The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, older Mugen => Edits & Add-ons => Topic started by: mabskmk on November 13, 2012, 12:51:17 am

Title: Car bonus 3
Post by: mabskmk on November 13, 2012, 12:51:17 am
Car bonus 3
original created by Samus Aran 78 and updated by Pioupiou

Updates:
- Now the player can jump on the car (still needs some adjustments).
- Added option to re-fight the bonus in next rounds.
- Added custom_states to prevent grabs and other custom states.
  - old codes of gethit removed.
- Added helper to fix the posicion on the floor.
  - Added playerpush
- Updated the count helper to be agressive only when the time runs out :p
  - Player not defend forever
- Added noautoturn to prevent the disappearance of the car at the end.
- correction of some codes.

Download link (http://mabskmk.webs.com/apps/blog/show/19956378-car-bonus-3)
(http://img196.imageshack.us/img196/6526/car3y.png)


cya
Title: Re: Car bonus 3
Post by: tehdevil on November 13, 2012, 01:32:18 am
glad to see the old car bonus stage get an update, will download and try it ;)
Title: Re: Car bonus 3
Post by: Saikoro on November 13, 2012, 04:40:31 am
Is it possible that this would work on 1.0?? It's awesome!!
Title: Re: Car bonus 3
Post by: Noside on November 13, 2012, 04:47:21 am
Hooooooo!! like ^ says: Fan-Fucking-Tastic! :yippi:
Title: Re: Car bonus 3
Post by: tehdevil on November 13, 2012, 06:23:25 am
my only complain:
- I notice when the character is doing their intro, the time start to count
- when I configure my life bar in the option mode to 300%, I can't defeat the car bonus, I think there is a code to prevent the car's life bar to have 100% and above, it will be fixed 100% even when I configure my life bar in the option mode to be 300%, the car bonus's life is still 100% constant.
Title: Re: Car bonus 3
Post by: mabskmk on November 14, 2012, 11:03:13 pm
Is it possible that this would work on 1.0?? It's awesome!!
Every time i need flip a coin to know where post my releases. Maybe Winmugen or Mugen1.0.
Because they work on both.

my only complain:
- I notice when the character is doing their intro, the time start to count
- when I configure my life bar in the option mode to 300%, I can't defeat the car bonus, I think there is a code to prevent the car's life bar to have 100% and above, it will be fixed 100% even when I configure my life bar in the option mode to be 300%, the car bonus's life is still 100% constant.
Hehe. I was really worried about it ;p fractionate those values ​​would give a big job to do...  maybe next week  >_<

Next update may also come with new values ​​for those using widescreen.

cya
Title: Re: Car bonus 3
Post by: Zaibatsu on November 15, 2012, 06:13:35 am
Oh my god! I was waiting for like... ever! for this car bonus game to get updated! thank you so much for this share!
Title: Re: Car bonus 3
Post by: Sheng Long on November 15, 2012, 08:25:42 am
One of the problems I've had with bonus stages like these  is that they have hitdefs to put the player into custom state. So if they have some sort of armor system code type thing, or have a fix for standing up on thin air, they tend to screw up the player. Not to mention odd side effects.

Also, I think the height of the car needs to be fixed. Some tiny air type moves can unintentionally cross over to the other side of the car. One example being M.Bison's scissor kick. In the original, you could use this move and still be on the same side. But this case I can somehow use his scissor kick to cross over to the other side of the car.

Another thing to note is the timer above. I think it always needs to be fixed at X=0 position. Because playing this on some stages like KFM's stage, the timer stays in its own position. In other words, if you keep moving left or right, the display timer gets moved off with it. Might also want to always fix the Y position of it as well.
If you're going to have the option of the car being able to be played on other stages with high jump areas and scrolling, you have to make the changes so that the timer never gets cut off.
Title: Re: Car bonus 3
Post by: mabskmk on November 16, 2012, 03:08:03 am
Oh my god! I was waiting for like... ever! for this car bonus game to get updated! thank you so much for this share!
Thanks and enjoy!


One of the problems I've had with bonus stages like these  is that they have hitdefs to put the player into custom state. So if they have some sort of armor system code type thing, or have a fix for standing up on thin air, they tend to screw up the player. Not to mention odd side effects.
For this reason i left to be a kind of 'optional' custom state. It is only activated if you really jump on the car.
If your character has a problem with it just not jump ._. Not like the original you can destroy it on only one side of the screen.

Also, I think the height of the car needs to be fixed. Some tiny air type moves can unintentionally cross over to the other side of the car. One example being M.Bison's scissor kick. In the original, you could use this move and still be on the same side. But this case I can somehow use his scissor kick to cross over to the other side of the car.
I need check it. Can you give me the link of the Bison?

