The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => Famicom Fighters => Topic started by: KingPepe2010 on May 26, 2013, 09:08:14 pm

Title: Famicom Fighters (Progress Thread)
Post by: KingPepe2010 on May 26, 2013, 09:08:14 pm
NOTE: IF YOU WANT TO SUGGEST CHARACTERS, READ THE GUIDELINES HERE AND CHECK THE TOPIC TO MAKE SURE THE CHARACTER YOU'RE REQUESTING HASN'T BEEN MENTIONED BEFORE (http://mugenguild.com/forum/msg.1771178)
Well, here's a project me and a couple of other guys have been working on. For those that don't know or remember me, I originally made a few NES characters for MUGEN a while back such as Hammer Bro, Urban Champion and Donkey Kong Jr. (although the characters here are much better than those) This pretty much takes it to another level. As you could probably tell from the title, it involves various Famicom/NES characters fighting one another. In terms of characters, they range in obscurity, genre and licensing.

This game is still in early development and I'll be honest, some of the stuff like the menus don't look too great at the moment. The controls kind of follow the NES controller's.
A (B in MUGEN) - Light Punch (Press A again for another hit (does not apply to all characters), hold forward and press A for Hard Punch)
B (A in MUGEN) - Light Kick (Press B again for another hit (does not apply to all characters), hold forward and press B for Hard Kick)
Select (Z in MUGEN) - Action (Holding down or no direction summons a helper, holding backwards or forwards will grab the opponent. Pressing it at the beginning of a throw allows you to tech it)
Start - Pause
A + B - Power Charge
A + B + Select - Taunt

Screenshots:
(http://i.imgur.com/TFMfK57.png)
(http://i.imgur.com/1IURL5C.png)
(http://i.imgur.com/J54w32j.png)

Latest build:
http://famicomfighters.mcjimmy.net/Famicom%20Fighters%20-%2012-11-2014.zip
Title: Re: Famicom Fighters
Post by: Noside on May 26, 2013, 09:14:30 pm
This is truly awesome! i love it! only NES veterans can understand this. :2thumbsup:
Title: Re: Famicom Fighters
Post by: adriano gt on May 26, 2013, 10:43:15 pm
classic and epic
Title: Re: Famicom Fighters
Post by: Steab666 on May 27, 2013, 10:56:31 pm
Just tested it and its great so far,cant wait to see whos next in your roster.Bayou Billy perhaps (my Fave as a kid) or Fester from Festers Quest or Link? LOL
             :dadadadaa:
Title: Re: Famicom Fighters
Post by: Koju-kun on May 27, 2013, 11:48:03 pm
Billy & Jimmy Lee is who I'm rooting for now. Especially after seeing Karate Champ.
Title: Re: Famicom Fighters
Post by: Noside on May 27, 2013, 11:50:36 pm
Hey how about Rygar or Jason from Blaster Master. :3
Title: Re: Famicom Fighters
Post by: Magma Dragoon MK II on May 28, 2013, 03:30:58 am
I bet you'll only use characters from sidescrollers, no?

Some suggestions:

* Lololo
* Kid Dracula
* Pimple
* Nathan Spencer
* Bomberman
* Bill Rizer
* Goemon
* Getsu Fuuma
* Firebrand
* Jackie Chan
* Kirby
* Mega Man
* Ryu Hayabusa
* Spy
* Strider Hiryu
* Konami Man
* The Noid
Title: Re: Famicom Fighters
Post by: Basara Dandy on May 28, 2013, 03:42:21 am
(http://yeeeeeeeeeeeeeees.com/yes.jpg)
OMG, always I wanted to see something like this in MUGEN, I'll totally wait for this fullgame :swoon:

Spoiler, click to toggle visibilty
Title: Re: Famicom Fighters
Post by: KingPepe2010 on May 28, 2013, 06:48:31 pm
Just tested it and its great so far,cant wait to see whos next in your roster.Bayou Billy perhaps (my Fave as a kid) or Fester from Festers Quest or Link? LOL
             :dadadadaa:
Bayou Billy (Has a decent chance of making it in, going to need another Konami representative
Fester (Will not get in)
Link (Is already Mario's helper)


Billy & Jimmy Lee is who I'm rooting for now. Especially after seeing Karate Champ.
Pretty good chance that they'll (well, one) will be in


Hey how about Rygar or Jason from Blaster Master. :3
Rygar (Maybe, there's another Tecmo representative that I have in mind so depending on that, Rygar may or may not get in)
Jason (I want to get someone from Sunsoft in but I'll have to figure out how he will play)


I bet you'll only use characters from sidescrollers, no?
It won't be just character from sidescrollers.
Some suggestions:

* Lololo Very unlikely, will probably be a helper
* Kid Dracula Unlikely...although I might have an idea for one of Simon's helpers now.
* Pimple Not sure, his brother Rash is more likely to be in however
* Nathan Spencer Very likely
* Bomberman Also very likely but needs his sprites to be redrawn
* Bill Rizer ...maybe. Given what he has, coming up with a move set will be hard and he might end up becoming a helper.
* Goemon Good chance of getting in, having a Japanese-exclusive character for Konami would be good
* Getsu Fuuma Will most likely be a helper at this point, Simon already has an alt. palette based off of him
* Firebrand Will most likely be a helper.
* Jackie Chan Not getting in.
* Kirby Is already Mario's helper
* Mega Man ...well, might as well blow the secret. He's the next one to be in.
* Ryu Hayabusa This was the Tecmo representative I had in mind originally, very likely to be in.
* Spy If you're referring to Spy vs Spy, won't get in.
* Strider Hiryu Oh man, how did I forget this guy? He might get in.
* Konami Man Forgot him too. Coming up with a move set for him should be interesting...
* The Noid Not getting in.

I made a few NES chars like Thomas and Mr.X from Kung Fu Master and Tetris, maybe can work for your game ;)
Thomas is VERY likely to be in. I won't use your character but I could definitely use some elements from yours. Mr. X and Tetris on the other hand won't be in.

Ok, for those wondering why certain characters got rejected or why they're most likely to be a helper, here's what qualifies whether they get in or not:

Also, I'm currently looking for someone who is willing to do graphics (fighters and/or portraits, the portraits now are really just placeholders) and animation. The graphics artist we had has been extremely busy lately and even though I can do animation, doing that with programming is really slow for something like this and even then, I don't feel like animating all the time. For anyone doing the fighters, their sprites must fall under 2 palettes (6 colors) not including any projectiles, helpers, etc. The animation needs to be smooth (not like every pixel moves in every frame but unless it's for a throwback to the original game, I don't want any of that choppy, simple animation) It would be great if I could have another hand in this game.
Title: Re: Famicom Fighters
Post by: Noside on May 28, 2013, 07:27:57 pm
Whoops! forgot to suggest Ryuhi from Hiryu No Ken, and i totally agree with Magma Dragoon, Rad Spencer has to make it in this game pleeease!  :suttrox:
Title: Re: Famicom Fighters
Post by: Koju-kun on May 28, 2013, 08:23:52 pm
^100% agree^
Also, how do you feel about some of the anime games that were released on the Famicon? (Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku)
Title: Re: Famicom Fighters
Post by: DuckSS Farm on May 28, 2013, 08:53:51 pm
my sugestions:
-some bootleg characters from bootleg games it can be awesome
-TMNT characters (but from arcade games not fighting game)
enough to say :P
Title: Re: Famicom Fighters
Post by: KingPepe2010 on May 28, 2013, 09:12:54 pm
Whoops! forgot to suggest Ryuhi from Hiryu No Ken, and i totally agree with Magma Dragoon, Rad Spencer has to make it in this game pleeease!  :suttrox:

Oh wow, I forgot about Hiryu No Ken. I'll definitely consider about Ryuhi being in.

my sugestions:
-some bootleg characters from bootleg games it can be awesome
-TMNT characters (but from arcade games not fighting game)
enough to say :P

Well I've already mentioned some bootleg characters will be in.
Anyone from the TMNT games will not be in at all as stated in my character guidelines.
Title: Re: Famicom Fighters
Post by: DuckSS Farm on May 28, 2013, 09:35:36 pm
Quote
Well I've already mentioned some bootleg characters will be in.

yeah nice! :D
Title: Re: Famicom Fighters
Post by: Prototype God on May 28, 2013, 10:00:05 pm
So far, so good, but I'd suggest having villains as playable characters. Sometimes we remember a game because of its villain not its hero :p. Also: I recommend Ken/Kevin from street fighter 2010 and Black Mage from Final Fantasy!
And, from what i've played, zelda 2 link should be a regular character, and he wouldn't be like smash Link. Im pretty sure zelda 2 link uses magic instead of his regular items. He could be a slow and heavy hitter. His helper could be zelda? dark/shadow link? maybe ganon?
Title: Re: Famicom Fighters
Post by: C-G-U on May 28, 2013, 11:16:19 pm
Some of the characters from Crash N The Boys/River City Ransom, Star man from NES's Pro Wrestling, batman from the NES games, one of the guys from Battletoads, or the characters from Yie Ar Kung Fu.

Why is it that you don't want to use the ninja turtles though? They even had a port of Tournament Fighters for NES which would make it fairly easy to convert any of them.

Examples below
http://spriters-resource.com/nes/tmnttournamentfighters/index.html
Title: Re: Famicom Fighters
Post by: O Ilusionista on May 28, 2013, 11:21:33 pm
(http://yeeeeeeeeeeeeeees.com/yes.jpg)
OMG, always I wanted to see something like this in MUGEN, I'll totally wait for this fullgame :swoon:

Spoiler, click to toggle visibilty

I second that!
Title: Re: Famicom Fighters
Post by: Prototype God on May 29, 2013, 12:33:51 am
After messing with the build for a bit, somehow another mario appeared on screen. I think its from a helper, but it has happened to me twice so far.
Title: Re: Famicom Fighters
Post by: KingPepe2010 on May 29, 2013, 12:50:20 am
So far, so good, but I'd suggest having villains as playable characters. Sometimes we remember a game because of its villain not its hero :p. Also: I recommend Ken/Kevin from street fighter 2010 and Black Mage from Final Fantasy!
And, from what i've played, zelda 2 link should be a regular character, and he wouldn't be like smash Link. Im pretty sure zelda 2 link uses magic instead of his regular items. He could be a slow and heavy hitter. His helper could be zelda? dark/shadow link? maybe ganon?
Eh, not too sure on villains yet. If they do get in, they probably won't be playable. Ken/Kevin might get in, I'll have to figure out which Capcom characters are in and which ones aren't. I was thinking of either including the Black Mage or the Thief in the game to represent Final Fantasy. For Link, I'll check over his spells but that still doesn't help with the sword problem.

Some of the characters from Crash N The Boys/River City Ransom, Star man from NES's Pro Wrestling, batman from the NES games, one of the guys from Battletoads, or the characters from Yie Ar Kung Fu.

Why is it that you don't want to use the ninja turtles though? They even had a port of Tournament Fighters for NES which would make it fairly easy to convert any of them.
Alex has a high chance of getting him but if he does, I'm using his Japanese self Kunio-Kun since that was Technos's mascot and he did appear in all of those games. Star Man's another likely candidate and I already stated one of the Battletoads might get in. Oolong from Yie Ar Kung Fu could be interesting, I'll see what I can do with him. The TMNT are excluded pretty much because I want to stick to using the original game characters for this in all honesty and yeah, that kind of means Batman isn't getting in either. (I was aware their fighting game existed...which is why I took sounds from it actually :P)

After messing with the build for a bit, somehow another mario appeared on screen. I think its from a helper, but it has happened to me twice so far.

Did you download the helper bug fix? If you did, could you try replicating that and tell me what occurred?
Title: Re: Famicom Fighters
Post by: Prototype God on May 29, 2013, 01:21:16 am
Oh, wasn't aware there was a helper bug fix lol. But I'll tell u how i replicated the glitch anyway: i believe when Fireball Luigi is summoned, u hit him when hes in midair or right when he lands, and he turns into a clone of mario.

Eh, link's range in zelda 2 was somewhat puny. His small sword won't give him much of an advantage. Plus, there's many ways to balance out that slight distance advantage.

Another good ff character that could replace black mage is Maria from Final Fantasy II/2.

Title: Re: Famicom Fighters
Post by: Noside on May 29, 2013, 03:17:31 am
I came up with other suggestions hehe!  ;P

*Rick from Flying Dragons, transformed (This game is a Hiryu No Ken hybrid between 2 and 3)
*Batman from Batman Returns or Return of the Joker.
*Victar from Demon Sword.
*Bang from Clash at Demon Head.
*Chin and Ranzou from Double Dragon III.
*Orin the Falconer from 8 Eyes.
*Astyanax
*Kuros from Wizards and Warriors (This a you must! pleeeease!)
*Samus from Metroid.
*Bart from Prisoners of War.
*Rambo.
*The Knight from Swordmaster.
*Daniel San from Karate Kid (LOL)
*Black Manta from Wrath of the Black Manta.
*Gundam from Great Battle Cyber.
*Rangers from Kyouruu Sentai Juuranger.
*Seiya from Saint Seiya 2 Famicom.
*Captain Planet.
*Kid Icarus.
*Little Nemo the Dream Master.
*Vampire and The Monster from Monster in my Pocket.
*Mark from Monster Party.
*Prince of Persia.
*George and Lizzy from Rampage.
*Blade and Striker from Bad Dudes.
*Duke Davis from Bad Street Brawler.
*Fighter from Bao Qing Tian.
*Fighters from Choujin Sentai Jetman.
*Thonolan from Kickmaster.
*Steve Hermann from Shatterhand.
*Warwolf from Werewolf: The Last Warrior.
*Fighters from Best of the Best: Championship Karate.
*Fighter from Fighting Road (Famicom) NOTE: you have a wide variety of techniques and attacks at your disposal to use.
*A good variety of fighters to choose from Hiryuu no Ken Special - Fighting Wars (Famicom).
*Karateka from Karate Champ.
*Karateka from Track and Field II.
*Fighter from Yie Ar Kung-Fu.
*Robocop.

Well that's all for now. =3
Title: Re: Famicom Fighters
Post by: KingPepe2010 on May 29, 2013, 04:47:01 am
Oh, wasn't aware there was a helper bug fix lol. But I'll tell u how i replicated the glitch anyway: i believe when Fireball Luigi is summoned, u hit him when hes in midair or right when he lands, and he turns into a clone of mario.

Eh, link's range in zelda 2 was somewhat puny. His small sword won't give him much of an advantage. Plus, there's many ways to balance out that slight distance advantage.

Another good ff character that could replace black mage is Maria from Final Fantasy II/2.

Yeah, the bug fix I uploaded fixed that silly problem.

About Link, I guess you're right about that. I'll reconsider it but at this point, I really don't want to remove him from being a helper either. Maria...off. She would make a good character to add in but like said, I'm only sticking with protagonists of the first game.

I came up with other suggestions hehe!  ;P

*Rick from Flying Dragons, transformed (This game is a Hiryu No Ken hybrid between 2 and 3) Only sticking with Ryuhi from the series
*Batman from Batman Returns or Return of the Joker. Not getting in.
*Victar from Demon Sword. If Ryu gets in, he won't be playable since his moveset will be pretty similar. Also taking a sword off of a samurai doesn't seem right.
*Bang from Clash at Demon Head. Oof...I originally wanted this guy in but there was someone else from Vic Tokai that I wanted to put in...if I can make two slots for Vic Tokai, maybe but that's unlikely.
*Chin and Ranzou from Double Dragon III. Needs to be the main protagonist
*Orin the Falconer from 8 Eyes. ...this could be an interesting character with the falcon helping him out. I'll think about it.
*Astyanax I'll think about him, I honestly didn't think much about Jaleco's stuff.
*Kuros from Wizards and Warriors (This a you must! pleeeease!) Another game I didn't think about but this falls into another case of a weapon user that wouldn't seem right without his weapon)
*Samus from Metroid.  So likely it hurts.
*Bart from Prisoners of War.  Could use a SNK represenative, will consider him
*Rambo. Not getting in.
*The Knight from Swordmaster. A sword master without a sword...doesn't seem right.
*Daniel San from Karate Kid (LOL) Not getting in.
*Black Manta from Wrath of the Black Manta. Will be overshadowed by Ryu if he gets in.
*Gundam from Great Battle Cyber. Not getting in.
*Rangers from Kyouruu Sentai Juuranger. Not getting in.
*Seiya from Saint Seiya 2 Famicom. Not getting in.
*Captain Planet. Not getting in.
*Kid Icarus. I'll consider it but if Samus gets in, he'll probably be one of her helpers.
*Little Nemo the Dream Master. Not getting in.
*Vampire and The Monster from Monster in my Pocket. Not getting in.
*Mark from Monster Party. When I said about American-exclusive characters getting in, this is who I had in mind. I want to include him but I might have to change him a bit so he'll have the ability to transform into other monsters.
*Prince of Persia. This is a character that relies heavily on a weapon but if I could somehow work the traps into his moveset, maybe.
*George and Lizzy from Rampage. Ok there's a game I forgot. I could probably include the usual giant character with all power but slow moves.
*Blade and Striker from Bad Dudes. I'll think about adding Blade.
*Duke Davis from Bad Street Brawler. Maybe, could use a Power Glove represenative.
*Fighter from Bao Qing Tian.  This guy was sword-reliant iirc...although I'm surprised you know this game.
*Fighters from Choujin Sentai Jetman. Not getting in.
*Thonolan from Kickmaster. Very likely
*Steve Hermann from Shatterhand. Very likely
*Warwolf from Werewolf: The Last Warrior. I'll think about this one
*Fighters from Best of the Best: Championship Karate. Given the publishers for this one, this character wouldn't be able to have helpers at all so they won't get in.
*Fighter from Fighting Road (Famicom) NOTE: you have a wide variety of techniques and attacks at your disposal to use. Ok, I never heard of this game to be honest. I'll take a look into it when I can.
*A good variety of fighters to choose from Hiryuu no Ken Special - Fighting Wars (Famicom).  Only sticking with Ryuhi from the series
*Karateka from Karate Champ. Eh, probably not depending on how many karate guys we got...although this could make a good bonus stage.
*A good variety of fighters to choose from Hiryuu no Ken Only sticking with Ryuhi from the series
*Karateka from Track and Field II. Only sticking with Ryuhi from the series
*Fighter from Yie Ar Kung-Fu. Already stated I'll look into Oolong and see what I can come up with.
*Robocop. Not getting in.

Title: Re: Famicom Fighters
Post by: Magma Dragoon MK II on May 29, 2013, 04:57:08 am
More suggestions, why not?

