The Mugen Fighters Guild

Art & Entertainment => Graphics => Topic started by: SageHarpuiaJDJ on December 12, 2012, 04:02:11 am

Title: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on December 12, 2012, 04:02:11 am
Will update soon.

https://picarto.tv/live/channel.php?watch=GuardiansoftheArts

Gonna start back streaming.

Streams are on Mondays and Wednesday starting around 5:15 Central Time.

Mondays will be full on drawing practice for large stuff like portraits and fighting game sprites, and Wednesdays will be smaller sprites and effects.

Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on December 14, 2012, 08:56:43 pm
I need serious help:

Spoiler: spoliered for huge size (click to see content)

I want to fix the circled hand in this sprite, but I suck at spriting hands. I want  to show index finger, the middle finger, and the thumb. Any tips on how I can fix it?
Title: Re: Sage's Sprites and Animations
Post by: Markpachi on December 14, 2012, 09:10:25 pm
Resize the sprite to Hi-res size, edit it from there.
Title: Re: Sage's Sprites and Animations
Post by: Alex Sinigaglia on December 14, 2012, 09:49:38 pm
It's difficult to show every details in that resolution, you'll lose some of them.
(http://i16.servimg.com/u/f16/17/42/95/34/helps10.png)
I made four attempts at making the hand. I think the fourth is good. Feel free to use it.
In that resolution you will see only the thumb and the index finger. Remember that the thumb (like it is in real life) isn't that long. It's short, while the index is longer than the thumb. It can sound like I'm saying already known things, but to sprite you should have a real reference.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on December 14, 2012, 10:05:29 pm
It's difficult to show every details in that resolution, you'll lose some of them.
(http://i16.servimg.com/u/f16/17/42/95/34/helps10.png)
I made four attempts at making the hand. I think the fourth is good. Feel free to use it.
In that resolution you will see only the thumb and the index finger. Remember that the thumb (like it is in real life) isn't that long. It's short, while the index is longer than the thumb. It can sound like I'm saying already known things, but to sprite you should have a real reference.

Thanks, man. I'm trying to sprite by memory and sometimes I look at my own hands. Your tips are also very helpful. I really appreciate  your help.
Title: Re: Sage's Sprites and Animations
Post by: Alex Sinigaglia on December 23, 2012, 11:58:16 am
Just for fun I shaded it for you:
(http://i16.servimg.com/u/f16/17/42/95/34/untitl10.png)
Not indexed.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on December 23, 2012, 04:22:55 pm
Just for fun I shaded it for you:
(http://i16.servimg.com/u/f16/17/42/95/34/untitl10.png)
Not indexed.

Dude. You don't know how much I want to hug you now. Thanks to this, I now have a good Idea on how to shade, since I never could get it right in custom style. Thank you so much. I really appreciate it.
Title: Re: Sage's Sprites and Animations
Post by: Alex Sinigaglia on December 23, 2012, 07:25:14 pm
Hahah :)
There could be some mistakes in the folds form and in the shading, so just be careful.
The light is from straight above.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on December 25, 2012, 06:00:52 am
(http://i1128.photobucket.com/albums/m487/Jdj016/Help2-1.png)WIP. I just need an opinion on the head. If you have any other opinions, I don't mind you saying them.
Title: Re: Sage's Sprites and Animations
Post by: Alex Sinigaglia on December 25, 2012, 10:38:40 am
I think it looks good.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on February 06, 2013, 02:45:24 am
(http://i.imgur.com/BIa2qMp.gif)
A wip Idle. The character will close his right hand in the forth frame. How's it looking so far? :)
Title: Re: Sage's Sprites and Animations
Post by: Xan on February 06, 2013, 02:49:37 am
His upper body could use more motion. Maybe moving his arms a little bit would help it look more fluid.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on February 06, 2013, 02:55:23 am
His upper body could use more motion. Maybe moving his arms a little bit would help it look more fluid.

I was thinking that, aswell. I may make the right one move aswell since that's the one that he closes.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on February 20, 2013, 01:28:00 am
I haven't sprited anything for days now, so I'm taking requests to get some improvements. I'll mainly sprite in ZX style and large scale sprites, the reason for that is get into CvS style, so request any character and provide a pic if you can.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on February 22, 2013, 06:57:43 pm
A request that I did another forum

(http://i.imgur.com/3Ytue8V.png)
Oil Man.exe. I think I did a good job on this, honestly. I didn't add a lot a detail to the arm cannon because I think that looks fine that way. For a better understanding of how I sprite, I made a gif of my process:

(http://i1128.photobucket.com/albums/m487/Jdj016/OilManEXEStepstoCreation_zpse0eba417.gif)
The last frame has a question mark because I still haven't figured out shading yet, and I don't want to mess up the sprite. How'd I do? :)

     Posted: February 26, 2013, 03:25:35 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/RhythmZX_zps9559fafc.png)
Another Request for a friend at another forum. It's his OC, Rhythm. Reference that I used:

(http://i1128.photobucket.com/albums/m487/Jdj016/Rhythm_zps521aa334.png)

And once again, a gif of the process:

(http://i1128.photobucket.com/albums/m487/Jdj016/RhythmZXStepstoCreation_zps59dddc98.gif)
I think the thing with my Issues on shading is that I can't a good light source and I randomize pixels like crazy. I'll try to shade my next request. Hopefully it won't look bad.

     Posted: February 26, 2013, 08:59:20 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/ShantaeZXStepstoCreation_zps45748b92.gif)
(http://i1128.photobucket.com/albums/m487/Jdj016/ShantaeZX_zps52893011.png)

Shantae in ZX style. I think that I'm stating to get used to drawing in this style. I also think that I'm getting better. I said I was going to shade the next request that I do, but I decided to work on the body of the sprite first.

So, comments?
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on March 10, 2013, 01:20:42 am
Just in case no one visits my game topic:

(http://i1128.photobucket.com/albums/m487/Jdj016/MMDOScutt_zps8d60ba23.png)
(http://i1128.photobucket.com/albums/m487/Jdj016/MMDOScuttStepstoCreation_zpsbbb903ae.gif)

(http://i1128.photobucket.com/albums/m487/Jdj016/MMDOGlide_zpsea717dce.png)
(http://i1128.photobucket.com/albums/m487/Jdj016/MMDOGlideStepstoCreation_zps63e973a7.gif)

(http://i1128.photobucket.com/albums/m487/Jdj016/MMDOAlia_zpsbe0df50b.png)
(http://i1128.photobucket.com/albums/m487/Jdj016/MMDOAliaStepstoCreation_zps8f89dbb0.gif)

(http://i1128.photobucket.com/albums/m487/Jdj016/MMDOBass_zpsa165f8da.png)
(http://i1128.photobucket.com/albums/m487/Jdj016/MMDOBassStepstoCreation_zpsd7e773f4.gif)
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on March 17, 2013, 06:02:54 pm
http://www.livestream.com/sawgay

I'm streaming if anyone's interested.
Title: Re: Sage's Sprites and Animations
Post by: MotorRoach on March 17, 2013, 08:41:50 pm
Your sprites are quite decent, though you really need to work on the choice of colors and the contrast. Instead of yellow like that, change it slightly more to an orange so the shading can look aesthetically better, and give the sprites higher contrast on the colors.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on March 18, 2013, 02:55:02 am
Thanks for the good advice. I'll keep that in mind.

     Posted: March 22, 2013, 11:07:55 pm
http://www.livestream.com/sawgay
Streaming.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on April 14, 2013, 12:09:56 am
http://www.livestream.com/sawgay
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 02, 2013, 12:42:55 am
(http://i1128.photobucket.com/albums/m487/Jdj016/Image10_zps621766ec.png)

Working on creating a new style. The hands are just placeholders. It's gonna take me awhile to learn how to do hands. So, how does it look?
Title: Re: Sage's Sprites and Animations
Post by: MotorRoach on May 02, 2013, 01:54:41 am
The blue arm look a bit too long, and the head seems a bit too big. Other than that, guess it's fine.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 04, 2013, 07:10:47 pm
I'll keep that in mind. Thanks.

(http://i1128.photobucket.com/albums/m487/Jdj016/Image11_zps585e2672.png)
Still need to color it, but I'm happy with the results. I enjoyed making these a lot. If anyone wants to color them or use them, be my guest, but don't claim as your own.
Title: Re: Sage's Sprites and Animations
Post by: LegendarySatera on May 04, 2013, 07:17:58 pm
Looks really nice^^
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 05, 2013, 02:29:23 am
http://www.livestream.com/sawgay

Streaming cause I'm bored and lonely.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 06, 2013, 02:37:36 am
I need something better than At&t. But enough about that:

Spoiler: Finished Swords (click to see content)

I didn't have a lot to work with for the third one. The fourth one's tip was the hardest thing to sprite. In fact, the original sword is thinner, but I had to thicken it out in order for it to look right.

I'm also taking requests now. It can be any sword or handheld weapon. It can even be a combination. I'm gonna be on these for a week, then I get back to spriting humanoid sprites.
Title: Re: Sage's Sprites and Animations
Post by: LegendarySatera on May 11, 2013, 06:45:45 pm
Really cool! :D

Will you draw this?
Spoiler, click to toggle visibilty
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 16, 2013, 10:36:26 pm
Spoiler: Annnnd Done (click to see content)

A million cookies go to who can guess where these are from and their names.

LS' request will be easy. I'll do that tomorrow.
Title: Re: Sage's Sprites and Animations
Post by: LegendarySatera on May 17, 2013, 04:37:48 pm
Awesome! :D

No problem. ^^
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 22, 2013, 02:37:34 am
 I'm getting back to humanoid spriting again. I'm figuring out how to sprite part by part. I may start going large scale like I did with the swords, but I'm not sure. Which brings me to the true reason for this post:

I'm opening requests for anything. Any weapon. Any person. Anything,well, except for buildings or landscapes since I haven't gotten to those yet. Just a few things though:
-If it's a human or human like thing, the name won't be enough for me. You can provide the series so that I can look it up, or a pic. I want to challenge myself, so feel free to describe a certain pose.
-If it's a weapon, same rules apply, but I won't sprite guns or any modern type weaponry. I want to wait to do those since they may require a little more skill.

As for the original requests, I don't think I'll be able to get to them. Sorry for those who requested.
I'm still gonna do LS' though when I get to it.
Title: Re: Sage's Sprites and Animations
Post by: Xan on May 22, 2013, 02:51:16 am
Saiki from KOF 13 in his human form would be awesome. Whatever pose you pick it cool with me.
Title: Re: Sage's Sprites and Animations
Post by: Xenomic on May 22, 2013, 02:59:09 am
Explain more what you mean with challenging yourself? In what ways are you trying to challenge yourself? Going with a specific spritestyle, or close to one? Hi-res or low-res? More explanations! I might have something for you to attempt, if you so desire to try, but it all depends on what you're aiming for exactly~
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 22, 2013, 04:10:43 am
Explain more what you mean with challenging yourself? In what ways are you trying to challenge yourself? Going with a specific spritestyle, or close to one? Hi-res or low-res? More explanations! I might have something for you to attempt, if you so desire to try, but it all depends on what you're aiming for exactly~

Sure! Well, basically, I'm trying to learn pick a style that works for me as well as provide a good fun challenge. I also want to learn a second classic fighting game style for the same reasons and well, I'm making a fighting game.
Title: Re: Sage's Sprites and Animations
Post by: Xenomic on May 22, 2013, 04:14:29 am
Hm....is there any style in particular that you're aiming for? Capcom, SNK, 8Bit, 16Bit, etc.? What styles have you worked with? Is there any that you absolutely don't want to try, or any that you really want to try?
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 22, 2013, 04:24:09 am
Hm....is there any style in particular that you're aiming for? Capcom, SNK, 8Bit, 16Bit, etc.? What styles have you worked with? Is there any that you absolutely don't want to try, or any that you really want to try?

I really want to try CvS style since that's a really popular style here. SNK Style also because it seems a bit simplier. I've worked with mostly small scaled styles. I still want to work with those, but just for fun. As for styles that I'm aiming for, CvS or SFA style would be for large scale, as for small scale, I think I want to develop my own style.
Title: Re: Sage's Sprites and Animations
Post by: Xenomic on May 22, 2013, 04:26:11 am
Well, if you really want to try CVS style, then give that a shot first I suppose. See if that works out for you in the longrun. Now the next question is, do you want to attempt to do CVS style from scratch, or would you like to try and convert a character over into CVS style to see how the shading and all that flows out? Last one before I toss someone at you to try.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 22, 2013, 04:34:28 am
Well, if you really want to try CVS style, then give that a shot first I suppose. See if that works out for you in the longrun. Now the next question is, do you want to attempt to do CVS style from scratch, or would you like to try and convert a character over into CVS style to see how the shading and all that flows out? Last one before I toss someone at you to try.

I've always try to do my works form scratch. I may use some characters as bases and a reference here and there when I'm having a mental block, but most of the time, I prefer scratching my sprites.

In short, I would like try it from scratch.

lol It's like I'm being interviewed for a job.
Title: Re: Sage's Sprites and Animations
Post by: Xenomic on May 22, 2013, 04:43:23 am
I know, and I apologize if it sounds like that but hey...sometimes it helps to know what you want to really do before tossing something out there, no? ^^;;


Alright, I'll give you two characters then, one to try in CvS style, the other in KOF style. That way, you have 2 to try and work with.


The CVS character I shall choose iissssss~

Spoiler, click to toggle visibilty


And the KOF character I shall choose issssss~

Spoiler, click to toggle visibilty


I tried to keep the designs simple enough for you to work with. Hopefully they're simple enough for now. I didn't want to do anything complex for ya to try since you're just trying them out. I put them in link form to prevent there being TOO many images on this page.  ^^;

Up to you if you want to tackle those. If you want someone different, I can find someone else~ Up to you! As for poses, that's all up to you. For the KOF one though, try and mimic the original stand pose in the original sprite. For the CVS one, all up to you. Whatever you think fits that one~
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 22, 2013, 04:49:11 am
OOOOH. Interesting choices. I'll do them when I get the chance. Thanks again!
Title: Re: Sage's Sprites and Animations
Post by: Xenomic on May 22, 2013, 04:50:43 am
Best of luck! Hope it's not too difficult for you. ^^;
Title: Re: Sage's Sprites and Animations
Post by: Markpachi on May 22, 2013, 01:24:55 pm
Do you still take requests? If you do, could you sprite Potemkin for me? He's from Guilty Gear. As for the style, I prefer either CvS or KOF, but if you cant then i'll let you choose.

