The Mugen Fighters Guild

Art & Entertainment => Fighting Games => Topic started by: SNT on September 11, 2013, 08:11:36 am

Title: Soulcalibur: Lost Swords
Post by: SNT on September 11, 2013, 08:11:36 am
http://www.siliconera.com/2013/09/10/soulcalibur-lost-swords-is-a-free-to-play-soulcalibur-fighting-game/

Free to play, Siegfried and Mitsurugi as starters, supposedly to work like Revo with the energy mechanic.
Title: Re: Soulcalibur: Lost Swords
Post by: DAN_HIBIKI on September 11, 2013, 08:16:01 am
Siliconera said:
Namco Bandai will release a new Soulcalibur game this year, but it isn’t Soulcalibur VI.

Oh, come on, we all know that two rival swords are destroyed forever.
Title: Re: Soulcalibur: Lost Swords
Post by: Zeo on September 11, 2013, 09:00:24 am
Potential Yunsung/Hwang/Talim/Mina/Killik/Sophitia.

Only potential interest I have in this.
Title: Re: Soulcalibur: Lost Swords
Post by: Bad News GBK on September 11, 2013, 01:20:24 pm
Urrrrrrrrrgh.

Thats better than a mobile game at least but goddamn..they are destroying the SC series with every new part. Good that SCII HD is released this year too.

(http://i.imgur.com/OTRg8xp.jpg)
SC5 Renders...models..guess its just like Tekken Revolution
Title: Re: Soulcalibur: Lost Swords
Post by: Mgbenz on September 11, 2013, 01:41:18 pm
Blame Namco who gave them 1 freakin' year to make the game. Namco treats the SC series as an unwanted stepchild.
Title: Re: Soulcalibur: Lost Swords
Post by: Uche_of_MFG on September 11, 2013, 05:46:06 pm
This makes no sense I thought that the children of Sophitia Alexandra destroyed Soul Edge and Soul Calibur. Why are Namco/Bandai even making this? They already have a Free to Play game and it is "Tekken Revolution."
Title: Re: Soulcalibur: Lost Swords
Post by: DKDC on September 11, 2013, 05:49:04 pm
Yeah ? And when did Namco add Soul Calibur characters to Tekken Revolution, genius ?
Title: Re: Soulcalibur: Lost Swords
Post by: Bad News GBK on September 11, 2013, 05:50:45 pm
This makes no sense I thought that the children of Sophitia Alexandra destroyed Soul Edge and Soul Calibur. Why are Namco/Bandai even making this? They already have a Free to Play game and it is "Tekken Revolution."

Its not my thing to say something like it and saw it often enough meant to myself but..
Stop posting Uche :-)
Title: Re: Soulcalibur: Lost Swords
Post by: Duos on September 11, 2013, 06:49:59 pm
LOL SINGLE PLAYER ONLY.

Blame Namco who gave them 12 freakin' year to make the game. Namco treats the SC series as an unwanted stepchild.

They treat everything that isn't Tekken or Pac Man like that.  Muh poor Klonoa.  T___T
Title: Re: Soulcalibur: Lost Swords
Post by: Negi Springfield on September 11, 2013, 08:51:37 pm
I uh.... uh.. okay. Doesn't even seem like they care anymore. Might try it I guess...
Title: Re: Soulcalibur: Lost Swords
Post by: I am The Master Donut on September 11, 2013, 11:23:01 pm
LOL SINGLE PLAYER ONLY.


If this game is truely single player only, it better be a damn good singleplayer.
Title: Re: Soulcalibur: Lost Swords
Post by: MightyKombat on September 11, 2013, 11:25:57 pm
LOL SINGLE PLAYER ONLY.


gg games chances

Didn't Tekken Rev have multiplayer? If so then gg sc's chances

Title: Re: Soulcalibur: Lost Swords
Post by: Silver Fang on September 11, 2013, 11:32:22 pm
If it's single-player only, then here's hoping that it at least ends up being the completed version of what the devs originally had planned for SC5's story mode, starting with Siegfried and Mitsurugi, then a new char added over time. One can always hope.
Title: Re: Soulcalibur: Lost Swords
Post by: Bad News GBK on September 11, 2013, 11:36:31 pm
Lol....stop dreaming everyone :-)

It will just be the same as Tekken R, the single player is super most likely a translation misunderstanding and meant was that no local multiplayer modes are available..just like in Tekken R.


Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on September 12, 2013, 12:34:50 am
It is indeed single player only. (http://shoryuken.com/2013/09/10/free-to-play-playstation-3-title-soulcalibur-lost-swords-revealed-in-famitsu/)

Namco is releasing SCII with online play. It probably wouldn't be a good idea to release another multi-player SoulCalibur with online play on top of it.
The game itself will probably be like SFA3's world tour or something.
Title: Re: Soulcalibur: Lost Swords
Post by: DMK on September 12, 2013, 01:38:13 am
Maybe it will at least be better then the the Wii only Legends....
Title: Re: Soulcalibur: Lost Swords
Post by: Segatron on September 12, 2013, 05:59:41 pm
Arent we getting too much free to play games. Great to see anew sequel of SOUL but not really happy about it
Title: Re: Soulcalibur: Lost Swords
Post by: FeLo_Llop on September 12, 2013, 06:32:39 pm
This makes no sense I thought that the children of Sophitia Alexandra destroyed Soul Edge and Soul Calibur. Why are Namco/Bandai even making this?

You can make that very same question to Capcom about the dictator, who was killed by Gouki's SGS. And so, Rose died too, because of the soul sharing etc.
Title: Re: Soulcalibur: Lost Swords
Post by: Segatron on September 12, 2013, 08:45:41 pm
This makes no sense I thought that the children of Sophitia Alexandra destroyed Soul Edge and Soul Calibur. Why are Namco/Bandai even making this?

You can make that very same question to Capcom about the dictator, who was killed by Gouki's SGS. And so, Rose died too, because of the soul sharing etc.

Probably a dream match type game of Soul Series.... But maybe they may bring old faves that never made their appearance in V. Depend Whether Namco will introduce a new sword or announce it as the final game of Soul series.
AS far SF goes Gill was never as popular Bison.....They never gave him a solid villain look as they did with Akuma and Bison.
Title: Re: Soulcalibur: Lost Swords
Post by: Lichtbringer on September 12, 2013, 09:24:08 pm
I like the Idea of a dream match but I'm not a fan of free to play, it is even more confusing thats a free to play singelplayer game. ö_Ö
Title: Re: Soulcalibur: Lost Swords
Post by: Saikoro on September 13, 2013, 05:38:56 pm
THIS...

They are destroying the SC series with every new part. Good that SCII HD is released this year too.

And THIS...

Namco treats the SC series as an unwanted stepchild.

I feel that the series peaked with 2, which is a shame because Namco has something truly special on it's hands here, and with that I mean the franchise itself. PLaying the first one in the arcade for the first time was truly magical. With that said, I cannot wait for SC2 online.
Title: Re: Soulcalibur: Lost Swords
Post by: DKDC on September 13, 2013, 05:41:23 pm
Uh. Didn't SC3 have that pretty good story mode ? Does no one like what they did anymore ?
Title: Re: Soulcalibur: Lost Swords
Post by: Mgbenz on September 13, 2013, 05:49:27 pm
I terms of quality really SCII was the peak of the series. SCIII had way too much bugs and it was so easy to get your save file corrupted.

Still SCIII is my favorite. Loads of unlockable content is my one weakness in games.
Title: Re: Soulcalibur: Lost Swords
Post by: Bad News GBK on September 13, 2013, 05:51:18 pm
SCIII had the - in my opinion - best solo player modes of them all, the onloy small complaint i would have about the story mode would be that the most part of the story was told with text and that there were no really unique cutscenes beside the endings.

That other story mode there with a few strategic elements was not too bad either and entertaining for at least one playthrough.

SoulEdge/Calibur always had the best fighting game background story for me after Mortal Kombat (yes..thats no joke..its my opinion) and was much more interesting than everything about Heihachi and Kazuya, Ryu, Ken and M.Bison or even the Orochi Power in the older KOF games.

SCIV was already a massive dissapointment for me, i played SCV but never felt like i need to buy it.

I won so many online matches that it became boring to me did not even touch ttt2 now since over a month. When i buy a fighting game today i do it more for the solo modes than anythng else.
Title: Re: Soulcalibur: Lost Swords
Post by: Saikoro on September 13, 2013, 06:27:49 pm
SCIII had the - in my opinion - best solo player modes of them all, the onloy small complaint i would have about the story mode would be that the most part of the story was told with text and that there were no really unique cutscenes beside the endings.

That other story mode there with a few strategic elements was not too bad either and entertaining for at least one playthrough.

