The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Neocide on September 01, 2013, 09:44:19 am

Title: Dragon Ball All Stars: Cell
Post by: Neocide on September 01, 2013, 09:44:19 am
The second of a few releases up now is Cell. He's the final boss for my game so when he does have AI he'll be a giant pain in the ass to beat. There is still room for more palettes if people want to make more. He's the lovechild of Geese,Terry and Dictator, with Chun Li and Vice thrown in for good measure. Hopefully everyone enjoys him! He's supposed to have a boss-type moveset. So if you have any suggestions that don't make him "overpowered" then I'm all ears.

Spoiler: Shots Ahoy (click to see content)

 Cyber Pickle (http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=get388)
Title: Re: Dragon Ball All Stars: Cell
Post by: Omega on September 01, 2013, 09:51:38 am
Excellent man. You forgot to put the link for download.
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 01, 2013, 09:56:39 am
ooops fixed.

edit- forgot to mention

Thanks to Rai(it's rai now?) Tei for making cell's big portrait he did a fantastic job!
Title: Re: Dragon Ball All Stars: Cell
Post by: Watta on September 01, 2013, 12:00:31 pm
Cool bro, I like your sprite style :D

EDIT:

The command in the readme for Death Beam is "Death Beam -  QCFx2, Kick" when the kick should be punch :P
Title: Re: Dragon Ball All Stars: Cell
Post by: Cybaster on September 01, 2013, 12:53:11 pm
No Watta, that's Kamehameha. The death beam command is qcb*2+K, which is the correct one.

However, you made a mistake for the command for Cell Jr Assault.
It would also be nice to simplify the command to make it more easy to perform.
Instead of
Code:
~D, DB, B, D, DF, F, a+b
Use :
Code:
~D, DB, B, $D, F, a+b

Thanks for the great release. :)
Title: Re: Dragon Ball All Stars: Cell
Post by: Rai Tei on September 01, 2013, 01:12:16 pm
ooops fixed.

edit- forgot to mention

Thanks to Rai(it's rai now?) Tei for making cell's big portrait he did a fantastic job!


It's always has been Rai Tei/tei (Capital based on my mood during registration, I guess.)  :flipout:

But thanks, just want to help out, so you're welcome :)


No Watta, that's Kamehameha. The death beam command is qcb*2+K, which is the correct one.

However, you made a mistake for the command for Cell Jr Assault.
It would also be nice to simplify the command to make it more easy to perform.
Instead of
Code:
~D, DB, B, D, DF, F, a+b
Use :
Code:
~D, DB, B, $D, F, a+b

Thanks for the great release. :)

The first one Neo uses is probably based on Geese' 'Raising Storm' input,
which indeed is a hell to pull.
I could be wrong though
Title: Re: Dragon Ball All Stars: Cell
Post by: xiaoguanhua2 on September 01, 2013, 08:45:57 pm
Nice job man! I am your super fans!!!!
I hope my suggestions can help your character to be more perfect:

1, for both goku and cell, it's better to replace this kamahamaha. At least they should resembles the anime.
You have made good ones:
http://i.imgur.com/dzvjDnH.png
http://i.imgur.com/cAq6r3g.png
I don't know why you abandon these good ones?

Currently, what you are using is a beam that has been used since 2005 for everywhere from iron-man to Pokemon to kyubi in naruto.
You should at least let people recognize it is a dragon ball beam.

2, I suggest you to adjust system for cell. Why?
For your cell: you used mostly LEONA's system with the addition of Blue Mary's anti move + Kyo's Kototsuki You
But don't forget Leona's system is more complete.
Baltic Launcher is same thing like Kototsuki You; X-Caliber is near-body attack which can block fire balls;
Moon Slasher can anti-air and Earring Bomb is a special  fireball. And she also has an air attack like cell.
Your cell is not that strong:
cell jr is slower than other fireballs. I mean when you rise your hand you are already punched on face
anti move sucks when I use fire balls to attack you and you will never know whether I use a low blow or a middle blow.
In addition, a lot of cell's moves need to press three buttons on the left hand which means he has slower response than others in real fight.

Your cell is fantastic in the training mode but in real fight ...
My suggestion: add solar punch to blind opponent, add an anti-air move, and fireballs that can be used when you jump in air
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 02, 2013, 02:55:20 am
1. I don't like that khh in gohan, the first one animates weird, and the second is huge. If you haven't noticed everyone uses those beams, as well as cvs2 sparks and other things. It's just one of those common things. Trust me I went back and fourth on KHH effects. It's just too much time trying to get the right ones rather than use something practical

2. His system is fine as is. I don't know where you see leona or blue mary, as his anti air is terry's rising tackle?

I can speed up the cell jr's. Also the 3 button movement thing, with AI that's not even a problem. I'm not adding solar flare as it's incredibly cheap outside of using it for a super. He HAS an anti air move, and I don't feel he needs fireballs in the air. There are plenty of boss type characters who are sufficient without air fireballs.


My bad on the read me flubs I'll fix that. And possibly change the cell jr command as what Rai Tei said was correct. 
Title: Re: Dragon Ball All Stars: Cell
Post by: xiaoguanhua2 on September 02, 2013, 05:53:02 am
I get it... You tried many plans and feel disappointed to all of them so you choose the original idea.
The problem is that beam is NOT KHH. It does not resemble the anime at all.

Anyway, my friends can help you with that. They can offer your with plans and you decide satisfied or not.

2, Maybe you need a new Read Me so that I can have a complete understanding of your system.
Title: Re: Dragon Ball All Stars: Cell
Post by: Ryūku Tsukuyomi on September 02, 2013, 06:03:08 am
I get it... You tried many plans and feel disappointed to all of them so you choose the original idea.
The problem is that beam is NOT KHH. It does not resemble the anime at all.

(http://th03.deviantart.net/fs71/200H/f/2013/040/1/b/ssj_goku_z2_improved_teleport_combo_by_balthazar321-d5ubdx3.png)

HADOUKEN---- I mean Kamehameha.
Not every Kamehameha in mugen for a db char looks like the real thing, this one looks like an Hadouken but its still good.

