blood or bile [like that 1 gethit back from SFII, if you hit some1 with a s.Fierce punch or certain c.Strong punches], that'll really sell it. sometimes, it's all about tha little things, y'know? just somethin' to put thought to.....

anyhoo, i just wanna say that i'm still diggin' everything else i've been seein' here, & i'm enjoyin' tha journey towards tha destination, keep up tha good work bruh (http://www.cute-factor.com/images/smilies/onion/088.gif)
Title: Re: Majin Vegeta Z2
Post by: Balthazar on June 25, 2014, 01:34:51 pm
Haha thanks, but he kinda needs the uppercut as the 3rd punch, seeing as p2 needs to be launched into the air, so he can kick them when they come back down (this can use the Backbroken custo gethit state, I think, to make it look epic). Though a blood-spitting heavy gut punch sounds like a dope move for him! For now, new close standing Strong Punch Headbutt, replacing his Dudley punch:
(http://network.mugenguild.com/balthazar/images_vegeta_majin/headbutt.gif)
Title: Re: Majin Vegeta Z2
Post by: Daeron on June 25, 2014, 01:51:24 pm
Well you can always use those circular effects used in Gohan z2 finisher to show hard impact.
Great looking headbutt btw :)
Title: Re: Majin Vegeta Z2
Post by: F. James Fernandez on June 25, 2014, 03:48:34 pm
Balth is that headbutt going to hit High and Med like how Blanka does it? Or should I say how is the headbutt going to look during impact? is it just gonna go down as the animation here or are we gonna see it hit once then hit again?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on June 25, 2014, 04:09:06 pm
Oh for the headbutt I just had it in mind to be a 1-hit move.
Title: Re: Majin Vegeta Z2
Post by: F. James Fernandez on June 25, 2014, 06:09:40 pm
Got'cha.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on June 26, 2014, 10:42:35 pm
(http://i.imgur.com/Ol2QXst.gif)
Spoiler, click to toggle visibilty
Title: Re: Majin Vegeta Z2
Post by: Hephaistos31 on June 26, 2014, 10:50:07 pm
Balthazar: Hum, I don't think it fits well, to be honest. I understand the fact that it's a form of sadism from Vegeta, but in my opinion, this head movement happens when he is facing someone, as a provocation, or something. For me, it would be a killer intro.
Plus, I don't know but I find something strange in the head position. Or maybe it"s me?

After, I love what you're doing, man. Your work is great. Really! :)
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on June 26, 2014, 10:50:49 pm
That right there is just awesome. I'm guessing this is probably a SSJ Goku v.s. Majin Vegeta intro. I could be wrong. But seriously, way to make him a Short Psychotic Alien Monkey.
By the way, shouldn't the Oozaru be yellow?
Title: Re: Majin Vegeta Z2
Post by: Hephaistos31 on June 26, 2014, 10:55:12 pm
God, I'm idiot. It's of course when he is crushing the public just before the versus with Goku.
Ah, I'm tired.
BlueSunStudios, yeah you're right I think!
Title: Re: Majin Vegeta Z2
Post by: DKDC on June 26, 2014, 11:01:30 pm
It looks weird in sprite. He should lift his chin much higher before even starting to turn to the side.
Title: Re: Majin Vegeta Z2
Post by: Dope on June 26, 2014, 11:03:24 pm
Plus, I don't know but I find something strange in the head position. Or maybe it"s me?
I kind of agree here. The motion itself is fluid and all but doesn't look quite right. Animation looks like he's tilting his head sideways only, where as anime he tilts his head back and turns sideways. I still like it though whether it gets changed or not.
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on June 27, 2014, 12:14:29 am
It looks he is literally trying to do the rage comic troll face.
Title: Re: Majin Vegeta Z2
Post by: Cybaster on June 27, 2014, 01:36:08 am
Maybe try to tilt the head a little less, to see if it looks better.
Title: Re: Majin Vegeta Z2
Post by: Daeron on June 27, 2014, 02:52:43 am
I think if you just move the head in the last frames, 2 or 3 pixels to the artist left it could work better.
Aniway its very good as it is.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on June 27, 2014, 02:59:33 am
I guess I'll throw in my two cents. The way his face is shaded in the last few frames before the loop abruptly changes rather than smoothly transitioning into a different color (that's how it looks to me); that and his hair doesn't move until the last looped frames unlike the rest of his body but oh well.
Title: Re: Majin Vegeta Z2
Post by: F. James Fernandez on June 27, 2014, 04:14:45 am
sorry you gonna have to reshade the face. I got carried away.

(http://i958.photobucket.com/albums/ae70/fjamesfernandez/Ol2Q2st_zps572b88de.gif)
Title: Re: Majin Vegeta Z2
Post by: Balthazar on June 27, 2014, 09:01:56 am
Thanks on the feedback, I'll mess with it a bit. I didn't make him tilt his head backwards too much, would have looked weird and you couldn't see his face as much. And yeah I kinda messed the face up, his smile goes the wrong way, basically (should go up, towards the side of his face he raises). What F.James did seems better.
And duh I never noticed that his hair was frozen stiff in the shooting frames, I'll fix that too.

And yes ofcourse for anyone still wondering; that's indeed ment for an intro, showing off his true evil-ness.
Maybe there can be some screams and yelling of people running away, then Vegeta launches his blast, env.shake, and all is quiet. Then, that big even smirk. "What are you gonna do about it?".

Alright, updated a bit; the evil face tweaked and added more hair movement throughout:
(http://network.mugenguild.com/balthazar/images_vegeta_majin/destruction2.gif)
Title: Re: Majin Vegeta Z2
Post by: Balthazar on June 27, 2014, 01:10:00 pm
Here's one more new move to keep things moving. New animation for jumping Medium Kick.
(http://network.mugenguild.com/balthazar/images_vegeta_majin/jMK.gif)
Title: Re: Majin Vegeta Z2
Post by: F. James Fernandez on June 27, 2014, 03:13:51 pm
Cool, I am glad that helped a little. It was only easy because you did the rest of the frames. If I would had tried that from the ground up I would had messed up :D

The Kick looking good. Was gonna say to put the foreground arm pull back during the kick but I guess that would look too generic. DBZ always did weird body poses when it came to attacks so this fits well with him (not saying your positioning is weird). Keep it up.
Title: Re: Majin Vegeta Z2
Post by: BULMADBZ on June 27, 2014, 07:20:55 pm
(http://img.photobucket.com/albums/v297/Tracks2000/MajinVegetaAerialFinalFlash_zps42177233.gif)

this move it's great
Title: Re: Majin Vegeta Z2
Post by: Loupil on June 28, 2014, 09:41:21 pm
Progress is as awesome as it uses to be, love the hyper dimension headbutt btw
Title: Re: Majin Vegeta Z2
Post by: Legendary DeMoNk@I on June 28, 2014, 10:13:02 pm

(http://network.mugenguild.com/balthazar/images_vegeta_majin/destruction2.gif)

haha this is damn cool. i remember that scene from the old majin anime. Nice tag team work on that animation fellas! :beatnik:
Title: Re: Majin Vegeta Z2
Post by: jweezy34 on June 29, 2014, 12:36:38 am
Dat sadistic head tilt doeeee <3 looking real good bro
Title: Re: Majin Vegeta Z2
Post by: D. HoChoy on July 05, 2014, 01:33:54 am
Nice nod to the scene where he kills all those people at the 25th Tenkaichi Budokai. I reckon it'd be a special intro for he's fighting Goku.

Anyways, how far is the progress with Gohan?
Title: Re: Majin Vegeta Z2
Post by: HeroPwn on July 05, 2014, 03:29:32 am
Nice nod to the scene where he kills all those people at the 25th Tenkaichi Budokai. I reckon it'd be a special intro for he's fighting Goku.

Anyways, how far is the progress with Gohan?

Leave the team alone to be honest lol, they will tell us when it is ready, the next video balth sure said it would be about gohan release, you can just wait for that than ask about him on another character thread.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on July 14, 2014, 03:38:15 pm
Stuff for a Super move we've been concepting back and forth, and after trying out various stuff I think we've settled on this for now:
(http://network.mugenguild.com/balthazar/images_vegeta_majin/AtomicExcecutionMockupB.gif)
Spoiler, click to toggle visibilty
Atomic Blast/Wave/Excecution acts as a grab; you need to touch the enemy with Vegeta's hand up close in order for the move to work succesfully (this was planned by Iced since the move's original inception by him). Otherwise it's just a Super Taunt. If it's a success, he'll launch out this Atomic Blast/Wave which will push/carry the enemy all the way to the wall, where it explodes and knocks them stunned, as if they were punched by the wall, allowing you to do a follow-up.
Damn, Majin has a LOT of set-up moves (Sliding Kick, SK/EX Suprise Elbow, Royal Fist, Royal Edict, Atomic Blast...)...better not get hit by him, the guy's a tank!
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on July 14, 2014, 03:40:36 pm
Kind of weird but I like you creating new moves from scrap (even though its the third time already you use the final impact pose).
Title: Re: Majin Vegeta Z2
Post by: XGargoyle on July 14, 2014, 04:34:11 pm
he's not just a tank, he's basically a one-man army, eating punks like that for breakfast
Title: Re: Majin Vegeta Z2
Post by: F. James Fernandez on July 14, 2014, 05:04:03 pm
Kind of weird but I like you creating new moves from scrap (even though its the third time already you use the final impact pose).

Final impact pose?


 @Balthazar: So i have a habit to speed reading through things :P So this is more like a grab right? So the top blast FX I get, but I dont see the need of the extra blast effect on the bottom. Shouldnt that be more of dust kicking up? May be you can still use that sprite and change the color to it to make it look like dirt/dust. Just a thought and a suggesting hope that didnt come off wrong ><
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on July 14, 2014, 05:07:46 pm
(http://img.photobucket.com/albums/v297/Tracks2000/VegetaAtomicRingsfire.gif)
(http://img.photobucket.com/albums/v297/Tracks2000/VegetaBigBangAttack.gif)
http://dragonball.wikia.com/wiki/Final_Impact
Title: Re: Majin Vegeta Z2
Post by: Balthazar on July 14, 2014, 05:16:41 pm
The button wave is used to cut-off the bottom part of the big wave so it appears more 3-dimentional (and not have the bottom part go lower then foot-level)

Well Ryuku, the Atomic Bullets thing isn't implemented yet (though we'll indeed most likely use that same pose, IF we keep the move).
Final Impact is such a weird name for a blast, I mean if it whiffs, it's not an impact at all :P It was also the name of his Rekka move in Budokai 3, I thought the name fit much better for that.
Title: Re: Majin Vegeta Z2
Post by: F. James Fernandez on July 14, 2014, 05:29:32 pm
@Ryūku Tsukuyomi:

Wait wait wait wait.... Really? I guess you dont know Vegita much. Hit back the Manga and the JP anime. Those are correct poses in every way for those two blast. And sorry, I dont follow the english BS names. That to me is "Big Bang Attack" and will be that name forever. The say way I dont say "Saiyen" I say Saiyajin. So with that said Id go back to what I wrote on the second sentence :P

@Balthazar:

Got ya, I dont do my own FX lol Thats Revanto's department.
Title: Re: Majin Vegeta Z2
Post by: Neocide on July 15, 2014, 12:14:34 am
I hate to get off topic, but you are totally confusing what he said, he never mentioned atomic blast being big bang attack, I think you should really read what people are explaining before you decide to correct them on what they are talking about.
Title: Re: Majin Vegeta Z2
Post by: Legendary DeMoNk@I on July 15, 2014, 04:19:58 am
Damn^^ This Vegeta is gonna be a mean bastard to have. those new ideas for him are hot. A lot of attacks. Icing on the Cake is a vicious AI

Hmmm....will he have the Dramatic Majin genocide super explosion too? Ive missed a lot here n there on this Vegeta project thread
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on July 15, 2014, 04:24:29 am
As long as his AI depends on the difficulty settings I'll be fine. That's my main gripe with these characters but they are still fun as hell to play as.
Title: Re: Majin Vegeta Z2
Post by: F. James Fernandez on July 16, 2014, 06:17:55 am
I hate to get off topic, but you are totally confusing what he said, he never mentioned atomic blast being big bang attack, I think you should really read what people are explaining before you decide to correct them on what they are talking about.

<bows down> Sir, Yes SIR!

Either way Balth, Keep up with the hard work :P
Title: Re: Majin Vegeta Z2
Post by: Seeker_of_knowledge on July 17, 2014, 06:51:20 pm
Just a humble suggestion regarding Vegeta's big bang attack: I'm not sure if you're making this a super attack or a hyper but if it's the latter, I think it would be much more badass if you made the blast much bigger than it was shown in the anime. I was thinking, why not make the attack go into a cinematic mode and have the Big bang attack blast sink in to it's opponent (as it's dragging them away) and then have the attack detonate, completely enveloping it's opponent.

Here's a similar example of what I mean: http://youtu.be/-7lUp-gRB5s.

but like I said, this is just a humble suggestion that might help contribute the awesome development of this character :D
Title: Re: Majin Vegeta Z2
Post by: XGargoyle on July 17, 2014, 06:58:00 pm
Big Bang is a hyper. It will let the player hold the button and charge the ball as long as he wishes, the more it's charged the bigger it gets the ball (up until a reasonable size).