SoulEdge/Calibur always had the best fighting game background story for me after Mortal Kombat (yes..thats no joke..its my opinion) and was much more interesting than everything about Heihachi and Kazuya, Ryu, Ken and M.Bison or even the Orochi Power in the older KOF games.

SCIV was already a massive dissapointment for me, i played SCV but never felt like i need to buy it.

I won so many online matches that it became boring to me did not even touch ttt2 now since over a month. When i buy a fighting game today i do it more for the solo modes than anythng else.

I terms of quality really SCII was the peak of the series. SCIII had way too much bugs and it was so easy to get your save file corrupted.

Still SCIII is my favorite. Loads of unlockable content is my one weakness in games.

You guys make some very valid points and comments.

Mortal Kombat was my childhood favorite, so I hear you on that. I started playing it with the genesis conversion of the first MK since I couldn't get to arcades that often. The same was said for part two (I had the crappy Genesis conversion, which led to a SNES purchase for MK2 and Super Metroid). When MK3 was around, I played that one a lot in the arcades and it was awesome. Then Ultimate came out, and that's when the series started to feel milked and dry to me. And seriously, Scorpion's animality was fucking stupid. Really!?

Soul Calibur did easily peak w/part 2, which is a total shame due to all of that squandered potential Namco is doing a horrible job on. I didn't play too much of 3 because it felt rather odd for my tastes (I did hear a lot of good things about the story mode though). I also felt that the art direction for 3 was simply terrible. I did purchase part 4 though, but after spending a solid amount of time with it, I came to the conclusion that a majority of the gameplay was broken and cheap. It also felt slower than what I was used to, which is pretty much part 1 and 2.
Title: Re: Soulcalibur: Lost Swords
Post by: Girard on September 17, 2013, 03:38:01 pm
http://gematsu.com/2013/09/soulcalibur-lost-swords-debut-screenshots
(http://i.imgur.com/40rv3IU.jpg)(http://i.imgur.com/J9LZ2dY.jpg)
Quote
Namco Bandai has released the first few screenshots of Soulcalibur: Lost Swords, its upcoming free-to-play fighter for PlayStation Network.

The images show returning characters Siegfried Schtauffen an Mitsurugi Heishiro.

Lost Swords will be at the Tokyo Game Show this week. Expect new information soon.
Title: Re: Soulcalibur: Lost Swords
Post by: FeckFace on September 17, 2013, 06:50:51 pm
So, since they seem to have custom parts in alternating shots, I feel sure that Namco'll keep us grinding for Create-A-Soul unlocks.
Title: Re: Soulcalibur: Lost Swords
Post by: DKDC on September 17, 2013, 06:55:11 pm
since they seem to have custom parts in alternating shots
Which shots ? I don't see it, there's only two shots.
Title: Re: Soulcalibur: Lost Swords
Post by: Shin Mako on September 18, 2013, 02:05:17 am
this game feels like the same thing project soul did with soul caliber 4 when they made soul calibur: broken destiny another soul calibur 5 game update and maybe a new guest character?
Title: Re: Soulcalibur: Lost Swords
Post by: FeckFace on September 18, 2013, 03:39:27 am
Which shots ? I don't see it, there's only two shots.

What I mean is:
In one shot we have Misturugi in his SCV outfit doing his AA on a Zweihander-wielder wearing plenty of recognizable armour, if you played around with CAS a lot.
Whereas in the other shot we have a guy with different yet familiar armour and a katana sheathe on his left, getting sliced at the side by Siegfried.

It seems like Mitsu and Sieg are switching in and out of their vanilla & custom costumes in both shots. And to see those kinds of custom costumes on them should only remind someone of Create A Soul, and bring out the idea that we may, in fact, customize our favourite characters or even make our own.

Customization became such a fan favourite in Soul Calibur V. Wouldn't it make sense to add the mode and further peak consumer interest?
Title: Re: Soulcalibur: Lost Swords
Post by: dampir on September 18, 2013, 04:05:44 am
Quote
I terms of quality really SCII was the peak of the series.

that`s right,...

but something i liked about soulcalibur 3 was the stages haven`t seen again soo well designed backgrounds(most are remakes from first soulcalibur)

....not the point here but a mix of characters from soulcalibur 1 and 2(3dmodels) in stages from soulcalibur 3 would be perfect with a hd treatment ...

also rented sc5 and played it on my brother's ps3......now that`s a nice way to f***k up these series ...
Title: Re: Soulcalibur: Lost Swords
Post by: DKDC on September 18, 2013, 09:41:24 am
Which shots ? I don't see it, there's only two shots.

What I mean is:
In one shot we have Misturugi in his SCV outfit doing his AA on a Zweihander-wielder wearing plenty of recognizable armour, if you played around with CAS a lot.
Whereas in the other shot we have a guy with different yet familiar armour and a katana sheathe on his left, getting sliced at the side by Siegfried.

It seems like Mitsu and Sieg are switching in and out of their vanilla & custom costumes in both shots. And to see those kinds of custom costumes on them should only remind someone of Create A Soul, and bring out the idea that we may, in fact, customize our favourite characters or even make our own.

Customization became such a fan favourite in Soul Calibur V. Wouldn't it make sense to add the mode and further peak consumer interest?
Are those guys getting hit even supposed to be Siegfried and Mitsurugi ? They look nothing like them. I figured it was some sort of "generic enemy" because they look so, well, generic.
Title: Re: Soulcalibur: Lost Swords
Post by: Lichtbringer on September 18, 2013, 11:18:33 am
So, since they seem to have custom parts in alternating shots, I feel sure that Namco'll keep us grinding for Create-A-Soul unlocks.

It is free to play so I belief that we will not grind much but pay cash for most of the parts.
Title: Re: Soulcalibur: Lost Swords
Post by: Nero D. on September 18, 2013, 07:15:24 pm
soulblade (souledge) was the best one on the strength of it amazing intro and music

same as tekken 2 for the same reasons (well its a strong tie between 2 and 3 for me really)
Title: Re: Soulcalibur: Lost Swords
Post by: SNT on September 19, 2013, 09:55:24 am


Sophitia.
Title: Re: Soulcalibur: Lost Swords
Post by: Lichtbringer on September 19, 2013, 12:21:16 pm
Why is Namco making a single-player only Soul Calibur?
Quote
Namco has explained the thinking behind its decision to make a single-player only Soul Calibur with Lost Swords, a free-to-play beat 'em-up that's coming to PlayStation 3 next year.

In a pre-Tokyo Game Show briefing Namco announced that Heihachi and Siegfried would star in the game, and Sophitia - a character absent in Soul Calibur 5 - would also be making a return.

Soul Calibur Lost Swords is a traditional one-on-one beat 'em-up that introduces new features to the series, including elemental gems that can be added to customize weapons.

It is a single player only experience, a decision that producer Masaki Hoshino explained to Eurogamer.

"This was done intentionally because as we said people do enjoy fighting other people, but one thing we noticed with the Soul Calibur fanbase is that a lot of people really enjoyed the game for its story, setting and atmosphere," Hoshino said. "They didn't like playing against other people - when you lose it's not exactly a great feeling. So we decided to tailor something to this player base."

"This might seem unusual, but we've done a lot of research and noticed the Soul Calibur group was different to Tekken. That group like fighting against each other, whereas Soul Calibur fans really want to look at the characters and enjoy the atmosphere, and we had an overwhelming response in that direction, so that's why we chose that."

Hoshino said that fans who are after a competitive Soul Calibur can play the soon to be released HD remake of Soul Calibur 2, which is headed for Xbox 360 and PlayStation 3.

There is no Wii U version planned, but when asked whether it'd be possible for a Nintendo version of the game that would feature Link, a guest character in the GameCube original, Hoshino said he was open to the idea if fan demand was there.

Source: Eurogamer (http://www.eurogamer.net/articles/2013-09-19-why-is-namco-making-a-single-player-only-soul-calibur)
Title: Re: Soulcalibur: Lost Swords
Post by: Bad News GBK on September 19, 2013, 12:23:15 pm
This is really weird.
Title: Re: Soulcalibur: Lost Swords
Post by: Duos on September 19, 2013, 12:29:43 pm
This is why I don't play SC anymore, apparently I'm not fan enough because I'd rather fight other people than unintelligent AI.
Title: Re: Soulcalibur: Lost Swords
Post by: Bad News GBK on September 19, 2013, 12:37:05 pm
But the SC games offered a lot more more for the competitive players in the last 5 years than single players?
Title: Re: Soulcalibur: Lost Swords
Post by: DKDC on September 19, 2013, 01:10:54 pm
And did you notice that it was hated for its story mode in the last 2 games ?
Title: Re: Soulcalibur: Lost Swords
Post by: Bad News GBK on September 19, 2013, 01:15:37 pm
Me? Oh yes i did..i am one of the haters of the story in both sc iv-v and wish there would be something more story focussed. I am sceptic but who knows, maybe SC LS is not so bad after all (but my hopes are small)
Title: Re: Soulcalibur: Lost Swords
Post by: DKDC on September 19, 2013, 01:16:56 pm
The point is that when they tried to give more multiplayer content than single player content, it got shat on, so it makes perfect sense (plus the DLC frenzy probably worked well enough if they're doing that again). I'm interested to see if that works out.
Title: Re: Soulcalibur: Lost Swords
Post by: Lichtbringer on September 19, 2013, 01:31:45 pm
The Problem is that Soul Calibur has a tricky Fanbase.

