The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => Street Fighter: the Good Edition => Topic started by: Trololo on May 30, 2014, 03:17:51 pm

Title: Characters: work, progress and discussion of ideas
Post by: Trololo on May 30, 2014, 03:17:51 pm
Well, here is our cunning plans about characters.
If you want- write your ideas.
=======================================
Characters roster:
-"THEY AND ONLY THEY!!!!-Capcom..."- Ryu, Ken, Adon, Sagat, Gen.
-"Well,  they was in another games...-Capcom"- Birdie, Eagle,
-"Who are they?- Capcom"- Joe, Mike, Retsu, Geki, Lee. And yes, Lee is last in all list because I really don't understand him!
Well, nothing new...
=======================================
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on May 30, 2014, 10:57:20 pm
About the characters well we need complete the sprites of the characters, david is completing the sprites of Joe and he have plans to complete the rest but everybody is welcome to help with that.
And well my friend chucho is making new sprites of Geki at least he said.
Title: Re: Characters: work, progress and discussion of ideas
Post by: KingPepe2010 on June 04, 2014, 06:40:13 pm
...given the fact Lee is Yun's and Yang's uncle, would it be possible to use some of their techniques for Lee?
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on June 06, 2014, 08:43:07 am
...given the fact Lee is Yun's and Yang's uncle, would it be possible to use some of their techniques for Lee?

Actually Lee has some moves of Yun and Yang or I want say Yun and Yang has some moves of Lee, but is very posible that add more moves of Yun and Yang even a special intro with them.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on June 14, 2014, 11:10:08 am
If someone think, that Joe is dead and ets., but they waited him- relax.
Work goes on. Slowly, but goes on. REALLY SLOWLY, but goes on.
(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/Progress%20of%20work%20with%20Joe/LightFarPunch_zpsa1f51d7f.gif?t=1402735621)- usual weak far punch.
(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/Progress%20of%20work%20with%20Joe/MediumFarPunch_zpsb8c5bf0c.gif?t=1402735628)- far medium punch. With this move he moves forwars.
(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/Progress%20of%20work%20with%20Joe/StrongFarPunch_zpsbcbea271.gif?t=1402735634)- far strong punch. Also some move forward.
(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/Progress%20of%20work%20with%20Joe/CloseLightPunch_zpscef5f2d8.gif) (http://s30.photobucket.com/user/Mitiapogorelov1/media/Progress%20of%20work%20with%20Joe/CloseLightPunch_zpscef5f2d8.gif.html)- close light punch.
(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/Progress%20of%20work%20with%20Joe/CloseMediumPunch_zps2db3d052.gif?t=1402830435)- close medium punch.
(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/Progress%20of%20work%20with%20Joe/CloseStrongPunch_zps4f333d52.gif?t=1402830438)- close strong punch.
In kicks you will not see any strong differences, but you will se them in system itself:
-(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/Progress%20of%20work%20with%20Joe/LightKick_zpsfaf8c182.gif) (http://s30.photobucket.com/user/Mitiapogorelov1/media/Progress%20of%20work%20with%20Joe/LightKick_zpsfaf8c182.gif.html) (http://i30.photobucket.com/albums/c319/Mitiapogorelov1/Progress%20of%20work%20with%20Joe/FarMediumKick_zps3168d00d.gif) (http://s30.photobucket.com/user/Mitiapogorelov1/media/Progress%20of%20work%20with%20Joe/FarMediumKick_zps3168d00d.gif.html)(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/Progress%20of%20work%20with%20Joe/StrongKick_zps0fef36ba.gif) (http://s30.photobucket.com/user/Mitiapogorelov1/media/Progress%20of%20work%20with%20Joe/StrongKick_zps0fef36ba.gif.html)- all three kicks will be roundhouses (like it was before), but after any contact with enemy Joe will bring his leg back in prevoius position (like Sagat's kicks).
(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/Progress%20of%20work%20with%20Joe/CloseMediumKick_zps05b325f9.gif) (http://s30.photobucket.com/user/Mitiapogorelov1/media/Progress%20of%20work%20with%20Joe/CloseMediumKick_zps05b325f9.gif.html)- and here if close medium kick.
There is only one problem: new Joe's skin is too bright. And also hair... So, I don't think they can exist tougether.
It will be mine Joe. Even his story. If CAPCOM don't use him- I WILL USE. AND I WILL MAKE HIM REAL, but fan CHARACTER OF "STREET FIGHTER" UNIVERSE!
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on June 14, 2014, 02:29:31 pm
...given the fact Lee is Yun's and Yang's uncle, would it be possible to use some of their techniques for Lee?

Actually Lee has some moves of Yun and Yang or I want say Yun and Yang has some moves of Lee, but is very posible that add more moves of Yun and Yang even a special intro with them.