* Athena
* Main character from Crystalis (don't know if he has a official name)
* Kage
* Arthur
* Hammerin' Harry
* Kid Niki
* Lode Runner
* Bubblun
* Dig Dug
* Toki
* The floating head from Zombie Nation for a boss
Title: Re: Famicom Fighters
Post by: C-G-U on May 29, 2013, 06:13:14 am
Thanks for the reply, at least now I understand why you don't want to use certain characters.

I was wondering about Rygar, or the Prince from Prince of Persia on NES, which also reminds me of the main character from Dragon's Lair.
Title: Re: Famicom Fighters
Post by: Prototype God on May 29, 2013, 09:42:00 pm
Alright, noticed that the Urban Champ guy can rack up a good amount of damage just by pressing the kick attack in the corner. That intentional? (Urban Champ juggles with his 3 hit attack.)

Also, got one more recommendation: The Duck Hunt Dog!
Title: Re: Famicom Fighters
Post by: Noside on May 29, 2013, 10:12:31 pm
Also the Hero from Faxanadu, now if you need some BGM from NES games i can give you a hand if needed, i can rip them and turn them into:

*Stereo output.
*3 Minute long.
*Higher frequency quality.
*Fixed Volume normalization.
*Fading effect in the BGM before looping.

cheers. :drummer:
Title: Re: Famicom Fighters
Post by: KingPepe2010 on May 30, 2013, 07:00:21 am
More suggestions, why not?

* Athena She was the SNK representative I had in mind originally and she's got a somewhat decent change of getting in.
* Main character from Crystalis (don't know if he has a official name) ...I'll have to remove the sword from his basic attacks but between Athena and this guy, it's a bit of a tough choice.
* Kage Unlikely due to the fact he may end up too similar to Ryu
* Arthur Another good possible Capcom character, may or may not lose out due to roster space.
* Hammerin' Harry ...not sure to be honest, I'd rather put in the next character you mentioned for Irem...
* Kid Niki Yeah, this guy. Given the fact he's got 3 games means I could use more from him. I can't let him use his sword though for basic attacks but I could imagine him using actual punches and kicks just fine.
* Lode Runner I'd rather use him as a helper since he doesn't have a whole lot outside of making pits.
* Bubblun Depends on what you're referring to. If you mean the dragon form, I can't because of the size issues. If you're referring to his human form, then yeah I can get away with that. (and give him a hyper where he transforms into the dragon form.)
* Dig Dug Very likely, probably the best Namco representative.
* Toki I'll have to play this game again, could make an interesting character
* The floating head from Zombie Nation for a boss For now, I'm not looking for bosses.

Thanks for the reply, at least now I understand why you don't want to use certain characters.

I was wondering about Rygar, or the Prince from Prince of Persia on NES, which also reminds me of the main character from Dragon's Lair.

Not too sure on adding Dirk, if he does get in he might be something like how I described the Prince would be.

Alright, noticed that the Urban Champ guy can rack up a good amount of damage just by pressing the kick attack in the corner. That intentional? (Urban Champ juggles with his 3 hit attack.)

Also, got one more recommendation: The Duck Hunt Dog!

That...was not intentional. I'll fix him in the next update.

Duck Hunt Dog would be interesting, I could probably give him the Zapper as his weapon.

Also the Hero from Faxanadu, now if you need some BGM from NES games i can give you a hand if needed, i can rip them and turn them into:

*Stereo output.
*3 Minute long.
*Higher frequency quality.
*Fixed Volume normalization.
*Fading effect in the BGM before looping.

cheers. :drummer:
I'll have to play that game again to see what I can come up with. With BGMs, I'm not sure if I really need help with them but I'll keep this in mind.

Also a screenshot with a mockup HUD (don't worry, that Mega Man is real):
(http://i.imgur.com/iW0pixA.png)
I plan on changing it so I can put in some stuff for helpers and I've gotten complaints about it being a bit difficult seeing how much life you have in the old HUD.
Title: Re: Famicom Fighters
Post by: Noside on May 30, 2013, 11:38:18 pm
Hey man, maybe you could use Little Mac from Mike Tyson's Punch Out! i have this one made by J-Hoax, just took a shot.

(http://img703.imageshack.us/img703/1152/mugenlittlemac.png)

PS: i love your full game, keep it up please! :yippi:
Title: Re: Famicom Fighters
Post by: ROLEINMUGEN on May 30, 2013, 11:50:03 pm
Hayato from Shadow of the Ninja!

That was a great game!!!!

http://www.youtube.com/watch?v=6g-AojE_kW8 (http://www.youtube.com/watch?v=6g-AojE_kW8)
Title: Re: Famicom Fighters
Post by: KingPepe2010 on May 31, 2013, 12:27:21 am
Hey man, maybe you could use Little Mac from Mike Tyson's Punch Out! i have this one made by J-Hoax, just took a shot.

(http://img703.imageshack.us/img703/1152/mugenlittlemac.png)

PS: i love your full game, keep it up please! :yippi:

Little Mac is pretty likely although his sprites will have to be completely redrawn for this game.

Hayato from Shadow of the Ninja!

That was a great game!!!!

http://www.youtube.com/watch?v=6g-AojE_kW8 (http://www.youtube.com/watch?v=6g-AojE_kW8)

I originally said it was unlikely because of Ryu but I completely forgot Hayate can use a kusarigama in the game. This doesn't mean he'll definitely get in now but coming up with a move set for this guy could be interesting.
Title: Re: Famicom Fighters
Post by: MDI on May 31, 2013, 07:38:29 am
Muy sexiroso
Title: Re: Famicom Fighters
Post by: Roman55 on May 31, 2013, 07:49:23 am
Bootleg games you say? Hopefully we'll see some Street Fighter IV characters.

Gonna keep an eye on this one.
Title: Re: Famicom Fighters
Post by: Prototype God on May 31, 2013, 09:22:18 pm
When an opponent blocks Mario's EX fire ball, the fire ball drags them till the fire ball leaves the screen.  If on an end of a stage, the ex fireball can chip the opponent to death. Only way i know how to get out of it is the combo breaker or whatever its called. (And using it takes up a whole meter!)
Title: Re: Famicom Fighters
Post by: KingPepe2010 on May 31, 2013, 11:16:12 pm
Bootleg games you say? Hopefully we'll see some Street Fighter IV characters.

Gonna keep an eye on this one.

Yeah, I'm really tempted to put either Bunny or Stalong in the game. I'll have to see how many bootleg characters can get in.

When an opponent blocks Mario's EX fire ball, the fire ball drags them till the fire ball leaves the screen.  If on an end of a stage, the ex fireball can chip the opponent to death. Only way i know how to get out of it is the combo breaker or whatever its called. (And using it takes up a whole meter!)

...oh wow, how did I not notice this? I just fixed it, might release a character fix sometime soon.


      Posted: June 02, 2013, 11:39:50 pm
Character fixes here:
Link (http://code.google.com/p/famicomfighters/downloads/detail?name=CharUpdate 6-2-12.zip&can=2&q=)
Title: Re: Famicom Fighters
Post by: Prototype God on June 03, 2013, 01:26:39 am
Uh oh, just found another glitch involving you know who: Mario!
When me and my bro were up against each other as Mario in Simon's stage, one Mario (in his smb 1 pallete) did a fireball in the air, and the other Mario (dressed as luigi) threw a super fire ball. When they connected, LUIGI was born! The timing is quite tricky though. I already downloaded the recent character fixes and the helper bug fix, so i have no idea why i got a clone.  :mmiley:
Title: Re: Famicom Fighters
Post by: KingPepe2010 on June 03, 2013, 04:07:16 am
Ok,, I can explain that one. He engulfs the corpses that were made when he lost a life on fire and knocks them into the opponent.

...not really, I will get to fixing on that one soon.
Title: Re: Famicom Fighters
Post by: Xanden on June 03, 2013, 04:25:31 am
Cheetah Men?
Title: Re: Famicom Fighters
Post by: KingPepe2010 on June 03, 2013, 07:41:25 am
Good chance of getting in (probably going to use Apollo, the one with the crossbow) but I'll have to come up with a good move set. x_x
Title: Re: Famicom Fighters
Post by: Prototype God on June 03, 2013, 10:00:35 pm
When Urban Champ hits the opponent with a jump strong punch (forward + punch) while the opponent is in the air, he can keep juggling them with the same attack up to 8 hits. Does a lot of damage.
Also, will Donkey Kong be in the game?
Title: Re: Famicom Fighters
Post by: 【RTC】MelvanaInChains on June 03, 2013, 10:03:02 pm
shit i always forget to try this out. since i used your rips for my musashi, i feel obligated
Title: Re: Famicom Fighters
Post by: KingPepe2010 on June 04, 2013, 07:06:58 am
When Urban Champ hits the opponent with a jump strong punch (forward + punch) while the opponent is in the air, he can keep juggling them with the same attack up to 8 hits. Does a lot of damage.
Also, will Donkey Kong be in the game?
Yikes...I'll fix that. When I redid his juggles, I was only thinking of his Jump Light Punch > Jump Strong Punch combo, not the individual move itself. x_x
About Donkey Kong...maybe? I'm more inclined to put his son in. (also given the fact I might put in one of the Rampage characters kind of shrinks down the chance)

shit i always forget to try this out. since i used your rips for my musashi, i feel obligated
Oh yeah, I remember your Musashi character! It's always nice to see someone use the sheets I made as well.
...didn't you used to go on PGC Forums as well?



      Posted: June 04, 2013, 06:23:17 pm
New bug fix here:
link (http://code.google.com/p/famicomfighters/downloads/detail?name=CharUpdate%206-4-12.zip&can=2&q=)
Title: Re: Famicom Fighters
Post by: Prototype God on June 05, 2013, 02:47:38 am
Not an actual problem, but why can't Simon use his whip attack mid-air? (Or i just suck bad and can't do it -_-) 
Oh, and also got another recommendation: Balloon Fighter! Just seems like his air maneuvers would make him a cool addition.
Title: Re: Famicom Fighters
Post by: KingPepe2010 on June 05, 2013, 04:05:00 am
When he was originally made, he was never planned to do it mid-air which is why. Even then, I'm not sure what would be the purpose of doing it in mid-air outside of being an air-to-air.
...Balloon Fighter would be interesting just have him flying around and attacking. The only problem mainly comes from not only his move set but Urban Champion already represents the "1st-gen" Nintendo games. (not sure if 1st-gen would really apply but I mean like the much smaller, simpler NES games). If anything, Balloon Fighter could be his helper.
Title: Re: Famicom Fighters
Post by: Prototype God on June 05, 2013, 11:58:10 pm
...Balloon Fighter would be interesting just have him flying around and attacking. The only problem mainly comes from not only his move set but Urban Champion already represents the "1st-gen" Nintendo games. (not sure if 1st-gen would really apply but I mean like the much smaller, simpler NES games). If anything, Balloon Fighter could be his helper.

His move set is a problem? He could have quite an interesting move set, though there are OTHER characters that could do the whole air maneuver game well too. Also, you can get DAMN creative with his balloons, like you did with urban champ.  :bulb2: The only problems i see with including balloon fighter other than the 1st gen stuff is that he is a small character, and that there are other flying characters that might be able to do the whole air thing just as well, if not better. (Though most of them just shoot stuff though.) Regarding the 1st-gen thing, having more than one 1st gen wouldn't hurt. (Unless you've got some other 1st-gen character in the works that no one knows of.) 
Title: Re: Famicom Fighters
Post by: KingPepe2010 on June 06, 2013, 01:29:44 am
His size isn't much of a problem, I think he may get away with being resized to about Mario's height (or slightly shorter) just fine. I'm just trying to think of what I can utilize from his game that could work well in terms of his move set. In terms of special moves, the only thing I can think of that wouldn't be entirely new is for him to maybe shoot a bolt out of his hands similar to the ones the clouds shoot. I'm not saying this is what will ultimately keep him from getting a spot, it's more like one of the few problems with making him as a character.
Title: Re: Famicom Fighters
Post by: Prototype God on June 06, 2013, 02:50:29 am
 :laugh4: LOL yea there's not much from the game for balloon fighters special moves. For supers and hypers though, he could probably summon a electric cloud in the air that would shoot people for a while, and for another super/hyper, he could make water flood the bottom of the stage, and if you stay in it too long you get hit by that asshole of a fish. For the bolt special, maybe it should be more like the one that just stays still in game c of balloon fighter. ( Stays on stage for only a second and a bit.)
Title: Re: Famicom Fighters
Post by: KingPepe2010 on June 07, 2013, 01:59:15 am
Yeah, anything that could be used from his game is probably reserved for his supers/hyper. I'm more tempted to make him a helper for Urban Champ. if anything so don't get your hopes up about him making it in as a playable character.

Also have some Mega Man doing some Mega Man-y stuff:
(http://i.imgur.com/VKnIsLK.png)
(http://i.imgur.com/rGPrVyo.png)
(http://i.imgur.com/is8fXoQ.png)
Title: Re: Famicom Fighters
Post by: Prototype God on June 07, 2013, 02:32:11 am
 :bison:  :woeh:  :flipout: ALL MY HYPE!
oh, and Metal blades cool and all, but will he have the Gemini Laser from MM3? (My favourite NES/Famicom power up/weapon)
Also, I'm guessing his assist from the same franchise is going to rush or protoman?

Edit: Simon's axe when hit by a projectile (I used Mario's regular, EX and Super fireball) his axe turns into Simon himself!
Title: Re: Famicom Fighters
Post by: KingPepe2010 on June 07, 2013, 02:56:18 am
...man, I am so glad I have someone catching these bugs for me.
I might have his Gemini Laser as his super where he shoots a bunch of them and they bounce around the stage. For his helper, I was thinking of either Protoman or Beat. I'm saving Rush for his hyper.
Title: Re: Famicom Fighters
Post by: Noside on June 07, 2013, 03:22:25 am
Can't wait to test Megaman! keep it up! :2thumbsup:
Title: Re: Famicom Fighters
Post by: KingPepe2010 on June 07, 2013, 01:21:27 pm
Another bug fix:
Link (http://code.google.com/p/famicomfighters/downloads/detail?name=CharUpdate 6-7-13.zip&can=2&q=)
Title: Re: Famicom Fighters
Post by: Prototype God on June 07, 2013, 01:26:29 pm
Another bug fix:
Link (http://code.google.com/p/famicomfighters/downloads/detail?name=CharUpdate 6-7-13.zip&can=2&q=)

Oh lol just found another glitch with Simon and urban. when UB champ summons his assist in the corner, Simon hits the assist with a light kick, and the assist goes flying diagonally down the screen. Pretty cool glitch, but UB cant summon his assist. (If i stop finding these things, maybe mega dude will get released sooner...  :sweatdrop:)
Title: Re: Famicom Fighters
Post by: KingPepe2010 on June 07, 2013, 02:16:51 pm
...oof, I just found out why and fixed it. Also don't worry about Mega Man being delayed. A lot of these fixes appear to be just simple, stupid mistakes on my part. Besides, the next update is going to be pretty big so it might take a while regardless.
Title: Re: Famicom Fighters
Post by: Noside on June 07, 2013, 06:10:30 pm
Just out of curiosity, Rad Spencer will be in this awesome game right? (just wanna make sure) *prays*
Title: Re: Famicom Fighters
Post by: KingPepe2010 on June 07, 2013, 06:46:06 pm
I can't say if he's in or not, I can only say he's got a pretty high chance of getting it. ;)
Title: Re: Famicom Fighters
Post by: Noside on June 07, 2013, 07:04:50 pm
I can't say if he's in or not, I can only say he's got a pretty high chance of getting it. ;)
:yippi:

Title: Re: Famicom Fighters
Post by: Erroratu on June 07, 2013, 07:29:35 pm
Kenshiro from Hokuto No Ken on the NES?no?Oh well

Anyway,this looks very nice,i like the retro feel.
Title: Re: Famicom Fighters
Post by: KingPepe2010 on June 09, 2013, 01:09:27 am
Thanks!

Re-uploaded the latest character fix since it didn't exactly fix everything:
Link (http://code.google.com/p/famicomfighters/downloads/detail?name=CharUpdate%206-7-13.zip&can=2&q=#makechanges)
Title: Re: Famicom Fighters
Post by: Redline(korean) on June 09, 2013, 05:22:05 pm
(http://img4.imageshack.us/img4/2081/mugen000q.png)

I insert my stuff in your mugen



(http://img560.imageshack.us/img560/673/mugen001e.png)

8bit is under attack in 16bit!!
Title: Re: Famicom Fighters
Post by: KingPepe2010 on June 12, 2013, 05:39:15 am
...kind of surprised that character worked. I'm not sure if all characters will end up being compatible with this but then again, this wasn't intended to be used to put other characters in.
Title: Re: Famicom Fighters
Post by: Noside on June 12, 2013, 05:41:06 am
Rad Spencer! Rad Spencer! *crowd chanting*
Title: Re: Famicom Fighters
Post by: The Mystic101 on June 26, 2013, 11:03:22 am
Hey I'm new here and i love this idea you have here. I hope you won't get mad at me but i took Mario and UC and made Luigi and UCP2 for my copy cause i got a little bored with fighting the same three characters in a row....sorry for "hacking" a good game..... i'd show you but i cant figure out how....help?
Title: Re: Famicom Fighters
Post by: rukifellth on June 26, 2013, 02:35:25 pm
You know who'd be a cool heavy character?

King Hippo with Eggplant Wizard as a striker partner. Perhaps, he could borrow moves from other Punch Out characters?
Title: Re: Famicom Fighters
Post by: The Mystic101 on June 26, 2013, 10:32:43 pm
I'm still rooting for Lil' mac as a character hope he make's it

     Posted: June 26, 2013, 10:33:57 pm
You know who'd be a cool heavy character?

King Hippo with Eggplant Wizard as a striker partner. Perhaps, he could borrow moves from other Punch Out characters?

that could work
Title: Re: Famicom Fighters
Post by: GarchompMatt on June 26, 2013, 11:41:47 pm
You know who'd be a cool heavy character?

King Hippo with Eggplant Wizard as a striker partner. Perhaps, he could borrow moves from other Punch Out characters?

Is that supposed to be a reference to Captain N: The Game Master?
Title: Re: Famicom Fighters
Post by: CrzyRaccoon on June 27, 2013, 05:28:16 pm
Huh, who ever knew making an NES all star fighting game could be so epic lol. I actually would like to play this.
Title: Re: Famicom Fighters
Post by: KingPepe2010 on July 10, 2013, 12:05:01 am
Ack, sorry. Summer classes started up so I've been busy lately. Right now, Mega Man's moveset is done so all that's left is UC's helpers, Simon's helpers and well, Mega Man's helpers before the update.

@The Mystic101: Eh, I don't care. As long as you're not releasing it to the public pretending it's your own, I'm cool with it. Little Mac's got a good chance of making it in although all his sprites will have to be custom.

