M.U.G.E.N Central => Projects => Topic started by: Ianb3000 on April 21, 2014, 09:07:54 pm
Title: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on April 21, 2014, 09:07:54 pm
Iv managed to incorporate a stun/guard system, score/results system & tag team into our lifebars, what do you guys think?. There are still a few things i may need to go over but it works. You will need to patch your characters for them to use the system and tag and also you need to remove the statedef 120 to 155 (guard states)which is in the characters .cns file as the guard states are also coded in the common1.cns file which the characters use instead. A big thanks to Tatsu for helping me out with coding this.
Title: Re: Trying something out for our CVS3 lifebars
Post by: ~Hale "R@CE" Caesar~ on April 21, 2014, 09:20:26 pm
I cant wait to test Yamazaki in this! Awesome job man. Now were are going to have a grading system just like cvs did. Nice!
Title: Re: Trying something out for our CVS3 lifebars
Post by: Legendary DeMoNk@I on April 21, 2014, 09:27:13 pm
Oh damn. I definitely gotta get those man. Dont change the swag up on that design there seriously^^
you are winning with that
Title: Re: Trying something out for our CVS3 lifebars
Post by: HUNGRY WOLF on April 21, 2014, 09:36:23 pm
Damn bro, you weren't joking. This looks crazy good! Keep up the good work.
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on April 21, 2014, 09:38:00 pm
Thanks for the comments guys
Title: Re: Trying something out for our CVS3 lifebars
Post by: Bastard Walt on April 21, 2014, 10:23:32 pm
I ... rarely ... feel anything inside my pants for Mahvel-like content, but I gotta say - THIS LOOKS GOOD!
All the subsystems in place look very polished. The red-blinking for near-guard-crush looks good. The Tag Team stuff too. Everything looks very nice.
Good job mate!
Title: Re: Trying something out for our CVS3 lifebars
Post by: BIG BOSS on April 21, 2014, 10:47:39 pm
You are really getting better at that stuff.lol Great job mate and keep up the hard work.
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on April 21, 2014, 11:07:21 pm
another vid
Title: Re: Trying something out for our CVS3 lifebars
Post by: Taybear on April 21, 2014, 11:09:56 pm
Everything looks like it's been coded in perfectly! I can't wait to try this out,
just a few basic questions
will it work for characters from winmugen-1.1?
also, will we be able to control both characters using tag like maybe even using the ctrl 2(or is it 3?) method? I saw it said cp level 8(i think that's what it said) on both sides of the video
I was gonna ask if it would've been possible to use all of this with different lifebars but i see it's not, which is okay with me I actually really like the bars :)
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on April 21, 2014, 11:19:26 pm
Everything looks like it's been coded in perfectly! I can't wait to try this out,
just a few basic questions
will it work for characters from winmugen-1.1?
also, will we be able to control both characters using tag like maybe even using the ctrl 2(or is it 3?) method? I saw it said cp level 8(i think that's what it said) on both sides of the video
I was gonna ask if it would've been possible to use all of this with different lifebars but i see it's not, which is okay with me I actually really like the bars :)
Im not sure i will have to try and patch a winmugen character and test it out, yeah the ctrl 3 and 4 thing works, in arcade and watch mode it shows what level you have set the ai at. At the moment everything is coded in both fight.sff and fightfx.sff so not sure about different lifebars yet im still learning lol
Title: Re: Trying something out for our CVS3 lifebars
Post by: Taybear on April 21, 2014, 11:27:12 pm
ah, yeah if it's in the fight.sff then it won't work for other lifebars ~ but that's alright, I'm perfectly fine with using the cvs3 ones haha,
and showing the level is pretty cool. I'll definitely have a lot of fun with this.
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on April 23, 2014, 07:48:23 am
Thinking of adding the intro to this stage to all the rest of the other stages, what do you guys think?
Title: Re: Trying something out for our CVS3 lifebars
Post by: HUNGRY WOLF on April 23, 2014, 08:19:59 am
I say do it. I always thought those transitions for cvs stages looked dope.
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on April 23, 2014, 08:59:45 am
cool ill give it a try see how it looks, i might even change the shadaloo image to the cvs3 logo
Title: Re: Trying something out for our CVS3 lifebars
Post by: HUNGRY WOLF on April 23, 2014, 04:41:49 pm
Yes replace the shadoloo logo with your cvs3 logo.
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on April 23, 2014, 04:50:15 pm
That gif is gorgeous. I think that fits really well IMO :)
cool thanks, i think i might try and incorporate this in to the lifebars instead so you wont have to keep adding it to the stages.But the only thing is i think sometimes the characters intro`s dissable the lifebars on screen so it wont show the tv`s properly thats why i think its best to add it to stages
Title: Re: Trying something out for our CVS3 lifebars
Post by: Legendary DeMoNk@I on April 23, 2014, 05:24:07 pm
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on April 23, 2014, 05:26:44 pm
Quote
lol oh shit....cool just seen the edit post of the gif thrown in. thats hot actually man!
Thanks man its slowly coming together
Title: Re: Trying something out for our CVS3 lifebars
Post by: Taybear on April 23, 2014, 05:30:47 pm
I would just say leave it to be added in stages, that way characters with lifebar-disabling intros and stages that already have intro's won't be all crazy.
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on April 23, 2014, 05:34:03 pm
I would just say leave it to be added in stages, that way characters with lifebar-disabling intros and stages that already have intro's won't be all crazy.
yeah it could be an added option if people want to add it to there stages
Title: Re: Trying something out for our CVS3 lifebars
Post by: Taybear on April 23, 2014, 05:36:38 pm
Yeah that would be perfectly okay. I would also recommend an intro-less version of the lifebars in general. I know intro's can cause a bit of lag at the beginning of matches
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on April 23, 2014, 05:42:50 pm
Yeah that would be perfectly okay. I would also recommend an intro-less version of the lifebars in general. I know intro's can cause a bit of lag at the beginning of matches
yeah ill do them without and add a folder with the images in so they can be added
Title: Re: Trying something out for our CVS3 lifebars
Post by: HUNGRY WOLF on April 23, 2014, 05:44:31 pm
That looks dope bro. I agree just leave it for the stages and if ppl want to use it the they can. I my self definitely will ;D
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on April 23, 2014, 06:58:47 pm
That looks dope bro. I agree just leave it for the stages and if ppl want to use it the they can. I my self definitely will ;D
thanks man, there`s a few things im going to be doing like making the combo font and writing a bit smaller as ES mentioned it takes up to much of the screen also make the round font the same as the rest and make the characters names slightly bigger and maybe have them white with black boarder
Title: Re: Trying something out for our CVS3 lifebars
Post by: EnlightendShadow on April 24, 2014, 10:35:56 am
very cool, i see you were able to implement the CVS3 logo like i asked. Looks really good. I'll talk to you soon buddy :D
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on April 24, 2014, 02:09:30 pm
Amazing your lifebar Ianb3000 and its efects, will be compatible with Mugen 1.0 for lower Mugens?
Thanks man, not yet as the lifebars still use mugen 1.1 but i should be able to make a set for 1.0 after i got these done
Title: Re: Trying something out for our CVS3 lifebars
Post by: yaret on April 27, 2014, 07:23:08 pm
Great. You're going to think people don't have good performances in their pcs. I really like your lifebar it'll be amazing I can use it in my Mugen 1.0 for this moment Im using
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on April 27, 2014, 10:47:16 pm
Update progress : changed the combo font and round font to match, made the players names a bit bigger, fixed the announcer voice timing with the animation and also added an announcer during the fight. I still need to make the rest of the combo text to match the new font.
Title: Re: Trying something out for our CVS3 lifebars
Post by: Legendary DeMoNk@I on April 27, 2014, 11:08:49 pm
This project is looking more and more hardbody when i see it in a new video...that was fire!
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on April 27, 2014, 11:18:41 pm
This project is looking more and more hardbody when i see it in a new video...that was fire!
Thanks man should have a few more videos soon, might start work on the turns bit just need to finish them off aswell
Title: Re: Trying something out for our CVS3 lifebars
Post by: Legendary DeMoNk@I on April 27, 2014, 11:23:29 pm
Groovy, sounds good man. Im keeping an eye on all this :beatnik:
Title: Re: Trying something out for our CVS3 lifebars
Post by: HUNGRY WOLF on April 27, 2014, 11:47:50 pm
Its looking like a straight up legit Game! Keep up the hard work brotha!
Title: Re: Trying something out for our CVS3 lifebars
Post by: Flowrellik on April 27, 2014, 11:50:17 pm
Oh my.... This is by far the most realistic cvs game look alike Ive ever seen! Its like the real thing only better! Now upon the release of this will there be something to make sure the coding works for guarding and whatnot? Also nice Super arts backgrounds!
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on April 28, 2014, 12:22:09 am
Oh my.... This is by far the most realistic cvs game look alike Ive ever seen! Its like the real thing only better! Now upon the release of this will there be something to make sure the coding works for guarding and whatnot? Also nice Super arts backgrounds!
There will be a patcher that patches the character ready for tag and use of the guard system the only thing you might have to do is in your characters system.cns or were ever you have the statedef 120 to 155 (guard states) is to delete them states as the characters all share the common1.cns after patching.
Title: Re: Trying something out for our CVS3 lifebars
Post by: Gritsmaster on April 28, 2014, 02:51:30 am
Can you explain the grade system/how it works? Also when will we be able to test out these lifebars? Everything looks great man keep it up!
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ness on April 28, 2014, 03:03:20 am
Looking so bad ass man ...
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on April 28, 2014, 03:27:11 am
Can you explain the grade system/how it works? Also when will we be able to test out these lifebars? Everything looks great man keep it up!
just fixing a few things making sure it all works ok then ill get people to test it, the grade system just gives you a score at the top in arcade mode and gives you a grade at the end of each round but the main thing is that the guard/stun system works which i really wanted Posted: April 28, 2014, 03:27:35 am
Title: Re: Trying something out for our CVS3 lifebars
Post by: Taybear on April 28, 2014, 03:29:48 am
Jeez, the more and more progress I see, the more excited I get for this to be released! also, did you ever get to trying out a winmugen character with this system?
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on April 28, 2014, 03:31:25 am
Jeez, the more and more progress I see, the more excited I get for this to be released! also, did you ever get to trying out a winmugen character with this system?
no not yet, which winmugen character shall i test
Title: Re: Trying something out for our CVS3 lifebars
Post by: Taybear on April 28, 2014, 03:41:01 am
I would recommend anything by Divinewolf. but Trinitymugen where all of his characters are hosted is currently down so how about gokuz2 or vegetaz2
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on April 28, 2014, 03:43:12 am
Title: Re: Trying something out for our CVS3 lifebars
Post by: Legendary DeMoNk@I on April 28, 2014, 04:07:10 am
lol yeah those splashes were a nice touch. slick work man. its good thing youre having fun with different ideas for stages. Keep that vibe!
Title: Re: Trying something out for our CVS3 lifebars
Post by: HUNGRY WOLF on April 28, 2014, 04:21:57 am
Working on some interactive stages now bro! Looks dope.
Title: Re: Trying something out for our CVS3 lifebars
Post by: Taybear on April 28, 2014, 04:26:39 am
This is gonna be a HUGE release. I'm pretty stoked for it.
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on April 28, 2014, 04:39:33 am
thanks for the comments guys
Title: Re: Trying something out for our CVS3 lifebars
Post by: DizzyTheConquer on April 28, 2014, 05:21:27 am
Too dope! I've been thinking about this myself but you beat me to the punch... AND in style too! Can't wait to get my hands on this! BTW, are you going to replace the CvS2 announcer with the CvS3 one?
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on April 28, 2014, 07:08:24 am
Too dope! I've been thinking about this myself but you beat me to the punch... AND in style too! Can't wait to get my hands on this! BTW, are you going to replace the CvS2 announcer with the CvS3 one?
yep
Title: Re: Trying something out for our CVS3 lifebars
Post by: demongorne on April 28, 2014, 03:46:47 pm
Really impressive the water splash effect ( I can't remember if they are in the original game stage)and the cvs bar concept as well, well done man. I'm thinking should be cool to have the red flahing bar effect when the lifepoints goes under 50 points
Title: Re: Trying something out for our CVS3 lifebars
Post by: DizzyTheConquer on April 28, 2014, 04:19:42 pm
Really impressive the water splash effect ( I can't remember if they are in the original game stage)and the cvs bar concept as well, well done man. I'm thinking should be cool to have the red flahing bar effect when the lifepoints goes under 50 points
Either RedNavi or SyN have a code like that I believe.
Title: Re: Trying something out for our CVS3 lifebars
Post by: ~Hale "R@CE" Caesar~ on April 28, 2014, 04:45:08 pm
Really impressive the water splash effect ( I can't remember if they are in the original game stage)and the cvs bar concept as well, well done man. I'm thinking should be cool to have the red flahing bar effect when the lifepoints goes under 50 points
Either RedNavi or SyN have a code like that I believe.
They might do, but do you think they would like it if someone else took their code?..... I think not...
I am sure he will find a way to do it on his own. What he has so far is very impressive, I can't wait till its released
Title: Re: Trying something out for our CVS3 lifebars
Post by: DizzyTheConquer on April 28, 2014, 05:16:29 pm
Really impressive the water splash effect ( I can't remember if they are in the original game stage)and the cvs bar concept as well, well done man. I'm thinking should be cool to have the red flahing bar effect when the lifepoints goes under 50 points
Either RedNavi or SyN have a code like that I believe.
They might do, but do you think they would like it if someone else took their code?..... I think not...
I am sure he will find a way to do it on his own. What he has so far is very impressive, I can't wait till its released
You're right. I remember somehow I made a zoomin effect on some lvl.3 specials when I was practicing coding. If he wanted too, he'll find a way like he did with the tag-ins.
Also Ianb, I must ask this. Did you edit Uno's tag patch or made your own?
Title: Re: Trying something out for our CVS3 lifebars
Post by: Taybear on April 28, 2014, 05:31:42 pm
Really impressive the water splash effect ( I can't remember if they are in the original game stage)and the cvs bar concept as well, well done man. I'm thinking should be cool to have the red flahing bar effect when the lifepoints goes under 50 points
Either RedNavi or SyN have a code like that I believe.
They might do, but do you think they would like it if someone else took their code?..... I think not...
I am sure he will find a way to do it on his own. What he has so far is very impressive, I can't wait till its released
You're right. I remember somehow I made a zoomin effect on some lvl.3 specials when I was practicing coding. If he wanted too, he'll find a way like he did with the tag-ins.
Also Ianb, I must ask this. Did you edit Uno's tag patch or made your own?
No this is not uno`s one but i want to try and implement that one in to ours, basically all the coding side of it is done by tatsu, all iv done is combined my lifebars with his stuff, it was really to see how our lifebars would turn out if i could put them together and this is the results you see in the videos so far lol iv still got things i could try but im still learning lol
Title: Re: Trying something out for our CVS3 lifebars
Post by: Taybear on April 28, 2014, 06:21:41 pm
uno's is pretty buggy, I would say continue working with what you guys have and avoid his stuff, at least for now.
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on April 28, 2014, 06:31:27 pm
Title: Re: Trying something out for our CVS3 lifebars
Post by: yaret on April 28, 2014, 09:30:49 pm
The CVS 3 Screenpack by Enlightend Shadow will be completed with this Amazing lifebar We're going to play Capcom vs snk3 before the true capcom launches the game.xD and thanks to creators like R@CE AKIR@, INFINITE, DIVINEWOLF, VYN, PHANTON OF THE SERVER, and Buckus will have custom characters for this Amazing Game.!
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on April 28, 2014, 11:41:26 pm
what i ment was there is alot of extra coding that is in the common1 file to make the guard stun thing work
Nothing wrong with that, it shouldn't bother loading time in any way actually.
Title: Re: Trying something out for our CVS3 lifebars
Post by: yaret on April 29, 2014, 08:04:45 pm
This lifebars can work with a resolution: 320,240, and 640,480 if he change it to Mugen 1.0?
Title: Re: Trying something out for our CVS3 lifebars
Post by: Taybear on April 29, 2014, 08:10:30 pm
No, they'll still be the same resolution, but indexing the sprites, will allow people to use them with 1.0
Title: Re: Trying something out for our CVS3 lifebars
Post by: yaret on April 29, 2014, 09:25:45 pm
okay thanks for your answer Taybear I hope he indexes the sprites.
Well I have some greates chars you can teste your lifebars
astonishing_cyclops by Loganir Kairi by p.o.s.t Hinata by infinite vergil by xMVCHayatox by vyn ----------- captainamerica by backus Sagod, by dark shake Deadpool,by Infinite Gill, by Hero Marco, by race cvsbluestreak, by Diepod and Jesuszilla Kyo, by jmorphman Asura, by backus
Title: Re: Trying something out for our CVS3 lifebars
Post by: Taybear on April 29, 2014, 11:59:05 pm
You'll be able to test those yourself once they're released buddy :P
if you run into errors you can tell him and it will be fixed.
Title: Re: Trying something out for our CVS3 lifebars
Post by: DizzyTheConquer on April 30, 2014, 03:11:18 am
You'll be able to test those yourself once they're released buddy :P
if you run into errors you can tell him and it will be fixed.
Agreed
One thing that slipped my mind that I wanted to ask. The "CPU Level 8" text on top of the lifebars on each side. Will that change based on what difficulty you set in the options or is that for decoration?
Title: Re: Trying something out for our CVS3 lifebars
Post by: yaret on April 30, 2014, 03:42:36 am
I won't be able to taste the lifebar because my Mugen is 1.0 :( guys. Im going to have to wait for the 1.0 lifebar
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on April 30, 2014, 09:03:47 am
You'll be able to test those yourself once they're released buddy :P
if you run into errors you can tell him and it will be fixed.
Agreed
One thing that slipped my mind that I wanted to ask. The "CPU Level 8" text on top of the lifebars on each side. Will that change based on what difficulty you set in the options or is that for decoration?
yep the cpu level difficulty changes on what level you set in the options
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on April 30, 2014, 12:11:22 pm
Another water stage
Title: Re: Trying something out for our CVS3 lifebars
Post by: Bastard Walt on April 30, 2014, 04:58:34 pm
^ Agreed. Also did YOU edit the Guy in that video as well or is somebody just updating POTS chars and not telling me about it...
The edit your referring to is my own private version of Pots Guy.
Title: Re: Trying something out for our CVS3 lifebars
Post by: Gritsmaster on May 01, 2014, 07:21:31 am
I kinda figured it had to be either you or Infinite. Ah well, this CvS3 project is looking more and more hype as Ian beasts all over it. Now we just have to wait for that 1.0 update so most of us can actually play with it. Either way my man's breaking ground with some of the stuff in here. Goood shit.
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on May 01, 2014, 08:48:42 am
Thanks for the comments guys here`s another one
Title: Re: Trying something out for our CVS3 lifebars
Post by: ShinRei on May 01, 2014, 11:07:45 am
He pretty much perfected him and still only got an "A"? How does this system work exactly and can it be modified? Can you upload a video of using this on arcade mode I'm assuming these recent videos have all been on watch mode and would love to see it on arcade with the score indicator. Great work none the less I'm checking daily for updates on this.
Title: Re: Trying something out for our CVS3 lifebars
Post by: Taybear on May 01, 2014, 06:37:52 pm
is there anything left to be implemented?
or anything new that's being planned to be put in?
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on May 01, 2014, 06:52:22 pm
I just need to finish off the text under the combo numbers to match the fonts also thinking of removing the challenger in the comer and put the CPU level there instead,I'll do another video showing the score going up when I get in from work.
Title: Re: Trying something out for our CVS3 lifebars
Post by: yaret on May 01, 2014, 06:54:37 pm
Maybe the Lifebar could say the name of the char who won the match. style Mortal Combat or something like that.xD
Title: Re: Trying something out for our CVS3 lifebars
Post by: Taybear on May 01, 2014, 07:03:18 pm
^ like the announcer? You'd have to code that into the character itself rather than the lifebar, too much work haha.
@ianb3000 I personally think it would be fine without anything there. or only having challenger on p2 side?
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on May 01, 2014, 08:18:07 pm
^ like the announcer? You'd have to code that into the character itself rather than the lifebar, too much work haha.
@ianb3000 I personally think it would be fine without anything there. or only having challenger on p2 side?
yeah i might try a few designs out see how they look, yeah i think that would be to much work for the announcer thing lol
Title: Re: Trying something out for our CVS3 lifebars
Post by: yaret on May 01, 2014, 09:22:39 pm
Sometime the machine is very stronge, and you can't hit it anytime, your lifebar says Perfect when this happens? after the first results AAA when you win the match can show another animation saying Perfect I haven't seen that in.
Title: Re: Trying something out for our CVS3 lifebars
Post by: Taybear on May 18, 2014, 03:36:54 am
I just received the email for that post ^ haha weird. But Yaret, I'm sure it's possible to add that in. But it would probably be a little tedious. I would imagine that's something that's gotta be added to every character tho :c
Title: Re: Trying something out for our CVS3 lifebars
Post by: yaret on May 18, 2014, 03:40:20 am
the guy's lost :S any news about his lifebars :S Im still waiting :S he makes it for Mugens 1.0 too Im waiting for that good news.!
Title: Re: Trying something out for our CVS3 lifebars
Post by: HUNGRY WOLF on May 18, 2014, 03:46:56 am
I'm sure that will take quite a long time before he converts them to 1.0. He's not just working on the life bar but also tweaking the rest of his SP.
Title: Re: Trying something out for our CVS3 lifebars
Post by: yaret on May 18, 2014, 03:55:03 am
hehehe bueeeeeeeeeeeeeeeeno bad news for me, but Im still hoping.xD
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on May 19, 2014, 04:06:09 pm
Ok heres a little update on the lifebars, trying something with p1 side, what do you guys think to having the yellow to red bar instead they are not animated so it should be lighter on the fight.sff and fightfx.sff.
Title: Re: Trying something out for our CVS3 lifebars
Post by: HUNGRY WOLF on May 19, 2014, 06:15:26 pm
I digg it! It looks simple and clean, that should drop the MB size of the lifebar for sure.
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on May 19, 2014, 06:21:36 pm
I digg it! It looks simple and clean, that should drop the MB size of the lifebar for sure.
yeah thats what i was thinking, not so much animation to load up and use up ram
Title: Re: Trying something out for our CVS3 lifebars
Post by: yaret on May 19, 2014, 06:43:07 pm
for me the lifebar looks better now with the new colors saying the chars life. and less ram for the machine to load the lifebar is still much better
Title: Re: Trying something out for our CVS3 lifebars
Post by: Taybear on May 19, 2014, 08:59:11 pm
I think it looks great the way you did it for p1. Also, since you're taking animation from the lifebar area, you wouldn't really need animation for the powerbar either. :P I think it would look fine just green and moving up. Keeping it clean and simple! As you said, it would help the loading time and the ram usage a lot.
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on May 19, 2014, 09:16:41 pm
I think it looks great the way you did it for p1. Also, since you're taking animation from the lifebar area, you wouldn't really need animation for the powerbar either. :P I think it would look fine just green and moving up. Keeping it clean and simple! As you said, it would help the loading time and the ram usage a lot.
yeah good idea i might try a few things with the power bars aswell after iv got p2 side done
Title: Re: Trying something out for our CVS3 lifebars
Post by: Taybear on May 19, 2014, 09:21:30 pm
alright, sounds good. I too thought this had died for a while there haha.
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on May 19, 2014, 09:28:35 pm
It looks sooo great. I'm steady waiting on the release. what new has been added?
put the timer back to black and white and made the guard bars green and also the health bar at the start is also green
Title: Re: Trying something out for our CVS3 lifebars
Post by: Legendary DeMoNk@I on June 13, 2014, 02:08:15 am
Project is looking more and more flavaful each time i take a peek at it :beatnik:
Title: Re: Trying something out for our CVS3 lifebars
Post by: yaret on June 13, 2014, 04:04:32 am
Nice nice very nice.!
Title: Re: Trying something out for our CVS3 lifebars
Post by: BIG BOSS on June 13, 2014, 02:55:31 pm
That was very entertaining man, I must say those bars are looking very polish. Keep up the hard work and what about my package buddy.lol
Title: Re: Trying something out for our CVS3 lifebars
Post by: Gritsmaster on June 14, 2014, 04:48:34 am
This project looks more amazing with every update. I personally thought the blue guard bar looked better as it didn't clash with the green health bar, but that's just me. Keep up the inspiring work.
Title: Re: Trying something out for our CVS3 lifebars
Post by: ~Hale "R@CE" Caesar~ on June 14, 2014, 04:55:04 am
That video was really awesome!
Title: Re: Trying something out for our CVS3 lifebars
Post by: Ianb3000 on June 14, 2014, 05:18:12 am
This project looks more amazing with every update. I personally thought the blue guard bar looked better as it didn't clash with the green health bar, but that's just me. Keep up the inspiring work.
yeah i see what you mean i might go back to the blue one Enlightened shadow liked the blue aswell lol
Title: Re: Trying something out for our CVS3 lifebars
Post by: EnlightendShadow on June 16, 2014, 08:25:22 am
I don't know if you guys know but Ian, warren and I are working on Capcom VS SNK 3 mugen and one thing I would love to do is have custom artwork that all shares the same style. So what I was thinking was to draw each characters' main picture and winner pose but the thing is that I'm not confident in my coloring skills to make this project come to life. That and it takes me forever to get one picture colored. I would love it if anyone would be willing to color all of the images that I make. I will gladly post all the transparent images and then have someone color them and send them back to me so we can put them in the game. I you guys read this please share and ask around to see if anyone is willing. If you are please send me a message and I'll start sending you the images as I make them.
Find me http://enlightendshadow.deviantart.com/ (http://enlightendshadow.deviantart.com/) I hope to hear from some of you soon!
Oh and the style of coloring can be all your own as long as it matches all the different ones you color. Right now I just have Ken's line art to share but send me an example of what you can do so we can get going on this part of the SP's presentation!
here is an example with our new Winner Screen Concept the mic is from persona4 Arena (http://fc00.deviantart.net/fs70/i/2014/167/2/d/cvs3_winner_concept_by_enlightendshadow-d7mksn9.jpg)
And next is a new select screen design. This is a tenative concept of our CVS3 select screen design. I want as much feed back as possible so please let us know what you think. Keep in mind that this is only one of the select screen designs we have come up with. There will be more to share along with some video so you guys can see what we are designing. This one mixes Warren's and my own design to create something truly unique while keeping that CVS style and playing it a bit safe with the select character icons.
There is some CVS1 and CVS2 spirit on it, but it's really original!!
Title: Re: Trying something out for our CVS3 lifebars
Post by: MCX on June 16, 2014, 01:03:40 pm
Awesome to hear that, and this will be a light version of the screenpack? Also, the new select screen looks beautiful.
Title: Re: Trying something out for our CVS3 lifebars
Post by: Lost_Avenger on June 16, 2014, 01:36:19 pm
That looks fucking awesome! Good luck
Title: Re: Trying something out for our CVS3 lifebars
Post by: BIG BOSS on June 16, 2014, 02:57:52 pm
Now, that's what I'm talking about, pure magic fellas.
Title: Re: Trying something out for our CVS3 lifebars
Post by: yaret on June 16, 2014, 03:19:41 pm
if my laptop could load it :´(
Title: Re: Trying something out for our CVS3 lifebars
Post by: City_Hunter on June 16, 2014, 03:20:48 pm
looking very sexy awesome work guys
Title: Re: Trying something out for our CVS3 lifebars
Post by: HUNGRY WOLF on June 16, 2014, 05:46:41 pm
Looking mighty sharp guys!
Title: Re: Trying something out for our CVS3 lifebars
Post by: Gritsmaster on June 16, 2014, 07:42:06 pm
The select screen looks absolutely gorgeous, I think you guys hit the nail on the head. The "1" and "2" next to the character names look a bit off position-wise (they could be a bit more centered imo) but it looks phenomenal.
It also should be said that creating a "main" (select screen?) AND a winner portrait from scratch for potentially an entire cast is a bit ambitious, but if you believe you all can pull it off by all means go for it. I would still make it so that other portraits can be used, but it's a great idea.
As far as the win screen goes, it looks fantastic. The only thing I would point out is that the lone mic looks a little awkward, perhaps if there were numerous to simulate the sort of paparazzi feel I think you all are going for, or even maybe omitting it completely would make it look more concrete. Also the text bubble for the character name looks a bit strange, and I'm curious to how that would function with team battles. I think there would be better ways to handle that minor detail.
Great work guys, REALLY looking forward to what you do with this
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on June 16, 2014, 08:45:52 pm
Now see.....This is the kind of motivation I need to dish out even more characters to one day fill that screenpack up. PURE GREATNESS!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: hairline733 on June 16, 2014, 08:50:41 pm
Enlightened shadow u da real MVP
Title: Re: Trying something out for our CVS3 lifebars
Post by: HUNGRY WOLF on June 16, 2014, 09:12:25 pm
Just one thing I'm not a fan of is the overlay you have on the small ports, It's probably from the inner or outer yellow glow. Also Ian showed me a concept via PM that had a different small ports, similar to the life bar ports, how the characters head sticks out. I felt that looked a lot more original.
Other than these small nitpicks, It's looking Beautiful!
Title: Re: Trying something out for our CVS3 lifebars
Post by: Rai Tei on June 16, 2014, 09:13:55 pm
I love your lifebars :)
Somehow I don't feel the same for the screenpack though. Just feelings, can't say why I feel so. Maybe I do later(?)
And I think it would make more sense if the name was displayed in a bar, while the quote was inside the text balloon, right?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on June 18, 2014, 12:40:21 am
Ok here`s 2 designs iv come up with so far:
diamond portraits to match the lifebar portrait style (http://img.photobucket.com/albums/v249/lowpingman/mugen008.png)
And i loved the way Hloader did his DBZ screenpack select screen that it inspired me to try and do one for our select screen (http://img.photobucket.com/albums/v249/lowpingman/mugen001-2.png)
what do you guys think?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: C.v.s The Abstract on June 18, 2014, 12:45:27 am
BEAUTIFUL!!!!!!!!!!!!!!!!!!!!! BUT i hope the size aint to high my pc will crash like the other cvs 3
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Rai Tei on June 18, 2014, 12:51:10 am
Now that's lovable :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on June 18, 2014, 12:55:38 am
BEAUTIFUL!!!!!!!!!!!!!!!!!!!!! BUT i hope the size aint to high my pc will crash like the other cvs 3
This time there will not be to much animations to load so hopefully it should be ok. Also for Hloader style do you think the big ports should have the glows around them like the first ones
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: HUNGRY WOLF on June 18, 2014, 01:12:29 am
And i loved the way Hloader did his DBZ screenpack select screen that it inspired me to try and do one for our select screen (http://img.photobucket.com/albums/v249/lowpingman/mugen001-2.png)
what do you guys think?
Oh man this style looks dope, and leave the small ports with out the glow they look simple yet clean. I need to check out Hloaders DBZ SP now.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: MCX on June 18, 2014, 01:15:51 am
First one for sure, also the text: "Character Select" should be in the middle, it's more aesthetically pleasing. I hope this new version don't crash my computer either, and congratulations for this awesome project.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on June 18, 2014, 01:17:05 am
Quote
Oh man this style looks dope, and leave the small ports with out the glow they look simple yet clean. I need to check out Hloaders DBZ SP now.
Thanks Wolf, i mean have the blue and red glow on the big ports like i have in the first pic
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on June 18, 2014, 01:21:05 am
First one for sure, also the text: "Character Select" should be in the middle, it's more aesthetically pleasing. I hope this new version don't crash my computer either, and congratulations for this awesome project.
Or maybe i could remove the character select in the corner and move the select your team up more and add more ports
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: HUNGRY WOLF on June 18, 2014, 01:21:38 am
Oh man this style looks dope, and leave the small ports with out the glow they look simple yet clean. I need to check out Hloaders DBZ SP now.
Thanks Wolf, i mean have the blue and red glow on the big ports like i have in the first pic
I think it looks better with out the glow on the characters. You don't want to over load it with flashiness, sometimes simple and clean is awesome. & that my friend looks AWESOME!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on June 18, 2014, 01:29:16 am
Oh man this style looks dope, and leave the small ports with out the glow they look simple yet clean. I need to check out Hloaders DBZ SP now.
Thanks Wolf, i mean have the blue and red glow on the big ports like i have in the first pic
I think it looks better with out the glow on the characters. You don't want to over load it with flashiness, sometimes simple and clean is awesome. & that my friend looks AWESOME!
Thanks Wolf , Cool ill leave them without
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: C.v.s The Abstract on June 18, 2014, 01:30:33 am
I can help makes some music for this ;D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: MCX on June 18, 2014, 01:40:41 am
First one for sure, also the text: "Character Select" should be in the middle, it's more aesthetically pleasing. I hope this new version don't crash my computer either, and congratulations for this awesome project.
Or maybe i could remove the character select in the corner and move the select your team up more and add more ports
Awesome, that should work
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on June 18, 2014, 02:23:57 am
Those select screens look hot Ian. I agree with Wolf on not over cooking the visuals. Maybe have it when you select a character theres a faint quick glow or flash that happens for a brief moment. Great job though on everything so far man!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on June 18, 2014, 02:30:20 am
Those select screens look hot Ian. I agree with Wolf on not over cooking the visuals. Maybe have it when you select a character theres a faint quick glow or flash that happens for a brief moment. Great job though on everything so far man!
Thanks man i might try one without the glow on the big and small ports
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: BIG BOSS on June 18, 2014, 03:47:03 pm
I like both ideas but, like Wolf mentioned keep it clean and simple. Sometimes does things can get out of hand and take away the cause. Keep it rocking man, I will stay in-tuned on this.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on June 18, 2014, 07:42:11 pm
Ok Shiyo Kakuge the person that was helping me with my lifebars has now released his add004 basic which has the patcher that makes the characters work with his and my lifebars
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on June 18, 2014, 09:03:18 pm
ok this is using the lifebar portraits and there is no glow on the big portraits or should i have the small ports pics like the first pic that Enlightend Shadow showed
ok this is using the lifebar portraits and there is no glow on the big portraits or should i have the small ports pics like the first pic that Enlightend Shadow showed
ok this is using the lifebar portraits and there is no glow on the big portraits or should i have the small ports pics like the first pic that Enlightend Shadow showed
ok this is using the lifebar portraits and there is no glow on the big portraits or should i have the small ports pics like the first pic that Enlightend Shadow showed
ok this is using the lifebar portraits and there is no glow on the big portraits or should i have the small ports pics like the first pic that Enlightend Shadow showed
The way Enlightend Shadow made. The way you did it's so dark.
i took away all the glow from the small and big ports, i can try and make them brighter and maybe put a bigger gap between each port
I did not express myself correctly, sorry for that, the small portraits that are too dark, the big portraits are great the way they are.
its cool i think it was because the small ports have a black outline check the new pic on kyo side to see
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: MCX on June 19, 2014, 01:40:50 am
Nice, that way it's better.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on June 19, 2014, 06:06:07 pm
So when it comes to the select screen we will probably use the "lifebar ports" as the 9000, 0 in the select screen with the heads popping out along with my updated brighter background to really make it stand out. I will show and pic of that soon :D
Here are some updated pictures of the style i want to make the ports in but I still need help with coloring. Please check them out and give my your thoughts :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: HUNGRY WOLF on June 19, 2014, 06:25:00 pm
Damn bro, that looks fucking Awesome. You got skills!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on June 19, 2014, 07:37:06 pm
Here is Ryu (http://fc04.deviantart.net/fs71/i/2014/170/2/2/ryu_dark_lines_by_enlightendshadow-d7n1tqi.png) (http://fc03.deviantart.net/fs71/i/2014/170/4/4/ryu_winner_by_enlightendshadow-d7n1tfw.png) (https://scontent-a-sjc.xx.fbcdn.net/hphotos-xap1/t31.0-8/10496103_10152471075856351_2319326999010280613_o.jpg)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on June 19, 2014, 07:55:13 pm
Awesome artwork ES
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: BIG BOSS on June 19, 2014, 08:57:12 pm
Classic art son!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: HUNGRY WOLF on June 19, 2014, 09:12:05 pm
That RYU!!
Are you guys planning on making a full game,?? I ask because ES is drawing art for characters, and if you were.. that would give you an idea of what characters you will have to draw. & maybe same goes for the amount of slots you will need in your select screen. Just asking ;D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on June 19, 2014, 09:28:14 pm
I think ES is drawing them for the win screen, im just fixing up the select screen ill show in a bit the new one
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on June 19, 2014, 11:45:00 pm
ok here is what ES and me have come up with, i just need to redo the p1 and p2 select icon to fit better so it dont overlap the top half of the small port
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: BIG BOSS on June 20, 2014, 02:07:50 am
Looking smooth man, it's coming together just fine. Now to fix the select icons and "BOOM".lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on June 20, 2014, 10:43:12 am
I know we just keep showing you guys incremental updates but its because we want your constructive criticism so we can improve our designs. So here are some more concepts that Warren, Ian and I have updated and demonstrates what I want to go for with the finished mugen.
The select screen updates are the lens flare in the background, having the random option at the top instead of a timer, using the lifebar ports as the little portrait, updated name holders at the bottom by Warren, and I used the large ports of mai and terry because i like that style of character design and coloring and is the style I want to go for. Do you guys like the updates? (http://fc09.deviantart.net/fs71/i/2014/171/d/3/cvs3_v3_select_screen_concept_2_by_enlightendshadow-d7n5e43.jpg)
A versus concept that combines my original version with Warren's original design. I think it looks good with the contrasting yellow and blue. What do you guys think? (http://fc04.deviantart.net/fs70/i/2014/171/7/9/cvs3_versus_concept_by_enlightendshadow-d7n5dxe.jpg)
CVS3 concept with a few updates since the last time. I took away the player rank and player score because its currently not possible to show the player rank and score in the win screen unless we customize every single character. (http://fc02.deviantart.net/fs70/i/2014/171/6/3/cvs3_winner_concept_2_by_enlightendshadow-d7n5dpg.jpg)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: MCX on June 20, 2014, 03:34:33 pm
It's really beautiful ES, but it could be more simple, less is more, but I'm in love with everything. I'm to afraid that will be to heavy for my Pc, again.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Bastard Walt on June 20, 2014, 04:35:02 pm
I love that Fatal Fury artwork ; _ ;
It's very Hiroaki, but also very SF4 ... both of which I love.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Gritsmaster on June 20, 2014, 05:25:23 pm
1. The select screen is PERFECT. You guys killed it, it honestly looks like Capcom did it themselves (and "Character Select" vs "Select Your Team" is a good subtle change unless you all planned on finding a way to make team battle the default mode. Which would be sick, but I don't know if that's even possible.) The small portraits are especially beautiful.
2. You also nailed the versus screen. I can clearly see the "news-y" concept you're going for and it's not too much or too little, just right. The only thing personally is that here the big portraits sort of contrast. I know they're just templates, but Mai not having the SF4-ish brushstroke in her portrait sort of throws off the symmetry. It's not too noticeable in the select screen but here it is VERY obvious. Minor change, but an important one.
3. The lonely mic in the winner screen still sort of sticks out like a sore thumb. I think that really can be handled better. The switching of the text bubble and name plate definitely clears up the confusion and makes it look cleaner, very good, subtle change. Overall it looks fantastic, and I can't wait to see how it'll look with all the custom portraits.
Amazing stuff, once again
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on June 20, 2014, 05:27:50 pm
All my characters were meant for this screenpack! I LOVE IT!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on June 20, 2014, 05:53:21 pm
Wow.! Beautiful Beautiful Beautiful EnlightendShadow :D I´ll buy a new computer just loading this screenpack.xD "R@CE" Caesar~ more characthers Cvs :D like you know doing.! These rosters won´t be full alone.xD
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Hephaistos31 on June 20, 2014, 05:54:05 pm
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on June 20, 2014, 09:36:29 pm
@MCX Yeah I'm trying to keep it nice and simple and keep with the streamlined clean look of the original Capcom VS SNK. As it is right now it probably still wont run on a lot of computers but we have to build it in HD first so then we can downgrade. its much harder to go from small to big. But we also found a line of code in mugen that allows it to downgrade the game to a lower res which should help a lot of people.
@walt Thats the reason I picked the artwork since it meshes SF with KOF very well. It's the style that I'm striving to emulate for this SP. Can you believe that the artwork is from SNK's Pachinko machines lol
@Gritsmaster I'm glad you really like the select screen, Its taken WAY TOO many concepts to get here :) The news-y style was thought up by warren and was a cool way to make it seem like an event like CVS2 had in its design. I totally see what you mean by the brush stroke, it is a small thing and and thankfully an easy thing to fix so consider it done! On the win screen I will probably just get rid of the mic since it isn't meshing well with the rest of the design.
~Hale "R@CE" Caesar~ Yes you characters were meant for this SP, they will be awesome within this game design :D
D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: C.v.s The Abstract on June 21, 2014, 01:37:19 am
SHIT IS ILL!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on June 21, 2014, 01:47:43 am
That screen pack is smokin!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on June 23, 2014, 10:00:02 pm
@EnlightendShadow: Duuude how much longer before you downgrade this Renaissance-esque work of art? I'm dyin' to play this SP! ... job wel done by the way :D.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: 【MFG】gui0007 on June 23, 2014, 11:21:35 pm
Glad you're back for real ES! And WOW, that new stuff is BEAUTIFUL. Makes me really happy. :pleased:
Just keep the hard work bro, i look forward in this. :thumbsup:
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on June 24, 2014, 02:33:43 am
Oh my THAT LOOKS FANTASTIC! Btw any chance of seeing more portraits like Terry and Mai in the future :3?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on June 24, 2014, 03:07:08 am
The Rematch
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on June 24, 2014, 03:14:52 am
Hot video btw as usual.....cant wait to try this out man...
