Not too long ago, I got into trying to convert what I found in Artmoney to cheats for MAME. I currently don't have much to offer, but you're welcome to it just the same. These are all geared towards ripping character sprites unless noted otherwise. I created/tested them in mame-rr-0144-test0, but they should also work with mame0152b.
Spoiler: You may not have access to the cheat option when you press Tab. Maybe this can help. (click to see content)
Here's my attempt to simplify having MAME create the .ini file you need to give you access to the cheat option:
Step 1: Go into the MAME folder (wherever you put it) and copy the address in it from the address bar.
Step 2: Open up command prompt and type "cd " (no quotes). Right click on the command prompt window and paste the address you copied into it. Press enter. The current directory should be set to the address you pasted into it (unless you didn't put a space between cd and what you pasted into the command prompt).
Step 4: Type into command prompt a variation of this:
mame.exe -createconfig
Rename mame.exe to the name of your .exe. Press Enter, and that should create an ini file for you. Close the command prompt window.
Step 5: Scroll down to # CORE MISC OPTIONS, look for "cheat", change the 0 to 1 and then save.
Step 6: Create a folder named cheat, and add the cheat files to it. The next time you run the emulator, press Tab. Cheat should now show up as an option.
Spoiler: For sound ripping, you could also use M1 to rip the sounds to some of these games. (click to see content)
Get M1 here:
http://www.zophar.net/utilities/arcademusic/m1.html
Get Bridge M1(it's a frontend for M1) and the latest files you'll need for it here:
http://www.e2j.net/downloads.html
Once you do that:
- Put the contents of Bridge M1 into the M1 folder (or vice versa).
- Put the game you want to rip sounds from in the roms folder.
- Double click BridgeM1.exe, and load up the rom by clicking the load button. Turn off output normalization if you want to.
- Whatever sounds you want to rip, click the record button, play the sound, then click stop. Whatever you recorded will be in the waves folder.
Now that that's out of the way, here's cheat packs of my findings (these used to be in the spoilers, but maintaining 4 links is easier than 64+ links. Check the spoilers for my notes, and a screenshot):
Character Tests 1 (https://www.sendspace.com/file/tr4x3p)
Cheats 1 (https://www.sendspace.com/file/ldibjw)
Stages 1 (https://www.sendspace.com/file/ysbe0u)
Kawaks Cheats 1 (https://www.sendspace.com/file/t76ai3)
Character Tests/Secret Menus
Spoiler: Aliens Vs Predator (Euro 940520) (click to see content)
(http://i.imgur.com/6Hd6dGE.png)
- This should also work for the other versions. Just rename the cheat file to the name for the rom.
How to use:
Press F2 to go to the test menu, then turn on the cheat. The screen will change to the character test screen.
The buttons:
P1 Coin: Affects the text and BG. Had I known about this, I wouldn't have searched for a cheat to hide the text. :p
2P Start: Changes the background color two ways: Holding it causes gradual changes in color, tapping it causes sudden changes.
Hold P1 Button 2 and press either Up or Down: Changes what sprite set you want to look at. Use this to find Lynn's sprites. To get to Lynn, press up 12 to 16 times.
1P Up or Down: Changes what sprite set you want to look at. Use this to go through all of Lynn's animations.
1P Left or Right: Changes what direction the sprite's facing.
3P Up or Down: Flips the sprite up or down.
3P Button 3: Changes the palette the sprite's using. This is useful for portraits, and BG things.
Hold P1 Button 1: Quickly goes through the frames to an animation.
P1 Button 2: Resets animation to first frame.
P1 Button 3: Cycle frame by frame through an animation
Spoiler: Marvel Super Heroes (Euro 951024) (click to see content)
(http://i.imgur.com/EeG88AE.png)
(http://i.imgur.com/6COevJT.png)
How to use:
Press F2 to go to the test menu, then turn on the cheat. You now have access to the secret test menu.
- To access Anita's sprites, the code must be turned on before entering the Hit Editer.
The buttons:
P1 Coin: Switches between Char Select Mode, Hit Edit Mode, and Exit Hit test.
Hold P1 Button 6 and press either Up or Down: Changes what character sprite set you want to look at.
1P Left or Right: Changes what sprite set you want to look at.
Hold P1 Button 5 and press either Up/Down or Left/Right: Flips the sprites horizontally or vertically.
Hold P1 Button 4 and press either Up/Down or Left/Right: Repositions the sprites on the screen.
Hold P1 Button 1: Quickly goes through the frames to an animation.
P1 Button 2: Cycle frame by frame through an animation
P1 Button 3: Resets animation to first frame.
Spoiler: X-Men vs Street Fighter (Euro 961004) (click to see content)
(http://i.imgur.com/54brPsB.png)
(http://i.imgur.com/jUFAvvO.png)
How to use:
Press F2 to go to the test menu, then turn on the cheat. You now have access to the secret test menu.
The buttons:
P1 Coin: Switches between Char Select Mode, Hit Edit Mode, and Exit Hit test.
Hold P1 Button 6 and press either Up or Down: Changes what character sprite set you want to look at.
1P Left or Right: Changes what sprite set you want to look at.
Hold P1 Button 5 and press either Up/Down or Left/Right: Flips the sprites horizontally or vertically.
Hold P1 Button 4 and press either Up/Down or Left/Right: Repositions the sprites on the screen.
Hold P1 Button 1: Quickly goes through the frames to an animation.
P1 Button 2: Cycle frame by frame through an animation
P1 Button 3: Resets animation to first frame.
Spoiler: Marvel Super Heroes vs Street Fighter (Euro 970625) (click to see content)
(http://i.imgur.com/0789Vds.png)
(http://i.imgur.com/eXma6y1.png)
How to use:
Press F2 to go to the test menu, then turn on the cheat. You now have access to the secret test menu.
The buttons:
P1 Coin: Switches between Char Select Mode, Hit Edit Mode, and Exit Hit test.