Have fun and keep spriting!
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 22, 2013, 05:21:40 pm
Do you still take requests? If you do, could you sprite Potemkin for me? He's from Guilty Gear. As for the style, I prefer either CvS or KOF, but if you cant then i'll let you choose.

Have fun and keep spriting!

Sure. I'll give him a go.
Title: Re: Sage's Sprites and Animations
Post by: Xan on May 23, 2013, 04:47:00 am
Saiki from KOF 13 in his human form would be awesome. Whatever pose you pick it cool with me.
>:(
Title: Re: Sage's Sprites and Animations
Post by: Markpachi on May 23, 2013, 08:45:33 am
Potemkin first! >:(
You don't get to see a KoF/CvS style Potemkin too often. Give it a chance!!!
Spoiler, click to toggle visibilty
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 24, 2013, 01:59:34 am
Saiki from KOF 13 in his human form would be awesome. Whatever pose you pick it cool with me.
>:(

OH! HA HA! ^^U

I'll do him since I like him in his human form. Sorry for not responding lol.
Title: Re: Sage's Sprites and Animations
Post by: Xan on May 24, 2013, 06:16:21 am
It's fine, I'm just happy you got around to responding. :P
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on June 06, 2013, 03:57:46 am
Just posting to say that I was kinda busy with some things. Because of that, I wasn't able to focus on spriting. Now I'm back in the saddle! I'll start doing requests tomorrow. It may be awhile, like 3 or 4 days, before a request is finished, depending on my time, focus, and the character/item that was requested. I'll try to do Saiki and the Strider Blade first, since LS has been waiting for weeks, and Saiki is one of my favorites.
Title: Re: Sage's Sprites and Animations
Post by: Xan on June 06, 2013, 04:01:14 am
Saiki is one of my favorites.
Glad to see we're on the same page here. :)
Title: Re: Sage's Sprites and Animations
Post by: Xenomic on June 06, 2013, 04:01:49 am
Good luck on those! Will be interesting to see how well you do them~
Title: Re: Sage's Sprites and Animations
Post by: Xenomic on June 13, 2013, 08:57:57 am
So how goes the progress, Sagey? Having much luck with anything?
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on June 13, 2013, 04:07:11 pm
I've been sorta busy lately. I'm trying to get into character creation and what not. I've been practicing a little though. I think I'll be able to get a request done by next week or the end of this week.

     Posted: June 20, 2013, 04:09:42 am
After practicing a little more I realized something: I can't make arms. Legs don't seem to be a problem for me, but arms is where I give up and scratch what I'm doing. I'm not good when it comes to looking up things, so I'll ask here. Is there a good place to find references for arms in CvS style?
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on June 21, 2013, 11:51:05 am
(http://i1128.photobucket.com/albums/m487/Jdj016/Image29_zpsd626f6d1.png)
I'm feel a little nervous showing this since this is my first time attempting this style. I shade it once I get the body correct. How'd I do for my first time?

Btw, I haven't forgot about you guys' requests. I'm just sooo rusty. I'm trying to get back to the way that I usually sprite.
Title: Re: Sage's Sprites and Animations
Post by: Xan on June 21, 2013, 07:02:11 pm
Either she's really thin or something went wrong. I can't say much else. :(
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on June 26, 2013, 03:33:31 am
I'm gonna hold off on requests for awhile. Reason: I'm still learning proportions. I know I've disappointed a lot of people, but I want to learn a process that shows the proportions correctly without looking out of place. I'm really sorry and I feel really bad, so once I actually make a sprite that I can say it's okay to show for feedback, I'll do the requests that I got, so for now, no more requesting.
Title: Re: Sage's Sprites and Animations
Post by: ARCoolguy on June 26, 2013, 07:44:45 am
To learn proportions I'd suggest you try learning how to draw first and try using this site as reference

http://www.posemaniacs.com/
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 10, 2013, 07:04:18 pm
Wow, I'm rusty. Well, I haven't been spriting for awhile, so I'm trying to learn again. I made another sword:

(http://i1128.photobucket.com/albums/m487/Jdj016/Image4_zps250fd52d.png)

It's a Katana that belongs to my OC, Joshua. The concept is finished, but the shading is still being worked on.
Title: Re: Sage's Sprites and Animations
Post by: Alex Sinigaglia on August 10, 2013, 07:31:38 pm
Not bad.
Will you anti alias it or will you keep the outlines?
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 10, 2013, 09:08:15 pm
Not bad.
Will you anti alias it or will you keep the outlines?

I'm not sure on which would look better. I'm thinking about anti aliasing it though.

     Posted: August 17, 2013, 02:11:26 am
(http://i1128.photobucket.com/albums/m487/Jdj016/Unnamedfighter_zpsbc223cec.png)
A more human-like sprite. I've been trying to learn proportions since that and shading are the things that I do worse on. I may use this character for something, but I haven't really came up with anything about this character.

The steps I took:
(http://i1128.photobucket.com/albums/m487/Jdj016/Image6_zps9cbdae05.png)

And a gif that I made too fast due to rushing:
(http://i1128.photobucket.com/albums/m487/Jdj016/Gif1_zpsd0667122.gif)
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 18, 2013, 10:25:25 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/Compare_zps03afaae2.png)
Newest one is on the far left. I think I did better. How does it look?
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 25, 2013, 09:09:21 pm
I'm really feel bad for not doing the requests due my temporary loss of interest for spriting for awhile, so I won't open requests until after I feel ready to do so. Anyways, starting now, Sunday is the day that I will post sprites. I'll take a break from everything that I'm doing and focus on spriting. Today, I'm going to attempt CvS style again, but with a different approach for a starter like me. I'll still focus on making smaller sprites like I do, but I want to get into this style because sometime after I finish my first character, I wanna work on a custom character. I also want to test my limits. Expect something before the day is over.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 26, 2013, 01:11:43 am
A promise is a promise.

(http://i1128.photobucket.com/albums/m487/Jdj016/Step7_zpsca6c719d.png)

It's a Custom version of Slur.exe from Megaman Battle Network for the game that I plan on making. I just used Karin as a base, but in a different way to get used to the way sprites this size are proportioned and shaped. I don't plan on using bases forever. That's why I did that. Btw, quick request. Can someone who's good at CvS reduce the colors for me? The current colors that I have are at the bottom:

(http://i1128.photobucket.com/albums/m487/Jdj016/ShadingHelp_zps8852e476.png)
Title: Re: Sage's Sprites and Animations
Post by: Xenomic on August 26, 2013, 01:23:18 am
Well, if anything it's a start. I still use bases myself for various things (mostly heads, feet, legs, arms, hands, and hair)...but after a while you'll learn to get those down yourself. Part of learning art in general~

Looking forward to seeing how things turn out for ya in this! ^^
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 26, 2013, 01:30:20 am
Thanks! After I'm used to this style I'm going to make a new idle for her.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on September 30, 2013, 11:12:06 pm
I know that I shouldn't be posting here when I don't have anything to sprite with, but I thought that I should post that when I get my laptop back, I'm going to be working on a custom game project, as well as a different method of spriting.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on October 09, 2013, 06:50:04 am
(http://i1128.photobucket.com/albums/m487/Jdj016/Image19_zps32b22d99.png) (http://s1128.photobucket.com/user/Jdj016/media/Image19_zps32b22d99.png.html)

This is just part one of this new method. This method has three parts for body creation, two parts for coloring, and maybe one part for detailing and shading. This will be a body that will have the clothes drawn on for experimental reasons.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on October 10, 2013, 06:17:48 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/Image1_zps7778e0ff.png) (http://s1128.photobucket.com/user/Jdj016/media/Image1_zps7778e0ff.png.html)

A new and probably better sprite using my new method. The character that has this pose will be one of 9 other characters for the game that I plan on making.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on October 10, 2013, 10:00:35 pm
Either I'm very anxious for feedback, or my work isn't that impressive.

(http://i1128.photobucket.com/albums/m487/Jdj016/Image2_zpsdbac5993.png) (http://s1128.photobucket.com/user/Jdj016/media/Image2_zpsdbac5993.png.html)

A wip of a teenage girl. Really like how it turned out.

(http://i1128.photobucket.com/albums/m487/Jdj016/Image3_zps862fdd21.png) (http://s1128.photobucket.com/user/Jdj016/media/Image3_zps862fdd21.png.html)

Her height compared to the second wip I made.
Title: Re: Sage's Sprites and Animations
Post by: Xenomic on October 10, 2013, 10:56:36 pm
Not much for me to really say as I don't know the techniques that everyone uses for their spriting (I generally base things off of "finished" or close to "finished" sprites, or sprites in progress, since it's easier to see how things work from there). Maybe once you get going with the spriting itself I can give more feedback and stuff. Sorry if I'm not that helpful right now. ^^;
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on October 10, 2013, 11:02:20 pm
Ah. Okay.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on October 12, 2013, 06:11:00 am
(http://i1128.photobucket.com/albums/m487/Jdj016/Image28_zps6b74e020.png) (http://s1128.photobucket.com/user/Jdj016/media/Image28_zps6b74e020.png.html)
A character for a project that I won't get into detail with yet. I liked how this turned out. The sword could some work though.

I used a stock as a reference: http://fav.me/d3dwr3a
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on October 12, 2013, 10:19:09 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/Image61_zps37b61be7.png) (http://s1128.photobucket.com/user/Jdj016/media/Image61_zps37b61be7.png.html)
Update. Just made some adjustments to the stickman.

(http://i1128.photobucket.com/albums/m487/Jdj016/Image62_zpsf992fc76.png) (http://s1128.photobucket.com/user/Jdj016/media/Image62_zpsf992fc76.png.html)
Comparison to the first look.
Title: Re: Sage's Sprites and Animations
Post by: Xenomic on October 12, 2013, 10:25:40 pm
Looks a lot more cleaner than the original. Better proportions and anatomy, though some issues lie here and there with both but that's for another time. I'm assuming the person is some kind of android/robot or something? Unless that's part of the stickman thing that's left behind for the elbow joins?
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on October 13, 2013, 01:19:48 am
Thanks for the comment! ^^

The lines on his joints are there to show the area that's going to be shaded. The gauntlets there are going to be shaded in a metallic style.
Title: Re: Sage's Sprites and Animations
Post by: Xenomic on October 13, 2013, 01:31:00 am
Ah, gotcha. May need to touch up on the body a bit before doing any kind of shading to get it more proportional (unless that doesn't matter to you). Torso in particular needs to not look so...blocky, I guess is the best way to put it? If it's a shirt, shirts don't look that way really. That, and the right leg (the character's left) wouldn't bend like that at the knee down. Not in that manner anyways.

Hopefully this helps and doesn't sound like I'm nagging? ^^;;
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on October 13, 2013, 03:03:57 am
Ah, gotcha. May need to touch up on the body a bit before doing any kind of shading to get it more proportional (unless that doesn't matter to you). Torso in particular needs to not look so...blocky, I guess is the best way to put it? If it's a shirt, shirts don't look that way really. That, and the right leg (the character's left) wouldn't bend like that at the knee down. Not in that manner anyways.

Hopefully this helps and doesn't sound like I'm nagging? ^^;;

No. I welcome good criticism. Thanks, really. The torso is supposed to bend like the stock that I used, but I can resprite that. The knee can be adjusted easily. Thanks again! ^^

Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on October 13, 2013, 04:26:08 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/Image22_zps2f2e4517.png) (http://s1128.photobucket.com/user/Jdj016/media/Image22_zps2f2e4517.png.html)

An update to the girl. I discovered that the one of the steps that I used can help with the shading, hence why there is 3 colors on her pants.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on October 15, 2013, 03:07:26 am
Annnnnnnnnnnnnnnnnd another update. This time a new pose was made:

(http://i1128.photobucket.com/albums/m487/Jdj016/Image24_zps9cd10b41.png)

Like how it came out. Thoughts?
Title: Re: Sage's Sprites and Animations
Post by: Xenomic on October 15, 2013, 03:43:20 am
Hmm...it's not a bad base I'll say. Once you fill in the base, can work from there with other things (but obviously, that's later stuff as this is just a building block and all that), but it's not a bad base at all.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on October 15, 2013, 08:49:53 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/BlizzardStance11_zpscddcd266.png) (http://s1128.photobucket.com/user/Jdj016/media/BlizzardStance11_zpscddcd266.png.html)

Annnnnd were done! The character is a teenage girl named Yamagi Mano. In game she goes by a nickname given to her by a demon spirit worshiping cult, which is Blizzard. I like what I did, but I see some flaws, like I can't draw any breasts for example.