For cinematic attacks you already have the finishers :)
Title: Re: Majin Vegeta Z2
Post by: Seeker_of_knowledge on July 17, 2014, 07:13:08 pm
Oh I see :) well can't wait to see how he comes out :D
Title: Re: Majin Vegeta Z2
Post by: Iced on July 20, 2014, 05:52:25 pm
Here is some sneak peeks on some of his new moves.

Atomic execution
(http://i.imgur.com/SIkAFyH.png)
(http://i.imgur.com/aMbnWgW.png)
(http://i.imgur.com/GMmnKbb.png)
Its actually a grappling move.

Bigbang, able to be charged straight in their faces!
(http://i.imgur.com/jhg4rhC.png)
(http://i.imgur.com/GzUlKzV.png)
If released from afar, its a slow moving ball of death.


New charging anim. damn straight
(http://i.imgur.com/a3ICQCu.png)


bonus

(http://i.imgur.com/cYgViiL.png)
(http://i.imgur.com/S87a6uj.png)
Title: Re: Majin Vegeta Z2
Post by: XGargoyle on July 20, 2014, 05:57:09 pm
man, you're spoiling all the surprises!!! :P
Title: Re: Majin Vegeta Z2
Post by: Cybaster on July 20, 2014, 06:09:08 pm
The surprise are the finishers ! Even though Finisher 3 is obvious at this point ! ;P
Title: Re: Majin Vegeta Z2
Post by: Iced on July 20, 2014, 06:10:56 pm
strongly worded mean letter?
Title: Re: Majin Vegeta Z2
Post by: DragonSlayerEX on July 20, 2014, 07:33:53 pm
Spoiled? Not even close. Looks great. :)
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on July 20, 2014, 10:42:21 pm
Here is some sneak peeks on some of his new moves.

Atomic execution
(http://i.imgur.com/SIkAFyH.png)
(http://i.imgur.com/aMbnWgW.png)
(http://i.imgur.com/GMmnKbb.png)
Its actually a grappling move.

Bigbang, able to be charged straight in their faces!
(http://i.imgur.com/jhg4rhC.png)
(http://i.imgur.com/GzUlKzV.png)
If released from afar, its a slow moving ball of death.


New charging anim. damn straight
(http://i.imgur.com/a3ICQCu.png)


bonus

(http://i.imgur.com/cYgViiL.png)
(http://i.imgur.com/S87a6uj.png)

Why are his eyes red?
Title: Re: Majin Vegeta Z2
Post by: Flowrellik on July 20, 2014, 10:49:41 pm
prob. because he is in his Majin mode. personally I kinda like it that way. shows his possessed side (Maybe from watching Dragonball GT idk)
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on July 20, 2014, 10:55:11 pm
prob. because he is in his Majin mode. personally I kinda like it that way. shows his possessed side (Maybe from watching Dragonball GT idk)

Really? I thought he was high.
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on July 20, 2014, 10:57:15 pm
It's just a palette. :|
Title: Re: Majin Vegeta Z2
Post by: Cybaster on July 20, 2014, 11:03:57 pm
His eyes are red so that nitpicky people who have nothing to say still have something irrelevant to speak about.
Also, I see he doesn't have the M on his forehead ! >:(
Title: Re: Majin Vegeta Z2
Post by: Flowrellik on July 20, 2014, 11:07:04 pm
would take a bit to actually do a color separation just for the M.
Title: Re: Majin Vegeta Z2
Post by: Karasai on July 21, 2014, 01:02:52 am
Is it me or does he seem larger in the new charging sprite?
Title: Re: Majin Vegeta Z2
Post by: Neocide on July 21, 2014, 01:07:28 am
no he does, and it kinda reminds me of beavis for some reason.
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on July 21, 2014, 02:13:36 am
The pose makes him look larger, but it should be fine.
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on July 21, 2014, 08:59:33 pm
Ingame it will be barely noticable so its fine imo.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on July 21, 2014, 09:08:32 pm
Yeah that sprite was weird, I had it side by side with the old power-up, overlapping even, and it was pretty much the exact same size. But still, it appears to be larger. Anyway, you don't notice it ingame, so it's fine :)
Title: Re: Majin Vegeta Z2
Post by: SuperGohanSunderland on July 23, 2014, 03:25:44 am

Atomic execution
(http://i.imgur.com/SIkAFyH.png)
(http://i.imgur.com/aMbnWgW.png)
(http://i.imgur.com/GMmnKbb.png)
Its actually a grappling move.



So it's kinda like SSJ Goku's G-Pressure? A little flashy for a throw, but way to switch it up guys.
Does Baltahzar make these effects, or is this one being reused from another char? If not, then I must say that Baltahzar's gotten great with his effects. Especially with the new look of the kamehameha, now.



Title: Re: Majin Vegeta Z2
Post by: QuickFist on July 23, 2014, 04:54:52 am
It's not a throw, it's  a grappling super.
Right?
Title: Re: Majin Vegeta Z2
Post by: F. James Fernandez on July 23, 2014, 05:38:08 am
Hmm gonna have to see this in a short ingame video. I do like the whole thing with Goku blocking it.
Title: Re: Majin Vegeta Z2
Post by: Cybaster on July 23, 2014, 08:34:22 am
It's not a throw, it's  a grappling super.
Right?
Yes
Title: Re: Majin Vegeta Z2
Post by: Iced on July 23, 2014, 12:14:47 pm
grappling super, so gameplay wise its like goku g pressure BUT with  the caveat you have to be within throwing distance to activate it.

It doesnt throw the opponent off their feet once they impact which allows you to follow it up. It can be done really close to the wall so that you can even follow it up phisically.
Title: Re: Majin Vegeta Z2
Post by: C.v.s The Abstract on July 23, 2014, 03:03:31 pm
whatever happen to that z2 trunks?
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on July 23, 2014, 03:09:46 pm
whatever happen to that z2 trunks?

You would have to ask "Force" for that.
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on July 23, 2014, 03:33:24 pm
The project stopped because he never returned to work on that (he had some problems with his computer, that I recall was a laptop, maybe I'm wrong). Hmmm... he got online 5 hours ago, but it's been a year since he posted.
Title: Re: Majin Vegeta Z2
Post by: DragonSlayerEX on July 23, 2014, 03:48:50 pm
I still have all the animations, and I've coded a decent amount of him so far. I'm just waiting for him to return, assuming that he will. :/
Title: Re: Majin Vegeta Z2
Post by: Iced on July 23, 2014, 03:50:32 pm
If force ever returns to work i will gladly welcome him back, he is both very talented and has more staying power than most new spriters.
Learning how to sprite is hard and its easy to cut a ton of corners, he learnt pretty fast and got really good results without dropping quality which is very commendable.
Force isnt however under any sort of control by us or anything like that, he is his own man and we cant speak for his projects with Stormex.

Title: Re: Majin Vegeta Z2
Post by: Vans on July 24, 2014, 02:57:21 am
Oh my what's this :O
Title: Re: Majin Vegeta Z2
Post by: SuperGohanSunderland on July 25, 2014, 09:53:13 am
It's not a throw, it's  a grappling super.
Right?
Yes

Oh my mistake, never mind then!  Still an intriguing idea for a super move, though! Albeit, we can assume those are going to be pretty comon for this char, considering just how much content he's getting.

I still have all the animations, and I've coded a decent amount of him so far. I'm just waiting for him to return, assuming that he will. :/

He was genuinely talented, to mimic Balthazars' style so perfectly. Spriting is no joke, but doing Z2 animations like that is a whole other feat on it's own. I sincerely hope one day he can pick the project back up, Or maybe it can inspire another artist to try and finish the job. I know there are other great spriters who have a firm grasp on the Z2 artstyle, as this showed me.. http://mugenguild.com/forum/topics/teen-gohan-spritesheet-160324.0.html 


 

Title: Re: Majin Vegeta Z2
Post by: SEYLOS on July 25, 2014, 08:14:54 pm

Atomic execution
(http://i.imgur.com/SIkAFyH.png)
(http://i.imgur.com/aMbnWgW.png)
(http://i.imgur.com/GMmnKbb.png)
Its actually a grappling move.

ALLOW ME TO COMMENT ON A COSITA TO YOU. THE MUSCLE THAT SEPARATES THE THIGH IS NOT LIKE YOUR THESE DOING AND IT(HE) REMAINS UGLY. IT(HE,SHE) IS LIKE THAT:
http://www.rutinaejercicios.com/piernas_clip_image001.jpg
http://th09.deviantart.net/fs71/PRE/i/2010/245/0/9/batman_turner_style_2_by_eso2001-d2xw8e4.jpg
http://img.vitonica.com/2011/03/piernas_650.jpg
http://www.google.es/imgres?imgurl=http%3A%2F%2Ffitnessypesas.webcindario.com%2Flistadoejer%2Fpierna.jpg&imgrefurl=http%3A%2F%2Ffitnessypesas.webcindario.com%2Flistadoejer.htm&h=330&w=300&tbnid=EVsZSm6kcmMV1M%3A&zoom=1&docid=eMWljEmnxIBRbM&ei=DJ7SU8n9D-rD7AavmYCADw&tbm=isch&ved=0CAkQMygBMAE4ZA&iact=rc&uact=3&dur=425&page=6&start=88&ndsp=19
http://i.ytimg.com/vi/r04XNAfaubA/maxresdefault.jpg

I WAIT TO HAVE HELPED YOURSELF

Title: Re: Majin Vegeta Z2
Post by: Balthazar on July 25, 2014, 09:46:30 pm
It might not be very realistic muscles but that's the way I draw them, get used to it.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on July 25, 2014, 11:47:02 pm
Plus, AT never was consistent with anatomy, so why should Balthazar have to be?
Title: Re: Majin Vegeta Z2
Post by: DragonSlayerEX on July 25, 2014, 11:57:16 pm
OH MY GOD!! THOSE MUSCLES LOOK HORRIBLE! NOT DOWNLOADING, ECT, ECT, ECT.
Title: Re: Majin Vegeta Z2
Post by: SuperGohanSunderland on July 26, 2014, 12:34:39 am
Geez, just a little inconsiderate to drop by and yell at Balthazar like that..

Is it too early to maybe offer some alternate character portraits? Not that there's a problem with his current one.

(http://s13.postimg.org/hghdw42pf/portrait1_official.png)  (http://s27.postimg.org/v4as3idqn/portrait2_official.png)

Closer look
(http://s1.postimg.org/rs07kq467/vbugbjhb.png)

The second one is an edit of one of Goku's other pictures. I tried to capture that whole Majin side of him. Sorry if they're not that good.
Title: Re: Majin Vegeta Z2
Post by: Iced on July 26, 2014, 12:47:53 am
Dude is obviously foreign and using machine translation, his "apparent" rudeness is just a side effect of auto translation.

Thanks for the criticism on anatomy SEYLOS. I too think it looks a bit funky but its just for one frame during a busy move, it wont really hurt. :p
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on July 26, 2014, 12:54:33 am
his "apparent" rudeness is just a side effect of auto translation...
...and an excessive use of Caps Lock.

Ok, I'll stop here.
Title: Re: Majin Vegeta Z2
Post by: SuperVegetaover9000 on July 27, 2014, 07:59:13 pm
Hi guys!
Title: Re: Majin Vegeta Z2
Post by: SuperVegetaover9000 on August 01, 2014, 05:57:00 pm
How's the work going?
Title: Re: Majin Vegeta Z2
Post by: Bastard Walt on August 01, 2014, 06:00:42 pm
Fine man, just crunching some numbers here for a report that's due brfore noon
Title: Re: Majin Vegeta Z2
Post by: Bastard Walt on August 01, 2014, 06:00:51 pm
How bout chu?
Title: Re: Majin Vegeta Z2
Post by: MegaMan5001 on August 01, 2014, 06:22:38 pm
This is great.

How many of these Z2 characters have you made?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on August 01, 2014, 06:23:28 pm
Progress is going very well, we just haven't been posting here all that much.
Here's something to keep you over:
(http://network.mugenguild.com/balthazar/images_vegeta_majin/edict.png)
Title: Re: Majin Vegeta Z2
Post by: Loupil on August 01, 2014, 06:31:11 pm
oh s**t dat kick
Title: Re: Majin Vegeta Z2
Post by: SuperVegetaover9000 on August 01, 2014, 06:34:48 pm
How bout chu?

I'm fine thx
Title: Re: Majin Vegeta Z2
Post by: Project.13 on August 01, 2014, 10:15:21 pm
(http://network.mugenguild.com/balthazar/images_vegeta_majin/edict.png)

Dat "Fuck-Yo-Back-Up" kick.

My mouth waters with anticipation lol.
Title: Re: Majin Vegeta Z2
Post by: Nexelous on August 01, 2014, 10:34:13 pm
Now that's a keeper! Vegeta being able to break the back, now this is a quality Z2 stuff right there.

Like Bane you could say that...