Hold P1 Button 6 and press either Up or Down: Changes what character sprite set you want to look at.
1P Left or Right: Changes what sprite set you want to look at.
Hold P1 Button 5 and press either Up/Down or Left/Right: Flips the sprites horizontally or vertically.
Hold P1 Button 4 and press either Up/Down or Left/Right: Repositions the sprites on the screen.
Hold P1 Button 1: Quickly goes through the frames to an animation.
P1 Button 2: Cycle frame by frame through an animation
P1 Button 3: Resets animation to first frame.
Spoiler: Marvel vs Capcom (Euro 980123) (click to see content)
(http://i.imgur.com/6GBisXK.png)
(http://i.imgur.com/T7zgI06.png)
How to use:
Press F2 to go to the test menu, then turn on the cheat. You now have access to the secret test menu.
The buttons:
P1 Coin: Switches between Char Select Mode, Hit Edit Mode, and Exit Hit test.
Hold P1 Button 6 and press either Up or Down: Changes what character sprite set you want to look at.
1P Left or Right: Changes what sprite set you want to look at.
Hold P1 Button 5 and press either Up/Down or Left/Right: Flips the sprites horizontally or vertically.
Hold P1 Button 4 and press either Up/Down or Left/Right: Repositions the sprites on the screen.
Hold P1 Button 1: Quickly goes through the frames to an animation.
P1 Button 2: Cycle frame by frame through an animation
P1 Button 3: Resets animation to first frame.
Spoiler: Darkstalkers: The Night Warriors (Euro 940705) (click to see content)
(http://i.imgur.com/A6450eC.png)
(http://i.imgur.com/IOlVmUT.png)
How to use:
Press F2 to go to the test menu, then turn on the cheat. You now have access to the other menu.
The buttons:
P1 Coin: Enter/Exit one of the menus.
Hold P1 Button 4 and press either Up or Down: Changes what character sprite set you want to look at.
Hold P1 Button 4 and press either Left or Right: Changes what sprite set you want to look at.
P1 Button 5: Flips the sprites horizontally or vertically.
P1 Up/Down or Left/Right: Repositions the sprites on the screen. You'll want to use a position mod to assist you in keep the character on the screen.
Hold P1 Button 1: Quickly goes through the frames to an animation.
P1 Button 2: Cycle frame by frame through an animation
P1 Button 3: Resets animation to first frame.
Spoiler: Night Warriors: Darkstalkers Revenge (Euro 950316) (click to see content)
(http://i.imgur.com/a3hiNVF.png)
(http://i.imgur.com/YPsYWx5.png)
- I'll have to find another value for Kawaks, because this doesn't work for it.
How to use:
Press F2 to go to the test menu, then press enter to on the cheat. You now have access to the Screen and Object Test.
The buttons:
P1 Coin: Enter/Exit one of the menus.
Hold P1 Button 4 and press either Up or Down: Changes what character sprite set you want to look at.
Hold P1 Button 4 and press either Left or Right: Changes what sprite set you want to look at.
P1 Button 5: Flips the sprites horizontally or vertically.
P1 Up/Down or Left/Right: Repositions the sprites on the screen. You'll want to use a position mod to assist you in keep the character on the screen.
Hold P1 Button 1: Quickly goes through the frames to an animation.
P1 Button 2: Cycle frame by frame through an animation
P1 Button 3: Resets animation to first frame.
Spoiler: Street Fighter Alpha 2 (Euro 960229) (click to see content)
(http://i.imgur.com/h79OmYL.png)
Would've been nice if I found this sooner. :p It doesn't work in Kawaks though.
How to use:
Press F2 to go to the test menu, then press enter to on the cheat. You now have access to the Character Test.
The buttons:
P2 Coin: Switches between 1 Player Mode, 2 Player Mode, Nage Mode, and Zoom & Roll Mode.
Press P1 Up or Down: Changes what sprite set you want to look at.
Hold P1 Button 3 and press Up or Down: Changes what sprite set (character, effects, etc.) you want to look at.
Hold P1 Button 3 and press either Left or Right: Changes the character's colors.
Hold P1 Button 5 and press either Up/Down or Left/Right: Flips the sprites horizontally or vertically.
Hold P1 Button 6 and press either Up/Down or Left/Right: Repositions the sprites on the screen.
Hold P1 Button 1: Quickly goes through the frames to an animation.
P1 Button 4: Cycle frame by frame through an animation
P1 Button 2: Resets animation to first frame.
P1 Buttons 5+6: Repositions the sprites back to the cursor.
Other stuff
Spoiler: Dragoon Might (Ver AAB or JAA) (click to see content)
(http://i.imgur.com/FAjOxGv.png)
For the cheat to ripping stages:
You can:
Reposition the players/player shadows, the timer icon, and 34 different BG elements.
Change the sprite priority to the players/player shadows, the timer icon, and 31 BG elements. The timer icon rescaling is it's own thing (the idea is you put everything you don't want to rip behind the rescaled timer icon).
Modify what round you're currently on (because the look of the stages change depending on what round you're on).
Adjust what is currently being displayed (various combinations of players/lifebars/BG Layers).
Notes:
- The effects being applied for "P1 sprite ripping": Timer icon is rescaled, repositioned, and has its sprite priority changed. P2 and both player shadows have their sprite priorities changed. Lifebars are hidden. Camera zoomed is locked, so make sure the camera's zoomed in before you turn this on.
- Don't go too far to the left or right, or the timer icon will stop hiding whatever's been placed behind it.
- The animation frame and state cycle are usable, but inefficient. They're there so you have exact values to search for in Artmoney (you'll have to apply an offset with every new session of the emulator though).
- "Z offset adjust" is so you don't have to make your character jump into the air to center them. Increase the value to raise the ground (and them) up. Another reason I found this is because I wasn't able to find a y position mod that worked properly.
