The Mugen Fighters Guild

M.U.G.E.N Central => M.U.G.E.N Discussion => Topic started by: Umezono on January 10, 2014, 05:44:48 am

Title: Umezono's MUGEN Character Reviews (latest: Ganjou Dan by (^o^))
Post by: Umezono on January 10, 2014, 05:44:48 am
So I don't do much for this community other than download characters and make jokes, and get yelled at/ignored for making jokes about drug culture (sorry Markpachi). I am not the best at handing out feedback but I love to review things. I have reviewed tons of games, music, films, manga, food even fanfiction when I feel like making fun of shit. So I thought I'd provide you guys with some entertainment and review characters of your choice.

I think I'm just gonna do my reviews by a brief overview of the character themselves and some background, then just go on and describe the gameplay and individual moves and tech of the character (as well as stuff like sprites and sound) Basically I know nothing about proper cslns, hitboxes, vels and all that. I also kinda suck at fighting games, but I know enough to comment loosely on the gameplay. I can evaluate the presentation of the character, and things that stand out tho. I can also make tepid jokes about them. I'll end my reviews with some numbers, rating the presentation (how the character ties everything together plus small touches like huds, big port, small port etc), spritework, sounds, gameplay and AI. If you are wondering how you get 5/5 in sounds, idk either but I'd probably give something like the_none's edit 5/5 in that category cause of the creative voice samples and stuff. Honestly I just needed a fifth category LOL. Time will tell.

This is something I'm doing for enjoyment and because I love to write, and I want to provide something of enjoyment to MFG.\

If you want me to do a character, just tell me the name and provide a download link, or a push in the right direction of where the character can be located. I have no requirements, I will do any character. However I cannot guarantee I will do your suggestion. I will tell you beforehand if I know nothing of the source material. And even if I do not expect serious breakdowns on character source accuracy. I am somewhat of a layman. I can't do that.

To start things off I reviewed AVX Luke Cage, I'll just throw him in the next post and link him up here.

MASTER LIST OF REVIEWS:
AvX Luke Cage by Arkady (http://mugenguild.com/forum/msg.1890632)
Ash Crimson by Chazzanova/Quickfist (http://mugenguild.com/forum/msg.1890673)
Legendary Terry Bogard by Demonkai (http://mugenguild.com/forum/msg.1892670)
D by D, The Red Cloak (http://mugenguild.com/forum/msg.1892981)
Caliban by Blagoy/Acey (http://mugenguild.com/forum/msg.1893481)
Galivan by Tokei (http://mugenguild.com/forum/msg.1903844)
Clone Koakuma by Daniel (THE REVIEW: AN ACT IN 2 PARTS) (http://mugenguild.com/forum/msg.1923453)
Goku by the Z2 Squad (http://mugenguild.com/forum/msg.1938121)
Ganjou Dan by Descolor/(^o^) (http://mugenguild.com/forum/msg.2006444)

WARNING THESE ARE LONG AND COMPREHENSIVE AND THEY HAVE BEEN GETTING LONGER. THEY ARE AN ACTUAL READ SO IF YOU DONT LIKE READING DONT DO IT MAN.
Title: Re: Umezono's MUGEN Character Reviews
Post by: Umezono on January 10, 2014, 05:46:29 am
(http://i.imgur.com/IVLyQ.gif)

AvX Luke Cage by Arkady - This was made for the "Avengers vs. X-Men" project which I assume has something to do with Infinity MUGEN Team, which is supposed to be pretty bad. The AvX releases for general MUGEN came in a block of characters and stages with varying amounts of quality. I decided to try Luke Cage to see what they could do with him. Basically he is black Sagat with clothes and I don't have a problem with that cause Sagat is a good base for a big dude like Cage. Unfortunately this is gritty new Luke Cage so they didnt have to do much to Sagat to make him resemble the character. As a result it still just looks like Sagat and they didnt really frankensprite many basics so yeah. The spritework is a tad inconsistent: just look at the gif and notice how the insignia on his shoulder disappears for the sagat taunt. Also his shirt sleeve ripples everywhere like it has Parkinson's. The small port is fine but the big port is a lossy, compressed comic book image. Bleh. The sounds are okay, I like his win sounds at least. They are a little low sometimes.

In terms of gameplay idk why, but for a hulking dude this guy can combo anything into anything. It is versus styled but feels very wonky compared to a professional game like mvc or mvc2. I think this may have something to do with the IMT template which was always garbage and bad but I have no idea if they used it for AvX. Nonetheless things come out very fast and with high priority. His system is really loose and easy to use. A huge problem is a lot of moves are super safe on block and allow you to continually pressure with no problem cause you can't get punished. One really funny thing about him is his heavy punch (Sagat's heavy punch) automatically stuns the opponent and knocks them away, and in air it wall bounces them. This seemed like a very random and funny design choice and while it makes for interesting setups it isnt exactly fun when you want to try and mixup and you accidentally knock the guy straight the fuck away from you with a basic. It's even less fun for the opponent, cause its a pretty broken tool with high priority. Luke makes up for this by being able to combo every other move into every other move tho!! In terms of CSLNs I cannot tell you much cause I don't have an eye for them, but the hitboxes do seem a bit wonky especially on the supers. Some misaligned sprites here and there as well.

In terms of specials they gave him Deejay's Machine Gun Upper for his qcf+p and the sprites look ugly and awkward. I don't even know why they gave him this move. He also has Birdie's command grab where he flips people around with chains. I don't remember Luke being very reliant on chains but I might be wrong, cause I don't read many comics with him in them. His qcb+k move has him doing like a little crouching slide across the floor to slide sweep the opponent. It looks uncomfortable the way he contorts this body to do it, I feel like that would stress a guy's muscles out.  The special itself doesn't seem very useful and just seems so lazy and phoned in. It almost looks like a basic, ala Dhalsim's slide. They didn't seem to want to give this character the originality he so desperately needed. Instead, they slapped a potpourri of unrelated moves and called it a day.

As far as supers he's got a stripped down, minimalist corkscrew blow for his qcf+2p, and a awkward misaligned ground pound for qcb+2p. The damage on both are fairly weak and the ground pound super is fucking useless, nothing seems to combo into it and you can see it coming from a mile away. For his qcf+2k, he has what I like to call the "CVG/IMT special" which is him spinning around like a ballerina whilst moving forward. It continues on for what seems like forever and looks ridiculous. I call it the IMT/CVG special cause it seems like every comic book character has some variation of this moving tatsumaki-esque move. Its like everyone runs out of ideas and decides that one of the signature moves for whoever they are making is "spin around like a wild toddler and hit the opponent 50 times." The qcb+2k is a counter move where he stands there and does Sagat's laugh. I didn't test what happens if you do hit him, cause I was too lazy. Thankfully, he does not have a SGS move which I also see on a crapton of comic book/edit characters for some reason. His super bg is like a shit brown/orangey static with an avengers logo, and a bar with a shot of his eyes splashed across it. It looks pretty ugly.

Overall this character is pretty lazy and standard but I like him somewhat anyway- cause its fun to body your friends as black sagat and do weird air combos that should not work. He can cancel into his corkscrew from his machinegun upper which is useful and even a baby could figure out the execution. Otherwise he is kinda boring. I like how it was decided to give him moves from other black fighting game characters tho as if that was what made the most sense to Arkady when he began editing Sagat's sprites. This is sort of ingenuity we need in the MUGEN community. This is the funniest part about the character. Otherwise it is no laughing matter how mediocre it is.

Download Link: http://www.infinitymugenteam.com/Uploads/AvX/

(Scroll down to get Luke Cage)

Presentation: 1/5

Sounds: 3/5

Sprites: 2/5

Gameplay: 2/5

AI: 3/5

Overall: 2.2/5
Title: Re: Umezono's MUGEN Character Reviews
Post by: QuickFist on January 10, 2014, 06:18:44 am
Nice!
Hey, can you review Ash Crimson by Chazzanova and QuickFist?
http://sutcliffsouji.wix.com/cp-chazzanova#!characters/c13dn
Title: Re: Umezono's MUGEN Character Reviews
Post by: Umezono on January 10, 2014, 06:27:05 am
Nice!
Hey, can you review Ash Crimson by Chazzanova and QuickFist?
http://sutcliffsouji.wix.com/cp-chazzanova#!characters/c13dn
I won't have as much to say about this one, in fact probably way less; and I was never an Ash player, but sure. It (probably) might turn into an evaluation of the character himself rather than the specifics of your conversion, so be forewarned haha.
Title: Re: Umezono's MUGEN Character Reviews
Post by: D, The Red Cloak on January 10, 2014, 06:48:26 am
Can you review my characters?

http://mugenguild.com/forum/topics/nightmare-christmas-release-marco-kaiser-knuckle-149388.0.html

I'd like to here your opinion on them.
Title: Re: Umezono's MUGEN Character Reviews
Post by: Umezono on January 10, 2014, 07:08:28 am
Can you review my characters?

http://mugenguild.com/forum/topics/nightmare-christmas-release-marco-kaiser-knuckle-149388.0.html

I'd like to here your opinion on them.
I'll give it some thought, I would prob do D himself, no promises yet.
Title: Re: Umezono's MUGEN Character Reviews
Post by: D, The Red Cloak on January 10, 2014, 07:23:04 am
I've got no problems with that.
Title: Re: Umezono's MUGEN Character Reviews
Post by: Umezono on January 10, 2014, 08:19:35 am
@Quickfist:

(http://images1.wikia.nocookie.net/__cb20100406162520/snk/images/4/48/Ashkofxi.gif)

Ash Crimson by Chazzanova/Quickfist

Ash Crimson is a King of Fighters character whom the team of Chazza and Quickfist have taken to converting into the wildly popular cult phenomenon that is "POTS style," which involves giving the character shiny new HD pots and pans to use as weapons, and state of the art kitchenware gameplay. This is my pipe dream but in actuality POTS style just means giving them a distinct style of cvs-ish gameplay based off the works of the Phantom.of.the.Server. The actual character was never included in the Capcom vs. SNK series (as most pots-style character usually are conversions of CVS styled spritesets) so it is essentially an Ash with shiny new effects and tech. Full disclaimer, I have no actual standing on the quality of POTS style, I do not care either way for it. I am simply going to comment on how the character plays for me, though I am not an Ash Crimson player (I hate charge characters) and will not be able to give you guys any cutting edge analysis.

I think my main qualm with this character's "POTS styling" is how the shiny hitsparks clash heavily against the darker and more muddy King of Fighter textures and colors, it just seems not to fit right. That's not to say the new effects and the way they did the projectiles aren't cool, in fact they look really good. From an aesthetic standpoint, they do not fit to me. This does not get in the way of the gameplay whatsoever, its just a graphical pet peeve I have with it. The graphics are otherwise very clean on both ends. The sprites from Ash himself are taken from KOF 2k3 and XI. He has a mix of animations from both games. They seem to have done a good job with sprite alignments so no real qualms there, you can probably check the release topic for actual information on that though cause people here have great eyes for it. The small and big portraits are both nice, the small portrait especially looks cool and fits in well if you have a roster full of edgy looking headshots. As for sounds I don't really have much to say, they all seem to be there. I think Ash sounds like a bitch though so I will deduct valuable points. This is no fault of the creators but simply of Ash for being a bitch.

Gameplay-wise, he plays like a CVS character which means fast combos, a roll, a dodge (performed with both light buttons) and charge abilities (performed with both medium buttons.) If you press both strong buttons at once he has the ability to use one bar of meter to go into a custom combo mode to chain ridiculous things together. He's also got counters, and then both a ground and air parry. I always saw the parry as excessive but oh well. He has EX moves and all sorts of other standard tech that comes with a proper fighting game character. It is easier to do combos with him because he is not King of Fighters, so thankfully you are not plagued with draconian execution windows and endless blisters. This will probably not sit well with source accuracy purists but there is no way to get source accuracy on either end here because they are converting him to a style in which he has never been officially. Not that much of this matter though, as Ash can be played as a zoning character due to his nature. Simply throwing out his fireball and punishing jump ins with his various specials is enough to win against less skilled opponents. In that aspect he is pretty source accurate. One funny thing is the pushback on his prarial (b + HK) which sends you sliding backward and makes it look like you are ice skating.

To review his specials for those of you who have never played him he's got a sonic boom in ventose with charge b, f + P, and a flash kick with charge d, u + K. These are standard tools that you can do simple combos with or just go standalone to deny space. qcb + p makes Ash give you an air kiss or something and deny space with a floating green ball of energy which distance away from him depends on the strength. his charge b, f + K has him charge at you. I'm not sure what else to say lmfao.

With supers QuickNova went full throttle giving you three level 1s, three level 2s and two level 3s. 8 supers is a lot but again I am not sure if its typical design-wise. The fact that the level 2s are just higher damage, MAX versions of the level 1s is okay, but boring. They are obviously a lot more useful though. The thermidor which is qcfx2 + p (pp for MAX) is a giant green ball of energy that does hella damage. Pluviose is qcfx2+K (kk for MAX) and is a succession of flash kicks that also works as a great punish. Germinal is qcbx2 + k (kk for MAX) and he pauses for a moment before doing that move like Fox does in Smash Bros where he comes at you so fast it looks like he teleported. It looks cool but the damage doesnt seem too hot and I guess itd probably be useful if you set up into it or something. I think his other supers are more useful but I am not an Ash player so I can say absolutely jack shit without looking like a dumbass.

Now uh this may just be my problem but for the life of me I cannot figure out how the fuck to get sans cullote to work. It's lp+lk+mp+mk and I tried it a billion times but it didn't work. I think its my keyboard, maybe a better keyboard would work, or maybe just a gamepad. I think its kind of annoying though, that I would have to get a gamepad to perform this move. I wish it was made easier to perform for keyboard people (maybe a config option) because thats a high majority of MUGEN players I'd think. Maybe I am wrong. I just know performing this move in nigh impossible for me unless I mash the 4 keys for like an hour while standing in place like I was caught naked outside or something. I dont think its that hard lol, I just think some keyboard cant handle the inputs. In either case I don't know. I probably wouldnt be able to do this on keyboard in like an actual KOF either come to think of it- but KOF wasnt developed with keyboard in mind. I don't very much care for the move anyways- its just a custom combo really cause it breaks juggling rules and takes out charge time. To finish it off you got qcfx2+pk which is a command grab super. It probably works wonders in corners.

To conclude this is a solid pots style character my only qualms with it is the sans-cullote, the clashing fx and ash's bitchmade voice. Decent character guys. Sorry I couldn't really talk about it in detail, I'm neither a good coder or an Ash player.

EDIT: my bad this came out looking like I was demanding a command change, I was not. Thanks to Arpa for pointing that out.

Download Link: http://sutcliffsouji.wix.com/cp-chazzanova#!characters/c13dn

Presentation: 3.5/5

Sprites: 5/5

Sounds: 4/5

Gameplay: 3/5

AI: 3/5

Overall: 3.7/5
Title: Re: Umezono's MUGEN Character Reviews (latest: Ash by Quickfist and Chazzanova)
Post by: DJ_HANNIBALROYCE on January 13, 2014, 02:27:49 am
good review....feels honest. good balance of good and bad
Title: Re: Umezono's MUGEN Character Reviews (latest: Ash by Quickfist and Chazzanova)
Post by: Umezono on January 13, 2014, 03:30:45 am
Full disclosure man, I've never played cvs2 and I'm not a great kof player by any means, so my opinions are kinda null. It's why I like to review originals/edits more

I'll be doing D by D, The Red Cloak soon.
Title: Re: Umezono's MUGEN Character Reviews (latest: Ash by Quickfist and Chazzanova)
Post by: ★~~♥❤~Λ♍Ї-sӆn~❤♥~~★ on January 13, 2014, 06:24:40 am
Well I give you something to review that is somewhat an edit and somewhat original.