Vegeta has broke the monkey!
Title: Re: Majin Vegeta Z2
Post by: NoZ on August 01, 2014, 10:38:52 pm
(http://network.mugenguild.com/balthazar/images_vegeta_majin/edict.png)
Hey kakarot!!! you had a mosquito on your back
Title: Re: Majin Vegeta Z2
Post by: Shadow0X3 on August 02, 2014, 11:00:43 pm
(http://network.mugenguild.com/balthazar/images_vegeta_majin/edict.png)
Hey kakarot!!! you had a mosquito on your back
"Hey thanks best buddy"
No but seriously I've not been keeping up on all the moves but I hope this is the ending to an amazing super move or something. I want that broken earth Super KO animation behind this :3
Title: Re: Majin Vegeta Z2
Post by: XGargoyle on August 03, 2014, 12:31:10 am
do you want what?

(http://xgargoyle.mgbr.net/mugen029.png)

Title: Re: Majin Vegeta Z2
Post by: Balthazar on August 03, 2014, 11:28:20 am
Ooh XG :) we never explained though I think.
The ZWANGG bg is for ki-based atttacks, while the KRAK bg is used for physical supers ;)
So Royal Edict would indeed use the planet-breaking KRAG background on KO.
Title: Re: Majin Vegeta Z2
Post by: Cybaster on August 03, 2014, 12:26:58 pm
Well, actually, it is mentionned in the code with
Code:
; SUPER BG HELPER - Super DBZ Physic
...
; SUPER BG HELPER - Super DBZ Ki
But yeah. It's easy to get confused when Normal Vegeta has no physically based supers.
Changed the trigger1 for Bicycle Kick (leftover from Goku) to the trigger for Royal Edict, and voilà ! ;)
Title: Re: Majin Vegeta Z2
Post by: XGargoyle on August 03, 2014, 12:54:32 pm
do you want what?

(http://xgargoyle.mgbr.net/mugen030.png)
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on August 03, 2014, 12:57:00 pm
The hitbox placement of the move though leaves a tad bit to be desired.
Title: Re: Majin Vegeta Z2
Post by: XGargoyle on August 03, 2014, 01:06:54 pm
The hitbox placement of the move though leaves a tad bit to be desired.

The screenshot has been taken after the enemy has bounced off the kick, so no hitbox palcement problems :)
Title: Re: Majin Vegeta Z2
Post by: Balthazar on August 03, 2014, 01:17:17 pm
The added white radial sprites don't look that cool. I mean they certainly DO look cool, but the center point of the radial always comes from the center of the screen, it would be way nicer if the center was the point of impact (in this case, Vegeta's foot/p2's back).
But yeah this effect is cut off. Would it be cool if I grabbed that fx and extended it about twice in size, so you can move it around a bit?
Title: Re: Majin Vegeta Z2
Post by: DKDC on August 03, 2014, 01:19:16 pm
Seeing how the width of the white stuff increases very quickly, I'd suggest making it go thinner at some point when extending them, so that the screen isn't suddenly flooded in white if the foot is near an edge.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on August 05, 2014, 10:45:04 am
Don't worry, I got something pretty cool looking I think ;) Sprites sent to XG so I hope to see the new effect in the upcoming update and show it off!

Krauser be like: "Come at me, sir bro."
(http://network.mugenguild.com/balthazar/images_vegeta_majin/comeatmebro.png)
Spoiler, click to toggle visibilty
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on August 05, 2014, 10:49:37 am
I wonder how much the Big Bang Attack can withstand...
Title: Re: Majin Vegeta Z2
Post by: Balthazar on August 05, 2014, 11:05:23 am
It's a little inconsistent at times, and it seems to differ if you're still holding it or have launched it already, but usually it can eat up an (uncharged) Chou Kamehameha
Title: Re: Majin Vegeta Z2
Post by: Karasai on August 05, 2014, 09:21:23 pm
kinda off topic but hey look!
Title: Re: Majin Vegeta Z2
Post by: Legendary DeMoNk@I on August 07, 2014, 02:35:54 am
Damn the people out there are really eating this Z2 flava up!! lol I love seeing stuff like that. huge props to making mugen content look great out there
Title: Re: Majin Vegeta Z2
Post by: Nexelous on August 09, 2014, 12:06:36 am
Holy crap, Steam Train/Game Grumps noticed your characters. Your really going to get popular if you keep this up.
Title: Re: Majin Vegeta Z2
Post by: yaret on August 09, 2014, 06:28:12 pm
kinda off topic but hey look!
[youtube]https://www.youtube.com/watch?v=V3pbWHLzdAA[/youtube]

This game will be in a console for sure. This is a trial game I can´t imagine the full game, this will be a revolution Mugen game. the best important thing of this game is everypeople will be able to play this game, nobody will need a custom machine to play.
Title: Re: Majin Vegeta Z2
Post by: SuperVegetaover9000 on August 10, 2014, 12:52:26 pm
Great work Balthazar!
Title: Re: Majin Vegeta Z2
Post by: Shaquto on August 10, 2014, 04:39:47 pm
Don't worry, I got something pretty cool looking I think ;) Sprites sent to XG so I hope to see the new effect in the upcoming update and show it off!

Krauser be like: "Come at me, sir bro."
(http://network.mugenguild.com/balthazar/images_vegeta_majin/comeatmebro.png)
Spoiler, click to toggle visibilty

wow he looks really awesome, are you planning to add his Suicide Explosion thing that he do to fat buu too?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on August 10, 2014, 10:37:15 pm
Yes, that suicide move is planned!

@Diepod:
 Yeah there it is (http://network.mugenguild.com/balthazar/images_vegeta_majin/stompkick.gif)
Title: Re: Majin Vegeta Z2
Post by: Daeron on August 10, 2014, 11:43:12 pm
my brain is auto-playing an earthquake sound for that gif   :yes:
Title: Re: Majin Vegeta Z2
Post by: GarchompMatt on August 10, 2014, 11:56:49 pm
You and me both :P
Title: Re: Majin Vegeta Z2
Post by: Loupil on August 11, 2014, 12:10:53 am
a stomp? I love stomps !
Title: Re: Majin Vegeta Z2
Post by: SuperVegetaover9000 on August 13, 2014, 12:26:15 am
(http://network.mugenguild.com/balthazar/images_vegeta_majin/stompkick.gif)

Holy crap i can imagine doing that as a finisher!
Title: Re: Majin Vegeta Z2
Post by: HQ on August 13, 2014, 02:26:43 am
Yes, that suicide move is planned!

@Diepod:
 Yeah there it is (http://network.mugenguild.com/balthazar/images_vegeta_majin/stompkick.gif)
Great work!

The only thing you could slighty improve is the transistion from the stomp back to the stance. This could be easily done by changing the left forearm (spriters view) of the second last frame more to the inside so the change to last frame is not as abrupt.
Title: Re: Majin Vegeta Z2
Post by: DJ_HANNIBALROYCE on August 13, 2014, 02:29:15 am
STOMP DA YARD!
Title: Re: Majin Vegeta Z2
Post by: prof. mugen on August 13, 2014, 05:08:17 pm
'Press jump and then the Z button'
Mario Joke.
Title: Re: Majin Vegeta Z2
Post by: SuperVegetaover9000 on August 13, 2014, 07:43:06 pm
'Press jump and then the Z button'
Mario Joke.

I get it! I played SM64 too!
Title: Re: Majin Vegeta Z2
Post by: prof. mugen on August 13, 2014, 08:26:06 pm
'Press jump and then the Z button'
Mario Joke.

I get it! I played SM64 too!

We have a winner.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on August 13, 2014, 08:58:26 pm
Photon Bomb in action:
Title: Re: Majin Vegeta Z2
Post by: yaret on August 13, 2014, 09:52:47 pm
Cool
Title: Re: Majin Vegeta Z2
Post by: Loupil on August 13, 2014, 11:26:05 pm
awesome !
Title: Re: Majin Vegeta Z2
Post by: LightningZERO on August 14, 2014, 10:41:36 am
This is going to be amazing! Cant wait!
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on August 14, 2014, 10:51:25 am
There's something I see as wrong when Vegeta hits the ground, he bounces after a while.
Title: Re: Majin Vegeta Z2
Post by: SuperVegetaover9000 on August 14, 2014, 02:54:55 pm
'Press jump and then the Z button'
Mario Joke.

I get it! I played SM64 too!

We have a winner.

Yippee!
Title: Re: Majin Vegeta Z2
Post by: Loupil on August 14, 2014, 03:01:43 pm
The slow bouncing is due to balth slowing the game speed because he had to control both characters.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on August 14, 2014, 03:08:11 pm
I think he means it looks like Vegeta takes a little while longer to bounce off the ground compared to Goku, though it's not much.
Title: Re: Majin Vegeta Z2
Post by: Loupil on August 14, 2014, 03:15:21 pm
oh indeed! my bad :P
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on August 14, 2014, 07:48:57 pm
I think he means it looks like Vegeta takes a little while longer to bounce off the ground compared to Goku, though it's not much.

Yes, that's what I meant.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on August 14, 2014, 11:53:00 pm
I saw that double quarter circle forward motion there, I wonder if it's a Lv.1 Big Bang Attack that you can't charge or a separate projectile with different properties? I like how the projectile is more of an explosion-on-impact based one as opposed to the rest of the ones we've seen before, it's a pretty interesting concept.*cough*inb4inevitablenitpickingfromotherusers*cough*
Title: Re: Majin Vegeta Z2
Post by: Cybaster on August 14, 2014, 11:57:18 pm
Bigbang Attack is qcf*2+2P, thus is a Lv2 super with charging properties and other cool stuff.
For qcf*2+P, it felt totally unappealing to just have a weak Bigbang Attack, so we came up with another concept, which you can see here.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on August 15, 2014, 12:09:17 am
That's pretty neat, it should make people think twice about trying to counter/reflect it and the Big Bang Attack (if it explodes on impact like the Photon Bomber).
Title: Re: Majin Vegeta Z2
Post by: Loupil on August 15, 2014, 01:17:24 am
honestly that concept rocks
Title: Re: Majin Vegeta Z2
Post by: Balthazar on August 16, 2014, 12:49:30 pm
Yes, we did have a Lv1 Big Bang coded at first (just a toned down copy of the Lv2 Big Bang) but like Cy said, it was pretty unappealing, so we replaced it with a new move, which honestly came out great, it's one of my favourite moves.
Title: Re: Majin Vegeta Z2
Post by: Loupil on August 16, 2014, 05:15:15 pm
Getting hyped just by thinking about some of the nasty tactics it can bring!

Oh and wondering, will he have a final flash in the end?
Title: Re: Majin Vegeta Z2
Post by: XGargoyle on August 17, 2014, 02:54:28 pm
Yeah, it turned out to be a great move. My favorite one so far gameplay-wise
Title: Re: Majin Vegeta Z2
Post by: Balthazar on August 31, 2014, 06:57:57 pm
I don't believe I've posted this before:
(http://network.mugenguild.com/balthazar/images_vegeta_majin/royalfist_lightning.gif)
That's his DP+P Royal Fist, with custom lightning effects made by me.
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on August 31, 2014, 07:13:38 pm
Loving that, makes me think about Bluestreak :)
Title: Re: Majin Vegeta Z2
Post by: Loupil on August 31, 2014, 07:31:38 pm
oh my lord, those effects are so beautiful!
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on August 31, 2014, 10:51:15 pm
That move reminds me of SD Bluestreak's Blue Bolt, and it looks really cool. I do wonder what it'll do; maybe it's one of those spin K.O. knockdowns.
Title: Re: Majin Vegeta Z2
Post by: NoZ on August 31, 2014, 10:54:57 pm
Looks Mishima-ish,I like
Title: Re: Majin Vegeta Z2
Post by: Balthazar on August 31, 2014, 11:29:06 pm
That last punch was modded from a Kazuya gut punch ;) How's that for some Mishima-ness!
It knocks down (not spin KO), it used to end with an uppercut, launching p2, but it was concidered OP, he already had too many set-up moves.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on September 01, 2014, 12:27:04 am
I noticed that; it was called Painbringer before. And I can definitely see the (Kazuya) Mishima influence in this version of the move.
Title: Re: Majin Vegeta Z2
Post by: NoZ on September 01, 2014, 01:23:10 am
I knew it,I main Kazuya after all :D
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on September 01, 2014, 06:05:48 am
The lightning effects are pretty cool too, and it's neat to see the third punch transition smoothly from the second punch and back into the idle stance and I've been noticing the frequent use of red colors lately; maybe it's just me though, but the lightning effects look a little weird. They look as if Majin Vegeta actually swung his arms that wide when he didn't (first and third punches). Just offering a small suggestion, but they could look a little better if they were drawn from his hands as he's starts to swing them.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on September 01, 2014, 09:38:22 am
That's just another case of you looking too far into things :P
Anyway, the way it's coded now, the lightning only shows up when the punches connect (when the first punch whiffs, there is no lightning on it). Hence it makes more sense that it's not shown before (on the beginning frames).
Title: Re: Majin Vegeta Z2
Post by: Diepod on September 02, 2014, 05:38:55 pm
Hype
Title: Re: Majin Vegeta Z2
Post by: Alpyne D on September 07, 2014, 02:31:12 pm
(http://network.mugenguild.com/balthazar/images_vegeta_majin/royalfist_lightning.gif)

now that's raw, i'm feelin' that right there.

he still needs a Marian Punch of some sort that'll make folks cough up an organ or 2 while bucking down to tha floor in pain (http://www.cute-factor.com/images/smilies/onion/cfed93e2.gif) [they'll be sort of kneelin' down to him in a way when you think about it, lol].