Quote
Anyway, my friends can help you with that. They can offer your with plans and you decide satisfied or not.

2, Maybe you need a new Read Me so that I can have a complete understanding of your system.

Learn to read please.

Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 02, 2013, 06:07:55 am
I get it... You tried many plans and feel disappointed to all of them so you choose the original idea.
The problem is that beam is NOT KHH. It does not resemble the anime at all.

Anyway, my friends can help you with that. They can offer your with plans and you decide satisfied or not.

2, Maybe you need a new Read Me so that I can have a complete understanding of your system.

Spoiler: Chou Khh says Hi (click to see content)

I can't think of any khh I've seen that follows the show well tbh. The beam changes style so much in the show. And the Beam is hardly that big of a deal. But if your friends can help out, and make the beams look good in mugen be my guest. just know it needs to be animated right and be fluid. I don't want to retweak the damn khh supers too much.

The system isn't really complicated, picking it up isn't hard at all. I'll make a thread in my board about the system itself and all the chaining and everything I suppose.
Title: Re: Dragon Ball All Stars: Cell
Post by: TRUEMicah on September 02, 2013, 06:54:57 am
Yea the system is rather simple.
I like it because it is unique, fresh and unlike other overused systems within Mugen.

A few things:
- Launch Kick, Cell Jr. Assault and Rising Tackle command is wrong in the readme.
- Goku's name is still in the readme.
- For some reason, I feel that more could be done with the Cell Jr.s attacks.  They have more potential IMO.
- I feel that the Head Stomp could either be removed or completely reworked.  Although handy, it's such a blatant ripoff of Bison's move that it just doesn't fit IMO.
- He feels as if he's lacking something... I don't know what though.

It's very late at night and because of this, I tested him for a short period of time.
However, I promise to give better feedback tomorrow. :yes:
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 02, 2013, 07:09:25 am
-Shit, I'll fix that thought I fixed those actually.
- oops, forgot to change that in the universal moves
- more like what?
-head stomp IS dictator's move. It was a nod to them sharing the same voice actor. His intro is the same as dictator's too. It was a homage to him in general.He has move's a lot of characters who exist have. They fit him fine imo.
-okay? That doesn't really help me :p hopefully when you fully test you can explain why.


He's getting a power mode like goku, his is "perfection" he'll basically get some of the other character's moves. In the same vein as shan tsung. But that will be a game exclusive, like all the power modes.




Title: Re: Dragon Ball All Stars: Cell
Post by: xiaoguanhua2 on September 02, 2013, 09:24:06 am
I get it... You tried many plans and feel disappointed to all of them so you choose the original idea.
The problem is that beam is NOT KHH. It does not resemble the anime at all.

(http://th03.deviantart.net/fs71/200H/f/2013/040/1/b/ssj_goku_z2_improved_teleport_combo_by_balthazar321-d5ubdx3.png)

HADOUKEN---- I mean Kamehameha.
Not every Kamehameha in mugen for a db char looks like the real thing, this one looks like an Hadouken but its still good.

Quote
Anyway, my friends can help you with that. They can offer your with plans and you decide satisfied or not.

2, Maybe you need a new Read Me so that I can have a complete understanding of your system.

Learn to read please.



Good doesn't mean perfect. This character's KHH is HADOUKEN doesn't mean a good KHH doesn't exist.
For example:
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/02/152109iolol5565ml5nwlm.jpg
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/02/152111irup0g11p1etb1fz.png
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 02, 2013, 09:37:28 am
I don't consider that to be a good khh. it's a pretty bland looking beam imo. And looks like a random db beam

we will have to disagree on what we consider to be good. Because that is pretty crud
Title: Re: Dragon Ball All Stars: Cell
Post by: Ryūku Tsukuyomi on September 02, 2013, 09:39:03 am
I get it... You tried many plans and feel disappointed to all of them so you choose the original idea.
The problem is that beam is NOT KHH. It does not resemble the anime at all.

(http://th03.deviantart.net/fs71/200H/f/2013/040/1/b/ssj_goku_z2_improved_teleport_combo_by_balthazar321-d5ubdx3.png)

HADOUKEN---- I mean Kamehameha.
Not every Kamehameha in mugen for a db char looks like the real thing, this one looks like an Hadouken but its still good.

Quote
Anyway, my friends can help you with that. They can offer your with plans and you decide satisfied or not.

2, Maybe you need a new Read Me so that I can have a complete understanding of your system.

Learn to read please.



Good doesn't mean perfect. This character's KHH is HADOUKEN doesn't mean a good KHH doesn't exist.
For example:
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/02/152109iolol5565ml5nwlm.jpg
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/02/152111irup0g11p1etb1fz.png

Are these bland looking KHHs supposed to be perfect? Cuz they are far from being perfect. They are not even close to being good.
Title: Re: Dragon Ball All Stars: Cell
Post by: xiaoguanhua2 on September 02, 2013, 10:10:10 am
I get it... You tried many plans and feel disappointed to all of them so you choose the original idea.
The problem is that beam is NOT KHH. It does not resemble the anime at all.

(http://th03.deviantart.net/fs71/200H/f/2013/040/1/b/ssj_goku_z2_improved_teleport_combo_by_balthazar321-d5ubdx3.png)

HADOUKEN---- I mean Kamehameha.
Not every Kamehameha in mugen for a db char looks like the real thing, this one looks like an Hadouken but its still good.

Quote
Anyway, my friends can help you with that. They can offer your with plans and you decide satisfied or not.

2, Maybe you need a new Read Me so that I can have a complete understanding of your system.

Learn to read please.



Good doesn't mean perfect. This character's KHH is HADOUKEN doesn't mean a good KHH doesn't exist.
For example:
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/02/152109iolol5565ml5nwlm.jpg
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/02/152111irup0g11p1etb1fz.png

Are these bland looking KHHs supposed to be perfect? Cuz they are far from being perfect. They are not even close to being good.

