You are absolutely amazing. As a big Mortal Kombat fan, I appreciate the effort of bringing the cast to Mugen which surprisingly nobody has done outside of a fullgame environment.
Don't worry, is possible that I release characters from MK3 before MK2. :yes:You are absolutely amazing. As a big Mortal Kombat fan, I appreciate the effort of bringing the cast to Mugen which surprisingly nobody has done outside of a fullgame environment.
What MC2 said. You're really doing a great job on making authentic MK characters for MUGEN.
Unrelated to that, I was checking out your WIPs, there was Sheeva MK3 on your list. Will there be a probable chance of releasing MK3 characters after releasing MK1 and MK2 characters? I'm hoping for a Stryker or Kabal.
Lastly, knowing you're busy with lots of stuff, should we expect more SF2 content?? Just curious.Of course!!! (http://img832.imageshack.us/img832/4646/ofcors.gif) (http://imageshack.us/photo/my-images/832/ofcors.gif/)
Unexpected and awesome release. Do you have a donation paypal link on your site because I couldn't find oneYes, I had a link but i had some problems with the service and I have not fixed yet.
Any chance for MK2/MK3 Johnny?
I'm compiling ALL chars from the original trilogy
Will I find MK9 voice?No, I just want to put some characteristic sounds of the newest mk games as the scorpion's "get over here" for example.
At least in the select voice. Still, Cage looks pretty solid. <.<
I'm wondering if you plan to give them the full MK9 voice in attacks, screams and all that.
okay just a few small things i noticed:1. - I have not seen any similar problem with the "move list" what I put in my characters, please, tell me if this happened too with my characters from "S. Street Fighter 2", if this happend, i'll rewrite the code en future updates.
- first time i scrolled through the 'original' and 'arranged' voice options back and forth the screen started going nuts more and more, (the lifebars started disappearing and such) dunno if that happens all the time or not
- i changed to the 'original' sound option to default using config.def but in turns mode (as in having him be the second character) it switches to arranged by itself
- this is just my opinion but the fatalities could use some extra effects to be more convincing, particularly the second one. and i'm wondering why the actual dizzy animations aren't used for the finish him state (there could be a limitation i'm not aware of, i never experimented with that stuff)
other than that i see absolutely nothing wrong with the gameplay, very good as always
High kick, neutral jump kick, close high punch, and roundhouse kick do not put the opponent into the finish him state.Fixing... :computer: Thanks for the advice. :thumbsup:
You can infinite with the ball breaker
when you throw a fireball right next to your opponent
Omega just a bit of a question, what about stage fatalities? Will they be available for your MK characters? I know Juano did that with his MK characters and they were highly accurate to the source game (save for the pit 2 but that was optional though without the custom sprites for the splatter effect)I want to avoid any compatibility issue at least until I finish all the characters from the original trilogy. After finishing I could consider doing this. As I always say "first the first".
Ok, I tested Liu Kang and I just have a question, is the uppercut fatality meant to super launch the opponent or just send them to the other side of the screen only without launching them too much into the air?
I believe in MK1 Liu Kang's fatality does launch the opponent high up (on the Pit stage it also triggers the stage fatality too)Yeah it's just meant to super launch.
Yes, this is source accurate.
I've noticed an issue with your mortal kombat guard state: When blocking an attack, your character will not be pushed back from the guard.velocity. This leaves your Mortal Kombat characters susceptible to being locked down in their guarding state by other characters attacking with their own systems in a general MUGEN.
Thanks for these releases! I've been looking forward to more MK characters from you. Two observations noted for Johnny Cage:The Ball breaker move is not bufferable in "Mortal Kombat Revision 3.0" wich i take reference.
Ball Buster: This should be bufferable via block if you're going for source accuracy. You should be able to hold the block button and hit LP at any time rather than having to execute them simultaneously.
HP: If you press forward and HP (Y) at the same time no animation occurs. This move works normally while holding forward, just not while tapping.
Thanks again for your hard work!
I'm a little behind on my playing and testing lately but I finally got around to Liu Kang and found one thing which you may want to check out.Excellent!, thanks for finding this little glitch. When I converted the projectiles to helpers I forget to change the attr parameters too. My bad. ;P
Liu Kang's fireball seems to have physical properties rather than that of a projectile. It can be caught by anyone who has an attack reversal such as Geese Howard etc. I tested this out on several different characters and the behavior for this varied. In the best case scenario, the person performing the reversal just goes through their respective animations as if they had caught an attack. But it can also cause duplication or invincibility errors. Other than that he plays pretty solid. Thanks as always!
Posted: November 18, 2013, 05:23:34 pm
Edit: I forgot to mention that I did not test this with your other characters so you may want to give that a shot just in case the error is in the template..