Legendary Terry Bogard by Demonkai (https://skydrive.live.com/?cid=643aa89b3cbbba2c&id=643AA89B3CBBBA2C%21298&authkey=!AJ2zfF2KDLAF_8k)
&
Rainbow dash by rockrage8962 (http://www.mediafire.com/download/bv04m58ma4w46n5/Rainbow+Dash+Revampedv1+update.zip)

And lets just say in a formal matter... they have their problems.
Title: Re: Umezono's MUGEN Character Reviews (latest: Ash by Quickfist and Chazzanova)
Post by: Umezono on January 14, 2014, 05:01:06 am
Okay, that puts my backlog at

D by D, The Red Cloak (requested by D)
Frugal (a rugal edit) by ??? (requested by First Lt. Ding though I gotta ask him where to find it.)
Legendary Terry Bogard by Demonkai (requested by AmidbimA)

I will continue taking requests, I've been busy but despite the length these are really easy to bang out so I'm not gonna be overworked.
Title: Re: Umezono's MUGEN Character Reviews (latest: Ash by Quickfist and Chazzanova)
Post by: Gara on January 14, 2014, 06:06:35 am
Could you review Ingrid by Crazykoopa (http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=item293) by any chance? cause I really dont get it how one is supposed to play with her.. :???:
Title: Re: Umezono's MUGEN Character Reviews (latest: Ash by Quickfist and Chazzanova)
Post by: The Fisher King on January 14, 2014, 06:10:57 am
^ Wait, one thing is a review and other thing is a strategy guide. Those aren´t the same thing.
Title: Re: Umezono's MUGEN Character Reviews (latest: Ash by Quickfist and Chazzanova)
Post by: Gara on January 14, 2014, 06:44:17 am
ah yeah, right. a review like the others would be absolutely sufficient..
Title: Re: Umezono's MUGEN Character Reviews (latest: Ash by Quickfist and Chazzanova)
Post by: Umezono on January 14, 2014, 06:55:30 am
Could you review Ingrid by Crazykoopa (http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=item293) by any chance? cause I really dont get it how one is supposed to play with her.. :???:
I'll think about it, tbh I don't feel very confident doing such characters because of my lack of knowledge on the nuances of their system...
Title: Re: Umezono's MUGEN Character Reviews (latest: Ash by Quickfist and Chazzanova)
Post by: DJ_HANNIBALROYCE on January 14, 2014, 07:02:57 am
maybe aladdin or luke skywalker? XD....
Title: Re: Umezono's MUGEN Character Reviews (latest: Ash by Quickfist and Chazzanova)
Post by: Umezono on January 14, 2014, 07:15:27 am
I'll do Luke, I know him better.
Title: Re: Umezono's MUGEN Character Reviews (latest: Ash by Quickfist and Chazzanova)
Post by: DJ_HANNIBALROYCE on January 14, 2014, 07:21:33 am
XD. take ur time...don't kill me for the lack of chewbacca!!! there's a reason for this....a VADER reason. muahahahhahaha
Title: Re: Umezono's MUGEN Character Reviews (latest: Ash by Quickfist and Chazzanova)
Post by: Reck on January 14, 2014, 07:29:35 am
Looking forward to your review of Luke, if you have time, I'd love to see you review Chris Redfield by Riklaionel & Nestor. http://mugenguild.com/forum/topics/chris-redfield-public-version-release-154705.0.html
Title: Re: Umezono's MUGEN Character Reviews (latest: Ash by Quickfist and Chazzanova)
Post by: Umezono on January 14, 2014, 08:01:41 pm
@AmidbimA:

(http://i43.photobucket.com/albums/e381/DTHECHEMIST1/2012%20RANDOM/RANDOM%202012/NEWPARRY_zps18f53c20.gif)

Legendary Terry Bogard by Demonkai is an edit of CVS Terry Bogard. I know little else about the creation. The guy who made him credits various (in)famous IMT creators like Sabaki, Acey, Vyn, Scar and Reza as major influences on coding so if you don't like their works I'd suggest staying away already. To start things off why the ever loving fuck is this character's rar file 66 mb large?? The character itself is not very flashy at all, except for the supers, so at first I couldn't figure out what's in him that warrants this huge amount of space. Then I gave myself a good slap in the face and looked through his files and what do you know, a 60.4 mb sff rounded off with a 45.5 mb SND file for good measure. Checking out the character I could not figure out what warranted such a huge sound file, it just uses his regular voice and some basic albeit loud sfx. Badly optimized SND files are the antichrist. As for the SFF, I took a handy look at the readme to confirm my suspicion; there are 14 supers (has has two "revenge level 4" supers) for this Terry, and a ton of updated specials, so that really nullifies my drive to do my prior review format of going through each special and super. With all these supers he has tacked on tons of flashy, epileptic super fx. Not to mention he was already going for bold POTS/CVS hitsparks on everything anyway. Even his stance contains a constant flash of lightning. (btw the stance looks awkward and horrible.) It flashes constantly at 2 second intervals and is enough to drive anyone crazy. In Demonkai's words "Take a back seat if you are NOT into this kind of high octane gameplay." Well that's one way to put it buddy.

This character epitomizes unneeded bloat, the first thing that tipped me off that this character's gameplay was gonna have issues was the shoutout to Reza in the readme: "Thanks on exposing me to the coding methods to MVC2 style air combos." Let me clue you in tho this Terry's air combos are so wonky and messy it is the furthest thing from mvc2 style I can think of. The fact he put a launcher and air combos on a character like this without completely overhauling its system is a bad sign. There is a huge mishmash of different things here: charging, air dash, a special super cancelling system, huge amounts of chaining on everything, parries, an alpha counter, an "aggressive" counter which is an alpha counter that costs power, ex guard cancels, hop back and sidestep, a shitton of rolls (includes dodge rolls, auto quick dodge rolls, and tech safe dodge rolls), and of course his desperation moves which are unblockable and pretty much OHKO. There is no end to the random shit he stuffed into this character's gameplay, which is without rhyme or reason.

Some more goodies: The hitboxes for his basics and command moves are all wacked out. His regular standing clsns are awful, a box for his head, a box for his torso and a box for lower body and legs (???) Turn on the csln viewer and it's like a circus of odd placement. What baffles me the most is his c. HK, which for some reason has a hit box where his leg joins his pelvis, and then one on his shoe. In between, it is blue. What the fuck is the point of that lol? Is his sweep supposed to whiff close? The gap is so small it doesn't really miss close on anybody but really small characters. So I'm pretty sure it wasn't intentional. If any of this was they should do good to heed Arpa's advice: functionality > realism. One box for his body prob couldve fixed may of the strange issues he has when walking and throwing out basics. The clsns are so awful even for me, who knows jack shit about a hitbox from a shoebox. They are even worse on the supers, his qcfx2 + MP has the hotboxes appear AFTER the super fx has disappeared. They flash so quickly and in random places it was enough to give me epilepsy.

To humor the intentions of Demonkai I spent some time in both practice and watch mode with Legendary Bogard. It appears his main purpose is to be one of those god characters you might remember from a time when people in the MUGEN community weren't mid-30s and had children. There are many gameplay choices I question in this character: For example, in the corner he can chain 11 light punches in a row on bigger characters, and 6 on shorter (For reference I tried it on Nyankoro's Hikaru.) This means he can pressure you on block with 6-11 completely safe hits and you have absolutely no recourse. For some reason his light power wave is not a fireball, it will just hit directly in front of you. Its called "ground wave." This is not so much a problem as it is just an interesting design choice. He can also throw out his medium wave and his heavy at the same time, which I'm not sure is accurate to anything but sure as hell very powerful. The crack shoot can be cancelled into itself, which is useful to look funny when you are doing his "air combos." He has charge move specials/supers and all sorts of garbage that he didn't need. For example, he's got an autocombo on reverse dp + p which could have served as a better combo tool if it didn't knock away/wall bounce regardless of strength, which can throw you off your combo game. Many of his moves come out instantly so everything seems to chain into eachother. It gets to the point where you can win arcade and survival mode matches by simply mashing your face into the keyboard. There's also damage issues: whereas his regular specials do okay or sometimes weak damage, his supers do some straight Jurassic Park damage.

I'll end on the supers note, cause dear god the supers lol. Mega random super BG on all of them to start and tons of lifted fx: He apparently took super bg explosion effects from Loganir's Cyclops if that puts anything in perspective about how this character will look in action. The actual effects are massive and everywhere which fully explains that bloated sff. His level 1 super buster wolf lagged my computer lol. His qcfx2+mk is fucking hilarious cause its a sideway rising tackle that resembles cammy's cannon spike, and also accurately describes the design ethic of Legendary Terry. Want a shitton of supers on you character? Its possible! Just turn one move on its side and make it go horizontal instead of vertical! Instant new and original super! His air super which is a dive kick to start will not connect with the enemy midair no matter how many times I tried, in fact at one point I started it with a basic and comboed into it and he went straight through the characters gethit sprite, LOL. I'm sure more time in the combo lab will fix this but it seems the major functionality of that move would to just be to jump up and do it on your opponent standalone. If it actually works. There are a ton of other supers but they all look and function largely the same. It was a good try Demonkai. I give you props for constantly updating and trying to fix bugs and make his tech more professional- but the character just suffers from too many fundamental flaws.

Download Link: https://skydrive.live.com/?cid=643aa89b3cbbba2c&id=643AA89B3CBBBA2C%21298&authkey=!AJ2zfF2KDLAF_8k

Presentation: 1.5/5

Sprites/Graphics: 3/5

Sounds: 3/5

Gameplay: 2/5

AI: 2/5

Overall: 2.3/5
Title: Re: Umezono's MUGEN Character Reviews (latest: Ash by Quickfist and Chazzanova)
Post by: Watta on January 14, 2014, 08:04:29 pm
Damn, 66MB? No way I'm wasting time on that :P
Title: Re: Umezono's MUGEN Character Reviews (latest: Legendary Terry Bogard by Demonkai)
Post by: Darkflare on January 14, 2014, 10:21:33 pm
Don't let Demonkai see this review or he'll claim you editted his Terry to be shitty just to piss him off, among other things.


Oh yea, you should consider putting up some shots to better explain stuff.
Title: Re: Umezono's MUGEN Character Reviews (latest: Legendary Terry Bogard by Demonkai)
Post by: Ricepigeon on January 14, 2014, 10:45:12 pm
Don't let Demonkai see this review or he'll claim you editted his Terry to be shitty just to piss him off, among other things.

Or he'll just make a video of his bloated Terry's AI completely owning your AI-less character and then later state that you suck as an author because your AI was weak compared to his. (http://www.youtube.com/watch?v=Kf11hzpzlgI)

Anyway, you forgot to mention that his Terry's air combos use MvC-esque zig-zag chaining, while his ground combos use SF chaining rules for whatever reason, unless he changed that since I last bothered with the character.


Title: Re: Umezono's MUGEN Character Reviews (latest: Legendary Terry Bogard by Demonkai)
Post by: Umezono on January 15, 2014, 01:41:36 am
@Ricepigeon: good catch , will edit in and credit you. The zigzag thing was just so obvious to me I forgot to realize it clashes against the rest of his system.

@Darkflare: sure. Next review I will take some shots.

     Posted: January 15, 2014, 01:54:55 am
Edit: should also mention his AI gets 2/5 cause its unfairly aggressive when considering how it parries fucking everything
Title: Re: Umezono's MUGEN Character Reviews (latest: Legendary Terry Bogard by Demonkai)
Post by: Darkflare on January 15, 2014, 02:25:04 am
I could beat Terry's AI in my sleep if he didn't have excessive invicibility frames and all of his moves but one weren't so bloody safe.

That said, I would disregard AI when reviewing a character since it actually isn't that important or at least not give it it's own score.
Title: Re: Umezono's MUGEN Character Reviews (latest: Legendary Terry Bogard by Demonkai)
Post by: Titiln on January 15, 2014, 02:28:28 am
these reviews need screenshots. good job
Title: Re: Umezono's MUGEN Character Reviews (latest: Legendary Terry Bogard by Demonkai)
Post by: The Answer on January 15, 2014, 02:38:37 am
Speaking of reviews, Titiln didn't you used to review mugen characters?
Title: Re: Umezono's MUGEN Character Reviews (latest: Legendary Terry Bogard by Demonkai)
Post by: Titiln on January 15, 2014, 02:43:03 am
yeah but they're nowhere as useful as these reviews
Title: Re: Umezono's MUGEN Character Reviews (latest: Legendary Terry Bogard by Demonkai)
Post by: Umezono on January 15, 2014, 02:44:37 am
Speaking of reviews, Titiln didn't you used to review mugen characters?
He could be considered an influence for mine, even though his are much shorter. I like what he did which rather than making it all dry feedback on things he more pointed out interesting and/or flawed things you could do with the system and tech each char had. SO I decided I would do something like that but far more comprehensive.

these reviews need screenshots. good job
Yeah, I'm kinda cringing now looking back since its just a lot of text. Will def include screenshots on all subsequent reviews.

I could beat Terry's AI in my sleep if he didn't have excessive invicibility frames and all of his moves but one weren't so bloody safe.

That said, I would disregard AI when reviewing a character since it actually isn't that important or at least not give it it's own score.
I was thinking about this too. Giving AI its own score seems kind of counterintuitive. Can anyone give me any other ideas on another metric? I will go back and update the scores on Luke, Ash and Terry to fit.
Title: Re: Umezono's MUGEN Character Reviews (latest: Legendary Terry Bogard by Demonkai)
Post by: City_Hunter on January 15, 2014, 02:53:22 am
really liking that terry review would like to see more also if you still take request could you review caliban by blagoy and acey here the link

http://crusadercast.com/downloads/?sa=view;down=432

Title: Re: Umezono's MUGEN Character Reviews (latest: Legendary Terry Bogard by Demonkai)
Post by: DJ_HANNIBALROYCE on January 15, 2014, 02:58:04 am
what about Creativity score instead of an AI score?
Title: Re: Umezono's MUGEN Character Reviews (latest: Legendary Terry Bogard by Demonkai)
Post by: Darkflare on January 15, 2014, 02:59:23 am
I was thinking about this too. Giving AI its own score seems kind of counterintuitive. Can anyone give me any other ideas on another metric? I will go back and update the scores on Luke, Ash and Terry to fit.

I would say controls and "balance" but I suppose that could go under gameplay.

As for AI, you could give it a passing mention like "This character's AI is pretty X, so you should try to play more Y.", "This AI likes to use Z so it tends to fall for moves like W." or "This character has no AI, so you'll have to try for yourself to see what he/she can do."
Title: Re: Umezono's MUGEN Character Reviews (latest: Legendary Terry Bogard by Demonkai)
Post by: Xan on January 15, 2014, 03:00:55 am
what about Creativity score instead of an AI score?
Nah. I don't think the AI score needs a replacement. If the character is creative, it should be mentioned within the actual review itself rather than by an arbitrary number.
Spoiler, click to toggle visibilty
Title: Re: Umezono's MUGEN Character Reviews (latest: Legendary Terry Bogard by Demonkai)
Post by: Alpaca-San on January 15, 2014, 03:02:55 am
what about Creativity score instead of an AI score?
Creativity is an iffy factor. If you are trying to make a source accurate character, it's not creative therefore your score is being brought down for no good reason at all.
Title: Re: Umezono's MUGEN Character Reviews (latest: Legendary Terry Bogard by Demonkai)
Post by: DJ_HANNIBALROYCE on January 15, 2014, 03:03:32 am
i see what u mean....i'd be PISSED if someone gave me a 1 out of 5 for that. LOL
Title: Re: Umezono's MUGEN Character Reviews (latest: Legendary Terry Bogard by Demonkai)
Post by: Titiln on January 15, 2014, 03:05:24 am
i think people should care more about the actual review than the numbers
Title: Re: Umezono's MUGEN Character Reviews (latest: Legendary Terry Bogard by Demonkai)
Post by: Umezono on January 15, 2014, 03:08:13 am
I was thinking about this too. Giving AI its own score seems kind of counterintuitive. Can anyone give me any other ideas on another metric? I will go back and update the scores on Luke, Ash and Terry to fit.

I would say controls and "balance" but I suppose that could go under gameplay.

As for AI, you could give it a passing mention like "This character's AI is pretty X, so you should try to play more Y.", "This AI likes to use Z so it tends to fall for moves like W." or "This character has no AI, so you'll have to try for yourself to see what he/she can do."
Being someone who does a lot of MUGEN AI streams, I can usually go on at length about AI, but I felt people didn't really want to hear about it. However, I still needed 5 different metrics for my reviews for my overall to work right, so I included AI anyways and kept my comments from none to a minimum. I would be down to replace the number but explain the AI in some detail within the review- if a better alternative can be named. Balance is probably something I would group in with gameplay, so I'm not too sure on that one.

what about Creativity score instead of an AI score?
Nah. I don't think the AI score needs a replacement. If the character is creative, it should be mentioned within the actual review itself rather than by an arbitrary number.
Spoiler, click to toggle visibilty
It's silly but doesn't need a replacement????

Xan pls I am conflicted :(((

what about Creativity score instead of an AI score?
Creativity is something I factor into the "presentation" score, which kind of ranks how well things are tied together in the final product.

(and overall is just the average of the scores)

i think people should care more about the actual review than the numbers

what about Creativity score instead of an AI score?
Creativity is an iffy factor. If you are trying to make a source accurate character, it's not creative therefore your score is being brought down for no good reason at all.

Solid points from the both of you lol. I guess I was a little petty with the sound score on Ash huh LOL (though it was mostly a joke.)

If nobody can think of something better than AI I'll prob just keep it for now.

