The Mugen Fighters Guild

Help => M.U.G.E.N Configuration Help => Topic started by: Gara on May 08, 2013, 07:11:54 pm

Title: Mugen 1.1 questions
Post by: Gara on May 08, 2013, 07:11:54 pm
1) is there a way to get rid of the green line in the loading screen?
(http://img.xrmb2.net/images/693810.png)

2) how can you switch between window- and fullscreenmode ingame?

3) what are the main reasons why one should not switch to 1.1? just wondering

and btw, I hereby would like to suggest a FAQ thread for Mugen 1.1 :P


Title: Re: Mugen 1.1 questions
Post by: G.Ryu on May 08, 2013, 07:33:43 pm
1) is there a way to get rid of the green line in the loading screen?

Search the line HideDevelopmentBuildBanner = 0 on mugen.cfg and set it to 1.
Title: Re: Mugen 1.1 questions
Post by: Just No Point on May 08, 2013, 07:44:08 pm
and btw, I hereby would like to suggest a FAQ thread for Mugen 1.1 :P
Would you mind if I use this thread as a sort of practice FAQ? I'll add info I see asked in other threads here and will make this temporarily sticky till we get enough info for a true faq.
Title: Re: Mugen 1.1 questions
Post by: Seravy on May 08, 2013, 07:56:13 pm
1. see above
2. Alt-Enter
3. If your video card can't support the OpenGL rendering mode. Otherwise, nothing, really. Just keep zooming stages in a separate copy of 1.1 where you add zooming compatible characters. The only actual problem (other than lack of the proper hardware) I have found so far was explods and afterimages sometimes not having transparency applied due to improper coding that by some miraculous way worked in 1.0. You can expect like 1 effect out of 100 characters to have transparency missing and that's it.
Title: Re: Mugen 1.1 questions
Post by: Gara on May 08, 2013, 07:59:45 pm
Search the line HideDevelopmentBuildBanner = 0 on mugen.cfg and set it to 1.
Thanks!
Would you mind if I use this thread as a sort of practice FAQ?
yeah sure, no problem :yes:

@Seravy: thanks for the info :gugoi:

-----------------
edit:
2. Alt-Enter
unfortunately Alt+Enter doesn't work anymore, at least not for me
Title: Re: Mugen 1.1 questions
Post by: Saikoro on May 13, 2013, 07:21:55 pm
Alright. Finally had some brief time to sit with 1.1.

Running BrokenMugen in 1.1 with OpenGL as your video render method warrants some... interesting results. It looks as if Two4Teezee did some specific things to make his fonts display because they all show up as if they are either negatives (As indicated by the main menu font selection: all grey), pink backgrounds behind some .pcx files (Select screen's "select your character" graphic) and the... entire Lifebar system looks oddly discolored, as in off-greens and pinks. To give you an idea as to what this looks like, think of messing around with a shared palette portrait inclusion and how it ruins the other 1,000 sprites in your .sff file.

I'm going to assume that this is more of an indexing/bitrate issue until I look into it further. However, when you change the render option to system, 1.1 runs exactly like 1.0, slowdown and all.

Any insight here?? My OCD is kicking in and I feel like ripping everything, indexing it to 32bits and then re-implementing all of that back in.  :knife:
Title: Re: Mugen 1.1 questions
Post by: Taybear on May 13, 2013, 07:26:28 pm
I feel like ripping everything, indexing it to 32bits and then re-implementing all of that back in.

Do it.
 
unfortunately Alt+Enter doesn't work anymore, at least not for me

Doesn't work for me either It seems it was taken out. you have to set it to auto-fullscreen or windowed.
Title: Re: Mugen 1.1 questions
Post by: PRIIME on May 13, 2013, 10:24:12 pm
Is it possible to run transparent png files in mugen 1.1?

For some reason when I try to make some sprites with transparent background they show as black in 1.1
Title: Re: Mugen 1.1 questions
Post by: Reverse Yu on May 14, 2013, 07:18:35 am
It should be possible. Is your opengl drivers updated? You must have a higher version of opengl or a set version of opengl to run it properly. Make sure you don't run it as "system" but as RenderMode = OpenGL
Title: Re: Mugen 1.1 questions
Post by: Seravy on May 14, 2013, 08:02:15 am
Also make sure you saved your SFF in the proper format that supports it. The third option in FF.
Title: Re: Mugen 1.1 questions
Post by: Jotaro K. on May 14, 2013, 08:19:38 pm
What do I do if my font is messed up? how do I fix it?
Title: Re: Mugen 1.1 questions
Post by: Saikoro on May 18, 2013, 07:47:17 pm
What do I do if my font is messed up? how do I fix it?