This stock was used: http://fav.me/d46jim3

Oh! And a gif with the process.
(http://i1128.photobucket.com/albums/m487/Jdj016/Image25_zps27fbe6ab.gif) (http://s1128.photobucket.com/user/Jdj016/media/Image25_zps27fbe6ab.gif.html)

It's short, but trust me, this took awhile.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on October 17, 2013, 06:09:07 am
tfw you're not that interesting

(http://i1128.photobucket.com/albums/m487/Jdj016/Untitled2_zps9cc0c95d.png) (http://s1128.photobucket.com/user/Jdj016/media/Untitled2_zps9cc0c95d.png.html)

Redoing the sprite above again. I can't get to finishing it because adding wrinkle detail is a serious pain in the ass. I Reeeeeeeeeally think that I did everything perfect in this sprite, but I can't finish because that detail. So, anyone have any advice on shading wrinkle detail?
Title: Re: Sage's Sprites and Animations
Post by: Xenomic on October 17, 2013, 06:11:09 am
I couldn't help you out on the wrinkle detail myself. I never learned how to do that properly. ^^;;

Will say, the legs do feel a lot more natural now then previously though. The torso feels like it's still stretched a bit more than it should be but maybe that's me.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on October 17, 2013, 11:20:55 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/Untitled2_zps26cf71d3.png) (http://s1128.photobucket.com/user/Jdj016/media/Untitled2_zps26cf71d3.png.html)

A good ol shading comparison. These are two different characters for the same project. I prolly need to modify the foot on the girl on the right's right, but I'm pretty happy with the rest. so, which shading looks better?
Title: Re: Sage's Sprites and Animations
Post by: Xenomic on October 17, 2013, 11:56:36 pm
Personally, I like the shading on the right better. It feels more natural to me. The one on the left feels like if the light source was more behind the character or something.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on October 20, 2013, 02:08:23 am
STREAM TIME!!!

http://livestre.am/4eY7L

This time it's working smoothly! ^^

EDIT: The stream was going good, but I wasn't. :l So I'll wait till my rep gets a little higher to stream again
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on October 21, 2013, 12:40:41 am
(http://i1128.photobucket.com/albums/m487/Jdj016/Untitled2_zps43c3e628.png) (http://s1128.photobucket.com/user/Jdj016/media/Untitled2_zps43c3e628.png.html)

I. Hate. Shading.

This was just something I whipped up to help with Blizzard's design and for shading practice, so it doesn't really look all that good. I was thinking about renaming her Snowdove. I was trying to apply the method used in the right sprite from the last sprites that I posted, and the coloring of the left.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on October 21, 2013, 06:44:07 pm
So many views, so little comments. ;~;

(http://i1128.photobucket.com/albums/m487/Jdj016/SnowdoveDesign1_zpsdbdaf338.png) (http://s1128.photobucket.com/user/Jdj016/media/SnowdoveDesign1_zpsdbdaf338.png.html)

Design 2 finished. Still need a few ideas. I plan on changing the color of her clothes completely to something lighter. Her stance, still not sure about.
Title: Re: Sage's Sprites and Animations
Post by: Bastard Walt on October 21, 2013, 08:24:25 pm
So many views, so little comments. ;~;
Unfinished sprites get very little feedback around here, because we're used to finished stuff that is amazing.

I will be blunt with you, I'd rather post nothing at all than posting something offensive like "Wow, these suck", but let's be honest here ... there are so many glaring, painfully obvious anatomy issues with everything you post, that analyzing and giving feedback about every single thing would be too time consuming. If at this point you haven't realized why these look bad, maybe it'd be a waste of time to devote time to teach you the most basic things.

Anatomy issues, slim arms, short arms, delivate female like torsos, shading all over the place, weird color choices with too much contrast, shoulders, heads, faces. Everything is wrong, or unfinished enough not to give any feedback until you state they're a finished piece.

Title: Re: Sage's Sprites and Animations
Post by: MotorRoach on October 21, 2013, 09:50:54 pm
That and her left leg (viewer's right) is sticking out of her anatomy structure. Not to mention the way you shaded it doesn't works, it makes only the upper part of the leg look like it's facing the view, while the rest of her leg is facing the side. Also, too many colors on her arm shading, there is no need for that many colors in such low contrast. If you want to apply any extra anti aliasing, I suggest you finish the sprite first, at least the basic shading. And, if you want to make things easier to understand the anatomy, you should just try those poses on the mirror to see how it works and if it's natural or not.

And, don't cry for comments, dude.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on October 21, 2013, 10:17:24 pm
The whole crying for comments thing was a joke. I really don't mind having little comments. Sorry about that.

Unfinished sprites get very little feedback around here, because we're used to finished stuff that is amazing.

I will be blunt with you, I'd rather post nothing at all than posting something offensive like "Wow, these suck", but let's be honest here ... there are so many glaring, painfully obvious anatomy issues with everything you post, that analyzing and giving feedback about every single thing would be too time consuming. If at this point you haven't realized why these look bad, maybe it'd be a waste of time to devote time to teach you the most basic things.

Anatomy issues, slim arms, short arms, delivate female like torsos, shading all over the place, weird color choices with too much contrast, shoulders, heads, faces. Everything is wrong, or unfinished enough not to give any feedback until you state they're a finished piece.



I know there's things that are wrong with sprites, but sometimes I can't really point them out. That's why I don't post them finished, because I don't want to make something complete that still has a lot of problems. I understand that the Guild are used to seeing a lot good sprites out there, in fact, most of the good spriters that come here's story as to how they learned to sprite is what inspires me to keep on, even though I hardly improve. In fact, on another forum, one of my friends say that it looks like I never improve or hardly. I know that it takes time to create something amazing, but doesn't take time to create something terrible, that why it takes me so long to make sprites. I don't mind people being blunt, and I really don't like having bad attention for a bad joke, so I apologize again. There's some stuff that I see that I can correct and I'll fix them, as well as the stuff that you mentioned. I'm going to look for more references, because sometimes I do better when I have one.

That and her left leg (viewer's right) is sticking out of her anatomy structure. Not to mention the way you shaded it doesn't works, it makes only the upper part of the leg look like it's facing the view, while the rest of her leg is facing the side. Also, too many colors on her arm shading, there is no need for that many colors in such low contrast. If you want to apply any extra anti aliasing, I suggest you finish the sprite first, at least the basic shading. And, if you want to make things easier to understand the anatomy, you should just try those poses on the mirror to see how it works and if it's natural or not.

And, don't cry for comments, dude.

Once again sorry about that. Shading isn't one of those things that I'm really good at. In fact, I hate it with a passion, but it's something that I know that I have to learn and like since spriting itself is something that I enjoy.

Now, the last sprite I posted was just a mere concept since I can't draw, but now I realize that even concepts must look professional. I didn't spend as much time on this then any other sprite that I did in a large scale during the last months I've been back.

Sorry if I sound to dramatic, and sorry for make a dumbass joke.
Title: Re: Sage's Sprites and Animations
Post by: Bastard Walt on October 21, 2013, 11:38:34 pm
Here's my recommendation to you.

Try drawing BUFF GUYS first. Have a look at SF3 Alex, or Urien, or KOF 13 Saiki and Ralf/Clark. Those should teach you the basics on musculature. Your tiny lady torsos on all your characters suggest you don't know much about back muscles

(http://www.zweifuss.ca/colorswap.php?pcolorstring=AlexPalette.bin&pcolornum=0&pname=alex/alex-shocked.gif)

All in all, I told you exactly what you need to work on
Anatomy issues, slim arms, short arms, delicate female-like torsos, shading all over the place, weird color choices with too much contrast, shoulders, heads, faces.

So ... I guess, mission complete? You got the attention you wanted :)
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on October 23, 2013, 01:58:07 am
That I can do and will do. Thanks for the suggestion and feedback. I really appreciate it.

Spoiler, click to toggle visibilty
Title: Re: Sage's Sprites and Animations
Post by: Alex Sinigaglia on October 23, 2013, 10:28:25 am
Spoiler, click to toggle visibilty
Thanks to CvS The Abstract that likes to commit typos in his posts. It is difficult for him to check his posts before submitting them.

What happened to the ZX style?
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on October 24, 2013, 01:41:12 am
I still have plans on doing that style. Just taking a break to practice on something bigger. I'll start back when I get used to larger scaled sprites.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on November 01, 2013, 08:27:46 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/Compare_zpscfdf85fe.png) (http://s1128.photobucket.com/user/Jdj016/media/Compare_zpscfdf85fe.png.html)

And another new character. The two sprites besides her are there for comparison reasons. I plan on shading in the exact same style as those two sprites. I also think I made the woman a bit tall and I still need to work on my faces, but I like the overall concept. Just need to shade where the white is. Besides from the shading, this is practically finished, I hope.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on November 02, 2013, 02:59:19 am
(http://i1128.photobucket.com/albums/m487/Jdj016/Compare_zps3779826c.png) (http://s1128.photobucket.com/user/Jdj016/media/Compare_zps3779826c.png.html)

Update. Need serious help with shading.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on November 03, 2013, 02:09:18 am
(http://i1128.photobucket.com/albums/m487/Jdj016/Compare_zpsd8449f3a.png) (http://s1128.photobucket.com/user/Jdj016/media/Compare_zpsd8449f3a.png.html)

Update 2, Resized and shaded the character. Well, not exactly a resize. I just edit the stickman a little. All I need to do now is get you guys' opinion on it.
Title: Re: Sage's Sprites and Animations
Post by: Jiggeh on November 05, 2013, 04:15:09 am
Critiquing and giving good feedback is hard. This place has a friendly atmosphere but I think regardless of quality, not a lot of art that gets posted here ever gets all that much constructive criticism. You'll get more attention if you draw popular stuff, but you shouldn't confuse that with useful feedback. So don't read too much into the lack of response.

As for what useful feedback I can give you, well I think there's a number of issues at play here. To put it extremely simply though, I think you have much bigger problems with basic understanding of anatomy and shapes than anything to do with pixel art. Your pixel technique has room for improvement but it's almost a moot point because your sprites are inevitably hamstrung by your flawed fundamentals. Correct me if I'm wrong but looking at your sprites you don't strike me as a highly skilled artist struggling to understand pixel art, it seems more like you are jumping in the deep end and trying to apply pixel art technique without truly grasping how or why.

It's a bit distressing to me how you seem to view "shading" as a completely separate process or skill that stands apart from drawing, spriting or what have you. The reality is that the ability to produce more convincing sprites is a direct consequence of having a stronger grasp of how lights and shadows interact with three dimensional objects and how to reproduce that in 2D. In other words I don't think you need so much help with shading as you do with drawing in general.

To that effect, while I don't entirely disagree with Walt's suggestions, personally I would recommend not locking yourself into too small a box by just studying pixel art. Even the best pixel art will be of limited help to you if you have trouble recognising what kind of shapes those sprites are representing, and why they are successful at it. Study real life! Look at photos of body builders to learn more about human anatomy. Study drawings and paintings by artists you like and take note of how they achieve certain effects. And most importantly, practice drawing!

Frankly I'm not at all sure that the process you use for creating sprites is doing you any favours. The first stick man step is sound, but then it kinda falls apart - you add volume to your characters' body and limbs, but the anatomy is poorly defined with noodly arms and curves that don't correspond to those of actual human beings. You then too quickly deem the outlines finished so you can move on to "shading". I'm also not sure why you're adding all those lines and details around the joints in the shading process.

Remember that you're trying to represent something actually three dimensional, and not just a flat outline to be filled with "shading". Don't be afraid to go back and forth to change things if something isn't working even if you were happy with the outlines at an earlier stage.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on November 05, 2013, 05:31:40 am
^I really appreciate this post. I really do.

Here's the thing, I agree with everything that has been said here. I want to learn how to draw, I really do, and I'll think that it'll help, but it's something that I really can't get myself to do. I don't know why, but I'll try more and may even take an art class. Your other suggestions are also very helpful. I'm always very iffy when I see an something that looks like an error, but I don't change it or it takes me a while to figure out what it is. Arm gestures has also always been a huge problem for me. Mainly because the sprites I used as reference usually cut off some parts of the arm, but still somehow manages to look natural. As for the first step, I can try the technique of using smaller lines and curves to show better detail. I usually don't look at myself as a reference because I don't want to look silly around other people. It's really hard for me to find good poses for characters that I like to make because I want to be creative and I don't want to steal. Also, some poses that I do find don't really fit the character that I want to create. As for existing characters, I usually prefer making custom stuff, but I see what you mean there. A lot of custom creations for existing characters get a lot of people's attention. I think that I should focus more on the issues that I mentioned, as well as the ones pointed out by your post.

Now, for the sprite that I just posted, I actually reshaded and edited it a bit, and I think that it looks somewhat better. I'm going to post it in a few, but after this sprite, I'm going to work harder to perfect my process, and to slowly improve.

Thanks again for your post.

EDIT:(http://i1128.photobucket.com/albums/m487/Jdj016/Compare_zps16e08ed4.png) (http://s1128.photobucket.com/user/Jdj016/media/Compare_zps16e08ed4.png.html)
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on November 06, 2013, 05:18:18 pm
I decided to challenge myself to become better. so I going to spend all this month practicing and honing my current skills, which is very little.

So expect a lot more sprites here, but only when I'm 100% sure that they're done and ready. Anyways, I don't know what I want to sprite right now, so I'm going to take requests that will actually get done this time. I know that I opened requests many times and didn't do any at all, but now I'm more determined and ready, so request away and I'll try my best on the character.

I also want to work on some of my custom stuff, so I'm going to post the descriptions of the first 8 characters that I thought of while on hiatus. The game is obviously a fighting game, but I don't want to go into any details, like the name and the system, yet. There's still some things that need to figure out like the names of the other organizations.

1.) Win Leasure
Description: One of the main characters of the game. His fighting style is a combination of a special kind of new fictional Karate that involves the use of quick thought process and speed. He has the power of blue lighting and utilizes the quick thinking skills needed in this new style, but rather attack quickly, he uses his senses to try and out think his opponent.
Design and Style Notes: Win's design as well as his style is inspired by the Mishimas' fighting style and designs from Tekken, mainly Kazuya. He does wear upper body attire, which is a blue stash that represents his intermediate status as a martial artist. His trunks are inspired by many Karate trunks, but unlike normal trunks, they are baggy and heavy, which shows that the wearer is holding back in terms of speed.

2.) Day Coles
Description: Win's future rival. He's a swordsman that also utilizes speed, but he also utilizes power in his swipes at the same time. He uses his sword for serious damage, while mainly attacking with his fists. His high damaging moves consists of combos with his sword and his own limbs. He doesn't really think before attacking, but rather, he recklessly, yet poetically, swings his sword hoping to make a hit.
Design and Style Notes: Day's design is to show someone that doesn't hold back for a second. His attire is light in mass and weight. His sword is a special designed Kitana. The colors on his attire are meant to show burning rage due to the serious attitude problem that Day has. His style is very reckless and revolves on dumb luck.

