M.U.G.E.N Central => Projects => Topic started by: adriano gt on November 07, 2013, 08:58:49 pm
Title: Mortal Kombat Multiverse (released stages)
Post by: adriano gt on November 07, 2013, 08:58:49 pm
(http://i62.tinypic.com/2vhyyx4.png)
first of all , yes ... is a compilation
pobre inc. presents: MORTAL KOMBAT MULTIVERSE
Since late 2008 I have been knowing and stirring with mugen , especially with MK . I decided to build my own game , and founded a group. The pobre inc..
Purpose of the game - Gather all the material available on the internet MK ( chars , stages ) in a project that has quality . Will have rather a lot of quantity, but the main gameplay will be no bugs, no errors . Improve palettes , improve the position of collision boxes, insert fatalities, babalities, friendshipies, harakiris .... Finally, fix whatever is wrong. Fix deltas stages, music .. etc. etc. . The intention is to make a fun game, no crashes, and pleasing in appearance .
Inspiration - Games as MKIIBloodStorm and MKKingdomOfOnaga
Story Game - All chars of all Mortal Kombat universes gathered in one war. And with the possibility of other characters from other realities . One story explains it all, and that this union is made possible. Future will be revealed this plot. It is simple, but extremely important .
Chars - Besides the already known Games MK1 , MK2 , MK3 ... etc., will have several new. Former bad chars or chars that are only copies(only changed palettes) of others, will be improved and remade with new moves. The A.I. be improved. New palettes. Corrections in all files. The most chars can be introduced into the game, but always with the aim of quality, without the unnecessary repetition of characters(as in many builds).
Stages - All the classics, many new, a lot of interactivity and new stages fatalities. With resolution arcade(400x254).
Engine - MKP4.1, with corrections and improvements. And, always, the latest version of MUGEN.
New - Lifebars, battleplan, Screenpack... all this and more new things.
Commitments and permissions - It is an item of extreme importance... I've asked many breeders and got success. And keep searching forever maintain friendships with them. There will always be the concern that everything be done ethically, morally and transparency.
Thanks - I confess that my friend Osmar Brol inspired me to do this project. He keeps something, but with chars and stages regular mugen. I liked the idea. I thank him for thinking the same thing. Thanks also to Japa and Bruno. And thank FélixWA. Many thanks will be made over the course of the project.
Soon , more pictures and videos. Every project progress will be reported here, or group MKMUGEN on facebook : https://www.facebook.com/groups/mortalkombatmugen/ _grupo this from my friend Gabriel Cheban
Help, suggestions, ideas, criticism, contributions, donation of chars, stages and sprites will always be welcome.
sorry my bad english
Title: Re: Mortal Kombat Multiverse
Post by: Justus on November 11, 2013, 09:17:32 pm
Another bloodstorm game??? noooooooooooooooooo
Title: Re: Mortal Kombat Multiverse
Post by: Erroratu on November 11, 2013, 09:27:42 pm
wow dude your comments so far were so damn helpful.
kkkkkk, that's right
Title: Re: Mortal Kombat Multiverse
Post by: dbzfreak89 on November 11, 2013, 11:05:41 pm
it doesnt look that bad, but you should not keep these street fighter or other characters that are not MK in your compilation , they just do not fit with the Mortal kombat style sprites,try to edit some new characters if you want to have more chars in your game. good luck
Title: Re: Mortal Kombat Multiverse
Post by: SlenderMan on November 12, 2013, 12:26:59 am
I would keep Akuma if any fighters since he WOULD kill someone. Ryu...not so much.
Title: Re: Mortal Kombat Multiverse
Post by: Human on November 12, 2013, 12:28:25 am
Akuma & M.Bison would fit very well in my opinion.
edit: and Vega (claw)
Title: Re: Mortal Kombat Multiverse
Post by: Niitris on November 12, 2013, 12:34:41 am
Street Fighter: The Movie Akuma ftw.
Good luck with this... wish I could help but I'm too busy at the moment.
Title: Re: Mortal Kombat Multiverse
Post by: adriano gt on November 12, 2013, 11:10:40 pm
I appreciate all the comments .... thanks for the support. Any help is very welcome.
it doesnt look that bad, but you should not keep these street fighter or other characters that are not MK in your compilation , they just do not fit with the Mortal kombat style sprites,try to edit some new characters if you want to have more chars in your game. good luck
it is solved by editing the sprites. see:
akuma by BORG117... thanks borg
Title: Re: Mortal Kombat Multiverse
Post by: Human on November 13, 2013, 12:48:56 am
That Akuma looks awesome! Is this the gameplay you are using? Little too flashy for MK, but if every character will use it its ok.
Akumas voice sounds should be more simple, notice that MK/MK2/MK3 didnt had much voice acting besides Shao Kahn.
Title: Re: Mortal Kombat Multiverse
Post by: adriano gt on November 15, 2013, 10:00:49 pm
THANK YOU FOR FEEDBACK..... PARTNERS AND COLLABORATORS ARE WELCOME
That Akuma looks awesome! Is this the gameplay you are using? Little too flashy for MK, but if every character will use it its ok.
Akumas voice sounds should be more simple, notice that MK/MK2/MK3 didnt had much voice acting besides Shao Kahn.
Yes, friend..... this is the gameplay. And changes yet to come .... everything to make the game more fun, less truncated. Regarding voices .... well, each character will have their own voice. This will help make chars more differentiated from each other. New stages: (http://img42.imageshack.us/img42/14/0l52.png) Posted: November 27, 2013, 05:06:28 pm
Title: Re: Mortal Kombat Multiverse
Post by: adriano gt on November 27, 2013, 05:08:43 pm
New char, by Lows Lucas:
(this is W.I.P.)
