LIESI backed to CAPCOM Osaka Studio at SF r&d team. Wow! Is this under study for new title!? Ummm interest in scene… ;P
How long's he had that Filipino Blanka toy for?
There's also an X-Men comic, clearly the new game is Children of the Atom 2How long's he had that Filipino Blanka toy for?
No idea, but he had a different one before and it broke lol.
Max's dog as a character
Amazon UK has now posted listings for something called Mortal Kombat X with platforms, release date, and publisher.Source (http://www.gametrailers.com/news-post/75078/mortal-kombat-x-listed-on-amazon-uk-hints-at-platforms-and-release-window)
According to the listings, Mortal Kombat X will be published by Warner Bros. Interactive Entertainment and is slated to come to PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. A release window of 2015 is provided.
Now lets see how Ed Boon decides to bring all those dead characters backSame way he brought Cage back in the old series, Godly resurrection.
wiiU will probably be among their last choices for a portable mk gamewii u is not a portable
since Nintendo likes to keep their stuff for kids...i thinkhttp://www.gamestop.com/browse/nintendo-wii-u?nav=131b0-35
Also what did SRK do to that poor creature to warrant a jab?He ain't a real nigga.
Also what did SRK do to that poor creature to warrant a jab?
Hex Editor... Yeah, that's completely a hack and absolutely not a glitch. Silly n00bs who don't know what they're talking about. Why should Capcom care.
it's ok if you reply to this post i will delete my posts and you can delete your posts and everybody saves face. dont want to ruin any posting careers
So....apparently the thing that lets you access Galactus also sets DLC costumes including Magneto's previously locked one.Spoiler, click to toggle visibilty
So now there are a few likely scenarios after this.
1. The game is finally getting attention at Capcom's submission, gameplay update catering to the fans, removal or adjustments on the save editor, and Crying Fury is revered as a zero to hero savior of the UMvC3 fighting game scene and his glory will be passed on for weeks to come.
2. Capcom's only solution is to disable the servers for all platforms as its the only remedy to prevent Magento's costume from reaching online, and the hype as fuck Bryan is now wanted for the destruction of the UMvC3 online scene and gamers will go after his head for weeks to come.
3. Will get patched, things will be back to normal without further planning, which is most likely to occur.
4. Won't get patch, House of M Magneto for EVO '14 UMvC3 GF. Also High Lord Galactus.
The editor also allows unlocked Gold Herald colors.
http://www.youtube.com/watch?v=ZxA39WLDY1Y&feature=youtu.be
As a means to achieve that (prevent unskilled players from losing instantaneously), Capcom is looking into possibly implementing some kind of pay-for-advantage system in Street Fighter 5 that will allow new players to cover for their lack of skill in matches.
http://www.eventhubs.com/news/2014/jun/11/capcom-looking-developing-street-fighter-5-ps4-and-xbox-one-focusing-helping-beginners-considering-pay-advantage-models/QuoteAs a means to achieve that (prevent unskilled players from losing instantaneously), Capcom is looking into possibly implementing some kind of pay-for-advantage system in Street Fighter 5 that will allow new players to cover for their lack of skill in matches.
.......................
http://www.eventhubs.com/news/2014/jun/11/capcom-looking-developing-street-fighter-5-ps4-and-xbox-one-focusing-helping-beginners-considering-pay-advantage-models/QuoteAs a means to achieve that (prevent unskilled players from losing instantaneously), Capcom is looking into possibly implementing some kind of pay-for-advantage system in Street Fighter 5 that will allow new players to cover for their lack of skill in matches.
.......................
http://www.eventhubs.com/news/2014/jun/11/capcom-looking-developing-street-fighter-5-ps4-and-xbox-one-focusing-helping-beginners-considering-pay-advantage-models/This man will never go away, right?
pay-for-advantage
The SFV news today about a pay to win model is not accurate and isn't something we're planning for.https://twitter.com/Yoshi_OnoChin/status/476840797719904256
Sorry for the confusion! We're still in early planning stages and will share more at a later date.https://twitter.com/Yoshi_OnoChin/status/476840892934787073
Yeah right I would like to see it to believe it.Oh that makes sense ! You don't have to see the pay-to-win model to believe it, but you DO have to see that it won't exist to believe it won't exist. You're fucked up in the head.
from Ishaan from Siliconera.
