The Mugen Fighters Guild

M.U.G.E.N Central => Sprite Projects => Topic started by: Sean Altly on April 23, 2014, 11:42:51 pm

Title: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on April 23, 2014, 11:42:51 pm
(http://i1273.photobucket.com/albums/y407/ohmystromboli/Joe3a_zps94f7fcd1.png) (http://s1273.photobucket.com/user/ohmystromboli/media/Joe3a_zps94f7fcd1.png.html)

So, over in the Full Game section, you may have noticed a little project gaining steam, MFG Presents Street Fighter. I asked JNP if he thought there might be some interest in maybe crowd funding a sprite set for an update of Street Fighter 1's Joe. We discuss it at length HERE (http://mugenguild.com/forum/msg.1945767).

There have been some interesting ideas being thrown around, but the general consensus is that Joe would be a bit of a Tyler Durden type, a pit fighter who maybe has a screw loose but is otherwise an average guy. He would have a mix of some Kickboxing (based on his original character bio) and some rough street fighting/MMA type stuff. The moveset hasn't been fully fleshed out yet, but we'll get there. As we iron out more details, I'll add them here.

The above sprite is my take on him with a few different design concepts. I prefer the mechanic's shirt, but some others prefer the hoodie or shirtless design. We can discuss that here as well.

Anyone who is willing to donate, let me know in this thread, and I'll keep a tally that I will update regularly. Don't send money until we know we'll have enough, and in the same vein, please don't say you'll donate if you can't (though unexpected changes in income are understandable). Please specify how much you can donate so the tally can be accurate.

My goal is $350. If that seems cheap for a whole sprite set, it's because I have had some passing interest in Joe in the past. If that seems expensive, well, you have no idea how much work goes into spriting. :P

If you have no interest in donating, that's fine, you can still discuss the character and other things like that here, but let's try to keep it on topic.

Here's some art of the character's original appearance in SF1, for comparison's sake.

Spoiler, click to toggle visibilty

***CURRENT DONATION TALLY***

Donations PLEDGED:

JNP: $100
Iced: $20 (approximate exchange on 15 euros)
Judas: $100
Ink: $110-130
Senorfro: $10
Balthazar: $40

Total: $380-400

Possible Donations:
Walt: $20
Gritsmaster: $20-40

Total: $40-60

Donations RECEIVED:

JNP: $100
Ink: $130
Balthazar: $40
Senorfro: $15
Iced: $20
Judas: $50

Total: $355
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: walt on April 23, 2014, 11:53:00 pm
Loved Original or Shirt. It looks like a very viable design that I'd love to see re-incorporate into the SF mythos.

Sean in the other thread said:
If you look at the way Adon, Birdie, and Joe were updated for later games, it was never just a straight respriting or anything. Their designs got extra details, flourishes, and exaggerations.
I didn't perceive it that way. In the vein of SF4 ("back to basic") he should be shirtless though, to keep it simple and sticking to SF canon so he doesn't stick out like a sore thumb, since for the most part the SF1 designs have been largely unchanged (Gen was barely changed, I see no changes in Adon, Eagle unchanged too)

I can't guarantee this, but I'm sure I could donate $20 (just gotta get a Paypal up and running, with my goddamn phobia of electronic commerce and providing vital sensitive information through the internets)
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Iced on April 24, 2014, 12:15:37 am
Original looks great to me, for now you can consider 15euros from me.

I liked your ghost step thing more than the one I was suggesting too.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Just No Point on April 24, 2014, 12:17:43 am
I'll contribute $100 towards this.  I prefer shirtless and it'd be simple to later go back and add a muscle shirt CS
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Sean Altly on April 24, 2014, 12:26:56 am
@Walt

Eagle got gloves, his bowtie was changed to an open collar and an ascot. Adon's hair was exaggerated more, and he got hand wraps (though he has the wraps in his artwork, but not on the sprites). Birdie doesn't even look like the same character. Gen's changes are admittedly very minor, but the added sash and more exaggerated beard (not to mention the longer hair and hat added in SF4) definitely fall into the category of "extra details, flourishes, and exaggerations." Considering Cody was going to be Joe, that would have been a major design change. I don't think adding an open shirt would make him stick out like a sore thumb, and I honestly wasn't a big fan of SF4's "back to basics" approach anyway.

@JNP

While I like the shirt better, if enough people insist I'll definitely stick to shirtless. Way easier to animate for me.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: walt on April 24, 2014, 12:36:43 am
Just one more thing - I think his face could use a bit more light, and most of the art pieces I've seen of him have him smirking or outright smiling, so... I dunno

(http://i622.photobucket.com/albums/tt305/cci_walt/output_37pZCZ_zpsae7ef4b7.gif?t=1398292464)
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: -Whiplash- on April 24, 2014, 12:40:30 am

That looks great. I like it.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Just No Point on April 24, 2014, 12:41:17 am
Yep, adds to the character too. He's free when he's fighting. Actually able to enjoy his true self/nature.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: walt on April 24, 2014, 12:47:48 am
Here's a still frame for you guys to look into detail, if it's of any help.

Spoiler, click to toggle visibilty
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Just No Point on April 24, 2014, 12:51:54 am
I picture that stance where he kinda hops back and forth from foot to foot. Kind of like Vanessa's stance when she starts hopping.

(http://wiki.shoryuken.com/images/0/0b/Vanessa02_stance.gif)
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: GTOAkira on April 24, 2014, 12:54:07 am
nice wish you luck sean shirtless is definitly my favorite
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: ink on April 24, 2014, 12:55:31 am
I will check my funds later to see how I can contribute. Joe is looking great!
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: [Judas] on April 24, 2014, 12:58:30 am
I'll chip in $100. Expect it to be two separate $50s, though. Funding and junk.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Iced on April 24, 2014, 01:02:27 am
I picture that stance where he kinda hops back and forth from foot to foot. Kind of like Vanessa's stance when she starts hopping.

(http://wiki.shoryuken.com/images/0/0b/Vanessa02_stance.gif)
(http://www.fightersgeneration.com/characters3/snk-rick.gif)

more like, rick strowd bounce.


that does remind me, rick strowd winpose with the shouting was cool as heck, wouldnt mind seeing that pose here.

https://www.youtube.com/watch?feature=player_detailpage&v=1LvFENOzPiQ#t=133
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Sean Altly on April 24, 2014, 01:04:34 am
That updated face looks nice, thanks Walt. I assume it had so little light before because of his hair.

@Judas

Thanks man! By the way, haven't forgotten about your sprites! Working on them today actually.

@JNP

Yeah, that's a cool concept. I'll see if I can make it work.

@Ink

Looks like stuff is adding up fast, you might not have to throw in much, haha.

Thanks to everyone else commenting.

Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Just No Point on April 24, 2014, 01:05:34 am
(http://www.fightersgeneration.com/characters3/snk-rick.gif)

more like, rick strowd bounce.


I forgot about him. :v

Still, the on one leg then the other though. He just bounces on both. Combine the current Joe stance with Vanessa leg movement (at a slower swaying pace) and Strowd's stance.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: AlexSin on April 24, 2014, 01:07:59 am
(http://i622.photobucket.com/albums/tt305/cci_walt/output_37pZCZ_zpsae7ef4b7.gif?t=1398292464)
The smile fits the character. I'm not sure about the forehead lighting edit you did though, doesn't the hair cast a shadow that covers his face? Maybe it's just me, but I would have kept SeanAltly's shading (I'm just talking about the face).

Well, Sean said it himself (:ninja:).
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Just No Point on April 24, 2014, 01:09:52 am
The hair probably would cast a shadow but I think the extra lighting makes it pop more. Aesthetics > reality
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Iced on April 24, 2014, 01:10:57 am
(http://www.fightersgeneration.com/characters3/snk-rick.gif)

more like, rick strowd bounce.


I forgot about him. :v

Still, the on one leg then the other though. He just bounces on both. Combine the current Joe stance with Vanessa leg movement (at a slower swaying pace) and Strowd's stance.

( It was a joke, most of her moves are from him she has way better animation)
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: C-G-U on April 24, 2014, 01:37:08 am
Maybe considering the style as far as ideas, it may be good to compile a list of users of the same sort of fight style, as far as Street Fighting goes, I immediately think of Miguel/Bruce from Tekken, but I don't know if many of their moves would translate well into Joe. I guess the nice thing is since the original characters had a fairly limited move set you can take a fair bit of creative liberty with some aspects of him. Good luck though man, I'd certainly contribute or donate if I had the money, perhaps as work picks up now that I'm finished school.

Also...if you haven't seen it it may help to work some ideas out with the guys in the topic below
http://mugenguild.com/forum/boardseen./topics/joe-mike-lee-retsu-geki-139549.msg1950167.html#new
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: ink on April 24, 2014, 03:58:00 am
I can throw down the remaining amount. $110-$130
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Just No Point on April 24, 2014, 05:00:01 am
Wow, that was fast. We still need people that will donate in the event any of the current donators drop the ball so keep telling how much you'd donate for this.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: ShinZankuro on April 24, 2014, 05:15:04 am
I loved his hair concept!

Very like the Street Fighter evolutions of Birdie, Adon, etc XD

Keep It Up :D
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Gritsmaster on April 24, 2014, 05:24:40 am
If I'm ever able to set up my paypal you've got $20-$40 from me
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: ink on April 24, 2014, 06:02:31 am
I am really hoping for shirtless.

Taking clothes off always makes for a good intro.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Aldo on April 24, 2014, 06:10:54 am
I´ll only be able to help with paletting and stuff like that. No money to spare, sorry.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: senorfro on April 24, 2014, 08:35:18 am
For some reason, he reminds me of Tristan.

Anyway, I'll throw in $10
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Balthazar on April 24, 2014, 10:05:49 am
I can contribute 40 dollar (which is just shy of 30 euros).
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Bastard Mami on April 24, 2014, 05:19:11 pm
MMA = gai tendou.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Sean Altly on April 24, 2014, 08:23:40 pm
I was actually just going through some of Gai's animations for possible bases, good call.

I updated the tally in the first post. As you can see, as of right now, we're above goal. If you guys all want to donate that amount, I could include other things for the extra amount, such as animations not required for the MFG Street Fighter project. For example: power charge, running animation (the project uses dashes mainly), standing dodge, special intros, focus attack, etc. (feel free too suggest some others I might be forgetting).

That's just an idea and if you guys would rather stick to the $350 goal, that's fine as well. Thoughts?
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Just No Point on April 24, 2014, 08:25:02 pm
Stretch goals! O_O

Focus
Shocked
MFG SF's comeback mechanic on get up (potentially defensive and offensive)
Power Charge
Run
Sidestep

other standards
DS standards
Midnight Bliss
Burned
Stung
Cursed
Spinning into vortex

Man it could just go on and on!
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: walt on April 24, 2014, 08:38:24 pm
One more thing about the fighting style. Maybe look at that boxer guy from Big Bang Beat. He looks like a brawler, and the arm position on the stance might give you good results for transition-back-to-stance
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Mr.Karate JKA on April 24, 2014, 11:28:48 pm
FUCKING AMAZING!

Sean i can donate US$ 40

Are the donations still open????
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Just No Point on April 24, 2014, 11:46:03 pm
Could anything over possibly be put toward Geki? Since you 1st mentioned him along with Joe? Or would that be too far away and slightly possible you may not hold interest to then?
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Sean Altly on April 25, 2014, 04:27:07 am
I mentioned Retsu, not Geki. I'm not sure I want to take on that much right now, but I wouldn't rule it out if the funding was there.

@Mr. Karate

The goal has been met, but I certainly wouldn't turn down more donations. The more I get, the easier it will be for me to work on the sprites because I won't be so strapped, and I'll also add more animations if I get more than the goal amount.

On that note, I guess we should discuss actually making the payments. You can use the Donate button on my MFG site (http://www.mugenguild.com/seanaltly), or send it directly through paypal at ohmycannoli@netscape.net. $350 will get the MFG project spriteset, which includes all attacks, basic actions, and animations for that game's mechanics. Depending on how much more I receive (if any), I'll determine what's extra.

Let me know if you can or can't pay, or if you'll have to wait to send the money or something like that.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: C-G-U on April 25, 2014, 05:00:19 am
I also meant to say Sean, it's good to hear from you since the last post I recall reading of yours was from that rough patch you hit, I assume things are back to normal.

I was going to suggest something, but I wasn't sure if it was the best idea, his current stance appears much like a boxer, and when I think of street fighting, it brings me back to the days of Def Jam Fight For NY, and I recall the style being much more focused on heavy hitting punches, what if you gave him a treatment like Gen, where he had a stance change possibility? Maybe one stance could be all punch focused and the other being all kicks, to emphasize each style he uses, or at least some sort of ready stance that would chain into other moves, similar to Jin's zenshin stance in tekken.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Just No Point on April 25, 2014, 05:42:40 am
Sent $50 just now. Will send the other $50 next pay check. 2 weeks from today.

Guess it's time to start solidifying his movements and attacks.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Sean Altly on April 25, 2014, 08:31:05 am
Updated the first post with a Donations Pledged and a Donations Received section, just to keep track.

So I think Iced and I were in agreement with the concept of the Ghost Step. Right now I have three follow ups planned. The first is Pop-Up Knee (working name), which is very close ranged but pops the opponent up for a juggle (one or two hits max). The second is Scythe Kick, a spinning kick to the mid section that has good range and speed and knocks the opponent down. The third is Slash Elbow, where Joe fakes low and then does a downward moving elbow slash. It would have a lot of start-up but would be an overhead.