Have you watched the anime? KHH is bland like beam with a ball-shaped head.
At least they resemble the anime and much better than your HADOUKEN and Iornman's beam.
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 02, 2013, 10:26:23 am
I showed you a shot from the anime. The beam itself never stays the same anyway. It shifts, so it doesn't matter, also that's not an iron man beam, it's a beam from melty blood. Anyway, enough of the beam talk, you don't like it cool. Deal with it or don't but no more discussion on it.
Title: Re: Dragon Ball All Stars: Cell
Post by: Watta on September 02, 2013, 11:34:51 am
Have you considered Cell's Solar Kamehameha from Budokai Tenkaichi 3? (sorry for the incorrect spelling)

Spoiler: Reference (click to see content)
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 02, 2013, 12:25:18 pm
No, because essentially it's just a chou kamehameha. The Budokai games just like to name every damn move in db. I don't even understand the reasoning behind calling it solar, it's not powered by the sun.
Title: Re: Dragon Ball All Stars: Cell
Post by: Sinnesloschen on September 02, 2013, 12:27:47 pm
Probably because he boasted about it being able to destroy the solar system, but that's a stretch like most of the names.
Title: Re: Dragon Ball All Stars: Cell
Post by: Watta on September 02, 2013, 12:45:52 pm
DBZ needs more variations of moves ._.
Title: Re: Dragon Ball All Stars: Cell
Post by: Hephaistos31 on September 02, 2013, 06:11:12 pm
(http://i.imgur.com/2EiS7Bg.png)

Some little love for you, Neocide. Awesome work!! ;)
Title: Re: Dragon Ball All Stars: Cell
Post by: xiaoguanhua2 on September 02, 2013, 06:55:09 pm
Sorry about the off topic debate... I have a good intention :)

This time I bring several different styled KHH, which one is your favor?
My favourite is Gohan's Chou KHH.

http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004117u14dkpv1717v4kjp.jpg
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004118hy1mjm2h2iooli2r.png
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004348la5bi3z00wkslsws.png
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004349oebp7odabeudkb7t.png
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004623viexsieee0mnsx5i.jpg

By the way, I think vegeta's final flash is so nice! Why don't you turn the color into blue and use that as KHH?
Title: Re: Dragon Ball All Stars: Cell
Post by: Legend Ivanhoe on September 02, 2013, 07:31:38 pm
Sorry about the off topic debate... I have a good intention :)

This time I bring several different styled KHH, which one is your favor?
My favourite is Gohan's Chou KHH.

http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004117u14dkpv1717v4kjp.jpg
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004118hy1mjm2h2iooli2r.png
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004348la5bi3z00wkslsws.png
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004349oebp7odabeudkb7t.png
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004623viexsieee0mnsx5i.jpg

By the way, I think vegeta's final flash is so nice! Why don't you turn the color into blue and use that as KHH?

"Team" Os" and "Midnight Fighters Team" have the best dragon ball char effects ever.
Title: Re: Dragon Ball All Stars: Cell
Post by: Ryūku Tsukuyomi on September 02, 2013, 07:32:36 pm
Sorry about the off topic debate... I have a good intention :)

This time I bring several different styled KHH, which one is your favor?
My favourite is Gohan's Chou KHH.

http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004117u14dkpv1717v4kjp.jpg
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004118hy1mjm2h2iooli2r.png
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004348la5bi3z00wkslsws.png
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004349oebp7odabeudkb7t.png
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004623viexsieee0mnsx5i.jpg

By the way, I think vegeta's final flash is so nice! Why don't you turn the color into blue and use that as KHH?

What if I told you Vegeta's Final Flash SFX is the same as this Cell's ?
Title: Re: Dragon Ball All Stars: Cell
Post by: AlexSin on September 02, 2013, 07:33:24 pm
Spoiler, click to toggle visibilty
But if he already said he doesn't like those (they're pretty similair to the other ones in the previous page), why do you continue?
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 02, 2013, 07:33:51 pm
(http://i.imgur.com/2EiS7Bg.png)

Some little love for you, Neocide. Awesome work!! ;)

awesome work thanks!

Sorry about the off topic debate... I have a good intention :)

This time I bring several different styled KHH, which one is your favor?
My favourite is Gohan's Chou KHH.

http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004117u14dkpv1717v4kjp.jpg
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004118hy1mjm2h2iooli2r.png
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004348la5bi3z00wkslsws.png
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004349oebp7odabeudkb7t.png
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004623viexsieee0mnsx5i.jpg

By the way, I think vegeta's final flash is so nice! Why don't you turn the color into blue and use that as KHH?

I don't like any of those beams tbh. and, vegeta's final flash beam, IS the beam in goku and cell.

I'm not a fan of 60-90 framed fx anims

no more beam talk please or else I'll have  the comments removed, as you are now talking in circles.

Also god damn you guys, I tried to reply 3 times and got bombarded by all of you! lol
Title: Re: Dragon Ball All Stars: Cell
Post by: xiaoguanhua2 on September 02, 2013, 08:26:21 pm
(http://i.imgur.com/2EiS7Bg.png)

Some little love for you, Neocide. Awesome work!! ;)

awesome work thanks!

Sorry about the off topic debate... I have a good intention :)

This time I bring several different styled KHH, which one is your favor?
My favourite is Gohan's Chou KHH.

http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004117u14dkpv1717v4kjp.jpg
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004118hy1mjm2h2iooli2r.png
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004348la5bi3z00wkslsws.png
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004349oebp7odabeudkb7t.png
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/03/004623viexsieee0mnsx5i.jpg

By the way, I think vegeta's final flash is so nice! Why don't you turn the color into blue and use that as KHH?

I don't like any of those beams tbh. and, vegeta's final flash beam, IS the beam in goku and cell.

I'm not a fan of 60-90 framed fx anims

no more beam talk please or else I'll have  the comments removed, as you are now talking in circles.