One Part of the Fanbase only enjoys playing Singelplayer, they like the Story and Chars, unlocking endings and extras etc.
One Part of the Fanbase only enjoys playing Multiplayer and the competition with other Players.
And one Part enjoys Multiplayer & Singeplayer modes.

In Soul Calibur 5 Namco had just not enough content to satisfy all Parts of the Fanbase, if you focus your game to much in one direction, you will always have customers who will be unhappy with the Game and don't buy the DLCs or will be so unhappy that they don't even want a sequel, or tell there friends to not buy the game because it is so "bad", so a company has to find a way to please as many parts of a Fanbase as they can or the game will be no success.

Now they try to Fix it with this Free to Play game. :-\
Title: Re: Soulcalibur: Lost Swords
Post by: DAN_HIBIKI on September 19, 2013, 03:13:16 pm
Gems to customize weapons? I'm having an almost similar idea. Shards. Well, it isn't that much to say about it...
Title: Re: Soulcalibur: Lost Swords
Post by: [DKG] on November 06, 2013, 11:37:50 pm
Meh...
http://www.siliconera.com/2013/11/06/soulcalibur-lost-swords-introduces-new-systems-game/
Title: Re: Soulcalibur: Lost Swords
Post by: videoman on November 07, 2013, 12:32:03 am
If Tailm or Setsuka is in it then we'll talk. Other that no download!
Title: Re: Soulcalibur: Lost Swords
Post by: [DKG] on November 13, 2013, 02:04:26 pm
Meh...
http://www.siliconera.com/2013/11/12/soulcalibur-lost-swords-unsheathes-trio-fighters/
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on December 13, 2013, 05:59:56 pm
Lost Swords is now due for 2014. (http://www.joystiq.com/2013/12/12/soulcalibur-wont-draw-free-to-play-lost-swords-until-next-year/)
Title: Re: Soulcalibur: Lost Swords
Post by: Kasumi1030 on December 13, 2013, 09:31:32 pm
Probably late news, but I don't check this thread so sorry but.

you can make a jpn account to try a demo beta of the game. the lifebars and super meter look nicer than soulV, they made the lifebar and superbar thick and the super meter is right under the lifebar kind of like how x-men children of the atom is or darkstalkers 1.

they also brought back guard impact. so no more use of meter to G.I.
Sophitia wasn't a copy paste from soul iv afterall and had some different moves and commands.
Title: Re: Soulcalibur: Lost Swords
Post by: DIABLO'S PRIMAL BARBEQUE on December 14, 2013, 02:01:24 pm
oh hey they have more info on-

Quote
time limit/tokens

BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARF

My only hope is that they don't fuck with Soul Calibur's plot even further.
Title: Re: Soulcalibur: Lost Swords
Post by: SNT on December 20, 2013, 09:55:08 am
http://www.allgamesbeta.com/2013/12/soul-calibur-lost-swords-adds-astaroth.html

Hey look, it's Astaroth, Nightmare, and that chick no one cares about now that Sophitia's back.
Title: Re: Soulcalibur: Lost Swords
Post by: MightyKombat on December 20, 2013, 12:19:13 pm
Why's Astaroth back in his SC2 look?
Title: Re: Soulcalibur: Lost Swords
Post by: Bad News GBK on December 20, 2013, 12:44:03 pm
Because that one was more liked
Title: Re: Soulcalibur: Lost Swords
Post by: MightyKombat on December 20, 2013, 12:48:27 pm
I love how the art doesn't match up with his ingame model though. Good going namco
Title: Re: Soulcalibur: Lost Swords
Post by: Bad News GBK on December 20, 2013, 12:51:56 pm
Yeah..they used just old illustrations, no matter how the new models look
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on December 20, 2013, 02:18:13 pm
It's a Facebook videogame/social game hybrid; expecting more would've been asking for a bit much. :P

I care about Pyrrha. :(
Just don't make her have 80% of the spotlight next time.
Title: Re: Soulcalibur: Lost Swords
Post by: Long John Killer on December 20, 2013, 03:50:41 pm
That site's banner had me thinking they had FF characters planned to guest star here for a moment...

Suppose it's too much to hope for Nightmare's SCII look?  Or at least his SCIV one, they already have it in V.

Also, am I just remembering Pyrrha wrong, or did they really mess up her face for this one?  It just looks....wrong.
Title: Re: Soulcalibur: Lost Swords
Post by: DIABLO'S PRIMAL BARBEQUE on December 21, 2013, 05:44:39 am
http://www.allgamesbeta.com/2013/12/soul-calibur-lost-swords-adds-astaroth.html

Hey look, it's Astaroth, Nightmare, and that chick no one cares about now that Sophitia's back.

Jesus, Pyrrha's nose is big.
Title: Re: Soulcalibur: Lost Swords
Post by: Kanbei on December 21, 2013, 08:44:41 am
Ah man look what they done to Pyrrha. Whats next, Ivy's fat? Patroklos becomes a fag? Geez come on Namco.
Title: Re: Soulcalibur: Lost Swords
Post by: Bad News GBK on January 21, 2014, 01:01:41 pm
Nah..ivy is not fat now but well...

http://www.youtube.com/watch?v=Xh7KL4TrWDk

Ivy Valentine Trailer or something
Title: Re: Soulcalibur: Lost Swords
Post by: Xhominid on January 21, 2014, 10:18:56 pm
Nah..ivy is not fat now but well...

http://www.youtube.com/watch?v=Xh7KL4TrWDk

Ivy Valentine Trailer or something

Yeah...she definitely got thicker...it's pretty obvious to tell as somethings up with her overall.
Title: Re: Soulcalibur: Lost Swords
Post by: D, The Red Cloak on January 21, 2014, 11:13:13 pm
Here's what I'm hoping for.

I know that it will not be possible for this to happen, but if characters like Sophita make a return, maybe the game takes place a bit before the events of Soul Calibur 5. And here we could see just what happened to the other characters that were missing from V and maybe we can learn abit more about characters like Z.W.E.I. Viola, and the rest of the new characters.

Also I'm hoping that they bring back the weapon disciplines for CAS like in soul calibur 3. And maybe they can have new movesets based on the fighting styles of previous guest characters. And maybe, just maybe, we can have new CAS parts that could make a character have a similar look to the more inhuman characters like Nightmare, Necrid, Astaroth, Lizardman, Revenant, Will o' The Wisp and Charade.

There is a very slim chance that any of those will appear but I got my fingers crossed.
Title: Re: Soulcalibur: Lost Swords
Post by: Bad News GBK on January 21, 2014, 11:14:45 pm
ah yes,i forgot to add that there is a confirmed Japan releasedate now with the 6th Februar.

And there are skeleton enemies
(http://www.fightersgeneration.com/nx9/game/soulcalibur-lostswords-enemy-s4.jpg)

If the game would basically be a one player "story mode" of SCV but including also characters which were not in SCV i would buy it. But by the looks it seems to be a free2play game again with a big focus on clothes and that microtransactions crap maybe.
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on January 21, 2014, 11:21:50 pm
Yeah...she definitely got thicker...

About time they got something right in this entire thing.

I just want this to be over with so that Namco can make something a bit more compelling.
Title: Re: Soulcalibur: Lost Swords
Post by: DMK on January 21, 2014, 11:53:36 pm
Fuck yeah thick Ivy.

ah yes,i forgot to add that there is a confirmed Japan releasedate now with the 6th Februar.

And there are skeleton enemies
Spoiler, click to toggle visibilty

2SPOOKY
Title: Re: Soulcalibur: Lost Swords
Post by: Bad News GBK on February 04, 2014, 12:17:14 pm
Launch Trailer
http://www.youtube.com/watch?v=UXgvBz-EmQE#t=78
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on February 04, 2014, 03:29:31 pm
It could be just me, but this game gives me the odd vibe of being a generic flash RPG in the form of a console videogame.

Will still give it a try (just out of curiosity).
Title: Re: Soulcalibur: Lost Swords
Post by: -SyN- on February 04, 2014, 03:30:36 pm
Ivy = VV

Voluptuous Vixen!