Title: Re: Umezono's MUGEN Character Reviews (latest: Legendary Terry Bogard by Demonkai)
Post by: The Answer on January 15, 2014, 03:19:07 am
Why not have Creativity for Custom characters and Accuracy for source accurate characters?
Title: Re: Umezono's MUGEN Character Reviews (latest: Legendary Terry Bogard by Demonkai)
Post by: Umezono on January 15, 2014, 03:19:59 am
I would do that if I felt comfortable rating source accuracy, which I do not, I could always ask Arpa though hahaha
Title: Re: Umezono's MUGEN Character Reviews (latest: Legendary Terry Bogard by Demonkai)
Post by: Xan on January 15, 2014, 03:20:06 am
It's silly but doesn't need a replacement????

Xan pls I am conflicted :(((
I should have clarified. I meant it should just be removed without being replaced.
Title: Re: Umezono's MUGEN Character Reviews (latest: Legendary Terry Bogard by Demonkai)
Post by: Umezono on January 15, 2014, 06:04:48 am
@D:

(http://i.imgur.com/KVH6Zhj.gif)

D by D, The Red Cloak is an original character meant to be a sort of self-insert into MUGEN. As far as I can tell his stance and animations are for the most part entirely originally sprited, which is the first thing I jotted down in Notepad because I like such material. NVM he is a recolor of Toni from Shadow Fighter lol. He is of pretty small stature and his skin is grey and he wears similar clothes to Terry Bogard (his big portrait is in fact appears to be a recolor of Terry's NGPC pocket portrait, but I dunno, I am basing this assumption off this picture of bead art someone made (http://stevethefish.net/life/pixelart/snkvscapcom2.jpg). His small portrait is just a regular headshot image.) His spritework is pretty good but he uses some different, often clashy effects tho- his qcb + lp seems to resemble the effect of Ash Crimson's flash kick, while his qcb + mp uses a standard, transparent windy effect. He also appears to have left some kfm sprites in the sff as well as some weird palette differences on his gethits but I'm not sure if they show up ingame. Here are some examples of the effects I am talking about though:

Spoiler, click to toggle visibilty

Otherwise he seems to be fine, with the exception of his standing and crouching mk (as well as his run sprite), which are literally sprites ripped from Terry Bogard with the pallette matching:

Spoiler, click to toggle visibilty

I'm not sure if this is in here as a joke or anything, but he certainly does not seem like a joke character. If it is a joke, it's very meta and actually funny but I still think these two sprites look way out of place and mar the character's overall presentation. He has some cool intros, one of which has him flying down with bat wings and one where he surveys and compliments the stage before realizing there is a fight going on in surprise. He appears to utilize original voice acting for it which is nice though some sounds, particularly that intro are kind of low while his basic sounds which are completely different (and probably lifted off another char) are pretty high. The character himself is kind of interesting. He appears to have some pretty demonic themes and motifs but remains a very lighthearted character otherwise with a lot of different things going on, I am not exactly sure what D is really but he appears to be a humanoid demon of sorts based on these observations. For example, his HP focus has him charge up for a second before spikes come out of his back (they remind me of Morrigan.) So he does have some cool touches that allow me to praise the originality of D. Please covet this compliment, its worth a lot man. Here I have included a pic of D's standing HP focus:

Spoiler, click to toggle visibilty

WARNING: THIS SECTION IS LONG.

Now lets move on to gameplay. Honestly I think what hurts this character the most is its gameplay. He has cool things but I don't think his system is very fleshed out or practical. He is currently 5 button gameplay as he lacks an HK. In air, neither his HP or HK works. In the SFF I see some leftover stuff so I guess either these sprites were unused or never intended to be in (or dropped.) His standing HK which is the spikes, works like a focus attack. It takes a second to be charged than hits for about the same damage as your MP and causes a second of stun and then knockdown. Because of the pause I do not think it is possible to combo into, just like a real. The tradeoff is this move is AFAIK unblockable (from what I tested in arcade mode.) The stun is negligible, I can only get one extra hit in before the opponent falls so it is best to just use a super or his medium qcbs. In terms of being used as a focus attacks, I think it comes out too fast to really be balanced. Focus attacks usually take 3 years but this one only takes a short amount of time giving people way less time to react.

His gameplay also maps a different special to each button. His qcb + lp is called ectouppercut, with ash crimson fx that sends the opponent flying and wallbounces, however you cannot juggle off of it. So it also seems very useless in theory. His qcb + mk tornado punch is by far one of his most useful tools, it works like a corkscrew blow or one of Balrog's charge punches as he moves forward and hits you with it. It hits about 7 times so it boosts your combo counter and ego when you combo into it nicely. I got a nice 11 hit combo with it by c. lp > c. lp > c. lp > c. mp > tornado punch. This seems like a cool bnb though the damage really isnt great. You also have his two kick specials on qcf + lk and mk respectively, which both use the same tatsu animation. With his light variant you can actually briefly control the direction you go in, which is cool I guess, and a good way to catch a jump in or someone trying to cross or something.  His medium variant will have him hit you in one direction and end in a crack shoot. Both are pretty good and can be comboed into with correct timing. To top it off he has a qcb + p move that allows him to reflect projectiles, and holy shit does it reject projectiles back fast. Its cool but almost ridiculous in how fast it reverses. Overall his system goes from kinda broken to okay to pretty useless in terms of his uppercut. So he lacks some consistency overall.

Spoiler, click to toggle visibilty

Some other system notes: He can double jump simply by pressing u again at the apex of your jump. I'm not sure about how useful this is, though it allows him to escape easier from pressure with back jumps and you can also use a neutral jump to attempt to bait something. According to the readme, throws can be done with f + lp or mp but seem to be nonexistent which makes me sad cause a character without a throw is severely limited in options. As to his hitboxes there are a couple of questionable ones, particularly on his Terry standing MK and his crouching LP. The MK just looks weird and unnecessary, and the red on the c. LP seems too thin.

Spoiler, click to toggle visibilty

Finally let's talk supers. His qcbx2 + lp is "Demon Head" and it- dear god what the fuck is happening

Spoiler, click to toggle visibilty

For Demon Head, D pulls out the head of a demon and it breathes fire on you. The hitbox placement is horrendous. and absolutely batshit insane on hit. Depending on where it hits it will do different things: from close so it draws you in right next to D, hits you 132 times, and the clsn viewer looks like its actually barfing (from medium distance it will move the character slightly around, stop for a second, and move them more, hard to explain.) It looked normal albeit turrible when it wasnt hitting; here it is without hit confirm for comparison.

Spoiler, click to toggle visibilty

However, on hit the flame goes everywhere, including behind you, as it drags you in and the hitboxes contort around like a russian gymnast. This super is inexcusably shoddily coded, further dragging an interesting concept into the dirt and then spitting on it for good measure. There has to be a lot better ways to do this, I suggest someone try out Demon Head and give D some tips on how to better implement such a super. If you do it close it even flips the demon head so it can continue hitting you after you've passed it. So essentially D turns the head around and start spewing flames onto himself. Good thing he's a demon.... thing. His qcbx2 + K is "smashing pumpkins" and its hilarious, he does his tatsu and scores of pumpkins come flying out you for absolutely dino damage. I would screenshot but for some reason its extremely difficult to get this move to come out. I had to piano mash the input to get it to work. I'm not sure if this is yet again a problem with me. Try it for yourselves, its pretty self explanatory anyway. Damage is way too high especially considering it has the same power cost as Demon Head which does substantially lower (while hitting more lmfao). He has two other supers to look at, but I didn't have sufficient time to do em. At this point, however I think I have already listed sufficient flaws for D to look at.

To conclude, a noble effort and lots of great and unique ideas with a very off-kilter system. It is hurt by damage issues, the super safe focus and reflect, the wonky hitboxes and his demon head super which I think is terrible. Some of the sprites do seem very rough and I also dislike the use of Terry's sprites, even if they arent placeholders, as it make its seem very seem altogether very unfinished. It is helped by the nice spot of voice acting and the cool intros, some interesting tech and creative ideas. So at this point I am conflicted. I don't want the D, but I do not reject the D either. At this point I am very ambivalent about the D. Time will tell, with proper updates it could become really good.

Edit: Thanks to Melvana for pointing out this was not originally sprited but a recolor of Toni from Shadow Fighter. I would never have known that, shows how much I know :P

Download Link: http://mugenguild.com/forum/topics/nightmare-christmas-release-marco-kaiser-knuckle-149388.0.html (scroll down to find D)

Presentation: 2.5/5

Sprites/Graphics: 2.5/5

Sounds: 3.5/5

Gameplay: 2.5/5

AI: 3/5

Overall: 2.8/5
Title: Re: Umezono's MUGEN Character Reviews (latest: Legendary Terry Bogard by Demonkai)
Post by: 【RTC】MelvanaInChains on January 15, 2014, 06:06:32 am
"As far as I can tell his stance and animations are for the most part entirely originally sprited, which is the first thing I jotted down in Notepad because I like such material."

naw it's toni from shadow fighter actually
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: Umezono on January 15, 2014, 06:10:35 am
AHA oh shit lol, I would not have known that. I'll update the review.
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: DJ_HANNIBALROYCE on January 15, 2014, 06:14:47 am
u know vemon's ankle hurt like a mother*****! LOL
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: Umezono on January 15, 2014, 06:22:52 am
u know vemon's ankle hurt like a mother*****! LOL
also added to the review cause its so out of left field i cant stop laughing
Title: Re: Umezono's MUGEN Character Reviews (latest: Legendary Terry Bogard by Demonkai)
Post by: Darkflare on January 15, 2014, 06:41:36 am
Being someone who does a lot of MUGEN AI streams, I can usually go on at length about AI, but I felt people didn't really want to hear about it. However, I still needed 5 different metrics for my reviews for my overall to work right, so I included AI anyways and kept my comments from none to a minimum. I would be down to replace the number but explain the AI in some detail within the review- if a better alternative can be named. Balance is probably something I would group in with gameplay, so I'm not too sure on that one.

Yea, I wouldn't use all the scores as an average to the overall score. Really sucks if a good character scores lower due to not as great graphics/sounds and a bad character score better because it has good graphics/sounds.
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: Umezono on January 15, 2014, 06:45:35 am
EDIT: shortened review (this is around 8 paragraphs vs. the usual 5) and added another picture to break up text.

Being someone who does a lot of MUGEN AI streams, I can usually go on at length about AI, but I felt people didn't really want to hear about it. However, I still needed 5 different metrics for my reviews for my overall to work right, so I included AI anyways and kept my comments from none to a minimum. I would be down to replace the number but explain the AI in some detail within the review- if a better alternative can be named. Balance is probably something I would group in with gameplay, so I'm not too sure on that one.

Yea, I wouldn't use all the scores as an average to the overall score. Really sucks if a good character scores lower due to not as great graphics/sounds and a bad character score better because it has good graphics/sounds.
Meh like Titiln said the number score isn't really that important. I just wanted an average score cause it's interesting, the score doesnt define the character. The reviews do, I put a lot of work into them.
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: DJ_HANNIBALROYCE on January 15, 2014, 06:47:36 am
layout looks much better...pictures was a good idea.
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: Umezono on January 15, 2014, 06:51:27 am
Thanks, though it unintentionally caused me to write more! I'll shorten it up and be more concise next time.

really liking that terry review would like to see more also if you still take request could you review caliban by blagoy and acey here the link

http://crusadercast.com/downloads/?sa=view;down=432


Added to backlog.

@Reck: You previously requested that Chris be done, I will consider it but as of right now he is not backlogged.
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: D, The Red Cloak on January 15, 2014, 06:53:42 am
Thank you for pointing all those problems out. I've been waiting for this kind of feedback.

And I will point out a few things:

-It really wasn't meant to be a joke character, But I'm glad you got some joy from it.

-The reason you cannot juggle with the Ecto Uppercut is that when I first programmed it, you can use the uppercut over and over again for an infinite. I'll try to adjust it to allow juggling better.

-The Terry sprites are placeholders to show how the character moves, I'm waiting on Ness for the replacement sprites, but I haven't heard from him about those yet.

-In the Readme there is a -> to show that the move is under construction.

-Holy crap the Demon Head super is that bad? I'll need to work on that pronto!

-I'll lower the damage of the Smashing Pumpkins super.

-I'll do some adjustments on the Focus Attack.

-I'll slow down the Spirit Palm projectile.

-I'll try to add a throw.

-Yeah about the CLSN for the MK there wasn't a sprite that was a transition between the set up and the kick.

-I'll fix the punch CLSN.

-Yes that is my real voice for the voice work, and I used Yun Seong's voice clips from Soul Calibur 3 for the attack grunts, since I tried doing the attack grunts and I sounded terrible when I tried.

-The Redirection super is mostly used for the multi hitting Projectile and beam Supers. And I just got it finished.

Edit: -Oh I forgot, you didn't comment on the Slide Kick.

Again, thank you for the feedback, your the first person to ever comment on the character strangely. If anyone has any Ideas to help improve this, please respond and/or PM me.

And if you really want to know what he is... Well I'm not telling. :)
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: DJ_HANNIBALROYCE on January 15, 2014, 06:58:30 am
^^ u are the true definition of "accepting feedback". :)
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: Umezono on January 15, 2014, 06:58:57 am
@D: Wow :o I'm so glad I could help you fix these issues, its what I am here to do haha. I am very impressed you actually took heed of this and I am proud I was able to help you fix some issues. Thank you for clarification on his redirection super, I removed my comments because I was making a rather rude assumption. I do feel like in a general MUGEN it would not be so useful as a tool, especially on char's with little to no superpause or other tells to indicate they are doing a beam super. But a cool idea nonetheless.
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: D, The Red Cloak on January 15, 2014, 07:18:25 am
^^ u are the true definition of "accepting feedback". :)

Thank you for the sentiment. I figured that some of the guild are sick of people who think that their creations are so awesome that they don't need fixing, *Cough* Googoo64 *Cough*.

@D: Wow :o I'm so glad I could help you fix these issues, its what I am here to do haha. I am very impressed you actually took heed of this and I am proud I was able to help you fix some issues. Thank you for clarification on his redirection super, I removed my comments because I was making a rather rude assumption. I do feel like in a general MUGEN it would not be so useful as a tool, especially on char's with little to no superpause or other tells to indicate they are doing a beam super. But a cool idea nonetheless.

Well I have been testing the Redirection super on a few characters in my roster such as the Special Operations characters. If you fought against a character with a beam hyper, you tend to know when you can activate Redirection. It's really all about the timing.
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: Xan on January 15, 2014, 07:20:29 am
I figured that some of the guild are sick of people who think that their creations are so awesome that they don't need fixing, *Cough* Googoo64 *Cough*.
coughcoughstopbeatingdeadhorsescoughcough
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: D, The Red Cloak on January 15, 2014, 07:21:19 am
I figured that some of the guild are sick of people who think that their creations are so awesome that they don't need fixing, *Cough* Googoo64 *Cough*.
coughcoughstopbeatingdeadhorsescoughcough

Okay no more of that I promise.
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: Trinitronity on January 15, 2014, 11:10:36 am
Hey Umezone, I like your feedbacks. They are very helpful. *thumbsup*
Also, I have a question: Do you also review private beta stuff? Because I would like to send you a private beta of mine, which is sitting for quite a while and is waiting for helpful feedback...
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: Umezono on January 15, 2014, 05:39:50 pm
I could do it, but if you really want comprehensive feedback on technical issues I direct you to people like luis alejandro, erroratu, alex sinigaglia, cybaster, shwa and xan (among many others)
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: Watta on January 15, 2014, 05:52:51 pm
Nice reviews here mate, :)
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: Umezono on January 15, 2014, 06:29:51 pm
Thank you.

I finally downloaded "Training" so I could perhaps provide some more useful frame data and whatnot.