Messed up as far as what?? Color appearance?? I'm having the same issues and are assuming, in an educated manner, that the .png/.pcx file's formatting is messed up and conflicting with our displays. It seems that anything not properly formatted appears like its a negative or reversed colors. Even Mugen's hot pink, that's supposed to be your transparent color, displays it's ugly head.
Title: Re: Mugen 1.1 questions
Post by: Jotaro K. on May 23, 2013, 07:08:46 pm
What do I do if my font is messed up? how do I fix it?

Messed up as far as what?? Color appearance?? I'm having the same issues and are assuming, in an educated manner, that the .png/.pcx file's formatting is messed up and conflicting with our displays. It seems that anything not properly formatted appears like its a negative or reversed colors. Even Mugen's hot pink, that's supposed to be your transparent color, displays it's ugly head.

I see. That's unfortunate.
Title: Re: Mugen 1.1 questions
Post by: Seraphs Ares on May 26, 2013, 11:30:43 pm
So  aside from the stage zoom, there is no way to get rid of the FPS counter?
Title: Re: Mugen 1.1 questions
Post by: Bane13 on June 10, 2013, 01:39:48 am
Any idea why any 1.1 stages I download all have a black background? I have a pretty good computer with an intel 7 at 3.2 Ghz.  8 GB of ram and a GTX 580 video card with 1.5 GB of video memory. Stages that are not 1.1 are fine. Runs smooth. Thanks for any help.
Title: Re: Mugen 1.1 questions
Post by: Bane13 on June 10, 2013, 09:54:32 pm
I found the solution. I had to make changes in the config file. Was set to system now using OpenGL. Works great now.
Title: Re: Mugen 1.1 questions
Post by: Odb718 on July 01, 2013, 05:14:32 am
I've been looking and looking...

How do I change it from best of 3, to best of 5, or best of 7??


--------
Found it. It's in Fight.def
under
[Round]
match.wins = 2 ;3              ;Rounds needed to win a match
 
Title: Re: Mugen 1.1 questions
Post by: Gara on July 02, 2013, 12:55:02 pm
what version of OpenGL is requiered to run mugen1.1??

'cause though my graphic card supports OpenGL (1.1) I'm getting the following error message:

"Initializing graphics...gameCoord 640x480...render mode 2_20...trying 640x480x32 mode 0x0...failed."

anyone an idea how to fix that?
Title: Re: Mugen 1.1 questions
Post by: Legend Ivanhoe on July 03, 2013, 09:53:54 pm
Is there a way to calculate a precise zoomout/zoomin?
Title: Re: Mugen 1.1 questions
Post by: Kanbei on July 04, 2013, 06:09:46 am
what version of OpenGL is requiered to run mugen1.1??

'cause though my graphic card supports OpenGL (1.1) I'm getting the following error message:

"Initializing graphics...gameCoord 640x480...render mode 2_20...trying 640x480x32 mode 0x0...failed."

any idea how to fix that?
I wanna know this too.
Title: Re: Mugen 1.1 questions
Post by: Rdzreborn on July 12, 2013, 02:32:56 pm
I have MUGEN 1.1 when I played it the Characters are moving slow is there a problem with the stage itself
Title: Re: Mugen 1.1 questions
Post by: Odb718 on August 15, 2013, 07:42:25 am
Have you tried the same characters on the same stage in 1.0?
It sounds like your hardware isnt up to par.
Title: Re: Mugen 1.1 questions
Post by: Sub Zero on August 19, 2013, 07:06:34 am
2. Alt-enter.
There you go hope i help.
Title: Re: Mugen 1.1 questions
Post by: borg117 on August 26, 2013, 08:34:24 pm
It looks as if Two4Teezee did some specific things to make his fonts display because they all show up as if they are either negatives (As indicated by the main menu font selection: all grey)
happened to me as well, it seems the 1.1 is kinda more sensitive to what .fnt file says. mine fonts had 1, 8, 16, 32 etc in "color depth", changing that to 256 via font factory made them work ok, while obviously 1.0 just ignored that line

My question is about transparency: it seems that controller Trans is ignored when used next to PalFX. same with animation settings in air. See i need Trans = Sub. without PalFX it looks fine, but once i do PalFX - it just disappears or even looks the same way like Trans = Add. Only happens with 1.1 in OpenGL mode. can't figure out what's wrong here so far

Title: Re: Mugen 1.1 questions
Post by: Fire Specter on November 13, 2013, 06:19:17 am
EXPLODS.

Well some of my static explods are moving according to the camera.

