The Mugen Fighters Guild

Art & Entertainment => Fighting Games => Topic started by: Bad News GBK on June 10, 2013, 07:28:09 pm

Title: Killer Instinct (Xbone)
Post by: Bad News GBK on June 10, 2013, 07:28:09 pm
(http://www.destructoid.com//ul/255834-killer-instinct-is-coming-back-on-xbox-one/killer002-noscale.jpg)

Killer Instinct was just shown as a XBone exclusive new game of the series.

Confirmed are

Jago,
Glacius
Sabrewulf
B.Orchid
Thunder
and the new female character Sadira

There will be another batch of characters in 2014, a story mode will be added for the game after its release
Title: Re: Killer Instinct (XBONE)
Post by: Nomechy on June 10, 2013, 07:43:29 pm
Rip.
Title: Re: Killer Instinct (XBONE)
Post by: chuchoryu on June 10, 2013, 07:50:18 pm
JAMANA JAMAN JAMANA JAMANA JAMANA JAMANA JAMANA!!! NEW KI!!
Title: Re: Killer Instinct (XBONE)
Post by: Kirishima on June 10, 2013, 07:57:43 pm
Even the statue is horrified at Saberlion's design.
Title: Re: Killer Instinct (XBONE)
Post by: Do not even ask on June 10, 2013, 08:00:06 pm
Be careful what you wish for, suckers.
Title: Re: Killer Instinct (XBONE)
Post by: Bad News GBK on June 10, 2013, 08:06:17 pm
Its such a conflict. A game i hoped for since a decade..and not they release it one the worst game console ever announced. Does one MAYBE great game justify to buy the spybox?

If i think logically..the answer is FUCKING NO..if i think at all the combos and ultra combos..its a small yes.
Title: Re: Killer Instinct (XBONE)
Post by: Kirishima on June 10, 2013, 08:07:16 pm


At least the music is nostalgic, somewhat.

BTW, trailer.

Title: Re: Killer Instinct (XBONE)
Post by: Bastard Thedge on June 10, 2013, 08:14:36 pm
Sorry but it looks like shit.
Title: Re: Killer Instinct (XBONE)
Post by: Darkflare on June 10, 2013, 08:15:33 pm
Just couldn't come back on an actual worthwhile system, could it?



Damn licensing issues.
Title: Re: Killer Instinct (XBONE)
Post by: XCB on June 10, 2013, 08:16:11 pm
Redundant platform/licensing complaints aside, why the fuck does Sabrewulf look like a Jamaican lion? And Jago just looks BAD. If this is par for the course, I reaaaaaaaaaaally don't want to see what they do with Fulgore and Orchid.

Title: Re: Killer Instinct (XBONE)
Post by: Infinite Crisis on June 10, 2013, 08:28:37 pm
Why the fuck is that stage so small? Is this really a next gen fighter? looks kind of like SSF4 with to many particle FX's.
Title: Re: Killer Instinct (XBONE)
Post by: Karasai on June 10, 2013, 08:30:42 pm
I guess Jago's laser sword was too unrealistic? eh
Title: Re: Killer Instinct (XBONE)
Post by: Titiln on June 10, 2013, 08:31:43 pm
haha it looks like shit
Title: Re: Killer Instinct (XBONE)
Post by: Roman55 on June 10, 2013, 08:32:34 pm
It looks like an alpha state, and it's supposed to be coming out THIS YEAR.

Hooray M$.
Title: Re: Killer Instinct (XBONE)
Post by: Titiln on June 10, 2013, 08:38:19 pm
"M$" really?
Title: Re: Killer Instinct (XBONE)
Post by: Lost_Avenger on June 10, 2013, 08:39:18 pm
It looks like shit. The music was good though : )
Title: Re: Killer Instinct (XBONE)
Post by: -Red- on June 10, 2013, 08:41:24 pm
Redundant platform/licensing complaints aside, why the fuck does Sabrewulf look like a Jamaican lion? And Jago just looks BAD. If this is par for the course, I reaaaaaaaaaaally don't want to see what they do with Fulgore and Orchid.

Klassic Kostumes DLC :D
Title: Re: Killer Instinct (XBONE)
Post by: Roman55 on June 10, 2013, 08:43:31 pm
"M$" really?
I can't help it :(
Title: Re: Killer Instinct (XBONE)
Post by: Nero D. on June 10, 2013, 08:48:11 pm
the fuck was that jago tho
Title: Re: Killer Instinct (XBONE)
Post by: c001357 on June 10, 2013, 08:53:15 pm
i have no idea how people are supposed to play this in offline tournaments with how the xbox one works. its practically dead before its out
Title: Re: Killer Instinct (XBONE)
Post by: Do not even ask on June 10, 2013, 09:10:50 pm
(http://i.imgur.com/GAXy3z9.jpg)

The fake kewlkitty88 comment is not a good sign.
Title: Re: Killer Instinct (XBONE)
Post by: Nero D. on June 10, 2013, 09:14:36 pm
everybody gotta bring their own xbox one to play at tourneys lol
Title: Re: Killer Instinct (XBONE)
Post by: MaxBeta on June 10, 2013, 09:15:02 pm
- As already mentioned, graphics and hud announcements look like SFIV.
- Character design is very poorly inspired...Sabrewulf looks like a mutated Blue version of Red XIII from FFVII. :P
- Particles do not impress me at all.
- The announcer sounds the same but is waaaaayyyyy more excited than I remember, or maybe its just that announcement at the beginning. :P

For a game franchise that was way ahead on the graphics train back when it started, they have failed to impress me this time around.

I really hope this gets much better, but hoping for things to improve and watch how they don't has become so cliche nowadays...so, meh. :/

I guess I'll stick with the old emulated good games.

I swear to god the whole thing looks like an SFIV skin-hack...even the fucking stage. >:( ...WTF M$?!?!!
Title: Re: Killer Instinct (XBONE)
Post by: 【RTC】MelvanaInChains on June 10, 2013, 09:15:44 pm
everybody gotta bring their own xbox one to play at tourneys lol

it's gonna be totes sick
Title: Re: Killer Instinct (XBONE)
Post by: Titiln on June 10, 2013, 09:21:22 pm
everybody gotta bring their own xbox one to play at tourneys lol
youre assuming any tournaments are going to pick up this pile
Title: Re: Killer Instinct (XBONE)
Post by: Cazaki on June 10, 2013, 09:22:31 pm
So what are the console's selling points again?
Killer Instinct 3. Trust me guys..we will see it on the E3.

I'm the only guy in the world that thinks that Killer Instinct is a bad game I think. I also think it wouldn't thrive in the modern generation because the things that made it so appealing before are virtually obsolete.

Props to GBK for calling it but I think what I said is pretty much what I'm seeing in this topic.

If they somehow can make it competitive and try not to stick 100% to older KI gameplay philosophies then we might have something. Otherwise this game will die within 2 months of release.
Title: Re: Killer Instinct (XBONE)
Post by: Nero D. on June 10, 2013, 09:29:48 pm
everybody gotta bring their own xbox one to play at tourneys lol
youre assuming any tournaments are going to pick up this pile

this is true
Title: Re: Killer Instinct (XBONE)
Post by: UrbaneVirtuoso on June 10, 2013, 09:54:02 pm
Oh my God what happened Jago.

Seriously, it hurts to see this game even outside of the fact it's Xbone exclusive.
Title: Re: Killer Instinct (XBONE)
Post by: xiondash on June 10, 2013, 09:56:52 pm
look interesting, jago with Steroids XD,  but is the same announcer voice from the old KI in the game?

Title: Re: Killer Instinct (XBONE)
Post by: Cazaki on June 10, 2013, 09:58:59 pm
It's not like KI was expected to be anything other than MS exclusive. We don't even know all of Sony's policies they made up for the PS4 so I say let's all withhold judgment on which console is the most sickening.
Title: Re: Killer Instinct (XBONE)
Post by: Xhominid on June 10, 2013, 10:24:17 pm
While they did show off one big combo during the conference, the game looks way too unpolished and virtually ripped and ate the SF4 Graphics and Engine, giving it very little identity.

Not to mention as others stated, how are tournaments supposed to work with Xbone's offline BS?
This game just plain looks dead.
Title: Re: Killer Instinct (XBONE)
Post by: Saikoro on June 10, 2013, 10:24:44 pm
everybody gotta bring their own xbox one to play at tourneys lol

:cawg:

So fucking true. That's why I HATE ONE's policy regarding disc based media. I want to get excited, but... I... can't. Watch tourney's either A: somewhat die down to the hardcore only crowd and B: Tourneys will have higher entry fees to cover individual units. Bullshit.


I guess I'll stick with the old emulated good games.

I swear to god the whole thing looks like an SFIV skin-hack...even the fucking stage. >:( ...WTF M$?!?!!

THESE POINTS

This is why MAME is so amazing: You get to play games that aren't tied to a particular PC/Laptop/Whatever. And all of our game releases nowadays are simple retreads of yesterday's "ahead of their time" releases. I'll gladly stick to the original KI, thank you. God that game still kicks ass. I also see M$ dumbing the game down to appeal to the masses to sell more units as opposed to keeping it close to it's roots, like SFIV did so well.

PASS.  :grrr:
Title: Re: Killer Instinct (XBONE)
Post by: Karasai on June 10, 2013, 10:25:18 pm
Im probably late but here's a better screenshot
(http://25.media.tumblr.com/2f85ef78b815b03493d210b5da703c3b/tumblr_mo717u7rwd1s8lhv0o1_1280.png)
Title: Re: Killer Instinct (XBONE)
Post by: Saikoro on June 10, 2013, 10:27:40 pm
This seriously looks like a fucking SFIV PC mod.

Goddamnit I am so fucking pissed right now. :grrr:

Fuck this, I'm heading home after work and firing up KI. I will then perform Orchid's 29 hit combo repeatedly so KI can scream Killer Combo in my ear. With the volume turned to maximum.
Title: Re: Killer Instinct (XBONE)
Post by: Bad News GBK on June 10, 2013, 10:32:41 pm
So what are the console's selling points again?
Killer Instinct 3. Trust me guys..we will see it on the E3.

I'm the only guy in the world that thinks that Killer Instinct is a bad game I think. I also think it wouldn't thrive in the modern generation because the things that made it so appealing before are virtually obsolete.


Props to GBK for calling it but I think what I said is pretty much what I'm seeing in this topic.

If they somehow can make it competitive and try not to stick 100% to older KI gameplay philosophies then we might have something. Otherwise this game will die within 2 months of release.

It was just a coincedence and a big wish by me to see FINALLY a new Killer Instinct. Like a lot of you here on MFG i liked the Killer Instinct games...would call myself even as big fan of the old games and like the most of you i am dissapointed as well. I dislike the XBone and what it stands for, and the new character designs are..horrible for the most part. Glacius looks okay to me but Sabrewulf and especially Jago..are FUBAR!

There can be costume dlc of course but still..i doubt this game can be good by looking at the history of Double Helix games. How the game was treated with only a 25 seconds trailer among 10 minute long trailers for something as uncreative and boring looking like that Ryse shows how MS sees the IP. Since i started the thread i ll write up any news though as neutral possible.

Let's see what Sony has to offer in some hours (its fucking 2:30 am here when their conference starts)


Title: Re: Killer Instinct (XBONE)
Post by: Hyogo on June 10, 2013, 10:40:45 pm
KI fans asked and begged for this for this to happen and it just shows that desperation can lead into shitty results.

Also what the fuck at the Jago combos? this isn't original KI gameplay in the slightest.
Title: Re: Killer Instinct (XBONE)
Post by: Roman55 on June 10, 2013, 10:50:32 pm
http://www.destructoid.com/xbox-one-s-killer-instinct-rape-joke-causes-trouble-255880.phtml
Title: Re: Killer Instinct (XBONE)
Post by: Saikoro on June 10, 2013, 10:52:57 pm
Dude, I didn't hear a rape joke in any shape or form. Just bad commentary Wow... people really need something to talk about, don't they??
Title: Re: Killer Instinct (XBONE)
Post by: S.D. on June 10, 2013, 10:59:41 pm
Fucking terrible redesigns (They ruined Jago with that dumb mohawk, tattoos and a completely different sword), the particles are all over the place.
The announcer and music are kinda nostalgic, but that's all it has. Looks like they're trying really really hard to copy SF4 (That stage even looks similar to the Japanese temple)
Also HA-HA XBOX ONE, 2/10, will not buy or play competitively.
Title: Re: Killer Instinct (XBONE)
Post by: Bastard Mami on June 10, 2013, 11:02:05 pm
I remember someone saying that nobody could do worse than nrs at character redesign... fucking karma man.
Title: Re: Killer Instinct (XBONE)
Post by: Zeo on June 10, 2013, 11:03:43 pm
People will always find something to complain about.
Title: Re: Killer Instinct (XBONE)
Post by: Saikoro on June 10, 2013, 11:07:36 pm
People will always find something to complain about.

Very true. But when you're handling a revival of a classic franchise, scrutiny is bound to be propelled into the stratosphere. SFIV did a great job at sticking to it's roots while also adding some very cool subtleties. People would have complained massively if Ryu's haircut changed. Or if his Dragon Punch was removed. You don't do things like that.

Also, ONE has had some major flack lately with its DRM issues and spy camera and whatnot. So of course people are going to be more likely to complain.
Title: Re: Killer Instinct (XBONE)
Post by: Cazaki on June 10, 2013, 11:10:12 pm
I for one knew the game would be bad before it was even announced because KI is not a good fighting game. I say it shouldn't be this harshly judged because you knew it wasn't going to be ground breaking from the get-go.
Title: Re: Killer Instinct (XBONE)
Post by: Bad News GBK on June 10, 2013, 11:12:37 pm
..KI for the XBone just glorified its special finishing moves.

..the HUMILATION :/
Title: Re: Killer Instinct (XBONE)
Post by: Saikoro on June 10, 2013, 11:43:28 pm
As I mentioned in the E3 megathread, I find it entertaining that X-Box ONE is being shorthanded into XBONE, which looks like X-Bone.

Man, Jago really needs to throw Sabrewulf a freggin X-Bone!!

 :laugh3:

..KI for the XBone just glorified its special finishing moves.

..the HUMILATION :/

SEE!?
Title: Re: Killer Instinct (XBONE)
Post by: -SyN- on June 10, 2013, 11:44:53 pm
Myself being a big KI fan since it debuted in 1993 or 94 to this abomination Mircosoft calls SSF4PC MOD Killer Instinct..........

Microsoft, ya dun goofed!
Title: Re: Killer Instinct (XBONE)
Post by: rgveda99 on June 11, 2013, 12:05:12 am

The game is being developed by Double Helix, the studio behind Silent Hill: Homecoming.

Are they rushing this?

I only managed to play SH Homecoming for 2 hours.  Gave up cause it was plagued with bugs.
Title: Re: Killer Instinct (XBONE)
Post by: DMK on June 11, 2013, 12:08:03 am
looking pretty early right now and seeing as its a launch title thats very little time to "improve". it was probably going to be a XBLA game at one point, but MS needed more "exclusives" for the One and only.
Title: Re: Killer Instinct (XBONE)
Post by: C.a.r.l.o.s. on June 11, 2013, 12:13:56 am
I dont know why every games producers are trying to destroy Classics whit SHIT REBOOTS ... I think that nowadays one angry fan worth more than a happy fan.
here what i have for you producers ... _l_ FTW!!!
Title: Re: Killer Instinct (XBONE)
Post by: SlenderMan on June 11, 2013, 01:11:41 am
looks like Microsoft is failing badly....worse than Sony did with the Vita. I'm still waiting on Sony's conference. with all the restrictions on XBONE  that kills my consideration on getting it. to put it bluntly I think Microsoft just dug themselves a nice lil grave.
Title: Re: Killer Instinct (XBONE)
Post by: Bad News GBK on June 11, 2013, 01:59:09 am
"    The warrior monk is back! A darker, more mature Jago returns to the super human pit fight on a desperate quest for redemption. Harnessing the power of the Tiger Spirit, Jago wages a constant internal battle to avoid the spirit’s dark corruption. His look has been updated, his move set has been updated, but his play style and formidable pure energy of faith remain the same.

Building on the exaggerated visual style of the original Killer Instinct, the new Jago has an angular, stylized look. His past struggles have him gripped in a crisis of faith, which shows in his weathered, embattled look. Clothed in shredded cloth and tapestry from the Tiger Temple, he clings to his solemn search for answers.

To develop Jago’s new look, we worked with Eric Canete, a world-renowned illustrator who has contributed to projects such as Aeon Flux, The Batman, and Justice League Unlimited. Eric’s stylized approach is jammed with invention, helping to give the monk an inner life and desperate purpose which earns him a place among the roster of extreme characters planned for Killer Instinct.

Building on Eric’s concepts, art director Bob Donatucci drove the in-game look for Jago. Bob started by redefining the warrior’s signature reads (his mask, sword, and sash), and crafting a story behind every detail of Jago’s costume and home arena.

Modeling was handled by lead character artist Beau Anderson. He went to work first by creating a high poly version of Jago, and then baking that down into the realtime game model. Jago weighs in at an impressive 60 thousand polygons, a number that’s possible thanks to the power of the Xbox One.

Sr. technical artist Bryan Lentenbrink then rigged and weighted the model. Each character in Killer Instinct will showcase purpose-built technology for the most advanced look possible. In Jago’s case, 9 separate physics simulations operate in realtime so that Jago’s pants, sash, hair, sword and more react naturally to the player’s movements, all at 60 frames per second.

Once Jago was completely rigged, the animation team took the model and began to define Jago’s motion style, modernizing and updating his animation set. Several members of the animation team practice martial arts, so they took their learning to create a raw combat style which is barely held in check by the monk’s formidable discipline.

Finally, the gameplay team stepped in to script, tune and balance Jago’s gameplay. The goal was to recapture the Jago fighting style of past Killer Instinct installments. And he’s back – a balanced character with an Endokuken projectile, a way to close distance with his Wind Kick, and great anti-air tool in his Tiger Fury. He has great normals and controls space well with his sword"

from http://www.doublehelixgames.com/jago-announced-as-the-first-character-for-killer-instinct/
Title: Re: Killer Instinct (XBONE)
Post by: Orie on June 11, 2013, 03:18:10 am
Speaking of KI on Xbox One:
http://majornelson.com/2013/06/03/xbox-meet-up-in-los-angeles/

I'm still having doubts about KI being only on Xbox one, but anyone want to give the game a try?
Title: Re: Killer Instinct (XBONE)
Post by: DMK on June 11, 2013, 03:30:34 am
I'm still having doubts about KI being only on Xbox one, but anyone want to give the game a try?

If you mean XBLA on the 360, maybe. Not a chance on anything else of actual worth sadly.
Title: Re: Killer Instinct (XBONE)
Post by: mh777 on June 11, 2013, 03:39:42 am
Speaking of KI on Xbox One:
http://majornelson.com/2013/06/03/xbox-meet-up-in-los-angeles/


Dangit, I'm pretty sure there would be a sizable crowd by the time I get there. Wish I'd known about this earlier. :(
Title: Re: Killer Instinct (XBONE)
Post by: Duo Solo on June 11, 2013, 05:04:32 am
The game is being developed by Double Helix, the studio behind Silent Hill: Homecoming.
Are they rushing this?

I only managed to play SH Homecoming for 2 hours.  Gave up cause it was plagued with bugs.
Launch title for the Xbox One, gives it roughly several months til release. :(



     Posted: June 11, 2013, 05:41:42 am
if you dont mind tweets, Spooky gives his opinions
https://twitter.com/teamspooky
Title: Re: Killer Instinct (XBONE)
Post by: Cazaki on June 11, 2013, 05:52:04 am
For those who don't want to scroll down or if it gets lost with time, he says it feels like "a newer better Killer Instinct 2."
Title: Re: Killer Instinct (XBONE)
Post by: Girard on June 11, 2013, 06:01:20 am
http://www.rarefandabase.com/exclusive-new-killer-instinct-is-episodic-digital-only-and-pre-order-exclusive-shadow-jago/
Quote
Make the most of Xbox One by adding a Day One Xbox Live Gold membership and play the digital game, Killer Instinct: Round One, with the exclusive Shadow Jago character.
Title: Re: Killer Instinct (XBONE)
Post by: Roman55 on June 11, 2013, 06:03:21 am
WELP
Title: Re: Killer Instinct (XBONE)
Post by: Shwa on June 11, 2013, 06:04:10 am
An episodic fighting game.
Huh.

I guess that helps bypass development restraints.
Title: Re: Killer Instinct (XBONE)
Post by: -Red- on June 11, 2013, 06:06:17 am
footage was pretty "alpha-ish" so far so whatever. SFIV also looked like shit when it was revealed.
Title: Re: Killer Instinct (XBONE)
Post by: The Simplistic Fubini on June 11, 2013, 06:07:51 am
Quote
TL;DR Jago bullshit.

What the fuck. How can you write such an awfully pretentious description of something that looks like complete shit?
Title: Re: Killer Instinct (XBONE)
Post by: Xan on June 11, 2013, 06:11:50 am
...I didn't actually mind the redesigns and the gameplay looked kinda neat. * C.A.N walks back into the shadows *
Title: Re: Killer Instinct (XBONE)
Post by: Shwa on June 11, 2013, 06:39:24 am
That's pretty much exactly how I feel. My only beef outside of XBONE is the fact that, well, the effects are all over the fucking place.
Outside of that, looks pretty neat.
Title: Re: Killer Instinct (XBONE)
Post by: Roman55 on June 11, 2013, 06:51:44 am
Also if the episodic thing is true, there might be a "full release" for retail later on.

Keep in mind I'm ignoring the whole "XBONE, ALWAYS ONLINE, etc." with this idea.
Title: Re: Killer Instinct (XBONE)
Post by: Saikoro on June 11, 2013, 07:19:04 am
Episodic fighting game!?

I'm really not liking all of these X-Bone announcements. I remember a time when, you know, games were released and that was that. I understand times are changing, but fighting games and episodes don't go well together. Sequels, yeah. Not episodes. WTF!?
Title: Re: Killer Instinct (XBONE)
Post by: Shwa on June 11, 2013, 07:53:37 am
I understand times are changing, but fighting games and episodes don't go well together.
SF3. 2I to 3S, to be precise. It was meant to be as such anyway. :U

Who knows, it could be two episodes, with one half covering the part of the original roster and KI2's, while the other part could contain the remaining ones and new characters and stages and possible gameplay mechanics put into play. Shit, maybe new finishers.
Title: Re: Killer Instinct (XBONE)
Post by: Saikoro on June 11, 2013, 07:55:09 am
Touche!!
Title: Re: Killer Instinct (XBONE)
Post by: Shwa on June 11, 2013, 07:58:52 am
I guess one worrisome thing about it being episodic would be more importantly the price. Paying from the get-go at like $30 for just a handful of content as part of the current trend of a Season Pass would be like paying for a closed beta which people already do on a regular basis now, but it's still a questionable decision all depending on how many parts they're gonna put out.

And if they miraculously put Cinder back in, my god.
I'm gonna have to choke a bitch.
Title: Re: Killer Instinct (XBONE)
Post by: DKDC on June 11, 2013, 10:03:37 am
SFIV also looked like shit when it was revealed.
A couple years before the release. This comes out in just a few months. You don't do a design overhaul in a few months, you go to press.
Title: Re: Killer Instinct (XBONE) STUPID MS IS STUPID!
Post by: Bad News GBK on June 11, 2013, 11:06:01 am
With the odds stacked against Microsoft, it was nice to know that there was something to look forward to on Xbox One, something fans have been anxiously clamoring for. But Microsoft couldn't stand not to fuck even this one up. Enter the free-to-play model.

Killer Instinct is a free digital-only Xbox One launch title, but you will have to pay for all the characters, which consist of both old faces and newcomers. In fact, the only character available for free is Jago, while the rest will be available for a price to be announced at a later date.

Whatever. I don't care anymore. Any goodwill Microsoft hoped to build with this revival has been chucked out the fucking window. Way to go, ass munches.


http://www.destructoid.com/killer-instinct-is-combo-tastic-and-it-s-free-to-play-255989.phtml


its getting worse and worse....
Title: Re: Killer Instinct (XBONE)
Post by: Karasai on June 11, 2013, 12:58:37 pm
In fact, the only character available for free is Jago, while the rest will be available for a price to be announced at a later date.

What the fucking fuck

This is not how you make a fighting game
Title: Re: Killer Instinct (XBONE)
Post by: GOH on June 11, 2013, 01:08:54 pm
Hahahahaha what the fuck
Title: Re: Killer Instinct (XBONE)
Post by: S.D. on June 11, 2013, 02:28:02 pm
Looking at the concept art... they went with the WORST mask design. Ugh, I'm not looking forward to see the rest of the characters.
Title: Re: Killer Instinct (XBONE)
Post by: MightyKombat on June 11, 2013, 02:30:09 pm
About the only thing I think I liked was the trailer's "Available in your home" homage line.

Otherwise as I said, goodnight sweet prince
Title: Re: Killer Instinct (XBONE)
Post by: Just No Point on June 11, 2013, 02:40:25 pm
I'm actually glad they are screwing this game up so bad in a way. I was/am a huge KI fan. Loved the SNES and N64 versions. I don't want any reason at all to want this XBox.

The game looks horrible. Graphic direction, character designs, and even the fighting engine doesn't look like it was in the old games. Pay for each character? Gotta catch them all!!! Fighters will become the next Pokemon with MS...
Title: Re: Killer Instinct (XBONE)
Post by: -SyN- on June 11, 2013, 03:15:46 pm
My childhood, forever ruined........

and

In fact, the only character available for free is Jago, while the rest will be available for a price to be announced at a later date.

What the fucking fuck

This is not how you make a fighting game

Couldn't of said it any better.
Title: Re: Killer Instinct (XBONE)
Post by: Negi Springfield on June 11, 2013, 04:10:38 pm
Free to play?

More like Free to Pay.


This is just... I have no words anymore.
Title: Re: Killer Instinct (XBONE)
Post by: ExShadow on June 11, 2013, 04:40:10 pm
Whatever happened to buying finished games?
Title: Re: Killer Instinct (XBONE)
Post by: Do not even ask on June 11, 2013, 06:14:06 pm
Honestly, I think a F2P model for fighting games is kind of an interesting idea, but to have just only one character available is simply awful.
Title: Re: Killer Instinct (XBONE)
Post by: Negi Springfield on June 11, 2013, 06:16:54 pm
Honestly, I think a F2P model for fighting games is kind of an interesting idea, but to have just only one character available is simply awful.

Please explain.
Title: Re: Killer Instinct (XBONE)
Post by: Bad News GBK on June 11, 2013, 06:20:37 pm
What needs to be explained to you honestly?
Title: Re: Killer Instinct (XBONE)
Post by: Bastard Walt on June 11, 2013, 06:25:53 pm
It is kind of interesting if you think about it.

In time, one ends up maining 1 character, 2 or 3 tops. I'll never pick up Blanka or Dhalsim, so why bother? Maybe they should make a model where every now and then they let you use one different character, and you decide if you like it, then you buy it.

I thought of this also when playing the MK Trilogy Demo. They let you play only the first stage in each game, but with any character. Or the Darkstalkers demo, where they give you only 3 characters, but accross several stages.

It's an interesting model, yet to be explored, but as a gamer, it would empower you with lower prices (probably) and not paying for stuff that doesn't hold value to you.
Title: Re: Killer Instinct (XBONE)
Post by: Bad News GBK on June 11, 2013, 06:30:46 pm
I guess everyone plays fighting games different..i for myself try out as many cahracters as possible ..play it through with them all if there is a story to explore and also try to be good with all characters instead of maining just 1 or 2 ..in the past i was known to be invinicble no matter what sf..mk or tekken character i would use.... (now i am old and grumpy but ya know..the nineties..)

To be able to play as only one character and having to pay for others is ridiculous for me
Title: Re: Killer Instinct (XBONE)
Post by: Just No Point on June 11, 2013, 06:30:56 pm
In time, one ends up maining 1 character, 2 or 3 tops. I'll never pick up Blanka or Dhalsim, so why bother?

Not everyone is like this you know. Some people like to learn how to play as all the characters and just use random. That's what me and my buddy do. Why stick to 1-3 characters unless you're planning on going pro?
Title: Re: Killer Instinct (XBONE)
Post by: Do not even ask on June 11, 2013, 06:31:05 pm
I figure you could do something like League of Legends. Having a monthly rotating list of characters you can try out for free to see if you like them, while the devs develop new DLC characters for the future. Pay for characters and pals/costumes. Etc.

F2P removes a barrier of entry for a lot of people who don't want to put down 60 bucks for something that might play like Rise of the Robots. With a selection of free-to-try characters, you can give people an idea of how the game plays and how those characters work. You have to build customer trust and having no barrier of entry is a great way to earn it.

But again, the problem is just having Jago is a terrible idea. Just one character isn't going to do dick for helping you understand the intricacies of the game. What if Jago isn't your style? Well I guess you're just shit out of luck then. And that's terrible.
Title: Re: Killer Instinct (XBONE)
Post by: Just No Point on June 11, 2013, 06:33:35 pm
I also always wondered what it's like for people that main characters playing online against each other. Don't you get tired of having the exact same matches with the same person so often?
Title: Re: Killer Instinct (XBONE)
Post by: Roman55 on June 11, 2013, 06:36:27 pm
It is kind of interesting if you think about it.

In time, one ends up maining 1 character, 2 or 3 tops. I'll never pick up Blanka or Dhalsim, so why bother? Maybe they should make a model where every now and then they let you use one different character, and you decide if you like it, then you buy it.

I thought of this also when playing the MK Trilogy Demo. They let you play only the first stage in each game, but with any character. Or the Darkstalkers demo, where they give you only 3 characters, but accross several stages.

It's an interesting model, yet to be explored, but as a gamer, it would empower you with lower prices (probably) and not paying for stuff that doesn't hold value to you.
Yeah but that works for demos because you're pretty much testing the game's waters.

In this case, there's really no excuse to have just ONE character and have you pay for a majority of the cast. Compare with the recent announcement of the F2P Tekken game for example, which has eight starter characters straight from the gate and apparently uses in-game currency that can be used to get characters and costumes without using your actual pocket. I think Tekken is doing the rotating character thing as well last I checked.

Granted, there could be later news that can alleviate some of these concerns....but I'm not holding my breath.
Title: Re: Killer Instinct (XBONE)
Post by: S.D. on June 11, 2013, 06:47:24 pm
In time, one ends up maining 1 character, 2 or 3 tops. I'll never pick up Blanka or Dhalsim, so why bother?
Match up experience? Most pros tend to play every character just to know which moves are safe, unsafe, to find the best way to punish them, etc.

But yeah, for the general public, I guess it somewhat works? I don't know.
Title: Re: Killer Instinct (XBONE)
Post by: Duo Solo on June 11, 2013, 08:18:30 pm
Miles got hands on the demo. Despite his over enthusiasm, he has interesting points.
http://www.youtube.com/watch?v=O6_Ob32JScw
Title: Re: Killer Instinct (XBONE)
Post by: Lucky_Chloe on June 11, 2013, 08:52:21 pm
[youtube]http://www.youtube.com/watch?v=joXGcz8f7n4[/youtube]

At least the music is nostalgic, somewhat.

BTW, trailer.

[youtube]http://www.youtube.com/watch?v=hwN4h2WaLHY&feature=player_embedded][/youtube]

Title: Re: Killer Instinct (XBONE)
Post by: Duo Solo on June 11, 2013, 10:26:54 pm
Madcatz live stream is starting soon. GET HYPE!
http://www.eventhubs.com/news/2013/jun/11/killer-instinct-exhibition-live-stream-mad-catz/#c494709
Title: Re: Killer Instinct (XBONE)
Post by: Roman55 on June 11, 2013, 10:29:51 pm
http://www.eventhubs.com/news/2013/jun/11/killer-instinct-free-play-was-misconception-glacius-be-fully-playable-evo-2013-and-40-training-lessons/

Okay, so this was kinda cleared up.
Title: Re: Killer Instinct (XBONE)
Post by: Girard on June 12, 2013, 05:03:39 pm
http://gematsu.com/2013/06/killer-instinct-getting-fulgore-spinal-and-cinder
Quote
Until now, only Jago, Sabrewulf, and Glacius have been revealed for the new Killer Instinct on Xbox One, but Double Helix has since confirmed three more returning characters.

Fulgore, Spinal, and Cinder will return. Cinder will be more balanced than he was compared to the original Killer Instinct.

Additionally, brand new characters are also being created.

While the game will be free-to-play with one starting character and additional characters available as add-on purchases, there will also be different packages available for purchase.

Killer Instinct will be available as an Xbox One launch title this November. While it’s not being developed at the studio of its creators at Rare, Double Helix said it is working closely with the company and fighting game professionals.
Title: Re: Killer Instinct (XBONE)
Post by: Shwa on June 12, 2013, 05:33:10 pm
Well, time to shoot myself in the foot.
But a balanced Cinder? I gotta see this.
Title: Re: Killer Instinct (XBONE)
Post by: Duos on June 12, 2013, 05:42:51 pm
Lol you think anything related to this pile is gonna be balanced, that's adorable.
Title: Re: Killer Instinct (XBONE)
Post by: Roman55 on June 12, 2013, 05:58:34 pm


The guys who make this seem pretty cool. Shame it's on a terrible system.
Title: Re: Killer Instinct (XBONE)
Post by: SNT on June 12, 2013, 07:05:34 pm
I only know how to use one character in Killer Instinct, and that's only because Ahrimanes made a mugen character of her.

http://gematsu.com/2013/06/killer-instinct-getting-fulgore-spinal-and-cinder
A bit more from the original article on RareFandabase:

Quote
Development began on Xbox One. It was never in development for Xbox 360 as many seem to believe.

The demo at E3 was put together within five weeks time.

The game will be ready in time for Xbox One’s launch.

It is indeed “free-to-play”, but there will be different packages available to purchase.

No Mercy’s and Ultimate Combo’s are currently not planned for the game as the developers believe “they aren’t necessary”. This can change, however, if the fan community pushes for them to be included. This would mostly likely happen as patch later on, however.

They want to include more female characters considering there are so many male characters in the original games.

The game is a blend of both the original Killer Instinct and Killer Instinct 2/Gold.

The developers are working very closely with Rare and Ken Lobb on the project. They are also getting feedback from professionals in the gaming fighting scene.

The E3 Demo alone is over two million lines of code.

It’s possible to enter an Ultra Combo, exit it, and then re-enter it again for a very powerful Ultra Combo. The developers say they’ve yet to see anyone pull it off.

The environments in the game are fully destructible. As combos are continually done, the level falls apart. If the match is finished with an Ultra Combo, then the entire arena will “explode”.

The voices in the game are being recorded by professional actors.

The combo system is a bit more “streamlined” so that anyone will be able to pull off big combos.
Title: Re: Killer Instinct (XBONE)
Post by: UrbaneVirtuoso on June 12, 2013, 08:11:41 pm
B-but... I liked to button-mash Cinder as a youngun. :c
Title: Re: Killer Instinct (XBONE)
Post by: SNT on June 12, 2013, 09:35:21 pm
Quote
It’s possible to enter an Ultra Combo, exit it, and then re-enter it again for a very powerful Ultra Combo. The developers say they’ve yet to see anyone pull it off.
They showed how to do this in the Gamespot stage demo; start the Ultra combo, trigger Instinct Mode which will stop the Ultra, then start a new Ultra.
Title: Re: Killer Instinct (XBONE)
Post by: Orie on June 13, 2013, 02:21:25 am
In fact, here's an example of how it's done:

Title: Re: Killer Instinct (XBONE)
Post by: Shwa on June 13, 2013, 02:55:09 am
goddamn this game looks fucking sick
fuck the haters, the devs actually seem to know what they're doing

thanks filthierich, you're doing god's work
Title: Re: Killer Instinct (XBONE)
Post by: SNT on June 13, 2013, 03:52:12 am
I only ever had two complaints with the game: one, the pricing model, and two, the console it's on.  Now they've assured everyone that they'll be able to buy a complete game as well I don't have any real beef with it.  It's just a shame I'm not going to buy a console for it.
Title: Re: Killer Instinct (XBONE)
Post by: Shin Mako on June 13, 2013, 04:08:12 am
i a huge killer inctinct fan and its one of my best fighting games ever the ultra combo is not like it was in ki1 when the characters were attacking faster and punishing your opponent and the combos are little slow i dont like when the announcer says fight i like when he just said ready and then the fight started it reminds me of street fighter and other 2D fighting games the game looks amazing and the guy in the video when he tells the story of jago it almost like the game is after ki2 i know rare would not do this game again
Title: Re: Killer Instinct (XBONE)
Post by: Roman55 on June 13, 2013, 04:23:07 am
I only ever had two complaints with the game: one, the pricing model, and two, the console it's on.  Now they've assured everyone that they'll be able to buy a complete game as well I don't have any real beef with it.  It's just a shame I'm not going to buy a console for it.
Ditto.
Title: Re: Killer Instinct (XBONE)
Post by: Xan on June 13, 2013, 04:27:16 am
I only ever had two complaints with the game: one, the pricing model, and two, the console it's on.  Now they've assured everyone that they'll be able to buy a complete game as well I don't have any real beef with it.  It's just a shame I'm not going to buy a console for it.
Ditto.
Same.
Title: Re: Killer Instinct (XBONE)
Post by: Duo Solo on June 13, 2013, 05:37:12 am
News, news, and more news

Double Helix is trying to find a workaround for Xbox One's policies for tournament play
http://www.eventhubs.com/news/2013/jun/12/double-helix-working-microsoft-killer-instinct-tournament-concerns-due-xbox-ones-mandatory-online-connection/#comments

SaberWulf Combo montage


MadCatz footage from the Tuesday stream which features the devs, Mike Ross, Gootecks, and Maximilian (starts at 1:06:00)
http://www.twitch.tv/madcatz/b/415665332

CrossCounter


I only ever had two complaints with the game: one, the pricing model, and two, the console it's on.  Now they've assured everyone that they'll be able to buy a complete game as well I don't have any real beef with it.  It's just a shame I'm not going to buy a console for it.
Spoiler, click to toggle visibilty

Title: Re: Killer Instinct (XBONE)
Post by: DMK on June 13, 2013, 05:41:20 am
Quote
Double Helix is trying to find a workaround for Xbox One's policies for tournament play

360 version confirmed.  :sneaky:
Title: Re: Killer Instinct (XBONE)
Post by: Xan on June 13, 2013, 05:42:34 am
I wish. :(
Title: Re: Killer Instinct (XBONE)
Post by: Karasai on June 13, 2013, 09:29:01 pm
Wow, can you say a shitload of effects? Jeez.
Max's part two interview with the creators.
Title: Re: Killer Instinct (XBONE)
Post by: Bastard Thedge on June 13, 2013, 09:42:06 pm
Ok, the game have EX Moves, what else?
Title: Re: Killer Instinct (XBONE)
Post by: The Fisher King on June 13, 2013, 09:51:52 pm
oh come on EX moves?? now it just missing the alpha counter...
Title: Re: Killer Instinct (XBONE)
Post by: Karasai on June 13, 2013, 09:58:12 pm
You're forgetting that Killer Instinct 2 had EX moves too.  :blank:
Title: Re: Killer Instinct (XBONE)
Post by: A$AP Buckus on June 13, 2013, 10:03:53 pm
^^Sure did. It looks like it plays just like KI2. Not enough people played KI2/gold it seems
Title: Re: Killer Instinct (XBONE)
Post by: Bad News GBK on June 13, 2013, 10:06:02 pm
The music sounds like directly copied from KI2 arcade version as well.
Title: Re: Killer Instinct (XBONE)
Post by: The Fisher King on June 13, 2013, 10:06:15 pm
yeah, I completely forgot that integral detail... I guess having EX moves has become pretty much a standard in fighting games on a 2D plane but if it´s to keep the classic KI gameplay that´s ok.

I don´t know, I feel it looks too much like SF4... looks great and all but I can´t just recall that detail in my mind everytime.
Title: Re: Killer Instinct (XBONE)
Post by: Bastard Thedge on June 13, 2013, 10:10:21 pm
Well, yeah, a mechanic present since KI2, and they talk about it like it is the next big thing in fighting games when they are simply ex moves present in every fighter out there.
Title: Re: Killer Instinct (XBONE)
Post by: A$AP Buckus on June 13, 2013, 10:13:25 pm
KI2 had a parry mechanic as well. I wonder if/hope that's gonna return as they've only mentioned stuff for offense.
Title: Re: Killer Instinct (XBONE)
Post by: DKDC on June 13, 2013, 10:28:13 pm
Well, EX moves are generally designed to have an extra tactical use (hit properties and such), but the shadow moves here seem entirely designed around extending combos like crazy, not caring if this version has upper body invincibility or things like that.
Title: Re: Killer Instinct (XBONE)
Post by: Bastard Thedge on June 13, 2013, 10:37:53 pm
They talked about stuff like that with the tornado kick or whatever it's called, it has invincibility against projectiles, so they are pretty much ex moves now.
Title: Re: Killer Instinct (XBONE)
Post by: Bastard Mami on June 13, 2013, 10:56:59 pm
they have been like that since KI2, probably even Ki 1, though less characters had those in that version.
Title: Re: Killer Instinct (XBONE)
Post by: Nero D. on June 14, 2013, 01:31:39 am
spinal had essentially an ex version of his skull projectile, when you use his shield reflect move

fulgore also had 2x and 3x versions of his projectile
Title: Re: Killer Instinct (XBONE)
Post by: Cazaki on June 14, 2013, 03:39:18 am
yeah, I completely forgot that integral detail... I guess having EX moves has become pretty much a standard in fighting games on a 2D plane but if it´s to keep the classic KI gameplay that´s ok.

I don´t know, I feel it looks too much like SF4... looks great and all but I can´t just recall that detail in my mind everytime.

Why? Because it's a 3D fighting game? WHAT YOU EXPECT.

It's not like they gonna claymation or whatever again
Title: Re: Killer Instinct (XBONE)
Post by: Duo Solo on June 14, 2013, 05:21:56 am
SF4 is the best fighting game this generation. I'd be pissed if they didn't take tips from Capcom.
Title: Re: Killer Instinct (XBONE)
Post by: GOH on June 14, 2013, 10:41:13 am
Full meter from blocking 5 fireballs god dayum
Title: Re: Killer Instinct (XBONE)
Post by: Duo Solo on June 18, 2013, 08:13:45 am
Jimmy Fallon tries his hand at Killer Instinct.