Request-wise I got Caliban, Frugal, Luke, possibly Chris but I still want more to do so I always have a nice backlog.
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: Roman55 on January 15, 2014, 06:53:57 pm
Since you want more stuff for your backlog, how about Ruina&Azuma's Kuuga?

http://u10.getuploader.com/ruina-00/download/363/Kuuga.7z
http://u10.getuploader.com/ruina-00/download/371/20131026%E6%9B%B4%E6%96%B0%E3%83%91%E3%83%83%E3%83%81.7z <this is a patch for him that was recently dropped.
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: Umezono on January 15, 2014, 07:02:47 pm
Oh man, Kuuga, its been awhile since I've looked at him, in fact that request is so hype I'll do him next.
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: First Lt. Ding on January 15, 2014, 11:18:54 pm
Request-wise I got Caliban, Frugal, Luke, possibly Chris but I still want more to do so I always have a nice backlog.
Hold on, when you asked us for Mugen edit ideas on tumblr, I thought you were going to make these edits, not review them. Sadly, Frugal does not exist, but since you want more things for that backlog, how about you look into the character I miserably shat on, Infinite Krauser? (http://infiniteff.forumotion.com/t311-wolfgang-krauser-updated-05-28-2013)
Spoiler, click to toggle visibilty
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: Xan on January 15, 2014, 11:31:36 pm
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: First Lt. Ding on January 15, 2014, 11:55:45 pm
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: Daniel9999999 on January 16, 2014, 12:03:09 am
I'm really curious as to why Dan of all things, despite being an abandoned project, so it would really go down the drain when in fact a review on a character that actually needs improvement would suffice better.
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: The Answer on January 16, 2014, 12:13:53 am
I would suggest Clone Koa is bretty gud
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: Umezono on January 16, 2014, 12:15:15 am
Request-wise I got Caliban, Frugal, Luke, possibly Chris but I still want more to do so I always have a nice backlog.
Hold on, when you asked us for Mugen edit ideas on tumblr, I thought you were going to make these edits, not review them. Sadly, Frugal does not exist, but since you want more things for that backlog, how about you look into the character I miserably shat on, Infinite Krauser? (http://infiniteff.forumotion.com/t311-wolfgang-krauser-updated-05-28-2013)
Spoiler, click to toggle visibilty
Gonna reject Krauser and go for Daniel if I can

I'm really curious as to why Dan of all things, despite being an abandoned project, so it would really go down the drain when in fact a review on a character that actually needs improvement would suffice better.
Entertainment value is still important!

I would suggest Clone Koa is bretty gud
Sounds interesting, will give a look. Whos it by? Can I get a link?
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: Xan on January 16, 2014, 12:16:27 am
Clone Koa (http://mugenguild.com/forum/topics/clone-koakuma-daniel9999999gmc-updated-82713-150987.msg1801372.html#msg1801372)

I'd suggest Onodera Ren (http://mugenguild.com/forum/topics/onodera-ren-updated-130613-151306.0.html) by the same author, honestly. Entertainment value is kind of a lame excuse to review a character that has no need of being reviewed.
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: Umezono on January 16, 2014, 12:19:05 am
Well even if it is abandoned, doesnt make any less of candidate for review. These arent intended as real feedback and tbh Im so surpised my D review was that useful. These are more so just essays on the gameplay of a character. So I'm not sure what the problem is with writing one on a dead char. Afaik that luke cage hasnt been touched or discussed in a year lol.
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: Daniel9999999 on January 16, 2014, 12:24:43 am
Suit yourself then, but you'll probably be asking yourself questions every 3 seconds, so beware. ;P
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: Umezono on January 16, 2014, 12:26:50 am
Sounds like a challenge I cant ignore

Clone Koa and Onodera Ren added to possibles

Expect Kuuga or Caliban tonight. Maybe both since Im off work early.
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: Xan on January 16, 2014, 12:28:11 am
[stupididea]Maybe throw Daniel, Koa, and Onodera into a triple review bonanza since they're all by the same author?[/stupididea]
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: Umezono on January 16, 2014, 12:29:28 am
Well are you ready for an 18 paragraph review?!
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: Xan on January 16, 2014, 12:30:31 am
Hella.
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: Umezono on January 16, 2014, 05:09:25 am
@City_Hunter:

WELCOME TO THE CALIBAN STRATEGY GUIDE:

(http://i.imgur.com/x9k0Ujm.gif)

Caliban by Acey and Blagoy is a Marvel character released for CrusaderCast and boy does he have a lot of problems. I couldn;t get the Training character to work to do frame data on this one (for some reason nothing will show up in Training Mode besides kfm, people of MFG should shoot me a PM so I can figure out how to get it to work) but a good 45 minutes of testing was enough for me to come to an opinion. My first major pet peeve was the fact that Caliban's big port looks nothing at all like the actual sprite and instead resembles a more grimdark, grittier version of him ( and grimdark he is not, this character could more accurately be described as "joylight") It was this:

(http://i.imgur.com/M6Mm7Oc.png)

Something like this is a little pet peeve of mine, because this could very well be some other random incarnation of Caliban but it is definitely not the one I am playing. A cursory check on google and the "marvel wiki" netted me a far better, more fitting picture (http://www.uncannyxmen.net/images/costume/caliban-bigcostume4.jpg) and tons more like it. I just feel like it was rather lazy to slap this one on. It's only a tiny issue compared to the rest of the character tho.

Blagoy and Acey cribbed multiple sprites for their creation (Zangief is the main base) and did little else besides fit them to Caliban's build and scale. As a result, this character suffers the same lack of originality so many others like it have. The sad part is there are some great ideas in here but little else. The intros and winposes are a good indication of the fluctuation between really original and really fucking lazy. Some of the intros are at least kind of creative: one shows him as his old, frail form (using jill's mvc2 zombie sprites but its still creative) and another has him chase away those kids who Q chased in Third Strike, or trying to catch Apocalypse for whatever reason. Versus females you get the intro I displayed as a gif on the top, though I am extremely creeped out at the way his man-boobs jiggle around. This is the kinda stuff I like, letting me enjoying the personality of the character. One of his winpose has him change into a random outfit which is fucking cool, who knew Caliban was such a fashionista?! The other winposes though are deplorably terrible. They are just Zangief's resprited to look like Caliban. Stuff like THIS robs the character of any sense of self and leaves it a dull edit nobody wants to give the time of day.

Spoiler, click to toggle visibilty

Not to mention, the edited spritework is only decent at best. In addition to a couple of rough, phoned in animations, he has some awkward sprites , take for example his crouching HK, where Caliban gives his rendition of the stanky leg:

Spoiler, click to toggle visibilty

It seriously does look like he is coming up with his own dance move.

This character feels very beta, unbalanced, lazy and basic among among other things. You can imagine what Blagoy was going for here was MvC-esque gameplay. Maybe he was going for MvC gameplay, but its better to say MvC-esque cause comparing this to any source accurate MvC character is like comparing an apple and a pinecone. For one thing, he does have the zigzag abc combos central to the gameplay. His launcher is close HP and he can superjump and do air combos to follow up. However, on his own he cannot superjump. I am not sure why but he cannot. Then there is the issue of his HK. It has some special properties, at close he will knee you only, at far it is a full kick, but both result in the character being knocked away and wall bounced. You can use the wall bounce to start a basic ABC launcher combo (lp > mp > hp > jump > etc.) however there appears to be leftover code that allows him to superjump right after the HK confirms, as if this was originally intended to be a launcher. However due to the knock away, he cannot do anything after it but jump up. As a result this little bug is the only other way for him to super jump.

Spoiler, click to toggle visibilty

Hitbox wise he has a various amount of issues. A lot of is the usual infinite priority stuff that where there is no effort to balance the character so other normals can beat out his. Just straight red that comes out instantly and makes every safe and easy to use and pressure. He also has horrid hitbox placement on many specific moves. This includes his standing MK which makes absolutely no sense whatsoever, it appears to be a bunch of random hitboxes stacked on top of eachother like Blagoy was playing CLSN tetris:

Spoiler, click to toggle visibilty

His launcher resembles the T block from tetris and looks awful, and his jumping LP has very awkward properties as well:

Spoiler, click to toggle visibilty

These are just a few examples of dumb things he did with the hitboxes. In general its this stuff that makes Caliban's basic game so strong. One easy one to do is just c. lp > c. mp > c. hp > mp > hp (far) I guess. He has some pretty errant juggle properties and very random gameplay in general so as a result you can get many weird links and chains off of mixups. More basically, you will look cool even if you are mashing. 10/10

Now let's talk special moves. Before going into individual properties let me start by saying Caliban is boring. His special moves with the exception of Fear are all moves you will see on scores of other DC and Marvel edits. Nothing truly new is brought to the table. I saw essentially some of the same moves on this guy as a Symbiote Wars edit of Venom/T-Hawk called Riot, namely his "Dash Punch" and air-only "Drive Punch." A lot of characters have some sort of variant of the divekick and the charging punch. Especially the bigger ones a la Caliban where authors feel they must take a couple of basics and specials off the original big guys of MvC. The problem with characters like these is they are simply far too derivative, and this may seem harsh, but if Blagoy had tried more stuff like Fear, which is at least unique, it'd be a far more appealing character. The quandary that comes with this is sometimes these guys don't know what they are doing when coding unique and fresh moves, which means despite the fact Fear was a cool concept, it ended up like this:

Spoiler, click to toggle visibilty

Fear is performed with qcf + P, and it does a little bit of damage. Caliban shoots forward a ball of energy and on confirm puts the opponent in a helpless state for about ~3-4 seconds. In this state the directionals can be used to move the character anywhere you want around the screen, presumably in front of Caliban. As you can see the hitbox on this thing is just awful, and yes its possible to catch someone with it if they wake up onto its trail. In effect it is possible to do a "meaty" Fear without the ball ever touching them, and if they didnt block that means they are caught for a free combo. Its pretty inexcusable. Fear is your basic way to get people in range of combos or just start them, though it does not count as part of the combo itself unless you cancel into it. For example you can do c. mk > fear > lp > mp > hp > jump > etc. It is a very powerful tool. The only draw back is it is impossible to go into a super off of it, but he has another special for that anyway. However it also has a funny bug; since you can move them anywhere on the screen, you can drag them straight down and half of their body offscreen. It's spooky.

Spoiler, click to toggle visibilty

His other extremely good move is the rather generically named Rock Throw which is performed with qcb + p. He picks up a stone disc and throws it at you and it stuns you for about 2 seconds. You can immediately do a super afterwards for the free damage or do a combo of your choice. Since you don't have to take time to position them it is much easier to hit off those bnbs like butter. It allows you to do tons of easy damage, and a combo I don't think is possible with fear as it uses a throw super and you cant combo into at any point; in this case, the throw super IS the combo starter (explained later) and you don't need to worry about setting up the throw because they opponent is stunned. qcb + p > qcbx2+p (only costs one bar of power) > standing hp > jump> mvc2 zigzag combo (lp, lk, mp, mk, hp) does a ton of damage. This is a good example of the broken shit you can do with him.

Spoiler, click to toggle visibilty

His other supers are booty sweat. There is his dash punch performed with qcf + K. It is a standard charging special, combos from far hp or crouching hp as well as standing and crouching HK. Thus a useful bnb is abc > qcf + k. It looks lame. So does his air only special, which is basically a divekick called "Drive Punch" where he supermans that ho by diving at you. The dive punch is weird, and hard to connect in air, so it works better simply as a standalone dive kick. It has some use in air combos, and good damage if you do hp > jump > j. hp > staggered air special, meaning you wait just till the guy falls in range. It can connect in air, but can also combo if you meet a falling opponent just as he hits the ground. Here is a cursory picture:

Spoiler, click to toggle visibilty

I'll end by talking about the supers as usual. The super BG is fine I guess. All of his supers take one bar of power, one does a custom combo and the other three do extremely varying amounts of damage. The qcf + 2p is "Berserk Slash" and of course straight rips wolverine because hey its a comic book character. He doesn't have ground combos for shit so only use I see for his wolverine copy super is simple shit lp > mp > level 1 or lk > mk > level 1 which can be done off either fear or rock throw. Of note on his Berserk Slash: his far hk which normally knocks you down can combo into his berserk slash. However after the first hit he will fall and it whiffs. His air super, performed in air with qcf + 2p is just a powered up dash punch to the ground so major uses are for punishing missed or random supers from the opponent. Both do dinosaur worthy damage. 

His custom combo/genei jin super, terrifyingly named "Neurotoxin Mental Plague" is useful for faster air combos and bnbs however there are many glitches such as the fact he can combo into his musclebomber off of regular basics but after it hits the combo counter will not go up and stay at the last hit confirm before the super. Below are his Berserk Slash and his Genei Jin:

Spoiler, click to toggle visibilty

Finally, his "Muscle Bomber" super is performed with qcbx2 + p and it is literally muscle power from world heroes' super sped up. I didn't take pics cause you have to see it. Like I explained earlier, it causes ground bounce at the end so you can follow up into another combo into probably another super. It does bullshit amounts of damage.

I think my summary can be best summed up by my notes.

"exact same moves on most "big" comic book characters
lacks consistency and coherency, makes finding combos a chore, has no individuality or distinctive features
bare bones of mvc2 and nothing more, moves do not seem to compliment or interact wth eachother.
LAZY"

Thank you. Took me an hour to write this goddamn.

Download Link: http://crusadercast.com/downloads/?sa=view;down=432

Presentation: 2/5

Sprites: 2/5

Sounds: 3/5

Gameplay: 1/5

AI: 2.5/5

Overall: 2.1/5
Title: Re: Umezono's MUGEN Character Reviews (latest: D by D, The Red Cloak)
Post by: DJ_HANNIBALROYCE on January 16, 2014, 05:15:55 am
LOL @ Caliban doing the "Stanky Leg" dance.
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: Umezono on January 16, 2014, 05:21:56 am
Yeah it's a funny ass sprite.

Shortened a bit, fixed typos, this one clocks in at around 9 paragraphs without picture breaks, its quite a hefty read lol. Will go back and shorten it more.
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: DJ_HANNIBALROYCE on January 16, 2014, 05:23:59 am
LOL...u be writing OD.
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: Umezono on January 16, 2014, 05:31:18 am
I like to write, and I had nothing to do today cause my on-field training at work today was only about 4 hours but I still came in and got off late. So why not enjoy your hobby?

I edited it more and cut out more unnecessary fat.
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: DJ_HANNIBALROYCE on January 16, 2014, 05:41:02 am
well ur doing a great job. i must make one more shot* at u tho....in GIF form. XD
(http://www.cepazahar.org/majwq/public/files/files_user/antlopesp/chaoshead_typing.gif)
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: Umezono on January 16, 2014, 05:42:20 am
Yeah thats me irl
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: Darkflare on January 16, 2014, 09:05:30 am
Looking forward tomthe Onodera Ren one.. Hoping you don't really find something really wrong with her, I didn't and I don't want to find out I missed something,
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: Watta on January 16, 2014, 04:11:26 pm
Hey Umezono, just a suggestion, but you should rate the characters out of 10. Doing them out of 5 seems too steep y'know? 10 would give you a more specific tier when we see your rating :)
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: Umezono on January 16, 2014, 07:01:38 pm
Looking forward tomthe Onodera Ren one.. Hoping you don't really find something really wrong with her, I didn't and I don't want to find out I missed something,
Chances are I won't know enough about the system to confidently say something is right or wrong :P

Hey Umezono, just a suggestion, but you should rate the characters out of 10. Doing them out of 5 seems too steep y'know? 10 would give you a more specific tier when we see your rating :)
Interesting idea, I'll think about it.

Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: City_Hunter on January 17, 2014, 12:11:38 am
nice review i kind of wanted some feedback on him thx
also would you mind if i post them at crusadercast as feedbak?
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: Umezono on January 17, 2014, 01:33:41 am
Am I gonna be attacked for it?




Whatever, go ahead haha.
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: Darkflare on January 17, 2014, 05:20:40 am
Chances are I won't know enough about the system to confidently say something is right or wrong :P

She wasn't intended to be completely accurate to her system since Crimson alive had some oddball quirks to begin with.
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: Umezono on January 17, 2014, 05:29:27 am
Hmm, okay. I saw some videos and she looked kinda cool. I'm prob gonna do her rather than Clone Koa. That would leave me Kuuga and Luke. In the meantime, I 'm still taking requests.

I do not feel like doing Chris (I'm actually kind of iffy on Luke too, since there is so much to him the review might go way too long.) We will see what happens.

No review tonight (probably) but I'm going to practice and write some notes on Ren.
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: Balthazar on January 17, 2014, 03:30:22 pm
Ah wonderful reviews, I am digging them. Gives you a better perspecive on the creator and just puts another spotlight on the character, which any creator can appreciate, I think. The format of the reviews is nice too, and your writing nice enough to read through without trouble, and I'm glad you included some screenshots. I'll agree on prefering the scoring out of /10 though. Hereby requesting VegetaZ2/SSJ Goku Z2, if you're up for a 32 paragraph review ;).
Spoiler, click to toggle visibilty
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: Umezono on January 17, 2014, 10:20:39 pm
Ah wonderful reviews, I am digging them. Gives you a better perspecive on the creator and just puts another spotlight on the character, which any creator can appreciate, I think. The format of the reviews is nice too, and your writing nice enough to read through without trouble, and I'm glad you included some screenshots. I'll agree on prefering the scoring out of /10 though. Hereby requesting VegetaZ2/SSJ Goku Z2, if you're up for a 32 paragraph review ;).
Spoiler, click to toggle visibilty
Thanks man, I'll look into Vegeta probably. My review may be a it short tho, and look like Ash's where I group a lot of things together and make it more concise. Reason being this character does have a well fleshed out system from what I remember so I don't want to risk making any misfires opinion wise or offer useless advice when so many people have already found good uses for the characters. Either way, look out for the review. I'll get to it eventually.