Also god damn you guys, I tried to reply 3 times and got bombarded by all of you! lol

Oh my Gosh... why don't you tell me earlier and thus there will not be any debate on the beam.
I did not recognize because:1, you changed the color; 2, vegeta's is air to land attack!
Anyway, have a nice day! you can remove my comments now. :)
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 02, 2013, 09:11:28 pm
I shouldn't have had to tell you that. It's pretty easy to tell it's the same beam. No harm no foul.
Title: Re: Dragon Ball All Stars: Cell
Post by: Rai Tei on September 02, 2013, 11:10:10 pm
Well, IF you really want to talk about the beam there always is a WIP thread:
http://mugenguild.com/forum/topics/progress-125118.0.html

Your feedback is valuable, just not the solutions you are giving.
But at least you are trying :)
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 02, 2013, 11:47:46 pm
are you my PR rep now? :p Don't send him to that topic. he can go here http://mugenguild.com/forum/topics/questionssuggestionscomments--144867.0.html


edit- I should be updating cell with some minor tweaks soon.
Title: Re: Dragon Ball All Stars: Cell
Post by: Aldo on September 03, 2013, 12:19:18 am
- The command for Death Beam isn´t the correct one in the readme. The correct input is QCBx2+P
- May to explain the rising tackle command... what is RDP?? :P
- The bison pal reveals a problem with the small portrait in the mouth. What color you used for that?? Better stick with the skintones.
- Cell stomp is kind of uninspiring, he could kick his opponent head or something as a follow-up. It will fit IMO.

Pretty excellent Cell :)

Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 03, 2013, 12:35:44 am
- I know, someone pointed that out
- read the HTML read me. not the notepad one it's older also RDP is reverse dragon punch
- umm I don't even think the small portrait shares the palette with the main pal
- Cell stomp is just bison's head stomp, I didn't add anything else because he's already pretty stocked with moves. Giving him an 8th is a little too much.

Thank you :3
Title: Re: Dragon Ball All Stars: Cell
Post by: Aldo on September 03, 2013, 01:03:20 am
- umm I don't even think the small portrait shares the palette with the main pal

Oh, but it does:

(http://i.imgur.com/r2PhljX.png)

Will wonder around what tone that is.
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 03, 2013, 01:29:52 am
what mugen are you using? It doesn't change on mine. And yea thats really off. I didn't fiddle with the small portrait at all.
Title: Re: Dragon Ball All Stars: Cell
Post by: Aldo on September 03, 2013, 01:36:10 am
Mugen 1.0, so I guess you´re using mugen 1.1 for your stuff then??
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 03, 2013, 01:38:08 am
yea. weird, he has SSFV2 too. So I dunno why that's bogging out. ah well. feel free to fix it and send it to me, I'll put it in the update.

edit- yea 1.1 doesn't ever share palette options with the sprites. but I'll still put it in the update if anyone wants to fix it.
Title: Re: Dragon Ball All Stars: Cell
Post by: drewski90 on September 03, 2013, 01:58:44 am
one big problem about this character:

Whenever he does his zanzouken attack against sephiroth by akira, it crashes, it could be sephiroth's problem or something or he doesn't have a getting hit by knockback animation
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 03, 2013, 02:47:58 am
it's the other character, it has happened before in Z2 goku or vegeta. It was on their end and not on cell.
Title: Re: Dragon Ball All Stars: Cell
Post by: drewski90 on September 03, 2013, 02:51:59 am
it's the other character, it has happened before in Z2 goku or vegeta. It was on their end and not on cell.

thanks for the problem
Title: Re: Dragon Ball All Stars: Cell
Post by: Aldo on September 03, 2013, 04:58:55 am
Here´s the fixed small portrait:

(http://i.imgur.com/gTdYM9Q.png)

I find funny how SSFV2 wih fighter factory ultimate or 3 reverse the palette when an image is saved in pcx but not when is saved as a PNG, I guess I will never understand SSFV2. Just replace it.
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 03, 2013, 05:07:52 am
cool, also if anyone is interested, I'm trying to get cell jr's sheet fully color seperated so he can have better more full palettes,if anyone is up to doing it lemme know.
Title: Re: Dragon Ball All Stars: Cell
Post by: Rai Tei on September 03, 2013, 02:41:41 pm
are you my PR rep now?

Could be my job :P

But, yea 1.1 doesn't share color with sprites.
Don't know if it's a bug or intentional.

There is also some crazy I recently found.
Start a battle while you keep the escape key pressed and the party is on :D
But this goes off-topic :P
Title: Re: Dragon Ball All Stars: Cell
Post by: Project.13 on September 04, 2013, 11:36:46 pm
In my personal opinion,a lot of his moves just seem really..underwhelming.Not only for a final boss,but for Cell himself..
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 05, 2013, 11:21:41 am
Could you be a little more specific so I could Y'know, maybe use some of the feedback to make him better? Saying he's underwhelming doesn't really help me make him better.
Title: Re: Dragon Ball All Stars: Cell
Post by: MugenMonstro on September 05, 2013, 11:36:47 am
No, because essentially it's just a chou kamehameha. The Budokai games just like to name every damn move in db. I don't even understand the reasoning behind calling it solar, it's not powered by the sun.

I think it's called that because the waves of energy coming from the hands before the creation of the Kamehameha are said to have the power to destroy an entire solar system though that's what is in the wiki
Title: Re: Dragon Ball All Stars: Cell
Post by: Rai Tei on September 05, 2013, 02:23:51 pm
In my personal opinion,a lot of his moves just seem really..underwhelming.Not only for a final boss,but for Cell himself..

I don't know, personally I think both Dictator and Geese are formidable foes.
A combination of both can't be that bad.
Ok, they are not as overwhelming as let's say Seth, Shin Akuma, Rugal, Orochi or any other SNK boss.

But it's this character that just lacks AI, that's all.
For what I know his AI will be overwhelming.

It could also be the general low damage in the characters,
but that's why you can make huge combo's though.

BTW, funny you called one of Cell's move "Rising Tackle", while having Terry's "Power Dunk".
Because Terry also got a move called "Rising Tackle" :p
Title: Re: Dragon Ball All Stars: Cell
Post by: Project.13 on September 07, 2013, 01:01:53 am
Could you be a little more specific so I could Y'know, maybe use some of the feedback to make him better? Saying he's underwhelming doesn't really help me make him better.