@rukifellth: I really can't do that since all of that since it breaks the character guidelines I posted a while ago. (Hidden characters will ignore these rules but I won't say much about them because well, they're supposed to be hidden)

 Thanks for all the support! I'll try to work on this as much as possible even with summer classes getting in the way. I might as well show some progress while I'm here too:
(http://i.imgur.com/wTcs7j7.png)
Title: Re: Famicom Fighters
Post by: 1983parrothead on July 22, 2013, 11:54:34 pm
I'd love to see more protagonists and mascots, especially ones that haven't been added to M.U.G.E.N in fighting form, yet, like Big Bang Blitz from Dengeki Big Bang!, Doropie from Magical Kids Doropie, Takamaru from Nazo no Murasamejou and Mike from Zoda's Revenge.

The more companies represented, the better. Companies that need at least two or four characters in M.U.G.E.N (excluding licensed games) are:

Vic Tokai
Kemco
Culture Brain
Visco
Seta
Kyugo
Natsume
Sammy
ADK (yes, there are some NES ADK titles)
Square (other than Final Fantasy characters)
Enix (other than Dragon Quest characters)
Information Global Service (IGS, ntbcw the Taiwanese IGS)
Telenet Japan
T&E Soft
Title: Re: Famicom Fighters
Post by: Saikoro on July 23, 2013, 12:19:08 am
All of this looks amazing!! I am really looking forward to the final result. I am one for nostalgia, so this is right up my alley since I grew up with just about all of these games. Keep up the fantastic work. :lugoi:
Title: Re: Famicom Fighters
Post by: 【RTC】MelvanaInChains on July 23, 2013, 12:44:00 am
I'd love to see more protagonists and mascots, especially ones that haven't been added to M.U.G.E.N in fighting form, yet, like Big Bang Blitz from Dengeki Big Bang!, Doropie from Magical Kids Doropie, Takamaru from Nazo no Murasamejou and Mike from Zoda's Revenge.

The more companies represented, the better. Companies that need at least two or four characters in M.U.G.E.N (excluding licensed games) are:

yeah quit doing this, you've been making these long-ass request lists in several project threads and it's getting kind of annoying

i kinda feel a bit guilty posting this in a thread for this project though since i finally got around to playing it, and i gotta say, this has a HUGE amount of potential. all the custom sprites/animations are really well done and i can't wait to see who else makes it in
Title: Re: Famicom Fighters
Post by: 1983parrothead on July 23, 2013, 01:29:18 am
I'd love to see more protagonists and mascots, especially ones that haven't been added to M.U.G.E.N in fighting form, yet, like Big Bang Blitz from Dengeki Big Bang!, Doropie from Magical Kids Doropie, Takamaru from Nazo no Murasamejou and Mike from Zoda's Revenge.

The more companies represented, the better. Companies that need at least two or four characters in M.U.G.E.N (excluding licensed games) are:

yeah quit doing this, you've been making these long-ass request lists in several project threads and it's getting kind of annoying

i kinda feel a bit guilty posting this in a thread for this project though since i finally got around to playing it, and i gotta say, this has a HUGE amount of potential. all the custom sprites/animations are really well done and i can't wait to see who else makes it in

Mind if you tell Noside the same thing? I saw him make a long request list. Look back several pages.
Title: Re: Famicom Fighters
Post by: Noside on July 23, 2013, 03:43:09 am
I'd love to see more protagonists and mascots, especially ones that haven't been added to M.U.G.E.N in fighting form, yet, like Big Bang Blitz from Dengeki Big Bang!, Doropie from Magical Kids Doropie, Takamaru from Nazo no Murasamejou and Mike from Zoda's Revenge.

The more companies represented, the better. Companies that need at least two or four characters in M.U.G.E.N (excluding licensed games) are:

yeah quit doing this, you've been making these long-ass request lists in several project threads and it's getting kind of annoying

i kinda feel a bit guilty posting this in a thread for this project though since i finally got around to playing it, and i gotta say, this has a HUGE amount of potential. all the custom sprites/animations are really well done and i can't wait to see who else makes it in

Mind if you tell Noside the same thing? I saw him make a long request list. Look back several pages.
Don't drag me into this. lol

Title: Re: Famicom Fighters
Post by: KingPepe2010 on July 23, 2013, 09:13:46 pm
I don't mind the long list of requests in all honesty, just make sure you take a look at the guidelines I posted a while ago. (or at least, the parts that completely outright reject a character)

Bang - Depending on roster size, he may or may not get in. Besides, the person I'd rather use as a Vic Tokai represenative is...
Doropie/Francesca - Pretty damn good chance, if Vic Tokai only gets a single spot then she'll probably get it.
Takamaru - Not sure, this guy will most likely be a helper if anything.
Mike - Already has a cameo in UC's stage.

Also, I apologize if this update is taking a while to get out. Right now, Mega Man is done in terms of moveset, Urban Champ now has all his helpers, and the new HUD is already implemented. All that's left is Mega Man's stage and helpers as well as Simon's helpers.
Title: Re: Famicom Fighters
Post by: rukifellth on July 23, 2013, 10:19:31 pm
I'd love to suggest Miria from Guardian Legends. That game was awesome, and it would be cool with a character that can shift between a ship and humanoid form, mixing fighting with SHMUP, not to mention her DUAL BEAMSWORDS.

She'd also be a representative to Compile, and to an extent, Irem.

(http://www.mobygames.com/images/shots/l/47888-the-guardian-legend-nes-screenshot-finally-landed-s.gif)
Title: Re: Famicom Fighters
Post by: HekuttaSaint on July 23, 2013, 10:45:31 pm
EPIC.
Title: Re: Famicom Fighters
Post by: KingPepe2010 on July 24, 2013, 12:16:12 am
I'd love to suggest Miria from Guardian Legends. That game was awesome, and it would be cool with a character that can shift between a ship and humanoid form, mixing fighting with SHMUP, not to mention her DUAL BEAMSWORDS.

She'd also be a representative to Compile, and to an extent, Irem.

(http://www.mobygames.com/images/shots/l/47888-the-guardian-legend-nes-screenshot-finally-landed-s.gif)

Ok, how come I've never heard of this game? As a character, this could be interesting. I need to play the game first to see what I can do with her. Also, the characters themselves only represent the publishers, not developers so she would be a representative for Irem in this case. (...although I might have to cheat a bit if I use someone from a Rare-developed game)
Title: Re: Famicom Fighters
Post by: 1983parrothead on July 24, 2013, 12:16:35 am
Kuros from the Wizards and Warriors series is a Rare-developed series. And before Guardian Legend, there was Super Star Force: Jikūreki no Himitsu.
Title: Re: Famicom Fighters
Post by: KingPepe2010 on July 24, 2013, 02:47:32 am
I've already said it wouldn't feel right if Kuros got in without using his weapon most of the time. About Super Star Force: Jikūreki no Himitsu, once again there's a much better Tecmo representative that I could be using. I don't think the pilot did anything outside of his ship except for shops but if he did, refresh my memory.
Title: Re: Famicom Fighters
Post by: Magma Dragoon MK II on July 24, 2013, 03:46:16 am
Does Hudson have a representative? You could use good-old Bonk.
Title: Re: Famicom Fighters
Post by: KingPepe2010 on July 24, 2013, 04:48:00 am
Bonk could probably work for Hudson. I was also thinking of either Bomberman or Master Higgins from Adventure Island for Hudson as well.
Title: Re: Famicom Fighters
Post by: HekuttaSaint on July 24, 2013, 06:11:26 am
Come on.... Higgins is an icon.... and it will be awesome to have him with his "dinasour" arsenal.....
Title: Re: Famicom Fighters
Post by: 1983parrothead on July 25, 2013, 04:52:18 pm
I've already said it wouldn't feel right if Kuros got in without using his weapon most of the time. About Super Star Force: Jikūreki no Himitsu, once again there's a much better Tecmo representative that I could be using. I don't think the pilot did anything outside of his ship except for shops but if he did, refresh my memory.

So Kuros using his sword is unfair, right? And the pilot of Super Star Force did do some zapping in the caves near shops. I saw him do that on Game Center CX.

And yes, Master Higgins of the Adventure Island franchise is notable for starring 16SHOT (a.k.a. "Takahashi Meijin").
Title: Re: Famicom Fighters
Post by: AnimaniacsFan on July 25, 2013, 07:34:25 pm
some chars i want:

Ninten (MOTHER/EarthBound Zero)
Somari (Somari Pirate)
Hercules (Action 52 Pirate)
Scrooge McDuck (DuckTales)
Buster Bunny (Tiny Toon Adventures)
Pac-Man (Pac-Man)
Title: Re: Famicom Fighters
Post by: KingPepe2010 on July 26, 2013, 04:54:07 am
@1983parrothead: In a sense, yeah. It's really hard to balance a character with a long-range weapon like that if they're using it in basic attacks unless I make him punch and kick but for someone like him, it just doesn't seem right at all.

@AnimaniacsFan
Ninten - Could possibly work although given his sprite size, he would need to be completely redrawn.
Somari - Given the fact that his game was probably the most known out of all the bootleg games, I'd say his chances are pretty high.
Hercules - Already stated that Apollo from the Cheetahmen has a good chance of getting in, I'm mainly choosing him since he's considered to be the leader of the trio and he's got something extra  (crossbow). Hercules will probably be either his helper or will be in one of his attacks.
Scrooge McDuck - Can't get in, he's from another media source.
Buster Bunny - Can't get in, he's from another media source.
Pac-Man - Without making him a total joke character, his moveset is really, really limited so it's a no for Pac-Man.
Title: Re: Famicom Fighters
Post by: Atsushi Kaieda on July 26, 2013, 06:27:32 am
Interestingly for your project, I'm looking forward to this but good luck!
Title: Re: Famicom Fighters
Post by: DuckSS Farm on July 26, 2013, 12:09:05 pm
well I can give some bootleg sugestions:
how about:
-iori from kof96 bootleg
-Jean from AV girl fighting
-some street fighters?
-koopa troopa (kart fighter; I also got my version I released that character long time ago)
-Harry poter (well it's not good,I played that bootleg it was very creepy)

well this is for sugestion,but I planed this too to my bootleg wars mugen fullgame
you have 100% of chance to beat me with coding,spriting and etc.
Title: Re: Famicom Fighters
Post by: 1983parrothead on July 26, 2013, 06:21:09 pm
If you are looking for Data East characters, then how about the protagonist of the first Hercules no Eikou? For Sunsoft, how about Hebe from Hebereke?
Title: Re: Famicom Fighters
Post by: Erroratu on July 26, 2013, 06:36:14 pm
How about you guys stop asking for characthers and let the man do his thing?
Title: Re: Famicom Fighters
Post by: DuckSS Farm on July 26, 2013, 09:10:30 pm
How about you guys stop asking for characthers and let the man do his thing?

we are not asking we are sugesting,but I think that is enough...
Title: Re: Famicom Fighters
Post by: KingPepe2010 on July 27, 2013, 05:10:23 am
@DuckSS Farm: Personally, I'd rather use characters that aren't from a port mainly since it might seem weird if the characters aren't playing like their original source material. Jean is out of question because I honestly don't feel comfortable about adding a character from a porn game and Harry Potter came from another media source so that's a no for him as well. (I'm assuming you're referring to Harry's Legend? Even if I didn't have that rule in place, I'd rather use Jack or Rose from Titenic which is what Harry's Legend is a hack of) Koopa is a maybe, I'll think about it.

@1983parrothead: Didn't play Hercules no Eikou, I should probably give it a shot. I've considered Hebe before, the only thing that might hold him back is the roster size.

@Erroratu: I personally don't mind it as long as people aren't requesting the same character over and over again.
Title: Re: Famicom Fighters
Post by: Zingo on July 28, 2013, 02:12:13 am
Bionic Commando, old school Nes is a classic character that should be in this!
Title: Re: Famicom Fighters
Post by: Magma Dragoon MK II on July 28, 2013, 03:02:35 am
Bionic Commando, old school Nes is a classic character that should be in this!

Everyone and their mom suggested this already!

I personally don't mind it as long as people aren't requesting the same character over and over again.

Title: Re: Famicom Fighters
Post by: Zingo on July 28, 2013, 03:34:44 am
My bad, I didn't catch it in the 5 pages of post, and I actually read them all..must have missed it.  I deserve that Batman slap to Robin like in your picture there.
Title: Re: Famicom Fighters
Post by: タイタニックリバース on July 28, 2013, 06:39:11 pm
Character wise, what about Kunio, Master Higgins(Adventure Island) Bomberman, Donkey Kong, Spelunker(Nijikaku could be insperation), and someone from a popular pirate? A joke character would be cool as well. I like this game, bur could you make EX moves easier to do, as I have never done one. I also found two bugs: 1. When I fight Mario, he ramdomly becomes invincible, and I can't hit him. 2. When Mario shoots a EX fireball, and I block, I get stuck inside of it, and it never fades, doing INSANE chip damage, also why does Mario have a Tanooki tail, when he didn't get it until SMB3, but uses a SMB1/SMB2 J sprite? Can't he use a SMB3 sprite instead?

      Posted: July 28, 2013, 06:45:15 pm
Looked back at earlier comments, and Ballon Fighter would be awesome, he could shock opponents with clouds(based on one of Doraemon's attacks) but for a grab, pop a balloon in there face! For a assist, he could use Dig Dug, or Alice from Balloon Kid. Also, have you ever heard of Vegalunker, as he fits well in this game. Arthur would also be a choice as well. Are there going to be extra stages as well? And can charging be a seperate button?
Title: Re: Famicom Fighters
Post by: Prototype God on July 28, 2013, 07:47:32 pm
Character wise, what about Kunio, Master Higgins(Adventure Island) Bomberman, Donkey Kong, Spelunker(Nijikaku could be insperation), and someone from a popular pirate? A joke character would be cool as well. I like this game, bur could you make EX moves easier to do, as I have never done one. I also found two bugs: 1. When I fight Mario, he ramdomly becomes invincible, and I can't hit him. 2. When Mario shoots a EX fireball, and I block, I get stuck inside of it, and it never fades, doing INSANE chip damage, also why does Mario have a Tanooki tail, when he didn't get it until SMB3, but uses a SMB1/SMB2 J sprite? Can't he use a SMB3 sprite instead?

There are fixes u can download. Just follow the link in the first page, go to latest build as usual, and there are updates that fix the problems.

Title: Re: Famicom Fighters
Post by: タイタニックリバース on July 28, 2013, 10:29:06 pm
Even with the fix, those still happen.
Title: Re: Famicom Fighters
Post by: Prototype God on July 28, 2013, 11:06:31 pm
Even with the fix, those still happen.

Yea, i came across that problem a while ago too. Try re-downloading Famicom fighters and delete your old one, then apply the patches. Worked for me.
Title: Re: Famicom Fighters
Post by: KingPepe2010 on July 30, 2013, 10:45:07 pm
For the first three characters you mentioned, look back at the previous posts. For Donkey Kong, not entirely sure on him and Spelunker would be interesting to do. (although I definitely won't take anything from Nijikaku, I might make him more of a glass cannon-like character) I've already considered adding bootleg/unlicensed characters and I've stated my thoughts on a few of them before. Also, I'll just say that Balloon Fighter won't be a character as you'll see in the next update I do. I'm not putting in Vegalunker since that wasn't a true NES creation and I think I've already said something about Arthur before.

About the EX moves, the last input should be Z and A or B at the same time although I might move the "action" button over to C. I will include extra stages and I'm not moving the power charge over to another button mainly because I'm trying to stick with the NES controls. About the bugs, try re-downloading everything.
Title: Re: Famicom Fighters
Post by: Pakeli on August 04, 2013, 05:05:35 am
Here's a couple of characters I would suggest adding:
Rash/Zitz/Pimple (Battletoads)
Bill Rizer (Contra)
Marth (Fire Emblem)
Hero from Final Fantasy
Valkyrie (The Legend of Valkyrie)
Snake (Metal Gear)
Gilgamesh (The Tower of Druaga)
Dr. Hector (Gyromite)

Title: Re: Famicom Fighters
Post by: タイタニックリバース on August 04, 2013, 07:23:08 am
Isn't there already Hero avalible for Mugen?
Title: Re: Famicom Fighters
Post by: KingPepe2010 on August 15, 2013, 04:11:47 am
@Pakeli
Here's a couple of characters I would suggest adding:
Rash/Zitz/Pimple (Battletoads)
Bill Rizer (Contra)
Marth (Fire Emblem)
Hero from Final Fantasy
Valkyrie (The Legend of Valkyrie)
Snake (Metal Gear)
Gilgamesh (The Tower of Druaga)
Dr. Hector (Gyromite)
I've already mentioned about Battletoads, Bill Rizer and Snake before, Hector doesn't really have a lot to work with and the others are all heavily sword-based which wouldn't seem right. (@Doraemariby: There's already thousands of Mario's for MUGEN that didn't specifically stop me from making my own version for this game)

Also I apologize for this patch taking so long to come out. I'm currently waiting on graphics before I can continue working again. Hopefully, the new patch will be out by the end of this month.
Title: Re: Famicom Fighters
Post by: Molly Ancälimè on August 15, 2013, 06:10:40 pm
I think that as long as Samus gets in I'm good.

May I suggest Shantae (she's GB actually but still 8bit and about the right size) and the Hero (From Faxanadu) as well as Kevin Striker/Ken from Street Fighter 2010? Those three are classics from excellent, overlooked games.
Title: Re: Famicom Fighters
Post by: R565 on August 15, 2013, 10:28:59 pm
You got a pretty interesting game here. You got my support, and whoever you got in the roster is sure to be a hit. I even have a special NES style controller I play with my emulated NES games and this.
Title: Re: Famicom Fighters
Post by: KingPepe2010 on August 23, 2013, 04:18:32 am
@Kaizaran:
Shantae's a big no and the other two were already mentioned

@R565: And this guy knows how to play this game the right way. :P
Title: Re: Famicom Fighters
Post by: R565 on August 23, 2013, 07:26:40 pm
Lol I don't remember where my friend got it, but i'm he did give me that controller.
Title: Re: Famicom Fighters
Post by: タイタニックリバース on August 23, 2013, 09:37:12 pm
Wait, wasn't this a differnt tiltled project earlier?
Title: Re: Famicom Fighters
Post by: Extremmefan on August 23, 2013, 10:16:09 pm
I am still waiting for Megaman... i also want Bomberman (being a playable char or, at last, a Megaman's helper) (since Kid Niki is here, why not Bomberman ?) .
Title: Re: Famicom Fighters
Post by: Molly Ancälimè on August 24, 2013, 02:17:54 am
Yoshi is a must as a helper. ((And yes he was on NES. Google Yoshi NES))

Would also like to see Koopaling helpers...and possibly a Thunderbird boss (Zelda 2).
Title: Re: Famicom Fighters
Post by: OmegaAngryGrandpa on August 24, 2013, 04:07:46 am
I just tested out the game and its pretty good. However just like almost everybody I have some suggestions.