Spoiler, click to toggle visibilty

dope avi btw, i luv'd me some Amy-Jo (http://www.cute-factor.com/images/smilies/onion/af48944b.gif)
Title: Re: Majin Vegeta Z2
Post by: SageHarpuiaJDJ on September 07, 2014, 03:26:56 pm
Ladies and Gents, we have DORYAS!! :D
Title: Re: Majin Vegeta Z2
Post by: Flowrellik on September 07, 2014, 07:06:37 pm
yes....yes...
All he needs is that trademark kazuya mishima RISING SUN and we're set for Vegeta's counter-tatsumaki XD.
Title: Re: Majin Vegeta Z2
Post by: XGargoyle on September 07, 2014, 07:46:05 pm
Can't wait for a public release!! Too much hype on Majin Vegeta :)
Title: Re: Majin Vegeta Z2
Post by: NoZ on September 07, 2014, 07:50:01 pm
You know,an electric wind god fist would actually be badass for a counter move or something,so it would be different from normal vegeta
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on September 08, 2014, 05:15:28 am
You know,an electric wind god fist would actually be badass for a counter move or something,so it would be different from normal vegeta

Ladies and Gents, we have DORYAS!! :D

Vegeta's custom voice by Mick Laurer does indeed include  "Dorya" and his uppercut looks similar to Kazuya's Rising Uppercut/Electric Wind Godfist.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on September 09, 2014, 03:03:27 pm
(https://scontent-b-ams.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/p526x296/10600631_348811048616819_658829196164322216_n.png?oh=4d1cb51247ce12d82f96c3be7c75b7b1&oe=549B5F43)


Enjoy :)
Title: Re: Majin Vegeta Z2
Post by: Project.13 on September 09, 2014, 03:11:58 pm
[Hype intensifies] Also, that intimidatingly slow BBA.
Title: Re: Majin Vegeta Z2
Post by: 7th and Tef on September 09, 2014, 03:14:17 pm
(https://scontent-b-ams.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/p526x296/10600631_348811048616819_658829196164322216_n.png?oh=4d1cb51247ce12d82f96c3be7c75b7b1&oe=549B5F43)
[youtube]https://www.youtube.com/watch?v=buEHDK0RTfU[/youtube]

Enjoy :)

Omg guys really is awesome and always love to play your characters I know this will be a master piece too, thx u so much for the dedication this is wonderful :)
Title: Re: Majin Vegeta Z2
Post by: 【MFG】gui0007 on September 09, 2014, 05:23:13 pm
Majin Vegeta looks badass!! Really a great work Balthazar! :)
Title: Re: Majin Vegeta Z2
Post by: QuickFist on September 09, 2014, 05:38:25 pm
OH HELL YES! Awesome work guys, hyped as fuck!!
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on September 09, 2014, 06:29:08 pm
The hype is real; MV will be a beast, y'all best believe. :)
Title: Re: Majin Vegeta Z2
Post by: yaret on September 09, 2014, 08:37:06 pm
Wow.! amazing majin Vegeta gameplay, a master piece char.
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on September 09, 2014, 09:35:32 pm
The hype is real; MJ will be a beast, y'all best believe. :)
Michael Jackson? :laugh:

Nice video, the only complaint I have is that when Vegeta shouts "Big Bang Attack!" his mouth doesn't move. But everything else is excellent. :)
Title: Re: Majin Vegeta Z2
Post by: Balthazar on September 09, 2014, 09:41:44 pm
Thanks for the replies everyone :)
About the Big Bang not being lipsynced: He doesn't have the voice in the game (yet), I just added the voice in during the video editing ;)
Still waiting on Rice Pirate's new recordings for Majin Vegeta, I think they're gonna be sick ^^
Title: Re: Majin Vegeta Z2
Post by: Alpyne D on September 10, 2014, 12:21:26 am
holy chizz! Majin's Vegeta's gettin' even more raw by tha day! i'm so geek'd up right now, good shit! (http://www.cute-factor.com/images/smilies/onion/f6eb47d3.gif) (http://www.cute-factor.com/images/smilies/onion/088.gif)
Title: Re: Majin Vegeta Z2
Post by: Legendary DeMoNk@I on September 10, 2014, 12:25:44 am
My god man...THIS Majin Vegeta is BOSS!!

Banpresto, Bandai AND Akira Toriyama himself would be majorly proud of both of you on those battle concept ideas haha

Flawless and i must HAVE EM :twisted:
Title: Re: Majin Vegeta Z2
Post by: LightningZERO on September 10, 2014, 11:31:08 pm
Cant believe this is really happening! Vegeta looks so perfect and now I seriously cant wait!
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on September 24, 2014, 08:24:48 pm
I like the way the [EX] Bakuhatsuha (Ki Blast and Atomic Ring Volley's replacement?) and Photon Bomber/Big Bang Attack came out; the only ones I'm confused about are his [EX] Double Slash Kick and his [EX] Super Dash/Surprise Elbow/That EX looking elbow move he uses (both take away and give meter).
Title: Re: Majin Vegeta Z2
Post by: ThatVonGuy on September 25, 2014, 12:40:26 am
I legit just got an account just for this project alone, but I also can't wait for all the other ideas that will be made from you guys too. I'm loving where this is going.
Title: Re: Majin Vegeta Z2
Post by: F. James Fernandez on September 25, 2014, 02:57:24 am
Nice Balth. This is turning out very well compared to the other Vegeta. I see a lot has been put into this :D
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on October 07, 2014, 02:55:36 pm
This Vegeta looks alpha as fuck. awesome work, i'd love to play with him.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 07, 2014, 03:38:54 pm
And you shall, in due time ;)
(https://scontent-b-ams.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/10471513_362736730557584_3674326057791200337_n.png?oh=9a189aa7fe791e80c6df657848227da4&oe=54C47B8E)
Babidi and globe courtusy of Daeron!

Oh I did a thing myself too:
(http://network.mugenguild.com/balthazar/images_vegeta_majin/statue.png)
Title: Re: Majin Vegeta Z2
Post by: DW on October 07, 2014, 04:01:36 pm
That's pretty cool. Will that be a special winpose if he wins by Final Explosion? Turning to stone or w/e happened to him when he did it.
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on October 07, 2014, 04:08:03 pm
overall who are you planning on having in the full roster? Or are you just going 1 by 1 before making any major announcements?

i know alot have asked about a SSJ3 Goku and i understand that you want variety instead of having numerous versions of the SAME damn character which is a good thing, but would you *consider* making an SSJ3 Goku once you *finish* with the roster? like, i know ANOTHER Goku isnt a priority obivously but just wondering if it might actually happen eventually cuz those teasers are quite stimulating.
Title: Re: Majin Vegeta Z2
Post by: GarchompMatt on October 07, 2014, 05:52:31 pm
They've stated countless times that the roster isn't finalised so as to focus on a couple of characters at a time (having too many characters floating in the air isn't great). IIRC, their next character is Piccolo.
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on October 07, 2014, 05:57:19 pm
That's pretty cool. Will that be a special winpose if he wins by Final Explosion? Turning to stone or w/e happened to him when he did it.

I would think it more like a lose pose (when the Final Explosion fails to kill the opponent and you lose all health) than a winpose.
"Hey, I won!" then he turns into stone and breaks/fades away. Nah, that doesn't sound right.
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on October 07, 2014, 06:06:16 pm
yes i understand that. im just wondering if they might consider SSJ3 Goku *eventually*. im not expecting him anytime soon.  i would also prefer Piccolo over SSJ3 right now. And i would understand if they give a solid no to SSJ3 Goku and never make him. just asking if they'll add him at the end of the HDBZ project or in general, will he exist?

And i agree with Alex, but this move is most likely to cause a Double K.O. imo
Title: Re: Majin Vegeta Z2
Post by: TheHowlingStorm on October 07, 2014, 07:01:30 pm
That's pretty cool. Will that be a special winpose if he wins by Final Explosion? Turning to stone or w/e happened to him when he did it.

I would think it more like a lose pose (when the Final Explosion fails to kill the opponent and you lose all health) than a winpose.
"Hey, I won!" then he turns into stone and breaks/fades away. Nah, that doesn't sound right.

I think it should play out like in the budokai games were it leaves him with only a little bit of health left if it's included
Title: Re: Majin Vegeta Z2
Post by: Project.13 on October 08, 2014, 02:23:49 am
Maybe a Time Over pose? Like he tries to Final Explosion because butthurt, but he doesn't have enough energy to make it massive, so it fails and just leaves him stone bodied.

Actually that sounds kind of stupid, just turning him into stone as a time over pose sounds a lot simpler, lol..
Title: Re: Majin Vegeta Z2
Post by: Iced on October 08, 2014, 02:56:05 am
its what happens after final explosion. he technically still wins if the opponent dies first because he will have a pixel or so of "invisible" life
Title: Re: Majin Vegeta Z2
Post by: likiji123 on October 08, 2014, 08:31:57 am
(https://scontent-b-ams.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/10471513_362736730557584_3674326057791200337_n.png?oh=9a189aa7fe791e80c6df657848227da4&oe=54C47B8E)
That looks amazing
Title: Re: Majin Vegeta Z2
Post by: Jh0nnY2k on October 08, 2014, 09:08:57 am
For Piccolo i would make a small donation. Maybe i should do one for Vegeta to as they are my favorite characters from DBZ. I think i will do this at my next paycheck.
Title: Re: Majin Vegeta Z2
Post by: DW on October 08, 2014, 04:52:26 pm
its what happens after final explosion. he technically still wins if the opponent dies first because he will have a pixel or so of "invisible" life

I figured as much, though thanks for the confirmation. As I was waiting on either you, Balth, or Cy to confirm it.
Title: Re: Majin Vegeta Z2
Post by: Daeron on October 08, 2014, 05:15:20 pm
(http://oi62.tinypic.com/9jkw08.jpg)

New aura i did :D
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 08, 2014, 05:16:39 pm
So awesome \^_^/
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on October 08, 2014, 07:26:28 pm
That red aura looks fantastic! will this be instead of the light blue aura? or maybe is it for a certain attack?
Title: Re: Majin Vegeta Z2
Post by: XGargoyle on October 08, 2014, 07:44:38 pm
I figured as much, though thanks for the confirmation. As I was waiting on either you, Balth, or Cy to confirm it.

hahaha, no love for the guy who's coding him...  :bigcry:
Title: Re: Majin Vegeta Z2
Post by: Cybaster on October 10, 2014, 01:35:27 am
And that surely ain't me ! ;P
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on October 10, 2014, 02:20:38 am
What i fear is just how much stronger will this Vegeta be than the current....
Title: Re: Majin Vegeta Z2
Post by: jweezy34 on October 10, 2014, 07:08:44 am
That aura looks sick.


Off Topic: Peep dat ass doe :O Bejita got bunsssss
Title: Re: Majin Vegeta Z2
Post by: likiji123 on October 11, 2014, 02:45:16 pm
Not sure if balthazar was gonna post this but i found this on his deviantart page
(http://fc09.deviantart.net/fs70/f/2014/273/5/f/vegeta_z2___stance_updated_by_balthazar321-d8127j8.gif)
He said
"this one is ment for his RAGE mode"
EDIT: its his new stance and his old one will be his sanity mode
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on October 11, 2014, 03:02:22 pm
Looks nice.
Title: Re: Majin Vegeta Z2
Post by: XGargoyle on October 11, 2014, 03:18:31 pm
Not sure if balthazar was gonna post this but i found this on his deviantart page
(http://fc09.deviantart.net/fs70/f/2014/273/5/f/vegeta_z2___stance_updated_by_balthazar321-d8127j8.gif)
He said
"this one is ment for his RAGE mode"

This is Majin's actual idle stance
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on October 11, 2014, 04:56:21 pm
This is Majin's actual idle stance

Huh, I thought Balth said that it would be Vegeta's new idle stance. Maybe I read something wrong though, I'm prone to that particular issue.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 11, 2014, 04:57:40 pm
It's Majin Vegeta's new actual stance, as well as vanilla Vegeta's RAGE stance.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on October 11, 2014, 05:04:55 pm
Alright then, thanks for the clarification. I honestly thought that it suited M.Vegeta as his idle but it's not bad for Vegeta's Rage stance either. You guys know what you're doing don't you?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 11, 2014, 05:29:36 pm
I'd like to think we're certainly on top of things, yeah ;)
Title: Re: Majin Vegeta Z2
Post by: Thammy on October 11, 2014, 07:12:26 pm
Huh, so is the old idle stance gone completely?