Sorry..Was kind of half asleep when I wrote that,so I just wanted to get to sleep.Right

-Head Stomp feels like it lacks impact. It looks like it should be called Head Land instead..It doesn't look too much like a stomp.
-Busta Wolfhameha could use some more hits,imo.
-The Rising Tackle/Power Dunk could maybe make the character spin as a reaction to the hit,or just sink straight to the ground,like Vegeta did.
-Death Beam's animation just looks rather bland,honestly.The animation you used for the Cell Junior attack would have worked better.
-Also on the Cell Junior super,it seems underwhelming not to have them all charge at once,instead of just one at a time.
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 07, 2013, 01:18:29 am
- fair enough, I made it like dictators, which acts the same, what would you suggest? them falling afterward?
-it's based on terry's. works the same exact way. I don;t know where you could get more hits from that other than maybe the khh hitting a few more times, I could do that
- ehh, like vegeta? he doesn't have a move like this? And a spin wouldn't make much sense. And the opponent DOES hit the ground I could add envshake to the opponent smacking the ground though
-I had that animation before for it, but it missed shorter characters because cell is too tall, also he does the same in the anime, So does frieza, it's always a casual looking "Imma fire a lazer shot at you" Thats just cell's MO
- Having them all at once doesn't work for me, I don't like them flying off at the same time, looks like one giant projectile attack.

Thanks for going into detail though I will try to improve on the things you suggested that I agree with.
Title: Re: Dragon Ball All Stars: Cell
Post by: Joulz on September 07, 2013, 01:31:43 am
agreed regarding the Cell Jrs move: adding the option to either throw them one by one (pressing one button) OR all at the same time (however you want it to trigger, 2-3 buttons) would be a nice little addition which would improve the move itself.
Title: Re: Dragon Ball All Stars: Cell
Post by: Project.13 on September 07, 2013, 02:01:01 am
- fair enough, I made it like dictators, which acts the same, what would you suggest? them falling afterward?
-it's based on terry's. works the same exact way. I don;t know where you could get more hits from that other than maybe the khh hitting a few more times, I could do that
- ehh, like vegeta? he doesn't have a move like this? And a spin wouldn't make much sense. And the opponent DOES hit the ground I could add envshake to the opponent smacking the ground though
-I had that animation before for it, but it missed shorter characters because cell is too tall, also he does the same in the anime, So does frieza, it's always a casual looking "Imma fire a lazer shot at you" Thats just cell's MO
- Having them all at once doesn't work for me, I don't like them flying off at the same time, looks like one giant projectile attack.

Thanks for going into detail though I will try to improve on the things you suggested that I agree with.

-I mainly meant giving his legs a bit of a "thrust" motion as he lands,if at all possible.
-Yes,more hits on the KHH.
-I meant how Vegeta just sunk to the floor in the anime.
-Ah,fair enough..He just looks so stiff during that move,it's kind of awkward.
-It feels more powerful when it's all at once,in my opinion.
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 07, 2013, 02:06:32 am
about the death beam, I agree with you to an extent, but its meant to be stiff, doesn't feel awkward to me though. eh to each his own.

and rising tackle, the envshake for the floor will help with that. And for the cell jr's I'm going to implement them to commands, x y z a b c and start, with some variations and hitting 3 buttons to send them all. shout out to Djoulz for the idea,sorta :p
Title: Re: Dragon Ball All Stars: Cell
Post by: Omega on September 07, 2013, 11:29:18 am
Great release first of all man. İ do like his gameplay and moves. You gave him the treatment he needed. Most of the things İ was going to mention are listed above. The only thing is that the super kamehameha is a little too fast. İf you can slow it down a little, it will be Great really.
Title: Re: Dragon Ball All Stars: Cell
Post by: TRUEMicah on September 07, 2013, 10:50:27 pm
Sup dude, sorry for the late response.
Something came up and I had to leave home and my PC for nearly a week but I'm back now.  ^_^
Anywho, here's more in-depth feedback for ya:

- If Cell runs into p2 during his running anim, his body goes past and/or behind p2.
- Why not use the 1st frames of Cell's fwd and bckwd running anims for his walking anims?  Just curious.  :P
- Run jump distance is shorter than normal jump distance.
- Cell's close double S. HK isn't mentioned in the readme (It's too handy of a move not to be mentioned IMO).
- A. HP almost cannot be linked into ground combos because it knocks opponents slightly through the ground and allows p2 to recover almost instantly.
- Cell's C. HK can easily be resetted and linked together for some VERY damaging combos... Not that I'm complaining.  ;)
Spoiler, click to toggle visibilty
- P2 should not be able to block A. HP while crouching.
- Judging by it's anim, C. HP should mos def be an overhead.
- I love Burst Evade but shouldn't you be able to control it's trajectory?  It sucks running into harms way all while wasting 1000 power.
- I love the aura effect you're using for Burst Evade.  :yes:
- Suggestion: It would be cool if Burst Evade "burned" power instead of using it in an instant IMO.  Then it could be used to run from opponents... in style 8) (IE: flying) [/fanboy]
- Pursuit attacks are the most awesome thing ever and allow for many crazy damaging combos.
Spoiler, click to toggle visibilty
- The Cell Jrs feel underwhelming IMO.  I feel that they have potential to be used more advantageously in terms of Cell's gameplay.
   - Cell Jrs can come out of Cell's butt erm... back instead of the ground.
   - Inputting a command could have the Cell Jrs randomly rotate/citrcle around Cell while laughing manically and waiting to be fired as a projectile (IE: Sachiel's souls)
   - After being fired, Cell Jr's could 1st hit p2, then rotate around Cell's opponent all while attacking and disorienting p2 (A'la Wif's forest animals).
- Suggestion: Hitting a Cell Jr can instantly destroy it SSJ2 Gohan style (ripped in two and explodes and/or fades away).
- The Forcefield special ( ) isn't mentioned in the readme!
- The Forcefield special has no pushback on block.
- The Forcefield special should also repel projectiles, allow for juggle opportunities and should be allowed to cancel into supers.
- The Forcefield sound doesn't fully play out unless the command is held down.
- The weak version of Rising Tackle and Ka are stronger than their strong versions.
- Following up with anything other than Pow after Ka is a challenge because there doesn't seem to be a "launcher" for Cell to pursue his opponents after he's launched them (I know, "Pow" is Ka's follow up but IMO it's still something to think about).
- The weak version of Destroy is stronger than the strong version.
- Cell Stomp should be completely reworked.  Maybe he could fly upward (A'la MvC Colossus but not as far up obviously) and do a variant of a dive kick (same anim as J. HK).  It could also allow for some follow up opportunities from there on.  :yes: 
- IMO Cell Super Shield either needs more pushback or should chip p2 if they're within the shield's radius.
- The Super Shield special cannot block or defend against projectiles with more than 1 hit point (Ryu's Ex Hadouken, Gill's Pyrokinesis/Cyrokinesis, Cyclop's Optic blast, etc.)
- Nitpicky me:  The counter special and Cell's Super Shield shouldn't share the same FX. Cell's Super Shield has too much powa for such an anim.  :P
- Cell's Lvl 3, Cell Jr. Barrage is very, very plain IMO. 
- One idea I had is for all the Cell Jr.s to attack p2 at the same time.  After beating the shit out of p2, they'll all simultaneously explode.  During the Lvl. 3, Cell should be able to move and attack around freely while the raping is being commenced (A' la MvC2 Cable Time Flip).
- Cell's Lvl 3 could also be Solar KHH, Multi Death Beam, or a 2x Destructo-Disk.
- No aerial supers/specials?  :???:

I love this guy and I feel he has great potential.
Once again, my apologies for the ultra late feedback bro, I hope my ramblings help.
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 08, 2013, 01:57:57 am
Sup dude, sorry for the late response.
Something came up and I had to leave home and my PC for nearly a week but I'm back now.  ^_^
Anywho, here's more in-depth feedback for ya:

- If Cell runs into p2 during his running anim, his body goes past and/or behind p2.
- Why not use the 1st frames of Cell's fwd and bckwd running anims for his walking anims?  Just curious.  :P
- Run jump distance is shorter than normal jump distance.
- Cell's close double S. HK isn't mentioned in the readme (It's too handy of a move not to be mentioned IMO).
- A. HP almost cannot be linked into ground combos because it knocks opponents slightly through the ground and allows p2 to recover almost instantly.
- Cell's C. HK can easily be resetted and linked together for some VERY damaging combos... Not that I'm complaining.  ;)
Spoiler, click to toggle visibilty
- P2 should not be able to block A. HP while crouching.
- Judging by it's anim, C. HP should mos def be an overhead.
- I love Burst Evade but shouldn't you be able to control it's trajectory?  It sucks running into harms way all while wasting 1000 power.
- I love the aura effect you're using for Burst Evade.  :yes:
- Suggestion: It would be cool if Burst Evade "burned" power instead of using it in an instant IMO.  Then it could be used to run from opponents... in style 8) (IE: flying) [/fanboy]
- Pursuit attacks are the most awesome thing ever and allow for many crazy damaging combos.
Spoiler, click to toggle visibilty
- The Cell Jrs feel underwhelming IMO.  I feel that they have potential to be used more advantageously in terms of Cell's gameplay.
   - Cell Jrs can come out of Cell's butt erm... back instead of the ground.
   - Inputting a command could have the Cell Jrs randomly rotate/citrcle around Cell while laughing manically and waiting to be fired as a projectile (IE: Sachiel's souls)
   - After being fired, Cell Jr's could 1st hit p2, then rotate around Cell's opponent all while attacking and disorienting p2 (A'la Wif's forest animals).
- Suggestion: Hitting a Cell Jr can instantly destroy it SSJ2 Gohan style (ripped in two and explodes and/or fades away).
- The Forcefield special ( ) isn't mentioned in the readme!
- The Forcefield special has no pushback on block.
- The Forcefield special should also repel projectiles, allow for juggle opportunities and should be allowed to cancel into supers.
- The Forcefield sound doesn't fully play out unless the command is held down.
- The weak version of Rising Tackle and Ka are stronger than their strong versions.
- Following up with anything other than Pow after Ka is a challenge because there doesn't seem to be a "launcher" for Cell to pursue his opponents after he's launched them (I know, "Pow" is Ka's follow up but IMO it's still something to think about).
- The weak version of Destroy is stronger than the strong version.
- Cell Stomp should be completely reworked.  Maybe he could fly upward (A'la MvC Colossus but not as far up obviously) and do a variant of a dive kick (same anim as J. HK).  It could also allow for some follow up opportunities from there on.  :yes: 
- IMO Cell Super Shield either needs more pushback or should chip p2 if they're within the shield's radius.
- The Super Shield special cannot block or defend against projectiles with more than 1 hit point (Ryu's Ex Hadouken, Gill's Pyrokinesis/Cyrokinesis, Cyclop's Optic blast, etc.)
- Nitpicky me:  The counter special and Cell's Super Shield shouldn't share the same FX. Cell's Super Shield has too much powa for such an anim.  :P
- Cell's Lvl 3, Cell Jr. Barrage is very, very plain IMO. 
- One idea I had is for all the Cell Jr.s to attack p2 at the same time.  After beating the shit out of p2, they'll all simultaneously explode.  During the Lvl. 3, Cell should be able to move and attack around freely while the raping is being commenced (A' la MvC2 Cable Time Flip).
- Cell's Lvl 3 could also be Solar KHH, Multi Death Beam, or a 2x Destructo-Disk.
- No aerial supers/specials?  :???:

I love this guy and I feel he has great potential.
Once again, my apologies for the ultra late feedback bro, I hope my ramblings help.