Quote
Another thing to note is the timer above. I think it always needs to be fixed at X=0 position. Because playing this on some stages like KFM's stage, the timer stays in its own position. In other words, if you keep moving left or right, the display timer gets moved off with it. Might also want to always fix the Y position of it as well.
If you're going to have the option of the car being able to be played on other stages with high jump areas and scrolling, you have to make the changes so that the timer never gets cut off.
For time the bonus works perfectly only with its own stage. I really think they should be used together.
Not just the codes it uses but for the graphics too.


Thanks for your replys.
Title: Re: Car bonus 3
Post by: RobotMonkeyHead on November 16, 2012, 03:22:35 am
Nice!   :mmhmm:  You are the bonus round master, I love it!! 
Title: Re: Car bonus 3
Post by: Vegaz_Parrelli on November 16, 2012, 03:30:45 am
This is so EPIC! EPIC! EEEEEPIIIIIC!!! Downloading...
Title: Re: Car bonus 3
Post by: Sheng Long on November 16, 2012, 04:16:21 am
Also, I think the height of the car needs to be fixed. Some tiny air type moves can unintentionally cross over to the other side of the car. One example being M.Bison's scissor kick. In the original, you could use this move and still be on the same side. But this case I can somehow use his scissor kick to cross over to the other side of the car.
I need check it. Can you give me the link of the Bison?

There's more than one way to find him.  You can check the mugen fighters guild database for multiple versions of M.Bison, or just click that little world/earth icon below my name and get mine. You can pretty much do infinite scissor kick with that one to check the jump height for the car.
Title: Re: Car bonus 3
Post by: mabskmk on November 18, 2012, 12:46:48 am
That should be a nice way to get a spectacular record. ;p


The new height may be 40.
You can change it easily in Car.cns.

Code:
[Size]
...
height = 40
...


I removed this code in your MBsion:

[State -2, State]
type = ChangeState
triggerall = Ctrl
triggerall = Pos Y != 0
trigger1 = StateType != A
trigger1 = MoveType = I
value = 50

And now work apparently good.
Title: Re: Car bonus 3
Post by: Red hood on November 20, 2012, 06:11:42 am
is it open source?
Can i edit it?
Title: Re: Car bonus 3
Post by: mabskmk on November 21, 2012, 04:36:04 am
I think not ;p
There is nothing about it in the original files.

Car3 is an edited version with their due credits to Samus and Pioupiou.
Title: Re: Car bonus 3
Post by: 2OS on November 21, 2012, 07:50:04 am
this will solve the timer issue

[State 175]
type=changeanim
triggerall=numenemy
trigger1=(enemy,stateno=[190,199])||(enemy,stateno=5900||enemy,stateno=0)&&!enemy,ctrl
trigger2=(enemy(numenemy=2),stateno=[190,199])||(enemy(numenemy=2),stateno=5900||enemy(numenemy=2),stateno=0)&&!enemy(numenemy=2),ctrl
value=175
ignorehitpause=1

and postype doesn't actually work for helpers so

[State 175]
type=posset
trigger1=1
x=0
y=(pos y-screenpos y)+20
ignorehitpause=1

     Posted: November 21, 2012, 07:58:41 am
a helper with

pausemovetime=2147483647
supermovetime=2147483647

should assertspecial nobardisplay.

     Posted: November 21, 2012, 08:22:59 am
i think i'm gonna re-make this.
Title: Re: Car bonus 3
Post by: Sheng Long on November 22, 2012, 03:03:54 am
      Posted: November 21, 2012, 08:22:59 am
i think i'm gonna re-make this.

Please do. I'd love to see different creators take on this. :)
Title: Re: Car bonus 3
Post by: mabskmk on November 24, 2012, 02:13:13 am
Updated!

http://www.mediafire.com/file/5pu2b734dy2132z/CAR3.rar

- The time bug was fixed
- Now you can double jump for no reason... The time will follow you ;p

Thanks S02 for the help.
Title: Re: Car bonus 3
Post by: Staubhold on November 24, 2012, 11:36:00 am
Only happens with N-Marios SFII-WW chars.
Timer goes straight back to 40 after winning the round...
(http://i49.tinypic.com/5m05cy.png)

 :hugoi: Chars problem?

Cause I have trouble jumping onto the car and Balrog/Bison can push the car to the side... 
Title: Re: Car bonus 3
Post by: Sheng Long on November 26, 2012, 07:36:49 pm
Well, for one thing Balrog can't jump very high to begin with. His jump height should be somewhat close to the original (if not exact). So I guess it could be the height of the car is too long if he can't jump over it.
Also, even if he can jump over it, there is still the statetypeset I added to my characters if they are standing on air. Lot of the code I built I never really thought about them against bonus rounds.  I guess I could remove this feature that fixed any problems that made them stand on air to make them work for things such as this.