Off topic...
That Genjuro there...is that by warusaki? that looks like the same wip he had in his youtube video i saw some time ago?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Speedpreacher on June 24, 2014, 03:15:30 am
No it's not.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on June 24, 2014, 03:24:00 am
Oh ok
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on June 24, 2014, 03:29:15 am
Its the Genjuro Kibagami by TightRiam/JeanBureau
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on June 26, 2014, 12:36:00 am
Thanks for the info on that man!
So what else is next for this project to add in we havent seen yet?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on June 26, 2014, 12:51:54 am
Just a few things left to do on the lifebars, make the combo text all have the same font then to move on to doing the select screen, vs screen and winners screen
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on June 26, 2014, 04:00:17 am
Groovy. I gotta see that screen pack in action on my big screen at home when its ready lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Reverse Yu on June 26, 2014, 10:38:27 am
Is it possible if I get the templates so I can resize it accordingly to my own localcoords? I will be willing to make portraits if you want.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on June 27, 2014, 12:10:41 am
Is it possible if I get the templates so I can resize it accordingly to my own localcoords? I will be willing to make portraits if you want.
We just need to come up with the final design layout and then get the template made so people can start making them
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Reverse Yu on June 27, 2014, 02:50:42 am
Okay, I understand =)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on June 27, 2014, 02:06:33 pm
GOD RUGAL for CVS3
My rendition of God Rugal for Mugen CVS3. Any and all comments are welcome. This is yet another new style of coloring and drawing. I'm just trying to nail the style down.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on June 27, 2014, 04:24:56 pm
Definitely gotta make him now since you made this portrait! AWESOME!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: BIG BOSS on June 27, 2014, 04:39:27 pm
Classic man indeed and what Ausra.lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on June 27, 2014, 04:50:17 pm
I freakin' LOVE IT!!!! Keep at it, cuz' I'm definitely gonna try this out!!! (once you guys make a low-res version......)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on June 27, 2014, 08:10:11 pm
Awesome work ES hopefully i should have a layout for the select screen and something done for the versus screen over the weekend
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: HUNGRY WOLF on June 27, 2014, 08:36:41 pm
That God Rugal looks dope ES!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on June 28, 2014, 05:02:18 pm
The Colors are Great, and the Efx too. But i think u need to improve a little bit your anatomy. Is not Looking Natural, and there some mistakes, like the prospect of the arm, and the proportion of body parts between them. If you guys need some help, I'll be happy to help in this awesome project. :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Gritsmaster on June 28, 2014, 10:09:58 pm
He's right, it is superb art but there are many weird things in terms of proportions. His right (artists's left) arm looks shrunken and midget-y compared to the rest of his body, and the joints don't quite look in place.
It's dope as hell tho.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: jweezy34 on June 29, 2014, 12:29:34 am
Actually the reason his arm looks "shrunken" is because of perspective, it's meant to look like his right arm is farther away from the screen, does that make sense? I hope? lol
The arms are quite fine imo.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on June 29, 2014, 05:45:39 am
@Ianb3000: Are the characters going to have the option to choose from six grooves (CvS2) or is it going to be a Capcom and SNK groove? And also, do you have a character roster in mind?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on June 29, 2014, 05:48:15 am
Unfortunately this is not the case. When I said that there were some errors of proportion, I mean they exist even taking into consideration the effect of perspective. I know really well perspective, and i use it a lot in my drawings. The right arm of the character actually small than it should, the left arm seens broken between the shoulder and the forearm, both hands and fingers are pretty strange, the pectoral muscles could be improved and the beginning of the pants is not very convincing. Do not want to sound like a "hater", but I'm trying to criticize constructively, in order to help the best, after all, I think such a sensational design so deserves artworks as sensational as himself. Later I'll see if I can do some sketch of how I think it should be to fix this kind of errors.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on June 29, 2014, 07:23:15 am
@Ianb3000: Are the characters going to have the option to choose from six grooves (CvS2) or is it going to be a Capcom and SNK groove? And also, do you have a character roster in mind?
At the moment its just the one powerbar, once we`ve got a good select screen layout done then should be able to do a good roster for it
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: jweezy34 on June 29, 2014, 09:10:51 am
Unfortunately this is not the case. When I said that there were some errors of proportion, I mean they exist even taking into consideration the effect of perspective. I know really well perspective, and i use it a lot in my drawings. The right arm of the character actually small than it should, the left arm seens broken between the shoulder and the forearm, both hands and fingers are pretty strange, the pectoral muscles could be improved and the beginning of the pants is not very convincing. Do not want to sound like a "hater", but I'm trying to criticize constructively, in order to help the best, after all, I think such a sensational design so deserves artworks as sensational as himself. Later I'll see if I can do some sketch of how I think it should be to fix this kind of errors.
After looking at it like 20 times I now see what you mean lol You're correct about the right arm my fault brah lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on June 29, 2014, 10:12:23 am
Hey Jweezy and Arkhanjo I really do appreciate the constructive criticism and I'll do my best to make it better! Arkhanjo anything you can do to make it better would be awesome. I can totally explain why the arms look broken at the elbows but I totally messed up the hands so I did kinda redraw it. I'll show you here and then of course go ahead and take any actions you think would help :D
This was the original drawing with just cleaned up lines but not many details (http://i81.photobucket.com/albums/j223/alomeljr/godrugal.png)
Then I colored it (http://i81.photobucket.com/albums/j223/alomeljr/godrugalcolor2.png)
I wanted it to have a more magenta color skeme so i worked it a bit in fireworks and photoshop along with resizing the proportions to give it an action like pose (http://i81.photobucket.com/albums/j223/alomeljr/godrugalcolorglow.png)
then i added the effects and shared the image here (http://i81.photobucket.com/albums/j223/alomeljr/godrugalcolor.png)
the last image is the current redrawn ver with hopefully fixed fingers and cleaned up further. Please let me know what i can fix or just go ahead and fix it. Once we have a good drawing I still need someone who can color it better than I can :D (http://i81.photobucket.com/albums/j223/alomeljr/godrugalupdatedlines.png)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on June 29, 2014, 04:39:24 pm
@Ianb3000: Are the characters going to have the option to choose from six grooves (CvS2) or is it going to be a Capcom and SNK groove? And also, do you have a character roster in mind?
At the moment its just the one powerbar, once we`ve got a good select screen layout done then should be able to do a good roster for it
@Ianb3000: Great! Good luck with your project! And if u ever need anything, tell me.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Alex Sinigaglia on June 29, 2014, 04:42:26 pm
EnlightendShadow, I think it's the way you worked from step two to step three ("resizing the proportions to give it an action like pose" as you said) that created those anatomy problems.
Moreover, when resizing you didn't edit the image properly: (http://i1066.photobucket.com/albums/u402/GodofDeath94/untitled-2.png~original) Green area: from here you resized the arm; maybe the area is bigger; Cyan area: it is mostly noticeble here, the dark colour gets "cut" (if you can say so).
To be honest I prefer the second image (step two) more than the last.
I don't want to offend anyone here, I hope my feedback isn't offensive in any sort, but the right sleeve (artist's left) seems like a tube of plastic for how it's shaded. The lighting is too straight, there should be more creases in there.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on June 30, 2014, 11:54:38 pm
Trying a different style of health bar with the help from Tatsu as i wanted to see if i could have the health bars change colour as they went down, Still need to fix the round animations and make all the fonts match again though lol.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on July 01, 2014, 12:41:55 am
@Alex Sinigaglia Thank you for all of your comments. There is no way I would take any of your comments as disrespect especially when you give great in site and good feed back that will hopefully help me improve my work :D
@ianb3000 YES! That's what we were looking for since the begining!!!! Now its just time to fix the fonts a bit :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 01, 2014, 12:48:56 am
Quote
YES! That's what we were looking for since the begining!!!! Now its just time to fix the fonts a bit :D
yep need to fix the round animations a bit more and get them fonts done
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on July 01, 2014, 01:17:03 am
That was a hot video Demo man. clean cut! And yo i think you may have re invented yourself with the life bars. personally i like how those look now much better...thats console quality stuff right there^^
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 01, 2014, 01:29:55 am
That was a hot video Demo man. clean cut! And yo i think may have re invented yourself with the life bars. personally i like how those look now better...thats console quality stuff right there^^
Thanks man, just a few things to finish off then its on to getting a good layout for the select screen
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Gritsmaster on July 01, 2014, 02:11:05 am
The way the colors changes when the damage is increased is awesome man! Keep up the hard work.
Thanks guys new video up soon with tag match
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on July 01, 2014, 10:25:20 pm
@EnlightendShadow
Sorry for the delay, but I've been kinda busy these days. But i found a little time to do a Quick sketch as i promissed. :) Anyway, here it is.
(http://i.imgur.com/SkgePc6.png)
I opted to leave the character right arm raised, because when he was down really bothering me, so I tried to let the pose a little more "impressive", and prevent it from being completely identical to the SNK art itself. So I took that freedom, but this can be easily changed, if it is not of your liking. I believe I have over with the feeling of "broken arm", or "strangers" fingers, besides the own anatomy look more integrated (I drew the whole musculature of the character before designing clothes to make sure of it .. XD).
Anyway, I not had much time to work on him design, but I believe it will serve to illustrate what I was saying. I do not know whether you'll like the final result, but anyway, I hope it is of any use.
Whatever you need, I am at orders. And again, my congratulations to everyone involved in this amazing project! Can't wait to be able to enjoy it on my computer! See u Guys!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on July 02, 2014, 01:20:45 am
That looks MUCH better man. Nice work. You have some great talent on the skills....
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on July 02, 2014, 01:32:54 am
Sorry for the delay, but I've been kinda busy these days. But i found a little time to do a Quick sketch as i promissed. :) Anyway, here it is.
(http://i.imgur.com/BzAjk4b.png)
I opted to leave the right arm raised character, because he was down really bothering me, so I tried to let the pose a little more "impressive", and prevent it from being completely identical to the SNK art itself. So I took that freedom, but this can easily be changed if it is not to your liking. I believe I have finished with the feeling broken arm, or "strangers" fingers, besides the own anatomy look more integrated (I drew the whole musculature of the character before designing clothes to make sure of it .. XD).
Anyway, I have not had much time to work on the design, but I believe it will serve to illustrate what I said. I do not know whether you'll like the end result, but anyway, I hope it is of any use.
Whatever you need, I am at orders. And again, my congratulations to everyone involved in this amazing project! Can't wait to be able to enjoy it on my computer! See u Guys!
YES!!! that improves on my own quite a bit!!!! I love the new details in the clothes and having the other hand up makes him seem "grand" like he is saying "get on my LEVEL" lol
I don't know how much time you have or what you are willing to do but I would really love to have custom art work for all of the character we put into the mugen. I can do my drawings and then you can improve the ones you think need improving. We are going to need two art pieces per character. One for the select screen and one for the win screen. Oh and do you know anyone that can color these images?
Amazing work and thank you for your interest in the project!!!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on July 02, 2014, 02:00:42 am
That looks MUCH better man. Nice work. You have some great talent on the skills....
This comment supposed to be about my drawing? If, not, forgive my mistake.. :P If it's, thank you very much! I'm glad to help anyway i can. :) Isn't you demonkai, the Awakened Terry's author? This Demonkai?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on July 02, 2014, 02:12:49 am
That looks MUCH better man. Nice work. You have some great talent on the skills....
This comment supposed to be about my drawing? If, not, forgive my mistake.. :P If it's, thank you very much! I'm glad to help anyway i can. :) Isn't you demonkai, the Awakened Terry's author? This Demonkai?
Yes i was talking about your art skills there and yes this is the that same Demonkai ;)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on July 02, 2014, 02:31:07 am
Sorry for the delay, but I've been kinda busy these days. But i found a little time to do a Quick sketch as i promissed. :) Anyway, here it is.
(http://i.imgur.com/BzAjk4b.png)
I opted to leave the right arm raised character, because he was down really bothering me, so I tried to let the pose a little more "impressive", and prevent it from being completely identical to the SNK art itself. So I took that freedom, but this can easily be changed if it is not to your liking. I believe I have finished with the feeling broken arm, or "strangers" fingers, besides the own anatomy look more integrated (I drew the whole musculature of the character before designing clothes to make sure of it .. XD).
Anyway, I have not had much time to work on the design, but I believe it will serve to illustrate what I said. I do not know whether you'll like the end result, but anyway, I hope it is of any use.
Whatever you need, I am at orders. And again, my congratulations to everyone involved in this amazing project! Can't wait to be able to enjoy it on my computer! See u Guys!
YES!!! that improves on my own quite a bit!!!! I love the new details in the clothes and having the other hand up makes him seem "grand" like he is saying "get on my LEVEL" lol
I don't know how much time you have or what you are willing to do but I would really love to have custom art work for all of the character we put into the mugen. I can do my drawings and then you can improve the ones you think need improving. We are going to need two art pieces per character. One for the select screen and one for the win screen. Oh and do you know anyone that can color these images?
Amazing work and thank you for your interest in the project!!!
I'm glad u like it. :) I hope you don't get me wrong. Your drawing skills are very impressive. You're in the right way bub! But i think a little "help" will always come in hand. Now, about doing the characters arts i have to say: This is one of the most fucking animal mugen projects i ever seen, and i will be proud to help anyway i can! :) I can't promise you a very accurate compliance with deadlines, cause i, sadly (or not...), have some other commitments which afford with. But I can definitely say that, if you are willing to wait as long as I need to finish them, I'll be happy in accomplishing these arts in spare moments I have. And about the arts painting, I usually paint my own drawings (look at my deviantart). I do not know when messing with mugen, if there is any restriction about the colors used (because of the pallets), or something, but I can try coloring it by myself. Once i have a time, I end the Rugal, and you see what you think.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 02, 2014, 02:36:46 am
Ok here is a tag match to show the lifebars for both players, there is no small portraits for the characters yet as i still need to find some good pics to use lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on July 02, 2014, 02:40:45 am
That looks MUCH better man. Nice work. You have some great talent on the skills....
This comment supposed to be about my drawing? If, not, forgive my mistake.. :P If it's, thank you very much! I'm glad to help anyway i can. :) Isn't you demonkai, the Awakened Terry's author? This Demonkai?
Yes i was talking about your art skills there and yes this is the that same Demonkai ;)
You got be kiding! Nice to meet you man! :D This is not the right place, but i got to say: Your terry is fucking BADASS! I love it! I always think someone should do a terry like yours (Did you based it in FF3 movie terry?), and one day you go and do it! XD You know...terry is my favorite SNK Character! This guy get drunk, play video game, and kick some ass! My hero! XD Tnk u very much for your char!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Gritsmaster on July 02, 2014, 02:47:05 am
I'm curious, will the gameplay systems (tag, guard crush, etc.) be implemented via universal patch or will this version of the SP come with pre-patched characters?
Also, I noticed in the video some inconsistencies with both tag characters disappearing when KO'd (Zangief did, Raiden didn't). Is that intentional or just still being worked on?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on July 02, 2014, 02:55:02 am
@Ianb3000: Nice video! Good taste of characters there as usual to show off the tag system. That was a crazy ass stage o_O...Huge props to whoever created that!
Cool to greet you also and thanks for the support man :cool3:. Its pleasing to know someone else out there appreciated my wild concept of a terry bogard version :). And yes he has a mix of things in there from both fatal fury movies 2 & 3...so yeah fan fare was definitely thrown in there to pick up on ;) Terry Bogard is definitely one of my favorite video game characters also and i cant wait to toss him in Ianb3000's hot screen pack there when its ready! :sugoi:
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 02, 2014, 03:01:33 am
I'm curious, will the gameplay systems (tag, guard crush, etc.) be implemented via universal patch or will this version of the SP come with pre-patched characters?
Also, I noticed in the video some inconsistencies with both tag characters disappearing when KO'd (Zangief did, Raiden didn't). Is that intentional or just still being worked on?
yep all done with a patcher sometimes the only thing you will have to remove from the character is the statedef 120 to 155 in the characters system file so that the guard system works.
yeah ill have to go over the coding again and check
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on July 02, 2014, 03:30:35 am
Ok here is a tag match to show the lifebars for both players, there is no small portraits for the characters yet as i still need to find some good pics to use lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Akito on July 04, 2014, 09:06:09 am
Very good lineart, E.S!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: BIG BOSS on July 04, 2014, 02:34:38 pm
I like that now add-on the other features so I can dl it.lol Sorry to sound like a lecher but, you can't help the awesomeness.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on July 04, 2014, 04:42:08 pm
Hello Every one!
In first place: What Awesome Lineart EnlightendShadow! Really amazing work! I love it! You hit the pot on this one! The only thing to do to make it BETTER, i think is to refine the lines, and a bit more of details on the hair! The rest is prtty fucking awesome man! Congrats! :3
Second thing. Today i had a little free time, so i used it to paint God Rugal Artwork. BUT, i'm kind of undecided about some points of the art, so i think you guys can help me to choose the best version of some ideas! :D
The First one, is the simple Rugal i did first. He Right hand is imbued with the orochi powers, so it shine in a maleficent red light.
(http://i.imgur.com/jzbsPLX.jpg)
So, i decided to try something close of what EnlightendShadow did in the first concept, so i add a sort of some lightnings on his other hand, so i'm not assure about the result...maybe the composition become a little polluted....i'm really not assure...
(http://i.imgur.com/BdtVcvB.jpg)
But in the end, i still feel the missing of something... i don't know what. But, one thing i always loved in the Omega Rugal versions, is the Red Light in his Right Eye. So, i decided to try out it something like that, and i kind like the result, even knowing that God Rugal don't have this detail in the original concept. So because f this, i made versions of him with, and without the Red Eye's Light, so you guys can choose wich one is the best version!
(http://i.imgur.com/KEoZdI2.jpg)
(http://i.imgur.com/8lYtmfT.jpg)
So Guys, I guess this is all Folks! What you think of the painting? Hope you all like it! See u!
And Enlightend, anything, just call me and i see what i can do for you buddy. I will be happy to help if i can! :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on July 04, 2014, 06:44:14 pm
Those colors look pretty damn cool too man! Only thing is...hmm i dont know the red light is cool and i always liked that about his red eye but in that pic it seems too much. eh maybe adjust the opacity er somethin with that so the oval of his eye can be noticed...other than that it looks cool too^^
Nice artwork felllas :thumbsup:
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on July 05, 2014, 04:58:47 am
Man all of this art work is really making me want this to be a real game!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: MotorRoach on July 05, 2014, 05:43:10 am
That God Rugal is really wonderful, although you might want to give him a lower lip line, he kind of has a Wario-ish smile without one.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on July 05, 2014, 03:34:05 pm
Here I am again! First, thank you all for the compliments and criticisms are always welcome! I read each one and made some changes in the design. Changes are small, but I hope it really improved the result.
Those colors look pretty damn cool too man! Only thing is...hmm i dont know the red light is cool and i always liked that about his red eye but in that pic it seems too much. eh maybe adjust the opacity er somethin with that so the oval of his eye can be noticed...other than that it looks cool too^^
You're right man! The brightness of that eye was actually a bit stronger. So i redesigned it, less bright and slightly smaller. See what you think of the result! :)
That God Rugal is really wonderful, although you might want to give him a lower lip line, he kind of has a Wario-ish smile without one.
Thank you for the coment! I drew a little line to mark the bottom lip ... I do not know if it will achieve the expected result for you, then let me know what you think. :)
Now I have to say that the drawing I posted previously owned a well glaring "mistake", which went completely unnoticed by me, and apparently for you too! (Luck!) XD So after realizing this major flaw of mine, I redesigned what was needed to remedy this little error:
(http://i.imgur.com/DBscE63.jpg)
Well, actually, not enough to be an error in the content of the word, but the inclusion of a pretty important detail, which I found really need to add to my art: The junction between the sleeves of his jacket and the torso of the body, in the original design, are well ripped, what the character of a more serious and threatening impression in my opinion. So I had to add this detail to my drawing. So I took this chance to rip the ends of the sleeves of his jacket a little longer, because the tears that I had done looked small and timid.
Well guys, i guess that's all for now! So let know if you guys had any observation to do, any error to report, or if you like the final result! For me, this now seens finished, but maybe you're seeing some mistake or improvement that i can do, and again went unnoticed by me.
Thnk you all guys! Hope you all like and approve this new version of my art!
PS: I redesigned the Orochi power in his right hand. I think it's look better now! :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on July 06, 2014, 04:59:37 am
@Arkhanjo I didn't even notice that his sleeves were not ripped since I had already done the ripped sleeves on my own original drawing. Very well done and much improved with the small updates.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on July 07, 2014, 05:17:29 am
@EnlightendShadow
Thank you man. I'm glad you like it! So, what do you think about the color? I don't know if this is the kind of paint you are looking for... Maybe you wanna try some different color in place of red... what do you think?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on July 07, 2014, 06:38:10 am
A more marron or blood red color would look better. Oh see if you can make one with a transparent background
I was also thinking if you could try to color it in a more animeish style like kofxi or kof2k2um examples (http://www.game-art-hq.com/wp-content/uploads/2011/06/King-of-Fighters-2002-Unlimited-Match-Screenshot-Art-of-Fighting-Team-3-KOF.jpg)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 13, 2014, 11:54:55 pm
Updated all the fonts so now they all match and changed the animation for the combo fonts by giving them a pulsing fade effect, also added the win icons at the top.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on July 14, 2014, 01:18:28 am
Your lifebars is done.xD looking nice while :D EnlightendShadow making Cvs3 screempack :D please make 1.0 version for the rest of people.xD pleaseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on July 14, 2014, 04:37:27 am
@ianb3000: After this, I don't think you should change the lifebars. EVER. Keep up the great work, lil' homie! And tell us when you and EnlightendShadow are gonna make this into a full game project. We all wanna pitch in! Oh, and what yaret said too :).
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Hoshi on July 14, 2014, 07:45:11 am
are these going to be stand alone lifebars or will these need to be coded into the characters?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 14, 2014, 08:14:18 am
@ianb3000: After this, I don't think you should change the lifebars. EVER. Keep up the great work, lil' homie! And tell us when you and EnlightendShadow are gonna make this into a full game project. We all wanna pitch in! Oh, and what yaret said too :).
Thanks man, theres just a few things left to do like the time over, draw game,continue screen and game over animations and also make sure that the simul and turns work ok aswell.
NICE!!!!! How much more time will you have to put in before a release. :beatnik:
Looks amazing. That select screen. I died!
Thanks Ace, should be soon i just need to fix a few things. Great work on them new stages hope to see more soon
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on July 15, 2014, 01:14:09 am
That update vid of the life bars is looking funky man. not much more to do i see...this is gonna be one epic download to have for sure^^
And btw i never asked this but will SP have a custom Continue screen when you lose? Mugen Has a default look of course but will you have it jazzed up with some count down music n such? just curious
That update vid of the life bars is looking funky man. not much more to do i see...this is gonna be one epic download to have for sure^^
And btw i never asked this but will SP have a custom Continue screen when you lose? Mugen Has a default look of course but will you have it jazzed up with some count down music n such? just curious
you might be able to, im trying to make it lighter so hopefully people can play it this time lolol
fuckin Groovy :devilish:
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on July 19, 2014, 03:48:27 am
you might be able to, im trying to make it lighter so hopefully people can play it this time lolol [/quote]
Ohhh yes that is fantastic.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on July 19, 2014, 09:58:59 am
This video showcases the amazing progress we have done on the lifebars with changing color when taking damage, the combo counter design, the high quality portraits and more!!!
This was inspired by Ren's Men become Nightmare promo image for this SP!
Thankyou to all who have helped out with this project especially ianb3000 and Ren and everyone at Mugenguild.
Please leave your comments below, they really do affect what we improve on next.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Koopa901 on July 19, 2014, 10:18:36 am
I love it, you guys have really out done yourselves! This is by far the best screen pack/mugen project I've laid my eyes upon! The only thing I can't think of to make this better is......AN EIJI KISARIGI PORT!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Koopa901 on July 19, 2014, 10:20:15 am
I also forgot to mention......this is the only project log/forum post that I've actually read and watched every post and comment....very impressive especially for my short attention span lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on July 19, 2014, 04:57:31 pm
Ow man!! This all Looks so Fucking Badass! Sure this will be the best Mugen i ever seen! VERY GOOD WORK ES and Ianb3000! You Rock Dudes!
ES..sorry for the delay man, i'm kinda busy these days.. =/ ... but i'will give a try for the kind of coloring you show. Something more "anime" like. If you wanto to, i can give a try to coloring your Asura linework. I will put my best to do Awesome and badass Portraits as you dudes doing all this hard work! Yours improvements make me wanna to Draw a lot! \o/
*_*
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on July 19, 2014, 07:39:24 pm
This video showcases the amazing progress we have done on the lifebars with changing color when taking damage, the combo counter design, the high quality portraits and more!!!
This was inspired by Ren's Men become Nightmare promo image for this SP!
Thankyou to all who have helped out with this project especially ianb3000 and Ren and everyone at Mugenguild.
Please leave your comments below, they really do affect what we improve on next.
Hmmm, let me think... 1.The color changing of the lifebars are great! 2.The combo counter design is beyond great! 3.And the HQ ports are out of this galaxy! Personally, I think you should put this as a new beta, and give us a dl link to try it. Great job guys! Entirely the greatest M.U.G.E.N project on the planet!
Ow man!! This all Looks so Fucking Badass! Sure this will be the best Mugen i ever seen! VERY GOOD WORK ES and Ianb3000! You Rock Dudes!
ES..sorry for the delay man, i'm kinda busy these days.. =/ ... but i'will give a try for the kind of coloring you show. Something more "anime" like. If you wanto to, i can give a try to coloring your Asura linework. I will put my best to do Awesome and badass Portraits as you dudes doing all this hard work! Yours improvements make me wanna to Draw a lot! \o/
*_*
I can agree to that. I gotta get crackin on some sprites, then, too!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: C.v.s The Abstract on July 19, 2014, 10:13:08 pm
Remember dont make rhe new screenpack size big cause it wont run on my laptop.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 19, 2014, 11:09:47 pm
Thanks for the comments guys
@C.v.s The Abstract, hopefully it should be lighter this time as the lifebars don`t have much animations now and should load ok for people
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on July 20, 2014, 12:40:03 am
I also forgot to mention......this is the only project log/forum post that I've actually read and watched every post and comment....very impressive especially for my short attention span lol
The same my friend, the same my friend
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on July 20, 2014, 01:43:01 am
The Life bars are looking real sexy in that video changing colors down to the red.....haha i was starting to think that once it hit Red in color it would began to pulsate with a constant glow signifying death is near. In certain games when you saw that it was like a lil reminder that you can do your last minute low health desperation super with that character haha....
eh just a thought but anyway the Life bars look damn perfect now!! :sugoi:
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 20, 2014, 04:23:52 am
The Life bars are looking real sexy in that video changing colors down to the red.....haha i was starting to think that once it hit Red in color it would began to pulsate with a constant glow signifying death is near. In certain games when you saw that it was like a lil reminder that you can do your last minute low health desperation super with that character haha....
eh just a thought but anyway the Life bars look damn perfect now!! :sugoi:
yeah i might try that idea
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Snk-Combone on July 20, 2014, 09:13:31 am
About CVS3 game.
Need.. Filter for characters (Recommend XBRZ Filter).
(http://i.imgur.com/Ypzoeus.png?1)
Note: This Screen was removed from the DC Emulator (I forced the nullDC runs Saturn emulator Filters ^^).
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: eliott on July 20, 2014, 01:40:24 pm
Yes this SP need Filtered characters...but i'd prefer Ralfab's process...cause with XBRZ filter, the characters seems too blurry...but anyway...better that than nothing.
keep filterized chars coming...for such a good SP and those lifebars, my god !!!
can't wait anymore....will convert some chars in some few weeks....we will see !!!
:smash:
;)
here are some screens to show the difference between XBRZ shown above and coordonate x2.
Yes this SP need Filtered characters...but i'd prefer Ralfab's process...cause with XBRZ filter, the characters seems too blurry...but anyway...better that than nothing.
keep filterized chars coming...for such a good SP and those lifebars, my god !!!
can't wait anymore....will convert some chars in some few weeks....we will see !!!
:smash:
;)
here are some screens to show the difference between XBRZ shown above and coordonate x2.
hope to see this SP and those lifebars soon........................
great thx and B R A VO to creators ES and Ian.
:sweetheart:
Wow.
thx for introducing my work in such a good way.
hope they contact me or other creator to convert the chars if it's a fullgame...cause LR chars with such a Great SP and those awesome Lifebars, will look poorly...so some conversions would be needed, that's the fact... i've tried so many awesome SP but with LR characters... that kills in my opinion, all a hard work.
but i will do my best to convert as many chars as possible to fullfiled Enlightenshadow SP, and with IanB3000 lifebars that would be perfect.
anyway, that would be great...and i'm waiting with great expectation for this awesome work.
THX for all creators!!!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: hedrock on July 20, 2014, 04:14:34 pm
Yes, filtered chars look so much nicer when things are hires!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Rivox on July 20, 2014, 08:48:44 pm
Wow Ianb3000, I haven't been this excited for a screenpack since BrokenMugen was revived by Saikoro! One question though. I know you're trying to make this laptop / lower end computer friendly, but will there also be an HD / 1920x1080 version? I happen to have a gaming PC and would love a screenpack that will make good use of my power.
Regardless, looks absolutely fantastic though, simply cannot wait for a release! ;D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 20, 2014, 09:35:37 pm
Wow Ianb3000, I haven't been this excited for a screenpack since BrokenMugen was revived by Saikoro! One question though. I know you're trying to make this laptop / lower end computer friendly, but will there also be an HD / 1920x1080 version? I happen to have a gaming PC and would love a screenpack that will make good use of my power.
Regardless, looks absolutely fantastic though, simply cannot wait for a release! ;D
yeah maybe once iv got this version working ok for people, i may do one that`s super crazy 1920x1080 HD loads of animations pc killer (hopefully my own pc can run it lololol )
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on July 21, 2014, 12:48:22 am
Yes this SP need Filtered characters...but i'd prefer Ralfab's process...cause with XBRZ filter, the characters seems too blurry...but anyway...better that than nothing.
keep filterized chars coming...for such a good SP and those lifebars, my god !!!
can't wait anymore....will convert some chars in some few weeks....we will see !!!
:smash:
;)
here are some screens to show the difference between XBRZ shown above and coordonate x2.
hope to see this SP and those lifebars soon........................
great thx and B R A VO to creators ES and Ian.
:sweetheart:
Eh, I think that it should be pixel characters [no filtering] and hd stages and what not. But that's just my opinion, I prefer the way ianb3000 and Enlightend Shadow are doing it, basically.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: eliott on July 21, 2014, 01:55:42 am
Yes this SP need Filtered characters...but i'd prefer Ralfab's process...cause with XBRZ filter, the characters seems too blurry...but anyway...better that than nothing.
keep filterized chars coming...for such a good SP and those lifebars, my god !!!
can't wait anymore....will convert some chars in some few weeks....we will see !!!
:smash:
;)
here are some screens to show the difference between XBRZ shown above and coordonate x2.
hope to see this SP and those lifebars soon........................
great thx and B R A VO to creators ES and Ian.
:sweetheart:
Eh, I think that it should be pixel characters [no filtering] and hd stages and what not. But that's just my opinion, I prefer the way ianb3000 and Enlightend Shadow are doing it, basically.
Ok Man no prob with me i'm also an old school gamer...and for sure in 2000th Mugen was all in LR....but it was before.
those LR char are not fitting well with those HD screenpack and more with 1.1mugen...but it's only my point of view....some like it hot and some like it cold...ther are many ways to play mugen and to enjoy it.
Great work
PEACE Bro !!!!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on July 21, 2014, 02:49:44 am
Sup everyone, I'm new to posting here but I've been lurking around here for a minute. For those who don't know I'm the "concept" guy that's been throwing out some crazy ideas for this project. Its still Ian & Shadows project I'm just contributing some art, ideas and graphics here and there. Hope everyone is liking the ideas so far and I'm looking forward to hearing from you good folks
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on July 21, 2014, 03:07:26 am
Well Ren2k id like to say you guys are cooking up a bad ass screen pack here for sure^^
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on July 21, 2014, 04:15:23 am
Ok Man no prob with me i'm also an old school gamer...and for sure in 2000th Mugen was all in LR....but it was before.
those LR char are not fitting well with those HD screenpack and more with 1.1mugen...but it's only my point of view....some like it hot and some like it cold...ther are many ways to play mugen and to enjoy it.
Great work
PEACE Bro !!!!
I completly agree with. I really like the normal chars, and love ALL the AWESOME stuff the LR fighting Game age brought to us, but let's face the true. The "filtered" chars (or whatever you would like to call it..) fit MUCH better in HR mugen...or 1.1 Mugen. It's the reality. Show the LR Chars for anyone who never knows about Mugen...just a simple player, and so show then the "Filtered" chars, and i assure you that they will opt for the second option. We all will always love those classic LR chars, and all that a lot of brilliant creators have provided us with their Badass characters, but i think that this kind of "upgrade" is really needed, and will add much to your already brilliant work. I already tried mounting a mugen with HR SP and stages, and LR characters, but the characters are through divergent from stages and SP itself in HR ... as if they did not belong to that game.
Some may disagree, and think that it would be something like a lack of "disrespect" to their creators, or the "originality and own root" of mugen, but I think is being a bit fundamentalist and retrograde to think like that. We have to look, admire, respect and learn from the amazing work done here by all the brilliant Mugen creators, but never stop looking for new ways to improve an implement what has already been done. We have to accept the past, but do not stay stuck to them. Of course there is the matter of permission from their authors to do something, but if they have no objections, I do not see why it is not necessary to be done. That is My opinion.
By the way Ralfab, theres someplace i can download your filtered Chars? They Look Fucking Awesome.
So Ian, about the gameplay, will the character be more near of Infinite/Quickfist gameplay, or something near of Pots Chars? Awesome Lifebar dude! Looks pretty perfect!! *_*
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on July 21, 2014, 06:25:14 am
Ok Man no prob with me i'm also an old school gamer...and for sure in 2000th Mugen was all in LR....but it was before.
those LR char are not fitting well with those HD screenpack and more with 1.1mugen...but it's only my point of view....some like it hot and some like it cold...ther are many ways to play mugen and to enjoy it.
Great work
PEACE Bro !!!!
I completly agree with. I really like the normal chars, and love ALL the AWESOME stuff the LR fighting Game age brought to us, but let's face the true. The "filtered" chars (or whatever you would like to call it..) fit MUCH better in HR mugen...or 1.1 Mugen. It's the reality. Show the LR Chars for anyone who never knows about Mugen...just a simple player, and so show then the "Filtered" chars, and i assure you that they will opt for the second option. We all will always love those classic LR chars, and all that a lot of brilliant creators have provided us with their Badass characters, but i think that this kind of "upgrade" is really needed, and will add much to your already brilliant work. I already tried mounting a mugen with HR SP and stages, and LR characters, but the characters are through divergent from stages and SP itself in HR ... as if they did not belong to that game.
Some may disagree, and think that it would be something like a lack of "disrespect" to their creators, or the "originality and own root" of mugen, but I think is being a bit fundamentalist and retrograde to think like that. We have to look, admire, respect and learn from the amazing work done here by all the brilliant Mugen creators, but never stop looking for new ways to improve an implement what has already been done. We have to accept the past, but do not stay stuck to them. Of course there is the matter of permission from their authors to do something, but if they have no objections, I do not see why it is not necessary to be done. That is My opinion.
By the way Ralfab, theres someplace i can download your filtered Chars? They Look Fucking Awesome.
So Ian, about the gameplay, will the character be more near of Infinite/Quickfist gameplay, or something near of Pots Chars? Awesome Lifebar dude! Looks pretty perfect!! *_*
Well I hope that the creators stay with LR characters. Personally, after seeing the filtered KoF '94 Re-Bout and Neo Geo Battle Colisseum sprites, I changed my opinion of filtered HR sprites.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on July 21, 2014, 06:34:07 am
(http://oi62.tinypic.com/2q1cwhd.jpg) One thing that I've been working on heavily for this project is the portraits. I was about 60% done when I scrapped most of them, mostly the Capcom side since I wasn't too happy how they turned out. I'm currently re-doing them to a higher grade to where they mix with the SNK portraits better. Heres a comparison of my old portraits vs the upgrades
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on July 21, 2014, 06:37:10 am
(http://oi62.tinypic.com/2q1cwhd.jpg) One thing that I've been working on heavily for this project is the portraits. I was about 60% done when I scrapped most of them, mostly the Capcom side since I wasn't too happy how they turned out. I'm currently re-doing them to a higher grade to where they mix with the SNK portraits better. Heres a comparison of my old portraits vs the upgrades
Portrairs lookin fly. Just change Ryu's hair to brown.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on July 21, 2014, 06:43:55 am
Portrairs lookin fly. Just change Ryu's hair to brown.
I was planning on making a brown haired version soon, I just like the SFIII look better plus it matches the large portrait I made a while back (http://fc08.deviantart.net/fs70/f/2014/168/e/3/ryu_victory_portrait_by_renofswagzareth-d7iin11.png)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on July 21, 2014, 06:51:36 am
Portrairs lookin fly. Just change Ryu's hair to brown.
I was planning on making a brown haired version soon, I just like the SFIII look better plus it matches the large portrait I made a while back (http://fc08.deviantart.net/fs70/f/2014/168/e/3/ryu_victory_portrait_by_renofswagzareth-d7iin11.png)
OK I get you. Just do what you thinl is right, man :-).
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on July 21, 2014, 09:25:40 am
I see a lot of awesome comments above about filtered characters (yay or nay) I'm not quite sure yet. You see I still want to at least make custom idle stances for some of the characters before we do anything about HR ver. I remember Ralfab from YEARS ago when I first made my KOFXIII SP and he provided me with some of his early work for HD characteres. It looks really good but personally I still currently like the old pixel versions of the characters. My thoughts may change if Ralfab wants to send me a few of his newest ones so I can check them out in the SP up and running. On a more personal note thanks Ralfab for still keeping up with my work and wanting to add your part to this SP. I will probably ask you to convert a few characters once we get the roster up and running. Heck maybe we can have both sets :D
REN2K!!!! I love the fact that you are finally here to share your concepts straight with the community so we can mesh our 3 styles to the best of our abilities! Now you can show everyone the amazing work you have been doing as part of this project.
You guys have NO IDEA how happy it makes me to have so many talented people working on this project.
So far these are the people putting their time, effort, and soul into this project This way you can direct questions to the right people :D
EnlightendShadow (me) - over all design and concept making sure it all flows together well, line art for character ports Ianb3000 - with his amazing coding, and animation skills and those beautiful lifebars (its been over 1 year of work so far between him and I) Ren2k - added new design concepts that brought a much needed breath of fresh air to the Screenpack and I'm looking forward to syncing our styles together to make something truly beautiful. Not to mention all of his work on the Capcom side of the portraits!!! Race - custom CVS characters that work amazingly well with the system I want to have in the game. (a mix of pots and inf) essentially a maxed out EX GROOVE Arkhanjo - custom line art and coloring for characters Tatsu - Providing the tag system and coding that allows the lifebars to change color and supporting Ianb3000 with any problem he may have. Ralfab - HR (filtered) characters hloader - my original partner for my KOFXIII SP and without his help I wouldn't have kept going with mugen at all k6666, Big Boss, CVS abstract - for all of their moral support and great suggestions that have shaped this mugen since my original concept years ago. There may actually be more that I don't even know about and that's AMAZING Anyone that wants to add their two cents please do so, it all helps in the end. I would love to make this a Full Game project but we just need people that want to work on making characters that all work on the same system. If you are one of those please let us know. Of course we need help with portraits. I will share the 9000,3 portrait template because that template is final and I will show you how to make them for this SP specifically.
Oh I don't know how many people here watch Maximillion_DOOD on twitch.tv or youtube but recently he did one of his BOSS RAGE play-through on CVS2 and fought GOD RUGAL on the hardest difficulty and I donated to his stream and along with it I shared info about CVS3 Mugen project and he announced it to his 7000 plus viewers and seemed genuinely interested in the project. I don't know it just made me happy and I wanted to share that with you guys :D
It's funny to see how far this SP has come after countless of versions and it all started with an aprils fools joke picture.
Thank you all! there is more to come!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: eliott on July 21, 2014, 01:24:18 pm
Oh my god.
I've always liked your job man....and as you said Enlightenshadow, so many talented guys are working on this project...aaahhhh i can't wait anymore...but all of you take your time to release the best SP and more of that, the best cvs3 game ever.
i'm too impatient...but i wish to thank particularly Enlightend, Ianb, R@ce, Ralfab, and of course all the people involved in this project, and who have made this dream come true for mugen.
can't really wait. but finally more the wait, better then to enjoy this fine and future release.
thx again, and hope to thank you soon for the release !!!
xA
:thumbsup: :thumbsup: :thumbsup:
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Snk-Combone on July 21, 2014, 06:53:01 pm
About HR Stages in CVS3..