Sheesh. ok lets see

-yea that's the width stuff, fixed it.
-they are apart of it, but it looks weird with them ending the walk
-I'll fix that
-it's not a double, it just chains easily, just like the others do.
-shit, forgot to fix the ground vels on that.
- I'll tweak the yaccel
-Missed that,fixed
-alrighty
-uhh burst evade doesn't cost power, unless you use it in specials to cancel. Also it works like a roll in kof. so no, direction for trajectory would make it overly cheap.
-thanks
-see above the thanks,also it can be used in the air.
-Thanks, again.
- I have reworked them to stay stationary until a button press to attack the opponent low or high
- yea thought of that but eh, it takes too long to do that way, plus cell is the most tedious person to sprite.
-cell jr's are killed from a projectile
-that's not a special, I forgot to change the command in the read me ><. It's his launcher
-I'll fix that
-see above.
-That's intentional, not really weak versions, more short ranged, with more damage, and long range with smaller damage, ALA KOF
-see the launcher line (ki shield)
-cell stomp is being retooled atm.
- You mean the super right? If so, I'll look into it. Don't really have any multi beam characters in my mugen
- meh counter ki shield is fine as is imo.
-Cell jr super has been retooled
- I've already mentioned what his level 3 will be later, not adding another kamehameha or death beam or discs
-no air super no, cell stomp will have an air version though

No worries, thanks for giving very insightful and full detailed feedback, this really helps me get everything right. I might even consider you for a beta tester :D

Title: Re: Dragon Ball All Stars: Cell
Post by: TRUEMicah on September 08, 2013, 03:59:29 am
-uhh burst evade doesn't cost power, unless you use it in specials to cancel. Also it works like a roll in kof. so no, direction for trajectory would make it overly cheap.
Oooh, Ok.  It makes more sense now, gotcha.

- I have reworked them to stay stationary until a button press to attack the opponent low or high
Awesome.  :)

- yea thought of that but eh, it takes too long to do that way, plus cell is the most tedious person to sprite.
Completely understandable.

-cell jr's are killed from a projectile
Well yea... But it'd be so much cooler ha.

-that's not a special, I forgot to change the command in the read me ><. It's his launcher
Oh ok, I understand.

-That's intentional, not really weak versions, more short ranged, with more damage, and long range with smaller damage, ALA KOF
I understand.  I can't believe I didn't notice the KoF reference before this.  :S

-cell stomp is being retooled atm.
Awesome.  :)

- You mean the super right? If so, I'll look into it. Don't really have any multi beam characters in my mugen
Yea the Cell Super Shield. 
You'll notice this when you test him as well.

-Cell jr super has been retooled
Great! :sugoi:

- I've already mentioned what his level 3 will be later, not adding another kamehameha or death beam or discs
Yea sorry.  I literally forgot about that while giving feedback.

-no air super no, cell stomp will have an air version though
Out of curiosity, why no air super?

No worries, thanks for giving very insightful and full detailed feedback, this really helps me get everything right. I might even consider you for a beta tester :D
I would be honored to be a tester dude, glad you appreciated the feedback.  :yes:
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 08, 2013, 04:09:41 am
he has no air super because I don't want to give everyone air supers, gohan has one, vegeta has one, 18 will have one, kurrin will have one. Plus he doesn't have anything that would warrant an air super. Everyone doesn't need an air super.

And having the cell jr's killed by normal hits would make them feel weak.
Title: Re: Dragon Ball All Stars: Cell
Post by: QuickFist on September 08, 2013, 04:19:47 am
And the Cell Jr's were strong enough to sodomize the Z-Warriors.
Wouldn't make sense to kill them with simple attacks
Title: Re: Dragon Ball All Stars: Cell
Post by: TRUEMicah on September 08, 2013, 04:25:38 am
^Dude It's a fighting game, com'on.
They explode on their opponents like Hadoukens for crying out loud.  :P

he has no air super because I don't want to give everyone air supers, gohan has one, vegeta has one, 18 will have one, kurrin will have one. Plus he doesn't have anything that would warrant an air super. Everyone doesn't need an air super.
Cell has TONS of moves that would warrant a air super, However, I can def understand that you don't want everyone to have an air super.
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 08, 2013, 04:40:39 am
I just didn't want them to be look weak being killed by a punch or kick, you can't kill a hadouken with a punch or kick either.

They may be setup to be killed by other specials though, I can't recall.
Title: Re: Dragon Ball All Stars: Cell
Post by: TRUEMicah on September 08, 2013, 05:45:00 am
Yea, I mainly sugested them being destroyed by a punch or a kick for balance sake.
Plus it'd suck to perform a specific requirement if more than one Jr was on you.

Maybe a hard punch/kick would suffice instead of any normal? 
Idk, just throwing out some thoughts.  :P
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 08, 2013, 06:16:22 am
I'm gonna keep it to a projectile, he's supposed to be a boss type, killing his cell jr with a common attack feels way too weak.
Title: Re: Dragon Ball All Stars: Cell
Post by: Rai Tei on September 08, 2013, 02:20:38 pm
you can't kill a hadouken with a punch or kick either.

This could be interesting though, I mean they deflect weak projectiles in the series too
and this will get rid of annoying ki/fireball-spam like in KoFXII.
Although most of your characters don't spam ki or do it in dozens :p
Title: Re: Dragon Ball All Stars: Cell (Update 9-8-13)
Post by: Neocide on September 08, 2013, 04:25:00 pm
Update:

-Cell Jr specials revised (New command as well)
-Cell Jr Super revised
-Buster Kamehameha tweaked
-Width Adjusted
- Read Me Fixed
-Rising Tackle tweaked (Fall Envshake)
-Cell Stomp Retooled
-Cell Stomp Air added



Check first post for the link.

****NOTEPAD README IS OUTDATED, FOR NEW STUFF USE THE HTML README****
Title: Re: Dragon Ball All Stars: Cell
Post by: xiaoguanhua2 on September 08, 2013, 08:46:41 pm
Thank you for updating! Its perfect now!
Question:
Does Rising Tackle exist?
I pressed D,DF,F+a/b but nothing happened
I think B,DB,B+a/b is correct?

Cell junior full attack:
after summoned 7 juniors, I presses F,F, but nothing happened, why?

And what will full power mode look like?
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 09, 2013, 01:08:32 am
ffs, I forgot to change that command again?! shit, I'll fix that. it's RDP Kick.

And for the cell jr's;  you have to press fwd fwd quickly, not a single, fwd.....fwd.

And if you mean perfect mode? I explained it, it'll allow him to use specials and supers from other characters. He'll have a sayajin (goku gohan trunks vegeta) and alien (piccolo frieza) modes. In the fashion of shang tsung, basically enter a command while in perfect mode, and switch stances, each stance putting you in different modes.