- You may not need to use the BG layer priority codes, but they're there if you need to force an BG object behind the timer icon.
- Here's another thing about the BG layer priority codes: The game will only use a couple of them for BG objects. Others will be used for player effects. Random bit of semi-useless trivia. :p
- For sound ripping:
Turn on "For music disabling".
Perform a basic attack (the music should stop), then Turn off "For music disabling 1".
Go to any of the 3 Sound Tests, cycle through the set value range and press Enter to play a sound.
Spoiler: Survival Arts (click to see content)
(http://i.imgur.com/i9vejqX.png)
Notes:
- Both Players should be Hiryu, and forced into their winpose to hide them.
- Turn on "Hide Lifebars and Score" at the character select screen. If you turn it on after the match loads, it won't remove the lifebars.
- Everything should work fine on Area 5 (looks like a museum).
- P1 State Cycle and P1 Frame Cycle are easier to use in Artmoney. The cheats are there so it's easier for you to find them.
- To access the option menu, select "Access Option Mode" and press Enter during a vs match. To exit the menu, go to Exit, and press left or right.
- The colors aren't modded on the fly, so turn the color mods on before the stage loads.
- "Recolor Area 5" works on a couple other stages too, if you want to try and rip the weapon sprites.
- I wasn't able to find anything I could make into a "sound test" like I was able to for Dragoon Might, but what I found is still usable. Basically, you turn on all but 1 of them. If the sound you want to rip plays, wait a couple of seconds before doing it again. Otherwise, try another one on the list.
Spoiler: The Killing Blade (v.104) (click to see content)
(http://i.imgur.com/l2BTFAQ.png)
This can mostly make it easier to rip character sprites. If you don't mind your sprites not having the correct axis (no clue why it does that). Or the color mod possibly not working properly because of how the game handles colors. ......Yeah, this game wasn't as generous to me as the two above ones were when it came to finding certain things.
Spoiler: How to set everything up (click to see content)
I'll use Lord Wizard for an example:
At the character select Screen:
Set "Select Character PL1" to Long (Because I know most of the codes will reliably work on his stage)
Set "Select Character PL1" Parter to Lord Wizard.
Set "Recolor Credit text/P1 to Magenta" to On.
After match starts:
Set "Infinite Time" to On.
Set "Hide Timer/Bars/Player Shadows" to On.
Set "Reposition Bars 1" and 2 to Unfilled (assuming you didn't do any attacks).
Set "BG Color Cycle" to 12.
Press Enter on "P1 Swap to 2nd Character" to swap in Lord Wizard.
Set "Reposition Floor" and "Player Z Offset" to On.
Play with "P1 Partner X" and "P1 Partner Y Position" until Lord Wizard is where you want him.
Set "Freeze P2 Animation Time" and "Freeze P1 Partner Animation Time" to On.
Set "P2 Frames" to 0 to hide the 2nd player.
Set "P2 Color Cycle" to 12 (just in case).
Cycle through "P1 Partner Frames". One of the frames near the end will cause the game to mess up though, so make a savestate while doing this.
(optional) Cycle through "P1 Partner Color Cycle" to try and give the effects their proper color.
Notes:
- Make sure the Region is not set to Japan, Korea, or World in the dipswitches menu. Hide Timer/Bars/Player Shadows won't hide the English name text.
- Also, make sure Free is set to on in the dipswitches menu. Although I can hide the lifebars, I couldn't completly hide the credits text (hence recoloring it), so bits of it would show up on the edges of the screen.
- The first character P1 picks decides what stage you fight on in Vs Mode usually. I suggest Long's stage, because I know most, if not all of the codes will work there.
- Don't do any attacks before using these. I wasn't able to remove the super bars (what I found only works in Artmoney).
- P1 Swap to 2nd Character is to get around having to fill up the meter to do it and also avoiding the screen darkening/Lord Wizard's intro screwing with the color mods.
-
I haven't gotten around to making it easier to get sounds outside of finding a music disabler (I suggest Zhuge's stage, because it also disables the waterfall sound). Edit: Music disabler's unreliable. It only sometimes works.- Cycling through the player sprites, you'll be able to find projectiles/effects, but they'll be discolored because they use their own color set. Try using the color cycle.
For the cheat to ripping stages:
Notes:
- The position mods to "misc" elements are there because the position mods to BG elements 17-33 only seem to want to work in Artmoney. The misc elements may not consistently affect the same BG elements if it's something that's moving across the screen (at least in Long's stage anyways). I suggest using the *BG color cycle to mark the BG elements you don't want to rip (set them to 4 or 5). You won't need to use all 50, BTW. I found that many just to be safe. Let me know if any of them become rescaled when you reposition any of them. I set the value range on them to 8000-8FFF because changing the 8 rescales things (that's a first).
- Use the infinite time (low timer) to change the BG to the alternate version.
- Don't do anything to fill up the super meters. Also, there'll be bits of text on the edges of the screen from the p1/p2 credits, because I couldn't completely hide them.
Spoiler: Time Killers (V 1.32) (click to see content)
(http://i.imgur.com/MJw450P.png)
Notes:
- The sound mod not what I was aiming for it to, but it's usable to rip the sounds. Just keep in mind there's variations to some of the sounds, so you should probably have some sounds play a couple times.
- The code that removes the shadows was the only one I could find, unfortunately. I tried color modding them, but what I found is outside the RAM search range.
- Set the player limb/body colors to 15 (0x0F) if you want to rip projectiles/effects. It's what I used to make Death green/red.
- The battle damage is usually random, so I added a code that shows almost all of it, if not all of it. ...If you wanted to add that to your character for some reason.
- Unless you want to search for HTML colors at Integer 3 bytes in Artmoney (also outside the RAM search range), try ripping your character on Thugg, Wulf, Musashi, Mantazz, or Death's stages. They don't have a solid black background.