Just so everyone's clear on this, Sports Nippon is a reputable publication in Japan, which is why we bothered running this report at all. The newspaper has been around since 1948, and Sponichi is their online space.
We looked at the Event Hubs report, then looked at the source, discussed its background, and only decided to run the news following that. We also made sure to translate Haruhiro Tsujimoto's quote exactly as it was quoted in Sponichi, just to make sure that we were being as accurate to the source of the news as possible.
My personal advice would be to consider both sides—what Sponichi reported and what Ono said over Twitter. Ono is knowing for being a passionate game developer, and I'm sure he'd be rather horrified at the prospect of turning Street Fighter into a pay-to-win franchise. Note that Capcom, unlike Namco and Tecmo, have not even attempted a free-to-play model with their fighting games yet, and going by statements made in the past, this is at least in part due to Ono.
On the other hand, I don't think Sponichi pulled that report out of their rear ends either. It's an awfully specific thing to say, and to attribute it to Capcom's CEO is a bold thing to do. No professional would do that without being prepared for dire consequences if they were wrong.
So, in a nutshell, consider both sides. I'm sure Ono doesn't want this to happen personally. At the same time, Ono is not Capcom's president/CEO.
OK if they realized that Street Fighter X Tekken failed because that GEM systemThat is the almost the absolute least of the reasons why it failed.
Yoshinori Ono is not the creator of SFIV or V.
A certain media organization carried an interview with Capcom President Haruhiro Tsujimoto. Regarding the reference to a pay system in the interview article, Haruhiro Tsujimoto did not make any comments on adjusting strength of characters in the game by using this type of system.
Furthermore, details regarding “Street Fighter 5″, including the title itself, were not officially announced at this point.
At the beginning of the month SNK playmore registered a new trademark for “KOF” with the Japanese Patent and Trademark office. It was filed under class 9 (video games), 28 (accessories and parts for video game machines) and 41 (online games).
SNK already had a “KOF” trademark registered, but it was bound to an old logo. Yet, it’s expiration far in the future (2018) so this isn’t a renewal of that one, and is probably for something entirely new.
Considering the recent trends of releasing sequels and reboots of popular franchises using only acronyms as the title, it’s quite likely that we’re looking at that kind of possibility.
The recent announcement of the mobile game The Rhythm of Fighters may have left fans a little disgruntled, but if this indicates a new King of Fighters game in development, it could save the day, especially since the trademark makes no mention of mobile platforms.
I hope it's apachinko game, we still don't even have enough 3d models for a decent fatal fury.Although that Fatal Fury pachinko re-design ... I mean, there's very little room where they can continue to take KOF forward without looking absurd (what kind of new deity or demigod fighter can they introduce and make it look relevant?). A Reboot would greatly benefit SNKP's IPs.
I hope it's apachinko game, we still don't even have enough 3d models for a decent fatal fury.Although that Fatal Fury pachinko re-design ... I mean, there's very little room where they can continue to take KOF forward without looking absurd (what kind of new deity or demigod fighter can they introduce and make it look relevant?). A Reboot would greatly benefit SNKP's IPs.
...All for a fucking Pachinko game.
http://www.youtube.com/watch?v=WdfKy-rja2
it's alice
the last 3 times this video was posted here in the last few months.
... You realize she was there since the beginning and she was supposed to pop up in Fatal Fury 3, right ? Though she changed and she's older now.
So...how bout that fucking Pachinko game?
I'm not mad at SNK. I'm mad at the japanese consumer.
that'sThe only hint supporting that theory is that there are still job offers popping up every now and then that do mention 3D modeling and an actual fighting game. It's a good hint, but you never know, things might go wrong yet.teh theory anyway.what everyone is hoping for.
I never doubt SNKP would retcon the entire Fatal Fury timeline just so they could fit this Mary Sue in the plot.
Namco Bandai Fighting Games panel w/ Katsuhiro Harada - 1200 FridayAccording to Harada (https://twitter.com/Harada_TEKKEN/status/492624162930696193)this panel's going to be streamed by Spooky (http://www.twitch.tv/teamsp00ky). I thought Comic Con had it in for people streaming panels, but there you go.
