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(http://i841.photobucket.com/albums/zz340/DarkflareEX/Mugen/mugen001_zpsef636d6e.png)
http://www.mediafire.com/download/bozca088smmm8hs/Meimu_DF.rar (http://www.mediafire.com/download/bozca088smmm8hs/Meimu_DF.rar")
So last time I edited a character it was an fan-made evil version of a touhou character. The logical thing to do clearly is to do it again(sans the evil part as Meimu isn't evil.)
For the moment, Meimu is currently a non-charge version of Ricepigeon's Reimu. Properties were changed in the moves to reflect this(as in, Meimu doesn't recover as fast from throwing an amulet.). I do plan to update her to separate her more from her original, but for now, I wanted to establish a groundwork and make sure nothing I edited broke something before I continue further.
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Updated
changelog
Spoiler, click to toggle visibilty
- Fixed pallete issue
- Adjusted hitbox for Forward Strong.
- 1...2...poof! Meimu forgot Omnidirectional Demon Binding Circle and learned Quadruple Barrier!
- Throw animation and properties changed
- Small portrait changed
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her is awesome.
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Updated
changelog
Spoiler, click to toggle visibilty
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04/17/14
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-Quadruple Barrier has slightly more startup invicibility frames
-Crouching Medium Hurtbox extended
-Cautionary barrier comes out closer to Meimu. Will still miss opponents at point blank range(Unless they're big or fat)
-Additional Win quotes added(Vs. Hong Meiling, Miko Hakurei, Yukari_IWTBG)
-Special Intro vs Miko Hakurei and Ricepigeon's Entei
-Special win pose vs Yukari and Miko Hakurei
-Added ShirokinoKai's palletes
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Updated
changelog
Spoiler, click to toggle visibilty
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07/30/14
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-Meimu's winpose is now determined by whether the match is over or not.
-Quadruple barrier has even more startup invicibility
-Quadruple barrier has more recovery frames and is unsafe on block.(-5)
-6y loses overhead properties when cancelled from a normal.
-Throw damage reduced
-Amulet hitstun reduced. Unsafe at point blank range(Why would you even?)
-Special win pose vs Yukari and Miko also applies to Reimu, but no longer applies to IWBTG Yukari
-Voice added
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She doesn't include music from AUER's Meimu version, right?
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Updated
changelog
Spoiler, click to toggle visibilty
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10/27/14
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-Throw shortcut command added(Mugen B button)
-Fixed ground back throw not playing sound when Meimu kicks the opponent.
-In an attempt to become Top tier in the next Touhou fighter, Meimu learned to Divekick. Then she remembered she wasn't canon but kept the move anyway.
She doesn't include music from AUER's Meimu version, right?
Ok, I'm aware I'm responding a month and a week later, but I didn't know AUER actually made a theme for her as well.