The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => Capcom Fighting Jam 2 => Topic started by: Lost_Avenger on November 14, 2012, 05:03:41 pm

Title: Captain Commando
Post by: Lost_Avenger on November 14, 2012, 05:03:41 pm
(http://i1044.photobucket.com/albums/b443/lost_avenger/Mobile%20Uploads/Capcom_zpsf2b4f4a5.gif)
Name: Captain Commando
Health: 1000(average)
Stun: 70(average)
Dash type: Dash

[Specials]
Captain Burst
(http://i1044.photobucket.com/albums/b443/lost_avenger/Mobile%20Uploads/Capcomqcfp_zpsb5eebfe9.png)
Command: qcf+p
Notes: damage and range increase on input. Ex does more damage

Captain Upper
(http://i1044.photobucket.com/albums/b443/lost_avenger/Mobile%20Uploads/CapcomDpp_zpsf222dc5f.png)
Command: Dp+p
Notes: Damage and range vary on input. Ex has an extra hit, does more damage, and has invincibility

Captain Corridor Blow
(http://i1044.photobucket.com/albums/b443/lost_avenger/Mobile%20Uploads/Capcomqcbp_zps166ee28a.png)
Command: qcb+p
Notes: input determines start up/recovery and damage. Its upper body invincible and the ex version has more upper body invincibility

Captain Kick
(http://i1044.photobucket.com/albums/b443/lost_avenger/Mobile%20Uploads/Capcomqcbk_zpsc1c729fc.png)
Command: qcb+k
Notes: damage increases on input. Ex adds another hit.

Captain Strike
(http://i1044.photobucket.com/albums/b443/lost_avenger/Mobile%20Uploads/Capcomqcfk_zps7b591a15.png)
Command: qcf+k
Notes: Stronger inputs are launchers. Ex launches higher.

[Supers]
Captain Fire
(http://i1044.photobucket.com/albums/b443/lost_avenger/Mobile%20Uploads/Capcomfire_zps492d4760.png)
Command: 2qcf+p
Notes: Input determines hit count

Captain Corridor
(http://i1044.photobucket.com/albums/b443/lost_avenger/Mobile%20Uploads/CapcomCorridor_zps88d1ecca.png)
Command: 2qcb+p
Notes: Input determines hit count

Captain Combo
Command: 2qcb+k
Notes: Input determines hit count

Captain Storm:
Command: 2qcf+k
Notes: Lv3 only

Sample combos:
Legend:
- = link
, = chain/rapid fire
xx = cancel(special/super)
s.lp - s.mp
c.lk, c.lp - s.mp
c.lk,c.lp,c.lp - c.mk
c.mk xx Captain burst
cl.hp xx HP Captain Corridor Blow xx Captain fire
j.hk - c.mk xx EX Captain Strike - Captain Upper
j,.hk - c.lp,c.lp - c.mk - Captain Kick
j.hk - c.mk xx HP Captain Corridor Blow xx Captain Corridor - Captain Fire
(corner)j,hp - c.lp,c.lp,c.lp - c.mk xx Captain Burst xx Captain Storm
Title: Re: Captain Commando
Post by: City_Hunter on November 14, 2012, 10:43:03 pm
i was hoping to see him and it happen nice very waiting for him
Title: Re: Captain Commando
Post by: Calhoun Tubbs87 on November 15, 2012, 03:39:51 pm
THANK YOU SO VERY MUCH!!!
Title: Re: Captain Commando
Post by: Lost_Avenger on November 15, 2012, 08:27:40 pm
Capcom Fighting Jam 2 wouldn't feel right without CapCom. Felt wrong in CFJ and CvS2 as well
Title: Re: Captain Commando
Post by: City_Hunter on November 15, 2012, 11:54:43 pm
yup i think CapCom is the true mascot of capcom he should be on all capcom crossover
Title: Re: Captain Commando
Post by: Segatron on November 18, 2012, 02:56:04 pm
CC is gonna be great at first when I played MVC on arcade I thought Maybe he was one of Marvels Later I found out the truth.
Title: Re: Captain Commando
Post by: Lost_Avenger on November 19, 2012, 01:15:58 am
Down to his level 3, AI, tag stuff, and testing.
Title: Re: Captain Commando
Post by: City_Hunter on November 19, 2012, 01:22:12 am
nice hope to play him soon cuz all your char are great im big fan of your ken so very waiting for this good luck