All are original and exclusive to the game?.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on July 21, 2014, 07:09:59 pm
I see a lot of awesome comments above about filtered characters (yay or nay) I'm not quite sure yet. You see I still want to at least make custom idle stances for some of the characters before we do anything about HR ver. I remember Ralfab from YEARS ago when I first made my KOFXIII SP and he provided me with some of his early work for HD characteres. It looks really good but personally I still currently like the old pixel versions of the characters. My thoughts may change if Ralfab wants to send me a few of his newest ones so I can check them out in the SP up and running. On a more personal note thanks Ralfab for still keeping up with my work and wanting to add your part to this SP. I will probably ask you to convert a few characters once we get the roster up and running. Heck maybe we can have both sets :D
REN2K!!!! I love the fact that you are finally here to share your concepts straight with the community so we can mesh our 3 styles to the best of our abilities! Now you can show everyone the amazing work you have been doing as part of this project.
You guys have NO IDEA how happy it makes me to have so many talented people working on this project.
So far these are the people putting their time, effort, and soul into this project This way you can direct questions to the right people :D
EnlightendShadow (me) - over all design and concept making sure it all flows together well, line art for character ports Ianb3000 - with his amazing coding, and animation skills and those beautiful lifebars (its been over 1 year of work so far between him and I) Ren2k - added new design concepts that brought a much needed breath of fresh air to the Screenpack and I'm looking forward to syncing our styles together to make something truly beautiful. Not to mention all of his work on the Capcom side of the portraits!!! Race - custom CVS characters that work amazingly well with the system I want to have in the game. (a mix of pots and inf) essentially a maxed out EX GROOVE Arkhanjo - custom line art and coloring for characters Tatsu - Providing the tag system and coding that allows the lifebars to change color and supporting Ianb3000 with any problem he may have. Ralfab - HR (filtered) characters hloader - my original partner for my KOFXIII SP and without his help I wouldn't have kept going with mugen at all k6666, Big Boss, CVS abstract - for all of their moral support and great suggestions that have shaped this mugen since my original concept years ago. There may actually be more that I don't even know about and that's AMAZING Anyone that wants to add their two cents please do so, it all helps in the end. I would love to make this a Full Game project but we just need people that want to work on making characters that all work on the same system. If you are one of those please let us know. Of course we need help with portraits. I will share the 9000,3 portrait template because that template is final and I will show you how to make them for this SP specifically.
Oh I don't know how many people here watch Maximillion_DOOD on twitch.tv or youtube but recently he did one of his BOSS RAGE play-through on CVS2 and fought GOD RUGAL on the hardest difficulty and I donated to his stream and along with it I shared info about CVS3 Mugen project and he announced it to his 7000 plus viewers and seemed genuinely interested in the project. I don't know it just made me happy and I wanted to share that with you guys :D
It's funny to see how far this SP has come after countless of versions and it all started with an aprils fools joke picture.
Thank you all! there is more to come!
I can contribute by sprites. Tell me what you need man, and I'll drpp whatever I'm doing yo! And we all want this to be a full game project.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Gritsmaster on July 21, 2014, 07:13:40 pm
Promo video was hype! Thoughts:
The lifebars look absolutely gorgeous, once again. I agree with DeMoNk@I's suggestion on the pulsing red. It seems like the concept is already somewhat implemented, but I think accentuating it just a bit more will add to the overall quality of these already perfect lifebars.
As for the filtered characters thing, REALLY I think anyone who wants filtered characters could do it themselves (It's not very difficult!), and I personally prefer the original sprites anyway. If you guys do choose to convert the whole roster, though I would wait until everything else if how you want it. I feel like this would be EShadow's plan anyway.
During combos, when the hit counter appears and the combo is extended after, the transition looks a little jumpy (3:14 in the Nightmares! video, for reference). This is not a HUGE deal, but I would suggest messing with some transition frames for the numbers, or just making the combo counter times more absolute (as in they don't appear until the combo is completely finished after a certain time frame, etc.).
Also, I'm not sure if all of the promo videos have just been on watch mode, but there shouldn't be the cpu level sprite if there are human players. If you all have already got that worked out (which I'm sure you do) pay this no mind.
This SP has come SO incredibly far over the past couple years, and you all have only improved with time. What started as a cool MUGEN SP has, with the help of your team's ambition, transformed into a Capcom-quality game worthy of even Maximilian's attention. It seems as if you are at the finish line, and we're all waiting for you. Good luck with this and all of your future projects; and thank ALL of you for your hard work and dedication! Can't wait for the release!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on July 21, 2014, 07:18:29 pm
I've tossed a few ideas out there for stages but it hasn't really been talked about too much just yet (http://i58.tinypic.com/2z9ck8m.jpg) I've got a bunch of ideas for some so if anyone is interested in contributing towards stages you're more than welcome to, we could use a good stage designer on this project
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: hedrock on July 21, 2014, 07:37:38 pm
I think the right balance of filtered chars can look great with Hires SP (particularly the look of Hulk but ones like Jin, Deadpool and Marco too) and can help make things look a bit more "professional" than the pixelated look on HR stages.
I've tossed a few ideas out there for stages but it hasn't really been talked about too much just yet (http://i58.tinypic.com/2z9ck8m.jpg) I've got a bunch of ideas for some so if anyone is interested in contributing towards stages you're more than welcome to, we could use a good stage designer on this project
Ren2K: If you want HR stages, then might I recommend DJ Dissidia's stages. They vibe well with this SP.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: eliott on July 21, 2014, 08:09:50 pm
I see a lot of awesome comments above about filtered characters (yay or nay) I'm not quite sure yet. You see I still want to at least make custom idle stances for some of the characters before we do anything about HR ver. I remember Ralfab from YEARS ago when I first made my KOFXIII SP and he provided me with some of his early work for HD characteres. It looks really good but personally I still currently like the old pixel versions of the characters. My thoughts may change if Ralfab wants to send me a few of his newest ones so I can check them out in the SP up and running. On a more personal note thanks Ralfab for still keeping up with my work and wanting to add your part to this SP. I will probably ask you to convert a few characters once we get the roster up and running. Heck maybe we can have both sets :D
Hi my friend...by the time we didn't worked together...well i've just sent IanB3000 a few weeks ago some HD chars that' ive converted from R@ce edits Laurence Yamazaki and so on....
but it's ok for me i will send you soon some good CVS chars converted HD...Haohmaru Yamazaki and why notLaurence in that you will be able to judge and see the difference between LR and HR filter x4 versions.
And if you decide to keep HD versions...so i will be pleased to help, and to be involved in this great project, for sure i've had your previous version of this awesome SP, and i've modified it in order it runs perfectly...cause it was very instable and a little buggy...but anyway, now we will have the best CVS3 game for mugen ever made.
Thx to all the creator and to you ES...if you still got my mail send me some news, and give just some few days to make you a special link with those Chars!!!
C u my friend.
Arkhanjo: "By the way Ralfab, theres someplace i can download your filtered Chars? They Look Fucking Awesome."
Hey bro i've just thought to make here a special thread with many of my converted characters.... but for now i was a bit lazy...but i keep this idea in mind, and why not...as you can't find them anywhere cause i've never really release them. of course they aren't belonging to me, they are only conversions. they have been converted for one purpose to fit well those HD screenpack for mugen 1.0 and 1.1....so
but i haven't say no...and i will probably release them here, maybe next month....after the CVS3 mugen release. Some conversion are still buggy and some other are perfect...but for sure, keep in mind i will do my best to release them.
one month ago i've contacted duracelleur a great french characters editor, just to let him know i've started to convert his chars...so there will be plenty of conversions from various universes.
c u my friend
bye all of you mugenmaniacs !!!
:idea:
:D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 21, 2014, 08:30:16 pm
Quote
The lifebars look absolutely gorgeous, once again. I agree with DeMoNk@I's suggestion on the pulsing red. It seems like the concept is already somewhat implemented, but I think accentuating it just a bit more will add to the overall quality of these already perfect lifebars.
Thanks man, yeah i was going to look into that and see if i can implement the flashing red thing near the end of the characters health should be able to.
Quote
During combos, when the hit counter appears and the combo is extended after, the transition looks a little jumpy (3:14 in the Nightmares! video, for reference). This is not a HUGE deal, but I would suggest messing with some transition frames for the numbers, or just making the combo counter times more absolute (as in they don't appear until the combo is completely finished after a certain time frame, etc.)
I think it has something to do with the characters ES used in the video that`s making the combo count jump as i have not seen that happen in mine yet but i will look into it cool :)
Quote
Also, I'm not sure if all of the promo videos have just been on watch mode, but there shouldn't be the cpu level sprite if there are human players. If you all have already got that worked out (which I'm sure you do) pay this no mind.
Yeah all the video`s so far have been cpu vs cpu which shows the level you set your mugen at, it does show a score in arcade mode and a score for both in versus but i still need to make the number fonts to match the rest, i will show a video soon
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: HUNGRY WOLF on July 21, 2014, 08:43:29 pm
Everything is looking very smooth Ian! You guys have been putting in some amazing work.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on July 21, 2014, 08:46:44 pm
I want to come in and remind you that my chars are not edits. So please don't refer to them as such.
Also I think the filtering looks pretty darn good but i also like my stuff the way it is now as that's how I meant for them to look. Please make sure I'm credited as well.
Filtering also sometimes messes up the alignment of the chars FX and etc so additional coding or other adjustment might be needed, not to mention character updates. So please keep this on mind.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 21, 2014, 09:13:22 pm
Hey bro i've just thought to make here a special thread with many of my converted characters....
Yes Ralfab, I was thinking this also but wasn't sure there are enough of us liking that look to be taken seriously :) It would be a great source for the filtered look for other Mugen users too!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: HUNGRY WOLF on July 21, 2014, 09:45:45 pm
I was just going through the the whole thread and recalled that there was something in the Select screen that really bugged me and this was it the Stage select monitor IMO its too small. Preview: (http://fc09.deviantart.net/fs71/i/2014/171/d/3/cvs3_v3_select_screen_concept_2_by_enlightendshadow-d7n5e43.jpg) why don't you try and implement it to the center of the screen, and make it bigger, you will lose characters slots though kinda how I have mine set up for REBIRTH.
If I get sometime today after work, i'll see if I can design something and hook you guys up.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Gritsmaster on July 21, 2014, 10:18:27 pm
For now it looks fine to me, but what might be pretty cool in the future is if a separate screen could appear for stage select ala Guilty Gear or Blazblue.
I want to come in and remind you that my chars are not edits. So please don't refer to them as such.
Also I think the filtering looks pretty darn good but i also like my stuff the way it is now as that's how I meant for them to look. Please make sure I'm credited as well.
Filtering also sometimes messes up the alignment of the chars FX and etc so additional coding or other adjustment might be needed, not to mention character updates. So please keep this on mind.
Yep my friend we all know who to credit for...and as you're a skillfull coder...why not to update those converted characters....so as the ones i've sent you some month ago...and btw did you succeed in fixing the all damn thing ???
that would be nice. thx for your hard work...we all like, not to say, love your chars...that's why, me or other converter are using them...we won't waste our time to convert a bad coded or useless character...it's a kind of "hommage"...
so Peace man.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on July 21, 2014, 11:24:59 pm
I want to come in and remind you that my chars are not edits. So please don't refer to them as such.
Also I think the filtering looks pretty darn good but i also like my stuff the way it is now as that's how I meant for them to look. Please make sure I'm credited as well.
Filtering also sometimes messes up the alignment of the chars FX and etc so additional coding or other adjustment might be needed, not to mention character updates. So please keep this on mind.
Yep my friend we all know who to credit for...and as you're a skillfull coder...why not to update those converted characters....so as the ones i've sent you some month ago...and btw did you succeed in fixing the all damn thing ???
that would be nice. thx for your hard work...we all like, not to say, love your chars...that's why, me or other converter are using them...we won't waste our time to convert a bad coded or useless character...it's a kind of "hommage"...
so Peace man.
Honestly because I don't feel like going back and updating all those characters with those fixes for that when I already had them fixed originally. Plus I'm too busy working on other stuff to go back and I feel like if your going to go thru a trouble of doing the filtering then you need to also fix the aligning on your own as its what you decided to do.
Same thing goes for applying the updates in the character. It would be too much work for me and i'm not trying to add on more than what I already have.
You know your cool in my book man, I was just putting my thoughts out there.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 21, 2014, 11:42:12 pm
I was just going through the the whole thread and recalled that there was something in the Select screen that really bugged me and this was it the Stage select monitor IMO its too small. Preview: (http://fc09.deviantart.net/fs71/i/2014/171/d/3/cvs3_v3_select_screen_concept_2_by_enlightendshadow-d7n5e43.jpg) why don't you try and implement it to the center of the screen, and make it bigger, you will lose characters slots though kinda how I have mine set up for REBIRTH.
If I get sometime today after work, i'll see if I can design something and hook you guys up.
Ah sweet Wolf that would be great, yeah i see what you mean about the stage bit maybe i could make it bigger or have it pop up after selecting a character instead.
For now it looks fine to me, but what might be pretty cool in the future is if a separate screen could appear for stage select ala Guilty Gear or Blazblue.
I want to come in and remind you that my chars are not edits. So please don't refer to them as such.
Also I think the filtering looks pretty darn good but i also like my stuff the way it is now as that's how I meant for them to look. Please make sure I'm credited as well.
Filtering also sometimes messes up the alignment of the chars FX and etc so additional coding or other adjustment might be needed, not to mention character updates. So please keep this on mind.
Yep my friend we all know who to credit for...and as you're a skillfull coder...why not to update those converted characters....so as the ones i've sent you some month ago...and btw did you succeed in fixing the all damn thing ???
that would be nice. thx for your hard work...we all like, not to say, love your chars...that's why, me or other converter are using them...we won't waste our time to convert a bad coded or useless character...it's a kind of "hommage"...
so Peace man.
Honestly because I don't feel like going back and updating all those characters with those fixes for that when I already had them fixed originally. Plus I'm too busy working on other stuff to go back and I feel like if your going to go thru a trouble of doing the filtering then you need to also fix the aligning on your own as its what you decided to do.
Same thing goes for applying the updates in the character. It would be too much work for me and i'm not trying to add on more than what I already have.
You know your cool in my book man, I was just putting my thoughts out there.
No prob with me too...if i can fix it by myself.... i will....if not....anyway.
i will do my convert, if someone agree with, that's good, if other agree with LR char, it's the same for me.... it's mugen world !!!
well anyway thx and c u.
and btw Ralfab i saw that you've finished all R@ce chars on mugenvision, could you simply tell me how to do to fix some alignement on certain character...just pm me thx !!!
Hope to see soon this awesome compilation...or game as you want guys !!!
bye bye.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on July 22, 2014, 12:52:54 am
lol seeing the comments on character Filters i would say get Acemilllion in there on the project with his "mega Hi res to the ridiculous power" stage talents but then again my sh*tty pc wont be able to handle the awesomeness of that :'(
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: HUNGRY WOLF on July 22, 2014, 01:18:15 am
I was just going through the the whole thread and recalled that there was something in the Select screen that really bugged me and this was it the Stage select monitor IMO its too small. Preview:
why don't you try and implement it to the center of the screen, and make it bigger, you will lose characters slots though kinda how I have mine set up for REBIRTH.
If I get sometime today after work, i'll see if I can design something and hook you guys up.
Ah sweet Wolf that would be great, yeah i see what you mean about the stage bit maybe i could make it bigger or have it pop up after selecting a character instead.
For now it looks fine to me, but what might be pretty cool in the future is if a separate screen could appear for stage select ala Guilty Gear or Blazblue.
I don't know how possible this is in MUGEN currently, it might take some doing
Yeah i might give that a go
The only issue with the stage select if you are planning on doing a tv screen with the animated TV fuzz like so:
Spoiler, click to toggle visibilty
(http://i.imgur.com/oZp5EJA.png)
it won't work ala Blazeblue or Guilty gear how the stage select appears after the characters have been selected. main reason why I set mine up in that manner, I assume you had that in mind as well. Also from my trial and error with the stage select if player two selects first (In Versus) the stage select will appear and if you place in over characters they will be overlapped and player 1 will be fucked lol.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 22, 2014, 03:52:31 am
I was just going through the the whole thread and recalled that there was something in the Select screen that really bugged me and this was it the Stage select monitor IMO its too small. Preview:
why don't you try and implement it to the center of the screen, and make it bigger, you will lose characters slots though kinda how I have mine set up for REBIRTH.
If I get sometime today after work, i'll see if I can design something and hook you guys up.
Ah sweet Wolf that would be great, yeah i see what you mean about the stage bit maybe i could make it bigger or have it pop up after selecting a character instead.
For now it looks fine to me, but what might be pretty cool in the future is if a separate screen could appear for stage select ala Guilty Gear or Blazblue.
I don't know how possible this is in MUGEN currently, it might take some doing
Yeah i might give that a go
The only issue with the stage select if you are planning on doing a tv screen with the animated TV fuzz like so:
Spoiler, click to toggle visibilty
(http://i.imgur.com/oZp5EJA.png)
it won't work ala Blazeblue or Guilty gear how the stage select appears after the characters have been selected. main reason why I set mine up in that manner, I assume you had that in mind as well. Also from my trial and error with the stage select if player two selects first (In Versus) the stage select will appear and if you place in over characters they will be overlapped and player 1 will be fucked lol.
Oh yeah i see what you mean which ever person selects first in versus gets to choose the stage
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on July 22, 2014, 04:18:26 pm
Hello everyone.
Hey ES, i repaint God Rugal, and try to give him a little more "animesh" like paint style. I used some Kof XI refference for it, so i wanto to know what do you guys think aboute the result.
(http://i.imgur.com/PlKLrIJ.jpg?1)
When i have time, i will give a try for your Asura linework.
:)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 22, 2014, 05:18:45 pm
Awesome work Arkhanjo
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on July 22, 2014, 09:01:52 pm
Arkhanjo - thankyou for taking the time to recolor it and it looks awesome. it will be awesome to see my asura drawing colored :D
Hungry wolf - The reason i don't want the stage select in the center is because it will end up looking like a clone of your SP and I don't think it fits the CVS simple and clean look that I'm going for. There was a concept that Ian once made that looked like a clone of your SP with your font style, your bg design, and i thought it looked way too cluttered for this specific design. I've tried the TV center thing before in one of my designs and it wasn't bad but the design has evolved since then and I'm currently happy with the design layout we have for the select screen.
one of my old concepts with the tv in the center (http://i81.photobucket.com/albums/j223/alomeljr/selectmaster.jpg) (http://i81.photobucket.com/albums/j223/alomeljr/selectmedium002.jpg)
Our Current Design (http://fc09.deviantart.net/fs71/i/2014/171/d/3/cvs3_v3_select_screen_concept_2_by_enlightendshadow-d7n5e43.jpg)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Bastard Walt on July 22, 2014, 09:23:55 pm
I had completely forgot that the artwork in SSF4 was actually made by Hiroaki, same guy who made the awesome KOF 2K2UM Artwork, so that Juri doesn't look out of place AT ALL :beam:
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: HUNGRY WOLF on July 22, 2014, 09:28:31 pm
ES I hear you, that was the way I felt when Ian was showing me some of the changes he was making to CVS3 with some of my SP's style I felt it looked too much like mine. But I had something else in mind in no way was I trying to make it look like mine. I just felt Imo that the stage select you currently have is a bit to small but of course that is your choice again that was just Imo.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on July 22, 2014, 11:30:43 pm
I wasn't suggesting you were trying to make it like your own its just that by default it ends up looking like that basic design so i'll try something with the tv in the center and then share it to see what you guys think
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: HUNGRY WOLF on July 23, 2014, 01:11:33 am
I'm not saying change the port style or the rest of the layout you have, that looks amazing already, but try and incorporate a stage select in the middle with the same layout as the ports maybe in the shape of you're small ports but bigger obviously, I can't explain myself just with words I'd make a sample but I'm stuck at work at the moment.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on July 23, 2014, 03:01:32 am
(http://oi58.tinypic.com/mimmog.jpg) For some of the bosses I was thinking of giving them a colored aura to make them look a bit a more menacing and to distinguish them from the regular cast, thoughts?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on July 23, 2014, 03:03:26 am
HMMMM i actually LIKE that idea^^ its very different. IMO i say run with it....thats actually cool man
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on July 23, 2014, 03:03:57 am
Everything looks so good guys. Man this really gets me pumped. Well time to get back to the lab and make some more magic happen.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 23, 2014, 03:10:12 am
Wow awesome Ren2k, i say go for it man
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on July 23, 2014, 03:13:33 am
Off topic....
And im peepin yall lil team swag thing going on with the avatars with the CVS3 caps to the side. lol im feelin that^^
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: HUNGRY WOLF on July 23, 2014, 03:18:31 am
Ren2k that looks dope!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 23, 2014, 03:22:31 am
Thanks I'll probably only apply it to the two main bosses and two sub bosses tho, not sure about applying it to the nightmare challengers (Nightmare Geese, Kusanagi, Orochi Iori, Violent Ken, Evil Ryu etc.)
Arkhanjo - thankyou for taking the time to recolor it and it looks awesome. it will be awesome to see my asura drawing colored :D
It's a pleasure Man. :) PS: I really love your select screen design. I don't think the stage select don't need to be in the center of select screen. I really love the way is looks right now. But if u want to try something diferent...i don't know...maybe do it bigger, and "pop up" after you choice the chars...something like that... But i really like it right now..
For some of the bosses I was thinking of giving them a colored aura to make them look a bit a more menacing and to distinguish them from the regular cast, thoughts?
Dude, u Really kick some ass! Love it! Great idea! keep on going! ;)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: jweezy34 on July 23, 2014, 04:57:04 am
@Arkhanjo: You sir are talented as fuck lol just peeped that Asura(Or is that God rugal???) drawing holy shit you're good lol and once again I apologize for the short arm thing, you really know what you're talking about indeed my good man lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on July 23, 2014, 06:08:52 am
Ren2k - that is a perfect idea and I totally recommend doing it for the nightmare challengers as well just show the evil side of them ya know. I think it works really well and the coolest part is since we are making them in .png the transparency will totally show in game. So yeah lets go with that idea :D
Here is Kusanagi so you can do it with that picture (http://i81.photobucket.com/albums/j223/alomeljr/kusanagi003.png)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: two4teezee on July 23, 2014, 06:17:17 am
So I've been messing with add004 myself and I think the only unfortunate thing about using it to make lifebars is that depending on what kind of features you include (i.e. tag system, guard break, dizzy, etc.) it's bound to break some of your favorite chars unless you edit by hand. For example, all of the "_mx" chars by Fido become broken by these features... it's really too bad.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on July 23, 2014, 06:36:58 am
Ren2k - that is a perfect idea and I totally recommend doing it for the nightmare challengers as well just show the evil side of them ya know. I think it works really well and the coolest part is since we are making them in .png the transparency will totally show in game. So yeah lets go with that idea :D
Here is Kusanagi so you can do it with that picture (http://i81.photobucket.com/albums/j223/alomeljr/kusanagi003.png)
Looks good, shoot me the layers for it
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on July 23, 2014, 02:34:36 pm
@Arkhanjo: You sir are talented as fuck lol just peeped that Asura(Or is that God rugal???) drawing holy shit you're good lol and once again I apologize for the short arm thing, you really know what you're talking about indeed my good man lol
I really appreciate your praise Man. I feel really glad you like my artwork. And forget about the apologizes...theres no need for that. Hope soon i got time to do a lot more Win portraits. This project is really awesome and i can't wait to see it finished. I will do my best to help it to be a masterpiece of mugen! Really thnks! :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 23, 2014, 03:26:15 pm
@two4teezee, Iv managed to sort of get fido`s MX characters to work without loosing the grooves select thing but his dizzy and guard bars are covering the combo fonts so you would have to move the combo fonts into another position so you can see them.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on July 23, 2014, 07:58:13 pm
(http://oi60.tinypic.com/35ltbpc.jpg) Here comes a new challenger, art credited to Ryusformsite
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on July 24, 2014, 01:10:53 am
@IanB3000: That was an entertaining video match there.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Snk-Combone on July 24, 2014, 03:35:22 am
@Ren2k Awesome portrait \o/
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on July 24, 2014, 10:26:43 am
here are some ideas for select portraits and not finished but maybe Arkhanjo can take my idea and make them 10 times better :D violent ken lines, violent ken demo color, ryu lines
here are some ideas for select portraits and not finished but maybe Arkhanjo can take my idea and make them 10 times better :D violent ken lines, violent ken demo color, ryu lines
Really great work on this ones ES. I see what i can improve of your work, but it's really almost done. I will try the kind of paint i told you on DA, and see what i got. :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on July 24, 2014, 06:22:21 pm
here are some ideas for select portraits and not finished but maybe Arkhanjo can take my idea and make them 10 times better :D violent ken lines, violent ken demo color, ryu lines
Looks good, any plans on having an announcer like CVS2?
Thanks man, yeah there is the cvs2 announcer in there already on certain hits like the start of the round and on big hit combos. I was thinking of maybe having our own ones like have someone make new ones so its a different voice
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on July 27, 2014, 10:29:57 pm
^Niice (http://oi57.tinypic.com/2zxuxwn.jpg) Heres the Kusanagi port
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 27, 2014, 10:33:27 pm
(http://oi61.tinypic.com/120h6qb.jpg) A while back I redesigned some groove bars, but I don't think we're gonna be using them.
that so nice super nice
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ghost Killer on July 28, 2014, 06:06:09 am
This project looks fuckin' amazing!!! The AI looks very intelligent, the bars look beautiful, gameplay looks stylish, and the overall game looks absolutely fantastic! I can't wait for a release date. I'm so hyped for this!
Also, will the game be mole boxed?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Gritsmaster on July 28, 2014, 09:07:53 am
I couldn't find any visible issues with the lifebars, two thumbs incredibly way up from me also:
I was thinking of maybe having our own ones like have someone make new ones so its a different voice
I would love to contribute some voice work to this project if you would like.
I already did a demo reel for the announcer voices I did for the MFG Street Fighter project (and the SUPER old one I used when I voiced DivineWolf's KFM), so I can PM that and some samples your way if you're interested. Just lemme know.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Snk-Combone on July 28, 2014, 07:13:35 pm
^Niice (http://oi57.tinypic.com/2zxuxwn.jpg) Heres the Kusanagi port
\o/ Amazing.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on July 28, 2014, 09:00:41 pm
@Ren2K I love the improved Kusanagi Port with the aura over him it really gives him the menacing look that he deserves. Ren2k can you email me your psd for the ports because i think your version of the diamond is cleaner. I think i some how accidentally cut my original diamond shape incorrectly.
@Ian Nice improvements on the fonts but the thing indicating the player needs to be changed. I'll send it to you soon. But aww man you showed a battle with violent ken and evil ryu before i could lol
I'm going to modify the select screen a bit and show you guys soon
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 28, 2014, 09:13:17 pm
Ah Sorry about showing them lol look forward to seing what you have got need to show you something else that can be done with the ports i now can have them animated so we can now have an aura effect play on curtain characters. Also what did you want the player icon indicator to be iv got it in the same font as the rest at moment
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on July 28, 2014, 11:51:16 pm
@Ren2K I love the improved Kusanagi Port with the aura over him it really gives him the menacing look that he deserves. Ren2k can you email me your psd for the ports because i think your version of the diamond is cleaner. I think i some how accidentally cut my original diamond shape incorrectly.
@Ian Nice improvements on the fonts but the thing indicating the player needs to be changed. I'll send it to you soon. But aww man you showed a battle with violent ken and evil ryu before i could lol
I'm going to modify the select screen a bit and show you guys soon
I gotcha, I think I use a different method than you tho
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on July 29, 2014, 12:51:34 am
Heres some icons for the Random slots (http://oi59.tinypic.com/xq9ohz.jpg)(http://i61.tinypic.com/2ztcz1w.png)(http://i58.tinypic.com/v3n7l3.png) Red & Blue if you're using two slots, null/grey for single slots
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on July 29, 2014, 01:02:19 am
hmm Looks pretty cool but in IMO i think you should make the heads there look more human like. looks like its a helmet/ mask of some sort :-\. If thats the intent of the idea then i understand
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on July 29, 2014, 01:07:11 am
Yeah they're meant to be blank to have more of a lifeless look so theres no attachment to other characters since it's a blank space, hope that explains it a bit better
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on July 29, 2014, 03:00:25 am
A while back I also made some short tidbits for a start up intro (http://fc00.deviantart.net/fs71/i/2014/139/3/0/mugen_x_naomi_by_renofswagzareth-d7izd9m.png) http://vimeo.com/95801855 Since CVS1 & 2 both ran on Sega's Naomi board I wanted to pay tribute to it I couldn't get the colors right in the video tho (http://i61.tinypic.com/23m8pe1.png) http://vimeo.com/95807598 I also did a homage for the sound system, even tho the Q-Sounds logo doesn't play in the Naomi games I still thought it'd be a fun feature (http://fc09.deviantart.net/fs71/i/2014/139/2/a/recyclye_it__don_t_trash_it__2014_by_renofswagzareth-d7izces.png) Also made an updated EPA slide featuring the current U.S. EPA admin
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on July 29, 2014, 03:12:53 am
hahaha nice and classy
love it man
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on July 29, 2014, 03:24:09 am
Yeah they're meant to be blank to have more of a lifeless look so theres no attachment to other characters since it's a blank space, hope that explains it a bit better
yep Clearly explained and i totally get the concept of those icons now ;)
and that start up intro design looks hella cool man. :cool4:....
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on July 29, 2014, 03:59:44 am
(http://fc05.deviantart.net/fs70/f/2014/201/3/8/guile_small_portrait_hg_by_renofswagzareth-d7ris3k.png) (http://i61.tinypic.com/21amrfq.jpg) Last post for the night Guile and a re-sized Goenitz
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 29, 2014, 09:51:56 pm
A little something i learnt i could do for the portraits, what you guys think?.
Boss Battle portraits
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Demitri on July 29, 2014, 10:09:20 pm
I like the idea.
Maybe it was my eyes or the vid but the animation seemed to replay on each hit (and looks bad on multihits)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 29, 2014, 10:16:59 pm
Maybe it was my eyes or the vid but the animation seemed to replay on each hit (and looks bad on multihits)
Oh yeah i see it now thanks lol, ill have to look into why that`s doing that. What would i have to look for in the explod to stop it from resetting the animation on every hit (1:21 in the video)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: MCX on July 29, 2014, 11:22:11 pm
I think you should keep it simple dude, without the animation it's more clean and solid, but that's just my opinion
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 29, 2014, 11:26:57 pm
I think you should keep it simple dude, without the animation it's more clean and solid, but that's just my opinion
yeah we was thinking of doing the animations for boss characters so not all will have animations
It's my opinion too, Ian3000.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Gritsmaster on July 29, 2014, 11:47:47 pm
I personally really like it, but this might be a feature that should be able to be turned on or off. Maybe after you fix the timing issue, give the option to change the values in the config?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: MCX on July 29, 2014, 11:56:05 pm
I personally really like it, but this might be a feature that should be able to be turned on or off. Maybe after you fix the timing issue, give the option to change the values in the config?
That's an awesome idea!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 30, 2014, 12:05:11 am
I personally really like it, but this might be a feature that should be able to be turned on or off. Maybe after you fix the timing issue, give the option to change the values in the config?
Thanks man, its just something im trying out and learning to do, the portrait animations are added to the characters sff and air file as an explod but im having trouble finding out why its doing that reset thing on every hit
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on July 30, 2014, 12:18:27 am
Ian it was really cool to think of it as just a concept but seeing the aura in action on the boss characters looks really good. I think we should move forward with that idea. I don't think the glowing eyes looks as good so we should just do the aura :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on July 30, 2014, 12:39:59 am
Ian it was really cool to think of it as just a concept but seeing the aura in action on the boss characters looks really good. I think we should move forward with that idea. I don't think the glowing eyes looks as good so we should just do the aura :D
ok cool
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: MugenJaderMugen ™ on July 30, 2014, 12:44:37 am
If you release this when done ( i hope much XD ) all this features will work in any character? Need some edit to work on my "normal" chars? Really i love this project!!!!!!! Good luck man, amazing work!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on July 30, 2014, 12:55:32 am
A little something i learnt i could do for the portraits, what you guys think?.
Oh shiiit! :shocked2: You pulled it off!! lol im diggin it man! :buttrox:....haha man i wonder what Syn would think about this ;P....Keep stabbing at it, youll figure out how to fix that reset fx issue. too bad Syn aint around as often in threads for this sorta thing to give his input on code issues like that but eh..youll get it im sure in some time ;)
But yo Great job man. Both the eye glow and aura FX are cool looking but the Aura does look a LOT better man :yes:
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on July 30, 2014, 04:17:29 am
(http://i62.tinypic.com/2j3pn29.png) Heres the portrait for Honda, theres not too many Honda artworks out there that fit the style we're shooting for so I just edited the old CVS portrait. I'm not sure its up to my HG standards yet and I might change his facial expression a bit but heres how the final should look
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on July 30, 2014, 04:07:36 pm
Wow Im totaly impressed about the Aura on the portrait, amazing, Ianb3000 your portrait are amazing Ren2k, do you have a list of the portraits? that you can show us, I'd like you don't forget any cvs characthers
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: 【MFG】gui0007 on July 30, 2014, 04:56:44 pm
I enjoy the Boss Effect in the portraits man! Every update, the project is getting better. :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on July 30, 2014, 06:48:39 pm
Wow Im totaly impressed about the Aura on the portrait, amazing, Ianb3000 your portrait are amazing Ren2k, do you have a list of the portraits? that you can show us, I'd like you don't forget any cvs characthers
Yeah my goal right now is to make sure that all the characters from the first two games have portraits, as well as making sure that existing and future CVS styled characters have portraits as well. So far the only returning characters that still need art is: Mike Bison/Balrog (boxer), Eagle, Dan & Rugal besides them I pretty much got the rest covered.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on July 30, 2014, 07:50:06 pm
Wow Im totaly impressed about the Aura on the portrait, amazing, Ianb3000 your portrait are amazing Ren2k, do you have a list of the portraits? that you can show us, I'd like you don't forget any cvs characthers
Yeah my goal right now is to make sure that all the characters from the first two games have portraits, as well as making sure that existing and future CVS styled characters have portraits as well. So far the only returning characters that still need art is: Mike Bison/Balrog (boxer), Eagle, Dan & Rugal besides them I pretty much got the rest covered.
Your artwork is very impressive. About portraits, I found these:
Would these CvS2 portraits be good enough for you to work on, or were you looking for something else? Tell me if u need anything.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on July 30, 2014, 08:21:01 pm
^Nice finds, but we're trying to avoid CVS1 & 2 artwork unless absolutely necessary we're shooting for a certain style where SNK characters look like they're drawn by Ogura Eisuke (KOFXIII) and Capcom characters fit into my modified SFEX style that Edayan, Daigo Ikeno and Bengus used. So far Honda's been the only exception cuz I can easily modify it to fit the style
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on July 30, 2014, 10:06:41 pm
^Nice finds, but we're trying to avoid CVS1 & 2 artwork unless absolutely necessary we're shooting for a certain style where SNK characters look like they're drawn by Ogura Eisuke (KOFXIII) and Capcom characters fit into my modified SFEX style that Edayan, Daigo Ikeno and Bengus used. So far Honda's been the only exception cuz I can easily modify it to fit the style
Ok I understand what you mean. I think in that case you can use Street Fighter Alpha 3 artwork for Eagle,Balrog (boxer), and Dan artwork (I looked up Bengus' works, and I found that he indeed worked on SFA3 character art). I'm not sure if this is what you need, cuz I suck at character artwork (been considering learning Kof XI and KoF XIII artwork; guess there is a first time for everything).
Here is another link I found, hope I found something you can use: http://www.sfgalleries.net/art/sfa3/series4/
As for Rugal, I found an artist on deviantart called pryce14, he drew rugal bernstein, I think it might interest you:
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: BIG BOSS on July 31, 2014, 02:34:43 pm
If they don't I will, in my mad evil scientist voice.lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on July 31, 2014, 03:46:30 pm
Man...for me..this are the two best ever ilustrations made for Ken in all Capcom Artwork stuff...and i really think they will fit a MUCH BETTER with this Ryu's portrait of yours (Ryu Portrait's artwork is allready awesome!)
(http://i.imgur.com/ULpMGtH.jpg?1)
(http://i.imgur.com/jN3bxzv.jpg?1)
I will love to see this artwork in yours portraits.I know your are looking for a specific style of artwork...but if u need some help...maybe i can try to edit it to fit just like the others one you already done.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on July 31, 2014, 03:50:47 pm
Man...for me..this are the two best ever ilustrations made for Ken in all Capcom Artwork stuff...and i really think they will fit a MUCH BETTER with this Ryu's portrait of yours (Ryu Portrait's artwork is allready awesome!)
(http://i.imgur.com/ULpMGtH.jpg?1)
(http://i.imgur.com/jN3bxzv.jpg?1)
I will love to see this artwork in yours portraits.I know your are looking for a specific style of artwork...but if u need some help...maybe i can try to edit it to fit just like the others one you already done.
Coincidentally those are my favorite ken portraits too. He can probably use the third strike portrait cuz it was made by on of the Capcom artists he mentioned in his last post (Ikeno, I think). But I think he should stick with the one he (Ren2k) made. Just my opinion.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on August 01, 2014, 01:18:34 am
What about this Honda Artwork?
(http://i.imgur.com/E60yU8A.jpg)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on August 01, 2014, 01:40:18 am
^I'm also trying to avoid Third Strike portraits, since theres an HD SP project in the works http://mugenguild.com/forum/topics/street-fighter-iii-3rd-strike-hd-screen-pack-other-wips-137311.0.html as much as I love those ports I'd rather stick to just remastering more obscure artworks Hi-Res Street Fighter EX art isn't really common so I think using them on this project will make it feel a bit more unique. I won't completely rule out that Honda tho but it'd take a minute to shade and put into the style we're gunning for example (http://www.fightersgeneration.com/characters/chunli-rev.jpg) Chun li's SFIITR port's shading is there but the overall style is more hand drawn looking than what I'm looking for (http://fc04.deviantart.net/fs70/f/2014/199/0/6/chun_li_hg_by_renofswagzareth-d7r967w.png) This one is an updated version of her SFEX3 portrait I made, the original was kind of hand drawn looking as well but was easier to shade and smooth since the over all style is less cartoonish
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: DW on August 01, 2014, 02:36:46 am
What? E.Honda was not in SF3. Neither version of it. That portrait is not from 3rd Strike.
Talking bout the Ken portrait posted above, my bad
What sort of obscure artworks? You lost me there, friend.
Artwork that hasn't really been used much or rare
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 01, 2014, 03:18:43 am
Hmmm, not sure if I'll find any,but I'll give it a go.
Btw, I found Blanka's Street Fighter EX3 artwork: http://www.sfgalleries.net/art/sfex3/series1/blanka_big.jpg
Good luck converting him to your style dude!
EDIT: After finding that out, I can present SvC Chaos Dan and Balrog portraits (are they close to the style you want to convert to??) Other than that I have no idea where I can look:
Nice work on how things are smoothly coming along with this SP. Do you think you can put up a tutorial on how to patch characters for this SP? I edited DGO's CvS Robert and added KoF XII sounds, and I'm itching to try him.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on August 02, 2014, 01:26:45 am
(http://i61.tinypic.com/261k8yo.jpg) Rugal W.I.P. it's basically just an edit of Goodman but aged abit more with a stache and shorter hair, I might do an alternate for when he's facing right to show off the glowing red eye
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 02, 2014, 05:12:30 am
(http://i61.tinypic.com/261k8yo.jpg) Rugal W.I.P. it's basically just an edit of Goodman but aged a bit more with a stache and shorter hair, I might do an alternate for when he's facing right to show off the glowing red eye
Hoho! I have to admit, I really envy your portrait skills. It looks so good, I didn't notice you edited (and I don't know how Goodman looks like either!). But after seeing Goodman's portrait, I'd say you need to change his hair from the top a bit, and you got yourself good ol' Bernstein! :D
BATTLE OF THE MILLENIUM 2014! I can't wait!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on August 02, 2014, 09:52:03 pm
(http://i61.tinypic.com/261k8yo.jpg) Rugal W.I.P. it's basically just an edit of Goodman but aged a bit more with a stache and shorter hair, I might do an alternate for when he's facing right to show off the glowing red eye
BATTLE OF THE MILLENIUM 2014! I can't wait!
his style air, it's the only one thing I don't like very much in the picture, because he looks like a litte gay :S because Rugal faces are very man, look for example: (http://s2.postimg.org/vy8hzgpdh/Rugal1.jpg) (http://postimg.org/image/vy8hzgpdh/) (http://s2.postimg.org/3qgrioayd/rugal2.jpg) (http://postimg.org/image/3qgrioayd/)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 02, 2014, 10:12:24 pm
(http://i61.tinypic.com/261k8yo.jpg) Rugal W.I.P. it's basically just an edit of Goodman but aged a bit more with a stache and shorter hair, I might do an alternate for when he's facing right to show off the glowing red eye
BATTLE OF THE MILLENIUM 2014! I can't wait!
his style air, it's the only one thing I don't like very much in the picture, because he looks like a litte gay :S because Rugal faces are very man, look for example: (http://s2.postimg.org/vy8hzgpdh/Rugal1.jpg) (http://postimg.org/image/vy8hzgpdh/) (http://s2.postimg.org/3qgrioayd/rugal2.jpg) (http://postimg.org/image/3qgrioayd/)
Well, he did state that this portrait's a W.I.P; he's just showing us his work up 'till now. Aside from that, Rugal in Ren's port does still look a bit younger than the ones you showed. Anyways, through a bit more editing of the hair and face, Rugal will definitely come to life.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on August 02, 2014, 10:18:20 pm
I wish someone could remake a portrait of Mickey Rogers because he doesnt have many
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 03, 2014, 02:26:49 am
I wish someone could remake a portrait of Mickey Rogers because he doesnt have many
Hey man, I'm up for it if you want. I can do Mickey Rogers' lines if you'd like. But coloring, somebody else should do it since I'm not good at coloring in photoshop.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on August 03, 2014, 02:34:11 am
I wish someone could remake a portrait of Mickey Rogers because he doesnt have many
Hey man, I'm up for it if you want. I can do Mickey Rogers' lines if you'd like. But coloring, somebody else should do it since I'm not good at coloring in photoshop.