That is all.
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on March 13, 2014, 05:06:56 pm
Hilde is now a part of Lost Swords (http://www.siliconera.com/2014/03/13/hilde-joins-soulcalibur-lost-swords/) (at the tender age of 35).



Downloading this thing now.
Title: Re: Soulcalibur: Lost Swords
Post by: Shwa on March 13, 2014, 06:42:54 pm
Too bad it's objectively shit.
Title: Re: Soulcalibur: Lost Swords
Post by: Alpaca-San on March 13, 2014, 07:39:06 pm
Will my dear, sweet Hilde ever be in a great soul blade game?
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on March 13, 2014, 08:39:07 pm
Tried it, nothing special obviously.

First thing it says is to choose a character. You start with the first three characters from the trailer; I was going to choose Mitsurugi but the selection started with Sophitia in her underclothes, I couldn't help myself. :3
Also, didn't know how to change outfits, so there's that.

After that, there some tutorial stuff and whatnot. Tells you what to do before you can do your own thing. Pretty repetitive; typical social gaming stuff in the form of a fighter. There's also support characters (which are actually other players I believe), but I don't know how that works, don't really care.

It did remind me how little I've played SC in my lifetime (I nearly lost on the second level). Might try it again when the US release happens (still no date other than Spring 2014), but yeah.
Title: Re: Soulcalibur: Lost Swords
Post by: Shwa on March 13, 2014, 10:20:58 pm
Will my dear, sweet Hilde ever be in a great soul blade game?
V was nice and Broken Destiny was IV but without all the whole being bad thing.
Title: Re: Soulcalibur: Lost Swords
Post by: Alpaca-San on March 14, 2014, 01:41:01 am
Broken Destiny was IV but without all the whole being bad thing.
Interesting...

Title: Re: Soulcalibur: Lost Swords
Post by: Lucky_Chloe on March 15, 2014, 08:17:44 am
Hilde is now a part of Lost Swords (http://www.siliconera.com/2014/03/13/hilde-joins-soulcalibur-lost-swords/) (at the tender age of 35).
[youtube]https://www.youtube.com/watch?v=ER_GA836rtA[/youtube]

we need more middle age females in fighting games, im starting to get bored with all the lolies and underage girls they shave on my face in almost every game now
Title: Re: Soulcalibur: Lost Swords
Post by: Saizo Hattori on March 16, 2014, 03:12:38 pm
I don't think 35 years is middle age. but anyway still she looks the same than when she first appeared so her age doesn't really matter
Title: Re: Soulcalibur: Lost Swords
Post by: Lucky_Chloe on March 16, 2014, 05:40:43 pm
I guess it depends on where you live, in Japan for example a 26 years old chick is too old
Title: Re: Soulcalibur: Lost Swords
Post by: [DKG] on April 09, 2014, 02:06:11 pm
randomness
http://www.siliconera.com/2014/04/09/soulcalibur-lost-swords-adds-quest-unlock-pyrrha-wedding-dress/
Title: Re: Soulcalibur: Lost Swords
Post by: Uche_of_MFG on April 15, 2014, 10:13:34 pm
Taki is confirmed to be in Soul Calibur: Lost Swords
https://www.youtube.com/watch?v=wmx18r5E9oQ
Title: Re: Soulcalibur: Lost Swords
Post by: Girard on April 15, 2014, 10:19:28 pm
You could say it's a trailer for Taki instead of only posting the link.
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on April 15, 2014, 11:11:37 pm
randomness
http://www.siliconera.com/2014/04/09/soulcalibur-lost-swords-adds-quest-unlock-pyrrha-wedding-dress/

You can also have Phyrra fight in her underwear (http://dengekionline.com/elem/000/000/835/835559/) (nsfw).
Title: Re: Soulcalibur: Lost Swords
Post by: Long John Killer on April 16, 2014, 12:09:21 am
Uh, you can normally do that with anyone with custom creations, no?  Heck, the usual custom characters I've seen online past two games are just whoever they main in their underwear.

...Usually with a penis made out of orbs and cylinders attached somewhere.
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on April 16, 2014, 12:19:58 am
Yeah you can; Siliconera left out that picture maybe because it was a bit too obscene (showing her buttcrack and whatnot).

...Usually with a penis made out of orbs and cylinders attached somewhere.

lol
I almost never play SoulCalibur online, sounds like I'm missing out. :P
Title: Re: Soulcalibur: Lost Swords
Post by: Bastard Mami on April 16, 2014, 01:22:59 am
yes, soulcalibur has the best buttcracks in 3d fighting games.
Title: Re: Soulcalibur: Lost Swords
Post by: First Lt. Ding on April 16, 2014, 01:32:35 am
...Usually with a penis made out of orbs and cylinders attached somewhere.
Most people use the fuzzy tail instead of a cylinder because it looks erect.
And add a whole bunch of other weird shit with Voldo's moveset because humping.
Title: Re: Soulcalibur: Lost Swords
Post by: Bad News GBK on April 16, 2014, 01:46:21 am
That was completely SCIV Taki, including her old voice or?
Title: Re: Soulcalibur: Lost Swords
Post by: SNT on April 16, 2014, 06:49:58 am
Three quarters sure it's a new voice actor, or at least new recordings.  Pretty sure the "Obliterate!" replaces her untranslated "Messatsu!" from SCIV.

Also FUCK YEAH TAKI

(http://i.imgur.com/CW6UbTU.jpg)
Title: Re: Soulcalibur: Lost Swords
Post by: Xhominid on April 17, 2014, 09:03:31 am
Three quarters sure it's a new voice actor, or at least new recordings.  Pretty sure the "Obliterate!" replaces her untranslated "Messatsu!" from SCIV.

Also FUCK YEAH TAKI

(http://i.imgur.com/CW6UbTU.jpg)

The only thing I'm disappointed on with Taki...why not have her look like she's 47 or something?

I'm not saying that I don't like how she looks now(she looks far better than before), but come on, make her look she's gotten somewhat older rather just remaking of her SC4 model or something.
Title: Re: Soulcalibur: Lost Swords
Post by: SNT on April 17, 2014, 09:26:06 am
It's not a remake, they're straight up using her SC4 model.  Sophitia got the same treatment.
Title: Re: Soulcalibur: Lost Swords
Post by: Xhominid on April 17, 2014, 10:22:14 am
It's not a remake, they're straight up using her SC4 model.  Sophitia got the same treatment.

Atleast Sophitia has the excuse of being indisposed(which I hate so damn hard next to Cassandra's...exit), I honestly hate the fact that they are just ripping models rather than making new ones(or in some of the other character's cases, modifying them somewhat)
Title: Re: Soulcalibur: Lost Swords
Post by: Bastard Mami on April 17, 2014, 04:34:12 pm
Three quarters sure it's a new voice actor, or at least new recordings.  Pretty sure the "Obliterate!" replaces her untranslated "Messatsu!" from SCIV.

Also FUCK YEAH TAKI

(http://i.imgur.com/CW6UbTU.jpg)

The only thing I'm disappointed on with Taki...why not have her look like she's 47 or something?

I'm not saying that I don't like how she looks now(she looks far better than before), but come on, make her look she's gotten somewhat older rather just remaking of her SC4 model or something.

do you want taki to have even bigger boobs (since for the soul calibur team the only difference between young and old females is breast size)
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on April 17, 2014, 05:40:06 pm
If anything she should have bigger nipples.

Lost Swords worldwide release set for late April. (http://www.avoidingthepuddle.com/news/2014/4/15/scls-worldwide-release-almost-here-taki-added-to-the-roster.html)
Title: Re: Soulcalibur: Lost Swords
Post by: Bastard Mami on April 17, 2014, 05:51:46 pm
yeah, it's weird that the sc4 model has got camel toe but no nipples.
Title: Re: Soulcalibur: Lost Swords
Post by: Xhominid on April 18, 2014, 01:14:25 am
Three quarters sure it's a new voice actor, or at least new recordings.  Pretty sure the "Obliterate!" replaces her untranslated "Messatsu!" from SCIV.

Also FUCK YEAH TAKI

(http://i.imgur.com/CW6UbTU.jpg)

The only thing I'm disappointed on with Taki...why not have her look like she's 47 or something?

