The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, Mugen 1.0 + => Topic started by: eken55 on April 04, 2013, 07:14:27 pm

Title: All Character update (4/28/14)
Post by: eken55 on April 04, 2013, 07:14:27 pm
Specific updates:

I made another AI update for Dee Jay.

(http://img52.imageshack.us/img52/368/28780496.jpg) (http://imageshack.us/photo/my-images/52/28780496.jpg/)

                       DOWNLOAD
http://www.mediafire.com/download/3m8hryccl1srl7e/haohmarul.zip

(http://img825.imageshack.us/img825/1061/23910079.jpg) (http://imageshack.us/photo/my-images/825/23910079.jpg/)

                          DOWNLOAD
http://www.mediafire.com/download/ppdvr4sxfomr5y0/kingl.zip

(http://img23.imageshack.us/img23/3199/wvc20100115001avi000035.jpg) (http://img23.imageshack.us/i/wvc20100115001avi000035.jpg/)
                         
                          DOWNLOAD
http://www.mediafire.com/download/52v1b07ir85111d/csnkiml.zip

(http://img6.imageshack.us/img6/885/frrrf.jpg) (http://img6.imageshack.us/i/frrrf.jpg/)

                       DOWNLOAD
http://www.mediafire.com/download/2m1bp150ew5thc3/djl.zip

(http://imageshack.us/a/img819/3355/hhhsmn.jpg) (http://imageshack.us/photo/my-images/819/hhhsmn.jpg/)

                       DOWNLOAD
http://www.mediafire.com/download/mm54d9v5f8i28od/frstl.zip


Title: Re: Haohmaru & Dee Jay M. update (4/4/13)
Post by: Calhoun Tubbs87 on April 04, 2013, 07:20:23 pm
Do you have video of their gameplay or can you give a briefing on their fighting style(pots,cvs2,custom)?
Title: Re: Haohmaru & Dee Jay M. update (4/15/13)
Post by: eken55 on April 15, 2013, 06:32:05 am
More updates were made for Haohmaru and Dee Jay on 4/15/13, please read the specific updates section for more info.
Title: Re: Haohmaru & Dee Jay M. update (4/15/13)
Post by: mrryu1985 on April 15, 2013, 07:48:04 am
I gotta say man, Your on the right track, but man this Haohmaru is so boring. If your open to suggestions id love to give some

1: Give him air combos

2: Make his Huge super portrait fire sparks instead of bubbles

3: Give him a 3rd Super, Like the one from neogeo pocket

4: Give him super strong A.I.
Title: Re: All Character update (6/8/13)
Post by: eken55 on June 08, 2013, 02:14:31 pm
More updates were made for all characters on 6/17/2013. Please see the specific updates for more info.
Title: Re: All Character update (6/8/13)
Post by: Petey on June 11, 2013, 12:59:47 pm
I like that guile, Haha I just download it.
Title: Re: All Character update (6/16/13)
Post by: eken55 on June 17, 2013, 02:32:01 am
More updates were made for all characters on 6/17/2013. Please see the specific updates for more info.
Title: Re: All Character update (6/16/13)
Post by: Ness on June 17, 2013, 02:35:31 pm
It's been a long time since I have downloaded anything from you, is your system updated?
Title: Re: All Character update (6/17/13)
Post by: eken55 on June 18, 2013, 12:29:04 am
More updates were made for all characters on 6/17/2013. Please see the specific updates for more info.


=================================================================================================

Most likely yes. I've tried to update just about everything on my chars. I usually over update because I forget so much.

It's been a long time since I have downloaded anything from you, is your system updated?

      Posted: June 18, 2013, 12:08:50 am
Ok. Thanks Petey.

I like that guile, Haha I just download it.

      Posted: June 18, 2013, 12:09:28 am
Ok thanks for the feedback. I will keep that in mind.

I gotta say man, Your on the right track, but man this Haohmaru is so boring. If your open to suggestions id love to give some

1: Give him air combos

2: Make his Huge super portrait fire sparks instead of bubbles

3: Give him a 3rd Super, Like the one from neogeo pocket

4: Give him super strong A.I.

      Posted: June 18, 2013, 12:10:52 am
I have some gameplay footage on my channel. But all chars are pretty much custom. They have all of their normals and specials. 