To go with that I imagined a move called Ghost Fade, which is a backwards moving version, with either the same follow ups or a set of different ones, still deciding.

Another special I had planned is Screaming Elbow, which is a jumping elbow slash that would act as sort of his version of Jaguar Kick. Different strengths would give him different distances with different arcs.

I also thought about lifting that nasty knee attack that Bryan Fury has in SFxT, the one that looks a bit like a Tiger Knee, but when it hits he drives them down with his knee. There could also be a follow up by pressing D,D+P or K and he'd add a ground pound or a stomp, to show his violent side.

He may need an anti-air special, or he could just have a normal or command normal that has nice priority and could be his go-to anti-air. I say this because I'm having a hard time coming up with an anti-air special that isn't a standard DP-type move, rising knee, or something like that.

His 3 supers should all have very different uses, and I liked most of Iced's ideas for them, especially Driving Up the Stakes (though I think a name change is in order, maybe "Happy Hour" or something like that), where he drinks a beer or takes a hit off of a bottle of liquor and gets trailing after-images or a strength boost, something like that. Suggestions here are welcome, but given Capcom's penchant for doing this themselves, I don't think it would be a bad idea to make one of them an auto-combo type deal, or at least something that uses existing animations from other moves.

Maybe a combination of Iced's other two ideas could work, he does the Bryan Fury knee smash move, drives them down, and then jumps and repels off the wall, doing a huge elbow drop (Giving Up the Ghost is a good name for this, IMO).
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: C-G-U on April 25, 2014, 03:36:49 pm
I think in retrospect after reading how you want this to function, perhaps making it work similar to Lee's "hitman step" might help. Then similar to how you discussed, one could be a sweep/trip move, and the other 2 could function like a high kick/anti-air with the last perhaps having the ability to knock the opponent away/wall bounce.

Being able to cancel out of this into other things would be a pretty good idea just to change up his game when needed. As another idea for an anti air, why not just give him a diagonal haymaker, or a double hook/left-right punch combo. You could even just make that a special where his shoryuken combo can do this move, but maybe light does 1 punch, 2 does the double hook, and 3 does the double hook, ending in the haymaker.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: [Judas] on April 25, 2014, 03:42:01 pm
Because of traffic accidents (yay for slamming on brakes directly in front of my car for no damned reason!), my payment has been delayed. Still coming for sure, but not this week. Life.

Because I'm preeeeetty sure the sprite set won't be complete in a week anyway, I hope the delay is acceptable.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Sean Altly on April 26, 2014, 10:27:41 pm
Yeah, that's fine. I hope you're okay man.

Can anyone else give me an ETA on their contribution?
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: ink on April 26, 2014, 10:44:02 pm
Just sent over my $130.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Balthazar on April 26, 2014, 10:54:09 pm
Sent over my forty pop as well.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Sean Altly on April 27, 2014, 08:46:02 am
Awesome, updated the first post.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: senorfro on April 27, 2014, 11:12:26 am
Money sent
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Just No Point on April 29, 2014, 04:45:02 pm
Okay, with the donation I still owe and the money Judas will contribute that will put us at $385. If no one else fulfills their pledge. What is the stretch goal to get the rest of the CVS2 and some of the more used custom animations finished?

How much assistance do you wish for to get ideas for basics, Sean? Keeping the basics more on the average/kick boxer side is probably the best. I think he should have 1 or 2 target combos as well.
F+LP, MP, SP could be a slightly advancing fast combo similar to this
https://www.youtube.com/watch?feature=player_detailpage&v=_ldpipWK4sQ#t=77 (https://www.youtube.com/watch?feature=player_detailpage&v=_ldpipWK4sQ#t=77)

I assume you'll be converting all his attacks from SF1 and StreetWise? Do I need to locate videos of his attacks in streetwise?

I'll start trying to submit command basics, specials, and supers. Going to try Iced's MSPaint approach to render them for you.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Sean Altly on April 29, 2014, 09:20:19 pm
Not sure on an exact number, but $385 will at least get the power charge and sidestep, maybe the run as well.

For his basics, I'd generally like some freedom on those. I'll do my best to give him equivalents of his SF1 moves, most importantly the spin kick. Otherwise he looks like he has pretty basic kickboxing-type normals in SF1. Some videos of all his attacks from Streetwise would be nice, but not vital since it's still possible that's not Joe.

I also wanted to be clear that I'm not going to be coding him. I'll compile an .sff and an .air as I sprite him, because it's part of my process for making sure anims look nice and well aligned, but beyond that I'm sure you have coders for your project.

Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Just No Point on April 29, 2014, 09:30:09 pm
Oh I know that. Yeah, we'll code him. As I'm sure a billion others will too. There seems to be a big Joe movement going on in Guild right now anyway :P He's all over the place here!

I'll start come up with ideas for basics as well then.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: A$AP Buckus on April 30, 2014, 07:19:43 pm
The shirt made me think he works at a bowling alley. I like the hooded design, but the simple shirtless one makes the most sense.

An idea I had for a follow up to Ghost Step (or Fade) is Sweep the Leg. After the dash, Joe would do a low spin kick aimed at the lower leg. The attack would come out moderately fast, but have long recovery as it's a low hitting knockdown attack. Got the idea from Jimmy Zappa from Capoeira Fighter 3. It's done in this video (https://www.youtube.com/watch?v=h4P8zAr7DwE) a few times, literally the third attack he does. I don't know if it should pop up like in that game or just sweep. That would make his mix up options excellent.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: walt on April 30, 2014, 09:21:09 pm
If he won't have projectiles, it only makes sense he has other kind of options.

When I read your post ^ at first, I thought you meant a slide kick (like Dhalsim, Rose, Cody or DeeJay) which would also make sense for evading Hadoukens in my opinion :beam:
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: SlenderMan on April 30, 2014, 09:43:40 pm
I would donate but my paypal is locked or "limited" as they say.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Sean Altly on April 30, 2014, 10:20:58 pm
@Buckus

Hmmm, it's a good idea, but would that give him too many options? If I include that, he'd have an overhead AND a low hitting attack. The overhead would have a lot of start-up and the low-hitting attack would have a lot of recovery, but is that OP? Or should he only have one of those? His Screaming Elbow attack I mentioned could be an overhead and thi low spin kick could just replace the overhead follow-up.

@Walt

Good idea. I agree, a slide kick would help him.

@Slenderman

No problem, hopefully some of the other people who pledged come through. No rush right now or anything, it will be over a week before JNP can send the rest of his anyway.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Just No Point on April 30, 2014, 10:35:07 pm
I don't think it'd be too OP but I think we need to hold off on coming up with most of his specials till he get all his basics figured out. Guy and El Fuerte have moves sort of like that. Also in our version he'll have some moves that injure himself if he misses (and some that injure if they connect) so he may need something to help get around that.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Byakko on April 30, 2014, 10:35:51 pm
@Buckus

Hmmm, it's a good idea, but would that give him too many options? If I include that, he'd have an overhead AND a low hitting attack. The overhead would have a lot of start-up and the low-hitting attack would have a lot of recovery, but is that OP? Or should he only have one of those? His Screaming Elbow attack I mentioned could be an overhead and thi low spin kick could just replace the overhead follow-up.
This is exactly Jin Kazama, Lunging Low Roundhouse Kick and Spinning Flare Kick. The OH can even follow the low sweep. SFxTK kept that. (Jin is very mix-up heavy in general, though, like a bunch of other Tekken characters - he even has a "Target Combo" that starts with an overhead and ends with a low sweep)
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Sean Altly on April 30, 2014, 11:04:03 pm
@JNP

He's going to have pretty normal kickboxing moves. If you look at his SF1 sprites, you can actually see all 6 of his standing normals.

LP - Right Jab
MP - Left Straight
HP - Step In Straight <--- This can be changed, looks more like a karate move to me, maybe a step in elbow
LK - Low/Shin Kick
MK - High Kick
HK - High Spinning Roundhouse

For his crouching basics, I was thinking:

LP - Right jab (this helps with animations as the upper body from the st.LP can be reused)
MP - The kidney punch-type move in his SF1 spriteset
HP - Uppercut Elbow, like Gill/Urien/Abel's cr.HP
LK - Left shin kick, good for pokes
MK - Slower, stronger version of LK (saves on animation, Capcom does this all the time)
HK - Sweep

Aerial Normals

LP - Elbow, comes out quick, stays active for a long time
MP - Downward Punch
HP - Spinning Elbow, hard to describe but I have a clear picture in my head
LK - Knee, would sort of look like a Tiger Knee, could have a high hitbox, good for intercepting people mid air
MK - Left kick, would be his go to for cross-ups
HK - Here I would re-use the crack kick animation because it would be a good, strong air normal and would help with the work load

Command Normals

F+HK - Crack Kick
F+MP - Overhead elbow, slow moving, like Ryu's collarbone breaker
F+LP - Elbow strike, then F+MP - F+HP for a target combo of alternating elbow strikes, like JNP suggested earlier
DF+HK - Sliding kick, would probably model it after Joe Higashi's. Alternately it could be DF+HP, and could be a sliding punch ala Vanessa.

I think overall his normals would be nice mid-range, moderately damaging moves, to fit his size and style. Feel free to make suggestions.

@Byakko

Oh yeah, that makes sense, I kind of forgot he has both in that game. I haven't played it in a while.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: walt on May 01, 2014, 12:28:17 am
LK - Knee, would sort of look like a Tiger Knee, could have a high hitbox, good for intercepting people mid air
I'm pretty sure either Joe or Hwa Jai in KOF XIII could have something better you could use for better variety (Maybe even Adon) with Air Knees where you see the character from the front :D

Just tossing ideas because HYPE. I think physical characters are badass >:D

Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Just No Point on May 01, 2014, 01:08:21 am
Keep his "high crouch" from SF1. Except make it so that he plants one hand on the ground straight in front of him. Making his arm pretty straight so he can use it to propel his attacks.

For his slide kick he could do something a tad more unique than the normal slide. Have him spin ala sidestep spinning sweep kick using his arm to propel his momentum. The arm stance could help him in all the ducking attacks you mentioned when applicable.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Just No Point on May 01, 2014, 06:08:22 am
Man, Ghost sucks. This is the only video I can find where he gets to fight back a bit.
https://www.youtube.com/watch?feature=player_detailpage&v=u6u5JLCMI28#t=775

Quote
GHOST
-------------------------------------------------------------------------------
Attacks:
1) Elbow Strike: Unblockable. Ghost does it once in a while.
2) Low Kick: Unblockable. Ghost kicks your legs so you can't block.
3) High Kick: Blockable. You're most likely to see it one to four times during
   a fight.
4) Grab: Unblockable. Ghost grabs you and proceeds to punish you with a series
   of knee strikes.

Ghost has good attack, backed up by above-average speed. He moves faster than
other pit-fighters, and is quite difficult to track with all the dodging.
Ghost will try to come closer to you whenever you try to regain some breath,
but once he gets in front of you, he will perform some moves and dodge to one
of the sides, making him annoying to hit with combos starting with Strong
button.

You should try to throw a few jabs to stop him, then grab and throw. His
attacks don't give that wide of an opening window for you, but you can always
block and counter. Specially his High Kick, which comes quite often, is easy to
spot and counter at the exact time.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: C-G-U on May 01, 2014, 06:59:37 am
I was actually wondering if the Fight Club game would have been useful at all...I do know the game is supposed to be quite awful but as far as ideas it may help perhaps.

https://www.youtube.com/watch?v=HZS-p82DR30
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Iced on May 07, 2014, 10:09:58 pm
Paypal just come through.
Sent.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Just No Point on May 08, 2014, 08:06:50 pm
Sent the rest of the cash I owed.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Sean Altly on May 08, 2014, 10:29:20 pm
Nice, thanks. Just $45 from goal.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: chris20855 on May 19, 2014, 05:51:03 am
Def hyped to see this guy come back. Also I did have an idea for the special move section of ol' Joe.

Perhaps he could have some kind of mixup turn? Like you could have one input put you into the turn, then you could hit buttons to get different moves? Or maybe even keep inputting it for some kind of mixup rekka thing! It'd be sweet!
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Loupil on May 25, 2014, 02:07:25 pm
I think you should consider f+MK as a moving forward knee thrust that would make the character more pressuring
maybe making an elbow strike as starter for a chain combo (f+LP> f+MK> HP or HK or slide) would be a good implementation to his moveset too
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Sean Altly on May 26, 2014, 03:11:13 am
I'll keep that in mind.

On that note, actual spriting has begun!

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeCrouch_zps5f864b38.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeCrouch_zps5f864b38.gif.html)
(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeWalk_zps510ba893.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeWalk_zps510ba893.gif.html)
(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeWalkBack_zps8610c165.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeWalkBack_zps8610c165.gif.html)

Got these done today. Working on his jump and guard animations tomorrow. I have a free day all day Tuesday, and I plan on getting a lot done that day.
Title: Re: Joe (SF1) - Character for MFG's Street Fighter project (Seeking Donations!)
Post by: Just No Point on May 26, 2014, 03:14:13 am
Yes, high duck. It will have deceptively low hit box =D

His body on his walking anims look a bit static. I'm not a pro so it might look fine in game.