That would be awesome
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 04, 2014, 02:27:28 am
@Ren2K: You think you can use any of these MvC: Clash of Heroes artwork by any chance? Cuz I really think that Hiryu, Captain Commando and Jin Saotome deserve a place in CvS3. Jin Saotome : http://img3.wikia.nocookie.net/__cb20121015160634/capcomdatabase/images/9/9e/MarCapJin.png
@~Hale "R@CE" Caesar:~ Hey man, I'm still working on the portrait. Gonna try and make the lines in photoshop. I wanted to ask, that if I made sprites, would you be willing to make characters for the CvS3 style?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on August 04, 2014, 06:19:34 am
his style air, it's the only one thing I don't like very much in the picture, because he looks like a litte gay :S because Rugal faces are very man, look for example: (http://s2.postimg.org/vy8hzgpdh/Rugal1.jpg) (http://postimg.org/image/vy8hzgpdh/) (http://s2.postimg.org/3qgrioayd/rugal2.jpg) (http://postimg.org/image/3qgrioayd/)
HA! I dunno why but that cracked me up haha, but yeah the character it's edited from is Goodman who was a bit on the effeminate side haha. His hair does have a bit too much volume to it I'll probably flatten it a bit more before it's finalized. His face is tricky tho cuz I didn't want to make him look tooo old, but I'll definitely find a way to balance it out through re-shaping and shading. Thanks for the input
@Ren2K: You think you can use any of these MvC: Clash of Heroes artwork by any chance? Cuz I really think that Hiryu, Captain Commando and Jin Saotome deserve a place in CvS3. Jin Saotome : http://img3.wikia.nocookie.net/__cb20121015160634/capcomdatabase/images/9/9e/MarCapJin.png
I'll probably end up doing one for Hiryu since he's my all time favorite Capcom character, I was gonna save some art for a Marvel vs Capcom project I started a while back (http://fc03.deviantart.net/fs70/i/2014/032/3/d/marvel_vs_capcom_redux_w_i_p__by_renofswagzareth-d7440wp.png) but I won't rule them out completely I'll start on extra characters after I finish the returning cast
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on August 04, 2014, 06:31:00 am
@~Hale "R@CE" Caesar:~ Hey man, I'm still working on the portrait. Gonna try and make the lines in photoshop. I wanted to ask, that if I made sprites, would you be willing to make characters for the CvS3 style?
Well man, I am kinda backed up at the moment dude. And im going to try to get everything finished that I was commissioned to do. After that, I think I might have to take a break man. I have my reasons and I don't want to derail the thread but I'll still be around but not as active posting
Maybe down the line, we can see, but right now. Sorry man I cant say
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 04, 2014, 01:40:33 pm
@~Hale "R@CE" Caesar:~ Hey man, I'm still working on the portrait. Gonna try and make the lines in photoshop. I wanted to ask, that if I made sprites, would you be willing to make characters for the CvS3 style?
Well man, I am kinda backed up at the moment dude. And im going to try to get everything finished that I was commissioned to do. After that, I think I might have to take a break man. I have my reasons and I don't want to derail the thread but I'll still be around but not as active posting
Maybe down the line, we can see, but right now. Sorry man I cant say
It's ok dude, I understand completely. Everybody needs a break at one point, man.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 04, 2014, 01:42:22 pm
his style air, it's the only one thing I don't like very much in the picture, because he looks like a litte gay :S because Rugal faces are very man, look for example: (http://s2.postimg.org/vy8hzgpdh/Rugal1.jpg) (http://postimg.org/image/vy8hzgpdh/) (http://s2.postimg.org/3qgrioayd/rugal2.jpg) (http://postimg.org/image/3qgrioayd/)
HA! I dunno why but that cracked me up haha, but yeah the character it's edited from is Goodman who was a bit on the effeminate side haha. His hair does have a bit too much volume to it I'll probably flatten it a bit more before it's finalized. His face is tricky tho cuz I didn't want to make him look tooo old, but I'll definitely find a way to balance it out through re-shaping and shading. Thanks for the input
@Ren2K: You think you can use any of these MvC: Clash of Heroes artwork by any chance? Cuz I really think that Hiryu, Captain Commando and Jin Saotome deserve a place in CvS3. Jin Saotome : http://img3.wikia.nocookie.net/__cb20121015160634/capcomdatabase/images/9/9e/MarCapJin.png
I'll probably end up doing one for Hiryu since he's my all time favorite Capcom character, I was gonna save some art for a Marvel vs Capcom project I started a while back (http://fc03.deviantart.net/fs70/i/2014/032/3/d/marvel_vs_capcom_redux_w_i_p__by_renofswagzareth-d7440wp.png) but I won't rule them out completely I'll start on extra characters after I finish the returning cast
My fuckin hero!!! That would be the best!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 06, 2014, 01:14:13 am
From first sight, it is evident that I fucked up. The reason is that I don't have access to a scanner for various reasons. I could have done better than that, but alas this was all I can do. Really sorry to disappoint you.
I think it's best to either give this to someone else to continue, or ask somebody else to make something ne. Either way, I'm seriously going to consider finding tutorials for better line art. Sorry for this piece shit I ended up giving....
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on August 06, 2014, 01:21:47 am
Atleast you tried man. I dont knock any one who hasnt tried man because you didnt have to if you didnt want to.
But it looks ok for a start but im sure that someone could turn into something even better. Dont stress about it. It'll get done. But good start tho man.
That's my honest opinion man.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Hephaistos31 on August 06, 2014, 01:26:17 am
B.Hatter 1995: At least you tried, man!!! :)
Your skills will improve with time, and maybe one day this port will turn in something completely crazy, who know! :)
PS: Your rugal WIP is sick.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 06, 2014, 01:29:10 am
Atleast you tried man. I dont knock any one who hasnt tried man because you didnt have to if you didnt want to.
But it looks ok for a start but im sure that someone could turn into something even better. Dont stress about it. It'll get done. But good start tho man.
That's my honest opinion man.
Thanks guys that cheers me up a little. In that case, It seems that I've gotta amp my game a little!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on August 06, 2014, 06:06:10 am
Atleast you tried man. I dont knock any one who hasnt tried man because you didnt have to if you didnt want to.
But it looks ok for a start but im sure that someone could turn into something even better. Dont stress about it. It'll get done. But good start tho man.
That's my honest opinion man.
Thanks guys that cheers me up a little. In that case, It seems that I've gotta amp my game a little!
They are Completly right Dude. Keep working hard and studying, and soon you will be doing awesome artworks. A very good start So, in your honor, i did this sketch of M. Rogers using YOUR drawing as a base. (Great Pose and Acting) It's very simple and poorly defined, but i draw it almost no reference, and is just a very quick rough of an idea. I need do refine the face drawing, and correct some other things.
(http://i.imgur.com/zN9RVE6.jpg?1)
R@CE, sorry for the stupid question, but is you the race akira that made M. Rogers for Mugen and release a few days on youtube?(I told you is a stupid question..)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: BIG BOSS on August 06, 2014, 02:38:36 pm
Now that's one, mean looking killa. Reminds me of a clean styled boxer, created for the anime Baki the grappler. Keep up the hard work folks.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on August 06, 2014, 04:50:20 pm
Yeah me and Skeletor EX both made it . He did the sprites, I did the coding
Also that sketch looks great! It really does. Also you guys might want redownload him as I have fixed an infinite that was found in his combination special moves. Plus I fixed a hits park that was on one of his punches.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on August 06, 2014, 05:14:26 pm
Yeah me and Skeletor EX both made it . He did the sprites, I did the coding
Also that sketch looks great! It really does. Also you guys might want redownload him as I have fixed an infinite that was found in his combination special moves. Plus I fixed a hits park that was on one of his punches.
Thnk u man. Thnks Big Boss Too. Really appreciate your feedback guys. But how i said, it still need some polishment..
And Race, i'm a very great fan of your work! I love your characters! *_*
I know you're not acepting sugestions or anything like that, but really will make my life if in sometime you did Garou Terry. In fact, a long time i think Garou terry needs a conversion for CvS Style.
I don't want to bother you or anything, but...think about it... lol
Great work dude...can't wait for more!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: BIG BOSS on August 06, 2014, 05:28:10 pm
Looking to see what you do to improve the sketch. Also, how he would look with color, good luck man.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on August 07, 2014, 01:13:08 am
NEW PORTRAIT IMAGES -> This time JURI HAN 8)
Click on the line art with shadows to get the full version, and click on the competed image at the bottom to get the full version.
Basic line work (http://i81.photobucket.com/albums/j223/alomeljr/jurilines.png)
line work with dark shadows (http://fc07.deviantart.net/fs70/f/2014/218/e/6/cvs3_juri_han_lines_by_enlightendshadow-d7u09kt.png)
Colored with no sketch lines (http://i81.photobucket.com/albums/j223/alomeljr/juripaintnosketchlines.png)
Here is the basic colored ver (http://i81.photobucket.com/albums/j223/alomeljr/juripaintnodotsfw.png)
Here is the slightly modified one with a dot texture in the pants that I thought looked really cool so I think I'll add that effect to the other ports as well (http://i81.photobucket.com/albums/j223/alomeljr/juripaintnoswooshfw.png)
Here is the complete one with the swoosh and all :D (http://fc08.deviantart.net/fs71/f/2014/218/f/c/cvs3_juri_han_by_enlightendshadow-d7u02hx.png)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on August 07, 2014, 01:20:41 am
WOW That looks awesome ES
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on August 07, 2014, 01:22:57 am
:thumbsup: It had better! It took 4hrs or so!!! hahaha Thanks man
I'll get on skype after my brothers and I come back from watching the English ver of Dragonball Z Battle of Gods later tonight :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on August 07, 2014, 01:29:23 am
Ok cool
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on August 07, 2014, 01:39:54 am
Updated Juri images with all my previous steps :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Akito on August 07, 2014, 01:51:52 am
Good work! But If you add one filter on Juri image, probably can better!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on August 07, 2014, 01:55:57 am
which image should have a filter and what kind of filter do you mean?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Akito on August 07, 2014, 02:04:58 am
"Madlax" style, for example: http://voiceofadistantstar.webs.com/standard-portraits
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on August 07, 2014, 02:16:56 am
you mean high contrast?
Like this? (http://i81.photobucket.com/albums/j223/alomeljr/juripainthighcontrastfw.png)
and here is the original (http://fc03.deviantart.net/fs71/i/2014/218/c/0/cvs3_juri_han_by_enlightendshadow-d7u02hx.png)
I don't know which one I like better...
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Akito on August 07, 2014, 02:23:53 am
The 2 options is a very good! But the 1st is better!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on August 07, 2014, 03:27:37 am
@EnlightendShadow Good stuff man, I actually got a solid Juri Small port stashed somewhere I'll toss it up when I find it :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 11, 2014, 01:37:50 pm
@EnlightendShadow Good stuff man, I actually got a solid Juri Small port stashed somewhere I'll toss it up when I find it :D
Hey Ren, sorry to bother you with this question, but I saw that u have a 94 kyo small port on your dA account rather than his XIII port. Are u guys going with his 94 version or is the port a placeholder until the appearance of a cvs kyo mugen character with his new outfit?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on August 11, 2014, 04:44:34 pm
@EnlightendShadow Good stuff man, I actually got a solid Juri Small port stashed somewhere I'll toss it up when I find it :D
Hey Ren, sorry to bother you with this question, but I saw that u have a 94 kyo small port on your dA account rather than his XIII port. Are u guys going with his 94 version or is the port a placeholder until the appearance of a cvs kyo mugen character with his new outfit?
I made the classic Kyo edit specifically for this project, if there are any CVS versions of him in KOF 99 or KOF 03 attire I'll gladly cover them
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: presidentdevon on August 11, 2014, 04:53:52 pm
I just wanted to stop by and show my appreciation for you guys and your work. This CVS3 project is a big inspiration for me and my own projects. Kudos!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on August 13, 2014, 06:40:09 pm
Hellow fellows!
Here is the Asura Win Port i redraw and paint using ES Linework.
Let me know what do you guys think about it.
:)
(http://i.imgur.com/OycXxcI.jpg)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Suli619 on August 13, 2014, 06:40:52 pm
that look badass bro!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on August 13, 2014, 06:45:48 pm
@Arkhanjo ,Wow Awesome work man great job
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on August 13, 2014, 06:52:57 pm
this is looking more and more incredible per update! And DAT JURI HAN!!! So fierce, so....beautiful... Is it wrong to say I wouldn't mind dating someone as sadistic as her?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 13, 2014, 07:13:58 pm
Here is the Asura Win Port i redraw and paint using ES Linework.
Let me know what do you guys think about it.
:)
(http://i.imgur.com/OycXxcI.jpg)
No words in the world can describe the awesomeness that is this port! Great job Arkhanjo! !
Tnks everybody! Really aprecciate it all your feedback. I will start work on some new portrait coming soon.
:)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on August 13, 2014, 08:48:44 pm
Damn Arkhanjo, the colored version of my Asura is better than I thought it was going to be! I love the ink like outline to the drawings as well. The only thing I can think of right now is that the aura over powering the rest of the drawing making it darker than it should be. Don't you agree?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on August 13, 2014, 09:44:01 pm
Damn Arkhanjo, the colored version of my Asura is better than I thought it was going to be! I love the ink like outline to the drawings as well. The only thing I can think of right now is that the aura over powering the rest of the drawing making it darker than it should be. Don't you agree?
Thk you very much man. Really glad u like it! And Yes..i agreed about the aura make it darker. The red becomes a kind of purple. But, i'll still making some little adjustaments to really finish it...so i can see what can i do about it. But this is the pretty near almost done final version. But i will try to fix a few things i think i can improve.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: 【MFG】gui0007 on August 14, 2014, 07:34:27 am
Damn Arkhanjo, the colored version of my Asura is better than I thought it was going to be! I love the ink like outline to the drawings as well. The only thing I can think of right now is that the aura over powering the rest of the drawing making it darker than it should be. Don't you agree?
Man, i redesigned all the aura efx. It was looking very scattered and lacks cohesion, and it was really bothering me. Now I think she seems to be "flowing" in a more natural way. I also removed the effect of Ink Splash because I think it end up not going so well in the picture, and even obstructed the view of the drawing in a way that was very uncomfortable ... really could not fit it in a satisfactory manner .. = / I think the question of changing color due to it was somewhat mitigated... I really do not know if it was to his liking, but I must confess that I am happy with the result. Let me know if you think any more change is needed. Hope you all guys aprove it.
:)
(http://i.imgur.com/O4nAlnp.jpg?1)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 14, 2014, 09:35:14 pm
Damn Arkhanjo, the colored version of my Asura is better than I thought it was going to be! I love the ink like outline to the drawings as well. The only thing I can think of right now is that the aura over powering the rest of the drawing making it darker than it should be. Don't you agree?
Man, i redesigned all the aura efx. It was looking very scattered and lacks cohesion, and it was really bothering me. Now I think she seems to be "flowing" in a more natural way. I also removed the effect of Ink Splash because I think it end up not going so well in the picture, and even obstructed the view of the drawing in a way that was very uncomfortable ... really could not fit it in a satisfactory manner .. = / I think the question of changing color due to it was somewhat mitigated... I really do not know if it was to his liking, but I must confess that I am happy with the result. Let me know if you think any more change is needed. Hope you all guys aprove it.
:)
(http://i.imgur.com/O4nAlnp.jpg?1)
@Arkhanjo: Yeah you're right, the aura in this one is far more superior then the aura in the last one. Anyway, it's really awesome, and worthy of respect and approval. And off-topic, do you use Photoshop Layer styles when making portraits by any chance?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on August 14, 2014, 09:44:45 pm
Damn Arkhanjo, the colored version of my Asura is better than I thought it was going to be! I love the ink like outline to the drawings as well. The only thing I can think of right now is that the aura over powering the rest of the drawing making it darker than it should be. Don't you agree?
Man, i redesigned all the aura efx. It was looking very scattered and lacks cohesion, and it was really bothering me. Now I think she seems to be "flowing" in a more natural way. I also removed the effect of Ink Splash because I think it end up not going so well in the picture, and even obstructed the view of the drawing in a way that was very uncomfortable ... really could not fit it in a satisfactory manner .. = / I think the question of changing color due to it was somewhat mitigated... I really do not know if it was to his liking, but I must confess that I am happy with the result. Let me know if you think any more change is needed. Hope you all guys aprove it.
:)
@Arkhanjo: Yeah you're right, the aura in this one is far more superior then the aura in the last one. Anyway, it's really awesome, and worthy of respect and approval. And off-topic, do you use Photoshop Layer styles when making portraits by any chance?
Thks man. And yesss!!! I use it a LOT! and oppacity and fill options too. It really helps to quickly develop an idea that sometimes is not completely developed.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 18, 2014, 03:53:44 am
Oh my. Those are the best looking Kyo 2k2 sprites Ive seen! will he have his KOFXIII Moveset or no?
Thanks. About the moveset, I'm just editing the Cvs sprites, but I might add a few moves from KOFXIII. Probably his Neo Max mov.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on August 18, 2014, 10:35:52 pm
@B.Hatter 1995 Those sprites look good bro, some Kyo Ports aren't too hard to make haha
As far as updates on my end goes, I haven't really had too much time to work on portraits or anything due work scheduling but I'm gonna try and crank out the rest of the SF cast and get them up to HG quality. I'm looking into some other things here and there too but I'll let Shadow and Ian update ya'll on that.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: MaxieDaMan on August 20, 2014, 12:37:40 am
I love the work all of you are putting into this game. Now for me to contribute the music lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 20, 2014, 12:52:10 am
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on August 20, 2014, 01:14:10 am
Yoooo, this is starting to turn into a full scale game project, feelin extra motivated now :XD:
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on August 20, 2014, 01:30:10 am
Yo guys hows it going again!
We are currently working on making the main menu design for our CVS3 SP right now with the help of ..... dun dun dun PRESIDENTDEVON!!! contributing his ideas for some of the designs!
You are right Ren2k this is becoming a full project and its helping me get even more motivated. So here is an updated list of contributes to the project
EnlightendShadow - Lead designer/custom artwork Ianb3000 - Programmer/ animations MaxieDaMan - official composer for CVS3 soundtrack Ren2k - art designer/port designer Arkhanjo - custom artwork w/color PresidentDevon - support designer
I would like to see if we can get a few people that excel at making HD stages/ pots and inf style CVS characters/ sprite conversions from KOFXIII to CVS style/ KOF old school to CVS style. To make this a true full game experience.
I'm going to try to find the conversion scales for the sprites and share that info here to see if anyone is interested.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on August 20, 2014, 01:34:23 am
Figures Devon would join the flava lol. it makes sense anyway. Thats hot news man :beatnik:
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 20, 2014, 01:35:52 am
We are currently working on making the main menu design for our CVS3 SP right now with the help of ..... dun dun dun PRESIDENTDEVON!!! contributing his ideas for some of the designs!
You are right Ren2k this is becoming a full project and its helping me get even more motivated. So here is an updated list of contributes to the project
EnlightendShadow - Lead designer/custom artwork Ianb3000 - Programmer/ animations MaxieDaMan - official composer for CVS3 soundtrack Ren2k - art designer/port designer Arkhanjo - custom artwork w/color PresidentDevon - support designer
I would like to see if we can get a few people that excel at making HD stages/ pots and inf style CVS characters/ sprite conversions from KOFXIII to CVS style/ KOF old school to CVS style. To make this a true full game experience.
I'm going to try to find the conversion scales for the sprites and share that info here to see if anyone is interested.
Count me in as a sprite artist, pal. There is no way I'm not contributing to the best M.U.G.E.N project in history! :D
We could use a flash animator too I had some ideas for an Intro and cut scenes, I'm down to sketch up storyboards if anyone is interested
That could be a great way to make this more different than CvS2, man. What do u have in mind for that?
For the most part CVS1 & 2's intro's and cut scenes were pretty simple CVS1: https://www.youtube.com/watch?v=n8VObh89ux8 CVS2: https://www.youtube.com/watch?v=Q2tspcjAD9U
For the most part the movies in these games were just 2D Illustrations with limited animation with moving backgrounds, I was thinking about doing pretty much the same just have Kyo & Ryu facing off in a burning field and have it transition into the Press Start screen. Nothing too crazy just something simple and a clean
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 20, 2014, 02:06:19 am
We could use a flash animator too I had some ideas for an Intro and cut scenes, I'm down to sketch up storyboards if anyone is interested
That could be a great way to make this more different than CvS2, man. What do u have in mind for that?
For the most part CVS1 & 2's intro's and cut scenes were pretty simple CVS1: https://www.youtube.com/watch?v=n8VObh89ux8 CVS2: https://www.youtube.com/watch?v=Q2tspcjAD9U
For the most part the movies in these games were just 2D Illustrations with limited animation with moving backgrounds, I was thinking about doing pretty much the same just have Kyo & Ryu facing off in a burning field and have it transition into the Press Start screen. Nothing too crazy just something simple and a clean
Yeah, that's a great idea. But the idea of a burning arena was already featured in the CvS2 intro. What other venues would you think be suitabe for a Kyo/Ryu face off? Personally I think a venue like the waterfalls in Garou or some sacred place in Japan, but that's all up to you friend.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on August 20, 2014, 02:13:23 am
I also had a concept of them in like a stadium and when their powers clash the screen cracks and the logo comes in
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 20, 2014, 02:17:24 am
I also had a concept of them in like a stadium and when their powers clash the screen cracks and the logo comes in
That could go great, too. Man I can feel the excitement pouring through my veins, just thinking about how this Sp's gonna turn out!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: MaxieDaMan on August 20, 2014, 02:21:08 am
I was also thinking of ryu and kyo battling in the city or probably in a stadium. It would be cool, and have like cvs1 and cvs2 clips in black and white
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on August 20, 2014, 02:25:33 am
A city could work too maybe like a live news broadcast or something which would tie back into the News theme, maybe have like CVS1 & 2 footy as TV channels like you're browsing or something and have CVS3 be the attention grabber, I could even have the years as channel numbers or something
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on August 20, 2014, 02:32:18 am
the fire arena was cvs2 the woods/waterfall is too traditional and was kind of done in svc chaos. a city location kind of like kof99 dream match intro and the intro to SF2 would be a good location. I also like the idea of an arena to promote the tournament like in CVS1 intro at the end of it and CVS2's final stage. In kof 12 there was a huge news report style that penetrated the entire design and in kof 13 japan team ending there was also a news report going on. I think we can make this work rather well
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on August 20, 2014, 02:38:33 am
We also could splice in other easter eggs for channel flicks, they'd be brief but fun.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 20, 2014, 03:26:08 am
We also could splice in other easter eggs for channel flicks, they'd be brief but fun.
Yeah that would be awesome. Maybe we can make references to old Capcom and SNK games, like Three Wonders and The Fallen Angel. Or have characters from forgotten Capcom/SNK games cheer on TV screens.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on August 20, 2014, 03:37:24 am
We also could splice in other easter eggs for channel flicks, they'd be brief but fun.
Yeah that would be awesome. Maybe we can make references to old Capcom and SNK games, like Three Wonders and The Fallen Angel. Or have characters from forgotten Capcom/SNK games cheer on TV screens.
Actually that'd be a better idea for a stage... a bosses stage at that hmmmm (http://forums.huntingresource.com/public/style_emoticons/default/hmm.gif) haha I love that idea
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on August 20, 2014, 03:05:22 pm
An intro will be Awesome.
And just a personal opinion: Sorry fans of Kyo Kusanagi, but I always thought and i really think that a lot more interesting and fair fight for Ryu would be, undoubtedly, against the Legendary Wolf, Terry Bogard. They have roughly the same physical size, contrary to Kyo that looks more like a schoolboy same (and indeed he is). I always thought a character that would be a lot more fight in the context to Kyo would be Kyosuke from Capcom Rival Schools, which resembles even the name. But I understand that Kyo is a "coat" character of Snk, and understand the need for it in the games, and not terry, be some kind of rival of Ryu. But I do think that Terry would be better.
Anyway, I have some experience with animation, because I studied a little for a short time. If there's anything I can help, just scream my name. ;)
Other point of interest: Who will be the final Big Boss. Akuma? Rugal?Vega(General)? Geese? They really are AWESOME bosses. But somehow, that would be too obvious and repetitive. I think they will work much better as Pre-final Bosses. Asura? Maybe a good idea. Or maybe we can revive some forgotten and sensational Big Boss of one of the franchises. Or, going further, Maybe we can make one...i don't know. Just a couple of ideas and daydreams.
:)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on August 20, 2014, 05:20:08 pm
And just a personal opinion: Sorry fans of Kyo Kusanagi, but I always thought and i really think that a lot more interesting and fair fight for Ryu would be, undoubtedly, against the Legendary Wolf, Terry Bogard. They have roughly the same physical size, contrary to Kyo that looks more like a schoolboy same (and indeed he is). I always thought a character that would be a lot more fight in the context to Kyo would be Kyosuke from Capcom Rival Schools, which resembles even the name. But I understand that Kyo is a "coat" character of Snk, and understand the need for it in the games, and not terry, be some kind of rival of Ryu. But I do think that Terry would be better.
Anyway, I have some experience with animation, because I studied a little for a short time. If there's anything I can help, just scream my name. ;)
Other point of interest: Who will be the final Big Boss. Akuma? Rugal?Vega(General)? Geese? They really are AWESOME bosses. But somehow, that would be too obvious and repetitive. I think they will work much better as Pre-final Bosses. Asura? Maybe a good idea. Or maybe we can revive some forgotten and sensational Big Boss of one of the franchises. Or, going further, Maybe we can make one...i don't know. Just a couple of ideas and daydreams.
:)
When the first game came out I actually thought the same thing concerning Terry vs Ryu, but now that I'm older it makes more sense to me. On the U.S. cover they have Ryu matched up against Terry cause Terry and Fatal Fury are more popular in the States than KOF to casual gamers. Kyo & KOF are way bigger in Asia and in terms of storyline Kyo represents the best of Japan so it makes sense to have him matched up against Capcom's top Japanese fighter. I actually heard rumor a long time ago that some of the concepts for Rival Schools was inspired by KOF (3 on 3 team battles, some character designs, etc.) which is why most of their characters mesh well with KOF. But I do think Terry deserves a special in game intro with Ryu since they're both wandering warriors and all, and Ken and Kyo really need a special intro as well I mean two cocky flames users cross each others paths?! That'd be fun to see.
Right now for official bosses we're leaning towards Goenitz as the SNK sub boss and Orochi as the final and Urien as the Capcom sub boss and Gill as the final We're planning some special challengers too such as Kusanagi, Violent Ken etc.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Iced on August 20, 2014, 06:08:44 pm
You could do something like kof did with the alternate stages for the orochi trio and have a burning city as a midway point between all of those ideas. burning city, cinder floating up, kyo and ryu as a helicopter news logo shows up and the screen starts flickering. something like a "LIVE DOWNTON"
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 20, 2014, 07:54:05 pm
And justage personal opinion: Sorry fans of Kyo Kusanagi, but I always thought and i really think that a lot more interesting and fair fight for Ryu would be, undoubtedly, against the Legendary Wolf, Terry Bogard. They have roughly the same physical size, contrary to Kyo that looks more like a schoolboy same (and indeed he is). I always thought a character that would be a lot more fight in the context to Kyo would be Kyosuke from Capcom Rival Schools, which resembles even the name. But I understand that Kyo is a "coat" character of Snk, and understand the need for it in the games, and not terry, be some kind of rival of Ryu. But I do think that Terry would be better.
Anyway, I have some experience with animation, because I studied a little for a short time. If there's anything I can help, just scream my name. ;)
Other point of interest: Who will be the final Big Boss. Akuma? Rugal?Vega(General)? Geese? They really are AWESOME bosses. But somehow, that would be too obvious and repetitive. I think they will work much better as Pre-final Bosses. Asura? Maybe a good idea. Or maybe we can revive some forgotten and sensational Big Boss of one of the franchises. Or, going further, Maybe we can make one...i don't know. Just a couple of ideas and daydreams.
:)
When the first game came out I actually thought the same thing concerning Terry vs Ryu, but now that I'm older it makes more sense to me. On the U.S. cover they have Ryu matched up against Terry cause Terry and Fatal Fury are more popular in the States than KOF to casual gamers. Kyo & KOF are way bigger in Asia and in terms of storyline Kyo represents the best of Japan so it makes sense to have him matched up against Capcom's top Japanese fighter. I actually heard rumor a long time ago that some of the concepts for Rival Schools was inspired by KOF (3 on 3 team battles, some character designs, etc.) which is why most of their characters mesh well with KOF. But I do think Terry deserves a special in game intro with Ryu since they're both wandering warriors and all, and Ken and Kyo really need a special intro as well I mean two cocky flames users cross each others paths?! That'd be fun to see.
Right now for official bosses we're leaning towards Goenitz as the SNK sub boss and Orochi as the final and Urien as the Capcom sub boss and Gill as the final We're planning some special challengers too such as Kusanagi, Violent Ken etc.
I was thinking that Urien/Goenitz should be fought in the Paris stage from Kof XIII, as a sort of transition from CVS2 to CvS3, and maybe Gill and Orochi on the Misted Paris Stadium stage, as both consider themselves mystic saviors, and the mist in that stage could attribute to their positions as "deities".
Also for nightmare challengers, are u considering Saiki/ or Evil Ash an Oni for the job?
You could do something like kof did with the alternate stages for the orochi trio and have a burning city as a midway point between all of those ideas. burning city, cinder floating up, kyo and ryu as a helicopter news logo shows up and the screen starts flickering. something like a "LIVE DOWNTON"
That's a great idea man.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on August 21, 2014, 01:37:18 am
Some great ideas, if we're gonna make this a full project we're gonna have to lock down a solid roster and some stages
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 21, 2014, 02:09:11 am
Some great ideas, if we're gonna make this a full project we're gonna have to lock down a solid roster and some stages
Definitely. There are a lot of Capcom/SNK characters that we should take into consideration when making the roster. A poll is probably the best way to go about it.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: 【MFG】gui0007 on August 21, 2014, 02:23:10 am
Definitely. There are a lot of Capcom/SNK characters that we should take into consideration when making the roster. A poll is probably the best way to go about it.
Totally agreed. Make a poll about the CVS3 roster is a great idea at all.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on August 21, 2014, 02:37:37 am
Definitely. There are a lot of Capcom/SNK characters that we should take into consideration when making the roster. A poll is probably the best way to go about it.
Totally agreed. Make a poll about the CVS3 roster is a great idea at all.
True, now of course the CVS2 cast is gonna return and there are some no brainer choices like K', Alex, Batsu etc. but to narrow it down we can get a poll going. Another thing I was talking about to Shadow a while back was updating some character costumes like Athena's KofXII costume & Ryo's NGBC costume
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 21, 2014, 02:42:08 am
Definitely. There are a lot of Capcom/SNK characters that we should take into consideration when making the roster. A poll is probably the best way to go about it.
Totally agreed. Make a poll about the CVS3 roster is a great idea at all.
True, now of course the CVS2 cast is gonna return and there are some no brainer choices like K', Alex, Batsu etc. but to narrow it down we can get a poll going. Another thing I was talking about to Shadow a while back was updating some character costumes like Athena's KofXII costume & Ryo's NGBC costume
Yeah, the same looks can't always appear. Maybe Iori's XIII outfit, and a Final Fight Cody rather than his SFZ3 incarnation. How many characters aside from the bosses are gonna be in the roster in your opinion?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: MaxieDaMan on August 21, 2014, 03:01:44 am
I second that motion. We are aiming to make this a full project. Definitely a solid roster is in order and hopefully original stages (with 3d parallax backgrounds maybe (crosses fingers lol)).
Roster wise, in my opinion for characters that should make the CVS3 scene Capcom side: Karin, R. Mika, Dudley, Sean, Necro, Remy, SNK: Kim Dong Hwan or Kim Jae Hoon (From Garou Mark of the Wolves), Hotaru (Garou), Tizoc (Garou / KOF 2003), Bonnet Jennet.
Imma stop right there... I'm just realizing... since it'll be a full project.... this is going to be one big a$$ roster. lol oh my god
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 21, 2014, 03:03:39 am
I second that motion. We are aiming to make this a full project. Definitely a solid roster is in order and hopefully original stages (with 3d parallax backgrounds maybe (crosses fingers lol)).
Roster wise, in my opinion for characters that should make the CVS3 scene Capcom side: Karin, R. Mika, Dudley, Sean, Necro, Remy, SNK: Kim Dong Hwan or Kim Jae Hoon (From Garou Mark of the Wolves), Hotaru (Garou), Tizoc (Garou / KOF 2003), Bonnet Jennet.
Imma stop right there... I'm just realizing... since it'll be a full project.... this is going to be one big a$$ roster. lol oh my god
Man that's alot of Garou fighters. No love for Gato and DeeJay?? :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: MaxieDaMan on August 21, 2014, 03:09:05 am
I second that motion. We are aiming to make this a full project. Definitely a solid roster is in order and hopefully original stages (with 3d parallax backgrounds maybe (crosses fingers lol)).
Roster wise, in my opinion for characters that should make the CVS3 scene Capcom side: Karin, R. Mika, Dudley, Sean, Necro, Remy, SNK: Kim Dong Hwan or Kim Jae Hoon (From Garou Mark of the Wolves), Hotaru (Garou), Tizoc (Garou / KOF 2003), Bonnet Jennet.
Imma stop right there... I'm just realizing... since it'll be a full project.... this is going to be one big a$$ roster. lol oh my god
Man that's alot of Garou fighters. No love for Gato and DeeJay?? :D
I actually was going to mention Gato and DeeJay. I was also thinking Vanessa from KOF too. It's still going to be a very big roster to choose from. Probably some balancing would have to be in order :P
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on August 21, 2014, 03:17:48 am
Its tough estimating precisely but just tossing out a few new characters: Capcom: Poison, Alex, Ingrid, R. Mika, Crimson Viper, Juri, Date Masamune, Oichi, Sanada Yukimura (capcom needs some samurai) SNK: Kaede, Genjuro, Gai Tendou, Angel, Gato, Ash, Elizabeth, Oswald, Lien, Shermie, Vanessa
I don't want the roster to get toooo big tho
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 21, 2014, 03:25:30 am
I second that motion. We are aiming to make this a full project. Definitely a solid roster is in order and hopefully original stages (with 3d parallax backgrounds maybe (crosses fingers lol)).
I remember that a user called Shiyo Kakuge created some stages with 3d parallax. One of them was Geese Tower, maybe we should go to him and ask him to join the project. Also, there is Excahm, but I'm not sure.
Its tough estimating precisely but just tossing out a few new characters: Capcom: Poison, Alex, Ingrid, R. Mika, Crimson Viper, Juri, Date Masamune, Oichi, Sanada Yukimura (capcom needs some samurai) SNK: Kaede, Genjuro, Gai Tendou, Angel, Gato, Ash, Elizabeth, Oswald, Lien, Shermie, Vanessa
I don't want the roster to get toooo big tho
Let's hope that the best of the best enter the battle of the millenium, eh?
Well, I guess I'm gonna propose a few fighters then:
I got a few ideas for stages I really wanna bring back the 10 sec. stage entrances from cvs1 http://www.youtube.com/watch?v=uCP1XnW70Xk
Hell yeah, a few original stage entrances is a great notion. Also, for an ending or intro sequence, I was thinkin, why not get the reporter from CvS1 doing her job at the desk, while Frank West reports live? Kinda makes sense IMO.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: presidentdevon on August 21, 2014, 04:06:35 am
Asura as a boss character on the moon would be the greatest thing ever.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: 【MFG】gui0007 on August 21, 2014, 04:38:51 am
I got a few ideas for stages I really wanna bring back the 10 sec. stage entrances from cvs1 http://www.youtube.com/watch?v=uCP1XnW70Xk
This gotta be awesome!
And i see a lot of good roster ideas here huh? :)
Well, i can't escape of that. ;P
I inserted fifteen new comers on each side.
Capcom: - From Final Fight: Cody, Poison and Hugo - From Sengoku Basara: Date Masamune, Sanada Yukimura and Kasuga - From Street Fighter: Urien, Ibuki, Dee Jay, C. Viper, and R. Mika - From Darkstalkers: Demitri and Felicia - From Resident Evil: Chris and Jill
SNK: - From Fatal Fury: Andy, Billy and Mary - From Mark Of The Wolves: Tizoc and B. Jenet - From KOF: Vanessa, Ash, Duo Lon and Elizabeth - From Art Of Fighting: Eiji Kisaragi - From Ikari: Ralf Jones - From Samurai Shodown: Genjuro, Iroha and Galford - From The Last Blade: Kaede
I second that motion. We are aiming to make this a full project. Definitely a solid roster is in order and hopefully original stages (with 3d parallax backgrounds maybe (crosses fingers lol)).
I remember that a user called Shiyo Kakuge created some stages with 3d parallax. One of them was Geese Tower, maybe we should go to him and ask him to join the project. Also, there is Excahm, but I'm not sure.
Its tough estimating precisely but just tossing out a few new characters: Capcom: Poison, Alex, Ingrid, R. Mika, Crimson Viper, Juri, Date Masamune, Oichi, Sanada Yukimura (capcom needs some samurai) SNK: Kaede, Genjuro, Gai Tendou, Angel, Gato, Ash, Elizabeth, Oswald, Lien, Shermie, Vanessa
I don't want the roster to get toooo big tho
Let's hope that the best of the best enter the battle of the millenium, eh?
Well, I guess I'm gonna propose a few fighters then:
SNK: Duke Edwards, Iroha, Galford D.Weller, Gato, Shen, Maxima, Alfred Airhawk, Tizoc
I think Shiyo is still around. This is the person's latest video: https://www.youtube.com/watch?v=hJQHMsQ-Klo As for Excahm... its questionable... I mean if we can come together and come up with some ideas for stages that would be great.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: 【MFG】gui0007 on August 21, 2014, 07:09:59 am
I think Shiyo is still around. This is the person's latest video: https://www.youtube.com/watch?v=hJQHMsQ-Klo As for Excahm... its questionable... I mean if we can come together and come up with some ideas for stages that would be great.
Yes, it comes for this thread: http://mugenguild.com/forum/topics/edited-stages-161499.0.html
Quite interesting see 3D parallax stages in CVS3.
BTW, Tatsu (that's Shiyo a.k.a.) appear and gone sometimes. :P
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on August 21, 2014, 08:47:07 am
OK HOOOOOOLD ON GUYS
Let's back it up a bit. Now I know that doing a poll is a good idea and all to see what others may like (Which is cool and I have no problem with it), but I think before you do that you have to consider that its not like there are tons of coders/spriters involved enough to the point where anything can be made at any time.
That's not to say that others can't contribute of course but, I think instead of jumping the gun on ideas and etc. you should just wait to see what to do once more things get into place.
I don't mind contributing what I can to this, as I have stated to Enlightened Shadow that I would do what I can. But right now.... its pretty much just me with the chars. Unless there are others that I don't know about.
So unless I or someone else have released a character for the game, no one should just assume a character will be in it or be telling others that the said character will be.
To be honest, there is no telling on what all could be in it. However a diagram was made awhile back to show what characters could be made and how they could be possibly arranged on the select screen, but that was in the old release of the 1st or 2nd version of the CVS 3 screenpack.
I will contribute what I can, but I think until more stuff is got off the ground, you should just wait on certain things like character polls.
Personally, I am going to try get most of all the characters that were in CVS2 and then newer ones done, Like Batsu, Rasetsumaru, Earthquake, Mickey Rogers, Griffon/Tizoc etc... You see where I'm going with this?
But its bit by bit though. If you start doing polls too soon, and people get in their heads on what they want and then they don't get it, the disappointment "might" come. Maybe....
Anyway of course, this is just my opinion.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: presidentdevon on August 21, 2014, 09:15:23 am
I agree, the cart is getting too far ahead of the horse.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on August 21, 2014, 09:29:24 am
I agree with R@ce and Devon
I want TONS of new characters but at the moment there aren't any spriters that are dedicated to this project or character builders besides Race and what B.Hatter can make as of right now. If we can get more spriters and builders then we can start making more character choices/ request. So for now we should really focus on the design of the SP/animation/theme/and music. Then characters/stages just because we don't have anyone that has that as their forte just yet.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on August 21, 2014, 04:03:57 pm
I agree with Race.
First, we need to list the already existing characters and that will be included in the game, and then think about what could be added. I also think that much out of the Street Fighter and Final Fight franchise for his other games may not be as interesting.
