The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => MFG Presents Street Fighter => Topic started by: Just No Point on April 04, 2014, 07:40:41 pm

Title: Goals
Post by: Just No Point on April 04, 2014, 07:40:41 pm
Phase 1
Get a working template created using Ryu



Link to MFG Ryu folder in dropbox (https://www.dropbox.com/sh/40jxw081j9vsx6v/Kblv2ZoJra/MFG-Ryu)

Spoiler: List of users that have access (click to see content)

Our 1st goal is to get a working template created using Ryu.

I have a short term gameplan and a long term gameplan. These can be tweaked as needed. Your feedback and ideas to speed any process along is highly encouraged.

The short term gameplan is focussing all our time and resources on the initial template. It is as follows:

Solidify Ryu's base sprites, sounds, and any and all other things needed to create him.
I will be working with our sff and air volunteers to come up with a good universal template to determine what group numbers would be best for the sprites and the animations. All SF characters after the fact will be made using the exact same group numbers.

After the sff and most of the air file is completed we will begin focussing on the coding. Movements, basics, specials, etc. Movements/attacks will be divided into groups/posts. For example: A post dedicated to all of Ryu's standing basics. In this thread users would be able to submit coding. Someone could could everything here if they wanted. Or just parts. We could optimise the coding as a group and help document it.

A lot of the universal mechanics will go into a common.cns file.

For the long term goals, once Ryu is finished we may need to make sub boards for each character to keep all the coding portions together.

SFF creation will begin next week. (Unless someone wishes to start it before then but I'll be working the next few days.)

Related. Posting the quote here to keep all the ideas and evolution in an easier to locate area.
There are more chances things can screw this project over and/or end it completely than there are chances it'll get somewhere even a quarter where we're reaching.

I don't know all the details about those community projects but from what you're saying it sounds like people made whatever they wanted with no kind of quality check or assignments.
I'm tweaking my approach that I had hosting the Web Comic Awards into this. It's a lot different but I think there are many similarities.  Yes, it's to be an open community project but there needs to be a host. I've taken up that mantle. I have a set plan for how to assign and distribute the work. I'll be open to ideas that will improve the distribution and the work flow. But to break it down in a general sense.

Spoiler, click to toggle visibilty

That's just a bit of the idea I have for this/ I'm sure there are a lot of flaws but we have a lot of talented people that should help us figure out how to accomplish this. It's a community project but it'll probably still be a pretty small group working on things at a given time. I hope any of that made sense :P

But yes, I'm well aware this is a very uphill battle.

You could ask Lightflare, if i can remember (and if i'm not wrong) he was working on many extended stages from SFA3-SF2 stages.
That's a possibility.  We'll have to see the quality and the number of stages he has converted.
Title: Re: Gameplan and goals
Post by: Just No Point on April 04, 2014, 07:49:49 pm
What would the best way to share our files with each other be? For example the sff file. We need an agreed upon hub to upload everything like that.
Title: Re: Gameplan and goals
Post by: Umezono on April 04, 2014, 07:51:40 pm
community dropbox?
Title: Re: Gameplan and goals
Post by: QuickFist on April 06, 2014, 04:52:12 am
@Just No Point: Should we (sound/music guys(Wizzy, Omega and me)) start on the music already? Let me know when.

@Omega:, @WizzyWhipitWonderful: We should start talking about how we're gonna make the music, let's talk about it over PM or Skype
Title: Re: Gameplan and goals
Post by: Omega on April 06, 2014, 10:25:27 am
Yeah we can do that. I'll send you a pm than.
Title: Re: Gameplan and goals
Post by: Just No Point on April 09, 2014, 06:21:02 pm
I wouldn't start the music remixes "just for this project" already. BUT even if this project goes belly up they can still be useful so I want to say yes in that regard, if that makes sense. :)

How do I go about making the dropbox open community? Do I just give out the user email and pass? Nevermind, I figured it out
Title: Re: Gameplan and goals
Post by: QuickFist on April 09, 2014, 07:00:10 pm
I wouldn't start the music remixes "just for this project" already. BUT even if this project goes belly up they can still be useful so I want to say yes in that regard, if that makes sense. :)

How do I go about making the dropbox open community? Do I just give out the user email and pass? Nevermind, I figured it out

OK, Omega, Wizzy and I formed a group in Skype, and Omega and I are working on a "sample" track as an exercise.
Title: Re: Gameplan and goals
Post by: Just No Point on April 09, 2014, 07:11:47 pm
Awesome. Think any of you may be able to edit that denjin voice too?