- It's possible to freeze some of the player effects/weapon effects, but you'd have to do it for every stage, and it's not all that reliable. :( Edit: Seems I left one for Mantazz's stage in the cheat file.
Spoiler: Blood Storm (V 2.22) (click to see content)
(http://i.imgur.com/owtrmXY.png)
For the cheat to ripping stages:
- You can cycle through colors and reposition 54 different BG elements. Let me know if anything doesn't work.
If you've got Artmoney, here's what you'd need to search for color mods. Keep in mind applying the offset may not work with these, and you'll have to find them every time you start a new session with the emulator.
Spoiler: Recoloring with Artmoney (click to see content)
This is for P1 Freon's colors. Search for this sequence of 4 values at integer 8 bytes during the match:
FF00DFE7FF00FFFF
FF00ABB7FF00C3CF
FF00778BFF008FA3
FF004B5BFF005F73
FFA7A7FFFF003747
FF0000FFFF5353FF
FF0000BBFF0000DB
FF000077FF000097
FF000033FF000053
You'll get 5 search results from that. It should be the 3rd one.
Recoloring the gray BG from the color cycle: Find Freon's colors using the above sequence, so you'll have an address range to search around. Do an exact value search around where you found it for FF303030FF303030 with multiplicity of addresses set to multiple of 8 (the gray BG's color value is 303030, BTW). You'll get 128 results. If you want to the bg to be magenta, set them all to FFFF00FFFFFF00FF.
Notes:
- The sound modifier is very incomplete. I've had no luck so far getting it to work how I want it to, but it's possible to get some sounds from it. You may need to hit enter a couple times to get a sound to play though.
- I added some codes that change the players into the secret bighead characters (try and save you from having to enter the codes). They're probably not useful, unless you wanted to make a headswap character.
- I don't know why you'd want to make an armless character, but there's an option for that (the gore effects aren't added if you remove the limbs by repositioning them).
- Stages you probably should use for ripping character sprites: Scorch HQ, Polaria, Golem's Lair, Triax. Possibly Golem's Lair and Inner Sanctum with some repositioning.
- Hide lifebars is kinda buggy. Turn it on during the match.
- I added something to unhide P1 Shadow, not that you'll really need it, because he's just a recolor of Hellhound (who's a recolor/headswap of Freon).
- Set the character or BG colors to 28 (0x1C) for solid grey. If you want to recolor that? First, search for a character's color in Artmoney (HTML colors at integer 3 bytes) so you have an address range to search within (make sure to turn the color back, because it'll stay at whatever value you change it to), then search for 303030. There will be a bunch of addresses that affect the BG.
- Although I say turn on the all/no weapons codes at the character select screen, there will still be somewhat of a noticble effect to the character if turned on during the match. I mention this for someone who wants to remove the extra stuff to a bighead character.
Spoiler: Two Crude/Crude Buster (click to see content)
(http://i.imgur.com/TpU8jND.png)
......Because nostalgia. :p
Notes:
- I haven't tested it with the other versions, but the addresses to the cheats look the same in them, so these will probably work with them.
- There's nothing for sound ripping. But you can get all the sounds from M1.
- I found something that changes the animation to your walk to something else. Not quite what I was looking for, but it can be used for easily ripping other animations.
- This game loves crashing the emulator, BTW. So be careful when loading up savestates.
Spoiler: Street Fighter Alpha: Warriors Dreams (Euro 950727) (click to see content)
(http://i.imgur.com/8nhPogc.png)
- I suggest Akuma/Chun Li's stage for character ripping.
- If you use the P2 sprite repositioner, P2 will appear on the screen when you go to either edge of the stage.
- What I found to freeze the players frames is kinda useless as a MAME cheat. It's there for you so have exact values to find for Artmoney.
If you've got Artmoney, here's what you'd need to search for color mods. Keep in mind applying the offset won't work with these, and you'll have to find them every time you start a new session with the emulator.
Spoiler: Recoloring with Artmoney (click to see content)
This is for P1 Ryu colors. Search for this sequence of 4 values at integer 8 bytes during the match:
FFA7FFC9F1110000
FFFFF830FB64FE85
FBCBFCEDFFFFFA00
FB00FF00F787F9A9
You'll most likely get 1 search result from that. Once you find that and put that in the table, press insert on the first address to copy and bring up the edit address window. Set the type to integer 2 bytes, and in the space next to the Address (next to the + box), add 3E2h and click the + button. You should now have a color mod for the player shadows as well.
Spoiler: Street Fighter Alpha 2 (Euro 960229) (click to see content)
(http://i.imgur.com/iTxLZxv.png)
- I suggest Ken's stage.
- If you use the P2 sprite repositioner, P2 will appear on the screen when you go to either edge of the stage.
- What I found to freeze the players frames is kinda useless as a MAME cheat. It's there for you to have exact values to find for Artmoney.
If you've got Artmoney, here's what you'd need to search for color mods. Keep in mind applying the offset won't work with these, and you'll have to find them every time you start a new session with the emulator.
Spoiler: Recoloring with Artmoney (click to see content)
This is for P1 Ryu colors. Search for this sequence of 4 values at integer 8 bytes during the match:
FFA7FFC9F111F000
FFFFF830FB64FE85
FBCBFCEDFFFFFA00
FB00FF00F787F9A9
You'll most likely get 1 search result from that. Once you find that and put that in the table, press insert on the first address to copy and bring up the edit address window. Set the type to integer 2 bytes, and in the space next to the Address (next to the + box):
Add -1FEh and click the + button. You should now have a color mod for the player shadows as well.
Add DE2h to get the address that color mods the white BG.
Spoiler: Street Fighter Alpha 3 (Euro 980904) (click to see content)
(http://i.imgur.com/FEpzwkz.png)
- If you use the P2 sprite repositioner, P2 will appear on the screen when you go to either edge of the stage.