This thread needs more ultras.
Saberwulf - 41 hits
http://www.youtube.com/watch?v=7oXmquA7u3w

Jago 86 hit Ultra
http://www.youtube.com/watch?v=Ld4It2O5XHA

105 hit ULTRAAAAAAAAAAAAAAAAAAAAA
Title: Re: Killer Instinct (XBONE)
Post by: xPreatorianx1 on June 19, 2013, 04:40:08 am
Just couldn't come back on an actual worthwhile system, could it?



Damn licensing issues.

Um, you do realize MS bought out RARE and RARE is actually a part of MS studios right? So of course it's going to be an Xbox one exclusive. They licensed the IP for Double Helix and that is who is taking the reigns.

It would be a cold day in hell before ANY exclusive is given to another platform. Especially their top competition.

I have to say while I'm not impressed with the character design - the mechanics send me back to KI/KI2. So as long as they nail the mechanics, I don't care what the characters look like as I'll be too busy trying to rack up combos and making sure my opponent doesn't own me. I seriously can't wait for this game to come out. I love KI. I still play KI and KI2 to this day!

@Everyone - Ya the character design may be a bit "meh." But who cares? As long as the mechanics are still there, I don't mind at all. Plus a KI is better than NO KI(unless it's downright horrid) considering we have been waiting over 2 decades for a KI3.  Also remember this is Alpha/pre-alpha footage. So don't think everything is set in stone.
Title: Re: Killer Instinct (XBONE)
Post by: The Fisher King on June 19, 2013, 04:46:49 am
I don´t care for designs and shit, is freaking XBone exclusive... the world is horrible.
Title: Re: Killer Instinct (XBONE)
Post by: S.D. on June 19, 2013, 04:47:18 am
@Everyone - Ya the character design may be a bit "meh." But who cares?
You are absolutely right, who cares? Stick figures are the future.
Title: Re: Killer Instinct (XBONE)
Post by: xPreatorianx1 on June 19, 2013, 04:59:19 am
About EX moves - Are you guys talking about the Shadow moves? If so those have existed since Killer Instinct 1. So nothing new to the franchise. Hell even the SNES version has the shadow moves still in it. But damn if they aren't hard to pull off. KI2/Gold made them easier. But I imagine this reboot will make them even easier to pull off.

@Everyone - Ya the character design may be a bit "meh." But who cares?
You are absolutely right, who cares? Stick figures are the future.

sarcasm much? But when it comes to any other game people love to say "Screw graphics, as long as the gameplay is fine I don't care." But now all of a sudden because the next-gen is here, people are turning around and retracting the "principle" that has existed this entire generation? ROFL is all I can do/say. Give the console kiddies perrty graphics and NOW they finally say "graphics or GTFO!" When the same crowd did everything in their power to say PC gamers are elitists because we had the "next-gen" graphics when we bragged about it. But now that there's less of a distinction (which btw won't last for long) people now say "Graphics are equal to gameplay."

Gotta love how a new generation of consoles magically turns console folks opinions around.

PS: I do plan on getting both a PS4/Xbox one. Ya I'm not too fond of the Xbox one policies but you know what? Hacks will get around that. Plus I have a stable internet connection. And I RARELY rent or get used games. I either buy full retail or I don't buy the game. But for my net connection, I'm on Fios and my server runs 24/7. So I'm not worried about the connectivity issue. My connection has been on 24/7 for as long as I can remember unless there was a power outage or one of the damn animals knocked the modem around.
Title: Re: Killer Instinct (XBONE)
Post by: SNT on June 19, 2013, 05:05:19 am
Um, you do realize MS bought out RARE and RARE is actually a part of MS studios right? So of course it's going to be an Xbox one exclusive. They licensed the IP for Double Helix and that is who is taking the reigns.
(http://i.imgur.com/2qHE9FW.png)
Why not PC?

Seriously, they go to great lengths to proclaim games like Titanfall as exclusive when they're getting a PC port too.  Why not give the same treatment to KI?  This is a rhetorical question to which the answer is that Microsoft want to sell Xbox Ones, you don't need to point that out.
Title: Re: Killer Instinct (XBONE)
Post by: Duo Solo on June 19, 2013, 05:07:54 am
Like Halo, Killer Instinct 3 will come to PC...
Spoiler, click to toggle visibilty
Title: Re: Killer Instinct (XBONE)
Post by: Duos on June 19, 2013, 05:15:14 am
As a WiiU/PS4/PC guy I ain't even mad about missing out on KI because it looks like absolute ass.
Title: Re: Killer Instinct (XBONE)
Post by: S.D. on June 19, 2013, 05:24:11 am
sarcasm much?
Wasn't it obvious?

But when it comes to any other game people love to say "Screw graphics, as long as the gameplay is fine I don't care." But now all of a sudden because the next-gen is here, people are turning around and retracting the "principle" that has existed this entire generation? ROFL is all I can do/say. Give the console kiddies perrty graphics and NOW they finally say "graphics or GTFO!" When the same crowd did everything in their power to say PC gamers are elitists because we had the "next-gen" graphics when we bragged about it. But now that there's less of a distinction (which btw won't last for long) people now say "Graphics are equal to gameplay."
Uh, nice strawman? You're straying from the main point and randomly ranting about other things to seem knowledgeable or something. Graphics have little to do with these horrid redesigns (And the gameplay doesn't look very appealing to me, not too mention how clunky the combos look due the general speed and lack of proper transition frames)

And sorry but it's really hard to take seriously someone with an InuYasha avatar who uses "GTFO" and "ROFL" as part of his speech.

For me, this game being a XBONE exclusive is actually good because of
As a WiiU/PS4/PC guy I ain't even mad about missing out on KI because it looks like absolute ass.
This.

Title: Re: Killer Instinct (XBONE)
Post by: Duo Solo on June 19, 2013, 09:02:04 pm
Theres no way we're getting all 15 original characters on-disk in 7 months. *sigh*

http://www.eventhubs.com/news/2013/jun/19/killer-instinct-have-smaller-roster-characters-content-will-be-released-steady-cadence-and-new-characters-may-be-added-player-interest/#comments
Title: Re: Killer Instinct (XBONE)
Post by: Roman55 on June 20, 2013, 02:06:09 am
Theres no way we're getting all 15 original characters on-disk in 7 months. *sigh*

http://www.eventhubs.com/news/2013/jun/19/killer-instinct-have-smaller-roster-characters-content-will-be-released-steady-cadence-and-new-characters-may-be-added-player-interest/
So really, still no reason to buy this even after the recent news.

Okay.
Title: Re: Killer Instinct (XBONE)
Post by: Shwa on June 20, 2013, 05:59:15 pm
They did say episodic when it got revealed so I dunno why you sound surprised.
Title: Re: Killer Instinct (XBONE)
Post by: DKDC on June 20, 2013, 06:06:28 pm
What I understood is
there's a full version
and then there's the demo version with Jago and some packs that come out over time which you can buy to get some more characters, that's the one that's episodic.

We don't even know if everyone will be available in the packs to update the demo version, but regardless, the characters should all be there in the full version.
Title: Re: Killer Instinct (XBONE)
Post by: Long John Killer on June 22, 2013, 04:03:40 am
So, just a general curiosity, having not played Killer Instinct before, and seeing it's from Rare, do they keep to their tradition of cameo-ing other titles of theirs in this series?

Just curious, as re-playing Banjo-Kazooie: N&B, in it they say that when they finally make the next Killer Instinct title, Bottles is going to guest star.

Obviously, that's a bit excessive, and that was a joke from 5 years ago, but still wondering if I should be on the lookout for a mole with glasses in this somewhere or not.  Wouldn't be the first cameo mentioned in a game many years prior that actually did end up being done anyways.
Title: Re: Killer Instinct (XBONE)
Post by: Nero D. on June 22, 2013, 04:09:26 am
they dont share universes
Title: Re: Killer Instinct (XBONE)
Post by: Long John Killer on June 22, 2013, 04:11:43 am
Neither do most Rare titles, but you often find Conker, Joanna Dark and Banjo hiding somewhere in each others games.

That's why I'd expect just a small cameo, alt outfit at best, not an actual character like they said.  Would just be weird playing Bottles in this.....(Unless it's Devil Bottles)
Title: Re: Killer Instinct (XBONE)
Post by: Duo Solo on June 22, 2013, 04:39:57 am
RARE isn't making this. Double Helix is.
Title: Re: Killer Instinct (XBONE)
Post by: Long John Killer on June 22, 2013, 04:50:00 am
Guess I missed that...just assumed it was still Rare.

Oh well.  Was kinda hoping to see something bizarre and funny from Banjo ending up in here.
Title: Re: Killer Instinct (XBONE)
Post by: Titiln on June 22, 2013, 04:59:06 am
killer instinct should have battletoads if anything
Title: Re: Killer Instinct (XBONE)
Post by: Bastard Mami on June 22, 2013, 05:57:49 am
that would be too cool
Title: Re: Killer Instinct (XBONE)
Post by: Nero D. on June 22, 2013, 05:58:26 am
you'd have to pay for the cameos appearances too :pwn:
Title: Re: Killer Instinct (XBONE)
Post by: Cazaki on June 22, 2013, 07:32:55 am
What I understood is
there's a full version
and then there's the demo version with Jago and some packs that come out over time which you can buy to get some more characters, that's the one that's episodic.

We don't even know if everyone will be available in the packs to update the demo version, but regardless, the characters should all be there in the full version.

Well pretty much. The way I see it is that the game will be incomplete by launch, so to make up for this they just develop the main game engine and the characters are created along the way. The game is initially free to play due to being flat out incomplete, but in order to access the full game you pay for certain things to unlock them.

It's not really a scummy business tactic as long as the final product amounts to retail (I assume $60 dollars + whatever DLC that might be added on) so it's not like you're being RIPPED OFF until you know what costs what. If you want to buy the full game I would guess you would just wait it out. Personally I don't and never did like KI as a competitive fighting game so I don't really care much for it.
Title: Re: Killer Instinct (XBONE)
Post by: Magma Dragoon MK II on June 22, 2013, 05:41:52 pm
killer instinct should have battletoads if anything

An humanoid toad who turns it's limbs into various objects wouldn't be too out of place in a fighting game with werewolves, velociraptors, skeletons and liquid aliens.
Title: Re: Killer Instinct (XBONE)
Post by: Bad News GBK on June 22, 2013, 08:07:20 pm
Hell even the Dark Queen would fit in the game somehow
Title: Re: Killer Instinct (XBONE)
Post by: Duo Solo on June 29, 2013, 03:11:04 pm
http://www.youtube.com/watch?feature=player_embedded&v=VHVn3N-OTns#at=404
Ken Lobb (former game designer for Taxan, Namco, and Nintendo (http://en.wikipedia.org/wiki/Ken_Lobb)) plays Killer Instinct.


     Posted: July 02, 2013, 07:48:33 pm
(http://www.doublehelixgames.com/wp-content/uploads/2013/06/Community_Feedback_2.jpg)
Title: Re: Killer Instinct (XBONE)
Post by: Girard on July 03, 2013, 02:22:45 am
Quote
Beautiful African American Female Fighter

What this just seems hella random.
Title: Re: Killer Instinct (XBONE)
Post by: Darkflare on July 03, 2013, 02:33:36 am
Ok....the picture's file name is community feedback, but what exactly is this supposed to be? Pretty much what people are telling the developers?
Title: Re: Killer Instinct (XBONE)
Post by: -Red- on July 03, 2013, 04:06:19 am
At least nobody asked them for ponies.
Title: Re: Killer Instinct (XBONE)
Post by: RobotMonkeyHead on July 03, 2013, 04:10:34 am
:)
Title: Re: Killer Instinct (XBONE)
Post by: Uche_of_MFG on July 03, 2013, 05:20:38 am
http://www.youtube.com/watch?feature=player_embedded&v=VHVn3N-OTns#at=404
Ken Lobb (former game designer for Taxan, Namco, and Nintendo (http://en.wikipedia.org/wiki/Ken_Lobb)) plays Killer Instinct.
I saw the video. He was teaching all those to challenged how to fight and was kicking some can while at it. That is amazing for his age.
Title: Re: Killer Instinct (XBONE)
Post by: Duo Solo on July 03, 2013, 05:43:55 am
Glad you enjoyed it.

Also MFG, Double Helix is looking for suggestions for combo names. If you have a Facebook, weigh in on the polls!
Title: Re: Killer Instinct (XBONE)
Post by: Bastard Mami on July 03, 2013, 06:05:37 am
http://www.youtube.com/watch?feature=player_embedded&v=VHVn3N-OTns#at=404
Ken Lobb (former game designer for Taxan, Namco, and Nintendo (http://en.wikipedia.org/wiki/Ken_Lobb)) plays Killer Instinct.
I saw the video. He was teaching all those to challenged how to fight and was kicking some can while at it. That is amazing for his age.
yeah, you's think a 90 year old would not even be able to look at the screen.
Title: Re: Killer Instinct (XBONE)
Post by: Slamtastic on July 12, 2013, 09:37:40 pm
http://www.gametrailers.com/videos/58t96w/killer-instinct-exclusive-glacius-walkthrough
Title: Re: Killer Instinct (XBONE)
Post by: Iced on July 12, 2013, 11:46:57 pm
http://www.gametrailers.com/videos/58t96w/killer-instinct-exclusive-glacius-walkthrough

a zoning character that can combo from anywhere as long as his special attacks hit? thats kindof weird.
Title: Re: Killer Instinct (XBONE)
Post by: Shwa on July 13, 2013, 12:14:20 am
Am I the only one who loves Glacius's new look? I mean he looks more alien than he was in KI2 which is good, and he has this sleek look to him that makes him stand out a bit more, and those ice effects really work to his favor. His Instinct Mode's armor makes him look like a mix of both KI1 and KI2 Glacius so I really love that.
And his stage... holy shit.

What I do have doubts about is his unblockable. 27 frame startup? Sure, but it can be anywhere on the screen and you can combo off it, labeled as his main bnb tool for easy damage already. :/
Unless you can dodge that shit on wakeup with a backdash or anything with invuln, that's gonna be straight broken.
Title: Re: Killer Instinct (XBONE)
Post by: Magma Dragoon MK II on July 15, 2013, 09:36:47 pm
http://www.youtube.com/watch?feature=player_embedded&v=uCJjJC0Pij8

Chief Thunder confirmed!
Title: Re: Killer Instinct (XBONE)
Post by: R565 on July 15, 2013, 09:53:03 pm
Aw yeah! I wonder how he's going to look like.
Title: Re: Killer Instinct (XBONE)
Post by: [Judas] on July 16, 2013, 02:30:42 am
The new version of the already fantastic main theme is pretty excellent. Despite having almost zero interest in the console to which it's exclusive, I must admit I'm liking the direction of new Killer Instinct. Some of the character design choices are questionable (Sabrewulf braids and lion face? Samoan Jago?), the gameplay looks intriguing. Counter breaker? A counter move to counter counter moves. I don't even...
Title: Re: Killer Instinct (XBONE)
Post by: Shwa on July 16, 2013, 03:02:11 am
why do people keep saying sabrewulf has a lion face now
Title: Re: Killer Instinct (XBONE)
Post by: Tyrant Belial on July 16, 2013, 03:30:30 am
I don't see it. he has a long face that's all I see.


Guess he's sad about Rare
Title: Re: Killer Instinct (XBONE)
Post by: SNT on July 16, 2013, 09:23:52 am
Chief Thunder came out of left field a bit.  They were saying they'd show Cinder after Glacius at E3, weren't they?  Wonder what happened there.
Title: Re: Killer Instinct (XBONE)
Post by: FeLo_Llop on July 16, 2013, 11:25:31 am
I don't see it. he has a long face that's all I see.

Then his human form is a woman. SARAH JESSICA PARKER.

On Topic:
- Glacius new design: Why they couldn't "merge" both KI1 and KI2 designs? No, thay went for something melted as Hell, terrible looking.
- Glacius' stage is awesome!!
Title: Re: Killer Instinct (XBONE)
Post by: Magma Dragoon MK II on July 16, 2013, 05:40:25 pm
- Glacius new design: Why they couldn't "merge" both KI1 and KI2 designs? No, thay went for something melted as Hell, terrible looking.

They are probably going for a more alien look. Because, you know, he is an alien.
Title: Re: Killer Instinct (XBONE)
Post by: Bad News GBK on July 16, 2013, 06:15:19 pm
We will get the old designs as unlockables or dlc anyway i bet.
Title: Re: Killer Instinct (XBONE)
Post by: FeLo_Llop on July 16, 2013, 11:18:48 pm
- Glacius new design: Why they couldn't "merge" both KI1 and KI2 designs? No, thay went for something melted as Hell, terrible looking.

They are probably going for a more alien look. Because, you know, he is an alien.

O, RLY? Of course I knew he is an alien...I even know the retcon Rare did with his story :P.
Title: Re: Killer Instinct (XBONE)
Post by: Iced on July 17, 2013, 10:41:25 pm
http://www.polygon.com/2013/7/17/4531102/killer-instinct-kinect-integration-will-help-you-in-tournaments-says
Title: Re: Killer Instinct (XBONE)
Post by: Bastard Walt on July 17, 2013, 11:22:12 pm
that actually sounds good o_O
Title: Re: Killer Instinct (XBONE)
Post by: Nero D. on July 18, 2013, 12:25:24 am
it does

but then ps4 probably has something a little less skynet-y with thumbprint recognition or some shit with that sceen and whatnot
Title: Re: Killer Instinct (XBONE)
Post by: Orie on July 20, 2013, 12:21:47 am
Not really related to KI news, but


This is rather interesting. Kind of reminds me of how 3rd Strike's music was like. (You'll see what I mean)
Title: Re: Killer Instinct (XBONE)
Post by: SNT on July 20, 2013, 01:22:52 am
The panel at PAX Australia today that covered the KI music (that I missed, damn the 3 Day passes selling out so quickly) apparently teased Spinal.
Title: Re: Killer Instinct (XBONE)
Post by: Orie on July 20, 2013, 06:21:58 am
Speaking of the KI panel at PAX Australia:

Title: Re: Killer Instinct (2013) Theme
Post by: Kasumi1030 on July 30, 2013, 08:13:25 am


A music sample of the theme song. Hopefully youtube doesn't take it down or anything.
Title: Re: Killer Instinct (XBONE)
Post by: Niitris on August 09, 2013, 07:33:17 pm
A music sample of the theme song.

At least the music is kickass (I can't take that away from them)...

Longest combo in KI thus far.

Title: Re: Killer Instinct (XBONE)
Post by: Saikoro on August 10, 2013, 07:04:48 pm
Pretty interesting. This makes wanna fire up my MAME and play the shit out of the original KI, which will always be the best in my eyes. I'm also very curious to see how tournament play pans out...
Title: Re: Killer Instinct (XBONE)
Post by: Slamtastic on August 15, 2013, 09:45:31 pm
http://www.ign.com/videos/2013/08/15/killer-instinct-chief-thunder-revealed
Title: Re: Killer Instinct (XBONE)
Post by: UrbaneVirtuoso on August 15, 2013, 10:09:16 pm
Chief Thunder looks so fucking awesome I'm flattered. That emotional warpaint, yo.
Title: Re: Killer Instinct (XBONE)
Post by: Bastard Mami on August 15, 2013, 10:13:34 pm
prequel ? iirc he was killed by spinal.
Title: Re: Killer Instinct (XBONE)
Post by: Bad News GBK on August 15, 2013, 10:15:11 pm
Seems the game is a reboot of 1 and maybe 2 too..like we saw it in MK9

Would buy the game if it wouldn't be on that shitty console. Thunder looks not as bad as Sabrewolf and Jago at least.
Title: Re: Killer Instinct (XBONE)
Post by: Uche_of_MFG on August 15, 2013, 10:17:31 pm
prequel ? iirc he was killed by spinal.

The may be Chief Thunder II, not the original Chief Thunder.
Title: Re: Killer Instinct (XBONE)
Post by: Nero D. on August 15, 2013, 10:19:35 pm
why the fuck would that be

no thats chief thunder





yeah, its definitely a reboot

me ad shwa were talkin about it a while back


but this nails it, because his storyline is only applicable to the first game

sabrewulf's tho...yea its a reboot
Title: Re: Killer Instinct (XBONE)
Post by: Uche_of_MFG on August 15, 2013, 10:22:53 pm
...and yet this takes place after Killer Instinct II.
Title: Re: Killer Instinct (XBONE)
Post by: DKDC on August 15, 2013, 10:27:06 pm
The video says he's looking to find out what happened to his brother, who is rumored to have been killed but no one found a body or knows what happened, so he's walking the same path. It's a Sub-Zero case.
Title: Re: Killer Instinct (XBONE)
Post by: Bad News GBK on August 15, 2013, 10:30:33 pm
There was a prior tournament (or tournaments) by Ultratech to the one that took place in Killer Instinct 1.

Chief Thunder's brother Eagle was killed by Spinal in the prior year's tournament.

So this is the same Chief Thunder.

If they will reveal Cinder who was killed by Glacius in KI 1 we should know for sure that it is a reboot and retelling.

Title: Re: Killer Instinct (XBONE)
Post by: Magma Dragoon MK II on August 15, 2013, 10:33:14 pm
prequel ? iirc he was killed by spinal.

It's the opposite. Chief Thunder killed Spinal.

The video says he's looking to find out what happened to his brother, who is rumored to have been killed but no one found a body or knows what happened, so he's walking the same path. It's a Sub-Zero case.

It's the same as the first game. So yeah this is a reboot.
Title: Re: Killer Instinct (XBONE)
Post by: Bad News GBK on August 15, 2013, 10:34:30 pm
prequel ? iirc he was killed by spinal.

Nope, that was Eagle, Thunders brother and the reason why he entered the KI tournament from the first game

In KI 2, Spinal was re-animated
Title: Re: Killer Instinct (XBONE)
Post by: Bastard Mami on August 15, 2013, 10:49:31 pm
yah, so it was spinal who was killed by thunder, i was under the impression of it being the oposite because thunder does not appear in ki2 ; now I remmeber that spinal in ki2 is a younger ki1 spinal. well, we still arrived to the same conclusion of it being a reboot.
Title: Re: Killer Instinct (XBONE)
Post by: Bastard Walt on August 15, 2013, 10:57:56 pm
Plays like SFxT Koryu - Sounds like MK - Looks like SF4

I think these guys are trying too hard to fit in with the current market. I just hope the final product feels authentic.

Title: Re: Killer Instinct (XBONE)
Post by: Suli619 on August 15, 2013, 11:17:37 pm
the game looks freakin amazing is just that why do we have to pay for a whole set of characters and have one?
Title: Re: Killer Instinct (XBONE)
Post by: Tyrant Belial on August 16, 2013, 01:30:35 am
As a Cree, I can say he looks not racist.


-ish.
Title: Re: Killer Instinct (XBONE)
Post by: Cazaki on August 16, 2013, 03:01:16 am
Plays like SFxT Koryu - Sounds like MK - Looks like SF4

I think these guys are trying too hard to fit in with the current market. I just hope the final product feels authentic.

Well the game is based on an already established system which is outdated and practically broken, so of course it'll look like a more contemporary fighting game as changes are made. The sounds and graphics were also outdated (especially the graphics), so obviously they are going to update them. It's not like they are going to keep the claymation graphics! This is the next logical step, just accept it.
Title: Re: Killer Instinct (XBONE)
Post by: Bastard Mami on August 16, 2013, 05:52:30 am
lol claymation; I wonder if "next gen" hardware can run the old ki2 models in real time.
Title: Re: Killer Instinct (XBONE)
Post by: Bastard Walt on August 16, 2013, 04:15:03 pm
Plays like SFxT Koryu - Sounds like MK - Looks like SF4

I think these guys are trying too hard to fit in with the current market. I just hope the final product feels authentic.

Well the game is based on an already established system which is outdated and practically broken, so of course it'll look like a more contemporary fighting game as changes are made. The sounds and graphics were also outdated (especially the graphics), so obviously they are going to update them. It's not like they are going to keep the claymation graphics! This is the next logical step, just accept it.
When I said "Looks like SF4" I mean, design wise. Models with Caricaturesque proportions, similar color palettes, and BLACK INK (not in the same fashion, but afterimages) - The Ink, the brush strokes, the fonts ... it's all too familiar!

It doesn't need to look the same as SF4. KOF MI, Tekken, and MK9 show that there are other ways for a 3D Fighting Game to look.

Also, did you notice the guy's shirt - "My ULTRA is better than yours"? They're definitely trying to position themselves side by side with SF4.

Title: Re: Killer Instinct (XBONE)
Post by: Cazaki on August 16, 2013, 05:59:37 pm
Sure. But the games graphics is really natural progression from the claymation. I can't even imagine it looking another way, the cartoonish graphics are really just a modernized version of it.

If you look at Tekken and MK (disregarding KOF) they all had distinctive looks from their earlier games that were modernized into what they are now. Tekken has always looked psuedo-realistic. MK's first 3D games have pretty made a smooth transition to modern gaming, if you look at MK4 and look at MK9 they look how you would expect the game would progress throughout the generations.

In KI's case, it's missed many generation shifts, so it hasn't really had time to distinguish itself in the modern world, but the style they chose makes sense. It wouldn't make sense if it looked too realistic. The lighting and detailed textures separate it from SF4 to me, though.
Title: Re: Killer Instinct (XBONE)
Post by: Bastard Mami on August 16, 2013, 08:01:56 pm
Why do you keep on bringing claymation whle talking about killer instinct? the word even makes me stop reading, it's like saying that tekken tag 2 graphics are a natural progressino from claymation.
Title: Re: Killer Instinct (XBONE)
Post by: Nero D. on August 16, 2013, 08:09:13 pm
this nigga actually thinks rare used claymation graphics lolo


Well the game is based on an already established system which is outdated and practically broken, so of course it'll look like a more contemporary fighting game as changes are made. The sounds and graphics were also outdated (especially the graphics), so obviously they are going to update them. It's not like they are going to keep the claymation graphics! This is the next logical step, just accept it When I said "Looks like SF4" I mean, design wise. Models with Caricaturesque proportions, similar color palettes, and BLACK INK (not in the same fashion, but afterimages) - The Ink, the brush strokes, the fonts ... it's all too familiar!

It doesn't need to look the same as SF4. KOF MI, Tekken, and MK9 show that there are other ways for a 3D Fighting Game to look.

Also, did you notice the guy's shirt - "My ULTRA is better than yours"? They're definitely trying to position themselves side by side with SF4.



agreed this is kind of annoying

too many games are sacrificing content, good gameplay, content, graphics, a complete fucking game, etc just to compete with sf4 (read: kof12)
Title: Re: Killer Instinct (XBONE)
Post by: The Fisher King on August 16, 2013, 08:32:35 pm
too many games are sacrificing content, good gameplay, content, graphics, a complete fucking game, etc just to compete with sf4 (read: kof12)

I agree with this. Annoying in its finest form.

Title: Re: Killer Instinct (XBONE)
Post by: Saikoro on August 16, 2013, 09:08:35 pm
Claymation ='s Clay Fighter

CG Rendering Techniques ='s the original two Killer Instincts and Donkey Kong Country.
Title: Re: Killer Instinct (XBONE)
Post by: Bastard Mami on August 16, 2013, 10:39:13 pm
too many games are sacrificing content, good gameplay, content, graphics, a complete fucking game, etc just to compete with sf4 (read: kof12)

lol woot, kof12 got released early because snkp needed to make some money, otherwise the game would have just gotten cancelled.
Title: Re: Killer Instinct (XBONE)
Post by: Cazaki on August 16, 2013, 11:28:27 pm
I actually thought certain guys were made with claymation but I didn't really care to look it up because that's not really the point I'm trying to make.
Title: Re: Killer Instinct (XBONE)
Post by: Bastard Mami on August 16, 2013, 11:44:18 pm
now make your point without mentioning claymation, I think i was getting it but always got distracted because my brain was like "uh, Ki was nto made with claymation" and it would just shut off. I was always wondering if a KI for newer gen could actually be able to use the original ki2 models for real time as opossed to pre-rendered, as far as I know they a) don't have the programs to open the models b) don't have the models c) don't know how to use the programs to open the models. so it was cheaper to just remodel the  characters,
Title: Re: Killer Instinct (XBONE)
Post by: Bastard Thedge on August 17, 2013, 12:14:30 am
d) All of them.
Title: Re: Killer Instinct (XBONE)
Post by: Titiln on August 17, 2013, 12:24:20 am
ki2's models weren't particularly great
(http://i.imgur.com/L4oStHN.jpg)
this sucka looks like he's made out of clay. current gen probably couldn't handle it due to the high polycount, but current gen could easily produce something better looking (i.e anything from sf4, soul calibur, mortal kombat)
Title: Re: Killer Instinct (XBONE)
Post by: S.D. on August 17, 2013, 12:38:53 am
That has a lot of details that shouldn't be modeled with polys, a normal map would easily do the trick, heck, I've seen better game-ready models modeled with ZBrush and baked down to a low poly game model.
Title: Re: Killer Instinct (XBONE)
Post by: Seadragon77 on August 17, 2013, 03:01:22 am
Well, from what I saw of the reveal, I ought to say my two cents:

-Chief Thunder sure looks more badass now. The warpaint on his face just gives off a menacing vibe about him. It's like, 'Fine. I'll figure this shit out myself and don't stop me'.
-Happy they brought back the Triple Axe and the Uppercut. But... where's the Phoenix? Does a projectile attack make little sense because of the fact that he's a grappler now?
-The Ankle Slice is a nice little new move there. The Command Throw, on the other hand, gives new meaning to the idea of curb stomping someone's sorry ass.
-His Instinct Mode skill is basically the one thing grapplers would love to have: The ability to get in close without fear of fireballs. All other grapplers now bow down to Chief Thunder.
-Is it me or do I get a Pit I (Mortal Kombat) vibe from his new stage?
Title: Re: Killer Instinct (XBONE)
Post by: Mgbenz on August 19, 2013, 07:34:20 am
I don't like his new look at all. Looks like every other Native American fighter. So bland and generic.

For me the mohawk was what made Chief Thunder Chief Thunder. Also they botched his large ham personality. Bleh.
Title: Re: Killer Instinct (XBONE)
Post by: Tyrant Belial on August 19, 2013, 09:22:11 am
The mohawk isn't any more unique actually. Where do you think it came from :/
Title: Re: Killer Instinct (XBONE)
Post by: Xhominid on August 19, 2013, 09:25:11 am
-His Instinct Mode skill is basically the one thing grapplers would love to have: The ability to get in close without fear of fireballs. All other grapplers now bow down to Chief Thunder.

I heavily agree with this, despite the fact I have some issues with grappler types.
Having a complete easy way of getting in without fear of projectiles is a pretty awesome thing for all grapplers and some close range powerhouse types.
Title: Re: Killer Instinct (XBONE)
Post by: Mgbenz on August 20, 2013, 03:46:41 pm
The mohawk isn't any more unique actually. Where do you think it came from :/

His original design screamed 80'S!

And unlike this new design he doesn't look like Nightwolf's long lost brother.
Title: Re: Killer Instinct (XBONE) 6chars at launch
Post by: Bad News GBK on August 20, 2013, 04:00:35 pm
"Killer Instinct reveals its pricing scheme
A free demo, a $20 launch pack, and a $40 ultra pack

Earlier this year at E3, some feared that a free-to-play scheme would ensure that Killer Instinct dead on arrival. But it turns out that the free version is actually a demo of sorts, and the game will offer up multiple (and in my opinion, reasonable) options for those looking to buy the game outright.

For starters, you can download the game for free and play as Jago online. Should you decide you want to buy one or two characters, you can do so at $5 each (which is about the average price for DLC fighting game characters). If you want all eight currently planned characters (six at launch), you can pay $20 for the next tier. The "Ultra Edition" will cost you $40, and will net you eight characters, accessory packs, costumes, and the original Killer Instinct game in arcade form.

So basically, the game has a base pricing of $20. Provided all six launch characters are all balanced, I ain't even mad."


http://www.destructoid.com/killer-instinct-reveals-its-pricing-scheme-260375.phtml



6 or ?8 characters for 20 bucks...15 characters for 40 bucks. If i would not play KI 1 and 2 via Mame often i would care for the game being on board maybe.


Hmm 15 characters all in all..let's see...

1.B.Orchid
2. Jago
3. Glacius
4. Sabrewulf
5. Cinder
6. TJ Combo
7. Riptor
8. Spinal
9. Fulgore
10. Thunder

11. Kim Wu
12. Maya
13. Tusk
14. Eyedol
15. Gargos


Such a coincedence!

Or did i misunderstood it and the Ultra version includes only 8 characters and not 15?
Title: Re: Killer Instinct (XBONE)
Post by: Bastard Mami on August 20, 2013, 04:33:08 pm
where did you get 15 characters for the ultra edition; it's 8 total characters, 6 will exist at launch, ultra edition will have extras.
Title: Re: Killer Instinct (XBONE)
Post by: MightyKombat on August 20, 2013, 04:35:52 pm
Probably just get the Ultra version for the original arcade game if I was mad enough.
Title: Re: Killer Instinct (XBONE)
Post by: Bea on August 20, 2013, 04:51:32 pm
I am actually liking this pricing policy.
It works well for this type of game. And the final price they have set for both the normal and ultra package are rather refreshing, considering the trend of games costing $60.00 nowadays.

I hope to see this done more often.
Title: Re: Killer Instinct (XBONE)
Post by: Magma Dragoon MK II on August 20, 2013, 08:24:48 pm
Only 8 characters. The original had 10 characters, and since they already announced everyone this means we'll be missing both TJ Combo and Riptor. Unless they have plans of adding them later as DLC.
Title: Re: Killer Instinct (XBONE)
Post by: Roman55 on August 20, 2013, 08:31:53 pm
I think I'll just wait for a "full" version.

Also apparently you won't even be able to go online with the original KI at the start.
Title: Re: Killer Instinct (XBONE)
Post by: Shwa on August 20, 2013, 08:52:38 pm
Only 8 characters. The original had 10 characters, and since they already announced everyone this means we'll be missing both TJ Combo and Riptor. Unless they have plans of adding them later as DLC.
It's like everyone forgot the fact that KI is gonna be an episodic game.
Title: Re: Killer Instinct (XBONE)
Post by: ArmorGon on August 20, 2013, 11:20:17 pm
I think I'll just wait for a "full" version.

Also apparently you won't even be able to go online with the original KI at the start.

Wait I thought they had said that the demo was complete including being able to play online, but with only one character. Did they change that?
Title: Re: Killer Instinct (XBONE)
Post by: Mgbenz on August 21, 2013, 12:24:32 am
I am actually liking this pricing policy.
It works well for this type of game. And the final price they have set for both the normal and ultra package are rather refreshing, considering the trend of games costing $60.00 nowadays.

I hope to see this done more often.

I don't know where you got that. Most games don't actually go beyond $50.
Title: Re: Killer Instinct (XBONE)
Post by: Roman55 on August 21, 2013, 12:29:51 am
Wait I thought they had said that the demo was complete including being able to play online, but with only one character. Did they change that?
I'm referring to them saying after everything was released they would make a full retail version.

And I meant the Original KI not being able to go online. Apparantly they're trying. (http://www.ign.com/articles/2013/08/20/gamescom-killer-instinct-season-2-in-2014-launch-explained)
Title: Re: Killer Instinct (XBONE)
Post by: Bad News GBK on August 21, 2013, 12:46:48 am
I am actually liking this pricing policy.
It works well for this type of game. And the final price they have set for both the normal and ultra package are rather refreshing, considering the trend of games costing $60.00 nowadays.

I hope to see this done more often.

If there are 3 seasons with 24 characters after 3 years and you spend 60x3 bucks = 180$ after three years you like that?

Or 60$ after three years for the characters (in different colors!) but no story mode, no oldschool designs and what else is offered in the big set

For a fighting game with 24 characters while every other big fighting game comes with almost a double as big content and most likely a better gameplay ?


Hmm okay.
Title: Re: Killer Instinct (XBONE)
Post by: Nero D. on August 21, 2013, 03:23:40 am
what a twist all of this is

the only game im accepting with such a small headcount is garou

and with that, these 8 characters better have such unique fucking gameplay that i feel like im playing a different game completely with each character

Title: Re: Killer Instinct (XBONE)
Post by: Do not even ask on August 21, 2013, 03:31:02 am
Gotta say that I am slowly warming up to the character designs. Hopefully I'll manage to convince a friend to buy an Xbone because I really want to try this game out when it finally releases.
Title: Re: Killer Instinct (XBONE)
Post by: Cazaki on August 21, 2013, 03:39:55 am
what a twist all of this is

the only game im accepting with such a small headcount is garou

and with that, these 8 characters better have such unique fucking gameplay that i feel like im playing a different game completely with each character

Well I guess a benefit is that you aren't paying full price for all of them, only the ones that your using. But your point makes plenty of sense.

Also you didn't like Skullgirls?
Title: Re: Killer Instinct (XBONE) (Sucks)
Post by: Bad News GBK on August 23, 2013, 01:26:44 pm
MEH!

So the announce is the same as in the old KI games but instead of the really cool TRIPPLE COMBO! KIIIING COMBO! HYPER COMBO!

He only says "Hyper" "Extreme" "Tripple" etc.


How crappy.
Title: Re: Killer Instinct (XBONE)
Post by: SageHarpuiaJDJ on August 23, 2013, 03:39:03 pm
I wouldn't really consider that crappy so to say. Besides, hearing the word combo a lot would kinda be annoying to me, so I'm kinda glad that he'll only be saying combo when there's an Ultra. Makes it more epic imo.

I don't want to give my thoughts on this yet until I see another character. I wasn't really fond with the first 3 three characters' designs, but Chief's design is amazing. He also looks pretty well done in comparison to some other characters.
Title: Re: Killer Instinct (XBONE)
Post by: Niitris on August 23, 2013, 09:43:00 pm
Changes made to Killer Instinct (http://www.eventhubs.com/news/2013/aug/23/fans-not-expecting-5th-killer-instinct-character-microsoft-looking-add-more-ultra-combos-eventhubs-transcript-yesterdays-ki-stream/)

Quote
• The next character to be revealed is one that fans “will not see coming, in terms of who it may be.”
- This character does things that the Killer Instinct franchise has never really explored (much like Glacius being a zoning character now and Thunder a grappler), and plays very differently than the first four. This will be another specialty character (i.e. Rushdown, grappler, balance, etc.)
• The next character “may provide something that has been missing in Killer Instinct up to this point. “
Title: Re: Killer Instinct (XBONE)
Post by: Slamtastic on August 23, 2013, 10:37:37 pm
MEH!

So the announce is the same as in the old KI games but instead of the really cool TRIPPLE COMBO! KIIIING COMBO! HYPER COMBO!

He only says "Hyper" "Extreme" "Tripple" etc.


How crappy.

He says "Combo" at the end if you use an "Ender" (Heavy special). (They also lose all of the built up lost "white health")

If you drop your combo, he doesn't say combo at the end.
Title: Re: Killer Instinct (XBONE)
Post by: Shwa on August 23, 2013, 11:05:27 pm
Quote
• The next character “may provide something that has been missing in Killer Instinct up to this point. “
So it's the vampire from KI2 that was never finished?

Please say yes, that'd be fucking GREAT
Title: Re: Killer Instinct (XBONE)
Post by: Nero D. on August 23, 2013, 11:39:26 pm
actually its gonna be a female character that doesnt look absolutely weird as all fuck


Also you didn't like Skullgirls?

yes i do
Title: Re: Killer Instinct (XBONE)
Post by: Bastard Mami on August 23, 2013, 11:45:19 pm
as long as it's not fucking shade.
Title: Re: Killer Instinct (XBONE)
Post by: Slamtastic on August 24, 2013, 03:26:44 am
actually its gonna be a female character that doesnt look absolutely weird as all fuck

(http://farm3.staticflickr.com/2845/9580495396_941355de58_o.gif)
http://www.youtube.com/watch?v=L1EXznwZT4c
http://www.eventhubs.com/news/2013/aug/23/killer-instinct-thunder-combo-trailer-quick-glimpse-brand-new-character/
Title: Re: Killer Instinct (XBONE)
Post by: Nero D. on August 24, 2013, 04:09:23 am
they put a fucking mask over her face, thus nullifying my theory of a non-manface ki female
Title: Re: Killer Instinct (XBONE)
Post by: Shwa on August 24, 2013, 04:10:00 am
Spiderlady?
Niiice~
Title: Re: Killer Instinct (XBONE)
Post by: DMK on August 24, 2013, 04:54:20 am
Scorpion and Sindel performed the fusion dance?
Title: Re: Killer Instinct (XBONE)
Post by: Xhominid on August 24, 2013, 05:13:16 am
actually its gonna be a female character that doesnt look absolutely weird as all fuck

(http://farm3.staticflickr.com/2845/9580495396_941355de58_o.gif)
http://www.youtube.com/watch?v=L1EXznwZT4c
http://www.eventhubs.com/news/2013/aug/23/killer-instinct-thunder-combo-trailer-quick-glimpse-brand-new-character/

Man, she's....eh
I'm not really sure who she is, but either way...eh
Title: Re: Killer Instinct (XBONE)
Post by: SNT on August 24, 2013, 05:41:25 am
Quote
first female character isn't Orchid
you fucking what New Rare?
Title: Re: Killer Instinct (XBONE)
Post by: Kirishima on August 24, 2013, 06:15:47 am
Aerial raves with Dick Grayson's wingdings.  How cute.
Title: Re: Killer Instinct (XBONE)
Post by: Seadragon77 on August 24, 2013, 04:58:34 pm
Well, isn't this interesting?

I like the idea of a new character since KI had, all together, 16 characters (8 in both games, 3 in Killer Instinct, 3 in Killer Instinct 2 and the bosses) in the short history of this series. Any new characters are, in my mind, a welcome sight. There is still the possibility that it could be a revamped Kim Wu, but I'm not holding my breath on that theory.