*Megaman
*Darkwing Duck
*Scrooge McDuck (Ducktales)
*The Noid
*Bowser
*Boom Boom (Super Mario Brothers 3)
*Dog (Duck Hunt)


Thats all I actually have. I'm really hoping for Darkwing Duck though.
Title: Re: Famicom Fighters
Post by: Trinitronity on August 24, 2013, 08:44:26 am
MegaMan is already confirmed as a playable character.
There are even screenshots of him in action.
Title: Re: Famicom Fighters
Post by: タイタニックリバース on August 24, 2013, 06:17:01 pm
He's on page 3 or 4.
Title: Re: Famicom Fighters
Post by: DuckSS Farm on August 24, 2013, 07:32:29 pm
I just tested out the game and its pretty good. However just like almost everybody I have some suggestions.

*Megaman
*Darkwing Duck
*Scrooge McDuck (Ducktales)
*The Noid
*Bowser
*Boom Boom (Super Mario Brothers 3)
*Dog (Duck Hunt)


Thats all I actually have. I'm really hoping for Darkwing Duck though.

he don't actualy mind on this sugestions what he has said in some of this pages maan..
damn I must try his programing,it will be nice...
Title: Re: Famicom Fighters
Post by: OmegaAngryGrandpa on August 25, 2013, 03:26:35 am
MegaMan is already confirmed as a playable character.
There are even screenshots of him in action.

Really?

I might need to take a look.


he don't actualy mind on this sugestions what he has said in some of this pages maan..
damn I must try his programing,it will be nice...


lol okay then.

Title: Re: Famicom Fighters
Post by: Trinitronity on August 25, 2013, 07:35:43 am
MegaMan is already confirmed as a playable character.
There are even screenshots of him in action.

Really?

I might need to take a look.
Well, one thing I can tell you already is that MegaMan also uses some new sprites, which he never had in the NES games. Here is one example:
(http://i.imgur.com/is8fXoQ.png)
Really, the way he spawns the Star Shield here is a lot cooler then the generic animation he had in MegaMan 5 (though something is wrong with his mouth in the sprite shown in this pic).
Title: Re: Famicom Fighters
Post by: タイタニックリバース on August 25, 2013, 07:39:18 am
Lol, his mouth is bigger than his face.
Title: Re: Famicom Fighters
Post by: Trinitronity on August 25, 2013, 08:45:26 am
Exactly that.
Title: Re: Famicom Fighters
Post by: The Mystic101 on August 29, 2013, 11:01:16 pm
i'm thinking DigDug?
Title: Re: Famicom Fighters
Post by: KingPepe2010 on September 02, 2013, 03:21:46 am
@Doraemariby: This used to go by Famicom Battle Coliseum (HEY GUESS WHICH GAME TITLE I RIPPED OFF) in its earlier stages but I ended up coming with a better name later.

@Trinitronity: Yeah I might as well fix his sprite now. XP

@The Mystic101: ...could be interesting. I'll need to see what I can do with him. He'll have to be resized though.
Title: Re: Famicom Fighters
Post by: chuchoryu on September 08, 2013, 09:14:42 pm
Ryu Hayabusa, is in the game?
Title: Re: Famicom Fighters
Post by: KingPepe2010 on September 22, 2013, 01:26:56 am
I already mentioned a while ago that he has a high chance of getting in.
Title: Re: Famicom Fighters
Post by: タイタニックリバース on September 22, 2013, 02:44:27 am
Can Luigi be a separate character? Some moves: Carpet Flight(SMB2), a pluck attack, his Brawl normals, and a Frog or Hammer Suit attack. His assits: Ice Climber(Even though they appear in one level), Pikachu, and Toad. To make up for the lost striker, Mario could use Dr. Mario.
Title: Re: Famicom Fighters
Post by: KingPepe2010 on September 22, 2013, 09:31:01 am
Sorry, I'm keeping Luigi as a helper for Mario.
Also, might as well show this off:
(http://img196.imageshack.us/img196/1624/28f.png)
Title: Re: Famicom Fighters
Post by: Noside on September 22, 2013, 06:54:03 pm
Ken from Street Fighter 2010! Awesome! :woeh: :buttrox:
Title: Re: Famicom Fighters
Post by: タイタニックリバース on September 22, 2013, 11:08:39 pm
Wait, the health bars changed again?
Title: Re: Famicom Fighters
Post by: KingPepe2010 on October 14, 2013, 08:05:56 am
 Yup, I've been planning on changing the lifebars because I've had complaints about the health being too hard to read. (Also I added bars for the helpers as well)

Anyways, I'm sorry that I haven't said anything in a while. Right now, progress for the game has been really slow and I'm still waiting on graphics from other people. I'm still looking for graphic artists that are willing to help me with the characters themselves. Like I've said, I can animate but I kind of struggle with it and I kind of prefer programming more. If I had someone that would be willing to help with animations and custom sprites, I could get updates out for this game much faster. Lately, I've felt like it's only been a one-man project and I really do need some help in the graphics department. If you do wish to help, please send me a PM.

Also I might as well show some progress:
(http://imageshack.us/a/img706/6105/7isb.png)
(http://imageshack.us/a/img21/5371/s1hi.png)

Also we finally have a proper logo! (yeah I know the rest of the screen is empty):
(http://imageshack.us/a/img706/7537/cmir.png)
Title: Re: Famicom Fighters
Post by: タイタニックリバース on October 14, 2013, 05:44:32 pm
Yup, I've been planning on changing the lifebars because I've had complaints about the health being too hard to read. (Also I added bars for the helpers as well)

Anyways, I'm sorry that I haven't said anything in a while. Right now, progress for the game has been really slow and I'm still waiting on graphics from other people. I'm still looking for graphic artists that are willing to help me with the characters themselves. Like I've said, I can animate but I kind of struggle with it and I kind of prefer programming more. If I had someone that would be willing to help with animations and custom sprites, I could get updates out for this game much faster. Lately, I've felt like it's only been a one-man project and I really do need some help in the graphics department. If you do wish to help, please send me a PM.

Also I might as well show some progress:
(http://imageshack.us/a/img706/6105/7isb.png)
(http://imageshack.us/a/img21/5371/s1hi.png)

Also we finally have a proper logo! (yeah I know the rest of the screen is empty):
(http://imageshack.us/a/img706/7537/cmir.png)

Wow, nice progress! But, who's that first guy with Simon? Megaman's feet look wrong in the second picture, too. For the logo, maybe you could add various stuff scrolling in the background.
Title: Re: Famicom Fighters
Post by: DuckSS Farm on October 14, 2013, 06:42:56 pm

Also we finally have a proper logo! (yeah I know the rest of the screen is empty):
(http://imageshack.us/a/img706/7537/cmir.png)

not bad,maybe the logo can be only in the dark,because most of bootleg games have a logo without more objects :P
nice process with the game...truly you are better than me (because I think that my bootleg wars are bad,no hypers no hummer team system... :-\)
anyway I wish you more good things what you can improve!
Title: Re: Famicom Fighters
Post by: Noside on October 14, 2013, 07:05:54 pm
Good progress overall, and I hope a good graphic artist can help you out soon cause i have this strange feeling about this project that could be stuck for a long time? :P
Title: Re: Famicom Fighters
Post by: Prototype God on October 14, 2013, 11:00:51 pm
This guy has some pretty nifty 8-bit sprites, he might be able to lend you a hand.
http://mugenguild.com/forum/topics/8bit-stuff-orochiweapon2000--146354.40.html
Title: Doraemariby
Post by: KingPepe2010 on October 15, 2013, 12:05:17 am
@Doraemariby: In the first picture, that's Kid Dracula from Akumajo Special: Boku Dracula-kun. Not sure what you mean about the 2nd pic since Mega Man isn't in there. I might do something with scrolling in the menu, no idea yet.

@DuckSS Farm: I actually tried your game out and to be honest, it wasn't that bad. Thanks for the compliment though! :P

@Noside: I hope so too, I'm not giving up on this project but I don't want to have this be stuck on a hiatus constantly.

@Prototype God: I'll ask him when I get the chance.
Title: Re: Famicom Fighters
Post by: タイタニックリバース on October 15, 2013, 03:40:42 am
Whoops, I meant first picture.
Title: Re: Famicom Fighters
Post by: KingPepe2010 on October 18, 2013, 12:11:12 am
Hmmm, I see what you mean. I'll fix it.
Title: Re: Famicom Fighters
Post by: タイタニックリバース on October 28, 2013, 12:17:11 am
Can Jackie Chan from Jackie Chan: Action Kung Fu make it in? Or the Salaryman from that one Japanese game? BTW, I found this game as well:
Title: Re: Famicom Fighters
Post by: Extremmefan on November 17, 2013, 10:29:07 am
Please put Kid Niki in as soon as possible. I love him so much. He is one of my favorite chars. I even has an icon for him that is based on Abobo's Big Adventure. I can send it by email if you want.

     Posted: November 17, 2013, 10:32:11 am
By the way, nice logo and lifebars.

     Posted: November 17, 2013, 10:34:33 am
By the way, Urban Champion should have fighting games' chars as helpers.

     Posted: November 24, 2013, 04:27:52 pm
Can Jackie Chan from Jackie Chan: Action Kung Fu make it in? Or the Salaryman from that one Japanese game? BTW, I found this game as well: [youtube]http://www.youtube.com/watch?v=7msFkuO0d0o[/youtube]

Nice game. Can you give me a link where i can download it?
Title: Re: Famicom Fighters
Post by: KingPepe2010 on December 08, 2013, 03:34:22 am
<insert Gill Resurrection voice clip here>

Anyways, yeah I deeply apologize for no updates lately. I've been really busy and I haven't had much time to work on the game itself and I also apologize for the fact this update is taking too long to come out. (It is somewhat close to being done though!) In the mean time, I do have some pics to show off:
(http://imageshack.us/a/img38/6172/d6z9.png)
(http://imageshack.us/a/img15/1615/5wu5.png)
(http://imageshack.us/a/img23/2028/8tfp.png)

@Doraemariby:
I would suggest rereading the character guidelines again. However for the salaryman from Takeshi no Chousenjo (sp?), there is a small possibility I could turn him into a joke character.

@Extremmefan:
1. Problem with that is Nintendo only made like two fighting games, Urban Champion and Joy Mech Fight. Besides, I feel it would be better if Urban Champion had characters from Nintendo's early NES games since he's the closest thing to represent them.
2. On the lifebars, thank you even though they're from Zelda 2. The logo did come out pretty well.
3. Kid Niki is a maybe, I would have to combine stuff from all 3 games in order to get a decent move set for him. I don't need the icon though, thanks anyways.
Title: Re: Famicom Fighters
Post by: Extremmefan on December 10, 2013, 09:36:01 pm
@Extremmefan:
1. Problem with that is Nintendo only made like two fighting games, Urban Champion and Joy Mech Fight. Besides, I feel it would be better if Urban Champion had characters from Nintendo's early NES games since he's the closest thing to represent them.
2. On the lifebars, thank you even though they're from Zelda 2. The logo did come out pretty well.
3. Kid Niki is a maybe, I would have to combine stuff from all 3 games in order to get a decent move set for him. I don't need the icon though, thanks anyways.

1. I can understand that but... i mean other fighting games from OTHERS CREATORS, not only for Nintendo ! (they still need to be in the NES to work)
2. The lifebars and logo looks so good, i only wanted to say that. They come perfectly together.
3. I've played Kid Niki Radical Ninja (the one fighting with his sword) and i think that you can still use the sword as a projectile. I've also played Kid Niki 2, which gave him a lot of transformations (frog, eagle and elephant) and powers (slashing sword-like projectil and thunder shield), you can put them all as hyper finals.
Title: Re: Famicom Fighters
Post by: Trinitronity on December 11, 2013, 10:12:57 am
@Extremmefan:
1. Problem with that is Nintendo only made like two fighting games, Urban Champion and Joy Mech Fight. Besides, I feel it would be better if Urban Champion had characters from Nintendo's early NES games since he's the closest thing to represent them.
2. On the lifebars, thank you even though they're from Zelda 2. The logo did come out pretty well.

1. I can understand that but... i mean other fighting games from OTHERS CREATORS, not only for Nintendo ! (they still need to be in the NES to work)
2. The lifebars and logo looks so good, i only wanted to say that. They come perfectly together.
1. Yeah, Nintendo wasn't the only one who did fighting games for the NES. Cony did fighting games, too. Their most popular work, by the way, is World Heroes 2.
2. Yeah, the lifebars are really fitting indeed.
Title: Re: Famicom Fighters
Post by: DuckSS Farm on December 11, 2013, 02:26:38 pm
@Extremmefan:
1. Problem with that is Nintendo only made like two fighting games, Urban Champion and Joy Mech Fight. Besides, I feel it would be better if Urban Champion had characters from Nintendo's early NES games since he's the closest thing to represent them.
2. On the lifebars, thank you even though they're from Zelda 2. The logo did come out pretty well.

1. I can understand that but... i mean other fighting games from OTHERS CREATORS, not only for Nintendo ! (they still need to be in the NES to work)
2. The lifebars and logo looks so good, i only wanted to say that. They come perfectly together.
1. Yeah, Nintendo wasn't the only one who did fighting games for the NES. Cony did fighting games, too. Their most popular work, by the way, is World Heroes 2.
2. Yeah, the lifebars are really fitting indeed.

you forgot hummer team,rex soft,mega soft and super fighter 3 team
cony a.k.a old yoko have created best FC SF2 engine in year 1992,but hummer team have used that engine and made bunch of great fighting games ever.
also SF3 team have best sprites and engine than hummer team's one.
cony had bunch of bad games in their history,their engine have display flicker,bad controls and so on
rex soft and mega soft had bad games too,their engines have bad controls but great sprites...

so,maybe king pepe will create this game with 99.55% original characters and 0.55% bootlegs :P
anyway he desides about his work.
Title: Re: Famicom Fighters
Post by: KingPepe2010 on December 11, 2013, 10:16:58 pm
1. I can understand that but... i mean other fighting games from OTHERS CREATORS, not only for Nintendo ! (they still need to be in the NES to work)
That's the problem. Yes, I do acknowledge there are other NES fighting games out there but with the helpers, I want to keep them within the same publisher(s) of the fighter since they're meant to represent that company. The only time I might take from more than one publisher is if the character had games under two or more publishers. (whether it would be different publishers in different countries or bootleg game re-releases that were most likely official). This does include bootlegs too. (EX: If I have the protagonist from P.O.W.: Prisoners of War as a character, he can't have Terry Bogard from Hummer Team's Fatal Fury Special NES port mainly because they're two separate publishers even though SNK was responsible for the original Fatal Fury Special)

Title: Re: Famicom Fighters
Post by: Xanden on December 11, 2013, 10:26:47 pm
So much nerdgasm. I'll throw some ideas out at another time, just waiting for download. GOD THIS IS AWESOME.

EDIT: Wait...is Captain N going to be the boss (or mid-boss)?
Title: Re: Famicom Fighters
Post by: KingPepe2010 on December 13, 2013, 03:21:49 pm
Don't bet on Captain N at all, he hasn't appeared in any game.
Title: Re: Famicom Fighters
Post by: Trinitronity on December 13, 2013, 03:48:25 pm
B-b-but it's Captain N. He is so iconic to the NES, that he does not have to appear in any NES game.
Title: Re: Famicom Fighters
Post by: Prototype God on December 13, 2013, 07:43:58 pm
Yea, captain N tooottaally made the nes what it is today. When I think NES, I think captain N. The fuck did mario and megaman do for the nes? Captain N's show totally saved the nes from being destroyed by the genesis.
Seriously, Captain N starred in a really shitty show and made Simon into a narcissistic prick and megaman into a big ol cunt. Mega fuck captain N.
Title: Re: Famicom Fighters
Post by: Trinitronity on December 13, 2013, 10:54:27 pm
Captain N starred in a really shitty show and made Simon into a narcissistic prick and megaman into a big ol cunt. Mega fuck captain N.
Yes, that's the reason WHY Captain N should be playable. As a parody character ala Fat MegaMan, that is.
Title: Re: Famicom Fighters
Post by: Prototype God on December 13, 2013, 11:16:06 pm
Ehhhhhhh, he still only has a gun, and a majority of nes characters have a generic projectile already. The only interesting thing he has is a controller that pauses time, and thats only super material. Also, pepe would have to do his sprites from scratch or make it similar to other characters. There is a lot more interesting characters and even joke characters that are actually in a nes/famicom game. (besides, punching mother brain from that show would be 10 times more funnier anyways.)
Title: Re: Famicom Fighters
Post by: タイタニックリバース on December 13, 2013, 11:23:22 pm
Random question: Why does Simon have a Somersault/Flash Kick?
Title: Re: Famicom Fighters
Post by: KingPepe2010 on December 14, 2013, 03:33:02 am
@Card Saga Wars Doraemon.: To quote myself from earlier from the guidelines:
Quote
References are fine though if they're not directly related to the character. (one of Simon's moves might seem a bit familiar to a certain Belmont's skill...)
Mainly me and Kabukiguy were trying to come with anti-air specials for Simon until we decided to do something like Richter Belmont's back flip and made it more...Flash Kick-y I guess you can say.
Title: Re: Famicom Fighters
Post by: タイタニックリバース on December 14, 2013, 04:46:45 am
In that case, Mario's Level 3 could be the 1up cheat!
Title: Re: Famicom Fighters
Post by: KingPepe2010 on January 15, 2014, 05:39:50 am
oh god this took too long to come out I'm so sorry
https://www.mediafire.com/folder/2fv4yh43d5b6i/Famicom%20Fighters
Mirror Link: http://mcjimmy.piblu.info/files/Famicom%20Fighters%20%281-14-14%29.zip
Yup, the update is finally here after god knows how long. I deeply apologize, irl issues with me as well as other members made this took too long to come out.

Also another preview because why not:
(http://imageshack.com/a/img545/9295/z768.png)

Update Details:
Spoiler, click to toggle visibilty
Title: Re: Famicom Fighters
Post by: Noside on January 15, 2014, 06:07:02 am
Great news! been waiting! :woeh:
Title: Re: Famicom Fighters
Post by: Prototype God on January 16, 2014, 07:21:31 am
Loving the new changes, can't wait for the next update!
Title: Re: Famicom Fighters
Post by: DuckSS Farm on January 16, 2014, 07:39:24 pm
I will test it out if is there a bugs...
Title: Re: Famicom Fighters
Post by: Rinsankajugin on January 16, 2014, 08:17:58 pm
Cool game you got on your hands, Pepe!