Out of curiousity, are most of the moves coded yet? I thought it was funny how your "early" release of Freeza was almost fully functional - though I guess commitment to quality means going the extra mile.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 11, 2014, 07:34:09 pm
Majin Vegeta's old stance is now moved to be his Sanity Mode stance,
and vanilla Vegeta has a brand-new stance for his regular idle.
I think Majin is now actually at pretty much the same level of completion as Freeza, only needing more intros, winposes, his Finishers, and polish.
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on October 11, 2014, 07:42:27 pm
Woah, thats great! But wait, if he's at the same level of completion as Freeza will he come out before he is finished, like freeza? Or will he only be released once done 100%?
Title: Re: Majin Vegeta Z2
Post by: LightningZERO on October 11, 2014, 09:49:16 pm
Yes its finally coming soon!!! Get ready Mugen!
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on October 12, 2014, 01:45:32 am
So if I understand this correctly:

Vegeta Idle Stance = New
Vegeta Rage Stance = M. Vegeta Idle Stance
M. Vegeta Sanity Stance = Vegeta Old Idle Stance
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on October 12, 2014, 03:46:47 am
M. Vegeta Sanity Stance = Vegeta Old Idle Stance

I was thinking that it was the stance he had in his teaser trailers so far.
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on October 12, 2014, 04:01:56 am
Im not bright enough to understand wtf was just said, as simple as it was. So if anyone can bother... how about pics to help me get what stance goes for what?
Title: Re: Majin Vegeta Z2
Post by: likiji123 on October 12, 2014, 05:11:33 am
Im not bright enough to understand wtf was just said, as simple as it was. So if anyone can bother... how about pics to help me get what stance goes for what?

(http://fc09.deviantart.net/fs70/f/2014/273/5/f/vegeta_z2___stance_updated_by_balthazar321-d8127j8.gif) <new stance when not in sanity mode
(http://i.picasion.com/sp/78/IuO/0.gif) < this is his old stance and is now going to be his sanity mode stance (sorry about the black box thing i couldnt fix it)

EDIT: also are you guys gonna make a palette sheet for people to make palette's or is there already one
Title: Re: Majin Vegeta Z2
Post by: XGargoyle on October 12, 2014, 10:56:42 am
EDIT: also are you guys gonna make a palette sheet for people to make palette's or is there already one

You can use normal Vegeta template for Majin
Title: Re: Majin Vegeta Z2
Post by: likiji123 on October 12, 2014, 11:05:27 am
EDIT: also are you guys gonna make a palette sheet for people to make palette's or is there already one

You can use normal Vegeta template for Majin

Can you give me a link to it?
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on October 12, 2014, 06:41:39 pm
Thanks for the pics.

Im not sure if this was asked before but will Vegeta and this SSJ Vegeta have the option to be with Saiyan Armor?
Title: Re: Majin Vegeta Z2
Post by: Iced on October 12, 2014, 07:13:14 pm
that would require redrawing the whole thing from scratch, which would take about another half a year that we think is better spent on drawing a new character.
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on October 12, 2014, 07:24:39 pm
Oh, in that case nvm
Title: Re: Majin Vegeta Z2
Post by: Lanier1996 on October 13, 2014, 05:56:26 am
To be honest i cant wait for the full release. But will you have an option to play as vegeta with out the majin symbol as just super sayian template? P.s. are there going to be more videos about his moveset just like gohan?
Title: Re: Majin Vegeta Z2
Post by: XGargoyle on October 13, 2014, 08:55:23 am
You will have the option to play as:
- only Normal Vegeta
- only Majin Vegeta
- both via palette selection.

In any case, you can edit the palette selection by modifying the DEF file

I'm sure Balth will come up with a video with all his moveset, but you'll have to wait for a while, because his moves are not complete yet
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on October 13, 2014, 02:06:57 pm
The Z2 characters are buu saga based if I'm not mistaken anyway, so its better to keep Vegeta without his armor.
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on October 13, 2014, 03:34:27 pm
Yeah i noticed. and its perfectly fine, just that when i played on the "Saiyan Pride" Stage i got the urge to have Saiyan armor. not that important though
Title: Re: Majin Vegeta Z2
Post by: XGargoyle on October 13, 2014, 03:34:53 pm
The Z2 characters are buu saga based if I'm not mistaken anyway, so its better to keep Vegeta without his armor.

Freeza disagrees :P
Title: Re: Majin Vegeta Z2
Post by: DKDC on October 13, 2014, 03:40:48 pm
So does Saiyan Saga Goku with Kaiohken. Back when he was being designed, the guys were trying to avoid straying too far from the appropriate period in the timeline. And then SSJ Goku became a separate character (with bonus SSJ3 winpose).
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on October 13, 2014, 04:10:10 pm
there is no such thing as a Goku for a certain period of time. Goku can always use kaioken and all his other sht
Title: Re: Majin Vegeta Z2
Post by: Thammy on October 13, 2014, 05:05:34 pm
The Z2 characters are buu saga based if I'm not mistaken anyway, so its better to keep Vegeta without his armor.

My favourite part of the Buu Saga was when Vegeta summoned the Saibamen and used the Gallick Gun. ;)
The characters are really sort of a catch-all; they combine their moves and attributes from different time periods, as well as the video games and such.

Anyway, hype levels at maximum. Majin Vegeta's shaped up to be a really unique character. People are going to come up with crazy stuff with him.
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on October 13, 2014, 05:11:52 pm
Thammy, im pretty sure that if Vegeta felt like it he could use the Galick Gun.

The moves dont suddenly become unavailable for use just because its a new saga. they just dont wanna use it/no need to use it/ not worth using it.

Title: Re: Majin Vegeta Z2
Post by: Project.13 on October 13, 2014, 05:13:12 pm
Especially since in the video games, all forms of base Vegeta use the Galick Gun.
Title: Re: Majin Vegeta Z2
Post by: DKDC on October 13, 2014, 05:24:52 pm
The point is that the characters have moves they use most often in X time period. Even though Vegeta obviously can use the Galick Gun in Buu Saga, he quite simply DOESN'T. Meanwhile Majin Vegeta uses moves regular Vegeta didn't in the Saiyan Saga.
(by the way, regular Vegeta wears his Buu saga training outfit simply because it was the easiest for Balth to sprite, he did actually try all variations of the Saiyan armor before saying "fuck it")
Title: Re: Majin Vegeta Z2
Post by: Iced on October 13, 2014, 05:31:55 pm
Yeah characters are a catch all of all their eras, with a bit of flavour from everything we could capture. Lots of our fanservice is dependant on that.
ie, Gohan turning into sayaman, piccolo using split form and  yamcha firing his bazooka.
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on October 13, 2014, 05:49:42 pm
Vegeta didnt use the Galick Gun simply cuz its weaker than other attacks of his (imo).  Besides they dont have to shout the name of the move for them to be using it. Anyway, its better to have them the way they are, having all/most of their attacks.
Title: Re: Majin Vegeta Z2
Post by: Iced on October 13, 2014, 06:08:44 pm
Vegeta design in the show was "the alien" he was the only one that named all of his attacks and never repeated them ( except for the movies and games) every vegeta attack was used once.. This is also why his moves are named in english, the author thought it made him sound more alien to the japanese readers.

That also means he has a ton of moves, i could make a third vegeta only with the existing anims =P
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on October 13, 2014, 06:30:27 pm
Thats just how badass he is.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on October 13, 2014, 06:40:22 pm
I'm so hyped for when we get to see more of Majin Vegeta in action. He's already looking to be my next favorite Z2 character with all of his tricky set-ups.
Title: Re: Majin Vegeta Z2
Post by: Iced on October 13, 2014, 06:43:01 pm
Here, to quell your thirsts, have some samples of images taken during his bug testing and tuning up.

(http://i.imgur.com/SGYHwEj.png)
(http://xgargoyle.mgbr.net/Z2dev/mugen017.png)
(http://network.mugenguild.com/balthazar/misc/balls.png)
(http://xgargoyle.mgbr.net/Z2dev/mugen033.png)
(http://xgargoyle.mgbr.net/Z2dev/mugen031.png)
(http://i.imgur.com/lDZefXa.png)
(http://xgargoyle.mgbr.net/Z2dev/mugen026.png)
(http://xgargoyle.mgbr.net/Z2dev/mugen65.png)
(http://xgargoyle.mgbr.net/Z2dev/mugen021.png)
(http://xgargoyle.mgbr.net/Z2dev/mugen012.png)
(http://xgargoyle.mgbr.net/Z2dev/mugen010.png)
(http://xgargoyle.mgbr.net/Z2dev/mugen008.png)
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on October 13, 2014, 06:50:40 pm
Trunks, Trunks, Trunks, Trunks, Trunks, Trunks, Trunks, Trunks, Trunks, Trunks, Trunks, Trunks. Guys that was Trunks. are you planning to add Trunks in the future? Will he have the Sword? Why you do dis to me?

and did Normal Vegeta always have the Big Bang here?
Title: Re: Majin Vegeta Z2
Post by: Thammy on October 13, 2014, 06:53:54 pm
What's going on in that battle results short? Are those three blue energy balls from one attack?

Yeah characters are a catch all of all their eras, with a bit of flavour from everything we could capture. Lots of our fanservice is dependant on that.
ie, Gohan turning into sayaman, piccolo using split form and  yamcha firing his bazooka.

Yamcha? New Z2 character confirmed? ;)
Title: Re: Majin Vegeta Z2
Post by: Iced on October 13, 2014, 07:00:17 pm
Trunks, Trunks, Trunks, Trunks, Trunks, Trunks, Trunks, Trunks, Trunks, Trunks, Trunks, Trunks. Guys that was Trunks. are you planning to add Trunks in the future? Will he have the Sword? Why you do dis to me?

and did Normal Vegeta always have the Big Bang here?
thats majin, its just one of his first pals before he had his right ones installed.
and the trunks is by the talented Force, also a project in this forum.

The big bang on the results screen was getting cloned.
all of those were bugs that ended up fixed , or things that ended up perfected, like the big bang first version.
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on October 13, 2014, 07:07:07 pm
kkk i get it
Title: Re: Majin Vegeta Z2
Post by: DKDC on October 13, 2014, 07:08:17 pm
the trunks is by the talented Force, also a project in this forum.

Title: Re: Majin Vegeta Z2
Post by: Pre-Teen Music Maker on October 13, 2014, 07:16:33 pm
You're gonna have these people go crazy, Balthazar.
Title: Re: Majin Vegeta Z2
Post by: Loupil on October 13, 2014, 07:21:47 pm
What's with the yellow sphere on last two pics? looks really dangerous !
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on October 13, 2014, 08:18:00 pm
Cool screenshots, I can see that kick from that Super Art for Maiin Vegeta that Balthazar's mentioned several times before. And that electric yellow sphere at the bottom looks like a revison of Majin Vegeta's old Lv.1 Super Art (Atomic Blast I think it was called); it looks like it could be a SANITY Mode variation of the Big Bang Attack (the Super Gauge is missing two bars and is at one bar).

Vegeta "XG"? Looks like a newer/alternate variation of (Majin) Vegeta or a rename of Z2.
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on October 13, 2014, 08:24:32 pm
It stands for XGargoyle, the one who's coding him.
It must be because of organization, so they don't get confused.
Title: Re: Majin Vegeta Z2
Post by: Iced on October 13, 2014, 08:29:53 pm
the yellow blast was just big bang before we made the big bang sprites, they were temporary sprites.
Title: Re: Majin Vegeta Z2
Post by: likiji123 on October 14, 2014, 06:36:08 am
(http://i.imgur.com/SGYHwEj.png)
(http://i.imgur.com/lDZefXa.png)
Whats with that black space next to vegeta's glove
Also trunks looks amazing
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on October 14, 2014, 06:41:48 am
That's Yajirobe hiding in the background.
Title: Re: Majin Vegeta Z2
Post by: likiji123 on October 14, 2014, 06:45:37 am
That's Yajirobe hiding in the background.

Ohhhhhh that's what it was
EDIT: also why is almost all the images of majin vegeta have him doing the big bang attack
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on October 14, 2014, 06:48:56 pm
Maybe because they were making sure the Big Bang attack didn't have any bugs/didn't feel cheap?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 23, 2014, 04:12:44 pm
Even though Final Flash is now officially only reserved for his 2nd Finisher, I still had to make sure it looked good,
so I redid the sprites and made some body fx for it:
(http://network.mugenguild.com/balthazar/images_vegeta_majin/FinisherFinalFlash.gif)
Title: Re: Majin Vegeta Z2
Post by: Bastard Walt on October 23, 2014, 04:18:53 pm
It looks pretty damn great. Good job Balth!
Title: Re: Majin Vegeta Z2
Post by: hairline733 on October 23, 2014, 05:20:43 pm
Can he have the final flash theme like when he blasted cell and the grunt he did after releasing it?
Title: Re: Majin Vegeta Z2
Post by: Barker on October 23, 2014, 05:23:00 pm
That looks great. Hype for Majin Vegeta rising....
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on October 23, 2014, 06:27:35 pm
Putting the "Hype" in "HyperDBZ" I see. Especially liking his new facial expression (looking fittingly intimidating). :thumbsup:
Title: Re: Majin Vegeta Z2
Post by: Pre-Teen Music Maker on October 23, 2014, 07:21:32 pm
Even though Final Flash is now officially only reserved for his 2nd Finisher, I still had to make sure it looked good,
so I redid the sprites and made some body fx for it:
(http://network.mugenguild.com/balthazar/images_vegeta_majin/FinisherFinalFlash.gif)

Looking very "Demitri" like, Balthazar!
Title: Re: Majin Vegeta Z2
Post by: AugustAPC on October 23, 2014, 07:32:44 pm
Looks great, Balth.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 23, 2014, 08:05:40 pm
Thanks a lot, guys :)
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on October 23, 2014, 08:56:09 pm
will this be chargeable?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 23, 2014, 09:02:21 pm
I just mentioned it's a Finisher, so no, it's just cinematic.
Title: Re: Majin Vegeta Z2
Post by: The Sudden Freak on October 23, 2014, 09:34:54 pm
Super sexy FF animtion.  I'm so ready for his and Freeza's releases.
Title: Re: Majin Vegeta Z2
Post by: yaret on October 23, 2014, 09:37:41 pm
Balthazar your work don´t have price, it´s amazing what your doing.
Title: Re: Majin Vegeta Z2
Post by: Lanier1996 on October 23, 2014, 09:49:24 pm
Im way behind whats his 1st finisher his big bang attack or atomic blast or is it that backbreaker move that he did in the video.
Title: Re: Majin Vegeta Z2
Post by: BIG BOSS on October 24, 2014, 02:45:50 am
Good job Balth!
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 24, 2014, 04:31:22 pm
Default (non-Sanity Mode) Finisher: Atomic Blast
Finisher 1: Galactic Juggle
Finisher 2: Final Flash
Finisher 3: Suicide.

