I don't know exactly if here is the correct place to put this suggestion but..
AFTERIMAGES
I want to give a suggestion for minor things like this..
I think the Afterimages should be the most closer possible on the SFZ/SSF2 Turbo games
[State 1040, Afterimages]
type = AfterImage
trigger1 = AnimElemTime(1) = 0
time = 80
length = 30
framegap = 6
palcolor = 0
palbright = 1,1,1
palpostbright = 1,1,120
palcontrast = 104,172,142
PalAdd = -16,-16,1
PalMul = 1, 1, .85
trans = none
[This code is from a old SFZ2 Gouki when I don't remember his name, so, if anyone knows him, tell me to credit him]
It's a bit simillar to this:
(http://www.mobygames.com/images/shots/l/178129-street-fighter-alpha-3-playstation-screenshot-birdie-s-counterattack.png)
And I suggest to you guys use this code on every Super Combo[Even in Level 3 ones]. This will give a nostalgia factor on Super Combo movements.
And I'm starting to create a concept for Super "SF3-Like" Combo BG.