vanilla ice asked me to start a topic regarding this, and thanks to zeak6464 there's a surefire way for this to actually work
q: the hell is ikemen?
a: an open source mugen clone, basically. you can get it here (https://code.google.com/p/ikemen/)
q: how's the quality of the netplay?
a: generally pretty smooth. of course this all depends on you on your opponent's connection, in which if it's bad then it'll start lagging and (in rare cases) cause input delay, but 94% of the time i'd say it's very smooth. no desyncs at all. however there are rumors that going into turns mode will desynch the whole thing, so stay away from that for now.
q: haha alright! now i can go into ranked lobbies and sic f1 key on them
a: whoa slow down there, hypothetical question guy. that is not how this'll work. this all works in terms of clientside. meaning, you and your opponent MUST have the same exact ikemen set for this to work at all. so if you wanna go that route, your opponent would also have to be as masochistic to include such a 'god' character. however you can change your controls to your own liking. more on that a little more below
q: how does one connect to one another?
a: using lanbridger (http://www.lanbridger.com/). there, you can host a server, and once that's up, click the button that says 'share link', and give it to your opponent. of course they'll have to know the password as well. if you want to host the ikemen session, boot ikemen up, hit 'netplay', enter nothing in the prompt, and wait for your opponent to connect. if you are the one joining, boot ikemen up, hit 'netplay', copy their i.p., paste it into the ip prompt, hit okay, and it should direct both of you to the select screen.
q: what are the controls? i can't seem to find/change it
a: yeaaah for now there's only a really wonky way to change them. luckily, there IS controller support. IMT posted a useful tutorial about it (http://www.infinitymugenteam.com/Forum_345/index.php?topic=37937.0). if you want to use xpadder or joy2key, the default keys are:
(actual key = how ikemen interprets it as mugen controls)
directional keys - up, down, left, right
A = X
S = Y
D = Z
Z = A
X = B
C = C
RETURN = start
imt's supplied control layout is a bit weird for me, but i THINK i learned how to customize it more to your liking. here are the numbers for the buttons on an xbox360 wired controller;
2 = X
3 = Y
4 = Z
0 = A
1 = B
5 = C
7 = start
q: why is there no common.snd, fight.snd, or system.snd in-game?
a: no idea. but you can find those in several folders and replace them yourself, and they should work fine after that.
q: how do i add characters and stages?
a: open the 'script' folder, open 'select' and basically add them how you would normal mugen.
q: i don't believe this. i'm gonna need some video proof.
a: here ya go (http://www.youtube.com/watch?v=HxoXlOrRjF0)! the video recorder i use actually lags ikemen up a bit, so i can't really supply MUCH video proof...
q: i can't open lanbridger. are there any other alternatives?
a: apparently hamachi and tunngle work. give em a try.
q: are there glitches that happen with certain characters?
a: as you might have expected, yes. generally ikemen runs characters very smoothly, but every now and then there seems to be things that ikemen simply can't deal with in certain characters. additionally there doesn't seem to be damage dampening available at the moment
q: what characters are glitchy/incompatible with ikemen?
a: as follows:
Minor Glitches
Spoiler, click to toggle visibilty
Hashi by Borghi
turns invisible during his dark force-esque super (wears off after mode ends)
Joker by NGI
level 1 super will sometimes not hit entirely
Kira Yoshikage by Amarimono
qcb+heavy makes him enter his crouching turn animation for some reason and the tank crawls across the ground rather than in the air
Remy by Homura
medium sonic boom doesn't come out (the rest do)
Major Glitches
Spoiler, click to toggle visibilty
Dio by Warusaki3
various serious glitches (stand doesn't come out sometimes, enters into invalid states, etc)
Warakia by Rajaa
"When he uses his claw related moves. The GFX get stuck to him when he uses some moves. And his claw moves have a SUPER small hit box." - _Data_Drain_
if there are any other glitches that need attention, feel free to report them
if there's any other questions i'll try to answer em and add them to the first post of this topic. hope all of this helps!
Oh boy, I have another... Heheheh, HUGE glitch to report.
Spoiler, click to toggle visibilty
(http://i.imgur.com/bDpJBWk.png)
So yeah... I guess you can add Alcott to your major glitches list.
Is there a log to let us know what's updated? Maybe we should start posting our lan bridger addresses.
Spoiler: Off topic question (click to see content)
Would it be possible to use lan bridger for Streets of Rage Remake? That'd be cool.