Here's new sprites for his Aura Burst I did (plus body fx):
(http://network.mugenguild.com/balthazar/images_vegeta_majin/AuraBurst.gif)
Title: Re: Majin Vegeta Z2
Post by: Pre-Teen Music Maker on October 24, 2014, 04:47:23 pm
Outstanding.

Everyone's gonna freak out when they get a look at this.
Title: Re: Majin Vegeta Z2
Post by: Bastard Walt on October 24, 2014, 05:15:20 pm
Damn, that animation is great, I love it! The sprites look great, and the directional shifting shading is very well realized. Good job there Balthazar!

One suggestion though about coloring (and I think this is more like a note for Cybaster) - On the fully yellow frames there's hinting of tones (the clothed area is shaded with darker yellows, Boots/Gloves are almost white, Skin is a lighter tone than clothes) which should be avoided, because in the palette you probably won't color-separate the areas in those Yellow Frames, resulting in weird palettes with wrong contrast. FOR EXAMPLE. If someone does a palette with DARK GLOVES, WHITE CLOTHES and DARK SKIN, the contrast will look wrong when Vegeta turns yellow.

This problem is very common in the KOF characters with fire auras, like Kyo/Chris/Saisyu in their DMs, or a more recent example that comes to mind is Psylocke by DivineWolf. A solution for it that Vans thought up for his Kyo a few years back was keeping the DM frames with the regular coloring, and make the shining aura yellow via Mugen PalFX coding (As seen in this short clip, starting at 4:38 (http://youtu.be/ud3hF2YNu0E?t=4m38s), first and last Kyo combo). That way, no matter the palette colors, the Yellow Frames will always look good in contrast ;)

Keep it up Team Z2!
Title: Re: Majin Vegeta Z2
Post by: DJ_HANNIBALROYCE on October 24, 2014, 05:19:16 pm
Default (non-Sanity Mode) Finisher: Atomic Blast
Finisher 1: Galactic Juggle
Finisher 2: Final Flash
Finisher 3: Suicide.

Here's new sprites for his Aura Burst I did (plus body fx):
(http://network.mugenguild.com/balthazar/images_vegeta_majin/AuraBurst.gif)

yaaaaasssssssssssssss!
Title: Re: Majin Vegeta Z2
Post by: QuickFist on October 24, 2014, 05:39:01 pm
A-mazing! Wonderful job Balth!
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 24, 2014, 06:13:30 pm
Damn, that animation is great, I love it! The sprites look great, and the directional shifting shading is very well realized. Good job there Balthazar!

One suggestion though about coloring (and I think this is more like a note for Cybaster) - On the fully yellow frames there's hinting of tones (the clothed area is shaded with darker yellows, Boots/Gloves are almost white, Skin is a lighter tone than clothes) which should be avoided, because in the palette you probably won't color-separate the areas in those Yellow Frames, resulting in weird palettes with wrong contrast. FOR EXAMPLE. If someone does a palette with DARK GLOVES, WHITE CLOTHES and DARK SKIN, the contrast will look wrong when Vegeta turns yellow.

This problem is very common in the KOF characters with fire auras, like Kyo/Chris/Saisyu in their DMs, or a more recent example that comes to mind is Psylocke by DivineWolf. A solution for it that Vans thought up for his Kyo a few years back was keeping the DM frames with the regular coloring, and make the shining aura yellow via Mugen PalFX coding (As seen in this short clip, starting at 4:38 (http://youtu.be/ud3hF2YNu0E?t=4m38s), first and last Kyo combo). That way, no matter the palette colors, the Yellow Frames will always look good in contrast ;)

Keep it up Team Z2!

Thanks :)
Yeah  a pal FX would be the solution to that, thanks for pointing it out, we didn't think that far ahead ;)
Title: Re: Majin Vegeta Z2
Post by: Cybaster on October 24, 2014, 07:42:40 pm
Outstanding work ! :)

And walt's note is also interesting for XGargoyle I guess. :P

Title: Re: Majin Vegeta Z2
Post by: Bastard Walt on October 24, 2014, 09:15:19 pm
Is he working on something similar (or Majin Vegeta himself even?)?
Title: Re: Majin Vegeta Z2
Post by: QuickFist on October 24, 2014, 09:21:56 pm
Isn't he coding Majin Vegeta?
Title: Re: Majin Vegeta Z2
Post by: Bastard Walt on October 24, 2014, 09:52:32 pm
Ah, I didn't know that! This thread is 60+ pages, and I'm only here for the sprite posts :P
Title: Re: Majin Vegeta Z2
Post by: Cybaster on October 24, 2014, 11:16:19 pm
Haha, yeah, it's probably written somewhere, but was often more hinted than written in stone.
I'm working (slowly) on finishing Freeza, while XG is coding the whole Majin Vegeta deal, which is turning out greater and greater ! :)
Title: Re: Majin Vegeta Z2
Post by: W3007014 on October 25, 2014, 04:40:39 am
Haha, yeah, it's probably written somewhere, but was often more hinted than written in stone.
I'm working (slowly) on finishing Freeza, while XG is coding the whole Majin Vegeta deal, which is turning out greater and greater ! :)
from what I understand, you're coding frieza z2 and XG Is coding majin vegeta z2 right?

Title: Re: Majin Vegeta Z2
Post by: Neocide on October 25, 2014, 04:52:37 am
that's literally what he JUST said.
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on October 25, 2014, 04:55:11 am
lol

Both Final Flash and Aura Burst sprites look sick! getting real excited here.
Title: Re: Majin Vegeta Z2
Post by: Cybaster on October 25, 2014, 02:13:38 pm
from what I understand, you're coding frieza z2 and XG Is coding majin vegeta z2 right?
No, Freeza is coded by me, but I did also Vegeta. XG never worked on Gohan and is not finishing SSJ Goku. However, he's working on Majin Vegeta while I never touch Satan again.
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on October 25, 2014, 02:22:11 pm
And Piccolo and Broly and Trunks and... and...
I'm joking of course.

Cool animation, Balthazar. :)
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 27, 2014, 02:34:24 pm
I once said that I'm fine with Vegeta's older sprites but I'll be damned if I'm not revamping a few of his less attractive ones;
(http://network.mugenguild.com/balthazar/images_vegeta_majin/oldnew.gif)
DON'T JUDGE ME!
Title: Re: Majin Vegeta Z2
Post by: Neocide on October 27, 2014, 02:42:11 pm
the Sayain curse, anyone who sprites them will eventually re-edit them. I've done so myself (and plan to after I finish my surprise)

rehaul is a lot nicer.
Title: Re: Majin Vegeta Z2
Post by: MotorRoach on October 27, 2014, 02:49:39 pm
The revamp is really a major improvement. I'm actually glad you went for it.
Title: Re: Majin Vegeta Z2
Post by: Iced on October 27, 2014, 02:55:10 pm
I once said that I'm fine with Vegeta's older sprites but I'll be damned if I'm not revamping a few of his less attractive ones;
(http://network.mugenguild.com/balthazar/images_vegeta_majin/oldnew.gif)
DON'T JUDGE ME!

I will bloody end you. GET BACK TO BROLY
Title: Re: Majin Vegeta Z2
Post by: FeLo_Llop on October 27, 2014, 05:18:13 pm
(http://network.mugenguild.com/balthazar/images_vegeta_majin/AuraBurst.gif)

EYegasmic. I can even listen him to yelling :O !!
Title: Re: Majin Vegeta Z2
Post by: Diepod on October 27, 2014, 05:36:10 pm
hopefully you dont have too many sprites to cleanup Balthazar
Title: Re: Majin Vegeta Z2
Post by: Daeron on October 27, 2014, 05:50:24 pm
Majin  is slowly turning intro "Majin vegeta z3" :P

Just kidding, the revamp looks great
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 27, 2014, 05:54:45 pm
Thanks guys :)

hopefully you dont have too many sprites to cleanup Balthazar
Eh I think about 20/30 that are real eyesores (to me), the rest I can probably live with.
A bunch of things have already been revamped in the course of coding Majin (standing Medium Punch etc.).

I will bloody end you. GET BACK TO BROLY
Stop scaring people away from our threads!
Title: Re: Majin Vegeta Z2
Post by: Thammy on October 27, 2014, 06:12:36 pm
Watched the teaser trailer again. Didn't you say early on that Majin Vegeta would be more clone-y than Super Saiyan Goku? Doesn't look that way anymore. I'm talking about the gameplay, the important part. So many of his moves are Majin's and Majin's alone, and the ones that are implemented differently from vanilla Veggie.

While I'm gushing: it seems like every Z2 character has been better than the last so far, with ever-increasing creativity in their movesets. Majin Vegeta's continuing the trend.
Title: Re: Majin Vegeta Z2
Post by: XGargoyle on October 27, 2014, 06:50:40 pm
While I'm gushing: it seems like every Z2 character has been better than the last so far, with ever-increasing creativity in their movesets. Majin Vegeta's continuing the trend.

It's called experience and learning
Title: Re: Majin Vegeta Z2
Post by: Iced on October 27, 2014, 08:43:49 pm
Watched the teaser trailer again. Didn't you say early on that Majin Vegeta would be more clone-y than Super Saiyan Goku? Doesn't look that way anymore. I'm talking about the gameplay, the important part. So many of his moves are Majin's and Majin's alone, and the ones that are implemented differently from vanilla Veggie.

only as far as gethits walking etc. Majin has always been designed to have its own full moveset. Hes likely the most interesting we have so far.
Title: Re: Majin Vegeta Z2
Post by: Alpyne D on October 28, 2014, 06:02:03 am
(http://network.mugenguild.com/balthazar/images_vegeta_majin/AuraBurst.gif)

abso-phukkin'-lutely awesome! (http://www.cute-factor.com/images/smilies/onion/088.gif)
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on October 28, 2014, 05:59:11 pm
only as far as gethits walking etc. Majin has always been designed to have its own full moveset. Hes likely the most interesting we have so far.

Aside of a very small amount of similarities he's essentially the Wolf O'Donnel (Super Smash Bros. wise) of Hyper Dragon Ball Z (vastly different play style with a few shared moves).
Title: Re: Majin Vegeta Z2
Post by: MugenJaderMugen ™ on October 29, 2014, 01:57:46 am
Wow Balthazar, you are a very professional artist!  :o
Outstanding work!  :buttrox:
Title: Re: Majin Vegeta Z2
Post by: Balthazar on October 30, 2014, 03:20:51 pm
Thanks you, sir ;)

Here's his badass walkcycle revamped!
(http://fc09.deviantart.net/fs70/f/2014/303/1/e/majin_vegeta_z2___baws_walk_updated__by_balthazar321-d84nufy.gif)
Title: Re: Majin Vegeta Z2
Post by: Gritsmaster on October 30, 2014, 03:25:49 pm
I'm intimidated. Sick work sir
Title: Re: Majin Vegeta Z2
Post by: ShinZankuro on October 30, 2014, 03:33:40 pm
Default (non-Sanity Mode) Finisher: Atomic Blast
Finisher 1: Galactic Juggle
Finisher 2: Final Flash
Finisher 3: Suicide.

Here's new sprites for his Aura Burst I did (plus body fx):
(http://network.mugenguild.com/balthazar/images_vegeta_majin/AuraBurst.gif)

Final Atonement move.

Just. FUCKING. EPIC!
Title: Re: Majin Vegeta Z2
Post by: The Sudden Freak on October 30, 2014, 04:29:00 pm
That walk cycle reminds me of Deadpool's from MvC3.  So cool.  His animations are coming together nicely.  Can't wait to get behind the wheel when he comes out.
Title: Re: Majin Vegeta Z2
Post by: XGargoyle on October 30, 2014, 05:03:48 pm
The privilege of being the coder, is that I'm the first person in the world to play with it  :laugh:

(even before than Balthazar!!!)