... You realize she was there since the beginning and she was supposed to pop up in Fatal Fury 3, right ? Though she changed and she's older now.
you don't know what a mary sue is
What we have now is a totally different entity.She's been showing up in SNK's Pachinko games for a few years now.
She was a Terry fangirl since the beginning, I don't see how she could be a Mary Sue when she's been the same for a couple of decades and the people in charge have changed a few times. At the very most you could call her a player insert, in that she represents the players who are fans of Terry, but it's nonsense to say she's a Mary Sue, because she's not a self-insert of whoever made her, plus the only trait she has that's anywhere close to a Mary Sue is that she follows the hero around, she has nothing else that we know of. She simply was supposed to be a character replacing Mai. And in that respect, she's really not that different from her initial concept, only her appearance changed.you don't know what a mary sue isYes I do. And this Alice reeks of it.
they are making models/sprites and resources for the new kof game, but instead of releasing an unfinished game like they did with 12 they are using them for the pachiko game to recoup costs. that's teh theory anyway.I dunno, it just doesn't seem that likely. Those models seem too high quality to be used in anything other than FMVs. Plus, they're all rebooted versions FF characters, and it doesn't seem like SNK would use most of those characters and/or those reboot looks in the next KOF game (cause they're probably not doing a new FF game anytime soon).
Barely even seems like being inspired by FF3 Alice beyond liking Terry; they don't even have the same last name!But then that makes it a retcon / evolution, it's a fact that she's been around for a few years and she was supposed to be that character since the first time she came back (she didn't even get put on a bus and came back later, she was standing around in backgrounds). She just changed along with the decades and the few designers that went through the franchise.
is (in falcoon's deluded canon) the strongest cast memberdid he confirm that he was stronger than the ikari team because those niggas are confirmed OP as all shit and lose on purpose (outside of Those From The Past invasions) according to SNK canon in general
lol he turned out to be an alien too?!Jivatma and the butterly girl mention it, yeah, he and Soirée may be this one powerful alien dude who may have been split in two.
mobile shovelware (https://www.youtube.com/watch?v=GIdSQhy_HWU)
Already looks better than MvC3.
Marvel: What can fans expect from the fighting system? How are players going to control combatants? What’s the combo system like?
Cuz Parry: In terms of controls, we most definitely are designing this game specifically for the strengths of the touch device platforms. There won’t be any buttons or virtual joysticks. I know it sounds clichéd, but the controls really are intuitive and easy to pick up. There are a variety of basic attacks—light, medium, and heavy—and each hero has multiple signature special attacks that can be used for greater damage. There is a combo system that rewards players for mixing up their moves and performing well-timed blocks. The higher the combo, the faster your special attacks regenerate. I can’t go too much deeper into the specifics but rest assured our dev team is comprised of many avid fighting game experts that are dedicated to making a fun, accessible fighting game with a degree of depth to satisfy fans of the genre.
Chinese mobile gaming giant CMGE
Or, y'know, arcades running Nesica anywhere.
Capcom is working on a new fighting game with Dimps, Capcom studio producer Yoshinori Ono revealed on Twitter.
“We are recruiting colleagues to work together with us at Dimps studio for new FG,” Ono said in the tweet.
Dimps and Capcom co-developed Street Fighter IV, as well as its many iterations that followed, including Street Fighter X Tekken.
Back in June, Capcom said it was in the “early planning stages” for Street Fighter V. Given Dimps’ history with the franchise, it’s not a stretch to think this might be that project.
http://www.destructoid.com/naruto-shippuden-ultimate-ninja-storm-revolution-receives-official-steam-release-date-279313.phtml
Kewl, didnt know that the Naruto fighting games are available on pc now too
http://dreamcancel.com/2014/08/03/kof97-samura-showdown-ii-metal-slug-2-to-receive-hd-remakes-from-cmge/
Capcom is porting HSF2, SFA3, Third Strike, and DS3 to NesicaxLive. (http://shoryuken.com/2014/08/23/hyper-street-fighter-ii-street-fighter-iii-3rd-strike-street-fighter-zero-3-and-vampire-savior-heading-to-taitos-nesicaxlive-network/)
Capcom and Dimps working on new fighting game (http://gematsu.com/2014/09/capcom-dimps-working-new-fighting-game)
In an article series dedicated to obscurities, Fighting Vipers 2 might exist in its own class. It never got an official release in North American arcades, its Dreamcast port was Japan- and Europe-only, and it being a 3D game running on Sega’s (for the time) extremely powerful Model 3 Step 2 hardware means you’re not going to be able to run it on that 8-year old laptop you play GGPO with.