Readme fixed.
Title: Re: Dragon Ball All Stars: Cell
Post by: xiaoguanhua2 on September 09, 2013, 03:38:33 am
Maybe you need to fix this:
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/09/093550dgzsfwz8ad3aved8.png

I pushed cell away so this weird situation happened.
My suggustion: cell juniors will explode if you touch them.
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 09, 2013, 04:08:01 am
they explode if you hit him. I can add a clsn1 to them so on touch they do damage as well.

I forgot about addressing that, as no one would actually just sit there and allow an opponent to walk up on them.


edit- Updated, and fixed.
Title: Re: Dragon Ball All Stars: Cell
Post by: Rai Tei on September 09, 2013, 06:58:43 pm
This happend to me 3 times in a row already

(http://s22.postimg.org/mshv9vdgx/Clipboard02.jpg)

It's a kick after a teleport.

Nevermind, it only happends when I fight dictator.
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 09, 2013, 11:52:39 pm
it's in certain characters, not cell's fault.
Title: Re: Dragon Ball All Stars: Cell
Post by: TRUEMicah on September 10, 2013, 04:42:06 am
Feedback via Cell's new update:
* Ha I knew you were going to remove S. HK's resetting properties, Lol.
- A sound of some sort can play when a Cell Jr is summoned (Cell could say something, etc.)  As of now, it seems dry... If that makes any sense at all.
- I like the way you reworked the Cell Jrs but IMO they could have a few more options:  (S. LK could cancel firing a Cell Jr, S HK could dodge maybe?)
- If timed right, Firing Cell Jrs rapidly at an downed opponent produces an infinite.
- Performing Cell Super Shield on a opponent while blocking results in nearly 500 chip damage.
- If p2 hits Cell while he is performing Death Beam, they will freeze for a moment and Cell will be free to move.
- Air dashing over an opponent and jumping will result in Cell facing the wrong direction (Not facing p2)
- IMO the Lvl. 3 can still use some tampering.  As it is now, it is very avoidable and not very effective.
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 10, 2013, 07:30:05 am
- well yes, I'll let the ai break it later.
-I thought of that but eh, it sorta drowns out the cell jr.
-I can do the cancelling. dodge ehh feels useless.
-fixed
-fixed
-fixed I think
- I accidentally took off something in jump fixed
-I don't see how it's all that avoidable if you know how to use it right. There is a cell jr for every way the opponent can go, and getting in close isn't possible. I like it as it is.
He's not meant to be OVERLY powerful. Just one helluva boss.

okay,updated all those fixes, check first post

edit - ooops forgot the cancel. added.
Title: Re: Dragon Ball All Stars: Cell
Post by: TRUEMicah on September 12, 2013, 03:45:58 am
Awesome update dude.  :yes:
A few more things:
- Cell's launcher is extremely spammable and needs cooldown.
- Cell's Super Shield could still use more pushback on block IMO (Push opponent outside of shield at least?).
- I love the rework of Cell Stomp but aesthetically, it looks off.  P2 looks to snap under Cell rather than jumping on top of him.  :S
- Cell's counter doesn't work effectively 90% of the time.  Before the counter can activate, P2's attack hits.

I love the new update man.
Looking forward for any updates that you may have.  :2thumbsup:
Title: Re: Dragon Ball All Stars: Cell
Post by: Sinnesloschen on September 12, 2013, 03:53:51 am
* C.A.N reads Micah's wall of feedback *
And you say you didn't deserve that star. :P
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 12, 2013, 04:34:33 am
Awesome update dude.  :yes:
A few more things:
- Cell's launcher is extremely spammable and needs cooldown.
- Cell's Super Shield could still use more pushback on block IMO (Push opponent outside of shield at least?).
- I love the rework of Cell Stomp but aesthetically, it looks off.  P2 looks to snap under Cell rather than jumping on top of him.  :S
- Cell's counter doesn't work effectively 90% of the time.  Before the counter can activate, P2's attack hits.

I love the new update man.
Looking forward for any updates that you may have.  :2thumbsup:

- Alright
-I can do that
-why would they jump on top of cell O_o I'm fine with the move tbh, he sorta surfs on them which is fine with me tbh.
-that's probably because you're doing it too late. It's not meant to be done at the same time as the opponent is striking.
Title: Re: Dragon Ball All Stars: Cell
Post by: TRUEMicah on September 12, 2013, 04:38:21 am
- Eh, the surfing is weird.  Do not want. > : |
- Maybe.  The screen does fade dark as if the counter has been initiated though.

Idk, I should probably make a video to show you what I mean.
* C.A.N reads Micah's wall of feedback *
And you say you didn't deserve that star. :P
Lol, thanks man.
I still think I actually need to "contribute" though.  :P
Title: Re: Dragon Ball All Stars: Cell
Post by: Sinnesloschen on September 12, 2013, 04:43:21 am
Whip up a soundpack and a few palettes and you'll feel more justified. The soundpacks thing sure worked for me. :mmhmm:
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 12, 2013, 04:45:14 am
- Eh, the surfing is weird.  Do not want. > : |
- Maybe.  The screen does fade dark as if the counter has been initiated though.

Idk, I should probably make a video to show you what I mean.
* C.A.N reads Micah's wall of feedback *
And you say you didn't deserve that star. :P
Lol, thanks man.
I still think I actually need to "contribute" though.  :P

-too bad, you're getting it >:V
-hmmm, I work something out. could be the pause or something
Title: Re: Dragon Ball All Stars: Cell
Post by: xiaoguanhua2 on September 12, 2013, 06:00:38 am
I am not sure if it is a bug for your newest cell or Goku's
I tried many times:
http://w273286.s46-193.myverydz.com/data/attachment/forum/201309/12/115924jvzvrxdxsdxphhhp.png
Title: Re: Dragon Ball All Stars: Cell
Post by: Neocide on September 12, 2013, 06:06:49 am
put the clsn on, it's probably the cell jr. I can't do squat with that.

edit - it's the cell jr clsn I'll fix it later.
Title: Re: Dragon Ball All Stars: Cell
Post by: dan123 on January 29, 2014, 08:30:06 am
Hey Neocide, I found another problem. When I fought cell, I did the pursuit buster and the third strike didn't hit cell. The last one in the air.