If the timer going back to 40 only happens with my SFII characters, I'll look into it.
The timer still goes back to 40 for any character, even KFM.


Another problem I have with this is that you can keep attacking the car at either side. In the original, you could only break the car on one side to a certain point until it started to 'block' your attacks. Then you would have to switch sides to finish it. 
Title: Re: Car bonus 3
Post by: Red hood on November 26, 2012, 07:45:50 pm
i have to download it now.
Title: Re: Car bonus 3
Post by: xXMCGXx on November 26, 2012, 08:21:51 pm
OMG finally!! i totally lhad lost all hope on this bonus... thank you sir... really....
Title: Re: Car bonus 3
Post by: MaxBeta on November 26, 2012, 09:23:54 pm

Is there any way to keep the car from moving left or right on the next update?

I am finishing up a color separation patch for this...I will post it here when its done.  ;)

Excellent work reviving and updating this bonus char mabs. This classic deserves that kind of love.
Title: Re: Car bonus 3
Post by: 2OS on November 27, 2012, 09:26:13 pm
the timer reset thing is cos of the changeanim code i provided. add this.

triggerall=roundstate<3


for anti pushing swap playerpush ( root=0 helper=1 ). posset the helper to the root ( not the other way around like it is now ) assertspecial invisible the helper and

type=changeanim
trigger1=ishelper
value=root,anim
elem=root,animelemno(0)


chars that do not land on the car have their own statedef 52 with a posset y=0. you're having them selfstate. make them changestate.
Title: Re: Car bonus 3
Post by: 2OS on November 28, 2012, 05:29:35 am
yaa. start your own thread.
Title: Re: Car bonus 3
Post by: Sheng Long on November 28, 2012, 05:32:24 am
So I kind of edit/compiled up a sequel to this bonus level, in case anyone is interested.
http://www.mediafire.com/?3b58vwlipe7iyh2
Spoiler, click to toggle visibilty

Is it usually considered 'highly inappropriate' to post something like this here?

Judging by the screen shot, it looks NOTHING like the SFII car bonus round. If anything possibly a sprite swap then or something?

In any case, yea just start your own thread. ;)
Title: Re: Car bonus 3
Post by: mabskmk on November 28, 2012, 08:47:49 pm
the timer reset thing is cos of the changeanim code i provided. add this.

triggerall=roundstate<3

for anti pushing swap playerpush ( root=0 helper=1 ). posset the helper to the root ( not the other way around like it is now ) assertspecial invisible the helper and

type=changeanim
trigger1=ishelper
value=root,anim
elem=root,animelemno(0)

chars that do not land on the car have their own statedef 52 with a posset y=0. you're having them selfstate. make them changestate.
Ok, im working on it. Thanks.

I am finishing up a color separation patch for this...I will post it here when its done.  ;)

Excellent work reviving and updating this bonus char mabs. This classic deserves that kind of love.
I wainting for this. New palettes should be a nice addition. Thanks.

EDIT:
chars that do not land on the car have their own statedef 52 with a posset y=0. you're having them selfstate. make them changestate.
Can you show me a char with it?
Title: Re: Car bonus 3
Post by: Kanbei on November 29, 2012, 04:11:42 am
This is going to derail the topic abit, any chance your making the Metal Slug subway bonus game?
Title: Re: Car bonus 3
Post by: Sheng Long on November 29, 2012, 04:28:12 am
This is going to derail the topic abit, any chance your making the Metal Slug subway bonus game?
Possibly take this to requests section? Though I know the subway train game already exists for mugen. I believe it's by Inverse, IINM. I remember testing with it years ago.
Title: Re: Car bonus 3
Post by: mabskmk on December 02, 2012, 09:13:44 pm
Here is a version with some improvements.
-posiotion fixed
-timer fixed
http://www.mediafire.com/file/o2f5y8df2gafeoi/CAR3.rar

thanks for your help.

I am finishing up a color separation patch for this...I will post it here when its done.  ;)
Hey, how's the progress of this task?
I'd love to implement this also.

cya
Title: Re: Car bonus 3
Post by: SamusAran78 on December 12, 2014, 03:00:03 am
Every few years I get nostalgic and see what's new with mugen and came across this post. Really fine job on the update mabskmk. A definite improvement. Glad to know some of my stuff still has interest out there.
Title: Re: Car bonus 3
Post by: 【 HadeS 】 on December 12, 2014, 03:31:01 am
Zero de Armentis has done some kind of color separation time ago:
Spoiler, click to toggle visibilty

Anyway! Thanks for the update!