I asked Sean to post these as he completes them. This way we can color separate them as they are finished.
Someone get us a template going!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: SageHarpuiaJDJ on May 26, 2014, 03:39:45 am
I'll do it!

After Ryu, which I'm still waiting for that example, JNP.

*gazes into JNP's Eyes.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Drex on May 26, 2014, 05:45:17 am
A wife-beater is deffinatley a needed CS option.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Lord Kain on May 26, 2014, 11:03:11 pm
And so a character is reborn! Thanks sean for bringing this guy back to life,  good luck on this, will keep eyes on this thread!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Aldo on May 27, 2014, 12:51:43 am
The forward and backward look kinda weird, like they are doing a mini hop or something.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: C-G-U on May 27, 2014, 01:16:52 am
I think I agree with you there too Aldo, maybe it'll be different seeing it in action as progress gets made though
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on May 27, 2014, 02:01:08 am
They look better in game. His walk is based on Gai's from KoFXI.
(http://i1273.photobucket.com/albums/y407/ohmystromboli/GaiWalk_zps77c386f2.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/GaiWalk_zps77c386f2.gif.html)
 I guess the torso could shift a little bit, I'll work on it, but I think they look fine for the most part.

I'm trying not to base everything on Joe(KoF/CVS), even though it would be super easy to.


Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: A$AP Buckus on May 27, 2014, 02:12:16 am
It's the stiff body that makes it look weird. Besides that, everything looks great. The hop can also be unintentional homage to SF1 because that's how he moved in that game (there were no walking anims, just small hops).
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Aldo on May 27, 2014, 02:18:06 am
Yeah, animating the torso a bit would definitely make that look more natural.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Drex on May 27, 2014, 02:23:47 am
A bit of hair bouncing would be nice.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: ShinZankuro on May 27, 2014, 02:29:56 am
Really impressive!!

One question.. After Joe is finished and coded and everything etcetera... Can I and my team code him to a Vs. Style gameplay? Will be nice to see a SF1 forgotted character on Vs Style XD
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on May 27, 2014, 04:30:22 am
All my stuff is open source, but you might want to wait until they make the MFG Presents Street Fighter version first, since the commission was for that project. It's really up to them, they may have no problem with it, I dunno.

Retouched Walk
(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeWalk_zps05e4e4b2.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeWalk_zps05e4e4b2.gif.html)
Jump
(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeJump_zps57044792.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeJump_zps57044792.gif.html)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Trololo on May 27, 2014, 04:31:38 am
I'll keep that in mind.

On that note, actual spriting has begun!

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeCrouch_zps5f864b38.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeCrouch_zps5f864b38.gif.html)
(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeWalk_zps510ba893.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeWalk_zps510ba893.gif.html)
(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeWalkBack_zps8610c165.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeWalkBack_zps8610c165.gif.html)

Got these done today. Working on his jump and guard animations tomorrow. I have a free day all day Tuesday, and I plan on getting a lot done that day.

GREAT! Just GERAT!
But his haircut... Anyway- GREAT!!!!!!!!!!1
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on May 27, 2014, 04:41:03 am
Feel free to use anything made from this at any time. You don't have to wait till its finished for the mfg street fighter game.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Trololo on May 27, 2014, 05:08:17 am
Feel free to use anything made from this at any time. You don't have to wait till its finished for the mfg street fighter game.

It's great! But... You know...
I already have a project of Joe with David_Bazbar's sprites, and it's really different drawing style. I need sprites, but not in your style.
Anyway, thanks for open to use them. Your team's sprites are AWESOME!!!! And maybe I'll use them in the future. But now...
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on May 27, 2014, 05:31:28 am
The reply was meant for anyone that wants to use them :p ShinZankuro asked if he could make Joe in versus style.

Anyway, if you see anything that could assist your Joe, feel free to edit the sprites to the style you desire. MFG Street Fighter project is to aid developers 1st and become a game as its secondary goal.

Btw the walk anim looks much better with the tweak Sean. Jump looks good too. I think for his walk back animation you might should turn his head a bit more to the side. It's exactly the same in both walks and standing and that will look a bit odd.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Thagr8test on May 27, 2014, 05:36:17 am
your killing it with those sprites sean keep it up man
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Trololo on May 27, 2014, 05:44:51 am
Yeah! His walk is good enough! Why need to change something?
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on May 27, 2014, 06:24:13 am
All guards done.

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeGuard1_zps66c6924c.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeGuard1_zps66c6924c.gif.html)(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeGuard2_zpsc3eb51f6.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeGuard2_zpsc3eb51f6.gif.html)(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeGuard3_zpsd281a2ec.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeGuard3_zpsd281a2ec.gif.html)

Whew, I think that's enough for today. I'll get back at it tomorrow.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Aldo on May 27, 2014, 06:25:56 am
Great crouching guard there.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: ShinZankuro on May 27, 2014, 06:52:25 am
All my stuff is open source, but you might want to wait until they make the MFG Presents Street Fighter version first, since the commission was for that project. It's really up to them, they may have no problem with it, I dunno.

Retouched Walk
(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeWalk_zps05e4e4b2.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeWalk_zps05e4e4b2.gif.html)
Jump
(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeJump_zps57044792.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeJump_zps57044792.gif.html)



Thanks dude!

But I prefer wait you guys finish him and finish with your projects with Joe complete!
It's my honor code in mugen comunity, and I want to see him and other great chars in your project!

After all things is ok and finished, I will use him with my team to turn him in a Vs Style

Will be nice! :D

And keep it up with your project!



Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: PBRTODD101 on May 27, 2014, 07:18:23 am
Man Sean, you  always amaze me because of how fast and high quality your work is! Joe is looking more than great!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on May 27, 2014, 02:13:08 pm
I'm at a friend's place today. Tomorrow I'll make a template for him and begin color separation.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on May 28, 2014, 05:43:56 am
https://www.dropbox.com/s/94sqiz6b8kamkof/test1.gif

Potential color separation. Since we can go at a slow speed while having to wait for Sean this more intricate separation shouldn't be a major issue. Thoughts?
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Trololo on May 28, 2014, 05:48:30 am
Not bad CS.
Many perspectives...
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: chris20855 on May 28, 2014, 05:56:51 am
Didn't know Joe was a saiyan name. :P
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Trololo on May 28, 2014, 06:00:40 am
Didn't know Joe was a saiyan name. :P

If it's to me:
CS= Color Separation.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: C-G-U on May 28, 2014, 03:14:31 pm
Was the belt CS'd as well? I was going to recommend that and maybe adding an extra bit of separation on the pants...though I'm not sure if it would be best at the knees, or to separate from the vertical line where the stitching is visible on his left leg/artists' right
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on May 28, 2014, 03:34:55 pm
Belt is separated. I removed the outlines of the muscle shirt and sleeves. Didn't look well in practice and would have over complicated making palettes for him.

What kind of pants separation do you think he needs? Doesn't seem like separating pants would present you with a lot of neat options.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: C-G-U on May 28, 2014, 05:19:22 pm
I just figured it'd be best to have a bit more options than just the one solid colour, so I think the division where the stitching is might be at least interesting to try out, so that people can try maybe giving him a look with shorts or just simply another option.

If you did separate it at the seam though people could experiment with colours a bit more, and...though it won't always be visible it is a potential option
Below is just a photo I found online of what I kinda mean.
Spoiler, click to toggle visibilty
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on May 28, 2014, 05:23:47 pm
I just finished this.

(http://justnopoint.com/mugen/Joe/notran.gif)
(http://justnopoint.com/mugen/Joe/50%25.gif)
(http://justnopoint.com/mugen/Joe/walk-forward.gif)

1st image is the flat colors I used before reducing their transparency by 50% in case others prefer to help with that method.

Hmmm, pants at the seam eh? Might look pretty good. Darn you, I thought I was finished! >:-(
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Ness on May 28, 2014, 05:41:47 pm
This really tip-top stuff Sean, love it! Can't wait to see a SF1 character (one that hasn't been active since SF1) braught up to today's standards ... very cool! :pleased:
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Ness on May 28, 2014, 05:42:42 pm
I just finished this.

(http://justnopoint.com/mugen/Joe/notran.gif)
(http://justnopoint.com/mugen/Joe/50%25.gif)
(http://justnopoint.com/mugen/Joe/walk-forward.gif)

1st image is the flat colors I used before reducing their transparency by 50% in case others prefer to help with that method.

Hmmm, pants at the seam eh? Might look pretty good. Darn you, I thought I was finished! >:-(

Too early to start adding palettes for him?
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on May 28, 2014, 06:10:31 pm
Updated the CS. Updated the palette. Now all his colors are in the same order in the color table as they are in the 50% image starting from the top. Should be much simpler to make palettes for him like this.

I think it should be safe to start making palettes for this CS now. Everything seems fine.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: C-G-U on May 28, 2014, 07:32:32 pm
You got it man, it's small but it adds a bit more variety to his single colour pants, I'll probably start making palettes for him soon.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Ness on May 28, 2014, 07:38:15 pm
I'm going to have to do a Tristan palette just because well, they look a lot a like  ... so is that separated sprite good for a template?
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on May 28, 2014, 07:46:50 pm
Yes it is. I can't think of a reason that Sean would add a new color to his sprites at this point. Unless he has to hold something or take off a jacket or something. But that stuff would be easy to add to the current template.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on May 28, 2014, 08:55:35 pm
(http://justnopoint.com/mugen/Joe/basics.png)

I made these basic concepts up. I did forget he needs the low kick because he had it in StreetWise. I wasn't looking at your list of basics when I made these. It's pretty neat how many of them match up. I'll just focus on his specials and supers instead of basics and leave the rest to how you have them. Feel free to disregard these. I just wanted to sketch some standing basic concepts.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: chris20855 on May 29, 2014, 04:06:02 am
Didn't know Joe was a saiyan name. :P

If it's to me:
CS= Color Separation.

No. It's cause the color separation sprites look like he's wearing saiyan armor kind of.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: ShinZankuro on May 29, 2014, 06:56:38 am
Just asking Sean.. And sorry if this question is in a wrong place... You DRAW your Sprites with a tablet? You work quickly and with good quality... How you're did it? If you use a tablet, who tablet you're using[ like wacom, cintiqm etc]?
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on May 29, 2014, 06:58:49 am
I just use a mouse and MSPaint. I tried using a tablet once, but I could only afford a pretty small one and it didn't work out great, so I returned it.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: ShinZankuro on May 29, 2014, 07:13:04 am
Interesting... Able to make sprites and animations in short time ... You have a literally superhuman patience xD
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on May 29, 2014, 07:54:28 am
Well I'm finding as I work on him that he is very easy to draw. Someone with more details, like Skullomania, would take twice the time. My Squall sprites were also a test of my patience.

By the way everyone, I'm about halfway through his gethits/required sprites. Moving along quite nicely.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: WizzyWhipitWonderful on May 29, 2014, 11:17:55 am
Great work, Mr. Altly.

It's always an inspiration to me to see your works and the passion you have for them.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on May 29, 2014, 09:33:41 pm
Thanks man!

Here's all the gethits.

Spoiler, click to toggle visibilty

I admittedly borrowed a lot of Joe Higashi's upper body for these, just because they're so similar and there wouldn't have been much point in drawing them from nothing when they'd end up looking almost identical. Few more basic actions (dash, dizzy, etc.) and then I can start on his basic attacks.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: HadeS on May 30, 2014, 12:03:08 am
In my opinion, I don't think he needs to be smiling all the time, it looks odd. I was wondering, haven't you seen Bobby Ologun? He's a char from Shin Gouketsuji Ichizoku: Bonnou Kaihou (Shin Power Instinct) a.k.a. Power Instinct PS2 version, he's a nice char you could use as base too so he wouldn't look like Joe Higashi at all.

Here I leave you a sprite for reference and the spritesheet.
(http://i.imgur.com/qQmGI1C.png)
Download here (http://www.mediafire.com/download/4wvlgg74abbhjgr/016.rar)

There is also a char of him by Neat Unsou (http://(http://rmbase.blog55.fc2.com/blog-entry-2.html)) if you want to see him in action and not only in videos.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sir Lord Alpyne on May 30, 2014, 03:32:29 am
yeeeeah, i don't know if usin' too much from Bobby outside of stance ideas & such [& that grab of his is pretty neat] would be a good idea, he's a a bit on tha wacky side, lol: http://www.youtube.com/watch?v=-yV75SWsmHY#t=874
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Lord Kain on May 30, 2014, 05:11:23 am
In my opinion, I don't think he needs to be smiling all the time, it looks odd.
thats the character's attitude, has been represented that way on several drawings and fanarts, Adon is also constantly smiling and there is nothing wrong with that
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on May 30, 2014, 07:24:27 am
Awesome get hits! For his dizzy anim I almost suggested he start punching himself in the head to wake up but remembered the head punching will be a taunt.

@Iced: What would a good dizzy anim be?
Sean: You're into wrestling a lot, I'm kinda thinking he could have like maybe a Terry Funk kind of dizzy? Know what I mean, where he's half stumbling and wanting to still fight? Basically I think his dizzy would be a good time to show his fortitude to fight.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: SlenderMan on May 30, 2014, 07:31:25 am
for some reason Joe reminds of of a Final fantasy character(NOT Cloud) possibly Cid?
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on May 30, 2014, 09:01:56 am
@JNP

I'd have to find a good base for something like that. I'm not good at making completely original animations, I need bases for pretty much everything.

