Hey Guys, I finally finished up Karakuri Dojo. This one was extremely tough and discouraging. I can't even begin to describe how much this thing annoyed me. Anyways... the details:
- Color corrected everything.
- Sized the stage down by half.
- Adds interactive platforms that can be toggled by hitting the dragon's head three times. (Only applicable in NZCR full-game environment)
- Adds a "secret" room that opens the door and reveals Naruto doing his business.
- Changed the deltas of various objects.
- Custom rotating gears at the top left and right windows.
- The floor is now reflective.
- Separated the pillars from the background to add to the depth of the stage.
A lot of work went into this one. I tried my best to completely destroy the old version, which was the most boring stage I've ever made.
Description: This is Karakuri Dojo. I found this one by accident. I had forgotten it was in NZC and that it was never ripped out, so I took the responsibility of doing so.
Installation: Place the "KarakuriDojo.def" and "KarakuriDojo.sff" files in your "Stages" folder and place the "KarakuriDojo.mp3" in your sounds folder. That's it. Add it to your select.def and you're done.
[Conclusion] The music was cut special and made to loop. This means that after a certain point is passed, the song will play on a loop forever. There are interactive elements that can be seen in the video that won't appear or work outside of the full-game environment they were designed to operate within.
Title: Re: [UPDATED 12/17/2014] Karakuri Dojo
Post by: Алексей on February 17, 2014, 06:53:17 am
This has been updated. Check the first post for details.
Title: Re: [UPDATED 12/17/2014] Karakuri Dojo
Post by: Sanji The Prince on February 17, 2014, 09:01:53 am
Wow, cool man!
Title: Re: [UPDATED 12/17/2014] Karakuri Dojo
Post by: Watta on February 17, 2014, 02:03:27 pm
D:
Title: Re: [UPDATED 12/17/2014] Karakuri Dojo
Post by: Алексей on February 17, 2014, 02:38:34 pm