Yes, we need to talk about Lee conception someday.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on June 20, 2014, 03:47:37 am
And again some project:
-For now I'm work with Ryu. All standing punches already done. And man, P.o.T.S. palettes looks pretty good!
(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/SF1%20Project%20work/41104350437044B043C044F043D043D044B04390_zpsfd54ffda.jpg) (http://s30.photobucket.com/user/Mitiapogorelov1/media/SF1%20Project%20work/41104350437044B043C044F043D043D044B04390_zpsfd54ffda.jpg.html)
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on June 20, 2014, 03:58:52 am
Wow looks really great your Joe my friend  :)
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on June 20, 2014, 04:00:24 am
Wow looks really great your Joe my friend  :)

Thanks! I also waiting for Chuchoryu's sprites.
You know... Mine main problem is legs. Maybe he will make some new kicks that i can edit.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on June 20, 2014, 04:01:37 am
So, what about Lee. Will we talk about "Forgotten Five's" moves?
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on June 20, 2014, 04:05:59 am
Wow looks really great your Joe my friend  :)

Thanks! I also waiting for Chuchoryu's sprites.
You know... Mine main problem is legs. Maybe he will make some new kicks that i can edit.
Yeah I know as you feel is because that I can't do much with Geki and Retsu :/

Well the special move of punch of Yun is in Lee's special moves for default, maybe more mix special moves of Yun and Yang for a while sounds good no?
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on June 20, 2014, 04:09:27 am
Wow looks really great your Joe my friend  :)

Thanks! I also waiting for Chuchoryu's sprites.
You know... Mine main problem is legs. Maybe he will make some new kicks that i can edit.
Yeah I know as you feel is because that I can't do much with Geki and Retsu :/

Well the special move of punch of Yun is in Lee's special moves for default, maybe more mix special moves of Yun and Yang for a while sounds good no?

Yes, sounds good.
You know, i have an idea of "Country Rival".
Every characters of each country will be rivals and will have a special intros like this scheme:
 -Of course friendly rivality between Ryu and Ken.
 -Underfloor Joe vs. Professional Mike.
 -"Clear" Eagle vs. Dirty Birdie.
 -Gen with his "Deadly style" vs. Lee with his "Style of Life".
 -Well, Adon vs. Sagat... There is even don't need a new idea!
 -Well, only Japan breaks system...
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on June 20, 2014, 04:27:19 am
Wow looks really great your Joe my friend  :)

Thanks! I also waiting for Chuchoryu's sprites.
You know... Mine main problem is legs. Maybe he will make some new kicks that i can edit.
Yeah I know as you feel is because that I can't do much with Geki and Retsu :/

Well the special move of punch of Yun is in Lee's special moves for default, maybe more mix special moves of Yun and Yang for a while sounds good no?

Yes, sounds good.
You know, i have an idea of "Country Rival".
Every characters of each country will be rivals and will have a special intros like this scheme:
 -Of course friendly rivality between Ryu and Ken.
 -Underfloor Joe vs. Professional Mike.
 -"Clear" Eagle vs. Dirty Birdie.
 -Gen with his "Deadly style" vs. Lee with his "Style of Life".
 -Well, Adon vs. Sagat... There is even don't need a new idea!
 -Well, only Japan breaks system...

Yeah I like that concept even I was thinking at least one special intro by character, in the past I made one special intro of Joe vs Mike representing the intro of Street Fighter 2 The World Warrior, Joe punch the face of Mike's and other with Mike punch the face of Joe's for not dropped in the concept of Joe always win like Sub-zero vs Scorpion with in all intros win Scorpion  :wall: . I will making the special intro with Eagle and in the next update of Birdie you can see looks like :). About Adon vs Sagat the special intro of SFZ3 will be fine. Gen vs Lee in need to think as looks good and in the next update you will see looks like, and for Geki vs Retsu good vs Evil concept will be fine?

Sorry by the edit of your post I push modify by mistake  >_<
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on June 20, 2014, 04:41:24 am
Well, about Retsu:
My proto-move set:
 -Kohoken- his fireball. I only think he will fly full leingh. HE MUST BE BETTER THAN DAN!
     -Ex version- anim like usual Hadoken. Flame. 2 hits.
 -Counter- both types- standing and crouching. As in original- SMASH!!!!
     -EX Counter- he takes both types at same time. Maybe wall-bounce.
 -Of course hic caconic Diving Kick.
 -Something like Hyakki Shuu.
Supers:
 -Kohoken series.
     -Just three fireballs.
     -MAX version- well, he remembered about second hand. Three Shtakunetsen Kohoken's.
 -Grab type move. Well, like's Gouken's throw; smash into floor and then kick.
     -MAX version- Second Gounen's throw. When enemy begins to fall, Retsu jumps, grab opponent in air and when he will touch the floor- SMASH!!!! He will bounce higher, and then Retsu make something like this: http://youtu.be/8wks1GrqTFo?t=1m59s (http://youtu.be/8wks1GrqTFo?t=1m59s)
LVL 3 Super: just Falchion's combo Super.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on June 20, 2014, 04:50:53 am
All right. Intros of mine characters is mine problem.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Just No Point on June 20, 2014, 05:08:11 am
I don't think Retsu should use energy to attack with. He should be able to perfectly control inertia. If someone throws a fireball at him he should be able to rechannel it's direction. Even super fireballs. Being able to control an object's inertia would give him great defensive and offensive capabilities. Giving him lots of counter techniques and the ability to make his on inertia more potent as needed.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on June 20, 2014, 05:23:50 am
I don't think Retsu should use energy to attack with. He should be able to perfectly control inertia. If someone throws a fireball at him he should be able to rechannel it's direction. Even super fireballs. Being able to control an object's inertia would give him great defensive and offensive capabilities. Giving him lots of counter techniques and the ability to make his on inertia more potent as needed.