@SlenderMan

I was showing my roommate the progress today and he said almost the same thing. It's the hair, I think. He's got a bit of a Zell vibe to me.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Cazaki on May 30, 2014, 09:47:31 am
Huh..he does remind me of Zell. He still looks great though
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: AlexSin on May 30, 2014, 11:02:04 am
Probably a stupid idea, but when you finish the sprites you could add the tattoo on his face (as an easter egg). :P
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Byakko on May 30, 2014, 11:03:41 am
Tattoos are awful in sprites. It would be an unrecognizable blotch of a couple of lines.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: AlexSin on May 30, 2014, 11:06:02 am
Well, you're right. Nevermind what I said then.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on May 30, 2014, 11:26:10 am
I think this works for a dizzy. His hands are up like he's still ready to fight but he's clearly out of it.

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeDizzy_zps1c89044e.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeDizzy_zps1c89044e.gif.html)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Byakko on May 30, 2014, 11:30:56 am
If possible, I'd suggest making his arms drop lower (maybe not the forearm, but the biceps). It's really hard to keep your guard up when you're running on empty - but he'd still try to lift them high when his chest moves up.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Titiln on May 30, 2014, 04:29:18 pm
i suggest changing his default palette to something closer to this (might have too much contrast, but something halfway between both could work, maybe)
(http://fc08.deviantart.net/fs71/f/2014/123/b/a/joe_sf1_by_god_of_death_alex-d7gy6ol.gif)
Credits to zero de armentis for the original sprite.
i applied that palette myself to some of sean's sprites and the increased contrast brings out the details a lot. obviously not a big deal since changing the palette is comparatively the easiest thing. the sprites and animations look amazing so far, keep up the good work
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on May 30, 2014, 09:57:15 pm
Well, all the colors I'm using for Joe right now are CVS colors (they come directly from Joe Higashi), but I applied some of those colors to his palette anyway, and reduced the contrast in his skin a bit and it does look nice.

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeAltPal_zps36ff1459.png) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeAltPal_zps36ff1459.png.html)
(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeWalkAlt_zps41960958.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeWalkAlt_zps41960958.gif.html)(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeDizzyAlt_zps14380e82.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeDizzyAlt_zps14380e82.gif.html)(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeJumpAlt_zps984082d3.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeJumpAlt_zps984082d3.gif.html)(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeHighGetHitAlt_zps3edfee20.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeHighGetHitAlt_zps3edfee20.gif.html)

Let's get some opinions. I'll still keep spriting with the palette I've been using, but if people like it, this palette will be the default palette when you actually play as him.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: DW on May 30, 2014, 10:02:10 pm
I do like the above pal more. The bolder contrast looks nice. Everything is looking great so far. Looking forward to more progress.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Iced on May 30, 2014, 11:32:04 pm
(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeDizzyAlt_zps14380e82.gif)
this head looks kinda bad, the hair could come apart to suggest movement right now it seems like the face slides down, without head movement.

Looking good otherwise the new default pal is pretty good.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on June 08, 2014, 10:03:43 am
A few more animations:

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeFwdDash_zps91a9674a.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeFwdDash_zps91a9674a.gif.html)(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeBackDash_zpsecd2716a.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeBackDash_zpsecd2716a.gif.html)(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeLP_zpsc68776a2.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeLP_zpsc68776a2.gif.html)

The idea with the dashes is he's supposed to be doing that hand-on-the-bicep insult pose, but the animations may go too fast for it to really register.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Odb718 on June 10, 2014, 12:38:43 am
I can see it now that you mentioned it. Kinda funny.
I think if you raised his left arm up higher and kept it up longer you'd see it clear as day.
Awesome work man
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Nedflandeurse on June 10, 2014, 10:40:35 am
Same, I prefer the darker pal.
Cool to see him in pseudo CVS style. :)

Too bad he really looks "skinny", more like a fashion boy than a real fighter.
Same for this haircut.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: [Judas] on June 10, 2014, 02:16:25 pm
He's too.... BLONDE!

No, really. He's coming along nicely. With some adjustment to the timings, those insults would be plain as day. Subtle and great. That same pose would make a great taunt. Having it in a taunt would probably subconsciously make them more apparent in the dashes. Or maybe I just really think it suits his trademark smirk. The classic chin flick insult gesture would work, too. Possibly a winpose for that one. Ramble, ramble.

JJBA:ASB has spoiled me; all characters need multiple taunts.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: walt on June 10, 2014, 04:46:25 pm
Too bad he really looks "skinny", more like a fashion boy than a real fighter.
Same for this haircut.
No :) .

Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on June 11, 2014, 10:13:34 pm
New stuff:

MP
(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeMP_zps3da086ad.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeMP_zps3da086ad.gif.html)

HP, Step Hook

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeHP4_zps62ef41ea.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeHP4_zps62ef41ea.gif.html)

F+HP, the Advancing Hook that JNP wanted specifically:

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeHP3_zpsb2cfddd3.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeHP3_zpsb2cfddd3.gif.html)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on June 11, 2014, 10:16:39 pm
Those look dope as hell!

That advancing HP will have a 1 hit armor in game. I'm finishing Ryu's basics now and will make a thread to discuss Joe's specials and supers. And I'll go ahead and start coding Joe's basics.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: sabockee on June 11, 2014, 10:22:04 pm
Wow! He looks pretty dope. I cannot wait to see him in action :)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Balthazar on June 11, 2014, 11:15:30 pm
Looks pretty sweet!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Odb718 on June 12, 2014, 01:34:02 am
The Advancing Hook closes a lot of distance. Would it be the end of a combo or a start?
It just seems like you'd have a lot of tics between MP and F+HP. If MP is going to have that much hittime, I think a lot of inadvertent infinites might pop up.
Likewise, if it's the start it shouldnt be able to be connected to at the end. Otherwise a loop happens.

Dont get me wrong, the move is sweet. I personally have a tough time with stuff like that.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: ink on June 12, 2014, 03:01:17 am
These are looking great Sean!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on June 12, 2014, 03:25:57 am
The Advancing Hook closes a lot of distance. Would it be the end of a combo or a start?
It just seems like you'd have a lot of tics between MP and F+HP. If MP is going to have that much hittime, I think a lot of inadvertent infinites might pop up.
Likewise, if it's the start it shouldnt be able to be connected to at the end. Otherwise a loop happens.

Dont get me wrong, the move is sweet. I personally have a tough time with stuff like that.
Neither hook punch will be a combo starter or ender. It is going to be a good fast long range meaty attack.

Edit: Sean, do you think it might be wise to give him the uppercut move I sketched as his MP to be his close range HP? Right now he has no good anti air basics. I know he gets the HK but that hits a further away jumping opponent.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on June 12, 2014, 04:52:58 am
Yeah, that could work. The standing HK (or MK, depends on which it fits better) I have planned out could also work, it's going to be based off of this attack:

(http://i1273.photobucket.com/albums/y407/ohmystromboli/GaiMK_zps83a7486c.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/GaiMK_zps83a7486c.gif.html)

These are looking great Sean!

Thanks man, I try to keep my customers happy. :D

Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on June 12, 2014, 05:10:51 am
Woops it was MK for mine too. Only difference is mine would put his foot out further from his body so it wouldn't hit deeper jump ins but either is fine. I forgot my HK is a straight kick with decent reach to be a non advancing poke hard attack in case you didn't want to advance with HP.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on June 18, 2014, 02:47:07 am
All three standing kicks, in order of strength. I'm really proud of the HK, especially.

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeLK_zps2b893e8a.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeLK_zps2b893e8a.gif.html)(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeMK_zps2d3f60ef.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeMK_zps2d3f60ef.gif.html)(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeHK_zps27363667.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeHK_zps27363667.gif.html)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Dr. Bob, Beautician on June 18, 2014, 03:32:48 am
Looking great, man.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on June 18, 2014, 04:50:43 am
They're perfect! Did you ever get around to posting your ideas for his crouching and air attacks?
I'll have his basics finished coding tomorrow. I was going to do it today but I had to go into work.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Nedflandeurse on June 18, 2014, 11:46:04 am
Really smooth kicks!
Good job
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: [Judas] on June 18, 2014, 06:40:54 pm
The main thing I would love to see (aside from the kick that Cody swiped for SFA3, of course) is a Bryan-esque spinning kick. Something like the one totally awesome kick Kyo got in.... '03? Or was it '02? The ender to this:
(http://www.fightersgeneration.com/np7/char/gifs/kyo/attacks/kyo-xi-special7.gif)
Everything shown so far is fan-friggin'-tastic.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on June 18, 2014, 06:51:51 pm
I just posted an idea for a super move for Bryan Fury fans actually (I think I linked to the same kick)
http://mugenguild.com/forum/msg.1977841

Also looking for a voice actor for him!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: ink on June 18, 2014, 08:11:13 pm
I guess I will through out a suggestion...

I was looking through Haiji Mibu's (Daraku Tenshi: The Fallen Angels) animations and thought you might be able to pull a good amount of inspirations from his move set.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on July 01, 2014, 11:09:28 am
Some more stuff. Haven't had a ton of time to work on anything lately, but I managed to crank out a few.

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeCrLP_zps168fc992.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeCrLP_zps168fc992.gif.html)(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeCrLK_zpsd2b093e1.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeCrLK_zpsd2b093e1.gif.html)(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeJumpLP_zps83df16f7.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeJumpLP_zps83df16f7.gif.html)(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeKnee_zpsbe631dd1.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeKnee_zpsbe631dd1.gif.html)(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeJumpLK_zpsa2b4c328.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeJumpLK_zpsa2b4c328.gif.html)

Here's two versions of the Scythe Kick (follow up for Ghost Step). One reuses frames from his standing HK, can't decide which one looks better.

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeBigKick_zps7c8bf099.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeBigKick_zps7c8bf099.gif.html)(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeBigKick2_zpse1e49273.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeBigKick2_zpse1e49273.gif.html)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Byakko on July 01, 2014, 11:56:25 am
Second looks snappier, first looks slower with more range. IMO, the second is fine, the movement of the first may be a little awkward, stretching the leg this far and then pulling it back to spin.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on July 01, 2014, 02:28:28 pm
Just finished this, I think it looks pretty good.

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeCrackKick_zps0247d5b7.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeCrackKick_zps0247d5b7.gif.html)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Byakko on July 01, 2014, 02:38:36 pm
Cody keeps his hands close because of the chain, I think for Joe it should be more obvious that his hands are apart from each other. To avoid redrawing the whole torso (into something like Kyo's standing HK), maybe his right elbow could stick out from behind his back ?
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Nnaajj on July 01, 2014, 02:41:56 pm
(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeCrackKick_zps0247d5b7.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeCrackKick_zps0247d5b7.gif.html)
I think on the last frame of the kick he could twist just a little further, emphasizing the spin of the kick; But that's just me being picky.
Generally I think it's a crisp unique animation!
Good stuff man.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: AS1_ on July 01, 2014, 02:43:45 pm
Yeah he does look a little too much like cody,
but than again he was going to be the escaped jail dude
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on July 01, 2014, 02:59:39 pm
(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeCrackKick2_zps540f69aa.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeCrackKick2_zps540f69aa.gif.html)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Byakko on July 01, 2014, 03:07:22 pm
I support that.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Nnaajj on July 01, 2014, 03:13:51 pm
+1 on the new arm placement.
Title: The animation looks great Sean!
Post by: walt on July 01, 2014, 03:51:14 pm
(http://i622.photobucket.com/albums/tt305/cci_walt/Sprites/JoeTweak_zps9785254c.png)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 01, 2014, 04:02:53 pm
(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeJumpLP_zps83df16f7.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeJumpLP_zps83df16f7.gif.html)
Quote
/JoeJumpLP_zps83df16f7.gif.

Quote
LP - Elbow, comes out quick, stays active for a long time
Is he still getting the elbow or did you just change your mind on this attack?

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeKnee_zpsbe631dd1.gif)
Cool! I didn't know he was getting a close range knee attack. I wonder if it should be close MK or close SK
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: walt on July 01, 2014, 04:11:23 pm
It feels like a close SK
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Dr. Bob, Beautician on July 01, 2014, 04:26:32 pm
Just wanted to say these animations look sweet!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on July 01, 2014, 09:29:26 pm
@Walt

Face looks nice, I'll apply it to the anim with the new arm positioning.

@JNP

The elbow may become his MP. The animation I posted here was going to be his MP but it looks more like a LP to me. Unless you think it could pass as an MP.

That knee is intended as a close HK and also as the Pop-up Knee follow-up for Ghost step. Using the first couple frames of the standing version and the last frames from the jumping LK I posted, you can make a rising knee-type move.

@ Everyone else

Thanks for the feedback. Gonna work on some more stuff today.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 01, 2014, 09:45:15 pm
Ah, yeah. I think it looks like a LP as well. Scythe Kick had the turn anim. Is that all the frames it will have? (It's all it needs, I'm just wondering.)

Also, don't forget about those other 3 get hit frames. It's driving me crazy seeing him turn into Ryu during those Strong attacks =p

I updated Joe with the animations you added. About to add the scyth kick and Judas's current stance animation.  Scythe kick will be F+SK right now. Till Ghost Step/Fade are finished and it can have it's proper triggers.