What this also does is possibly shove someone else into Season 2 since this new character is part of the first eight characters for the game. Now, the real guessing game begins: Of the remaining 10 from both games, which one makes it for Day One, which two are part of the post launch roster? Everyone else will be in Season 2 along with some new characters.
Title: Re: Killer Instinct (XBONE)
Post by: Kirishima on August 26, 2013, 06:12:25 pm
http://www.killerinstinctcentral.com/exclusive-latest-revealed-character-is-named-sadira-new-to-the-ki-universe/

Wingding's name is Sadira.
Title: Re: Killer Instinct (XBONE)
Post by: Uche_of_MFG on August 26, 2013, 06:52:05 pm
The name fits. Is she from the Middle East?
Title: Re: Killer Instinct (XBONE)
Post by: Bastard Mami on August 26, 2013, 07:04:42 pm
what we can see ofher face is pretty ugly, I hope they give orchid a kamen rider mask.
Title: Re: Killer Instinct (XBONE)
Post by: Bastard Walt on August 26, 2013, 08:08:41 pm
Sadira meaning and name origin said:
bSadira \s(a)-di-ra\ as a girl's name is pronounced sa-DEER-ah. It is of Persian origin, and the meaning is "lotus tree".
The lotus is of great significance in various Eastern religions.
Title: Re: Killer Instinct (XBONE)
Post by: Xhominid on August 29, 2013, 10:38:00 pm
http://www.youtube.com/watch?v=wyF4zuF5ckc (Still suck at making them actually be video links)
KI basically went threw a massive overhaul at Gamescon Part 1:

Spoiler, click to toggle visibilty

I know I kinda screwed up in explaining it, so go watch the video already.
And it's probably old anyway.
Title: Re: Killer Instinct (XBONE)
Post by: Uche_of_MFG on August 29, 2013, 10:55:12 pm
I believe it goes like this:


Code:
[youtube]Video ID[/youtube]
I hope that explains things.
Title: Re: Killer Instinct (XBONE)
Post by: Karasai on August 29, 2013, 11:05:52 pm
I liked skinny Glacius :c
Title: Re: Killer Instinct (XBONE)
Post by: Nero D. on August 29, 2013, 11:35:52 pm
not bad, digging the overhaul, now they should fix jago


as in completely redesign him



also sadira looks nice cant help but think theyre using a mask to hide the fact that she may look

absolutely weird as all fuck

because they were never really good at making women without man face


i hope im wrong

also also she looks like one of my comic characters sans mask (really just the "spider web" wire and spiderish motif) so thats cool
Title: Re: Killer Instinct (XBONE)
Post by: Uche_of_MFG on August 30, 2013, 12:02:40 am
Why are we treating Double Helix like we treat Netherrealm Studios?
Title: Re: Killer Instinct (XBONE)
Post by: Shwa on August 30, 2013, 12:09:02 am
We're not, female faces in KI always looked weird.
In fact I swear Orchid, Maya and Kim Wu's faces are the exact same (save for eyeball size) stuck on different bodies
Title: Re: Killer Instinct (XBONE)
Post by: Xhominid on August 30, 2013, 12:11:42 am
I believe it goes like this:
[youtube]wyF4zuF5ckc[/youtube]

Code:
[youtube]Video ID[/youtube]
I hope that explains things.

Thank you,

Why are we treating Double Helix like we treat Netherrealm Studios?
I doubt they are, but I kinda do agree in that they may accidentally do a NRS and have the female faces look awful in the jaw area(But I doubt that.)
[/code]
Title: Re: Killer Instinct (XBONE)
Post by: DKDC on August 30, 2013, 12:15:42 am
We're not, female faces in KI always looked weird.
The first KIs weren't designed by Double Helix though. That said it's not unreasonable to have a little bit of doubts until we've seen something.
Title: Re: Killer Instinct (XBONE)
Post by: Shwa on August 30, 2013, 12:23:27 am
Well I mostly said that under consideration that the game is being supervised by Rare and maybe they'd make Double Helix go back to those weird faces for nostalgia's sake, seeing how they even went to change Glacius's (outer) physique to KI2 proportions due to fan demand. You never know. :U
Title: Re: Killer Instinct (XBONE)
Post by: タイタニックリバース on August 30, 2013, 12:47:10 am
I believe it goes like this:
[youtube]wyF4zuF5ckc[/youtube]

Code:
[youtube]Video ID[/youtube]
I hope that explains things.

Finally! I've always needed to know how to do that.
Title: Re: Killer Instinct (XBONE)
Post by: -Red- on August 30, 2013, 02:54:36 am
Take that you fuckers! Glacius is once again a big badass motherfucker! Thank God they fixed his shitty skinny design, now to fix Jago please.
Title: Re: Killer Instinct (XBONE)
Post by: Xhominid on September 05, 2013, 05:08:59 am


2nd part of this new changes.
They pretty much expanded on what they were talking about on the first part, I pretty much forgot if there's anything new though


And new colors and graphics updates
Title: Re: Killer Instinct (XBONE)
Post by: xPreatorianx1 on September 05, 2013, 07:22:35 am
So has anyone heard word on whether or not No Mercy's are completely out of the game or even an addition for say future DLC? I mean I've heard nothing. Which to be honest is extremely disappointing. The devs themselves said Ki was all about taking the BEST aspects of all currently released fighting games, adding some new additions and calling it a day. Well guess what - not only were No Mercy's apart of the original and the second one, but they were a take on fatalities. With the added bonus of being able to do them during mid combo to create an "ultimate." Plus MORTAL KOMBAT is still alive and kicking. So WTF?

I mean I'm going to get this game no matter what because it's going to be closest I'll ever get to my true vision of KI3. But so far the hype since Conker Live and Reloaded (I think it may have been in the original Conker bad fur day) really has me disappointed with this new version.  I mean you guys remember Conker reading a magazine with the Killer instinct logo in it right? I think it even had a 3 next to it.

They completely removed charge moves so a good number of iconic and signature moves for characters are gone. Such as Saberwulfs forward spin slash. And I'm sure if TJ.Combo makes an appearance some of his iconic moves will be removed as well. Plus what moves remain are completely different. Thunder's iconic forward dash slash (the 3 hit combo starter) has been completely changed. I LOVED his 3 hit slash combo starter in KI. They could have EASILY replicated while modernizing it and it just seems like they took the safe way out with it. I mean the old move was 3 hits to the same location on the body. This one is like 1 slash to the head and 2 slashes to the mid section. But it just doesn't "seem" right to me.

Plus there's the issue of the remaining time they have to complete the game. The launch is coming very soon. Only a few months away and we have nowhere near a full roster. So I'm really worried about this game.

PS: YES I'm a diehard KI fan. I love the franchise. I grew up with it.

EDIT: Oh and they even removed Jago's sword uppercut  that existed in  KI1 and 2 plus completely changed Glacius's Cold shoulder. Which is disappointing as well. To me they are making too many changes with classic and iconic moves. It would be like Capcom changing Ryu's Hadoken dramatically. Actually hell they pretty much changed Glacius entire character. He was more a snow/ice alien that melted into the environment for most of his attacks. Now I think only one or two attacks if any has him actually melting. Ya, it looks like his ice uppercut is the only one where he melts now. Alot of his older attacks had him melting or at least partially melting as he moved about. Now he's completely solid except for one move.
Title: Re: Killer Instinct (XBONE)
Post by: Nero D. on September 05, 2013, 08:48:52 am
no

no mercies were terrible (humiliations were funny because of the dances they do and because "DAANCE" *orchid voice*) and they were worse in ki2 to the point where no

so yeah no, no no mercies



ot: its looking better and better, they were talking about classic skins and i automatically thought jago and then i thought why didnt they just redesign him (this is a recurring thought in my head if you go by my posts in this thread)
Title: Re: Killer Instinct (XBONE)
Post by: Bad News GBK on September 05, 2013, 12:04:03 pm
All the old characters will have classic design skins, probably even KI and KI2 sets sooner or later.

Why?

To make you buy them of course.
Title: Re: Killer Instinct (XBONE)
Post by: MugenMonstro on September 05, 2013, 12:11:53 pm
I can't support the new Killer Instinct or the Xbone both cheap ways to make money but look at what they did to KI they made it a button mashers dream and made it a quick way to to earn some money it doesn't have any respect for itself enough to replicate the fighting style portrayed in the previous games it's sad to see that never will we see the game that should have been made by Rare if only they had trusted Nintendo at least then they would actually matter and I would find an excuse to go buy me a Wii U.
Title: Re: Killer Instinct (XBONE)
Post by: Segatron on September 05, 2013, 08:20:06 pm
You know They should really focus on improving female character models KI 2 all female models had similar faces albeit the facial details
Title: Are you an UCHE?
Post by: S.D. on September 05, 2013, 08:46:00 pm
Thanks Segabot
Title: Re: Killer Instinct (XBONE)
Post by: Xhominid on September 06, 2013, 02:01:37 am
You know They should really focus on improving female character models KI 2 all female models had similar faces albeit the facial details

We don't even know what they even look like, I think it's way too early to judge that compared to the gameplay at large.
Title: Re: Killer Instinct (XBONE)
Post by: xPreatorianx1 on September 06, 2013, 08:27:20 pm
no

no mercies were terrible (humiliations were funny because of the dances they do and because "DAANCE" *orchid voice*) and they were worse in ki2 to the point where no

so yeah no, no no mercies



ot: its looking better and better, they were talking about classic skins and i automatically thought jago and then i thought why didnt they just redesign him (this is a recurring thought in my head if you go by my posts in this thread)

Well I disagree but ok. I loved the No Mercy's myself. But each to his own.
Title: Re: Killer Instinct (XBONE)
Post by: Segatron on September 07, 2013, 04:56:18 am
You know They should really focus on improving female character models KI 2 all female models had similar faces albeit the facial details

We don't even know what they even look like, I think it's way too early to judge that compared to the gameplay at large.

I was saying trhis bacause I saw told pics of Orchid, Maya and Kim Wu
(http://www.fightersgeneration.com/characters2/kimwu-stand.gif)(http://www.fightersgeneration.com/characters2/orchid-stand.gif)(http://www.fightersgeneration.com/characters2/maya-stand.gif)
all tree got same eye colour and similar face excluding the colour
Title: Re: Killer Instinct (XBONE)
Post by: Titiln on September 07, 2013, 05:12:07 am
they wont fix them, double helix will straight up use the same exact goddamn models
Title: Re: Killer Instinct (XBONE)
Post by: Shin Mako on September 07, 2013, 05:15:08 am
it is not like helix made ki or ki 2 im sure they wont do this with the new game
Title: Re: Killer Instinct (XBONE)
Post by: S.D. on September 07, 2013, 11:24:54 am
...That's the joke. Thanks for explaining it
Title: Re: Killer Instinct (XBONE)
Post by: Xhominid on September 08, 2013, 12:04:04 am
Although I never did know that Orchid was an expy of Chesire of DC comics for sometime until after TvTropes pretty much tossed it at me...

Pretty funny
Title: Re: Killer Instinct (XBONE)
Post by: Pre-Teen Music Maker on September 08, 2013, 03:45:54 pm
I always thought they looked a lot like Janet Jackson...
Title: Re: Killer Instinct (XBONE)
Post by: Segatron on September 08, 2013, 06:05:38 pm
They seemingly do.....
Title: Re: Killer Instinct (XBONE)
Post by: GalFord on September 09, 2013, 05:27:02 am
I always thought they looked a lot like Janet Jackson...

Thanks.. I now cannot unsee that, or get "Rhythm Nation" out of my head!
Title: Re: Killer Instinct (XBONE)
Post by: Girard on September 20, 2013, 09:00:44 pm
.
Title: Re: Killer Instinct (XBONE)
Post by: Shwa on September 20, 2013, 09:13:52 pm
Janet Jackson and manfaces have been disconfirmed
sadira's cute as fuck, goddamn
Title: Re: Killer Instinct (XBONE)
Post by: Karasai on September 20, 2013, 10:16:49 pm
I just love the way they make trailers
Title: Re: Killer Instinct (XBONE)
Post by: City_Hunter on September 20, 2013, 10:36:18 pm
nice love orchid new design and sadira look cool to
coudl be nice to see her against mileena
Title: Re: Killer Instinct (XBONE)
Post by: Saikoro on September 20, 2013, 10:47:23 pm
coudl be nice to see her against mileena

Someone get on a Mugen Conversion now!!
Title: Re: Killer Instinct (XBONE)
Post by: Xhominid on September 20, 2013, 11:17:11 pm
Oh thank god I didn't need to post something else of Killer Instinct again without people noticing...

I honestly love the fact they did without the Milenna wannabe look and actually gave her a mouth and not a gaping maw.
Her gameplay is excellent and I honestly like how she plays

Orchid looks awesome and thank god they made them not like MK females...
Title: Re: Killer Instinct (XBONE)
Post by: Uche_of_MFG on September 20, 2013, 11:31:25 pm
Concerning the trailers, is Sadira 1/2 spider and 1/2 female? I also noticed that Black Orchid's outfit is reminiscent to her original Killer Instinct wear.

By the way, I told you these guys were not NetherRealm Studios! :D
Title: Re: Killer Instinct (XBONE)
Post by: Nero D. on September 20, 2013, 11:49:09 pm
fuck yea no manface they took her mask off just to prove it to me heh

orchid looks tight way better redesign than fucking jago also tiger is independent entity now cool

I can see her fusing with it in her instinct mode or something
Title: Re: Killer Instinct (XBONE)
Post by: Bea on September 20, 2013, 11:54:51 pm
...

Okay, I like Sadira's and Orchid designs.
They are revealing yet tasteful. And they don't have man faces either.

Sadira's gameplay also looks pretty swell.

Well done Double Helix, well done.
Title: Re: Killer Instinct (XBONE)
Post by: Duos on September 20, 2013, 11:56:51 pm
I think this is the best Orchid has ever looked.
Title: Re: Killer Instinct (XBONE)
Post by: SNT on September 21, 2013, 12:19:05 am
Surprised they fit her into the starting six, thought Spinal or Cinder was ahead of her.  Glad they did though.
Title: Re: Killer Instinct (XBONE)
Post by: -Red- on September 21, 2013, 12:54:50 am
Is the song at the end a remix of an old KI song?
Title: Re: Killer Instinct (XBONE)
Post by: Nero D. on September 21, 2013, 02:52:44 am
meant to note that but yea it sounded a bit like her ki1 theme
Title: Re: Killer Instinct (XBONE)
Post by: Saikoro on September 21, 2013, 02:56:29 am
I think this is the best Orchid has ever looked.

I agree. I used her a lot in the first game, so it's nice to see the design more in tune with the first title. When part 2 came out, I switched up because they changed her from a charge character to a rolling/sweeping character.
Title: Re: Killer Instinct (XBONE)
Post by: Seadragon77 on September 22, 2013, 06:38:11 am
Surprised they fit her into the starting six, thought Spinal or Cinder was ahead of her.  Glad they did though.

There was no way in hell Orchid wasn't getting in to launch day lineup. She is the main heroine of the series, after all.

IMHO, Spinal and Cinder will be in. They could be Season 2 characters since (Again, this is my opinion) Fulgore is more then likely the first character in for the post launch DLC and then it's a total crap shoot who is in afterwards. Remember, after the first 5 (and Fulgore) there are 8 characters in the franchise to choose from.

Or Double Helix may bring in another new fighter to make thing very damn interesting.
Title: Re: Killer Instinct (XBONE)
Post by: Dragon-Kid on September 23, 2013, 01:59:50 am
(http://images4.wikia.nocookie.net/__cb20130920214443/killerinstinct/images/4/42/OrchidKIXBOXONE.png)
She's happy to see her brother again!
Title: Re: Killer Instinct (XBONE)
Post by: Cazaki on September 23, 2013, 02:51:49 am
Another new character would be excellent to put in at launch, spices things up. That way they feel more authentic and people can actually try other characters before the fan-favorites get in the game. Encourages variety.
Title: Re: Killer Instinct (XBONE)
Post by: The Fisher King on September 23, 2013, 02:55:12 am
Yeah, I think putting another original character would be pretty nice. Orchid design in this is amazing, really gorgeous. The spider gal looks really great as well. Looking good, Double Helix.
Title: Re: Killer Instinct (XBONE)
Post by: Seadragon77 on September 23, 2013, 05:10:04 am
Another new character would be excellent to put in at launch, spices things up. That way they feel more authentic and people can actually try other characters before the fan-favorites get in the game. Encourages variety.

It would be great idea. I'd be for it... That's why I said that Double Helix could throw a proverbial curveball and bring in another new character with another style that is new to KI. Sadira herself is new and her style, which seems to be Marvel inspired, is new to the series. Why not have a character that is similar to how Azrael works in BBCP: A weak point system that targets certain parts of the body like head, body and legs. If you start a combo with a move that hits the legs, the more you hit that area, the less probability of the combo being broken.

Sounds complicated, but it's not really.
Title: Re: Killer Instinct (XBONE)
Post by: Niitris on September 23, 2013, 05:27:03 am
Although I agree with the adding of brand new characters, I have no problem with returning characters being revamped if that's what they go with. If DH makes Orchid use her panther like Galford/Poppy, that's essentially a new character in spirit. Of course there's the risk of getting it wrong, but it's certainly better than the same old.
Title: Re: Killer Instinct (XBONE)
Post by: RobotMonkeyHead on September 23, 2013, 08:12:09 am
Can not fucking wait.
Title: Re: Killer Instinct (XBONE)
Post by: xPreatorianx1 on September 23, 2013, 08:34:46 am
When I looked around for the sites that showed the official trailer for Sadira or whatever her name is,  they say that most of the original characters are confirmed. Here's a quote:
Quote
Sadira is new to the Killer Instinct franchise. Killer Instincts roster now includes her and returning characters Cinder, Fulgore, Galcius, Jago, Sabrewulf, Spinal, and Thunder.

Plus Orchid was revealed in the trailer with Sadira as well. You see her petting her animal form. So is her animal form going to be a helper in this game? Instead of her morphing into it? That could be really sweet but than again it could really suck as well. I loved turning into her animal form for combos. In fact for me it was the most iconic thing about her character.

Here's the link where I got the quote from : http://venturebeat.com/2013/09/20/b-orchid-will-return-to-xbox-ones-killer-instinct/

So if they include almost all of the original cast I'll buy it just for that alone. Even tho I'm pissed that they removed No Mercy's/stage fatalities.
Title: Re: Killer Instinct (XBONE)
Post by: Bad News GBK on September 23, 2013, 11:38:22 am
There are no fatalities anymore?
Title: Re: Killer Instinct (XBONE)
Post by: FeckFace on September 23, 2013, 12:41:11 pm
If they haven't said anything at this point about No Mercies and stage Fatalities, then it's possible they're saving that for later.
Otherwise, if it was said they're not in this game, that's quite a shame.
Title: Re: Killer Instinct (XBONE)
Post by: Segatron on September 23, 2013, 08:30:38 pm
She looks better thats good
Title: Re: Killer Instinct (XBONE)
Post by: Xhominid on September 25, 2013, 07:47:34 am


Finally getting a look at her gameplay wise.
Title: Re: Killer Instinct (Xbone)
Post by: Drex on September 25, 2013, 09:03:30 am
I expect her to have 25% health and 20 seconds of recovery on every blocked air special by the time she is "balanced".
Title: Re: Killer Instinct (Xbone)
Post by: RunningWild on September 26, 2013, 03:28:49 am
I hope this game flops for how stupid it looks.
Title: Re: Killer Instinct (Xbone)
Post by: Uche_of_MFG on September 26, 2013, 03:55:04 am
RunningWild, this game is good and good-looking.
Title: Re: Killer Instinct (Xbone)
Post by: S.D. on September 26, 2013, 03:59:33 am
Thanks for the insightful review dUche, when did you play the game?
Title: Re: Killer Instinct (Xbone)
Post by: RunningWild on September 26, 2013, 04:13:39 am
Looks like SF4 (a shitty game) with Mugen combo's (which makes for a shitty game).

Killer Instinct 1 & 2 were never solid fighting games, it's all Rock Paper Scissors nonsense where things like poking, zoning, and footsies are not a real thing and actually get you punished. Single hits do no real damage so you have to constantly pull off the longest combo possible and force your opponent to guess wrong each time to maximize damage. That's just really dull and boring, the fact they are keeping that garbage intact makes me fear for the worst, because so far from what I've seen, it looks terrible.

Killer Instinct does not promote good fighting game fundamentals at all.

The fact that they are rushing this incomplete turd out the door for Xbone's launch is even worse so they can make players pay out of the ass for more later.

Also Orchid looks beyond stupid. THE GOGGLES DO NOTHING.
Title: Re: Killer Instinct (Xbone)
Post by: Shwa on September 26, 2013, 04:14:43 am
no
Title: Re: Killer Instinct (Xbone)
Post by: Duos on September 26, 2013, 04:22:17 am
It's going to be a piece of shit, but what fighting game for the past 3 years hasn't been a POS?  Best case scenario it will at least be a fun fuck around game but lol who tf wants to buy an XBO.
Title: Re: Killer Instinct (Xbone)
Post by: NiO KuSaNaGi on September 26, 2013, 01:42:33 pm
Looks like SF4 (a shitty game) with Mugen combo's (which makes for a shitty game).

Killer Instinct 1 & 2 were never solid fighting games, it's all Rock Paper Scissors nonsense where things like poking, zoning, and footsies are not a real thing and actually get you punished. Single hits do no real damage so you have to constantly pull off the longest combo possible and force your opponent to guess wrong each time to maximize damage. That's just really dull and boring, the fact they are keeping that garbage intact makes me fear for the worst, because so far from what I've seen, it looks terrible.

Killer Instinct does not promote good fighting game fundamentals at all.

The fact that they are rushing this incomplete turd out the door for Xbone's launch is even worse so they can make players pay out of the ass for more later.

Also Orchid looks beyond stupid. THE GOGGLES DO NOTHING.


no... if you really claim yourself to be good at fighting games, you will already know that 3 hit-combo are even better to won than million hits combos, I'm not sure but I even think they are unbreakable...

also, it has strategy, because it has the guard break punch to attack your oponent when it's blocking-crouching, if he is not crouching, then you attack crouching... why do I say this? because I like to play it without combos, 3 or 4 hists at most and I win 9/10 matches doing that, it's effective, most of people that play this game don't take risks, rarely jump and it' just waiting to land long combos...

it's not one of my favorite, but old KI were good games,... the new one? mixed feelings about it, it just looks like SFIV (that I don't like) mixed with a bit of MK9 and just mashing button combos.
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on September 26, 2013, 01:51:53 pm
It's going to be a piece of shit, but what fighting game for the past 3 years hasn't been a POS?  Best case scenario it will at least be a fun fuck around game but lol who tf wants to buy an XBO.

Nearly all fighting games of the last 3 years were pretty good.
Title: Re: Killer Instinct (Xbone)
Post by: S.D. on September 26, 2013, 01:54:30 pm
I agree, even Injustice and MK9 were OK.
...but then you have stuff like Phantom Breaker, that was fucking terrible.
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on September 26, 2013, 02:00:52 pm
Yeah..but who cares for fucking Pahntom Breaker when there are games like MK, SC, TTT2, MVC3, SFXT and the latest SFIV update in the first row followed by KOFXIII, BBCS, Injustice and even Skullgirls out there
Title: And I'm not a big fan of Skullgirls
Post by: S.D. on September 26, 2013, 02:02:43 pm
Actually, SCV was pretty disappointing too.
Title: Re: And I'm not a big fan of Skullgirls
Post by: Lucky_Chloe on September 26, 2013, 02:22:10 pm
good thing classic is still out there I guess
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Walt on September 26, 2013, 03:21:46 pm
it will at least be a fun fuck around game but lol who tf wants to buy an XBO.
This, guys. So much this.

Title: Re: And I'm not a big fan of Skullgirls
Post by: Bad News GBK on September 26, 2013, 03:26:36 pm
Actually, SCV was pretty disappointing too.

I agree to a good part, but after playing it just recently for the first time, the gameplay itself is quite good..just the removed characters, the missing stories for all characters, and how they changed good characters like Killik into a damn clone and replaced him with such an insult like Xiba are dissapointing.  After all its still a nice fighting game and not in the same bad league than Phantom Breaker :-)

And yeah..would buy KI..especially for Steam..but an Xbone? lol..NEVER.
Title: Re: Killer Instinct (Xbone)
Post by: FeLo_Llop on September 26, 2013, 06:35:53 pm
Also Orchid looks beyond stupid. THE GOGGLES DO NOTHING.

This is said by someone whose avatar is a BIG PAIR of BOOBS, courtesy of Mai Shiranui  :bravo:.
Title: Re: Killer Instinct (Xbone)
Post by: -Red- on September 26, 2013, 06:39:50 pm
I would buy this on steam day one. I know it's a fighting game with a rather weird system but that's kinda what makes it even more interesting. I wouldn't want it to just be a SFIV clone with different characters, that would be boring. They're going for something different yet not completely fucked up enough so I'm fine with that.
Title: Re: Killer Instinct (Xbone)
Post by: Tyrant Belial on September 26, 2013, 08:55:26 pm
Actually, SCV was pretty disappointing too.

Eh, I got my kicks out of Spamming Nightmare's Super 24/7 and the Create a Character, can't disagree though :( I miss Morpheus Zasalamel.
Title: Re: Killer Instinct (Xbone)
Post by: Kairi on September 26, 2013, 09:03:22 pm
The game looks fantastic right now. Teh fuck you smoking, Wild? That Haterade must taste good as shit. So so glad Orchid looks relevant and not trashy and '92 Janet Jackson era ish.

Sadira looks awesome. It looks like someone Judas would have designed back in the day. And fuck I was really really hoping for Fulgore in the first round. :(

Also I wonder what differences visually and gameplay wise Shadow Jago will have.
Title: Re: Killer Instinct (Xbone)
Post by: タイタニックリバース on September 26, 2013, 09:29:08 pm
Yeah..but who cares for fucking Pahntom Breaker when there are games like MK, SC, TTT2, MVC3, SFXT and the latest SFIV update in the first row followed by KOFXIII, BBCS, Injustice and even Skullgirls out there

Skullgirls doesn't count, it's a doujin.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on September 26, 2013, 09:37:42 pm
The new KI is decent. I hear a lot of people saying that it's really fun to play, but damn it's a bore to watch.

SFxT is considered fun to play/boring to watch, and we saw how far that went (and that was a Capcom fighter).

Skullgirls doesn't count, it's a doujin.

*Just came from fakku* I guess Street Fighter doesn't count either.

What makes Skullgirls a doujin?
Title: Re: Killer Instinct (Xbone)
Post by: DKDC on September 26, 2013, 09:56:37 pm
A doujin is something self-published, hence all the hentai doujins. A doujin fighter is the same, it's not a registered company or whatever. The first Melty Blood was a doujin, the second wasn't because they became a company by that time. Didn't pay any attention to Skullgirls to know if it's one or not.
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on September 26, 2013, 10:01:35 pm
The game looks fantastic right now. Teh fuck you smoking, Wild? That Haterade must taste good as shit. So so glad Orchid looks relevant and not trashy and '92 Janet Jackson era ish.

Sadira looks awesome. It looks like someone Judas would have designed back in the day. And fuck I was really really hoping for Fulgore in the first round. :(

Also I wonder what differences visually and gameplay wise Shadow Jago will have.

The game does look fantastic for a game made in 2012 or 2013 for a  current gen platform maybe..but for the next gen plaforms i would expect a lot more.
Title: Re: Killer Instinct (Xbone)
Post by: Shwa on September 26, 2013, 10:06:01 pm
Didn't pay any attention to Skullgirls to know if it's one or not.
Skullgirls was initially published by Konami, now it's being handled by MarvelousAQL, but it's in no way "'doujin."
Also MB was still doujin by the time of Re-Act and Furapan are still a doujin circle, it's just that thanks to Sega they can manage to commercialize new IP's like UNI.

I liked SCV a lot but I understand why many didn't like it. rip in piece zas and talim
Title: Re: Killer Instinct (Xbone)
Post by: The Fisher King on September 26, 2013, 10:11:01 pm
IMO the only terrible fighting game titles were SFxTK, SCV and Phantom Breaker. The rest were OK at worst or amazing at best. The rest are good.
Title: Re: Killer Instinct (Xbone)
Post by: Kairi on September 27, 2013, 02:54:38 pm
The new KI is decent. I hear a lot of people saying that it's really fun to play, but damn it's a bore to watch.

/Opinion. Simply because I enjoy watching it.
Title: Re: Killer Instinct (Xbone)
Post by: Hyogo on September 27, 2013, 03:06:36 pm
As decent and great it might be, It's still not worth buying an Xbone just for the game.

The only thing I'm not liking about KI is just majority of the character designs, And that's not because they differ from KI2's designs.

The only design I find okay is Orchids, I just hope her voice actor doesn't sound like a Hooker in this one.

I hear a lot of people saying that it's really fun to play, but damn it's a bore to watch.
The combos just look the same and they're just...weird? Otherwise I can't watch more than a Minute of gameplay because it just defines "Button Mash 2 Win"
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on September 27, 2013, 04:13:35 pm
/Opinion. Simply because I enjoy watching it.

You're right, it's an opinion. However, KI (the new one) reminds me of other games I don't find exciting.

Single hits do no real damage...

Tengu isn't ever the first person I'd agree with, but he has a point (though I don't know if he was referring to 1, 2, or XB1). Having effective single-hit moves are important; I don't see that with the new game.

Also, health values are too high. Even the most damaging combos are about 65% of a lifebar, on average are about 30%, and the RPS combo breaker system (while better than previous games) reduces it further. From what I've seen, matches are about 60 (game) seconds on average; compared to Injustice (which I'm also not fond of for different reasons), that's quite a bit. Finally, I've heard quite a bit of people say the same thing about toning up the damage.

I've watched more than a few matches... I just don't think it's a good spectator game (at it's current state).
Title: Re: Killer Instinct (Xbone)
Post by: Xhominid on September 27, 2013, 11:49:29 pm


Part 2 of the breakdown.
Title: Re: Killer Instinct (Xbone)
Post by: SNT on September 28, 2013, 12:09:38 am
A doujin is something self-published, hence all the hentai doujins. A doujin fighter is the same, it's not a registered company or whatever. The first Melty Blood was a doujin, the second wasn't because they became a company by that time. Didn't pay any attention to Skullgirls to know if it's one or not.
Skullgirls has had four different publishers, so it's safe to say that's not doujin.
Title: Re: Killer Instinct (Xbone)
Post by: Xhominid on September 28, 2013, 12:37:48 am
A doujin is something self-published, hence all the hentai doujins. A doujin fighter is the same, it's not a registered company or whatever. The first Melty Blood was a doujin, the second wasn't because they became a company by that time. Didn't pay any attention to Skullgirls to know if it's one or not.
Skullgirls has had four different publishers, so it's safe to say that's not doujin.

Of course Skullgirls isn't a doujin, it never was from the start considering Konami was it's first publisher from the start.
Title: Re: Killer Instinct (Xbone)
Post by: Kairi on September 29, 2013, 05:22:09 am
As decent and great it might be, It's still not worth buying an Xbone just for the game.

This is so dumb. So are we gonna just ignore all other games on the system when trying to make a point about you not liking the title in a thread dedicated to... one game?

I mean, who really ever buys a system for one title? Do you only own Sonic The Hedgehog for the Genesis, or Super Mario World for the SNES? Did your wallet stop at Sonic Adventure or something?
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on September 29, 2013, 08:11:30 am
There are enough people who buy a system just for Zelda, or Mario, or Pokemon. Others want only Call of Duty or Fifa
Title: Re: Killer Instinct (Xbone)
Post by: Titiln on September 29, 2013, 01:06:43 pm
there aren't as many console exclusive games lately. the decision to get a new console could easily boil down to one or two exclusives, especially during launch period.
Title: Re: Killer Instinct (Xbone)
Post by: Duos on September 29, 2013, 01:54:28 pm
As decent and great it might be, It's still not worth buying an Xbone just for the game.

This is so dumb. So are we gonna just ignore all other games on the system when trying to make a point about you not liking the title in a thread dedicated to... one game?

I mean, who really ever buys a system for one title? Do you only own Sonic The Hedgehog for the Genesis, or Super Mario World for the SNES? Did your wallet stop at Sonic Adventure or something?

It's a valid argument.  The XBO is an expensive console and KI is going to be even more on top of that.  If I buy a console I want it to give me more than just one game in the long run.  XBO fortunately has other exclusives like DR3, Halo, etc.
Title: Re: Killer Instinct (Xbone)
Post by: Kairi on September 29, 2013, 08:59:49 pm
It's not a valid argument. I don't care what world you live in. No one buys a game console in this day in age at half a grand for one title at launch. Eventually, you will play or buy other games on that system you spent half a grand getting at the end of the year. System's last on average of what,  5 years now? You saying you won't ever ever ever ever play anything else on that system? Suuure.


Titiln - Initially. But once the system has been chosen, those multi-platform games will be played/purchased, correct? Then the whole "It's not worth one game" argument invalid. Because you aren't getting it for one game.

There are enough people who buy a system just for Zelda, or Mario, or Pokemon. Others want only Call of Duty or Fifa

Zelda titles aren't even launch titles. So if they bought a Nintendo console at launch with the intention of getting a Zelda title, at the very least in crazy town, they own that Mario Launch title, too. That's 2 games. Not one.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on September 29, 2013, 09:08:02 pm
lol your argument, it's so broken it made me laugh; i will leave the breakiing of it to the professionals, though.
Title: Re: Killer Instinct (Xbone)
Post by: Roman55 on September 29, 2013, 09:11:19 pm
what
This is the goofiest argument ever.

Personally, I'm not excited for this title. Xbox ONE aside, a lot of the gameplay footage I've seen doesn't really grab me and I'm in the middle when it comes to the character designs. Also not too keen on the payment model they're going for myself.
Title: Re: Killer Instinct (Xbone)
Post by: DKDC on September 29, 2013, 09:12:41 pm
I bought a N64, a Gamecube, a Wii, only for the Zelda game that was on it, and a DS only for FF4. Of course not at launch but that's irrelevant, if the game was a launch game I would likely have waited a while but with the same result (because you're right that I wouldn't pay some $500 for one game). I've bought a couple more games on each after that, but I wouldn't have bought the console or the other games if not for that one game on each of them, that's the point.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on September 29, 2013, 09:21:47 pm
/Opinion...

Okay, so you like KI3, and I'm sure people here respect that.

Others here don't and have a reason. Even if it is harsh and something you don't agree with, I think they have a right to feel that way as long as they're not needlessly attacking other people.

And when a system first launches and there's only like 10 games to choose from, yes, getting a system for a particular game is reasonable. Didn't the N64 launch with only two games or am I thinking of something else? If so, easy to see why most people preferred the Playstation.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on September 29, 2013, 09:23:04 pm
yeah, n64 western launch, they got an extra game in japan.
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on September 29, 2013, 09:23:13 pm
I bought a N64, a Gamecube, a Wii, only for the Zelda game that was on it, and a DS only for FF4. Of course not at launch but that's irrelevant, if the game was a launch game I would likely have waited a while but with the same result (because you're right that I wouldn't pay some $500 for one game). I've bought a couple more games on each after that, but I wouldn't have bought the console or the other games if not for that one game on each of them, that's the point.

^^ this.

But maybe the discussion can be about Killer Instinct again now that this is settled.

Here is  a new preview of the game http://www.thunderboltgames.com/preview/eurogamer-expo-2013-killer-instinct-hands-on
Title: Re: Killer Instinct (Xbone)
Post by: Duos on September 29, 2013, 09:50:58 pm
It's not a valid argument. I don't care what world you live in. No one buys a game console in this day in age at half a grand for one title at launch. Eventually, you will play or buy other games on that system you spent half a grand getting at the end of the year. System's last on average of what,  5 years now? You saying you won't ever ever ever ever play anything else on that system? Suuure.

That's exactly what I'm trying to say though.  If the only game you want to play on XBO is KI then don't buy one. 
Title: Re: Killer Instinct (Xbone)
Post by: Seadragon77 on September 30, 2013, 01:24:40 am
Of course, there are other options for the Xbox One on launch day outside of KI, but the options aren't as great IMO.

For me, $600 is not worth justifying getting the game. I have to deal with other issues that are far more important then that, hate to say it. I'm sure the game will be good, but for now I have to sit on the sidelines and watch.
Title: Re: Killer Instinct (Xbone)
Post by: Kairi on September 30, 2013, 01:50:17 am
lol your argument, it's so broken it made me laugh; i will leave the breakiing of it to the professionals, though.

By all means, I'm listening.

what
This is the goofiest argument ever.

^Ditto for you.

I bought a N64, a Gamecube, a Wii, only for the Zelda game that was on it, and a DS only for FF4. Of course not at launch but that's irrelevant, if the game was a launch game I would likely have waited a while but with the same result (because you're right that I wouldn't pay some $500 for one game). I've bought a couple more games on each after that, but I wouldn't have bought the console or the other games if not for that one game on each of them, that's the point.

You are just reinforcing my point on this, actually.
Title: Re: Killer Instinct (Xbone)
Post by: タイタニックリバース on September 30, 2013, 01:53:24 am
Killer Instinct wise, I wish I knew why everyone compares each new fighting game to Street Fighter 4. I mean, "Oh it has a power bar? Street Fighter 4 ripoff." I mean, seriously.
Title: Re: Killer Instinct (Xbone)
Post by: DKDC on September 30, 2013, 02:17:17 am
You are just reinforcing my point on this, actually.
What point exactly ? Buying only one game ever, and only on launch day ? you're the only one talking about that.
For one, the fact that it's launch date is only relevant to its availability and its price, not to the matter of buying it or not buying it.
The point is "what we're seeing right now". And what we're seeing right now is that there's pretty much just one game worth playing (yeah opinions, okay, but go with me here), but it's not worth the current price of the console, so right now, "it's not worth buying the console if there's only one game to play, even if it's this excellent game here". Later on, when the price goes down and there's a couple more games, yeah maybe, but not now. No one's going to wait a couple of years and then say "damn, I missed the launch window, now it's too late to buy the console", so if things change it'll still be okay to buy it.
Right now it's not worth it for this price and just this one game. In a couple of years it might be worth it for a lower price and a couple more games.
Title: Re: Killer Instinct (Xbone)
Post by: -Red- on September 30, 2013, 03:29:30 am
I bought a dreamcast only for sonic adventure :(

Terrible decision... never again... :(
Title: Re: Killer Instinct (Xbone)
Post by: LM_MAVERIK on September 30, 2013, 03:47:46 am
I bought a dreamcast only for sonic adventure :(

Terrible decision... never again... :(

same here and shenmue too.
Title: Re: Killer Instinct (Xbone)
Post by: Xhominid on October 01, 2013, 03:39:53 am


- New characters are confirmed

- Every thursday, Microsoft will be doing streams on KI

- Ultras are more streamlined(aka, you can immediately end it, but only Glacius has the function atm)

- We see Saria's Ultra, not bad

- Font is being changed into more KI like

- No Mercies and other Fatalities have been teased, but most likely won't be implented till next season

- There has been talks of a KI Beta program which you can test the new characters

That's mainly what I got he stated, so if I screwed up, correct me please.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on October 01, 2013, 04:16:39 am
- There has been talks of a KI Beta program which you can test the new characters

If it works like Skullgirls, that would be pretty cool (and somewhat make up for the limited character launch).
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on October 02, 2013, 11:53:35 pm
^
I guess this is how they plan to do it (http://m.edge-online.com/news/xbox-one-the-state-of-play-according-to-microsoft/) (interview is mostly about XB1's features). Originally was added on to an edited post but I felt it was worthy of it's own.

Ken Lobb said:
That’s exactly the point on this one. The plan to turn a box into a devkit is [from] two years ago. It had to be. You don’t just decide that we’re just going to unlock the box magically and everyone can run unsecured code. We can do amazing things with this. We can whitelist players. We’re doing this with Killer Instinct. I’m going to be shipping characters after we launch and I’m going to invite about 10,000 people to be the ones that help us balance them; the same way that we’ve been inviting Evo people to Double Helix.

I want to invite 10,000 really great players to help me lock down the balance on those last two characters. The way we do that is sort of like a mini version of what it means to be in devkit mode. What we’ll do is send them a code that’s whitelisted. They’re the only ones that can play it.


And, again, you don’t architect that in minutes, this has been planned for years. So, yes, a lot of our ‘alterations’ in the last few months have just been us saying, “Now we get to explain to you [the things] we’ve had in mind all along.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on October 02, 2013, 11:56:01 pm
I did not know ken lobb was involved, that's cool.
Title: Re: Killer Instinct (Xbone)
Post by: Bea on October 03, 2013, 12:57:06 am
And that interview was very insightful.
I am loving those whitelisted code, devkit mode out of the box stuff.

And I also loved how he just went and said that he plays all the plataforms.

