trigger2 = var(14) % 50 = 1
%
The remainder or mod operator. If x and y are both ints, x%y returns an int representing the remainder after performing a division x/y. For instance, 7%2 = 1, and 23 % 17 = 6. It is an error to use the % operator on float values, or to compute x%0. The result of such operations will be discussed in the section on SC values.
This is from Rajaa's Necro. I'm studying how he made the config file and what all the pieces do. Right now I'm looking into his chaining coding.
What exactly does the % here do exactly? (Arkansas math was horrid when I was a kid, we didn't learn this crap)
Here is the full code it came from though I don't think you'll need it to explain
Spoiler: from CMD (click to see content)
[state -1, C. Mid Kick]
type = changestate
value = 440
triggerall = !ailevel
triggerall = command = "b" && command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
; Custom Punch Chains
trigger2 = cond(numhelper(4000), helper(4000),var(0), 0)
trigger2 = var(14) % 50 = 1 || var(14) % 50 = 2 || var(14) % 50 = 4 || var(14) % 50 = 5
; Custom Kick Chains
trigger3 = cond(numhelper(4000), helper(4000),var(0), 0)
trigger3 = var(14) % 60 = 1 || var(14) % 60 = 4