JM: How does the Armor Break system work?
HK: Every character comes into the fight wearing armor. As you block, armor will weaken and if you’re hit by an armor-breaking move when your armor (either high or low) is at its breaking point, then whatever armor the character’s wearing on that part of their body will shatter, leaving them vulnerable to taking more damage. It’s only High and Low that are affected by this — High and Mid are kind of grouped together into one general upper-armor area.
JM: Oh, interesting. Do you know much about the process they used for creating the animations? Was it mo-cap based or mostly done by hand?
HK: There was actually an interview with Kataoka in the UK Sega Saturn magazine where he said only the character intros and a few other things were mo-capped. The rest of it was all done by hand, frame by frame.
JM: Something I have to ask about: There’s a mechanic in the game that increases recovery on moves if you keep using the same one over and over again. What are the details behind that?
HK: I think that was a system they didn’t really mention much for whatever reason. Kind of a weird sub-experiment that they did.
The “Stun Subtraction System” (or SSS for short) is a unique feature in Fighting Vipers 2 that forces players to add variety to their pressure game. Every time a player blocks a move, the game checks the last 16 moves used by the attacking player. The more times the attacker’s used the same move within that 16 move window, the less blockstun the defending player has to wait through before getting a chance to counterattack. Use the same move too many times, and the opponent will eventually be able to recover fast enough to punish previously safe attacks.
JM: So is there any way to play this game in 2014 without going to Japan?
HK: There are Model 3 emulators which run like ass on my system, but I hear they do a pretty good job from people with machines powerful enough to run them. I’m not up on PC specs, but my fairly recent laptop with an i7 and an okay laptop graphics card can’t handle it. You need something high-end to run it.
If by any chance the guys behind the emulator want to add GGPO for Fighting Vipers 2, I’d be tempted to upgrade my machine. Not even joking.
JM: So, any final thoughts on Fighting Vipers 2?
HK: Oh man. This game…if you’re willing to put the effort into learning it, Fighting Vipers 2 is ridiculously fun. The thing I like the most about it is how relentless it is. If you’re playing it well, there’s almost no downtime in the action, something is always happening. You constantly have to look and react. There’s never any long pauses, there’s never a moment where you’re just trying to inch in and get offense going, you’re always just going in on the other guy and vice versa.
King of Fighters ’98 Ultimate Match Final Edition
Yeah, I asked myself the same. It's just the PSOne version, they screwed the ad.It's more than that, the PSOne wasn't the Max, it's just plain SFA3 :( Upper was on Dreamcast I think, and Double Upper/MAX is PSP/PSV.
Ah, kids these days... they don't know the implications of a three letter word added to a FG title.
netplay is region lockedI believed in EXAMU....
Apparently the AH3LM!!!!! localization is garbage, netplay is region locked and eh whatever, the game is terrible, I wasn't willing to pay full price for a terrible balance patch with no new characters. P4AU comes out in a week, I'd advise everyone to save money for that instead.
this might itnerest some people.
http://www.nick.com/games/super-brawl-3.html
http://dueltoys.blogspot.com/Duel Toys 2 has been out there for years, i actually think i heard about it here back in 2010....
A fighting/RPG fangame.
The worse news: it's Korean.Hey, man. That's racist! loljk
> SamSho titleWhats the problem? those three had cameos in other SamSho games before.
> Sees Kyo, Iori, and Mai
Oh well, at least it's only 3 of them, and are strikers, I think.
Not as easy as it sounds.
Even if they were to make a budget title, programming for it is expensive. Then they have to make something with PS4/XB1 worthy visuals. Only way they would break even is if they made Super-Deluxe versions and even then, they'd have to make new assets for those games. They would've made a new DS years ago if it was that simple.
They have the source code, not to mention loads of experience repackaging things (more than any company I have ever seen, and Nintendo has rereleased SMB3 no less than 3 times) so I don't understand why we didn't at least get PS1 DS3 with full frames of animation and sound quality that isn't ass.People wanted arcade-accurate so apparently reworked roms from the PS2 Vampire Collection were the way to go.