I'm not saying that I don't like how she looks now(she looks far better than before), but come on, make her look she's gotten somewhat older rather just remaking of her SC4 model or something.

do you want taki to have even bigger boobs (since for the soul calibur team the only difference between young and old females is breast size)

I don't know, maybe. Jeez, what's the point of the timeskip if you aren't gonna make the females look somewhat older or something.
Title: Re: Soulcalibur: Lost Swords
Post by: Japanese Jesus on April 18, 2014, 01:16:39 am
This problem exists in Tekken. Shit's kind of weird. What's the point of having a 'canon timeline' if you aren't going to follow the rules of it. My theory is that Namco doesn't like old women. Maybe it's hard for them to sexualize women who are 'old' so they just keep them in their most familiar form.
Title: Re: Soulcalibur: Lost Swords
Post by: J-Grug on April 18, 2014, 02:35:35 am
Can the devs get a fuckin' date already?

Oh OK... Samurai man can get all old and scarred, but ol' spandex mcnipple bitch is still the same sign of somebody's dream girl.
It's like they're asking to get bugged about boy-girl stereotypes? Buff man right next to a ultra curvy gal in pink?
Title: Re: Soulcalibur: Lost Swords
Post by: Mgbenz on April 18, 2014, 01:57:31 pm
It's a cash-in F2P game with recycled models. Why are you looking for canon?
Title: Re: Soulcalibur: Lost Swords
Post by: Hoshi on April 18, 2014, 04:33:30 pm
I don't know, maybe. Jeez, what's the point of the timeskip if you aren't gonna make the females look somewhat older or something.
Athena and Sakura say hi. Stop complaining.
Title: Re: Soulcalibur: Lost Swords
Post by: Bastard Mami on April 18, 2014, 04:49:38 pm
it's also rpetty obvious they time skip so they can add sons/daughters/disciples of the previous characters.
Title: Re: Soulcalibur: Lost Swords
Post by: Xhominid on April 18, 2014, 06:06:57 pm
I don't know, maybe. Jeez, what's the point of the timeskip if you aren't gonna make the females look somewhat older or something.
Athena and Sakura say hi. Stop complaining.

Atleast in KOF and SF, they barely did timeskips after awhile and it's not huge ones either like 17 years.

Your point is moot it's not really a complaint, just raising a point.
Title: Re: Soulcalibur: Lost Swords
Post by: Bad News GBK on April 18, 2014, 06:10:44 pm
Just like Tekken Revolution, this one should maybe not be taken seriously. Its looking like an experiment made with old ressources.
Title: Re: Soulcalibur: Lost Swords
Post by: DMK on April 23, 2014, 11:17:38 am
I believe this is finally out in the US. It's free so I'm going to give it a shot and fuck yeah Taki.  ;D
Title: Re: Soulcalibur: Lost Swords
Post by: S.D. on April 23, 2014, 02:16:07 pm
Amazing game. No one can connect to the servers so you can't get past the title screen.
Title: Re: Soulcalibur: Lost Swords
Post by: Bastard Mami on April 23, 2014, 05:09:29 pm
but that's a good thing , right ?
Title: Re: Soulcalibur: Lost Swords
Post by: MightyKombat on April 23, 2014, 08:53:34 pm
Amazing game. No one can connect to the servers so you can't get past the title screen.

I can't even fucking DOWNLOAD the piece of shit. Everytime I do it gives me a stupid download time like 4362 minutes and if I cancel it out my fucking PS3 freezes.
Title: Re: Soulcalibur: Lost Swords
Post by: Darkflare on April 23, 2014, 08:58:26 pm
Easiest game ever. All I do is Press X at the title screen and I've beaten the game.

The error 1098 ending is rather lame though.
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on April 23, 2014, 10:40:03 pm
That's just splendid. It'd be nice to know, that the most important part of an online game would... you know, have online working properly. ::)

Great job Namco.

Strangely this isn't an issue for the JP version.
Title: Re: Soulcalibur: Lost Swords
Post by: DMK on April 24, 2014, 02:27:10 am
I downloaded and installed the full thing, but have yet to fire it up and even if I did so I'm not getting past the menus. I wonder why this went so bad, I don't think Tekken: Revolution had such a hitch.
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on April 24, 2014, 03:28:31 am
Probably because such a low budget was given to a game using current-day technology (Namco would've been relentlessly scathed if they did this with a full $60 game). The budget to make this certainly wasn't very high.

Tekken Revolution had design issues when it first launched (no practice mode, couldn't play with stats off, couldn't choose character unlocks). Ridge Racer Driftopia had issues with failed purchases and bugs involving collisions. Can't wait to see what Ace Combat Infinity will be plagued with.

Those ruined the experience of the games; this problem prevents people from playing the damn thing. I believe F2P can be a great thing for gaming, but it's up to the developers to not half-ass the launch and patch afterwards.

     Posted: April 24, 2014, 08:40:17 am
Bandai Namco via Facebook said:
Hello North & South American SoulCalibur Fans,

BANDAI NAMCO Games America Inc. would like to express our appreciation for the excitement and passion that our SoulCalibur fans have displayed for SoulCalibur: Lost Swords. There is currently a technical issue that has delayed the launch of the game and we have been working through this issue all through last night and today to expedite the launch of SoulCalibur: Lost Swords.

We have discovered that the issue requires a resolution across multiple parties and therefore our efforts to remedy the issue is taking longer than anticipated. Currently we are working feverishly with a key partner to implement a solution in the shortest amount of time possible.

We know that this title has been highly anticipated by all of you and we ask for your patience and understanding as we work to get SoulCalibur: Lost Swords up and running as soon as possible. Thank you!

BANDAI NAMCO Games America Inc.
Title: Re: Soulcalibur: Lost Swords
Post by: Shwa on April 24, 2014, 11:20:57 am
Can't wait to see what Ace Combat Infinity will be plagued with.
Not much, actually. If the beta's to be believed, it's pretty damn fine in terms of functionality. Shockingly enough.
It didn't have as much forced network-based bullshit as Revolution and especially Lost Swords anyway.
Title: Re: Soulcalibur: Lost Swords
Post by: Trinitronity on April 24, 2014, 12:00:43 pm
Bandai Namco via Facebook said:
We know that this title has been highly anticipated by all of you
:uhoh:
I don't think I have to tell, what the hell is wrong with that line...
Title: Re: Soulcalibur: Lost Swords
Post by: Cryonemisis on April 25, 2014, 11:22:59 pm
The closest I ever made to actually play the damn game was the quest screen, and I can't even get past that. Never seen a game like this hit a snag.

Edit: And now I can't even get to the menu. Quality servers here, folks.
Title: Re: Soulcalibur: Lost Swords
Post by: Mgbenz on April 26, 2014, 02:41:37 pm
Does the game seriously have a random item box DLC?
Title: Re: Soulcalibur: Lost Swords
Post by: Saizo Hattori on April 26, 2014, 05:51:16 pm
At least I could play the game a little, wasn't a good experience I felt that most of the time  spent watching menus and loading screens, then I got to the first fight that was a tutorial so it wasn't very fun, after that tutorial I got to a menu again but none of the options of the menu were available at the moment  except the store option so  I couldn't continue playing, really a very weird game.
Title: Re: Soulcalibur: Lost Swords
Post by: Darkflare on April 26, 2014, 09:37:39 pm
Yea, they make you go to the shop somyou earn about microtransactions. Oh and give you one of those premium chrsts which I'm sure will always give you a weapon for your current character in this case.
Title: Re: Soulcalibur: Lost Swords
Post by: DIABLO'S PRIMAL BARBEQUE on April 29, 2014, 11:29:19 pm
Does the game seriously have a random item box DLC?

A staple of every F2P. At least the better ones allow you to get something like extra goodies or a guaranteed rare thingamabob, even if you don't get the ultra-rare whatsit.
Title: Re: Soulcalibur: Lost Swords
Post by: Seadragon77 on April 30, 2014, 05:24:13 am
Ugh... What a steaming pile of crap this game is. I've beaten the first two chapters in the prologue and that's it. It won't let me reach the 3rd part without booting me out because the servers are cheaper then a $2 Korean whore.

I'll be happy to get 100% on this game and delete it when I'm done.
Title: Re: Soulcalibur: Lost Swords
Post by: Taybear on April 30, 2014, 05:34:33 am
Literally everything for this game has been working fine for me. :o
Title: Re: Soulcalibur: Lost Swords
Post by: Seadragon77 on April 30, 2014, 06:25:31 am
Literally everything for this game has been working fine for me. :o

But, but, but... Ugh. Maybe it's on my end. Maybe it's not. Still, I'm not happy with the way things are going here. I mean, it's been a week and thanks to server issues, I've barely had a chance to play the game.
Title: Re: Soulcalibur: Lost Swords
Post by: Taybear on April 30, 2014, 06:34:56 am
that's weird, I downloaded it sunday, and the only day i experienced minor server issues was yesterday morning, that's it.
Title: Re: Soulcalibur: Lost Swords
Post by: Darkflare on April 30, 2014, 09:57:04 am
They did some server mantainance on Monday night that should have fixed it for everyone by now.