3.) Lux Deville
Description: A character that's more self aligned, yet somewhat evil. She loves to get in trouble and is seriously greedy. She fight using manipulative techniques taught by a dark version of the new fictional Karate. She can also bend light, which turns black due to her dark teachings. She uses this ability to deal serious damage.
Design and Style Notes: Like Win, she's inspired by the Mishimas' fight style and design, but her design is more based on the later version of Kazuya. Her colors are used to symbolize evil and greed. Her attire is lighter than Win's, showing that holding back is not an option. Besides from having Mishima inspired moves, she also has moves inspired by two very popular Street Fighter villans: M. Bison and Juri.

4.) Mano "Snowdove" Yamagi(Somewhat sprited, but still needs work)
Description: A young girl forced to an evil fate. After getting lost in New York in a snowstorm, she is founded by a demon worshiping cult that performs a demon trapping ritual on her. That leads to her having to do their bidding as well as live with a monster inside of her. Due to the demon, she can create ice in different forms on her body, as well as create strong icy winds.
Design and Style Notes: Yamagi's design is basically my version of a generic ice fighter. Her attire and colors are meant to show that a secret is hidden inside her. Her clothing is also meant to look casual to hide that secret. Her style is somewhat like a basic swordsman, as well as a kicker. Her kick moves are inspired by many popular kick type characters like Chun-li and Robert Garcia.

5.) "Constant" Kenneth Rogers
Description: A neutral fighter. He mainly fights in the streets to help make a living. He doesn't have any special powers or abilities. To him, these are impossible and when he actually sees something like that, he calls them 'Japanese Firework Tricks'.
Design and Style Notes: Kenneth is inspired by many boxer type characters, as well as many street walkers. His attire is like that of a basic street punk. There isn't really any inspiration for his colors, just something bright to be different. His style is basic street instincts.

6.) Haruna Zatara(Sprited and editing)
Description: A very good, kind, and humble person. After surviving a life threatening disease, she is a very thankful person. The reason behind her fighting spirit, however, is unknown. She mainly uses special white flames. These flames were created due to strange after effect of surviving the disease.
Design and Style Notes: Zatara's Design is meant to show elegance similar to the elegant design of Jun from Tekken. Her clothing is rather simple, but the designs and colors on her clothing is meant to show her burning passion. Her style is inspired by Kyosuke and Iori.

7.) Kamakaze
Description: An evil, mysterious, soft spoken person. He works for an unknown mafia like group as one of the main assassins, as well as a bodyguard due to his huge size. He uses a mysterious aura to his disposal.
Design and Style Notes: This beast's design is meant to be intimidating, yet mysterious, His attire is like that of a fictional armored guardian. He also wears a mask inspired by Japanese folk demons. His style is meant to rough and aggressive.

8.) Rio "Hurricane" Herendez.
Description: A casual Luchador. Besides his regular wrestling skills, he also uses the power of wind by making tornadoes to launch his opponent. He's very energetic and happy, but he's not afraid to fight for what is right.
Design and Style Notes: Rio's design is inspired by many types of professional wrestling. His main concept comes from The Hurricane, a WWE wrestler. His style of fighting stands out because he uses a vortex attack, something that isn't common in a lot o grapplers.
Title: Re: Sage's Sprites and Animations
Post by: jt on November 06, 2013, 05:32:48 pm
how about billy two moons(tattoo assassins)(or if you want non digitized sprites then richard meyer of  ff)
Title: Re: Sage's Sprites and Animations
Post by: Markpachi on November 06, 2013, 05:41:50 pm
You can try spriting Potemkin. While you're spriting him, you'll be able to learn basic human anatomy at the same time.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on November 06, 2013, 10:55:44 pm
You can try spriting Potemkin. While you're spriting him, you'll be able to learn basic human anatomy at the same time.

Doing it right now. The muscles are fun to do, but the hands are a pain in the ass. I may be done before midnight tonight.
Title: Re: Sage's Sprites and Animations
Post by: Alex Sinigaglia on November 06, 2013, 10:57:13 pm
... but the hands are a pain in the ass.

I feel your pain, it's always like that for me too! Try to take a photo of your hand, it could help. It can be difficult at times though...
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on November 06, 2013, 11:42:47 pm
... but the hands are a pain in the ass.

I feel your pain, it's always like that for me too! Try to take a photo of your hand, it could help. It can be difficult at times though...

I'll keep that in mind. Thanks for the tip!

Anyways, here's a preview of what I did for Pachi's request:

(http://i1128.photobucket.com/albums/m487/Jdj016/PotekSample_zps5a972083.png)
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on November 07, 2013, 05:00:05 am
(http://i1128.photobucket.com/albums/m487/Jdj016/RequestPachi_zpsee50c850.png)

I lil more progress. This character has some serious detail on his armor parts, so I'm not sure how much that I'm going to get done as a whole. I also think that I made him kinda short. I'd imagine him to be like 17 pixels taller than my current version. I tried to go by the first frame in his Idle, but as you can tell, that failed because I can't get used to crouching for some reason.

I'm gonna do some work on Jtp's request tomorrow and hopefully finish Potemkin.

EDIT: After another glance, holy shit he's skinny. I think I'm going to redo this after I finish this one.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on November 10, 2013, 06:07:47 pm
I'm gonna complete restart Pachi's Request, but after seeing muscles a little up and close, I decided to practice on my custom stuff for a bit:

(http://i1128.photobucket.com/albums/m487/Jdj016/Image11_zps30666f0d.png) (http://s1128.photobucket.com/user/Jdj016/media/Image11_zps30666f0d.png.html)

I'm trying to work on my outlining, so I tried a new method. I first draw curved lines in the curve that I want the part to bend, then I draw an oval, or a circle, around the line. I then proceed to edit the circle and add detail while I'm doing that. I think that this will help out with my anatomy issues. This unshaded sprite is the result of this new method. I like how it came out, but it's up to you guys to determine if it's good or not.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on November 10, 2013, 10:20:56 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/Lineup_zps62b26653.png) (http://s1128.photobucket.com/user/Jdj016/media/Lineup_zps62b26653.png.html)

Finished the male. I think I did a good job, but shading is one of my many weakpoints. The male's Win and the female's Zatara. I need some new names for these characters, except Kamakaze, who I might sprite after finishing Pachi's request because he's suppose to be huge as well. A very helpful user, as well as Jigsaw, mentioned that learning how to draw will help improve my spriting and give me an idea on how it's done. I'm gonna start practicing drawing very soon, but I've never been a good drawer.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on November 11, 2013, 05:27:22 am
Just thought I should post this. I've been looking at these two sprites that I made and all the other unfinished stuff that I made, and I must say, my newer stuff trumps all of that old large scale stuff, but I still think I can do better. I'm very passionate about improving whatever I do, so I'll never stop learning. On another note, I'm going to be making another thread soon about my custom game's graphic development. I want to use this thread for all my misc stuff. If that okay.

Sorry for not using this post to post sprites.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on November 12, 2013, 04:49:32 am
Thought to post this before I make the thread:

(http://i1128.photobucket.com/albums/m487/Jdj016/WinIdle11_zpsbe5c2df2.gif) (http://s1128.photobucket.com/user/Jdj016/media/WinIdle11_zpsbe5c2df2.gif.html)

WIP animation for Win's Idle. I don't want just a regular breathing idle, but it's all I could come up with so far. How does it look?
Title: Re: Sage's Sprites and Animations
Post by: Jiggeh on November 15, 2013, 03:33:26 pm
SageHarpuiaJDJ said:
I'm trying to work on my outlining, so I tried a new method. I first draw curved lines in the curve that I want the part to bend, then I draw an oval, or a circle, around the line. I then proceed to edit the circle and add detail while I'm doing that. I think that this will help out with my anatomy issues. This unshaded sprite is the result of this new method. I like how it came out, but it's up to you guys to determine if it's good or not.
I have a hard time understanding what this means, but I can't honestly say that I see any improvement. Anatomy is still problematic and volumes are still poorly defined. You really need to study human anatomy more, because I think your sprites clearly show that your grasp of anatomy is lacking. Looking at Win's "base", he seems to have no pelvis, his knee is completely soft and round, and he has a Y shaped line going through the middle of his left bicep. The animation creayes even more issues with the shoulder/chest expanding, and the mysterious bicep line squiggling around.  I'm sorry if this feedback isn't very helpful, I would be happy to provide a paintover to illustrate better but I won't have access to my computer until next week.

On another note, I still think your method of finalizing outlines before filling in the blanks with colour is not the most productive. Yes I know this is a popular method, and it isn't "wrong", but I think it does require a degree of three dimensional visualisation that you don't really have at this point. It is in many ways more sensible to start by blocking out the major shapes and shadows before going into the smaller details. I would say that understanding 3d shapes and how those shapes are represented in 2d is your biggest weakness, and by concentrating on outlines and leaving shading to be thrown together in the end, you are avoiding the issue instead of trying to improve on it.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on November 15, 2013, 04:50:30 pm
SageHarpuiaJDJ said:
I'm trying to work on my outlining, so I tried a new method. I first draw curved lines in the curve that I want the part to bend, then I draw an oval, or a circle, around the line. I then proceed to edit the circle and add detail while I'm doing that. I think that this will help out with my anatomy issues. This unshaded sprite is the result of this new method. I like how it came out, but it's up to you guys to determine if it's good or not.
I have a hard time understanding what this means, but I can't honestly say that I see any improvement. Anatomy is still problematic and volumes are still poorly defined. You really need to study human anatomy more, because I think your sprites clearly show that your grasp of anatomy is lacking. Looking at Win's "base", he seems to have no pelvis, his knee is completely soft and round, and he has a Y shaped line going through the middle of his left bicep. The animation creayes even more issues with the shoulder/chest expanding, and the mysterious bicep line squiggling around.  I'm sorry if this feedback isn't very helpful, I would be happy to provide a paintover to illustrate better but I won't have access to my computer until next week.

On another note, I still think your method of finalizing outlines before filling in the blanks with colour is not the most productive. Yes I know this is a popular method, and it isn't "wrong", but I think it does require a degree of three dimensional visualisation that you don't really have at this point. It is in many ways more sensible to start by blocking out the major shapes and shadows before going into the smaller details. I would say that understanding 3d shapes and how those shapes are represented in 2d is your biggest weakness, and by concentrating on outlines and leaving shading to be thrown together in the end, you are avoiding the issue instead of trying to improve on it.

Sorry if it doesn't really look like I'm grasping the problems that I have. I look at very muscular models for reference, which was mentioned by you as well as Walt. I try to implement what I see rather than just copying it. I do agree that I may be avoiding the problem, but I usually like to shade when I'm happy with the outline. Something that I stopped doing was putting a colored circle above the sprite. I may start doing that again with the outline. You are indeed correct that I don't really have a 3rd dimensional standpoint. I don't think that it's something that I can learn in a matter of day, but I'll try my best to work on it.

I think that your feedback is the some of the best feedback that I've gotten in a minute. You point out problems that I never thought that I would have. It's also very detailed. I like reading feedback like that. You also have some very good experience as I've seen in the topics that you provide examples in, as well as your own topic. That wasn't really relevant to the topic, but I'd thought to thank you for going into such deep detail as you did and always do.
Title: Re: Sage's Sprites and Animations
Post by: Bastard Mami on November 15, 2013, 10:57:00 pm
you can cheat and use a 3d model or something to get the anatomy right.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on November 20, 2013, 09:56:42 pm
^I may actually do that.

Well, I took a veeeery small break from spriting to relax for a bit, like 3-4 days, but now I feel a lil more inspired. I'm going to focus on all of my problems mentioned in this thread. I know that things take time, so I won't be so whiny when I'm not getting the problems like I was. I don't think that I'll be able to post sprite today, but I'm not sure.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on November 22, 2013, 05:32:47 pm
No sprites, but here's a method that I use:
(http://i1128.photobucket.com/albums/m487/Jdj016/Process_zps5f45c858.png) (http://s1128.photobucket.com/user/Jdj016/media/Process_zps5f45c858.png.html)

As you can see, I sprite each part separately, which a lot of users at another forum said that really isn't a good thing to do. I originally just make a stickman then draw the lines without hardening them and slightly editing them. I think that I need to practice on something different, but I'm not sure on what I should practice on. I also want to learn a new method. I'm still going to do the three requests that I have, so stay tuned for that.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on November 24, 2013, 03:45:31 am
(http://i1128.photobucket.com/albums/m487/Jdj016/ZataraCreation_zpscd338ecd.png) (http://s1128.photobucket.com/user/Jdj016/media/ZataraCreation_zpscd338ecd.png.html)

Here's the new method that I'm using. I think that it's effective, but I screwed up since I didn't use any refs.

(http://i1128.photobucket.com/albums/m487/Jdj016/ZataraCompare_zps1394deba.png) (http://s1128.photobucket.com/user/Jdj016/media/ZataraCompare_zps1394deba.png.html)
Compared to the old one.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on November 28, 2013, 12:35:26 am
Hi guys! I have a question: Would it be good to back to editing again? I was considering doing that or holding off a little longer to study more.

I made this base wire frame,  but I'm not sure that It will help:
(http://i1128.photobucket.com/albums/m487/Jdj016/FemaleWireFrame_zps12a5e4d5.png) (http://s1128.photobucket.com/user/Jdj016/media/FemaleWireFrame_zps12a5e4d5.png.html)

I know it's not technically a sprite, but getting some opinions on this will be nice.
Title: Re: Sage's Sprites and Animations
Post by: Niitris on November 28, 2013, 01:24:20 am
As far as pixel art goes, I recommend that everyone should do edits every now and then.
Seeing professional sprites (and artwork in general) gives a better understanding how something should look (in fact, that's what I was doing just now).

And your sprites are good. Again, just look at other art and see where it can look better.
Title: Re: Sage's Sprites and Animations
Post by: Artchell on November 28, 2013, 02:36:26 am
A quick sketch I did cause I wanted to practice myself.

