L3 - Super Sonic - DP+Si think this might be workable as a transformation with relatively low effort if you made a different standing animation (maybe a different, floaty walk too) and just changed the palette for everything else.
-Sonic turns into Super Sonic. Undecided on whether this will be a transformation type of move, or whether it will just be a big attack where he turns back into normal Sonic at the end. Depends on the sprites available.
i think this might be workable as a transformation with relatively low effort if you made a different standing animation (maybe a different, floaty walk too) and just changed the palette for everything else.
Would you have the sprites to incorporate some variety of headstomp like Chun-Li's? considering aside from spinning into enemies, he also uses this method to traditionally hurt enemies in his source games.That wouldn't require new sprites since he curls up into a ball in the games. Unless they spinning sprite is different from his jumping sprite?
quick question why am isn't the level 3 super supposed to be the unlimited colors super from sonic colors? are you trying to follow the traditional 2d games or something
However, I'd really like to stay away from any abilities/weirdness they did in the 3-D gamesi hate you drewski
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Nice to see you're working on a Sonic. Stance looks a little 'bouncy' compared to his idle stance in the games (1-3).
How about it works like Kaede's transformation in the first Last Blade?
How about it works like Kaede's transformation in the first Last Blade?It'd run into the same problems as all transformations in MUGEN, and that's custom states during throws, as Sonic's quills are different when he's transformed.
specially if he only gets new stance , run etc.It'd look pretty weird for his quills to constantly be moving up to down. :-\
His get hits wont probably be edited at all, wouldnt make sense to, even.Why wouldn't it make sense? It's probably wouldn't be noticeable, but why wouldn't it make sense?
In the old games Sonic didn't have spiky hair in all animations.Because Sega was lazy! >;[
It wouldnt make sense to draw all of those because sean is doing a project, not being ultra super perfectionist. A transformation is possible without all that hassle by editing only the must haves.Oh that kind of not make sense, I thought you meant not making sense in context of Sonic's spine physics or something.
Either way, a SSBB style super seems better to me to avoid this altogether.
Another idea I had for Super Sonic would be similar to Bison's Psycho Crusher, just have him go gold, vanish and then charge right into the opponent. It can do a lot of chip and be really unsafe but also work really well for punishing dumb stuff, and make it link comboable like POTS Bison did.
That could work. Or, an idea I had was to make it work like a semi-controllable Final Psycho Crusher like move. Having Super Sonic fly back and forth about 4-5 times, while holding up or down during his flight attacks could alter his pattern dependent on which direction you're holding of course. Essentially in SSBB, this is all you'd do anyway when you get a Final Smash orb with him. Fly back and forth, knocking people off the stage. I feel though for a MUGEN standard, he shouldn't have full control. That'd make it sorta cheap. Not travel as fast as Bison's FPC, but just like that move, he can't stop his forward momentum. He'd also be completely invulnerable during it, so, I think that would balance it out very well. Just another route you may be willing to take and you'd only need a flying animation really.
I'll probably just use those SSBB voices then, they're pretty much made for a "fighting" game, so no reason not to.
Especially since he hasn't even played with this one, only having seen a video of a beta.
Anyway, I haven't put up a palette template yet, but I don't usually include people's palettes in the characters themselves. I prefer to let people release packs on their own.
For the lightning shield, I think the effect could use a bit of work, maybe borrow something from Magneto or Benimaru possibly and swap it?