- What I found to freeze the players frames is kinda useless as a MAME cheat. It's there for you to have exact values to find for Artmoney.
If you've got Artmoney, here's what you'd need to search for color mods. Keep in mind applying the offset won't work with these, and you'll have to find them every time you start a new session with the emulator.
Spoiler: Recoloring with Artmoney (click to see content)
This is for P1 Ryu A-Ism colors. Search for this sequence of 4 values at integer 8 bytes during the match:
FFA7FFC9F1110000
FFFFF830FB64FE85
FBCBFCEDFFFFFA00
FB00FF00F787F9A9
You'll most likely get 1 search result from that. Once you find that and put that in the table, press insert on the first address to copy and bring up the edit address window. Set the type to integer 2 bytes, and in the space next to the Address (next to the + box):
Add FE2h to get the addresses that color mods the super BG colors.
Spoiler: Superior Soldiers (US) (click to see content)
(http://i.imgur.com/Fu4Flg1.png)
- I now suggest Stage 3 for ripping sprites (because of the recoloring section).
- Setting the P2 color cycle to 1 when the freeze red BG code is on will recolor them red.
- You have to jump for the y position mods to work. Also, make sure to freeze the jump gravity.
- The red BG freeze should be turned on before the match starts.
- What I found to freeze the players frames is kinda useless as a MAME cheat. It's there for you to have exact values to find for Artmoney.
Spoiler: Recoloring with Artmoney (click to see content)
These colors are for Stage 3.
BG 1: Search for this sequence of 8 values at integer 8 bytes:
FFDED6C6FF000000
FFBDB5A5FFCEC6B5
FF8C8473FFA59C8C
FF4A4231FF6B6352
FFDE3900FF211808
FF7B2900FFAD3100
FFD6D600FF421800
FF424200FF8C8C00
You'll most likely get 4 search results from that. The other sets of BG colors are around it.
BG 2
FFFFDE94FF000000
FFCEAD63FFE7C67B
FF9C7B31FFB5944A
FF6B4A00FF846318
FFD6D6A5FF523100
FFA5A573FFBDBD8C
FF737342FF8C8C5A
FF424210FF5A5A29
BG 3
FFFFEF9CFF000000
FFFFD663FFFFE784
FFFFB521FFFFC642
FFFF9400FFFFA500
FFFF7300FFFF8400
FFFF5200FFFF6300
FFFF2900FFFF3900
FFFF0000FFFF1800
Player shadows
Once you find which one affects BG 1, click on the 1st address in the sequence to bring up the copy window. Next to the + button, add -3Ch and press the + button. Then, set the type to integer 3 bytes and press the ok button. Change it to FF00FF for magenta.
The BG values should be changed to FFFF00FFFFFF00FF for magenta.
Spoiler: Jackie Chan in Fists of Fire (click to see content)
(http://i.imgur.com/MBQKwM7.png)
- This is the best thing I found so far to disable the music using what's within the RAM address range. A bit of trickery is involved. You basically go to the Test Mode Menu by pressing F1(? that's what it is for me anyways), then use the "Jump to start of match" code to force yourself out of the menu and into the start of the match with the music off.
- That's also currently the best I can do with removing lifebar stuff. You'll just need to crop the top of the image. ....Maybe I should just find the color values for the icon/text and add what you'd need to find to color mod those in the "Recoloring with Artmoney" section.
- Set the stage to Thorsten's to use the 'Hide' BG code (this forces the BG to zoom out super far). You may need to destroy the crates by throwing the opponent into them.
- Keep an eye on your character. Depending on where I was standing, the side of Jackie Chan's head would look look weird, despite locking the camera's zoom.
- Repositioning the character might cause some sort of "twitching", depending on where both characters are positioned.
- State Cycle may not immediately work, and there's some "states" that'll cause the game to crash (just reload the savestate when it does this).
- You probably don't need sorta hide P2, since you can force them into the floor beyond where the camera can see them.
- Unlike some of the other games, Animation Frame Cycle can't be used to get all the sprites. You can force an attack to stay at the 1st frame and go from there.
- "Sorta Hide P2" forces their sprite to be the Kaneko logo (because, why not?), forces them into a frame where they're not visible, and forces their sprites to be shrunken as small as possible.
If you've got Artmoney, here's what you'd need to search for color mods. Keep in mind applying the offset won't work with these, and you'll have to find them every time you start a new session with the emulator.
Spoiler: Recoloring with Artmoney (click to see content)
This is for some of Lau's P1 Colors. Search for this sequence of 8 values at integer 8 bytes during the match:
FF000008FF000008
FF000008FF000008
FF000010FF000008
FF000021FF000010
FF000042FF000031
FF08006BFF08004A
FF10007BFF080063
FF002984FF180084
Search for these during the match. You'll get 5 results. It may be the 1st one. One you know for sure, press insert on the first address to copy and bring up the edit address window. Set the type to integer 3 bytes, and in the space next to the Address (next to the + box), add -1C004H and click the + button. You should now have a color mod for the black bg.
Spoiler: Blood Warrior (click to see content)
(http://i.imgur.com/y46aOc0.png)
- This music disabler doesn't work with Kinshiro or Kasumi's stages. On the plus side, you can decide what stage you go to (it's the 1st person who picks their character).
- The frame and stage mods are there so you have exact values to search for in Artmoney.
- To hide the 2nd player, use the Y Position mod to force them into the floor.
- The flickering of the timer/lifebars is because they're constantly trying to go back to their default position.
- Stages you can try to rip the characters on: Arashi, Kinshiro, Benkei, and Goemon
- P1/P2 sprite y position lets you reposition them without forcing them off the screen. You could probably use this to rip gethit/thrown sprites.
- The one I originally posted worked in mame-rr-0144-test0 but not mame0152b until I changed gtmr to maincpu. Mentioning this in case it doesn't work for you.