(http://i831.photobucket.com/albums/zz236/theportablizer/girl_zpse5805efb.gif)

I have some advice for you but I don't think you will like it:
Spoiler, click to toggle visibilty

Title: Re: Sage's Sprites and Animations
Post by: Bastard Mami on November 28, 2013, 02:43:43 am
Hi guys! I have a question: Would it be good to back to editing again? I was considering doing that or holding off a little longer to study more.

I made this base wire frame,  but I'm not sure that It will help:
(http://i1128.photobucket.com/albums/m487/Jdj016/FemaleWireFrame_zps12a5e4d5.png) (http://s1128.photobucket.com/user/Jdj016/media/FemaleWireFrame_zps12a5e4d5.png.html)

I know it's not technically a sprite, but getting some opinions on this will be nice.

you can also try tracing over 3d models and/or gamescreenshots.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on November 29, 2013, 12:31:38 am
Somewhat long post coming up:

As far as pixel art goes, I recommend that everyone should do edits every now and then.
Seeing professional sprites (and artwork in general) gives a better understanding how something should look (in fact, that's what I was doing just now).

And your sprites are good. Again, just look at other art and see where it can look better.

I'll try to look at the more stand out sprites to help me out. For males, I know from looking at other sprites that most males have bulging muscles, and for most females, their muscles don't bulge.

Thanks for the ideas and comment.

A quick sketch I did cause I wanted to practice myself.

(http://i831.photobucket.com/albums/zz236/theportablizer/girl_zpse5805efb.gif)

I have some advice for you but I don't think you will like it:
Spoiler, click to toggle visibilty



The sketch looks nice. As for your advice, I do indeed plan on learning how to draw. I just can't find a good place to concentrate. It won't be long before I start back though. Thanks for the suggestion.

Hi guys! I have a question: Would it be good to back to editing again? I was considering doing that or holding off a little longer to study more.

I made this base wire frame,  but I'm not sure that It will help:
(http://i1128.photobucket.com/albums/m487/Jdj016/FemaleWireFrame_zps12a5e4d5.png) (http://s1128.photobucket.com/user/Jdj016/media/FemaleWireFrame_zps12a5e4d5.png.html)

I know it's not technically a sprite, but getting some opinions on this will be nice.

you can also try tracing over 3d models and/or gamescreenshots.

I'm going to start doing that when I get the chance. Since tracing is good way to get used to curves and all.
Title: Re: Sage's Sprites and Animations
Post by: Jiggeh on November 29, 2013, 03:04:29 pm
Some notes on tracing:
In my experience, tracing something can be a shortcut to getting something to look more or less right, but it's not necessarily as "paint-by-numbers" simple as it might seem, especially if you're translating something bigger into low resolution pixel art. Each pixel will represent a relatively large amount of space and you'll always need to know where to place each pixel and which colour to use in order to get the most out of it - there's never any getting around that.

Anyway, the point I want to make is that IMO you should not see tracing as someone having done half the work for you - you should use it as an opportunity to study and learn. While simply tracing over something CAN be helpful and educational, in my experience merely tracing over something can kind of give you a false sense of confidence because it doesn't tell you how you would have drawn the thing yourself. Worst case scenario is you trace over something without really thinking; the final result may or may not end up good-looking, but if you don't make an effort to learn and apply that knowledge to future art, then you haven't really learnt anything except maybe how to trace an existing picture more efficiently.

My advice - and this is not related to pixel art, but a technique I use all the time when drawing from reference - is to look at your reference while you are drawing, try to replicate its lines and forms as well as you can, but WITHOUT layering them on top of each other and tracing. Use a grid to help you with proportions and alignment if you like. Then, once you are finished (or when you feel you get stuck, not able to get something look right, or just every now and then), layer your drawing and your reference on top of each other to see where and how your drawing ended up different. Even if you felt like copied everything exactly, you might be surprised to see how different the proportions, shapes or angles might be.

The benefit to using this method is that it really drives home very effectively what you're able to get right just from looking at reference and your gut instinct, and what you are not. Which means it tells you right there exactly what you need to practice. Not having the lines there to trace as you're drawing also forces you to consciously think a lot more about where, how and why you lay down each line in the drawing. Tracing is not without merit as a learning method, but you could consider it drawing with training wheels on. It might give you a taste of "the real thing" but it blurs the line between success and failure which to me means it can greatly inhibit progress.

Take my advice however you like but I would at least recommend you try this method. Judging from what you have posted I think you really need something to get you out of your comfort zone if you really want to improve.
Title: Re: Sage's Sprites and Animations
Post by: Markpachi on December 06, 2013, 08:53:34 am
Now THAT is advice.

Spoiler, click to toggle visibilty
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on December 09, 2013, 04:56:01 am
Sorry for the late reply. I had spriter's block for awhile.

I'll try your idea, Jiggeh. It sounds like it will help considering the way I sprite.

Also:
(http://i1128.photobucket.com/albums/m487/Jdj016/PortLux2_zps2f7b7836.png) (http://s1128.photobucket.com/user/Jdj016/media/PortLux2_zps2f7b7836.png.html)

Decided to try Pixel Art for a change. Obviously not finished, but I'm having troubles with the mouth and eye.
Title: Re: Sage's Sprites and Animations
Post by: DAN_HIBIKI on December 09, 2013, 10:58:18 am
Sorry for the late reply. I had spriter's block for awhile.

I'll try your idea, Jiggeh. It sounds like it will help considering the way I sprite.

Also:
(http://i1128.photobucket.com/albums/m487/Jdj016/PortLux2_zps2f7b7836.png) (http://s1128.photobucket.com/user/Jdj016/media/PortLux2_zps2f7b7836.png.html)

Decided to try Pixel Art for a change. Obviously not finished, but I'm having troubles with the mouth and eye.

Ew! You will not make it! Better not try! Doing sprites will be way easier for you, though they are still will not be as perfect as others' sprites.
Title: Re: Sage's Sprites and Animations
Post by: Alex Sinigaglia on December 09, 2013, 11:21:44 am
You're so great at cheering up someone. :brood:

I think the perspective is a bit off, the ear is "looking" at you while it should be more... it should be smaller I think. Right now, for it to look alright the face should be bent more in the left and look in the left.
Title: Re: Sage's Sprites and Animations
Post by: Jiggeh on December 09, 2013, 01:54:25 pm
"Don't try!" is the dumbest fucking thing I ever heard. Noone ever improved in anything by not trying.

As long as you keep doing the same thing, I will keep giving you the same critique: I still think you're focusing way too much on trying to perfect outlines too early in the process. Rough things out before adding detail and cleaning up, don't try to finish one detail before moving on to the next. Making a perfectly clean outline is a complete waste of time if it turns out you have to redo it anyway because of an issue somewhere. It's a bad habit and you should avoid it.
The perspectives of the hair, jawline, ear etc don't match, and since there's no indication where any facial features are meant to be, I can't tell what kind of angle or perspective you are going for.
Title: Re: Sage's Sprites and Animations
Post by: Markpachi on December 09, 2013, 04:11:40 pm
If you want to learn proper proportions, especially with faces, i'd suggest for you to trace over good looking drawings. It'll be very beneficial, trust me!
Title: Re: Sage's Sprites and Animations
Post by: Umezono on December 10, 2013, 09:13:25 pm
Sorry for the late reply. I had spriter's block for awhile.

I'll try your idea, Jiggeh. It sounds like it will help considering the way I sprite.

Also:
(http://i1128.photobucket.com/albums/m487/Jdj016/PortLux2_zps2f7b7836.png) (http://s1128.photobucket.com/user/Jdj016/media/PortLux2_zps2f7b7836.png.html)

Decided to try Pixel Art for a change. Obviously not finished, but I'm having troubles with the mouth and eye.

Ew! You will not make it! Better not try! Doing sprites will be way easier for you, though they are still will not be as perfect as others' sprites.
This has to be the snottiest thing I've ever read.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on December 11, 2013, 05:05:37 am
Thanks for making a unnecessary dick post in my thread, Soul. It's one thing to say that I suck, but your post was just being an asshat. So until I see something that you did, or you at least give some intelligent feedback other than just simply insulting my work, leave me the fuck alone.

Anyways, Jiggeh, walt, and others who been giving me suggestions, thank you. I think that I'm getting human proportions down now by looking at the details of other sprites, as well as a very helpful 3d model that I found. Now for an actually sprite. This isn't complete, but I thought that it would be good enough to show.

(http://i1128.photobucket.com/albums/m487/Jdj016/Image5_zps5b6c328d.png) (http://s1128.photobucket.com/user/Jdj016/media/Image5_zps5b6c328d.png.html)

When I'm done with this, It's going to be the new Base Sprite for Lux. I think that the arms are the most confusing thing to shade. I may also have to change the lightest black to another purple.

Oh, one more thing, I think that Jiggeh's theory is a very good one. I do indeed focus a lot on the outline. It's going to take me a bit to grow out of that, imo. I do like to change a lot of things that I see fault when I think i'm finished, btw.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on December 11, 2013, 10:14:16 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/Image5_zps4b9bebb9.png)

Finished it, but before I put in the development thread, is there anything that I should fix?
Title: Re: Sage's Sprites and Animations
Post by: Markpachi on December 12, 2013, 02:02:42 am
- Hair (bangs) could use a little bit more refining, or was that what you wanted?
- Her breast looks weirdly shaped. I think you should search some female sketches for reference.
- Stomach lacks shading.
- Her left (My POV) arm lacks shading.
- Hands are too small IMO.



Other than those mentioned, it looks pretty good!
Title: Re: Sage's Sprites and Animations
Post by: Artchell on December 12, 2013, 03:48:54 pm
I kind of did my own version of your sprite, hope you don't mind
(http://fc04.deviantart.net/fs70/f/2013/346/8/4/fighting_game_sprite_by_artchell-d6xnuxg.gif)
and I turned it into a tutorial to help you, remember the drawing is the most important thing.
(http://fc05.deviantart.net/fs70/f/2013/346/9/8/fighting_game_sprite_tutorial_by_artchell-d6xnv4h.png)
Title: Re: Sage's Sprites and Animations
Post by: RamzaNeko on December 12, 2013, 04:10:09 pm
image

Artchel you are just awesome :D
Title: Re: Sage's Sprites and Animations
Post by: Niitris on December 12, 2013, 04:21:54 pm
That's pretty much the technique that the professional sprite artists use, except they draw the big picture with pencil and scan the image into the sprite resolution.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on December 12, 2013, 04:38:08 pm
I kind of did my own version of your sprite, hope you don't mind
(http://fc04.deviantart.net/fs70/f/2013/346/8/4/fighting_game_sprite_by_artchell-d6xnuxg.gif)
and I turned it into a tutorial to help you, remember the drawing is the most important thing.
http://fc05.deviantart.net/fs70/f/2013/346/9/8/fighting_game_sprite_tutorial_by_artchell-d6xnv4h.png

No words, smiley, gif, or vid can express the amount of awe that I had when I saw that sprite.

Thank you. Like seriously. This will really help me a lot. I'll make sure to study this a lot, as well as practice it.
Title: Re: Sage's Sprites and Animations
Post by: Artchell on December 13, 2013, 04:44:44 pm
your welcome
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on December 31, 2013, 06:01:24 am
After 17 days of trial and error, I actually managed to finish a sprite:
(http://i1128.photobucket.com/albums/m487/Jdj016/AyamiBase_zpse5f5ef20.png) (http://s1128.photobucket.com/user/Jdj016/media/AyamiBase_zpse5f5ef20.png.html)
Her name is Ayami. She's going to be a character in the second Acts of Violence game. Yeah she kinda looks like Blue Mary meets Elastagirl, but I like how it came out, well except the hands. I hate the hands, so they aren't shaded until I can figure out what to do with them.

Original Drawing:
(http://i1128.photobucket.com/albums/m487/Jdj016/Image10_zpsf9442f14.png) (http://s1128.photobucket.com/user/Jdj016/media/Image10_zpsf9442f14.png.html)

Scaled down base:
(http://i1128.photobucket.com/albums/m487/Jdj016/Image101_zps3b68c4c3.png) (http://s1128.photobucket.com/user/Jdj016/media/Image101_zps3b68c4c3.png.html)
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on December 31, 2013, 11:01:40 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/AyamiBase2_zps3d286308.png) (http://s1128.photobucket.com/user/Jdj016/media/AyamiBase2_zps3d286308.png.html)(http://i1128.photobucket.com/albums/m487/Jdj016/AyamiBase_zpse5f5ef20.png) (http://s1128.photobucket.com/user/Jdj016/media/AyamiBase_zpse5f5ef20.png.html)

Which one looks better? The newest one is to the right btw.
Title: Re: Sage's Sprites and Animations
Post by: Artchell on January 01, 2014, 02:54:30 am
(http://i1128.photobucket.com/albums/m487/Jdj016/AyamiBase2_zps3d286308.png) (http://s1128.photobucket.com/user/Jdj016/media/AyamiBase2_zps3d286308.png.html)(http://i1128.photobucket.com/albums/m487/Jdj016/AyamiBase_zpse5f5ef20.png) (http://s1128.photobucket.com/user/Jdj016/media/AyamiBase_zpse5f5ef20.png.html)

Which one looks better? The newest one is to the right btw.
This doesn't really matter.

Scaled down base:
(http://i1128.photobucket.com/albums/m487/Jdj016/Image101_zps3b68c4c3.png) (http://s1128.photobucket.com/user/Jdj016/media/Image101_zps3b68c4c3.png.html)
I recommend you draw the character completely with clothes. Just forget about the spriting part until you have a completed drawing.

If you are going to follow another pose make sure you keep the gesture of the pose. The drawing has a lot of anatomy issues such as:

She doesn't have a clavicle
her shoulder is a circle
her arm is oddly shaped (too fat)
fat fingers
no knuckles
her right foot is the wrong way around
her legs are too fat
etc....

It looks like your drawing with a mouse possibly, I recommend using a tablet or drawing it first on paper, but most importantly I recommend learning human anatomy and gesture drawing.