As for gameplan the priority is the sff and air for now. Coding duties will be assigned after this is completed.
Title: Re: Gameplan and goals
Post by: Just No Point on April 11, 2014, 03:38:28 am
@Alex Sinigaglia:
@Renzo F:

I added both of you guys to the dropbox. You both have the ability to invite other users as well. Update the spoiler in the 1st thread to name who all has access please.

If anyone wishes to be added to the dropbox just PM me, Renzo, or Alex and give us your email.
Title: Re: Gameplan and goals
Post by: Balthazar on April 12, 2014, 05:05:35 pm
I would like to join the dropbox folder too but then I figured it's not really useful to have me, I can't change .sff or .air stuff anyway.
I'll stick to posting animations here in the thread :P
Title: Re: Gameplan and goals
Post by: Alex Sinigaglia on April 12, 2014, 05:09:41 pm
http://mugenguild.com/forum/topics/boot-camp-training-adding-sprites-an-sff-158781.0.html

;)
Well, if you want.
Title: I'm being serious too!!!
Post by: Just No Point on April 12, 2014, 07:35:45 pm
Balthazar's time is way too precious to have to learn any other parts of mugen creation! =p
Title: Re: Gameplan, goals, organization
Post by: Just No Point on April 15, 2014, 01:45:23 am
I'm adding a new meaning to this thread. Organization. The amount of users wishing to help is fantastic. But they don't all have an ideal focus. I want you all to be able to discuss, contribute how you like, and have fun. BUT we have to moderate how off the gameplan we're getting too.

Feel free to post suggestions on how to help organize a project of this size here. I think this is a 1st in MFG so we're all learning and we don't want it to implode with too much focus on assignments but we don't want it to explode with too little focus at all.

I plan to re-purpose some stickies. Remove some, combine some threads, etc
General Brainstorming doesn't need to be stickied. It's active enough to not need it. INFORMATION will be stickied and I'll add a FAQ. Heck, in the screenpack thread the name of the game wasn't even clear to some. so a FAQ is more than needed.

I'll create a general idea engineering thread for crazy what if things. At times I may call out a user that is going too far off the goals. I love enthusiasm but we have to stay within the goals for the most part. I don't wish to discourage so if i do say something about what you are contributing then don't take it personally.

For starters:
@Felo_Llop: What all areas are you focusing your skills on? You have a wide variety of graphics skills so you can help out in a lot of areas. But you probably need to pinpoint what area you wish to focus on so that you don't spread yourself out too far.
I think you'd be best working on the portraits and needed sprites for the most part. Dabbing in other areas just a bit is okay, we just need to make sure we're putting all of our attention on the focused areas.

Basically it looks like we're starting to branch sub teams off.
The Screenpack division is doing wonderful work!
The music division looks like they are discussing things well and coming up with a good solid gameplan
Color Separation team is starting to form.
Team Spriters just need to focus a tad more on Ryu, Birdie, Eagle, and Chun Li
I'm still trying to get team sff =p
Title: Re: Goals
Post by: FeLo_Llop on April 15, 2014, 09:20:34 am
I organised myself :P. There's 2 days for spriting, 2 days for CS and 2 days for portraits  :P.

The "problem" with the CS I have in mind are their "complexity". Mika now has a wide range of possible outfits(even it's a prototype), DeeJay has Hwoarang's alt from SFxT, Gen is the easiest here. And Birdie is...well, jackt has colour A, and trousers the colour B, I kept the original base colour for the chains and handcuffs, because that's a complex part to CS.
Title: Re: Goals
Post by: Alex Sinigaglia on April 15, 2014, 11:07:57 am
You can count on me for the .sff, we just have to communicate more. :)
Title: Re: Goals
Post by: Just No Point on April 15, 2014, 09:47:53 pm
You said you didn't use any sort of chat program, correct?

YAY team sff has it's first new member! I actually like making sff files myself. If I wasn't working on Ryu's coding I'd be working on the other sff files already.
If you want you can take JMorphMan's sff and start reordering the sprites to be in Ryu's order. Remove all the fx and strip her down :ninja:

I'm going to have to go to work tomorrow. I don't see this preventing my goal of punching bag Ryu with basics finished however. In fact he's already a punching bag I'm just coding the basic attacks.
Title: Re: Goals
Post by: Alex Sinigaglia on April 15, 2014, 10:01:33 pm
You said you didn't use any sort of chat program, correct?
That is correct. I meant by PMs and such.
If you want you can take JMorphMan's sff and start reordering the sprites to be in Ryu's order. Remove all the fx and strip her down :ninja:
Who are you referring to?
With "her" I guess you mean Chun Li. lol
Ok, I'll start. :)
Title: Re: Goals
Post by: Just No Point on April 15, 2014, 10:06:35 pm
I've said ChunLi at some point in my life. I don't need to keep repeating now!