I'm compiling ALL chars from the original trilogy and some extra characters from newest mk games, so that in the end will be more than 60 characters from this saga. Some are finished, some in WIP, and others in planning phase and I have scheduled so, don't ask me to upload one in particular ok?. -_-
Yeah, good work done here. I wonder how many time will pass until we get a full MKT roster.About a year or less... I hope. :sweatdrop:
Not a fan of Mk1 and Mk2 sprites! :( Was hoping someone would make decent MK3/UMK3/MKT based characters! There's no Kabal, Stryker, Nigtwolf, Sindel, Cyborg Characters and other pretty much introduced since Mk3 characters being made into mugen! There are lots of characters made individually from MK1 and Mk2, but no one seems to bother making MK3 characters and its saddening to tell you the truth! And yes, MKP is rubbish and is terrible compatible with other versions of mugen and characters do not transition well! Hope someone will make decent Mk3 characters for mugen some day! :(
And At Omegapsycho, i was wondering are u after Scorpion and Sub Zero ,Going to do maybe Reptile?possibly with the little bit sped up movement like in the arcade? and are u planning on doing anything as far as updates with your Goro and MK1 Shang tsung or are u just going to call it a day after Scorp and sub?....loving the characters BTW so good to see real versions of Mortal kombat characters u don't have to patch and say a prayer before using them lolWell, I was thinking upload Raiden this week but I think upload only ninjas week to week after Raiden, can become monotonous, so, the next will be Sub-Zero or Scorpion, and then, Raiden and then Reptile and so on...
So......Well, that's one of my future projects. :yes: but, spam pic? what do you mean? :???:
I just came out here to ask to you omega if you are interested in make a SSF2 full game project when a wild nasty spam pic appears. LOL!
Now only missing Lord Raiden and Reptile for a full MK1 roster!
Some idiot was running around posting porn.So......Well, that's one of my future projects. :yes: but, spam pic? what do you mean? :???:
I just came out here to ask to you omega if you are interested in make a SSF2 full game project when a wild nasty spam pic appears. LOL!
Also Reptile can infinite by freezing and then spearing over and over.Yeah, that´s a problem. I know that Reptile could freeze you and then hit you with the spear, but I think he couldn´t re-freeze you while p2 is still in his spear stun...
Nice Reptile and thanks for the "Double Ice Backfire". :2thumbsup:As always, thank you everyone for the feedbak ;)
Reptiles Scorpion stance animation is too quick, AFAIK Reptiles stances are as "slow" as Sub-Zeros/Scorpions.Also Reptile can infinite by freezing and then spearing over and over.Yeah, that´s a problem. I know that Reptile could freeze you and then hit you with the spear, but I think he couldn´t re-freeze you while p2 is still in his spear stun...
Black border in the second (Pit bottom) fatality...
(http://i41.tinypic.com/atoxo5.png)
MUGEN 1.0, standard 4:3 definition(640x480).
I´m not sure if Reptile could "double ice backfire" himself. Dunno if he can´t shoot another ice blast while p2 is still frozen or it just releases p2 from the freeze with a very slight amount of damage.
I´ve never seen a Reptile "double ice backfire", but like I said I could be wrong...
I should've guessed that was accurate. They did a similar mess-up to that with Shujinko in Mortal Kombat Deception.
2.- I've played with reptile with the help of cheat codes in MAME and he have all the features from Sub-Zero & Scorpion Including the "Double ice backfire" message & the infinite by freezing and then spearing over and over.
(Go to minute 4:28)
(The video is NOT mine, sorry for the quality) :S
[youtube]olaABdLub7s[/youtube]
If everyone think that this is a problem, I can fix it, no problem.
4.- The stunt caused by the harpoon, it is not canceled by entering air state. I have reviewed that detail in 3.0. arcade version. Someone could show me some video of that detail? Maybe I'm misunderstanding. :???:I just tried it on revision 4.0 and you're still right, the spear stun is not canceled by entering air states in the first Mortal Kombat. It's the later Mortal Kombat games where they noticed "Oh Scorpion can totally do infinite punch jump-spear loops we should expire the spear stun if he jumps". I'll have my eye out on you when you get to the Mortal Kombat 2 and 3 versions of these characters.
Hey if a person wants to make a character accurate to every minute detail no matter how broken that not really a bad thing.
i was picturing his intro to be that YOU FOUND ME message and beating him for good (as in the last round) would have a message popping up saying the opponent won 100,000 points or whicheverI also thought about that detail, but there will be (coming soon) a character with those features. (You can see part of that in the video "Scorpion vs. Sub-Zero", however, if the public request, I can make a version "Secret Character" for Reptile too. :yes:
also completely dumb question but i have to ask: are you planning to make mk3 noob saibot (the pitch-black kano) because i thought of that the other day and was amused at the idea of him being done accurately:ssh: :mmhmm:
the only thing i was thinking when i was playing with them is how much i want to kongratulate you for your work, you rocks, really!you're welKome! :datass:
Man, i saw last night that a guy shared the SubZeraMK project, the Mortal Kombat 1 Ode for Cruelity, after 4 years in the making:
http://www.youtube.com/watch?v=wpiUtkoyS6o
Maybe this can give you some ideas.