/me runs away and hides in his basement
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on October 30, 2014, 05:33:47 pm
Ah, the return of the BAWS WALK, with a vengeance…
Abridged Alucard reference aside, this does indeed look much sharper then the original and more intimidating (how many times has that word flown around now). He looks even more of a baws then before.
Title: Re: Majin Vegeta Z2
Post by: Iced on November 09, 2014, 10:06:54 pm
(http://i.imgur.com/N0oq8MW.png)

"PLEASE FORGIVE ME"

With his inner strenght, Vegeta pleads with the opponent, this is the true power of Final Apology.
Title: Re: Majin Vegeta Z2
Post by: LunchPolice aka Quack on November 09, 2014, 10:22:37 pm
That is some intense shit O_o
Title: Re: Majin Vegeta Z2
Post by: likiji123 on November 10, 2014, 11:05:44 am
(http://network.mugenguild.com/balthazar/images_vegeta_majin/AuraBurst.gif)
(http://i.imgur.com/N0oq8MW.png)
How many times will you have that pose, even though its awesome


Title: Re: Majin Vegeta Z2
Post by: Barker on November 10, 2014, 03:18:31 pm
Dude, "Final Apology" isn't a move...
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on November 10, 2014, 04:37:59 pm
I think he's trying to say that when Vegeta goes boom ingame he's gonna be apologizing. I dont think he meant that "Final Apology" is a technique
Title: Re: Majin Vegeta Z2
Post by: Taybear on November 10, 2014, 06:05:27 pm
It's called Final Explosion.

But we all know what he meant.

Looks great though, iced.
Title: Re: Majin Vegeta Z2
Post by: Kunai20 on November 10, 2014, 09:44:43 pm
Wait, will this move have to connect with a few hits first or will he just jump in the air, perform said move and it will be unblockable?
This move will miss it's purpose if he just jumps, performs the move and it can be blocked lol. Curiosity got the better of me  ;D
Title: Re: Majin Vegeta Z2
Post by: Thammy on November 11, 2014, 03:52:00 am
It doesn't look like a normal move, it looks like a finisher. Like how Goku had the back breaking combo he used on Nappa, Vegeta has Dirty Fireworks, Gohan has that killing punch from the Janemba movie, etc.
Title: Re: Majin Vegeta Z2
Post by: Iced on November 11, 2014, 11:37:10 am
It doesn't look like a normal move, it looks like a finisher. Like how Goku had the back breaking combo he used on Nappa, Vegeta has Dirty Fireworks, Gohan has that killing punch from the Janemba movie, etc.
:yes::yes::yes::yes::yes:
Title: Re: Majin Vegeta Z2
Post by: Cybaster on November 11, 2014, 11:47:51 am
Looks like the "9 post guy" is smarter than a whole bunch of other people LOL. :P
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on November 11, 2014, 07:32:23 pm
Looks like the "9 post guy" is smarter than a whole bunch of other people LOL. :P

That's saying something right there. Looking at how many times Balth's been saying it was a finisher...
Title: Re: Majin Vegeta Z2
Post by: Neocide on November 11, 2014, 07:35:17 pm
says this^ guy.
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on November 11, 2014, 08:04:04 pm
That's saying something right there. Looking at how many times Balth's been saying it was a finisher...

I don't think you are the one who should be saying that.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on November 15, 2014, 04:15:25 pm
(http://network.mugenguild.com/balthazar/images_vegeta_majin/exbakus.png)
EX Bakuhatsuha; definitely one of the coolest moves in the game  8)
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on November 15, 2014, 04:53:21 pm
I'm definitely liking the explosion based projectiles you guys have given him (and EX Bakuhatsuha looks to be a more useful move to use against multiple opponents). It helps to set him apart from the others that much more; it definitely isn't the standard (EX) Ki Blast so I wonder what its button input is.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on November 15, 2014, 04:58:25 pm
Command is QCF+P because it REPLACES his regular Ki Blast. He won't have any of that standard fare.
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on November 15, 2014, 09:07:09 pm
this makes 3 characters that make SSJ Goku look like a weakling. the other two being base Goku and Base Vegeta. I just cant wait to see how OP this guy is,this is gonna be fun
Title: Re: Majin Vegeta Z2
Post by: The Sudden Freak on November 17, 2014, 04:10:56 am
Ooh, me likey the Bakuhatsuha being a basic special.  Gonna be a welcomed addition to anyone's roster, mine included ^^
Title: Re: Majin Vegeta Z2
Post by: Balthazar on November 19, 2014, 10:52:51 am
The reign of Vegeta Z5 is here.
(http://oi58.tinypic.com/2pr9rmb.jpg)
Someone's been spending a lot of time in the gym, fine-tuning their battle-ready body!
Title: Re: Majin Vegeta Z2
Post by: likiji123 on November 19, 2014, 12:38:17 pm
The reign of Vegeta Z5 is here.
(http://oi58.tinypic.com/2pr9rmb.jpg)
Someone's been spending a lot of time in the gym, fine-tuning their battle-ready body!
:stare:
Looks like Vegeta went to the gym alot
Title: Re: Majin Vegeta Z2
Post by: Shaquto on November 19, 2014, 12:40:07 pm
like in the cartoon Yep serval times.
Title: Re: Majin Vegeta Z2
Post by: Neocide on November 19, 2014, 06:21:55 pm
The reign of Vegeta Z5 is here.
(http://oi58.tinypic.com/2pr9rmb.jpg)
Someone's been spending a lot of time in the gym, fine-tuning their battle-ready body!

I'm not feeling that last one :/
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on November 19, 2014, 06:25:16 pm
i kinda like the 5th one. looks like a monster
Title: Re: Majin Vegeta Z2
Post by: Balthazar on November 19, 2014, 06:26:49 pm
@Neocide Well he's got his rage face going on, unless you don't like the sprite as a whole.
I might tweak that sprite/animation anyway, he has some jumpy shading going on in the animation (and his pecks definition is weird).
Title: Re: Majin Vegeta Z2
Post by: Neocide on November 19, 2014, 06:31:29 pm
he is taller, his hair is longer and his face changes so much he will clash with all your old frames. If you keep this up you will have a hard time starting piccolo 
Title: Re: Majin Vegeta Z2
Post by: Balthazar on November 19, 2014, 06:41:07 pm
My friend, this is already the case, if you hadn't noticed, I am in the process of revamping pretty much his entire sheet.
Title: Re: Majin Vegeta Z2
Post by: Bastard Thedge on November 19, 2014, 06:48:54 pm
The improvement is notorious, great work there and kudos for going this route with all the sprites.
Title: Re: Majin Vegeta Z2
Post by: Iced on November 19, 2014, 06:54:02 pm
I had never seen the new stance side by side with the old one, his new head looks like he got hit on the head and his skull got enlogated.  Maybe its just the hair shape that is giving that illusion due to being longer.
Title: Re: Majin Vegeta Z2
Post by: XGargoyle on November 19, 2014, 07:07:04 pm
On the 4th sprite, Vegeta's trademark Widow Peak is really noticeable. On the 5th sprite, the widow's peak is almost missing, hence why it looks like having his skull shrunk.

Personally, I prefer the 4th sprite. 5th sprite has a better body definition, but it loses details and quality on the head, which looked better on the 4th
Title: Re: Majin Vegeta Z2
Post by: Ryūku Tsukuyomi on November 19, 2014, 07:10:43 pm
My friend, this is already the case, if you hadn't noticed, I am in the process of revamping pretty much his entire sheet.

Well the current sheet is already good enough but if you are already almost done nobody can stop you. I just hope you won't go into the curse that I, Neocide or many Dragon Ball spriters went into before you which is revamping every once in a while your Goku and Vegeta sheet when its already good enough. I don't wanna see someone do 7 Vegetas or Gokus again. Its really sad because you have a lot of talent, talent that should be used to make someone more interesting than saiyans. I hope you won't take this post the wrong way.
Title: Re: Majin Vegeta Z2
Post by: MotorRoach on November 19, 2014, 07:32:07 pm
The last one is just such a huge improvement over the previous one, oh my god.
Title: Re: Majin Vegeta Z2
Post by: Thammy on November 19, 2014, 08:57:48 pm
I had never seen the new stance side by side with the old one, his new head looks like he got hit on the head and his skull got enlogated.  Maybe its just the hair shape that is giving that illusion due to being longer.

His face takes up more of his head in the fifth sprite. The smaller forehead makes it seem like his head shrunk vertically and his neck grew longer. Should be fine if all of the sprites are consistent about it.

Maybe it's just me, but the shading is making Vegeta's lower torso look awfully plain. From his abdomen down it's just one solid colour. It makes sense, he's leaning forward and shading that area. But since that's the only area where he doesn't have bulging muscles or other details, it looks kind of like he's wearing a diaper.

Of course, if I'm the only one who sees it this way, it's not a problem. If not, maybe adding the upper and lower frames of his abs would help, or pushing his right (further from the opponent) leg in two pixels to make his hips look smaller.

Title: Re: Majin Vegeta Z2
Post by: ALXVE on November 19, 2014, 09:31:20 pm
and this stage?
(http://network.mugenguild.com/balthazar/images_vegeta_majin/exbakus.png)
EX Bakuhatsuha; definitely one of the coolest moves in the game  8)

and this stage?
Title: Re: Majin Vegeta Z2
Post by: Neocide on November 19, 2014, 09:48:40 pm
this isn't the place to be doing that
Title: Re: Majin Vegeta Z2
Post by: Xan on November 20, 2014, 12:29:52 am
Ask here. (http://mugenguild.com/forum/topics/does-this-thing-existwho-is-authoretc-thread--62299.0.html)
Title: Re: Majin Vegeta Z2
Post by: Balthazar on November 20, 2014, 12:14:00 pm
Walkcycle slightly updated thanks to some fixes pointed out by@HQ:
(http://fc09.deviantart.net/fs70/f/2014/303/1/e/majin_vegeta_z2___baws_walk_updated__by_balthazar321-d84nufy.gif) > (http://i.imgur.com/QGwJVEU.gif) > (http://network.mugenguild.com/balthazar/images_vegeta_majin/walkhqupdated.gif)
     original       >   HQ tweaks    >   edit finalized.
Title: Re: Majin Vegeta Z2
Post by: 【MFG】gui0007 on November 20, 2014, 01:18:28 pm
Walkcycle slightly updated thanks to some fixes pointed out by@HQ:
(http://fc09.deviantart.net/fs70/f/2014/303/1/e/majin_vegeta_z2___baws_walk_updated__by_balthazar321-d84nufy.gif) > (http://i.imgur.com/QGwJVEU.gif) > (http://network.mugenguild.com/balthazar/images_vegeta_majin/walkhqupdated.gif)
     original       >   HQ tweaks    >   edit finalized.

Looks so nice Balthazar! :D
Title: Re: Majin Vegeta Z2
Post by: Balthazar on November 20, 2014, 06:31:20 pm
Alright here is a revamp of his newest stance (though with no changes/evolutions to the actual spritestyle, just refinements), does anybody have suggestions or feedback on this sprite, like the face (which was yeah pretty bad on the latest one? I'm asking for feedback now before I start animating the thing.
(http://oi58.tinypic.com/2pr9rmb.jpg)  (http://network.mugenguild.com/balthazar/images_vegeta_majin/vegetastancenovember.png)
I'll try to match the animation of the previous version as some people seem to prefer it.
This animation will be shared between base Vegeta (RAGE stance) and Majin Vegeta (regular stance) but I'll differenciate them in the facial expression (base can have the face building up to start calm and grow more angrily as the animation progresses, while Majin will have a more angry face throughout the whole thing).
I'll animate this one more with copy+editing, not as much redrawing each frame, so the shading doesn't jump the f*ck around like it does now.
Title: Re: Majin Vegeta Z2
Post by: DJ_HANNIBALROYCE on November 20, 2014, 06:34:28 pm
i kinda love the extreme angry face in the second to last one.....and is that a vain on the side of his head on the very last one? if so...then yay. and maybe the hair can match the one b4 it.
Title: Re: Majin Vegeta Z2
Post by: Just No Point on November 20, 2014, 06:37:03 pm
I know he doesn't have much forehead but I still prefer the face before this one. Everything else is an improvement.
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on November 20, 2014, 06:45:32 pm
I personally like the RAGE animation for Majin Vegeta and the expression but I do like the proportion refinements made on the last stance. The shading is better too, but wouldn't it have to be applied to a lot of other sprites of the shading is off?
Title: Re: Majin Vegeta Z2
Post by: Black Hatter on November 20, 2014, 06:49:44 pm
The face on the fourth one should be implemented on the Majin stance. I'm pretty sure Vegeta's forehead isn't that big, IIRC. But I agree with JNP: everything else is awesome! ;)
Title: Re: Majin Vegeta Z2
Post by: Balthazar on November 20, 2014, 06:54:24 pm
Update (pretty much copy-pasted the face of 4 onto 6per request, and edited to match):
(http://network.mugenguild.com/balthazar/images_vegeta_majin/vegetastancenovember.png) > (http://network.mugenguild.com/balthazar/images_vegeta_majin/vegetanewoldface.png)
Let's just say this is the calmest face, for Majin he will have a more disturbed/angry look.
Title: Re: Majin Vegeta Z2
Post by: Black Hatter on November 20, 2014, 06:55:44 pm
Update (pretty much copy-pasted the face of 4 onto 6per request, and edited to match):
(http://network.mugenguild.com/balthazar/images_vegeta_majin/vegetanewoldface.png)
Let's just say this is the calmest face, for Majin he will have a more disturbed/angry look.