See my point of view: Street Fighter and King of Fighters basically has the same playing style, the same style of the world, with the same styles of characters. So it ends up being as cool a game between them, for many worlds are next on concepts and development. The same can not be said of certain other franchises franchises. Note that there have always been characters who are "different" means in this context, but they were always few and characters that were very striking: Cap Command, Stryder, etc ... Usually the main character of a certain other franchise success.. I think we ignore it, maybe destroying the homogeneity of the game, and ends with a mixed salad of characters that make everything look like a Power Rangers game. So I think mainly for the capcom side, the choice of personages outside the franchise Street Fighter and Final Fight have to be very careful and judicious, if not the game may end up disfigured half. The Interrante is that the vast majority of the source characters having a very similar in concept and essence, and style. Street Fighter and Final Fight have very next worlds and characters as well as Fatal Fury, Art of Fighting and King of Fighters, which makes your meetings seem to marry so well.
But definitely I think the most important is to actually define the characters that are ALREADY in the game, at first. Dai then we study characters that SHOULD go, and why.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on August 21, 2014, 04:41:34 pm
Capcom has already shown that when you bring in characters like Morrigan and Haohmaru and etc that if coded right, things will balance out properly anyway.
As long as things are good, with no bugs and things being fine tuned, I see no reason to have to put a limit on who should or should not be in the game based off of what game they are originally from.
As long as they fall in the lines of being from either Capcom or SNK, things should be good. But I also see nothing wrong with Guest characters as Capcom has done this before with some of their own things too as well as other fighting games.
Remember, balance is something you want, but for the most part, I'm not a big time pro at making games and neither are the people that are involved are. I'm sure everyone wants things to be the best they can be, and people may even criticize the stuff that will be done and etc but at the same time, we are doing this for fun and as for a hobby. When its no longer about that, then that's when its time to sit back and rethink things because as a creator, you should be doing this for yourself first, everything else comes after.
I for one would like to see my dream come true with making all of the characters from CVS2 and then go from there. The more the better.
But like I said before, first before all of this is put in to place, or whatever, lets get more stuff done.
And besides, it doesn't matter what some may feel, if the character is made you can't tell me that your not going to play with it anyway. Just saying lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on August 21, 2014, 05:21:49 pm
I completly desagree in somethings. I see no problem too special characters guest too. But some few guest, of a different kind of game. A lot of then will make things looks like "Everything vs Everything" mugens, even they had the same gameplay. There is no cohesion. Are different characters from very different worlds, with very different designs and very different powers and abilities. The "special guest" Cast of characters from capcom were always well chosen and reduced.
But this is only my opinion, and many people may disagree. If the main proponents of the project feel that this should be a line to be followed, I haveno problem with this. But I do think that this kind of care development is what ends up making a difference in the final result. And in one thing you're right: it's all about fun. Sometimes I still forget that this is mugen. Either way, those who want certain character that does not have that mugen, you can enter it later, just how can I remove any that i don't want in. This is the really fun of mugen. But there is my opinion.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on August 21, 2014, 05:41:32 pm
Well of course every character wouldn't be put in. But the beauty of mugen is that you have infinite possibilities. There is no limit on what one can do.
It wouldn't be everything versus everything because its not like it would include a crap load of guest chars. That wasn't what i was trying to say. My points were directed mainly at the characters coming from the Capcom and SNK companies.
Of Course Guest characters wouldn't really be that special if there were many of them.
The purpose is not to try to do what Capcom did, its do do what we want to do and still have fun in the process.
People do the same thing with DLC, they add more and more and more to what they are doing all the time. With this I see no difference.
If it came out where I had every character from CVS2 and then 20 more that were not, you think people wouldn't want to play with them? You know they would. I'm sure some would have a problem with it, although I can't see why, because those same people know that they would play with the character.
If Dante was made, or Chris Redfield, or any character from World Heroes, you think people wouldn't like to play with them if they were they were part of the extra 20 characters added? You know people would regardless. And they fall in the category of either being from Capcom or SNK
But at the end of the day, there is still much work to be done. So before all of this can become concrete, I think more work needs to be done before we even begin any roster talks.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Arkhanjo on August 21, 2014, 06:14:18 pm
Honestly think that some people will, and some do not. I honestly would not. I can not stand Dante. lol
But I think there's a difference between what can be done and what would be done. Not always what can is what would be. Sometimes it can be interesting and fun you play mortal kombat with Freddy Krueger. But he was inserted into the game as part of all that context, there would certainly be a lot of criticism. Imagine then put Jason, Chucky, and more ums 20 characters. You would mischaracterizing the franchise and the context of all that work. So that kind of character appears as a guest or DLC character. Sometimes it's cool to see what you can do. But what you can do is not always what you should to do. I guarante you that many of the existing DLCs, if were inserted in their respective games, would cause great dissatisfaction in much of the public. That is why they are just DLC. They work best as additional possibilities to be explored, and not completely incorporated. But really the beauty of Mugen is the infinite range of possibilities, and each one can do in the way that suits you. Do not want to look like a judge has the truth determining what should or should not be done harshly and plaster. That's not my point. This is all mugen and is all about fun.
I may not have expressed myself right, but I do not have anything against guest characters, and really really like to play with some (very few, honestly). But I do believe that the inclusion of MANY OF THEM, indiscriminately, can misrepresent the final result, unless the intention is to make it an amalgam of dozens and dozens of characters at your desired. I really think this will not be cool. But, how i said before, its just my opinion.
And it's not about doing what capcom would. I think the question is do the best possible way, and do it the way you want and get fun in the process. But if the project is called Capcom vs Snk 3, it is assumed that he theoretically follow the principles of other games, not as a boundary line that defines what can be done or Not. Far from it. This goes against everything that is mugen. But should rather be based on what has already been done, if not the project ends up being only 3 in CVS logo...
And i agree. More work needs to be done before we even begin any roster talks. And more collaboration if people want to see all this bunch of characters.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on August 21, 2014, 06:24:13 pm
I agree with some of your points but like I said, making tons of guests characters is not what I had intended at all.
The comments were towards other chars from Capcom or SNK world being included, not for making tons of guest characters.
Also, With the name being Capcom Vs SNK 3 yeah one could say it should be kinda like what the other ones were like but however in games like Street Fighter 2, Street Fighter 3, Street Fighter 4, or Capcom Vs SNK 1 Or 2 they all had many changes done each time the games were released. Some were major, some were not.
So its all about what the ones behind it decide to do. and what they feel works.
We can sit and talk about this all day, but at the end of the day, it would be up to the ones behind it as to what will be done, and how it will be done.
But yeah, right now, lets just get this screenpack out first before any of that other stuff comes along lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on August 21, 2014, 06:52:43 pm
I want TONS of new characters but at the moment there aren't any spriters that are dedicated to this project or character builders besides Race and what B.Hatter can make as of right now. If we can get more spriters and builders then we can start making more character choices/ request. So for now we should really focus on the design of the SP/animation/theme/and music. Then characters/stages just because we don't have anyone that has that as their forte just yet.
Lol, yeah we did get a bit ahead of ourselves, gotta focus on one thing at time
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on August 21, 2014, 07:08:46 pm
amen to that. Get the SP done first THEN Worry about the cast and crew (which btw, if a system can't be made up you can always go for the potscvs style. I found out with experience that characters that go against one another in this style EVEN WITH A SMALL DEVIATION Like EX groove or KOF's MAX or even like what Chazz's Hoahmaru and Rasetsumaru had (that samurai warriors rage) can work very well and prove to be a worthwhile challenge with a good AI, esp with tatsu's add004basic system.)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 21, 2014, 08:02:41 pm
I want TONS of new characters but at the moment there aren't any spriters that are dedicated to this project or character builders besides Race and what B.Hatter can make as of right now. If we can get more spriters and builders then we can start making more character choices/ request. So for now we should really focus on the design of the SP/animation/theme/and music. Then characters/stages just because we don't have anyone that has that as their forte just yet.
IMO, if u think that the SP has reached the point where it can blast off into a full game, why not make a thread and ask creators and sprite artists to join the CvS3 team? I'm sure that alot of people will consider if u show the guild what u guys have done up until now. But your pretty much right. Finishing the SP is important since u have the right people for the job.
amen to that. Get the SP done first THEN Worry about the cast and crew (which btw, if a system can't be made up you can always go for the potscvs style. I found out with experience that characters that go against one another in this style EVEN WITH A SMALL DEVIATION Like EX groove or KOF's MAX or even like what Chazz's Hoahmaru and Rasetsumaru had (that samurai warriors rage) can work very well and prove to be a worthwhile challenge with a good AI, esp with tatsu's add004basic system.)
No, things have to all play the same or it won't work man. Balance is a must, or you can't do it at all.
IMO, if u think that the SP has reached the point where it can blast off into a full game, why not make a thread and ask creators and sprite artists to join the CvS3 team? I'm sure that alot of people will consider if u show the guild what u guys have done up until now. But your pretty much right. Finishing the SP is important since u have the right people for the job.
I second that. But you can't blame anyone for getting this excited though, eh? :-D
Its not where the authors want it to be quite yet though. Full game shouldn't even be talked about yet until other things are made. And more people getting on board would be nice but then again it could back fire if you have too many people involved there might not be a way to keep track of things the right way and the issue if people disappear or back off or etc... Then also the more people involved then more things will be done differently and you don't need tons of things done different ways. You need one uniform of things or else it would turn into a compilation.
I understand people are excited but like I said before, lets just get our feet wet first, then the rest will come afterwards
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on August 21, 2014, 08:28:50 pm
alrighty dens. Just giving a slight idea on what to work with :/.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on August 21, 2014, 08:35:52 pm
IMO, if u think that the SP has reached the point where it can blast off into a full game, why not make a thread and ask creators and sprite artists to join the CvS3 team? I'm sure that alot of people will consider if u show the guild what u guys have done up until now. But your pretty much right. Finishing the SP is important since u have the right people for the job.
I second that. But you can't blame anyone for getting this excited though, eh? :-D
Its not where the authors want it to be quite yet though. Full game shouldn't even be talked about yet until other things are made. And more people getting on board would be nice but then again it could back fire if you have too many people involved there might not be a way to keep track of things the right way and the issue if people disappear or back off or etc... Then also the more people involved then more things will be done differently and you don't need tons of things done different ways. You need one uniform of things or else it would turn into a compilation.
I understand people are excited but like I said before, lets just out feet wet first, then the rest will come afterwards
Agreed, right now we got a solid team of contributors. Bringing in too many people could lead to a clash of ideas if too many people are doing the same thing. Everyone's got a role to play so respecting each others spaces and working together cohesively is what's most important.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 21, 2014, 08:43:36 pm
IMO, if u think that the SP has reached the point where it can blast off into a full game, why not make a thread and ask creators and sprite artists to join the CvS3 team? I'm sure that alot of people will consider if u show the guild what u guys have done up until now. But your pretty much right. Finishing the SP is important since u have the right people for the job.
I second that. But you can't blame anyone for getting this excited though, eh? :-D
Its not where the authors want it to be quite yet though. Full game shouldn't even be talked about yet until other things are made. And more people getting on board would be nice but then again it could back fire if you have too many people involved there might not be a way to keep track of things the right way and the issue if people disappear or back off or etc... Then also the more people involved then more things will be done differently and you don't need tons of things done different ways. You need one uniform of things or else it would turn into a compilation.
I understand people are excited but like I said before, lets just out feet wet first, then the rest will come afterwards
Agreed, right now we got a solid team of contributors. Bringing in too many people could lead to a clash of ideas if too many people are doing the same thing. Everyone's got a role to play so respecting each others spaces and working together cohesively is what's most important.
IMO, if u think that the SP has reached the point where it can blast off into a full game, why not make a thread and ask creators and sprite artists to join the CvS3 team? I'm sure that alot of people will consider if u show the guild what u guys have done up until now. But your pretty much right. Finishing the SP is important since u have the right people for the job.
I second that. But you can't blame anyone for getting this excited though, eh? :-D
Its not where the authors want it to be quite yet though. Full game shouldn't even be talked about yet until other things are made. And more people getting on board would be nice but then again it could back fire if you have too many people involved there might not be a way to keep track of things the right way and the issue if people disappear or back off or etc... Then also the more people involved then more things will be done differently and you don't need tons of things done different ways. You need one uniform of things or else it would turn into a compilation.
I understand people are excited but like I said before, lets just out feet wet first, then the rest will come afterwards
Hmmm yeah that's a good point that I shoulda gave thought to. Yeah, like what Ren, ES, and R@ce said, let's start with what we have and climb the ladder slowly.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on August 21, 2014, 09:02:12 pm
Yep lets get a solid screenpack done first as we still need to make it so that everyone can load the dam thing lol not like the last ones we did that not many people were able to load it and play it
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: 【MFG】gui0007 on August 21, 2014, 11:47:17 pm
Yep lets get a solid screenpack done first as we still need to make it so that everyone can load the dam thing lol not like the last ones we did that not many people were able to load it and play it
Yes, that's the main target.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on August 22, 2014, 12:13:25 am
yep. that would be the smart way to go to play it safe. take it slow. see how the SP turns out. get the feedback of any bugs. work on that and then gear towards the full game if you guys still want to do that afterwards. honestly i can wait for a full game while im enjoying the SP when its released^^ Its a win win anyway lol
The CVS3 team will be fine. the support is there clearly we can all see
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on August 22, 2014, 12:15:35 am
yep. that would be the smart way to go to play it safe. take it slow. see how the SP turns out. get the feedback of any bugs. work on that and then gear towards the full game if you guys still want to do that afterwards. honestly i can wait for a full game while im enjoying the SP when its released^^ Its a win win anyway lol
The CVS3 team will be fine. the support is there clearly we can all see
Exactly Kai!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on August 22, 2014, 05:17:33 am
Yep lets get a solid screenpack done first as we still need to make it so that everyone can load the dam thing lol not like the last ones we did that not many people were able to load it and play it
My dreams will come true if team's cvs3 achieve that target. Well I agree the full game just be Cvs's Characters with race style and a new opcion in the screenpack where people can fix the style that they want to play this full game. I don't know if it's posible but the new menu must be inside the screenpack not into the character would be amazing.
; Chain Combos/Air Combos [State 5900, Chain Combos/Air Combos] type = VarSet trigger1 = 1 v = 55 value = 2 ___________________________________________________________________________ ;Change the value number to 0 if you do not want chain comboing ;Change the value number to 1 if you want chain comboing ;Change the value number to 2 if you want chain comboing and Air Comboing ;Default value is 1.
and other hangs this could be another great character if anyone will finish him the sprites left https://www.sendspace.com/file/5veqwo
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on August 22, 2014, 05:19:10 am
; Chain Combos/Air Combos [State 5900, Chain Combos/Air Combos] type = VarSet trigger1 = 1 v = 55 value = 2 ___________________________________________________________________________ ;Change the value number to 0 if you do not want chain comboing ;Change the value number to 1 if you want chain comboing ;Change the value number to 2 if you want chain comboing and Air Comboing ;Default value is 1.
lol yo yaret i see you love posting that code option lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on August 22, 2014, 05:38:04 am
hehehe yes.xD I loved that code.xD I wanted that possibilite in this screenpack it should be cool.! because there are many people like to play 0 or 1 or 2 if that opcion would be inside the screenpack people could choose their gameplay.xD Without touching any characters.xD with a beautiful menu like this one. It's not a menu but it can be a menu to fix all the characters or just your one (http://s30.postimg.org/3jq67ibq9/opcion.png) (http://postimage.org/) imagen jpg (http://postimage.org/index.php?lang=spanish)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on August 22, 2014, 05:58:43 am
(http://oi57.tinypic.com/2ltcgh.jpg) Blanka
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 22, 2014, 06:00:09 am
hehehe yes.xD I loved that code.xD I wanted that possibilite in this screenpack it should be cool.! because there are many people like to play 0 or 1 or 2 if that opcion would be inside the screenpack people could choose their gameplay.xD Without touching any characters.xD with a beautiful menu like this one. It's not a menu but it can be a menu to fix all the characters or just your one (http://s30.postimg.org/3jq67ibq9/opcion.png) (http://postimage.org/) imagen jpg (http://postimage.org/index.php?lang=spanish)
Ahh, nah that's a little cheesy.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Garuda on August 22, 2014, 08:00:53 am
I hope Laurence Blood and the upcoming Hon Fu will be included in the game!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: DizzyTheConquer on August 22, 2014, 01:10:50 pm
I'm not too skilled in flash but I do know my ways into animating. If you want you can give me rough sketches of it & I'll see what I can do for like cutscenes.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on August 22, 2014, 01:29:28 pm
hehehe yes.xD I loved that code.xD I wanted that possibilite in this screenpack it should be cool.! because there are many people like to play 0 or 1 or 2 if that opcion would be inside the screenpack people could choose their gameplay.xD Without touching any characters.xD with a beautiful menu like this one. It's not a menu but it can be a menu to fix all the characters or just your one
Yaret, dude please, we are not trying to do all of that now. Screenpack is not even done yet man. And please stop posting that code and using it as an excuse.
I know your trying to help but see, you don't know about coding like I do. I can tell you man, if you knew what I knew, you'd know that "IF" I was to go that route, it would take a little bit more than just doing that. Its a lot more to it than just simply doing what you said
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 22, 2014, 02:49:33 pm
hehehe yes.xD I loved that code.xD I wanted that possibilite in this screenpack it should be cool.! because there are many people like to play 0 or 1 or 2 if that opcion would be inside the screenpack people could choose their gameplay.xD Without touching any characters.xD with a beautiful menu like this one. It's not a menu but it can be a menu to fix all the characters or just your one
Yaret, dude please, we are not trying to do all of that now. Screenpack is not even done yet man. And please stop posting that code and using it as an excuse.
I know your trying to help but see, you don't know about coding like I do. I can tell you man, if you knew what I knew, you'd know that "IF" I was to go that route, it would take a little bit more than just doing that. Its a lot more to it than just simply doing what you said
I secnd our opinion R@ce. Yaret, let's all stop talking about characters and codes and let's focus on the screen pack. On the other hand, I don't mean to sound rude but any updates on your end, Ian?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on August 22, 2014, 07:12:52 pm
Quote
any updates on your end, Ian?
not much yet, not had much time to work on them hopefully should have a little more time over the weekend to update them and do a new video
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 22, 2014, 11:45:42 pm
not much yet, not had much time to work on them hopefully should have a little more time over the weekend to update them and do a new video
Cool man! Good luck with the screen pack! :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on August 25, 2014, 04:44:45 am
Little Update : Trying a new combo font, i think these one`s go better now with the lifebars, what you guys think?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: BIG BOSS on August 25, 2014, 06:11:31 am
I believe that will seal the deal, on them for me. Great job once again my friend.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Gritsmaster on August 25, 2014, 06:32:39 am
I have to say, I like that design a lot more. It has a more arcade-like feel and looks much cleaner in-game than the previous version.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on August 25, 2014, 06:35:27 am
What about this :S (http://s28.postimg.org/pw7cxw1k9/barrassnk.jpg) (http://postimg.org/image/pw7cxw1k9/) it was really cool with that. the lifebars not going to have that anymore??
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: BIG BOSS on August 25, 2014, 06:49:45 am
Could include as another option for those, who want them in game.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on August 25, 2014, 07:55:41 am
What about this :S (http://s28.postimg.org/pw7cxw1k9/barrassnk.jpg) (http://postimg.org/image/pw7cxw1k9/) it was really cool with that. the lifebars not going to have that anymore??
yeah i still have them so you will be able to choose
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on August 25, 2014, 08:02:14 am
I have to say, I like that design a lot more. It has a more arcade-like feel and looks much cleaner in-game than the previous version.
Yeah that`s what i thought as well much cleaner looking and they match better
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ShinRei on August 25, 2014, 09:01:35 am
I actually like the older font myself. The new, just a personal opinion seem more plain and dull. I think the main reason for this is because the lifebars and font used to be animated, which I personally thought was visually awesome.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on August 25, 2014, 09:14:50 am
I actually like the older font myself. The new, just a personal opinion seem more plain and dull. I think the main reason for this is because the lifebars and font used to be animated, which I personally thought was visually awesome.
yeah the new ones are animated as well similar to the old ones by them pulsing and fading away its just that this time i did not make the pulse bigger i might try the new font with the old bg
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 25, 2014, 11:49:47 am
Wow. That font was awesome; really had the old school arcade feeling. Great work, ian!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on August 25, 2014, 12:26:13 pm
Whos rockin sagat and geese? you? somebody was gettin BUSY with them lol
haha level 8 cpu matches
Oh ight lol Yeah sagat AI serious i see! lol Its poison for victims when hes teamed with Geese i see too^^ Thats why i was wondering whos controlling him haha
But anyway It Makes that tag system look sexy as fuck man.....
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Gritsmaster on August 27, 2014, 06:28:58 am
A thought: as you finish the cleaning process on your lifebars, you may want to think about implementing a visible win counter for the round(s). Although the number at the top of the lifebar is nice, it is a bit counterintuitive, and I found myself getting a bit confused at how many rounds were won/remaining in the heat of the moment. I can only imagine this would increase while actually playing the match.
Just something to consider.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on August 27, 2014, 07:07:37 am
A thought: as you finish the cleaning process on your lifebars, you may want to think about implementing a visible win counter for the round(s). Although the number at the top of the lifebar is nice, it is a bit counterintuitive, and I found myself getting a bit confused at how many rounds were won/remaining in the heat of the moment. I can only imagine this would increase while actually playing the match.
Just something to consider.
i have it say how many rounds you win at the top of the bars next to the cpu level when you win rounds, maybe if i shorten the cpu level text to say CPU lvl 8 and then maybe make the 1 win icon a bit bigger it might look better. Do you guys think i should remove the cpu thing and just have wins and challenger at the top, maybe i could have it pop up at the start of the round then fade away just leaving the other stuff at the top
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on August 27, 2014, 05:23:47 pm
Lifebars without the cpu level things.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: 【MFG】gui0007 on August 27, 2014, 05:31:39 pm
Ha, that remix is EPIC!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on August 27, 2014, 06:16:27 pm
I love the cpu level and overall layout how it was, don't get me wrong. I was merely suggesting adding some sort of small icon to indicate the number of rounds won. Nothing fancy, but a bit more traditional for an interface.
I definitely say keep the cpu indicator, shit's dope.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on August 29, 2014, 12:46:52 pm
I've said before that I want custom sprites made for this project and one of the ways I want new sprite sheets is by converting the KOFXIII styled sprites down to a CVS size and proportion. It took 2hrs or so but I finally got one character converted and resized. This time it was Nest Kyo. There is a problem that arises from this technique though. When you down scale the sprites you loose details that make the sprites look clean. I've shown before that it can be done but I don't have the time to do the cleaning of each character so I'm hoping someone out there can clean up the converted sprites so we can use them to make new characters for this mugen. It was nice doing sprites again though since that is where I started way back here on mugenguild.
Here is what it should look like when done (http://i81.photobucket.com/albums/j223/alomeljr/kyonestcvsfw.png)
Here is the sprite sheet that I converted Just click the image to get the full version and then save so you can work on it
I've said before that I want custom sprites made for this project and one of the ways I want new sprite sheets is by converting the KOFXIII styled sprites down to a CVS size and proportion. It took 2hrs or so but I finally got one character converted and resized. This time it was Nest Kyo. There is a problem that arises from this technique though. When you down scale the sprites you loose details that make the sprites look clean. I've shown before that it can be done but I don't have the time to do the cleaning of each character so I'm hoping someone out there can clean up the converted sprites so we can use them to make new characters for this mugen. It was nice doing sprites again though since that is where I started way back here on mugenguild.
Here is what it should look like when done (http://i81.photobucket.com/albums/j223/alomeljr/kyonestcvsfw.png)
Here is the sprite sheet that I converted Just click the image to get the full version and then save so you can work on it
Awesomeeeee. What exactly is the process for this?? I'd like to do some characters myself.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 30, 2014, 03:26:40 pm
Found three KoF XIII sheets. Anyone want to give it a go, be my guest:
Terry Bogard: http://southtownexpress.deviantart.com/art/Terry-Bogard-KoF-XIII-Sprite-Sheet-309980662 (http://southtownexpress.deviantart.com/art/Terry-Bogard-KoF-XIII-Sprite-Sheet-309980662)
Robert Garcia: [urlhttp://southtownexpress.deviantart.com/art/Robert-Garcia-KoF-XIII-Sprite-Sheet-280265196][/url]
Though I'm pretty sure that dampir made CvS Takuma sprites, I gues it wouldn't hutt to give him his XIII look in CvS form. Credit to Southtown Express for these rips.
@EnlightendShadow: that sprite is better than anything I can make. And 2hrs rediting? I'm surprised that you are this patient! Great job and good luck!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on August 31, 2014, 03:02:04 am
YES!!! Thanks man I can convert those in like 10 min. I'll do that when i get home. Send me a link to more of those sheets if you find them ok!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 31, 2014, 03:43:21 am
YES!!! Thanks man I can convert those in like 10 min. I'll do that when i get home. Send me a link to more of those sheets if you find them ok!
Hey man, glad you like them. But concerning other sprite sheets, those are the only ones out, IIRC. Not sure if I'll find any. Bu maybe I can make some if you'd like. Maybe Shen and Kensou, cuz' if I do characters I like, I'll get them done in no time. But I'll keep looking.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: PhantomD on August 31, 2014, 07:29:18 am
This is looking fabulous - question:
What part of the add004 common1.cns did you modify to reposition the range,x of your guardbreak bars?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on August 31, 2014, 08:36:39 am
What part of the add004 common1.cns did you modify to reposition the range,x of your guardbreak bars?
ill have to check the code and see if i can find it cool
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on August 31, 2014, 06:27:03 pm
hey guys um I know this might not help as much but I have a pointer in case you need a soundtrack or two for the capcom side . I tested out Akuma's theme (Kage) on his cvs1 stage and I gotta say it works wonders :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Eddie Hunter on August 31, 2014, 06:45:59 pm
hey guys um I know this might not help as much but I have a pointer in case you need a soundtrack or two for the capcom side [youtube]http://www.youtube.com/watch?v=0eVq_fkBnMw[/youtube]. I tested out Akuma's theme (Kage) on his cvs1 stage and I gotta say it works wonders :)
I didn't like it, for me it dosen't fit Akuma menacing aura.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on August 31, 2014, 07:35:32 pm
hey guys um I know this might not help as much but I have a pointer in case you need a soundtrack or two for the capcom side [youtube]http://www.youtube.com/watch?v=0eVq_fkBnMw[/youtube]. I tested out Akuma's theme (Kage) on his cvs1 stage and I gotta say it works wonders :)
I didn't like it, for me it dosen't fit Akuma menacing aura.
Nice find, Flowrellik. But I have to agree with Eddi; it just doesn't scream "Akuma's here! FLEE WITH YOUR SKINS!!! :O" to me. Don't worry though; I'm sure you'll be able to contribute to this awesome project! :)
P.S: found this process to those who want to edit KoF XIII sprites to CvS Style. Worth a look: http://jsevion.deviantart.com/art/CvS-Raiden-XIII-338370065 (http://jsevion.deviantart.com/art/CvS-Raiden-XIII-338370065)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on August 31, 2014, 08:11:59 pm
Yeah Drex is awesome like that XD. also sad to hear about Gouki's theme. personally I used it for his CVS1 stage for a Gouki/Gouken tag team method. Meh whatever floats the boat I guess. btw, if you are using tatsu's add004basic as a base keep this in mind ok? For splashing water effects, make sure the author's name is "water" and that the p1startx and p2startx is at -73 and 73 respectively. Tested this on the same CVS1 stage and I swear it looks like a full game come to life :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Eddie Hunter on August 31, 2014, 08:13:33 pm
Yeah Drex is awesome like that XD. also sad to hear about Gouki's theme. personally I used it for his CVS1 stage for a Gouki/Gouken tag team method. Meh whatever floats the boat I guess. btw, if you are using tatsu's add004basic as a base keep this in mind ok? For splashing water effects, make sure the author's name is "water" and that the p1startx and p2startx is at -73 and 73 respectively. Tested this on the same CVS1 stage and I swear it looks like a full game come to life :)
Could you post a video or screenshots?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on August 31, 2014, 08:21:29 pm
Proof is seen here. all the splash and water effects work flawlessly. Dont mind how the lifebars are setup. I had add004basic in Yuyustar's Conversion of mugenmatch and its still in winmugen localcoord. I wish someone would help me out in fixxing this.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on August 31, 2014, 09:17:56 pm
Proof is seen here. all the splash and water effects work flawlessly. Dont mind how the lifebars are setup. I had add004basic in Yuyustar's Conversion of mugenmatch and its still in winmugen localcoord. I wish someone would help me out in fixxing this.
Cool man already ahead of you, the water effects were shown in a few of my videos a few months back already lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on August 31, 2014, 10:11:48 pm
lol yeah Ian was already on the case with that water stuff gettin all fancy on us n shit months back
But still we all should keep our suggestions n ideas coming for this project. more ideas supported the further the CVS3 team can possibly push things,,,
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on August 31, 2014, 10:25:55 pm
yeah you have a point there. btw, I noticed that on some characters when they have a fall down impact they have that big aura effect while most have only small better res effect. any way to fix that?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on August 31, 2014, 10:30:16 pm
yeah you have a point there. btw, I noticed that on some characters when they have a fall down impact they have that big aura effect while most have only small better res effect. any way to fix that?
which character and ill check it out, Ah you mean the ground hit effects i think that is coded into the characters so it depends on the effect that is in the character. Im not sure if it can be disabled when you have the water effects on aswell ill have to look in to it
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on September 01, 2014, 12:09:51 am
nonononono what Im asking is this. is there a way where the "Big fall impact texture" characters can have just the small better res fall impact texture?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ShinRei on September 01, 2014, 04:27:20 am
YES!!! Thanks man I can convert those in like 10 min. I'll do that when i get home. Send me a link to more of those sheets if you find them ok!
Hey man, glad you like them. But concerning other sprite sheets, those are the only ones out, IIRC. Not sure if I'll find any. Bu maybe I can make some if you'd like. Maybe Shen and Kensou, cuz' if I do characters I like, I'll get them done in no time. But I'll keep looking.
If you can find that Kensou sheet and convert it send it my way asap please! haha
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Eddie Hunter on September 01, 2014, 05:34:58 am
@EnlightendShadow Not exactly sprite sheets but that may help http://www.justnopoint.com/lbends/index.php?location=sprites&page=&gallery=kofxiii&file=Kensou
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on September 01, 2014, 05:58:15 am
@EnlightendShadow Not exactly sprite sheets but that may help http://www.justnopoint.com/lbends/index.php?location=sprites&page=&gallery=kofxiii&file=Kensou
Yeah that's where I got kensou's sprites from; I'm compiling them into one spritesheet, like the ones I found on deviantart (see my post and you'll know)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on September 01, 2014, 07:32:51 am
nonononono what Im asking is this. is there a way where the "Big fall impact texture" characters can have just the small better res fall impact texture?
you mean the water effects ?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Zerobruno on September 01, 2014, 11:31:33 pm
this project is more and more wonderful with each update,and i got a question for ian: Are some of those stages that we see in the video original for the project? i ask because that guile stage looks dope and it seems that it has been coded for the 1.1 in all it's glory
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on September 02, 2014, 05:12:06 am
this project is more and more wonderful with each update,and i got a question for ian: Are some of those stages that we see in the video original for the project? i ask because that guile stage looks dope and it seems that it has been coded for the 1.1 in all it's glory
Those stages were taken from Xuan Dou Zhi Wang (or King of Combat). And yes, I think they are coded for M.U.G.E.N 1.1. :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on September 02, 2014, 05:16:42 am
not water effects. the knockdown impact effects. For most characters I saw I've seen this impact effect which I like. (http://i1012.photobucket.com/albums/af249/flowrellik/mugen001_zps100f5b18.png) (http://s1012.photobucket.com/user/flowrellik/media/mugen001_zps100f5b18.png.html) Then there are the...others. Victorys, Chazznova, I think Divinewolf too had this. BIG Impact (http://i1012.photobucket.com/albums/af249/flowrellik/mugen002_zps13dcdd0d.png) (http://s1012.photobucket.com/user/flowrellik/media/mugen002_zps13dcdd0d.png.html) now is there a better way to make Pic 2 act like pic 1? (Note to self: Get mugenmatch to 640x480. Dammit yuyu.)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on September 02, 2014, 08:31:07 am
not water effects. the knockdown impact effects. For most characters I saw I've seen this impact effect which I like. (http://i1012.photobucket.com/albums/af249/flowrellik/mugen001_zps100f5b18.png) (http://s1012.photobucket.com/user/flowrellik/media/mugen001_zps100f5b18.png.html) Then there are the...others. Victorys, Chazznova, I think Divinewolf too had this. BIG Impact (http://i1012.photobucket.com/albums/af249/flowrellik/mugen002_zps13dcdd0d.png) (http://s1012.photobucket.com/user/flowrellik/media/mugen002_zps13dcdd0d.png.html) now is there a better way to make Pic 2 act like pic 1? (Note to self: Get mugenmatch to 640x480. Dammit yuyu.)
yeah thats what i ment lol its in the characters sff so just take the ground damage sprites from that character and replace them in to the other.
this project is more and more wonderful with each update,and i got a question for ian: Are some of those stages that we see in the video original for the project? i ask because that guile stage looks dope and it seems that it has been coded for the 1.1 in all it's glory
yeah they are from Xuan Dou Zhi Wang (or King of Combat) i thought it would look good for a guile stage and its for mugen 1.1, its just a quick stage i put together just a single layer but i might try and animate it a bit
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on September 02, 2014, 08:50:13 pm
I gotta say it looks wonderful for a stage. But yeah im having some difficulty dealing with the impact sprites being the BIG Impact like that. May I ask if theres a way to completely fix this entirely? I rather would have all my characters to have the appearance of pic 1 and not pic 2. Ive look in the sff but I just dont see it.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on September 02, 2014, 09:00:35 pm
I gotta say it looks wonderful for a stage. But yeah im having some difficulty dealing with the impact sprites being the BIG Impact like that. May I ask if theres a way to completely fix this entirely? I rather would have all my characters to have the appearance of pic 1 and not pic 2. Ive look in the sff but I just dont see it.
ok whos sean and kyo are you using and ill have a look for you and see
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on September 02, 2014, 09:05:57 pm
sean is victorys version and Kyo is Jmorphman.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on September 02, 2014, 09:15:33 pm
weird. If thats the case then why is it showing different impact hit sparks then? this is weird.
yeah i know, ill see if i can look into it more and let you know
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on September 03, 2014, 12:12:03 am
Thank you very much Ianb. Now to figure out how to get the lifebars to work properly in 320x240....or get a 640x480+ Screenpack that can fit the lifebars.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ShinRei on September 03, 2014, 01:40:29 am
I'm using the older cvs3 screen pack for these perfect fit.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on September 03, 2014, 02:17:34 am
Yesterday, I decided to take a break from Kyo and making a Kensou sheet, and do this. As you can see, it's Shibuya 109, and it's very incomplete. Took a lot of inspiration from The World Ends With You, but eh.
Anyways, what do you all think? Feedback appreciated! :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on September 03, 2014, 03:03:10 am
Im not sure for derailment, will this stage be in CVS3 by chance? and I Would like to ask about this stage, will it have a parallax floor? Im a sucker for parallax XD
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on September 03, 2014, 03:07:07 am
Im not sure for derailment, will this stage be in CVS3 by chance? and I Would like to ask about this stage, will it have a parallax floor? Im a sucker for parallax XD
I hope so! I'm making it specifically for it. As for parallax, definitely, but I'm not gonna do the programming; maybe someone else. And yeah, I'm a sucker for it to.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Zerobruno on September 03, 2014, 03:12:26 am
not water effects. the knockdown impact effects. For most characters I saw I've seen this impact effect which I like. (http://i1012.photobucket.com/albums/af249/flowrellik/mugen001_zps100f5b18.png) (http://s1012.photobucket.com/user/flowrellik/media/mugen001_zps100f5b18.png.html) Then there are the...others. Victorys, Chazznova, I think Divinewolf too had this. BIG Impact (http://i1012.photobucket.com/albums/af249/flowrellik/mugen002_zps13dcdd0d.png) (http://s1012.photobucket.com/user/flowrellik/media/mugen002_zps13dcdd0d.png.html) now is there a better way to make Pic 2 act like pic 1? (Note to self: Get mugenmatch to 640x480. Dammit yuyu.)
yeah thats what i ment lol its in the characters sff so just take the ground damage sprites from that character and replace them in to the other.
this project is more and more wonderful with each update,and i got a question for ian: Are some of those stages that we see in the video original for the project? i ask because that guile stage looks dope and it seems that it has been coded for the 1.1 in all it's glory
yeah they are from Xuan Dou Zhi Wang (or King of Combat) i thought it would look good for a guile stage and its for mugen 1.1, its just a quick stage i put together just a single layer but i might try and animate it a bit
looks awesome,are you gonna release it sometime soon? i want dat as-i mean stage
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: MaxieDaMan on September 04, 2014, 12:37:15 am
Yesterday, I decided to take a break from Kyo and making a Kensou sheet, and do this. As you can see, it's Shibuya 109, and it's very incomplete. Took a lot of inspiration from The World Ends With You, but eh.
Anyways, what do you all think? Feedback appreciated! :)
Please let this happen and I will love you forever! Original Stages FTW!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: MaxieDaMan on September 04, 2014, 06:44:00 am
(http://38.media.tumblr.com/tumblr_me3os0e9Ca1qfvrzvo1_r1_1280.jpg) this could be good reference to help what you're aiming for. Pretty much the same thing but night setting.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on September 04, 2014, 06:46:19 am
that looks nice
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on September 04, 2014, 07:27:09 am
All it needs is that CVS/CVS2 appearance of shading and we got ourselves an incredible stage. Maybe something that can fit with Easka idk :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: C.v.s The Abstract on September 04, 2014, 02:53:17 pm
cvs and cvs2 stages way done in 3d and just been reconverted in 2d
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on September 04, 2014, 02:54:53 pm
(http://38.media.tumblr.com/tumblr_me3os0e9Ca1qfvrzvo1_r1_1280.jpg) this could be good reference to help what you're aiming for. Pretty much the same thing but night setting.
This is actually a better pic than the one I have. If only those trees weren't in the way :/... Eh, I'll work my way around them :D
Yesterday, I decided to take a break from Kyo and making a Kensou sheet, and do this. As you can see, it's Shibuya 109, and it's very incomplete. Took a lot of inspiration from The World Ends With You, but eh.
Anyways, what do you all think? Feedback appreciated! :)
Looks good so far man keep it up
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on September 05, 2014, 04:40:37 am
Thanks for the feedback on the stage concept, people!
I decided to do these in parts, because doing one whole sheet of KoF XIII is a pain in the ass!
Also I wanted to ask you man, are you gonna convert the KoF XIII of all the characters that were featured in it? Cuz I was thinking that some characters retain the same physical appearance throughout the series (like Duo Lon, Elizabeth, Chin, Shen, others whom I can't recall), and I was thinking for guys like them, we should convert their old SNK sprites, like KoF 98 or 2K3 rather than their XIII counterparts, you know what I'm getting at? Cuz I think that converting all the character sprites from KoF XIII is gonna be a huge hassle, so we should convert the characters who have a new outfit or look in KoF XIII to CvS style, just to make the work a bit easier.
@Ianb3000: hey man, are u taking any suggestions for the SP? I was thinkin you should make the continue/lose screen similar to Street Fighter 4 Volt, and the arcade win screen (whether team or single or duo) similar to KoF XIII. I'm not sure if this is possible in M.U.G.E.N because I have zero knowledge in programming SPs, so it's your call dude. :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ShinRei on September 05, 2014, 08:19:44 am
I decided to do these in parts, because doing one whole sheet of KoF XIII is a pain in the ass!
Also I wanted to ask you man, are you gonna convert the KoF XIII of all the characters that were featured in it? Cuz I was thinking that some characters retain the same physical appearance throughout the series (like Duo Lon, Elizabeth, Chin, Shen, others whom I can't recall), and I was thinking for guys like them, we should convert their old SNK sprites, like KoF 98 or 2K3 rather than their XIII counterparts, you know what I'm getting at? Cuz I think that converting all the character sprites from KoF XIII is gonna be a huge hassle, so we should convert the characters who have a new outfit or look in KoF XIII to CvS style, just to make the work a bit easier.
@Ianb3000: hey man, are u taking any suggestions for the SP? I was thinkin you should make the continue/lose screen similar to Street Fighter 4 Volt, and the arcade win screen (whether team or single or duo) similar to KoF XIII. I'm not sure if this is possible in M.U.G.E.N because I have zero knowledge in programming SPs, so it's your call dude. :)
If he converts those send them to me.. If anyone can cs them even better...
