I'm not sure, 'recovery' and 'reversal' kinda sound like the same thing, and I think the 'super' should be in there if it's gonna use a super bar stock. Though, we could ALSO have variety within that (ex. Ryu's costs 1 super bar and can do a lot of damage, while Chun-Li's costs only half a stock (like an EX-special) and doesn't even attack the enemy but is merely an evasive/set-up type movement).We also need to keep in mind we are using SF3's super bar system. So a character with 1 big bar super selected will not be able to use this move as often. But a character with 3 short bars could use it quite a bit.
Maybe something like "Comeback Technique" ?
But what I'm asking is - Is it a guaranteed punish? In other words, can the opponent block it?Here's my guess :
normally, when someone hits you with a super or a special, unless they have awesome recovery time, the animation usually counts on the target to be bouncing down, so the attacker is in their own recovery animation.
If you slash the gethit recovery and immediately do another attack, there's a fat chance that the attacker is still recovering himself. Only exceptions are attacks that send you flying to the other half of the screen (which would make characters with those kinds of moves OP, while characters having a super recovery with shit range would be harder to use), or moves that have instant recovery immediately after hitting (generally not happening).
So it looks like it's going to be a guaranteed super, but at a higher power cost than normal, I assume.
I was hoping that the SF3 super bar system would be used.You sure can
I would like to volunteer to make graphics for the superselect menus, if no one elses has plans for them. I will make them fit with whatever else of course.
http://img.photobucket.com/albums/v297/Tracks2000/RyuSuperRecoveryTatsumockup_zpsdbdb9ea9.gifDoes it have to use the SFEX tatsu? I've always thought it really made no sense for Ryu to have it (since he's always been the more orthodox shoto), if anyone would have that flashier move it'd be Ken. But anyways, I read that he was gonna have his normal tatsu as a special, and I think it would be best if his super recovery reflected that too. And also it's based on the Fei Long fight in the SF2 animated movie and he didn't do no stupid SFEX dumb looking tatsu >:[
And also it's based on the Fei Long fight in the SF2 animated movie and he didn't do no stupid SFEX dumb looking tatsu >:[Well his Tatsu in that fight (all the Tatsu's in that movie) did use both legs, that's more what you can say about the classic Tatsu!
I'm also kinda concerned about the balance issues this mechanic as a whole would cause, especially if it is pretty much always guaranteed to hit the opponent.It should still be avoidable/parryable(/blockable?) imo.
I'm really hoping to find a nice balance between that. If it turns out to be either of those extremes it'll more than likely get scrapped.