Odd suggestion, but have you considered Fortran from Dia Shi Ma Li?
Title: Re: Famicom Fighters
Post by: DuckSS Farm on January 17, 2014, 10:55:24 am
Cool game you got on your hands, Pepe!

Odd suggestion, but have you considered Fortran from Dia Shi Ma Li?

are you serious?
he already have mario...why he need fortran?

by the way,beta isn't bad...I didn't find any bug for now...but megaman's mega buster in QCF_a is really low,I suggest to make buster more powerful like with command QCF+hold a

also what character is next?
Title: Re: Famicom Fighters
Post by: KingPepe2010 on January 17, 2014, 10:00:28 pm
@Rinsankajugin: The problem with Fortran is coming up with a decent moveset for him and the fact his publisher is rather unknown. (I know there's a fake Namco copyright during the intro but I'm not going to rely on that) so in terms of helpers, I got nothing. Besides, I think there might be a better Mario pirate that's not a hack of something (Dian Shi Ma Li is a hack of Bit Corp.'s Jackpot iirc that could get in...

@DuckSS Farm: I might increase the damage a little in a new patch. I'm not sure about having him charge it but I'll experiment with it.
Title: Re: Famicom Fighters
Post by: タイタニックリバース on January 17, 2014, 11:03:55 pm
What about a character in a custom NES style? Or Mari from Kart Fighter? He could summon Ryu from a SF2 pirate, Luigi, and maybe Fortran?
Title: Re: Famicom Fighters
Post by: KingPepe2010 on January 18, 2014, 01:19:34 am
I'm trying to avoid custom characters unless they are actually relevant to the NES/FC (and I mean the console) at least. Mari from Kart Fighter is a possibility but to be honest, I think I would be better off including another character from that game. (also Fortran wouldn't make it as a helper seeing how Ge De Industry Co. didn't publish Dian Shi Ma Li and they didn't publish a Street Fighter II port so no Ryu either)

Had to make an urgent fix: http://www.mediafire.com/download/0qgitodiqd3dinl/Famicom+Fighters+%281-14-14+FIX%29.zip
Mirror: http://mcjimmy.piblu.info/files/Famicom%20Fighters%20(1-14-14%20FIX).zip
Spoiler, click to toggle visibilty
Title: Re: Famicom Fighters
Post by: KingPepe2010 on January 20, 2014, 03:38:35 am
WIP stage, this should be a pretty big hint on who the next character is...
(http://imageshack.com/a/img10/8379/4fni.png)
Title: Re: Famicom Fighters
Post by: Noside on January 20, 2014, 03:40:05 am
Dig Dug! :woeh:
Title: Re: Famicom Fighters
Post by: タイタニックリバース on January 20, 2014, 04:01:32 am
WIP stage, this should be a pretty big hint on who the next character is...
(http://imageshack.com/a/img10/8379/4fni.png)

THAT STAGE ROCKS!!!!! Could you add Goombas walking around on Mario's stage, or Bullet Bills flying around, or add cloud scrolling, or it could take place on treetops? Also, Dig Dug's real name is Taizo Hori.
Title: Re: Famicom Fighters
Post by: Trinitronity on January 20, 2014, 01:09:17 pm
Yeah, that stage rocks...literaly.
Also, I'm already hype for Taizo Hori. Will he also be able to blow his opponents until they pop?
That would be awesome, since that happens in the source, and the Taizo Hori character, which we currently have for MUGEN, also proves that this is possible.
Title: Re: Famicom Fighters
Post by: DuckSS Farm on January 20, 2014, 06:16:38 pm
some namco character would be in that game for sure...
hmmm...
Title: Re: Famicom Fighters
Post by: KingPepe2010 on January 21, 2014, 03:48:03 am
@LBP Dorae.: Maybe, I might add Koopas to the stage and turn the stage into 7-3 instead. As for the name, I'm tempted to keep it at "Dig Dug" despite the fact his real name was revealed mainly because that came out way after the NES port.

@Trinitronity: I would have to be crazy to not let him inflate his opponents :P
Title: Re: Famicom Fighters
Post by: タイタニックリバース on January 21, 2014, 02:25:30 pm
I forgot. Is 7-3 the black and white treetop place? If so, maybe the sky could turn between night and day. For Dig Dug, why not call it "Underground"? Bowser's Castle could also be a idea for Mario's stage, too. Maybe Astro Boy could be a suggestion, or King Kong, too?
Title: Re: Famicom Fighters
Post by: Pakeli on January 21, 2014, 08:43:44 pm
Since Pac-Man wouldn't work for a playable character, why not make him an assist to Dig Dug?

Title: Re: Famicom Fighters
Post by: KingPepe2010 on January 23, 2014, 03:06:17 am
@LBP Dorae.: 6-3 is the winter tree top place...which I could swap out with 2-3 maybe. With Astro Boy and King Kong, no on those. Read the character guidelines again.

@Pakeli: ...that's entirely possible to be honest. I'll keep that in mind.
Title: Re: Famicom Fighters
Post by: KingPepe2010 on January 28, 2014, 02:05:28 am
And here is Dig Dug/Taizo Hori's theme for Famicom Fighters!:
www.newgrounds.com/audio/listen/564343
Title: Re: Famicom Fighters
Post by: タイタニックリバース on January 28, 2014, 02:41:22 am
What is the rest of his moveset going to be like aside from popping his opponent? Also, what about Kareteka as a character?
Title: Re: Famicom Fighters
Post by: KingPepe2010 on January 29, 2014, 02:43:33 am
He'll probably use some of his other tools like his drill (which would probably be a sliding special attack) of some sort and his jackhammer from Dig Dug 2 will be in one of his supers. I also plan on giving him a special attack similar to E.Honda's Sumo Splash but he comes down holding out a rock. He's going to be a grappler who has close-range and long-range grabs.
Title: Re: Famicom Fighters
Post by: タイタニックリバース on January 29, 2014, 02:52:11 am
You mean like one of Hulk's MvC specials? Hah, a Dig Dug grappler, that's funny to think about. I remember seeing some Co-op Dig Dug game, called Dig Dug Arrangement, where he got bombs and a laser gun. Could that be a attack? What about NxC, too, where he could dig fissures out of the ground to be a trap. Also, would Spelunker and Mr. Do be a assist?
Title: Re: Famicom Fighters
Post by: Shaquto on January 29, 2014, 01:49:53 pm
Hi Bro MasterHiggins will be Interesting for your Game.....  http://www.spriters-resource.com/resources/sheets/31/33298.png

and his boss too. http://www.spriters-resource.com/resources/sheets/31/33299.png
Title: Re: Famicom Fighters
Post by: KingPepe2010 on January 29, 2014, 02:53:50 pm
@LBP Dorae.:
Quote
In terms of move sets, I'm only sticking with what's on the console. Nothing from future or past games will be used.
Quote
The way the helpers work is like this: One helper from the game and two others from the same games/series/publisher.
This should answer your questions. Also I don't think Mr. Do ever came to the NES to my knowledge. (correct me if I'm wrong though!)

@Shift-DS: I'm already considering Master Higgins but don't expect any of the bosses to show up as a character since I'm solely focusing on protagonists.
Title: Re: Famicom Fighters
Post by: Shaquto on January 29, 2014, 03:10:38 pm
Quote
I'm already considering Master Higgins but don't expect any of the bosses to show up as a character since I'm solely focusing on protagonists.

hmmm really and what about kamen no ninja guy? and raoh from hokuto no ken Nes?

(http://www.emuparadise.me/Nintendo%20Entertainment%20System/Snaps/Kamen%20no%20Ninja%20-%20Akakage%20(J).png)

(http://www.romhacking.net/translations/nes/images/1362screenshot1.png)


Title: Re: Famicom Fighters
Post by: KingPepe2010 on January 30, 2014, 12:18:41 am
Both of them are a no because they both came from another media source.
Title: Re: Famicom Fighters
Post by: Blue Monkey on January 30, 2014, 01:52:01 am
helo there, very cool project you have around here, i have a  few suggestions

 -Bionic Commando: http://www.spriters-resource.com/nes/biocomand/

 -any of the dragons from Bubble Bobble: http://www.spriters-resource.com/nes/bublbobl/

- Villians from the Doki Doki Panic, even tough everyone played it as mario 2 is a different game and the nostalgic factor is pretty high, personally i would go for Mouser or the three headed serpent: http://www.spriters-resource.com/nes/supermariobros2/

- i know its against your considerations but i think a Robocop, assisted by the ED-209 from such game would be awesome

-Little Nemo with all his animals: http://www.spriters-resource.com/nes/lilnemo/sheet/32916/
Title: Re: Famicom Fighters
Post by: Pakeli on January 30, 2014, 04:32:19 am
I believe he's already mentioned something about your suggestions:
Nathan Spencer may have a chance
Bubble Bobble, maybe...
Robocop can't since he comes from another media source
Little Nemo, as he had already mentioned, won't be getting in
And he also mentioned he's already sticking with protagonists.
Title: Re: Famicom Fighters
Post by: Trinitronity on January 30, 2014, 06:40:49 pm
Hey, I have an idea:
How about making a story mode, where protagonists have to occasionally fight bosses, like in the Story Mode of Super Smash Bros Brawl?
Title: Re: Famicom Fighters
Post by: KingPepe2010 on January 31, 2014, 12:01:29 am
@Blue Monkey: Yeah Pakeli covered everything. The dragons from Bubble Bobble aren't getting in because they're too small and wouldn't look right resized.

@Trinitronity: Yeah, I'm already considering doing something like that for story mode. :P
Title: Re: Famicom Fighters
Post by: タイタニックリバース on January 31, 2014, 12:10:47 am
Random question: For Mario's movelist, he has the Jueguem Cloud. When will it be avalible, and what will it do?
Title: Re: Famicom Fighters
Post by: Prototype God on January 31, 2014, 12:36:27 am
... it's already in. you press back twice while performing stomp and jugem cloud shall activate.
Title: re: famicom fighters
Post by: nesmaster on February 06, 2014, 08:28:51 pm
hey kingpepe love the project so far.
Instead of making the dragons from bubble bobble characters why not make them an assists for dig dug?
plus some suggestions:
scrooge mcduck (from duck tales)
characters from karate champ
any of the characters from pro wrestling
buster bunny (from tiny toon adverntures)
sonic (from world heroes)
toad (from Wario's woods)
master higgins (from adventure island)
dana (from fire n ice)
pikachu (from pocket monster)

plus have half protagonists and have half antagonists
Title: Re: Famicom Fighters
Post by: Extremmefan on February 07, 2014, 06:24:01 pm
Latest build:
http://www.mediafire.com/download/0qgitodiqd3dinl/Famicom%20Fighters%20(1-14-14%20FIX).zip

I can't download the latest build, any help? (It says "Permission Denied")
Title: Re: Famicom Fighters
Post by: KingPepe2010 on February 07, 2014, 11:25:08 pm
I've downloaded it just fine. Did you try the mirror link?
Title: Re: Famicom Fighters
Post by: Extremmefan on February 09, 2014, 04:13:28 pm
I've downloaded it just fine. Did you try the mirror link?

I didn't tried the mirror link, i just signed up and it worked fine. Thanks for the help anyway. (Note : i turned off the SSL and it worked).
Title: Re: Famicom Fighters
Post by: nesmaster on February 12, 2014, 12:38:30 am
hey kingpepe love the project so far.
Instead of making the dragons from bubble bobble characters why not make them an assists for dig dug?
plus some suggestions:
scrooge mcduck (from duck tales)
characters from karate champ
any of the characters from pro wrestling
buster bunny (from tiny toon adverntures)
sonic (from world heroes)
toad (from Wario's woods)
master higgins (from adventure island)
dana (from fire n ice)
pikachu (from pocket monster)

Title: Re: Famicom Fighters
Post by: Trinitronity on February 12, 2014, 07:58:20 am
hey kingpepe love the project so far.
Instead of making the dragons from bubble bobble characters why not make them an assists for dig dug?
plus some suggestions:
scrooge mcduck (from duck tales)
characters from karate champ
any of the characters from pro wrestling
buster bunny (from tiny toon adverntures)
sonic (from world heroes)
toad (from Wario's woods)
master higgins (from adventure island)
dana (from fire n ice)
pikachu (from pocket monster)
Please be more patient, goddamnit.
Title: Re: Famicom Fighters
Post by: nesmaster on February 12, 2014, 01:03:28 pm
hey kingpepe love the project so far.
Instead of making the dragons from bubble bobble characters why not make them an assists for dig dug?
plus some suggestions:
scrooge mcduck (from duck tales)
characters from karate champ
any of the characters from pro wrestling
buster bunny (from tiny toon adverntures)
sonic (from world heroes)
toad (from Wario's woods)
master higgins (from adventure island)
dana (from fire n ice)
pikachu (from pocket monster)
Please be more patient, goddamnit.

well sorry trinitronity.i thought kingpepe missed that.
Title: Re: Famicom Fighters
Post by: Extremmefan on February 12, 2014, 05:51:06 pm
He need to work on his characters and his stages. I know a bit about characters and i can say i already did very good work, especially the supers and the hypers.
Title: Re: Famicom Fighters
Post by: KingPepe2010 on February 12, 2014, 07:11:52 pm
Oh oops, yeah I did miss that. Sorry nesmaster!
Anyways:
hey kingpepe love the project so far.
Instead of making the dragons from bubble bobble characters why not make them an assists for dig dug?
plus some suggestions:
scrooge mcduck (from duck tales) Not getting in.
characters from karate champ ...didn't think of these guys before. Maybe? Don't know, there might be better characters from Data East.
any of the characters from pro wrestling Yeah, I'm considering adding someone from that game.
buster bunny (from tiny toon adverntures) Not getting in.
sonic (from world heroes) Eh, I guess that's a possibility. I haven't thought about anything with Cony. Expanding the movelist should be fun since I'm only considering stuff done by Cony and not anyone else so don't expect anything from other Sonic games.
toad (from Wario's woods) ...I guess Toad does sort of get by this because the game is technically a Wario series game and not a Mario game but there's WAY more and better characters I can use on the roster.
master higgins (from adventure island) Already considering him
dana (from fire n ice) Not entirely sure tbh although he would be interesting
pikachu (from pocket monster)  Ok, the major problem with this is the moveset I'm staying outside of non-NES games and I would rather keep it moves that were from games published by the same publisher(s)...but Pocket Monsters has no known publisher. There's only like two other games (Panda World and Super PoPo Adventure) which are related due to using a similar engine but other than that, it's a bit limiting. So Pikachu probably won't have a high chance.

plus have half protagonists and have half antagonists I'd rather make the main roster contain only protagonists to represent much more of the console.

Title: Re: Famicom Fighters
Post by: Extremmefan on February 13, 2014, 06:04:30 pm
Just thought of something, Bomberman and Pikachu could be Dig Dug's helpers.
Title: Re: Famicom Fighters
Post by: Trinitronity on February 13, 2014, 06:05:29 pm
Just thought of something, Bomberman and Pikachu could be Dig Dug's helpers.
:stare:
What does POKéMON have to do with Dig Dug?
Title: Re: Famicom Fighters
Post by: Extremmefan on February 13, 2014, 06:17:49 pm
Pikachu can use Thunder for a first attack, and Quick Attack for the second attack. Quick Attack is the contrary of Dig Dug in-game slow movement.
Title: Re: Famicom Fighters
Post by: タイタニックリバース on February 13, 2014, 06:21:13 pm
Could Kateraka be a character?
Title: Re: Famicom Fighters
Post by: Extremmefan on February 13, 2014, 06:24:29 pm
Could Kateraka be a character?

Depends. From which game? Is he a protagonist? Was the game on the NES? Is the game a bootleg game?
Title: Re: Famicom Fighters
Post by: Trinitronity on February 13, 2014, 06:25:40 pm
Pikachu can use Thunder for a first attack, and Quick Attack for the second attack. Quick Attack is the contrary of Dig Dug in-game slow movement.
This is random as f***. And you still haven't explained to me, what POKéMON has to do with Dig Dug.
Title: Re: Famicom Fighters
Post by: タイタニックリバース on February 13, 2014, 06:48:09 pm
Could Kateraka be a character?

Depends. From which game? Is he a protagonist? Was the game on the NES? Is the game a bootleg game?

The game was Kateraka, he's a protagonist, it was on the NES, and wasn't a bootleg.
Title: Re: Famicom Fighters
Post by: Extremmefan on February 13, 2014, 06:57:06 pm
Could Kateraka be a character?

Depends. From which game? Is he a protagonist? Was the game on the NES? Is the game a bootleg game?

The game was Kateraka, he's a protagonist, it was on the NES, and wasn't a bootleg.

Then he could have a (maybe high) chance.

     Posted: February 13, 2014, 06:58:48 pm
Pikachu can use Thunder for a first attack, and Quick Attack for the second attack. Quick Attack is the contrary of Dig Dug in-game slow movement.
This is random as f***. And you still haven't explained to me, what POKéMON has to do with Dig Dug.

No big words, this isn't random. Besides, if you ask me, Dig Dug's ability to make his ennemies explodes sounds like a POKEMON ability.
Title: Re: Famicom Fighters
Post by: Trinitronity on February 13, 2014, 07:03:10 pm

      Posted: February 13, 2014, 06:58:48 pm
Pikachu can use Thunder for a first attack, and Quick Attack for the second attack. Quick Attack is the contrary of Dig Dug in-game slow movement.
This is random as f***. And you still haven't explained to me, what POKéMON has to do with Dig Dug.

No big words, this isn't random. Besides, if you ask me, Dig Dug's ability to make his ennemies explodes sounds like a POKEMON ability.
No, it doesn't. Do you even play POKéMON? I guess not.
And it is random. Oh, and you still haven't answered: What the hey has POKéMON to do with Dig Dug?
Title: Re: Famicom Fighters
Post by: Extremmefan on February 13, 2014, 07:31:18 pm

      Posted: February 13, 2014, 06:58:48 pm
Pikachu can use Thunder for a first attack, and Quick Attack for the second attack. Quick Attack is the contrary of Dig Dug in-game slow movement.
This is random as f***. And you still haven't explained to me, what POKéMON has to do with Dig Dug.

No big words, this isn't random. Besides, if you ask me, Dig Dug's ability to make his ennemies explodes sounds like a POKEMON ability.
No, it doesn't. Do you even play POKéMON? I guess not.
And it is random. Oh, and you still haven't answered: What the hey has POKéMON to do with Dig Dug?