Trophies are super easy to get. All of them are stuff you're going to end up doing anyway except for the accesories one, since you need to play master quests for those and even then, level 9-10 is enough to get you through the first few and get at least one accessory for each slot.
Title: Re: Soulcalibur: Lost Swords
Post by: Bad News GBK on April 30, 2014, 10:15:37 am
Serious questions: Is this thing worth downloading, is it fun playing? Is there any sort of story in the game?
Title: Re: Soulcalibur: Lost Swords
Post by: Saizo Hattori on April 30, 2014, 03:44:45 pm
Is not worth in my opinion. You spent most of the time reading menus and in loading screens, the dificulty is really unfair, you fight  normally agains teams  of of 4  or five fighters with  just one life bar ( two if you count your second character ) if you break the opponent clothes , their lifebar regenerates. If happens that you lose with the last opponent of the team you lose also all the items gained in the previous fights at least that you use a ticket that allows you to fight again with the oponent that beat you, but the tickets you have to buy them (you just have one for free) Till now I haven't seen any trace of story maybe  because I haven't advanced very much( just get to the third quest), but even if there is story I doubt is worth  to know it, since Pyrrha appears as she looks in soul calibur V and Taki appears as young as she always looks while Mitsurugi appears in his "old man" form, so probably is just like a dream match sort of thing. If you have any of the previous games( even soull blade) you'll have more fun with them.
Title: Re: Soulcalibur: Lost Swords
Post by: Bad News GBK on April 30, 2014, 04:09:39 pm
Thanks a lot. That post saved me the time to try it out.

Another thing, how is the music? Are they from the older games or are there new /arranged/remixed tracks + are they good?
Title: Re: Soulcalibur: Lost Swords
Post by: Saizo Hattori on April 30, 2014, 04:31:35 pm
Well as I said, I spent more time on the menus and loading screens, I don't remember right know which music themes  played in battle, but surely  are from soul calibur V since the stages are recycled from it. the music that played  where you are selecting something from the menus is the theme from create a soul section of soul calibur V and the loading screen theme might be new, is a kind of gregorian chant, very boring, next time I play it i will pay more attention to that but I don't expect something  relevant.
Title: Re: Soulcalibur: Lost Swords
Post by: Bad News GBK on April 30, 2014, 04:33:08 pm
Oh well.

All Hope Is Gone.
Title: Re: Soulcalibur: Lost Swords
Post by: Darkflare on April 30, 2014, 09:20:00 pm
The difficulty is unfair because you're forced to grind for better equipment. You're supposed to craft your equipment to make it better until you find even better gear.

The story is that Sieg and Mare's fight in SCIV caused the swords to break and their power proceeded to create a screw up in the space time continuum. The text before you undertake a quest tell the rest of the story, like how your character realizes that he/she is not part of this world and tries to figure out how to get back.

And all the music is from SCV
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on May 20, 2014, 08:14:24 am
I haven't bothered with this since the server issue (don't think I ever will, too busy irl).

Hoshino explains why Lost Swords is single-player. (http://www.siliconera.com/2014/05/19/bandai-namco-theres-multiplayer-soulcalibur-lost-swords/)

Quote
Why was it decided that Lost Swords would be singleplayer only?

Hoshino: The reason that we went singleplayer…well, originally, we were thinking about having a multiplayer option, but because we’re going with a pay-to-win model, we were worried that by having online multiplayer, for all the new users that would be coming in experiencing the game for the first time, they might be immediately deterred by fighting against opponents who had superior equipment and gear—and we didn’t want to have that kind of negative impact on new players.

In the singleplayer experience, having a pay-to-win structure won’t impede the player’s experience with the game.
Title: Re: Soulcalibur: Lost Swords
Post by: Girard on May 28, 2014, 10:01:02 am
http://www.siliconera.com/2014/05/28/patroklos-returns-soulcalibur-lost-swords/
Quote
Patroklos is following his sister and his mother’s footsteps by becoming a playable character in Soulcalibur: Lost Swords. Like Sophitia, Patroklos fights with a short sword and shield.

Players will be able to get Patraoklos as a playable character in the free to play fighting game through a quest which will be available at least in Japan today. A quest to get  Hilde for players that missed her will be available too. Bandai Namco Games also added new Angel Armor to Soulcalibur: Lost Swords.

(http://i.imgur.com/Od9B9Wo.jpg)(http://i.imgur.com/vxj3lqa.jpg)

Wow that armor is so hideous it's offensive.
Title: Re: Soulcalibur: Lost Swords
Post by: Bad News GBK on May 28, 2014, 10:09:11 am
SoulCalibur is the new ZackRyder/DamienSandow of Videogames =/
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on May 28, 2014, 10:17:26 am
Hey look it's that guy I couldn't give two shits about.
Sophitia is looking unquestionably sexy though.

Wish I could say something with a little more substance.

SoulCalibur is the new ZackRyder/DamienSandow of Videogames =/

You know it.
Title: Re: Soulcalibur: Lost Swords
Post by: MightyKombat on May 28, 2014, 07:11:53 pm
Oh fuck off it HAD to be that cunt Patroklos and not someone fans actually wanted, did it?
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on May 28, 2014, 08:50:34 pm
Well, it's not as if fans were asking for a game like this in the first place. :P

Ah well; as long as they continue with the Sophitia/Phyrra/Taki fanservice, I guess this game isn't completely useless. Of course I'd rather see all of this in an actual fighting game.
Title: Re: Soulcalibur: Lost Swords
Post by: MightyKombat on May 28, 2014, 09:24:47 pm
I just wish it coulda been Talim
Title: Re: Soulcalibur: Lost Swords
Post by: Xhominid on May 29, 2014, 03:44:39 am
I just wish it coulda been Talim

Fuck her, where the hell is my darling Cassandra?!
Title: Re: Soulcalibur: Lost Swords
Post by: Darkflare on May 29, 2014, 06:20:23 am
Pat and Hilde are available regardless of region. Namco is syncing their updates on all regions after what happened when they didn't in Tekken Revolution.
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on May 29, 2014, 06:44:21 am
Wow... so I just learned how unlocking characters work in this game.

poster from gamefaqs said:
There is a roughly bi-weekly rotation of what characters are available to unlock, although those three starter characters are always available. They repeat the events after a while, the maintenance periods usually signal the new events.

Tihhh, what a pain. The least they could've done is let you choose whoever you want as the starter character.

I just wish it coulda been Talim

Fuck her, where the hell is my darling Cassandra?!

Now now, both are perfectly good choices.
Spoiler, click to toggle visibilty
Title: Re: Soulcalibur: Lost Swords
Post by: Darkflare on May 29, 2014, 07:23:33 am
Hahaha, it gets better.

If you're starting out, don't even bother trying to get another character early as even in the easiest difficulty, the AI will be decent enough to take out your lifebar over the multiple fights you must go through.

You'll probably have to have reached the first Epilogue in the normal missions to have a good shot at just Normal difficulty.

You'll have to do some serious grinding for the harder difficulties, because they're tougher, have higher stats and there are more to defeat.

And then there's the fact you have to Soul Break(Deplete a special lifebar during their soul burst[Berserk aggresive mode] in 15 seconds) the playable character for a CHANCE at unlocking him/her with the % determined by difficulty.

Normal - 5-10%ish
Hard - 40%ish
Very Hard - 75%ish
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on June 25, 2014, 02:59:55 pm
as long as they continue with the Sophitia/Phyrra/Taki fanservice...

I love when I feel like I'm being listened to.
Summer promotion; recruit new players (via FB or Twitter) and you gain cat ears as a result. (http://www.siliconera.com/2014/06/24/bandai-namco-offers-cat-ears-players-recruit-new-soulcalibur-lost-swords-players/)

Maid outfits are also available along with beachwear accessories.

(http://www.siliconera.com/wordpress/wp-content/uploads/2014/06/sclsdlc07.jpg) (http://www.siliconera.com/wordpress/wp-content/uploads/2014/06/sclsdlc03.jpg) (http://www.siliconera.com/wordpress/wp-content/uploads/2014/06/sclsdlc09.jpg)

EDIT: oops wrong site, fixed
Title: Re: Soulcalibur: Lost Swords
Post by: S.D. on June 25, 2014, 03:16:23 pm
Don't direct link.
Title: Re: Soulcalibur: Lost Swords
Post by: SNT on June 26, 2014, 12:00:09 am
There is a roughly bi-weekly rotation of what characters are available to unlock, although those three starter characters are always available. They repeat the events after a while, the maintenance periods usually signal the new events.
Bi-weekly twice a week or bi-weekly fortnightly?  Turns out I've missed muh Taki.
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on June 26, 2014, 01:22:16 am
Didn't see that oversight.
I direct quoted, he meant to say twice a month.
Title: Re: Soulcalibur: Lost Swords
Post by: Lord M on June 26, 2014, 09:10:11 pm
I saw somewhere that Amy, Mi-na, Rock and Cassandra will be added due to a poll made by Namco. I'm starting to hate this game. When new characters are released, if you unlock them, they start at level 1 and would be a waste of time to level them up all over again. I wish the XP was shared between all characters. And I wanted to play with Amy so much...
Title: Re: Soulcalibur: Lost Swords
Post by: Mgbenz on October 17, 2014, 05:56:56 pm
Reviving because HOLY FUCKING SHIT NAMCO?!?!?!