Also acceptable!
Title: Re: Characters: work, progress and discussion of ideas
Post by: Just No Point on June 20, 2014, 05:31:34 am
Also, I don't know if you are using a base or not for your Joe. If you're not that's some pretty good work. But they just look really jumpy and such. Please do not read my feedback as an attack or negative. Several of those attacks are quite similar to the attacks Sean has made for the other SF project. Wouldn't it be easier to edit his work into a more acceptable looking Joe that you imagine?
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on June 20, 2014, 05:33:15 am
Also, I don't know if you are using a base or not for your Joe. If you're not that's some pretty good work. But they just look really jumpy and such. Please do not read my feedback as an attack or negative. Several of those attacks are quite similar to the attacks Sean has made for the other SF project. Wouldn't it be easier to edit his work into a more acceptable looking Joe that you imagine?

You know... I'm a bad spriter and I use a plot. And maybe the same with your.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on June 20, 2014, 05:35:05 am
I use KoF Joe Higashi.
He in KoF just much better than CvS in many things.
Like stance. I really prefer KoF variant!
And hits. Sometimes it's open to me new ideas for attacks. Like "Dash Eblow". (All right, it's simulat to Mai's move, so what?) Or new EX-version of "Gut Punch". Well, "G.P." is itself new...
And also... One little thing... What about special intros between our Joes?
Don't read this as "no" answer.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Just No Point on June 20, 2014, 05:45:33 am
A special intro shouldn't be too hard to make after they are both finished. After I got the template for the project: Ryu, finished I was considering tweaking Joe a bit for universal MUGEN in POTS/infinite style just for kicks anyway.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on June 20, 2014, 05:48:38 am
A special intro shouldn't be too hard to make after they are both finished. After I got the template for the project: Ryu, finished I was considering tweaking Joe a bit for universal MUGEN in POTS/infinite style just for kicks anyway.

Agree.
It will be funny to see a same characters' screamin "I'll better than you!", "No, I'll better than you!!!!". XD
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on June 24, 2014, 12:55:09 am
All right. Intros of mine characters is mine problem.

Man are only suggestions if you have suggestions of one of my characters I don't have a problem for hear and include.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on June 24, 2014, 01:21:09 am
You know, I also have a idea to do a spec intro of DeeJay vs. Adon (in your SFA project).
You know, what Adon thinks about another martial arts. Especially Kickboxing as a "shameful shadow of Muai Thai"
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on June 24, 2014, 01:26:26 am
You know, I also have a idea to do a spec intro of DeeJay vs. Adon (in your SFA project).
You know, what Adon thinks about another martial arts. Especially Kickboxing as a "shameful shadow of Muai Thai"

Yeah sounds good for my, specially because they fight in historyline of SFZ3 although wasn't canon.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on June 24, 2014, 01:31:42 am
And one more...
I fonud a voise (from other game, but slighty edited) for Joe.
Will you test is? Eweryone sais it sounds good.
And also a beta of new SFF?
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on June 24, 2014, 01:34:48 am
And one more...
I fonud a voise (from other game, but slighty edited) for Joe.
Will you test is? Eweryone sais it sounds good.
And also a beta of new SFF?

Yeah sounds good, I like too see that, and I think all too :)
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on June 24, 2014, 01:46:33 am
New version already with voise:
Joe.rar (http://www.4shared.com/rar/8q9iSy2bce/Joe.html)
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on June 24, 2014, 02:01:40 am
Joe- Ghost.rar (http://www.4shared.com/rar/KrLwT8Mcba/Ghost.html)
SND- https://yadi.sk/d/MhmNLjexUTKtN (https://yadi.sk/d/MhmNLjexUTKtN)
SND I U-loaded on Russian, do find a "Скачать". It's download.

Is really great for Ghost mode, about the sound I admit that I was accustomed to old voice, but is great for him because looks arrogant and reminds his days when was champ.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on June 24, 2014, 02:03:37 am
Joe- Ghost.rar (http://www.4shared.com/rar/KrLwT8Mcba/Ghost.html)
SND- https://yadi.sk/d/MhmNLjexUTKtN (https://yadi.sk/d/MhmNLjexUTKtN)
SND I U-loaded on Russian, do find a "Скачать". It's download.

