I guess I'll just slap all of these in one thread for organizational purposes. These edits aren't necessarily meant to be accurate, I just wanted them to feel a bit more natural.
Here's an edit I did for JC's Juggernaut Port stage from Marvel Super Heroes.
-Cleaned up and fixed some sprites
-Adjusted deltas
-Added parallax to the water
-Added some animation to the boat in the back
-Refined some animations to make them a bit more natural looking
Juggernaut Port
(http://i.imgur.com/yqI9NFy.png) (http://www.mediafire.com/download/prp1b2dkhqw8u6d/JuggernautPort.rar)
My edit of JC's Silver Samurai stage from Xmen: COTA.
-Adjusted parallax to prevent sliding
-Adjusted deltas
Samurai Kodokan
(http://i.imgur.com/igdN4XA.png) (http://www.mediafire.com/download/r2xhz8v3ffu82vw/SamuraiKodokan.rar)
Edit of JC's Hulk stage from Marvel Super Heroes.
-Adjusted parallax to prevent sliding (not 100% on this, but I got it about as good as I could get it)
-Fixed some sprites that were cut off
-Adjusted some deltas to give a little more depth
Hulk Carousel
(http://i.imgur.com/aDy8aif.png) (http://www.mediafire.com/download/3z26xcy5c655b4u/HulkCarousel.rar)
Edit of JC's Manhattan stage from Marvel Vs. Street Fighter.
-Split into two stages
-Adjusted deltas
-Fixed a few sprite colors and flickering stuff
Manhattan Streets & Sewers
(http://i.imgur.com/I7ZuZQB.png)
(http://i.imgur.com/R0EYVbd.png) (http://www.mediafire.com/download/s0k8zw4p4ayjv13/ManhattanStreets%26Sewer.rar)
Edit of PrimeOp's Hall Of Armor stage.
-Adjusted parallax
-Adjusted bounds
-Extended floor to compensate for new parallax values
Hall Of Armor
(http://i.imgur.com/InqkCtB.png) (http://www.mediafire.com/download/q8f5n8mh3vgjft5/HallOfArmor.rar)
Edit of Caddie's Axel Hawk stage.
-Made all new sky and cloud background
-Made Hi-Jump compatible
-Split sky from buildings, put on different deltas
Axel's FF2 Stage - Day
(http://i.imgur.com/HuQJdUR.png) (http://www.mediafire.com/download/rlzoj5sm8zhtcpq/axelff2d.rar)
Click the pictures for the download, and let me know what you think.