His idea to ship whitelisted code to balance the new characters to a limited group of people is just brilliant, and I am amazed that it is possible to do such thing with the XBOX One.
Title: Re: Killer Instinct (Xbone)
Post by: handbanana on October 04, 2013, 01:46:52 am
So I watched the live stream today and they showed some awesome stuff
Here is a list that they showed that a user from ki online saw

"•Orchid face in character select is different.
•she might be playable at some of the xbox road tour shows
•"ready" was tweaked a little bit again as far as how it looks, looks pretty badass IMO (looks like it flashes when it says ready)
•showed off some new character colors in game that looked SIC
•no date set for last two characters being released for beta/etc...
•mike said there will be other modes to play in single player until arcade/story mode is released
•mike said shadow counter audio will be in
•they changed sadira shadow move animation based on forum feedback
•orchids gameplay - by the end of the month ;) (ken lobb slipped oct 25th I think)
•Jago is an extra character and because of such may not have his own stage
•day one gets you shadow jago, thats it... from ken lobbs mouth..
•ultra pack goodies will be made available to see a lot closer to launch time/when they tease 8th character
•old characters will continue to be supported with accessories etc, as new ones are introduced.
•they talked about orchids morph and weapons, someone else will have to elaborate I didnt hear them
•people that like the classic characters will not be dissapointed (character models themselves might possible change as opposed to just being a skin)
•orchid was a cross between janet jackson and paula abdul in ki2, lol
•for now, rage quitters get a disconnect/loss.. might try and use servers in the future to help punish them somehow but its hard for them to tell right now who is ragequitting and who has legit connection problems..
•story mode will possibly have FMV in it...
•we will see character 7-8 before launch, gameplay vids, etc..
•they talked more about accessories, mixing and matching them between different costumes etc..
•Sadira archetype was explained as "aerial rushdown""

oh yeah and big tit orchid
(http://i.imgur.com/8tynL6N.gif)

and also max posted a video regarding dojo mode
http://www.youtube.com/watch?v=OvgIMKuozZ8&feature=c4-overview&list=UUOgaIuQYGr6ow_jbote4BKA
Title: Re: Killer Instinct (Xbone)
Post by: JeDDyD on October 04, 2013, 02:08:09 am
Quote
•Jago is an extra character and because of such may not have his own stage

 :pwn:
Title: Re: Killer Instinct (Xbone)
Post by: Rolento on October 04, 2013, 02:42:32 am
Would assume this refers to the 'Shadow Jago' mentioned fairly early on in the game's development, which would make some sense as it sort of sounds like an alternate/EX mode.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on October 04, 2013, 03:30:03 am
I just noticed that orchid looks like she was designed by falcoon.
Title: Re: Killer Instinct (Xbone)
Post by: handbanana on October 04, 2013, 04:42:53 am
Her staged
(http://i890.photobucket.com/albums/ac102/josemlndz/orchidstg_zpsd043d3b9.gif)

I hope its not that enclosed, I prefer that she has a stage where she is on the rooftop
Title: Re: Killer Instinct (Xbone)
Post by: Segatron on October 04, 2013, 01:44:26 pm
Spoiler, click to toggle visibilty

(http://i.imgur.com/8tynL6N.gif)
Wow Its Like Orchid got sexier than ever those boobs look bigger than previous game I wonder If the creators will retain her fatality of original KI one
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Thedge on October 04, 2013, 04:03:51 pm
I just noticed that orchid looks like she was designed by falcoon.
   ' 3 '

It indeed does, the face, the exagerated boobs, the outfit.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on October 04, 2013, 04:59:03 pm

(http://i.imgur.com/8tynL6N.gif)
Wow Its Like Orchid got sexier than ever those boobs look bigger than previous game I wonder If the creators will retain her fatality of original KI one

they alrady dropped it in ki2 segabot.
Title: Re: Killer Instinct (Xbone)
Post by: Drex on October 04, 2013, 11:36:25 pm
^Well, bringing back her "dropped" weapons from the first game kind of negates your point, but, honestly, as careful and involved as Double Helix is with the fighting game community I don't think that they'd risk contributing to the "sexist fighting game community" stigma.
Title: Re: Killer Instinct (Xbone)
Post by: -Red- on October 04, 2013, 11:47:00 pm
The fatalities were quite lame anyway. I would be happy with them completely skipping them.
Title: Re: Killer Instinct (Xbone)
Post by: Nero D. on October 05, 2013, 03:20:23 am
I just noticed that orchid looks like she was designed by falcoon.

i just saw her design and was just about to post this before i saw yours

too many fucking belt...thingies
Title: Re: Killer Instinct (Xbone)
Post by: handbanana on October 05, 2013, 11:52:44 am
I just noticed that orchid looks like she was designed by falcoon.

i just saw her design and was just about to post this before i saw yours

too many fucking belt...thingies

But it's the only way to hold her big milky titties
Title: Re: Killer Instinct (Xbone)
Post by: Nero D. on October 05, 2013, 07:12:51 pm
please don't ever say......post "milky titties" again
Title: Re: Killer Instinct (Xbone)
Post by: Xhominid on October 05, 2013, 10:31:42 pm


This has been out for a minute, but I forgot to bring it up and I don't see anyone mentioning it.

Basically a tutorial mode that's supposed to be for those who don't know much about Fighting Games ala Skullgirls possibly.
Title: Re: Killer Instinct (Xbone)
Post by: Orie on October 06, 2013, 12:31:53 am
[youtube]watch?v=OvgIMKuozZ8[/youtube]

This has been out for a minute, but I forgot to bring it up and I don't see anyone mentioning it.

Basically a tutorial mode that's supposed to be for those who don't know much about Fighting Games ala Skullgirls possibly.

I pretty much love the idea of how KI is introducing newcomers to fighting games, even going down to frames and hitbox data as well. (Though the hitbox for one of Jago's normals seems a bit too big. ^^' )

Btw,


Sadira's Ultra is up. (Quite a catchy one, so far)
Title: Re: Killer Instinct (Xbone)
Post by: Xhominid on October 09, 2013, 09:19:52 pm


And here are the Ultra Enders...very disappointed in them because now you will have people raging on why you are doing 100+ Ultra combos when you can just do an Ender instead and still encourage rage quitters...
Title: Re: Killer Instinct (Xbone)
Post by: Seadragon77 on October 09, 2013, 10:05:18 pm
[youtube]/watch?v=L1uMeslA6Y4[/youtube]

And here are the Ultra Enders...very disappointed in them because now you will have people raging on why you are doing 100+ Ultra combos when you can just do an Ender instead and still encourage rage quitters...

Rage quitters are like haters man. All haters do is hate.

On the topic, though: I like the idea of the Ultra Ender. It's not the 'No Mercy' moves from past games, but it does give the player to option to finish off the Ultra in style.
Title: Re: Killer Instinct (Xbone)
Post by: TempesT on October 09, 2013, 10:13:45 pm
"Encourage" is a really terrible word choice there. Developers don't "encourage" that behavior by any means, it is maybe creating a prolonged opportunity for it, but if someone's going to ragequit a match, then they're going to do it regardless of opportunity.
Title: Re: Killer Instinct (Xbone)
Post by: Xhominid on October 09, 2013, 10:29:28 pm
"Encourage" is a really terrible word choice there. Developers don't "encourage" that behavior by any means, it is maybe creating a prolonged opportunity for it, but if someone's going to ragequit a match, then they're going to do it regardless of opportunity.


I know, but it still feels like the prime opportunity to have what should be that finishing blow get interrupted by a D/C is pretty damn exasperating. The Ultra Ender just feels tacked on, but it is welcomed in certain instances and play, so it's not an absolute loss.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on October 09, 2013, 11:03:41 pm
Couldn't care less about ragequitters and their scrubquotes opinions.

The "KI ULTRA COMBO" thing just isn't suited for this generation as far as online goes (same for MK and Fatalities). They should make an individual mode to perform/show off record Ultra Combos if they want it to be a more marketable draw.
Title: Re: Killer Instinct (Xbone)
Post by: -Red- on October 09, 2013, 11:53:44 pm
I'm not sure, is really the FGC that inflexible? I mean this isn't the first game where you can show off. Even SFIV has stupid long ass combos with supers that end up dealing 1 of damage per hit, I'm sure people can deal with this (And heck, just punish disconnects, you win so whatever).
Title: Re: Killer Instinct (Xbone)
Post by: Shwa on October 09, 2013, 11:55:09 pm
injustice cutscene supers and stage transitions
Title: Re: Killer Instinct (Xbone)
Post by: Nero D. on October 10, 2013, 07:47:28 am
hello

also mvc stylin combos (extended combos or fuckin infinites) that take so fucking long you might as well put the pad/sticks down


people are basically getting the 1v1 mvc they asked for in that regard (and that regard only...don't come at me with obvious points)
Title: Re: Killer Instinct (Xbone)
Post by: xPreatorianx1 on October 10, 2013, 03:37:20 pm
Looks like SF4 (a shitty game) with Mugen combo's (which makes for a shitty game).

Killer Instinct 1 & 2 were never solid fighting games, it's all Rock Paper Scissors nonsense where things like poking, zoning, and footsies are not a real thing and actually get you punished. Single hits do no real damage so you have to constantly pull off the longest combo possible and force your opponent to guess wrong each time to maximize damage. That's just really dull and boring, the fact they are keeping that garbage intact makes me fear for the worst, because so far from what I've seen, it looks terrible.

Killer Instinct does not promote good fighting game fundamentals at all.

The fact that they are rushing this incomplete turd out the door for Xbone's launch is even worse so they can make players pay out of the ass for more later.

Also Orchid looks beyond stupid. THE GOGGLES DO NOTHING.


Actually that's off base. KI1 and 2 actually had an indepth fighting system. People just didn't realize it because of the combos.

Watch this guy's video's. It covers the more technical aspects of KI1 and 2. http://www.youtube.com/watch?v=rl8wGb8ovAQ&feature=c4-overview-vl&list=PL2331A49954886208
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on October 10, 2013, 04:18:44 pm
KI can be balanced without a patch. (http://www.gameinformer.com/games/killer_instinct/b/xboxone/archive/2013/10/08/killer-instinct-and-the-cloud-balancing-without-a-patch.aspx) :D
Bi-monthly hotfixing confirmed.
Title: Re: Killer Instinct (Xbone)
Post by: xPreatorianx1 on October 10, 2013, 05:54:34 pm
"Encourage" is a really terrible word choice there. Developers don't "encourage" that behavior by any means, it is maybe creating a prolonged opportunity for it, but if someone's going to ragequit a match, then they're going to do it regardless of opportunity.


I know, but it still feels like the prime opportunity to have what should be that finishing blow get interrupted by a D/C is pretty damn exasperating. The Ultra Ender just feels tacked on, but it is welcomed in certain instances and play, so it's not an absolute loss.

Um, Ultra enders in all honesty have been in KI since the very first one. They were made into specials in KI2. But the last flashy hits in KI1 were ultra enders. Double helix is just  expanding on them but calling them a new feature.  They were mostly flashier versions of the uppercuts that did more hits/a unique animation depending on certain conditions.

I'm surprised people didn't know that. But just in case people should really watch this channel for information on WHAT REALLY WAS in the original KI and KI2. I guess it's because people focused on the combos instead of the mechanics that made up the combos. KI is actually a very technical fighter. Always has been. But people always focused on just the "flash" of the combos and not the actual mechanics that went into them.

Oh and for those who don't know - KI by design has always been about 3 hit combos if you wanted the most damage. (unbreakable damage)

http://www.youtube.com/watch?v=3ptkLvb8oF4&feature=c4-overview-vl&list=PL2331A49954886208

EDIT: Ya, they really need to change the name. Ultra enders have been in the game since the very beginning. These are more like Ultra cancels.
Title: Re: Killer Instinct (Xbone)
Post by: Xhominid on October 10, 2013, 11:17:21 pm


If Max stated she plays like Juri...then I know who I'm gonna get on with the Xbone hits like $200 bucks or something in a few years.

"Encourage" is a really terrible word choice there. Developers don't "encourage" that behavior by any means, it is maybe creating a prolonged opportunity for it, but if someone's going to ragequit a match, then they're going to do it regardless of opportunity.


I know, but it still feels like the prime opportunity to have what should be that finishing blow get interrupted by a D/C is pretty damn exasperating. The Ultra Ender just feels tacked on, but it is welcomed in certain instances and play, so it's not an absolute loss.

Um, Ultra enders in all honesty have been in KI since the very first one. They were made into specials in KI2. But the last flashy hits in KI1 were ultra enders. Double helix is just  expanding on them but calling them a new feature.  They were mostly flashier versions of the uppercuts that did more hits/a unique animation depending on certain conditions.

I'm surprised people didn't know that. But just in case people should really watch this channel for information on WHAT REALLY WAS in the original KI and KI2. I guess it's because people focused on the combos instead of the mechanics that made up the combos. KI is actually a very technical fighter. Always has been. But people always focused on just the "flash" of the combos and not the actual mechanics that went into them.

Oh and for those who don't know - KI by design has always been about 3 hit combos if you wanted the most damage. (unbreakable damage)

http://www.youtube.com/watch?v=3ptkLvb8oF4&feature=c4-overview-vl&list=PL2331A49954886208

EDIT: Ya, they really need to change the name. Ultra enders have been in the game since the very beginning. These are more like Ultra cancels.

I kinda forgot the KI lingo so I didn't know if it existed or not before the 3rd game. I still feel like it's missing something though so I'm not exactly keen on their Ultra "Cancels" then.
Title: Re: Killer Instinct (Xbone)
Post by: thor on October 11, 2013, 01:30:09 am
According to xbox.com (http://news.xbox.com/2013/08/gamescom-ki), KI will be released with just six playable characters, and there will be two more in the upcoming DLC, which comes out "February or March" according to Ken Lobb.

We know Jago, Sabrewulf, Glacius, Chief Thunder, B. Orchid and Sadira are confirmed, and that's six already. I read somewhere (http://shoryuken.com/2013/06/12/fulgore-spinal-and-cinder-set-to-return-in-killer-instinct-developers-looking-to-include-more-female-characters/) Cinder, Spinal and Fulgore are also supposed to come back. Of course there's zero evidence of that being true. So... who is actually going to make the cut and why are they lying to us?
Title: Re: Killer Instinct (Xbone)
Post by: Seadragon77 on October 11, 2013, 04:47:13 am
That article you mentioned was way back at E3 and the Xbox.com article was from Gamescom.

Of course they don't have anything on the DLC characters yet (I've heard that when the Orchid trailer comes out, it'll give the fans a better clue of who is next). There is no way Fulgore, Spinal and Cinder will be left out because there is a Season 2 planned for this game. If they don't appear in the beginning, they'll be part of Season 2.
Title: Re: Killer Instinct (Xbone)
Post by: thor on October 11, 2013, 06:22:17 am
This still doesn't feel right. When was the last time you saw a mainstream fighting game launched with fewer than ten playable characters? The original KI came out nearly two decades ago and had ten playable characters plus Eyedol.

Six (or even eight) pale in comparison to the dozens of characters modern fighting games have. Even games with completely revamped graphics like SF4 and MK9 had much bigger casts. Heck, they hand drew new sprites for KOF XII and it still launched with twenty characters.

This just feels like amateur hour... Either that or they plan to milk customers with DLCs that should have been in the game to begin with, which is just plain evil. $5 per character? Seriously, guys?!
Title: Re: Killer Instinct (Xbone)
Post by: Xan on October 11, 2013, 06:26:06 am
Heck, they hand drew new sprites for KOF XIII and it still launched with twenty characters.
To be fair, a lot of those sprites were reused from KOF XII.
$5 per character? Seriously, guys?!
KOF 13's DLC chars were 5$ each and there wasn't too much complaining last I checked.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on October 11, 2013, 06:30:41 am
This just feels like amateur hour... Either that or they plan to milk customers with DLCs that should have been in the game to begin with, which is just plain evil. $5 per character? Seriously, guys?!

Ask Microsoft... Double Helix isn't exactly a huge developer. Combined with Microsoft's demands, and this was expected.

BlazBlue's DLC chars were $8 btw.
Title: Re: Killer Instinct (Xbone)
Post by: thor on October 11, 2013, 06:33:50 am
To be fair, a lot of those sprites were reused from KOF XII.

I meant KOF XII. KOF XIII added 14 characters, by the way.

KOF 13's DLC chars were 5$ each and there wasn't too much complaining last I checked.

BlazBlue's DLC chars were $8 btw.

Yes, that's still expensive. But it's much less aggravating when it feels like it's just extra content in a game that you could say is complete with no DLC. This on the other hand doesn't even count as a half-baked effort.
Title: Re: Killer Instinct (Xbone)
Post by: Duos on October 11, 2013, 06:47:49 am
To be fair, a lot of those sprites were reused from KOF XII.

I meant KOF XII. KOF XIII added 14 characters, by the way.

Vice
Hwa
Saiki
Iori EX
Kyo EX
Karate EX

All used existing character sprites for reference though. 
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Thedge on October 11, 2013, 04:08:32 pm
Billy, Takuma, Woman Fighters Team, K' Team says Hi!
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on October 11, 2013, 04:35:45 pm
This still doesn't feel right. When was the last time you saw a mainstream fighting game launched with fewer than ten playable characters? The original KI came out nearly two decades ago and had ten playable characters plus Eyedol.

Six (or even eight) pale in comparison to the dozens of characters modern fighting games have. Even games with completely revamped graphics like SF4 and MK9 had much bigger casts. Heck, they hand drew new sprites for KOF XII and it still launched with twenty characters.

This just feels like amateur hour... Either that or they plan to milk customers with DLCs that should have been in the game to begin with, which is just plain evil. $5 per character? Seriously, guys?!

iirc, they already released the pricing scheme and it seemed fair, it seem the only reason it is going to ship with a  small amount of character is because they want this to be a launch title and they don't have the time to add more characters.
Title: Re: Killer Instinct (Xbone)
Post by: thor on October 11, 2013, 09:38:32 pm
iirc, they already released the pricing scheme and it seemed fair, it seem the only reason it is going to ship with a  small amount of character is because they want this to be a launch title and they don't have the time to add more characters.

I suppose $19.99 for 8 characters isn't obscene, but this feels very rushed. If you don't have the time to add more characters, don't release it until you do.

Granted, this trend of releasing incomplete games and then supplementing them with DLCs after the fact is becoming more pervasive. But I don't think it's a good thing.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on October 11, 2013, 10:54:54 pm
but they don't have the luxury to lose the xmas sales season and the xbone release date.
Title: Re: Killer Instinct (Xbone)
Post by: handbanana on October 12, 2013, 11:24:36 pm
Microsoft has added "Killer Instinct Pin Ultimate Edition" to the Microsoft Store.  It comes in a standard Xbox One game box, but there is just a download code in the box.  No disc.  All eight characters in season one will be included, all character costumes and the Killer Instinct 1 arcade game. Can you guys spot the teasers in this image here. I kno I can

(http://www.killerinstinctonline.net/img/news/2013/10/KIpin.png)
Title: Re: Killer Instinct (Xbone)
Post by: thor on October 13, 2013, 02:35:51 am
Here's an enhanced version of that image:

(http://i.imgur.com/5QmeCVy.png)

We already know what most of those symbols are (http://imgur.com/a/zfF1q#0).

There are two left. I'm going to make a wild guess and say that the skull and crossbones is Spinal.

So there's only one left, the triangular logo. I'm guessing Fulgore since he's practically the franchise's mascot.
Title: Re: Killer Instinct (Xbone)
Post by: handbanana on October 14, 2013, 01:34:48 pm
I will laugh my ass off if they just introduce a new character instead of fulgore Also do you guys think that they might put guest characters in this game
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on October 14, 2013, 01:38:01 pm
Yes.

Master Chief of course!
Title: Re: Killer Instinct (Xbone)
Post by: handbanana on October 15, 2013, 03:45:50 am
Nah your wrong its going to be that dog from call of duty Ghost
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on October 15, 2013, 04:22:47 am
Obviously it will be Batman. :batman:
Title: Re: Killer Instinct (Xbone)
Post by: タイタニックリバース on October 15, 2013, 12:38:46 pm
Nah your wrong its going to be that dog from call of duty Ghost

What?
Title: Re: Killer Instinct (Xbone)
Post by: Titiln on October 15, 2013, 05:51:02 pm
he might be joking?????????????????????????
Title: Re: Killer Instinct (Xbone)
Post by: タイタニックリバース on October 15, 2013, 09:35:35 pm
I'm aware of that, but there was a dog?
Title: Re: Killer Instinct (Xbone)
Post by: Long John Killer on October 15, 2013, 09:45:40 pm
Not that Bungie owns him anymore, but pretty sure 343 holds the same feelings on Master Chief guest staring in fighting games.

Now, Marcus Fenix....that I could see.  Or even that new Dead Rising guy, if they were so inclined, though it would be a bit of a stretch.

I'd still rather they just do the joke they set up years ago and make it Banjo and/or Bottles, though.  Just for kicks out of someone so goofy mixed in.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on October 15, 2013, 09:52:34 pm
I'm aware of that, but there was a dog?

He's referring to this (https://twitter.com/CollarDuty).
It was a nice gag for about a week but it died out pretty fast (the actual account hasn't updated in nearly a month)... I forgot about it actually. :P
Title: Re: Killer Instinct (Xbone)
Post by: handbanana on October 16, 2013, 01:08:59 am
In reality

If they do go to such heights as putting guest characters I would like to spawn in the game
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on October 16, 2013, 01:37:47 am
to spawn as what ? somthing like a mii ?
Title: Re: Killer Instinct (Xbone)
Post by: FeckFace on October 16, 2013, 02:28:58 am
No offense to the hand, but Double Helix will much sooner put Spawn in the game.
Or a Creation mode for you to do the work yourself :P.
Title: Re: Killer Instinct (Xbone)
Post by: Shin Mako on October 16, 2013, 02:45:05 am
battle video

Title: Re: Killer Instinct (Xbone)
Post by: handbanana on October 16, 2013, 04:06:23 am
No offense to the hand, but Double Helix will much sooner put Spawn in the game.
Or a Creation mode for you to do the work yourself :P.

Well I was watching one of their live streams in which one of Glacius's colors looks like that of spawn so I guess thats a win
Title: Re: Killer Instinct (Xbone)
Post by: CapnWTF on October 17, 2013, 11:19:11 pm
Microsoft Studios is streaming the KI:
http://www.twitch.tv//microsoftstudios
They seem to be explaining the game mechanics and changes and stuff they wanna do.
Title: Re: Killer Instinct (Xbone)
Post by: thor on October 17, 2013, 11:20:23 pm
Microsoft Studios is streaming the KI:
http://www.twitch.tv//microsoftstudios
They seem to be explaining the game mechanics and changes and stuff they wanna do.

No reveals today I guess :(
Title: Re: Killer Instinct (Xbone)
Post by: handbanana on October 18, 2013, 03:26:05 am
(https://dl.dropboxusercontent.com/u/3226904/forums/Screen%20Shot%202013-10-17%20at%206.01.10%20PM.png)

Not much. I heard one of the guys clicked random select and she showed up and they stopped the stream
Title: Re: Killer Instinct (Xbone)
Post by: Seadragon77 on October 18, 2013, 05:49:04 am
You know, from what I see I like what they did with Orchid. I've heard that they'll have a reveal video sometime soon (next week, perhaps?) so everyone can see what she can do.

The only thing that gets me is her weapon. Is it me or do they look a little too much like glowsticks?
Title: Re: Killer Instinct (Xbone)
Post by: SNT on October 18, 2013, 06:50:12 am
Quote
like glowsticks
Not much different from how they used to look.  And better than the massively chunky plastic tonfa she used when she was Cher.
(http://images.wikia.com/killerinstinct/images/7/71/Killer_Instinct_1_Jago_1.jpg)
Title: Re: Killer Instinct (Xbone)
Post by: Drex on October 18, 2013, 09:45:15 am
Yeah, but that was more excusable back then since even the rest of her "super realistic model" looked like a plastic action figure.
Title: Re: Killer Instinct (Xbone)
Post by: DIABLO'S PRIMAL BARBEQUE on October 18, 2013, 10:58:38 am
If there is no Riptor, I will protest the decision of fighting games continually screwing over angry lizardmen.

I am, however, satisfied with the new announcer.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on October 18, 2013, 05:16:40 pm
Quote
like glowsticks
Not much different from how they used to look.  And better than the massively chunky plastic tonfa she used when she was Cher.
(http://images.wikia.com/killerinstinct/images/7/71/Killer_Instinct_1_Jago_1.jpg)
those nipples.
Title: Re: Killer Instinct (Xbone)
Post by: FeLo_Llop on October 18, 2013, 05:50:07 pm
^Her left stick is like super near from...YEAH. And her right one has a strange shape. It's similar to one of those...you know, Adult version of "Toy Story"...
Title: Re: Killer Instinct (Xbone)
Post by: GalFord on October 18, 2013, 05:56:28 pm
I keep looking at that old picture of Orchid and the only thing that is going through my mind is "BOOBSHELF!!"

Yeah, sometimes I dislike my mind...
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on October 18, 2013, 06:01:50 pm
Yeah..back in 1994-1995 when cgi models looked like that lol
Title: Re: Killer Instinct (Xbone)
Post by: Titiln on October 18, 2013, 07:14:49 pm
[avatar]http://i.imgur.com/TEz4QFa.png[/avatar]
(http://images.wikia.com/killerinstinct/images/7/71/Killer_Instinct_1_Jago_1.jpg)
orchid looks like shes grabbin her huge pecker or sumptin
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on October 18, 2013, 08:04:37 pm
orchid looks like shes grabbin her huge pecker or sumptin

:mmhmm:

Wait, is her shirt painted onto her body...
Wow, it did age terribly.
Title: Re: Killer Instinct (Xbone)
Post by: thor on October 21, 2013, 07:12:04 pm
orchid looks like shes grabbin her huge pecker or sumptin

:mmhmm:

Wait, is her shirt painted onto her body...
Wow, it did age terribly.

3D games trying to be photorealistic have a tendency of not aging well, while cartoony graphics age much better.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on October 21, 2013, 10:25:32 pm
3D games trying to be photorealistic have a tendency of not aging well, while cartoony graphics age much better.

Depends, but usually that's the case.

Orchid in action on October 31st... (https://twitter.com/DestinLegarie/statuses/391348925153570817) Sounds sexy.

Spinal reveal planned as well.
Title: Re: Killer Instinct (Xbone)
Post by: thor on October 23, 2013, 10:38:51 pm
Apparently they'll reveal the last two characters next week

http://ign.com/articles/2013/10/22/ign-live-presents-killer-instincts-orchid-training-mode-and-more
Title: Re: Killer Instinct (Xbone)
Post by: DIABLO'S PRIMAL BARBEQUE on October 24, 2013, 07:40:20 am
They're planning more as DLC, right?
Title: Re: Killer Instinct (Xbone)
Post by: thor on October 24, 2013, 08:27:28 am
They're planning more as DLC, right?

Six playable at launch, plus two more in upcoming DLCs
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on October 24, 2013, 11:05:39 pm
They're planning more as DLC, right?

yup up to 8 more in a "season 2" next year
Title: Re: Killer Instinct (Xbone)
Post by: thor on October 24, 2013, 11:40:51 pm
They're planning more as DLC, right?

yup up to 8 more in a "season 2" next year

But it will be a while before they are available...

And they will cost you $5 per character.
Title: Re: Killer Instinct (Xbone)
Post by: Drex on October 25, 2013, 05:08:18 am
More like $2.50 since each season is only $20.
Title: Re: Killer Instinct (Xbone)
Post by: thor on October 25, 2013, 06:38:35 am
More like $2.50 since each season is only $20.

But then the characters will be bundled together. It's really $5 per character or $20 for the bundle. It doesn't make sense to say it's $2.50 per character.
Title: Re: Killer Instinct (Xbone)
Post by: DIABLO'S PRIMAL BARBEQUE on October 25, 2013, 06:43:28 am
I'll just be glad as long as they put Riptor, Spinal, and T.J. Combo in DLC. Those bastards were my childhood.
Title: Re: Killer Instinct (Xbone)
Post by: Drex on October 25, 2013, 06:57:27 am
Yeah, that's true. I just didn't want it to seem like you'd HAVE to pay a total of $40 for all the new characters.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on October 31, 2013, 07:14:58 pm
Finally. Also, the live stream is at 3PM EST (12PST).

(https://pbs.twimg.com/media/BX691VCIUAA8Km0.jpg:large)
Title: Re: Killer Instinct (Xbone)
Post by: Seadragon77 on October 31, 2013, 08:13:30 pm
Finally. Also, the live stream is at 3PM EST (12PST).

(https://pbs.twimg.com/media/BX691VCIUAA8Km0.jpg:large)

Looks like the Flik Flak is back.
Title: Re: Killer Instinct (Xbone)
Post by: Bea on October 31, 2013, 08:23:15 pm
Oh... they know how to make females faces, but have seen to forgot how gravity works...

Those are nice legs, but she could do with less heels. Heels aren't great for fighting.
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on October 31, 2013, 08:26:39 pm
Because a game with fighting Werewulfs and Aliens needs to care about realistic battle gear ;)
Title: Re: Killer Instinct (Xbone)
Post by: Bea on October 31, 2013, 09:51:10 pm
Werewolves don't kill my suspension of disbelief.
A woman doing acrobatics while wearing high heels does.
Title: Re: Killer Instinct (Xbone)
Post by: Hyogo on October 31, 2013, 09:52:42 pm
Princess Peach does that too, Nobody seems to complain though.
Title: Re: Killer Instinct (Xbone)
Post by: Tyrant Belial on October 31, 2013, 09:58:14 pm
Werewolves don't kill my suspension of disbelief.
A woman doing acrobatics while wearing high heels does.

Raiden wears has feet with high heels and he does acrobatics. It's how he catches Bladewolf's dagger.
Title: Re: Killer Instinct (Xbone)
Post by: Seadragon77 on October 31, 2013, 10:09:50 pm
For those who didn't catch the stream, here is what is known.

-Orchid's move list seems to be mostly based from her appearance in KI2 because she has the slide and rising knee attacks. The Flik Flak and Ichi Ni San also return. For those wondering, her Firecat is a Shadow Move and not only is it ground base, it has a vertical version as well (which leads me to think there is a normal version of the move as well). Her fireball has been replaced with a blast pillar type move

-The firecat seen in the Sadira trailer is shown... as her taunt.

-Accessories are shown. There are three parts for each character. Jago has a half Spartan helmet with a different sword to go with it. Glacius looks like an Elite Covenant from Halo (their words, not mine) and Sabrewulf has the whole Steampunk thing down.

-Last, but not least, is the new trailer. I'll save the end for everyone else and say that who they revealed made a lot of sense considering what today is. :)
Title: Re: Killer Instinct (Xbone)
Post by: Bea on October 31, 2013, 10:12:10 pm
Princess Peach does that too, Nobody seems to complain though.

Peach is high on mushrooms. That is how she flies and do all that.
Title: Re: Killer Instinct (Xbone)
Post by: Duos on October 31, 2013, 10:13:02 pm
Werewolves don't kill my suspension of disbelief.
A woman doing acrobatics while wearing high heels does.

Raiden wears has feet with high heels and he does acrobatics. It's how he catches Bladewolf's dagger.

Raiden is a cyborg, he doesn't have to worry about tripping and breaking his ankles.
Title: Re: Killer Instinct (Xbone)
Post by: thor on October 31, 2013, 10:18:12 pm
Here's Orchid's trailer with the Spinal reveal: IGN (http://www.ign.com/videos/2013/10/31/killer-instinct-orchid-and-a-new-challenger) | Youtube (http://www.youtube.com/watch?v=094lx00CiT0)

(http://i.imgur.com/A4kMUYZ.png)

(http://i.imgur.com/duT2EVu.png)
Title: Re: Killer Instinct (Xbone)
Post by: Titiln on October 31, 2013, 10:33:45 pm
what's wrong with his fucking face
Title: Re: Killer Instinct (Xbone)
Post by: Duos on October 31, 2013, 10:38:31 pm
His head looks like a dog skull or something.  :X
Title: Re: Killer Instinct (Xbone)
Post by: rgveda99 on November 01, 2013, 01:48:02 am
I think it was redesigned not to look like your average skull. I think glowing red eyes would look better on him.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on November 01, 2013, 02:15:34 am
it's obviously the skull of a mortal kombat female.
Title: Re: Killer Instinct (Xbone)
Post by: Nero D. on November 01, 2013, 03:16:44 am
am I the only one who doesn't think this game needs blood if they aren't putting in no mercies
just seems unnecessary all things considered soul has done fine as a weapon fighter without blood

and I thought spinal had a decorative mask or something over his skull but nope what the fuck is wrong with face
Title: Re: Killer Instinct (Xbone)
Post by: Seadragon77 on November 01, 2013, 03:27:55 am
am I the only one who doesn't think this game needs blood if they aren't putting in no mercies
just seems unnecessary all things considered soul has done fine as a weapon fighter without blood

and I thought spinal had a decorative mask or something over his skull but nope what the fuck is wrong with face

There was blood in the previous two games. The idea is that KI is less about violence and more about the combos. That's why some of the 'No Mercy' moves were so damn cheesy in the previous games... KI was meant to be more 'tongue in cheek' when it came to it's finishers. That's why I want to see some of the cheesiness from back then come back if they decide to bring back the 'No Mercy' moves. I want to see Jago use his mystic powers to drop a car on his hapless foe.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on November 01, 2013, 03:38:26 am
Redesign is bleh, which is pretty much what I expected...
at least they didn't butcher Orchid's face so, yeah. -_-

The only finishers I ever liked were Insta-kills in Guilty Gear 1, so No Mercies or not it doesn't matter to me.
Title: Re: Killer Instinct (Xbone)
Post by: Nero D. on November 01, 2013, 03:58:13 am
There was blood in the previous two games. The idea is that KI is less about violence and more about the combos

I know that why would I not know that....


which is why i said

if they aren't putting in no mercies


keyword if; cuz if they are then blood is fine if not then it's gratuitous in this day and age


also the reason the no mercies were cheesy or whatever was because they were poorly made no other reason at all some were gruesome some were terrible  that's that and all of ki2s were terrible
Title: Re: Killer Instinct (Xbone)
Post by: Shwa on November 01, 2013, 04:00:03 am
Man fuck you I loved having Tusk make it rain.
Title: Re: Killer Instinct (Xbone)
Post by: Bea on November 01, 2013, 12:22:55 pm
am I the only one who doesn't think this game needs blood if they aren't putting in no mercies
just seems unnecessary all things considered soul has done fine as a weapon fighter without blood

and I thought spinal had a decorative mask or something over his skull but nope what the fuck is wrong with face

You're not alone.
I'd rather not have blood on it and would be quite glad if there is an option to turn it off.
Title: Re: Killer Instinct (Xbone)
Post by: SNT on November 01, 2013, 12:30:11 pm
Even if they did add blood, would you even be able to see it behind all the other particle effects?
Title: Re: Killer Instinct (Xbone)
Post by: Drex on November 01, 2013, 12:44:13 pm
I think the reason this is even being discussed is Orchids trailer showed huge puddles of blood on the ground and it just seemed more noticeable overall.

Anyway, as many cues as they are taking from other fighting games I can garuntee that they will make blook optional like Mortal Kombat (and previous KI games) always has.
Title: Re: Killer Instinct (Xbone)
Post by: TempesT on November 01, 2013, 02:24:39 pm
Looking at Spinal's KI1 design, and this one doesn't look too far off. It's cartoony, but that's pretty much what a fucking skeleton with a pirate sword is.

Title: Re: Killer Instinct (Xbone)
Post by: SNT on November 01, 2013, 03:25:43 pm
Watching the recording of IGN's stream (http://ign.com/articles/2013/10/31/ign-live-presents-killer-instincts-orchid-training-mode-and-more), thanks to being at work at the time.  I've got to admit, she does look fun to play, even if she's missing some of her old stuff.

Also lol at that new super.  Felt like they were trying to force the Uppercat name to stop people defaulting to Rising Jaguar.
Title: Re: Killer Instinct (Xbone)
Post by: Nero D. on November 02, 2013, 02:18:15 am
I think the reason this is even being discussed is Orchids trailer showed huge puddles of blood on the ground and it just seemed more noticeable overall.

bingo

and I'm a hemophiliac so you know this is an issue
Title: Re: Killer Instinct (Xbone)
Post by: xPreatorianx1 on November 03, 2013, 09:35:43 am
All games usually come with a "no blood" toggle. So I wouldn't worry about that.
Title: Re: Killer Instinct (Xbone)
Post by: handbanana on November 03, 2013, 02:33:17 pm
Heres a closer look at the character customization

(https://scontent-b-iad.xx.fbcdn.net/hphotos-ash4/484737_573792879353965_1990550803_n.jpg)
(https://scontent-b-iad.xx.fbcdn.net/hphotos-ash4/1383026_573792882687298_1442340095_n.jpg)
(https://scontent-b-iad.xx.fbcdn.net/hphotos-ash4/1454688_573792922687294_166229874_n.jpg)
(https://scontent-a-iad.xx.fbcdn.net/hphotos-ash3/1378497_573792936020626_1656578366_n.jpg)
(https://scontent-b-iad.xx.fbcdn.net/hphotos-ash4/1383447_573792929353960_1566024431_n.jpg)
(https://scontent-b-iad.xx.fbcdn.net/hphotos-prn2/1450334_573792982687288_3103752_n.jpg)

I am certain that they will add more as time goes by, but it looks awesome
Title: Re: Killer Instinct (Xbone)
Post by: Segatron on November 03, 2013, 03:50:19 pm
Hell that looks great They should pics for Sandira and Orchid
Title: Re: Killer Instinct (Xbone)
Post by: CapnWTF on November 03, 2013, 05:26:45 pm
I wonder if they'll do what SC did with alternate weapons having different stats, status effects, et cetera(in a seperate mode). It would be cool to see another game do that.
Title: Re: Killer Instinct (Xbone)
Post by: Drex on November 04, 2013, 12:47:37 am
During the IGN stream they said that they did not effect hitboxes or any stats. The custom items are just cosmetic.
Title: Re: Killer Instinct (Xbone)
Post by: handbanana on November 04, 2013, 02:31:07 am
Even though the costumes won't have any special abilities. it would be awesome to see some effects during the fight. Just imagine glacius'' robotic armor light up in a techno fashion during his ultra combo
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on November 04, 2013, 10:21:09 pm
Guess what I stumbled upon? ;D

Spoiler, click to toggle visibilty
Title: Re: Killer Instinct (Xbone)
Post by: thor on November 04, 2013, 10:41:26 pm
Here's an enhanced version of that image:

Spoiler, click to toggle visibilty

We already know what most of those symbols are (http://imgur.com/a/zfF1q#0).

There are two left. I'm going to make a wild guess and say that the skull and crossbones is Spinal.

So there's only one left, the triangular logo. I'm guessing Fulgore since he's practically the franchise's mascot.

Called it!
Title: Re: Killer Instinct (Xbone)
Post by: Titiln on November 05, 2013, 02:46:38 am
pretty wild and crazy guess saying that the skull and bones refer to the skeleton character
Title: Re: Killer Instinct (Xbone)
Post by: Nero D. on November 05, 2013, 03:05:09 am
the guy is a prophet



now where the fuck is tj combo fuck this game 3/10 will not play

Title: Re: Killer Instinct (Xbone)
Post by: UrbaneVirtuoso on November 05, 2013, 03:16:19 am
Where the fuck is my P→→PP→→P→→PPP→PP→→PPP→P→P→P→→PP→→P→→PPP→PP→→PPP→P→P→ Cinder action.
Title: Re: Killer Instinct (Xbone)
Post by: thor on November 05, 2013, 03:54:25 am
pretty wild and crazy guess saying that the skull and bones refer to the skeleton character

Methinks your sarcasm detector is broken. Spinal was a very easy guess... Still there were plenty of people who though the skull and crossbones might not be Spinal.

Fulgore wasn't particularly hard to guess either.
Title: Re: Killer Instinct (Xbone)
Post by: xPreatorianx1 on November 05, 2013, 06:10:25 am
the guy is a prophet



now where the fuck is tj combo fuck this game 3/10 will not play



Sorry but I doubt TJ combo will make it in. Yes he was a good character but if you really think about it, he was generic as fuck. he was basically the bog standard "combo fighter." So unless they REALLY want to include a bog standard combo fighter, I doubt TJ combo will come back. All the character's have received a new and improved archetype "with a twist." Meaning none of the fighters fit into a standard archetype. All the characters try to go out of their way to reinvent the "standard" archetypes. So TJ combo just wouldn't fit in this game anymore.

I mean they have an aerial "rush down" character FFS. At least I believe that is what Sadira is classified as. I can't remember any other fighter's that had that. Unless you consider Ibuki. But even then Sadira strays away from even her.

But Spinal fits this new "KI" even more so than the classics. As he is an even more improved "all in one" character. I doubt they will change him much considering how effective he is with the way they made the characters now. He's going to be even more of a badass with his transformation ability.
Title: Re: Killer Instinct (Xbone)
Post by: Nero D. on November 05, 2013, 06:15:46 am
it was a joke
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on November 05, 2013, 06:21:27 am
Sorry but I doubt TJ combo will make it in. Yes he was a good character but if you really think about it, he was generic as fuck. he was basically the bog standard "combo fighter." So unless they REALLY want to include a bog standard combo fighter, I doubt TJ combo will come back. All the character's have received a new and improved archetype "with a twist." Meaning none of the fighters fit into a standard archetype. All the characters try to go out of their way to reinvent the "standard" archetypes. So TJ combo just wouldn't fit in this game anymore.

I mean they have an aerial "rush down" character FFS. At least I believe that is what Sadira is classified as. I can't remember any other fighter's that had that. Unless you consider Ibuki. But even then Sadira strays away from even her.

But Spinal fits this new "KI" even more so than the classics. As he is an even more improved "all in one" character. I doubt they will change him much considering how effective he is with the way they made the characters now. He's going to be even more of a badass with his transformation ability.

tj combo can easily be retooled as a boxer anyway. sicen ki2's original release there have been a lot of interesting boxers out that they can use as bases for tj.
Title: Microsoft gives away free Xbox One systems and Killer Instinct
Post by: GOH on November 07, 2013, 10:49:01 am
http://www.shacknews.com/article/81918/microsoft-gives-away-free-xbox-one-systems-and-killer-instinct

Quote
Check your inbox, Xbox folks. Microsoft may have dropped a nice surprise for you over the evening. The company has been giving away free copies of Killer Instinct for Xbox One giving dedicated fans a fully unlocked version of the free-to-play fighter. Of course, these fans will have to pick up an Xbox One to play the game, so it's a rather brilliant move on Microsoft's part to ensure Xbox One purchases.

The email can be seen here (http://image.noelshack.com/fichiers/2013/45/1383750025-killer-instinct.jpg). According to @Xbox, "a variety of factors" were considered for the reward, including Gamerscore and Xbox Live tenure.

Perhaps the most surprising bonus: some fans will actually get free Xbox One consoles--no Doritos necessary! Congrats to those of you that were randomly awarded the swag.
Title: Re: Killer Instinct (Xbone)
Post by: DMK on November 07, 2013, 10:54:25 am
I got it and a free Xbone I think, so yay?
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on November 07, 2013, 07:30:10 pm
KI will have no arcade mode, endless survival instead. (http://www.oxm.co.uk/65649/killer-instinct-gets-infinite-survival-mode-at-launch-arcade-mode-after-season-1-characters/)
Title: Re: Killer Instinct (Xbone)
Post by: Negi Springfield on November 07, 2013, 08:55:14 pm
KI will have no arcade mode, endless survival instead. (http://www.oxm.co.uk/65649/killer-instinct-gets-infinite-survival-mode-at-launch-arcade-mode-after-season-1-characters/)


Oh come the fuck on!!
Title: Re: Killer Instinct (Xbone)
Post by: Drex on November 07, 2013, 09:08:42 pm
Well, without a boss there's little point in an arcade mode. Plus facing the same 6-8 characters every time in AI matches could seem a bit pointless without the "survival" incentive.
Title: Re: Killer Instinct (Xbone)
Post by: thor on November 08, 2013, 12:13:06 am
Spinal coming in January and Fulgore coming in March...