Do you have video of their gameplay or can you give a briefing on their fighting style(pots,cvs2,custom)?
Title: Re: All Character update (7/12/13)
Post by: Theguru477 on July 12, 2013, 06:28:44 am
Nice
Title: Re: All Character update (10/4/13)
Post by: eken55 on October 04, 2013, 02:13:31 pm
More updates were made for all characters on 10/4/2013. Please see the specific updates for more info.
Title: Re: All Character update (10/4/13)
Post by: iema on October 22, 2013, 07:33:08 pm
Hey EKENS55, just tried all of your five chars.

The first thing I've noticed is that the controlling is kinda...... interesting. Obviously they are a little different from most of the others. I couldn't perform some of them with my keyboard, like DJ's Climax Break and Machine Gun upper. And many moves of your chars are very hard for me to do. I couldn't play them well. Maybe you can consider to change the commands. Of course, it's your style your creation. No problem. Just a thought.

Besides, Kim's B,F, c  hyper knocks down the standing opponent at the first hit, and causes the other hits missing. Do you do it on purpose? only can hit fully when the opponent is on air.
Title: Re: All Character update (10/4/13)
Post by: eken55 on October 27, 2013, 09:25:11 pm
Hello Iema, sure I can make the commands easier, Dee Jays Theme of Sunrise super is now a simple F,B,F, motion. You should be able to do this on keyboard. For Kims hyper in air. That is suppose to knock the opponent down if they are on the ground.

Hey EKENS55, just tried all of your five chars.

The first thing I've noticed is that the controlling is kinda...... interesting. Obviously they are a little different from most of the others. I couldn't perform some of them with my keyboard, like DJ's Climax Break and Machine Gun upper. And many moves of your chars are very hard for me to do. I couldn't play them well. Maybe you can consider to change the commands. Of course, it's your style your creation. No problem. Just a thought.

Besides, Kim's B,F, c  hyper knocks down the standing opponent at the first hit, and causes the other hits missing. Do you do it on purpose? only can hit fully when the opponent is on air.
Title: Re: All Character update (10/4/13)
Post by: Theguru477 on October 27, 2013, 11:05:58 pm
Downloading
Title: Re: All Character update (10/27/13)
Post by: eken55 on October 27, 2013, 11:08:17 pm
More updates made for all characters on 10/27/2013. Please see the specific updates for more info.
Title: Re: All Character update (10/27/13)
Post by: iema on November 01, 2013, 05:20:43 am
Alright, updated. Hey Eken55, thanks for changing the command. It's a lot easier for me right now. :D
Title: Re: All Character update (10/27/13)
Post by: eken55 on November 03, 2013, 10:22:47 am
No problem :) . Guiles commands were simplified as well.

Alright, updated. Hey Eken55, thanks for changing the command. It's a lot easier for me right now. :D
Title: Re: All Character update (11/3/13)
Post by: Theguru477 on November 03, 2013, 10:23:34 am
Nice
Title: Re: All Character update (11/8/13)
Post by: eken55 on November 08, 2013, 09:40:30 am
More updates were made for all characters on 11/8/2013. Please see the specific updates for more info.
Title: Re: All Character update (11/8/13)
Post by: Luis Alejandro on November 08, 2013, 09:53:17 am
downloading guile update, feedback either tonight or late tomorrow

some pre feedback though, still noticed you haven't fixed the problem that you had with your character from years back, that you dont put enough command time in special/super moves.
Title: Re: All Character update (11/8/13)
Post by: Luis Alejandro on November 11, 2013, 09:55:04 pm
Some universal things from your characters:
add more command time to moves!!
air mobility/movement is kinda floaty for all the characters.
No super or special canceling make these characters really boring
no back throws
characters with only 1-2 variations of a move(for example, sonic boom only has one variation and its to slow)
barely any combos


King:
combo#1 in your combo list doesnt work, i think you ment to put x,a,z,
iirc, illusion dance and silent flash should force stand your opponent

guile:
combo#1 is actually a 6 hit combo
impossible to do his lvl3 super, idk how im able to do it sometimes
sonic boom is to slow
why does his grab to so long??

kim:
iirc Hangetsu Zan knocks the opponent down
he should be able to be grabbed out of his cartwheel dodge(its also to slow and doesnt move far enough, doesnt even pass through opponents)
iirc Hishou Kyaku doesnt knock the opponent down and allows you to combo after it
Hien Zan low is an unblockable when close to the opponent, and honestly it doesnt look right. re code it so its actually looks like a dp or something
Hien Zan Frenzy looks like it should be a super..
his back stance is a nice mechanic, but since you cant combo immediately after activating the stance its pretty useless
cant do Hou'ou Hiten Kyaku setup, his charge super or his lv2 lv3 hypers
speaking of hypers, whats up with his lvl3 hyper? it doesnt connect at all and the input for it is idiotic