As for the sprite it's pretty good, definitely some improvements. Spriting in fighting games has little to do with spriting, its mostly drawing, so I suggest you get better at that. Some of this advice has probably already been mentioned to you.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on January 01, 2014, 03:25:57 am
Yeah it has. I can't really get it now, but I do have plans on getting a tablet soon. I also plan on learning drawing, but I can't really start right now, so I'm just practicing with my mousepad to get used to curving. Thanks for the advice and comment.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on January 15, 2014, 03:00:38 am
(http://i1128.photobucket.com/albums/m487/Jdj016/Sketch2_zpsc5716130.png) (http://s1128.photobucket.com/user/Jdj016/media/Sketch2_zpsc5716130.png.html)

Since I have so much free time I thought to practice a little more. I don't know how to do the black of the eyes or the detail of ears, so I left those out, for now. How does it look?
Title: Re: Sage's Sprites and Animations
Post by: Xenomic on January 15, 2014, 03:22:32 am
If I may add my two cents here...if you really want to get better at art, do what I'm doing right now:

Step 1: Draw 100 circles and 100 lines. Fill a page with them. This is to help you get the lines/circles right and to make it so that you're more confident with making full circles and straight lines without having them being super jagged or looking drunk.

Step 2: If you're working on the head, this video might help you.




Once you understand how to make circles and lines without being too jagged (this includes doing curved lines and making them curve well enough!), then this might be a good next step. Other face parts I'd recommend learning as well from Proko, whom also used stuff from Andrew Loomis (someone you should read if you're trying to get better at art).

Hopefully these will be useful to you! Strive to get better with your art, and it should come to fruit for your pixel art as well!

Oi vey, I'm starting to sound like the people that are telling me what to do to get better at my own art. @_@;;
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on January 23, 2014, 08:12:46 pm
Thanks for the vid Xeno.

I think I'm gonna take your advice and start doing that.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on February 28, 2014, 01:21:49 am
After a loooong hiatus, I've actually sprited something, even though I wanted to wait till I learn to draw, like I've been suggested to do, but since I was bored, I needed something to do...

(http://i1128.photobucket.com/albums/m487/Jdj016/AModel13_zps4114f56a.png) (http://s1128.photobucket.com/user/Jdj016/media/AModel13_zps4114f56a.png.html)

I kinda see a few gripes already, but I like how most of it came out. Thoughts?
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on March 04, 2014, 04:24:38 am
I've actually started teaching myself to draw. I using techniques from drawsketch right now and writing down notes to study. Right now I'm doing the scribble technique. Here what I got from it so far:

-Light marks are very easy to erase. No pressure is need when making light marks. Light marking can be used in shading and sketching out designs. They are had to see.
-Modern marks aren't as easy to erase, but can still be erased clearly. Minor pressure is needed when making modern marks. Modern marks can be used to add detail to light sketches and to make dark shades.
-Hard Mark will smudge if erased. More pressure is needed when making the marks. When all detail is finalized, hard marks can be used to show it more clearly.

I'd like to get an artist's opinion on this, and I hope that this is the right section to post.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on March 06, 2014, 03:30:04 pm
lil drawing practice:
(http://i1128.photobucket.com/albums/m487/Jdj016/IMG_0986_zps27f0c854.jpg) (http://s1128.photobucket.com/user/Jdj016/media/IMG_0986_zps27f0c854.jpg.html)

It's just a simple person to help with anatomy and proportions. Sorry for the lack of quality.
Title: Re: Sage's Sprites and Animations
Post by: Bastard Walt on March 06, 2014, 03:39:24 pm
You should seriously consider a different hobby. It will be years (anywhere from 5 to 10) to get to the functional level you want, you know, for making sprites from scratch.

Maybe you're good at programing, or at writing stories. Not everybody needs to be doing artwork all the time.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on March 07, 2014, 12:24:50 am
I'm fully aware of that, but I think I have the time and patience to learn. Besides, I've always have a passion for sprites from the time I went into a Graphics Section, which was a few years ago. If I decide to find a new hobby, I wouldn't know what would best suit me.
Title: Re: Sage's Sprites and Animations
Post by: benhazard on March 07, 2014, 12:25:55 am
Nah, keep going, if you like it, why dafuq not?, i was shit on the begin, and if you see how was my first Pan GT version, you would be laughing all day from my fist try, and yes, it took 4 years doing the same stuff to improve. that hole "born with gold talent" almost doesn't exists, most you need to learn with time and patience. so, go for it. =D
Title: Re: Sage's Sprites and Animations
Post by: Bastard Mami on March 07, 2014, 01:26:23 am
I'm fully aware of that, but I think I have the time and patience to learn. Besides, I've always have a passion for sprites from the time I went into a Graphics Section, which was a few years ago. If I decide to find a new hobby, I wouldn't know what would best suit me.

people said the same about dampir back then.
Title: Re: Sage's Sprites and Animations
Post by: Alex Sinigaglia on March 07, 2014, 10:23:37 am
Nah, keep going, if you like it, why dafuq not? I was shit on the beginning, and if you see how my first Pan GT version was, you would be laughing all day from my first try, and yes, it took 4 years doing the same stuff to improve. That whole "born with gold talent" almost doesn't exist, you need to learn with time and patience. So, go for it. =D
Quoted for truth.
Spoiler, click to toggle visibilty
Can you scan it? Maybe the weird proportions can come from the perspective of the photo...

- ... but I can already say that the legs are too long.
- The big toes in the feet shouldn't be there; in the right (your left) foot it is in the far left, while it should be in the right, and in the left (your right) one it should be in the left;
- the hands are too small;
- I don't know if this is intended (because maybe it is a monster, I don't know)... but he has no genitals;

this for now.
Title: Re: Sage's Sprites and Animations
Post by: AugustAPC on March 08, 2014, 06:02:17 am
You should seriously consider a different hobby. It will be years (anywhere from 5 to 10) to get to the functional level you want, you know, for making sprites from scratch.

Maybe you're good at programing, or at writing stories. Not everybody needs to be doing artwork all the time.

Wait, since when is writing not artwork?

Seriously awful remark here. Discouraging a budding artist. Shame on you. Maybe you should consider a different outlook when making posts.
Title: Re: Sage's Sprites and Animations
Post by: Niitris on March 08, 2014, 06:17:04 am
Not trying to white-knight, but I don't see what's so awful about what was said. If anything, it's realistic. You don't become good at something overnight. It takes time, effort, and determination (also in some cases money), which can be very demanding. And not everyone is meant to be good at everything.

Back to the topic on hand, I would suggest looking into attending general art classes or something similar. While some people do learn without any tutorage, formal lessons goes a long way in the learning process.
Title: Re: Sage's Sprites and Animations
Post by: Xenomic on March 08, 2014, 06:31:28 am
I'd recommend taking it step by step instead of tackling the whole thing at once. Start with the head exercise that I gave you in video format first. If that proves to be too tricky, then start by practicing with lines, circles, etc. Or start by practicing things like eyes, mouths, etc. Trying to do an entire body without knowing how each part works just isn't going to cut it. Believe me, I know as I've tried before, and it just turned out to be too long and/or disproportional. Read up on various tidbits here and there, learn the guidelines, and above all else, keep practicing!
Title: Re: Sage's Sprites and Animations
Post by: Markpachi on March 08, 2014, 04:49:54 pm
I suggest that you search Youtube for tutorials on how to draw body parts with, if not realistic, good proportions. IIRC "Mark Crilley" has tutorials on Youtube. You could check those out during your free time.
Title: Re: Sage's Sprites and Animations
Post by: Xenomic on March 08, 2014, 09:45:35 pm
Mark Crilley is ok, but there's a few issues with his tutorials as he doesn't go into in-depth details on how he does things. Just he just does them assuming the person knows how to do them. I know, I've tried to use some of his tutorials for my own practice exercises, and while his little head guidelines was helpful for a while, Proko's was just so much better (and easier) to understand for instance.

I'd recommend either Sycra or Proko (Proko being the guy that I linked the video from). Both are pretty swell with their tutorials.
Title: Re: Sage's Sprites and Animations
Post by: Markpachi on March 09, 2014, 07:04:55 am
Adding to my suggestion, try checking out real life shots of people. Try recreating them in drawing form. Keep on practicing, and never give up! Also, if you want to go for an exaggerated muscle build though, you could also check out Marvel Comics' drawings, and Hokuto no Ken/Fist of the North Star's art style. If you want examples of dynamic poses, check out Hirohiko Araki's art, the maker of Jojo's Bizarre Adventure.

To be honest, you could pretty much analyze any art for ideas and inspiration.
Title: Re: Sage's Sprites and Animations
Post by: ARCoolguy on March 13, 2014, 06:46:28 pm
Yeah, and try using references. Even the pros use references for their art.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on March 15, 2014, 11:13:16 pm
I've actually looked up a few tutorials, but I'll check those guys out that's been mentioned. I haven't really been drawing, or doing anything right now, but I'll look into what you guys mentioned. Thanks for the suggestions and sorry for not responding sooner. I don't have internet at my apartment right now.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on March 27, 2014, 04:50:33 pm
Sup. I come bearing A Sprite and a drawing:

This is the drawing. I've been practicing heads for about a week now. I still need to practice other angles for keepsakes, but I like how my current progress has been so far.
(http://i1128.photobucket.com/albums/m487/Jdj016/IMG_0989_zps5677d247.jpg) (http://s1128.photobucket.com/user/Jdj016/media/IMG_0989_zps5677d247.jpg.html)

And the drawing resulted into this female head template:
(http://i1128.photobucket.com/albums/m487/Jdj016/AAHeadTemplate_zpsdec618d5.png) (http://s1128.photobucket.com/user/Jdj016/media/AAHeadTemplate_zpsdec618d5.png.html)

Thoughts?
Title: Re: Sage's Sprites and Animations
Post by: Bastard Walt on March 27, 2014, 04:55:53 pm
Not a good template, because it's only a wireframe of a head.

Draw a face, and then we'll talk.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on March 27, 2014, 07:10:56 pm
Not a good template, because it's only a wireframe of a head.

Draw a face, and then we'll talk.

Soon my friend. Not very soon because I'm taking my time with each subject, but soon. :)
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on April 19, 2014, 05:00:31 am
Didn't know where to post so I thought to post here.

I haven't been drawing for a bit because I've been wanting to skip over the things that I need to know, but I know that I need to in order to get better in graphic area that I want to be good in. However, I don't just want to stop spriting just because of that, which leads me to this question: Can one still practice one art while learning the other? What I mean by that if I start spriting while practicing drawing, will it mess up my progress? I wondering because I really want to start spriting again, but I know that I need to get good enough at drawing to my expectations. Right now I'm focusing on the head and its components.
Title: Re: Sage's Sprites and Animations
Post by: Neocargalpha on April 19, 2014, 05:23:49 am
You can start with studying the anatomy, copy if you need some poses, how looks the muscles, proportion etc. study how are structured, how all move, how look and always get practice.

so at first place you can start copying (for study only) and later try to draw by yourself with the previously study you made, obviously all your sketches will be dirty and have a lot of lines, don't worry about that is normal, just keep practicing, day by day and you get better draws, we ALWAYS LEARN. never forget that fact. ;)
Title: Re: Sage's Sprites and Animations
Post by: ARCoolguy on April 20, 2014, 02:16:19 am
If you dont want to learn drawing at all I would suggest you just start with editing sprites.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on April 20, 2014, 02:22:11 am
You can start with studying the anatomy, copy if you need some poses, how looks the muscles, proportion etc. study how are structured, how all move, how look and always get practice.

so at first place you can start copying (for study only) and later try to draw by yourself with the previously study you made, obviously all your sketches will be dirty and have a lot of lines, don't worry about that is normal, just keep practicing, day by day and you get better draws, we ALWAYS LEARN. never forget that fact. ;)

I'll keep that in mind. Thanks!

If you dont want to learn drawing at all I would suggest you just start with editing sprites.

I actually want to learn how to draw. I've wanted to start editing as well, so I might do both.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 04, 2014, 06:21:19 am
And with that I've decided to do both...

(http://i1128.photobucket.com/albums/m487/Jdj016/Concept1_zpsb2f19935.png) (http://s1128.photobucket.com/user/Jdj016/media/Concept1_zpsb2f19935.png.html)

I used the upper part of Cassandra as a base. The rest and the hair is custom. I plan on experimenting with her design more. I'm still practicing drawing. I just wanted to make something digital the way that I used to do.
Title: Re: Sage's Sprites and Animations
Post by: Neocargalpha on May 04, 2014, 06:54:33 am
very nice improvement! :D   Keep studying and have more practice.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 06, 2014, 11:26:58 pm
Thanks man. I'm gonna to make a better one soon. Anyways:
(http://i1128.photobucket.com/albums/m487/Jdj016/ZataraConcept11_zps4b6275a1.png) (http://s1128.photobucket.com/user/Jdj016/media/ZataraConcept11_zps4b6275a1.png.html)(http://i1128.photobucket.com/albums/m487/Jdj016/ZataraConcept12_zpsf5bb5cc2.png) (http://s1128.photobucket.com/user/Jdj016/media/ZataraConcept12_zpsf5bb5cc2.png.html)(http://i1128.photobucket.com/albums/m487/Jdj016/ZataraConcept1_zpsb3d4ea29.png) (http://s1128.photobucket.com/user/Jdj016/media/ZataraConcept1_zpsb3d4ea29.png.html)
Which skin color looks better, and how can improve the sprite as a whole?

Used parts of Kyosuke and Mature for the torso and arms.
Title: Re: Sage's Sprites and Animations
Post by: Mizuho on May 07, 2014, 12:06:35 am
I like your work. keep this up :D
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 07, 2014, 12:27:10 am
Thanks. Your lineart is amazing, btw. Can't wait to see how you shade.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 07, 2014, 03:33:41 am
(http://i1128.photobucket.com/albums/m487/Jdj016/ZataraConceptPalettes_zps2de4a777.png) (http://s1128.photobucket.com/user/Jdj016/media/ZataraConceptPalettes_zps2de4a777.png.html)
This is what happens when someone gets bored but don't feel like doing a lot.