Is really great for Ghost mode, about the sound I admit that I was accustomed to old voice, but is great for him because looks arrogant and reminds his days when was champ.

Yes. Combination "MvC 3 Dante + some higher tone for effect of Young man" made his work perfectly.
And you know, I SOOOOO FREAKIN' LOVE MY WORK THAT I WANT MAKE HIM PRIMARY JOE.
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on June 24, 2014, 02:20:40 am
Joe- Ghost.rar (http://www.4shared.com/rar/KrLwT8Mcba/Ghost.html)
SND- https://yadi.sk/d/MhmNLjexUTKtN (https://yadi.sk/d/MhmNLjexUTKtN)
SND I U-loaded on Russian, do find a "Скачать". It's download.

Is really great for Ghost mode, about the sound I admit that I was accustomed to old voice, but is great for him because looks arrogant and reminds his days when was champ.

Yes. Combination "MvC 3 Dante + some higher tone for effect of Young man" made his work perfectly.
And you know, I SOOOOO FREAKIN' LOVE MY WORK THAT I WANT MAKE HIM PRIMARY JOE.

I know how you feel, is your first character that make sprites and all, and I know that you will include all you can jeje.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on June 24, 2014, 02:40:30 am
Joe- Ghost.rar (http://www.4shared.com/rar/KrLwT8Mcba/Ghost.html)
SND- https://yadi.sk/d/MhmNLjexUTKtN (https://yadi.sk/d/MhmNLjexUTKtN)
SND I U-loaded on Russian, do find a "Скачать". It's download.

Is really great for Ghost mode, about the sound I admit that I was accustomed to old voice, but is great for him because looks arrogant and reminds his days when was champ.

Yes. Combination "MvC 3 Dante + some higher tone for effect of Young man" made his work perfectly.
And you know, I SOOOOO FREAKIN' LOVE MY WORK THAT I WANT MAKE HIM PRIMARY JOE.

I know how you feel, is your first character that make sprites and all, and I know that you will include all you can jeje.

Thanks!
And one more question: what with Mike? Will we use Chuchoryu's sprites or again "To take the bull by the horns" myself?
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on June 25, 2014, 08:20:52 am

Thanks!
And one more question: what with Mike? Will we use Chuchoryu's sprites or again "To take the bull by the horns" myself?

Well I like the Mike's Chuchoryu but is some disproportionate his arms and his head, if you believe can make Mike like your Joe go for him my friend.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on June 25, 2014, 08:25:33 am

Thanks!
And one more question: what with Mike? Will we use Chuchoryu's sprites or again "To take the bull by the horns" myself?

Well I like the Mike's Chuchoryu but is some disproportionate his arms and his head, if you believe can make Mike like your Joe go for him my friend.

And here is bad situation- we have not a good plot.
But I think about Sagat... His upward part on this sprite looks good.
(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/Whynotamp_zpsb99316a3.png) (http://s30.photobucket.com/user/Mitiapogorelov1/media/Whynotamp_zpsb99316a3.png.html)
Mike must be buffy, but not like this.
Joe in on one screen with him looks so tiny!
But I will wait the end of his work- I believe in him and i hope that his work will be great. If not...
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on June 25, 2014, 08:43:48 am

Thanks!
And one more question: what with Mike? Will we use Chuchoryu's sprites or again "To take the bull by the horns" myself?

Well I like the Mike's Chuchoryu but is some disproportionate his arms and his head, if you believe can make Mike like your Joe go for him my friend.

And here is bad situation- we have not a good plot.
But I think about Sagat... His upward part on this sprite looks good.
(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/Whynotamp_zpsb99316a3.png) (http://s30.photobucket.com/user/Mitiapogorelov1/media/Whynotamp_zpsb99316a3.png.html)
Mike must be buffy, but not like this.
Joe in on one screen with him looks so tiny!
But I will wait the end of his work- I believe in him and i hope that his work will be great. If not...

Nice Dash for Sagat I like.
Well then, we need to trust on Chuchoryu's next update and hope that he make better size. And with Geki too, because is some short.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on June 25, 2014, 08:57:17 am

Thanks!
And one more question: what with Mike? Will we use Chuchoryu's sprites or again "To take the bull by the horns" myself?

Well I like the Mike's Chuchoryu but is some disproportionate his arms and his head, if you believe can make Mike like your Joe go for him my friend.

And here is bad situation- we have not a good plot.
But I think about Sagat... His upward part on this sprite looks good.
(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/Whynotamp_zpsb99316a3.png) (http://s30.photobucket.com/user/Mitiapogorelov1/media/Whynotamp_zpsb99316a3.png.html)
Mike must be buffy, but not like this.
Joe in on one screen with him looks so tiny!
But I will wait the end of his work- I believe in him and i hope that his work will be great. If not...