Yep. That is definitely the Majin Vegeta I remember from my days of playing Hyper Dimension. Great work!
Title: Re: Majin Vegeta Z2
Post by: Daeron on November 20, 2014, 07:26:23 pm
The boots are going to stay that dark? I know it didnt make much sense for the light to hit them in the other stances but it looked good IMO
I really like where the new stance is going.
Title: Re: Majin Vegeta Z2
Post by: Thammy on November 20, 2014, 09:03:34 pm
(http://network.mugenguild.com/balthazar/images_vegeta_majin/vegetastancenovember.png) > (http://network.mugenguild.com/balthazar/images_vegeta_majin/vegetanewoldface.png)

This one is perfect! I noticed that you adjusted the hair as well.
The plans you stated for the idle animations sound fine. I'm not sure if you're still planning on working with this one:

(http://i.picasion.com/sp/78/IuO/0.gif)

Either way is fine, they both look good.
Title: Re: Majin Vegeta Z2
Post by: XGargoyle on November 20, 2014, 09:08:32 pm
The plans you stated for the idle animations sound fine. I'm not sure if you're still planning on working with this one:

(http://i.picasion.com/sp/78/IuO/0.gif)

Either way is fine, they both look good.

This is Majin's Sanity stance
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on November 21, 2014, 12:01:34 pm
(http://network.mugenguild.com/balthazar/images_vegeta_majin/vegetanewoldface.png)

I don't know why the abs are lighted, since the light should come from above him (if I recall correctly). It could be a style choice. Alex from SF3 has a similar pose (his torso especially) and his abs don't receive light.

With that said, I prefer the old version of his stance, the four one in the evolution sheet you posted (albeit it has some shading mistakes I can see now), but that's just my taste.
Title: Re: Majin Vegeta Z2
Post by: Iced on November 21, 2014, 12:04:51 pm
and this stage?
(http://network.mugenguild.com/balthazar/images_vegeta_majin/exbakus.png)
EX Bakuhatsuha; definitely one of the coolest moves in the game  8)

and this stage?

its not part of the fullgame I just like it. Its by Vegas.
Althoooo....

I guess I have some pms to send.
Title: Re: Majin Vegeta Z2
Post by: methiou on November 21, 2014, 07:11:06 pm
Good job so far Balthazar !
 I mess around a little with the face and the abs.
(http://img110.xooimage.com/files/c/d/2/vegetanewoldface-48b0022.png)
Title: Re: Majin Vegeta Z2
Post by: Bastard Walt on November 21, 2014, 07:56:18 pm
Good job so far Balthazar !
I mess around a little with the face and the abs.
(http://img110.xooimage.com/files/c/d/2/vegetanewoldface-48b0022.png)
The sprite itself (the fix) is good, but it plays it too safe, and doesn't fit very well with Balthazar's Z2 style, with lines a bit more bold and daring.

Good stuff all around :2thumbsup:
Title: Re: Majin Vegeta Z2
Post by: RamzaNeko on November 21, 2014, 08:50:36 pm
for me this face fix is so amazing lol
Title: Re: Majin Vegeta Z2
Post by: HQ on November 21, 2014, 08:58:52 pm
Walkcycle slightly updated thanks to some fixes pointed out by@HQ:
(http://network.mugenguild.com/balthazar/images_vegeta_majin/walkhqupdated.gif)

wow you are fast! looks great!
Title: Re: Majin Vegeta Z2
Post by: Balthazar on November 21, 2014, 10:10:42 pm
Thanks HQ :)

I think this is gonna be the final look of it.
(http://network.mugenguild.com/balthazar/images_vegeta_majin/stancefixfinal.png)
Added a tad more light to the boots and removed some light from the abs. Face will stay like this
(though as mentioned, this is his 'most calm' face of the animation).
Sorry Methiou I'm not a fan of the abs and face you did, but thanks for the effort :)
Title: Re: Majin Vegeta Z2
Post by: RamzaNeko on November 21, 2014, 10:15:30 pm
Well I think his face looks kind... a of cat mouth emoticon (http://fc02.deviantart.net/fs71/f/2014/325/7/8/sem_t__tulo_by_ramzaneko-d876ea7.png).. Its proposital? :S
I tried to change a bit, but I think you already decided, its your style and your game and looks awesome anyway xP

(http://fc08.deviantart.net/fs71/f/2014/325/b/9/face_by_ramzaneko-d876dmr.png)
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on November 21, 2014, 10:18:00 pm
It looks like a cat smile because of the shading on his face. The face is meant for vanilla Vegeta right?
Title: Re: Majin Vegeta Z2
Post by: Balthazar on November 21, 2014, 10:27:21 pm
It's the same mouth from the 4th sprite which everyone seemed the enjoy more though, so I'm not changing it anymore.
I already mentioned this will be for both base Vegeta Rage Mode stance, and Majin Vegeta regular stance (though they'll have different animation timings and faces).
I ALSO mentioned  this is the 'most calm' face of the entire animation, if I make him grit his teeth already in this calmest sprite, there's less room to have a big change in his emotions (calm to rage).
Title: Re: Majin Vegeta Z2
Post by: Trice on November 22, 2014, 03:00:12 pm
Alright here is a revamp of his newest stance (though with no changes/evolutions to the actual spritestyle, just refinements), does anybody have suggestions or feedback on this sprite, like the face (which was yeah pretty bad on the latest one? I'm asking for feedback now before I start animating the thing.
(http://oi58.tinypic.com/2pr9rmb.jpg)  (http://network.mugenguild.com/balthazar/images_vegeta_majin/vegetastancenovember.png)
I'll try to match the animation of the previous version as some people seem to prefer it.
This animation will be shared between base Vegeta (RAGE stance) and Majin Vegeta (regular stance) but I'll differenciate them in the facial expression (base can have the face building up to start calm and grow more angrily as the animation progresses, while Majin will have a more angry face throughout the whole thing).
I'll animate this one more with copy+editing, not as much redrawing each frame, so the shading doesn't jump the f*ck around like it does now.

Maybe I'm too late... But Head #5 is the best one there.. The crazy hair looks pretty damn awesome... #6's forehead is WAY too huge looking, even for Vegeta... it's a borderline Frankenstein head/face... Head #5's expression also reminds me somewhat of the smirk Vegeta gives Goku after he destroys part of the World Tournament arena.
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on November 22, 2014, 06:51:36 pm
EDIT:forget what i said before, if you even saw it.

Wouldnt it be nice if this Vegeta and every character would have an aura when at full power? or at 2+ energy bars? idk, i just thought i'd ask, because i think it would look awesome.

Title: Re: Majin Vegeta Z2
Post by: zero de armentis on November 22, 2014, 10:11:16 pm
you have a lot of talent
but sometimes you should see what has worked for you, for example the vegueta head is perfect in his first  form(4th one) and if you can use it with a little retouch for thenew vegueta that can make it perfect.

(http://i.imgur.com/s2V8lGu.png)

I made a couple of modifications that are not as good as your work but I hope It help you and do not bother you
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on November 23, 2014, 02:17:20 am
Vegeta looks fine as is to me with Balthazar's last touches.
Title: Re: Majin Vegeta Z2
Post by: ALXVE on November 23, 2014, 02:34:27 am
and this stage?
(http://network.mugenguild.com/balthazar/images_vegeta_majin/exbakus.png)
EX Bakuhatsuha; definitely one of the coolest moves in the game  8)

and this stage?

its not part of the fullgame I just like it. Its by Vegas.
Althoooo....

I guess I have some pms to send.

Yes, please send me :)
Title: Re: Majin Vegeta Z2
Post by: Iced on November 23, 2014, 01:04:58 pm
not what i meant at all, dont requests stages in project threads use the request area.
( im sending pms to vegaz )
Title: Re: Majin Vegeta Z2
Post by: guimaraf on December 05, 2014, 06:20:04 am
Thanks HQ :)

I think this is gonna be the final look of it.
(http://network.mugenguild.com/balthazar/images_vegeta_majin/stancefixfinal.png)
Added a tad more light to the boots and removed some light from the abs. Face will stay like this
(though as mentioned, this is his 'most calm' face of the animation).
Sorry Methiou I'm not a fan of the abs and face you did, but thanks for the effort :)



Let the Vegeta, I saw the little not know if I have much time where you mentioned putting an aura in Sprites Vegeta, I have an idea about it. There is a creator of mugen "Choujin" where he also did a great job with Dragon Ball in mugen, there is a character of the Son Gohan standing in SSJ2 way that gets some rays surrounding it, this case was used 17 sprites for animation and all the group 900, I thought it would be great to put a similar effect on the sprite than having to redesign everything.

I do not know if this idea has already been passed to you.
Download Character link below.
http://shinchoujin.50webs.com/mugen/songohan_e.htm
Title: Re: Majin Vegeta Z2
Post by: Balthazar on December 19, 2014, 06:47:46 pm
Hmmmm I don´t know about giving him lighting to show he is SSJ2, for now we´ll keep it like this.

New combo video for y´all:
https://www.youtube.com/watch?v=IE67iXi0GOY
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on December 19, 2014, 08:17:29 pm
Adding lightning wouldnt be fair for SSJ Goku. I vote for an aura though. but i think that Goku as a fellow SSJ should also get a similiar aura (in his justice mode though). Super Saiyans do look flashy after all.
Title: Re: Majin Vegeta Z2
Post by: Smurfyeah on December 19, 2014, 08:31:50 pm
You really don't need an aura or lightning.  It just seems like extra work that could be better spent working on someone else.

Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on December 19, 2014, 11:39:58 pm
The Mishima electic effects look good on Majin Vegeta while casting him under the Psycho Electro trope (like the psycho he is).
Title: Re: Majin Vegeta Z2
Post by: LightningZERO on December 21, 2014, 09:03:26 pm
Just keep him the way he is, he doesnt need no speacial lightning or aura to surround him at all times you guys are asking for toooo much now.
Title: Re: Majin Vegeta Z2
Post by: guimaraf on December 24, 2014, 03:12:12 am
The Majin Vegeta could have a ray passing effect on your body, it would be very interesting.

As a ray effect are the characters when they are concentrating energy.
Title: Re: Majin Vegeta Z2
Post by: Thammy on December 25, 2014, 01:08:33 am
Too much obsessing over graphical effects, not enough talk about that combo video. I'm particularly impressed with the surprise elbow. You wouldn't think that a move that pulls you away from the opponent would be so useful for combos. Bakuhatsuha also looks like it could be a very versatile move.
Title: Re: Majin Vegeta Z2
Post by: Seeker_of_knowledge on December 25, 2014, 02:05:34 am
Just a humble suggestion: Another good charging up stance that Vegeta could have is the one he used when he powered up against Goku

(http://img1.wikia.nocookie.net/__cb20110517013539/dragonball/images/6/69/SS2_Majin_Vegeta.jpg)

but like I said, just a suggestion.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on December 25, 2014, 09:53:45 am
The one he has now is already different from base Vegeta though,
plus that one you suggested would look too similar to Gohan/SSJ Goku's. Speaking of:
Title: Re: Majin Vegeta Z2
Post by: Alex Sinigaglia on December 25, 2014, 03:38:00 pm
0:30 of the video: Goku's voice is Japanese instead of English.
Title: Re: Majin Vegeta Z2
Post by: XGargoyle on December 25, 2014, 06:26:43 pm
This is because Goku's temporarily in a custom state, which plays the default KO sound for the character
Title: Re: Majin Vegeta Z2
Post by: X-Sky-X on December 25, 2014, 06:27:46 pm
I think SSJ Vegeta is my favorite now
Title: Re: Majin Vegeta Z2
Post by: BlueSunStudios on December 27, 2014, 02:50:24 pm
This'll hold me over until next time for sure. His playstyle looks real solid here, but there's one thing about Majin Vegeta's moveset that really irks me: his Double Slash Kick. Maybe it's just me, but the variants we've seen look like they could be punished easily due to not all of the hits reliably connecting from first to last depending on the opponent's height from the ground if they're airborne and look pretty close to escaping if hit near the start of the move on the ground (and I watched the other videos to make sure I knew what I was talking about); an airborne SSJ Goku was missed on the first successful DSK's second kick and quickly followed up with a punish around 1:21 upon landing, and the four-hitter EX Variation never comboed into the fourth hit on any of the videos we've seen so far by not being fast enough to catch them on the fourth hit (Teaser Trailer) and one time completely missing them (Slide Kick Combos); we've yet to see a ground-borne opponent take on an EX Double Slash Kick so I don't know how that works of course. My suggestions would be to speed up the moves so that they can get in all hits or have MV carry his opponent with him in the direction he's headed when he kicks but have him fly past them and catch them when he whizzes by again.
Title: Re: Majin Vegeta Z2
Post by: Balthazar on December 27, 2014, 03:45:39 pm
Well we'll see, I don't think we should buff the move because all of his other moves don't really have any weaknesses.
Title: Re: Majin Vegeta Z2
Post by: NoZ on December 27, 2014, 04:01:17 pm
Damn,gameplay is looking sick,now the double slash kick does not bother me at all,since like Balthy said he pretty much has no weakness,when we get the full release,any issues will get fixed with the feedback the team gets
Title: Re: Majin Vegeta Z2
Post by: Legendary DeMoNk@I on December 27, 2014, 05:34:52 pm
Dayumn! That's some hot Gameplay! slick work as usual fellas