By the way, excelent job with your mk chars, i can't wait for have Raiden!
Do you plan on doing MK2 characters once you're all said and done with these??OF COURSE!!! (http://imageshack.com/a/img832/4646/ofcors.gif) (https://imageshack.com/i/n4ofcorsg)
I wanna know what the secret character will be...Isn't anyone surprising , but fun... YES :grin3:
Hopping that one of those ??? in your WIP section are MK2 Scorpion and MK3 Scorpion, I am hyped as well as MK2 Shang Tsung and MK3 Shang Tsung. Your MK characters make me want to play MK games ;)By the way... MK2 Shang Tsung and MK3 Shang Tsung will be the last chracters of each game will be released because is way too hard compile them, but they will be released in some moment in 2014. ;)
DIC/21/2013
RAIDEN RELEASED!
:dadadadaa: :dadadadaa:
HAPPY GAMING! :bison:
DIC/21/2013
RAIDEN RELEASED!
:dadadadaa: :dadadadaa:
HAPPY GAMING! :bison:
Can't wait for Goro and Shang Tsung. :lugoi:He already made Goro and Shang Tsung, actually i have both of them, but i don't know why they aren't in his page anymore.
He's probably going to remake them.
i was picturing his intro to be that YOU FOUND ME message and beating him for good (as in the last round) would have a message popping up saying the opponent won 100,000 points or whicheverI also thought about that detail, but there will be (coming soon) a character with those features. (You can see part of that in the video "Scorpion vs. Sub-Zero", however, if the public request, I can make a version "Secret Character" for Reptile too. :yes:
hey guile, you able to download Ermac off Omega's site? I've been getting glitches on his site as of lateYeah i can enter in his site, what browser are you using? mine is chrome.
DIC/28/2013 ERMAC RELEASED.
ALL chars "DANGER" message add.
"Pit Bottom Fatality" Sprite sheets for REPTILE re-made.
ENJOY! :flipout:
LOL! now we need Rain, Smoke and Noob Saibot MK1 :P Excelent job as always!Not good idea, they don't appeared on mk1...
By the way, for the Goro's squash fatality, you should base in the victim's crushed body after goro's fatality of the MK1 Ode for Kruelity full game, it looks sick!
[youtube]http://www.youtube.com/watch?v=bc5dYqSpUGo[/youtube]
And? They still can be made in the style of MK1, even if they weren't made.LOL! now we need Rain, Smoke and Noob Saibot MK1 :P Excelent job as always!Not good idea, they don't appeared on mk1...
By the way, for the Goro's squash fatality, you should base in the victim's crushed body after goro's fatality of the MK1 Ode for Kruelity full game, it looks sick!
[youtube]http://www.youtube.com/watch?v=bc5dYqSpUGo[/youtube]
LOL! now we need Rain, Smoke and Noob Saibot MK1 :P Excelent job as always!
Hey Omega, if you are gonna re-release your shang tsung, you should put him the unused fatality from MK1 when pulls out his sword and cuts opponent's head off, the animation looks amazing!!
(http://i48.tinypic.com/a08ehf.png)
(http://tcrf.net/images/6/68/MK1ShangTsungSlice.gif)
thing is there were a load of false rumors of ermac being in mk1 so it's kind of a nod to that
the others mentioned there wouldn't really have any reason to be made (unless he simply just wants to make them of course)
I'm not confirming or denying anything, but, for the record: Jade & Smoke come from MK1 so says the message in MK2 when you find them. :innocent:
And uh, it's Dec, not Dic. Figured I'd point that out. :mmhmm:Is an abbreviation in Spanish, my bad. ;P
And uh, it's Dec, not Dic. Figured I'd point that out. :mmhmm:Is an abbreviation in Spanish, my bad. ;P
thing is there were a load of false rumors of ermac being in mk1 so it's kind of a nod to that
the others mentioned there wouldn't really have any reason to be made (unless he simply just wants to make them of course)
I'm not confirming or denying anything, but, for the record: Jade & Smoke come from MK1 so says the message in MK2 when you find them. :innocent:
I never got those messages either. I went to YouTube and watched a video of the text just for fun factor. http://youtu.be/0yCZnuS9dgoThat message appear in the "Congratulation" screen when you found a secret char.