Please, i had problems just thinking of it, could you leave alone a second, please? Could, at least, give me a break?
Title: Re: Famicom Fighters
Post by: Koju-kun on February 13, 2014, 07:42:56 pm
He's trying to ask what the correlation between Dig Dug (a Namco property if memory serves) and Pokemon (a Nintendo property [which has already been represented in this game]). Maybe Pac-Man as he and Dig Dug are owned by Namco, but not Pokemon, seeing that Nintendo is being represented by Mario, Link, Luigi and Kirby.
Title: Re: Famicom Fighters
Post by: Extremmefan on February 13, 2014, 08:02:15 pm
He's trying to ask what the correlation between Dig Dug (a Namco property if memory serves) and Pokemon (a Nintendo property [which has already been represented in this game]). Maybe Pac-Man as he and Dig Dug are owned by Namco, but not Pokemon, seeing that Nintendo is being represented by Mario, Link, Luigi and Kirby.

I know. I tried to put a correlation between them. But seing that Simon has helpers that i don't really know if they are Konami's chars...
Title: Re: Famicom Fighters
Post by: nesmaster on February 14, 2014, 12:02:05 am
He's trying to ask what the correlation between Dig Dug (a Namco property if memory serves) and Pokemon (a Nintendo property [which has already been represented in this game]). Maybe Pac-Man as he and Dig Dug are owned by Namco, but not Pokemon, seeing that Nintendo is being represented by Mario, Link, Luigi and Kirby.

I know. I tried to put a correlation between them. But seing that Simon has helpers that i don't really know if they are Konami's chars...

lets try to make some helpers here extremmefan so if pikachu wont work as a helper how about this

1st helper would be pooka and fygar: pooka and fygar is from dig dug so that means that they would be assists to dig dug their first attack would be that pooka comes in and hits the player their 2nd attack is that fygar comes and spits fire onto the opponent

2nd helper would be ryu hayabusa: ryu would be a helper cause he got that sword of his.much like link ryu's first attack would be he comes at the opponent and hits them with his sword.His 2nd attack would be that he throws a ninja blade at the foe

3rd and final helper would be mark and bert: mark and bert will be a helper.His first attack is that mark will come in and whack the opponent in the head with a baseball bat.The 2nd attack is that bert will come in and shoot while in the air at the end the pill will wear off and Bert reverts to mark and mark leaves


pretty decent helpers dont you think?you can take my word for it that these helpers might be good.So thats my helpers list for dig dug.
Title: Re: Famicom Fighters
Post by: Extremmefan on February 14, 2014, 05:11:57 pm
He's trying to ask what the correlation between Dig Dug (a Namco property if memory serves) and Pokemon (a Nintendo property [which has already been represented in this game]). Maybe Pac-Man as he and Dig Dug are owned by Namco, but not Pokemon, seeing that Nintendo is being represented by Mario, Link, Luigi and Kirby.

I know. I tried to put a correlation between them. But seing that Simon has helpers that i don't really know if they are Konami's chars...

lets try to make some helpers here extremmefan so if pikachu wont work as a helper how about this

1st helper would be pooka and fygar: pooka and fygar is from dig dug so that means that they would be assists to dig dug their first attack would be that pooka comes in and hits the player their 2nd attack is that fygar comes and spits fire onto the opponent

2nd helper would be ryu hayabusa: ryu would be a helper cause he got that sword of his.much like link ryu's first attack would be he comes at the opponent and hits them with his sword.His 2nd attack would be that he throws a ninja blade at the foe

3rd and final helper would be mark and bert: mark and bert will be a helper.His first attack is that mark will come in and whack the opponent in the head with a baseball bat.The 2nd attack is that bert will come in and shoot while in the air at the end the pill will wear off and Bert reverts to mark and mark leaves


pretty decent helpers dont you think?you can take my word for it that these helpers might be good.So thats my helpers list for dig dug.

Now THAT is a good reasoning. But one question remains: Where the f*** do Mark and Bert comes from?
Title: Re: Famicom Fighters
Post by: nesmaster on February 14, 2014, 06:00:33 pm
He's trying to ask what the correlation between Dig Dug (a Namco property if memory serves) and Pokemon (a Nintendo property [which has already been represented in this game]). Maybe Pac-Man as he and Dig Dug are owned by Namco, but not Pokemon, seeing that Nintendo is being represented by Mario, Link, Luigi and Kirby.

I know. I tried to put a correlation between them. But seing that Simon has helpers that i don't really know if they are Konami's chars...

lets try to make some helpers here extremmefan so if pikachu wont work as a helper how about this

1st helper would be pooka and fygar: pooka and fygar is from dig dug so that means that they would be assists to dig dug their first attack would be that pooka comes in and hits the player their 2nd attack is that fygar comes and spits fire onto the opponent

2nd helper would be ryu hayabusa: ryu would be a helper cause he got that sword of his.much like link ryu's first attack would be he comes at the opponent and hits them with his sword.His 2nd attack would be that he throws a ninja blade at the foe

3rd and final helper would be mark and bert: mark and bert will be a helper.His first attack is that mark will come in and whack the opponent in the head with a baseball bat.The 2nd attack is that bert will come in and shoot while in the air at the end the pill will wear off and Bert reverts to mark and mark leaves


pretty decent helpers dont you think?you can take my word for it that these helpers might be good.So thats my helpers list for dig dug.

Now THAT is a good reasoning. But one question remains: Where the f*** do Mark and Bert comes from?

mark and bert came from monster party and they are a protagonist
Title: Re: Famicom Fighters
Post by: KingPepe2010 on February 14, 2014, 06:01:37 pm
@Updateaemon: Under Could Kateraka be a character?
I'm considering him, would be pretty interesting to animate to be honest.

@whatever the heck just happened in this topic

Ok, let me make this clear. If Dig Dug is getting any helpers, it was anything that was under Namco during the NES days. No Bomberman (Taito), no Pikachu (unknown publisher if you're going by the Pocket Mosnters bootleg), no Ryu Hayabasa (Tecmo) and no Mark & Bert (Bandai).
Title: Re: Famicom Fighters
Post by: Extremmefan on February 14, 2014, 06:05:13 pm
@Updateaemon: Under Could Kateraka be a character?
I'm considering him, would be pretty interesting to animate to be honest.

@whatever the heck just happened in this topic

Ok, let me make this clear. If Dig Dug is getting any helpers, it was anything that was under Namco during the NES days. No Bomberman (Taito), no Pikachu (unknown publisher if you're going by the Pocket Mosnters bootleg), no Ryu Hayabasa (Tecmo) and no Mark & Bert (Bandai).

NOW everything is clear. (I know that Bomberman can't be a helper but he can still be a character. If Pikachu is from a bootleg game, he will never come in this project).
Title: Re: Famicom Fighters
Post by: タイタニックリバース on February 14, 2014, 06:13:06 pm
The guy from Kung Fu's name is Thomas.
Title: Re: Famicom Fighters
Post by: Extremmefan on February 14, 2014, 06:17:08 pm
The guy from Kung Fu's name is Thomas.

You think i didn't know that... I downloaded him and found his real name... Keiji Thomas (for the NES Kung Fu).
Title: Re: Famicom Fighters
Post by: nesmaster on February 14, 2014, 06:19:43 pm
@Updateaemon: Under Could Kateraka be a character?
I'm considering him, would be pretty interesting to animate to be honest.

@whatever the heck just happened in this topic

Ok, let me make this clear. If Dig Dug is getting any helpers, it was anything that was under Namco during the NES days. No Bomberman (Taito), no Pikachu (unknown publisher if you're going by the Pocket Mosnters bootleg), no Ryu Hayabasa (Tecmo) and no Mark & Bert (Bandai).

NOW everything is clear. (I know that Bomberman can't be a helper but he can still be a character. If Pikachu is from a bootleg game, he will never come in this project).

so we need 2 helpers from namco maybe pac man and galaga can be helpers and Thomas is not by the same publisher so no keiji Thomas
Title: Re: Famicom Fighters
Post by: Extremmefan on February 14, 2014, 06:29:31 pm
@Updateaemon: Under Could Kateraka be a character?
I'm considering him, would be pretty interesting to animate to be honest.

@whatever the heck just happened in this topic

Ok, let me make this clear. If Dig Dug is getting any helpers, it was anything that was under Namco during the NES days. No Bomberman (Taito), no Pikachu (unknown publisher if you're going by the Pocket Mosnters bootleg), no Ryu Hayabasa (Tecmo) and no Mark & Bert (Bandai).

NOW everything is clear. (I know that Bomberman can't be a helper but he can still be a character. If Pikachu is from a bootleg game, he will never come in this project).

so we need 2 helpers from namco maybe pac man and galaga can be helpers and thomas is not by the same publisher so no keiji thomas

Good idea! But if Kid Niki gets in, Keiji Thomas could be his helper (Kid Niki Radical Ninja and Kung Fu were both published by Irem Corporation).
Title: Re: Famicom Fighters
Post by: nesmaster on February 14, 2014, 06:46:28 pm
@Updateaemon: Under Could Kateraka be a character?
I'm considering him, would be pretty interesting to animate to be honest.

@whatever the heck just happened in this topic

Ok, let me make this clear. If Dig Dug is getting any helpers, it was anything that was under Namco during the NES days. No Bomberman (Taito), no Pikachu (unknown publisher if you're going by the Pocket Mosnters bootleg), no Ryu Hayabasa (Tecmo) and no Mark & Bert (Bandai).

NOW everything is clear. (I know that Bomberman can't be a helper but he can still be a character. If Pikachu is from a bootleg game, he will never come in this project).

so we need 2 helpers from namco maybe pac man and galaga can be helpers and thomas is not by the same publisher so no keiji thomas

Good idea! But if Kid Niki gets in, Keiji Thomas could be his helper (Kid Niki Radical Ninja and Kung Fu were both published by Irem Corporation).

good now were on a roll now all we need to do is to get dig dug his helpers and then we can get the dig dug character finally in famicom fighters

and from what i heard about kid niki maybe he can be a character and for keiji thomas he can be and assist to kid niki
Title: Re: Famicom Fighters
Post by: KingPepe2010 on February 14, 2014, 06:58:13 pm
@Extremmefan: Bootleg game characters are allowed. The reason as to why I ruled out Pikachu is that given the Pocket Monsters bootleg game, it would be hard to do come up with helpers and moves for him since I'm only sticking with what's on the console and the publisher is unknown. This kind of leads me to rely on two other games that use a similar engine: Panda World and Super PoPo Adventure but both of these games involve the character from other media sources. A character like Rocman X or Somari would work because their publishers have already been made clear and they are responsible for a couple of other games. (Rocman X was published by Sachen and Somari has seen releases under Ge De Industry Co./Supertone and N.T./KaSheng) The only things I'm not allowing with bootleg games is using them as excuses to give moves or helpers to other characters (so let's say Haggar from Mighty Final Fight got in, don't expect him to use anything that was from World Heroes 2) and I'm not counting games that were straight-up hacks of licensed or unlicensed games (Pretty much every NES pirate featuring Sonic except World Heroes 2 is ruled out by this since they're existing hacks. EX: Sonic 3D Blast 5 is a hack of Somari. Also don't expect any of those Mario hacks that go above 3 to make an appearance anywhere)

...you are getting the right idea though with Kid Niki's helpers

@nesmaster: Those helpers could work but Galga is a ridiculously huge ship compared to a human...so sadly, that might be a no.
Title: Re: Famicom Fighters
Post by: nesmaster on February 14, 2014, 07:08:15 pm
@Extremmefan: Bootleg game characters are allowed. The reason as to why I ruled out Pikachu is that given the Pocket Monsters bootleg game, it would be hard to do come up with helpers and moves for him since I'm only sticking with what's on the console and the publisher is unknown. This kind of leads me to rely on two other games that use a similar engine: Panda World and Super PoPo Adventure but both of these games involve the character from other media sources. A character like Rocman X or Somari would work because their publishers have already been made clear and they are responsible for a couple of other games. (Rocman X was published by Sachen and Somari has seen releases under Ge De Industry Co./Supertone and N.T./KaSheng) The only things I'm not allowing with bootleg games is using them as excuses to give moves or helpers to other characters (so let's say Haggar from Mighty Final Fight got in, don't expect him to use anything that was from World Heroes 2) and I'm not counting games that were straight-up hacks of licensed or unlicensed games (Pretty much every NES pirate featuring Sonic is ruled out by this since they're existing hacks. EX: Sonic 3D Blast 5 is a hack of Somari. Also don't expect any of those Mario hacks that go above 3 to make an appearance anywhere)

...you are getting the right idea though with Kid Niki's helpers

@nesmaster: Those helpers could work but Galga is a ridiculously huge ship compared to a human...so sadly, that might be a no.

ok ok maybe galaga wont work as a helper or character so maybe mappy could be a helper
Title: Re: Famicom Fighters
Post by: タイタニックリバース on February 14, 2014, 07:32:21 pm
A question: Did I already mention Dr. Mario or Referee Mario being a attack or winpose or taunt somewhere?
Title: Re: Famicom Fighters
Post by: KingPepe2010 on February 14, 2014, 08:29:50 pm
@nesmaster: Yeah, Mappy would work better in that situation.

@Updateaemon: You already mentioned Dr. Mario but as a helper (which wouldn't happen). I'm not sure if I could fit them in. Closest thing I did was make a Dr. Mario palette for Mario.
Title: Re: Famicom Fighters
Post by: nesmaster on February 14, 2014, 10:18:47 pm
@nesmaster: Yeah, Mappy would work better in that situation.

@Updateaemon: You already mentioned Dr. Mario but as a helper (which wouldn't happen). I'm not sure if I could fit them in. Closest thing I did was make a Dr. Mario palette for Mario.

by the way kingpepe you can put up a screenshot on how the work is going so far.(if you want.)
Title: Re: Famicom Fighters
Post by: Extremmefan on February 14, 2014, 10:22:18 pm
@nesmaster: Yeah, Mappy would work better in that situation.

@Updateaemon: You already mentioned Dr. Mario but as a helper (which wouldn't happen). I'm not sure if I could fit them in. Closest thing I did was make a Dr. Mario palette for Mario.

by the way kingpepe you can put up a screenshot on how the work is going so far.(if you want.)

Damn, you're right! i didn't see that!.
Title: Re: Famicom Fighters
Post by: nesmaster on February 14, 2014, 10:25:44 pm
@nesmaster: Yeah, Mappy would work better in that situation.

@Updateaemon: You already mentioned Dr. Mario but as a helper (which wouldn't happen). I'm not sure if I could fit them in. Closest thing I did was make a Dr. Mario palette for Mario.

by the way kingpepe you can put up a screenshot on how the work is going so far.(if you want.)

Damn, you're right! i didn't see that!.

i mean he did not put up a screenshot on how the work is going at all not one single screenshot on how the dig dug work is going.its crazy!!!
Title: Re: Famicom Fighters
Post by: Extremmefan on February 14, 2014, 10:43:44 pm
@nesmaster: Yeah, Mappy would work better in that situation.

@Updateaemon: You already mentioned Dr. Mario but as a helper (which wouldn't happen). I'm not sure if I could fit them in. Closest thing I did was make a Dr. Mario palette for Mario.

by the way kingpepe you can put up a screenshot on how the work is going so far.(if you want.)

Damn, you're right! i didn't see that!.

i mean he did not put up a screenshot on how the work is going at all not one single screenshot on how the dig dug work is going.its crazy!!!

I can understand that.
Title: Re: Famicom Fighters
Post by: KingPepe2010 on February 14, 2014, 11:00:24 pm
Eh, I hate to say it but I have nothing to show currently with Dig Dug because I'm still waiting on his sprites. I do apologize for this. ._.
Title: Re: Famicom Fighters
Post by: nesmaster on February 14, 2014, 11:25:16 pm
Eh, I hate to say it but I have nothing to show currently with Dig Dug because I'm still waiting on his sprites. I do apologize for this. ._.

oh ok
Title: Re: Famicom Fighters
Post by: Extremmefan on February 15, 2014, 06:28:26 pm
Eh, I hate to say it but I have nothing to show currently with Dig Dug because I'm still waiting on his sprites. I do apologize for this. ._.

Don't worry, It's okay.
Title: Re: Famicom Fighters
Post by: nesmaster on February 16, 2014, 06:05:25 pm
Eh, I hate to say it but I have nothing to show currently with Dig Dug because I'm still waiting on his sprites. I do apologize for this. ._.

Don't worry, It's okay.

here is the thing extremmefan im going to work on dig dugs helper icons while you work on the helpers and dig dug character.
and here they are:
http://www.mediafire.com/download/iev4by7edo9nocc/dig+dug+helper+icons.zip

you can thank me for doing the icons
Title: Re: Famicom Fighters
Post by: Extremmefan on February 18, 2014, 05:39:41 pm
Eh, I hate to say it but I have nothing to show currently with Dig Dug because I'm still waiting on his sprites. I do apologize for this. ._.

Don't worry, It's okay.

here is the thing extremmefan im going to work on dig dugs helper icons while you work on the helpers and dig dug character.
and here they are:
http://www.mediafire.com/download/iev4by7edo9nocc/dig+dug+helper+icons.zip

you can thank me for doing the icons

I'm just thinking of them, not making them, sorry.
Title: Re: Famicom Fighters
Post by: nesmaster on February 19, 2014, 02:17:49 am
Eh, I hate to say it but I have nothing to show currently with Dig Dug because I'm still waiting on his sprites. I do apologize for this. ._.

Don't worry, It's okay.

here is the thing extremmefan im going to work on dig dugs helper icons while you work on the helpers and dig dug character.
and here they are:
http://www.mediafire.com/download/iev4by7edo9nocc/dig+dug+helper+icons.zip

you can thank me for doing the icons

I'm just thinking of them, not making them, sorry.

oh.its ok
Title: Re: Famicom Fighters
Post by: Noside on February 19, 2014, 02:48:26 am
@KingPepe2010: I'm wondering about on what characters are you working these days?
Title: Re: Famicom Fighters
Post by: Extremmefan on February 19, 2014, 12:46:40 pm
@KingPepe2010: I'm wondering about on what characters are you working these days?

He think he is working on Dig Dug. And maybe on Kid Niki (i'm not sure).
Title: Re: Famicom Fighters
Post by: nesmaster on February 19, 2014, 02:32:28 pm
@KingPepe2010: I'm wondering about on what characters are you working these days?

He think he is working on Dig Dug. And maybe on Kid Niki (i'm not sure).

and maybe samus aran which has a very high chance in getting in cause samus is a protagonist and a female
Title: Re: Famicom Fighters
Post by: Extremmefan on February 19, 2014, 05:09:48 pm
@KingPepe2010: I'm wondering about on what characters are you working these days?

He think he is working on Dig Dug. And maybe on Kid Niki (i'm not sure).

and maybe samus aran which has a very high chance in getting in cause samus is a protagonist and a female

He already have Mario from Nintendo, why Samus?
Title: Re: Famicom Fighters
Post by: Noside on February 19, 2014, 06:38:02 pm
@KingPepe2010: I'm wondering about on what characters are you working these days?

