The Mugen Fighters Guild
M.U.G.E.N Central => FullGame development => Famicom Fighters => Topic started by: KingPepe2010 on June 02, 2014, 07:43:49 am
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Samus
(http://i.imgur.com/7R5IUUv.gif)
Representative of: Nintendo (FDS)
First Game: Metroid (August 6, 1986)
Progress: 100%
Playstyle: Heavily-defensive zoner who can shoot at various heights. (Think Sagat or a really heavy Demitri that has a low shot)
What's left?:
-Command basic attacks? Can't think of any to add that would benefit her except for maybe an overhead but I'm not sure if she would really need any.
Strengths:
-Strong zoning game with various missile heights and speeds.
-Several anti-airs and air-to-airs to keep the opponent from jumping in.
-Damage is decent for a zoning character.
-Highest stamina out of all zoning characters.
Weaknesses:
-Awful walk speed and dashes plus lack of an approach move makes it hard for her to play offensively.
-Short and high jump arc, leaves her to be anti-aired easily.
-Strong basic attacks are either slow or unsafe.
-Really slow power charge, makes it somewhat hard for her to gain meter.
Moveset:
Basics
None
Specials
- High Missile Shot (D, DF, F, Punch; can be done in the air) - Samus's normal projectile. Holding forwards or backwards before the missile comes out will determine the speed. The air missile is the fastest out of all of them and it causes Samus to move back in the air. Characters with a slide can easily dodge this.
- Low Missile Shot (D, DF, F, Kick) - A low projectile. This might seem useless since every character can jump over the high missile but the catch with this one is that it travels the slowest and sliding moves are unable to bypass it. The startup and recovery on this move is much slower.
- Screw Attack (F, D, DF, Kick) - Samus's anti-air special. The invincibility on this move does not overlap with the active frames so you must time this correctly in order to not trade hits. Does less damage if it hits after the first hit. Can only be cancelled into a super from the first hit.
EX Specials
- High Freeze Beam (D, DF, F, Select+Punch; can be done in the air) - Does less damage and only travels a short distance. However, on hit it'll freeze the opponent for about a second. This can be used to extend combos but only one freeze beam during a combo can hit. The air variant does not have her jump back but it causes her to stop traveling horizontally.
- Low Freeze Beam (D, DF, F, Kick) - Same as the high variant but because Samus sticks out her cannon farther, the freeze beam will hit at a farther distance than the high variant. However, it's much harder to combo into.
- EX Screw Attack (F, D, DF, Kick) - More damage and the invincibility overlaps with the active frames of the move. This move is super cancellable from any hit (although there's only one super that can be canceled into it as you'll soon see).
Super Attacks
- Wave Beam (Level 1) (D, DF, F, D, DF, F, Punch; can be done in the air) - Super projectile and Samus's only combo ender. Can be hard to dodge for those with low jumps. Air variant has Samus's moving backwards.
- Mine Field (Level 1) (D, DF, F, DF, D, DB, B, Kick) - Samus rolls back and lays down several mines that blow up. While she's rolls, she's invincible the whole entire time. Good to use as an anti-air. Much stronger than Wave Beam but harder to combo into. This move is pretty dangerous on block since the mines bring the opponent closer to her on contact.
- Metroid Trap (Level 3) (D, DF, F, D, DF, F, Punch + Kick) - Samus freezes the opponent with long freeze beams. A Metroid comes in and sucks the energy out of the opponent while Samus lays bombs around the opponent. The Metroid drops the opponent and the bombs explode. Hard to combo into but damage is rather high for a level 3 super. However, unlike super projectiles, the freeze beam projectiles do NOT have a higher priority over special projectiles.
Video:
https://www.youtube.com/watch?v=0D42aJqY4Ec
(Note: A lot of these damage values have been nerfed now)
Discussion thread for Samus. You can post whatever comes to mind about her here.
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And Samus's helpers are finally done!:
(http://i.imgur.com/GdFBDFw.png)
(http://i.imgur.com/eHKNz6f.png)
(http://i.imgur.com/ssNyFDf.png)