I updated the Dropbox. Air, cns, st, cmd, def files

For the most part I've just got my Darkstalkers style Ryu coding planted in. So he's primarily a punching bag. Some attacks work but not well.
Title: Re: Goals
Post by: Alex Sinigaglia on April 16, 2014, 12:11:58 am
Ah, I forgot to add the roll sprites in the .sff for Ryu, and the sprites number 197,4 and 5 are misaligned (the position should be 30,107 for 197,4 and 29,105 for 197,5).

I wanted to ask before, maybe it's a stupid question but for Chun Li do I have to delete her palettes too?
Title: Re: Goals
Post by: Just No Point on April 16, 2014, 12:14:34 am
No you don't have to delete them. We'll cross the palette road later on. They will probably be useful.
Title: Re: Goals
Post by: Bizarro Santamorphman on April 16, 2014, 08:01:27 am
Before you begin with Chun-Li: please use the sff from this beta (http://network.mugenguild.com/jmorphman/characters/sneakpreview/Chun-Li.7z) as the one on my site is old and heavily outdated.

In addition I can provide a sffv1 version of her sff if needed.

also
If you want you can take JMorphMan's sff and start reordering the sprites to be in Ryu's order.
what's wrong with my ordering >:[

Title: Re: Goals
Post by: Alex Sinigaglia on April 16, 2014, 11:19:34 am
Thanks, I figured I had to use that, so I downloaded it yesterday.
---
I don't know how to number some sprites: the "Gomen ne" sprites have to be 195 (taunt) or 181 (Win)? I know that they are also used when you win perfectly (without losing health).
The roll sprites have group number 700,710,715 so for Ryu, when you add them in the .sff keep note about this.
Title: Re: Goals
Post by: DKDC on April 16, 2014, 11:48:31 am
If some sprites are reused in different animations, what matters is the animation, so you can put the "gomen ne" sprites in whichever group you want, it doesn't matter. I'm sure she has other winposes that already use groups 181, 182 or 183 though, while I think she doesn't have as many taunts, so use 195 (or 196 if there's already a 195 etc.)
Title: Re: Goals
Post by: Alex Sinigaglia on April 16, 2014, 11:49:49 am
Thank you.
Title: Re: Goals
Post by: Just No Point on April 16, 2014, 11:56:59 am
Yeah, the only ones I make sure to duplicate are the basic attacks in case there is a character that might need to place the opponent in a custom state and use those. I don't think there is a character in SF that would need to do that, but it's such a small issue. And it'll help as a template to have sprites in certain areas all the time too. If the air for group 210 uses sprites from group 200 then when you throw the air onto a different character it'd do the same thing.
Title: Re: Goals
Post by: Alex Sinigaglia on April 16, 2014, 07:37:46 pm
I finished renumbering the sprites, where do I upload it? In the dropbox? I'm asking this because I don't want to make some sort of confusion.
Title: Re: Goals
Post by: Just No Point on April 16, 2014, 09:28:33 pm
Just make a folder called Ryu in Dropbox and move his files there. Create a new one for ChunLi. I actually named the shared folder Ryu but you can't see it on your end because I can't share the index.
Title: Re: Goals
Post by: Alex Sinigaglia on April 16, 2014, 09:52:58 pm
Ok, I made the new folder inside MFG-Ryu, it's MFG-Chun Li. And I uploaded all there (.def,.air,.cmd, etc.).
Title: Re: Goals
Post by: Just No Point on April 24, 2014, 02:05:38 am
Sub goal is to procure funding for Joe to be made (http://mugenguild.com/forum/msg.1950285)

Renzo has come back from vacation so should be able to speed up the coding process for Ryu.

A detailed idea for Ryu is as follows

Try to make him source accurate (somewhere in line with all sources not a particular one)

Separate different aspects of his coding in bite sized chunks so each chunk can be assigned for future characters. Try to be detailed in what the coding does. Try to establish the variables. Build a solid Ryu and work out into more complex systems for him.
Title: Re: Goals
Post by: Just No Point on May 23, 2014, 12:51:44 am
Seems I hadn't updated the goals since the Renzo update. Renzo has had to drop out as the main coder for Ryu. So it's all me right now. Of course if anyone wishes to aid me I am very open to it!

The goal is the same. I'll code Ryu as best as I can. The current goal with Ryu is to finish Ryu's special attacks. Donkey kick and the air tatsumaki are all that are left. After that I will begin cleaning coding, adding documentation, data mining, and updating everything to be as accurate as possible to CVS2 and/or CVS2 inspired.