Then again they couldn't even do that with JoJo HD and that was a straight-up port of the DC version, so again, why not Chronicle?
it wouldn't be close to any arcade version and nobody would take it seriously. (see MVC2 and HDR's classic mode)
... but DC MvC2 IS the arcade version with menus.I know. I just did a mistake by copy-pasting, just meant HDR's classic mode. Editing now.
In addition to Metal Slug 3, Korea’s video game rating board has Samurai Shodown VI, The King of Fighters ’98 Ultimate Match, and The King of Fighters XI listed with Sony Computer Entertainment Korea as the publisher. It’s unclear if these will be PS2 Classics for PlayStation 3 or if these will be ports for multiple systems like Metal Slug 3.
http://shoryuken.com/2014/11/26/king-of-fighters-98-ultimate-match-final-edition-heading-to-steam-on-december-12/
Please don't botch the netcode.
Capcom’s Tomoaki Ayano (Ultra Street Fighter IV): “Rather than a side-view fighting game, I want to make a Mobile Suit Gundam: Extreme VS.-like multiplayer game.”
Arc System Works’ Toshimichi Mori (Guilty Gear): “Anything is good. I want to make an Idolmaster fighting game. And in the end, I want to work towards The Idolmaster vs. Love Live.”
Sega’s Takahara Terada (Dengeki Bunko Fighting Climax): “I’m also gunning for Love Live. Since Love Live is also a Dengeki work, I want the girls to be playable if we make another installment of Dengeki Bunko Fighting Climax. And ultimately, it’d be interesting if we could get characters from novels of other companies.”
I heard earlier on most tournies were won by solo.Not really, I don't think that has ever been the case.
Is solo viable?No it's not, but I know they were making adjustments to balance that.
Depends, really.Is solo viable?No it's not, but I know they were making adjustments to balance that.
http://gematsu.com/2014/11/guilty-gear-dengeki-bunko-fc-devs-want-make-idolmaster-love-live-fighting-gamesQuoteCapcom’s Tomoaki Ayano (Ultra Street Fighter IV): “Rather than a side-view fighting game, I want to make a Mobile Suit Gundam: Extreme VS.-like multiplayer game.”
Arc System Works’ Toshimichi Mori (Guilty Gear): “Anything is good. I want to make an Idolmaster fighting game. And in the end, I want to work towards The Idolmaster vs. Love Live.”
Sega’s Takahara Terada (Dengeki Bunko Fighting Climax): “I’m also gunning for Love Live. Since Love Live is also a Dengeki work, I want the girls to be playable if we make another installment of Dengeki Bunko Fighting Climax. And ultimately, it’d be interesting if we could get characters from novels of other companies.”
Mori listed under Guilty Gear, heh.
That I'd love to see, must research on this Love Live.
Together with SCEA 3rd Party Productions, and in commemoration of next year’s 25th Anniversary of the AES & MVS, SNK PLAYMORE is very happy to bring back some of our best NEOGEO content to current-gen hardware / PSN – starting with METAL SLUG 3 on PS4 and PS Vita (compatible with PlayStation TV) platforms, as well as PS3.
Being that we’re curious as to what the fanbase is looking for, please vote for which title(s) you would love to see on PSN in the near future! Make sure to spread the word that we’re asking for feedback from the fans via this poll, and listening to what you guys have to say.
I voted 5 Special since it never had a console home release.Yeah, Anthology messed up big time.
I voted 5 Special since it never had a console home release.Technically it did. (NeoGeo AES)
Damn, Shock Troopers: Second Squad too?
Now I'm sad that there's probably not enough people that know it to vote for it
Damn, Shock Troopers: Second Squad too?
Now I'm sad that there's probably not enough people that know it to vote for it
I find it stupid that they choose this game over the vastly superior first game.
Damn, Shock Troopers: Second Squad too?
Now I'm sad that there's probably not enough people that know it to vote for it
I find it stupid that they choose this game over the vastly superior first game.
1. I've played both and I honestly prefer Second Squad more.
2. Shock Troopers 1 is already on PSN.
I voted 5 Special since it never had a console home release.