Quote
Seong Mina was added to the game last night and you unlock her by buying the $30 premium chest 3 times. This is the only way to unlock her so far.
Title: Re: Soulcalibur: Lost Swords
Post by: Bastard Mami on October 17, 2014, 06:04:40 pm
hahahaha
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on October 17, 2014, 06:06:16 pm
Oh wow.
Title: Re: Soulcalibur: Lost Swords
Post by: Kirishima on October 17, 2014, 09:55:40 pm
And yet still need skills to be decent instead of having 1-button death combos.  What is this?
Title: Re: Soulcalibur: Lost Swords
Post by: Xhominid on October 18, 2014, 02:41:10 am
Reviving because HOLY FUCKING SHIT NAMCO?!?!?!


Quote
Seong Mina was added to the game last night and you unlock her by buying the $30 premium chest 3 times. This is the only way to unlock her so far.

I was thinking of reviving it myself to bring that up, I swear to almighty SATAN, if they make Cassandra a cash grab, Soul Calibur and the people associated with it can go bite me.
Title: Re: Soulcalibur: Lost Swords
Post by: Bad News GBK on October 18, 2014, 07:58:20 pm
Everyone who spends the money for it should be punched in the face since they open the doors for more of that shit.

If games can be successful with those shitty strategies, more and more of them will be done in the future.
Title: Re: Soulcalibur: Lost Swords
Post by: Xhominid on October 18, 2014, 09:53:34 pm
Everyone who spends the money for it should be punched in the face since they open the doors for more of that shit.

If games can be successful with those shitty strategies, more and more of them will be done in the future.

On the GAMEfaqs forums, there is already a couple of people who bought her that way anyways(either they did so themselves or their allies did), but most of it on there was mainly lambasting NB for doing something this stupid and others said the traffic was so bad on their FB page it got knocked offline for some time).
Title: Re: Soulcalibur: Lost Swords
Post by: J-Grug on October 19, 2014, 12:30:06 am
(http://www.fightersgeneration.com/nz3/game/sc-lost-swords-taki-costume-by-mari-shimazaki5.jpg)
Are they fuckin serious?
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on October 19, 2014, 12:49:27 am
:grin3:

This game doesn't have much else going for it so why not? :P
Title: Re: Soulcalibur: Lost Swords
Post by: Xhominid on October 19, 2014, 01:05:22 am
(http://www.fightersgeneration.com/nz3/game/sc-lost-swords-taki-costume-by-mari-shimazaki5.jpg)
Are they fuckin serious?

Yep...that was the literal costume they had in the premium treasure chest for this month...and yep, it's virtually do-me-riffic.
Title: Re: Soulcalibur: Lost Swords
Post by: Girard on October 19, 2014, 01:24:01 am
Considering it was designed by Mari Shimazaki I'm not to surprised.
Title: Re: Soulcalibur: Lost Swords
Post by: -Red- on October 19, 2014, 01:28:29 am
:Q___________________
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on October 19, 2014, 05:48:13 am
I'd also like to add that Raphael is a part of the roster now, there are worse/better outfits (depending on who you are), and yes, anyone who'd spend that much money to play as one character in a poorly put together game should consider visiting a doctor.

Oh and Namco will make money off of this because you know, all it takes is one village idiot.

edit: Amy too.
Title: Re: Soulcalibur: Lost Swords
Post by: Bastard Mami on October 19, 2014, 05:58:54 am
unless seong mina it's their waifu, then it's ok.
Title: Re: Soulcalibur: Lost Swords
Post by: Seadragon77 on October 19, 2014, 04:35:04 pm
(http://www.fightersgeneration.com/nz3/game/sc-lost-swords-taki-costume-by-mari-shimazaki5.jpg)
Are they fuckin serious?

Lost Swords: It's SLUTTASTIC!
Title: Re: Soulcalibur: Lost Swords
Post by: MightyKombat on October 19, 2014, 04:47:29 pm
That outfit oh my fuck ahahahahahahahaha fuck this game
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on October 19, 2014, 05:59:04 pm
I forgot to mention that you have to buy "item chests" (which are anywhere in between 3 and 30 dollars) to get pieces of the costume. Have fun spending gross amounts of money you don't have.
Title: Re: Soulcalibur: Lost Swords
Post by: Titiln on October 19, 2014, 06:02:22 pm
i don't have an issue with the outfit being revealing, i have an issue with the outfit looking dumb
Title: Re: Soulcalibur: Lost Swords
Post by: Xhominid on October 19, 2014, 08:13:52 pm
i don't have an issue with the outfit being revealing, i have an issue with the outfit looking dumb

That is honestly my issue too. Superheroine costumes have always been revealing/sexy but my issue with the costume is the fact that it screams more schoolyard slut than anything about an actual true blue superhero(and not even tongue in cheek like Empowered).
Title: Re: Soulcalibur: Lost Swords
Post by: Bastard Mami on October 20, 2014, 01:55:54 am
i don't have an issue with the outfit being revealing, i have an issue with the outfit looking dumb

yeah, this makes the banana and strawberry outfit from oneechanbara look like something a sensible person designed.

(nsfw)
http://www.siliconera.com/2014/08/26/onechanbara-z2-chaos-goes-bananas-first-print-bonuses/
https://www.youtube.com/watch?v=8NbjAT-gulg
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on October 22, 2014, 01:07:11 pm
Oh look, another new outfit. (http://www.siliconera.com/2014/10/21/soulcalibur-lost-swords-says-happy-halloween-costume-fateextra-artist/)

(http://www.siliconera.com/wordpress/wp-content/uploads/2014/10/soulclsh08.jpg)
Title: Re: Soulcalibur: Lost Swords
Post by: Bad News GBK on October 22, 2014, 01:16:22 pm
I have nothing against revealing outfits but really hate these since they have absolutely nothing to do with the characters and their personalities and backgrounds shown in the previous games.

Makes me want to yell something at Harada or whoever else is responsible. This is garbage.
Title: Re: Soulcalibur: Lost Swords
Post by: LarsAlexandersson on October 22, 2014, 04:39:15 pm
Something tells me about Type-Moon Guest Character, if its possible because of this
Title: Re: Soulcalibur: Lost Swords
Post by: Xhominid on October 22, 2014, 08:05:47 pm
Oh look, another new outfit. (http://www.siliconera.com/2014/10/21/soulcalibur-lost-swords-says-happy-halloween-costume-fateextra-artist/)

(http://www.siliconera.com/wordpress/wp-content/uploads/2014/10/soulclsh08.jpg)

I'm on the same side as GBK. The issue with this costume is that it's...way too stripperiffic for any character, even Ivy. That's been the issue for the last couple of costumes I've heard about and it's the same here.

Thank god they give away free S Rank armor-costumes for logging in every day, as I got a classy and elegant dress for Sophitia...now if I can get a date to unlock Pyrrha...
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on October 22, 2014, 08:54:33 pm
It's not even the "outfit doesn't fit character" thing, though it doesn't help. The outfit is supposed to be sexy and revealing and I like it.

But, this isn't exactly a game people are running off to play (Megacritic score is 38 (http://www.metacritic.com/game/playstation-3/soulcalibur-lost-swords)). Gives the game a bad look, moreso than the usual criticism. Most people would rather this game be forgotten about if the backlash is any indication. It's one thing to have these kind of outfits on even a decent game because at least it can be defended on other merits.

I'd feel a hell of a lot better about this game if Namco would just outright say "one of our main objectives of this game is to simulate the most attractive females in video games." They're doing a great job on that, but that's about as much as I can say.
Title: Re: Soulcalibur: Lost Swords
Post by: Xhominid on October 22, 2014, 09:03:33 pm
It's not even the "outfit doesn't fit character" thing, though it doesn't help. The outfit is supposed to be sexy and revealing and I like it.

But, this isn't exactly a game people are running off to play (Megacritic score is 38 (http://www.metacritic.com/game/playstation-3/soulcalibur-lost-swords)). Gives the game a bad look, moreso than the usual criticism. Most people would rather this game be forgotten about if the backlash is any indication. It's one thing to have these kind of outfits on even a decent game because at least it can be defended on other merits.