Since I cannot frame advance in CVS2 I will not be going for complete accuracy for each frame's tick. But will focus on how many ticks till the attack frames come out and end. Filling in the rest till it looks decent.

I apologize for not getting anything finished this week. I've been extremely busy working extra days at my job. Next week may be similar. Thank you for your patience.
Title: Re: Goals
Post by: Lost_Avenger on May 23, 2014, 07:41:14 am
Sorry, I've been busy too. Those 2 specials are pretty basic. Balancing the air tatsu is harder than coding it
Title: Re: Goals
Post by: FeLo_Llop on May 23, 2014, 11:29:10 am
You don't have to apologize. I have been busy this week too with the job hunting U_U and walking walking walking for finding something good, and in the end of the day I wanted everything but staring at a screen U_U.
Title: Re: Goals
Post by: Just No Point on June 20, 2014, 07:53:14 pm
Progress Update and Goals Update.
Ryu's basics and specials are finished. Joe is getting worked on using Ryu as a template as Sean releases sprites.

The next goals are as following. Clean up Ryu's current files. Make them easy to read. Add documentation. Renumber and recompile all current vars in use.
Begin working on the configuration options.

EDIT: Oh, and once the config file is finished I'll begin making boards for each character. To better organize the creation process. Training Camps will get their own board as well and I'll try to get back into doing that more.
Title: Re: Goals
Post by: Just No Point on July 02, 2014, 11:43:15 pm
I have a ripping project for Rajaa. I am not at liberty to discuss who it is, but if I succeed he'll aid me in some coding as collateral. So, aside from some Joe updates I'll just rip what he's wanting. Shouldn't take over a week if it all goes well.
Title: Re: Goals
Post by: Just No Point on December 30, 2014, 05:26:08 am
Okay, I'm going to start trying to get this moving again.

For now I'm going to stop working on Joe as far as coding goes. I still need to make a few bases though.

@SeanAltly: IIRC there were 2 bases I needed to still make for you, correct?

One was the taunt where he beats his head. What was the other one? Do you recall?
I'm just going to focus on Ryu.
I'm about to make a new thread called the Scavenging thread where I'll be asking for random assistance so keep an eye out for it.
Title: Re: Goals
Post by: ShinZankuro on December 30, 2014, 05:35:11 am
Sorry for a possible derailing[I really don't know if here is the right local to ask this suggestion], but you guys are considering to work also on a Concept Art for this fullgame?

Like the artworks section on Marvel VS Capcom 1 and 2 or Pocket Fighter? Putting special artworks between the new characters like Joe VS Birdie and etc.
Title: Re: Goals
Post by: Just No Point on December 30, 2014, 05:38:48 am
Yes, I intend to get someone to make new art. ATM I believe Felo Llop is still up to the task.
Title: Re: Goals
Post by: ShinZankuro on December 30, 2014, 05:45:11 am
Thanks for the answer! It's because I did a portrait[In hyper pose like I did on VS Style chars] of him, and I wanted to show to you guys, for analysis. Soon I will post in my thread the artwork :)
Title: Re: Goals
Post by: Just No Point on December 30, 2014, 05:46:35 am
Cool. Looking forward to it!
Title: Re: Goals
Post by: ShinZankuro on December 30, 2014, 07:00:12 am
As I promised:

(http://i.imgur.com/5ToSda0.png)


JOE :)

I tried to make more closer to Bengus style poses on SFZ3. And I used the palette of one only sprite, to make these colors.[the same thing I did for hyper portraits on my project]

I hope you guys like it :)
Title: Re: Goals
Post by: FeLo_Llop on December 30, 2014, 10:52:52 am
I'm doing pixel based artowrks, like these in my devart:
http://felollop.deviantart.com/

Also, I'm going to add win/defeat pixel pictures as in SF3:
(http://img.gawkerassets.com/img/17pel2riw05ijpng/original.png)

I'll put black outlines(as in the artworks) with the working colours in, so it may not give palete problems.

Have a nice day!
Title: Re: Goals
Post by: Sean Altly on December 30, 2014, 03:16:39 pm
@Just No Point:

I think it was the super move where he jumps and grabs his opponent, then headbutts them. I think I can manage the rest (where he steps off of them and repels to the wall, into the elbow drop). I may need to get up with you on Skype and do a check list of what's left. It's been a while since I worked on him and I've lost track of what else he needs exactly. The last anim I made was his drinking pose, and I was halfway through Screaming Knee (or whatever you guys call it) when I stopped.