Nice Dash for Sagat I like.
Well then, we need to trust on Chuchoryu's next update and hope that he make better size. And with Geki too, because is some short.

Yeah.
And (after some of editing and animating) it can be good boxer's stance in SF4 style.
I'ii try to edit that for looking.
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on June 25, 2014, 09:06:22 am
Yeah we need to comment all our recommendations for Chuchoryu.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on June 25, 2014, 09:16:20 am
Yeah we need to comment all our recommendations for Chuchoryu.

No. It's still early. Sagat hame a much of good punches, but they are not from Boxing. If try use hands of Balrog on body of Sagat...
And bonus:
(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/Mike_zps9d1a441f.png) (http://s30.photobucket.com/user/Mitiapogorelov1/media/Mike_zps9d1a441f.png.html)
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on June 25, 2014, 09:37:54 pm
Yeah we need to comment all our recommendations for Chuchoryu.

No. It's still early. Sagat hame a much of good punches, but they are not from Boxing. If try use hands of Balrog on body of Sagat...
And bonus:
(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/Mike_zps9d1a441f.png) (http://s30.photobucket.com/user/Mitiapogorelov1/media/Mike_zps9d1a441f.png.html)

Wow man this sprite looks really awesome, looks completely to cvs style very nice work  :laugh:
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on June 26, 2014, 03:37:01 am
Yeah we need to comment all our recommendations for Chuchoryu.

No. It's still early. Sagat hame a much of good punches, but they are not from Boxing. If try use hands of Balrog on body of Sagat...
And bonus:
(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/Mike_zps9d1a441f.png) (http://s30.photobucket.com/user/Mitiapogorelov1/media/Mike_zps9d1a441f.png.html)

Wow man this sprite looks really awesome, looks completely to cvs style very nice work  :laugh:

Yeah. For stance Sagat is good. But punches...
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on June 26, 2014, 11:41:41 pm
Yeah we need to comment all our recommendations for Chuchoryu.

No. It's still early. Sagat hame a much of good punches, but they are not from Boxing. If try use hands of Balrog on body of Sagat...
And bonus:
(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/Mike_zps9d1a441f.png) (http://s30.photobucket.com/user/Mitiapogorelov1/media/Mike_zps9d1a441f.png.html)

Wow man this sprite looks really awesome, looks completely to cvs style very nice work  :laugh:

Yeah. For stance Sagat is good. But punches...

Yeah but as you said Sagat has a lot of punches, anyway Mike is very similar to Balrog if we need more punches of Mike we can use of Balrog only changing the boxing gloves.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on June 27, 2014, 03:00:05 am
Yeah we need to comment all our recommendations for Chuchoryu.

No. It's still early. Sagat hame a much of good punches, but they are not from Boxing. If try use hands of Balrog on body of Sagat...
And bonus:
(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/Mike_zps9d1a441f.png) (http://s30.photobucket.com/user/Mitiapogorelov1/media/Mike_zps9d1a441f.png.html)

Wow man this sprite looks really awesome, looks completely to cvs style very nice work  :laugh:

Yeah. For stance Sagat is good. But punches...

Yeah but as you said Sagat has a lot of punches, anyway Mike is very similar to Balrog if we need more punches of Mike we can use of Balrog only changing the boxing gloves.

i'll try.
But I don't think they will wook like one character. But I'll try.
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on June 27, 2014, 07:31:22 pm

i'll try.
But I don't think they will wook like one character. But I'll try.

OK no problem, try then, I think that your skills are improved :)
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on June 28, 2014, 12:53:12 am

i'll try.
But I don't think they will wook like one character. But I'll try.

OK no problem, try then, I think that your skills are improved :)

Not enough.
Balrog is much harder than I think.
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on June 30, 2014, 04:13:38 am

i'll try.
But I don't think they will wook like one character. But I'll try.

OK no problem, try then, I think that your skills are improved :)

Not enough.
Balrog is much harder than I think.