I'll add the crack kick once you update the sprites :)

Fantastic work, brother!!!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on July 01, 2014, 11:02:20 pm
Crack kick w/Walt's face tweaks

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeCrackKick3_zps8f98a8e2.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeCrackKick3_zps8f98a8e2.gif.html)

Jumping HP, also reusable for Giving Up the Ghost super, since the anim comes from Kyo where it's designed to hit a grounded opponent.

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeJumpHP_zpsd7390f72.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeJumpHP_zpsd7390f72.gif.html)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 02, 2014, 05:49:05 am
I like that spinning elbow. It gave me an idea to let him spin around for one more elbow after it connects.

Everything you've made has been coded in so far.

https://www.dropbox.com/sh/40jxw081j9vsx6v/AAAet0cumb0_WXejlF5EiYDea
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: chuchoryu on July 02, 2014, 02:07:40 pm
Just wanted to say these animations look sweet!
Yeah! I need to learn the tecnique spriting he use for make Mike like this, really awesome Joe!!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on July 02, 2014, 09:14:13 pm
@Chuchoryu

Thanks man.

@JNP

Here's the jumping MK

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeJumpMK_zps41241551.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeJumpMK_zps41241551.gif.html)

The transition is a little awkward, but I used the jumping MK to make this as well, just in case you didn't want the crouching LK and MK to repeat. If you don't want to use it, it's totally fine, it was just one transition sprite and a few foot edits, totally up to you.

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeCrMK_zps69ff7bfe.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeCrMK_zps69ff7bfe.gif.html)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 02, 2014, 09:39:52 pm
Thanks! Yeah, I'd much prefer it to not look exactly like the LK. I was going to make an edit later myself =p

This will work perfectly!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 02, 2014, 10:43:13 pm
I was talking to Sean on Skype about Joe's jumping SK and I suggested it could double as the kick off the opponent animation for his super move.

Do any of you guys know of a good base for a more sideways looking drop kick style move?

Kinda similar to Sakura's  kick off throw
Or Chun Li's drop kick against Vega in SF2 TAM
https://www.youtube.com/watch?v=Mg__aWhNHEQ&feature=player_detailpage#t=9

It'd look more like this angle
(http://justnopoint.com/mugen/Joe/kicksketch.png)

Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Nestor on July 02, 2014, 11:28:24 pm
Maybe Sabretooth (MvC2) could be useful.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on July 02, 2014, 11:44:34 pm
Jumping MP/Axe Handle follow-up for Ghost Step

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeJumpMP_zps2af882d9.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeJumpMP_zps2af882d9.gif.html)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: SilentRipper on July 03, 2014, 12:42:56 am
Awesome work, I expect awesome stuff like all of your spriting! :happy:

Spoiler, click to toggle visibilty
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on July 03, 2014, 12:48:58 am
Tristan's design was always meant to be a sort of mash-up of Joe (SF1) and Eric (Basara's OC), so the comparison is legit, especially considering the haircut.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: AerosMugen on July 03, 2014, 12:54:57 am
Do any of you guys know of a good base for a more sideways looking drop kick style move?

KOF 95 Rugal's air Blowback, sorry for not having it at hand right now.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: SilentRipper on July 03, 2014, 01:03:17 am
I wouldn't change the hair, it looks awesome and gives him character (but if spriting it over and over proves difficult its understandable if you end up altering it). I only pointed it out 'cos I love old Trist and have always wanted you to revisit him :)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 03, 2014, 03:52:44 pm
Thanks Nestor and The Edge!

Bases!

Spoiler, click to toggle visibilty
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on July 08, 2014, 10:24:04 pm
Crouching HP and Crouching HK/Ghost Step Sweep

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeCrouchHP_zps91da8ace.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeCrouchHP_zps91da8ace.gif.html)(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeCrouchHK_zps179c1c79.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeCrouchHK_zps179c1c79.gif.html)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: GTOAkira on July 08, 2014, 10:51:45 pm
everything is looking great so far keep it up sean
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Tsao-ri on July 08, 2014, 11:00:11 pm
very nice job
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 08, 2014, 11:05:32 pm
I hate to ask for extra work but I was imagining the ghost step sweep to be a spinning sweep kick. Would it be a lot of trouble to add this?

Wonderful work btw!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on July 08, 2014, 11:13:41 pm
I thought we were going for the "perfect ankle-breaking kick" that Byakko referenced at one point. I don't see how it would be much different outside of aesthetics.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 08, 2014, 11:32:20 pm
It was just for aesthetics. :p

Not a big deal, don't worry about it :)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: chuchoryu on July 09, 2014, 12:38:35 am
Crouching HP and Crouching HK/Ghost Step Sweep

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeCrouchHP_zps91da8ace.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeCrouchHP_zps91da8ace.gif.html)(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeCrouchHK_zps179c1c79.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeCrouchHK_zps179c1c79.gif.html)
Cant  wait to see this complete!!!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on July 09, 2014, 03:22:15 am
Thanks.

Here's that Jump HK.

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeJumpHK_zps3c4a1869.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeJumpHK_zps3c4a1869.gif.html)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 09, 2014, 03:32:17 am
Can you add 1 more frame where he pulls his legs up a bit further so it looks like it has more force. Similar to Sabretooth's?
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on July 09, 2014, 03:49:22 am
(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeJumpHK_zpsced24916.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeJumpHK_zpsced24916.gif.html)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 09, 2014, 03:55:40 am
Much more powerful looking! Thank you!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Drex on July 09, 2014, 05:09:07 am
I agree. One frame can really make a difference.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: C-G-U on July 09, 2014, 05:44:56 am
One suggestion I would make, and I don't know how you'd feel about it, perhaps make him tilt his head back rather than looking straight on. It may make it appear a bit stronger just because the little change could add almost like a recoil effect as the move connects. even if it's only slightly back like this missile drop kick. Either way, just a suggestion, it does look very good though.

(http://www.willywrestlefest.fr/News-Letter/0100-0199/0164/otaMissileDropkick.jpg)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Odb718 on July 09, 2014, 09:03:56 am
It'd be a pretty sweet effect if the head back only happened once he hits the opponent.
Usually a stagnant head is a good thing, but in this case it kinda stands out. Definitely dig the move
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: SilentRipper on July 10, 2014, 03:18:51 am
I think you should increase the legs lenght a few pixel when he's streched out, is it just me or he seems proportionately shorter? take Rugal as reference to see what I mean :s
 (Also, make him smile, goes with his personality :))
(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeJumpHK_zpsced24916.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeJumpHK_zpsced24916.gif.html)

Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: HQ on July 10, 2014, 03:55:55 pm
(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeJumpHK_zpsced24916.gif)--> (http://i.imgur.com/E4W6Loy.gif)

fast and dirty edit, I hope you dont mind.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: AerosMugen on July 10, 2014, 04:56:29 pm
The edit does improve it.
Fill the gasps and we are good to go.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: walt on July 10, 2014, 05:01:10 pm
^Agree with this.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on July 10, 2014, 09:57:03 pm
@SilentRipper

He is smiling, though.

@HQ, Thedge, Walt

I'll try to get to it, but I honestly think it looks fine as is and I have a ton of other animations to worry about.

@Errybody

Here's the Ghost Step/Ghost Fade.

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeGhostStep_zps94ef0ffc.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeGhostStep_zps94ef0ffc.gif.html)
(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeGhostStep2_zpsc5f00f4e.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeGhostStep2_zpsc5f00f4e.gif.html)

Obviously it will move farther than that, but that will be accomplished through vels.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Drex on July 10, 2014, 10:09:46 pm
Looking beautiful Sean. I didn't care for the idea of Joe at first (he already became Cody much like Mike -> Boxer), but seeing his unique moves and professional quality animations has made me really excited for the character. Keep up the great work.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 10, 2014, 11:32:14 pm
@ Ghost step/Fade
YES!!!
Now I can start adding the fun!

As for the fixed drop kick. It does look a bit better. I can add the final touches to it so don't worry about it. There are a number of frames I'll be tweaking later. In most cases it'll just be to add some hair movement.

@Drex: Yeah, this won't be any Cody! I think I'm going to really enjoy his play style!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: SilentRipper on July 11, 2014, 02:20:19 am
I still think a another pixel would help a lot there, its a jumping HK after all (in my book the staple of staring combos and ofensive retreats) when I have the time I'm gonna edit something to express my point.

Also the ghost fade... AWESOME!!! that RULES!! so smooth! perfect vels!!! :sugoi:
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 11, 2014, 03:40:46 am
This does not take away anything from your suggestion of making the legs slightly longer. I'll judge if that helps when you present the edit.
Just wanted to note that I tried something a bit more unique for this jumping SK. You won't be able to combo off it at all. It creates a hard knockdown.

If he hits them with the neutral jump version it slams them almost right by him. An angled jump connect makes them fly across the ground bouncing a ways. Hit in the air makes it rocket the opponent to the ground. And there is 3 ticks longer block stun when it is blocked. I don't know exactly how this will affect him overall balance wise. So as usual it could change when tested against Ryu after they are completed. But for now I think it's pretty slick looking and unique for a basic. And it further pushes his on the ground style more.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: AerosMugen on July 11, 2014, 03:57:10 pm
The +3 ticks may be a balance issue since it gives a lot of advantage if it's conected low.
At least if small jumps are present it would make a huge difference.

The rest sounds great, the neutral jump variation should work like the neutral jump punch in MK9, add the option to juggle after that. :)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 11, 2014, 06:19:24 pm
I like that idea.  I'll update it to bounce the opponent and place them in a juggle state.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on July 11, 2014, 09:56:58 pm
Slash Elbow (the command OH and the follow-up for Ghost Step). It will need some sort of slash FX to extend the hit area, something simple like you see on Alex's Flash Chop.

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeSlashElbow_zps56af7ebb.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeSlashElbow_zps56af7ebb.gif.html)

Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 12, 2014, 12:24:46 am
@ Ppl more familiar with CVS

Any suggestions for a CVS2 type effect for this?
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Nestor on July 12, 2014, 01:21:07 am
I did some work with one of Leona's attacks, hopefully it can be useful for you guys :)

https://www.dropbox.com/s/zzheamyspi2skwx/Joe%20-%20Elbow%201.rar

Preview:
(http://i109.photobucket.com/albums/n46/Sub-zero99/12472_zps8690855b.png)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Byakko on July 12, 2014, 01:41:31 am
I'm sorry but I've never seen any effect like that in CvS2. It's just not how they are.
I'd suggest taking a look at slash effects like those from King's Tornado Strike (one sprite) or Joe's Golden Heel and Eagle's St. Andrews Green, but that may be too much. The effects on the hands for Geese's Reppuuken and Shippuuken can work too.
There aren't that many cutting effects for most physical hits in CvS2, actually.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: MotorRoach on July 12, 2014, 02:08:05 am
I also suggest looking at Rugal's Genocide Cutter effect for reference as well.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: HQ on July 12, 2014, 11:21:40 am
Not trying to annoy you here :)

Original:
(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeSlashElbow_zps56af7ebb.gif)
One frame added (just moving the arm a bit down to left - legs one pixel down)
(http://i.imgur.com/CWUtaXA.gif)
Same frame added - one frame of your original animation left away
(http://i.imgur.com/8emDDmC.gif)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 12, 2014, 11:33:39 am
Nice work HQ
And thanks for the suggestions/resources guys!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on July 13, 2014, 06:57:00 am
Once I post an animation, I don't care what happens with it, as long as it's not expected that I edit it to please other people. I wouldn't post it if I didn't think it was already okay.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: HQ on July 13, 2014, 11:44:41 am
Just to make something clear:
I do not edit these & expect you to edit it to please me or anybody else. In fact, and please don't get me wrong, I truely understand that you could care less about the changes I made, seeing that you get paid for doing spriting/animating and going back to a for you finished part of the product would clearly be not work efficient.

After all, following your great progress over the years it is clear that you greatly improved with each frame you sprited/animated. I do acknowledge your acquired skills and it is obvious that you have a great work output doing great sprites and animations. In fact I dont see any big errors in your animating, yet there is always room for improvement. Seeing that you were developing and enhancing your skills with each char you made & the fact that I saw a fast way to improve something you crafted, made me want to show you, how easily you could improve these animations with very little effort. My honest apologies for doing so without being asked, I do not and did never intend to offend you OR make you redo something you think is perfectly fine.

You see, I cant even play Mugen on my Mac (I hardly ever played before). Yet I love creating & therefore really admire the graphic process behind making chars, as I love pixel art and animating. That said seeing how you create a character has been a great inspiration to me & for that I wanted to return something to you.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: ~Hale "R@CE" Caesar~ on July 13, 2014, 02:34:50 pm
I did some work with one of Leona's attacks, hopefully it can be useful for you guys :)

https://www.dropbox.com/s/zzheamyspi2skwx/Joe%20-%20Elbow%201.rar

Preview:
(http://i109.photobucket.com/albums/n46/Sub-zero99/12472_zps8690855b.png)

You can use Angle Draw to help make this fit on this attack. Ifthat doesnt work, try using the elbow attack FX off of Adon's Jaguar Assault Super

I sometimes have to use other people's FX on other characters,  so I'm used to going thru the trouble of editing them to fit.

You could also use the Slash FX on Haohmaru's uppercut slash FX that I did, and turn it upside down and maybe switch the direction its facing and then scale the size and finally change the position for it to fit on him.

I  used the same method on other characters and it worked like a charm, but it takes time. It may be the same FX but it looks different on the next character because the shape and size may have been changed.