I'd feel a hell of a lot better about this game if Namco would just outright say "one of our main objectives of this game is to simulate the most attractive females in video games." They're doing a great job on that, but that's about as much as I can say.

They fail at that too since the models was good...back in 2008. Due to the fact that most of the characters are recycled straight from SC4(especially Sophitia since they shove her and Taki into the spotlight the most and since they are ripped from SC4 wholesale...), it just doesn't look right.

You may be on the point there, but I still feel that this is something that honestly doesn't work and I am the type of person who loves revealing bodies too, it's just that while this IS better than the superhero costume, It just feels...eh.
Title: Re: Soulcalibur: Lost Swords
Post by: Bastard Mami on October 22, 2014, 09:09:42 pm
nvm, I tought this was the doa topic.


Title: Re: Soulcalibur: Lost Swords
Post by: Tyrant Belial on October 22, 2014, 09:12:13 pm
The game plays badly, has bad "Micro"transactions, the costumes are bad, and Namco can very much just use it all as an excuse for making no more Soul Calibur. And that's what I dislike the most.
Title: Re: Soulcalibur: Lost Swords
Post by: The Fisher King on October 23, 2014, 12:21:02 am
nvm, I tought this was the doa topic.

^
Title: Re: Soulcalibur: Lost Swords
Post by: Lord M on October 23, 2014, 02:07:29 am
When will Seong Mi-na's challenge appear? I'm already angry for having missed Amy in that damn ranking event, I want to unlock Mi-na.
Title: Re: Soulcalibur: Lost Swords
Post by: Xhominid on November 12, 2014, 06:50:10 am
http://www.gamer.ne.jp/news/201411120003/



Maxi is out...for $60...and another $30, you can get Seong Mina too...
Such a nice deal, I can't wait to see how much they'll charge for Cassandra...
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on November 12, 2014, 02:34:58 pm
I can't wait to see how much they'll charge for Cassandra...

But will you pay for her?

New outfit:
(http://www.siliconera.com/wordpress/wp-content/uploads/2014/11/soul0.jpg)
Title: Re: Soulcalibur: Lost Swords
Post by: MightyKombat on November 12, 2014, 02:47:51 pm
Maxi is out...for $60...and another $30, you can get Seong Mina too...
Such a nice deal, I can't wait to see how much they'll charge for Cassandra...

What the actual fucking fuck

If Namco weren't serious about this I'd swear this was a parody
Title: Re: Soulcalibur: Lost Swords
Post by: -Red- on November 12, 2014, 03:05:29 pm
An ok price if Maxi is your waifu.
Title: Re: Soulcalibur: Lost Swords
Post by: Xhominid on November 12, 2014, 06:16:08 pm
I can't wait to see how much they'll charge for Cassandra...

But will you pay for her?

New outfit:
(http://www.siliconera.com/wordpress/wp-content/uploads/2014/11/soul0.jpg)

Nope, most likely, I'll actually stop playing the game to be frank.
It's nice they atleast decided to give away a free S++ Light Weapon to users who logged on for 7 days straight as well as finally giving back storage expansions for this month atleast, but my favorite character being behind a paywall? Screw that.
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on November 12, 2014, 06:55:30 pm
Such poor commitment to Cassandra.
Not as if there are better uses of $60, like buying a new game, or paying for living expenses.
Title: Re: Soulcalibur: Lost Swords
Post by: Xhominid on November 12, 2014, 07:17:48 pm
Such poor commitment to Cassandra.
Not as if there are better uses of $60, like buying a new game, or paying for living expenses.

I got plenty of dedication for Cassandra...just not $60 dollars worth on a single freaking character level dedication.
Title: Re: Soulcalibur: Lost Swords
Post by: Bastard Mami on November 12, 2014, 07:53:04 pm
your waifu is sad.
Title: Re: Soulcalibur: Lost Swords
Post by: Japanese Jesus on November 12, 2014, 07:54:50 pm
SIXTY DOLLARS? LIKE IRL MONEY?
Title: Re: Soulcalibur: Lost Swords
Post by: Xhominid on November 12, 2014, 08:37:05 pm
your waifu is sad.

There's a difference between me just buying SCIV for far less and still play her there and buying various nick-nacks, which i would gladly do if I had the cash lol.
Title: Re: Soulcalibur: Lost Swords
Post by: Speedpreacher on November 12, 2014, 08:41:06 pm
SIXTY DOLLARS? LIKE IRL MONEY?

As I understand it (feel free to correct me, because I always like to know exactly why I'm disgusted with something) you pay for costume packs and then get the character when you've got certain packs.

But yeah, IRL money.
Title: Re: Soulcalibur: Lost Swords
Post by: Seadragon77 on November 13, 2014, 12:15:19 am
SIXTY DOLLARS? LIKE IRL MONEY?

As I understand it (feel free to correct me, because I always like to know exactly why I'm disgusted with something) you pay for costume packs and then get the character when you've got certain packs.

But yeah, IRL money.

Ugh... That's bad. Then again, I've seen bigger wastes of IRL money for a game ($150 for a cart full of gold in Spartacus Legends is by far the worst)
Title: Re: Soulcalibur: Lost Swords
Post by: Shwa on November 13, 2014, 12:39:41 am
Not really. Spartacus Legends is pay2win.
This is just... pay2play-another-char.
Title: Re: Soulcalibur: Lost Swords
Post by: Pre-Teen Music Maker on November 13, 2014, 02:36:00 am
Yeah...just seen this today playing with Mitsurugi....

NOT PAYING for anything.
Title: Re: Soulcalibur: Lost Swords
Post by: MightyKombat on November 13, 2014, 06:08:00 pm
Can't wait for them to announce Talim, available for $94.99
Title: Re: Soulcalibur: Lost Swords
Post by: Xhominid on November 13, 2014, 08:56:10 pm
Can't wait for them to announce Talim, available for $94.99

Talim will be $300 along with $100 extra for a skimpy dress for her.
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on December 10, 2014, 06:48:00 pm
Would be worth every penny.

Cassandra revealed (nice outfit btw); Christmas costumes available.
http://www.siliconera.com/2014/12/10/cassandra-joining-soulcalibur-lost-swords-soon/
Title: Re: Soulcalibur: Lost Swords
Post by: MightyKombat on December 10, 2014, 06:51:37 pm
So how many arms and legs is she?
Title: Re: Soulcalibur: Lost Swords
Post by: Niitris on December 10, 2014, 06:57:38 pm
Idk, but I think I'd toss a spleen or kidney in there too.
Title: Re: Soulcalibur: Lost Swords
Post by: Lucky_Chloe on December 10, 2014, 11:00:21 pm
was hoping Lizerdman would be playble, oh well, at least I have my Ivy in it .

seems this game is not being recevied well, its a free to play , so why complain ?
Title: Re: Soulcalibur: Lost Swords
Post by: Duos on December 10, 2014, 11:05:06 pm
-Microtransactions
-EXPENSIVE microtransactions
-Expensive microtransactions that are the only way to obtain certain characters
-No multiplayer of any kind
-Resources and time that could be spent on SC6
-Bad gameplay
Title: Re: Soulcalibur: Lost Swords
Post by: Xhominid on December 10, 2014, 11:08:01 pm
So how many arms and legs is she?

I think you gotta sell your body and soul for her.
Title: Re: Soulcalibur: Lost Swords
Post by: Lord M on December 16, 2014, 08:26:43 pm
I think you gotta sell your body and soul for her.
Good, its cheap then, compared to the last ones.
Title: Re: Soulcalibur: Lost Swords
Post by: Seadragon77 on December 16, 2014, 09:18:58 pm
So how many arms and legs is she?

I think it's 3 arms, 4 legs and the blood of an albino pygmy goat... don't take my word for it though.
Title: Re: Soulcalibur: Lost Swords
Post by: Xhominid on December 17, 2014, 07:14:06 am
Well lookie here:

http://www.gamer.ne.jp/news/201412170004/

Cassandra is $90...they can go straight to hell with that garbage...just gonna go buy Soul Calibur 4 instead...
Title: Re: Soulcalibur: Lost Swords
Post by: Seadragon77 on December 18, 2014, 05:40:39 am
Well lookie here:

http://www.gamer.ne.jp/news/201412170004/

Cassandra is $90...they can go straight to hell with that garbage...just gonna go buy Soul Calibur 4 instead...

0_0

They expect people to pay that amount for her? What a shame... once a great series is now reduced to the kind of crap you'd expect from a Facebook game.
Title: Re: Soulcalibur: Lost Swords
Post by: Lord M on December 19, 2014, 05:02:29 am
Wait, wait, wait... Cassandra is a DLC? She is not even a challenge?