Don't worry my friend you did your attempt.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on July 06, 2014, 12:35:33 pm
All right.
Mine vacation from Mugen is over and now I returning to work with Joe.
Plans:
-"BOWA kick" now will be just a short-ranged special kick with command "Forward+C". His control of "Knockdown distance" still will be. It something like: "if you was far enough from enemy- he will stand and you will have a chanse to do a combo-hit. If you was close enough- it will be knockdown".
-One of mine friends from Russia said, that Joe love to press the enemy to the wall. And now I'll think about super move, that can upgrade this ability. I also think about "anti-press" move, is enemy pressing Joe.
-Yes, Ghost's unblockable low kick will be. And it's also usual move. All, what I need- is legs, that I can use. I want to use something close to this anim.
(http://cs539415.vk.me/u258192434/docs/fe1c0929eb11/Dlya_primera.gif?extra=gn_B84wBPcVBKuviJhNZzXzC45ifNFkw3Kaskqtj_LlhlBWFK8qkVWryPlBeg7hhvVz4nQw1SqzBJqMgu3YUJTX58Rwootw)
I also think about combing it with "Power Kick".
For now it's all ideas. Wait for your oppinions.
============================================
And LIL bonus:
-Crouching Hard Punch or parody on original Joe's punch.
Two previously punches just edited Light and Hard Standing Punches.
(http://cs539608.vk.me/u258192434/docs/108c45359dcc/Crouching_Strong_Punch.gif?extra=sOZwTiENzbeVXR-mdLXanqNtq4o0mSDgVg67bD0pDUmOgp15bPh7xJkbxDvIr9R5QNiG6hFcWZetQSPtzGBciAsrCbLC3lU)
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on July 06, 2014, 02:54:48 pm
And one moar new;
-I think I found a good enough donor of legs.
(http://network.mugenguild.com/guild/stances/pim_buntaro.gif)
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on July 07, 2014, 06:50:56 am
And one moar new;
-I think I found a good enough donor of legs.
(http://network.mugenguild.com/guild/stances/pim_buntaro.gif)
Yes can be a good base for the next sprites of Joe/Ghost
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on July 07, 2014, 07:03:19 am
And one moar new;
-I think I found a good enough donor of legs.
(http://network.mugenguild.com/guild/stances/pim_buntaro.gif)
Yes can be a good base for the next sprites of Joe/Ghost

Yeah.
Maybe I'll try to hach some of his usual sprites into new intro.
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on July 07, 2014, 07:13:56 am
And one moar new;
-I think I found a good enough donor of legs.
(http://network.mugenguild.com/guild/stances/pim_buntaro.gif)
Yes can be a good base for the next sprites of Joe/Ghost

Yeah.
Maybe I'll try to hach some of his usual sprites into new intro.

Sounds great, even one that refer like American champ
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on July 08, 2014, 05:29:32 am
Slighty update of Joe:
Joe "Ghost" (http://www.4shared.com/rar/8q9iSy2bce/Joe.html)
-Grab. (Thanks to Jmorphman- I used his codes)
-Crouching Punches.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on July 09, 2014, 09:17:05 am
 I here thinked about one question...
 SF1 Character's popularity is growing. (For "Unpopular" characters to have minimum 3 sprite systems... It's already need to be full value characters of universe. And Joe is already STAR! XD)
 Who's sprites we will use?
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on July 10, 2014, 06:32:09 am
I here thinked about one question...
 SF1 Character's popularity is growing. (For "Unpopular" characters to have minimum 3 sprite systems... It's already need to be full value characters of universe. And Joe is already STAR! XD)
 Who's sprites we will use?

Ohh well maybe put an alternative .sff for each Joe? or maybe put a poll.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on July 10, 2014, 12:56:39 pm
I here thinked about one question...
 SF1 Character's popularity is growing. (For "Unpopular" characters to have minimum 3 sprite systems... It's already need to be full value characters of universe. And Joe is already STAR! XD)
 Who's sprites we will use?

Ohh well maybe put an alternative .sff for each Joe? or maybe put a poll.

Not enough...
I talked about all characters.
All five characters will have some sprite systems.
So questions:
-What Joe we'll select? Edited sprites of Sean Ality? (Edit his haircut.) Chuchoryu's sprites? Or our Joe will be "Ghost"?
-What with Mike? We will wait MFG's sprites? Use Chochoryu's sprites? Or again to take everything in mine hands? (I don't want... I just cunno worthy enough plot for Mike. +It will be much harder than Joe.)
-And what with all other characters?
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on July 12, 2014, 01:53:07 am
I here thinked about one question...
 SF1 Character's popularity is growing. (For "Unpopular" characters to have minimum 3 sprite systems... It's already need to be full value characters of universe. And Joe is already STAR! XD)
 Who's sprites we will use?

Ohh well maybe put an alternative .sff for each Joe? or maybe put a poll.

Not enough...
I talked about all characters.
All five characters will have some sprite systems.
So questions:
-What Joe we'll select? Edited sprites of Sean Ality? (Edit his haircut.) Chuchoryu's sprites? Or our Joe will be "Ghost"?
-What with Mike? We will wait MFG's sprites? Use Chochoryu's sprites? Or again to take everything in mine hands? (I don't want... I just cunno worthy enough plot for Mike. +It will be much harder than Joe.)
-And what with all other characters?

-About Joe I would like to see as see the Sean Alty sprites with the different haircut. And well my friend if you like continue making the sprites of Joe I mean not necessarily for the project, for complete your Joe like a release because you made a good and hard work on him.
-About Mike I understood that MFG, doesn't interested make new sprites or pay for new sprites because they focus on Retsu, Lee, and Geki sprites, then probably wait for Chuchoryu's sprites.
-With the rest only we can wait Chuchoryu and MFG sprites for decide the best.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on July 12, 2014, 06:31:25 am
I here thinked about one question...
 SF1 Character's popularity is growing. (For "Unpopular" characters to have minimum 3 sprite systems... It's already need to be full value characters of universe. And Joe is already STAR! XD)
 Who's sprites we will use?

