The Mugen Fighters Guild
M.U.G.E.N Central => Your Releases, Mugen 1.0 + => Topic started by: eken55 on April 04, 2013, 07:14:27 pm
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Specific updates:
I made another AI update for Dee Jay.
(http://img52.imageshack.us/img52/368/28780496.jpg) (http://imageshack.us/photo/my-images/52/28780496.jpg/)
DOWNLOAD
http://www.mediafire.com/download/3m8hryccl1srl7e/haohmarul.zip
(http://img825.imageshack.us/img825/1061/23910079.jpg) (http://imageshack.us/photo/my-images/825/23910079.jpg/)
DOWNLOAD
http://www.mediafire.com/download/ppdvr4sxfomr5y0/kingl.zip
(http://img23.imageshack.us/img23/3199/wvc20100115001avi000035.jpg) (http://img23.imageshack.us/i/wvc20100115001avi000035.jpg/)
DOWNLOAD
http://www.mediafire.com/download/52v1b07ir85111d/csnkiml.zip
(http://img6.imageshack.us/img6/885/frrrf.jpg) (http://img6.imageshack.us/i/frrrf.jpg/)
DOWNLOAD
http://www.mediafire.com/download/2m1bp150ew5thc3/djl.zip
(http://imageshack.us/a/img819/3355/hhhsmn.jpg) (http://imageshack.us/photo/my-images/819/hhhsmn.jpg/)
DOWNLOAD
http://www.mediafire.com/download/mm54d9v5f8i28od/frstl.zip
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Do you have video of their gameplay or can you give a briefing on their fighting style(pots,cvs2,custom)?
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More updates were made for Haohmaru and Dee Jay on 4/15/13, please read the specific updates section for more info.
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I gotta say man, Your on the right track, but man this Haohmaru is so boring. If your open to suggestions id love to give some
1: Give him air combos
2: Make his Huge super portrait fire sparks instead of bubbles
3: Give him a 3rd Super, Like the one from neogeo pocket
4: Give him super strong A.I.
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More updates were made for all characters on 6/17/2013. Please see the specific updates for more info.
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I like that guile, Haha I just download it.
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More updates were made for all characters on 6/17/2013. Please see the specific updates for more info.
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It's been a long time since I have downloaded anything from you, is your system updated?
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More updates were made for all characters on 6/17/2013. Please see the specific updates for more info.
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Most likely yes. I've tried to update just about everything on my chars. I usually over update because I forget so much.
It's been a long time since I have downloaded anything from you, is your system updated?
Posted: June 18, 2013, 12:08:50 am
Ok. Thanks Petey.
I like that guile, Haha I just download it.
Posted: June 18, 2013, 12:09:28 am
Ok thanks for the feedback. I will keep that in mind.
I gotta say man, Your on the right track, but man this Haohmaru is so boring. If your open to suggestions id love to give some
1: Give him air combos
2: Make his Huge super portrait fire sparks instead of bubbles
3: Give him a 3rd Super, Like the one from neogeo pocket
4: Give him super strong A.I.
Posted: June 18, 2013, 12:10:52 am
I have some gameplay footage on my channel. But all chars are pretty much custom. They have all of their normals and specials.
Do you have video of their gameplay or can you give a briefing on their fighting style(pots,cvs2,custom)?
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Nice
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More updates were made for all characters on 10/4/2013. Please see the specific updates for more info.
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Hey EKENS55, just tried all of your five chars.
The first thing I've noticed is that the controlling is kinda...... interesting. Obviously they are a little different from most of the others. I couldn't perform some of them with my keyboard, like DJ's Climax Break and Machine Gun upper. And many moves of your chars are very hard for me to do. I couldn't play them well. Maybe you can consider to change the commands. Of course, it's your style your creation. No problem. Just a thought.
Besides, Kim's B,F, c hyper knocks down the standing opponent at the first hit, and causes the other hits missing. Do you do it on purpose? only can hit fully when the opponent is on air.
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Hello Iema, sure I can make the commands easier, Dee Jays Theme of Sunrise super is now a simple F,B,F, motion. You should be able to do this on keyboard. For Kims hyper in air. That is suppose to knock the opponent down if they are on the ground.
Hey EKENS55, just tried all of your five chars.
The first thing I've noticed is that the controlling is kinda...... interesting. Obviously they are a little different from most of the others. I couldn't perform some of them with my keyboard, like DJ's Climax Break and Machine Gun upper. And many moves of your chars are very hard for me to do. I couldn't play them well. Maybe you can consider to change the commands. Of course, it's your style your creation. No problem. Just a thought.
Besides, Kim's B,F, c hyper knocks down the standing opponent at the first hit, and causes the other hits missing. Do you do it on purpose? only can hit fully when the opponent is on air.
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Downloading
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More updates made for all characters on 10/27/2013. Please see the specific updates for more info.
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Alright, updated. Hey Eken55, thanks for changing the command. It's a lot easier for me right now. :D
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No problem :) . Guiles commands were simplified as well.
Alright, updated. Hey Eken55, thanks for changing the command. It's a lot easier for me right now. :D
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Nice
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More updates were made for all characters on 11/8/2013. Please see the specific updates for more info.
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downloading guile update, feedback either tonight or late tomorrow
some pre feedback though, still noticed you haven't fixed the problem that you had with your character from years back, that you dont put enough command time in special/super moves.