I am still considering /10 rating, and how I would do it. I was thinking just doing my core 5 metrics and multiplying the average by 2.
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: The Answer on January 26, 2014, 01:37:38 am
I just thought, why not make video reviews? Idk if anybody has done that before.
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: D, The Red Cloak on January 26, 2014, 01:41:01 am
I just thought, why not make video reviews? Idk if anybody has done that before.

Ashram VII and ChainsawDentist use to make video reviews of characters until they just got tired of it.
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: Umezono on January 26, 2014, 01:43:20 am
Hey sorry guys, I know I haven't done shit yet! I got absorbed in (ironically) The Answer's combo thread and have been working on a video for some characters I found interesting 1 bar bnbs with. On the flipside, I have a ton of notes on these characetrs so reviews will be easy. I want to finish Clone Koa but I currently am still figuring out her rather complex system. I also have ideas lined up for a review on Adol by Ankokunaitou.

I just thought, why not make video reviews? Idk if anybody has done that before.
Interesting proposition. I know some people have done video reviews with varying quality. Arpa I think has done a couple, and then theres Volzilla who posted choppy framerate vids with no sound and annotations to describe everything lol. I may do em, but Im scared at the prospect of having to edit out al the 500 times I mess up the execution on combos.
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: Balthazar on January 26, 2014, 12:10:36 pm
Hey, yeah I'm actually suprised there are so little mugen char video reviews, those are so fun to watch (well, good ones, the ones I've seen where indeed those crappy framerate/horrible video+sound quality ones). But yes I can imagine it'll be hard work getting all the right footage and editing it all. And you'll still have to write your review/script so you have something to say!
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: Watta on January 26, 2014, 12:22:24 pm
For the /10 rating you could do...

4 - for spritework/animations
4 - coding/ quality of gameplay
2 - fun factor

:)
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: Umezono on January 26, 2014, 05:48:22 pm
Sounds interesting, I'll consider it.

Expect a review incoming tonight
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: BaganSmashBros on January 27, 2014, 04:03:37 am
If you have less than 5 characters left for review right now, then how about
Spoiler, click to toggle visibilty
?
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: Umezono on January 27, 2014, 04:24:01 am
Megatron sounds fun, can I have a download link?

...........Also I lied, no review tonight, was sidetracked by a massive amount of preparation for tommorows busy week.
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: BaganSmashBros on January 27, 2014, 04:34:26 am
Its still beta version, but it lacks only hypers, nothing too important. I just had no ideas for them. Link is in my signature
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: Umezono on January 27, 2014, 04:39:28 am
I'd rather do a more complete character than, I'll check out Ridley.
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: Umezono on January 31, 2014, 06:05:08 am
Last time I update without anything of substance but I just want o issue an apology for seeming like I dropped this cold. Got a job at McDonalds and they had to be assholes and give the new hire 5 to 12:30 shifts twice a week on top of other days... so I haven't had much time for MUGEN. I also want to issue an apology to people who requested characters I may never do even though I initially accepted them, I honestly am terrible at fighting games and its making my opinions feel like total bullshit. Thanks if youre still hype for my next review, it will come soon I promise, lifes just been getting in the way.
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: Daniel9999999 on January 31, 2014, 06:17:44 am
It's okay dude, you sort out these problems first, we can all wait after all.
Still hyped for your char reviews of my stuff! :D
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: DJ_HANNIBALROYCE on January 31, 2014, 06:19:58 am
take ur time bro...but im still hyped. lol
Title: Re: Umezono's MUGEN Character Reviews (latest: Caliban by Blagoy & Acey)
Post by: Umezono on February 04, 2014, 01:46:35 am
Hey guys I know it's been awhile and I have a backlog of requests to do, but to get back into the swing of things I decided to do a "fun" character, hence this is a more laid-back, "fun" review. I've also decided to change my metrics to 0/10 score with a "enjoyability" factor replacing the AI. I pondered how I would apply such a subjective metric to source accurate characters like various Ryus, when I decided since Pitchfork can rate the classics based on how they enjoyed them so can I. For the score out of ten, I will simply multiply my average by 2. Because it is an average please do not take these scores to heart. They can be incredibly skewed by a certain metric ie. someone has shit sounds but everything else about the character is perfect. Its just some fun little stats I'm putting up. As such I will change "overall" to "average score" to make it less misleading.

(http://i.imgur.com/1EI0IN9.gif)

To get back into things I decided to do Galivan by Tokei. I chose this guy for various reasons: a) he is cool b) he has an english readme. Since I did not yet include a screenshot of him in action and only his super/intro bg as the preview gif, here is some info on where he comes from: His sprites and presumably his effects are ripped from the Japanese SNES game Cosmo Police Galivan II: Arrow of Justice, which is a sequel to the first Cosmo Police Galivan game which was for Famicom and NES.

(http://image.gamespotcdn.net/gamespot/images/box/9/3/8/570938_9821_front.jpg)

The sprite itself looks like this:

(http://i.imgur.com/cnep9L2.gif)

So yeah your basic SNES spritework, looks good and okay on your MUGEN screen but also extremely dated as hell, which it can't really help. His sprites are kinda roughly ripped, but again its hard to make them not look sloppy, since the sprite itself is a pixellated mess. He has no extra palettes besides his default. The effects he uses from the game also have not aged very well, though I was somewhat certain Tokei added an extra hitspark on the fourth A in his autocombo, it was actually just a skewed and supercompressed version of one of his projectiles. So graphics aren't too appealling unless you are really into building a retro-styled MUGEN (would be especially cool if someone was working on some sort of SNES fighters kinda thing). As for sounds he's got those typical japanese creator flourishes they were so well known for in the days of winmugen, which means random bgm from the game playing at length when a certain move is input. This can get rather annoying, especially when you whiff one of his supers and that fucking BGM keeps playing for god knows how long while the match continues as normal. He uses generic hitsounds which are much, MUCH louder than the voice samples on him and his helpers, which imo is kinda lazy and inconsistent but that is just me being a tightwad.

One draw he has is the intro, which is one of my favorites. It plays its own music, and shows his ugly ass, (and what I am assuming is his) NES graphic civilian sprite pulling off the transformation set against the backdrop of the .gif I have played. He does it via this funky 80s looking UFO thing. He looks like an OG doing it. #japanrulez

Spoiler, click to toggle visibilty

Now let's be honest, you don't care about any of that shit- you care about the gameplay right. Galivan's got S tier gameplay. First off he is -technically- 6 button gameplay though in reality he is like 1-3 depending on what you're doing with it. Pressing A repeatedly does all his normals in an autocombo fashion, with the fourth hit causing knockaway. It comes out instantly and is extremely fast, and the hitboxes on this thing are pretty suspect. Even for the minuscule amount of damage it does it is very easy to overpower foes simply by mashing A like the close elevator button when some sweaty obese guy is walkin up on you. I originally took some pictures without hitboxes so I could demonstrate the way Tokei used his effects, but I felt a set showing off its CLSN stuff worked better. Thankfully Tokei though to throw in some blue to give it some semblance of lower priority.

Spoiler, click to toggle visibilty

His specials are also performed with just A as well, and he has a couple. He does have a varied number of options and can deal with a lot of different stuff with his toolkit. His standard qcf + A fireball is Prism Wave, which has him take out his sword and hold it there as it shoots two waves. He can quickly cancel into it at any point before the fourth A of his autocombo, much like his qcb + A, which I am assuming is called his Jakaikyaku. (note: this is because in the english readme, jakaikyaku's input is listed as B, B + A which I believe is a typo. Note however he can do a ground version of his spark ball/capsule bomber by B, B + A but if that move is jakaikyaku his qcb move was never on the readme in the first place.) It just has him charge into the opponent, which causes knockdown. Both moves are good for pressure, though the recovery time on Prism Wave is thankfully pretty unsafe and give us a semblance of balance to hold onto for dear life. Here is a shot of the prism wave:

Spoiler, click to toggle visibilty

Even more basic is his Hyper Lei, performed simply with f + A, which is a single gunshot much like Falco's neutral B in Smash except way faster and does less damage. In can be comboed into from close range but does such shit damage and I'm unsure if anything but the supers combo from it, in which case youd be better off just mashing A and then canceling rather than trying to cancel into the stricter window off of the forward A. His b + A, which has no title, is a launcher, but he has no air combos or actual followups. It's funny what you can do with tho, you can launch him up, jump, do one of his air fireballs, drop down and hit him with a couple Hyper Leis and do a slide kick (performed with d + A.) However this still does like absolutely no damage, which gives you no incentive to actually do any of that. The main draw is it looks funny and you can be creative with him at the cost of being useless.

He has also has a dp + A move with Cosmo Boomerang, which has him throw one of his prism waves. Doing a backwards dp (b, d, b) + A will activate his Laser Braid, which has nothing to do with braiding your hair. Instead he pauses to activate his beam sword and then slashes you. It's a mostly useless move, cant't be comboed into and takes forever to start up. It's main draw is higher damage output if you combo into one of his dino damage supers from it, but since pretty much everything combos into a super with Galivan and they do fucking huge amounts of damage anyway you may want to weigh the practicality there.

I'll start with pictures of his Hyper Lei and b + A. Dig the misplaced hitspark on the back A lmfao.

Spoiler, click to toggle visibilty

And here are his Cosmo Boomerang and Laser Braid:

Spoiler, click to toggle visibilty

Before I forget to mention this, he has a funny, nonsensical hitbox on his boomerang, making it less useful compared to most of his other fireballs. It also moves in a rather strange pattern, arcing towards the floor, check it out here:

Spoiler, click to toggle visibilty

Finishing off are his air fireballs, Spark Ball (air f + A) and Capsule Bomber (air b + A). Trust me when I say there is no difference besides the direction of the fireball, even the sprite used is the same. Spark Ball flies directly horizontal making it useful for catching that launched opponent or denying a jump, and capsule bomber pretty much functions as a slower version of Akuma's air fireball.

Spoiler, click to toggle visibilty

Now, more interesting is the rest of the buttons on Galivan's 6 button gameplay. B and C each call a different helper. B will call in some grey dude who looks like a hybrid between Skeletor, Spiderman and the alien from Alien. It takes him about 2 seconds before he goes through the opponent with his freaky tail thing. It really isn't that useful besides starting up before the autocombo and adding an extra hit. C will summon a girl who I assume is Galivan's main ho. She screams a little bit and does a shoryuken. That's all these buttons do. They are actually pretty useless. In fact most of Galivan's shit is useless, because his supers do so much damage there is no need to do anything else than burn meter. You can call them out at the same time to create some interesting setup situations for your supers. A couple pics of his first two helpers:

Spoiler, click to toggle visibilty

X, Y, and Z are the most important parts of Galivan's gameplay, they're his meter burning buttons. Normally I'd go in ascending order of hwo much power each move takes but I'd like to start with a 3 bar move Galivan possesses. When he presses Z, boss music starts playing and this big motherfucking dragon warrior thing with a giant sword starts running around the screen. It is impossible to hit him, and he hurts both of you. It quickly turns thing into a frantic gamble as his charging moves appear to be unblockable and his blockable move is a fullscreen attack that comes out randomly. It's fucking hilarious and a sort of last ditch roll the dice thing you can do with 3 bars of meter. It's actually worth it for the music. I dumped a bunch of pics of this bloodbath for you below:

Spoiler, click to toggle visibilty

Now the major thing to know about Galivan's supers: they're all you need to win. If you get a confirm off the more expensive ones they do like half health at 150% mugen health. They are performed with X and Y which do nothing unless you do a directional command before them. That's a lot of health. They're also all cinematic and hilarious. Mega Break,  performed with qcf + X, is the least conspicuous of the bunch. Fittingly, it takes one bar of meter. It is a standard Wave super in which he charges up for a moment and sends out two large Prism Waves front and back. Does about the same damage as 2 successful autocombos, and can be comboed into easily just like all the others. It's not useful unless you dont know the right times to burn meter Here's the cinematic:

Spoiler, click to toggle visibilty

He has a super that take two bars and this is where it gets fun. Galivan Blue Slash is performed with qcb + X, and to put this in perspective does about 35 to 40% damage roughly at 150% damage. Galivan turns on the beam sword, attacks, does another cinematic, attacks again to drain more damage, and then another fucking cinematic with the moon appearing for no apparent reason, for even more damage. There is no complex pattern to get the followups, it is done for you. It's awesome, and plays music too, which will continue after the super or if you whiff. It is the best super ever and probably his most useful. This dude goes straight anime on fools with it. Here's the cinematic(s), grab the popcorn homie:

Spoiler, click to toggle visibilty

His other supers are both 3 bars. The first is fucking boring tho, its called Cosmic Crash (done with qcb + Y) and its just him charging at you with his sword. First of all, for some reason this does less damage than his two bar super, and lacks the fucking cool cinematic action and, interestingly enough, comboing into it with the autocombo results in it doing less damage. It has nothing to do with his clsns (which on this move and his others are of course ridiculous) it just does less damage. I'm not sure what kind of coding fuckup is responsible for that but it sure is unappealing.

However his other 3 bar super takes second best. It has one of the most balling names ever: Big Magnum. That sounds like the hero of a 70s blaxploitation movie. Holy shit its cool too. Music plays, a cinematic with him holding his "big magnum" (one of them ;) ) starts, and then his UFO comes from fucking nowhere. It grows two sizes bigger as it lands, opens up its hatch, and lets loose its own big magnum on the poor motherfucker. At 150% damage ratio, this does half health. It can be comboed into the wave pretty much takes up a big vertical line on the screen. This thing is massively overpowered and massively hilarious. Have the Big Magnum cinematic:

Spoiler, click to toggle visibilty

So 4 broken supers, and everything else is useless. Therein lies the charm of Galivan, at 90% completion rate according to Tokei, who's main function seems to be fucking broken and hilarious. He is amazing but objectively a shitty character for this lmao.  Either way this is something for people who aren't sticklers for quality MUGEN content and just like to have a little fun with broken stuff. Otherwise, I'd pass up on him unless you are a collecter, diehard fan of retro jap stuff, or like spritework like this. By no means a good character, Galivan shines as one of the many oddball creations Japanese creators have put out. However if you can't look past the fact most of his stuff is either useless or totally broken,a nd the fact his code is a gigantic mess, you might end up just suffering an aneurysm for your troubles. The gameplay is just horrid but so funny. That's why, since this character is cool like yours truly, he gets bonus points! Good job Tokei, America salutes you.

Download Link: http://mug3.anikipedia.com/chara.htm (first on last row, says Gyariban)

Presentation: 2.5/5

Sprites: 3/5

Sounds: 2.5/5

Fun: 4.5/5

Gameplay: 1.5/5

Overall: 5.6/10


Thanks for waiting fans, hope you enjoy!!
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: BaganSmashBros on February 04, 2014, 02:10:32 am
That is a good review. Yeah, looks like this character has GFX placed in wrong...places. At least its fun, right?
So, when will be next review and who will be next? Just want to know.
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Umezono on February 04, 2014, 02:18:47 am
Fixed some broken images and typos on Galivan entry.

@BaganSmashBros: Thank you. And yes the misalignments are a very glaring problem, though I didn't really go into it cause the pics kinda speak for themselves.

Next review is uncertain, I am still taking whatever free time I get to test and take notes on various characters. Expect one this weekend maybe? No promises, but they will come.

Oh, and who will be next. I was thinking doing Major Force soon, who was requested by Blagoy, who very gracefully responded to my Caliban review and requested I do another. However most likely you will see Clone Koa by Yuu Yagami or Amazing Cyclops by Loganir.
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: BaganSmashBros on February 04, 2014, 02:25:11 am
Ok, at least he didn`t used too good gfx.
Just make it as good as this one. Good luck. now i will go and buy some soda
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Umezono on February 04, 2014, 02:27:57 am
btw @bagansmashbros: I am working on your Ridley. I do have some feedback for it actually. Do you intend to update Ridley in the future if any of my criticisms are valid? It has the makings of a solid character.

Also I'll try. My reviews have been evolving in format over time. With this review, I felt there wasn't so much game theory to talk about when his gameplay was essentially nonexistent, so I more heavily relied on face value descriptions of attacks and lots of pictures. With characters like Caliban, who had gameplay albeit badly done, I rely more on text. It'll be interesting to see where I go from here.
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Umezono on February 04, 2014, 04:08:42 am
oh and some quick info: this took me roughly an hour to write, notation on him was like half a page on microsoft.

currently my review backlog has shifted around a bit. i have given up reviewing kuuga cause i suck with him. ive also given up on luke for now, sorry hannibal. however i am way more interested in mari, which is probably going to come at some point.

this will place my backlog on just requests at: clone koa, major force, and ridley. i will definitely take more requests as the other dudes im looking at like mari, cyclops etc are all just possibles ive come up with myself and not anything i have an obligation to.