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on September 08, 2014, 05:37:42 am
Here is another converted sprite sheet this time TERRY BOGARD. Still not perfect but at least the correct size just needs to be cleaned up. @B.Hatter Great man I'll get on that kensou ASAP and post it here as well. I totally understand what you mean by not converting everyone because of their strange body proportions when compared to the rest of the cast in CVS style. So you are right, I was already planning on converting their KOF style to CVS style and I'll show you with another set I already did as a test :D Oh and I saw your new stage concept and that should be SICK :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on September 08, 2014, 05:46:15 am
So here is a KOF style to CVS conversion It has the right proportion and similar color style but through the process I had to eliminate one layer of color which has to be added to make this work perfectly. Its a mid tone conversion color that is missing but hopefully someone can complete this sheet as well
Here is another converted sprite sheet this time TERRY BOGARD. Still not perfect but at least the correct size just needs to be cleaned up. @B.Hatter Great man I'll get on that kensou ASAP and post it here as well. I totally understand what you mean by not converting everyone because of their strange body proportions when compared to the rest of the cast in CVS style. So you are right, I was already planning on converting their KOF style to CVS style and I'll show you with another set I already did as a test :D Oh and I saw your new stage concept and that should be SICK :D
Great man! I'll get crackin on the second part of the Kensou sprite sheet tomorrow! And im glad you like the stage concept so far! Good luck ES! and about that Demitri sheet that's exactly what I'm talking about! We should definitely work on the sprites together an
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on September 08, 2014, 06:05:36 am
Another match
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on September 08, 2014, 09:57:47 pm
I gotta say this is looking fantastic! Btw, I noticed that in some tag battles you were using CVS2 groove type chars (Warusaki3,H etc). I need assistance how to incorporate them into add004basic if its possible. that aside, that demitri and Terry KOFXIII is fantastic! Though I want to ask, is it just me or is XIII Terry seem too buff?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on September 09, 2014, 12:28:45 am
Do you think this is to early hahahahaha
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on September 09, 2014, 12:33:26 am
lol that was pretty freakin cool. never too early for that :cool3:
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on September 09, 2014, 12:37:09 am
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on September 09, 2014, 01:28:09 am
hey b hatter here is an example of my sprite complete conversion that follows the cvs style
here is yours and then mine (http://fc05.deviantart.net/fs71/f/2014/251/1/b/cvs_terry_xiii_by_black_hatter_95-d7yhb5q.png) (http://fc09.deviantart.net/fs70/f/2012/124/4/d/terry_xiii_cvs_by_enlightendshadow-d4yh7uz.gif)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on September 09, 2014, 02:11:58 am
hey b hatter here is an example of my sprite complete conversion that follows the cvs style
here is yours and then mine (http://fc05.deviantart.net/fs71/f/2014/251/1/b/cvs_terry_xiii_by_black_hatter_95-d7yhb5q.png) (http://fc09.deviantart.net/fs70/f/2012/124/4/d/terry_xiii_cvs_by_enlightendshadow-d4yh7uz.gif)
damn that terry to the RIGHT does look better^^
anyway good looking work fellas
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on September 09, 2014, 02:43:57 am
hey b hatter here is an example of my sprite complete conversion that follows the cvs style
here is yours and then mine (http://fc05.deviantart.net/fs71/f/2014/251/1/b/cvs_terry_xiii_by_black_hatter_95-d7yhb5q.png) (http://fc09.deviantart.net/fs70/f/2012/124/4/d/terry_xiii_cvs_by_enlightendshadow-d4yh7uz.gif)
damn that terry to the RIGHT does look better^^
anyway good looking work fellas
Hmm yeah you guys are right. Well if at first you don't succeed, try try again, eh :D I will see what I can do about this, so expect an animation soon guys!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on September 09, 2014, 02:49:29 am
hey b hatter here is an example of my sprite complete conversion that follows the cvs style
here is yours and then mine (http://fc05.deviantart.net/fs71/f/2014/251/1/b/cvs_terry_xiii_by_black_hatter_95-d7yhb5q.png) (http://fc09.deviantart.net/fs70/f/2012/124/4/d/terry_xiii_cvs_by_enlightendshadow-d4yh7uz.gif)
damn that terry to the RIGHT does look better^^
anyway good looking work fellas
Hmm yeah you guys are right. Well if at first you don't succeed, try try again, eh :D I will see what I can do about this, so expect an animation soon guys!
and you are not very far from the mark man. Keep rockin! ;)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on September 09, 2014, 03:50:22 pm
Well, I tried the Terry sprite again, and this is what I got:
His upper body still needs more work. especially from how his Left arm looks being too big
Yeah, I know about the left arm, it really looks big. Anyways, I'll get to work on it, thanks for the feedback?
Off-topic but concerning the transition of KoF XIII sprites to CvS style, you got any tips about the editing process? I saw your deviantART, and you converted some sprites from KoF XIII (although some are in KoF style), and they look really good, so that's why I'm asking.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on September 10, 2014, 06:25:09 am
Yo Shadow, just outta curiosity is your sprite conversion technique possible with CPS3 sprites?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on September 10, 2014, 06:31:38 am
Nice! :D Is he based on the KOF XIII version of Andy?
Yes! More sprites: (http://i40.tinypic.com/f1cryd.gif)(http://i41.tinypic.com/ajqas0.gif)
You think he'll let us convert his sprite to CvS Style if we asked him?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on September 10, 2014, 09:24:48 pm
B.Hatter
I think the problem you are running into is that you are trying too hard to match the sprites i converted into exactly CVS style terry. The sprites really don't need much work its just that i don't have the time to do them all myself. Really all he needs is to have his outlines cleaned up and the shadows can easily made to look like CVS. The sprite doesn't need to have the exact number of colors like in CVS. That was a limitation of the the game but that isn't a problem in mugen. plus having the colors separated makes it easier to make sweet unique pallets for the character. thats why i kept the colors separated like the gloves and such. I also want to keep the shadows on his shirt and arms because it give the sprite shape. I'll give you an example below and i would like to ask everyone here if they think my style is better to see which style we should continue in.
the first one is just the converted sprite without clean up, the next is my updated one and the last one is the one you made.
We could ask metal warrior but those post are more than 2 years old so i don't think he is making them now.
@Ren2k Yes that method would work for any sprite style i just have to figure out the conversion scale which wouldn't be too hard. what did you have in mind?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on September 10, 2014, 09:26:40 pm
cleaned up or not I still say that terry conversion is amazing! Hard to imagine though that by KOFXIII Hes buffed up quite abit.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on September 10, 2014, 10:44:04 pm
I think the problem you are running into is that you are trying too hard to match the sprites i converted into exactly CVS style terry. The sprites really don't need much work its just that i don't have the time to do them all myself. Really all he needs is to have his outlines cleaned up and the shadows can easily made to look like CVS. The sprite doesn't need to have the exact number of colors like in CVS. That was a limitation of the the game but that isn't a problem in mugen. plus having the colors separated makes it easier to make sweet unique pallets for the character. thats why i kept the colors separated like the gloves and such. I also want to keep the shadows on his shirt and arms because it give the sprite shape. I'll give you an example below and i would like to ask everyone here if they think my style is better to see which style we should continue in.
the first one is just the converted sprite without clean up, the next is my updated one and the last one is the one you made.
We could ask metal warrior but those post are more than 2 years old so i don't think he is making them now.
@Ren2k Yes that method would work for any sprite style i just have to figure out the conversion scale which wouldn't be too hard. what did you have in mind?
I see. Now that clears up everything, I'll get to work on the terry sprites. Thansk ES! Also it's a shame that metal warrior might have discontinued those xiii andy sprites.... eh we have rbff3 sprites!!! :-D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on September 11, 2014, 02:54:25 am
I think the problem you are running into is that you are trying too hard to match the sprites i converted into exactly CVS style terry. The sprites really don't need much work its just that i don't have the time to do them all myself. Really all he needs is to have his outlines cleaned up and the shadows can easily made to look like CVS. The sprite doesn't need to have the exact number of colors like in CVS. That was a limitation of the the game but that isn't a problem in mugen. plus having the colors separated makes it easier to make sweet unique pallets for the character. thats why i kept the colors separated like the gloves and such. I also want to keep the shadows on his shirt and arms because it give the sprite shape. I'll give you an example below and i would like to ask everyone here if they think my style is better to see which style we should continue in.
the first one is just the converted sprite without clean up, the next is my updated one and the last one is the one you made.
We could ask metal warrior but those post are more than 2 years old so i don't think he is making them now.
@Ren2k Yes that method would work for any sprite style i just have to figure out the conversion scale which wouldn't be too hard. what did you have in mind?
I was just thinking in terms of frame count and style the SFIII sprites would look pretty good next to the KOFXIII conversions since they're a bit more fluid than standard CVS sprites
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Gritsmaster on September 11, 2014, 04:08:18 am
This is slightly off-topic from the sprites discussion but I've been meaning to ask this for a while:
Are you all planning to release a full game version (with Ikemen online features or something) or will this be strictly an SP like the previous release?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: 【MFG】gui0007 on September 11, 2014, 06:06:41 am
This is slightly off-topic from the sprites discussion but I've been meaning to ask this for a while:
Are you all planning to release a full game version (with Ikemen online features or something) or will this be strictly an SP like the previous release?
Both of them. (i suppose... ;P)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on September 11, 2014, 06:09:01 am
O_O CVS3 Ikemen? that would be an amazing sight to see, esp with tag battles!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: presidentdevon on September 11, 2014, 11:26:10 am
Let's take it a step at a time.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: methiou on September 11, 2014, 02:42:15 pm
Playing Around With this (http://img110.xooimage.com/files/0/1/1/terry-4791b9b.png)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on September 11, 2014, 04:11:31 pm
Playing Around With this (http://img110.xooimage.com/files/0/1/1/terry-4791b9b.png)
Nice job! But why did you give the outline color on Terry's pants more presence?
EDIT: If anybody wants to work on Demitri, use this armentis animation for reference: (http://fc07.deviantart.net/fs71/f/2011/355/6/8/demitri_by_armentis-d4jso3s.gif)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on September 11, 2014, 07:46:27 pm
Ink is working on Cvs3 Demetri for this new game.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on September 11, 2014, 08:18:59 pm
I swear this is getting more and more interesting to see :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on September 11, 2014, 08:48:54 pm
No he isn't. He's working on a CPS3 Demitri, not a CvS one:
Here's the topic if you don't believe me: http://mugenguild.com/forum/topics/next-cps3-conversion-project-demitri-161348.0.html (http://mugenguild.com/forum/topics/next-cps3-conversion-project-demitri-161348.0.html)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on September 12, 2014, 01:12:51 pm
Here is Athena, suprisingly her style in KOF XI is already similar to CVS its just that she needed to be resized and the lightest color scale has to be more dominate in the sprite. As an example the lightest purple in her hair should be much more dominant and then the next shade should be just a transition color between that and the darker shade.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on September 12, 2014, 01:25:06 pm
Nameless CVS Because of his original pallet and design he will need a lot of work to make him look right in the CVS style but he would be an awesome addition to the roster.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: FeLo_Llop on September 12, 2014, 01:50:42 pm
The sprites are great!! They'll just need a bit more of work for a conversion to CvS, but with a palette change and minor tweaks here and there they would do the cut :)!!
Also, I can't DL them. I change it's format type too, and the image is not possible to see. How can I DL them?
And!! I loved that Terry picture, Arkhanjo!! Thumbs up!!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on September 12, 2014, 02:33:17 pm
The sprites are great!! They'll just need a bit more of work for a conversion to CvS, but with a palette change and minor tweaks here and there they would do the cut :)!!
Also, I can't DL them. I change it's format type too, and the image is not possible to see. How can I DL them?
And!! I loved that Terry picture, Arkhanjo!! Thumbs up!!
Which ones can't you DL? Because I can see them clearly on my laptop. Also, are you thinking of converting them, yo? Cuz the legendary Felo_Llop on ES's CvS3 project is mindblowing :D !!!
Again, good job on the conversions! I'll give my hand at Adel later, cuz' I gotta go to university :/. Anyways, I'll get back to you later! :)
And last but not least, great work on the Terry pic Arkhanjo!! :)
P.S : I don't know if anyone here in this thread saw this, but this could be a useful reference library for our CvS sprites: http://mugenguild.com/forum/topics/cvsvc-98860.0.html (http://mugenguild.com/forum/topics/cvsvc-98860.0.html)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: FeLo_Llop on September 12, 2014, 05:59:42 pm
I'm using firefox and I can't DL them(right click, save as...). I can download whatever comes from it, but the image can't appear. I've even saved the whole webpage, went to the "inner" link for saving the image and...can't DL. I'll try later with SatanInternet Explorer or Chrome.
Also, are you thinking of converting them, yo? Cuz the legendary Felo_Llop on ES's CvS3 project is mindblowing :D !!!
No, no, I'm not thinking in converting them, I just like to DL big sheets(dunno why, it's one of those strange manias I have O_o). Otherwise, you can count with my Rose's and C. Viper's sprites if you want to :).
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on September 12, 2014, 06:14:13 pm
I'm using firefox and I can't DL them(right click, save as...). I can download whatever comes from it, but the image can't appear. I've even saved the whole webpage, went to the "inner" link for saving the image and...can't DL. I'll try later with SatanInternet Explorer or Chrome.
Also, are you thinking of converting them, yo? Cuz the legendary Felo_Llop on ES's CvS3 project is mindblowing :D !!!
No, no, I'm not thinking in converting them, I just like to DL big sheets(dunno why, it's one of those strange manias I have O_o). Otherwise, you can count with my Rose's and C. Viper's sprites if you want to :).
Hmmm that's a shame. Oh well, leave the conversions up to my superior spriting abilities, eh? :P Anyways, I'm giving Adel's sprites a try, I'll post the results later!
EnlightendShadow: There's something I need to ask you about the sheets you've uploaded. You say that all they need is a bit of cleaning up around the shading and lines. Are you saying that you've already applied the CvS basics in shading and coloring to the sprites, or am I wrong (As Iin do the sprites need any re coloring, re shading, etc or have you done that and just need somebody to clean them up)?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on September 12, 2014, 06:20:02 pm
I gotta say this project is looking better and better! Now Im wondering, will there be enough characters to fill the roster for both sides without inconsistancies? (as in an equal roster for both Capcom and SNK).
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on September 12, 2014, 06:28:14 pm
Im really happy you´d taken Adel for remaking the sprites EnlightendShadow, but what about Kain from Garou will be on the list for remaking as well??
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on September 12, 2014, 10:08:57 pm
I think Kain is already done considering the Garou sprites are done in a similar fashion as CVS. Same said for Rage of Dragons, Power Instinct Matrimelee, etc.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on September 16, 2014, 03:10:07 am
yeah it sounds like a good alternative. besides I noticed his left(Right) arm is moving like its made of jelly :T
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on September 17, 2014, 01:35:46 pm
New name and combo text font, i think the text stands out alot better now.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on September 17, 2014, 02:08:13 pm
I think that the font is completely perfect, and that it shouldn't be changed after this. What else do you plan on doing? P.S: Isn't that the Concert Stage from Xuan Dou Zhi Wang??
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on September 17, 2014, 02:13:09 pm
I think that the font is completely perfect, and that it shouldn't be changed after this. What else do you plan on doing? P.S: Isn't that the Concert Stage from Xuan Dou Zhi Wang??
Maybe ill add a winner animation as i have now took out the results screen bit, i still need to make a draw game, timeover animation aswell plus i need to make sure that turns mode works also lol. Yeah that is the Concert Stage from Xuan Dou Zhi Wang
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on September 17, 2014, 02:21:31 pm
I think that the font is completely perfect, and that it shouldn't be changed after this. What else do you plan on doing? P.S: Isn't that the Concert Stage from Xuan Dou Zhi Wang??
Maybe ill add a winner animation as i have now took out the results screen bit, i still need to make a draw game, timeover animation aswell plus i need to make sure that turns mode works also lol. Yeah that is the Concert Stage from Xuan Dou Zhi Wang
Shame. I used to love the results screen. Oh well. Good luck with those animations! Btw, was it you who made the concert stage? Because I can definitely learn a few new things from you!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on September 17, 2014, 02:40:32 pm
Shame. I used to love the results screen. Oh well. Good luck with those animations! Btw, was it you who made the concert stage? Because I can definitely learn a few new things from you!
The results screen is still in there but ES suggested to turn it off as it did not add to the winners screen but if i can find a way to add the results to the winnesr screen then ill turn it back on. Exshadow done the concert stage a few of the others i did but they are single layer stages with one animation on
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: BIG BOSS on September 17, 2014, 11:04:04 pm
I think that the font is completely perfect, and that it shouldn't be changed after this.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on September 17, 2014, 11:14:26 pm
aaaaaaaaaaw really? No results screen? You know that actually helps out making this a full game right? Not hard in having something like that, considering back in the old days and even now its considered a good thing.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ShinRei on September 17, 2014, 11:17:29 pm
Results screen? Do you mean the grade system, or the victory screen?
By the way... Have you ever thought of making the "time" font smaller and positioning the portraits above the bars? In team mode the player who is out has that transparency. Similar to tatsu's bars
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on September 17, 2014, 11:21:10 pm
the grade screen. To me that shows a great importance to a game.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ShinRei on September 17, 2014, 11:22:37 pm
the grade screen. To me that shows a great importance to a game.
Yeah that and the score system just makes it feel more legit
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on September 18, 2014, 01:20:22 am
yeah thats what i ment lol the grade system thing it would be good if it was possible to add it to the victory screen. About the ports thing, we were going for the similar look to how it was in the april fools pic of the lifebars so it dont look to like cvs2 lifebars were they are on top, i might try something were the ports and names swap places when tagged in but ill have to look into that
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Gritsmaster on September 18, 2014, 07:06:15 am
Will there be an optional config to turn the grade system on/off? I rather liked that addition.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Jesuszilla on September 18, 2014, 07:41:29 am
Still looking for people to clean up these spirtes and someone to make a character out of them ;D
Then don't make a sheet. Sheets are a pain in the ass and I can tell you as a coder that we don't like them. We like everything to be nice and aligned.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ShinRei on September 18, 2014, 08:09:05 am
Still looking for people to clean up these spirtes and someone to make a character out of them ;D
Then don't make a sheet. Sheets are a pain in the ass and I can tell you as a coder that we don't like them. We like everything to be nice and aligned.
I was just thinking this... I hope you align them... sorting one by one... I appreciate the work though keep it up. Hopefully we can see something of the select screen now that you guys have the font down.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on September 18, 2014, 10:49:47 am
Glad you guys like the updates to the font. It ended up looking much better in motion than even i thought it would even though i designed it and asked ian to implement it into the bars.
For right now I asked Ian to remove the grade system because right now it doesn't fit aesthetically to the rest of the SP. I would rather not have the grade system between matches but we have to figure out if it will eventually be possible to have the grade system on the winner screen. But that's a thing for the future.
Well I didn't know that everyone wanted everything aligned and separated. The reason they are currently made as sheets its because it's a lot easier to make the conversions on a massive scale than one by one. Ian has also found a program that will separate the sprites into individual images then we can zip them. We just have to see if that program actually works. Otherwise i have to separate them myself....... But i can't even do that until we finish editing the sprites correctly.
We are working on the main menu design and the select screen right now and i will show a few concepts so we can have you guys share your opinions with us since we are having some trouble deciding on a design.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on September 18, 2014, 03:34:26 pm
Glad you guys like the updates to the font. It ended up looking much better in motion than even i thought it would even though i designed it and asked ian to implement it into the bars.
For right now I asked Ian to remove the grade system because right now it doesn't fit aesthetically to the rest of the SP. I would rather not have the grade system between matches but we have to figure out if it will eventually be possible to have the grade system on the winner screen. But that's a thing for the future.
Well I didn't know that everyone wanted everything aligned and separated. The reason they are currently made as sheets its because it's a lot easier to make the conversions on a massive scale than one by one. Ian has also found a program that will separate the sprites into individual images then we can zip them. We just have to see if that program actually works. Otherwise i have to separate them myself....... But i can't even do that until we finish editing the sprites correctly.
We are working on the main menu design and the select screen right now and i will show a few concepts so we can have you guys share your opinions with us since we are having some trouble deciding on a design.
That's great news, man! I will try do anything I can concerning sprites. Anyways, we'll definitely be waiting for those concepts! Good luck! :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: C.v.s The Abstract on September 18, 2014, 04:45:56 pm
I just hope this acreenpack doesn't have a high usuage of memory n ram. Cause the last one barely anyone could run the game
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: 【MFG】gui0007 on September 18, 2014, 06:09:21 pm
I just hope this acreenpack doesn't have a high usuage of memory n ram. Cause the last one barely anyone could run the game
The guys working in a more lighter version this time.
much people are waiting for that, Im one those guys.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: HUNGRY WOLF on September 18, 2014, 09:02:03 pm
The combo fonts look great, as for the scoring results at the end of the match is nice but I agree it doesn't match the lifebar maybe tweak the fonts and the way it looks to suit your SP.
The only way you will be able to have the scoring system with the win screen is by turning off the win screen in the system.def and coding your scoring system/win port and win quote into every character.
The downfall of this is you will not be able to have multiple quotes at least that i'm aware of (maybe some ones know more about this). There is some SNK characters out for mugen that have there win quote/win screen coded into them, if I find an example I will send you one.
I myself was looking into this because of the of the win quotes and I wanted them to be displayed at an angle but it failed because Mugen doesn't support that at least not with out having to stick to one win quote.
Everything looks amazing guys keep up the hard work.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ShinRei on September 18, 2014, 09:48:40 pm
The combo fonts look great, as for the scoring results at the end of the match is nice but I agree it doesn't match the lifebar maybe tweak the fonts and the way it looks to suit your SP.
The only way you will be able to have the scoring system with the win screen is by turning off the win screen in the system.def and coding your scoring system/win port and win quote into every character.
The downfall of this is you will not be able to have multiple quotes at least that i'm aware of (maybe some ones know more about this). There is some SNK characters out for mugen that have there win quote/win screen coded into them, if I find an example I will send you one.
I myself was looking into this because of the of the win quotes and I wanted them to be displayed at an angle but it failed because Mugen doesn't support that at least not with out having to stick to one win quote.
Everything looks amazing guys keep up the hard work.
JFCT555 mugen characters have what you are talking about.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: HUNGRY WOLF on September 18, 2014, 10:26:30 pm
JFCT555 mugen characters have what you are talking about.
Thanks ShinRei I couldn't remember the creators name. It looks like he codes it as a win pose so there might be some hope for multiple win quotes but you will still have to type them in manually for every quote/ win pose. I'm going to download one of these characters and look more deeply into it.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Zerobruno on September 19, 2014, 12:35:45 am
well rednavi made CVSW,a fullgame style mugen and made a win screen with score and winquotes by programming it into the lifebars,maybe you can look at that for reference
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: jamielashley on September 20, 2014, 12:01:56 pm
Kinda late on this, but given all the updates and changes, was the mock up of the new groove bars thrown out ? Is it going to be just EX-versions of the characters or will it be configurable?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on September 23, 2014, 04:52:54 am
Does this sort of shading match CvS (the stages)? Should I darken the colors, add more smudging, etc? Or should I scrap the entire thing??
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on September 23, 2014, 11:25:40 am
looks cool to me man, keep it up i want to see where your stage design goes
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Bastard Walt on September 23, 2014, 04:07:55 pm
It's going pretty well, just try to keep some objects separated in case you need to make adjustments to the elements.
For example, the faded shading that travels down looks too pronounced on the tallest building in the middle, as if a reflector was hitting it from below. If that was the intention, it looks great, but if it wasn't, you need to adjust that one :P
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on September 28, 2014, 12:05:37 am
@EnlightendShadow: Sorry for this overdue second part of Kensou's XIII Sheet:
Still incomplete, but I tried a mixture of painting some parts, and using gradients on others. Thoughts?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on September 28, 2014, 06:24:13 am
@Black Hatter Great work on the sprite sheet man, about the stage I edited a single layer picture and i added the lights and firefly animations on top and then added fog on top of the characters, for your stage have a look at this it might help, its called city crossroads.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on September 30, 2014, 12:30:22 am
Wow. Compiling a KoF XIII spritesheet is HARD WORK. Much respect to anybody who put up with compiling these sheets; EnlightendShadow included. Anyhoo, here is Kensou XIII Part 3:
I just need to do a bit more shading on the unshaded 109 tower parts, then the buildings on both sides, then finer details, and voila! A somewhat master-sorta-piece ;). All I have to say to the CvS3 team is great work guys! You should be really proud of yourselves for ressurecting a classic from it's ashes! :)
Well, off to more CvS3-oriented tasks...
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 01, 2014, 01:49:00 am
Sup gang, been pretty busy lately and I finally had some time to sit down and work on a few things. (http://oi60.tinypic.com/908sus.jpg) My goal with the main menu was to go vivid and minimal. Some of the best main menus actually don't have too much going on, a main menu's job isn't really to entertain you but its meant to guide you. I wanted the mode selection to be easy to navigate so I went with a simple vertical layout. I built off of Shadow's concept of using artwork but its pushed to the right and underneath the hexagons instead of having the art in the center so theres no crowding. The mode descriptions is meant to mimic a news topic scrolling by at the bottom.
I might try to bang ya'll over the head with some more tidbits through out the week
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on October 01, 2014, 02:19:29 am
DAMN! Now that is looking amazing! very well done Ren2K! btw I have an idea for a CVS3 storyline.
"Set 13 years after the events of CVS2, Ken Masters and Robert Garcia Team up their companies once more for the greatest tournament on Earth! During a press conference live with both of them also apologizing again for the events that happened in Osaka during the Millionaire fighting 2001 tournament, both Masters and Garcia decide to give the fighting scene another go. Seeing the events happen with the King of Fighters XIII Tournament unfold and still weary with families losing members from Those from the Past and the mysterious disappearance of Ash Crimson, both of the world's top company heads put aside the past, promising that this tournament will not be driven with scrutiny as before. Therefore, by unanimous vote, both Robert and Ken created an uncanny idea, and the worlds top fighters will sure to excite and assist in this cause. Enter in the Battle of the Millennium Tournament 2015! In this tournament, Fighters from across the globe enter for the greatest battle of this Century with the greatest twist: TAG BATTLE! Not only will there be single and team, but now the introduction of 2 on 2 tag team battle is now implemented! This will surely be a tournament to see! With your support, all funding will go to the support of the families whose love ones were lost during the debacle at the Rose Stadium at the last KOF tournament, and to further sweeten the deal, both have revealed a massive cash prize to the victor at the final round: 20 Million Dollars. With the prize on set, world warriors far and abroad come to the ring to settle the scores to make their missions, hopes and dreams a reality. With boundaries broken, and the fighting spirit once again rekindled in these souls, this will surely be the greatest tournament in millionaire fighting history! Are you ready to get it on?!"
Like I said, its just a concept.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Gritsmaster on October 01, 2014, 02:27:20 am
It looks very clean, impressive outline! I would say that despite you going for a more simplistic design, it still looks a little...empty.
It would do you very well to have a logo somewhere in there. If you don't want it big and in the center like eshadow's last design, you could make it small and off to the side (bottom right corner?) and stretch the mode selection to fill the empty space (which I assume you're still working on as you're missing a couple modes/options).
Some extra glow around the selected mode DEFINITELY wouldn't hurt either.
Also I know the scrolling text at the bottom is still a concept, but I would choose a different font. Good stuff Ren!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 01, 2014, 02:47:39 am
@Gritsmaster I left out the extra modes to show off the chrome on the background but I agree on those points. I was thinking of making the text larger and having it scroll like in CVS1 (http://www.mobygames.com/images/shots/l/283126-capcom-vs-snk-dreamcast-screenshot-menu-screens.png) Thats just an idea tho, I think once we get it off the ground and get some animation in it we can deliver somethin fresh and slick. so yeah the hype is real man hahaha
@Flowrellik Cool outline, the storyline in these crossovers have always been pretty vague. We might try to toss in some cut scenes and dialogue pending on whats possible. Good lookin out
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: MCX on October 01, 2014, 03:04:04 am
Sup gang, been pretty busy lately and I finally had some time to sit down and work on a few things. (http://oi60.tinypic.com/908sus.jpg) My goal with the main menu was to go vivid and minimal. Some of the best main menus actually don't have too much going on, a main menu's job isn't really to entertain you but its meant to guide you. I wanted the mode selection to be easy to navigate so I went with a simple vertical layout. I built off of Shadow's concept of using artwork but its pushed to the right and underneath the hexagons instead of having the art in the center so theres no crowding. The mode descriptions is meant to mimic a news topic scrolling by at the bottom.
I might try to bang ya'll over the head with some more tidbits through out the week
You could use some artwork from that comic book that tell us the story of CvS 1 and 2, nice concept btw, congratulations!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on October 01, 2014, 03:41:40 am
I see, you've been very busy making diferent screenpack model for Cvs3, wow.! you're very inlove for creating a new Cvs3. there're still lot of things to see, I see this year and the new year to come.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 01, 2014, 03:58:28 am
Sup gang, been pretty busy lately and I finally had some time to sit down and work on a few things. (http://oi60.tinypic.com/908sus.jpg) My goal with the main menu was to go vivid and minimal. Some of the best main menus actually don't have too much going on, a main menu's job isn't really to entertain you but its meant to guide you. I wanted the mode selection to be easy to navigate so I went with a simple vertical layout. I built off of Shadow's concept of using artwork but its pushed to the right and underneath the hexagons instead of having the art in the center so theres no crowding. The mode descriptions is meant to mimic a news topic scrolling by at the bottom.
I might try to bang ya'll over the head with some more tidbits through out the week
..HOLY....SHIT.
That... is.... AWESOME!!! Man, no wonder you haven't been online, you were revamping this SP!! Man, I seriously cannot wait for this to have it's own board on the full projects section. I'll be keeping my eyes on this. Great Work Ren!!
@Flowrellik: Dude, have you considered making UDON palettes for the characters? Could be awesome, specially seeing that your an awesome paletter! :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on October 01, 2014, 04:05:05 am
UDON pallete set? hmmm.. Im familiar with his works but Im not sure If I can replicate it. I can do SVC Chaos easy though heh.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 01, 2014, 04:57:25 am
I was playing around with some artwork and I gotta say I'm feeling Shinkiro's work in the menu, since his style is realistic it goes pretty good with the whole news theme, Eisuke Ogura's stuff looks pretty good with it too.
I was playing around with some artwork and I gotta say I'm feeling Shinkiro's work in the menu, since his style is realistic it goes pretty good with the whole news theme, Eisuke Ogura's stuff looks pretty good with it too.
I feel like when all the artwork is consistent it makes the project feel more legit
@Ren2K: Yes, YES, YES! My man, you are on a hype attack today. This stage design is absolutely FANTASTIC!!!!! Are you thinking about keeping it like this and further upgrading it, or change it??? Anyways, great work!!
@Flowrellik: Actually, Felo Llop talked about UDON palettes in a thread called CvS2 Nash, I don't know if you've seen it. He said something about replicating UDON's color set. You can also steal colors from UDON Artwork too, alternatively LOL! Oh and great story, by the way! :D
Oh, and I forgot this: (http://i1283.photobucket.com/albums/a551/Yahya_Nass/Screenshot5_zps057e1196.png)
I'm thinking of either making a poster of Lolita Ibuki or Punk Sakura (both by UDON artist Omar Dogan), and putting it as a poster to the 109 Building. Which one would you guys rather prefer?
Anyways, PEACE!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 01, 2014, 05:13:06 am
@Ren2K: Yes, YES, YES! My man, you are on a hype attack today. This stage design is absolutely FANTASTIC!!!!! Are you thinking about keeping it like this and further upgrading it, or change it??? Anyways, great work!!
Thanks, I shot the layers over to Shadow not too long ago he's gonna look over it and make some adjustments to it. Really most of the content in it spawned from him I just rearranged some things and switched up the layout, but hopefully we got a good layout to build off of.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 01, 2014, 05:21:26 am
You could use some artwork from that comic book that tell us the story of CvS 1 and 2, nice concept btw, congratulations!
I never could get too into those comic's storylines, they over power the main characters too much. Kyo & Iori were beating down entire teams on single handedly haha. Good lookin' out tho
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 01, 2014, 05:34:27 am
You could use some artwork from that comic book that tell us the story of CvS 1 and 2, nice concept btw, congratulations!
I never could get too into those comic's storylines, they over power the main characters too much. Kyo & Iori were beating down entire teams on single handedly haha. Good lookin' out tho
Say what? I never knew a comic book existed! Damn. Why don't you just use a mix of Ogura and Edayan artwork?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 01, 2014, 05:41:24 am
You could use some artwork from that comic book that tell us the story of CvS 1 and 2, nice concept btw, congratulations!
I never could get too into those comic's storylines, they over power the main characters too much. Kyo & Iori were beating down entire teams on single handedly haha. Good lookin' out tho
Say what? I never knew a comic book existed! Damn. Why don't you just use a mix of Ogura and Edayan artwork?
Theres a bunch of comics for KOF & CVS comics in Hong Kong some have been translated http://www.mangahere.co/manga/king_of_fighters/ they're not really bad just kinda ehhhh at times. I'd rather have our own story line really.
I'm still using the same artist for the most part
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on October 01, 2014, 05:43:05 am
Everything looks great!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 01, 2014, 05:54:18 am
You could use some artwork from that comic book that tell us the story of CvS 1 and 2, nice concept btw, congratulations!
I never could get too into those comic's storylines, they over power the main characters too much. Kyo & Iori were beating down entire teams on single handedly haha. Good lookin' out tho
Say what? I never knew a comic book existed! Damn. Why don't you just use a mix of Ogura and Edayan artwork?
Theres a bunch of comics for KOF & CVS comics in Hong Kong some have been translated http://www.mangahere.co/manga/king_of_fighters/ they're not really bad just kinda ehhhh at times. I'd rather have our own story line really.
I'm still using the same artist for the most part
Hmm, I see. Yeah let's have our own storyline; maybe somehow add Rose Bernstein, Saiki, and Seth to it. Just to make it seem that we have crossed from Super Street Fighter 2 to Ultra Street Fighter 4, and from KoF 2K3 to KoF XIII. Maybe we can tell the story line through comic panels, what do you think?
@~Hale "R@CE" Caesar~: I know man! Da Vinchi in the 21st century- kind of stuff, no? :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on October 01, 2014, 06:02:23 am
Oh, and I forgot this: (http://i1283.photobucket.com/albums/a551/Yahya_Nass/Screenshot5_zps057e1196.png)
I'm thinking of either making a poster of Lolita Ibuki or Punk Sakura (both by UDON artist Omar Dogan), and putting it as a poster to the 109 Building. Which one would you guys rather prefer?
Anyways, PEACE!
wow...i see you are going in with this heavy haha. very nice start up work so far man :thumbsup:
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: 【MFG】gui0007 on October 01, 2014, 06:50:27 am
Theres a bunch of comics for KOF & CVS comics in Hong Kong some have been translated http://www.mangahere.co/manga/king_of_fighters/ they're not really bad just kinda ehhhh at times. I'd rather have our own story line really.
I'm still using the same artist for the most part
Yes, the Manhuas of KOF. I read some of them and they really great! :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on October 01, 2014, 10:51:56 am
@Bhatter, loving that stage so far man looks fantastic!
So like I've said before I was going to show the concept ideas that I had been sharing internally within the team for the main menu. They were the ones that REN2K used as a base for his current design.
Here they are below from oldest to newest and then at the end a slightly more modified ver of what Ren2K came up with. Its not yet done but I think i'm heading in the right direction. As always any and all comments are welcome.
This is my WIP of Ren and my design -I took off the bottom scrolling Text because I thought it took too much space although I did like the news report inspired design of the bottom bar -Instead of using a traditional menu with all the items separated and visible I was thinking of making it a scrolling ver when only one menu item is visible at a single time. Kind of like my original KOFXIII SP -The menu also has some angled words although they are not the exact way I want them yet. I'm still working on the placement of the words. -I put face ports of some characters behind the yellow hexagons that will slowly change over time to other characters. -On the large image to the right I added a circle that will be kind of transparent that has the words "welcome to capcom vs snk 3" and it will rotate -On the top right corner is the word "LIVE" so it seems that the large image is what is currently on TV -With every change in menu item the background image will change. -Although I agree with Ren2k that we should aim for a simple and clean menu design I thought that his version was on the right track but was still missing something to make it stand out more. So far that's it (http://i81.photobucket.com/albums/j223/alomeljr/menuv8update.jpg)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Fallen on October 01, 2014, 11:35:31 am
I don't know about everyone else but if i had to choose i would probably say the last image which looks pretty awesome keep up the good work CVS 3 team :sugoi:
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on October 01, 2014, 11:41:05 am
looking good ES, one thing i would say is make the text under the single not so angled so you can still see the text in the distance so it don`t look to squashed
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Bastard Excahm on October 01, 2014, 12:33:27 pm
Oh, and I forgot this: http://i1283.photobucket.com/albums/a551/Yahya_Nass/Screenshot5_zps057e1196.png
I'm thinking of either making a poster of Lolita Ibuki or Punk Sakura (both by UDON artist Omar Dogan), and putting it as a poster to the 109 Building. Which one would you guys rather prefer?
looking good so far and interesting.
>Punk Sakura just for style.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: methiou on October 01, 2014, 03:22:40 pm
This new version looks reallyyyyyyyyyyyyyyy goooddd !! So modern ! Good job Enlightend !! The Third one looks very good !
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 01, 2014, 04:06:41 pm
@EnlightendShadow: I said it to Ren2K, and I'll say it again to you; HYPE HYPE HYPE HYPE RUUUN!! Are there anymore designs you want to show, or is this the only one you have? Either way, this one gives it a next-gen feel, unlike the last one which reminds me of CvS:Pro. Keep it up!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 01, 2014, 05:04:22 pm
@EnlightendShadow: Looks good man, we're on the same page with the the scrolling mode text. Only thing I feel is off is the characters in the yellow hexagons. I think too much artwork presented at once could take away from our background art. I think theres plenty of cool things we can do with the background art to make it dynamic like maybe have zooming and scrolling on the image a bit. I think we could do some cool things with the hexagons as well, maybe have them shifting a little bit and have some slight shining animations or something. But thats all in the animation phase
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 01, 2014, 06:24:41 pm
Ok first lil project drop of the week I've been designing a website for the project, its not coded or anything like that but the look and design is pretty much done as we start locking down the information and get closer to a release date it will be active (hopefully) (http://oi61.tinypic.com/atolfb.jpg)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: HUNGRY WOLF on October 01, 2014, 06:37:24 pm
@Bhatter, loving that stage so far man looks fantastic!
So like I've said before I was going to show the concept ideas that I had been sharing internally within the team for the main menu. They were the ones that REN2K used as a base for his current design.
Here they are below from oldest to newest and then at the end a slightly more modified ver of what Ren2K came up with. Its not yet done but I think i'm heading in the right direction. As always any and all comments are welcome.
This is my WIP of Ren and my design -I took off the bottom scrolling Text because I thought it took too much space although I did like the news report inspired design of the bottom bar -Instead of using a traditional menu with all the items separated and visible I was thinking of making it a scrolling ver when only one menu item is visible at a single time. Kind of like my original KOFXIII SP -The menu also has some angled words although they are not the exact way I want them yet. I'm still working on the placement of the words. -I put face ports of some characters behind the yellow hexagons that will slowly change over time to other characters. -On the large image to the right I added a circle that will be kind of transparent that has the words "welcome to capcom vs snk 3" and it will rotate -On the top right corner is the word "LIVE" so it seems that the large image is what is currently on TV -With every change in menu item the background image will change. -Although I agree with Ren2k that we should aim for a simple and clean menu design I thought that his version was on the right track but was still missing something to make it stand out more. So far that's it (http://i81.photobucket.com/albums/j223/alomeljr/menuv8update.jpg)
These are tight I especially like the third, perhaps that can be added upon? Unless of course you've guys have settled on that last design.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 01, 2014, 06:50:10 pm
Ok first lil project drop of the week I've been designing a website for the project, its not coded or anything like that but the look and design is pretty much done as we start locking down the information and get closer to a release date it will be active (hopefully) (http://oi61.tinypic.com/atolfb.jpg)
SHUT UP AND TAKE MA MUTHAFUCKIN MONEY!!! A launch website?!?!?! Best idea ever! Oh, and don't forget to make an excerpt on the site, mentioning the team (ES, Ian, you, Arkhanjo, R@ce, *cough* me ;D).
Does this also mean that the SP is near launching into it's own full project board on the MFG? If so, then YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSS!!! HAHAHAYYYY! My entire day has been made, by a few images underlining a complete masterpiece!! :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Gritsmaster on October 02, 2014, 01:51:20 am
the sp increasingly looks amazing, I would like to help with the project if there is anything I can do ;)
If I finaliz my shibuya 109 stage would you code it? I'm making it specifically for the CvS3 project
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: k6666orochi on October 03, 2014, 05:53:43 am
If I finaliz my shibuya 109 stage would you code it? I'm making it specifically for the CvS3 project [/quote] :) ok
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 03, 2014, 08:09:54 pm
Option Menu concept no biggie (http://i57.tinypic.com/2lid6qh.png) Some K9999 ports art credited to Evilgun (http://i57.tinypic.com/nvo7y9.png)(http://i60.tinypic.com/17czh3.png) (http://i61.tinypic.com/15mdwu0.png)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on October 03, 2014, 11:13:08 pm
Ok, now that someone made that awesome portrait, I can't let him go without being made. Added to the list
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ShinRei on October 04, 2014, 12:34:10 am
Ok, now that someone made that awesome portrait, I can't let him go without being made. Added to the list
Uh oh :twisted:
And hell yeah that K9999 portrait is HOT!!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: BIG BOSS on October 04, 2014, 02:04:53 am
1. Have blinking lights on top of building. 2. Moving clouds in the sky, night or day. 3. Could gut out the big tall build and put in a elevator, with see through glass. 4. Have bill board slow change with different ports, like a fade in and out type. 5. Maybe some cars passing through in the background, also have fighters in the back ground observing. Could have Asura or Shin Akuma, standing on the tallest building at night with glowing red eye's. (Rain version) with lighting of course, just food for thought.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 04, 2014, 02:14:21 am
1. Have blinking lights on top of building. 2. Moving clouds in the sky, night or day. 3. Could gut out the big tall build and put in a elevator, with see through glass. 4. Have bill board slow change with different ports, like a fade in and out type. 5. Maybe some cars passing through in the background, also have fighters in the back ground observing. Could have Asura or Shin Akuma, standing on the tallest building at night with glowing red eye's. (Rain version) with lighting of course, just food for thought.