Ohh well maybe put an alternative .sff for each Joe? or maybe put a poll.

Not enough...
I talked about all characters.
All five characters will have some sprite systems.
So questions:
-What Joe we'll select? Edited sprites of Sean Ality? (Edit his haircut.) Chuchoryu's sprites? Or our Joe will be "Ghost"?
-What with Mike? We will wait MFG's sprites? Use Chochoryu's sprites? Or again to take everything in mine hands? (I don't want... I just cunno worthy enough plot for Mike. +It will be much harder than Joe.)
-And what with all other characters?

-About Joe I would like to see as see the Sean Alty sprites with the different haircut. And well my friend if you like continue making the sprites of Joe I mean not necessarily for the project, for complete your Joe like a release because you made a good and hard work on him.
-About Mike I understood that MFG, doesn't interested make new sprites or pay for new sprites because they focus on Retsu, Lee, and Geki sprites, then probably wait for Chuchoryu's sprites.
-With the rest only we can wait Chuchoryu and MFG sprites for decide the best.

-Are you kidding? Of course I do not throw my work with Joe. He, to be honest, was a mine personal project from begining. Well, we need to wait MFG's Joe release first- I think we can to recreate him in P.o.T.S. style. But main word here- "Recreate".
-All right, then I dunno. I think they can't to do all four characters and say to Mike "F*ck you!!!"...
-All right.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Just No Point on July 12, 2014, 10:48:15 am
Well yeah, we are going to try to get those four and not Mike. We feel Mike Bison (Boxer) and Mike from sf1 are the same character.
After those 4 we would rather try to do SF4 characters that are not in MUGEN instead of spend time making another Balrog
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on July 12, 2014, 10:53:22 am
Well yeah, we are going to try to get those four and not Mike. We feel Mike Bison (Boxer) and Mike from sf1 are the same character.
After those 4 we would rather try to do SF4 characters that are not in MUGEN instead of spend time making another Balrog

And here is problem for you, my friend.
CAPCOM oficially told, that Mike and Balrog not the same person.
Don't believe me- search in internet.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on July 12, 2014, 11:05:04 am
http://www.fightersgeneration.com/characters2/mike.html (http://www.fightersgeneration.com/characters2/mike.html)
You will find info about this there.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Just No Point on July 12, 2014, 11:27:04 am
That's not an official capcom site though :p
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on July 12, 2014, 11:28:19 am
That's not an official capcom site though :p

Yes. But there named "All About Capcom". Try to find it.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on July 12, 2014, 12:04:28 pm
 All right. Here to you anither link.
 Yes, it still not CAPCOM, but you will find there in "Trivia" some words about Mike and Balrog with link on official blog of one capcom man, that says something like "They can be the same man." (On link is translation).
 If you want to read that blog- good luck, because it's on Japaneese.
 http://streetfighter.wikia.com/wiki/Mike (http://streetfighter.wikia.com/wiki/Mike)
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on July 25, 2014, 09:53:06 pm

-Are you kidding? Of course I do not throw my work with Joe. He, to be honest, was a mine personal project from begining. Well, we need to wait MFG's Joe release first- I think we can to recreate him in P.o.T.S. style. But main word here- "Recreate".
-All right, then I dunno. I think they can't to do all four characters and say to Mike "F*ck you!!!"...
-All right.

Don't bad understand me my friend I only said that you made a hard work on Joe and don't feel demotivated or something for continue the spriting on him independently if the sprites of Seantly with the edit on the hair is on the project :P
And well like Just No Point said, they not interested on Mike sprites but I saw that duracelleur is making new sprites of Mike maybe we can use them.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on November 22, 2014, 01:08:56 pm
Well, yeah. We're not writed her for a long time...
So, I have a question for you...
A Mike is dead. Duraceleur not sprite's him, Chuchoryu's version is strange and I have not any plot for him. So, what abiut redesign?
(http://cs7009.vk.me/c625324/v625324434/9717/-TeePuuYSes.jpg)
Title: Re: Characters: work, progress and discussion of ideas
Post by: City_Hunter on November 22, 2014, 05:32:31 pm
i do like the update kee it up
Title: Re: Characters: work, progress and discussion of ideas
Post by: 【MFG】gui0007 on November 22, 2014, 11:40:41 pm
(http://cs7009.vk.me/c625324/v625324434/9717/-TeePuuYSes.jpg)

Looks nice!!
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on November 23, 2014, 12:50:21 am
Well, yeah. We're not writed her for a long time...
So, I have a question for you...
A Mike is dead. Duraceleur not sprite's him, Chuchoryu's version is strange and I have not any plot for him. So, what abiut redesign?
(http://cs7009.vk.me/c625324/v625324434/9717/-TeePuuYSes.jpg)