@yagami yuu: can you possibly pm or post here explaining how clone koa's life system works exactly?
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Daniel9999999 on February 04, 2014, 04:34:49 am
@yagami yuu: can you possibly pm or post here explaining how clone koa's life system works exactly?

It's really easy to explain so I'll do it here., Whenever she at least has one of these balloons <or lives> at hand she can use the life regen level 3 move. Other than that the lives and the whole item system is there for "the funsies" and coding fun hehe.
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Umezono on February 04, 2014, 04:51:40 am
oh that makes sense :skull:

im gonna add you on skype so i can continue bothering you with system questions, if only cause even though i cannot seem to understand or get some of this characters stuff to work i want to review it so bad cause its cool.
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Daniel9999999 on February 04, 2014, 05:20:53 am
Understood, well you can always contact me there so if you got questions don't hesistate.
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Umezono on February 04, 2014, 06:22:50 am
holy moly there were a lot of typos. everything should be fixed now.
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: BaganSmashBros on February 04, 2014, 09:09:37 am
@Umezono:He is finished, but i plan to make few mini-updates that won`t heavely affect him, like win quotes, roars of Neo/Ridley-X/Zero Mission Ridley for "X" palette, etc. So, every important criticisms will be valid unless one of them will be about him being too big for reasons i will not explain unless he is really too big for MvC/classic fighter character, then thats OK. Just don`t use 12th palette for review because its super armor regenerating mode.
Spoiler: Look here if you want spoilers for this character (click to see content)
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Watta on February 04, 2014, 01:55:39 pm
Nice job with the /10 rating system :)
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Balthazar on February 04, 2014, 02:14:56 pm
I agree, the review overall is a slight improvement over your previous ones too, with all the images and all. It's so good! The smaller sections (broken up by the images in the spoiler tags) make it easier to go through. I wouldn't know how to improve them at this point, maybe posting snippets of code (that are so bad they must be seen) to back up a description of a bad move. But adding any more images or ratings isn't neccesairy, the balance is good now.
And I dunno sometimes it's even more fun to read a review about a bad something versus a good one, haha :wiseguy:.

this will place my backlog on just requests at: clone koa, major force, and ridley.
And Vegeta Z2 :) Hope you didn't forget! That is if you feel like it ofcourse, doing reviews against your will will defeat the purpose of them being as fun for you to do as it is for people to read them.
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Umezono on February 04, 2014, 02:54:27 pm
Yeah. Almost forgot Vegeta. He is on my list.

Note this one waz a bit shorter sectionwise as I did not have much tp say. With Caliban each special had specific uses and associated bnbs to point out, so more text. Hope this wont turn too many people off :P
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Erroratu on February 04, 2014, 11:03:13 pm
Keep em coming Umezono,they certainly are a fun thing to read
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Umezono on February 05, 2014, 04:18:41 am
Thanks means a lot people enjoy this
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Umezono on February 09, 2014, 06:14:28 am
Hey all I wanna shoot for a review by tommorow, not a request this time around but I was thinking Rage Rock by The_None or Carlos Blanka by N64Mario. Stay tuned true believers
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Xan on February 09, 2014, 06:19:52 am
Do Rage Rock. Carlos Blanka is boring.
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Jesuszilla on February 09, 2014, 06:36:18 am
*Vans and The_None
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Umezono on February 09, 2014, 06:38:33 am
My bad. If I ended up doing him I'd probably have figured that out by then and properly credited him
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Alpaca-San on February 09, 2014, 06:40:58 am
Dear god The_None has even overshadowed Vans. What power have we given him with our character of the year election?
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Umezono on February 09, 2014, 06:43:04 am
Again my bad
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Daniel9999999 on February 09, 2014, 06:44:22 am
After Rage Rock's review, what revs will you tackle next?
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Umezono on February 09, 2014, 06:51:02 am
Clone Koa's system notes are pretty much done if thats what youre implying I should do!!! B)

Also Rock and Carlos are big maybes, I'm kind of unsure if either of em will be done

But yeah, besides my requests which are Major Force by Blagoy, C Koa by you, Vegeta by Balth and some shit I forgot and will check back on, I am interested in doing:

Number Munchers by DJHannibalRoyce
Guy Cecil by Okina
Atomic R Chelnov by Tokei
Nick Fury by Ryon
Musashi_SF by MelvanainChains
Rikimaru by Roks and SeanAltly
Predator by Duracelleur (???)
AOF3 Ryo by Brown
Tony Won by MitaiDake
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Daniel9999999 on February 09, 2014, 06:54:23 am
Clone Koa's system notes are pretty much done if thats hat youre implying I should do!!! B)

Damn you and your implicit message readings!! XD

I also totally reccommend you Number Munchers, it's fun to review these unconventional type of characters.
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Umezono on February 09, 2014, 06:58:06 am
I also have some secret ideas that I don't wanna spoil.

If it helps, you should never go by what I am saying I want to do, besides requests (though even thats a stretch)

My drive to do certain characters fluctuates with the moon. I am very interested by Number Munchers tho.
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Long John Killer on February 09, 2014, 08:38:47 am
What with its recent update, would you check out Akira's Sephiroth (http://mugenguild.com/forum/topics/sephiroth-akira-released-083013-153353.msg1907464.html#new)?
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Umezono on February 09, 2014, 08:40:56 am
Noted, even though at present he doesn't seem all that interesting. He at least looks doable.
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Umezono on February 10, 2014, 01:13:52 am
The combo technology on Number Munchers has left me rather frustrated, because he's got mad combos but his spastic animations and mega weird properties make it so mashing appears to be the only way to get proper juggles in. I got his system notes generally down tho. Unfortunately I am in a massive writers block right now and can't think of how to do this one in any sort of entertaining fashion. So maybe I'll finish by tonight, but probably not.
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: DJ_HANNIBALROYCE on February 10, 2014, 07:18:08 am
OH SHHHHHHH......THIS MADE MY DAY! IM SO HAPPY....and a lil nevous too....O_o
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Balthazar on February 10, 2014, 10:11:59 am
I have to say Im looking forward for a Numbers Crunchers review, he looks so wacky ! ^^
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: DJ_HANNIBALROYCE on February 10, 2014, 10:31:54 am
I have to say Im looking forward for a Numbers Crunchers review, he looks so wacky ! ^^

XD *hannibal passes out in excitement
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Blagoy on February 10, 2014, 02:03:07 pm
Can't wait review on Major Force will be epic one  hahaha
Title: Re: Umezono's MUGEN Character Reviews (latest: Galivan by Tokei)
Post by: Umezono on March 06, 2014, 04:43:16 am
The Review
An Act in 2 Parts

ACT 1

(http://st1le.files.wordpress.com/2012/05/sam-spade-bogart-humphrey-maltese-falcon-the_02.jpg)

We fade to an empty park at the dead of night. Daybreak is near but you wouldn't know it. NOIR MUSIC is playing. Stepping into center view, dressed in a classiest of fedoras and overcoat, UMEZONO steps onto the scene.

UMEZONO: They told me I'd never review again. Told me I wasn't ready for the big leagues. Told me MUGEN was better off without me.

UMEZONO pauses and tips his fedora for max ownage.

UMEZONO: They were wrong. So mistakes were made... sometimes a man can make an improper judgement about frame advantage and it seems like the whole worlds out to get him.... but they were wrong. Nothing can stop a man from reviewing when he wants to review. They can chain me down with the writer's block and I'll just keep testing BNBs till I'm free. The people need a hero. The people don't need someone who will restate readmes with minimum analysis. They need someone who is willing to playtest the character for 3 hours with nothing but a bottle of vodka and a prayer. I'm that someone. I ain't a curse to me no more.... it's a blessing.

UMEZONO: Sometimes I feel like I'm all alone this world. Ain't got nothing but MUGEN 1.0 and a notepad to my name. Sometimes I'd cut corners, just cop out and list peoples moves and call it a night, but a man's gotta eat. And shit man, I've been hungry. This time though, I ain't going for the kiddie burger. I want the steak.

AGENT AGENTMAN walks on scene. He is a grizzly looking fellow with an equally epic awesome fedora.

AGENTMAN: This is it, UMEZONO. We're reinstating YOUR LICENSE TO REVIEW. The world's eyes are on you. I need you in Training mode asap. I need you taking screenshots, writing notes, coming up with bnbs, and finding better ways to numerically score subjective things. But mark my words, ZONO... one false move, we take you down. We know your type. Gets a little high on success and boom, he's making fun of POTS styles cause he think he's superior. Save that garbage for the junk tabloids, kid. We cant have that in the agency. Times have changed, ZONO. The world has changed. Make one mistake, and next thing you know you'll be flipping old reviews of kfm edits for dimes on the street corner.

UMEZONO: Don't play games with me AGENTMAN. I know the world's changed. But let me tell you this, if the world's changing UMEZONO is changing too. This will be a new era of reviews. *UMEZONO tips his fedora again* I'm going to tackle the big characters and let the people know. No collision box will escape my eye. it's been a long tough ride for me, but this is a new horizon. But don't think I'll let you MFG AGENTS keep me down. I'm an eagle, AGENTMAN, you just got let me spread my wings and fly.

Umezono unleashes his might EAGLE WINGS. The NOIR MUSIC has turned into the AMERICAN NATIONAL ANTHEM. The regal appendages lush with white plumage shoot out from either side of him like plane wings. WIth a might eagle's cry, UMEZONO transforms completely into a bird. He is the REVIEW BIRD. He sets forth into the distance, towards the sun that is just beginning to break out onto this dreary park scene. AGENTMAN smiles, and tips his fedora so far down his eyes are naught but a mysterious shadow, reaching peak fedora class.

AGENTMAN: You failed once Agent UMEZONO... don't let it happen again.

AGENTMAN exits. End scene.

--------------------------------------------------------------------------

ACT 2

(http://i.imgur.com/avs4cH2.gif)

So to get back into it I will be reviewing Clone Koakuma by Daniel. He has been bugging me for awhile now to do it, but truth be told I was reluctant to do so. I have probably written and rewritten this 3 times before scrapping the whole thing and starting a new direction for it altogether. This partly because my opinion of the character has somewhat fluctuated. However now I can confidently say I am ready to review and I have a proper notion of what I want to say about it. I would like to preface this by saying I am trying a new form of writing style in regards to the reviews. I studied a couple other reviewers stuff and decided a couple of more general paragraphs with a screenshot for each will really help these become more of an enjoyable read. I'll test it out here. But first some background on exactly what Clone Koakuma is would probably be neccesary.

(http://i33.tinypic.com/2zyao7r.jpg)

Clone Koakuma, who will be hereafter referred to as C. Koa, is Daniel's custom gameplay edit of a Touhou character. A cursory look at Koakuma's article on the MUGEN wiki (I have no idea who she is) reveals she was a midboss for the Touhou Project's Embodiment of the Scarlet Devil. Apparently there have been a couple 2hu fighting games which he took the sprites from, but I have not played or even looked at them. So it's good that this is a custom version of Koa or I would be at a loss for what to say. I'd have literally no idea if it was accurate or not. Let that be a lesson to people who ask me to review source accurate characters. Though to be honest, based on some testing I did on Ricepigeon's creation, the tech from the Touhou fighting game is interesting enough that I could get some decent review mileage out of it without ever having to get into accuracy.

C. Koa is an interesting character, to say the least. The major draw of C. Koa is she has custom gameplay with Daniel's strange little touches added to it. To start, she is a 6 button character who's system is apparently (ACCORDING TO THE MUGEN WIKI SO IDK) modeled after Clayfighter 63 1/3, another interesting game I have never had the fortune of playing. However, Daniel also opted to add in a lot of other crap, which includes items from DKC2, HUDs that still make no sense, a combo counter that insults you if you're just doing short bnbs/suck (probably lifted from Clayfighter), and a little anime girl that randomly pops up and expresses glee at whatever the fuck C. Koa has just did. Though seemingly random in execution, a lot of what he puts has actual gameplay use. However I feel with some of the stuff its not even worth it (particularly her DKC2 reward system) because she has a very strong and easy to use normal combo game and good regular supers to boot. Presentation-wise she is really very creative, and has a lot of character, even boasting her own hand-drawn big portrait rather than some render of official art. The use of sprites and sounds is rather random but it all meshes well into your typical offbeat custom character. Some of the design tastes reminds me of the cool twists and easter eggs The_None puts in his work. the fact that C. Koa seems to have been an exercise in coding different states and shit makes it pretty impressive. Creative is a good description and really all I can parrot at this point, because I lack the mental capacity to use different words. I'm deducting sound points to be a dick cause the combo counter kinda gets on my nerves after awhile. "itty bitty combo! itty bitty combo! itty bitty combo!"

(http://i.imgur.com/Pwf1Jbz.png)
all this hud shit man where to begin

She boasts a very loose combo system with some near overpowered frame advantages, at least on her jump-ins. The basic gameplay is very fast and smooth. She has very easy to do ABC combos with forgiving execution window thanks to the good amount of frames each basic gives you. Regardless of how you are starting it if you manage to confirm its very easy to just X > A > A > B > C or A > X > X > Y > Z.. Her jump-ins are what give you real edge and are probably some of the most excellent combo starters she has. Based on testing her jumping punches alone: I found that (off neutral/"empty" jumps) j. X nets +10 on hit, j. Y gives about +14, and j. Z a whopping +16 (I've seen it give me +20.) Luckily, Daniel knows that proper balnce means trading one good thing for another. The jumping have very long startup times and low priority and are actually pretty timing intensive to confirm. They are easily punished but once they confirm you can easily pull shenanigans like j. Z > X > A > A > B > C > qcb. Z for a free 265 damage alone. This is like the amount of a decent Level 1, which you can do super easy and meterless. If you add meter to her bnbs she quickly becomes something of a deadly weapon in the correct hands. Not mine though. My hands are cold and dead from years of mashing.

Spoiler, click to toggle visibilty
i put in a shot of the j. Z, and frame data afterwards, ignore these were taken at two completely different times LOL

She has solid collision work, with interesting properties on many of her moves. Her crouching Y will knockdown airborne opponents but does not boast very good anti-air properties, at least hitbox wise. Daniel paid good attention to frames and how they work, and actually made tactful use of invincibility frames, as all variations of her qcb. Ks (called Aerial Aura) are invincible on the first frame/frames. As far as other random tech go, she has the ability to do a knock-up with down, back + c. C (HK) which allows her to fllow up with one aerial. Otherwise she has absolutely no air combo game which is welcome from the many custom characters who do. At least it's welcome to me cause air combos are lame. I think overall her combo system is really excellent and inviting to newcomers but a little to easy to net a ton of damage with super cancels, but thats really applicable to a lot of fighting games. Just because there is no pressing challenge does not make it any less cool. It just feels a bit less rewarding. And Daniel told me he copped POT's damage scaling code so it shouldn't be -too- bad.

Spoiler, click to toggle visibilty
again taken at completely different times, i opted here to show the collision on her aerial aura. there really wasnt a lot to take a picture with c koa lol

Koa's DKC2/star/HUD system is probably what stands out the most about her. Firstly, Koa has a point system that just adds up as you get items or pull of the sick ass comboz. It doesn't really do anything else but look nice and help you feel better about yourself. She also has a life system, indicated by the number next to her small port. As long as she has a life, she will be able to use here level 3 life regen super (about 200 HP restored), which is pretty clever. Otherwise the item system is just there because he wanted to code in something cool. Daniel told me this himself so I'm not just assuming this here.

[Other than its intended uses] the whole item system is there for "the funsies" and coding fun hehe.

I made a handy chart as a primer before I get into it.

(http://i.imgur.com/v7Ydn8h.png)
i used comic sans for comedic effect here!

The items can be achieved randomly by using her qcf+p Blunt Object and all focus on gaining lives. Blunt Object otherwise just functions as your usual fireball (does 75 damage straight) You can get a KONG letter, star or balloon. Ten stars or a full KONG nets one life. Start will give you stars or a KONG letter so there is no real challenge to getting them, and even though this is mostly for fun it kinda kills the appeal a little. The balloons are red, green and blue; which net you +1, +2 or +3 lives respectively. While this seems a little unfair because C. Koa would be able to revive 200 hp a ton of times with the proper meter, Daniel made the balloons appear right at the impact zone and fly straight up. This means you have to jump for it right within the range of the opponent, which is to say the least extremely unsafe. You can also get a glitched balloon at random that will take away 1 life. It flies straight at you making it pretty hard to avoid. In general I find the life system pretty cool, because it can and does have a big impact on gameplay. It's also just funny to see DKC2 sprites implemented into a touhou character. Did I mention DKC2 is one of my favorite games. David Wise is the GOAT european vgm composer, perhaps the GOAT vgm composer of the west. That game is godlike lol.