Spoiler: Astra Superstars (click to see content)
(http://i.imgur.com/pJ74yBT.png)
- There's more I need to find to this, but what I found might possibly be of use.
- This music disabler disables some sounds as a side effect. I'll have to find something better at some point.
- I suggest Satan Volte's stage for ripping the sprites. Aside from no special lighting affecting the characters, setting the outfit color to 1 with the color mod codes on will make them sorta invisible. The invisibility works in Sakamoto, and Cupe's stages as well.
- The frame cycle isn't very useful. You can still trigger the super moves, and miss the first frames of a move. There's also the risk of crashing the game/slowing it to a crawl if you force them into a frame that doesn't exist.
- The state cycle might be useful if you know how to use Artmoney (so you don't have to guess the values). It comes with the same risk as using the frame cycle.
- I'm not entirely sure how useful these x/y mods are. I kept finding multiple addresses that could mod the characters position.
- The BG color mods work to varying degrees of success with the other stages, but I had Satan Volte's stage in mind when I made it.
Spoiler: WWF Wrestlemania: The Arcade Game. (click to see content)
(http://i.imgur.com/XfEFv16.png)
- My codes start at "Hide Almost Everything" downwards.
- I'm not sure if I should break up my "Hide Almost Everything" code to make it easier to rip the BG. Because one of these don't consistently affect the same BG element.
Spoiler: Recoloring with Artmoney (click to see content)
This is for some of Undertaker's P1 colors. Search for this sequence of 4 values at integer 8 bytes during the match:
FFF7DEBDFFF7EFDE
FFDEAD84FFEFBD9C
FFBD8C6BFFCE9C7B
FF94735AFFA57B5A
You'll get 4 or 5 results. Add one of them to the table, and change the value of the 1st one to 0. Parts of Undertaker's arms should turn black, whether the emulator was paused or not. If not, change it back to FFF7DEBDFFF7EFDE (to be safe), remove it from the table, and try the next one.
To find the black background color: Click on the address with FFF7DEBDFFF7EFDE for the value and press insert to copy it and bring up the edit address window. Set the type to integer 3 bytes, and in the space next to the Address (next to the + box), add -3804h, click the + button and then ok. You should now have a color mod for the black bg.
You will have to find these color mods every time you start a new session with the emulator. Savestates won't save the color mods, but you can have one for getting P1 Undertaker's colors and the other for whoever you want to rip, and the color mods you find should work for them (and if not, at least you'll have an address range to search around for HTML colors at integer 3 bytes).
Spoiler: Red Earth (Euro 961121) (click to see content)
(http://i.imgur.com/EYyTeWh.png)
- My codes are at "P1 X Position" and downwards.
- The frame/state cycle are there so you can find an equivalent in Artmoney, but you might be better off not using them.
- The camera x position mod is not as useful than the y position (it's affected by where both characters are on the screen).
- The 1st 5 hide stuff codes should consistently hide the BG. The rest will affect other things inconsistently. Aside from that, you can use them to hide things (Leo's sword/shield, hitsparks, etc.) offscreen.
- P1 ??/P2 ??'s usefulness is kinda dicey. On Leo, it works ok until he goes into a nonexistent state and the game crashes, but on Kenji, it's useless. This also applies to the press start to reset P1/P2's animation cheats.
Spoiler: Recoloring with Artmoney (click to see content)
This is some of Kenji's P1 Colors. Search for this sequence of 6 values at integer 8 bytes during the match:
008888F000A8A8F0
004848F0006868F0
004800E0004828F0
003800A0004000C0
0028006000300080
0010002000180040
You'll get 5 results. It may be one of the addresses closer to the bottom of the list. One you know for sure, press insert on the first address to copy and bring up the edit address window. Set the type to integer 3 bytes, and in the space next to the Address (next to the + box), add -B810H and click the + button. You should now have a color mod for the black BG.
Hope those help someone.
Edit: Removed individual links. They're cheat packs now. Hopefully, there's no issues with them.
I can't add any more to the 1st post, so this post shall be a continuation.
Character Tests/Secret Menus
Spoiler: Ring of Destruction: Slammasters 2 (Euro 940902) (click to see content)
(http://i.imgur.com/qElQWll.png)
(http://i.imgur.com/nQqw4p0.png)
How to use:
Press F2 to go to the test menu, then turn on the cheat. You now have access to the Character test menu.
The buttons:
P1 Coin: Changes the background color between black and varying shades of gray.
P2 Coin: Switches between Look Object, Edit Object, Hit Object, and All Object Character modes.
Hold P1 Coin and press either Up or Down: Changes what character sprite set you want to look at.
1P Left or Right: Changes what sprite set you want to look at.
P1 Button 4: Flips the sprites horizontally or vertically.
2P Up/Down or Left/Right: Repositions the sprites on the screen.
Hold P1 Button 1: Quickly goes through the frames to an animation.
P1 Button 2: Cycle frame by frame through an animation
Spoiler: X-Men: Children of The Atom (Euro 950105) (click to see content)
(http://i.imgur.com/WN59MMy.png)
- The Display Hidden Debug Edit Menu cheat was found by Abystus. This cheat file contains cheats to hide the text, shadows, and 2nd player sprites to the test menu. It also allows you to access Akuma's sprites.
- To access Akuma's sprites: Turn on the cheat, then hold P1 Coin and press or down a couple of times (it doesn't immediately switch the sprites, and the colors might be messed up when it 1st does).
- To switch the BG color, turn on the cheat, then press P2 Coin.
How to use:
Press F2 to go to the test menu, then turn on the cheat. You now have access to the Character test menu.
The buttons:
P1 Coin: Switches between Char Move Mode and Char Edit Mode.
P2 Coin: Changes the background color between black, red, green, and gray. It also toggles the other player sprites
Hold P1 Button 5 and press either Up or Down: Repositions the sprite.
Hold P1 Coin and press either Up/Down or Left/Right: Changes what character sprite set you want to look at.