That's a long wait.
Title: Re: Killer Instinct (Xbone)
Post by: Nero D. on November 08, 2013, 12:31:17 am
lol on some ol neo geo battle coliseum shit


thats what happens when you do that 8 character shit and not add tj combo and/or cinder


hell they coulda used fulgore as the boss since hes literally the sub boss of ki
Title: Re: Killer Instinct (Xbone)
Post by: Drex on November 08, 2013, 12:46:50 am
Right, but the game would still be boss-less untill march. I wish that this game wasn't a launch title. If they at least waited until a July release we'd have a more comfortable ten or so characters and a boss like the old KI games. Something is better than nothing, but the way things are now makes the game really feel incomplete.
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on November 08, 2013, 07:44:42 am
Maybe you should just wait with buying a xbone and KI until the game is complete?

Might be better to not buy the ab at launch anyway for the case there is crap like the rrod.
Title: Re: Killer Instinct (Xbone)
Post by: xPreatorianx1 on November 08, 2013, 10:40:57 am
K? I was fine with the character roster as is until they did that shit. No arcade? Are you kidding me? I was seriously thinking the boss was hidden. That we wouldn't find out till launch day or a leak. But no boss at all? Seriously....

Glad I won't be able to buy an Xbox one at launch anyways. I'll just wait awhile.
Title: Re: Killer Instinct (Xbone)
Post by: CapnWTF on November 09, 2013, 12:56:57 am
The Zaibatsu approves of KI
I uh...I can't remember how to embed video, so here's a link.
http://www.youtube.com/watch?v=qOTlrjvi9Gw
Title: Re: Killer Instinct (Xbone)
Post by: DIABLO'S PRIMAL BARBEQUE on November 13, 2013, 09:54:28 am
K? I was fine with the character roster as is until they did that shit. No arcade? Are you kidding me? I was seriously thinking the boss was hidden. That we wouldn't find out till launch day or a leak. But no boss at all? Seriously....

Glad I won't be able to buy an Xbox one at launch anyways. I'll just wait awhile.

Five bucks it's DLC.
Title: Re: Killer Instinct (Xbone)
Post by: Uche_of_MFG on November 13, 2013, 05:56:23 pm
Here is some news concerning Killer Instinct 1: It seems that the original KI will be included in Killer Instinct Ultra Edition. For more, click here (http://shoryuken.com/2013/11/12/killer-instinct-classic-will-not-be-sold-separately-includes-original-arcade-and-updated-versions/).
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on November 13, 2013, 05:59:33 pm
Like the commenters there wrote

"Mame >>> Xbone"
Title: Re: Killer Instinct (Xbone)
Post by: Drex on November 13, 2013, 08:06:51 pm
I'm glad that you have EH commenters agreeing with you, but, unless mame supports online play, how does anyone know that the XBO version will be so much worse than mame without a lick of gameplay footage released?
Title: Re: Killer Instinct (Xbone)
Post by: Roman55 on November 13, 2013, 08:10:15 pm
Doesn't KI work on Kaillera which is basically online play for MAME?
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on November 13, 2013, 08:11:22 pm
yup it, and KI 2 work with ´kaiilera since many years


I'm glad that you have EH commenters agreeing with you, but, unless mame supports online play, how does anyone know that the XBO version will be so much worse than mame without a lick of gameplay footage released?

Haha..good one.

Because it is on a system which costs #a 500 euro and #b is a system i don't want to support under any circumstances and #c it costs another 60 or 70 euro to get that killer instinct with 8 characters and the original KI. + the xblive costs

So yeah...KI via Mame is around 600 bucks cheaper, easy to set up and not difficult to play online against someone, especially if you are familiar with mame and retro arcade games related communities

+ i guess they have to modify the xbone KI1 a bit..alone already to remove everything Ultra 64 and maybe Midway related

Title: Re: Killer Instinct (Xbone)
Post by: Niitris on November 13, 2013, 10:42:21 pm
KI1 with online would be thoughtless... that would be the perfect way to divide the playerbase. Besides the fact that it can be played online through MAME, it's not like KI1 was a good competitive fighter for obvious reasons (no version of it ever removed Cinder's infinite).
Title: Re: Killer Instinct (Xbone)
Post by: Drex on November 13, 2013, 11:30:03 pm
In addition to the pure arcade rom Double Helix is including a version that fixes that infinite and other issues with the game.
Title: Re: Killer Instinct (Xbone)
Post by: -Red- on November 13, 2013, 11:35:52 pm
Fixing infinites 20 years later? Oh shit, that's pretty neat. Wish NRS did the same with their rereleases.
Title: Re: Killer Instinct (Xbone)
Post by: Roman55 on November 13, 2013, 11:36:10 pm
It was also released in arcades, so it's not a new thing.
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on November 13, 2013, 11:37:56 pm
Yup..its just the latest revision from 1995 and available for mame too. ...but it had to be mentioned of course.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on November 13, 2013, 11:45:57 pm
I read that wrong, I thought that said "making an updated version." :P

Still wouldn't want them to add online though, but it's their call.
Title: Re: Killer Instinct (Xbone)
Post by: -Red- on November 14, 2013, 01:23:49 am
BOOOOOOOOOOO
Title: Re: Killer Instinct (Xbone)
Post by: handbanana on November 15, 2013, 02:20:31 am
BEHOLD SHADOW JAGO

(http://media.eventhubs.com/images/2013/11/14_shadowjago01.jpg)
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on November 15, 2013, 04:43:00 am
AWESUM CHARICKTUR! +1 :sugoi:

Based on what other people have said about the stream, he is indeed a re-skinned Jago... personally it's not that big a deal. There's already a handful of characters that are different enough.

Also, +200 hit combo (which is not show entirely for some reason, probably because they knew how boring it would look after the first 50 hits):

Title: Re: Killer Instinct (Xbone)
Post by: Shwa on November 15, 2013, 04:50:38 am
But they already stated since KI's reveal that he was just going to be a reskin. lol
Hell I didn't expect him to have new sounds or anything.
Title: Re: Killer Instinct (Xbone)
Post by: SNT on November 15, 2013, 06:39:10 am
Also, +200 hit combo (which is not show entirely for some reason, probably because they knew how boring it would look after the first 50 hits)
No, it's because Prima want you to buy the hard copy game guide to find out how to do it.  On a related note, Prima need to hurry up and go out of business, community efforts do their job far better than they ever have.
Title: Re: Killer Instinct (Xbone)
Post by: Saikoro on November 16, 2013, 10:07:54 pm
Community efforts do their job far better than they ever have.

THIS. Oh man, so THIS.

Guides used to be fucking incredible back in the day. Nintendo's guides were phenomenal, like Super Metroid's for example. Millenium's Metal Gear Solid Guide is one of my all time favorites as well as Versus Books Resident Evil 2 guide. I still have both.

Games have too many updates/purchasing schemes that render strategy guides useless upon print. I used to be a sort of collector. Not so much anymore. And while KI sounds interesting to me, the idea of monthly characters is something I do not like. I'll just stick with the ROM I've had for, lets see, the past 8 years.
Title: Re: Killer Instinct (Xbone)
Post by: DIABLO'S PRIMAL BARBEQUE on November 18, 2013, 01:27:45 am
I still remember obsessively reading over my Everquest strategy guide (even though I didn't have it. My mother bought a bunch of guides at random) and relieved to "play" through Silent HIll 3 without all the pants shitting horror of it!
Title: Re: Killer Instinct (Xbone)
Post by: Roman55 on November 18, 2013, 01:39:58 am
Versus Books, especially their books for RE 2 and 3. Mainly due to the humor that was in them.
Title: Re: Killer Instinct (Xbone)
Post by: Saikoro on November 18, 2013, 01:49:32 am
Versus Books, especially their books for RE 2 and 3. Mainly due to the humor that was in them.

Dude, you so nailed it. I remember a lot about those books. Like how Ada put the bandage over Leon's clothing so she wouldn't touch his clammy chest. Or RE2's odd product placement. Or that Lazarus-whatever cannon in RE3 and how it had no relevance to Resident Evil whatsoever. Millenium's MGS guide was excellently produced as well. I'll still randomly leaf through that one from time to time.

It's a shame print has come to where it is today. It also doesn't help that Killer Instinct here won't have a full roster on release. That makes it impossible to make a full fledged guide. Look at what happened to SFxT's guidebook!!
Title: Re: Killer Instinct (Xbone)
Post by: Nero D. on November 18, 2013, 02:18:45 am
while i used to dig those books back in the day, who needs em in this day and age anyway when the internet does it for free with lp's and guide pages/faqs aside from those who do it out of nostalgia or collector clauses
Title: Re: Killer Instinct (Xbone)
Post by: Roman55 on November 18, 2013, 05:29:33 pm
Anywho, first reviews are up. (http://www.vg247.com/2013/11/18/killer-instinct-reviews-begin-get-all-the-scores-here/)
Title: Re: Killer Instinct (Xbone)
Post by: Saikoro on November 18, 2013, 05:49:14 pm
8.4 from IGN. Awesome.

Their review makes some pretty good points about KI's strengths and weaknesses.I still don't like the idea of seasonal characters though...
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on November 18, 2013, 05:51:58 pm
yeah..8,4 by ign and 7 by everyone else.

I am glad its not that great and outstanding good, otherwise i would have bought an xbone just for that game somewhen in the future.
Title: Re: Killer Instinct (Xbone)
Post by: Saikoro on November 18, 2013, 05:55:28 pm
Hell, I would have gotten it just for the original Killer Instinct alone!! But, I have my MAME and I see no reason to spend 600 just to play an old school title that I have had for years.

I'd like a One, but the timing isn't right just yet for me. I'm gonna wait a while.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on November 18, 2013, 06:30:20 pm
And yet not one single mention of online (for obvious reasons)... not a true review without that. :P

About what I expected... at least the game will get good press by the mass public because "lolIGN," but it doesn't mean anything in the long run.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Walt on November 18, 2013, 06:33:12 pm
It's still a cool game. It looks great, looks like they got many things right (except the roster size, or the Arcade bells and whistles).

I love how they try to cater to the FG Community with an almost 100% open book regarding frame data and CLSNs
Title: Re: Killer Instinct (Xbone)
Post by: Saikoro on November 18, 2013, 06:36:45 pm
I love how they try to cater to the FG Community with an almost 100% open book regarding frame data and CLSNs

Exactly. I was raising my eyebrows in interest reading that fact. I think Double Helix did a fantastic job there regarding all of the data us Mugen players always... demand. I also think future fighting games training modes should take note of this fact. Capcom should include those frame/hitbox features in Ultra if you ask me.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on November 18, 2013, 06:44:26 pm
Considering what MS imposed on the devs, I like everything DH has done except the gameplay.
That said, at least the gameplay manages to set itself apart from other games.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Walt on November 18, 2013, 06:46:55 pm
The gameplay? It's exactly what one would expect from KI - utterly non-sensical long ass combos.
Title: Re: Killer Instinct (Xbone)
Post by: Saikoro on November 18, 2013, 06:56:03 pm
Utterly non-sensical long ass combos.

That's one of the reasons why I loved using Orchid in the first KI. That Roundhouse Kick/Quick Punch combo (You know which one I'm talking about) was hilarious to use against a lower difficulty AI. The AI could easily go make a sandwich each time you connected it.

IGN mentions that DH made a good effort to reward players on the Rock/Scissors/Paper auto-double/breaker game KI offers. While I'm not too interested in this, I am very curious to see where this brings tournament level players at EVO and whatnot. That'll be fun to watch!!
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on November 18, 2013, 07:14:35 pm
Idk... it certainly seems like a fun "mess-around" game, but it isn't something I would play extensively.
Title: Re: Killer Instinct (Xbone)
Post by: handbanana on November 18, 2013, 07:26:17 pm
Besides the review, Mick Gordon was kind enough to release another suit, IT IS AWESOME!!!!!!!!!!
Title: Re: Killer Instinct (Xbone)
Post by: Saikoro on November 18, 2013, 08:18:56 pm
Besides the review, Mick Gordon was kind enough to release another suit, IT IS AWESOME!!!!!!!!!!

Suit?? Whaaa?? I'm lost.
Title: Re: Killer Instinct (Xbone)
Post by: handbanana on November 18, 2013, 08:38:20 pm
Besides the review, Mick Gordon was kind enough to release another suit, IT IS AWESOME!!!!!!!!!!

Suit?? Whaaa?? I'm lost.

Sorry I was posting this on my phone Here is the link https://soundcloud.com/mickgordon/killer-instinct-2013-music-1
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on November 18, 2013, 08:48:27 pm
After listening to it, you know that the music is really not the strongest feature of the game.

Graeme Norgate must hate this i bet.
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on November 18, 2013, 08:57:24 pm
Capcom should include those frame/hitbox features in Ultra if you ask me.

You sure you want to see Capcoms HitBoxes?

Spoiler, click to toggle visibilty

If it's anything like that, ill pass.
Title: Re: Killer Instinct (Xbone)
Post by: Saikoro on November 18, 2013, 09:59:51 pm
You sure you want to see Capcoms HitBoxes?

Spoiler, click to toggle visibilty

If it's anything like that, ill pass.

 o_O

Whaaa!? And how did you activate that feature?? While I am a savvy, old school emulating fiend, I'm still not too keen on nuances like that.

Sorry I was posting this on my phone Here is the link https://soundcloud.com/mickgordon/killer-instinct-2013-music-1

Ah. I see what you mean. You meant suite, not suit. I'll have to listen later on.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on November 18, 2013, 10:05:09 pm
Spoiler, click to toggle visibilty

It doesn't look that bad, although I will say CPS fighters have worse examples.
Title: Re: Killer Instinct (Xbone)
Post by: Saikoro on November 18, 2013, 10:12:18 pm
I think if someone released a Strider here in Guild with hitboxes like that, a majority of Guild's elite would be protesting with pitchforks.

This now raises my curiosity about KI's hitboxes and how Double Helix will respond to community feedback. From what I have gathered thus far, I think Capcom is doing a decent job listening to people as a whole.

Speaking of both Capcom and hitboxes, how would one go about viewing this data for SFIV??
Title: Re: Killer Instinct (Xbone)
Post by: Drex on November 19, 2013, 12:40:14 am
(http://i.imgur.com/yfTRAW3.jpg)

Well it's certainly possible. You'll have to search the forums of Shoryuken.com to find out how.
Title: Re: Killer Instinct (Xbone)
Post by: CapnWTF on November 19, 2013, 01:29:08 am
Capcom should include those frame/hitbox features in Ultra if you ask me.

You sure you want to see Capcoms HitBoxes?

Spoiler, click to toggle visibilty

If it's anything like that, ill pass.

*Twitches violently*
How much you wanna bet this is why Capcom doesn't like to show hitboxes publicly?
Also...this game launches in like a week, why are the musical ultras still so shitty and halfway done? I really like the idea(I had one similar so it could just be that) but the execution is...below meh.
Title: Re: Killer Instinct (Xbone)
Post by: Jango Hakamichi on November 19, 2013, 01:53:15 am
For everyone that says that Capcom sucks at making hitboxes...

Spoiler, click to toggle visibilty
Title: Re: Killer Instinct (Xbone)
Post by: Saikoro on November 19, 2013, 02:03:00 am
For everyone that says that Capcom sucks at making hitboxes...

 o_O

What game is this from?? Yeeeeeeesh!!
Title: Re: Killer Instinct (Xbone)
Post by: Jango Hakamichi on November 19, 2013, 02:07:51 am
Skullgirls. By the way, no hacking shenanigans here. The developers give you the option to view hitboxes in training mode.
Title: Re: Killer Instinct (Xbone)
Post by: CapnWTF on November 19, 2013, 02:30:50 am
Mike Z is a pretty cool guy, eh makes skullgirls and doesn't afraid of anything, especially hitboxes.
If you're really into SG though, it has it's own forum it's called Skullheart. (normally I wouldn't mention other forums, but the thread here for SG is...dead.)

also, I don't think those are current hitboxes, and they're in simple mode too, so that wasn't a great example. Those Strider hitboxes were almost nonsensical. Wait, what is this thread about? Oh, right.

So the current roster is: Sadira, Sabrewulf, Thunder, Jago, Orchid, Shadow Jago, Glacius, and maybe skull-pirate-guy-who's-name-I-can't-recall.
I've only been looking at KI through Max, and I saw one of the streams(the one where Orchid was shown by mistake). But the game seems solid. What I need to know is, is there a PC port planned?
Title: Re: Killer Instinct (Xbone)
Post by: Jango Hakamichi on November 19, 2013, 02:59:24 am
I took that screenshot literally MINUTES before I posted in this thread, so those hitboxes are current as of the latest build. How you can look at Strider who maxes out at six hitboxes in both screenshots, and think that it's somehow worse than the 26 boxes that are in Ms. Fortune's recovery frames alone?
Title: Re: Killer Instinct (Xbone)
Post by: The Fisher King on November 19, 2013, 03:38:49 am
He´s being a first degree whiteknight.

That screenshot pretty much sums up why I won´t touch that game... for now, if those hitboxes get overhauled maybe.

Title: Re: Killer Instinct (Xbone)
Post by: Jango Hakamichi on November 19, 2013, 03:54:20 am
Don't get me wrong, I like the game, I just find the hitboxes to be ridiculous for the core characters (Squigly and Big Band have okay ones, though)
Title: Re: Killer Instinct (Xbone)
Post by: Jmorphman on November 19, 2013, 04:08:52 am
Yeah those Strider hitboxes are fine. Nothing wrong with them at all; a sword user should have boxes like that because otherwise they'd be grossly overpowered.

Millenium's Metal Gear Solid Guide is one of my all time favorites as well as Versus Books Resident Evil 2 guide. I still have both.
The Resident Evil Wacky Fun Land sidebars were truly spectacular in the 2 and 3 guides. That honorable feature did so many great things like informing the world about the wonderful new soft drink sweeping Raccoon City, "Juicy Raccoon". What a delicious sounding name!
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on November 19, 2013, 04:19:43 am
capcom also uses more hitboxes because they wanted to (or already do) make the characters react differently depending on which hitbox is being hit.
Title: Re: Killer Instinct (Xbone)
Post by: Roman55 on November 19, 2013, 04:30:33 am
The Resident Evil Wacky Fun Land sidebars were truly spectacular in the 2 and 3 guides. That honorable feature did so many great things like informing the world about the wonderful new soft drink sweeping Raccoon City, "Juicy Raccoon". What a delicious sounding name!
"Kids love the thirst-quenching mix of fruit and meat flavors, while Mom knows it's good for them 'cause it's made with real raccoon!"
Title: Re: Killer Instinct (Xbone)
Post by: Jmorphman on November 19, 2013, 04:36:01 am
/me salutes

Now if you'll excuse me, I have to go to the "please remove dog excrement" monument.
Title: Re: Killer Instinct (Xbone)
Post by: Saikoro on November 19, 2013, 04:36:08 am
The Resident Evil Wacky Fun Land sidebars were truly spectacular in the 2 and 3 guides. That honorable feature did so many great things like informing the world about the wonderful new soft drink sweeping Raccoon City, "Juicy Raccoon". What a delicious sounding name!
"Kids love the thirst-quenching mix of fruit and meat flavors, while Mom knows it's good for them 'cause it's made with real raccoon!"

You guys just brought back a tidal wave of nostalgia and memories for me. I completely forgot about those Wacky Fun Land sidebars. Awesome!!

And speaking of Killer Instinct, who is going to get this on launch day?? Also, what is the release forecast for those extra characters?? Like every month or two??
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on November 19, 2013, 04:40:55 am
capcom also uses more hitboxes because they wanted to (or already do) make the characters react differently depending on which hitbox is being hit.

Spoiler: Yea I can tell... (click to see content)

Let something like this show up in a mugen character and I guarantee 70 percent of the feedback will bitch about this.

Spoiler, click to toggle visibilty
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on November 19, 2013, 08:36:59 am


Dead Rising 3 and Killer Instinct Achievements
http://www.gamefront.de/archiv10-2013-gamefront/Dead-Rising-3-Achievements-Erfolge.html


To get all KI Achievements, people have to buy costumes for all characters
Title: Re: Killer Instinct (Xbone)
Post by: Mgbenz on November 19, 2013, 12:44:11 pm
 I've always found bitching about hitboxes incredibly elitist.

It pissed me off so much when people bitched like hell when they showed BlazBlue's hitboxes. Saying things like how Arcsys are hacks and how it was the worst game ever made.
Title: Re: Killer Instinct (Xbone)
Post by: Duos on November 19, 2013, 12:48:53 pm
Hitboxes should always, ALWAYS be a by game basis.  If it functions fine in one game then that doesn't mean it functions fine in another but that also means that if it serves its purpose there's no reason to get angry about it.  In fact when people get angry about it you get stupid shit like Rachel and Makoto having their hitboxes CRIPPLED in Extend.  Official game hitboxes are never pretty, but they always serve their purposes well.  Now someone needs to tell that to mugen "feedback contributors."
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on November 19, 2013, 03:21:43 pm
The only time hitboxes were wonky in professional games were early and experimental Capcom fighters (SFA1, SF3:NG, CotA, etc...).

Isn't the primary reason that having tons of CLSNs in Mugen is frowned upon is because of a possible memory and game speed compromise? I mean, any source game Skullgirls or BlazBlue conversion would have to have those obnoxious CLSNs. Mugen has pocket fighter sprites and HD sprites in the same space so it's not like there needs to be CLSN consistency across everyone.
Title: Re: Killer Instinct (Xbone)
Post by: CapnWTF on November 19, 2013, 08:09:03 pm
I don't know exactly how I was being a white knight...I wasn't even talking about the number of hitboxes, but the placement. It seemed REALLY weird to me. Then again I'm only a novice. I'm not even going to argue about it, I'm just not sure what you're talking about. Also...Marvel is broken as fuck...sooo...
Wait, does KI have a hitbox view? I don't even remember what started this...
Title: Re: Killer Instinct (Xbone)
Post by: Drex on November 19, 2013, 08:29:02 pm
Yes, you can openly view the collisions as well as frame data.
Title: Re: Killer Instinct (Xbone)
Post by: Cazaki on November 20, 2013, 06:46:36 pm
After watching a couple competitive vids, the game looks hype as hell. It's fun to watch, but I probably wouldn't wanna play.
Title: Re: Killer Instinct (Xbone)
Post by: Shwa on November 20, 2013, 11:36:37 pm
The only time hitboxes were wonky in professional games were early and experimental Capcom fighters (SFA1, SF3:NG, CotA, etc...).
BBCT would like to have a word with you.

Hitboxes should always, ALWAYS be a by game basis.  If it functions fine in one game then that doesn't mean it functions fine in another but that also means that if it serves its purpose there's no reason to get angry about it.  In fact when people get angry about it you get stupid shit like Rachel and Makoto having their hitboxes CRIPPLED in Extend.  Official game hitboxes are never pretty, but they always serve their purposes well.  Now someone needs to tell that to mugen "feedback contributors."
Finally something you and I can agree on.
Title: Re: Killer Instinct (Xbone)
Post by: handbanana on November 21, 2013, 03:47:43 pm
You want fulgore here you go
(http://media1.gameinformer.com/filestorage/CommunityServer.Components.SiteFiles/imagefeed/featured/microsoft2013/xboxone/killerinstinct/fulgore_610.jpg)

Here is the article http://www.gameinformer.com/games/killer_instinct/b/xboxone/archive/2013/11/21/exclusive-killer-instinct-launch-trailer-confirms-the-return-of-fulgore.aspx?utm_content=buffer4c842&utm_source=buffer&utm_medium=twitter&utm_campaign=Buffer
Title: Re: Killer Instinct (Xbone)
Post by: Wild West Shades on November 21, 2013, 04:09:17 pm
After watching a couple competitive vids, the game looks hype as hell. It's fun to watch, but I probably wouldn't wanna play.

Some people say that this type of gameplay lacks momentum, you cannot say "at this moment, this player holds advantage over his opponent", because a big comeback is always available (theoretically). Rants about comebacks remind me of SF4 and its Ultras.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Walt on November 21, 2013, 04:21:16 pm
... and yet, EVO's main event in SF4 finals still to this day. Still hype, still works.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on November 21, 2013, 04:41:06 pm
Momentum does exist and there's always advantage (that's in every fighter). That's not an issue in KI at all.
I know that the Shadow Meter is one big comeback mechanic, but like walt said, it worked for SF4.
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on November 21, 2013, 04:48:45 pm
Official Killer Prices Price List:
(http://fc08.deviantart.net/fs71/f/2013/325/a/f/killerpreise_by_reinhold_hoffmann-d6v1z8t.jpg)
Title: Re: Killer Instinct (Xbone)
Post by: Snakebyte on November 21, 2013, 04:50:30 pm
A case with no disc.

I don't.

What.
Title: Re: Killer Instinct (Xbone)
Post by: Drex on November 21, 2013, 05:27:39 pm
^Yeah, that really needs a disc with all of the digital content on it. The price is far too outrageous without it (instead of being a little outrageous with it).

I'm glad that Fulgore still looks like his old self for most part.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on November 21, 2013, 05:39:19 pm
I think it's important to add that you can't upgrade to any of the packs...
Someone bought the $20 package and then tried to upgrade to the $40. It told him that he would need the full $40 to get all the content.

About the disk release, hopefully in season 2.
Title: Re: Killer Instinct (Xbone)
Post by: Negi Springfield on November 21, 2013, 06:26:40 pm
A case with no disc.

I don't.

What.
iirc, Didn't the re-release of MVC 2 do that as well?
Title: Re: Killer Instinct (Xbone)
Post by: CapnWTF on November 21, 2013, 07:45:56 pm
There are Microsoft stores? I've never seen one IN MY LIFE.
Title: Re: Killer Instinct (Xbone)
Post by: Cazaki on November 21, 2013, 07:49:09 pm
They are building one around me.
Title: Re: Killer Instinct (Xbone)
Post by: Shwa on November 21, 2013, 11:08:43 pm
A case with no disc.

I don't.

What.
iirc, Didn't the re-release of MVC 2 do that as well?
A few other games did that as well. I remember LBP GotY Edition had a voucher-only release until they could manufacture discs out as the most prominent example.
Title: Re: Killer Instinct (Xbone)
Post by: Cazaki on November 22, 2013, 01:02:34 am
After watching a couple competitive vids, the game looks hype as hell. It's fun to watch, but I probably wouldn't wanna play.

Some people say that this type of gameplay lacks momentum, you cannot say "at this moment, this player holds advantage over his opponent", because a big comeback is always available (theoretically). Rants about comebacks remind me of SF4 and its Ultras.

I don't know specifics about the mechanics but all I know is that if you drop a combo that's your ass, but the back and forth gameplay seems to work though especially since rounds carry over health.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on November 22, 2013, 01:33:06 am
carry over health was never a problem in kof.
Title: Re: Killer Instinct (Xbone)
Post by: CapnWTF on November 22, 2013, 02:20:09 pm
Or DarkStalkers.
Title: Re: Killer Instinct (Xbone)
Post by: Cazaki on November 23, 2013, 05:34:37 pm
Where did I say carry over health was a problem
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on November 23, 2013, 05:54:23 pm
Must have been a misunderstanding about the dual-lifebar thing.

In case anyone is on the fence about online, it is awesome. They used a roll-back style netcode and it plays really smooth (almost offline). Fortunately (for them) they got it right too because they couldn't afford to mess that up.
Title: Re: Killer Instinct (Xbone)
Post by: Shwa on November 23, 2013, 06:00:23 pm
I was just about to ask about the netcode.
Proprietary rollback-based netcode that doesn't suck? I thought that was impossible.

Good to hear, though!
Title: Re: Killer Instinct (Xbone)
Post by: Cazaki on November 23, 2013, 06:14:30 pm
I just saw the tutorial. Game looks hard as fuck, didn't think it was that was crazy
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on November 24, 2013, 05:46:37 am
Here's a little suprise

Spoiler, click to toggle visibilty

About the online, it could be a by-product of next-gen consoles having more RAM to work with, allowing for more flexibly with what kinds of netcode can be used.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on November 24, 2013, 07:17:07 pm
from what I have seen in videos (sorry, I don't plan on buiyng axbox one, so I won't buy this game unless a friend buys a xbox one ) this game is easily the best ki game, so for a ki fan this is a must buy, while it's a debatable buy for a regular fighting game fan.
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on November 24, 2013, 07:24:52 pm
Wrong opinion is wrong.
Title: Re: Killer Instinct (Xbone)
Post by: Drex on November 24, 2013, 08:49:15 pm
GBK, why are you even in this thread?
Title: Re: Killer Instinct (Xbone)
Post by: Shwa on November 24, 2013, 08:59:41 pm
don't worry he does the same thing on destructoid's comments sections and gets panned for this shit constantly
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on November 24, 2013, 09:03:07 pm
GBK, why are you even in this thread?

Made it /Looking for News / Seeing what others write about the game /commenting /sharing news if i got them from other sources and they were not mentioned here yet.

Title: Re: Killer Instinct (Xbone)
Post by: Shwa on November 24, 2013, 09:11:54 pm
Just because you made the thread does not mean you get to be obnoxious in it.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on November 24, 2013, 09:15:04 pm
don't worry he does the same thing on destructoid's comments sections and gets panned for this shit constantly

Yeah, I saw. There's a reason I don't post in the Smash thread... what is it doing in the Fighting games section anyway?
Don't kill me, I do enjoy Smash when I'm with friends and whatnot, but I'm a casual follower at best. :P

Jokes aside, I'm not too fond of the new KI either, but I like the series and it's pretty awesome that it's finally got a sequel after all of these years.
Title: Re: Killer Instinct (Xbone)
Post by: Drex on November 24, 2013, 09:25:47 pm
Made it /Looking for News / Seeing what others write about the game /commenting /sharing news if i got them from other sources and they were not mentioned here

 Oh, okay. You just sound really pessimistic for a KI fan. I understand your hate for the console, but the game looks great for the free/$20 price tag.
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on November 24, 2013, 09:42:10 pm
If it would be a full game (still quite barebones compared with others) for only 20 bucks, like Virtua Fighter 5 Final Tuned (15 characters +Dural) the game would be a good deal for sure.

But its not. Its 6 characters +2 in some weeks? There is not even an arcade mode for now, the new designs are almost all really bad looking compared to their classic designs which can be bought later as dlc. /microtransactions deals. I consider a full fighting game something with all characters on board. Something like the MK Komplete Edition as example, or the upcoming Injustive version with the 6 dlc characters on disc.

There will be at least one more "season" with 6 or 8 more characters somewhen in spring 2014 since MS wanted to have KI ready for the xb launch.
Means the price will at least be 40 already if there won't be a third season which i bet there wlll be.

There are no finishing moves anymore, the new designs are debatable maybe but i bet the majority of us likes the old ones more. The new music..is a damn joke compared with the old tracks (Arcade Version /Killer Cuts..not the snes versions)

The gameplay might still be solid, but the other flaws make this game looking bad compared with the old ones. Thats why i disagreed with E there about it being the best KI game. But whats our opinion worth anyway..we both did not even play the game.

As a fucking big KI fan of the past am i super dissapointed. Maybe the game gets some really cool additions in the next 6-18 months which will change many minds, but the version which is out there right now, looks like a poor man's KI ordered to develope by a company who needs to give people reasons to buy their new platform now. 
Title: Re: Killer Instinct (Xbone)
Post by: Saikoro on November 24, 2013, 10:01:02 pm
Whoa. I find this above post to contain some very valid points. Well said GBK.

I chimed in because I was a huge fan of Killer Instinct. The game was so well designed and loud back in the arcades, you couldn't help but let it snag your immediate attention when walking past it. The fact that people are still comparing the New KI to the old one speaks volumes.

I find that bringing back old characters is both a problem and a good thing. It's good because we get to play updated versions of our favorite characters from back when. It's bad because we have so much nostalgia and memories with them, if anything should be changed, we're going to complain about and find it harder to accept any changes whether they be minimal or outlandish. Like jago's new costume. What the fuck??

I was actually over one of my friends last night and he had KI playing. While I thought it was cool, I wasn't blown away. It does indeed feel like a rushed for launch product. Surely, the promise is there: The gameplay looks flexible and solid, and while I'm not too keen on it, it certainly looks like it is fun. As Joystiq put it in their review, it's a content breaker: I would have to be out of my right mind to pay for seasonal characters. If fighting games of this generation have taught us anything, you release a 90% completed game and then offer additional characters that make up the missing 5 or so slots with costumes/stages/etc.

I also thought of it as what if Mortal Kombat charged you for a character whenever you performed a fatality on them?? Shit... My Scorpion died again!! That's the third time I bought him this week!!

But then again, I'm also a hardcore, old school KI nut, so my opinion is always going to be slanted in the originals direction.
Title: Re: Killer Instinct (Xbone)
Post by: Shwa on November 24, 2013, 10:02:42 pm
I also thought of it as what if Mortal Kombat charged you for a character whenever you performed a fatality on them?? Shit... My Scorpion died again!! That's the third time I bought him this week!!
No, that's stupid. Nobody would ever do that.
That's why Spartacus: Legends is a terrible terrible game.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on November 24, 2013, 10:06:15 pm
If it would be a full game (still quite barebones compared with others) for only 20 bucks, like Virtua Fighter 5 Final Tuned (15 characters +Dural) the game would be a good deal for sure.

But its not. Its 6 characters +2 in some weeks? There is not even an arcade mode for now, the new designs are almost all really bad looking compared to their classic designs which can be bought later as dlc. /microtransactions deals. I consider a full fighting game something with all characters on board. Something like the MK Komplete Edition as example, or the upcoming Injustive version with the 6 dlc characters on disc.

There will be at least one more "season" with 6 or 8 more characters somewhen in spring 2014 since MS wanted to have KI ready for the xb launch.
Means the price will at least be 40 already if there won't be a third season which i bet there wlll be.

There are no finishing moves anymore, the new designs are debatable maybe but i bet the majority of us likes the old ones more. The new music..is a damn joke compared with the old tracks (Arcade Version /Killer Cuts..not the snes versions)

The gameplay might still be solid, but the other flaws make this game looking bad compared with the old ones. Thats why i disagreed with E there about it being the best KI game. But whats our opinion worth anyway..we both did not even play the game.

As a fucking big KI fan of the past am i super dissapointed. Maybe the game gets some really cool additions in the next 6-18 months which will change many minds, but the version which is out there right now, looks like a poor man's KI ordered to develope by a company who needs to give people reasons to buy their new platform now.

you brough good points, I did feel like posting about any of that because everybody has already said so so it's well known. the gameplay looks pretty good and better than the old ki games, and in the end that is what will matter the most, because unlike the previous ki games, gfx are not going to save this game, not because it's gfx are much better than the old ones (having 10+ years of advantge helps) but because now it has to compete with game that have better gfx, being relased in the same consoles as those games.
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on November 24, 2013, 10:14:16 pm
it's a content breaker:



C-C-C-C-C-C-C-C-C-C-C-C-C-CONTENT  BREAKER!!!

sorry...could not resist.

No Mery Needed. Start the Humilation already.
Title: Re: Killer Instinct (Xbone)
Post by: Saikoro on November 25, 2013, 12:33:24 am
C-C-C-C-C-C-C-C-C-C-C-C-C-CONTENT  BREAKER!!!

sorry...could not resist.

No Mery Needed. Start the Humilation already.

It's all good. Actually, upon reading that I heard the announcer in my head. :2thumbsup:
Title: Re: Killer Instinct (Xbone)
Post by: Magma Dragoon MK II on November 25, 2013, 03:03:02 am
C-C-C-C-C-C-C-C-C-C-C-C-C-CONTENT  BREAKER!!!

sorry...could not resist.

No Mery Needed. Start the Humilation already.

It's all good. Actually, upon reading that I heard the announcer in my head. :2thumbsup:

Heck, I always read the character's names with the announcer voice.
Title: Re: Killer Instinct (Xbone)
Post by: -Red- on November 25, 2013, 05:50:35 am
I only dislike Jago's redesign. I think the rest of them look pretty well done (Hated Glacius' initial model and I only know of one person who would prefer it over the current one). I even got used to Jago by now.

I also love how dynamic the music is in this game. I can't really compare it to the original KI music. I mean, the original one used instruments according to its era so I tend to think that the current KI's music is better but that's because I both dislike 90's instruments and like the instruments and sounds used in the new soundtrack.

I agree that the price is really really expensive, especially if the $60 bundle doesn't give you the chars for the second season.
Title: Re: Killer Instinct (Xbone)
Post by: Shwa on November 25, 2013, 06:24:39 am
(Hated Glacius' initial model and I only know of one person who would prefer it over the current one)
Nigga pls, I said his initial model was fine considering his Instinct Mode brought him back to KI2 form, plus his body was hella sleek.
Doesn't mean I don't like his current model better, they made so many sick light patterns between the original frame and the extended thick layer of ice surrounding him. It's that sort of attention to detail that makes me like their design decisions so much even if they gotta go back to adjust.

(Besides it's not as if I wouldn't be getting the classic costume packs eventually if I had the game, old school Jago still has his dorky ass KI1 hair, FUCK I love it.)
Title: Re: Killer Instinct (Xbone)
Post by: Cazaki on November 25, 2013, 07:36:57 pm
For anyone who thinks this game's graphics are like SF4's, you're mistaken.

I like this game a lot actually, I never think I'll be any good at it but this seems to be a really great game. I don't see why anyone would hate on it so hard, I don't even like the original 2 KI but this looks great.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on November 25, 2013, 10:53:04 pm
I 'm not too fond of the re-designs for the most part but I wasn't expecting much anyway. It's not like the originals were the gold standard of design.

Thunder, Sabrewulf, and Orchid look bland (not bad, but bland), Glacius looks odd (thankfully they made him bigger), and Jago is well... Jago.

Speaking of design work, here's KI2 Sabrewulf and Fulgore's concept art:

Spoiler, click to toggle visibilty
Title: Re: Killer Instinct (Xbone)
Post by: Uche_of_MFG on November 27, 2013, 02:20:55 am
I'm disappointed that there are no Online Lobbies (or are there). I rather like to watch the competition and see how they play.
Title: Re: Killer Instinct (Xbone)
Post by: Xan on November 27, 2013, 02:22:15 am
There's always the possibility of looking for match videos on YouTube.
Title: Re: Killer Instinct (Xbone)
Post by: Uche_of_MFG on November 27, 2013, 02:32:40 am
What about the matches that aren't shown on YouTube?
Title: Re: Killer Instinct (Xbone)
Post by: Xan on November 27, 2013, 02:33:18 am
Sucks if you want to see them.
Title: Re: Killer Instinct (Xbone)
Post by: TempesT on November 27, 2013, 03:04:53 am
Uche there is plenty of footage of matches so far.

http://www.youtube.com/results?search_query=Team+Spooky+Killer+Instinct&sm=3

You're more likely to see good players in Youtube videos/Streams than you would sitting in some random lobby online.

Title: Re: Killer Instinct (Xbone)
Post by: Luis Alejandro on November 27, 2013, 05:00:14 am
or even better, celebrity killer instinct live stream is about to be..live featuring everyones favorite filthy rich and that old spice guy!
http://www.1337loungelive.com/

ok the stream wasnt that great and he wasnt riding a horse :( but i liked how you could watch the stream from different camera angles
Title: Re: Killer Instinct (Xbone)
Post by: FeLo_Llop on November 27, 2013, 11:25:50 am
Good Morning!!
http://www.youtube.com/watch?v=U-ssZCps7LI (http://www.youtube.com/watch?v=U-ssZCps7LI)
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on December 01, 2013, 03:00:09 pm
Seeing games at their highest level is always more interesting...

KI has De-synchronizing issues.



For those not familiar with how online works, basically when the online lags during a match, the two users de-synchronize. When this happens, the game will freeze until the two users re-sync.

Killer Instinct uses a rollback based netcode. If lag occurs in rollback netcode (like GGPO), the match will return to the last available data until the two users re-sync. Apparently in this game, when a match has a bad connection (for whatever reason), the netcode fails to roll back, causing a de-sync bug which results in the above video.

That explains why matches were lag-free from nearly everyone. This is only a problem on a bad connection, so I highly doubt that this is an issue for people playing each other 5 miles away. But matches from the U.S. to Australia... yeah (no netcode is that good yet).



UPDATE:
This seems to be more of a bug than a common occurrence. Most people aren't having this problem, although I've seen a couple of people claim to have this kind of issue. Don't read too much into this (yet).
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on December 02, 2013, 05:11:38 am
and never will be unless we get ftl networking; by the way, is there any date redargin dlc outfits ?
Title: Re: Killer Instinct (Xbone)
Post by: Titiln on December 02, 2013, 05:12:56 am
why would you want for the lose networking
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on December 02, 2013, 06:11:05 am
For the lose, haha.
Netcode faster than light... yeah we'll be dead by then.

The classic skins were never revealed outside of the artbook leak that FeLo posted about. No dates yet or anything.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on December 02, 2013, 03:43:37 pm
well, ther eis quantum entanglement networking, but it will take decades before it is practical, if ever.
Title: Re: Killer Instinct (Xbone)
Post by: handbanana on December 03, 2013, 04:00:39 am
I know this is irrelevant to the conversation here but here is a photo of jago unmasked



(http://img40.imageshack.us/img40/2346/4fj4.png) (http://imageshack.us/photo/my-images/40/4fj4.png/)

Title: Re: Killer Instinct (Xbone)
Post by: Xhominid on December 03, 2013, 05:29:34 am
Seeing games at their highest level is always more interesting...

KI has De-synchronizing issues.

[youtube]http://www.youtube.com/watch?v=PkMw3G18C4E[/youtube]

For those not familiar with how online works, basically when the online lags during a match, the two users de-synchronize. When this happens, the game will freeze until the two users re-sync.

Killer Instinct uses a rollback based netcode. If lag occurs in rollback netcode (like GGPO), the match will return to the last available data until the two users re-sync. Apparently in this game, when a match has a bad connection (for whatever reason), the netcode fails to roll back, causing a de-sync bug which results in the above video.

That explains why matches were lag-free from nearly everyone. This is only a problem on a bad connection, so I highly doubt that this is an issue for people playing each other 5 miles away. But matches from the U.S. to Australia... yeah (no netcode is that good yet).