(http://i1128.photobucket.com/albums/m487/Jdj016/HeavyKick2Frame3_zps53b37c14.png) (http://s1128.photobucket.com/user/Jdj016/media/HeavyKick2Frame3_zps53b37c14.png.html)
And a wip frame for a Heavy Kick.
Title: Re: Sage's Sprites and Animations
Post by: Markpachi on May 07, 2014, 10:27:28 am
Did you use Ryu/Shoto Chars' pants on her?
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 07, 2014, 02:03:15 pm
Which one? For the dark skinned girl I referenced Kim's pants. For the other one I referenced Terry's.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 10, 2014, 05:24:48 pm
I need to make a male soon, but for now, more palette nonsense:

(http://i1128.photobucket.com/albums/m487/Jdj016/ZataraConceptDefaultPaletteCS_zps9b36c97c.png) (http://s1128.photobucket.com/user/Jdj016/media/ZataraConceptDefaultPaletteCS_zps9b36c97c.png.html)
Whenever I actually get my idea off the ground, this will be an unlockable feature whenever you complete arcade mode, or trial mode haven't decided, with a character.

(http://i1128.photobucket.com/albums/m487/Jdj016/ZataraConceptAltPaletteCS1_zpsb000c6e7.png) (http://s1128.photobucket.com/user/Jdj016/media/ZataraConceptAltPaletteCS1_zpsb000c6e7.png.html)
A quick Palette I made using the separation.

(http://i1128.photobucket.com/albums/m487/Jdj016/ZataraConceptIdle_zpsd53128d9.gif) (http://s1128.photobucket.com/user/Jdj016/media/ZataraConceptIdle_zpsd53128d9.gif.html)

And a WIP Idle. I still need to add some hair flowing and more frames. I think they'll be about 9 frames when I'm done with it.



On a related note, I want to rename her. What's a better name beside Zatara?
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 22, 2014, 08:34:15 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/Concept51_zpsfb2e4b0f.png) (http://s1128.photobucket.com/user/Jdj016/media/Concept51_zpsfb2e4b0f.png.html)

WIP. Not yet done shading it. I made this one 100% custom this time. I see some flaws here and there, like the hands. I referenced Kim Dong Hwan's stance since it fit the personality of the character.
Title: Re: Sage's Sprites and Animations
Post by: Eckzein on May 22, 2014, 11:38:51 pm
Putting in my 2 cents about anatomy and such. I was one of those folks who have no artistic talent who got into art because I had no idea at what I wanted to do at the time, anyway.

Spoiler: "Wall of text" (click to see content)
Thanks for reading, GL and HF
Title: Re: Sage's Sprites and Animations
Post by: ink on May 23, 2014, 02:07:44 am
(http://i1128.photobucket.com/albums/m487/Jdj016/ZataraConceptIdle_zpsd53128d9.gif)
This looks like a good start to an idle animation. Somethings that will improve it a lot would be making everything at the waist and above (torso, arms, head) should drop and rise the same amount as the front knee and butt. As it is it looks like the torso is stretch and the sholders never really move from the same spot.

Hope that helps you move foreward on it.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 24, 2014, 04:35:42 am
Putting in my 2 cents about anatomy and such. I was one of those folks who have no artistic talent who got into art because I had no idea at what I wanted to do at the time, anyway.

Spoiler: "Wall of text" (click to see content)
Thanks for reading, GL and HF

I've been looking at drawing vids for awhile now, including 3 that you mentioned, but the sounds like a REALLY good ideal thing to have. Thanks for the tip man, and I hope that we both can improve.

http://i1128.photobucket.com/albums/m487/Jdj016/ZataraConceptIdle_zpsd53128d9.gif
This looks like a good start to an idle animation. Somethings that will improve it a lot would be making everything at the waist and above (torso, arms, head) should drop and rise the same amount as the front knee and butt. As it is it looks like the torso is stretch and the sholders never really move from the same spot.

Hope that helps you move foreward on it.

Holy shit! :o I never thought that someone as awesome as you would comment in my topic. Thanks for the comments and ideas. ^^


Anyways, I finally sprited a male!

(http://i1128.photobucket.com/albums/m487/Jdj016/WinConcept1_zps5555f082.png) (http://s1128.photobucket.com/user/Jdj016/media/WinConcept1_zps5555f082.png.html)

I already noticed that the palette is waaaaay to bright, but other than that, I like how Win came out this time. Thoughts?
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 24, 2014, 06:03:06 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/Original_zps74030426.png) (http://s1128.photobucket.com/user/Jdj016/media/Original_zps74030426.png.html)Orignal

(http://i1128.photobucket.com/albums/m487/Jdj016/Reshade_zpsee0e31b9.png) (http://s1128.photobucket.com/user/Jdj016/media/Reshade_zpsee0e31b9.png.html)Minor edit

I wanted someone to edit Lynn's sprites to get a more CvS feel to them. This didn't actually require a lot of editing. The hair and her legs are the things that I edited the most.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 24, 2014, 07:10:21 pm
More stuff:
(http://i1128.photobucket.com/albums/m487/Jdj016/WinConcept1_zpsc4b6ef59.png) (http://s1128.photobucket.com/user/Jdj016/media/WinConcept1_zpsc4b6ef59.png.html)Finally edited the palette and:

(http://i1128.photobucket.com/albums/m487/Jdj016/WinConceptPalettes_zpsaf12c786.png) (http://s1128.photobucket.com/user/Jdj016/media/WinConceptPalettes_zpsaf12c786.png.html)
Yep.
Title: Re: Sage's Sprites and Animations
Post by: MotorRoach on May 24, 2014, 08:15:26 pm
You really need to shade that upper body, though.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 24, 2014, 09:52:37 pm
Like this? I also made some other changes from feedback from a chat.
(http://i1128.photobucket.com/albums/m487/Jdj016/WinConcept1_zps9a3d576a.png) (http://s1128.photobucket.com/user/Jdj016/media/WinConcept1_zps9a3d576a.png.html)
Title: Re: Sage's Sprites and Animations
Post by: MotorRoach on May 24, 2014, 10:27:26 pm
Yeah, that is starting to look better. Now I just suggest making his skin outline color to look a little darker, to improve his contrast. Also, his left foot (our right) seems rather short and round-ish, so you might want to extend it a little.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 25, 2014, 12:46:48 am
(http://i1128.photobucket.com/albums/m487/Jdj016/WinConcept1_zps7ce27842.png) (http://s1128.photobucket.com/user/Jdj016/media/WinConcept1_zps7ce27842.png.html)
Followed your suggestions, and tried to fix the face.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 26, 2014, 03:35:20 am
(http://i1128.photobucket.com/albums/m487/Jdj016/ValentineSprite_zps558307a4.png) (http://s1128.photobucket.com/user/Jdj016/media/ValentineSprite_zps558307a4.png.html)

Not finished, obviously, but I really liked what I did with the line art.

I'm also gonna change Win's design soon. Probably after I finish Zatara.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 27, 2014, 01:26:06 am
(http://i1128.photobucket.com/albums/m487/Jdj016/ValentineSprite_zpse567e322.png) (http://s1128.photobucket.com/user/Jdj016/media/ValentineSprite_zpse567e322.png.html)

Done.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on May 28, 2014, 12:17:18 am
(http://i1128.photobucket.com/albums/m487/Jdj016/WinConcept2_zpsbbd70761.png) (http://s1128.photobucket.com/user/Jdj016/media/WinConcept2_zpsbbd70761.png.html)(http://i1128.photobucket.com/albums/m487/Jdj016/WinConcept1_zps453a4e76.png) (http://s1128.photobucket.com/user/Jdj016/media/WinConcept1_zps453a4e76.png.html)

A not so quick edit of Win to give him a new look. Which one do you prefer?
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on June 10, 2014, 06:04:32 am
Before:(http://i1128.photobucket.com/albums/m487/Jdj016/Acts%20of%20Violence/Win/WinBasePose_zps70715d7d.png) (http://s1128.photobucket.com/user/Jdj016/media/Acts%20of%20Violence/Win/WinBasePose_zps70715d7d.png.html)

After:(http://i1128.photobucket.com/albums/m487/Jdj016/Acts%20of%20Violence/Win/WinConcept1_zpsc2a9c788.png)     (http://s1128.photobucket.com/user/Jdj016/media/Acts%20of%20Violence/Win/WinConcept1_zpsc2a9c788.png.html)(http://i1128.photobucket.com/albums/m487/Jdj016/Acts%20of%20Violence/Win/WinConcept2_zps901a5e70.png) (http://s1128.photobucket.com/user/Jdj016/media/Acts%20of%20Violence/Win/WinConcept2_zps901a5e70.png.html)

(http://i1128.photobucket.com/albums/m487/Jdj016/Acts%20of%20Violence/Win/WinConcep2Idle_zps402c67e5.gif) (http://s1128.photobucket.com/user/Jdj016/media/Acts%20of%20Violence/Win/WinConcep2Idle_zps402c67e5.gif.html)
I've spent so much time on this idle that it's ridiculous. I still need to fix the artist's right leg on most of the frames and the artist's left arm is bothering me for some reason.

Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on June 11, 2014, 01:11:13 am
(http://i1128.photobucket.com/albums/m487/Jdj016/Acts%20of%20Violence/Win/WinConcep2Idle_zps3a5edf38.gif) (http://s1128.photobucket.com/user/Jdj016/media/Acts%20of%20Violence/Win/WinConcep2Idle_zps3a5edf38.gif.html)
Finally done. Or at least I think that I'm done. I'd really like some feedback on it.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on June 26, 2014, 10:53:53 pm
Haven't really be updating for awhile cause of school and lazyness.

I have an interesting proposal for anyone who's interested. I will sprite you in any way possible. Just make a good description. It can be as challenging as you want. I just need something to do since I'm putting all of other stuff on hold.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on July 12, 2014, 11:09:04 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/Jsprite011_zpsa0260bba.png)

I'm gonna learn JUS style in order to get used to fighting game styles, as well as learn how to draw. Having some troubles figuring out the arm on our left and the shading for the chest, but I'm pretty contempt with everything else.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on July 13, 2014, 03:46:22 am
(http://i1128.photobucket.com/albums/m487/Jdj016/Jsprite021_zps232de570.png) (http://s1128.photobucket.com/user/Jdj016/media/Jsprite021_zps232de570.png.html)Nother Wip

(http://i1128.photobucket.com/albums/m487/Jdj016/Jsprite011_zpsbcbde50f.png) (http://s1128.photobucket.com/user/Jdj016/media/Jsprite011_zpsbcbde50f.png.html)Fixed her up a bit more

I really like this style.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on July 13, 2014, 04:45:13 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/Jsprite21_zps68f6e74c.png)
And finished!

How does it look?
Title: Re: Sage's Sprites and Animations
Post by: Ayaiken on July 13, 2014, 07:49:13 pm
It look pretty good !! I like the colors
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on July 15, 2014, 11:56:01 pm
Thanks! Updated it a bit:
(http://i1128.photobucket.com/albums/m487/Jdj016/Jsprite21_zps30a4af65.png)

I also have these, which I haven't finished because I'm not sure how to:
(http://i1128.photobucket.com/albums/m487/Jdj016/Assist_zpscf6b554b.png)
Title: Re: Sage's Sprites and Animations
Post by: trexrell44 on July 16, 2014, 02:38:37 am
You are definitely progressing.
Title: Re: Sage's Sprites and Animations
Post by: Niitris on July 16, 2014, 05:08:09 pm
Nice work, you really are getting better at this.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on July 18, 2014, 12:40:41 am
Thanks, guys. If their any nickpicks that need to be addressed, just let me know.

(http://i1128.photobucket.com/albums/m487/Jdj016/MegaManSaber_zpsf3d0eb15.png)

A Mega Man redesign for another forum.

Name:
Wire 'Mega Man Gear'

Story:
This version of Mega Man's setting is at our time, where technology is starting to advance, and innovation is rising. Of all of the innovations, the one that is really starting to be known is the Boost Gear. Boost Gears are special computer chips shaped like gears that powers up specially built machines such as hovercars and specialty computers.

This technology is used for the greater good, but when new technologies are starting to be well known, shady characters start to know as well. Mysterious crimes have shown up in the birthplace of the Boost Gears that involves the use of weapons that use the powerful technology. These crimes have become so frequent that the city's police force have created weapons using the chips to comeback the crimes.

Wire is an orphan that got his name from being an ace with machines. He and his sister Collette enjoy fondling around with different machines. One day, he and his sister are caught in a heated standoff between criminals and police forces. While trying to escape, a box falls in front of Wire and Collette. Curious, Wire grabs the box and runs with it.

Back at the orphanage, Collette and Wire constantly argued about returning the box. Having enough, Wire opened it anyway, discovering three Boost Gears, one Blue, one Red, and one Purple. After opening the box, the blue and red gears started to glow. Wire and Collette tried to back off, but it proved to be worthless since a big flash followed. After the flash, the purple gear was gone, but the blue gear had implanted itself into Wire's right arm, and the red gear had implanted itself into Collette's chest. Wire decides to research the incident rather than get help. Collette, however, goes to get the chip removed. A few hours past and Wire dozed off. When he wakes up, he discovers that his arm has become a mechanical arm. When he goes to find Collette, he sees that she's unaffected, meaning that she may have already had the chip removed. However, she says that before she could get it removed, it had gotten deep in her chest and altered her heart and mind. She says that the red gear gave her plenty of knowledge about the Boost Gears that they had discovered. According to her, the blue gear is called the Buster Gear. This gear has hidden potential that can only be unlocked by 'power charging' the arm. The red gear is called the Passion gear, which is like the Buster Gear, but has hidden knowledge rather than potential that can be unlocked by 'smart charging'.
Wire and Collette decides that they want to discover the secrets behind the Boost Gears that they possess, not knowing that they've now become a huge target to the many criminals in the city.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on July 19, 2014, 11:12:20 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/BSpriteList_zps7f53bfc1.png)
Made Zero. Anything needs to be improved?
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on July 22, 2014, 03:18:17 am
(http://i1128.photobucket.com/albums/m487/Jdj016/BSpriteList_zpsc775244a.png)
This is the result of spending all weekend not doing your schoolwork : p

(http://i1128.photobucket.com/albums/m487/Jdj016/AnimElenZero1_zpsec4eb6a4.png)
Also need some crit on this kick before I finish shading it.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on July 25, 2014, 03:22:49 am
(http://i1128.photobucket.com/albums/m487/Jdj016/BTempElec_zps72dd74d6.png)
Need suggestions on the head and arm on our right. It's Elec Man, btw. The string behind him is a cord attached to his body.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on July 29, 2014, 03:36:26 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/Assist5_zps4c01a424.png)
Which one looks better?
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on July 30, 2014, 03:36:24 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/Jsprite51_zps1a32ba3b.png) (http://i1128.photobucket.com/albums/m487/Jdj016/Assist_zpscf6b554b.png)
Finally got around to finishing her. This is Ayami from awhile back.