Just to make something clear:
I do not edit these & expect you to edit it to please me or anybody else. In fact, and please don't get me wrong, I truely understand that you could care less about the changes I made, seeing that you get paid for doing spriting/animating and going back to a for you finished part of the product would clearly be not work efficient.

I personally don't see anything wrong with what Sean Alty did. It looks fine to me.

Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: HQ on July 13, 2014, 02:55:13 pm
I personally don't see anything wrong with what Sean Alty did. It looks fine to me.

which is what I wrote too, if you read the message:

"In fact I dont see any big errors in your animating, yet there is always room for improvement."
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: ~Hale "R@CE" Caesar~ on July 13, 2014, 03:03:49 pm
I personally don't see anything wrong with what Sean Alty did. It looks fine to me.

which is what I wrote too, if you read the message:

"In fact I dont see any big errors in your animating, yet there is always room for improvement."

I did read the message and where did I say that you didn't write that message? I merely was stating my own opinion of what I thought about his original spriting myself. Its not that big of a deal. I'm not saying your at fault here. Relax
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 13, 2014, 03:12:13 pm
You can easily improve even capcom's animations. Sean's stuff has been real good. If I think it could need something I mention it.
But they can always still be improved :)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on July 13, 2014, 06:49:15 pm
I just realized it might be strange to have FX on a command normal, so I thought I might make an edited version that is a punch so it has some more range without using FX. It would be pretty easy to edit into a punch.  Then the elbow with the slash FX can be used for the special move version. Let me know if that works for you.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 14, 2014, 12:47:22 am
I was thinking that. I was going to test it 1st without the fx. See how he looks if he slid forward with it. And then try to see if I could maybe combine the step from the FP with the attack.

But if you want to make a punching overhead attack that'll work.
I won't be able to code new moves for him till Tuesday.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Molly Ancälimè on July 15, 2014, 06:16:25 am
You could do something like what, if I remember correctly, PotS' Cammy did; have FX only on the EX version of the move. I think it was either Cannon Spike or Spiral Arrow, maybe both, that had blue flames on the EX version. Unless Joe isn't going to have EX moves, in which case, ignore that.

In any case, this is shaping up to be a great character. I'm just disappointed to see that hooded version go to waste, but hey, it's Joe! We've been in desperate need of ol' blondie for a while.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Byakko on July 15, 2014, 11:54:11 am
It's a command normal, not a special.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Drex on July 15, 2014, 09:05:08 pm
It's also a followup to the ghost step special.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 15, 2014, 09:15:42 pm
They won't have ex versions either.

Just the ghost step itself has EX version. The attacks during it stay the same.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: ShinZankuro on July 15, 2014, 10:54:49 pm
I did some work with one of Leona's attacks, hopefully it can be useful for you guys :)

https://www.dropbox.com/s/zzheamyspi2skwx/Joe%20-%20Elbow%201.rar

Preview:
(http://i109.photobucket.com/albums/n46/Sub-zero99/12472_zps8690855b.png)

YOU'RE BACK! HAHA XD

Nice effect dude :D
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on July 16, 2014, 08:55:27 pm
So here's the crouching MP. I suggest experimenting with moving him forward during the attack, because right now it has roughly the same range as the LP. I gave it a posadd of 10 on the third frame and it looked pretty good in game to me.

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeCrMP_zpse690bcd5.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeCrMP_zpse690bcd5.gif.html)

3 Hit Elbow Target Combo. It's admittedly edits of the normals, but it looks fine to me. Will need some posadds or vels, I assume. I don't imagine it was meant to cover too much ground, or it'd be more like a special.

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeElbowCombo_zps3cfe5c07.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeElbowCombo_zps3cfe5c07.gif.html)

here's one with some movement on it.

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeElbowCombo2_zpsda645aef.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeElbowCombo2_zpsda645aef.gif.html)

Also, Sliding Specter.

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeSlidePunch2_zpsd5b608a7.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeSlidePunch2_zpsd5b608a7.gif.html)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: GTOAkira on July 17, 2014, 05:08:11 am
awesome looking great so far I think the sliding specter may need one more frame
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 18, 2014, 06:34:30 am
Coded it. It looks fine in game. I think the timings of the Gif make it look more like he just falls over is why it may look off.

Sean, I think you may be able to use quite a bit of this to make his on the ground holding his ribs rocking animation. Make his legs kick in pain and the get up can be used for that too. =)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on July 18, 2014, 12:12:01 pm
This is the first I'm hearing of an animation of him holding his ribs and rocking on the ground. I thought he was just going to land flat and take damage. I was just going to use a KoF anim as a base.

Also, I need you to make sketches for how the beginning of Giving Up the Ghost is supposed to look and for Spirit bringer (the move I called Screaming Knee). I envisioned that move looking exactly like Bryan Fury's knee special from SFxT, but then the way you guys described it, working like Terry's Power Dunk, it would have to look different. For the beginning of Giving Up the Ghost, I saw the .gif of Cena but I'm not sure how that transitions into the anim for the headbutt grab.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 18, 2014, 03:25:08 pm

Giving Up the Ghost
This move makes Joe do a flying body press type move (http://i0.kym-cdn.com/photos/images/original/000/723/501/330.gif) that if misses causes him damage. But on hit he grabs them and headbutts them with his momentum then runs up their body, kicks off the opponent's head launching himself off and towards the side of the screen. He then jumps off the wall with a flying elbow drop on the now downed opponent. When he lands he hits he takes slight damage and rolls on the ground holding his ribs a bit. This move is unblockable

It's also been on page 1 of the JOE thread for a long time :p

I'll sketch you up some stuff soon today. They should be really simple and not require a lot of animations.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on July 18, 2014, 03:28:03 pm
I thought this meant a roll, like the evasive roll, but with him holding his ribs, like he's rolling away from where he landed.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 18, 2014, 03:34:16 pm
Oh I see. So you're saying that you can't see what's in my mind? Lame! :p

Is the other way an issue or are you just trying to clarify the action?
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on July 18, 2014, 03:37:27 pm
I can see what you mean now but it wasn't clear before. It is an issue because it's another animation with no base that I hadn't planned on, not to mention I'm half way through the evasive roll anim I'd planned on just editing to have him holding his ribs.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 18, 2014, 03:45:10 pm
Well the sliding punch is a good base. Have his extended arm acting in pain, have the opposite arm clutching his ribs. Have him kicking his legs a bit and arching his back upwards and down instead of the actual roll I mentioned.

If that stills seems overly complicated the roll you're making will work if it shows his pain clearly.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 18, 2014, 07:19:26 pm
(http://justnopoint.com/mugen/Joe/joesketches.png)
Very bottom pic is the rising knee. It just needs to be lower really. And it'd still slam back on their head like you originally suggested. Slamming them to the ground under his knee.

The top is the body press starter. When it connects it does a recoil off their body, then he grabs and uses the inertia to headbutt them. While they are dazed he runs up them then from there it's just drop kick anim that propels him to the wall then off the wall with the elbow drop

If there are no good bases I can refine sketches like these to make bases. It's how I make my sprites from scratch. If you'd like something like this.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: ink on July 18, 2014, 07:45:30 pm
These animations are turning out great! I am really happy with the moves you guys have picked out.

Money well spent!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on July 18, 2014, 11:20:25 pm
@JNP

Yes, refining the sketches would help a lot, at least with the beginning of Giving Up the Ghost. It seems the plans I had for Spirit Bringer will still work just fine.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on July 18, 2014, 11:27:59 pm
To clarify how much of the beginning do you wish to convert into a handy sprite base form? Just the opening splash? Or any of the follow up motions?
(Also this is Friday and I don't have enough time to do this today so will have to wait till Tuesday after my work week)

I was hoping you would be able to still use it for how you originally wished. Like I said, it's just a matter of CLSN really. And the knee is lower more akin to Tiger knee. But will feel different in the coding.

The idea in my tweaks to your ideas were that you could still convert them the way you wished for your own Joe if that's what you'd like to do.

Options are fun!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: FeLo_Llop on July 20, 2014, 10:10:51 am
Small contribution:
Couldn't sleep that much tonight. Did an sketchful portrait for Joe and did some parts. His face ended being at somepoint between Calvin Harris and Macklemore D:
(http://i58.tinypic.com/muzu6h.png)
Of course, the pose is taken from his SF1 artwork(just changed head's position)

Have a nice day!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on August 07, 2014, 07:05:48 pm
(http://www.justnopoint.com/mugen/Joe/supersketch1.png)
(http://www.justnopoint.com/mugen/Joe/supersketch2.png)

I'll keep making the rest too if you need.  Are these useful for you?
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: SilentRipper on August 14, 2014, 04:21:15 pm
These look great! I can't wait to see this bad boy in action *.*
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on August 14, 2014, 04:40:57 pm
Joe will be delayed a bit while Sean is healing from an injury.

http://mugenguild.com/forum/msg.2006805

I already need to recode most of him anyway since I've added so much to the Ryu base that Joe will need.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on September 01, 2014, 08:10:02 pm
My hand is feeling much better. The wrist was definitely sprained but I think my hand was just deeply bruised. It's still tender but I resumed spriting a couple of nights ago and it feels fine, especially if I wear a brace. I knocked out the commission I referenced in the other thread and will be getting back to Joe soon, probably after my birthday Thursday. Need to get my mind off of stuff anyway. Just thought I'd update you guys.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Gritsmaster on September 01, 2014, 08:25:03 pm
Much respect. As long as you're sure you're fine to continue, I look forward to seeing what ace stuff you come out with. Go Sean!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: MotorRoach on September 01, 2014, 08:34:04 pm
Glad to hear your hand is getting better. Also, kind of surprised your birthday is in a few days. Mine is actually one week from now.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: WatsonGrim69 on September 01, 2014, 08:34:28 pm
Just uploaded a vid using Trololo version in the video thread. Probubly can give you some ideas on special moves and such. Your sprites look awesome by the way! Keep it up!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Trololo on September 01, 2014, 11:25:07 pm
Nice to read that, Sean!
Keep it up!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: varo_hades on September 05, 2014, 06:45:45 am
Glad to see you back Sean and I'm sorry for to your father and your hand, keep the good work man and I wish you the best of the lucky.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on September 17, 2014, 09:36:04 pm
Here's the aerial elbow special. Just add those same slash FX.

(http://i1273.photobucket.com/albums/y407/ohmystromboli/AirElbow_zpsca2bf93a.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/AirElbow_zpsca2bf93a.gif.html)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on January 28, 2015, 02:14:36 am
NEW STUFF!

Flying Knee Special - Attempt

(http://i1273.photobucket.com/albums/y407/ohmystromboli/FlyingKnee1_zps2vayilvq.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/FlyingKnee1_zps2vayilvq.gif.html)

Flying Knee Special - Connect

(http://i1273.photobucket.com/albums/y407/ohmystromboli/FlyingKnee2_zpslxyg3nme.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/FlyingKnee2_zpslxyg3nme.gif.html)

Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on January 28, 2015, 02:15:46 am
OH SNAP!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Ho-Oh's Apprentice on January 28, 2015, 02:18:53 am
Holy hell...... I FACKIN LUV IT!!! :D :D :D
No wonder I got into spritig in the first place :). keep up the good work Sean!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Cazaki on January 28, 2015, 02:22:28 am
salute
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on January 28, 2015, 02:38:28 am
Thanks guys.

MORE NEW STUFF

Rolling + Get Up from Lie Down (had this stuff done but hadn't cut them or indexed them yet when I posted the other stuff)

(http://i1273.photobucket.com/albums/y407/ohmystromboli/Rolling_zpstjllaz1s.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/Rolling_zpstjllaz1s.gif.html)
(http://i1273.photobucket.com/albums/y407/ohmystromboli/GetUp_zpsotr0vy51.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/GetUp_zpsotr0vy51.gif.html)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: yaret on January 28, 2015, 02:45:11 am
Yeah this char is still in progress the sprites really look good Sean.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: 【MFG】gui0007 on January 28, 2015, 05:03:28 am
Nice to see some great progress Sean! >D
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: chris20855 on January 28, 2015, 05:57:07 am
Not Hype [ ]
Hype [X]
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Uche_of_MFG on January 28, 2015, 06:31:57 pm
I can't wait to see Joe in action.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: GTOAkira on January 28, 2015, 06:43:05 pm
nice sprite are looking pretty good
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: MotorRoach on January 28, 2015, 08:00:23 pm
Oh god, so glad to see it back~
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Jack Williams on January 28, 2015, 08:40:51 pm
Oh lord... I suppose that Joe will be a really good addition, though i'm wondering about the other versions of that besides the SF1 sprites. But this custom sprite takes the cakes, Sean. I'm wishing he will be the best character to add it on my roster, though i have to see if he's gonna be 4 or 6-buttoned character. Hopefully. Keep at it, Sean. The dawn of Joe is coming soon.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on January 29, 2015, 10:18:06 pm
JNP and crew said the rapid punch could look just like Joe Higashi's, so here it is.

