The Mugen Fighters Guild
M.U.G.E.N Central => Your Releases, older Mugen => Edits & Add-ons => Topic started by: T. Vinceson on May 18, 2013, 03:13:25 pm
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(http://25.media.tumblr.com/0bac0285fa2a57ae0bafbab522993cf9/tumblr_mmzvhccHTa1rhgf3lo1_400.jpg)
http://sdrv.ms/17CHyRv
Consider this edit of Demitri to play with the basic and classic style of the first Darkstalkers game, albeit with the updated quirks of his Vampire Savior self. (Though no Dark Force feature.)
Rundown on the edits done:
- Added win pose select feature. Simply press any attack button after KO-ing your opponent.
- Commands for Demitri's normal throws are done by holding back or forward and then pressing either two punch or two kick buttons together.
- Originally, doing a taunt will switch Demitri's Chaos Flare projectile from his classic to Vampire Savior one vice-versa. In this edit, the Savior version of his fireball was coded to be his default and is now non-switchable, even if you do a taunt unlike in the original and unchanged version.
- Supplied and fixed some necessary sound clips for certain normal attacks and specials, specifically the Demon Cradle. New sound clips added in two or three of his win poses as well.
- This Demitri now has a dizzy state. Mashing buttons can also help him get out faster from the stun.
- EX Move KO effect added. (Refer to the first screen shot above. Inspired by the Darkstalker characters' Super KO fx in Capcom Fighting Evolution.)
That's all. Feel free to report any bugs or voice out your feed backs~!
Special thanks and due credits:
New small portrait: NoZ
Additional Palettes: DP79Lakas
I also edited a very good and near exact Mugen port of Felicia. Though, seems the character's author may not be keen on uploading edited versions of his creation....
Posted: June 05, 2013, 03:57:10 pm
Updated. Added the missing frames for missed throw attempt animation and normal moves during a chain can no longer be canceled into any special or super move.