Spoiler, click to toggle visibilty
rare balloon tech footage. you always get the red one. the blue one is as rare as your parents showing you support. woops

(http://tvshowsondvd.com/graphics/news3/DonkyKongCountry_RaidersOfTheLostBanana.jpg)
since were talking about dkc

So even though I'm not going through each individual move I'd like to talk a little bit about her supers, all of which can be cancelled off her specials. It is recommended doing any of her level 1s (Triple Aura, Continuum Charge or Lightning Look-out off the first frames of Aerial Aura or my personal favorite move; the qcb + P Swerving Sword, which works like an autocombo, does good damage, and is actually excellent for pressure with -1 frame on hit for the Y variant and -3 for the Z variant. Her Level 2s are far more interesting. Foe Heave (performed with dp, dp + any K) has her throw a bunch of helpers at the enemy, but actually has her stand still till they are all off screen leaving her easily punished on whiff. These kinds of touches are actually quite nice as they make a juggernaut like C. Koa vulnerable to stupid mistakes. In general though, if you ahve good reads and can predict well is a very heavy-hitting super. It's a very tense game of reaction time and I think could make for some interesting situations if there was ever some sort of competitive Daniel9999999999999999 fullgame. Get on that son. Her throw super, which has the fucking awesome name of Eternal Heart Failure is also notable for the music it plays and the random poses that make it look all sexual and weird. Its not that funny after the second time it happens but its amusing.

(http://i.imgur.com/tSqVXSH.png)
warning what youre looking at is actually illegal

So overall this was one of the first legitimately enjoyable releases I have reviewed for this website. C. Koa is a solid choice for anybody with a "fun" or more madcap roster where it isn't about uniformity and more about creativity. The scope of ideas in here are pretty well implemented and play very good. I think she is a very good character in general thanks to her sexy frame advantages and sensual damage. I'd wife those anime super cancels in a second. I have to commend Daniel for attention to detail on clsn and frame stuff, even if some of it is a bit too good. I couldn't really find much to complain about and her item system can be a blast if you don't cop out with the start spam. The clayfighter HUD + anime girl can get invasive but its also pretty creative otherwise. Not so creative I'd spend my life savings on Koakuma merchandise and body pillows, but pretty damn creative. (If you want me to throw my life savings of Koakuma body pillows..... you can't. She looks like a little girl. They all do.) Anyways, this gets a good rating overall, great job to Daniel on this enjoyable release.

(http://i.imgur.com/fTdGZh3.png)
digging the hand-drawn stuff tho, wheover drew it

Download Link: http://ricepigeon.webs.com/hostedcharacters.htm

Presentation: 4/5

Sprites: 4/5

Sounds: 3.5/5

Fun: 4/5

Gameplay: 3.7/5

Overall/Average: 3.84/5
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Xan on March 06, 2014, 04:52:55 am
digging the hand-drawn stuff tho, wheover drew it
Daniel drew that stuff.
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Daniel9999999 on March 06, 2014, 04:57:13 am
Holy cow, that was an awesome read!! :O I liked the way you introduced it and the jokes you did here and there X)

Also Daniel9999999999999999999999 hot action game with free C. Koa merchandise will be made some day, GET YOURS NOW!!... for 199 dollah

overall nice to see I attained a solid score :) Although you forgot to mention the fatalities, where I really crank the silliness up to 11
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: ShinZankuro on March 06, 2014, 05:00:51 am
Can you make a review about the "MvC Debut" released chars? [Gen and Birdie for now] XD
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Astral-kun on March 06, 2014, 05:03:16 am
Umezono, If you're rating 5/5 for 5 Categories wouldn't it be 
18.12/25 just asking my bad.
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Umezono on March 06, 2014, 05:04:39 am
Umezono, If you're rating 5/5s for 5 Categories wouldn't it be 
18.12/25 just asking my bad.
yeah my math is bad sorry, people wanted shit out of ten so i just multiplied my average by 2 lmao. will fix by making everything out of ten.

fixed a metric shitton of typos, thanks dan glad you liked it.

     Posted: March 06, 2014, 05:05:54 am
Can you make a review about the "MvC Debut" released chars? [Gen and Birdie for now] XD
gotta check em out
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Bizarro Santamorphman on March 06, 2014, 05:06:00 am
my god it's full of stars
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Umezono on March 06, 2014, 05:10:28 am
are you talking about the play or the character, because both are certainly full of stars
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Daniel9999999 on March 06, 2014, 05:10:56 am
I forgot to mention, Embodiment of Scarlet Devil is a shootem up game, the sprites are custom made out of the actual Touhou fighters, and they were taken from Som's Koakuma.
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Astral-kun on March 06, 2014, 05:11:58 am
Umezono, If you're rating 5/5s for 5 Categories wouldn't it be 
18.12/25 just asking my bad.
yeah my math is bad sorry, people wanted shit out of ten so i just multiplied my average by 2 lmao. will fix by making everything out of ten.

It'd be better if you changed the overall score but then again I can't force you so anything works, also you like you're good at fighting games why don't you try .... W. Len by Kohaku
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Umezono on March 06, 2014, 05:13:25 am
Will add as addendum at bottom thank you.

and fuck it i might just be keeping overall score out of 5 as well

its still high at 3.84/5 (about a 4/5, highest yet i think)

     Posted: March 06, 2014, 05:14:05 am
Umezono, If you're rating 5/5s for 5 Categories wouldn't it be 
18.12/25 just asking my bad.
yeah my math is bad sorry, people wanted shit out of ten so i just multiplied my average by 2 lmao. will fix by making everything out of ten.

It'd be better if you changed the overall score but then again I can't force you so anything works, also you like you're good at fighting games why don't you try .... W. Len by Kohaku
yeah actually thanks for pointing out how fucked up my system was

and ill check her out lol
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Bizarro Santamorphman on March 06, 2014, 05:19:25 am
are you talking about the play or the character, because both are certainly full of stars
The former.
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Astral-kun on March 06, 2014, 05:20:57 am
One thing I know is that one of her projectiles allows for a short follow-up and her Heavy Moves triggers a 5 (or more) hit combo and out of all of the five characters Len is the easiest
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Umezono on March 06, 2014, 05:22:10 am
@jmorphman: yeah umezono was played by me and agent agentman was played by me as well. star studded cast

One thing I know is that one of her projectiles allows for a short follow-up and her Heavy Moves triggers a 5 (or more) hit combo and out of all of the five characters Len is the easiest
noted. ill do some testing and see if shes right for a review down the line.
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Umezono on March 06, 2014, 05:53:41 am
the typo game too fucking strong

i really ought to proofread this stuff. anyways as per usual i will provide my elapsed time on this: 2.5-3 hours.

     Posted: March 06, 2014, 01:21:30 pm
keep requesting btw
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: DJ_HANNIBALROYCE on March 07, 2014, 06:56:48 pm
:( maybe number muncher?
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Umezono on March 07, 2014, 07:00:28 pm
he'll come eventually. he's in the same state as c. koa was, (half written) so ill figure something out
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Xan on March 08, 2014, 04:46:18 am
Review Iron Fist Ryu by Ahuron. Plenty of interesting shit to mess with and I can even help out if you want.
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: First Lt. Ding on March 08, 2014, 06:32:54 pm
If you have the room, how about you fit Shin Kazuma by O Illusionista (http://brazilmugenteam.com/chars-2/chars-ilusionista/shin-kazuma/) in?
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Watta on March 08, 2014, 07:21:28 pm
Review Iron Fist Ryu by Ahuron. Plenty of interesting shit to mess with and I can even help out if you want.

Yes! Somebody needs to explain them dp+k moves with the different colored flames.
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Xan on March 08, 2014, 07:23:05 pm
Lol they work pretty much the same as Iron Fist's variants in MvC3.

Or maybe Han Baedal which is also by Ahuron.
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Balthazar on March 21, 2014, 05:33:01 pm
Bumb bumb because a lot of people are craving more Mugen reviiiiieews :)!
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Erroratu on March 21, 2014, 07:10:38 pm
We want more so you need to get your ass up and do something that requires a lot of free time and gets you no payment what so ever!
More please!
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Markpachi on March 21, 2014, 07:14:19 pm
World-Chang by Ahuron! :D
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Umezono on March 21, 2014, 08:18:45 pm
 :smoking:

i got you guys, but today i have work till midnight so dont expect anything right now
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Markpachi on March 21, 2014, 08:29:03 pm
What? Don't work then! Just kidding, don't worry about it.
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Long John Killer on March 22, 2014, 10:03:31 pm
FireQuacker by awesome people. (http://mugenguild.com/forum/topics/firequacker-released-158130.0.html)  If you didn't already have him planned, that is.

And if you still wanted to do Sephiroth, he was updated again (http://mugenguild.com/forum/topics/sephiroth-akira-updated-020414-153353.0.html).
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Umezono on March 23, 2014, 04:51:02 am
Here are 6 interesting prospects, some input on who you would like to see of these guys would be appreciated.

1. Shaky Jake from Way of the Warrior (MelvanainChains)
2. Master Lue who is a cheap god edit of PoTs Gouki (Jimmy Lue)
3. Idaten from Cho Aniki (Mouser)
4. Yueng Soi Leng from idk but shes funny (yousuke-kouki)
5. Maxmilian from idk but hes funny (Ayumu Sekijo)
6. Astonishing Cyclops from X-Men (Loganir)

note even if you guys choose I may be evil and lazy enough to ignore this cause I am shit human being. but this will give me motivation and direction. As usual outside requests are appreciated. I'm not interested in Firequacker tho, hes not really something I can muster up a full review on rn as cool as he is (he's got a spot on my roster for sure)

Still need to check out Vegeta, speaking of Balthazar's works. And Major Force by Blagoy, cause I promised him I'd do it.
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Long John Killer on March 23, 2014, 05:11:30 am
Ah well.  Well, of those 6, I'd go with Cyclops.
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Xan on March 23, 2014, 05:13:09 am
2. Master Lue who is a cheap god edit of PoTs Gouki (Jimmy Lue)
This.
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: ShinZankuro on March 23, 2014, 05:19:30 am
Hey, and my characters?  >:D

[Just kidding XD .. But I will want to see a review of that Cyclops]
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: The Fisher King on March 23, 2014, 05:24:36 am
I need more people to see the magnificent piece of work Master Lue is. Rare Akuma doesn´t even compare.
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Erroratu on March 23, 2014, 11:16:28 am
I'd like to see Shaky Jake because Melvana ♥
Also that Cho Aniki thing,Idaten,because its from Cho Aniki
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Blagoy on March 23, 2014, 08:02:04 pm
I want see Astonishing Cyclops by Loganir this one amazing character .
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Umezono on March 24, 2014, 02:35:47 pm
so my laptop fell and now theres a big fucking vertical bar of dead pixels on my screen. i cant write reviews for awhile cause its gets in the way of where I type. in fact right now part of this message is obscured and i have no idea if i typed it correctly until i actually post it and then zoom the screen to a point where i can proofread yet still read it. as you can imagine this is going to be hellish to write reviews with. so until i get my screen fixed my work for this will be on hold. you make ask why i dont just write it on word but its mostly because the preview screen and bccode buttons make shit a lot easier for me. sorry to anyone looking forward to a review. i'll keep you updated, but im not too happy cause im not sure if this is covered in my warranty and lenovo usually quotes screen repairs at over 400 dollars. fucking dickwads lol.
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Balthazar on March 24, 2014, 03:40:04 pm
Sad times ahead :( Hope you can get it fixed/warrented very soon!
Title: Re: Umezono's MUGEN Character Reviews (latest: Clone Koakuma by Daniel)
Post by: Umezono on April 01, 2014, 11:08:30 pm
(http://fc09.deviantart.net/fs70/i/2012/137/7/f/vegeta_z2_new_weak_punch_by_balthazar321-d502t0c.gif)

So listen up you little ungrateful pricks, I couldn't really leave you all without a review on the big Ape Fools Day right? I gotta represent my fellow monkeys out there. I can't see half my screen but I'll type this anyway. I've decided to review a popular characters for your lazy asses today, buckle up and get ready: First I will review Goku by the Z2 Team. Don't complain to me about it. Oh boohoo you wanted me to cover your April Fools joke character? Wanted me to analyze whether the lp on that new KOF char is frame perfect? Aint time for that shit brother. Go hit up Maxmilian I'm sure he could hook you up with that casual bs heh heh. btw you want images? you got em

(http://i.imgur.com/QPKKJAN.png)

(http://i.imgur.com/qMkQnRW.png)

Goku by the Z2 team huh.... first off what game is this guy from? Never seen spritework like that. Is this some advanced unreleased beta the Z2 team stole from Bandai.. That's illegal son.  Also I don't even dig the spritework for real. My favorite DBZ game is the Budokai series. This looks nothing like the budokai series, Goku looks like a kid. WTF??? Goku is supposed to be swole as hell and wreck face. Also, this Goku has no super saiyan mode.... WTF???? It's a seperate character? Why would you make me download a seperate character? Goku and Super Saiyan Goku werent seperate characters? How crazy would it be if Goku was fighting cell and suddenly a super saiyan clone of hgim teleported in and was like “big ups goku-san, but I got this from here homie.” Makes no sense dawg.

(http://i.imgur.com/AiTFhxg.png)

But more importantly this violates the sprite ethical code son. You cant be stealing copyrighted shit. Bandai needs to feed their families. You think we got no standards in the MUGEN community bruh? You need to get proper credit, on the real pots did this with capcom when he made ryu and they were like “damn if pots wants to do a character of ours we better let him, hes a legend.” You ever play pots characters son? Theyre top tier man. I used to body people in my pots fullgame (with warusaki characters) That guy was a visionary. Rest in peace son. Pouring one out for the real homie.

(http://i.imgur.com/CaEgEeH.png)

So I'm playing this and like wtf man... i'm a big fan of those DBZ characters from DOSmugen days they really captured the high octane feeling of DBZ, with Z2 I pressed a button and aint no beam super coming out at all. I tried pressing a bunch of random buttons like I do to my niggas in Budokai (I always win, don't front with me, if you want to meet me at my house for an ft10 bitch) and Z2 wasnt doing any cool shit. What is this Brothazar? (I call him Brothazar cause hes a bro get it. Cybroster. Haahaha.)

(http://i.imgur.com/olYEEIT.png)

And like wtf, Goku didn't sound like this. Why's this dude screaming like a toddler bruh? I get enough of that from my mom (keeps nagging me to clean the basement WTF) Guy starts screaming and it straight hurts my ears, you wanna know why tho? I got my Beats HD Pro by Dr. Dre son! Got them mad cheap too I know a retailer who stocks em. For real son they are hot. When I play moojin I am always rockin the beats so I can listen to Darude – Sandstorm. You think I wanna be hearing some Japanese girl screaming like she stubbed her toe when I'm trying to body fools to Sandstorm? I'm gonna have to deduct sound points for real, cause if you watch the show during its original run on the best channel TOONAMI, you would know that DBZ was full of manly men. Haha, only 90s kids would remember that. Yall got your kill la kills I got my kamehamehas. Fucking weeaboos.

(http://i.imgur.com/E2RIm9H.png)

I noticed something mad important tho for real, you know I am all about them big combos. Well I got a combo for you. A lot of people dont know this but Goku Z2 got an autocombo where you can press on button and he shoots out hadokens. Now thats real shit son! This is Brothazar using his head! If you hit that a lot you can get combos and stuff. Tink I got something like 7 hits dawg you know that shit is hype, I used to be able to hit 7 hit combos in Tekken andaint nobody fucked with me in that game. Did it earlier in arcade mode and bodied fools. Otherwise idk what this other shit even does or mean. Dont have time for that shit. Just gotta wreck people.

(http://i.imgur.com/zrTWm78.png)

PoTs Style Goku lacks a lot of pots staples, I don't see enough level 3 bg and orange... you need orange son, if you wanna be PoTs. Also wtf i'm kinda mad about this character cause I loaded him into warzone by noz and he didnt have a premade portrait. WTF??? every good character needs one of those man. Im working on a fullgame with it. Its pretty cool. It has some neocide characters in there too. Either way the lack of at leastthe proper .psd for it is going to hurt its overall score. Dont hate me for making the hard choices. Someones gotta do it you know?

(http://i.imgur.com/ymKzXMF.png)

Imo this is a good “chibi” character as im pretty sure that was the intent of the z2 team, to make a cool dbz chibi character to fight naruto mario and walugi in 2v2 simul mode. Chibi characters that are really random and kawaii capture the spirit of mugen at its core, cause like our lord and savior doreamon told us, one of the greatest things about mugen is our mom's reaction when we told them mario just beat goku, naruto and link. XD but WTF  as a serious character this needs work. Dont get me started on the coding bruh like for real I couldnt do my favorite walking lp infinite combos. I played against this “training char” (WTF btw, why does he got some anime chick as his port. 0/10 character would not recommend) and he actually had changing priorities on hit. What is this nerd shit for real. Dbz wasnt about “priorities” and “frame advantages” you think goku was calculating if he was +2 or -2 on hit when he was dropkicking freeza into the earth. Nah son.

