The Mugen Fighters Guild
Art & Entertainment => Graphics => Topic started by: rgveda99 on December 20, 2012, 03:45:20 pm
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Need critique and feedback. I'm just pretty much adding new move sets for most of the sailors.
(http://s6.postimage.org/wvz8q1kkh/merccammycrouchkick.png)
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wow this look neat, keep it up bro.
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Those are very nice.
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wow, they're exactly the same as the originals =S
you're terryfingly good
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Yeah, looks totally legit! :2thumbsup:
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Thanks. I've worked before on some other sprites I did a few months ago. In the early days everything was frankensprited.
(http://i744.photobucket.com/albums/xx82/rgveda99/VenusLoveShock.png)
(http://i744.photobucket.com/albums/xx82/rgveda99/MercuryAquaRhapsody.png)
With practice I eventually improved and converted the SNES and 3dO sprites.
(http://i744.photobucket.com/albums/xx82/rgveda99/SMcrouchpunch.png)
(http://s6.postimage.org/gbnekbn4x/sailor_Rvs_Asuka.png)
I had fun converting Asuka's sprites from TMNT.
I'm planning on adding rolls and dodges too since I'm a big fan of KOF.
I've already made dozens here worth 5 months of work.
http://www.sailormoonforum.com/viewtopic.php?f=24&t=16456&st=0&sk=t&sd=a
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I mentioned this back on the Sailor Moon forum, but I really love the work you did on these.
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Don't worry I wont stop. A lot of the spriters at SMF already quit or moved to RPG projects.
Also does anyone know what happened to Theotus' beta Uranus? He made the 3d0 and the modified SNES version with arcade graphics.
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IIRC, it was lost with Megaupload. Could be wrong though and it may be laying in a warehouse somewhere.
Also hey.
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IIRC, it was lost with Megaupload. Could be wrong though and it may be laying in a warehouse somewhere.
Damn. It was in Megaupload the whole time.
Also hey.
Hi.
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Those sprites look fantastic!
Keep up the good work.
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Who is programming this Sailormoon?
Its not using MVC engine but the original SNES game.
Edit:
Forgot the youtube link.
http://www.youtube.com/watch?v=Yg3f61VMJRg
Is it DiscorsBass? Is he/she a member here?
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That looks more like Kamekaze's Sailor Moon. It's only for Mugen 1.0.
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How is the game physics? Is it close to the SNES game or an SF2 game?
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I'm pretty sure he went for SNES accuracy.
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Yeah he went for SNES accuracy.
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Did it include the unlimited alpha counters?
Posted: January 01, 2013, 11:37:13 am
Hooray!!!
http://www.youtube.com/watch?v=sgbSVK6jZQQ
So happy someone is using my sprite edits. Just wished someone would get rid of those animated sequences.
Edit:
After close inspection sadly none of my edits made it.
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Question:
Can I use some of your sprite edits for some of my MUGEN creations, cause they are quite well done.
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Go ahead.
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Well done.
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Very cool! Looking forward to all the Sailors!
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(http://i744.photobucket.com/albums/xx82/rgveda99/shineaqua_zpsa2158211.png)
Edit:
Finally someone working on that sprite I made a year ago.
http://s1323.beta.photobucket.com/user/valkyrie122/media/VR12_zpsb8cf30f2.mp4.html
(http://i1323.photobucket.com/albums/u597/valkyrie122/th_VR12_zpsb8cf30f2.jpg) (http://i1323.photobucket.com/albums/u597/valkyrie122/VR12_zpsb8cf30f2.mp4)
Posted: May 05, 2013, 03:48:59 pm
http://www.youtube.com/watch?v=Rwe6jfyMpE4
The sprites I commissioned for last year has finally surfaced. Just wished they'd stop using Sakuraka's style.
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New sprites by Chamat.
http://www.serenitysmoonpalace.com/palace/viewtopic.php?f=22&p=9429#p9429
(http://i.imgur.com/X0XkU2g.gif)
(http://i.imgur.com/VzCAAvG.gif)
(http://i.imgur.com/svJy1Ci.gif)