Thanks man. I like that Shin Akuma and Asura idea, but I think Asura (if you mean the one from Asura's Wrath, and not that Rugal-Akuma fusion) is a bettter choice. And yeah cars, fighters, and the background will come last; I might take a few details from CFJ, KoF XIII, and The World Ends With You. But thank you as always, my man! ;)
@Flowrellik: By interactive intros, do you mean like the ones in Capcom vs SNK Pro? And since when did KoF XIII have interactive intros??? Please show me.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on October 04, 2014, 03:16:03 am
Quote
@Flowrellik: By interactive intros, do you mean like the ones in Capcom vs SNK Pro? And since when did KoF XIII have interactive intros??? Please show me.
Now your talking about intros, a new intro like this one https://www.youtube.com/watch?v=R8cEu8PMOKU but with the Cvs3 logo for the stage.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on October 04, 2014, 03:33:54 am
Not what I mean. I mean like SVC Chaos/KOFXIII When opponents start their conversations with one another before battle.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on October 04, 2014, 04:01:09 am
Some Athena A. Ports (http://i61.tinypic.com/2wd4md3.png) (http://i57.tinypic.com/1jr9l3.png) The reject art from XII was too good not to use
Oh man that is so good. If only DeeJay had that kind of artwork. Not saying anything yo, but nice job on the Athena port! :D :D :D
@Flowrellik: I don't think pre-battle dialogues are gonna make the cut. They're just too much to plan, dude. I remember that the 10 sec stage intros from CvS1 are being thought of, but not pre-battle dialogues from SvC/KoF XIII
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 04, 2014, 04:50:03 am
@Black Hatter: Bringing back the 10 sec intros would be nice and is something I really want to return for this project someone put them in the CVS1 stage conversions but they played over the character intros. Is there a way we can have the stage intros play and have some sorta delay for the character intros so that they don't play over each other?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 04, 2014, 05:03:53 am
@Black Hatter: Bringing back the 10 sec intros would be nice and is something I really want to return for this project someone put them in the CVS1 stage conversions but they played over the character intros. Is there a way we can have the stage intros play and have some sorta delay for the character intros so that they don't play over each other?
@Ren2K: I'm not sure man. I know zip about M.U.G.E.N coding. But even so, can't we code them into the stages?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on October 04, 2014, 05:13:59 am
I know some have ideas that are great but you might not want to try to take on everything at one time. Ideas from others games are cool, but I think somethings should just be put into play when whatever bridge is being crossed. Just saying.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 04, 2014, 05:25:36 am
@Black Hatter: Bringing back the 10 sec intros would be nice and is something I really want to return for this project someone put them in the CVS1 stage conversions but they played over the character intros. Is there a way we can have the stage intros play and have some sorta delay for the character intros so that they don't play over each other?
@Ren2K: I'm not sure man. I know zip about M.U.G.E.N coding. But even so, can't we code them into the stages?
Yeah getting them in isn't the issue getting them to play right is. Watch this playthrough, http://www.youtube.com/watch?v=pHx3LXZh8A4 (http://www.youtube.com/watch?v=pHx3LXZh8A4) you see how the intro plays and then fight set up starts Most of the converted stages (while well done) plays the cinematic over the set up
But I agree with R@ce, we'll worry about that when we get to it
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 04, 2014, 05:28:57 am
@Black Hatter: Bringing back the 10 sec intros would be nice and is something I really want to return for this project someone put them in the CVS1 stage conversions but they played over the character intros. Is there a way we can have the stage intros play and have some sorta delay for the character intros so that they don't play over each other?
@Ren2K: I'm not sure man. I know zip about M.U.G.E.N coding. But even so, can't we code them into the stages?
Yeah getting them in isn't the issue getting them to play right is. Watch this playthrough, http://www.youtube.com/watch?v=pHx3LXZh8A4 (http://www.youtube.com/watch?v=pHx3LXZh8A4) you see how the intro plays and then fight set up starts Most of the converted stages (while well done) plays the cinematic over the set up
But I agree with R@ce, we'll worry about that when we get to it
@Ren2K: I see. Yeah let's worry about getting this SP finished first. Btw, how much do you think is left of the SP to finish??
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 04, 2014, 05:41:34 am
@Black Hatter: Haha it's still in the planning phase honestly we're just trying to make sure it looks as dope as possible before we put it into motion cuz we still got a ways to go, hell I still gotta sketch out a storyboard for the intro hahaha. I think its a good idea to take breaks and comeback to a project with a fresh mind every now and then ya know? When I first hopped on this project I had all these ideas that I just wanted to toss out there as fast as possible. Then I kind of had to fall back cuz I got too busy to work on it, now I came back and looked at some of my old ideas like "What was I thinking? This way is much better" and the flow is better cuz now I got fresh new ideas instead of old ideas I was just sitting on for a while.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on October 04, 2014, 05:46:17 am
@Black Hatter: Bringing back the 10 sec intros would be nice and is something I really want to return for this project someone put them in the CVS1 stage conversions but they played over the character intros. Is there a way we can have the stage intros play and have some sorta delay for the character intros so that they don't play over each other?
This question you can ask @Markpachi Maybe he can give you a better idea. He has some stages with intros.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ShinRei on October 04, 2014, 05:49:50 am
Conversations would be legit, but are you going to write the dialogue? Would be much easier, but there isn't even a predetermined roster either.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 04, 2014, 06:05:08 am
@Black Hatter: Haha it's still in the planning phase honestly we're just trying to make sure it looks as dope as possible before we put it into motion cuz we still got a ways to go, hell I still gotta sketch out a storyboard for the intro hahaha. I think its a good idea to take breaks and comeback to a project with a fresh mind every now and then ya know? When I first hopped on this project I had all these ideas that I just wanted to toss out there as fast as possible. Then I kind of had to fall back cuz I got too busy to work on it, now I came back and looked at some of my old ideas like "What was I thinking? This way is much better" and the flow is better cuz now I got fresh new ideas instead of old ideas I was just sitting on for a while.
@Ren2K: Planning phase? Wow it looked so legit I thought it was like % 80 complete. But your right. We should do everything one step at a time.
@ShinRei:i agree with you on the whole dialogue thing it'll be a fiasco. But concerning the roster the entire xvs2 cast is coming back
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on October 04, 2014, 09:37:28 am
I totally wish I could devote more time into the SP and its design but life gets in the way as always lol. But we are all working hard and bringing new ideas to the table and combining whats working to make the best SP possible. Technically this is going to be the 3rd version of the SP that we have made but I guess with the new main menu this is would be V4 lol. We are getting there one step at a time :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on October 04, 2014, 09:48:01 am
Conversations would be legit, but are you going to write the dialogue? Would be much easier, but there isn't even a predetermined roster either.
Which is why I said that too much is being discussed and that you can't take on everything at once. Nothing can really be said as concrete until more work is done. That goes for the roster or anything other than the design of the screenpack. That is the only thing that can really be discussed as the other stuff hasn't even been done yet or etc....
So people might have questions but until this screenpack is done, nothing can truly be taken as anything concrete. Cross that bridge when you get to it, as no one is near it yet.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 04, 2014, 05:17:47 pm
I totally wish I could devote more time into the SP and its design but life gets in the way as always lol. But we are all working hard and bringing new ideas to the table and combining whats working to make the best SP possible. Technically this is going to be the 3rd version of the SP that we have made but I guess with the new main menu this is would be V4 lol. We are getting there one step at a time :D
Honestly I think we got a good productive flow going right now most screenpacks consist of roughly 6 to 8 parts (Main menu, option menu, select screen, vs screen, win screen, life bars, etc.) and we've got most those covered conceptually already the only one we hit a snag on is the select screen. I'm bout to start on a title screen right now.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 04, 2014, 06:11:08 pm
I totally wish I could devote more time into the SP and its design but life gets in the way as always lol. But we are all working hard and bringing new ideas to the table and combining whats working to make the best SP possible. Technically this is going to be the 3rd version of the SP that we have made but I guess with the new main menu this is would be V4 lol. We are getting there one step at a time :D
Honestly I think we got a good productive flow going right now most screenpacks consist of roughly 6 to 8 parts (Main menu, option menu, select screen, vs screen, win screen, life bars, etc.) and we've got most those covered conceptually already the only one we hit a snag on is the select screen. I'm bout to start on a title screen right now.
@Ren2K: Glad to hear that man, this is gonna be the biggest project in MFG history (if it has a history, LMAO). If there is anything I can do, tell me.
@EnlightendShadow: Yo I completed the final part of the Kensou sprite sheet:
Tell me which character you want next, cu I really don't want to pick. I'd rather you tell me what you need, cuz' compiling these sheets is a complete nightmare (although I'm enjoying it a wee-bit :P). I'm gonna focus on doing Kyo's sprites and the 109 Stage, so if you need me to compile a sheet, PM man. :) P.S: those black lines under those two frames, you just repeat 8 times. I guess I forgot to write it, LOL.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 04, 2014, 09:03:30 pm
(http://i59.tinypic.com/308b3vc.png) Hibiki
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 04, 2014, 09:28:56 pm
@Ren2K: *long whistle* Damn, that's hot. Do you have plans to make Capcom-based ports or possibly more SNK Playmore ports? In either case, I wish you good luck, friendo! ;)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 04, 2014, 09:58:07 pm
Yeah the Capcom side is still in works, you'll start seeing more of them in a little bit, Most of the SNK ports are already covered in the style we're shooting for
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 04, 2014, 10:00:08 pm
Yeah the Capcom side is still in works, you'll start seeing more of them in a little bit, Most of the SNK ports are already covered in the style we're shooting for
Hmm I actually forgot that fact about SNK ports. Good luck with the Capcom ports!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Garuda on October 05, 2014, 03:10:01 am
Goro Daimon would be cool or Leona!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 05, 2014, 03:31:11 am
Guy, both still need some work but they're pretty much there right now (small port credited to Goldman Karee) (http://oi57.tinypic.com/1iltzl.jpg) (http://i60.tinypic.com/2ii96qf.png) Gonna re-shade the victory port so it matches better
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 05, 2014, 03:37:28 am
Guy, both still need some work but they're pretty much there right now (small port credited to Goldman Karee) (http://oi57.tinypic.com/1iltzl.jpg) (http://i60.tinypic.com/2ii96qf.png) Gonna re-shade the victory port so it matches better
I FREAKIN LOVE YOU REN,NO HOMO!! :D Who's next?? (with Hulk MvC2 voice/smirk)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 05, 2014, 03:45:00 am
Prolly Poison or Batsu. I'm running out of sources tho so I might start pullin from NSFW pics and editing them hahaha
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 05, 2014, 04:07:01 am
I already got that one in hires (http://i60.tinypic.com/2n0lgt2.png)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 05, 2014, 04:26:42 am
I couldn't find anything better, but I think with your magical hands they might turn into something cooler.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 05, 2014, 04:41:26 am
It's the same artist and I thought about using them but the style he used for Rival Schools is a bit more anime style than the ones in SFEX I think I might just put some work in on his TVC ports, even tho they're a bit too realistic I think after some proper editing they'll gel well
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 05, 2014, 04:46:34 am
It's the same artist and I thought about using them but the style he used for Rival Schools is a bit more anime style than the ones in SFEX I think I might just put some work in on his TVC ports, even tho they're a bit too realistic I think after some proper editing they'll gel well
I was hoping you wouldn't use Shinkiro's art, cuz' I always hated his realistic style, but I guess a man's gotta do what a man's gotta do.
Anyways, if you're gonna use his TvC ports, try these:
Mind knocking out ports for all the other chars I have released so far?...
Hmm the only characters you've released that don't have ports are Batsu, Tizoc, Earthquake, Mickey Rogers, Marco Rodriguez, and I think Ryuji. Rasetsumaru and Haohmaru already have ports, so that's two down out of the number of characters you've made ( I dunno if you've made more SNK or Capcom chars, those are the ones I remember). Ren's gonna do Batsu, and doing a Tizoc, Marco, Earthquake and Ryuji port shouldn't take much, considering all SNK pics nearly look the same. I dunno about Mickey though; remember my jab at it LOL :D?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 05, 2014, 05:17:15 am
@Black Hatter: Yeah those were the ones I had in mind, its kind of a weird thing but the ports can't be too realistic and they can't be too cartoony so they gotta walk that fine line. I originally wanted to use that Project X-Zone pic but its too low res hopefully it'll come out good.
@~Hale "R@CE" Caesar~: Yeah making some for Mickey has been on my priority list for a minute now so Imma try and knock that one out soon
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 05, 2014, 05:23:28 am
@Black Hatter: Yeah those were the ones I had in mind, its kind of a weird thing but the ports can't be too realistic and they can't be too cartoony so they gotta walk that fine line. I originally wanted to use that Project X-Zone pic but its too low res hopefully it'll come out good.
@~Hale "R@CE" Caesar~: Yeah making some for Mickey has been on my priority list for a minute now so Imma try and knock that one out soon
Good luck with Mickey. Yeah if you want a better version, Batsu's PXZ images can be found on the Spriters Resource:
Heres a quick Yamazaki small port, I could've edited out the fur coat but I left it cuz its ballerific (http://i57.tinypic.com/skyl5h.png)
looks great but a little young than Cvs2, if you asked me.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 05, 2014, 04:40:05 pm
While I was working on portraits I stumbled on some card art for KOF X Fatal Fury and I was thinking maybe we could use them in Supers or cut scenes or sumthin, just an idea. (http://i58.tinypic.com/2sab0r9.png) (http://i58.tinypic.com/2zya7hh.png)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Demitri on October 05, 2014, 04:47:00 pm
the quality on the Goenitz one seems pretty low :-\
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 05, 2014, 04:50:14 pm
^Hasn't been cleaned yet, just upscaled
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Demitri on October 05, 2014, 04:56:21 pm
Then it should be useful ;D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 05, 2014, 05:03:48 pm
^Haha definitely I'll try to clean up some more of them
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 05, 2014, 05:06:41 pm
@Ren2K: Nice work. Could any of those "KoF x Fatal Fury" cards serve useful for ports?? And what were the original sizes of those K9999 and Goenitz pics you upscaled??
UPDATE: If you're gonna use anything from KoF x Fatal Fury, go see this guys deviantART: http://charlydaimon21.deviantart.com/gallery/ (http://charlydaimon21.deviantart.com/gallery/)
You might
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 05, 2014, 05:23:39 pm
@Ren2K: Nice work. Could any of those "KoF x Fatal Fury" cards serve useful for ports?? And what were the original sizes of those K9999 and Goenitz pics you upscaled??
I just made a solid Chang port out of one of them, I'm making one for Oswald right now using one just to see how it looks. I was thinking of using some for Supers and cut scenes just depending on how many I can clean up. K999's pic was 620X620 I think, Goenitz was 480X480
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 05, 2014, 05:55:29 pm
@Ren2K: Nice work. Could any of those "KoF x Fatal Fury" cards serve useful for ports?? And what were the original sizes of those K9999 and Goenitz pics you upscaled??
I just made a solid Chang port out of one of them, I'm making one for Oswald right now using one just to see how it looks. I was thinking of using some for Supers and cut scenes just depending on how many I can clean up. K999's pic was 620X620 I think, Goenitz was 480X480
Nice. I think you can make a Tizoc port out of those cards, man. And I hope I don't seem demanding, but do you think it's possible that you can replace those Terry, Andy and Ralf ports made? I'm not sure if it's me but they don't mesh in very well with the style your aiming for:
See these videos and you'll know what I mean:
http://www.youtube.com/watch?v=r4-X5RTO-BA&list=UUJ_yPvBq39NgJKomNKTCQJw (http://www.youtube.com/watch?v=r4-X5RTO-BA&list=UUJ_yPvBq39NgJKomNKTCQJw) (here the Terry and Andy ports don't mesh in with the NGBC Geese port) http://www.youtube.com/watch?v=WW8n3uL33uE&index=20&list=UUJ_yPvBq39NgJKomNKTCQJw (http://www.youtube.com/watch?v=WW8n3uL33uE&index=20&list=UUJ_yPvBq39NgJKomNKTCQJw) (Ralf's Port style doesn't match your custom Guile port)
I think Arkhanjo made these, and I really hold the guy in high respect, but those ports really don't match the Edayan/Ogura style you're aiming for. Just a thought, my friend.
P.S. Off topic, but the Ralf vs. Guile video; best fight ever!! :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: HUNGRY WOLF on October 05, 2014, 06:00:36 pm
Using Fatal Fury X SNK artwork is a sure win! I know because I've been using that art work for my Versus ports so far lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 05, 2014, 06:11:09 pm
Nice. I think you can make a Tizoc port out of those cards, man. And I hope I don't seem demanding, but do you think it's possible that you can replace those Terry, Andy and Ralf ports made? I'm not sure if it's me but they don't mesh in very well with the style your aiming for:
See these videos and you'll know what I mean:
http://www.youtube.com/watch?v=r4-X5RTO-BA&list=UUJ_yPvBq39NgJKomNKTCQJw (http://www.youtube.com/watch?v=r4-X5RTO-BA&list=UUJ_yPvBq39NgJKomNKTCQJw) (here the Terry and Andy ports don't mesh in with the NGBC Geese port) http://www.youtube.com/watch?v=WW8n3uL33uE&index=20&list=UUJ_yPvBq39NgJKomNKTCQJw (http://www.youtube.com/watch?v=WW8n3uL33uE&index=20&list=UUJ_yPvBq39NgJKomNKTCQJw) (Ralf's Port style doesn't match your custom Guile port)
I think Arkhanjo made these, and I really hold the guy in high respect, but those ports really don't match the Edayan/Ogura style you're aiming for. Just a thought, my friend.
P.S. Off topic, but the Ralf vs. Guile video; best fight ever!! :D
Yeah those are older ports, we've made plenty of new ones since then so no worries we got it covered
@Hungry Wolf: I know theres some good art in that game, wish I could get some Hires rips, it'd save on time alot
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: HUNGRY WOLF on October 05, 2014, 06:32:18 pm
Here is another source of images I had found. https://www.facebook.com/media/set/?set=a.511001885612490.116234.167092176670131&type=3
Yeah about the quality the best you are going to get is mainly 480x480 the highest res I've encounter a 640x640 and thats just a few. Tumblr is a great place to find art as well https://www.tumblr.com/search/King+of+Fighters+x+Fatal+Fury
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 05, 2014, 06:33:22 pm
Here is another source of images I had found. https://www.facebook.com/media/set/?set=a.511001885612490.116234.167092176670131&type=3
Yeah about the quality the best you are going to get is mainly 480x480 the highest res I've encounter a 640x640 and thats just a few. Tumblr is a great place to find art as well https://www.tumblr.com/search/King+of+Fighters+x+Fatal+Fury
Good lookin out
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on October 05, 2014, 08:39:23 pm
Go ahead and do one for Sodom as I have one that i'm almost done with
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 06, 2014, 03:31:32 am
I also got some Poison Ports done (http://i57.tinypic.com/2aeotbt.png) (http://i62.tinypic.com/14e7tqd.png)
*EDIT updated the big port tp where the outline isn't as thick and readjusted the coloring
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on October 08, 2014, 08:02:56 pm
@Ren2k: Thanks man i think they look alot better now, great work on the poison ports
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 08, 2014, 08:27:10 pm
@Ianb3000: Great job on that font. And how the f**k did the TMNT beat the`hell outta Ryu and KenÉ! Itès unspeakable LOL! So what else do you plan on updating?
@Ren2K: Nice work on Poison! Who're you gonna do next?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 08, 2014, 08:54:33 pm
@Black Hatter: prolly Angel, she's already got some CVS sprites converted and I got enough art for her so she should be done quickly. I'm still working on Mickey, Gato & Kyosuke tho
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 08, 2014, 08:59:33 pm
Great! Good luck with Mickey! Artwork is gonna be impossible to find for that guy.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: HUNGRY WOLF on October 08, 2014, 09:06:28 pm
Ianb3000 The Fonts look dope bro. Those aRe R@ce's turtle right, no wonder the kicked ass!
Ren2K: I'm looking for your next draws, man. You got talent. Really!
Appreciate it, but these aren't really drawn by me that'd take entirely too much time haha. They're just pieces of art collected, cleaned and edited for this project, however I Probably am gonna have to start drawing some of these rarer characters.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: MaxieDaMan on October 10, 2014, 06:33:14 am
@Ren2K: Yeeeeeeeeeeeessss!!! This project is evolving more and more!!
@MaxieDaMan: Just remember that your talking to a shemale LOL :D
She is a girl just switch to shemale in USA because the rulers of the country because no women can be hitting in a video game, that was long time ago but poison is a girl
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: GarchompMatt on October 12, 2014, 12:16:47 am
Poison is whatever you want the character to be ;)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 12, 2014, 01:14:56 am
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 12, 2014, 08:46:00 pm
LMAO @ the poison discussion, not sure where I read this at but rumor is that Poison (FF) and Poison Kiss are twin brother and sister or sumthin like that. But back on topic I was thinking of making some new special character intros and maybe sprite a couple of new moves here and there I'm currently lining up the moves for Ryu & Kyo's intro from MOTM (http://images.killermovies.com/forums/user_sigs/7/9/customsig_109379_WQ.gif)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 12, 2014, 09:28:47 pm
LMAO @ the poison discussion, not sure where I read this at but rumor is that Poison (FF) and Poison Kiss are twin brother and sister or sumthin like that. But back on topic I was thinking of making some new special character intros and maybe sprite a couple of new moves here and there I'm currently lining up the moves for Ryu & Kyo's intro from MOTM (http://images.killermovies.com/forums/user_sigs/7/9/customsig_109379_WQ.gif)
@Ren2K: Definitely the MoTM Intro for Ryu and Kyo. Here are a few other characters who deserve special intros (based on the fact that they have existing sprites, whether KoF/MvC or CvS style): -Duck King and DeeJay (dancer and reggae singer; what could possibly go wrong? :D) -Saisyu and Gouken (masters of the star characters Kyo and Ryu; makes sense) -Remy and Iori (The look-a likes) -Makoto and Ryuhaku (masters of karate styles, who have failing dojos) -Cody and Terry (two guys who live for the fight) -Eagle and Mr. Big (Eskrima stick masters; and dampir finished the KoF XI Mr Big pack in CvS form)
That's all I can muster up for now. I'll hit you up with more ideas via PM if you'd like, :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: FeLo_Llop on October 12, 2014, 09:44:26 pm
-Duck King and DeeJay (dancer and reggaeton singer; what could possibly go wrong? :D)
You deserve a slow death for this(of course, it's a joke). DeeJay is a musician from looooooonog before that shitty music appeared. Maybe he's a reggae singer, latin musician or a Deep House(beach/Balearic style) DJ, but definitively not a reggaetoner D:
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 12, 2014, 09:54:05 pm
-Duck King and DeeJay (dancer and reggaeton singer; what could possibly go wrong? :D)
You deserve a slow death for this(of course, it's a joke). DeeJay is a musician from looooooonog before that shitty music appeared. Maybe he's a reggae singer, latin musician or a Deep House(beach/Balearic style) DJ, but definitively not a reggaetoner D:
So wait a sec, reggae and reggaeton are different?! .... THAT. Is a new piece of info I never knew x_x.. Now to fix my post :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 12, 2014, 10:13:54 pm
^Reggae originates from Jamaica, Raggaeton is from Latin countries. I'm thinking of giving Kyo and Sakura an intro based on this (http://images.kaneva.com/filestore/1284461/1877151/kyo-ngp-sakura.jpg) Where Sakura beats Kyo and does a victory dance to an agitated Kyo -Kyo and Iori have plenty of source material to pull a new intro from, the one in CVS is actually just an update of their 98 intro. I'm leaning towards their 99 or 2001 intro tho -Yamazaki and Cody might have an intro that pays homage to the Knife Edge Death Match from Yu Yu Hakusho since they're both thugs with knives (http://img4.wikia.nocookie.net/__cb20110922180913/yuyuhakusho/images/9/90/Yu_Yu_Hakusho_-_032_-_Knife_Edge_Death-Match-1.jpg)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 12, 2014, 10:44:42 pm
@Ren2K: The Sakura/Kyo intro idea sounds perfect. For Kyo, we can do the intro where both swing their heads while looking at each other (The XI intro I believe). I can just edit VioFitz's CvS Kyo sprites for that. The Yamazaki/Cody intro is good, but Cody ain't no thug! He's the fallen hero of Metro City! :)
I also thought of a few more intros: -Ramon Garcia and El Stingray (the luchador from Slam Masters; I believe Infinite made an El Stingray with revamped sprites), or Angel and El Stingray. This depends on who enters the fray. -Ibuki and Athena Asamiya (Ibuki, a teenage girl with an attraction to pop idols. And Athena Asamiya, a pop idol. 1 + 1 = 2 ;)) -Batsu and Joe Higashi (two hot-blooded fighters, who, IMO, sound like each other) -Guy and Mai (Mai shouts "Shiranui Mai! Mairi masu!") while Guy shakes his head in disgust, thinking how Mai could be a kuinoichi with that outfit :P. I'll be perfectly honest, due to his seriousness, I think he would do something like that if he were to confront Mai)
That's all I have for now.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 12, 2014, 11:07:10 pm
@Black Hatter: I was thinking of giving Angel & R. Mika an intro since they're both wrestlers, -Iori and Akuma need some sorta intro this time around (red hair, purple powers, iconic symbols on their backs, both wanna duel the main characters) I'll prolly have them both powering up with purple energy and sparks flying with Akuma snickering at the end. -I've always loved Ken and Terry's intro so I'll prolly just update it to Ken trying the hat on before throwing it back to Terry -Robert and Ken need some sorta intro as well -Ryu & Ken would both do a respectful bow to Takuma & Saisyu (or any other legit dojo masters) -Poison strikes a pose expecting Vega's signature rose, he looks at it looks back at Poison and throw it off screen behind him, to a confused Poison
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 12, 2014, 11:21:52 pm
@Black Hatter: I was thinking of giving Angel & R. Mika an intro since they're both wrestlers, -Iori and Akuma need some sorta intro this time around (red hair, purple powers, iconic symbols on their backs, both wanna duel the main characters) I'll prolly have them both powering up with purple energy and sparks flying with Akuma snickering at the end. -I've always loved Ken and Terry's intro so I'll prolly just update it to Ken trying the hat on before throwing it back to Terry -Robert and Ken need some sorta intro as well -Ryu & Ken would both do a respectful bow to Takuma & Saisyu (or any other legit dojo masters) -Poison strikes a pose expecting Vega's signature rose, he looks at it looks back at Poison and throw it off screen behind him, to a confused Poison
@Ren2K: The Robert and Ken intro is much needed (their the hosts) I freaking love the Vega/Poison intro, it would make much sense! :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: City_Hunter on October 12, 2014, 11:33:50 pm
for robert and ken you should check dgo robert since he add a intro against warusaki ken other that that an intro for haggar vs terry or cody vs terry would be pretty cool
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 12, 2014, 11:42:05 pm
I guess for Robert & Ken's intro they can pop some champagne and pour it out on some balla shit Juri and Kim, Tae kwon do justice meets Tae Kwon Do villainy
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 12, 2014, 11:44:12 pm
I guess for Robert & Ken's intro they can pop some champagne and pour it out on some balla shit Juri and Kim, Tae kwon do justice meets Tae Kwon Do villainy
Hell yeah, the Juri/Kim intro is definitely awesome! As usual, best of luck, friendo!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 13, 2014, 08:12:45 pm
@Ren2K: I thought of another idea for an intro. -Shen and various Final Fight characters: Remember how Shen has a move in KoF XIII where he grabs the opponent and slashes him/her (yelling something very cool; I forgot the move's name)? Well, we can make it so that in front of most Final Fight characters, he slashes one of the generic bad guys, sending them off-screen. For instance: - Shen slashes Eliot or Atlas from Final Fight 2 when fighting Maki or Rolento (since Rolento was featured in Final Fight as "Rolent") - Shen slashes Two P or Axl from Final Fight One when up against Cody or Guy. - Shen slashes Fritz or Joe or Callman from Final Fight 3 when fighting Haggar (since Haggar was featured in Final Fight 3, we could do this as a homage to Final Fight 3)
And honestly, it would make a lot of sense, since Shen is hated by most gangs and criminal syndicates (Triads for instance). It would make a bit of sense for Mad Gear or Skull Cross to hunt down Shen, since he would "threaten their interests" if you know what I mean.
So whadaya think?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: methiou on October 15, 2014, 01:31:54 pm
I dont know where to put those. Grief and I made those Nest KYO sprites, Now you can made the Full CVS fighting style but with he is Nest outfit. I got the two neomax now and kyo's attacks : NEST and normals ENJOY https://www.mediafire.com/?z1maphiae6xta2x (http://img110.xooimage.com/files/9/e/9/7-481977e.png) (http://img110.xooimage.com/files/3/9/3/14-4819795.png)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 15, 2014, 02:34:05 pm
I dont know where to put those. Grief and I made those Nest KYO sprites, Now you can made the Full CVS fighting style but with he is Nest outfit. I got the two neomax now and kyo's attacks : NEST and normals ENJOY https://www.mediafire.com/?z1maphiae6xta2x (http://img110.xooimage.com/files/9/e/9/7-481977e.png) (http://img110.xooimage.com/files/3/9/3/14-4819795.png)
@methiou: Nice! I'm actually working on CvS Kyo in his XI Sprites, if you didn't know. But still, your ability is amazing.
@EnlightendShadow: There is a high possibility that dampir might work on a CvS Garou Terry as his next project, since he is the most wanted in his poll. Do you still want to go with converting KoF XIII Terry to CvS, or should we wait until dampir does a CvS Garou Terry?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on October 15, 2014, 03:37:33 pm
KoF XIII Terry with Cvs sprites would be amazing and Garou Terry with cvs sprites would be amazing too, well my advace is both of them can be together in a char select them, pressing start. both of them can be in this Mugen proyect :P
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 15, 2014, 04:17:37 pm
@Ren2K: I thought of another idea for an intro. -Shen and various Final Fight characters: Remember how Shen has a move in KoF XIII where he grabs the opponent and slashes him/her (yelling something very cool; I forgot the move's name)? Well, we can make it so that in front of most Final Fight characters, he slashes one of the generic bad guys, sending them off-screen. For instance: - Shen slashes Eliot or Atlas from Final Fight 2 when fighting Maki or Rolento (since Rolento was featured in Final Fight as "Rolent") - Shen slashes Two P or Axl from Final Fight One when up against Cody or Guy. - Shen slashes Fritz or Joe or Callman from Final Fight 3 when fighting Haggar (since Haggar was featured in Final Fight 3, we could do this as a homage to Final Fight 3)
And honestly, it would make a lot of sense, since Shen is hated by most gangs and criminal syndicates (Triads for instance). It would make a bit of sense for Mad Gear or Skull Cross to hunt down Shen, since he would "threaten their interests" if you know what I mean.
So whadaya think?
Its cool, but a bit much I'd rather have Shen taunting Rolento
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on October 15, 2014, 10:33:40 pm
thanks bhatter i'll see if i can convert this kyo into that style I did before (thank you Meithou) I'm also working on converting your kensou sprites. I think it would be cool to have both ver of terry :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 16, 2014, 12:09:30 am
@EnlightendShadow: you mean the kof xiii cvs style? If so great! I'll give em over when im done. R u gonna do that to all chars capcom and snk alike?
@Ren2K: yeah that's a bit much. Maybe shen taunting rolento or haggar is good.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on October 16, 2014, 01:11:59 am
Holy sweetness. Ive been reading about all these intro ideas and I'm just aching in excitement! Btw I had an idea with Kim and Juri where Kim does this Scary Justice pose and Juri and Juri just looks him with a laughing jokeful smirk going "..really?" I have a few others in mind if u wish to hear them.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 18, 2014, 06:38:29 pm
@Flowrellik: Haha that ones good, I was thinking of Juri doing the same pose as him and having him getting upset over it, like "how dare you use the justice pose that way!"
(http://i61.tinypic.com/ndpl3r.png) (http://i62.tinypic.com/urpjk.png) Mr. Big
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on October 18, 2014, 07:13:56 pm
@Ren2k: Awesome work on Mr Big, another one to the collection expect a new video soon with it :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on October 18, 2014, 09:19:31 pm
YESH! Btw, I know Dampir made a new CS Design for Juli. u think that she might have a new profile pic for her new Shadowloo suit XD.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: H Mr. Ton! on October 19, 2014, 04:24:59 am
Holy shitz, this is looking fantastic fellas! Way above and beyond. I have to keep an eye on this.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 20, 2014, 03:35:16 am
@Ren2K: That Mr. Big port is beautiful! Neo Geo Battle Colisseum right?
Anyways, I was scouring tumblr for some KoF x Fatal Fury cards, I dunno if you've seen these but anyways:
Also, concerning Mickey Rogers, can't we use artwork from similar-looking characters? Like what you did with Rugal, by using Goodman for example? I think there i Rob Python that looks similar to Mickey Rogers. Maybe take Mickey's face from some of his older artwork, removing Python's tattoos, or something along those lines. What do you think?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: King_Quamei on October 20, 2014, 07:14:28 am
Wow that art is orgasmic bro...
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 21, 2014, 02:05:56 am
@Black Hatter: Yeah I got most of those, good looking out tho. For mickey I am just gonna end up editing a pic and doing some slight line work for it but it is in the works tho I promise hahaha
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 21, 2014, 04:53:15 am
@Ren2K: Ah, I see. I'm sure whatever you'll make will turn out awesome!
@EnlightendShadow: I've been meaning to ask you this question for a while, but I keep forgetting (D'oh). Concerning character sprites, are all the characters gonna be converted to your own custom style? Because I was thinking that would add a lot of work on our shoulders (or whoever will help us with sprites). Also wouldn't be easier to keep'em in original CvS style since it would be easier, and the fact that we already have a few Capcom/SNKP chars with these style of sprites. Hope I made a bit of sense with my question, since explanations aren't my strong suite ;D.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on October 21, 2014, 05:57:23 am
He has a point. Its best to keep it CVS style for the sprites just like the rest of the series. Keeping the nostalgic feel to it so to speak. It can be easier work on the team PLUS can go to better ideas like stage ideas, roster planning etc. btw, I can look at Vice's portrait in the eyes all day *Yeah I like Vice* until she decides to rip them out XD.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on October 21, 2014, 04:03:03 pm
Update : Now managed to get it to say the words under the combo font and also have it say player 1 wins or player 2 wins at the results screen with the awesome help from Tatsu who helped with the coding and Michael Staple [MaxieDaMan] who done the announcer voices.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 21, 2014, 04:53:24 pm
Update : Now managed to get it to say the words under the combo font and also have it say player 1 wins or player 2 wins at the results screen with the awesome help from Tatsu who helped with the coding and Michael Staple [MaxieDaMan] who done the announcer voices.
@ianb3000: BEAUTIFUL!! And if that's how MaxieDaMan sounds, than he has to be the be the best announcer I've heard in my life!! :D What's next on your to-do list? Oh, and great work Ian!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on October 21, 2014, 05:33:59 pm
@Black Hatter: Thanks man, Yeah Michael did a awesome job on the announcer it all matches now. Next i prob will try and make sure everything is working ok with the turns mode and finish off adding the draw game and time over animations, maybe i can try making it that ports and name swap places when they tag but i will have to look in to that.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on October 21, 2014, 06:16:33 pm
is it wrong that I start drolling, because this is looking fantastic :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on October 21, 2014, 06:37:59 pm
is it wrong that I start drolling, because this is looking fantastic :D
Thanks man lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: methiou on October 21, 2014, 08:44:23 pm
Full of details.. water splash, announcer voices... good job guys !! What will be the life bar resolution ??
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on October 21, 2014, 08:59:46 pm
@methiou: At the moment it is set at 1280 x 720 but i should be able to change it to 640 x 480 once im happy with everything working i will prob give it a go in that res
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on October 22, 2014, 01:57:37 am
@methiou: At the moment it is set at 1280 x 720 but i should be able to change it to 640 x 480 once im happy with everything working i will prob give it a go in that res
Thanks man for 640 x 480 :) that means 1.0 version. Im very happy to read that.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: jweezy34 on October 22, 2014, 07:46:00 am
Awesomesauce this is looking beastly each time I come in here lol Those fonts are looking mighty fine too.
Kinda on topic but it's really not: That Michael Staple guy has a great voice, would be even cooler if MUGEN somehow allowed him to say the characters name in the select screen as you choose your fighter or something, kinda get what I mean? lol But whatevs maybe in the future lol I have no complaints here he sounds official indeed.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on October 22, 2014, 04:12:57 pm
stage animation help
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: -SyN- on October 22, 2014, 04:41:36 pm
Glad to see you are still at this.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on October 22, 2014, 04:48:43 pm
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 22, 2014, 05:49:04 pm
@ianb3000: Wow, that's a nice stage. If you wanna animate it, I think you should use edit some waterfall animations from other fighting games. I remember there is a stage in AoF3, if you can take those graphics, and give it to either ES or me (when I have time though :-\) to make it look in sync with the stage. Also for grass, I might say edit some stage graphics from CFJ. As crappy as they look, I think with some editing, they can be pseudo-top notch. That's all I can provide as advice. If I ever have time (will only have time to do Kyo and Shibuya 109; and each one will proceed at minimal speed, unfortunately :-\), I'll try to help.
Coincidentally, I just have question about the stages: Remember your Rugal vs Terry video? I wanna ask, are the stages gonna be made through 3D or photo-manipulation, or do you wanna go with it like how I'm doing my Shibuya 109 stage (airbrush and gradients)?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on October 22, 2014, 06:03:12 pm
@Black Hatter: Thanks man, its just a quick stage i threw together ill try looking at a few stages that have them and then maybe i can add them to this. At the moment for stages its anything that goes with it, im not a great stage maker but im learning lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 22, 2014, 06:04:36 pm
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on October 22, 2014, 06:08:36 pm
@Black Hatter: Cool, hows things going with the characters its looking good from what iv seen so far the sprites section
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 22, 2014, 07:26:01 pm
@ianb3000: Kyo's CvS sprite pack is going great. I need to finish his air guard and last two win poses to be at 100 sprites. Hopefully when Im done Ill get to work on a Capcom character
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 22, 2014, 08:33:37 pm
stage animation help [youtube]https://www.youtube.com/watch?v=Vadtl7xLUlk[/youtube]
That's Maya's KI stage right? I was looking at it a while back thinking "Hmmm we might be able to use this" haha
Yep beat you to it lololololol, it needs to have the waterfall animated though so it dont look to static it dont look right the water just frozen there lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 22, 2014, 10:35:07 pm
Concerning stage art, soul caibur 5 and doa5 have screen shots of their stage skulking around sparingly on tge internet.for ki3 I found artwork of chief hawk sabrewulf and glacius stages. We could use theose I guess
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 22, 2014, 11:12:59 pm
@Ianb3000: Yeah, maybe add some wind to the leaves and possibly some birds flying here and there then Mudman will feel right at home (http://i61.tinypic.com/zikjy9.png)
@Black Hatter: I got a bunch of Tekken Tag 2 HQ screenshots too, I was thinking about remixing them a bit for that CVS flava (character cameos, mood and lighting, etc.)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 22, 2014, 11:16:56 pm
@Ren2K: that mud man is sick! Yeah ttt2 stages could work. Soul Calibur 5 stage ahots are geeat if u wanna make a historical themed stage (olympus for example)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on October 22, 2014, 11:54:38 pm
Concerning stage art, soul caibur 5 and doa5 have screen shots of their stage skulking around sparingly on tge internet.for ki3 I found artwork of chief hawk sabrewulf and glacius stages. We could use theose I guess
cool would you be able to show us the stages
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on October 23, 2014, 10:24:20 pm
Completely unrelated to our CVS3 Project but I'm just so damn happy that I have to post it here for you guys to see!
A while ago TeamNinja had a costume contest for Dead or Alive 5 and I decided to make a costume design for my favorite character in the game named Hayate.
Here was my design and here it is in the actual game!!!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on October 23, 2014, 10:37:12 pm
@EnlightendShadow: Awesome man congrats on getting your design in the game
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on October 23, 2014, 10:40:50 pm
I´d never played that game, but it would be a pleasure to play with your favorite character on this Game to feel like you playing with him. I want to try him out to see.xD
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: NDS-Silva on October 24, 2014, 01:21:14 am
Completely unrelated to our CVS3 Project but I'm just so damn happy that I have to post it here for you guys to see!
A while ago TeamNinja had a costume contest for Dead or Alive 5 and I decided to make a costume design for my favorite character in the game named Hayate.
Here was my design and here it is in the actual game!!!
:o Jeez, I wanted to see your face when you saw your work played for real on the game. That's a badass costume btw!