1P Left or Right: Changes what sprite set you want to look at.
P1 Button 4: Flips the sprites horizontally or vertically.
2P Up/Down or Left/Right: Repositions the sprites on the screen.
Hold P1 Button 2 or 3: Quickly goes through the frames to an animation.
P1 Button 6: Resets animation to the 1st frame.
Spoiler: Street Fighter Alpha: Warriors Dreams (Euro 950727) (click to see content)
(http://i.imgur.com/DQZwJB5.png)
- The Display Hidden Debug CHARACTER TEST cheat was made by Abystus. I added some cheats to it to make it easier to rip sprites without worrying about the text, player shadow, and cursor getting in the way.
How to use:
Press F2 to go to the test menu, then press enter to on the cheat. You now have access to the Character Test.
The buttons:
P2 Coin: Switches between 1 Player Only, 1P & 2P, Nage Mode, Effect Modes.
Press P1 Up or Down: Changes what sprite set you want to look at.
Hold P1 Button 3 and press Up or Down: Changes what sprite set (character, effects, etc.) you want to look at.
Hold P1 Button 3 and press either Left or Right: Changes the character's colors.
Hold P1 Button 5 and press either Up/Down or Left/Right: Flips the sprites horizontally or vertically.
Hold P1 Button 6 and press either Up/Down or Left/Right: Repositions the sprites on the screen.
Hold P1 Button 1: Quickly goes through the frames to an animation.
P1 Button 4: Cycle frame by frame through an animation
P1 Button 2: Resets animation to first frame.
Recoloring with Artmoney section needs to be redone
Spoiler: Monster Maulers (ver EAA) (click to see content)
(http://i.imgur.com/F48Q6Ms.png)
(http://i.imgur.com/4op1eTv.png)
How to use: Turn the cheat on at the screen after the RAM/ROM Check. It'll tell you the name of the game and what version it is. If you turn it on at the title screen, the graphics for it will be stuck on the screen.
How to use Obj Tool (Anime):
P1 Start: Changes Background Color
P2 Start: Changes Object Color State.
Hold P1 Button 1: Plays an animation
Hold P1 Button 1, Press P1 Button 2: Resets animation to 1st frame
Press P1 Left or Right: Changes animation
Hold P1 Button 3, press P1 Up/Down: Changes to another object
Hold P1 Button 1, press Left/Right or P1 Up/Down: Repositions object
Hold P1 Buttons 1 and 2, press UP/Down or Left/Right: Flips sprite vertically or horizontally
Hold P1 Buttons 2 and 3, press UP/Down or Left/Right: Show/Hide/Change Collision Boxes
For hiding the cursor and shadow though, the cheat that does it will only do it as long as the emulator's paused.
Other Stuff
Spoiler: Vampire Saviour: The Lord of Vampire (Euro 970519) (click to see content)
(http://i.imgur.com/5b07i4B.png)
- My cheats begin at P1 X Position downwards. I changed the player select codes because some of it wasn't working for me.
- P1 Frames is there so you can search for them in Artmoney.
- Vanity Paradise should be the stage to go to for ripping character sprites.
- I haven't fully tested Freeze X Movement beyond it preventing Demitri from moving forward/backward.
Spoiler: Vampire Saviour 2: The Lord of Vampire (Japan 970913) (click to see content)
(http://i.imgur.com/54LN7y7.png)
- My cheats begin at P1 X Position downwards. I changed the player select codes because because some of it wasn't working for me.
- P1 Frames is there so you can search for them in Artmoney.
- Vanity Paradise should be the stage to go to for ripping character sprites.
- I haven't fully tested Freeze X Movement beyond it preventing Demitri from moving forward/backward.
Spoiler: Street Fighter: The Movie (V 1.12) (click to see content)
(http://i.imgur.com/kMB0d24.png)
- I suggest Dungeon for ripping the character sprites (Turns out Bison's Lair sucks for it, because of the lighting effect). On the plus side, you can now actually recolor the BG.
- I added something to force the BG tiles to something else (because the black BG is there in some form in almost every stage).
- The 1st 3 cheats at the top and "Freeze P1 Animations" downwards are mine.
- I sorta found a way to remove the names/bars. Hopefully, it has no negative side effects.
- P1 Frames shows different things, depending on if you use it when the player's standing there or in the middle of an action.
- P1 Frames 2 is there so you have exact values to search for in Artmoney.
Spoiler: Metamoqester (International) (click to see content)
(http://i.imgur.com/ju2lHOp.png)
- My cheats are at Camera X Position and onward.
- Repositioning the P1 effects is tricky. It'll reposition whatever's currently on screen, so you probably shouldn't spam fireballs before trying to reposition the charge aura.
- I was able to hide pretty much all of the final boss' effects, but there's no guarantee you'll be able to consistently hide them using these (finding what I found for P1 effects didn't work like I had hoped it would). They should work for the other bosses too, BTW.
Spoiler: Recoloring with Artmoney (click to see content)
These are for the lifebar/timer colors. Search for this sequence of 7 values at integer 8 bytes:
FFFFFF18FF0000FF
FFCE0000FFE7C618
FF946B18FFAD9410
FF845A18FF940000
FF6B5210FF7B6B10
FF422910FF5A4210
FFFFFFFFFF290000
You're gonna get about 85 addresses. It was around the 06000000 to 07FFFFFF address range when I found it. Once you find it, press insert on the first address in the sequence you just found to copy and bring up the edit address window, and in the space next to the Address (next to the + box) add C3C0h, click the + button, change the type to integer 3 bytes, and then click ok. You should now have a color mod for the black BG. You'll have to do this every time you load up the emulator, BTW.
Spoiler: Asura Blade - Sword of Dynasty (Japan) (click to see content)
(http://i.imgur.com/OeEG1JW.png)
- My cheats are "Select Stage", "Freeze P1 Animations", and the cheats below it.