UPDATE:
This seems to be more of a bug than a common occurrence. Most people aren't having this problem, although I've seen a couple of people claim to have this kind of issue. Don't read too much into this (yet).

From what I heard it's something else, as from what I've seen with a match against a player I won't name, someone stated that he ragequitted, but on that persons' video, he beat him and even got the victory.

Apparently, it seems when you desync but KINDA isn't knocked down, the game will turn the person into a CPU dummy for awhile till the person re-syncs back. This seems overall like a very bad way to deal with the issue...
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Walt on December 03, 2013, 07:00:32 am
jago unmasked
SO CAUCASIAN

Title: Re: Killer Instinct (Xbone)
Post by: Drex on December 03, 2013, 07:11:04 am
I know this is irrelevant to the conversation here but here is a photo of jago unmasked

http://img40.imageshack.us/img40/2346/4fj4.png

So ugly. WTF? He looks like he belongs in Gears of War.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on December 03, 2013, 07:55:22 am
Wow... Jago sure looks like he's from Tibet. :-\

From what I heard it's something else, as from what I've seen with a match against a player I won't name, someone stated that he ragequitted, but on that persons' video, he beat him and even got the victory.

Apparently, it seems when you desync but KINDA isn't knocked down, the game will turn the person into a CPU dummy for awhile till the person re-syncs back. This seems overall like a very bad way to deal with the issue...

I've been reading up on it. I won't elaborate, but the AI doesn't take control. The de-sync issue apparently can happen in other games (I heard Virtua Fighter 5: FS and select other games can have the same issue). It doesn't seem too common though.

The KI thread at NeoGaf have done some streaming that shows that it isn't a common occurrence... I even spoke with one of the people there who did a stream session. Even with he and his opponent's cross-continental matches (US-EU), it never happened. I'd chalk it up as a fluke for the time being.
Title: Re: Killer Instinct (Xbone)
Post by: Nero D. on December 03, 2013, 10:39:00 am
its official everything about this new jago looks fucking terrible



double helix fix this shit right now goddammit


Title: Re: Killer Instinct (Xbone)
Post by: handbanana on December 03, 2013, 03:22:23 pm
What did you guys expect Jago to be a pretty boy or something?
Title: Re: Killer Instinct (Xbone)
Post by: CapnWTF on December 03, 2013, 04:39:08 pm
He's not moe enough.
But I think they got his ethnicity wrong, and that's why people are upset. Then again, Nero could just be whining.
I'm starting to get frustrated, this game is pretty great through and through, but it requires an XBOX ONE to play it... That's terrible.
I've never WANTED to give a company my money so badly only to not be able to because it requires I do something I HATE. GAH!
Title: Re: Killer Instinct (Xbone)
Post by: Cazaki on December 03, 2013, 05:14:03 pm
So far the Xbox One is not a bad purchase tbqh. If you have the money to do so later down the road just get both systems, no need to stand by worthless principles that Microsoft probably cares nothing about.
Title: Re: Killer Instinct (Xbone)
Post by: Nero D. on December 03, 2013, 09:58:04 pm
Nero could just be whining.

shut up
Title: Re: Killer Instinct (Xbone)
Post by: Luis Alejandro on December 04, 2013, 01:04:20 am
(http://i.imgur.com/L5x6XrP.jpg)
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Walt on December 04, 2013, 02:05:00 am
Is he talking about Combo Breakers?
Title: Re: Killer Instinct (Xbone)
Post by: Saizo Hattori on December 04, 2013, 02:09:43 am
Nah! Is really how he looks or  is fake? Isn't supoosed he was  21-22 years old on the firsts games? In that  image  he looks like a man in his fifties .
Title: Re: Killer Instinct (Xbone)
Post by: handbanana on December 04, 2013, 02:40:23 am
This is in fact real because The default mask itself is a changeable model (from the accesories)which attaches to the character so of course they are gonna have to put the full character face and to be honest, his character faces in the other games were no different from this one (http://goddessoffiction.com/KI/jashot9.jpg)
Title: Re: Killer Instinct (Xbone)
Post by: Drex on December 04, 2013, 04:37:15 am
his character faces in the other games were no different from this one

He looks younger and hella Asian in that pic so I don't follow.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on December 04, 2013, 04:55:27 am
Yeah, he's referring to the breakers (combo breakers, counter breakers, shadow breakers). The game being one big TAC (MvC3) really cheapens the neutral game. It wouldn't be so bad if there were other ways to do decently good damage...

I don't remember Jago's face being revealed in the older games. Anyway, even if that picture (the first one) had Jago's natural hair color, he still would look like a Western actor playing a role.
Title: Re: Killer Instinct (Xbone)
Post by: Cazaki on December 04, 2013, 05:42:12 am
Everyone just finding reasons to hate. If you want guaranteed damage just do smaller combos, play Thunder or punish hard. You'll do around the damage of a basic BnB SF4 combo. The game's already hard to play.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on December 04, 2013, 02:15:35 pm
I've accepted being a "hater" of the game (I prefer skeptic).

I was just watching Alex Valle's stream. The level of play isn't very high right now (it's a new game). Thunder does good damage off his shadow grapple (since you get meter so quick). Jago's Endoduken is crap though; it's hardly effective (I've heard he has no bad matchups though).

I think KI could either benefit from a health decrease (to emphasize smarter play), or buffing stand alone moves (so that the game can have more options besides combos). The second would probably be better since 60-80% damage combos are possible right now. Lots of strong options make characters more versatile and fun to play (which makes the game better).

Glacius would be the character I choose the most if I had this game because of his moves and the amount of space they control (and zoning isn't my preferred playstyle). Combos exist to maximize damage, so you can have strong 1-hit moves and KI's breaker system co-exist. The core combat is fine, just rough around the edges (which is expected for a first time effort).

I'd love to see a character that can set up "Geese Counters" into combos... I think that would be interesting.
Title: Re: Killer Instinct (Xbone)
Post by: Cazaki on December 04, 2013, 06:59:55 pm
Endodouken actually is effective from LONG range (not midscreen), because if your opponent just jumps to get in you can pretty much read anything they do, and Shadow Wind Kick has so much priority that they're pretty much forced to block if they do jump over it, if not they're boned. That strategy has shut down Glacius quite easily so far.

Standalone moves do pretty decent damage, along with throws. You're also forgetting that you still do real damage to go along with potential damage, and once again, if you just do shorter combos and end them quickly you do pretty decent damage and it's hard to break those combos.

All you really need to do is pick your spots and realize when you want to do a long combo or just make the most of what you have. Look at it like a short pass vs. throwing a hail mary, a layup vs. a 3 pointer, a base hit vs. a home run, etc. Once you play the game you'll realize that the breakers are only as big a deal as you make them.
Title: Re: Killer Instinct (Xbone)
Post by: Shwa on December 04, 2013, 09:26:15 pm
That's pretty much a basic understanding of KI2 Jago.
I haven't played the game yet and already it sounds like I'll be easily accustomed to KI3 in terms of... well, Jago.
It's like he and Orchid are the only ones that feel like their old selves despite being an amalgamation of both of the previous installments. I'm happy.

Also yeah, it doesn't need to be a breaker fest. KI's damage always came from either standalone moves, good RPS luck or just ending combos quickly.
Ok,, at the exception of air and juggle combos, which just guarantee you getting away with shit scot-free. But for the rest, if anyone's been playing KI before KI3, they know what they were getting into.
I feel like a lot of people playing the game just feel like they need to style on people and then they mess up their manuals and all their potential damage just goes to waste.
Title: Re: Killer Instinct (Xbone)
Post by: Saikoro on December 08, 2013, 02:35:51 am
(http://i.imgur.com/L5x6XrP.jpg)

This made my fucking day.

Also, Jago had more Asian aesthetics in the original two Killer Instinct games, E.G. smaller frame and what not. Also, Jago and Orchid are Brother and Sister. It also appears that more and more fighting game characters are roiding out these days. Compare Ryu from his SF2 appearance to his SF4 appearance. Dude, lay off the sauce!!

(http://media.eventhubs.com/artwork/ryu/sf2_01.jpg)
Ryu looks very athletic with a solid build. He's solid, yes, but natural solid!!

(http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2009/2/12/1234471518620/ryu_sfiv.gif)
And here, we have Ryu most likely on a cycle of Winstrol or something. He's built, but unnaturally lean; especially when comapred to what you see above!! Ryu, you should know better!!
Title: Re: Killer Instinct (Xbone)
Post by: Lucky_Chloe on December 09, 2013, 12:43:23 am
(http://i.imgur.com/L5x6XrP.jpg)

This made my fucking day.

Also, Jago had more Asian aesthetics in the original two Killer Instinct games, E.G. smaller frame and what not. Also, Jago and Orchid are Brother and Sister. It also appears that more and more fighting game characters are roiding out these days. Compare Ryu from his SF2 appearance to his SF4 appearance. Dude, lay off the sauce!!

(http://media.eventhubs.com/artwork/ryu/sf2_01.jpg)
Ryu looks very athletic with a solid build. He's solid, yes, but natural solid!!

(http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2009/2/12/1234471518620/ryu_sfiv.gif)
And here, we have Ryu most likely on a cycle of Winstrol or something. He's built, but unnaturally lean; especially when comapred to what you see above!! Ryu, you should know better!!

thats what happen when SF does not stay in 2D format
Title: Re: Killer Instinct (Xbone)
Post by: CapnWTF on December 09, 2013, 01:04:44 am
I'm pretty sure it was because capcom thought overly buff karate men would sell better outside of japanland. But it is pretty wierd (not as ugly as SFxT though)
Title: Re: Killer Instinct (Xbone)
Post by: Saikoro on December 09, 2013, 02:30:45 am
I'm pretty sure it was because capcom thought overly buff karate men would sell better outside of japanland. But it is pretty wierd (not as ugly as SFxT though)

While I can see why they went with the exaggerated style and I do like it, it really is a bit too much. It's impossible to get that ripped and large and be able to move like how SFIV portrays.

Case in point: See Ronnie Coleman and Jay Cutler below:

Ronnie
(http://www.evolutionofbodybuilding.net/wp-content/uploads/2013/06/Ronnie-Coleman-4.jpg)
He's Zangief's build, give or take. While Zangief is designed to move slower than the rest, he is pretty flexible based off of his moveset and kicks. Zangief is also quite quick despite his slower speed. There are workout videos of Ronnie here that show him moving. The guy hardly has any range of movement.

Jay Cutler
(http://healthyceleb.com/wp-content/uploads/2012/08/Jay-Cutler-Workout-Routine-Diet-Plan.jpg)
If you think about it, Jay looks a lot like Ryu's physique just with wider lats/back. But as mentioned above, Ronnie has hardly any range of movement and is slow. For a martial artist like Ryu to look like this is a little... odd, wouldn't you say??

Look, I know SFIV is merely a fantasy title. But the exaggerations are a little much if you ask me. While I applaud the style, there's no way in hell a dude can be that big and lean while also being as quick as Bruce Lee!!

So as with the Jago post above, I think they went a little too buff even for a Tibetan Monk. Just sayin.
Title: Re: Killer Instinct (Xbone)
Post by: Mgbenz on December 09, 2013, 03:36:47 am
You're complaining about something that is prevalent in media in general.

Here have a trope.

http://tvtropes.org/pmwiki/pmwiki.php/Main/HeroicBuild
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on December 09, 2013, 05:16:17 am
So as with the Jago post above, I think they went a little too buff even for a Tibetan Monk. Just sayin.

street fighter 2 is heavily inspired by hokuto no ken (google it, it will be good), so those bodytypes go well with the inspiration. at some point they smelt a law suit and kept the bodytypes while changing the characters to archetypes.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on December 09, 2013, 05:18:16 am
Jago is like 115kg/250lbs... it makes sense for him to be that big. As for Street Fighter, it's been like that since the Alpha/Zero series. Look at this comparison.

(http://imageshack.us/a/img14/6260/hidh.png)   (http://imageshack.us/a/img577/4179/wbkj.png)   (http://imageshack.us/a/img854/3553/r07n.png)

Ignore the crappy outcome of the resized Zero/Alpha sprite.

Ryu never looked like he was 65kg/140lbs even though that's what it states in his bio. The lower res sprites did a better job in making the cartoonish proportions look good.

And yeah, being influenced by HnK, it's expected for everyone to look this way.
Title: Re: Killer Instinct (Xbone)
Post by: S.D. on December 09, 2013, 05:30:16 am
Ryu's design also took inspiration from Karate Baka Ichidai and Mas Oyama.
Title: Re: Killer Instinct (Xbone)
Post by: Shwa on December 09, 2013, 06:00:36 am
Ryu never looked like he was 65kg/140lbs even though that's what it states in his bio. The lower res sprites did a better job in making the cartoonish proportions look good.
You know, it would help if you actually readjusted those sprites to their proper aspect ratio, then you'd realize Ryu's SF4 proportions are virtually near identical to SF3 save for the forearms.
Title: Re: Killer Instinct (Xbone)
Post by: Saikoro on December 09, 2013, 08:07:03 pm
Interesting. I find those references and inspirations fascinating.

You're complaining about something that is prevalent in media in general.

Here have a trope.

http://tvtropes.org/pmwiki/pmwiki.php/Main/HeroicBuild

Cool find. LMAO @ "concentrating on something with your mind makes you incredibly buffed out."
Title: Re: Killer Instinct (Xbone)
Post by: FeckFace on December 09, 2013, 10:13:09 pm
You know, it would help if you actually readjusted those sprites to their proper aspect ratio, then you'd realize Ryu's SF4 proportions are virtually near identical to SF3 save for the forearms.

That's EXACTLY what irks me about those CPS games' visuals. The characters' sprites are stretched to ridiculous widths, and despite it being a major flaw, people still take that as the norm.
Title: Re: Killer Instinct (Xbone)
Post by: Shwa on December 09, 2013, 10:31:03 pm
That ain't the norm, shit's dead and buried unless you're a freelance spriter or you still make games for IGS. lol

Capcom's CPS1 to CPS3 sprites were that way because of the way monitors were set up in arcades, sprites that wide would add more detail when put in the correct aspect ratio. A 640*480 CRT would take advantage of that with scanlines, which makes the game look like it's in a higher resolution than it actually is (384*224) unless it's pulled off badly. (Iron Galaxy ports, seriously how do you fuck up scanlines that bad if at all?)
Title: Re: Killer Instinct (Xbone)
Post by: FeckFace on December 09, 2013, 10:49:00 pm
Oh, Okay. I actually meant they were accepted in that form, on the web. Yeah they did look much different (better, even) when rendered in-game, I just remember seeing them in online "comics" and flash movies, et merda. Gave me one heck of a pet peeve since then.
Title: Re: Killer Instinct (Xbone)
Post by: Saikoro on December 09, 2013, 10:59:23 pm
That ain't the norm, shit's dead and buried unless you're a freelance spriter or you still make games for IGS. lol

Capcom's CPS1 to CPS3 sprites were that way because of the way monitors were set up in arcades, sprites that wide would add more detail when put in the correct aspect ratio. A 640*480 CRT would take advantage of that with scanlines, which makes the game look like it's in a higher resolution than it actually is (384*224) unless it's pulled off badly. (Iron Galaxy ports, seriously how do you fuck up scanlines that bad if at all?)

That's pretty interesting. Awesome piece of trivia!!
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on December 10, 2013, 12:44:10 am
Un-blockables discovered in KI.



Welp... rushed piece of crap, game's dead, when's Marvel?

DH has already confirmed that they will be patched out in the next update (that was quick).
Title: Re: Killer Instinct (Xbone)
Post by: CapnWTF on December 10, 2013, 05:35:04 am
I'm amazed this took so long, really. Normally unblockables are either non-existant, or found within the first week or so...with the exception of Marvel(unblockables found constantly) and Street Fighter(how in the hell do those even work)?
So Kudos.
Title: Re: Killer Instinct (Xbone)
Post by: Cazaki on December 10, 2013, 07:15:19 pm
Un-blockables discovered in KI.

[youtube]http://www.youtube.com/watch?v=k0WZDGZ_llM[/youtube]

Welp... rushed piece of crap, game's dead, when's Marvel?

DH has already confirmed that they will be patched out in the next update (that was quick).

Even if those were kept in the game there's still combo breakers, the fact that you need instinct mode to do it, etc etc capcom should learn from this etc etc
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on December 11, 2013, 09:58:49 pm
And here's Spinal.

(https://scontent-b-mxp.xx.fbcdn.net/hphotos-frc3/1468794_268617429929482_727671468_n.jpg)

From the fan book. It's confirmed that he will have [his] teleport and projectiles. DH also stated that he will be really annoying to fight against... sounds like my kind of character (heh heh).
Title: Re: Killer Instinct (Xbone)
Post by: handbanana on December 13, 2013, 12:08:04 am
(http://fc00.deviantart.net/fs71/f/2013/346/2/c/orchid_classic_by_darththork99-d6xpbcu.png)
Because why not
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on December 13, 2013, 12:16:50 am
orchid, like mai, is a character that has to be seen in motion to be properly apreciated.
Title: Re: Killer Instinct (Xbone)
Post by: Drex on December 13, 2013, 01:33:43 am
Meh. Hope that they will still give her her KI2 outfit.
Title: Re: Killer Instinct (Xbone)
Post by: UrbaneVirtuoso on December 13, 2013, 01:38:09 am
No pylon boobs? What a travesty. >:C
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on December 13, 2013, 01:54:52 am
Meh. Hope that they will still give her her KI2 outfit.

now that you mention it, I just noticed that is the KI1 outfit while the artbook had the KI2 one.
Title: Re: Killer Instinct (Xbone)
Post by: SNT on December 13, 2013, 02:53:08 am
Ah good, they dropped the KI2 look.  Fucking Cher.
Title: Re: Killer Instinct (Xbone)
Post by: Drex on December 13, 2013, 04:42:18 am
Look past the face and check out the outfit itself. KI2 Orchid actually had cool detail to it and was more revealing. Superior in every way.
Title: Re: Killer Instinct (Xbone)
Post by: SNT on December 13, 2013, 08:47:49 am
What's that?  An N64 game's design is more detailed than a SNES game?  Stop the presses!
was more revealing
Oh, okay, that's what you meant.

(http://i.imgur.com/ulAaPpo.jpg)
Bloooooooom
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on December 13, 2013, 08:52:14 am
DoubleHelix and NRS can fight for the award of the developerstudio with the worst female faces in fighting games now.
Title: Re: Killer Instinct (Xbone)
Post by: TempesT on December 13, 2013, 09:32:23 am
I don't really see anything wrong with Orchid or Sadira's face.
Title: Re: Killer Instinct (Xbone)
Post by: S.D. on December 13, 2013, 09:31:01 am
Is that a terrible joke?

Orchid and Sadira look fine, they're nowhere near as bad as pretty much every NRS female in existence.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on December 13, 2013, 12:47:28 pm
... And the old designs are supposed to be that much better? That outfit is hideously loud. :XD:
Lack of ass is the biggest flaw (come on US fanservice, you can at least do that).

Accessories:
(http://media.eventhubs.com/images/2013/12/12_orchid09.jpg)
Title: Re: Killer Instinct (Xbone)
Post by: Bea on December 13, 2013, 12:51:06 pm
DoubleHelix's female faces look fine. They actually look like women.
NRS females have a more masculine face than my own. It takes skill to be THAT bad at designing female faces.
Title: Re: Killer Instinct (Xbone)
Post by: NiO KuSaNaGi on December 14, 2013, 05:26:23 am
to be honest, female faces on MK9 were good, not perfect in any way, but pretty well done... Injustice... well, you got that!!

about KI I don't like Orchid's face, but I do like a lot Sadira, so I think they are doing a better job than NRS with Injustice for sure
Title: Re: Killer Instinct (Xbone)
Post by: DIABLO'S PRIMAL BARBEQUE on December 14, 2013, 02:30:24 pm
No pylon boobs? What a travesty. >:C

With horribly upwards-curved nipples.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on December 18, 2013, 01:58:44 am
it seems KI will be fun  in tournaments:

http://www.cinemablend.com/games/Xbox-One-24-Hour-Check-DRM-Returns-During-Killer-Instinct-Tournament-61114.html
Title: Shhh... I know. :)
Post by: Niitris on December 18, 2013, 04:27:24 am
Interesting...

So, how does Microsoft get the Xbone and KI out of this one? :ohmy:
Title: Re: Killer Instinct (Xbone)
Post by: Orie on December 18, 2013, 04:38:14 am
And just when I thought the XbOne is doing okay (so far)..

Whelp, gotta wait till we get a word out of Microsoft on why they decided to turn the DRM thing on again.
Title: Re: Killer Instinct (Xbone)
Post by: TempesT on December 18, 2013, 07:57:19 am
It's only on for downloadable games and not disc ones.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on December 18, 2013, 08:12:11 am
I thought more people would've noticed.

Besides the fact that this only pertains to digital games, it wasn't being played on the account's primary system. Thus, the console checks to see if the primary account is playing. The 360 and PS4 work the same exact way.

I was hoping that someone would get deceived into a frenzy... ah well. I still think this will get blown out of proportion somehow.
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on December 28, 2013, 12:39:29 pm
(https://scontent-a-ord.xx.fbcdn.net/hphotos-prn2/1538789_546403318789681_1684690654_n.jpg)

Was gonna happen sooner or later...

Spoiler, click to toggle visibilty
Title: Re: Killer Instinct (Xbone)
Post by: BIG BOSS on December 28, 2013, 07:11:27 pm
lol
Title: Re: Killer Instinct (Xbone)
Post by: UrbaneVirtuoso on December 28, 2013, 07:42:42 pm
Love the scrub mentality; throw shit out, if that doesn't work then fuck this game. :laugh4:
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on December 30, 2013, 05:24:16 pm
Spoiler: Another One.... (click to see content)
Title: Or you're nothing special, whatever.
Post by: S.D. on December 31, 2013, 05:37:40 pm
Yeah yeah, everyone has to deal with ragequitters, it's nothing special.
Title: Or you could of ignored this post and continue being pathetic at everything you
Post by: -SyN- on December 31, 2013, 06:38:55 pm
 :)
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on December 31, 2013, 06:40:43 pm
I had to deal with ragequitters a few times in Tekken 6

Just sayin'
Title: Re: Killer Instinct (Xbone)
Post by: Orochi Gill on December 31, 2013, 06:43:43 pm
It's a gaming staple at this point, don't get why it's worth videos.
Title: My name is Sinasta1 and I fail at subject messages.
Post by: S.D. on December 31, 2013, 06:45:41 pm
Because Sinasta thinks he's special or something.
Title: Re: Killer Instinct (Xbone)
Post by: MightyKombat on December 31, 2013, 07:10:48 pm
Because simple statements are now as offensive as racial slurs apparently.
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on December 31, 2013, 07:12:15 pm
Sorry sir. you're sadly mistaken,.
Unlike you, im just your regular person but I never expected someone to get so worked up over something that I posted.
A day ago on top of that.

According to you, I may not be special, but you certainly proved you are a special nut case.
Title: Because everyone checks the forum 24/7, especially on Winter break.
Post by: S.D. on December 31, 2013, 08:04:41 pm
Because simple statements are now as offensive as racial slurs apparently.
I know right, but hey some people like to keep it gangsta or whatever.
Title: Hey look, my subject text has a password for free beer!!!
Post by: Trinitronity on December 31, 2013, 09:50:02 pm
I'll just break the conversation and say that the new KI looks promising and that I would have tried to get this game, if it wouldn't have been so XBONE-exclusive...
Title: Re: Killer Instinct (Xbone)
Post by: Uche_of_MFG on December 31, 2013, 10:13:08 pm
My only gripe is that if there are 3 or more in your party, you can't do anything!
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on January 01, 2014, 10:55:30 am
I'll just break the conversation and say that the new KI looks promising and that I would have tried to get this game, if it wouldn't have been so XBONE-exclusive...

Never asked nor wanted that conversation in the first place....
But yeah I am loving this game and as you can see, I am having alot of fun with it.

My only gripe is that if there are 3 or more in your party, you can't do anything!

IKR!

Anyway Both DH and Microsoft will be dropping the updates soon to address alot of things that needs to be fixed or neglected.
Title: Re: Killer Instinct (Xbone)
Post by: Orie on January 01, 2014, 11:47:44 am
Idk if it's right to ask in here, but I was wondering what rank are you in right now?

(Cause I was wondering if one day, if I get the Xbone and KI, I get to fight you or something. ^^' )
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on January 01, 2014, 02:56:46 pm
I am back n forth, but this is the current rank

Spoiler, click to toggle visibilty

Had Hungry, but didnt last long. getting them higher ranks isn't easy. or keeping them.
Title: Re: Killer Instinct (Xbone)
Post by: Segatron on January 02, 2014, 06:00:13 am
good for you
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on January 03, 2014, 06:53:52 am
No word on when they'll add lobbies or whatnot.

Classic skins are out.
Title: Re: Killer Instinct (Xbone)
Post by: Shwa on January 03, 2014, 07:00:43 am
Wait. Classic skins... for everyone?
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on January 03, 2014, 07:08:41 am
As of now, it's only Orchid, but playing against CPU Jago (and pressing up/down) will reveal his classic outfit.

Other patch notes (KI Central (http://www.killerinstinctcentral.com/new-update-for-killer-instinct-xbox-one-now-available/)):
Quote
-Orchid’s Classic Costume is now available to use.
-The Community Meld can now be accessed through the pause menu.
-The ‘Battle Worn’ achievement has been reduced from requiring 2,000 wins per character to 200 wins per character.
-In Ranked matches, you can now see if your opponent will rank up or down should they win or lose.
-KI Store unlocks should now be working properly.
-The KP Dojo exploit has been corrected and no longer works.
-The game is now somewhat brighter than what it previously was.
Title: Re: Killer Instinct (Xbone)
Post by: DMK on January 03, 2014, 10:25:33 am
KP Dojo exploit? I'm guessing that was for redoing them over and over again? I'll boot it up later to see if Orchid's costume is free.
Title: Re: Killer Instinct (Xbone)
Post by: Orie on January 03, 2014, 11:53:51 am
As of now, it's only Orchid, but playing against CPU Jago (and pressing up/down) will reveal his classic outfit.

Actually, there is a way to get Jago's Classic costume as a playable skin (even in online).

This is from KI Central (http://www.killerinstinctcentral.com/classic-jago-costume-revealed-and-playable-in-killer-instinct-xbox-one/) though, so I haven't tested it out yet. ^^' (Cause don't have Xbone... soon)
Quote
1. Enter a player vs. CPU match in Versus.
2. Select Jago as your character and Classic Orchid as the CPU. Change her color.
3. Don’t begin the match. Instead, go back and then change the color of Jago and his Classic Costume should appear.
4. After having done this process, he should be easily selectable when playing online as well without the need to complete the above steps.
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on January 03, 2014, 04:31:58 pm
DMK and Nitriis. I would like to add yall and play yall a few matches later if possible.

Spoiler, click to toggle visibilty
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on January 03, 2014, 05:07:09 pm
I follow the game and stuff, but I don't have an XB1 yet (or an XBLA account). :(
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on January 10, 2014, 10:00:57 pm
Jago's retro skin is now out. (http://www.doublehelixgames.com/retro-jago-costume-available-now/)

Accessories:



Also, he's 190lbs (not 250lbs like I previously said)... still pretty big since he's only like 167cm/5'6"
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on January 10, 2014, 11:08:08 pm
it's all fat.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on January 14, 2014, 03:42:25 am
Hahaha...

Spinal's skulls are back. (https://twitter.com/Ishmae1/status/422881158255222784)

Also, Ken Lobb teased a reveal (https://twitter.com/RealKLobb/status/422417773512228865)... we might get something this week.

     Posted: January 18, 2014, 02:16:41 am
Spinal screenshots. (http://shoryuken.com/2014/01/16/32640/)

For some reason when I try to post images, my browser's not showing them... so here's the link with the pics instead.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Walt on January 30, 2014, 06:35:35 pm
Video - Developers show Spinal.

http://www.ign.com/videos/2014/01/30/killer-instinct-spinal-developer-gameplay-qa

Edit: at around 4 mins there are awkward divekick comparisons to SF4 Rufus :P
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on January 30, 2014, 07:19:07 pm
Divekicks have sure become a trend... still scratching my head as to why Sol has one.

Trailer (Fulgore revealed) (http://www.youtube.com/watch?feature=player_detailpage&v=-ycoxJjWRbQ)

(http://media.eventhubs.com/images/2014/01/30_spinal05.jpg)

It's been confirmed that Spinal is available for download tomorrow. (http://shoryuken.com/2014/01/30/killer-instinct-spinal-preview-trailer-released-fulgore-teased/)
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on January 30, 2014, 07:31:22 pm
Gameplay of him looks cool..the stage is meh and the music the so far worst track i heard from the new KI. Fubar!

I like how IGN made a list of fighting games which are good for casual players and listed KI as the first one for them. After playing it lately i would agree that it is a great game for people who are not into technical stuff like in Tekken or KOF
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Walt on January 30, 2014, 08:51:26 pm
Interesting that you mention that article. I seriously don't believe that either UMVC3 or GG qualify as noob friendly. IMO it turned out as pretty much a FG name-drop article that left KOF out arbitrarily.
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on January 30, 2014, 09:28:49 pm
uMVC3 and GG were both listed there as total noob unfriendly i think (and agree)..yeah that they left out kof was uncool..
Title: Re: Killer Instinct (Xbone)
Post by: handbanana on January 30, 2014, 10:31:39 pm
uMVC3 and GG were both listed there as total noob unfriendly i think (and agree)..yeah that they left out kof was uncool..

No argument here. After watching last years King of Fighters EVO segment, I have to say that KOF is a game in which you need the skills, will power and also balls to play. What about street fighter 4 what kind of status will it have once Ultra street fighter 4 is released when it comes to user friendly?
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on January 30, 2014, 11:59:29 pm
They listed SFIV there as one of the noob friendly games.That wondered me a bit, would have put it more into the technical league ..i did not read the article ..maybe they added it to the casual friendlier games because the good practise /tutorial modesß
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on January 31, 2014, 12:58:20 pm
Gameplay of him looks cool..the stage is meh and the music the so far worst track i heard from the new KI. Fubar!

LOL you weren't serious were you?

In other news if it wasn't posted.

Spoiler: Quoted from FilthieRich (click to see content)
Source:
http://www.doublehelixgames.com/forum/index.php?threads/1-30-developer-notes-spinal-jail-system-and-fixes.7427/

Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on January 31, 2014, 01:14:29 pm
That with the jails systems sounds like a good solution but no..i was serious. Really disliking the music.
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on January 31, 2014, 03:30:36 pm
That with the jails systems sounds like a good solution but no..i was serious. Really disliking the music.

To each their own i suppose....
Anyway the spinal update is finally released.

at this moment in the UK

FFFFFFFFFFFFFFFFFFFFFFFFFFFuck!


Edit it's available world wide. I had to sign out of live for it to work.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on January 31, 2014, 04:21:51 pm
KI2 Glacius & Sabrewulf:

(http://www.thesangreal.net/gafpics/ki35351.bmp)
Title: Re: Killer Instinct (Xbone)
Post by: Cazaki on January 31, 2014, 06:11:54 pm
Gameplay of him looks cool..the stage is meh and the music the so far worst track i heard from the new KI.

I liked the gameplay, the stage and the music, and I usually don't like game music.
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on January 31, 2014, 07:11:09 pm
Laggy players causes desyncs and putting legitimate players in jail

http://www.youtube.com/watch?feature=player_embedded&v=Oj7WL5KJVdQ
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on January 31, 2014, 07:21:48 pm
yep, that's the problem with those punish systems there is no way to tell cheaters apart; does it at least punish the player who disconnects only if he is losing ?
Title: Re: Killer Instinct (Xbone)
Post by: Drex on January 31, 2014, 07:22:16 pm
I don't think that they could have been any more faithful to Glacius' old look. Saberwolf doesn't look very familiar to me. his outfit looks more like an extension if his steam punk look. Weren't his arms the only robotic limbs he had in KI2?

I'm a little disappointed that Spinal's stage wasn't on his ship. It looks like an alternate of Thunder's stage. Love the music though. It reminds me of the KI2 song I especially love when they start shouting his name.
Title: Re: Killer Instinct (Xbone)
Post by: Seadragon77 on January 31, 2014, 09:32:04 pm
I don't think that they could have been any more faithful to Glacius' old look. Saberwolf doesn't look very familiar to me. his outfit looks more like an extension if his steam punk look. Weren't his arms the only robotic limbs he had in KI2?

I'm a little disappointed that Spinal's stage wasn't on his ship. It looks like an alternate of Thunder's stage. Love the music though. It reminds me of the KI2 song I especially love when they start shouting his name.

Yeah, the arms were the only cybernetic parts he had in KI2, but the art book mentioned that they wanted to have cybernetic legs as well to create a bionic warrior and stuff.
Title: Re: Killer Instinct (Xbone)
Post by: Drex on January 31, 2014, 09:56:35 pm
Yeah. I just came from Event Hubs and saw that Saberwolf is actually from KI1 and the cybernetic parts are actually accessories so you can make him look a lot like his KI2 self. Pretty cool.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on February 01, 2014, 06:08:56 am
Laggy players causes desyncs and putting legitimate players in jail

I didn't think it was that serious until I saw the number of people having this issue. Some people are going as far to say that online is unplayable for this reason (counting other glitches). This was a bad idea; Namco and SNKP tried these kind of systems (Tekken Revolution and KoFXIII Steam), but theirs have very lenient DC windows, most likely for this reason.

From what I know if your DC rate is at 15% or higher (regardless of any other parameters), you are sent to jail, no exceptions. System probably neglected player data before the patch.

... does it at least punish the player who disconnects only if he is losing ?

Nope, counts against both sides.
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on February 01, 2014, 01:31:54 pm
To be honest, all the action and some of the best battles I had are in jail. in normal ranked searching for players, good luck because 80 percent of us are in jail.
I got lagged out then it took me to the menu and I seen jail bars for my KI pin. I lol'd
Pretty much everyone in the double helix forums are locked up and what amazes me is still will rage quit.




Title: Re: Killer Instinct (Xbone)
Post by: DMK on February 06, 2014, 04:11:46 am
http://kotaku.com/amazon-just-bought-a-video-game-studio-1517101698

Double Helix just got bought out by Amazon, God knows why. So unless properly contracted Season 2 of KI stuff maybe in trouble.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on February 06, 2014, 04:23:00 am
Oh wow...

Well, Amazon did say they were trying to get in the game hardware business.

      Posted: February 06, 2014, 05:14:21 am
Microsoft will find a new development partner to continue Killer Instinct. (http://www.polygon.com/2014/2/5/5384672/report-double-helix-games-acquired-by-amazon)
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on February 06, 2014, 10:39:25 am
Bet all season 2 and season 3 stuff for KI1 is already done.
Title: Re: Killer Instinct (Xbone)
Post by: CapnWTF on February 15, 2014, 09:13:11 pm
I heard Sadira had a Pullum Paruna costume.
Is this true?
Have I been lied to?
Do I need to shank a bitch?
Title: Re: Killer Instinct (Xbone)
Post by: S.D. on February 16, 2014, 12:09:36 am
Is that a joke or are you that gullible?
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on February 16, 2014, 04:02:08 am
man, google is so useless.
Title: Re: Killer Instinct (Xbone)
Post by: FeLo_Llop on February 16, 2014, 08:08:38 pm
I heard Sadira had a Pullum Paruna costume.
Is this true?
Have I been lied to?
Do I need to shank a bitch?

You have been lied.
Title: Re: Killer Instinct (Xbone)
Post by: Trinitronity on February 16, 2014, 08:15:11 pm
I heard Sadira had a Pullum Paruna costume.
Is this true?
Have I been lied to?
Do I need to shank a bitch?
Seymour, you've been fed!
Title: Re: Killer Instinct (Xbone)
Post by: CapnWTF on February 20, 2014, 03:38:48 am
Bitch Shanking imminent.
Title: Re: Killer Instinct (Xbone)
Post by: Lichtbringer on February 20, 2014, 05:25:32 am
They say that they Fix the Jailsystem with the next update.

http://www.eventhubs.com/news/2014/feb/19/patch-notes-jail-stats-will-be-reset-next-killer-instinct-update-dxg-said-system-should-work-intended-afterwards/
Title: Re: Killer Instinct (Xbone)
Post by: Uche_of_MFG on February 20, 2014, 07:38:22 pm
That will bring back some of those K.I. players back into the fold.
Title: Re: Killer Instinct (Xbone)
Post by: Orie on February 21, 2014, 09:15:32 am
Whelp, It finally happened:



Have fun, everybody.

Spoiler, click to toggle visibilty
Title: Uche with the dumb reply, as always.
Post by: S.D. on February 21, 2014, 09:51:02 am
been playing Strider all day at the internet cafe[/spoiler]
I'm sorry to hear that.
Title: Re: Uche with the dumb reply, as always.
Post by: Orie on February 21, 2014, 01:43:55 pm
been playing Strider all day at the internet cafe[/spoiler]
I'm sorry to hear that.

Watcha sorry about? Game's actually not that bad. :P

(And I meant the new one that just came out. It's also at the same internet cafe where I frequently play KI after school)

Edit: I did not notice the topic change till now.. Nice job there.
Title: Re: Killer Instinct (Xbone)
Post by: -Red- on February 21, 2014, 01:49:26 pm
It's too bland for his high level taste in games, nothing to do about that :V . Besides, all it matters is that you enjoy it right? :P
Title: Re: Killer Instinct (Xbone)
Post by: S.D. on February 21, 2014, 10:20:43 pm
Watcha sorry about? Game's actually not that bad. :P

(And I meant the new one that just came out.
Yeah uh, the game is not that good either. Not by the standard set by other games in the genre (heck, even some indie metroidvanias are more polished than... this). Capcom (And Double Helix) really dropped the ball on that one. If you like it that's cool I guess, that just means you'll find better games (which aren't difficult to find) more enjoyable.

It's too bland for his high level taste in games, nothing to do about that
Or maybe I have some semblance of quality standards.
Have you even played the game or are you just being an idiot "for the lulz" :v
Title: Re: Killer Instinct (Xbone)
Post by: Shwa on February 21, 2014, 10:35:59 pm
Maybe you could just, you know, assume that your standards in quality are different and leave it at that instead of involving such refined tastes or whatever where they do not belong.
Title: In before split or whatever.
Post by: S.D. on February 21, 2014, 10:47:34 pm
I would've probably left it at that if it wasn't for Rednavi's dumb reply (That's cool, keep fishing for my posts). And no, I'm sure the game is downright mediocre.
Title: Re: Killer Instinct (Xbone)
Post by: Uche_of_MFG on February 21, 2014, 11:24:29 pm
...says the guys who is named Shadow Dio. :D
Title: Re: Killer Instinct (Xbone)
Post by: S.D. on February 21, 2014, 11:27:20 pm
Were you dropped as a baby?
Title: Re: Killer Instinct (Xbone)
Post by: Titiln on February 21, 2014, 11:28:52 pm
...says the guys who is named Shadow Dio. :D
please explain how this stupid fucking attempt at a burn is supposed to make sense
Title: Re: Killer Instinct (Xbone)
Post by: Uche_of_MFG on February 21, 2014, 11:32:07 pm
He probably favors the Jojo series more that most of these games we have today.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on February 21, 2014, 11:34:22 pm
it's fucking shin dio
it's fucking uche
Title: Re: Killer Instinct (Xbone)
Post by: Titiln on February 21, 2014, 11:34:59 pm
see that burn would kind of make sense if he was overrating a jojo game, but in this case you're assuming that he thinks jojo games are the only good games and everything else is trash, which is a really stupid stretch even for you
Title: Re: Killer Instinct (Xbone)
Post by: S.D. on February 21, 2014, 11:36:31 pm
Is this guy really 29 years old?
Title: Re: Killer Instinct (Xbone)
Post by: -Red- on February 21, 2014, 11:45:33 pm
Watcha sorry about? Game's actually not that bad. :P

(And I meant the new one that just came out.
Yeah uh, the game is not that good either. Not by the standard set by other games in the genre (heck, even some indie metroidvanias are more polished than... this). Capcom (And Double Helix) really dropped the ball on that one. If you like it that's cool I guess, that just means you'll find better games (which aren't difficult to find) more enjoyable.

It's too bland for his high level taste in games, nothing to do about that
Or maybe I have some semblance of quality standards.
Have you even played the game or are you just being an idiot "for the lulz" :v

Eh? I meant no harm really (Although I can see why it looked that way now). I know your quality standards are quite high compared to a lot of people around here, I didn't mean to say that you outright hate everything or tag you as anything negative.

I was just saying that most of the people around here liked the game while you hated it (Call it mediocre but as bland as many things may be in the game, it's still probably good enough to be enjoyable for the most of us), and I tried to not to be offend anybody in the process yet I failed anyway but well... not like I can say anything at this point to fix whatever happened while I was absent.

I would've probably left it at that if it wasn't for Rednavi's dumb reply (That's cool, keep fishing for my posts). And no, I'm sure the game is downright mediocre.


Also I'm not sure if that line was directed at me (Feel free to humiliate me if it was aimed towards Shwa) but I didn't know I used to "fish for your posts" often enough to strike an impression like that. I don't recall replying to any of your posts in a long time precisely because I wanted to avoid issues like this but damn, I'm not saying anything else because I've seen how things escalate quickly around here just because of silly misunderstandings...
Title: Re: Killer Instinct (Xbone)
Post by: Orochi Gill on February 21, 2014, 11:45:56 pm
Is this guy really 29 years old?

Amazing, right?
Title: Re: Killer Instinct (Xbone)
Post by: Erroratu on February 21, 2014, 11:48:34 pm
...says the guys who is named Shadow Dio. :D

What is this supposed to mean!?
Title: Re: Killer Instinct (Xbone)
Post by: S.D. on February 21, 2014, 11:52:58 pm
stuff
Basic reading comprehension, my reply was obviously directed to Shwa.
Title: Re: Killer Instinct (Xbone)
Post by: Shwa on February 22, 2014, 12:02:53 am
Fishing for your posts? What are you even implying?
Nah, you misunderstand me. I'm just saying it'd be better if you just talked about your opinions on Strider in perhaps a thread where it would belong. You do know there's a section dedicated entirely for non-fighters, and I'd rather we stuck to it that way instead of causing a derail here.