Awesome work, guys. This project will be a mark on the MUGEN history when finished!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on October 24, 2014, 06:29:42 am
First off, Congratulations on having your concept be accepted for DOA :). Add this to your art portfolio bud this is a real upper for you, ESP if you are aiming for a gaming company job. Second, and this is concerning CVS3, I know that as of now we have a decent set of POTS/Capcom based characters but with Infinite and Quickfist pretty much out of the picture I would like to ask, will there be a special roster portraits made up for this lighter new CVS3 besides the existing ones shown? (Just curious in asking don't bash me plz).
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: methiou on October 24, 2014, 11:55:50 am
Nice design enlight !! Its the second time your designs are taking for games ( king of combat, they stole them but this time is official ) . Good job man and congrats !
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on October 24, 2014, 04:02:30 pm
oies dont remind me of King of Combat. Decent game-yes, but being reminded of what they did still puts a damper on it.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 24, 2014, 09:27:25 pm
Concerning stage art, soul caibur 5 and doa5 have screen shots of their stage skulking around sparingly on tge internet.for ki3 I found artwork of chief hawk sabrewulf and glacius stages. We could use theose I guess
cool would you be able to show us the stages
@ianb3000:Hey man, sorry for the late reply. My internet's been nerfing on me :-\. Here are the links for the Doa5 stages I found: http://teamninja-studio.com/doa5/us/stages.html (http://teamninja-studio.com/doa5/us/stages.html) http://www.nichegamer.net/media/2013/10/dead-or-alive-5-ultimate-halloween-ss-31.jpg (http://www.nichegamer.net/media/2013/10/dead-or-alive-5-ultimate-halloween-ss-31.jpg) http://deadoralive.wikia.com/wiki/Aircraft_Carrier (http://deadoralive.wikia.com/wiki/Aircraft_Carrier) http://deadoralive.wikia.com/wiki/File:DOA5U_Lost_World_3.jpg (http://deadoralive.wikia.com/wiki/File:DOA5U_Lost_World_3.jpg)
And as a bonus, Tekken 5/6/Revolution/TTT2 (dunno) http://tekken.wikia.com/wiki/Mystical_Forest (http://tekken.wikia.com/wiki/Mystical_Forest) http://tekken.wikia.com/wiki/City_After_Dark (http://tekken.wikia.com/wiki/City_After_Dark)http://www.crunchyroll.com/anime-news/2012/07/25/disco-brawlin-and-dinosaur-maulin-in-groovy-tekken-tag-tournament-2-screens (http://www.crunchyroll.com/anime-news/2012/07/25/disco-brawlin-and-dinosaur-maulin-in-groovy-tekken-tag-tournament-2-screens)
That's about it. Didn't add the Ki3 stages, cuz they're totally easy to find. I looked all of these up without regard to parallax. Oh and a quick question on parallax: Will all stages be programmed with it??
@EnlightendShadow: WOW. Hayate seriously looks like Strider Hiryu. WHICH IS AWESOME!! :D :D :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on October 24, 2014, 09:31:54 pm
@Black Hatter: cool thanks man for the links, can you still post the ki3 ones just in case i have not seen them thanks.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 24, 2014, 10:14:43 pm
This is all I can find for now. There was one more link, but I couldn't find it. If you need me, I'll be partying right now cuz I got a 80% on my math midterm ;D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: K4thos on October 25, 2014, 06:11:30 am
Fantastic project. I'm looking forward to seeing more of it.
I have one question - in recent simul mode videos lifebars are not separated into 4 different bars (like in older videos (http://www.youtube.com/watch?v=VV3WSA9zfVU&list=UUJ_yPvBq39NgJKomNKTCQJw)), but only 2. This is a lot less informative for the player. Is this temporary solution or will it be like this in the final version of the screenpack?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on October 25, 2014, 06:07:13 pm
Fantastic project. I'm looking forward to seeing more of it.
I have one question - in recent simul mode videos lifebars are not separated into 4 different bars (like in older videos (http://www.youtube.com/watch?v=VV3WSA9zfVU&list=UUJ_yPvBq39NgJKomNKTCQJw)), but only 2. This is a lot less informative for the player. Is this temporary solution or will it be like this in the final version of the screenpack?
They are like that as im going by how they looked in the capcom`s april fools pic so i was thinking that`s how they would look and work like that for tag.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: K4thos on October 25, 2014, 06:29:58 pm
From gameplay perspective this is not a good choice, imo, but something like this is easy to be changed, so I'm not going to complain. I wasn't aware that Capcom made a fake CvS3 shot. Now, after googling it I'm even more hyped for this project - everything looks exactly like in that aprill fools pic. Keep it up!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on October 25, 2014, 06:54:23 pm
From gameplay perspective this is not a good choice, imo, but something like this is easy to be changed, so I'm not going to complain. I wasn't aware that Capcom made a fake CvS3 shot. Now, after googling it I'm even more hyped for this project - everything looks exactly like in that aprill fools pic. Keep it up!
Thanks man, check these out i did these aswell, you never know lol
From gameplay perspective this is not a good choice, imo, but something like this is easy to be changed, so I'm not going to complain. I wasn't aware that Capcom made a fake CvS3 shot. Now, after googling it I'm even more hyped for this project - everything looks exactly like in that aprill fools pic. Keep it up!
Thanks man, check these out i did these aswell, you never know lol
@ianb3000: Fake shots look good (couldn't you put KoF XIII Kyo, LOL :P). Update on the KI3 stage art; found Combo's (by sheer luck from God ;D) and Glacius' stage:
http://www.gamespot.com/articles/tj-combo-the-killer-instinct-fighter-created-in-re/1100-6420960/ (http://www.gamespot.com/articles/tj-combo-the-killer-instinct-fighter-created-in-re/1100-6420960/) http://amandachavez.com/wp-content/uploads/2013/11/stage_02_glacius014-1024x576.jpg (http://amandachavez.com/wp-content/uploads/2013/11/stage_02_glacius014-1024x576.jpg) This is all I can find for Killer Instinct 3. I seriously remember a website that had the new stage art for Sabrewulf and B.Orchid, but I couldn't find the link. So for KI3 stages, there is: Combo, Glacius, Sadira, Maya, and Jago. Here is Jago's link:
Also, MFG user jafar made a few TvC/MvC3 stages: http://mugenguild.com/forum/topics/tatsunoko-vs-capcom-uncharted-region-china-111807.0.html (http://mugenguild.com/forum/topics/tatsunoko-vs-capcom-uncharted-region-china-111807.0.html) http://mugenguild.com/forum/topics/tatsunoko-vs-capcom-daigo-temple-moonlight-update-beta2-65-230210-111753.0.html (http://mugenguild.com/forum/topics/tatsunoko-vs-capcom-daigo-temple-moonlight-update-beta2-65-230210-111753.0.html) http://mugenguild.com/forum/topics/marvel-vs-capcom-3-ftw-kattelox-island-beta-1-125365.0.html (http://mugenguild.com/forum/topics/marvel-vs-capcom-3-ftw-kattelox-island-beta-1-125365.0.html) http://mugenguild.com/forum/topics/edit-imagen-tvc-sevort-stage-106306.0.html (http://mugenguild.com/forum/topics/edit-imagen-tvc-sevort-stage-106306.0.html)
And if you want, MFG user dragon972 (MUGEN 3D MEGAMIX guy) has a few 3d stages, dunno if you know, but eh: http://mugenguild.com/forum/topics/mugen-fighters-3d-megamix--149110.msg1864782.html#msg1864782 (http://mugenguild.com/forum/topics/mugen-fighters-3d-megamix--149110.msg1864782.html#msg1864782) (^he says a friend of his ripped sprites from Xuan Dou Zhi Wang) http://caraibandragonfury.over-blog.com/article-exclusive-stage-street-fighter-x-tekken-war-zone-hd-animated-116932596.html (http://caraibandragonfury.over-blog.com/article-exclusive-stage-street-fighter-x-tekken-war-zone-hd-animated-116932596.html)
Aside from those, a few more links. http://www.vgleaks.com/possible-artworks-from-double-helix-unannounced-game-spotted-on-the-internet (http://www.vgleaks.com/possible-artworks-from-double-helix-unannounced-game-spotted-on-the-internet) http://www.videogamesartwork.com/gamess (http://www.videogamesartwork.com/gamess)
Well, I've used up all of my resources, LOL. Anyways, keep me updated man! :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on October 25, 2014, 08:23:12 pm
@Black Hatter: Who says there fake lolololol , thanks for the links ill check them out
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 25, 2014, 10:59:40 pm
@Ianb3000: If you want I can separate that KI3 stage into Background, Middleground & Foreground for zooming its a bit time consuming but its nothing I can't finish within a day or two
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on October 25, 2014, 11:00:52 pm
@Ren2K: yeah cool thanks, any chance of animating the waterfall. Have you got the image?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 25, 2014, 11:10:33 pm
I got the image, but animation isn't really something I'm good at haha I think we might just have to overlay a video loop over the water
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on October 25, 2014, 11:13:20 pm
ok cool i look forward to seeing it, thanks man. The size of the image i used to do the stage was 3200 x 1396 cool
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 25, 2014, 11:19:50 pm
Problemo Solvedo (I hope ;D): http://www.youtube.com/watch?v=Ej1bNtDPzvY (http://www.youtube.com/watch?v=Ej1bNtDPzvY)
KI3 Maya stage with waterfall animation, if you need a base ;)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on October 26, 2014, 04:29:41 am
I gotta say this is looking more and more fantastic! Keep up the fantastic work guys :D. Anything I can do to help out?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: K4thos on October 26, 2014, 10:02:31 pm
what about survival mode fonts? If you need some inspiration, here is an old amazing SFA3 font conversion: http://mugenguild.com/forum/topics/sfa3-survival-fonts-survival-mode-results-3rd-rerelease-72472.msg603075.html http://samouczek.mugen-s.pl/pliki_download/dodatki/index.html?SFA3_Survival_fonts(final_ver.).zip Something like this, but using badaboom_bb font would look amazing, imo.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on October 26, 2014, 10:21:37 pm
what about survival mode fonts? If you need some inspiration, here is an old amazing SFA3 font conversion: http://mugenguild.com/forum/topics/sfa3-survival-fonts-survival-mode-results-3rd-rerelease-72472.msg603075.html http://samouczek.mugen-s.pl/pliki_download/dodatki/index.html?SFA3_Survival_fonts(final_ver.).zip Something like this, but using badaboom_bb font would look amazing, imo.
Cool Thanks for the links i will check them out, i completely forgot about the survival mode lol need to check to see if it all works ok lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 27, 2014, 12:56:00 am
@ianb3000: RRAHA!! So you are gonna implent Omega Mode! I knew it! ;D
@Ren2K: I don't think there is a need to do a video overloop for the waterfall. See the video link in my above post.
@Flowrellik: I saw your 3D yards topic. If you want, why not create a few stage elements that we can use (cars/buildings for city stages. greek columns, etc.*). I think the CvS3 team can benefit from that, IMO
Oh for those who don't know, Flowrellik's skill yard includes palette making and 3D! :D Here is a link: http://mugenguild.com/forum/PHPSESSID.3rhm8bsmmncmo36eiibglloa34/topics/flowrelliks-3d-yards-162691.0.html (http://mugenguild.com/forum/PHPSESSID.3rhm8bsmmncmo36eiibglloa34/topics/flowrelliks-3d-yards-162691.0.html)
*I have an idea concerning the greek columns if you're interest is perked ;).
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on October 27, 2014, 01:19:25 am
hmmm it might be something I can try.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 27, 2014, 05:18:31 pm
@Ren2K: You will never believe what I stumbled upon today:
Unused Line art for Adelheid.. in KoF XIII! I CANNOT BELIEVE THAT HE DIDN't MAKE THE FINAL FREAKING CUT!! >:(
@ianb3000: I found a few more custom stage shots, based on original fighting games (SF3, KoF 2K2, etc.): http://www.rapture-art.com/other_forum_pics/PCBRAWL/PCBRAWL_beauty_001.jpg (http://www.rapture-art.com/other_forum_pics/PCBRAWL/PCBRAWL_beauty_001.jpg) http://www.nareeart.com/trisb/Brawl_Beauty_01.jpg (http://www.nareeart.com/trisb/Brawl_Beauty_01.jpg) https://dl.dropboxusercontent.com/u/12093849/Brawl%20Finals/BeautyShot02.jpg (https://dl.dropboxusercontent.com/u/12093849/Brawl%20Finals/BeautyShot02.jpg) http://img806.imageshack.us/img806/7194/forestlakebrawlbeauty02.jpg (http://img806.imageshack.us/img806/7194/forestlakebrawlbeauty02.jpg) http://www.torfrick.com/Art/WIP/beauty1.jpg (http://www.torfrick.com/Art/WIP/beauty1.jpg) http://farm6.static.flickr.com/5070/5695218088_f6f39faab5_b.jpg (http://farm6.static.flickr.com/5070/5695218088_f6f39faab5_b.jpg)
@EnlightendShadow: Concerning the Shibuya 109 Stage, I just finished the tower details (I think the windows are just missing, other than the 109 logo). I'm going to start working on the right side of the stage in terms of lines and color. I'd say art progress is around 45%-50%. And for Kyo's XIII CvS sprites, I've finished about 107 frames, not counting Kusanagi's frames, and VioFitz's Kyo edits. After tomorrow, I''ll resume working on both ;)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on October 27, 2014, 05:36:53 pm
@Black Hatter: cool thanks for the pics ill take a look at them
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on October 28, 2014, 09:28:13 am
So much progress and so much passion! I love it!
Hey Bhatter I had that art work for a while and I've even tried to color it once before. I didn't like the kind of work I did then and seeing you post the images here really motivated me to try new techniques in coloring to see if I can make something worth using in our CVS3. It's not perfect but definitely better than any other attempts I've done at coloring an image. What do you guys think?
I see so many characters and street fighter and kof should be more of a SFXKOF xD pd: good videos :)
Ah yeah i see what you mean lolol, what would be a good tag match to do
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on October 30, 2014, 02:23:50 am
@Black Hatter: Haha I'm not gonna animate it or make it into a stage (I'm only decent at static stages anyways) I was just gonna separate the Foreground, mid ground & Background for zooming like here http://www.youtube.com/watch?v=VwW0zdOo4qA don't get me wrong tho when I'm done its up for grabs for anyone who's interested in animating it.
@Ianb3000: Vid looks sick, gonna have to finish up the Viper & Juri ports soon :)
@EnlightendShadow: that coloring looks dope man, the artwork has definitely been on my radar for a minute so seeing the finished product makes it look even more legit
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: EnlightendShadow on October 31, 2014, 08:44:59 am
still trying new techniques in coloring drawings. can you guys check these out and tell me which ver you like the best. either the original one above or one of these two.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Rai Tei on October 31, 2014, 01:48:28 pm
Love you work!
I personally like the blue on the most. Except for the blue lighting, it resembles KoFXII/XIII style the most. You might want to adjust the lighting a little bit, I think.
The first one was missing some better vibrant colors, tones, contrasts or else it would resemble CVS Capcom-style the most :)
Personally I don't like the red lighted one, I think the shading is too exaggerated, which causes too much contrasts.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: HUNGRY WOLF on October 31, 2014, 06:10:28 pm
Definitely the second one with the blue lighting. Great work Ex!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 31, 2014, 07:08:30 pm
@EnlightendShadow: Can we put the blue color effects on all the made ports? Pretty please with sugar ontop? ;D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on October 31, 2014, 08:59:38 pm
Finished the lines for the right side of the Shibuya 109 stage:
I'm actually quite sad that the size of the stage is 1280*720. I was hoping for more in the height part, because I drew some pretty neat details at the top, and now they've been cut off. But hey, that's life for ya!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on November 01, 2014, 01:28:39 am
still trying new techniques in coloring drawings. can you guys check these out and tell me which ver you like the best. either the original one above or one of these two.
Looks good, but I like the basic colors over the the red & blue shaded ones
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on November 03, 2014, 06:12:07 pm
Please to talk to 7Th to create a lighter version of this screenpack, please. Because he or she I don´t know yet.xD knows how doesn´t loss the color and that would be really helpful for this screenpack. while less 64 bits colors you use more light will be the Cvs3, I know 7th could help about it. I bought a new pc a core i3 and I think my new pc won´t be able to open this, that why 64bit colors, and I really want to open it.xD Im talk to every people who don´t have a core i7 in their houses. :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on November 05, 2014, 12:03:42 pm
Juri & C.Viper Beta characters updated by Chuchoryu
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: k6666orochi on November 05, 2014, 07:20:30 pm
good fight only to c.viper needs some repairs on your AI :devilish:
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on November 05, 2014, 08:06:01 pm
good fight only to c.viper needs some repairs on your AI :devilish:
Thanks, yeah hopefully the ai gets better in the next update
Although I highly doubt it guys :-\. Nice video ian!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on November 07, 2014, 12:27:47 am
I want to know if this char can be in the Cvs3 roster?? Chucho's making the sprite, almost finish him, and Mister Karatte will be the coder, I will need big, small and winner, portraits for him Ren2K :P this Cvs3 motivated me to looking for the person who finishing him. it wasn't easy but now is comming. ---------- on the left. (http://i.imgur.com/ZwbMBm8.jpg)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Shao_kun on November 07, 2014, 12:43:41 am
I remenber that his name was... Communist Guile, isn't it?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on November 07, 2014, 12:54:18 am
This guiler was made by starfoker and Chucho's finishing the sprites left. his new name will be Psycho Guile.xD
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on November 07, 2014, 02:30:14 pm
I want to know if this char can be in the Cvs3 roster?? Chucho's making the sprite, almost finish him, and Mister Karatte will be the coder, I will need big, small and winner, portraits for him Ren2K :P this Cvs3 motivated me to looking for the person who finishing him. it wasn't easy but now is comming. ---------- on the left. (http://i.imgur.com/ZwbMBm8.jpg)
This guiler was made by starfoker and Chucho's finishing the sprites left. his new name will be Phyco-guiler.xD
Dude are you serious? Ok this just needs to stop right now. How can you just come in here and basically request/suggest something because its something "You" want to be coded and put in a project?.....
I will answer this one for you., No. Now please stop requesting or making mini wish lists. I know your excited and your eager to get your hands on almost every character like always, but man just chill.
Oh and no one is asking 7th to do anything, the people over here know how to make the screenpack smaller so it will work on other people's computers just fine. That was already brought to their attention way before you said anything.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on November 07, 2014, 02:43:29 pm
Mmmmm Well, it´s not a request anything, it´s just saying this new char can be in this full game, that´s all. I think this new guiler can be useful for this new Game match. New game, New stuff, New chars, you understand. I was luck Chucho made me the sprites and I was luck Mr.Karate JKA code him. Well if it needed more updated after releasing for this full game is okay, but I think it can be in this project. Im free to write whatever thing I think it can be useful for this game.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on November 07, 2014, 02:55:33 pm
Mmmmm Well, it´s not a request, it´s just saying this new char can be in this full game, that´s all. I think this new guiler can be useful for this new Game match. new game, new stuff, new chars, you understand. I was luck Chucho made me the sprites and I was luck Mr.Karate JKA code him. Well if it needed more updated after releasing for this full game is okay, but I think it can be in this project.
I will need big, small and winner, portraits for him Ren2K :P this Cvs3 motivated me to looking for the person who finishing him. it wasn't easy but now is comming. ---------- on the left. (http://i.imgur.com/ZwbMBm8.jpg)
Looks like a request to me. And CVS guile is good enough. Yeah its a new game but, Guile is already being worked on so you see, not really trying to go back and do another one.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on November 07, 2014, 03:14:24 pm
Yes Cvs guiler is good enough, but a shadow Guiler is good enough as well, and I´ll talk to Chucho if he can finish Charlie by Shao_kun of course if Shao_kun gives me his permission. if Chocho can´t be made him Well I´ll look for the person by commission but before that EnlightendShadow must say Yes,
I love that Charlie by Shao_kun I think can be useful as well.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on November 07, 2014, 03:17:36 pm
Yes Cvs guiler is good enough, but a shadow Guiler is good enough as well, and I´ll talk to Chucho if he can finish the Guiler by Shao_kun of course if Shao_kun give me his permission. if Chocho can´t be made him Well I´ll look for the person by commission but before that EnlightendShadow must say Yes
I love that Nash by Shao_kun I think can be useful as well.
There is no need for that. But ok, do what you will since your the one making the decisions and doing the coding round here lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Shao_kun on November 07, 2014, 04:15:04 pm
Nice to hear all that yaret, but i've only made a few sprite attempts, i didn't know Chucho was making something with Nash. Anyway... Everybody has permission to use my sprites
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on November 07, 2014, 08:11:10 pm
no Chucho isn´t making your nash yet but I have plans he makes it or another if EnlightendShadow agree.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on November 07, 2014, 08:21:23 pm
I want to know if this char can be in the Cvs3 roster?? Chucho's making the sprite, almost finish him, and Mister Karatte will be the coder, I will need big, small and winner, portraits for him Ren2K :P this Cvs3 motivated me to looking for the person who finishing him. it wasn't easy but now is comming. ---------- on the left. (http://i.imgur.com/ZwbMBm8.jpg)
This guiler was made by starfoker and Chucho's finishing the sprites left. his new name will be Phyco-guiler.xD
Dude are you serious? Ok this just needs to stop right now. How can you just come in here and basically request/suggest something because its something "You" want to be coded and put in a project?.....
I will answer this one for you., No. Now please stop requesting or making mini wish lists. I know your excited and your eager to get your hands on almost every character like always, but man just chill.
Oh and no one is asking 7th to do anything, the people over here know how to make the screenpack smaller so it will work on other people's computers just fine. That was already brought to their attention way before you said anything.
@yaret: This. Don't do this man, it's annoying as hell. The decisions are made by voting among one another, not butting in and requesting something because you want it coded in. And now isn't the damn time to talk about characters man. For God's sake: STOP. DOING. THIS.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on November 07, 2014, 08:24:38 pm
Weeell I thought. Ok.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on November 07, 2014, 08:26:42 pm
Don't do this man, it's annoying as hell. The decisions are made by voting among one another, not butting in and requesting something because you want it coded in. And now isn't the damn time to talk about characters man. For God's sake: STOP. DOING. THIS.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on November 08, 2014, 12:19:57 am
Agreed. Do the SP Now, save the thought for chars,stages,etc later.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: 【MFG】gui0007 on November 08, 2014, 05:13:55 am
Yep guys. Let's keep focused in the screenpack for now.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on November 10, 2014, 12:06:02 am
Ok with those long lines of argument over with: @Ren2K: I found a few pics you can use to make ports out of certain characters:
Demitri (as per appearance in the illfated Cross Edge): (http://i1283.photobucket.com/albums/a551/Yahya_Nass/00000001440190_zpsfe637a43.png?t=1415573780) (http://i1283.photobucket.com/albums/a551/Yahya_Nass/00000001450191_zps4d801ceb.png?t=1415573784) (http://i1283.photobucket.com/albums/a551/Yahya_Nass/00000001490195_zpsa9319c4b.png?t=1415573788)
Taisen Net Gimmick: Capcom and Psikyo All-Stars: A pretty obscure Capcom crossover game, and I KNOW YOU TOOK ROLENTO'S ART FROM THERE LOL :P (I'm pretty sure that this should not be called "Capcom and Psikyo All-stars.)
I'll keep an eye out for more Capcom artwork you can use. Good luck! :D
EDIT: Here is a link to the Neo Geo Heroes Ultimate Shooting illustrations: http://www.spriters-resource.com/psp/neogeoheroesultimateshooting/ (http://www.spriters-resource.com/psp/neogeoheroesultimateshooting/)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: 【MFG】gui0007 on November 10, 2014, 12:44:41 am
I like the third Demitri port. It's madness! :twisted:
and Neo Geo Heroes arts looks dope! :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on November 10, 2014, 12:52:15 am
@Black Hatter: Good lookin out man, some good gems in there
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on November 10, 2014, 12:57:17 am
I had a feeling you'd like'em. I'll definitely tag you whenever I find something useful :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on November 14, 2014, 02:34:48 am
@Ren2K: Remember when you were talking about implementing the CvS Pro stage intros and put them alongside the character intros? Take a look at this stage W.I.P by jafar:
You saw how the stage sorta swirled around for an intro, and Iori and Hayato doing part of their intros? I think maybe jafar can help us with implementing that in the SP. What do you think?
(P.S. I'm so gonna work on a stage similar to this one, it's like the best TvC stage EVER ;D)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on November 14, 2014, 04:24:45 am
@Black Hatter: The stage is dope, but notice how the stage's intro and the character's intro play at the same time, they basically overlap each other. Ideally I want the stage intro to play first and then have the characters intros play. In the actual CVS game the stage intro would play for 10 sec. then the characters would get set and FIGHT! haha We'll look into it down the road tho I'm sure I've seen someone have the intros on a timeline before where they ran back to back instead of over each other. I'm watching out for that TVC stage tho
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on November 14, 2014, 04:43:18 am
Yeah, the stage intro and character intros playing at the same time was probably the only kink in it. But yeah, let's just focus on that later, just thought I should bring it up though.
And who was the user that made the stage intros for the Capcom vs SNK Pro stages? I'm starting to get more and more curious. :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on December 01, 2014, 06:49:24 pm
Testing out Sodom done by RACE AKIRA, awesome job.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: 7th and Tef on December 01, 2014, 07:45:07 pm
Thanks guys, had a little break on the screenpack, hopefully will be able to get something together very soon, got some ideas together with Enlightened Shadow :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on December 02, 2014, 02:55:52 am
Good Lord, Tatsu's stages...... all I gotta do is make them in the style of the Shibuya 109 stage :laugh: Good to hear that you'll be able to put down something real soon ian! Wish you the best of luck, you and ES. And now, it's time for me to put down a few sprites :laugh:
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on December 02, 2014, 03:00:51 am
Good Lord, Tatsu's stages...... all I gotta do is make them in the style of the Shibuya 109 stage :laugh: Good to hear that you'll be able to put down something real soon ian! Wish you the best of luck, you and ES. And now, it's time for me to put down a few sprites :laugh:
Thanks Black Hatter, Yeah tatsu is doing some awesome stages cool man look forward to seeing the sprites
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: 【MFG】gui0007 on December 02, 2014, 03:14:08 am
Awesome Ianb! :D And that Gouken is an edit of Infinite version? I see some diferent moves compared of the original.
I really can't wait to see more great ideas coming. Keep it up fellas! :thumbsup:
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: BIG BOSS on December 02, 2014, 03:14:41 am
Very good my man and do your thing, I understand. Also, sweet video man that stage rocks.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on December 06, 2014, 09:39:56 pm
Been hella busy lately but imma try and get a few ports this weekend (http://i58.tinypic.com/34eqdj9.png) (http://i57.tinypic.com/1zz5kko.png) Han Juri Ports, credits to their respective artist
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Fallen on December 06, 2014, 09:49:11 pm
This looks sexy as man :sugoi:
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on December 06, 2014, 09:52:45 pm
Fanboy excitement aside, that looks off the chain, and freaking beautiful. If only we had better sprites to go with it.... But I'm sure somebody will clear it up! Anyways, good luck with everything else! :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on December 06, 2014, 11:35:12 pm
Yeah looks sexy and a bad girl hehe
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on December 07, 2014, 12:11:35 am
Awesome Juri portrait! And also my version of Sodom is coming soon.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on December 07, 2014, 12:15:13 am
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: 【MFG】gui0007 on December 07, 2014, 04:44:59 am
@Ren2K Juri looks sexy, awesome!! Nice work! :thumbsup:
@Race Akira Ya know, i always expect a great char from you bro! ;)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on December 07, 2014, 05:10:45 am
@Ren2K: Stumbled upon some SF3 Online Edition line art, it was for a contest called "Finish Me", IIRC: http://www.streetfighter.com/finishme/ (http://www.streetfighter.com/finishme/)
Also, I stumbled upon some artwork for Crimson Viper and Ibuki on dA and tumblr:
Crimson Viper by lunaone: (http://th03.deviantart.net/fs71/PRE/f/2012/038/f/8/c_viper_by_lunaone-d4oyan4.jpg)
Ibuki artwork from Onimusha Souls: (http://40.media.tumblr.com/b4760f1e7ecaca4c5bd5db863c15c914/tumblr_mjuh98Edcs1qjliv8o2_1280.jpg)
That's all I can find, unfortunately. I just want to ask, is there no possible way to implement the art from MvC3 or SF4, by any chance?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Hephaistos31 on December 07, 2014, 02:40:56 pm
Nice to see that Sodom is on the way, R@ce. ;)
For the arts: This kind of arts are good enough or not? (http://i.imgur.com/EpPTSnH.jpg) (it's a first rapid try).
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on December 08, 2014, 08:37:09 am
Sodom released grab him at freeforall
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: BIG BOSS on December 08, 2014, 09:30:10 am
Yesssss!lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Fallen on December 08, 2014, 09:45:01 am
Just got sodom its awesome man congrats on the release :sugoi: now don't disturbe for half an hour lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: yaret on December 08, 2014, 01:28:01 pm
Great.! I love your chars. ---------- Well a friend was playing Street fighter 4 on my new computer :P and I think Ianb3000 could implement the damage lifebar sound as well.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ianb3000 on December 08, 2014, 08:34:08 pm
Tag match
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: HUNGRY WOLF on December 09, 2014, 05:00:27 am
Damn I just saw this. Thanks R@ce! ____________________________________ Great video as always Ian! have you implemented any new features to the lifebar or the Sp?
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on December 09, 2014, 06:40:17 am
Awesome video Ian! Guess maybe I should have gave you my Hagger edit I was working on lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: BIG BOSS on December 09, 2014, 12:51:05 pm
^Man you better stop that kind of stuff. I wouldn't want the mugen police, hearing about this.lol
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: 7th and Tef on December 09, 2014, 02:41:44 pm
^Man you better stop that kind of stuff. I wouldn't want the mugen police, hearing about this.lol
lol ;P
Anywho, Race, your Sodom is nice man! Now i have two Sodoms to play in MUGEN (your and Varo's version). No matter what happend, keep these coming my friend.
Anywho, Race, your Sodom is nice man! Now i have two Sodoms to play in MUGEN (your and Varo's version). No matter what happend, keep these coming my friend.
Of course man
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: BIG BOSS on December 09, 2014, 09:18:01 pm
^I wonder what the percentage of progress on this project? @Race, Just joking man, I was talking about me in general. I forgot about that other crap you went through, my bad.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on December 13, 2014, 05:23:59 pm
Hey guys, I'm working on Nightmare Geese now and I'm trying to get some new portraits for him, I saw this on google :
^I wonder what the percentage of progress on this project? @Race, Just joking man, I was talking about me in general. I forgot about that other crap you went through, my bad.
Dude its ok man, your fine.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on December 13, 2014, 06:56:59 pm
Is it the same nightmare Geese I saw some times ago?
Also check your PM!
I agree. If you plan on giving these to Ren to make ports, first and second are good for the job IMO. Alternatively, Ren can maybe recolor his Geese ports in order to match Nightmare Geese's, but I dunno.
Wish you luck man! It's about time I got back to doing those Kyo sprites :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: BIG BOSS on December 14, 2014, 05:18:09 am
Since we are talking about thread related stuff. I did a touch up on two of the ports, Race posted. Fill free to edited more if needed.
Spoiler, click to toggle visibilty
Original: (http://i979.photobucket.com/albums/ae277/jrvs8ds/nightmare_geese_kof_mugen_by_orochidarkkyo-d5zdzgq_zps7444dc89.png) Touch By me:(http://i979.photobucket.com/albums/ae277/jrvs8ds/nightmare_geese_kof_mugen_zps1dc64712.png)
Spoiler, click to toggle visibilty
Original: (http://i979.photobucket.com/albums/ae277/jrvs8ds/nightmare_geese_um_by_orochidarkkyo-d5w414v_zpsbca0f7ba.png) Touch By me:(http://i979.photobucket.com/albums/ae277/jrvs8ds/nightmare_geese_zps9d8209f2.png)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on December 14, 2014, 05:54:32 am
Yowza. You should help Ren with port making in your spare time man :P.
... Just kidding. Although I'd go for the second one, since it kinda fits the stlye Ren2K is going for....
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on December 14, 2014, 06:28:24 pm
Hey guys I was in need of a Regular Geese & Nightmare Geese Lvl 3 portrait (But with the top Gi attire on)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on December 14, 2014, 08:14:58 pm
Recoloring Geese's NGBC ports in order to match his Nightmare incarnation.
As much of a lazy and non-creative solution this is, finding Nightmare Geese ports with the top gi are really scarce to find, IMO. I think it's better this way, but honestly, IDK.
Or there are those renders by bley43 on deviantart. Maybe that can help??
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Legendary DeMoNk@I on December 14, 2014, 09:32:35 pm
Ehh maybe this pic then?
(http://i.imgur.com/MYf5tW6.jpg)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Ren2K on December 14, 2014, 09:56:23 pm
Will you release this edits you are working on? I would love to try out Haggar!
When I get things back in order, of course I will.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on December 16, 2014, 05:49:38 am
You know I just had a thought. Seeing how there is a nightmare geese without his GI, how come no one ever thought about editing the current CVS Geese sprites so he can look like his shirtless counterpart? just the thought that counts.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on December 16, 2014, 06:41:42 am
You know I just had a thought. Seeing how there is a nightmare geese without his GI, how come no one ever thought about editing the current CVS Geese sprites so he can look like his shirtless counterpart? just the thought that counts.
Because its not as simple as you just said maybe?... lol Just saying dude, that would require alot
But dont worry, I asked Dampir to hook me up with fixing a stance I saw of geese and he did something even better, he put an even newer one together, so Nightmare geese now has a newer stance.
I'm trying to make my take on Nightmare Geese like a Shin Akuma with different Attributes than what normal Geese has. (Whom I'm editing and putting in newer things as well)
Nightmare Geese so far is stronger, a tad bit faster, has more super moves, has more life, special moves are more power'd up than what the previous Normal Geese had ( Which means his double reppuken shoots 2 reppukens instead of having to just build up to shoot a bigger one) Shoots 2 shippukens in the air as well, Dead End is a grapple now instead of a counter, Deadly Rave is now a normal super move, that has a normal and max version and has been replaced by the new level 3 "Final Raging Storm", Flame FX on Energy based attacks as well.
And I even took the time to edit all of his voice overs and make him sound more (Out of this world) and sinister like i did with Rasetsumaru. So he doesnt sound like Regular Geese because Nightmare Geese is just people having nightmares about a deceased Geese Howard so, I ran with it lol Turned out good too.
Right now I need Palettes for Nightmare Geese as well only. Because Pots made a ton for Regular Geese.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on December 16, 2014, 07:09:54 am
will the palettes still be in the format like POTS Had on the regular Geese? I did a sweet deal of private pals for him. I understand that remaking sprites would be a major pain Also, Considering that Nightmare Geese will be like Shin Gouki for SNK, it could be a good pointer to not give him any EX attacks, like Mryrly's edit, that way he won't be TOO uber but still retain that Boss Syndrome feel.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on December 16, 2014, 07:15:36 am
will the palettes still be in the format like POTS Had on the regular Geese? I did a sweet deal of private pals for him. Also, Considering that Nightmare Geese will be like Shin Gouki for SNK, it could be a good pointer to not give him any EX attacks, like Mryrly's edit, that way he won't be TOO uber but still retain that Boss Syndrome feel.
Yes he has the same palette format as Pot's Geese. EX attacks are staying in, even though Mryrly took them out in his own creations, that doesn't mean I have to in my own. Besides they still hold value as to what I'm trying to do.
Besides, God Rugal and some others have it, so I see nothing wrong with him having it as well.
Right now, he's how I want him to be.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Fallen on December 16, 2014, 07:22:27 am
Alright nightmare geese by R@CE can't wait till it gets released :sugoi: also how many secret projects are you working on man beside Nightmare Geese and Hagger your on a roll man :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Flowrellik on December 16, 2014, 07:28:10 am
aaaah ok. I wish you the best of luck Race. www.mediafire.com/download/3pe1z2ee1gf8liv/RelPals.rar here ya go.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on December 16, 2014, 07:57:14 am
Alright nightmare geese by R@CE can't wait till it gets released :sugoi: also how many secret projects are you working on man beside Nightmare Geese and Hagger your on a roll man :)
Just Kick back and wait and see man. That is all I will say for now. Hope you like it when its done.
Or other colors that aren't the same as a human skin tone. Some sinister skin tones or evil etc....
hello race btw is really nice that u make nightmare geese in your style, 1 question sorry if i didn't read at all but will be a separate char from geese or will be like jmorphan kyo with kusanagi, sorry if u already answer it :) have a nice day sir and keep it up :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on December 18, 2014, 04:07:30 am
Or other colors that aren't the same as a human skin tone. Some sinister skin tones or evil etc....
hello race btw is really nice that u make nightmare geese in your style, 1 question sorry if i didn't read at all but will be a separate char from geese or will be like jmorphan kyo with kusanagi, sorry if u already answer it :) have a nice day sir and keep it up :)
I think Nightmare Geese will be separate like Rugal and God Rugal in CvS2 (hopefully...)
Anyways, it's been forever since I worked on the Shibuya 109 stage, aaaaaaand: (http://i1283.photobucket.com/albums/a551/Yahya_Nass/Screenshot22_zps7adb4ab1.png)
The only change is the 109 logo (believe it or not, that's kinda how it looks, shape and design-wise. Not sure coloring though..) I've hit a stump with drawing windows for the left (and soon to be right) buildings, and really need some help, so if anyone has the heart to help this poor old shmuck, feel free to PM me (in fact, please).
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: ~Hale "R@CE" Caesar~ on December 18, 2014, 03:48:19 pm
hello race btw is really nice that u make nightmare geese in your style, 1 question sorry if i didn't read at all but will be a separate char from geese or will be like jmorphan kyo with kusanagi, sorry if u already answer it :) have a nice day sir and keep it up :)
Thanks dude. He is mainly a big edit as most of the work that it's based off of is what pot's already di I'm just adding more on to that and doing my own take on him. He will be separate, so that way he can have separate custom portraits and etc... And it will make things a lot easier for me.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on December 20, 2014, 01:05:05 am
So now that I've finished the 109 Tower and Left Building, here's what I've got to do:
-Add the H&M logo to the 109 Tower. -Create the right building and the floor, and add the necessary details to both. -Create the general day-time and night-time atmosphere. -Add a cheering crowd and background easy and edit whatever sprites I decide to use into CvS style (looking is easy; editing is easier said than done :-\)
In addition, I have a question for all of you: for special appearances in the day-time version of the stage, who do you want to see? I'm thinking of adding maybe 6 or 7 characters from both sides.
That's all I've got for y'all. Let me know what you think! :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: 7th and Tef on December 20, 2014, 05:12:03 am
hello race btw is really nice that u make nightmare geese in your style, 1 question sorry if i didn't read at all but will be a separate char from geese or will be like jmorphan kyo with kusanagi, sorry if u already answer it :) have a nice day sir and keep it up :)
Thanks dude. He is main;y a big edit as most of the work that it's based off of is what pot's already di I'm just adding more on to that and doing my own take on him. He will be separate, so that way he can have separate custom portraits and etc... And it will make things a lot easier for me.
thx u so much to answer :) and keep it up my friends your work always rock :)
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on December 25, 2014, 06:17:35 pm
Almost there.... almost there.... Just a bit more shading, and details and things to be fixed, and it'll be ready for production! :D
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: BIG BOSS on December 25, 2014, 10:41:20 pm
Here are many images, that could help out. I love what you have so far, would be cool to see those billboards animated. Like a fading out but, like a pixel type thing. Good luck my man and Happy Holidays.
Here are many images, that could help out. I love what you have so far, would be cool to see those billboards animated. Like a fading out but, like a pixel type thing. Good luck my man and Happy Holidays.
Thanks man. Those images will come in handy when I add the details to the buildings. Also about the billboards, that's a great suggestion. I'll definitely try to employ that concept on the billboards.
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on December 27, 2014, 03:06:59 am
Phew. Did the shading on the buildings. Damn, I don't want to go back to that again.... OK with that out of the way, here is what's left for me to complete:
-Fix Capcom vs SNK Pro 2000 Arcade Poster on the left building -Add generic building details to the right buildings (windows, with a huge thanks to BIG BOSS for the reference pictures, and Japanese letters + H&M logo on 109 Tower) -Draw the road. -Add background, and buildings behind the 109 tower and left and right buildings. -Characters, and special cameos from Capcom and SNK Playmore franchises + background objects, courtesy of what I can find from Capcom and SNK fighting games and The World Ends With You (with editing of course) -Create advertisements for the billboard on the left (might ask for some help on this, like what Jango did with his FnaF NES stage)
I'm going to try and get most of this done before January 5. Wish me luck!
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Gritsmaster on December 27, 2014, 11:02:39 am
I realize you're contributing your stage to this SP...but have you considered making a separate wip thread for it in projects? You would probably get a lot more helpful feedback than in a cluttered one like this.
There's a lot going on here already
Title: Re: Trying something out for our CVS3 lifebars and new look select screen
Post by: Black Hatter on December 27, 2014, 03:49:59 pm
I realize you're contributing your stage to this SP...but have you considered making a separate wip thread for it in projects? You would probably get a lot more helpful feedback than in a cluttered one like this.
There's a lot going on here already
Whoops. You're totally right. Now I feel like an idiot here. I'll heed that when I decide to post about this next time. Thanks.