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M.U.G.E.N Central => FullGame development => Capcom Fighting Jam 2 => Topic started by: Lost_Avenger on October 07, 2013, 11:09:16 am

Title: X vs CFJ2
Post by: Lost_Avenger on October 07, 2013, 11:09:16 am
Ok, so I've thought about and I prefer x to CFJ2. I'm doing a poll soon. X is more combo heavy. Its closer to a SF4 than cvs 2. But it still has cvs2 elements. Which do you prefer?

     Posted: October 07, 2013, 01:58:34 pm
X vs CFJ2:
X doesn't have multi leveled supers. Its meter usage and meter gain are higher.
X has lighter hitvels on normals(mainly mediums) which makes links easier to connect.
Ex moves are generally more useful in X.
X has no air guarding. Knock down moves have higher y hitvels.
X was built to be a SF hybrid. I took out features I hated and added some that matched my preferred style. To test them, I released a Ken with the X system. None of my public CFJ2 characters are up to date though
Title: Re: X vs CFJ2
Post by: Koop on October 07, 2013, 09:50:17 pm
Air guarding is the devil. So X.
Title: Re: X vs CFJ2
Post by: Calhoun Tubbs87 on October 07, 2013, 11:52:07 pm
ME LOVE COMBOS! ME VOTE FOR X!
Title: Re: X vs CFJ2
Post by: Xan on October 09, 2013, 02:10:05 am
Now that you put it like that, I'm going for X.
Title: Re: X vs CFJ2
Post by: Lost_Avenger on October 09, 2013, 07:57:13 pm
Also, X counters(alpha counters in x) hit harder. I hate air guarding too lol
Title: Re: X vs CFJ2
Post by: Lost_Avenger on October 14, 2013, 12:47:49 pm
Pretty much 2-1. Thanks for playing
Title: Re: X vs CFJ2
Post by: Lost_Avenger on October 15, 2013, 04:59:00 pm
I'm planning an update for Ken(thanks again Jman). Is there any particular existing CFJ2 character that you guys want to see updated with the X system?
Title: Re: X vs CFJ2
Post by: SageHarpuiaJDJ on October 15, 2013, 08:27:40 pm
Cody and Karin would be cool.
Title: Re: X vs CFJ2
Post by: hairline733 on October 15, 2013, 08:57:29 pm
cody and kyosuke
Title: Re: X vs CFJ2
Post by: Xan on October 16, 2013, 01:10:48 am
Cody is really all I care about getting.
Title: Re: X vs CFJ2
Post by: The Fisher King on October 16, 2013, 01:15:07 am
Kyosuke.
Title: Re: X vs CFJ2
Post by: Lost_Avenger on October 17, 2013, 05:55:34 pm
For those that wanted the old system, is there any particular feature you preferred? I'm considering just taking parts of X for now. because Ill be honest., Porting 20 characters fully over would be extremely time consuming. Plus, X uses hi res fx and I don't know how to make them easily tbh.

What would come over?
Alpha Counters would be scrapped for Xs X counter system. Its faster to code and works better imo
Multileveled supers would go for the super system of X
air guarding would go with rare exceptions
Safe fall might get nerfed a bit too

some characters will keep their x buffs/nerfs:
Karin's c.mk can now be special canceled.
Karin's level 3 counter goes and her level 3 2qcf+P takes its place. Her level 2 version becomes her normal super

Cody:
Some animations speed up slightly to take away the awkwardly long hitpauses.
Ex Ruffian upper takes a massive damage hit

Guy:
Cl.mk has less recovery now

If I keep the biggest change in the form of lighter mediums, then a few characters get buffs. I'm too tires to make a list.

I'm scrapping my Jin project for now btw. I could come up with a plan for his mediums. I thought about shorter animations, but they looked dumb. Full but slightly faster animations with unusually high damage didn't work either