The Mugen Fighters Guild

Beyond M.U.G.E.N => Project EF-12 => Topic started by: Iced on December 06, 2013, 08:34:34 pm

Title: Textures [discussion]
Post by: Iced on December 06, 2013, 08:34:34 pm
Wanna talk about some textures? this is the place.
Title: Re: Textures [discussion]
Post by: Niitris on May 17, 2014, 06:18:03 pm
I guess materials would count too.

Cel-shading (toon shading) I would guess is a pretty popular alternative to dot art if Guilty Gear Xrd (among other anime-influenced games) are any indication. That's the kind of look I'm going for for both Mugen and EF-12

(http://imgur.com/99mjusX.png)       (http://i.imgur.com/6ROB4yL.png)

First image red color, second image is supposed to resemble skin.

Must keep it brief since I have to be on the run, but manipulating the materials and lighting a certain way allows for a look similar to anime. The only thing I did was use a photo editor to reduce the colors on the lighted area, which was easy since the shaded area and outline only consisted of one color.

Hopefully I can show an example with characters in the near future.
Title: Re: Textures [discussion]
Post by: Niitris on December 25, 2014, 06:36:49 am
So much for that.

(http://i.imgur.com/WeLQ6wz.png)

Hardly anything big, but I finally learned how to map textures in Blender Cycles. :-\
Why did I put it off for so long idk.