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeRapidPunch_zpshbyrpyzn.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeRapidPunch_zpshbyrpyzn.gif.html)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Odb718 on January 29, 2015, 10:38:00 pm
I'm digging it. Will he slide forward a bit?
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on January 30, 2015, 12:14:10 am
Yep it's a follow up to his Ghost Step. And it looks great! Every now and then it's nice to get easy animations!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on January 30, 2015, 07:59:29 pm
Throw Attempt

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeThrowAttempt_zpsgpo4fzl6.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeThrowAttempt_zpsgpo4fzl6.gif.html)

Alternating Knee Throw

(http://i1273.photobucket.com/albums/y407/ohmystromboli/JoeRapidKnee_zps38ucrfud.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/JoeRapidKnee_zps38ucrfud.gif.html)

The ending is just the reused close HK sprites.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Odb718 on January 31, 2015, 12:53:39 am
It works well buddy. So.... when do I get to play him??
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on January 31, 2015, 01:27:51 am
Technically you can play the very early alpha build of him in the MFG SF board.

I'm considering releasing some universal MUGEN versions for him. The next update will in MFG street Fighter to him will be a while and will make him not very compatible in universal MUGEN.

The idea I have is to release him in various play styles. Starting with SF1. Then SF2, SSF2T, SFA, etc
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Ho-Oh's Apprentice on January 31, 2015, 01:44:44 am
Technically you can play the very early alpha build of him in the MFG SF board.

I'm considering releasing some universal MUGEN versions for him. The next update will in MFG street Fighter to him will be a while and will make him not very compatible in universal MUGEN.

The idea I have is to release him in various play styles. Starting with SF1. Then SF2, SSF2T, SFA, etc

Wouldn't it be better to make a sort of universal gameplay that incorporates the best mechanics from the SF series than what was said above?
Now I haven't been following your progress (too busy with XIII Kyo, LOL :D) but I'm pretty sure that what I said seems easier than to make different forms for each games, which IMO seems like a drag...
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: GTOAkira on January 31, 2015, 01:48:25 am
I Feel like a mix of sf4 and sf3 would kind of be pretty cool
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on January 31, 2015, 09:27:38 pm
@Just No Point:

So unless I'm forgetting something, here is what needs to be finished:

Throw 1 (the spinning bar-fight type throw, still trying to find a decent base)
Head Games (grab + Headbutt, gonna use Yamazaki here unless anyone has a better suggestion)
Giving Up the Ghost (flying body press, grab + headbutt which can be reused from above, stepping up the opponent, reuse jump HK for repelling off of them, repelling off wall, reuse jump HP for elbow drop, acting hurt when he lands)
Dricing Up the Stakes (just need the drinking beer anim for this I assume, and I'm half finished with this anim)
Taunt
Intro (maybe 2)
2-3 Win Poses
Zero Counter Punch (I'm hoping something can be reused here to cut down on the workload, since you're reusing Rising Knee for the Zero Counter Kick)

The taunt is supposed to be him hitting himself in the head to psych himself up, but I'm waiting on JNP's base drawing for that. For an intro, I believe we discussed him being on the phone with his wife or something? Or was it taking off a work shirt? Can't remember, need a refresher there. For his win poses, one should be his simple double arms raised pose from SF1. The other one(s) I'm not sure we discussed ideas for yet. Nothing too complex I hope, I'm ready to get this done while I have the free time.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on February 01, 2015, 04:05:07 am
I think that should be it. Besides those three hardest hit frames you said you'd make too :3

I am baby free Tuesday so I'll look and make sure that's it and finalize the win poses/intros.
I'll get your drafts finished then too.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on February 03, 2015, 07:33:19 am
Headbutt Grab

(http://i1273.photobucket.com/albums/y407/ohmystromboli/HeadbuttGrab_zps2ewb34yz.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/HeadbuttGrab_zps2ewb34yz.gif.html)

Sidestep. First one is Joe Higashi's pretty much, second one is me using it to try and make something different to fit this Joe's personality.

(http://i1273.photobucket.com/albums/y407/ohmystromboli/Sidestep2_zpstfv0enyx.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/Sidestep2_zpstfv0enyx.gif.html)(http://i1273.photobucket.com/albums/y407/ohmystromboli/Sidestep_zps26mjme51.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/Sidestep_zps26mjme51.gif.html)

Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Odb718 on February 03, 2015, 09:00:43 am
Use the right arm from the left image, and the left arm from the right image. See how that looks.
The right image looks too much like a taunt :P

---
great stuff btw,
I'd also suggest make a "hit reaction" face for the headbutt? Make it snap back just a bit?
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on February 03, 2015, 09:16:58 pm
(http://justnopoint.com/mugen/Joe/supersketch1.png)
(http://justnopoint.com/mugen/Joe/supersketch2.png)
(http://justnopoint.com/mugen/Joe/joe%20draft%20stuff.png)
Was that everything?

Feel free to adjust the headbutt animation if you can re use the headbutt anim you've already made in some way where it'll still flow well.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: DW on February 03, 2015, 09:26:59 pm
(http://i1273.photobucket.com/albums/y407/ohmystromboli/HeadbuttGrab_zps2ewb34yz.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/HeadbuttGrab_zps2ewb34yz.gif.html)

(http://i1273.photobucket.com/albums/y407/ohmystromboli/Sidestep_zps26mjme51.gif) (http://s1273.photobucket.com/user/ohmystromboli/media/Sidestep_zps26mjme51.gif.html)

Lol great! :D I like that bit of personality you added to the dodge. It's like a taunt and dodge combined. Shaping up really great. Good job.

Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on February 03, 2015, 09:32:01 pm
(http://i1273.photobucket.com/albums/y407/ohmystromboli/Sidestep2_zpstfv0enyx.gif)
This could be still used for a parry anim too!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: ShinZankuro on February 03, 2015, 09:40:31 pm
(http://i1273.photobucket.com/albums/y407/ohmystromboli/Sidestep2_zpstfv0enyx.gif)
This could be still used for a parry anim too!

For a Advancing Guard/Push Block will fit also :)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: DW on February 03, 2015, 09:45:11 pm
^I don't think so... Not as is anyway. If you're implying that it could be edited into a Parry anim, then, I guess...? That wouldn't work for AG either. It's a dodge. Chars use their limbs when they Parry or AG.



IDK if you've seen this already, but Lows90 made an MB for him some months back:

Nice, Here's an Midnight Bliss for the Upcoming Character by Sean Atly (http://s16.postimg.org/en6hm4ith/joe_cvs_midnight_bliss.png)

I think it'd be a bit better with like some tight shorts or spandex pants on instead of his default slacks, but all in all, it's good.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on February 03, 2015, 09:48:49 pm
Yeah I saw that. I'm pretty sure I commented on it too :) It looks great!

Quote
^I don't think so... Not as is anyway. If you're implying that it could be edited into a Parry anim, then, I guess...? That wouldn't work for AG either. It's a dodge. Chars use their limbs when they Parry or AG.
This is Joe! He uses his chest!
We're lucky he's not parrying with his face!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Karasai on February 03, 2015, 10:53:37 pm
Chars use their limbs when they Parry or AG.

(http://www.fightersgeneration.com/characters3/q-parry.gif)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: DW on February 03, 2015, 11:16:54 pm
Lol I forgot about Q. He's pretty much the only example of this though. Which makes sense, seeing as he's like a robot person or something and could tank hits like that and just brush them off. Joe really doesn't strike me as the type to do something like that. Especially since he's pretty average in terms of body mass. While also being a boxer/street brawler type, I'd more so envision him slapping high attacks away. Or catching them to set up for his own retaliation blow. That's just me though.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on February 03, 2015, 11:20:21 pm
Parry wasn't on the pay to be made by Sean though. So unless someone else makes one I could still see this one being used just because Joe has moves that hurt himself. He don't give no fucks about it!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Byakko on February 03, 2015, 11:33:34 pm
Lol I forgot about Q. He's pretty much the only example of this though.
http://streetfighter.wikia.com/wiki/File:SF3.3_HUGO_RED_PARRY_TO_GIGA
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: DW on February 03, 2015, 11:40:24 pm
"Pretty much" as in a low percentage, not the only one. Let me be more direct with it though. MOST chars, like 95% of them use their limbs. Also the ones that don't are usually big guys who have the mass to tank hits in such a manner. Feel free to show me more though if there is more. I'd like to see other variations on Parry anims.



Parry wasn't on the pay to be made by Sean though. So unless someone else makes one I could still see this one being used just because Joe has moves that hurt himself. He don't give no fucks about it!

It's only like 3 frames per anim though. I'd be willing to pitch in to have Sean make them for you. If not, it's cool. That dodge will have to be edited a bit still to look more like a parry imo, though yeah, it can still work.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Hoshi on February 04, 2015, 07:23:39 am
Don't use a body parry. Only huge/heavy characters use them. Not that you were anyway, but don't let that sway you either way.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: AlexSin on February 04, 2015, 12:56:58 pm
I thought Makoto's air parry was one of those, but after closer inspection, she moves her hands very fast to nullify the attack.

That Joe "parry" (or "guard push") wouldn't work anyway because he leans backward while "parrying"/"pushing", instead of going forward with all his body.

I think an idea of parrying for him could be to slap the attack with his right arm (our left).
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on February 04, 2015, 01:59:59 pm
Guys, the actual parry isn't important! Anyone can make a parry!!!
The real issue is WE TOTALLY GOTTA MAKE USE OF THAT ANIMATION FOR something! :p

Maybe it can have blowing hair and a bit of shaking and it'd be a good power charge?
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: AlexSin on February 04, 2015, 02:49:00 pm
Or a winpose? With some edits for the legs positions.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on February 04, 2015, 08:46:37 pm
It's not that important that it gets used. As you can probably tell, parts of it were used for the headbutt animation, so it's really no wasted work. Although I do like the idea of it being his power charge.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on February 04, 2015, 09:22:18 pm
I just have a thing about wanting to use unused animations/frames. Same for stuff cut from other fighters.

Oh, I just remembered. You needed intros and win poses.

Intros.

Standing with jacket. Takes jacket off and throws it.

Crouching while smoking a cigarette. Flicks cig away stands up to fight.

Also have an idea. Recreate this Punch frame, animation (all 2 frames of it)
(http://i.ytimg.com/vi/lGSKZgEnbYI/hqdefault.jpg)
(http://cdn0.sbnation.com/polygon/sf2-oral-hisotyr-1-2014/face-punch.jpg)

We can make a contest where he walks in and punches random things.

Like that dude in the intro. Have a wall that's cracking and he breaks through it. Whatever someone can think of for him to punch.


Win Poses

Answers phone (have mouth moving for talking)

Hold 2 arms up SF1

Lays back and pops a beer. Going to draw an image example. Can't find it on google. Sitting up, legs spread leaning on 1 arm and drinking with the other is what I'm imagining.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: GTOAkira on February 04, 2015, 09:35:25 pm
Having a punching bag would work to like in balrog intro
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Bastard Mami on February 04, 2015, 11:17:49 pm
Guys, the actual parry isn't important! Anyone can make a parry!!!
The real issue is WE TOTALLY GOTTA MAKE USE OF THAT ANIMATION FOR something! :p

Maybe it can have blowing hair and a bit of shaking and it'd be a good power charge?
I had the idea it was already a neutrla evade animation ? if not, the fet can always b edited so it becomes a hopback animation (press back twice, like kof)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Odb718 on February 05, 2015, 04:28:03 pm
Lays back and pops a beer. Going to draw an image example. Can't find it on google. Sitting up, legs spread leaning on 1 arm and drinking with the other is what I'm imagining.
This could also work for a cigarette too.
I knocked up a visual in aprox. 3 mins... hopefully it's not so terrible you dont get the idea.
(http://i.imgur.com/F7LvbKl.png)
I think the beer and the cig could use 2 sprites on the hand to mouth. Then 2 for puff no puff, and 2 for tips beer up, lowers beer.

Another idea,
(http://i1273.photobucket.com/albums/y407/ohmystromboli/Sidestep2_zpstfv0enyx.gif) <<<this, before a sliding straight punch would look like a power up. A Right Strait Punch would look a little more powerful. Maybe like a SFIV charge/focus
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Ho-Oh's Apprentice on February 05, 2015, 04:36:16 pm
I just have a thing about wanting to use unused animations/frames. Same for stuff cut from other fighters.

Oh, I just remembered. You needed intros and win poses.

Intros.

Standing with jacket. Takes jacket off and throws it.

Crouching while smoking a cigarette. Flicks cig away stands up to fight.

Also have an idea. Recreate this Punch frame, animation (all 2 frames of it)
(http://i.ytimg.com/vi/lGSKZgEnbYI/hqdefault.jpg)
(http://cdn0.sbnation.com/polygon/sf2-oral-hisotyr-1-2014/face-punch.jpg)

We can make a contest where he walks in and punches random things.

Like that dude in the intro. Have a wall that's cracking and he breaks through it. Whatever someone can think of for him to punch.


Win Poses

Answers phone (have mouth moving for talking)

Hold 2 arms up SF1

Lays back and pops a beer. Going to draw an image example. Can't find it on google. Sitting up, legs spread leaning on 1 arm and drinking with the other is what I'm imagining.

Oh my God, I would so voice him.
The ideas seem interesting, especially the smoke and cellphone idea.
Keep it up guys!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: O Ilusionista on February 05, 2015, 04:45:07 pm
Guys, nice things you have here. Keep the good work.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on February 05, 2015, 11:23:50 pm
[E]: Well he made another dodge and already made a back hop. But yeah it'd be easy to edit into such.
I also realised Sean could edit the legs to be a walking angled anim and turn it into the animation where he runs up the opponent if he wants!

Odb Yeah that's the pose and great idea for using the animation for drinking or smoking! The focus would be good too but would need a LOT more sprites.