He think he is working on Dig Dug. And maybe on Kid Niki (i'm not sure).
That's why I'm asking him directly. :I

Title: Re: Famicom Fighters
Post by: Extremmefan on February 19, 2014, 07:11:13 pm
@KingPepe2010: I'm wondering about on what characters are you working these days?

He think he is working on Dig Dug. And maybe on Kid Niki (i'm not sure).
That's why I'm asking him directly. :I



You're right. It is better that way.
Title: Re: Famicom Fighters
Post by: KingPepe2010 on February 19, 2014, 10:04:14 pm
@Noside: Dig Dug and Sa-I mean that's the only character.
Title: Re: Famicom Fighters
Post by: nesmaster on February 26, 2014, 10:39:40 pm
@KingPepe2010: I'm wondering about on what characters are you working these days?

He think he is working on Dig Dug. And maybe on Kid Niki (i'm not sure).

and maybe samus aran which has a very high chance in getting in cause samus is a protagonist and a female

He already have Mario from Nintendo, why Samus?

@Extremmefan: the thing is that kingpepe said on his deviantart:
Yes, Samus is definitely planned to be in. (Yes, I revealed someone, oops :3)
When I release the first demo though, she won't be in though just to point out.

so that means is when he releases the whole game samus will be in
Title: Re: Famicom Fighters
Post by: Noside on February 26, 2014, 11:23:31 pm
Link me to his DA please. :3
Title: Re: Famicom Fighters
Post by: nesmaster on February 26, 2014, 11:53:26 pm
Link me to his DA please. :3

ok here it is: http://hammerbro061.deviantart.com/?offset=10#comments
Title: Re: Famicom Fighters
Post by: Noside on February 26, 2014, 11:55:10 pm
Thank you kind sir.
Title: Re: Famicom Fighters
Post by: Extremmefan on February 28, 2014, 09:46:45 pm
I had a bug with Urban Champion, he looked like he was flying.
How it really happened : Ennemy UC (short for Urban Champion) summoned his Ballon Fighter ally, My UC attacked with "Rising Upper" (Shoryuken) and got electrocuted by a falling star, and then he looked like he was flying.
(http://i57.servimg.com/u/f57/18/44/82/18/mugen010.png) (http://www.servimg.com/image_preview.php?i=18&u=18448218)
Title: Re: Famicom Fighters
Post by: nesmaster on February 28, 2014, 11:02:44 pm
I had a bug with Urban Champion, he looked like he was flying.
How it really happened : Ennemy UC (short for Urban Champion) summoned his Ballon Fighter ally, My UC attacked with "Rising Upper" (Shoryuken) and got electrocuted by a falling star, and then he looked like he was flying.
(http://i57.servimg.com/u/f57/18/44/82/18/mugen010.png) (http://www.servimg.com/image_preview.php?i=18&u=18448218)


i also had a bug this time it was mario and megaman when mario summoned luigi (stand) megaman shot at the fireball and for no reason when the fireball disappeared it was still there but invisible.

plus when i went into mario's.def file i noticed a move called multistomp i don't know why its there cause i think its a canceled move kingpepe has for mario.But still though i don't know how or why that move is there
Title: Re: Famicom Fighters
Post by: KingPepe2010 on March 02, 2014, 06:25:33 pm
@Noside: I would recommend following this at least since this is where I'll post some FCF stuff: http://famicomfighters.deviantart.com/

@Extremmefan: Noted, will fix this when I get the chance

@nesmaster: I'll take a look at this, thanks for pointing it out. Also you activate the Multistomp by pressing A+B when Stomp successfully connects and you have one meter bar.

Sorry for the lack of progress lately, I've been quite busy with college. I'll try to get back to working on it as soon as I can!
Title: Re: Famicom Fighters
Post by: タイタニックリバース on March 03, 2014, 01:41:27 am
Heh, you might want to see this guy's Youtube channel: http://www.youtube.com/user/alexbaezsant?feature=watch
Title: Re: Famicom Fighters
Post by: Sheng Long on March 03, 2014, 01:55:29 am
Honestly, I don't think that project there comes any close as to THIS project over here. This project seems to do a lot better at being more NES.
Title: Re: Famicom Fighters
Post by: タイタニックリバース on March 03, 2014, 02:02:09 am
Yeah, but you gotta admit those sprites are pretty good. I kinda like it because there's 4 Marios. :D
Title: Re: Famicom Fighters
Post by: Trinitronity on March 03, 2014, 08:01:24 am
I kinda like it because there's 4 Marios. :D
:o
Bloody hell, isn't one Mario already enough?
Title: Re: Famicom Fighters
Post by: タイタニックリバース on March 03, 2014, 12:37:57 pm
*Insert Mario Madness commercial here*
Title: Re: Famicom Fighters
Post by: nesmaster on March 04, 2014, 12:15:43 am
here is awesome dig dug art kingpepe!!!

(http://i.imgur.com/3zqXN3C.png)

hope you like it
Title: Re: Famicom Fighters
Post by: KingPepe2010 on March 04, 2014, 12:27:13 am
...yeah I'm not going to lie. That project doesn't even feel like it's trying to stick to the original console. (also am I the only one that's kind of bugged by the fact it's using the arcade sprites for the Karate Champ character and not the NES sprites?)

@nesmaster: Even though it's nice, Dig Dug has a different sprite here and his helpers aren't finalized either.
Title: Re: Famicom Fighters
Post by: タイタニックリバース on March 04, 2014, 01:39:39 am
I like it because it kinda acts like some weird mesh of original gameplay, but your project is way better in almost every way. Although, I do love it's orginality at some points, specifically the winposes. So there's this, Famicom Hisi Tai, and now that too.
Title: Re: Famicom Fighters
Post by: KingPepe2010 on March 06, 2014, 07:19:18 pm
and I'm just going to leave this here:
(http://i.imgur.com/RarmsAl.png)
Title: Re: Famicom Fighters
Post by: R565 on March 06, 2014, 07:22:18 pm
Epic.
Title: Re: Famicom Fighters
Post by: Trinitronity on March 06, 2014, 07:26:17 pm
Dig Dug looks way cool there.
Title: Re: Famicom Fighters
Post by: nesmaster on March 06, 2014, 08:29:19 pm
That is way pass cool kingpepe!!!Better than the arcade version of dig dug but you still have lots work to do.You have to work on the helpers,the bug fixes, finding new characters to be in the game all i have to say is good luck to you and your friends kingpepe and maybe you will release dig dug and find some new characters.Your going to need it.

And some more suggestions(they keep on coming):

pitfall harry (from super pitfall)
sub-zero (from the mortal kombat pirate)
maybe woody (from toy story pirate)
toxie (from toxic crusaders)
jack(from titenic)
jake(from totally rad)
clovis(from dragon buster)
aladdin(from aladdin(pretty funny cause his name comes from the game))
Title: Re: Famicom Fighters
Post by: タイタニックリバース on March 23, 2014, 08:09:39 pm
Woah, is there still any work on this? Also, what about a character from a NES WWF game. Or a character from M.U.S.C.L.E?
Title: Re: Famicom Fighters
Post by: Omega on March 23, 2014, 09:25:34 pm
Dig Dug is very great man. I enjoyed it's games alot as a kid. He is taller but it makes him more of a fighter for this game. It gives him a more equal look when compared with the other characters you have there.
Title: Re: Famicom Fighters
Post by: nesmaster on March 24, 2014, 01:05:21 am
Woah, is there still any work on this? Also, what about a character from a NES WWF game. Or a character from M.U.S.C.L.E?

i think he is going to consider one of the characters from any of those games (maybe)
Title: Re: Famicom Fighters
Post by: Magma Dragoon MK II on March 24, 2014, 03:48:43 pm
Both are licensed games, so no, he won't use either.
Title: Re: Famicom Fighters
Post by: Teitan on March 24, 2014, 04:20:29 pm
dig dug was always one of my favourite nes characters (along with lode runner, dizzy and rygar), very cool that you are working on him for your nes mugen project. i even bought preorder of pac man pc game to own dig dug skin lol so, im looking foward to your project.
https://www.youtube.com/watch?v=JmeHoW2wNEQ xD

about character request thingy, i know the bubble bobbles are representative for taito but what about "kick master"?
i think it is so underrated game. since it was released in famicon twilight era. but the game was epic! because of incredible replayability value.
ive spent on it more time than for whole castlevania playthrough. the game itself had unique system, detailed sprites, and dark atmosphere.. just simply the best for me, among games like castlevania/shinobi/ninja gaiden/sentai..

the another character idea comes to my mind is "magical doropie" (shes a little witch, with broom). don't remember it that good, but it was VERY difficult game, perhaps similar to megaman in some points. the character had possibility to change colors and gain special abilites/shoting modes essential to progress through game. i think your project needs some female characters too!
Title: Re: Famicom Fighters
Post by: タイタニックリバース on March 24, 2014, 08:20:04 pm
He's already considering Samus, but another wouldn't hurt. Famicom Wars could be a boss of sorts or something?
Title: Re: Famicom Fighters
Post by: KingPepe2010 on March 28, 2014, 01:54:46 am
@nesmaster:
That is way pass cool kingpepe!!!Better than the arcade version of dig dug but you still have lots work to do.You have to work on the helpers,the bug fixes, finding new characters to be in the game all i have to say is good luck to you and your friends kingpepe and maybe you will release dig dug and find some new characters.Your going to need it.
Heh, thank you!

And some more suggestions(they keep on coming):
pitfall harry (from super pitfall) Interesting bad game candidate but I'm not entirely sure how I can turn him into a proper character
sub-zero (from the mortal kombat pirate) My biggest problem with characters that appear in pirated ports is I can't use anything from their future selves as I stated in the character guidelines referring to movesets and I don't entirely feel comfortable having to make up supers. I guess in Sub-Zero's case, I can make up stuff and get away with it but I'll have to see where the roster goes though in the future if I want to include him. If anything, I'll probably use the variation from Hummer Team's Mortal Kombat II Special.
maybe woody (from toy story pirate) (Read the character guidelines again)
toxie (from toxic crusaders) (Read the character guidelines again)
jack(from titenic) (Read the character guidelines again)
jake(from totally rad) (Wow, I completely forgot about this game. I'll think about it)
clovis(from dragon buster) (Eh, this is one of those characters whose too sword-reliant and I can't imagine him punching and kicking.)
aladdin(from aladdin(pretty funny cause his name comes from the game)) (Read the character guidelines again)

@Omega: Yeah, it had to happen since keeping him short would seem strange compared to the other fighters.

@Teitan: I'll be honest, Thonolan is kind of begging to be included in this game. He's already got a wide arsenal of kicks and I could incorporate some of his magic as well. The other thing is I can't really include Bub anyways; he's too short and trying to resize him wouldn't be a good idea so I'm going to need someone else for Taito...

And yeah, I'm already considering Francesca/Doropie. She's probably the best character I can think of to represent Vic Tokai (other than Bang from Clash at Demonhead) and yeah, having another female character would be nice.


Progress has been slow lately, I'm currently working on Samus's basic attacks but there's nothing really interesting I can show off from that so um...have Samus waving at Dig Dug:
(http://i.imgur.com/U94dHoU.png)
(yes her taunt is a reference to one of Metroid's endings)
Title: Re: Famicom Fighters
Post by: KingPepe2010 on April 05, 2014, 04:12:05 am
Showing off Samus's stage here a bit (Kraid's Hideout):
(http://i.imgur.com/JBEbRdE.png)
Title: Re: Famicom Fighters
Post by: Noside on April 05, 2014, 04:35:45 am
Cool stage, that uppercut!
Title: Re: Famicom Fighters
Post by: nesmaster on April 05, 2014, 03:05:37 pm
Thats awesome kingpepe!!!Now were going to have 2 characters dig dug and samus!!!This game is getting better by the second.
Title: Re: Famicom Fighters
Post by: タイタニックリバース on April 06, 2014, 12:04:54 am
Random question: Will there be a Dragon's Lair, Amagon, or Kateraka stage? Also, will Superman, Arthur or Goemon be a character?
Title: Re: Famicom Fighters
Post by: Jiggeh on April 06, 2014, 09:03:53 pm
If you are planning on not including characters from movie license games, then that would rule out Thomas from Kung Fu, since the game is based on the Jackie Chan movie Wheels on Meals (or Spartan X in Japan). They didn't bother using the movie or Jackie Chan's name to market the game overseas since neither carried any weight at the time, but that doesn't mean the character didn't originate outside the game.
Title: Re: Famicom Fighters
Post by: KingPepe2010 on April 07, 2014, 08:23:01 pm
@Yotoaemon: For the stages, it's possible for all of them. I'm considering adding extra stages in the game. For the characters...read the guidelines for Superman. Arthur and Goemon might make it in but I'm not entirely sure yet.

@Jiggeh: Yeah, I'm not entirely sure with Thomas since he's a borderline case. This isn't like for example, how Shatterhand made up a completely new protagonist when it got localized. Of course, I could just treat him like if he was from the Kung Fu version and just stay away from any Spartan X references (...not sure if I should include anything from the Japanese-only sequel because that one doesn't even try to be like the original movie iirc) but I guess that's stretching it.
Title: Re: Famicom Fighters
Post by: Gamey DJ on April 09, 2014, 05:44:26 am
Could Duck Hunt Dog be a character?  Oh and Pepe I'm makin a sprite for Little Mac. Ill post it tomorrow if you want it.
Title: Re: Famicom Fighters
Post by: nesmaster on April 09, 2014, 11:43:59 pm
Could Duck Hunt Dog be a character?  Oh and Pepe I'm makin a sprite for Little Mac. Ill post it tomorrow if you want it.

for mr.duck hunt dog he could have a possible chance in getting in (he could add the laugh as a taunt and the zapper as his weapon) and for the little mac sprite me and kingpepe could check out his sprite.So you can post it tomorrow.

plus i made a standing animation for pit samus's helper so here it is (http://i.imgur.com/XUCi8vu.gif)
Title: Re: Famicom Fighters
Post by: Gamey DJ on April 10, 2014, 12:45:06 am
Here's my mac: (http://i58.servimg.com/u/f58/17/33/19/03/little10.png) Needs work yes, but it is a good 1st sprite.
#HumbleBrag
Title: Re: Famicom Fighters
Post by: KingPepe2010 on April 19, 2014, 08:58:13 am
@nesmaster: That's not bad. Part of his hand seems to disappear in the animation but that could work.

@Gamey DJ: Not bad but for FCF, the sprite itself is way too big.

Anyways, some screenshots of Samus:
(http://i.imgur.com/m3fuv2N.png)
(http://i.imgur.com/JqlGuPE.png)
(http://i.imgur.com/fLLxOng.png)
(http://i.imgur.com/Sr04M7S.png)

Title: Re: Famicom Fighters
Post by: KingPepe2010 on May 05, 2014, 09:35:19 pm
holy crap a video:
https://www.youtube.com/watch?v=0D42aJqY4Ec

Pretty much goes into Samus's current moveset for the game.
Title: Re: Famicom Fighters
Post by: nesmaster on May 07, 2014, 03:09:03 am
Hey there pepe I knew the mine field is a super once I saw the image anyways I like the idea of adding samus in the game cause you know every game needs a female character like doropie and many others
Title: Re: Famicom Fighters
Post by: Blondreamer on May 15, 2014, 10:51:18 am
I would like to see Ninten (from Mother) in this game. I dunno, I think he has potential.
Title: Re: Famicom Fighters
Post by: KingPepe2010 on May 16, 2014, 04:14:36 am
Maybe, his sprites might need a total overhaul since they're really small.
Title: Re: Famicom Fighters
Post by: nesmaster on May 17, 2014, 03:11:44 am
Maybe, his sprites might need a total overhaul since they're really small.
He is right blondreamer he could of been a helper cause his sprites are so small and he can't be resized.Good thing he is getting a overhaul.
Title: Re: Famicom Fighters
Post by: KingPepe2010 on May 17, 2014, 05:11:01 am
Well, Ninten can be resized without his sprites totally looking off since he's human-like. With that rule, I was mainly referring to characters like Kirby or Bub who would look totally off being resized.
Title: Re: Famicom Fighters
Post by: タイタニックリバース on May 17, 2014, 06:09:51 am
Will you put a ninja in the game? There's a lot of options for characters and helpers out there... And, will you make more lifebar themes? A Mario or Kirby's Adventure themed one would look awesome!
Title: Re: Famicom Fighters
Post by: KingPepe2010 on May 19, 2014, 04:02:17 pm
Yeah, I think at least one ninja needs to be included given how many ninja games there were. :P

...you know what, extra lifebars for the game wouldn't be a bad idea. I should experiment with that at some point.
Title: Re: Famicom Fighters (Progress Thread)
Post by: KingPepe2010 on June 04, 2014, 06:34:32 pm
Oh hey, FCF now has a subforum! Basically, I'll turn this thread into a normal progress thread. If you want to request characters, go to the character request thread.

Been working ahead a little, might as well give a hint for a character I have planned.

The future character I have in mind will have this guy as a helper:
(http://i.imgur.com/mzpWkOY.gif)
Title: Re: Famicom Fighters (Progress Thread)
Post by: タイタニックリバース on June 04, 2014, 10:50:47 pm
Isn't EWJ NES a pirate?
Title: Re: Famicom Fighters (Progress Thread)
Post by: KingPepe2010 on June 05, 2014, 12:30:38 am
Yeah and pirates are allowed for this game.
Title: Re: Famicom Fighters (Progress Thread)
Post by: churrasco on June 19, 2014, 10:42:17 pm
ice climbers?
Title: Re: Famicom Fighters (Progress Thread)
Post by: タイタニックリバース on June 19, 2014, 10:51:22 pm
They appear in the background in the UC stage.
Title: Re: Famicom Fighters (Progress Thread)
Post by: nesmaster on June 30, 2014, 03:56:02 pm
Hey pepe long time no see.I got a question:

Why did you not add any ljn characters?
Title: Re: Famicom Fighters (Progress Thread)
Post by: KingPepe2010 on July 03, 2014, 04:08:59 pm
There aren't any LJN games that could be considered "original", so I don't have anything to represent them.
Title: Re: Famicom Fighters (Progress Thread)
Post by: Neros Urameshi on July 31, 2014, 06:05:18 am
I have some good suggestions for who could be used for Mugen Famicom Fighters.

Black Mage (Final Fantasy)
Raphael (Teenage Mutant Ninja Turtles)
Alex (River City Ransom)
Yoshi
Title: Re: Famicom Fighters (Progress Thread)
Post by: nesmaster on August 01, 2014, 01:47:47 pm
I have some good suggestions for who could be used for Mugen Famicom Fighters.