Deejay:
Rolling sobat does not look right, it should be a move where he sorta jumps/skips, lands then does kick. In your version he just slides awkwardly then kick, also irrc all versions of his sobat kick should be 2 kicks, or atleast make his 1 kick version a knockdown
cant do Climax Break
Theme of sunrise doesn't connect thoroughly in the corner

haohmaru:
Ougi Senpu Retsu Zan should send the opponent in to a custom spiral state



Honestly, your characters are really boring but very unique in there own way. Nothing wrong coding or fx wise(for now) its just there is no appeal to these characters at all. Right now a person who downloads these characters wouldnt know how to do a special/super move at all if it weren't for the movelist you provided. Like i said before its becuae you barely add any command time to your characters super/special moves.
Title: Re: All Character update (11/8/13)
Post by: eken55 on November 17, 2013, 02:44:25 am
To be honest I thought I was being to lenient on the timing. I guess I can add a few more seconds on to each special and super.

downloading guile update, feedback either tonight or late tomorrow

some pre feedback though, still noticed you haven't fixed the problem that you had with your character from years back, that you dont put enough command time in special/super moves.

     Posted: November 17, 2013, 02:48:22 am
Man, thats a lot of stuff Luis, I'll have to do another update soon. So I can address these issues.

Some universal things from your characters:
add more command time to moves!!
air mobility/movement is kinda floaty for all the characters.
No super or special canceling make these characters really boring
no back throws
characters with only 1-2 variations of a move(for example, sonic boom only has one variation and its to slow)
barely any combos


King:
combo#1 in your combo list doesnt work, i think you ment to put x,a,z,
iirc, illusion dance and silent flash should force stand your opponent

guile:
combo#1 is actually a 6 hit combo
impossible to do his lvl3 super, idk how im able to do it sometimes
sonic boom is to slow
why does his grab to so long??

kim:
iirc Hangetsu Zan knocks the opponent down
he should be able to be grabbed out of his cartwheel dodge(its also to slow and doesnt move far enough, doesnt even pass through opponents)
iirc Hishou Kyaku doesnt knock the opponent down and allows you to combo after it
Hien Zan low is an unblockable when close to the opponent, and honestly it doesnt look right. re code it so its actually looks like a dp or something
Hien Zan Frenzy looks like it should be a super..
his back stance is a nice mechanic, but since you cant combo immediately after activating the stance its pretty useless
cant do Hou'ou Hiten Kyaku setup, his charge super or his lv2 lv3 hypers
speaking of hypers, whats up with his lvl3 hyper? it doesnt connect at all and the input for it is idiotic

Deejay:
Rolling sobat does not look right, it should be a move where he sorta jumps/skips, lands then does kick. In your version he just slides awkwardly then kick, also irrc all versions of his sobat kick should be 2 kicks, or atleast make his 1 kick version a knockdown
cant do Climax Break
Theme of sunrise doesn't connect thoroughly in the corner

haohmaru:
Ougi Senpu Retsu Zan should send the opponent in to a custom spiral state



Honestly, your characters are really boring but very unique in there own way. Nothing wrong coding or fx wise(for now) its just there is no appeal to these characters at all. Right now a person who downloads these characters wouldnt know how to do a special/super move at all if it weren't for the movelist you provided. Like i said before its becuae you barely add any command time to your characters super/special moves.
Title: Re: All Character update (11/16/13)
Post by: Theguru477 on November 17, 2013, 02:49:56 am
Nice, Downloading !!!
Title: Re: All Character update (4/28/14)
Post by: eken55 on April 28, 2014, 10:17:33 am
More updates were made for Dee Jay on 4/28/14. Please see the topic for more info.
Title: Re: All Character update (4/28/14)
Post by: Ness on May 08, 2014, 02:53:34 am
Feedback:

- Kim
 Feels pretty floaty ... may want to adjust some velocities.
 Most attacks are missing "Whiff" sounds
 QCF + 3P move misses half the time I use it
 DPM + K move seems to be repeatable, and just feels pretty funky
 Hitsounds don't seem to make sense,
   LP/LK makes LP sound, MP/MK sound is LK sound, HP/HK is MP sound

- Dee Jay
Similar sound and whiff issues as Kim
Supers don't seem to connect properly
Charge motion attacks are impossible to pull off properly
When pulled off light punch projectile knocks down

- Guile
sonic boom knocks down, and the transparency is kinda messed up on it ...
flash kick is dragon punch motion but sonic boom motion is charge ... :-S

haven't tested king yet ...