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Some universal things from your characters:
add more command time to moves!!
air mobility/movement is kinda floaty for all the characters.
No super or special canceling make these characters really boring
no back throws
characters with only 1-2 variations of a move(for example, sonic boom only has one variation and its to slow)
barely any combos
King:
combo#1 in your combo list doesnt work, i think you ment to put x,a,z,
iirc, illusion dance and silent flash should force stand your opponent
guile:
combo#1 is actually a 6 hit combo
impossible to do his lvl3 super, idk how im able to do it sometimes
sonic boom is to slow
why does his grab to so long??
kim:
iirc Hangetsu Zan knocks the opponent down
he should be able to be grabbed out of his cartwheel dodge(its also to slow and doesnt move far enough, doesnt even pass through opponents)
iirc Hishou Kyaku doesnt knock the opponent down and allows you to combo after it
Hien Zan low is an unblockable when close to the opponent, and honestly it doesnt look right. re code it so its actually looks like a dp or something
Hien Zan Frenzy looks like it should be a super..
his back stance is a nice mechanic, but since you cant combo immediately after activating the stance its pretty useless
cant do Hou'ou Hiten Kyaku setup, his charge super or his lv2 lv3 hypers
speaking of hypers, whats up with his lvl3 hyper? it doesnt connect at all and the input for it is idiotic
Deejay:
Rolling sobat does not look right, it should be a move where he sorta jumps/skips, lands then does kick. In your version he just slides awkwardly then kick, also irrc all versions of his sobat kick should be 2 kicks, or atleast make his 1 kick version a knockdown
cant do Climax Break
Theme of sunrise doesn't connect thoroughly in the corner
haohmaru:
Ougi Senpu Retsu Zan should send the opponent in to a custom spiral state
Honestly, your characters are really boring but very unique in there own way. Nothing wrong coding or fx wise(for now) its just there is no appeal to these characters at all. Right now a person who downloads these characters wouldnt know how to do a special/super move at all if it weren't for the movelist you provided. Like i said before its becuae you barely add any command time to your characters super/special moves.
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To be honest I thought I was being to lenient on the timing. I guess I can add a few more seconds on to each special and super.
downloading guile update, feedback either tonight or late tomorrow
some pre feedback though, still noticed you haven't fixed the problem that you had with your character from years back, that you dont put enough command time in special/super moves.
Posted: November 17, 2013, 02:48:22 am
Man, thats a lot of stuff Luis, I'll have to do another update soon. So I can address these issues.
Some universal things from your characters:
add more command time to moves!!
air mobility/movement is kinda floaty for all the characters.
No super or special canceling make these characters really boring
no back throws
characters with only 1-2 variations of a move(for example, sonic boom only has one variation and its to slow)
barely any combos
King:
combo#1 in your combo list doesnt work, i think you ment to put x,a,z,
iirc, illusion dance and silent flash should force stand your opponent
guile:
combo#1 is actually a 6 hit combo
impossible to do his lvl3 super, idk how im able to do it sometimes
sonic boom is to slow
why does his grab to so long??
kim:
iirc Hangetsu Zan knocks the opponent down
he should be able to be grabbed out of his cartwheel dodge(its also to slow and doesnt move far enough, doesnt even pass through opponents)
iirc Hishou Kyaku doesnt knock the opponent down and allows you to combo after it
Hien Zan low is an unblockable when close to the opponent, and honestly it doesnt look right. re code it so its actually looks like a dp or something
Hien Zan Frenzy looks like it should be a super..
his back stance is a nice mechanic, but since you cant combo immediately after activating the stance its pretty useless
cant do Hou'ou Hiten Kyaku setup, his charge super or his lv2 lv3 hypers
speaking of hypers, whats up with his lvl3 hyper? it doesnt connect at all and the input for it is idiotic
Deejay:
Rolling sobat does not look right, it should be a move where he sorta jumps/skips, lands then does kick. In your version he just slides awkwardly then kick, also irrc all versions of his sobat kick should be 2 kicks, or atleast make his 1 kick version a knockdown
cant do Climax Break
Theme of sunrise doesn't connect thoroughly in the corner
haohmaru:
Ougi Senpu Retsu Zan should send the opponent in to a custom spiral state
Honestly, your characters are really boring but very unique in there own way. Nothing wrong coding or fx wise(for now) its just there is no appeal to these characters at all. Right now a person who downloads these characters wouldnt know how to do a special/super move at all if it weren't for the movelist you provided. Like i said before its becuae you barely add any command time to your characters super/special moves.
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Nice, Downloading !!!
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More updates were made for Dee Jay on 4/28/14. Please see the topic for more info.
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Feedback:
- Kim
Feels pretty floaty ... may want to adjust some velocities.
Most attacks are missing "Whiff" sounds
QCF + 3P move misses half the time I use it
DPM + K move seems to be repeatable, and just feels pretty funky
Hitsounds don't seem to make sense,
LP/LK makes LP sound, MP/MK sound is LK sound, HP/HK is MP sound
- Dee Jay
Similar sound and whiff issues as Kim
Supers don't seem to connect properly
Charge motion attacks are impossible to pull off properly
When pulled off light punch projectile knocks down
- Guile
sonic boom knocks down, and the transparency is kinda messed up on it ...
flash kick is dragon punch motion but sonic boom motion is charge ... :-S
haven't tested king yet ...