Black Mage (Final Fantasy): he could have a possible chance in getting in
Raphael (Teenage Mutant Ninja Turtles): he cant get in cause he has a weapon and will look odd without his weapon
Alex (River City Ransom): he has a possible chance in getting in
Yoshi: im not sure.coming up with a moveset for him is hard

Title: Re: Famicom Fighters (Progress Thread)
Post by: KingPepe2010 on August 02, 2014, 03:59:36 am
@Neros Urameshi:
Black Mage - Probably the best Square Enix representative I can think of, especially with the wide array of magic he can use.
Alex - Has a pretty high chance of getting in. (Although he'll probably stay under the "Kunio-Kun" alias instead)
The others conflict with the character rules I posted.

Also, I'm sorry for the lack of updates. Progress has been mainly slow for Dig Dug's sprites but I'll try to keep things updated. ^^;
Title: Re: Famicom Fighters (Progress Thread)
Post by: Mugenman2 on August 11, 2014, 06:05:08 pm
I suggest Ryu Hayabusa(Ninja Gaiden) and Leonardo(TMNT)
Title: Re: Famicom Fighters (Progress Thread)
Post by: nesmaster on August 11, 2014, 06:43:31 pm
I suggest Ryu Hayabusa(Ninja Gaiden) and Leonardo(TMNT)

ryu has a possible chance in getting in cause famicom fighters didn't have any ninja characters and for Leonardo from tmnt he cant get in
Title: Re: Famicom Fighters (Progress Thread)
Post by: Mugenman2 on August 11, 2014, 08:45:45 pm
Is it anything that has to do with Nintendo that gets in?
Title: Re: Famicom Fighters (Progress Thread)
Post by: Mugenman2 on August 11, 2014, 08:46:13 pm
If not I also suggest Sonic The Hedgehog
Title: Re: Famicom Fighters (Progress Thread)
Post by: nesmaster on August 11, 2014, 08:55:41 pm
Is it anything that has to do with Nintendo that gets in?

no it can be any company but not any cartoon characters such as bugs bunny,donatello and it should not be movie companys such as ljn

also sonic is a good suggestion but don't expect anything that he did from the sega games to be in the game
Title: Re: Famicom Fighters (Progress Thread)
Post by: Mugenman2 on August 11, 2014, 09:43:49 pm
Ok but I at least expect spin-dash
Title: Re: Famicom Fighters (Progress Thread)
Post by: KingPepe2010 on August 14, 2014, 12:11:39 am
If Sonic gets in, both bootleg games I know he appears in both have a spin dash so that might happen. There's a possible chance he might get in.
Title: Re: Famicom Fighters (Progress Thread)
Post by: OmegaAngryGrandpa on August 15, 2014, 05:33:35 pm
Sorry to just jump in out of nowhere,

But how about Bub and Bob from Bubble Bobble? I haven't seen any duel characters in MUGEN before, so I'm guessing that can happen.

Either that or Bub can be a separate character, and Bob could be one of his helpers.
Title: Re: Famicom Fighters (Progress Thread)
Post by: supersonicmix on August 16, 2014, 11:40:25 pm
If you were to come up with a good moveset for Sonic the hedgehog. I'm the guy your looking for.

Spoiler, click to toggle visibilty
Title: Re: Famicom Fighters (Progress Thread)
Post by: rukifellth on August 22, 2014, 02:53:12 am
Hi I'm back from Summer.

I've been working on animating Famicom (Famiko?) and am almost done with all her basics.

(http://i39.servimg.com/u/f39/18/70/31/15/famiko11.png) (http://servimg.com/image_preview.php?i=68&u=18703115)

As you can see, they're not super smooth in animation like yours, but I've been trying to be imaginative with her repertoire of basics moves, basing them on many different NES games (she is a representative of the console after all)

Hope you like it so far. :)

Also, I have figured out who her strikers would be:

GloveBaller: The flying metal glove from Super Gloveball the Power Glove game. He throws a ball that bounces around the screen.

Duck Hunt Dog or Hogan's Alley Thug: Representing the Zapper, the dog would leap towards the opponent and knock them down, while the Thug would slowly approach before facing forward, attacking the full screen with a shot (but the opponent has plenty of time to retaliate before he strikes)

ROB the Robot: Representing... himself, he could probably cause pillars fall down from the ceiling like in Gyromite.
Title: Re: Famicom Fighters (Progress Thread)
Post by: KingPepe2010 on August 25, 2014, 10:51:27 pm
Ok, I need to get things back on track with this project. I've been focused with everything else lately that I've kind of forgot about it. It also doesn't help that Dig Dug's been lagging behind as well. (so yeah, next update might just have Samus only, sorry everyone)

@OmegaAngryGrandpa: Not entirely sure, Bub's rather short but I think if I resize him, it'll seem strange compared to the other characters (unlike Dig Dug or Bomberman). He might be a helper instead, not entirely sure.

 Ok, here's a problem with the moveset: I want to keep everything at least under one publisher and I'm trying to avoid hacks of other bootlegs/licensed games. In this case, Sonic would be based off of his World Heroes 2 (and not something like Sonic 3D Blast 5) appearance so the use of rings would be left out. There wouldn't be a Motobug either since any hack/game I can think of never featured one either. If he does get in, I'll think of something for his moveset.

@rukifellth: I'll talk to you through PM about this.
Title: Re: Famicom Fighters (Progress Thread)
Post by: johnson9697 on August 29, 2014, 04:23:12 am
Hey remember Maniac Mansion? Why not the front of the mansion as a stage? It's a classic point and click game!
Title: Re: Famicom Fighters (Progress Thread)
Post by: KingPepe2010 on August 30, 2014, 04:37:04 pm
...that's actually a pretty cool idea! I'll definitely consider that.
Title: Re: Famicom Fighters (Progress Thread)
Post by: rukifellth on August 30, 2014, 09:21:49 pm
By the way Pepe, did you get my PM?
Title: Re: Famicom Fighters (Progress Thread)
Post by: KingPepe2010 on August 30, 2014, 10:40:21 pm
Yeah, sorry about that. Forgot to respond. ._.
Title: Re: Famicom Fighters (Progress Thread)
Post by: rukifellth on August 30, 2014, 10:50:32 pm
No problem, just wanted to tell you. XD
Title: Re: Famicom Fighters (Progress Thread)
Post by: johnson9697 on August 31, 2014, 02:31:56 am
Seriously, I like your work, your Hammer Bro is one of my main characters.  :) Your idea is great. Make a fighting game based on classics NES games is so good.
Title: Re: Famicom Fighters (Progress Thread)
Post by: KingPepe2010 on September 01, 2014, 07:14:36 am
Heh, thank you! I guess you could consider my older characters was just me fooling around with the concept of doing this.
(...although I might update Hammer Bro in the future, I think he could be better tbh)
Title: Re: Famicom Fighters (Progress Thread)
Post by: Extremmefan on September 06, 2014, 10:27:30 pm
Please don't forget Kid Niki. I would also really like if you could show your current progress (or at least, a recent screenshot).
Title: Re: Famicom Fighters (Progress Thread)
Post by: KingPepe2010 on September 07, 2014, 05:41:14 pm
I'm still thinking about him. I wish I can show some progress right now but the only thing I'm currently working on is AI which...there isn't anything I can really show with that I think. ._.
Title: Re: Famicom Fighters (Progress Thread)
Post by: rukifellth on September 09, 2014, 12:28:38 am
So how's it going with the computer fix Pepe?
Title: Re: Famicom Fighters (Progress Thread)
Post by: KingPepe2010 on September 09, 2014, 01:41:16 am
My dad had another PSU that was lying around that would work fine for my computer so I was able to swap them around.
Title: Re: Famicom Fighters (Progress Thread)
Post by: O Ilusionista on September 17, 2014, 07:33:15 pm
KingPepe, I saw a video about your game accidentally at Youtube and man...this is AWESOME.
I just loved all the small details you made, it looks very balanced and all elements matches each other.

Keep the good work!
Title: Re: Famicom Fighters (Progress Thread)
Post by: DJ_HANNIBALROYCE on September 17, 2014, 08:47:34 pm
king pepe...u are the fucking man for this!!! ive been really getting into puttin chars from NES in mugen and ur HammerBro was 95% of the inspiration. the other 5% goes to my mom. :) but u are definitely the NES MUGEN King
Title: Re: Famicom Fighters (Progress Thread)
Post by: KingPepe2010 on September 19, 2014, 05:47:46 am
Heh, thanks for the comments. :D

Hopefully, this update will come out this month if everything goes well...
Title: Re: Famicom Fighters (Progress Thread)
Post by: O Ilusionista on September 27, 2014, 09:36:53 pm
Any working link for the last demo?
The mediafire link was blocked
(http://i.imgur.com/VYzOdVD.png)
Title: Re: Famicom Fighters (Progress Thread)
Post by: KingPepe2010 on September 27, 2014, 10:21:32 pm
...that is strange, I just tried the one on the first post and it doesn't appear to be blocked. ._.

Here's an alternate link then:
http://famicomfighters.mcjimmy.net/Famicom%20Fighters%20%281-14-14%20FIX%29.zip
Title: Re: Famicom Fighters (Progress Thread)
Post by: supersonicmix on November 04, 2014, 02:32:29 am
Ok... This is strange. No update yet and no posts with 30 days! That's even more strange! Is this project dead or is everyone playing SSB4 for the fun of it?
Title: Re: Famicom Fighters (Progress Thread)
Post by: GarchompMatt on November 04, 2014, 08:30:50 am
Because people can only be working on their MUGEN stuff :L
Title: Re: Famicom Fighters (Progress Thread)
Post by: KingPepe2010 on November 08, 2014, 02:53:44 am
Yeah, we've been kind of busy lately so there hasn't been much progress. Sorry about that. ._.
Title: Re: Famicom Fighters (Progress Thread)
Post by: KingPepe2010 on December 03, 2014, 12:23:42 am
...update possibly coming soon
(http://i.imgur.com/WQHwWPK.png)
Title: Re: Famicom Fighters (Progress Thread)
Post by: City_Hunter on December 03, 2014, 01:09:17 am
looking good really like those portrait
Title: Re: Famicom Fighters (Progress Thread)
Post by: O Ilusionista on December 03, 2014, 01:11:12 am
looking good really like those portrait

Indeed. Very nice work.
Title: Re: Famicom Fighters (Progress Thread)
Post by: KingPepe2010 on December 03, 2014, 05:03:47 am
Those portraits aren't exactly mine; the Samus portrait was by rukifellth and the Mega Man portrait was by Star-Spangled Shazam (who is not on this forum). The only thing I did was the borders and the name tags really. ^^;
Title: Re: Famicom Fighters (Progress Thread)
Post by: nesmaster on December 07, 2014, 04:17:34 pm
hey kingpepe long time no see.I thought about some stages for your game.One of them is the half pipe from California gamesIt would show the guy skateboarding on the half pipe while the characters fight on the ground.The music would be the California games half pipe theme.
Next up is the rooms from Dick Tracy.In the stage It would take place in 4th and B Shoe repair it would have Tracy walking back and forth and sometimes shooting his gun at the bad guys.The music is going to be the case theme.
The final stage would be World 1-4 from smb.In this stage bowser will be shooting fire in the background where you fight him (and the axe will be there too)anyways the music will be the castle theme from smb1

Well those are my ideas for the stages.Let me know what you think.
Title: Re: Famicom Fighters (Progress Thread)
Post by: KingPepe2010 on December 08, 2014, 01:26:21 am
hey kingpepe long time no see.I thought about some stages for your game.One of them is the half pipe from California gamesIt would show the guy skateboarding on the half pipe while the characters fight on the ground.The music would be the California games half pipe theme.
Next up is the rooms from Dick Tracy.In the stage It would take place in 4th and B Shoe repair it would have Tracy walking back and forth and sometimes shooting his gun at the bad guys.The music is going to be the case theme.
The final stage would be World 1-4 from smb.In this stage bowser will be shooting fire in the background where you fight him (and the axe will be there too)anyways the music will be the castle theme from smb1

Well those are my ideas for the stages.Let me know what you think.

To be honest, those are some decent stage ideas. I'm not sure about Bowser's inclusion in the game though but I might make the castle an extra stage.

Anyways, UPDATE TIME:
(http://i.imgur.com/PuROh2e.png)
http://famicomfighters.mcjimmy.net/Famicom%20Fighters%20-%2012-7-2014.zip

Changes:
   
System
--------
-Menu, character select and VS screen overhauls.
-OH MY GOD THERE'S VICTORY QUOTES
-Everyone now has AI.

Characters + Stages (there's probably a lot of balance changes for the characters I might've missed)
--------
(General)
-Samus has been added as well as her stage.
-Dig Dug's stage has been added as well as one more extra stage...
-Power Charge sound has been changed.
-Characters will flash during invincibility frames.

(Mario)
-Knock back decreased on Fireball.
-Raccoon Tail has an active frame and travels faster.
-EX Racoon Tail should not be able to release a caught opponent.
-Hammer Wreck juggles better and can destroy special projectiles.
-Multistomp's command window is tighter if you try pressing A+B when the Stomp connects but you can hold A+B during Stomp's jump and if it hits, it'll activate.


(Urban Champion)
-Wider jump arc
-Standing Strong Punch, Crouching Hard Punch, and Crouching Light Kick startups were decreased
-Crouching Light Kick has a slightly larger hitbox.
-Jumping Kicks have a slightly longer hitstun, Jumping Strong Kick has less knock back.
-Quick Dash (Punch version) is invincible to projectiles and throws during the beginning of the move.
-Quick Dash (Kick version) travels slightly less distance and shouldn't pass through opponents now.
-Dash Punch can punch through special projectiles.
-Power Launcher sends the opponent a little less higher up.
-Power Charge gains a little less power.
-Guard Attack has UC doing a high punch.
-A 2nd dodge can be preformed by hitting back twice during Counter Attack. You can still do a projectile-invincible dash during the 2nd dodge.
-Fistful Fury's hitboxes (both normal and non-EX) extend to the ground (can't dodge this, Mario)
-Fixed a gltich with Scapegoat where UC would get hit during the super pause animation.
-Sewer Brawl is invincible all the way if you land a successful punch and it juggles better.

(Simon)
-Forward dash travels less distance, backwards dash is slower
-Standing strong punch has more recovery
-Guard attack was changed into a hop kick.
-Dagger Toss has more startup and recovery, dagger's knockback is less.
-Backflip (both normal and EX) startup was decreased
-Whip Swing has increased startup and recovery. Can now hit Mario while crouching, can bypass Mega Man's Star Crash and can hit projectiles properly. Hitting with the tip of the whip can knock an opponent down and do more damage.
-Holy River now only spawns 4 flames but can be canceled from Dagger Toss.
-Medusa's Wrath will only spawn Medusas from behind Simon
-Kid Dracula throws out two fireballs and his crouch summon attack has less startup.

(Mega Man)
-Crouching Strong Punch now launches opponents into the air.
-Startup increased in normal Mega Buster, shots do less knockback.
-Can't use Mega Buster when the Star Crash projectile is on screen and vice versa.
-Startup decreased on Star Crash but the stars themselves can be destroyed by super projectiles before being fired.
-Level 3 starts up 3 frames faster, invincible for the startup
-Protoman shoots 3 bullets per jump in the stand summon. During his crouch summon's entrance, he automatically appears.
Title: Re: Famicom Fighters (Progress Thread)
Post by: KingPepe2010 on December 12, 2014, 05:17:36 am
Updated to include a few bug fixes:
http://famicomfighters.mcjimmy.net/Famicom%20Fighters%20-%2012-11-2014.zip

Mario
------------
Luigi's fireball does not go invisible/change colors after Luigi leaves the screen.
Cannot be interrupted during his Level 3 if it connects.

Urban Champ
------------
EX Fists of Fury now requires meter

Samus
------------
Cannot be interrupted during her Level 3 if it connects
Pit standing summon attack takes the correct amount of power now.

Mega Man
------------
Firebrand crouch summon now takes meter
Elec Beam does not screw up with Urban Champion on kill
Title: Re: Famicom Fighters (Progress Thread)
Post by: MotorRoach on December 12, 2014, 05:31:31 am
Just tried it out, and loving how things are looking so far~
Title: Re: Famicom Fighters (Progress Thread)
Post by: Gamey DJ on December 14, 2014, 05:58:32 pm
Awesome work Pepe. Love that Blinky easter egg.
But I still think that Duck Hunt Dog would be a perfect addition. Think about it, his partners would be ducks, wild gunman, and excitebiker and his moves and specials would consist of clays, and dog-like tricks. Just fit for fighting, though the only trouble of this would be his victory quotes.
"Bark", "Ruff Ruff" and "OOOOOOoooooww" are some good one though lol.
Title: Re: Famicom Fighters (Progress Thread)
Post by: タイタニックリバース on December 14, 2014, 07:25:29 pm
Lifting up his leg is another idea.
Title: Re: Famicom Fighters (Progress Thread)
Post by: KingPepe2010 on December 23, 2014, 01:52:12 am
@MotorRoach: Thanks!

@Gamey DJ: Yeah, I've been needing a Zapper representative and I was either considering the Duck Hunt dog or a Wild Gunman outlaw. Trying to do the victory quotes for the Duck Hunt dog would be interesting though. :P
Title: Re: Famicom Fighters (Progress Thread)
Post by: Gamey DJ on December 23, 2014, 04:57:17 am
@Gamey DJ: Yeah, I've been needing a Zapper representative and I was either considering the Duck Hunt dog or a Wild Gunman outlaw. Trying to do the victory quotes for the Duck Hunt dog would be interesting though. :P

Dude Id even help you sprite him. I know I made a very bad lookin little mac back in the day but I can be better at spriting when its a small sprite with a little palette. Plus anything I could help with your spriting now?

Title: Re: Famicom Fighters (Progress Thread)
Post by: supersonicmix on December 26, 2014, 10:44:47 pm
I think I know what character your working on next. I can tell from playing the game. :P Anyways Nice Job Pepe. If we keep up at this pace the game will be finished in no time. (Besides the suggestions)

Awesome work Pepe. Love that Blinky easter egg.

Its not Blinky, Its Clyde. Can't you tell from its color palette? (Well, It was back in the NES Days)
Title: Re: Famicom Fighters (Progress Thread)
Post by: johnson9697 on December 27, 2014, 12:11:10 am
Hey Pepe, did you thing about the Maniac mansion Stage? And why not put the Dave as a fighter? or Dr.Fred  :P
Title: Re: Famicom Fighters (Progress Thread)
Post by: KingPepe2010 on December 29, 2014, 05:38:05 pm
@Gamey DJ: At the moment, no. However, if I need help for something in the future, I'll contact you. Thanks for the offer. :P

@johnson9697: I haven't done anything with that idea yet tbh. ._.
As for Dave, I need to see what kind of moveset I can come up with him. Dr. Fred would have to be a no since he's not the protagonist in this case.