(http://i1128.photobucket.com/albums/m487/Jdj016/Assist5_zpscdddb292.png)
Got some suggestions for VGR. Just need to edit the hair.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on July 31, 2014, 12:47:40 am
(http://i1128.photobucket.com/albums/m487/Jdj016/Jsprite51_zps66801bca.png)
Final Verdict?
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on July 31, 2014, 05:13:08 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/Jsprite11_zps1d427255.png)
The amount of free time that I have is amazing.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 01, 2014, 03:57:36 am
(http://i1128.photobucket.com/albums/m487/Jdj016/JspritePal51_zpsb3016cd2.png)
Got bored, so I practiced CSing and coloring.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 02, 2014, 06:34:52 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/AyamiIdle_zps0e088a69.gif)
I need help with the legs. I like the arms came out though.
Title: Re: Sage's Sprites and Animations
Post by: DAN_HIBIKI on August 03, 2014, 05:30:13 pm
How about so?

(http://i.imgur.com/MujkK7K.png)

Just a quick sketch though...
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 03, 2014, 06:14:41 pm
^Hmm. I'll try that. It looks like it can work.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 05, 2014, 10:12:56 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/Jsprite081_zps6f1607e7.png)

I need an idea on a gentle looking body language for the arms.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 06, 2014, 01:18:07 am
(http://i1128.photobucket.com/albums/m487/Jdj016/AyamiIdle_zps192fc32d.gif)
Okay, The foot on our right stays still, that I know. I don't know how to make it so that it moves with the rest of the body, so can I get away with that?
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 09, 2014, 01:55:11 pm
Have an edit:
(http://i1128.photobucket.com/albums/m487/Jdj016/NuiJUS_zps6586c4d0.png)

It's this lovely lass in Shouen Fighting All-Stars style:
(http://media-cache-ec0.pinimg.com/736x/79/7d/3b/797d3be97599687ef4b3d62b250d2f30.jpg)

And Gif of her creation:
(http://i1128.photobucket.com/albums/m487/Jdj016/NuiCreation_zps3d367e3f.gif)

I'm considering making a tutorial out of this process since it's not really my process. Should I?
Title: Re: Sage's Sprites and Animations
Post by: Ayaiken on August 09, 2014, 07:51:34 pm
Please !! I really like the hair and the colors.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 09, 2014, 08:24:04 pm
Thanks!

And I plan on making it when I perfect this Sprite. Speaking of which:

(http://i1128.photobucket.com/albums/m487/Jdj016/NuiJUS_zps434ed226.png)
New
(http://i1128.photobucket.com/albums/m487/Jdj016/NuiJUS_zps6586c4d0.png)
old
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 10, 2014, 01:16:56 am
(http://i1128.photobucket.com/albums/m487/Jdj016/NuiJUS_zps89af675f.png)

Small update. Gave her longer bangs. The only thing that's bothering me is her damn eyes. I know that how the style works, but those adorable big eyes can't be made in it. ;~;
Title: Re: Sage's Sprites and Animations
Post by: Alex Sinigaglia on August 10, 2014, 01:56:29 pm
I think the eyes are ok.

The darkest yellow (for the hair) should be darker.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 10, 2014, 10:22:20 pm
^Thanks for pointing that out. Speaking of that sprite, I was thinking, for animation practice, of making a full character out of her. Sounds good? On another note, a kind person on VGR edited the sprite and I think that It looks better. I still like mine, but I can post it if you guys want to see it.

(http://i1128.photobucket.com/albums/m487/Jdj016/Jsprite11_zps9c9d97da.png)
Tried to fix this. Added a dark gray line to indicated the chest area.

(http://i1128.photobucket.com/albums/m487/Jdj016/Jsprite041_zpsa0b82d4b.png)(http://i1128.photobucket.com/albums/m487/Jdj016/Jsprite091_zpsbf136523.png)
Also I need help finishing these. I suck with arms.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 13, 2014, 12:01:43 am
(http://i1128.photobucket.com/albums/m487/Jdj016/NuiJUSSheetS1_zps8d7c1135.png)

Decided to make The Scissor Blade to go with the Nui Sprite. May even make some more poses as well. The sprite at the top was that edit that I was talking about.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 13, 2014, 05:16:17 am
(http://i1128.photobucket.com/albums/m487/Jdj016/Assist6_zps82386c96.png)

Arms. Why arms?
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 17, 2014, 04:53:29 am
(http://i1128.photobucket.com/albums/m487/Jdj016/NuiWalkWIP_zps34b62c83.gif)

Walk WIP. Still need to make more frames. Making the legs was fun, but the hair is gonna be major pain. I also plan on adding some movement to the dress and she'll be holding the scissor blade behind her back.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 18, 2014, 12:09:27 am
(http://i1128.photobucket.com/albums/m487/Jdj016/NuiWalkWIP_zps8c609610.gif)
Updated the walk a little.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 18, 2014, 03:42:26 am
(http://i1128.photobucket.com/albums/m487/Jdj016/NuiWalkWIP_zps24ec18c0.gif)
Added another frame. I need a few Ideas on making the dress and arm move. Right now I don't have ideas on how to do it.
Title: Re: Sage's Sprites and Animations
Post by: balmsold on August 18, 2014, 04:47:33 am
looking pretty good man, I´d suggest a very subtle 2-3 frames movement for the dress, nothing too fancy just moving some pixels
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 18, 2014, 05:13:03 am
Okay.

(http://i1128.photobucket.com/albums/m487/Jdj016/NuiWalkWIP_zpsa4f85407.gif)
Added hair. It's not moving yet, but I plan on adding some movement.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 19, 2014, 03:19:38 am
(http://i1128.photobucket.com/albums/m487/Jdj016/NuiWalkWIP_zps574e59a7.gif)

Made the feet longer. Hopefully I'll actually finish this tomorrow. I know you guys are tired of seeing this same thing.

(http://i1128.photobucket.com/albums/m487/Jdj016/JTempNui_zpseca0f06a.png)

Also, starting out the idle. Ignore the palette. I was just trying something and failed. Kagura from JUS is a good base for attacks and motions. I also plan on using some of Neon from Draglade's attacks as bases.


I was also considering doing Mako after Nui is finished. Sounds good?
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 21, 2014, 10:49:56 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/NuiWalkWIP_zpsb49fce4c.gif)

Done with Hair. Thank god. Anything other suggestions before shading and I add the scissor blade?
Title: Re: Sage's Sprites and Animations
Post by: Alex Sinigaglia on August 22, 2014, 01:06:54 am
If she's walking forward, the hair should bounce on the left. But to simplify things you could just make her bounce on place (up and down) because the sprites are small in this style.

There's lack of movement on top of her. But maybe I'm just nitpicking.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 23, 2014, 11:19:21 am
I'll see what I can do about the top, but I've noted the other thing.

(http://i1128.photobucket.com/albums/m487/Jdj016/NuiJUSSheet_zps8cf25ba3.png) (http://s1128.photobucket.com/user/Jdj016/media/NuiJUSSheet_zps8cf25ba3.png.html)

Just a sheet of what I plan on doing with Nui. The red boxes are for extra frames.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 27, 2014, 01:19:44 am
I've seen to hit a wall.

Whenever I start something, I never finish it and delete it because it doesn't look right to me. I've done this before, and it takes a while to get out of it, so I won't be posting anything for awhile till I can actually be contempt with my work. I also wanna learn how to draw better. I still plan on doing Nui.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on August 30, 2014, 08:32:38 am
Not really a super special thing, but something that I plan on doing:

(http://i1128.photobucket.com/albums/m487/Jdj016/LenaleeComparison_zps6e18cb5a.png)

I'm gonna convert all of Lenalee's JUS sprites to the SSF2 style. I really enjoyed playing as her in JUS, and she'd be a hella fun character in a game like smash. I've even came up with a moveset. Nui will be based on smash style, too, but she's gonna take awhile because of that damn hair.

Edit on the left.

I'm still on hiatus, but I wanted to do something not custom related, so... yeah.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on September 04, 2014, 02:50:24 am
(http://i1128.photobucket.com/albums/m487/Jdj016/KulaJUS_zpsbfc8a89d.png)

More edits.

I know that I need to get out of my comfort zone, but I can't really anything spectacular without a mouse.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on September 16, 2014, 09:31:33 pm
Been awhile huh?

(http://i1128.photobucket.com/albums/m487/Jdj016/WIPPose1_zpsa3362b65.png)

(http://i1128.photobucket.com/albums/m487/Jdj016/Model2_zpsde27201d.png)
Trying something with my tablet. I dunno if it's a going to be a new style or an existing style. The facial features are gonna be a serious pain in the ass though.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on September 20, 2014, 05:34:03 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/WIPPose1_zps8a6c3022.png)

I tried.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on September 25, 2014, 04:32:26 am
(http://i1128.photobucket.com/albums/m487/Jdj016/Test_zpsb3331604.png)

I basically did the same thing with the wip above and shrunk it down to make this. The color scheme and head isn't final. I still need an Idea on those.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on September 28, 2014, 04:55:26 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/Something_zpsd62efa2a.png)

I wanna get back to my other projects, but I though that I'll try a new method. Instead of drawing a stick this time, I drew a shape that looked like a body part and traced the clothes over it. After this I'll work on my other stuff. I wanna finish this sprite though so at least I'll have the feeling of actually finishing something, which will help motivate me. As for the Large unfinished art above, I'm gonna redo that later until I can actually face.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on October 24, 2014, 07:04:10 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/LA1_zpsb7b7e4d9.png)

I'm finally on the verge of finishing something! I still need to do the arms, but I like the rest of the line art. How does it look so far?
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on October 29, 2014, 02:52:05 am
(http://i1128.photobucket.com/albums/m487/Jdj016/LA1_zps7e45a414.png)

Getting there.
Title: Re: Sage's Sprites and Animations
Post by: balmsold on October 30, 2014, 10:08:25 am
looking pretty nice
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on November 24, 2014, 01:41:21 am
(http://i1128.photobucket.com/albums/m487/Jdj016/NagaseEditCompare_zpsad8cdb0b.png)

I already posted this in the CvS section, so here's the updated sprite.

If you don't go to the CvS section, this sprite was an edit of Chruchoryu's Nagase sprite.
Newest one on the left.
Title: Re: Sage's Sprites and Animations
Post by: MotorRoach on November 24, 2014, 03:22:53 am
I suggest you make her hair bigger, and make it so it covers a bit more of her head.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on November 28, 2014, 06:39:01 pm
(http://i1128.photobucket.com/albums/m487/Jdj016/CustomStyle_zps11775466.png)
Tried to make a custom style while practicing proportions, since those are one of my weak points.

The design is random. The main thing that I was focused is how the style was going to work.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on December 01, 2014, 04:00:58 am
Not entirely related, but I edited the OP with a streaming schedule. I figured people watching my progress will help out with critique. I'll also post sprites that gets done in the stream in a spoiler tag in the OP. First test stream starts Monday.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on December 04, 2014, 12:59:10 am
Sorry to those who were there today. Was watching my bro. Gonna start now.
Title: Re: Sage's Sprites and Animations
Post by: Black Hatter on December 04, 2014, 02:06:38 am
(http://i1128.photobucket.com/albums/m487/Jdj016/CustomStyle_zps11775466.png)
Tried to make a custom style while practicing proportions, since those are one of my weak points.

The design is random. The main thing that I was focused is how the style was going to work.

That looks like a JUS sprite! Really great! :)
isn't that K's XIII idle stance??
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on December 17, 2014, 01:56:10 am
^Yeah. It's the only real stance that I can replicate properly.

Also have a Zero:
(http://i1128.photobucket.com/albums/m487/Jdj016/ZeroIdle_zps3e419830.gif)

The style is a custom style for Super Smash Flash 2, which is pretty much JUS with a few more adjustments. I'd try to find the most recent example, but screenshots bulk up the actual sprite size.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on December 29, 2014, 02:27:56 am
(http://i1128.photobucket.com/albums/m487/Jdj016/Zero%20SSF2%20WIP%20Idle_zpsngaimmg0.gif)

In spite of the many times I've tried replicating this idle, it's still incredibly tedious. There may be some problems here and there, but I could never get this clusterfuck of an idle to look correct. C+C is welcomed. Still a wip, but these frames are final.
Title: Re: Sage's Sprites and Animations
Post by: MotorRoach on December 29, 2014, 03:10:56 am
That pose seems... incredibly stiff. The reason this pose worked in MMZ is because he was actually kind of leaning his body forward, as if he was prepared for anything or something like that. I'm not sure what impression I get out of this one, but the way his body is now just doesn't works. Also, the brightening in his shirt seems very flat.
Title: Re: Sage's Sprites and Animations
Post by: SageHarpuiaJDJ on December 29, 2014, 03:18:46 am
I was trying to go for that pose without using the original as a base but as a reference, but it's a nightmare. I can fix the shirt brightening since I was kinda so-so on that. I've never actually practiced bends before either, so this can help out a lot. Thanks, Roach.