And I'd also rather you didn't take naff shots like that either.
Title: Re: Killer Instinct (Xbone)
Post by: -Red- on February 22, 2014, 12:10:49 am
Ugh, I ought to be faaaaaar more picky with my words next time to avoid sounding so aggressive I guess. Kinda hate to trigger such derail and I can't even say anything about the game because I have yet to play Killer Instinct so yeah, everybody just forget I said anything today and go back to the game, I'm not getting near an Xbox One anytime soon so I'll miss out on this for now :V
Title: Re: Killer Instinct (Xbone)
Post by: S.D. on February 22, 2014, 12:41:12 am
OK cool. Derail over.
Title: Re: Killer Instinct (Xbone)
Post by: Orie on February 22, 2014, 01:59:52 am
I feel like part of this thread is my fault, since I mentioned Strider in the first place.. Sorry

Anyway, just to get things clear, while I do have some enjoyment with the game (admit-tingly not as much as I had with Killer Instinct), I can see where S.D is coming from. I mean, rather than being just a Metroidvania game, it's main purpose is to have albeit the same experience as the original arcade game. So I understand.

So, before I keep this thread on focusing more on Killer Instinct, I want to get this off my chest: *Deep breath*
Spoiler, click to toggle visibilty

There. Now let's continue.

      Posted: February 22, 2014, 02:05:00 am
Also one more thing to get off my chest, before we continue:
Spoiler, click to toggle visibilty

And done.
Title: Re: Killer Instinct (Xbone)
Post by: S.D. on February 22, 2014, 02:18:40 am
I was mildly joking with my first reply. That and I played the game all the way to 99% (I'm only missing one "costume") so I can give you a HUGE list of flaws I found in the game which really really pissed me off and I can only blame Double Helix for churning this cashgrab game (Strider, not KI. I'm honestly surprised KI ended up being somewhat decent) one being yeah, the game doesn't know whether it should be a Metroid clone or a full action game), don't worry about it.
Title: Re: Killer Instinct (Xbone)
Post by: Jmorphman on February 22, 2014, 05:51:23 am
Were you dropped as a baby?
Yeah, cut this shit out immediately. A cursory look through your last week's posts reveals this is nothing out of the ordinary. (http://mugenguild.com/forum/msg.1915557) Stop being so needlessly aggressive and insulting. You won't get another warning.
Title: Re: Killer Instinct (Xbone)
Post by: Seadragon77 on February 22, 2014, 06:31:30 am
Back to the game itself. They had the Stream yesterday... here's the Cliff Notes version (Of course, this is from Killer Instinct Central via the DH Forums):

Quote
-They’ve talked about adding additional functionality to the official KI fightstick. Example: buttons flashing.
-Achievement bugs are high on their list of correcting.
-There will be Killer Instinct gamerpics for Xbox One in the future.
-KI is getting close to the vision they want it to be. Will continue to add content to get it there.
-There will be additional colors for characters in the future.
-May be able to eventually use any accessory on any character.
-Glacius has been the most difficult character to balance.
-It takes around six months to design a single character.
-They have been discussing adding additional training options.
-No Mercies and Stage Knock-Offs are still planned. Will not be part of Season One.
-If Season Two happens, it would be sold in a similar model as Season One.
-Fulgore and Story Mode will both be in the same update in March.
-There will be more characters that will not use only quarter circle inputs.
-T.J. Combo would likely be a “back-forward” controlled character.
-Every character will always bring something new to the table.
-Will look into potentially resetting the win-lose data on the leaderboards because of rage quitters.
-Really want to see rage quitters suffer.
-No Mercies would not be Story Mode specific.
-Might be able to spectate matches when using the upcoming lobbies.
-Possibility of betting KP on matches in Spectator Mode.
-KI was play tested with people unfamiliar to fighting games.
-When development first began, utilizing only four buttons as opposed to six was considered.
-A lot of the tutorials in the Dojo Mode were changed due to feedback from testing.
-May introduce alternate ways to unlock game content.
-Will not be a female announcer for Season One.
-A new Killer Instinct Cuts soundtrack may consist of the game’s soundtrack and remixes.
-Once again confirm that Shadow Jago will be getting updated in the future.
-There could eventually be a best-of-three matches with online play. Rage quitters would be an issue, however.

Take from it what you will.
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on February 22, 2014, 04:32:36 pm
A new patch was recently released with alot of fixes and some new features:

Spoiler: From FilthieRich (click to see content)

Source:
http://www.doublehelixgames.com/forum/index.php?threads/patch-notes-spinal-jail-general-fixes-2-19-2014.8352/

Best Rage Quit Feature ever!:

ULTRA’s EQUAL WIN * NEW!*
If you perform an ULTRA COMBO in-game, you automatically win the match. Players who disconnected while their opponents perform a match-winning ULTRA COMBO, will take a loss on their win/loss stats.
Title: Re: Killer Instinct (Xbone)
Post by: S.D. on February 22, 2014, 04:36:25 pm
Yeah, cut this shit out immediately. A cursory look through your last week's posts reveals this is nothing out of the ordinary. (http://mugenguild.com/forum/msg.1915557) Stop being so needlessly aggressive and insulting. You won't get another warning.
Yeah uh, I'm not going to apologize (I truly doubt that reply was uncalled for given how he posted something extremely stupid out of the blue) and I'm sure no one reported the posts because everyone realized Uche was just doing what he usually does, being annoying with his hit usual hit and run posts where he attempts to be witty. Try to like, read the entire conversation or at least be fair and warn him too or something, I don't care.

Yay for more derailing
Title: Re: Killer Instinct (Xbone)
Post by: Killer Kong on February 22, 2014, 07:58:30 pm
I hate to be the bearer of bad news(maybe). Two things

- That was a moderator warning so I'd advise politely that you take the lumps and just stop.
- If Uche's posts inconvenience you so, MFG has a very handy feature that allows users to ignore other users.
- Alternatively you could manually ignore because that works too.

Just making sure everything is crystal.
Title: Re: Killer Instinct (Xbone)
Post by: Xhominid on February 22, 2014, 08:08:41 pm
I hate to be the bearer of bad news(maybe). Two things

- That was a moderator warning so I'd advise politely that you take the lumps and just stop.
- If Uche's posts inconvenience you so, MFG has a very handy feature that allows users to ignore other users.
- Alternatively you could manually ignore because that works too.

Just making sure everything is crystal.

If he wants to get banned, that's up to him.

Otherwise, that Ultra = win is the best damn feature I've seen, Blazblue and GG needs to get on that immediately with IKs and AHs
Title: So continue derailing or split or something
Post by: S.D. on February 23, 2014, 01:18:01 am
- That was a moderator warning
Oh... NO WAY.
Thanks for the heads up!
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on February 23, 2014, 01:25:29 am
Stop to behave like a Jackass in a thread from me. This is my Privilege and i won't tolerate any more derailing here!
Title: Re: So continue derailing or split or something
Post by: Killer Kong on February 24, 2014, 12:46:19 am
- That was a moderator warning
Oh... NO WAY.
Thanks for the heads up!
Look, I don't think me being polite warrants this. I'm simply going to suggest that you take the Global Moderator's warning and just move on. That's what I suggest because going on about it in this thread is meaningless and by technicality Uche didn't do anything that warrants any form of warning whatsoever, so, yeah.

Revised for clarity and stuff.
Title: Re: Killer Instinct (Xbone)
Post by: MissB on February 24, 2014, 12:53:54 am
So if I jump in and say please get back on topic, is that ok? 
Title: Re: Killer Instinct (Xbone)
Post by: Killer Kong on February 24, 2014, 12:56:46 am
That is perfectly fine and I would be glad to move on. Anything else will be split if it moves on, anywho.
Title: Re: Killer Instinct (Xbone)
Post by: Orie on February 27, 2014, 11:07:32 am
So.... continuing on the topic of Killer Instinct:



Any thoughts?
Title: Re: Killer Instinct (Xbone)
Post by: DJ_HANNIBALROYCE on February 27, 2014, 11:16:29 am
WOW killer kuts!!! i remember looping TJ Combos theme for DAYSSSSS!
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on March 04, 2014, 08:45:32 pm
March up and coming updates and fixes:

From FilthieRich:

Welcome to March K.I. masters!!! We have a patch that is expected to drop very soon and to keep folks updated with what will be fixed we've highlighted the following items below. If you experience any issues with the new update, please drop us a line on the official "BUG THREAD here

***NEW FEATURES***


CHARACTER CUSTOMIZATION PER COLOR
Players will now be able to save their favorite character-specific customizations to specific colors.


UPSELL OPTION ADDED
Players who do not own the Combo/Ultra bundles can now purchase their characters from the character select screen.

UI UPDATES
- XBOX Live renamed to “MULTIPLAYER”
- Leaderboards now located on the main menu


***GENERAL FIXES***

GAME INVITE UPDATES
If you receive game/match invites prior to the “downloading content” screen, players will be prompted AFTER the check-in.

REPLAY FIXES
The replay functionality has now been updated and fixed.

DRAW MATCHES DATA
Match stats now correctly if a match results in a DRAW when playing online.

WELL ROUNDED STATS UPDATE
Ranked “Most Well Rounded” win ration column has now been fixed to show correct data.
Title: Re: Killer Instinct (Xbone)
Post by: Seadragon77 on March 07, 2014, 07:04:31 pm
Another Thursday has passed, so they had the stream... there's some news on Fulgore here...

Quote
Fulgore:
-"Manages" meter
-"Can he get meter without getting hit like spinal?"-"well see"
-Still has teleport
-zoner type character
-very good at beating on Sadira
-Glacius is most interesting match up right now
-his teleport is different/behaves differently than Spinal's teleport.
-Does he have a reflect move- "not going to answer that one"

Some other tidbits:

Quote
Does story mode have a boss or a rival type system? - "You will see"
Will story mode have pre rendered CGI scenes in it?-"you will see"

Shadow Jago custom move set - eventually after story mode and Fulgore....
Riptor IS a girl
Want all characters released (the first 8) and have a decent amount of time in public play before even looking at balancing, but there will be slight balance changes, eventually...

"Are you going to have stage enders/ultras/knockoffs" - Yes eventually, want a way to use the stage to lead into an ultra/ender!!

-They ACTUALLY had a no mercy in the game in the early production for Jago when he also had a slide, etc.. that he jumped up in the air and cut the opponent in half.. so they will probably be back soon

So, what's everyone's take on the news?
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on March 07, 2014, 07:15:52 pm
having "no mercy"s back is the most interesting bit of those news; btu then again that's not confirmed.
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on March 07, 2014, 09:28:22 pm
Good news i guess. Maybe that game is offering all standard modes we know from other fighting games in a year and also costs only 60 bucks with everything included in  18-24 months.

Release it for steam and i would buy it,
Title: Re: Killer Instinct (Xbone)
Post by: Segatron on March 08, 2014, 04:38:43 pm
I want it man I love KI theme.....Its was Fucking awesome
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on March 17, 2014, 02:13:09 pm
Classic Thunder isn't very classic. (http://www.youtube.com/watch?v=i8ctm4WEsYw)
Could be accessories, idk.

Sadira's outfit teased.
(https://pbs.twimg.com/media/BiuFxqBCMAAIdel.jpg)

Still no updates on Fulgore and other stuff.
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on March 17, 2014, 02:23:05 pm
Looks more like an alt costume.
Title: Re: Killer Instinct (Xbone)
Post by: Darkflare on March 17, 2014, 06:59:17 pm
All the Classic versions are alt costumes to begin with.


.....and there's no such thing as Classic Sadira.


I think I see what GBK really meant...
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on March 17, 2014, 07:30:08 pm
I meant an alternate costume, something new, just like Tekken and SoulCalibur characters have two costumes

The costume there for Thunder does not look like his classic design but a 2nd new one
Title: Re: Killer Instinct (Xbone)
Post by: Nero D. on March 17, 2014, 08:51:36 pm
while they're spending all this time on costumes and shit they should be working on finishing this goddamn beta

or they could've at least released it when it was somewhat finished; ("episodes" in the sense that they use it always sounded half-assed to me)
Title: Re: Killer Instinct (Xbone)
Post by: DMK on March 17, 2014, 08:56:57 pm
Yeah the game feels very unfinished. They still have problems with challenges not unlocking which i got hit by last week.
Title: Re: Killer Instinct (Xbone)
Post by: Nero D. on March 17, 2014, 09:04:50 pm
oh no it is very unfinished, you're literally witnessing and testing a game being created/in its beta stages, hence no story mode, and other important shit, like all characters/a sense of completion or wholeness, which would be seen as revolutionary by some in this day and age, but as a "game creator" myself, no it's not

different from kof xii in that they initially released the game as a playable beta with trimmings made to look like it was complete because they didn't have time to work on it cuz someone wanted to wave their dicks early, hence xiii-actually xii complete-being released and fucking up the numerical order (thanks falcoon, i will blame falcoon after he is long gone I don't give a shit)
Title: Re: Killer Instinct (Xbone)
Post by: Shin Mako on March 18, 2014, 01:53:54 am
http://www.youtube.com/watch?v=gdsFrAVCrWY&list=UUOgaIuQYGr6ow_jbote4BKA (http://www.youtube.com/watch?v=gdsFrAVCrWY&list=UUOgaIuQYGr6ow_jbote4BKA)
Title: Re: Killer Instinct (Xbone)
Post by: Lucky_Chloe on March 20, 2014, 12:53:50 am
http://www.youtube.com/watch?v=Tfywnfs_EJ0

what kind of themes starts with the sound of flys ?
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on March 22, 2014, 05:03:11 am
Well, since the classic skins are more or less based off of KI2, my guess is that this is what Thunder would look like if he was in the second game.

(http://media.eventhubs.com/images/2014/03/21_newthunderalt02.jpg) (http://media.eventhubs.com/images/2014/03/21_newthunderalt01.jpg) (http://media.eventhubs.com/images/2014/03/21_newthunderalt03.jpg)
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on March 23, 2014, 12:54:24 pm
https://www.youtube.com/watch?v=Qyj1LvyLHYM#t=40

Spinal's Classic Costume is pretty barebones....
Title: Re: Killer Instinct (Xbone)
Post by: Trinitronity on March 23, 2014, 01:11:05 pm
I see what you did there... :P
Title: Re: Killer Instinct (Xbone)
Post by: Orie on March 24, 2014, 03:30:46 am
This is slightly old news, but.. This happened:



..I don't mind it, though.
Title: Re: Killer Instinct (Xbone)
Post by: Seadragon77 on March 24, 2014, 03:54:31 am
I wouldn't mind the wait. As long as they can make Fulgore functional, the Arcade mode work and the lobbies work, then it's all cool.

I'd rather wait for it and see it work perfectly then get a shoddy ass update full of bugs.
Title: Re: Killer Instinct (Xbone)
Post by: Nexelous on March 24, 2014, 03:58:09 am
It's good that Killer Instinct is back and Fulgore on hold. He'll need a bit more function and other stuff as well.

The thing is... I wonder what Rare got up in their sleeves...
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on March 24, 2014, 08:47:35 am
What Rare has on their sleeves?

Another Kinect Sports Game. They are not involved with KI.
Title: Re: Killer Instinct (Xbone)
Post by: Nexelous on March 24, 2014, 09:02:09 am
Oh? Well at least KI is back on track.
Title: Re: Killer Instinct (Xbone)
Post by: DMK on March 24, 2014, 11:20:33 am
What Rare has on their sleeves?

Another Kinect Sports Game. They are not involved with KI.

I would say it hurts but the rare there is just the name. i don't think a single soul from the Nintendo days or early Xbox days still has a job there.
Title: Re: Killer Instinct (Xbone)
Post by: Orie on March 24, 2014, 12:17:50 pm
Ken Lobb is still there (Worked on the earlier KIs, Banjo-Kazooie, GoldenEye, and other earlier Rare titles like DKC1.. though mostly as a "special thanks"), and he's supervising KI.. for the time being (Till Fulgore and the other stuff's released).



      Posted: March 24, 2014, 12:37:19 pm
While we're on the topic of KI's developers, I happen to come across this interesting piece of article: Killer Instinct Next-gen audio from Polygon (http://www.polygon.com/2014/3/21/5532182/killer-instinct-next-gen-audio)

It's nothing much: Just a brief summary of the KI audio panel that happened in GDC. During that panel, Mick Gordon (The composer for KI) and Jean Edouard Miclot (Sound Designer)  talked about the making of Killer Instinct's other distinct aspect: Audio.

So.. yeah. Have a nice read.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on March 27, 2014, 05:53:03 pm
 Iron Galaxy to take over KI3 development. (http://www.polygon.com/2014/3/27/5551116/killer-instinct-new-developer-iron-galaxy-fulgore-release-date-xbox-one)

Fulgore, Lobbies, Arcade all coming on April 9th.

Quote
This is a brand-new engine, this is a brand-new process, and we’re just coming to terms with what’s possible," said Lang. In order to facilitate the learning process, around 10 Iron Galaxy staff members flew out to Double Helix earlier in March and spent a week at the studio.
Title: FULGORE TRAILER!!!!!
Post by: -SyN- on March 27, 2014, 06:12:27 pm


That is all.

KI2 remixed soundtrack, Thank you Mick Gordon!

*inb4GBKcomplainsaboutmuzik
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on March 27, 2014, 06:17:58 pm
Not this time, the track sounds great *grumble grumble* ;)
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on March 27, 2014, 06:23:49 pm
Not this time, the track sounds great *grumble grumble* ;)

*High Fives*
Title: Re: Killer Instinct (Xbone)
Post by: UrbaneVirtuoso on March 27, 2014, 06:37:43 pm
For what it's worth, though, they've probably remixed the original too as far as things go for idle music.
Title: Re: Killer Instinct (Xbone)
Post by: ExShadow on March 27, 2014, 06:41:33 pm
inb4feministbutthurtaboutorchidgettingpwnedbyfulg ore
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on March 27, 2014, 08:13:35 pm
Fulgore looks sick, shame that the wait was so long.

I thought he was going to vaporize Orchid with that chest beam (confirming the return of No Mercies in the process), but not quite.
Title: Re: Killer Instinct (Xbone)
Post by: DMK on March 27, 2014, 09:11:08 pm
at least it has arcade mode now
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on March 27, 2014, 11:05:19 pm
But will the characters have arcade endings and maybe intros now and will the game get a background story and an endboss?
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Walt on March 27, 2014, 11:06:24 pm
KI HAS GONE FROM OPEN ALPHA TO OPEN BETA?!
Title: Re: Killer Instinct (Xbone)
Post by: DMK on March 27, 2014, 11:32:40 pm
its moving up in the mugen world
Title: Re: Killer Instinct (Xbone)
Post by: Cazaki on March 27, 2014, 11:52:13 pm
If it was truly moving up in the mugen world it would have a completely ridiculous alexlexus percentage next to it
Title: Re: Killer Instinct (Xbone)
Post by: J-Grug on March 29, 2014, 12:57:23 am
THIS TRAILER IS BEYOND BEAST.

Yo, I'm legit confused right now. Street fighter gets a cammy clone. Dead or alive, some loli fetish shit. Tekken, some fake ass kawaii vampire. Blazblue got some pink haired cat thing.

Killer Instinct = TERMINATOR T-800 + PREADTOR + THE NEW ROBOCOP = FUUULLLLLLGORRRRRREEEEE!

...Yet nobody cares, at least on this site. I gotta say this game is the true meaning of underrated.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on March 29, 2014, 01:09:51 am
talks about the quality of the game, primal rage got fucking dinosaurs and giant monkeys yet the game was not good enough to stand the test of time, while sf2 got generic martial artists and it still goes strong.
Title: Re: Killer Instinct (Xbone)
Post by: TempesT on March 29, 2014, 01:10:07 am
Fulgore is a returning character, it's a safe character to introduce and isn't all that exciting because we knew it was coming for a long time.
Title: Re: Killer Instinct (Xbone)
Post by: J-Grug on March 29, 2014, 01:17:20 am
Fulgore is a returning character, it's a safe character to introduce and isn't all that exciting because we knew it was coming for a long time.
That's fact. Still this deserves way more comments.
Title: Re: Killer Instinct (Xbone)
Post by: Titiln on March 29, 2014, 01:36:40 am
everyone assumed he'd return the second the game was announced, it's just not that surprising or exciting and compared to a new character (aka every other character you mentioned) there's just not a lot to say

and the fact that the current number of playable characters rivals skullgirls doesn't make things much more exciting either
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Walt on March 29, 2014, 01:40:05 am
If anything, the only thing worthy of comment is that Fulgore's model looks fierce and menacing. If this was the first-time reveal of the character, I'd assume it's The Final Boss of the game :)

It goes to show how far graphics have come, since in those old 3D rendered, low res sprites, everybody was glossy like a robot. In this game only the actual robot looks glossy :P
Title: Re: Killer Instinct (Xbone)
Post by: Xhominid on March 29, 2014, 05:22:32 am


And the full video about Fulgore in general by Max
Title: Re: Killer Instinct (Xbone)
Post by: Orie on March 29, 2014, 10:57:04 am
Seeing the video, I guess they're not kidding when DH said something about Fulgore being a harder char to use. Knowing how everyone play their char (as in moving all the time and trying to get a combo in, or at least something similar), Fulgore is going to take a long time to learn due to his meter management.. and knowing how Sabrewulf players are (mostly cause they love to rush in.. and the fact that I can't deal with very good Sabrewulf players), this is something that needs a lot of strategy thinking. Unless he's like Hakan, where you can gain a bit of meter while your opponent's down then I'm slightly fine.

On the other note: I'm now curious about that hidden stage shown at the end of the vid. Doesn't help that it gives me more clue about Shadow Jago, as that if he's really going to have his own moves and things that's seperate to regular Jago.

Spoiler, click to toggle visibilty
Title: Re: Killer Instinct (Xbone)
Post by: Lucky_Chloe on March 29, 2014, 11:03:08 pm
On the other note: I'm now curious about that hidden stage shown at the end of the vid. Doesn't help that it gives me more clue about Shadow Jago, as that if he's really going to have his own moves and things that's seperate to regular Jago.

Spoiler, click to toggle visibilty

won't be suprised if he turned out to be the final boss of the game too
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on March 30, 2014, 11:28:05 pm
Season Two confirmed; KI3 Stream Highlights. (http://www.killerinstinctcentral.com/highlights-from-the-killer-instinct-stream-032814/)

Quote
  • The special actions you can do with [Fulgore's] Reactor is cancel Special Attacks into Special Attacks.
  • Fulgore’s ponytail is an accessory
  • Shadow Jago will be undergoing a lot of changes
  • Shadow Tiger’s Lair stage revealed, locked in this build.
  • When asked who will be doing the soundtrack Adam Isgreen said stay tuned so it appears we still don’t know if it will be Mick or not.
  • Gargos and Eyedol not on the list of returning characters for Season 2, not likely.
  • Killer Instinct will be at E3.

I keep forgetting that E3 is approaching.
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on March 31, 2014, 12:24:17 am
Mick is still the composer, Riptor and Cinder return.

The composer faved a tweet i ve send to him a few days ago about looking forward to listen to his takes on the tracks of both characters. My INSTINCT tells me that this means he made those already.
Title: Re: Killer Instinct (Xbone)
Post by: Cazaki on March 31, 2014, 12:36:27 am
I really like how this game is moving along. Things are really coming together.
Title: Re: Killer Instinct (Xbone)
Post by: Lucky_Chloe on March 31, 2014, 01:51:37 am
is there a list for requested characters ? like top 10 most wanted KI characters to make a return ?
Title: Re: Killer Instinct (Xbone)
Post by: [Judas] on March 31, 2014, 02:56:51 am
Are there even 10 characters left in the existing KI roster? :P
Title: Re: Killer Instinct (Xbone)
Post by: Nero D. on March 31, 2014, 03:02:20 am
now we're getting somewhere


still think this season thing is sum bullshit but if it's their way of moving the game out of it's beta stage then so be it, i just really hate the term but whatever

on the subject of riptor, ive heard talk of it being a female this time around but can't for the life of me remember where or if i even did, hmm, also i wonder if cinder will keep his classic "just a featureless guy on fire" look, which worked, or if they'll "nrs" him and add a bunch of fucking accessories like some spiked wristbands and shinguards and some handwraps that go up to his elbows and a weird belt and some unnecessary piping and some fucking gold accents god i hate nrs's design team
Title: Re: Killer Instinct (Xbone)
Post by: Darkflare on March 31, 2014, 03:05:41 am
Mick is still the composer, Riptor and Cinder return.

The composer faved a tweet i ve send to him a few days ago about looking forward to listen to his takes on the tracks of both characters. My INSTINCT tells me that this means he made those already.

Come to think of it, what's the plot of this particular KI? Those two supposedly died in the events of KI1.


I heard it was a reboot, then I heard it continues where KI2 left off.

Are there even 10 characters left in the existing KI roster? :P

I don't think so.
And Sadira needs to stop being the only new character introduced.


Title: Re: Killer Instinct (Xbone)
Post by: Niitris on March 31, 2014, 03:10:46 am
on the subject of riptor, ive heard talk of it being a female this time around but can't for the life of me remember where or if i even did, hmm, also i wonder if cinder will keep his classic "just a featureless guy on fire" look, which worked, or if they'll "nrs" him and add a bunch of fucking accessories like some spiked wristbands and shinguards and some handwraps that go up to his elbows and a weird belt and some unnecessary piping and some fucking gold accents god i hate nrs's design team

That's exactly what they'll do (or make him into a Pyron wannabe). Then they'll sell the classic fire guy as DLC.

Also, they confirmed Riptor being female on one of their streams iirc.
Title: Re: Killer Instinct (Xbone)
Post by: Seadragon77 on March 31, 2014, 04:10:02 am
Mick is still the composer, Riptor and Cinder return.

The composer faved a tweet i ve send to him a few days ago about looking forward to listen to his takes on the tracks of both characters. My INSTINCT tells me that this means he made those already.

Come to think of it, what's the plot of this particular KI? Those two supposedly died in the events of KI1.


I heard it was a reboot, then I heard it continues where KI2 left off.

Riptor did die at the hands of Combo. That was mentioned in Combo's bio for KI2. Cinder escaped before the police got to him and then Orchid defeated Eyedol, which sent Ultratech back to the past before Cinder could do anything.

Cinder could still be the same person (that being the prisoner Ben Ferris, who became Cinder) while the new Riptor could be another version of her. You know, like how they made all the female dinos in Jurassic Park.
Title: Re: Killer Instinct (Xbone)
Post by: Cazaki on March 31, 2014, 04:29:54 am
now we're getting somewhere


still think this season thing is sum bullshit but if it's their way of moving the game out of it's beta stage then so be it, i just really hate the term but whatever

I mean, what was they supposed to call it? "Wave of DLC part 1?" Jeez.

i wonder if cinder will keep his classic "just a featureless guy on fire" look, which worked, or if they'll "nrs" him and add a bunch of fucking accessories like some spiked wristbands and shinguards and some handwraps that go up to his elbows and a weird belt and some unnecessary piping and some fucking gold accents god i hate nrs's design team

You can't possibly be telling me that "featureless guy on fire" is a better design than a design that actually adds distinction to the character.
Title: Re: Killer Instinct (Xbone)
Post by: Makkah on March 31, 2014, 04:42:20 am
Quote
I mean, what was they supposed to call it? "Wave of DLC part 1?" Jeez.

Maybe something like "Phase 1," I suppose. The whole season thing sounds kinda weird to me too. It fits better with Telltale's games, since they're actually TV show esque. Not a big deal though.

This game's come a long way from its initial reveal. I wouldn't mind if they did a PC release once they get everything done, but I'm not holding my breath.
Title: Re: Killer Instinct (Xbone)
Post by: Nero D. on March 31, 2014, 05:08:46 am

i dont give a shit what they call it and yes i can
Title: Re: Killer Instinct (Xbone)
Post by: Lucky_Chloe on March 31, 2014, 05:13:39 am
Are there even 10 characters left in the existing KI roster? :P

are you even getting what I'm trying to ask ?
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on March 31, 2014, 09:57:15 am
Are there even 10 characters left in the existing KI roster? :P

Kim Wu, Cinder, Riptor, Maya, Tusk, TJ Combo

Also Eyedol and Gargos maybe

Bet there will be 2-4 completely new characters + Shadow Jago and 2 guest characters from other games.
 I guess this game is finally "complete" in around April 2015.
Title: Re: Killer Instinct (Xbone)
Post by: Orie on March 31, 2014, 10:43:16 am
Even with that,  if I remember correctly; DH said something about the final roster being around.. 16 chars (We got 8 chars from "season 1", I have a feeling we're going to have 8 more in "season 2").

Though I do remember the forums having some kind of poll on which guest char would they like to see in KI from the DH forums.. but it could be  from a fan, for all I know. :P
Title: Re: Killer Instinct (Xbone)
Post by: Xhominid on March 31, 2014, 11:20:02 pm
Remember when someone showed that video of Bradygames showing Jago doing that 100+ Ultra?
And how someone criticized it saying people will figure out how to do those levels of combos on their own?



Well, it's already starting...
Title: Re: Killer Instinct (Xbone)
Post by: Lucky_Chloe on April 01, 2014, 12:17:01 am
Remember when someone showed that video of Bradygames showing Jago doing that 100+ Ultra?
And how someone criticized it saying people will figure out how to do those levels of combos on their own?

[youtube]/watch?v=m6-BbdCPJXU[/youtube]

Well, it's already starting...

no better way to piss someone off , I mean try to imagain yourself being beaten by the opponent only to have the opponent just combo you beyond death , it's an overkill , and it's not funny when you just want the opponent to just stop the combo so you can go to the next match
Title: Re: Killer Instinct (Xbone)
Post by: [Judas] on April 01, 2014, 12:38:49 am
Are there even 10 characters left in the existing KI roster? :P

are you even getting what I'm trying to ask ?
If you were trying to ask anything but exactly what you did ask, you missed the mark. You can't have a top ten list of returning characters if there are only eight left including bosses. A poll ranking those eight in terms of fan demand is a legitimate request. A top ten of the returning eight makes about as much sense as a top twenty of SF2 characters. Numbers.

But yeah. The game is coming into its own, even if it has been a somewhat slow ascent. Still not enough to warrant another console purchase in my eyes, but definitely an instant buy should enough xbone exclusives pique my interest to the point of owning the system. I've definitely enjoyed my limited hands-on time with the title.
Title: Re: Killer Instinct (Xbone)
Post by: Lucky_Chloe on April 01, 2014, 02:44:27 am
Are there even 10 characters left in the existing KI roster? :P

are you even getting what I'm trying to ask ?
If you were trying to ask anything but exactly what you did ask, you missed the mark. You can't have a top ten list of returning characters if there are only eight left including bosses. A poll ranking those eight in terms of fan demand is a legitimate request. A top ten of the returning eight makes about as much sense as a top twenty of SF2 characters. Numbers.

But yeah. The game is coming into its own, even if it has been a somewhat slow ascent. Still not enough to warrant another console purchase in my eyes, but definitely an instant buy should enough xbone exclusives pique my interest to the point of owning the system. I've definitely enjoyed my limited hands-on time with the title.

which means that you didn't understand what I meant, when I said top 10 or so, I meant it as an example , not to mention that we don't know how many new characters would be announced , I could have used 100 insted of ten
Title: Re: Killer Instinct (Xbone)
Post by: Titiln on April 01, 2014, 06:21:22 am
actually he did. you asked for a top 10 when there are only 8 characters left, bosses included. it just shows that you have no idea what you're talking about and word things very poorly

not to mention that we don't know how many new characters would be announced , I could have used 100 insted of ten
you're asking about returning characters so that's completely irrelevant. asking for a  top 100 of returning characters would've only made you look dumber
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on April 01, 2014, 06:51:00 am
Remember when someone showed that video of Bradygames showing Jago doing that 100+ Ultra?
And how someone criticized it saying people will figure out how to do those levels of combos on their own?

[youtube]/watch?v=m6-BbdCPJXU[/youtube]

Well, it's already starting...

Old news...
not to mention the vid is over 3 months old....

      Posted: April 01, 2014, 06:54:33 am
.........*Gibberish*
....And Sadira needs to stop being the only new character introduced.

Apparently you haven't been paying any attention to the streams and developer tweets or possibly just complaining and making dumb assumptions but it was said that 2 or 3 more brand new characters were planned during the next season.
Title: Re: Killer Instinct (Xbone)
Post by: Lucky_Chloe on April 01, 2014, 07:09:34 am
actually he did. you asked for a top 10 when there are only 8 characters left, bosses included. it just shows that you have no idea what you're talking about and word things very poorly

not to mention that we don't know how many new characters would be announced , I could have used 100 insted of ten
you're asking about returning characters so that's completely irrelevant. asking for a  top 100 of returning characters would've only made you look dumber

again you fail to understand what I meant, but guess it's no use , when no one can understand the term ""example" then all hope is gone
Title: Re: Killer Instinct (Xbone)
Post by: Xan on April 01, 2014, 07:10:57 am
Oh okay. :stare:
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on April 01, 2014, 07:20:16 am
is there a list for requested characters ? like top 10 most wanted KI characters to make a return ?

He's actually trying to say is there a list for what characters (or kind of characters) people want to see in KI3. The second question was an example of a kind of list (or at least that's what he meant).

It was structured so poorly it ended up looking like something else and easy to imply that he was asking about returning characters.
Title: Re: Killer Instinct (Xbone)
Post by: Lucky_Chloe on April 01, 2014, 07:28:20 am
^
what you know, there is still some hope left in humanity
Title: Re: Killer Instinct (Xbone)
Post by: TempesT on April 01, 2014, 07:49:29 am
Your example made no fucking sense is the problem here, not anyone's failure to understand your point. Swallow it and move the fuck on.
Title: Re: Killer Instinct (Xbone)
Post by: adbot4 on April 01, 2014, 03:05:45 pm
Tired of betting on nooblords and buttlamers? MAKE THE WINNING BET NOW WITH WINAMAX POKER!
Title: Re: Killer Instinct (Xbone)
Post by: Titiln on April 01, 2014, 03:13:05 pm
it ended up looking like something else and easy to imply that he was asking about returning characters.
easy to imply? he literally said it
top 10 most wanted KI characters to make a return
there's nothing that bad about fucking up and wording something poorly, but this dingus has been trying to take the "you're all so dumb for not understanding my horribly stupid post, no hope in humanity left" route and failing miserably
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on April 01, 2014, 03:42:56 pm
what you know, there is still some hope left in humanity

Uhh... no.
People misunderstanding your poor choice of words doesn't make them hopeless.
Title: Re: Killer Instinct (Xbone)
Post by: AdminBot on April 01, 2014, 05:35:17 pm
There is no reason to be upset.
Users, please calm down and focus on what truly matters, the great game that is being discussed, focus of our words and praise.


Get a Microsoft Xbox One today (http://www.xbox.com). The gaming machine of a new social generation.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on April 01, 2014, 05:41:34 pm
more ontopic that segabot.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on April 01, 2014, 08:27:55 pm
Ken Lobb teasing a preview of Season 2 for E3? (https://twitter.com/RealKLobb/status/450725043568271360) April Fools. :-P
Title: Re: Killer Instinct (Xbone)
Post by: Orie on April 04, 2014, 04:28:02 am
Some details about story mode (And a couple of extra things):

Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on April 09, 2014, 03:34:00 pm
Well fulgore is out and so is arcade and lobby mode, and Shadow Jago is the final boss but he doesn't just appear at the end of the ladder.

Acid glow explained how to reach him in this vid:



And Shadow Jago so far is the only character with an Ultimate Combo (No Mercy):

Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on April 09, 2014, 03:58:28 pm
Is there a place with the big artworks of the characters? Seems they are all gone from doublehelix own page.

Could only find the 4 first ones here http://www.extravagaming.com/killer-instinct-characters-art/ but i bet they made and shared similar ones for Orchid,Sadira, Spinal and Fulgore too?
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on April 09, 2014, 04:02:56 pm
dunno aboutt he artwork but as far as the forums,

It's here now. Talk about a disappointing downgrade... (http://forums.xbox.com/xbox_forums/xbox_one_games/e_-_k/killer_instinct/general_discussion/f/4093.aspx)
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Walt on April 09, 2014, 04:03:28 pm
In true SUPER STREET FIGHTER 2 TURBO classic fighting game fashion, Double Helix implements "Hidden Last Boss" with requirements like "Not Losing Any Rounds", and said boss is an overpowered variation of the main character with a Double Fireball move. Also, they implemented cinematic ULTRAS Ultimates.

They'll iterate on their assets more and more for quick cash grabs. This is SF4 all over again, minus the classic Capcom characters and a Boxer.

... and still, I wish this caught on, but sadly nobody currently has or will ever have (out of principle) an XBONE.
Title: Re: Killer Instinct (Xbone)
Post by: Just No Point on April 09, 2014, 05:04:54 pm
Everyone I know that went next gen chose XBone :/

XBox is really popular in the states for some dumb reason.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on April 09, 2014, 05:16:19 pm
Xbox is the brand the most young gamers today grew up with in the States, not to mention Microsoft would naturally be more in touch with the Western market's desires. It's natural that they'd want the new XBox, issues notwithstanding.

However, from what I know the market share is 50/50 here which is a sizable decrease from the passing gen. Needless to say PS4 dominates everywhere else (save for a couple smaller markets). Everyone I know went with PS4 despite owning a 360 last gen.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on April 09, 2014, 05:43:06 pm
some of my mexican friends are getting xbox ones because they are xbox 360 owners and they want game compatibility/sequels/ gold live account compatibility.
Title: Re: Killer Instinct (Xbone)
Post by: Xhominid on April 09, 2014, 05:48:18 pm
In true SUPER STREET FIGHTER 2 TURBO classic fighting game fashion, Double Helix implements "Hidden Last Boss" with requirements like "Not Losing Any Rounds", and said boss is an overpowered variation of the main character with a Double Fireball move. Also, they implemented cinematic ULTRAS Ultimates.

They'll iterate on their assets more and more for quick cash grabs. This is SF4 all over again, minus the classic Capcom characters and a Boxer.

... and still, I wish this caught on, but sadly nobody currently has or will ever have (out of principle) an XBONE.

1. Shadow Jago was already in the game since like the halfway point. So it was more of what his role is to begin with.

2. Dude, you haven't seen Nightmare Geese at all?

3. Eh, I'd rather they do Ultimates this way, despite what people say, most No Mercies in the original was quite meh to begin with.

4. Atleast KI has the excuse of being a FTP game...sort of...
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on April 09, 2014, 05:59:15 pm
Everyone I know that went next gen chose XBone :/

XBox is really popular in the states for some dumb reason.

The states must be the only region where the xbone gets sold well.

Here in Germany i was in the biggest electronics store of the city (100k ccitizen city) and wondered where they have the ps4 consoles. The guy there told me it is sold out again and i should try it again on monday next week before 9am.

I than asked how well the xbone sells and he just showed me the pyramide of consoles they had there and smiled. "not so well as you can see"

Title: Re: Killer Instinct (Xbone)
Post by: Bastard Walt on April 09, 2014, 06:52:31 pm
1. Shadow Jago was already in the game since like the halfway point. So it was more of what his role is to begin with.
Dude, did you watch the video? It's the same skin, but different gameplay.

I don't get the rest of the content of your post. You're kind of defending something, but I really don't get what it is.

Title: Re: Killer Instinct (Xbone)
Post by: Xhominid on April 09, 2014, 06:55:12 pm
1. Shadow Jago was already in the game since like the halfway point. So it was more of what his role is to begin with.
Dude, did you watch the video? It's the same skin, but different gameplay.

I don't get the rest of the content of your post. You're kind of defending something, but I really don't get what it is.

And I told you he's been in the game since the halfway point.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Walt on April 09, 2014, 06:57:43 pm
He didn't have an overpowered Double Fireball move, or an ULTRA FATALITY ULTIMATE. He is effectively FINALLY an AI only boss character that is distinctly different to the other Jago in the select screen, that can only be fought if you complete a certain condition.

Basically he is Akuma from SSF2T (which debuted under all of the above circumstances in 1994, when Nightmare Geese is from RBFFS in 1997 - Again, what was your point here?)

Continue? Y/N
Title: Re: Killer Instinct (Xbone)
Post by: -Red- on April 09, 2014, 06:58:17 pm
Yeah, he was just a skin until now. The boss version has at least 3 new moves, if not more.
Title: Re: Killer Instinct (Xbone)
Post by: Nero D. on April 09, 2014, 08:01:31 pm
ayup


i dig what they did with his ultimate, which will obviously be his no mercy, not gory because this is not fucking mortal kombat/this is not the 90s where that shit would've easily passed with the hardcore brutal goth kids/i would've bitched them out of house and home if they went the mortal kombat route(not really on that last one but i would've shaken my fist)

nope; it's effective, looks deadly, and is cinematic since that's what we like these days without being too over the top and unnecessar(il)y (violent)

and the victim is obviously dead, ggs

(blood would also be a nice addition since, sword, but I'm sure they'll fix that) but as it is it looks good, does this game have blood
Title: Re: Killer Instinct (Xbone)
Post by: Lucky_Chloe on April 10, 2014, 01:27:05 am
Shadow JAgo as the final boss, ohhhhhhhhhhhhhhhh, didn't see it comming
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on April 10, 2014, 03:24:44 am
Classic Fulgore
(http://media.eventhubs.com/images/2014/04/09_classicfulgore01.jpg) (http://media.eventhubs.com/images/2014/04/09_classicfulgore02.jpg) (http://media.eventhubs.com/images/2014/04/09_classicfulgore03.jpg) (http://media.eventhubs.com/images/2014/04/09_classicfulgore04.jpg) (http://media.eventhubs.com/images/2014/04/09_classicfulgore05.jpg) (http://media.eventhubs.com/images/2014/04/09_classicfulgore06.jpg)

First one doesn't quite look like his classic color scheme, thought it was darker (2nd looks a bit more like it).
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on April 11, 2014, 10:22:41 pm
GBK likes the Fulgore track!

https://www.youtube.com/watch?v=6Gpk3Qli-Cg

Somehow it reminds me at the Mother Brain Fight Music from Super Metroid in some parts.
Title: Re: Killer Instinct (Xbone)
Post by: FeLo_Llop on April 12, 2014, 05:51:01 pm
New character known as ARIA is hinted in the secret ending.

https://www.youtube.com/watch?v=l3hb1BT9Pc0

He, someone has the Dural looks syndrome!
Title: Re: Killer Instinct (Xbone)
Post by: prof. mugen on April 15, 2014, 05:02:25 pm
New character known as ARIA is hinted in the secret ending.

https://www.youtube.com/watch?v=l3hb1BT9Pc0

He, someone has the Dural looks syndrome!