(http://i.imgur.com/K335JDw.png)

So you might know that Obama said "yes we can" right? in my case, "yes i can" change the metric for this review. I do whatever the fuck I want man. so let me break this down for you more simpleminded folks on this forum, I know thats a lot of you babies, just chill. First I want to rank the most important part: "AI." AI is what makes or breaks a character for me. Too many n00b characters in this world with bad ai. One time I was fighting this accurate kof vans character and it did a fucking jump in on, crossing over, and then it just stood there. WTF? your source accuracy aint gonna help you do shit if your fists aint accurate son. goku has some decent ai, not LEGENDARY WOLF TERRY BOGARD OF SOUTHTOWN levels or anything but its good enough where i can like make a youtube video of me bodying him 2-1 with a small lifelead and seem pro for doing it. 3/5


(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcSHrsMpIUcsU27upQJguqQmMynIQ811aA3lHlIKpyOUbubKM98LGw)
how did this pic of master lue get in here woops

then i am going to rank "ability to look funny in a nsfw screenshot with a hentai character." This is also really important and I kinda like that shit but dont tell anyone okay. goku lacks this ability on all fronts. i used my favorite hentai vampiress characters and goku didnt even pop a stiffy when they showed off the goods. what kind of humor is that?? 0/10

(http://img2.wikia.nocookie.net/__cb20131126011258/mugen/images/9/92/Imari_Stance.gif)(http://fc06.deviantart.net/fs70/i/2012/242/d/5/ssj_goku_z2_360_splits_kick_by_balthazar321-d5czspb.gif)
the crossover well never get to see

my third metric is "air combos" cause i dont got time for boring sf4 bullshit. shoutouts to my friends acey, sabaki, vyn, kong, zvitor, ax for opening my eyes to how cool air combos are. mvc is pretty much my favorite game now. i just wish more characters had been it. so yeah goku can fly and use air combos, while theyre not accurate to budokai and stuff ill give him a pass on it 3/5


is this the eoh template???

fourth metric is palettes i try to keep this one simple. when ranking i ask whether or not it has a) a bluestreak palette b) a rajaa palette c) an evil oni palette and d) it has palette selector. if you dont have that shit your character is probably outdated and not worth playing, and btw, the palette selector image has to be perfectly formatted for size and proper x, y coordinates. shoutouts to race akira for opening my eyes, pouring one out for you homie even though youre not dead. i believe goku lack 3 of the 4 metrics, what a shame, this stuff is important. 1/5


(http://i112.photobucket.com/albums/n187/aznXdragon303/Shadow.gif)
i dunno what to say here but this looks funny

and finally my last metric for rating your sorry ass characters is "source accuracy" but in the case of this goku its not accurate to how much of a real thug goku was at all im sorry 0/10

(http://images.saiyanisland.com/data/531/naruto_goku_luffy_ichigo.jpg)
featured: the heroes you will never do justice and my mom will never understand

overall i give this character 4/10 "not that bad, not that mad, but still pretty sad"
Title: Re: Umezono's MUGEN Character Reviews (latest: Goku by Z2 Squad)
Post by: Umezono on April 02, 2014, 06:30:14 am
so for real, i will be covering f-zeryo by evil_homer/killer kong this week, thought id have a little fun with the z2 team and @balthazar: stay awesome. and everyone else, you are too. hope you enjoyed the little joke it was fun to write.
Title: Re: Umezono's MUGEN Character Reviews (latest: Goku by Z2 Squad)
Post by: Cybaster on April 02, 2014, 08:38:55 am
So, I woke up this morning. It's the 2nd of April for me, man. You see, April's fool is over for me, if you see what I mean. And I see a Goku Z2 review, and I'm like WTF yeah :woeh: :woeh: and then I read it and I'm like WTF LOL :gonk: :stare:
Title: Re: Umezono's MUGEN Character Reviews (latest: Goku by Z2 Squad)
Post by: Balthazar on April 02, 2014, 09:23:07 am
I had a few jiggles when I read it yesterday, it's alright ;)
Title: Re: Umezono's MUGEN Character Reviews (latest: Goku by Z2 Squad)
Post by: Umezono on April 02, 2014, 09:10:23 pm
A few jiggles lol
Title: Re: Umezono's MUGEN Character Reviews (latest: Goku by Z2 Squad)
Post by: Umezono on August 13, 2014, 06:40:27 am
Just a short review to get back into things....

(http://i.imgur.com/YBNND8Y.gif)
not: character is scaled differently in MUGEN, to match the hieght of most normal characters.

(http://i.imgur.com/pCl89Y2.png)

Ganjou Dan by Descolor, alias (^o^) or happy face according to Arpa, is yet another original character I have been wanting to cover for awhile. Dan is completely originally sprited in a pretty gorgeous 8-bit style. Descolor has only done 1 other character like him, called Genteki Dan, but Ganjou has always held a special place in my heart because I used to stream him kicking ass in my AI tournament stuff. Descolor himself is a creator who I have very mixed feelings over, his characters are always very strange and always have the signature Descolor touches (http://i.imgur.com/dBMNJVV.png) to them that can make them unique, but sometimes at the cost of good balance and your sanity. He loves gigantic hitsparks, liberal use of envshake that probably warrants an epilepsy warning, simplified gameplay (many of his chars, including Ganjou Dan, only use 2-4 buttons), and overblown supers and damage. Indeed, Ganjou Dan boast many of his staples, but still retains a solid enough gameplay to make him one of Descolor's better works. While his gameplay does have issues, and there is a lot of em, their is also plenty of crap in this character that makes it worth the download. For those who dislike how Descolor has butchered the casts of many obscure fighting games, it is interesting to see how his style translates to a completely unique and original slate.

(http://i.imgur.com/e8A7L26.png)

In terms of the spritework, Ganjou Dan may be sort of a plain-jane looks wise but the animations are fluid and the effects really retro/nostalgic enough to be cool without being overly obnoxious. He has a basic small and big port, and no other artwork of him exists as he is basically Descolor's original character do not steal, but they get the job done. This may hurt the hopes and dreams of the custom port people but whatever, its not really relevant. His hit sparks and effects are really cool- they are often japanese letters/symbols/whatever (I don't know the difference between katakana, hiragana and what have you so I will just say symbols- or moon runes) and they are blue, one of my favorite colors. Unlike many of his other characters where he will paste hitsparks from random games onto them, or maybe custom cvs style characters with those "pots graphics" the hitsparks really do fit him and make him feel like he is part of his own game. Aesthetically the character is pretty damn great, he does not have any voice samples just retro sounding hitsounds. In terms of how he looks he reminds me of Norman from Pokemon Ruby/Sapphire/Emerald.

(http://img4.wikia.nocookie.net/__cb20110211035943/nintendo/en/images/8/8c/Norman_(Pok%C3%A9mon_Ruby_and_Sapphire).png)

Onwards to gameplay. Ganjou Dan is 4 button:

X - Light
Y - Heavy
Z - Throw
A - Style Change - I am calling it style change because that's the best way to describe it!

X, Y and Z are self explanatory, just your regular basic attacks. He does have a variety of command normals that can be performed by holding various direction whilst pressing buttons. His system is pretty basic, he has a run and a backdash (interestingly enough on the run it will continue for about 2 or so ticks after you take your hand off the button, and just tapping it will essentially allow you to dash the length of a 1.0 screen. You can cancel anytime out of the run by pressing another button or holding the opposite direction.) The crux of his gameplay is with his tentatively-named "Style Change" which by pressing will cycle between two Japanese characters found below his lifebar:

(http://i.imgur.com/jx7alHg.png) (http://i.imgur.com/UbO4XLx.png)
Style 1: Shoto vs Style 2: Rekka, I don;t have any idea what these moon runes mean pls help lmao

Each character gives him a different set of specials, supers and some different basics/command normals. It is similar to a stance change you would see in various fighting games. Each allows him different ways to play, and opens up different strategies. Style 1 I like to call his Shoto Style, while Stance 2 would be his Rekka style. This is pretty cool as each caters to largely different playstyles and accommodates a variety of players. Those who like fireball zoning and area denial but still want solid pressure can stick to shoto. Those who like all out rushdown combined with great pokes can look no further than the rekka style. Both styles are largely derivative and some would say boring, because Ganjou Dan really isn't bring anything particularly new to the table with these playstyles, but the fact you can switch between them at will means you can really cary things up gameplay-wise. The style change is useful for a variety of things, though as far as I know, he cannot switch until after the recovery frames of any move, and many of his moves have some brutal recovery. This means as of yet I have not found a method to switch styles mid combo, but I am not confident there aren't any such applications. Looking at it my way tho, the style change is still incredibly useful from a gameplay standpoint.

(http://i.imgur.com/FsrxscK.png)
Little touches like this are, as they say in the anime manga kawaii realm, quite "sugoi." Making your fireball the character that represents your style! How anime is that??

Style 1's shoto shenaningans give him a basic fireball (that is basically character used for style 1 except giant and with an aura around it.) with qcf + attack. Other than the graphics there's nothing outstanding about it. His qcb + attack allows him to parry, with qcb + X his high parry and qcb + Y his low. Its rather hard to time as takes more time than the traditional sf3 parry to activate and for the small window you have coupled with the fact many MUGEN characters have tons of pressure you are better off blocking and punishing. His dp + attack is exactly that, a dragon punch. So all in all, its very standard, dry stuff. Easy to use but not particularly fun. Style 1 gives him access to more command normals than Style 2 however. You have standing, forward and close variations of both his light and strong attacks. He has a different jumping normals as well, though holding up while doing an j. X results in a move of questionable utility.

(http://i.imgur.com/YwRsk3G.png)
Is this is supposed to punish super jumps? Maybe its an ultra simplified version of Ryu.s j. mp? Maybe it's supposed to trade with another ultra specific move?

The command normals are definitely game changers for his shoto style and give him way more options to do damage. However, the recovery of the attacks make it very hard to do combos. Besides his obvious target and autocombos, he doesn't seem to have many. The most innovative things you do seem to be short juggles after you confirm one of his supers. So for people who like the combo game, Ganjou Dan might not be your ideal timesink. I personally find the lack of combos combined with the dry shoto style a very lukewarm experience. The saving grace is the sprites, the short cinematics and animations for his supers are tight.

Spoiler: some super frames! (click to see content)
I don;t want to stretch the page too much, so I spoilered this part.

Rekka style, or Style 2 is a bit more interesting in comparison; if only because it transforms Ganjou Dan into a stripped down version of Fei Long and changes his gameplay up a little, giving him more combo opportunities. It does some really confusing things in general. His shoto style cl. X instead becomes his crouching X, which acts as a heavy attack whereas in shoto style his cr. Y was the heavy attack. In rekka style, the utility of his crouching basics is flipped in that he does light footsies with cr. Y. Its very strange. He no longer has a cl. X, but his f + X is quite broken, allowing 4 successive hits that do around 411 damage on Training. This can be spammed repeatedly but thankfully it has some terrible recovery, his advanced frames clocking in at around -14 after the 4th hit. He also has more air normals that I don't understand in any capacity, that I am simply going to chalk up to Descolors eccentric sense of humor.

(http://i.imgur.com/N1lgx4d.png)
Ah yes, an important part of descolor's meta- the behind the back ambiguous crossover air normal setups....

On the less confusing side, his specials are more fun and dynamic for those who prefer to be in the action. He can now perform a divekick with jump + f. Y, which really completes the rekka aesthetic by giving Fei the unholy power of the third strike twins. He has the rekka with qcf + attack, and the qcb gives him a forward somersaulting kick that slight resembles the chicken wing kick (though it only has red clsn in the final frames.) Overall its more fun if you prefer the rushdown aspect of fighting games. His dp + attack is now a command grab that results in him dragon punching, so its a bit more interesting and fun to set up. Like with shoto style, Ganjou Dan still faces problems with comboability- in general he just lacks it. It is far more effective to just use his rekka and target combos anyway as they do monster amounts of damage for free, with minimal execution. This is a recurring problem in Descolor's characters in which they are able to do huge amounts of meterless damage easy, compounded with the fact they have some damaging super moves as well. In Dan, the supers seem to do an inconsistent amount of damage for the power cost. His light Shoto super (qcfx2 + X) does 154 damage for 1 bar of meter, while his heavy Shoto super (dpx2 + Y) does understandly more at 297, but for the same power cost.

(http://i.imgur.com/Zkz3eFy.png)
You can't see what I was trying to illustrate here but since it's a mad cool shot I'm still gonna use it

Ganjou Dan surely has his issues, but in the end, he is a very unique example or what you can do with an originally sprited character and somewhat original concept. Another good thing to point out is the solid collision work, which many originally sprited characters lack as there is little to base off of. The style change from Fei to Ryu makes for some interesting gameplay, but in the end you are still stuck with mostly Fei and Ryu so the enjoyment is limited to how much fun you had with those types of characters. Asides from the graphics, and somewhat the style system, Ganjou Dan has very little to bring to the table in terms of something radically different; worthy of giving him his on unique identity, other than versatile copycat or something to that vein. Compound this with the very awkward basics/normals system, the rather overblown damage, and the sometimes distracting use of envshake; and it is clear to see that Ganjou Dan is far from a truly solid and fun character. However he is still worthy for that 8bit style, and I would've really liked to see Descolor do more with the style. There's plenty of fullgame mileage with the art and style change concepts. Overall, I'd have to say this guy really is like Norman from Pokemon lol. Norman was a normal type gym leader (Normal, Norman, subtle as ever Game Freak) who was tough but was kinda limited by the fact he only had Normal-type pokemon, which are usually pretty unremarkable. It was novel to fight him but disappointing in the end cause he was boring lol. That's Ganjou Dan for me: tough and amusing, but ultimately pretty boring.

(http://31.media.tumblr.com/98c571fd3ef23440cf832900afc10dc7/tumblr_mkypfosLPV1qeg9tqo2_400.jpg)

Download link: http://descolor.yokochou.com/TP/OR.html (0D_Ganjou)

Presentation: 3.5/5

Sprites: 4/5

Sounds: 4/5

Fun: 3/5

Gameplay: 3/5

Overall: 3.5/5
Title: Re: Umezono's MUGEN Character Reviews (latest: Ganjou Dan by (^o^))
Post by: Umezono on August 13, 2014, 06:46:09 am
BTW, I am going to be getting my own space on MFG soon to host my reviews.
Title: Re: Umezono's MUGEN Character Reviews (latest: Ganjou Dan by (^o^))
Post by: 【MFG】gui0007 on August 13, 2014, 06:54:18 am
BTW, I am going to be getting my own space on MFG soon to host my reviews.

That's nice news Ume! You deserve it! :)
Title: Re: Umezono's MUGEN Character Reviews (latest: Ganjou Dan by (^o^))
Post by: Umezono on August 13, 2014, 08:05:22 am
Thanks, too bad I know jack shit about web design, thisll be a learning experience
Title: Re: Umezono's MUGEN Character Reviews (latest: Ganjou Dan by (^o^))
Post by: Алексей on August 13, 2014, 01:29:26 pm
Thanks, too bad I know jack shit about web design, thisll be a learning experience
Let me know if you need any advice in that field. :)
Title: Re: Umezono's MUGEN Character Reviews (latest: Ganjou Dan by (^o^))
Post by: Umezono on August 13, 2014, 07:37:58 pm
Fixed a couple typos

Thanks, too bad I know jack shit about web design, thisll be a learning experience
Let me know if you need any advice in that field. :)


Yeah definitely. Thanks for the support.
Title: Re: Umezono's MUGEN Character Reviews (latest: Ganjou Dan by (^o^))
Post by: Balthazar on August 13, 2014, 07:43:43 pm
Cool, glad to see another UmeReview. Less flippin' burgers, more writing Mugen reviews bro ;)
Yeah Ganjou Dan had some charm, mostly those sprites/that stylising was pretty sweet.
Title: Re: Umezono's MUGEN Character Reviews (latest: Ganjou Dan by (^o^))
Post by: Umezono on August 13, 2014, 07:56:52 pm
Yeah.... my last day is on Sunday. Then I am going to be moving up to my new college on the 21st. So reviews may be coming at a way more frequent rate.

Dan's style is surely pretty cool, its just a shame that as a creator, Descolor sacrifices good balance for style. Not that he shouldn't, its his style and sometimes its fucking hilarious.
Title: Re: Umezono's MUGEN Character Reviews (latest: Ganjou Dan by (^o^))
Post by: Ricepigeon on September 05, 2014, 07:33:16 pm
I know I told you on Skype I would post this here but it slipped my mind until now:

Eirin Yagokoro by yours truly (http://mugenguild.com/forum/topics/eirin-yagokoro-released-080614-161387.0.html)