The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => MFG Presents Street Fighter => Topic started by: Just No Point on April 03, 2014, 08:03:04 pm

Title: Useful coding/info archive
Post by: Just No Point on April 03, 2014, 08:03:04 pm
Post useful information and tutorials that may assist in any area of creating the game from coding to data mining.

Programs to use.
The game is being made for MUGEN 1.0 (http://www.elecbyte.com/mugen)
We're using Fighter Factory 3 (http://mugenguild.com/forum/topics/fighter-factory-3-0-final-release-preview-v2-137126.0.html) to make most everything.

Having animations play through hitpause (http://mugenguild.com/forum/msg.1914975)
Title: Re: Useful coding/info archive
Post by: Alex Sinigaglia on April 03, 2014, 09:03:40 pm
I hope these can help.

Parry CvS2 style

Complete Vism
Custom Combos. A Groove

I found these for now.
Title: Re: Useful coding/info archive
Post by: Just No Point on April 04, 2014, 05:10:40 pm
Good work!
The Code Snippet Archive has many useful pieces of code for this game (http://mugenguild.com/forum/msg.264625)
Number Counters (http://mugenguild.com/forum/topics/number-counters-143177.0.html)
Custom States detect (http://mugenguild.com/forum/topics/custom-states-detect-125606.0.html)
 Bind to the Walls (http://mugenguild.com/forum/topics/bind-walls-132801.0.html)
SF3 Style Guard System (http://mugenguild.com/forum/topics/sf3-style-guard-system-89012.0.html)
New Guard Crush method (http://mugenguild.com/forum/topics/new-guard-crush-method-90882.0.html)
Negative Edge (http://mugenguild.com/forum/topics/negative-edge-40018.0.html)
Bézier curves in mugen (http://mugenguild.com/forum/topics/b%C3%A9zier-curves-mugen-31860.0.html)
Posadds and scales-- make them posadd correctly in any scaling ratio! (http://mugenguild.com/forum/topics/posadds-and-scales-make-them-posadd-correctly-any-scaling-ratio-32082.0.html)
SF3 air recover (http://mugenguild.com/forum/topics/sf3-air-recover-28752.0.html)
http://mugenguild.com/forum/topics/tutorial-constants-45102.0.html
http://mugenguild.com/forum/topics/fullgame-coding-guide-undocumented-and-noncommonly-known-problems-102062.0.html
http://mugenguild.com/forum/topics/accurate-stun-damage-system-for-dizzy-stuff-107380.0.html
http://mugenguild.com/forum/topics/distance-redirect-redirects-are-better-than-pre-redirective-trigges--144807.0.html
http://mugenguild.com/forum/topics/lock-life-and-power-141815.0.html
http://mugenguild.com/forum/topics/custom-bars-141757.0.html
http://mugenguild.com/forum/topics/dealing-most-1-0s-new-features-141180.0.html
http://mugenguild.com/forum/topics/math-algebraically-challenged-33643.0.html
http://mugenguild.com/forum/topics/variable-tutorial-129930.0.html
http://mugenguild.com/forum/topics/street-fighter-4-focus-attack-saving-attack-111652.0.html
http://mugenguild.com/forum/topics/super-armor-v2-hitstun-added--117143.0.html
http://mugenguild.com/forum/topics/street-fighter-4-ultra-bar-ex-bar-system-111772.0.html
http://mugenguild.com/forum/topics/shared-sff-air-and-snd-characters--98919.0.html
http://mugenguild.com/forum/topics/self-taught-codework--72814.0.html
https://www.youtube.com/watch?v=GcaXdmhL4qc
Title: Re: Useful coding/info archive
Post by: Just No Point on April 10, 2014, 04:28:22 pm
updated 1st post
Title: Re: Useful coding/info archive
Post by: Rajaa on April 11, 2014, 04:36:43 pm
SF3 air recovery code is not necessary any more thanks to the newest hitdef parameter: forcenofall.

Haven't looked at that guard code recently, but it's likely lacking because I faintly remember gazing at it about a year ago. With that said, I have nothing to offer since my code is too complex for me to remember what stuff does, so this sentence is effectively useless and I should be ashamed of myself.
Title: Re: Useful coding/info archive
Post by: Just No Point on April 25, 2014, 04:39:17 pm
Various Artmoney tables. Credits to a bunch of people. Joram, JNP, Jesuszilla, Vans, and others I don't remember.

http://www.justnopoint.com/Tables/
Title: Re: Useful coding/info archive
Post by: T. Vinceson on May 02, 2014, 02:35:30 am
I think Reversals are also part of any Street Fighter game. They're early and well timed special move/super combo execution prior to getting out of guard hitshake states or whilst getting-up from lie down state.
Title: Re: Useful coding/info archive
Post by: Just No Point on May 13, 2014, 11:29:00 pm
https://www.dropbox.com/sh/yd6x1kr50vtp6ts/AAARqtCic3S_vray_78mLIgia
Uploaded all the SF4 hitbox data from eventhubs to the dropbox to save in case of take down
http://www.eventhubs.com/guides/2008/jul/08/street-fighter-4-strategy-guide-hints-and-tips/
Title: Re: Useful coding/info archive
Post by: Just No Point on May 15, 2014, 07:34:30 pm
http://mugenguild.com/forum/topics/a-couple-mame-cheat-files-sprite-ripping--159134.0.html
N. created some cheats to help assist in ripping sprites from SFA1-3. Combined with artmoney and animget this should make the process much quicker than my old method in kawaks.