He/She looks promising. Better a new character than clone like Decapre.
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on April 15, 2014, 05:20:10 pm
Except its just a bland Dural type clone with moves of multiple other characters.
Title: Re: Killer Instinct (Xbone)
Post by: prof. mugen on April 15, 2014, 05:29:32 pm
Except its just a bland Dural type clone with moves of multiple other characters.

Kinda like Seth from SF4.
Title: Re: Killer Instinct (Xbone)
Post by: handbanana on April 19, 2014, 09:21:51 pm
I know this was uploaded at some point but  here are the KI announcer comparisons
MIKE
https://www.youtube.com/watch?v=fNibXv--7DU

CHRIS
https://www.youtube.com/watch?v=rns-t8gt0HA

Still like chris's voice, despite of his age
Title: Re: Killer Instinct (Xbone)
Post by: Magma Dragoon MK II on April 22, 2014, 05:34:24 pm
http://shoryuken.com/2014/04/21/iron-galaxy-studios-confirms-killer-instinct-season-two-will-add-eight-more-characters-no-mercy-finishers/ (http://shoryuken.com/2014/04/21/iron-galaxy-studios-confirms-killer-instinct-season-two-will-add-eight-more-characters-no-mercy-finishers/)
Title: Re: Killer Instinct (Xbone)
Post by: Uche_of_MFG on April 22, 2014, 07:09:52 pm
Argh! You beat me to it.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on April 23, 2014, 04:53:06 am
Sadria's "retro" outfit.



(http://i.imgur.com/kDQJfAM.jpg)

I like.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on May 06, 2014, 02:43:54 am
Alt. and Accessories

(https://pbs.twimg.com/media/BmkNrkjCMAAnCLP.png)

(http://www.thesangreal.net/gafpics/sadiraacc2r.png) (http://www.thesangreal.net/gafpics/sadiraacc3.png)

Heh, the automerge option wasn't there.
Title: Re: Killer Instinct (Xbone)
Post by: Uche_of_MFG on May 06, 2014, 04:40:56 am
Those look awful!
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on May 06, 2014, 04:54:16 am
they are ok, could have been worse.
Title: Re: Killer Instinct (Xbone)
Post by: Bea on May 06, 2014, 12:35:55 pm
What an wasted opportunity to make a Elvira reference with this retro costume. :(
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on May 07, 2014, 04:41:49 am
(http://i.imgur.com/zp79SMm.png)

C'mon Combo.

Will probably be Cinder in an attempt to impress the graphics whores.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on May 16, 2014, 02:37:54 am
Fulgores  Retro skin (already shown) and accessories (first look)

Title: Re: Killer Instinct (Xbone)
Post by: SNT on June 09, 2014, 06:17:38 pm
Apparently TJ Combo just got revealed.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Walt on June 09, 2014, 06:27:19 pm
Looks like Boxer, plays like Abel/Jaxx


(http://i622.photobucket.com/albums/tt305/cci_walt/combo2_zps82a69a9c.png)
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on June 09, 2014, 06:28:25 pm
hell yeah

they gave him facial hair, totally expected that
Title: Re: Killer Instinct (Xbone)
Post by: Nero D. on June 09, 2014, 06:37:06 pm
and cinder at the end there


i got chills
Title: Re: Killer Instinct (Xbone)
Post by: City_Hunter on June 09, 2014, 06:49:05 pm
awesome is stage is pretty cool to cant wait for cinder he was my main back when i add an snes
Title: Re: Killer Instinct (Xbone)
Post by: ~Hale "R@CE" Caesar~ on June 09, 2014, 06:49:40 pm
Yeah, if you listen closely to the clue as he says "Is that the best you got Ultra Tech" and then you see the glow in the back, you'll figure out who's really behind TJ. Combo

And its about damn time they brought this guy in. You cant have a Killer Instinct without the man who's name who has COMBO in it.

And if Cinder's back..... Its ABOUT TIME TOO. They should have never killed him off in the first place anyway.
Title: Re: Killer Instinct (Xbone)
Post by: Nero D. on June 09, 2014, 06:59:06 pm
it is cinder forget context clues just look at the blaze of fire behind him
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on June 09, 2014, 10:07:44 pm
Aerial Recapture a new mechanic of Season 2. (http://shoryuken.com/2014/06/09/aerial-recapture-mechanic-teased-for-killer-instinct-season-two/)

8 new characters confirmed, new interface as well.

Screenshots:
(http://media.eventhubs.com/images/2014/06/09_tjcombo01.jpg)(http://media.eventhubs.com/images/2014/06/09_tjcombo02.jpg)
(http://media.eventhubs.com/images/2014/06/09_tjcombo03.jpg)(http://media.eventhubs.com/images/2014/06/09_tjcombo04.jpg)
(http://media.eventhubs.com/images/2014/06/09_tjcombo05.jpg)(http://media.eventhubs.com/images/2014/06/09_tjcombo06.jpg)
Title: Re: Killer Instinct (Xbone)
Post by: NiO KuSaNaGi on June 10, 2014, 09:53:13 am
looks cool, I'm happy tthey didn't put the patch on the eye
Title: Re: Killer Instinct (Xbone)
Post by: Navana on June 10, 2014, 09:54:30 am
Hella characters. Love the graphics. <33
Title: Re: Killer Instinct (Xbone)
Post by: TheHateThatHateMade on June 10, 2014, 09:59:40 am
So they have made Tj a mma style fighter now (even has the gloves) I like it. Man, I wish I was a Xbox fan.
Title: Re: Killer Instinct (Xbone)
Post by: hairline733 on June 10, 2014, 10:00:29 am
Looks like cinder is coming back
Title: Re: Killer Instinct (Xbone)
Post by: asia_catdog_blue on June 10, 2014, 10:35:38 am
Looks like Boxer, plays like Abel/Jaxx
[youtube]http://www.youtube.com/watch?v=Zwnf3REuAmk[/youtube]

(http://i622.photobucket.com/albums/tt305/cci_walt/combo2_zps82a69a9c.png)

He IS a boxer. Well, kickboxer, anyway.
Title: Re: Killer Instinct (Xbone)
Post by: Magma Dragoon MK II on June 10, 2014, 03:51:16 pm
What's with those glowing veins on his arms, anyway?
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Walt on June 10, 2014, 03:53:34 pm
Looks like Boxer
He IS a boxer.
Thank you for your valuable input, I was unaware of that  .   .     .       ::)
Title: Re: Killer Instinct (Xbone)
Post by: Nero D. on June 10, 2014, 08:43:47 pm
What's with those glowing veins on his arms, anyway?

cybernetic implants he got from ultratech to make him stronger which got him banned from boxing and lost his fame and fortune



you haven't played the og ki if you didn't know this
Title: Re: Killer Instinct (Xbone)
Post by: Xhominid on June 10, 2014, 08:45:30 pm
What's with those glowing veins on his arms, anyway?

cybernetic implants he got from ultratech to make him stronger which got him banned from boxing and lost his fame and fortune



you haven't played the og ki if you didn't know this

This. He does seem to take a redemption level role in this game though compared to his more Balrog level attitude in KI1 though.
Title: Re: Killer Instinct (Xbone)
Post by: Darkflare on June 10, 2014, 09:14:29 pm
What's with those glowing veins on his arms, anyway?

cybernetic implants he got from ultratech to make him stronger which got him banned from boxing and lost his fame and fortune



you haven't played the og ki if you didn't know this

My memory of KI's original story is hazy, but I recall he got the cyber implants from his nerd sister, not Ultratech.
Title: Re: Killer Instinct (Xbone)
Post by: Seadragon77 on June 10, 2014, 09:46:39 pm
What's with those glowing veins on his arms, anyway?

cybernetic implants he got from ultratech to make him stronger which got him banned from boxing and lost his fame and fortune



you haven't played the og ki if you didn't know this

My memory of KI's original story is hazy, but I recall he got the cyber implants from his nerd sister, not Ultratech.

But the nerd sister worked for Ultratech at the time, if I recall correctly.
Title: Re: Killer Instinct (Xbone)
Post by: Magma Dragoon MK II on June 11, 2014, 03:07:11 am
What's with those glowing veins on his arms, anyway?

cybernetic implants he got from ultratech to make him stronger which got him banned from boxing and lost his fame and fortune



you haven't played the og ki if you didn't know this

The implants were limited to his fists in the original. The glowing veins thing is new, that's why I'm asking.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on June 11, 2014, 03:40:03 am
It was always his arms, first couple of games made it visually conspicuous.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Walt on July 11, 2014, 11:45:21 pm
MAYA Confirmed.

[placeholder for pics]
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on July 12, 2014, 12:59:58 am
(http://www.destructoid.com//ul/277950-h1.jpg)
huh huh she is coming huh huh huh
Title: Re: Killer Instinct (Xbone)
Post by: Magma Dragoon MK II on July 12, 2014, 02:47:41 am
No video? All reveals so far have been on videos...
Title: Re: Killer Instinct (Xbone)
Post by: SNT on July 12, 2014, 03:06:31 am
It's Evo weekend, they're probably saving the videos for finals like NRS are.

(http://i.imgur.com/QoUY24y.jpg)
God damn this stage is gorgeous.
Title: Re: Killer Instinct (Xbone)
Post by: City_Hunter on July 12, 2014, 04:02:27 am
it look really beatiful never really played with her before since she wasent on the snes version but cant wait to see her trailer
Title: Re: Killer Instinct (Xbone)
Post by: J-Grug on July 12, 2014, 04:58:33 am
DAMN.

The picture alone is already one of the BEST fightin game females out there. Next to the new orchid that is.

She looks like she can star in a movie! Like a futuristic hunger games thing or somethin'.
Title: Re: Killer Instinct (Xbone)
Post by: SageHarpuiaJDJ on July 12, 2014, 06:31:13 am
Not barefooted... ;~;

But she looks awesome anyways!
Title: Re: Killer Instinct (Xbone)
Post by: Lucky_Chloe on July 12, 2014, 06:45:18 am
she looks really good and acaully well dressed , I expected her to look like a jungle lady in a bikini or something
Title: Re: Killer Instinct (Xbone)
Post by: Suli619 on July 12, 2014, 06:48:58 am
I'm I the only one thinking that Maya looks like Beyoncé for some reason lol.

But the Design and Stage does look beautiful tho.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on July 12, 2014, 06:53:45 am
I expected her to look like a jungle lady in a bikini or something

If this was the 90s, you've would've been right. (http://img1.wikia.nocookie.net/__cb20110315144334/killerinstinct/images/5/59/Maya-stand.gif)

Her new design looks much better. Also feel it's necessary to point out that she's less busty than Orchid and Sadria.
Title: Re: Killer Instinct (Xbone)
Post by: Uche_of_MFG on July 13, 2014, 02:37:09 am
Maya is back? Is Iron Galaxy now bringing warriors from the past to fight in the present?
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on July 13, 2014, 02:50:29 am
Yes... yes they are.
Awaiting the reveal of King Authur, Musashi, and Attila the Hun.

More info on Season 2:
http://www.eventhubs.com/news/2014/jul/11/air-counter-breakers-will-be-added-killer-instinct-season-2-all-characters-will-be-able-use-them/

Quote
• Air Counter Breakers are being added in the next installment.
- All characters will be able to utilize this new mechanic.

• "Stage Ultras" are also being added in season 2.
- We can expect more info on them soon.

• Season 2 is expected to be "bigger and badder," and the developers are looking to add more substantial features and modes, such as new ladder systems.

• There will be more content than season 1, and luckily, we can expect to see bundles similar to the previous installment.

• The development team said that they intend to do a better job with season 2 classic costumes in order to ensure they are as close to the originals as possible.

• There will be a lot more to the Killer Instinct story in season 2.

• Maya's stage is set in South America. The dev team states that Maya's use of daggers changed the combat system.

• The rank limit will exceed 40 in season 2.

• There will be no violent "Fatalities" this season.

• Returning characters will undergo changes, and Fulgore is getting tweaks that will make him more accessible.
Title: Re: Killer Instinct (Xbone)
Post by: Nero D. on July 13, 2014, 05:28:01 am
im pretty sure uche meant the fighters from k12 who were from the past (maya, tusk, kim wu)

Quote
• There will be no violent "Fatalities" this season.

good, let mk have that, a move or 2 like shadow jago's ultimate for everybody would be fine

Title: Re: Killer Instinct (Xbone)
Post by: Niitris on July 13, 2014, 03:15:41 pm
I know that, I'd thought they'd wait a little longer on the KI2 characters but makes sense to show one now.

And yeah, rather have MK keep that shit.
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on July 13, 2014, 03:28:28 pm
There will be no violent "Fatalities" this season.

In other words, not today but they are not completely out of the picture.
Title: Re: Killer Instinct (Xbone)
Post by: SNT on July 13, 2014, 03:41:33 pm
I read that as more, "There will be no violent "Fatalities" this season.  As in they'll all be Shadow Jago Ultimate tier.
Title: Re: Killer Instinct (Xbone)
Post by: Lucky_Chloe on July 13, 2014, 08:40:22 pm
I expected her to look like a jungle lady in a bikini or something

If this was the 90s, you've would've been right. (http://img1.wikia.nocookie.net/__cb20110315144334/killerinstinct/images/5/59/Maya-stand.gif)


I know about her old design from KI2 already which is why I said that I expected her to look like a jungle girl in a Bikini, and since classic custume well also be aviloble for her, then well, its gana happen again
Title: Re: Killer Instinct (Xbone)
Post by: JackTheAwkward on July 16, 2014, 08:24:09 am
Anyone else noticed,
(http://wpc.556e.edgecastcdn.net/80556E/img.news/NEOFtN80Mx2XSO_1_1.jpg)+(http://t.fod4.com/t/0e2d3f6061/c480x270_8.jpg)=
(http://i58.tinypic.com/20trlox.png)
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on July 16, 2014, 08:33:42 am
Well, they did change his facial structure in the evo build.

(http://i.imgur.com/pf3VoaW.jpg)
Title: Re: Killer Instinct (Xbone)
Post by: CapnWTF on July 16, 2014, 05:17:20 pm
he looks a lot...scarier...
Title: Re: Killer Instinct (Xbone)
Post by: Orie on July 19, 2014, 08:07:57 am
Nothing much, but



Just a breakdown about Maya, for now.
Title: Re: Killer Instinct (Xbone)
Post by: Lucky_Chloe on July 19, 2014, 08:17:52 am
careful , some people here don't like Max Videos , they could attack you for posting one.
Title: Re: Killer Instinct (Xbone)
Post by: JDM on July 19, 2014, 09:46:26 am
What exactly is wrong with Max? I've seen some of his stuff and he really doesn't seem that bad. I've even enjoyed quite a bit of what I saw.
Title: Re: Killer Instinct (Xbone)
Post by: TempesT on July 19, 2014, 12:31:34 pm
It'd be better if no one brought up the fact that it's a Maximilian video to begin with because it's the same fucking spiel every time one is posted. Watch it or don't watch it and move on.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on July 19, 2014, 05:29:18 pm
Nothing much, but

[youtube]https://www.youtube.com/watch?v=M5qZ_vqOeNw[/youtube]

Just a breakdown about Maya, for now.

is there any (new) game footage in the video or it's just the guy talking, I skiped a bit over the video and I only found ki2/gold stuff.
Title: Re: Killer Instinct (Xbone)
Post by: Seadragon77 on July 19, 2014, 08:03:15 pm
Nothing much, but

[youtube]https://www.youtube.com/watch?v=M5qZ_vqOeNw[/youtube]

Just a breakdown about Maya, for now.

is there any (new) game footage in the video or it's just the guy talking, I skiped a bit over the video and I only found ki2/gold stuff.

There wasn't any footage in that video. I watched it as well. Since they're in the early stages with Maya, they won't have any footage of her until they get farther ahead with her (which might not be that long since it took Iron Galaxy about three weeks or so to get TJ Combo to a playable state for E3).

In my opinion, I'm surprised that they chose Maya because I've always thought that the KI2 characters weren't as popular as the others (namely Cinder). But, by having Maya be introduced now, it opens the door for Kim Wu and Tusk to return down the road. I am interested in the play style she'll have. The idea of losing your weapon is very similar to Samurai Shodown and, much like it, you can be really handicapped if you lose your weapon.

I also remember hearing that one of her moves involved linking the two daggers into one weapon, so with that, you get a bit of a Nightwing vibe as well.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on July 20, 2014, 05:41:41 am
Max videos are okay for this game I guess. I mean at one point it seemed like he cared more about KI3 than Microsoft, lol.

Anyway, info on Maya from the EVO panel via KICentral: (http://www.killerinstinctcentral.com/killer-instinct-evo-2014-panel-highlights/)
Quote
- Incan inspired, Latin origin, monster hunter.

- Gameplay focus is ancient blades.

- Still has twin daggers named “Temperance” and “Vengeance.”

- Her daggers will be the bread and butter of her offense.

- They will be used in all of her punch-based normals.

- She can throw each of them independently and quickly after each other as they rebound off her opponent.

- If you miss with a dagger throw you will lose access to all the moves associated with it until the dagger is retrieved from the ground.

- All dagger associated attacks will be temporarily disabled while in this state which will hinder offensive options.

- The daggers level up with consecutive hits.

- When the daggers level up they will gain new properties until you miss a throw.

- At the highest level you can combine the two daggers that can be used as a homing, unblockable projectile..

- New stage called City of Dawn set in South America.
Title: Re: Killer Instinct (Xbone)
Post by: Uche_of_MFG on July 24, 2014, 10:31:47 pm
Here is some more infor on Season 2, courtesty of Shoryuken.com:
Quote
With a new season on the horizon helmed by Iron Galaxy Studios, Microsoft’s rebooted Killer Instinct title on Xbox One is set to go through quite a few changes. Fortunately, much like with the initial season, the folks behind this game are very keyed into the community and are doing their best to remain connected and open about the development process. Creative director Adam Isgreen recently took to the official forums to drop a few tidbits about Killer Instinct’s future and what fans may see in season two.

First off, work on TJ Combo is nearing the end as the team heads into final polishing. Isgreen says he now has a new stance, actual facial animations, and stands almost as high as Thunder. Fellow returning veteran Maya, who they first revealed at Evo 2014, is apparently rather beastly. While they’ve mentioned that she’s a very high risk/high reward character, the developers are planning to mix that archetype up a bit compared to how it’s perceived in other fighters.

Isgreen also shared a couple of hints on what we could see out of Kim Wu and Riptor if they manage to make it into the final cast, saying that the former will be of either Korean or Chinese heritage and reiterating that the latter is female. Please keep in mind that neither of these details confirm their existence in season two’s roster, but that both have reached the “high concept” stage during their internal discussions.

And finally, the creative director also provided two vague pieces of information on upcoming characters. First, the shortest character this season stands at about 5’4″, and the next fighter they plan to reveal is new to the Killer Instinct universe.

Isgreen’s original post includes even more, so be sure to check that out here (http://www.ultra-combo.com/forums/index.php?topic=740.0).

Oh yeah, and you may have noticed that we mentioned official forums up at the top there. That wasn’t a mistake…Microsoft recently opened another set of forums for Killer Instinct to reflect the game’s new developers, once again giving fans a central location to congregate. Be sure to take a quick tour of this updated resource while you’re reading Isgreen’s breakdown.

Source: Killer Instinct (http://www.ultra-combo.com/forums/index.php?topic=740.0)
Title: Re: Killer Instinct (Xbone)
Post by: Nero D. on July 24, 2014, 10:42:59 pm
thanks, uche
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on July 24, 2014, 10:46:04 pm
Nice post uche.

Other things not mentioned from the srk article via KICentral: (http://www.ultra-combo.com/forums/index.php?topic=740.0)
Quote
- Maya is taller in-game than I had in the EVO slide deck. She's about 6'2"

- Maya's order of monster hunters is Incan in origin, but she herself is not Incan. Her parents were Brazilian, and her lineage is from South and Central American cultures.

- Maya is multilingual, so expect that in her dialogue.

- There is no time travel involved in the new KI story, so much like Maya, IF we bring back any characters that had origins in the past, they will be updated with new backstories, but preserve their gameplay style and unique focus.

New continuity confirmed.
Title: Re: Killer Instinct (Xbone)
Post by: Segatron on July 27, 2014, 02:02:57 am
Wonder if others from KI 2 will appear
Title: Re: Killer Instinct (Xbone)
Post by: SNT on July 27, 2014, 03:32:30 am
If you bothered to look at Uche's post you can see they're hinting at Kim Wu.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on July 28, 2014, 03:39:04 am
well it was an uche post, so he can be forgiven.
Title: Re: Killer Instinct (Xbone)
Post by: J-Grug on July 28, 2014, 04:01:21 am
Dun be hatin' on the uche!
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on July 31, 2014, 08:44:19 pm
Season 1 to KI3 will get a retail release. (http://news.xbox.com/2014/07/games-killer-instinct-retail)

(http://news.xbox.com/~/media/images/media%20assets/xbox%20one%20games/killer%20instinct/box%20art/killer_instinct_boxshot_front_esrb_rgb.jpg)

Also comes with a code to obtain T.J. Combo in Season 2.
Title: Re: Killer Instinct (Xbone)
Post by: Predictabo on August 01, 2014, 04:47:52 pm
I know this is off topic, but man, Maya's stage would be gorgeous in Mugen.
Title: Re: Killer Instinct (Xbone)
Post by: Gritsmaster on August 06, 2014, 11:51:33 pm
KI 2 Classic possibly leaked for Season 2:
http://www.eurogamer.net/articles/2014-07-28-killer-instinct-classic-2-outed-on-korean-ratings-board (http://www.eurogamer.net/articles/2014-07-28-killer-instinct-classic-2-outed-on-korean-ratings-board)
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on August 12, 2014, 05:07:16 pm
Season 2 releases on October 15th. (http://www.shacknews.com/article/85756/killer-instinct-season-2-begins-on-october-15)

Quote
The next season of KI will begin with TJ Combo, who was revealed at E3, and Maya, who was first revealed during a panel at this year's Evo. Six new fighters will also be included, with one coming out each month, at $4.99 a piece.

Ultra edition confirms KI2 classic.
Title: Re: Killer Instinct (Xbone)
Post by: 【MFG】gui0007 on August 13, 2014, 07:21:12 am
Ultra edition confirms KI2 classic.

(http://media.giphy.com/media/FjeGBljESVAzu/giphy.gif)
Title: Re: Killer Instinct (Xbone)
Post by: Gritsmaster on August 13, 2014, 07:39:33 am
Goshdangodon Niitris you beat me to it.
Title: Re: Killer Instinct (Xbone)
Post by: Uche_of_MFG on August 29, 2014, 02:53:55 am
Some major news concerning Season 2 has recently hit. Iron Galaxy is revamping how everyone's moves work. There is a lot to read, so in a effort to save space please check out Shoryuken.com (http://shoryuken.com/2014/08/28/killer-instinct-balance-changes-coming-with-tj-combo-early-access-on-september-23/).

Eventhubs has covered a brand new Assist Me! by Maximilian. Click here (http://www.eventhubs.com/news/2014/aug/28/assist-me-killer-instinct-maximilian-covers-season-2-official-change-log-part-1/) for more.
Title: Re: Killer Instinct (Xbone)
Post by: Orie on September 18, 2014, 08:09:41 am
The long awaited trailer for Maya is here:



I'm rather excited now. Just a month away before S2's release.

Spoiler, click to toggle visibilty
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on September 18, 2014, 08:28:49 am
The new character for Season 2 of course.

Title: Re: Killer Instinct (Xbone)
Post by: -Red- on September 18, 2014, 05:18:17 pm
Can't judge the gameplay because I'm not going to play this anytime soon (Although it doesn't look bad at all, there's clearly a lot of thought put into the system mechanics) but the rest of the game is just amazing! The graphics, the stages, the voice acting, the MUSIC! It's a shame to see such great game stuck with the Xbox One.
Title: Re: Killer Instinct (Xbone)
Post by: Seadragon77 on September 18, 2014, 07:32:24 pm
The new character for Season 2 of course.

That's my guess. I've heard people say that it's Gargos or Tusk... I don't see them making that much of a radical change to Tusk since both teams haven't made that much of a dramatic change to any of the other characters.

Gargos, on the other hand... you know, if I remember my lore correctly, he was human at one point. What if it was him in a human form? I've also heard he'll be a zoner archetype as well.
Title: Re: Killer Instinct (Xbone)
Post by: Orie on September 19, 2014, 09:32:37 pm
A small showcase of Maya during TGS 2014 (Along with a lot of noticeable changes in S2 of KI)



Keep in mind, her Ultra is Orchid's for now (Placeholder).
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on October 14, 2014, 07:05:12 pm


Launch trailer. Confirms Riptor and Cinder.
Title: Re: Killer Instinct (Xbone)
Post by: Aoshi24 on October 14, 2014, 08:32:22 pm
Wow! I knew TJ Combo always had the best theme music in the series, but this was just incredible! 
Title: Re: Killer Instinct (Xbone)
Post by: Tyrant Belial on October 14, 2014, 08:33:01 pm
So we're also getting a Giant Tree Monster and what looks like an Ancient Mongolian Zombie (I think, iunno)
Title: Re: Killer Instinct (Xbone)
Post by: City_Hunter on October 14, 2014, 08:38:35 pm
the thing that combo did at the end was that a finisher?
Title: Re: Killer Instinct (Xbone)
Post by: Aoshi24 on October 14, 2014, 08:42:07 pm
It definitely looks like a stage "fatality." It probably only triggers in Ultra though.
Title: Re: Killer Instinct (Xbone)
Post by: R565 on October 14, 2014, 08:45:20 pm
Oh cool, area finishers are coming back.
Title: Re: Killer Instinct (Xbone)
Post by: S.D. on October 17, 2014, 12:02:53 pm
So... someone died today on stream playing this game.
Check this week's TRB's archives at around 3:24:23 or so.

Edit:
Technically it wasn't ON Stream but uh yeah, heart attack.
Title: Re: Killer Instinct (Xbone)
Post by: anthonygamer on October 17, 2014, 10:28:06 pm
RIP C88 PushaTee.

I couldn't believe what was happening watching that live last night.
Title: Re: Killer Instinct (Xbone)
Post by: Uche_of_MFG on October 18, 2014, 12:01:08 am
Ho do you get a heart attack playing Killer Instinct? ???
Title: Re: Killer Instinct (Xbone)
Post by: Orochi Gill on October 18, 2014, 12:04:30 am
Uhh, have medical problems?

Use your brain
Title: Re: Killer Instinct (Xbone)
Post by: Just No Point on October 18, 2014, 12:07:22 am
Great! Now if there was a chance he'd use his brain you ruined it because you just told him it can cause heart attack!
Title: Re: Killer Instinct (Xbone)
Post by: R565 on October 18, 2014, 02:46:51 am
Hey anyone heard the hidden themes for TJ and Maya?
Title: Re: Killer Instinct (Xbone)
Post by: Xhominid on October 18, 2014, 03:33:59 am
So... someone died today on stream playing this game.
Check this week's TRB's archives at around 3:24:23 or so.

Edit:
Technically it wasn't ON Stream but uh yeah, heart attack.

I was watching that stream yesterday...to hear what happened was chilling and now knowing he died...man, that's completely fucked me up there.

EDIT: RIP Pusha
Title: Re: Killer Instinct (Xbone)
Post by: Jesuszilla on October 18, 2014, 04:11:10 am
Ho do you get a heart attack playing Killer Instinct? ???

It was after he finished his set, and like the previous posters said, some people have medical problems.

That's pretty insensitive, dude.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on October 18, 2014, 04:30:17 am
Uhh, have medical problems?

Use your brain

it's uche
That's pretty insensitive, dude.

Title: Re: Killer Instinct (Xbone)
Post by: Niitris on October 18, 2014, 05:44:56 am
uche really does make himself an easy target.

Anyway, sucks to hear. At least FGC is getting together to share their respects in any way they can.
Title: Re: Killer Instinct (Xbone)
Post by: Tyrant Belial on October 18, 2014, 06:56:10 am
(Pikachu guy is a far easier target though.)

The guy having a heart attack is an utter shame.
Title: Re: Killer Instinct (Xbone)
Post by: Magma Dragoon MK II on October 18, 2014, 07:33:01 pm
Rest in peace, and send our regards to the two Berzerk guys.
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on October 22, 2014, 06:35:07 pm
Though I'd share this:

(http://i.imgur.com/ukAkwZy.png)

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xaf1/v/t1.0-9/10639703_1711057535787074_6625928739345973935_n.jpg?oh=d6918f70c2d1ade270935db55d1b075c&oe=54F575C0&__gda__=1425368951_d00b1f761d62b7218b565e861a7d3e14)
Title: Re: Killer Instinct (Xbone)
Post by: R565 on October 28, 2014, 10:01:38 pm
Awwwwww Yeah!!!
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on October 29, 2014, 11:12:19 pm
I would main TJ just for that outfit.
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on November 02, 2014, 03:23:12 pm
New teaser image of new character (same char from previous trailer).

(https://pbs.twimg.com/media/B1So6cmCUAAQEhi.jpg)
Title: Re: Killer Instinct (Xbone)
Post by: Insigniawarfare on November 02, 2014, 05:48:21 pm
Nice i been looking forward to getting my hands on that new character.

@-SyN- When me you and Tenryu going to play some KI? I want to fight your Sadira.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Mami on November 03, 2014, 01:39:25 am
lol dildo mummy
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on November 05, 2014, 09:14:59 am
@-SyN- When me you and Tenryu going to play some KI? I want to fight your Sadira.

Anytime im online!
Add me,

GT ClubSyNXTReME or VisitUltimateKI

Title: Re: Killer Instinct (Xbone)
Post by: Niitris on November 11, 2014, 04:01:33 pm
lol dildo mummy

Can't unsee.

Killer Instinct had a prototype build done on the Xbox 360 (starts at 3:40)
https://www.youtube.com/watch?v=doMBDq1H98I

Aye, this really should've been a cross-gen game.
Title: Re: Killer Instinct (Xbone)
Post by: Saizo Hattori on November 15, 2014, 01:13:07 am
More info about the new character

http://shoryuken.com/2014/11/14/killer-instincts-next-fighter-releasing-on-november-24/
Title: Re: Killer Instinct (Xbone)
Post by: Niitris on November 15, 2014, 06:14:28 pm
(http://i2.wp.com/shoryuken.com/wp-content/uploads/2014/11/killerinstinctone-kanra-concept.jpg)

I love how out there KI can be; humans fighting aliens, mutants, robots, skeletons, dinosaurs, and now mummies appaerently.
Title: Re: Killer Instinct (Xbone)
Post by: Lord Kain on November 15, 2014, 08:34:41 pm
Interesting char design, its got that creepy Joker smile
Title: Re: Killer Instinct (Xbone)
Post by: Jesuszilla on November 16, 2014, 02:30:10 am
(http://i2.wp.com/shoryuken.com/wp-content/uploads/2014/11/killerinstinctone-kanra-concept.jpg)

I love how out there KI can be; humans fighting aliens, mutants, robots, skeletons, dinosaurs, and now mummies appaerently.

in b4 "ripoff of Darkstalkers"
Title: Re: Killer Instinct (Xbone)
Post by: Tyrant Belial on November 16, 2014, 03:26:30 am
He's not even a mummy, considering he's not even dead nor undead.

and is babylonian.
Title: Killer Instinct (Kan-Ra Trailer with teaser at the end)
Post by: -SyN- on November 21, 2014, 04:04:30 pm
Its here!
Title: Re: Killer Instinct (Xbone)
Post by: Insigniawarfare on November 21, 2014, 04:28:45 pm
Finally my wrath will begin this monday. He looks awesome.
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Walt on November 21, 2014, 04:32:26 pm
Oh hai Dhalsim
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on November 21, 2014, 04:53:41 pm
with the exception of body mass, where does Dhalsim come in at?

I see Gaara of the sand(Naruto) + Anakaris(Night Warriors) + Mum-Ra(thunderCats) + Anubis and Ahau Kin(War Gods) combined into this guy.
Title: Re: Killer Instinct (Xbone)
Post by: Insigniawarfare on November 21, 2014, 05:25:55 pm
^shang tsung as well when he takes glacius soul at the end of the match.
Title: Re: Killer Instinct (Xbone)
Post by: prof. mugen on November 21, 2014, 07:01:17 pm
That Kan-Ra looks good. If only he can walk like a Egyptian. 
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Walt on November 21, 2014, 07:06:56 pm
with the exception of body mass, where does Dhalsim come in at?
Long ranged attacks. They aren't his limbs per se (it's the bandages) but the animations and mechanics behinds those ranged attacks behave similar IMO

Title: Re: Killer Instinct (Xbone)
Post by: Lord Kain on November 21, 2014, 07:46:04 pm
He's not even a mummy, considering he's not even dead nor undead.

and is babylonian.
he's a living mummy then... :-/    , zombies with wraps all over their body in popular culture means mummy right?
Title: Microsoft Twitch with Kan-Ra Gameplay LIVE now!
Post by: -SyN- on November 21, 2014, 07:58:55 pm
http://www.twitch.tv/microsoftstudios

@Walt

Spoiler: Will main This guy just because of the costume (click to see content)
Title: Re: Killer Instinct (Xbone)
Post by: Bastard Walt on November 21, 2014, 08:27:44 pm
OH YEAH, BLADE BABY
Title: Re: Killer Instinct (Xbone)
Post by: Japanese Jesus on November 21, 2014, 08:53:24 pm
Mummy Guy has an interesting set of moves, it's a shame though that he is one of the most unimaginative fighting game character designs I have seen in a while.
Title: Re: Killer Instinct (Xbone)
Post by: Insigniawarfare on November 21, 2014, 11:13:19 pm
2.1 balance changes and bug fixes coming this monday
Quote
Spoiler, click to toggle visibilty
Source: http://www.ultra-combo.com/forums/index.php?topic=4132.0
Title: Re: Killer Instinct (Xbone)
Post by: LarsAlexandersson on November 22, 2014, 06:36:26 pm
Kinda look like a mad scientist/wizard with a mummy like appearance.

he said specimen to his opponent right?
Title: Re: Killer Instinct (Xbone)
Post by: NiO KuSaNaGi on November 24, 2014, 04:37:42 am
Mummy Guy has an interesting set of moves, it's a shame though that he is one of the most unimaginative fighting game character designs I have seen in a while.

well, it's a KI character, what did you expect?

just think about it, it has a dude made of ice, another one made from fire (or something like that), a humanwolf, a skull cadaver, a robot, a ninja, a girl, a red skin, a dinosaur, etc

what was missing? a Mummy! :P

but at least it looks like a KI, remember Sadira first footage? she looked like a MK character instead of KI
Title: Re: Killer Instinct (Xbone)
Post by: Seadragon77 on November 24, 2014, 06:25:56 am
I know most of you guys here aren't all that fond of Max's work, but give him credit... because there's something special here.

https://www.youtube.com/watch?v=vQRBZb9NjAc
Title: Re: Killer Instinct (Xbone)
Post by: Shwa on November 24, 2014, 06:48:26 am
Just because one guy keeps bitching about him doesn't mean you can't post whatever he uploads. lol

I really want this damn game. Kan-Ra is looking sick as ffffuck.
STAGE FINISHER THO
Title: Re: Killer Instinct (Xbone)
Post by: SNT on November 24, 2014, 09:12:59 am
I know most of you guys here aren't all that fond of Max's work, but give him credit... because there's something special here.
Max is actually working on the game now, so he's going to be able to get a lot more KI content from now on.
Title: Nice, uncalled for-passive aggressive. And way to miss the point.
Post by: S.D. on November 24, 2014, 09:13:34 am
What Nio said, I mean, KI has never had super interesting or creative designs, Fulgore is probably the most "unique" one (He's the franchise's face for good reason, that's why he was in the previous games' cover) but that doesn't matter since you can just customize characters.
one guy
Ahahaha.
Title: Re: Killer Instinct (Xbone)
Post by: Insigniawarfare on November 24, 2014, 07:15:24 pm
Kan-Ra is officially out. Here is a day one regular combo i came up with.


He has a lot of tools to work with so they're plenty of combos he can do.
It's just not easy executing them on a moving opponent unless you're patience but i think this could work to corner trap an opponent then jump in and do a Heavy attack and grab them while your opponent is blocking to start the combo.
Yea idk i just think its cool to start a combo from a grab. lol
Title: Re: Killer Instinct (Xbone)
Post by: alexlexus on November 27, 2014, 05:02:36 pm


I did a test play on Kan-Ra during our live stream. I see alot of potential for him. he has a dhalsim feel but much more option selects. I a still learning how to continue the comb from his grapple specials cause i see the opponent bounce. So far i am loving him.

https://www.youtube.com/watch?feature=player_detailpage&v=aJUijOtMeHg#t=2512
The training room test
Title: Re: Killer Instinct (Xbone)
Post by: TempesT on November 28, 2014, 09:18:01 am
option selects.
Yeahhhh you don't know what this actually means do you?
Title: Re: Killer Instinct (Xbone)
Post by: Uche_of_MFG on December 12, 2014, 05:40:09 am
Iron Galaxy has just released the patch notes for Killer Instinct v2.2.

The link is at Shoryuken (http://shoryuken.com/2014/12/11/iron-galaxy-studios-showing-off-changes-in-upcoming-killer-instinct-patch/) and Eventhubs (http://www.eventhubs.com/news/2014/dec/11/upcoming-killer-instinct-season-2-balance-changes-demonstrated-iron-galaxy-studios-today-stream-now-live/) (whichever is your preference).
Title: Re: Killer Instinct (Xbone)
Post by: Seadragon77 on December 13, 2014, 04:52:11 am
In other news:

On Monday, we get the Riptor trailer and (hopefully) on Wednesday, she arrives! (http://shoryuken.com/2014/12/12/riptors-killer-instinct-release-planned-for-next-week/)
Title: Re: Killer Instinct (Xbone)
Post by: Lucky_Chloe on December 14, 2014, 10:53:54 am
yey, finally Riptor , don't have an XBone but still would love to see Riptor in action
Title: Re: Killer Instinct (Xbone)
Post by: J-Grug on December 15, 2014, 10:25:02 pm
RIPTOR TRAILER!

Spoiler, click to toggle visibilty
Title: Re: Killer Instinct (Xbone)
Post by: Duos on December 15, 2014, 10:26:10 pm
Watch her in action. (http://www.twitch.tv/killerinstinct)
Title: Re: Killer Instinct (Xbone)
Post by: Bad News GBK on December 15, 2014, 10:28:05 pm
And Gargos teaser at the end.

I guess they will really bring back all old characters and not stop after the 2nd season.
Title: Re: Killer Instinct (Xbone)
Post by: Lord Kain on December 15, 2014, 10:28:36 pm
Holy fucking shit!!!
Title: Re: Killer Instinct (Xbone)
Post by: Duos on December 15, 2014, 10:31:32 pm
Seems more like he's Shadow Jago with Gargos's influence amplified.  He'll probably have Gargos moves.
Title: Re: Killer Instinct (Xbone)
Post by: City_Hunter on December 15, 2014, 10:36:34 pm
she is looking really cool
Title: Re: Killer Instinct (Xbone)
Post by: R565 on December 15, 2014, 11:46:15 pm
So I guess Gargos will appear at some point?
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on December 15, 2014, 11:53:23 pm
Riptor gameplay

Title: Re: Killer Instinct (Xbone)
Post by: Lucky_Chloe on December 16, 2014, 12:38:30 am
Finaly Riptor, but I think the Trailer  could have been better
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on December 16, 2014, 01:02:33 am
The trailer was a new approach but it was done like that because Iron Galaxy did a gameplay stream.

Anyway here is her ultra. It looks so vicious.



and at the end, you can hear her KI theme sampled. Mick Gordon is fuckin' Awesome for doing that!
Title: Re: Killer Instinct (Xbone)
Post by: prof. mugen on December 16, 2014, 09:56:53 pm
So great to see her. Btw she looks hot. (lol)
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on December 17, 2014, 12:59:59 pm
Balance Patches, Riptor, and Story Mode updates rolled out early this morning.

(http://i.imgur.com/8CT8pCZ.jpg)
(http://i.imgur.com/KgeYhIx.jpg)
Title: Re: Killer Instinct (Xbone)
Post by: Magma Dragoon MK II on December 17, 2014, 01:28:27 pm
So, 5 spots left? That's basically the number of returning characters left, counting Eyedol and Gargos.
Title: Re: Killer Instinct (Xbone)
Post by: Lucky_Chloe on December 17, 2014, 11:33:21 pm
Seems more like he's Shadow Jago with Gargos's influence amplified.  He'll probably have Gargos moves.

I hope their not going this path .....
Spoiler, click to toggle visibilty
Title: Re: Killer Instinct (Xbone)
Post by: Duos on December 17, 2014, 11:51:28 pm
That image is a really shitty comparison because Sakura is totally different, and Kyoko is an NPC.  ANyway there's only one alt Jago so chill.
Title: Re: Killer Instinct (Xbone)
Post by: Seadragon77 on December 18, 2014, 05:30:08 am
Seems more like he's Shadow Jago with Gargos's influence amplified.  He'll probably have Gargos moves.

Time to burst that bubble...

Quote
Stream Highlights from Tuesday...
-Will find out the name of the new character, the herald of Gargos, at the beginning of January
-The herald is not a Jago clone
-Talk more about Shadow Jago’s own moveset in January
-9 fully playable characters this season for everyone – EVERYONE
-Kim Wu and Tusk will definitely be in Season 3 (if Season 3 is a thing)
-January herald of Gargos, February Broccoli man, March Ghost Girl…
-Story mode for Season 2 will be released when the last character for Season 2 is released
Title: Re: Killer Instinct (Xbone)
Post by: -SyN- on December 23, 2014, 03:37:07 pm
Seems more like he's Shadow Jago with Gargos's influence amplified.  He'll probably have Gargos moves.

Time to burst that bubble...

Quote
Stream Highlights from Tuesday...
-The herald is not a Jago clone

^This

Silhouette resembles Shadow Jago shape but it isn't Shadow Jago and no Gargos itself will not be in the game.
That was confirmed pre season 2 launch.