Well, the new question would be, exist full sprites for the redesing? Because if aren't exist, we are in the same trouble, or even we try to contact david_bazbar and he can finish the sprites is an idea.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on November 23, 2014, 03:52:57 am
Well, yeah. We're not writed her for a long time...
So, I have a question for you...
A Mike is dead. Duraceleur not sprite's him, Chuchoryu's version is strange and I have not any plot for him. So, what abiut redesign?
(http://cs7009.vk.me/c625324/v625324434/9717/-TeePuuYSes.jpg)

Well, the new question would be, exist full sprites for the redesing? Because if aren't exist, we are in the same trouble, or even we try to contact david_bazbar and he can finish the sprites is an idea.

Don't worry.
I using the same plot as David_Bazbar- HeavyD. I just too lazy to delete his vest.
For legs, as expected, gonna be used Terry.
P.S.: most of things in sprite I like haircut a-la Mike Tison. It suits him really better.
=========================================================
Well, what do you think?
(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/SF1%20Project%20work/%202.0_zpsnkxhf4bi.gif)
(http://cs621529.vk.me/v621529434/100/PvxVFVu6-SE.jpg)(http://cs621529.vk.me/v621529434/14f/z2eQXxbnYy4.jpg)- Turns.
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on November 23, 2014, 10:55:40 pm
Well, yeah. We're not writed her for a long time...
So, I have a question for you...
A Mike is dead. Duraceleur not sprite's him, Chuchoryu's version is strange and I have not any plot for him. So, what abiut redesign?
(http://cs7009.vk.me/c625324/v625324434/9717/-TeePuuYSes.jpg)

Well, the new question would be, exist full sprites for the redesing? Because if aren't exist, we are in the same trouble, or even we try to contact david_bazbar and he can finish the sprites is an idea.

Don't worry.
I using the same plot as David_Bazbar- HeavyD. I just too lazy to delete his vest.
For legs, as expected, gonna be used Terry.
P.S.: most of things in sprite I like haircut a-la Mike Tison. It suits him really better.
=========================================================
Well, what do you think?
(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/SF1%20Project%20work/%202.0_zpsnkxhf4bi.gif)
(http://cs621529.vk.me/v621529434/100/PvxVFVu6-SE.jpg)(http://cs621529.vk.me/v621529434/14f/z2eQXxbnYy4.jpg)- Turns.

Ok no problem, I admit that looks better Mike Tison's haircut, looks good the progress.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on November 23, 2014, 11:51:30 pm
You know,,, I already afraid HeavyD...
I made 10 sprites yesterday- and in ALL OF THEM legs of Terry fits him pretty good... Too good. Even better than legs of Joe to Joe.
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on November 24, 2014, 12:10:00 am
You know,,, I already afraid HeavyD...
I made 10 sprites yesterday- and in ALL OF THEM legs of Terry fits him pretty good... Too good. Even better than legs of Joe to Joe.

I see, the haircut and legs are cool for me, although still I don't get used to it to see Mike with Jacket xD, keep it up the good work.
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on November 24, 2014, 01:02:30 pm
Couple of anims.
(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/SF1%20Project%20work/Mike/_zpsopvauu2h.gif)(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/SF1%20Project%20work/Mike/42104380434044F0_zps63e280ab.gif)(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/SF1%20Project%20work/Mike/_zpsosw4hiuk.gif)(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/SF1%20Project%20work/Mike/_zpskiye6flz.gif)
=======================================
(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/SF1%20Project%20work/Mike/Pryzhok_zpsgbfykxqp.gif)(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/SF1%20Project%20work/Mike/_zpsggwzwbyl.gif)
Title: Re: Characters: work, progress and discussion of ideas
Post by: varo_hades on November 25, 2014, 06:13:29 am
Couple of anims.
(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/SF1%20Project%20work/Mike/_zpsopvauu2h.gif)(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/SF1%20Project%20work/Mike/42104380434044F0_zps63e280ab.gif)(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/SF1%20Project%20work/Mike/_zpsosw4hiuk.gif)(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/SF1%20Project%20work/Mike/_zpskiye6flz.gif)
Nice anims, I see that even you applied the color separation :thumbsup:
Title: Re: Characters: work, progress and discussion of ideas
Post by: Trololo on November 25, 2014, 06:47:41 am
Couple of anims.
(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/SF1%20Project%20work/Mike/_zpsopvauu2h.gif)(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/SF1%20Project%20work/Mike/42104380434044F0_zps63e280ab.gif)(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/SF1%20Project%20work/Mike/_zpsosw4hiuk.gif)(http://i30.photobucket.com/albums/c319/Mitiapogorelov1/SF1%20Project%20work/Mike/_zpskiye6flz.gif)
Nice anims, I see that even you applied the color separation :thumbsup:

Thanks. And yes- I laso making a CS- without it sprites become a something horrorable...