@Black Hatter: send me some examples of how you'd voice him :)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Ho-Oh's Apprentice on February 05, 2015, 11:45:24 pm
@Black Hatter: send me some examples of how you'd voice him :)

Expect a few lines to be sent to you on the weekend. ;)

Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on February 05, 2015, 11:56:22 pm
I work on the weekend + Monday so expect my reply to your files to be on Tuesday :P
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Odb718 on February 06, 2015, 04:32:11 am
I was thinking, Black Hatter do a line like, "I'm gonna need a beer after this"
And make a var for intro watching. If that intro was on, and you win all the rounds, then he should do the beer pose.
If the intro has him drinking then make him smoke a cigarette.
I'm not aware of a character that matches Intros and Win Poses. Would be pretty cool. eerr now that I'm thinking I think a Z2 char does it.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on February 06, 2015, 07:18:50 am
I don't know about the laying down with beer/cigarette thing, makes him seem like a slob or something. Just my two cents. If you do want it, Joe Higashi has usable bases for it, but if I use him as  base too much more, it's going to start to seem like an edit of him or something.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: AlexSin on February 06, 2015, 10:47:42 am
(http://i1273.photobucket.com/albums/y407/ohmystromboli/Sidestep2_zpstfv0enyx.gif)
This anim could be used for a counter; the enemy attacks, you input the counter attack, so Joe dodges it and attacks (like Dudley's counter-attack, only this time he doesn't take damage).
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Bastard Mami on February 06, 2015, 05:33:40 pm
it could also be an intro if you add a layer of a shirt getting ripped.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: MotorRoach on February 06, 2015, 05:52:11 pm
Kind of looks like a dodge anim too.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Karasai on February 07, 2015, 12:38:08 am
Akihiko from Ultimax has a move kinda like that but it's not a counter. He just dodges and punches shortly after
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: chris20855 on February 09, 2015, 12:27:00 am
Here's my suggestions for things to punch:
1. Meat on a hook (flies offscreen).
2. Solid Concrete Block (shatters into pieces).
3. Iron Girder (bends in the center from the punch).
4. Dumpster (on wheels so it rolls away).
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Iced on February 09, 2015, 01:39:44 am
If he is going to be smoking of drinking a beer he would probably look best on his haunches.  Kinda like how yamazaki does.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on February 09, 2015, 03:12:21 am
That's exactly what I had in mind for the intro. Either that or indian style sitting.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Odb718 on February 09, 2015, 05:29:33 am
It'd be pretty awesome, if you could have him set the beer down in the intro. Keep it for all the rounds, and pick it up and drink it as a win pose.  It'd take some coding but it could work.
You could also keep the bits of the cinder block and other things he punches. It'd be a nice nod if he punches KFM's intro piece of wood.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on September 29, 2017, 01:49:06 am
Beer Drink

(http://i21.photobucket.com/albums/b293/seanaltly/JoeDrank_zpsotntlkva.gif~original) (http://s21.photobucket.com/user/seanaltly/media/JoeDrank_zpsotntlkva.gif.html)
There would be a helper of the beer bottle being dropped after he drinks. Or I might change his arm so he's smashing it on the ground behind/beside him.

(http://i21.photobucket.com/albums/b293/seanaltly/JoeWinPose_zpsydzqtumr.gif~original) (http://s21.photobucket.com/user/seanaltly/media/JoeWinPose_zpsydzqtumr.gif.html)
No drink version, could be used as a win pose or taunt.

I'm a little rusty
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: HadeS on September 29, 2017, 01:52:18 am
It's good to see you back into this world, Sean! Those animations look great even though you says you're a little rusty!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on September 29, 2017, 02:25:56 am
Oh crap! I should resurrect this! Uhhh pots style since our full game is dead?
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Trololo on September 29, 2017, 02:30:57 am
Holy crap. You're alive after all, Sean!
And yeah, I'd suggest you make him BREAK the bottle. Also, I suggest you make a couple of sprites with an arm, PREPARED to grab the bottle.
It just will look kinda "Nah!" if bottle will get in Joe's hand out of nowhere and will get out of it in the same way. Make him CATCH that bottle, thrown to him from somewhere out of a screen, that would look fine... I think.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Uche_of_MFG on September 29, 2017, 03:30:54 am
Beer Drink

(http://i21.photobucket.com/albums/b293/seanaltly/JoeDrank_zpsotntlkva.gif~original) (http://s21.photobucket.com/user/seanaltly/media/JoeDrank_zpsotntlkva.gif.html)
There would be a helper of the beer bottle being dropped after he drinks. Or I might change his arm so he's smashing it on the ground behind/beside him.

(http://i21.photobucket.com/albums/b293/seanaltly/JoeWinPose_zpsydzqtumr.gif~original) (http://s21.photobucket.com/user/seanaltly/media/JoeWinPose_zpsydzqtumr.gif.html)
No drink version, could be used as a win pose or taunt.

I'm a little rusty
Old School:


New School:


Either way, the message is the same. Welcome back, Mr. Alty.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Odb718 on September 29, 2017, 03:39:32 am
I think the bottle should just go flipping out of his hand. It'd be a little more retro stylish.
Sean, if you have some free time I'd like to pm you about Noob Saibot.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Orochi Gill on September 29, 2017, 03:51:27 am


Hey I know you're enthusiastic but doing this every time someone comes back is pretty spammy
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Trololo on September 29, 2017, 10:14:43 am
I think the bottle should just go flipping out of his hand. It'd be a little more retro stylish.

Hey... That's actually a good idea. Even better than mine.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: AlexSin on September 29, 2017, 07:08:45 pm
Hey I know you're enthusiastic but doing this every time someone comes back is pretty spammy

Do you think he'll care? Just delete his post.
That's a copy paste of one of his old posts (he just changed the links of the videos but the songs are the same).
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on September 29, 2017, 08:07:30 pm
Thanks everybody, more updates coming soon.

Oh crap! I should resurrect this! Uhhh pots style since our full game is dead?

What happened with the full game?
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: FeLo_Llop on September 29, 2017, 08:35:33 pm
Its interest gradually fell, and I also had to deal with RL stuff, as some of the staff :/
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: R565 on September 29, 2017, 08:38:49 pm
Oh crap you're back! Good to see you're still working on Joe.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on September 29, 2017, 08:48:07 pm
Thanks everybody, more updates coming soon.

Oh crap! I should resurrect this! Uhhh pots style since our full game is dead?

What happened with the full game?
I joined the HDBZ team and couldn't juggle 2 full game projects after this last build of HDBZ blew up so much on the net it's now a full time job. But I could knock him out pretty fast at this point.

I'm much better at coding than I was then. Heck I gave up due to trouble coding his ground bounce back then lol I'd probably just remake him from scratch.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: The Sudden Rarity on September 29, 2017, 09:24:32 pm
aaaaaAAAAAH!  Yay, you're back ^..^ no idea for how long, so I'm not getting hopes up too high ^..^;
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Memo on September 29, 2017, 11:28:46 pm
Oh shit welcome back.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: TheRedBeast on September 30, 2017, 04:32:45 am
Welcome back sir altly i never See the day you come black anda that jose looks cool keep up
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: AVPboy on September 30, 2017, 04:57:13 am
So... new Capcom character for the CvTW Roster mate? :3
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on September 30, 2017, 05:11:49 am
So... new Capcom character for the CvTW Roster mate? :3

They're for whatever people want to do with them (mostly JNP since he and some others commissioned him years ago). Just focusing on sprites, not gonna really be doing much coding.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: walt on October 03, 2017, 12:22:11 am
Welcome back. Your projects always help to keep the forum lively and interesting :)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on October 04, 2017, 06:48:50 pm
Thanks man

So I just learned the importance of not taking two year breaks and then jumping back into something. I spent an hour making those 4th sprites for his High/Low/Crouching Get Hit animations and then went to plug them into the .sff and realized I made them already. In 2015. Ughhhhh
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: HadeS on October 04, 2017, 07:20:04 pm
That's bad! I'm sorry to hear that, Altly! Let us decide which animations look better :P
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on October 04, 2017, 07:56:30 pm
On the bright side you can consider it more practice??? :s
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on October 04, 2017, 11:01:03 pm
Indeed

Here's him punching himself in the face and getting hype

(http://i21.photobucket.com/albums/b293/seanaltly/JoeFacePunch_zpspp2jrw9n.gif~original) (http://s21.photobucket.com/user/seanaltly/media/JoeFacePunch_zpspp2jrw9n.gif.html)

Forgot to shade his hand in a few frames, whoops
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on October 04, 2017, 11:09:50 pm
This is getting me hype too ^_^
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on October 05, 2017, 02:11:37 am
Noice!

Here's a smoking animation. Dropping the cig and the smoke would be helpers, like the beer bottle earlier.

(http://i21.photobucket.com/albums/b293/seanaltly/JoeSmokeCig_zpsi4cet5we.gif~original) (http://s21.photobucket.com/user/seanaltly/media/JoeSmokeCig_zpsi4cet5we.gif.html)

Maybe after he puffs, while his eyes are still closed he says something like "Time to go to work" or something, just throwing it out there
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: -Ash- on October 05, 2017, 02:21:01 am
First time i see this project and i gotta say, this is pure talent, holy shit.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Iced on October 05, 2017, 02:43:47 am
 :lugoi:
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on October 05, 2017, 02:56:08 am
@iced: the project this was for is dead. Want to come up with a style? Or should I just go for POTS style so he has the most options to fit in multiple mugens?
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on October 11, 2017, 11:34:11 am
First time i see this project and i gotta say, this is pure talent, holy shit.

Thanks man, I appreciate it

@iced: the project this was for is dead. Want to come up with a style? Or should I just go for POTS style so he has the most options to fit in multiple mugens?

How's it going with this, I'm not really doing coding or anything so I'm interested in how these are gonna be used
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on October 11, 2017, 03:46:32 pm
Iced never responded so I'll probably go with POTS style so it can fit with JMorphMan's characters. That seems like it'd be the most open MUGEN choice to make anyway!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: ShinZankuro on October 11, 2017, 08:20:17 pm
Glad to see Joe is getting more love!

Great job so far Sean, and welcome back :)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: sabockee on October 11, 2017, 10:00:29 pm
Oh wow! SeanAltly is back! Good to see you're back in the game!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Memo on October 12, 2017, 06:11:27 am
I would love to use him as a dlc for cvtw2 but that
Would be well after you and JNP finish him off.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: AVPboy on October 16, 2017, 08:17:24 pm
I know it's out of the theme and the topic... but, How is Batman going? His is one our top aspirations man... is i may ask...
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on October 17, 2017, 02:34:51 am
Not sure man, I'm just doing Joe stuff and updating some old SHADEs sprites right now. If I find the motivation I may revisit Batman
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on January 03, 2018, 09:10:08 pm
IMPORTANT UPDATE

So I know I came back and people were like "nice" and then I disappeared again but my work schedule has changed so that all 40 hours are in the span of four days. So that means I will have three days off in a row every week, and I'll be dedicating at least one of those days a week to at least 8 hours of spriting. I will be finishing up a few animations for Joe, then working on SHADEs 3 and possibly Batman.

So I want to ask an important question. If I can guarantee regular content production because of my new schedule, would there be any interest at all in contributing to a Patreon if I started one? I've seen it's become a popular tool of artists and I could use the extra money to make sure I don't have to get a second job or spend more time than necessary driving for Uber (something I do Friday and Saturday nights for extra cash).

I may create a poll for this, and I'll be posting at least one animation tonight. Let me know what you guys think.

EDIT

Here's Joe's run. Yes I used Kyo's lower half but with some edits.

(https://i.imgur.com/mDnWXhV.gif)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: The Sudden Rarity on January 04, 2018, 05:36:35 am
I'd say go for it, make a Patreon.  If people are interested in seeing more from you (and I'm sure they are), they'd definitely contribute.

Also, that run is pretty good.  I was gonna ask if you were gonna make a proper run animation for Joe anyway :P
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on January 09, 2018, 11:58:12 pm
@JustNoPoint

Were any arrangements ever reached as far as a voice actor goes for Joe?
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Ho-Oh's Apprentice on January 10, 2018, 01:53:45 am
@Just No Point: (just to properly tag you)
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Sean Altly on January 10, 2018, 07:54:48 am
Oh whoops, I was wondering why it didn't work, lol
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Drex on January 10, 2018, 02:29:59 pm
Here's Joe's run. Yes I used Kyo's lower half but with some edits.

(https://i.imgur.com/mDnWXhV.gif)
The Torso is a bit stubby. You may want to stretch it out a bit. Maybe make enough room for another row of abs.
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Just No Point on January 10, 2018, 03:22:18 pm
Worst case scenario I can probably abuse @shockdingo: again for voices
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: ExL on January 11, 2018, 04:07:15 am
Try asking HyperVoiceActing at IMT, he may be interested or will help find voice actor...
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Walruslui on January 13, 2018, 06:30:02 am
i honestly don't like his voice acting too much, it's a bit rough and not well-developed. i personally would go with shockdingo
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: Shockdingo on January 22, 2018, 05:05:05 am
*Hand bursts out of ground*
If you'll have me, I'll be there!
Title: Re: Joe (SF1) - Spriting has begun! First Anims on Page 4!
Post by: KaijuNakamura on January 26, 2018, 09:53:40 pm
Absolutely would support via patreon. My roster is full of your stuff so it would be a good way of giving back and help keep motivation alive for newer additions