Is it possible that this would work on 1.0?? It's awesome!!Every time i need flip a coin to know where post my releases. Maybe Winmugen or Mugen1.0.
my only complain:Hehe. I was really worried about it ;p fractionate those values would give a big job to do... maybe next week >_<
- I notice when the character is doing their intro, the time start to count
- when I configure my life bar in the option mode to 300%, I can't defeat the car bonus, I think there is a code to prevent the car's life bar to have 100% and above, it will be fixed 100% even when I configure my life bar in the option mode to be 300%, the car bonus's life is still 100% constant.
Oh my god! I was waiting for like... ever! for this car bonus game to get updated! thank you so much for this share!Thanks and enjoy!
One of the problems I've had with bonus stages like these is that they have hitdefs to put the player into custom state. So if they have some sort of armor system code type thing, or have a fix for standing up on thin air, they tend to screw up the player. Not to mention odd side effects.For this reason i left to be a kind of 'optional' custom state. It is only activated if you really jump on the car.
Also, I think the height of the car needs to be fixed. Some tiny air type moves can unintentionally cross over to the other side of the car. One example being M.Bison's scissor kick. In the original, you could use this move and still be on the same side. But this case I can somehow use his scissor kick to cross over to the other side of the car.I need check it. Can you give me the link of the Bison?
Another thing to note is the timer above. I think it always needs to be fixed at X=0 position. Because playing this on some stages like KFM's stage, the timer stays in its own position. In other words, if you keep moving left or right, the display timer gets moved off with it. Might also want to always fix the Y position of it as well.For time the bonus works perfectly only with its own stage. I really think they should be used together.
If you're going to have the option of the car being able to be played on other stages with high jump areas and scrolling, you have to make the changes so that the timer never gets cut off.
Also, I think the height of the car needs to be fixed. Some tiny air type moves can unintentionally cross over to the other side of the car. One example being M.Bison's scissor kick. In the original, you could use this move and still be on the same side. But this case I can somehow use his scissor kick to cross over to the other side of the car.I need check it. Can you give me the link of the Bison?
[Size]
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height = 40
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Posted: November 21, 2012, 08:22:59 am
i think i'm gonna re-make this.
So I kind of edit/compiled up a sequel to this bonus level, in case anyone is interested.
http://www.mediafire.com/?3b58vwlipe7iyh2Spoiler, click to toggle visibilty
Is it usually considered 'highly inappropriate' to post something like this here?
the timer reset thing is cos of the changeanim code i provided. add this.Ok, im working on it. Thanks.
triggerall=roundstate<3
for anti pushing swap playerpush ( root=0 helper=1 ). posset the helper to the root ( not the other way around like it is now ) assertspecial invisible the helper and
type=changeanim
trigger1=ishelper
value=root,anim
elem=root,animelemno(0)
chars that do not land on the car have their own statedef 52 with a posset y=0. you're having them selfstate. make them changestate.
I am finishing up a color separation patch for this...I will post it here when its done. ;)I wainting for this. New palettes should be a nice addition. Thanks.
Excellent work reviving and updating this bonus char mabs. This classic deserves that kind of love.
chars that do not land on the car have their own statedef 52 with a posset y=0. you're having them selfstate. make them changestate.Can you show me a char with it?
This is going to derail the topic abit, any chance your making the Metal Slug subway bonus game?Possibly take this to requests section? Though I know the subway train game already exists for mugen. I believe it's by Inverse, IINM. I remember testing with it years ago.
I am finishing up a color separation patch for this...I will post it here when its done. ;)Hey, how's the progress of this task?