You know, explods used from fx,  to be used in a locked game.

used in some of my stages, for example,the fire are just moving in mugen 1.1
Title: Re: Mugen 1.1 questions
Post by: borg117 on November 23, 2013, 09:57:06 am
OK found a solution to that PalFX issue. it seems that Palfx is now calculating After the trans settings. so if you need to use palx with trans = sub, you have to write the colors backwards (since trans = sub turns all white into black and so on). as for the transparency setting itself, it gets fixed very well by the patch released by elecbyte later (mugen v 1.1.0.650).
as for the explods - yeah its made for the "layout" safety. explods which have postype = left,right,center etc (non-related to players) are now conctanly bound to the camera. it helps to build custom lifebars and system messages alot. also they are invulnerable to camera zooming. all you'll have to do is change the postype and coordinates. not sure if bindtime = 0 is still working the same, because all of the troubles with unbound explods are now gone
Title: Re: Mugen 1.1 questions
Post by: argyone on February 02, 2014, 12:33:06 pm
is there any way to ged rid of this new zoom feature..it really annoys me since i wanted the stages to be always zoomed out and some characters wont work properly because the hyper bg doesnt fit in the whole window (looks like cutted in the half sometimes when stage is zoomed completly out)
really..the only reason i want to upgrade to 1.1 are the new 32bit features
Title: Re: Mugen 1.1 questions
Post by: Garuda on July 24, 2014, 02:41:01 pm
I am running mugen 1.1 and I like the zoom stage: only problem is that at hte beginning of the round chars appears very big and pixelated, like there is too much zoom in...
Any help?
Title: Re: Mugen 1.1 questions
Post by: Odb718 on August 03, 2014, 01:03:23 am
I think a lot of us would like to be able to control the zoom on all fronts on the mugen config side and not each stage.

I personally would like to know if there's a way to disable zoom in mugen 1.1. I hate people who zone a mile away. It's very unfair to non-projectile characters. Especially oldschool ones.

How can we disable zoom?
Title: Re: Mugen 1.1 questions
Post by: argyone on September 07, 2014, 08:24:47 pm
ok so if there is no option to disable zoom at all how do i disable zoom on a single stage?
Title: Re: Mugen 1.1 questions
Post by: sonicbillymays on September 29, 2014, 02:48:08 am
go to the stage def file and you should see this EX:

[Camera]
startx       = 0
starty       = 0
boundleft    = -644
boundright    = 644
boundhigh    = -385
boundlow    = 0
tension    = 450
verticalfollow    = .75
floortension    = 200
overdrawhigh    = 120
overdrawlow    = 120
cuthigh    = 0
cutlow       = 0
tensionhigh = 480
tensionlow = -20
]zoomin = 1
zoomout = .65


switch zoomin to 0 and zoom will be disabled for that stage


Title: Re: Mugen 1.1 questions
Post by: phantomzai on October 10, 2014, 06:25:51 am
http://prntscr.com/4upstd can anyone explain to me why this big black mark/outline appears on certain characters attacks in 1.1?
Title: Re: Mugen 1.1 questions
Post by: Odb718 on October 11, 2014, 05:51:47 am
I was having something like that happen with my Samus for a long while. I think you need to try and re-save the sff as 1.1 compatible.
Title: Re: Mugen 1.1 questions
Post by: phantomzai on October 11, 2014, 06:13:48 am
I was having something like that happen with my Samus for a long while. I think you need to try and re-save the sff as 1.1 compatible.

in fighter factory?
Title: Re: Mugen 1.1 questions
Post by: Odb718 on October 11, 2014, 06:44:28 am
yeah, I would use the drop down save sprites manually setting it to 1.1 beta.
Then just close the project and re-open it so FF3 cant make any unseen changes. Sometimes I feel like it does that to me.
Title: Re: Mugen 1.1 questions
Post by: phantomzai on October 11, 2014, 07:04:24 am
yeah, I would use the drop down save sprites manually setting it to 1.1 beta.
Then just close the project and re-open it so FF3 cant make any unseen changes. Sometimes I feel like it does that to me.
if by that you mean opening the def in ff3 then saving the def and sff whilst changing the format to mugen 1.1 then I just did that to this setsuna and this is the result. http://prntscr.com/4v168c
Title: Re: Mugen 1.1 questions
Post by: cameron3taylor on October 11, 2014, 07:49:08 am
Can anyone explain how I convert chars to mugen 1.1 correctly.
Title: Re: Mugen 1.1 questions
Post by: zan_master on October 27, 2014, 03:01:08 pm
where is shared pallete in FF3 ?
Title: Re: Mugen 1.1 questions
Post by: Bannana on December 06, 2014, 06:48:46 am
Concerning updating stages to 1.1, what do I need to change so the zoom function doesn't go beyond the stage itself? Is it stagebound or camerabound (away from my computer, so I don't have the docs open at the moment and I probably got those wrong)?