Title: Re: Mortal Kombat Multiverse
Post by: VHR on November 27, 2013, 05:27:29 pm
So this is a WIP ? Plz post here final release when it's done . Thanks :)
Title: Re: Mortal Kombat Multiverse
Post by: FeLo_Llop on November 27, 2013, 05:40:31 pm
Awesome!! You're making a great great job!!! :D!!
PS: That sand clock...er...lifebars would look better if you erase it and keep things simpler.
Title: Re: Mortal Kombat Multiverse
Post by: adriano gt on November 29, 2013, 06:10:37 pm
FeLo..... yes, the lifebars are changed. I want to know everyone's opinion on this:
Title: Re: Mortal Kombat Multiverse
Post by: Human on November 29, 2013, 06:35:25 pm
Second sprite looks better.
"Frog"? Seriously? Toad or Amphibian sounds better :P So you will also add custom characters, not only taken from games.
Title: Re: Mortal Kombat Multiverse
Post by: FeLo_Llop on November 29, 2013, 08:31:07 pm
Obrigado, Adriano :). It was just my humble opinion,it's your choice leaving that or not.
Also, those "brutality" text are both awesome, can't decide! even second looks more like stone, I guess it should keep a closer look to the whole thing.
About Frog; is he a cyber version of reptile? In that case, you have sea iguanas too, but maybe it's a long name for him. Or just cut the thing: CYREP(CYber REPtile :P, as that ERMAC~ERror MACro xD!).
I have a question, if you don't mind, are you planning to add other ninjas or kunoichis? Tremor, Chameleon, Khamaelon, Tanya, Skarlet...? I think I saw some sprites of them done(don't know the % of those, though).
Thanks for your reply!
Title: Re: Mortal Kombat Multiverse
Post by: Lows90 on December 07, 2013, 09:51:05 pm
Some Progress...
Title: Re: Mortal Kombat Multiverse
Post by: Lows90 on December 09, 2013, 07:30:42 pm
We decided to release characters Liu Kang MK1 Beta by Lows 9.0 http://www.mediafire.com/download/p5bej5hi9uung0i/liu_kang_mk1.zip
to play you have download MKP engine here: http://mkmp.myfreeforum.org/ftopic2231-50-0-asc-.php
Title: Re: Mortal Kombat Multiverse
Post by: adriano gt on December 13, 2013, 05:03:33 pm
Obrigado, Adriano :). It was just my humble opinion,it's your choice leaving that or not.
Also, those "brutality" text are both awesome, can't decide! even second looks more like stone, I guess it should keep a closer look to the whole thing.
About Frog; is he a cyber version of reptile? In that case, you have sea iguanas too, but maybe it's a long name for him. Or just cut the thing: CYREP(CYber REPtile :P, as that ERMAC~ERror MACro xD!).
I have a question, if you don't mind, are you planning to add other ninjas or kunoichis? Tremor, Chameleon, Khamaelon, Tanya, Skarlet...? I think I saw some sprites of them done(don't know the % of those, though).
Thanks for your reply!
Well .. technically all chars MK universe will be present in this project.
So I seek for help. Mainly to edit sprites.
Some of the chars you mentioned are already included in the game. For example: Tremor Tremor by behzad and Jackie Chan by temA.
(http://imageshack.com/a/img545/3999/7s8j.png)
Thanks to all who follow the progress of this game. Posted: December 22, 2013, 12:34:49 am
Title: Re: Mortal Kombat Multiverse
Post by: adriano gt on December 22, 2013, 12:35:58 am
Title: Re: Mortal Kombat Multiverse
Post by: adriano gt on December 26, 2013, 05:42:57 pm
other new font: stage corpse chamber (http://img593.imageshack.us/img593/1951/os3v.png)
Title: Re: Mortal Kombat Multiverse
Post by: O Ilusionista on December 31, 2013, 02:59:54 pm
Adriano, I've made a lot of MK styled stages, feel free to use any stage for your game http://brazilmugenteam.com/category/stages/stages-ilusionista/
If I can make some suggestions: (http://brazilmugenteam.com/wp-content/themes/muse/scripts/timthumb.php?h=200&w=285&zc=1&src=http://brazilmugenteam.com/wp-content/uploads/2012/09/Bpark.jpg)(http://brazilmugenteam.com/wp-content/themes/muse/scripts/timthumb.php?h=200&w=285&zc=1&src=http://brazilmugenteam.com/wp-content/uploads/2012/09/MoonLight-small.jpg)(http://brazilmugenteam.com/wp-content/themes/muse/scripts/timthumb.php?h=200&w=285&zc=1&src=http://brazilmugenteam.com/wp-content/uploads/2012/09/Dragon.jpg)
Title: Re: Mortal Kombat Multiverse (released stages)
Post by: 【MFG】gui0007 on November 25, 2014, 08:11:17 pm
These two stages, i like the concept of them. Nice work Adriano! :D
Title: Re: Mortal Kombat Multiverse (released stages)
Post by: Roach on December 25, 2014, 02:49:10 pm
I really liked Kabal demo.... the pausetime and envskake from the combos are ALMOST looking like the original and it's great! MKP has a lot of errors...
I really enjoyed the first Kabal's fatality...
keep going! Hope your project can be finished!
Title: Re: Mortal Kombat Multiverse (released stages)
Post by: MatreroG on December 25, 2014, 10:46:36 pm
Yours last stages released are really good.
Title: Re: Mortal Kombat Multiverse (released stages)
Post by: adriano gt on December 27, 2014, 05:23:47 pm
Thank you all, for the feedback...
Roach, you must be referring to borg117 game (yes, he is doing an impressive job) check here:
progress and link download: http://mkmugenworks.myfreeforum.org/ftopic240-0-asc-51.php