Your MK characters' attacks (HK, roundhouse, air HP/LP (Neutral and diagonal), Close HP/LP, neutral LK/HK and some specials) don't seem to hit boss characters like Final by Borghi, The Moon by fhqwhgads7, and other boss characters.Probably because MK chars attacks put the opponent in a custom state due to their mechanics, and that these bosses have code to prevent them from entering custom states.
JAN/11/2014 Secret Character # 1 (NOOB-SMOKE) RELEASED. :bison:Clones of Scorpion (http://media.giphy.com/media/FjeGBljESVAzu/giphy.gif)
Have a HAPPY GAMING! :thurman:
Oh Really? Noob-smoke surprised me, i wasn't expecting him. Nice Release Man!I wanna know what the secret character will be...Isn't anyone surprising , but fun... YES :grin3:
You are absolutely amazing. As a big Mortal Kombat fan, I appreciate the effort of bringing the cast to Mugen which surprisingly nobody has done outside of a fullgame environment.
Surprising, and surprisingly disappointing. Its just a clone of Scorpion with no Fatalities, it isn't even a tag team like Noob-Smoke actually was.
Surprising, and surprisingly disappointing. Its just a clone of Scorpion with no Fatalities, it isn't even a tag team like Noob-Smoke actually was.
well yeah, what'd you think smoke and noob were actually like when they first showed up? it was pretty much exactly this
, i saw some mk1 edited sprites to make the noob and smoke techniques.Why do you keep trying to peddle custom stuff
Surprising, and surprisingly disappointing. Its just a clone of Scorpion with no Fatalities, it isn't even a tag team like Noob-Smoke actually was.
well yeah, what'd you think smoke and noob were actually like when they first showed up? it was pretty much exactly this
Well, he could have customized it, he did it with Ermac, and he only appeared in UMK3.
Surprising, and surprisingly disappointing. Its just a clone of Scorpion with no Fatalities, it isn't even a tag team like Noob-Smoke actually was.
well yeah, what'd you think smoke and noob were actually like when they first showed up? it was pretty much exactly this
Well, he could have customized it, he did it with Ermac, and he only appeared in UMK3.
I'm sure that the whole "Ermac glitch" was an MK1 thing. Correct me if I'm wrong. Something about palettes failing to load.
Not sure about Smoke/Noob, though, but I'll take it anyway!
In the original arcade versions of Mortal Kombat, there was a listing in the audit menu for "ERMACS". In Revision 3.0, it was listed directly underneath "Reptile Battles," giving the appearance that they were grouped together. It was believed to reference a character the same way "Reptile Battles" does, leading people to believe that Ermac was also a secret character. The Ermac listing is actually a shortening of the term "Error Macro".
One more thing: I announce that I'll take a little vacation for a few weeks, do not worry, I will return very soon. :yes:
At that time i'll prepare the SECOND SEASON of MK2 characters releases and MK1 Shang Tsung (I have some problems finishing it), also to work in other kinds of characters.
See you soon, you can keep sending your feedback.
For now have a HAPPY GAMING! :tipshat:
He won'tOne more thing: I announce that I'll take a little vacation for a few weeks, do not worry, I will return very soon. :yes:
At that time i'll prepare the SECOND SEASON of MK2 characters releases and MK1 Shang Tsung (I have some problems finishing it), also to work in other kinds of characters.
See you soon, you can keep sending your feedback.
For now have a HAPPY GAMING! :tipshat:
I know that the palette error is a myth, and that Ed Boon said that Error Macro was a macro created to catch errors. But the most known version is the palette error, because there were even videos (obviously fakes) with red-palette Scorpions. And whatever is the relationship of Ermac with MK1, OmegaPsycho's is custom, and Noob-Smoke could be custom too.
Yes Im bumping this ... it aint that old so cry a river....Classy.
Oooooohh.... now this is pretty fucking awesome. I'm becoming more of a fan with each and every release of yours.I agree, I believe the future of mugen characters is when they bring their game environment with them without having to play them in a full game environment. I believe that is the true and sole purpose of what elecbyte wanted to do. Also now that we have 1.1 32bit support we can do anything. As long as your computer isn't a potato. But still!
You see, this is what I love about Mugen, and Kyokano's SFxT screenpack did the same thing: Mugen tricks you into thinking you're playing the actual game, when in fact it is not. With your video, I could swear it is in fact MK, hands down. Then Mugen's fight.def system runs. That is amazing to me. You know you have something special on your hands when you have that effect on people. :mmhmm:
Thanks so much for sharing your content. I genuinely mean it when I say I look forward to what's next, especially with your MK releases. :lugoi:
Lastly, knowing you're busy with lots of stuff, should we expect more SF2 content?? Just curious.
Why does Kitana gain power? No need for that...
This Kitana looks great, but there's a problem I found with her fan toss. If successful, the blood hitsparks cause lag.