- I suggest the stage called "Your Shadow" for character sprite ripping. You don't need to reposition anything. Just make sure the color mod's on before the match starts.
- I found 2 things that affected what state the character is in. Try them both to see what works best for you.
- When cycling through frames/states, you may want the character to be on the ground.
- Hide Bars/Shadows/etc. may not always work. It's because what it affects is inconsistent.
Spoiler: The Ninja Warriors (World) (click to see content)
(http://i.imgur.com/bBarAAJ.png)
- The 1st 6 cheats are mine
- You can hide the BG by using the Y position mod for every stage but 6. Set it to 240
- Hide Bars/Text must be on before the stage loads.
- I may add more to it later.
Spoiler: Asura Buster - Eternal Warriors (Japan) (click to see content)
(http://i.imgur.com/ddjp7ha.png)
- My cheats are "Select Stage", "P1/P2 Outfit", "Freeze P1 Animations", and the cheats below it.
- Haunted Castle seems to be a good stage for character sprite ripping. I say this because some of the BG elements wrap around, which means there will always be a part of the BG on the screen. On the plus side, I figured out how to recolor the BG.
- Make sure the color mod's on before the stage loads.
- I found 2 things that affected what state the character is in. Try them both to see what works best for you.
- When cycling through frames/states, you may want the character to be on the ground.
- About Select Character PL1/PL2: If you want to play as Vebel, the code should be on at character select screen. Dragon doesn't really work, and King sorta works with the 2nd player if you set the BG to King (Battle BG)
- Hide Bars/Shadows/etc. may not always work. It's because what it affects is inconsistent.
Spoiler: Martial Masters (ver. 104, 102, 102US) (click to see content)
(http://i.imgur.com/7SwvJn4.png)
.....And PGM games continue to give me an unpleasant experience. What I found's the best I could do at the moment, unfortunately.
- My cheats are "P1 Character 1" and downwards.
- The player Y position mod's pretty much useless. This was an issue with The Killing Blade, although freezing the jump gravity fixed it for that. Not so much for this game.
- No frame/state cycling this time, unfortunately. I found something to freeze the states, but couldn't use them to force the player into a specific frame of an attack with Artmoney.
- I also had no luck finding anything to reposition the lifebars this time around, so you'll have to be careful where your character is positioned on the screen.
- Set the BG to Master Huang's stage. The color mods were tested on that stage. You'll notice there's no stage mod, but there are 2 sets of character mod cheats. The 1st set's the "stage mod" (P1 1st character should do it, but I added the rest just in case). Set it to Master Huang. The 2nd set: set the characters to whoever you wanted to rip sprites from. They'll override the 1st set, except for what stage you go to.
- The color mods stop working if you don't skip the player intros, or if you use a super move. I have something that forces the recoloring to work, but you have to turn it off then back on after you do a super move because it messes up the player colors.
Spoiler: Captain America and the Avengers (Asia Rev 1.4) (click to see content)
(http://i.imgur.com/4JXN5Uj.png)
- My cheats are "Stage Modifier", and "Recolor Black BG Magenta" and downwards.
- For the Bars/Text, try setting them to 240 for X, 20 for Y.
- P1 Frames doesn't let you cycle through frames, but when turned on, will cause the player to go through most, if not all their animations.
- Turn the color mods on before the stage loads.
- If you want to search for colors for this game: They're at intger 3 bytes (HTML) with a reversed byte order. If the colors don't change, you'll have to search for them during the stage fade in. If you do it past that, you probably won't find anything. I made the cheats bytes, because making them double words would make the game mess up.
Spoiler: X-Men (4 Players ver UBB) (click to see content)
(http://i.imgur.com/EVA8u0D.png)
- I've had no luck with hiding or repositioning the bars outside of using Artmoney to hide the tiles.
- My cheats are "Infinite Character Select Time", "P1 X Position and downwards.
- P1 States is a bit tricky to use and can cause the game to freeze. I'll try to explain how they work. "P1 States 1" changes what animation set you're looking at (throws, basic attacks, etc.), "P1 States 2" is for if there's more than animation in the set (throw 1, throw 2, throw 3).
- If you want to make it easier to find and remove any of the color mods: Open the cheat file in a text editor and change any of the 7C1F's (magenta) that you see to 03E0 (neon green). I might've gone a bit overboard with the 1st stage, because one of the BG objects shared colors with the rocks the enemies throw at you. But it's also in case you want to make stages, and isolate animations (I probably should've organized them a lot better for that, unfortunately).
- Turn the color mods on before the stage loads. Only animated elements can be color modded on the fly with these.
Spoiler: Golden Axe: The Revenge of Death Adder (World) (click to see content)
(http://i.imgur.com/BMMH2yF.png)
- My cheats are "1 Shot Almost Everything", "Most Enemies Won't Attack You", "P1 X Position", and downwards.
- The BG mods may cause the game to freeze. Not entirely sure on that though. I know the one that hides the BG layer for those "walk up this corridor" sections will mess up the stage graphics, should you decide to turn them back on.
Spoiler: Zero Team USA (US) (click to see content)
(http://i.imgur.com/fWO39I6.png)
- I may add some more cheats to this, depending on if what's in there isn't enough to rip sprites from it.
- Hide BG 1-5 Remove are essentially tile mods. Cover fills the screen with a specific tile that can be recolored, Remove removes everything in that BG layer (in you accidentally cover the wrong BG layer). If you turn the cheat off and move to the right enough, it'll be as if you never turned this cheat on.
Spoiler: Blandia (click to see content)
(http://i.imgur.com/x3dtLeZ.png)
- My cheats are "Stage Select", "P1 X Position", and downwards.
- The "Recolor BG..." cheat works best with the following stages: Gurianos, Diokles, Irriana, and Retsu.Zen .
Edit: Removed individual links. They're cheat packs now. Hopefully, there's no issues with them.