But...those yellow auras are very cartoonish :/SF has always been a cartoony game! Even SFIII!!!
Let's burn everyone!!Having something like this for each body type would be incredible, but the devil's in the details. Making one sprite for that would be okay. Making three that animate would be a major pain in the ass.
(http://i39.tinypic.com/2mv0h.png)
Let's burn everyone!!Having something like this for each body type would be incredible, but the devil's in the details. Making one sprite for that would be okay. Making three that animate would be a major pain in the ass.Spoiler, click to toggle visibilty
How will Ice work in this game? Like SF3 or something more unique?
Oh, something similar to being grabbed and shock? If it's just that, that's simple. But if it's like how SF4 does it where they're still flashing while still animating in the air and slightly on the ground (which is what I was thinking of), then that's where it'd get complicated I think).
Hmm...I haven't thought in that!! O.o!!! I have a vague image of that in my mind. There's one character able to freeze the rivals(Gill), so we can put it as in SF3. There are not other references.Well... there's SFxT Megaman...
Exactly, that's the problem. Viper, as example, has a throw where she sits on the rival and electroknuckle the rival. That's why I propposed the "partial E.Shocked" thing, since it only shows the skull and upper ribs. Also, I think Rose and Dictator could be beneffited of it too.
Dude, I know you're excited, but I gotta say ... every solution you (and everybody for the most part) is trying to implement, is usually one that requires heavy spriting ("IMPLEMENT 1 NEW MOVE/PORTRAIT/GETHIT FOR EVERYBODY") ... I don't mean to poop on this party, but everybody is too excited to see this for what it is - More universal solutions that require less work need to be proposed.Let's burn everyone!!Having something like this for each body type would be incredible, but the devil's in the details. Making one sprite for that would be okay. Making three that animate would be a major pain in the ass.Spoiler, click to toggle visibilty
I know. That's why I made some BASE bodies, dunno why I haven't posted. Those bases could be used for pasting above them parts of the actual sprites(kinda like frankenspriting). Once done and filled, convert the fire/psycho effects into CvS and that's all. Once the character is burned or psycho'ed, adding that spark above them.
Of course, big characters as Zangief, Hugo, etc or smaller(as Cammy) could give problems :/ Maybe these will be converted to their sizes...aswell the sparks too. So...some characters will have that spark personalized to their size
(http://i42.tinypic.com/23mtpcg.png)
How is CVS2 not a SF game at the core? There's like less than 20% of SNK mechanics in the game and none of them have anything to do with the gethit graphics anyway. It should definitely influence the game if you're going to use the spriting style from that game to begin with.
Heck, CFJ is less SF-ish than CVS2.
Another idea would be to make a burnt palette that you rapidly flash back and forth between it and whatever palette you picked, ala SF3.That can be easily done through PalFX without having to use palettes!
SSF2 introduced standing and crouching burn animations. It also had a second set of "large character" burning animations, which IIRC were only used for Zangief and T. Hawk.