(http://i628.photobucket.com/albums/uu7/mrbuckus/Street%20Fighter%20Full%20Game/vssmall_zpsc1fca382.png) (http://s628.photobucket.com/user/mrbuckus/media/Street%20Fighter%20Full%20Game/vssmall_zpsc1fca382.png.html)
Health: 1000
Combo Bar: 40
Air Jump: 0
Air Dash: 0
Chain Series: Stronger [Light-Med-Hard]
Command Moves
Crack Kick
F+HK
Spoiler: pics (click to see content)
(http://i628.photobucket.com/albums/uu7/mrbuckus/Street%20Fighter%20Full%20Game/mugen002_zps3b244efc.png) (http://s628.photobucket.com/user/mrbuckus/media/Street%20Fighter%20Full%20Game/mugen002_zps3b244efc.png.html)
-Hop kick. Soft Knockdown
Hammer Hook
F+HP
Spoiler: pics (click to see content)
(http://i628.photobucket.com/albums/uu7/mrbuckus/Street%20Fighter%20Full%20Game/mugen009_zpsf08bdaa7.png) (http://s628.photobucket.com/user/mrbuckus/media/Street%20Fighter%20Full%20Game/mugen009_zpsf08bdaa7.png.html)
-Overhead
-OTG move
* Still needs to be commissioned
Special Moves
Bad Stone/Knife Throw
QCF+P
Spoiler: pics (click to see content)
(http://i628.photobucket.com/albums/uu7/mrbuckus/Street%20Fighter%20Full%20Game/mugen003_zpsca26e986.png) (http://s628.photobucket.com/user/mrbuckus/media/Street%20Fighter%20Full%20Game/mugen003_zpsca26e986.png.html)
(http://i628.photobucket.com/albums/uu7/mrbuckus/Street%20Fighter%20Full%20Game/mugen004_zpsaa070946.png) (http://s628.photobucket.com/user/mrbuckus/media/Street%20Fighter%20Full%20Game/mugen004_zpsaa070946.png.html)
- projectile trajectory determined by button (LP = shortest/MP = mid/HP = Farthest)
- holding P will delay && add strength to projectile. Can't delay Knife Throw
Criminal Upper
QCB+P
Spoiler: pics (click to see content)
(http://i628.photobucket.com/albums/uu7/mrbuckus/Street%20Fighter%20Full%20Game/mugen005_zpsa438b28d.png) (http://s628.photobucket.com/user/mrbuckus/media/Street%20Fighter%20Full%20Game/mugen005_zpsa438b28d.png.html)
- Hurricane can absorb projectiles
- button determines duration and number of hits
Ruffian Kick
QCF+K
Spoiler: pics (click to see content)
(http://i628.photobucket.com/albums/uu7/mrbuckus/Street%20Fighter%20Full%20Game/mugen006_zps67ca8c4f.png) (http://s628.photobucket.com/user/mrbuckus/media/Street%20Fighter%20Full%20Game/mugen006_zps67ca8c4f.png.html)
(http://i628.photobucket.com/albums/uu7/mrbuckus/Street%20Fighter%20Full%20Game/mugen007_zps0a8e9c68.png) (http://s628.photobucket.com/user/mrbuckus/media/Street%20Fighter%20Full%20Game/mugen007_zps0a8e9c68.png.html)
(http://i628.photobucket.com/albums/uu7/mrbuckus/Street%20Fighter%20Full%20Game/mugen008_zps19e0d06d.png) (http://s628.photobucket.com/user/mrbuckus/media/Street%20Fighter%20Full%20Game/mugen008_zps19e0d06d.png.html)
- LK = Low sweeping attack.
- MK = Knockback attack. Soft knockdown
- HK = Pop up attack. Allows juggles
Zonk Knuckle
hold P, then release
Spoiler: pics (click to see content)
(http://i628.photobucket.com/albums/uu7/mrbuckus/Street%20Fighter%20Full%20Game/mugen010_zps6736a2ac.png) (http://s628.photobucket.com/user/mrbuckus/media/Street%20Fighter%20Full%20Game/mugen010_zps6736a2ac.png.html)
- Hold 1 sec for Light, 2 sec for Med, 3 sec for Hard
- Light version = Soft Knockdown. Med version = Hard Knockdown. Hard version = Wall bounce
Supers
Dead End Irony - Lvl 1
QCF+2K
Final Destruction - Lvl 1
QCF+2P
Knife Pickup - Lvl 1
D,D+2P
- Keeps Knife until time runs out
- All normal P become knife attacks and cause block damage.
- pulls out another knife after Knife Throw until time runs out.
Last Dread Dust - Lvl 3
QCB+2P
Assists
- Zonk Knuckle (Hard version - Wall Bounce)
- Criminal Upper (HP)
- Hammer Hook (Overhead/OTG)
This is the tentative move list for Cody. He's gonna be more of a ground fighter. With the HK Ruffian Kick combined with Hard Zonk, he can create some crazy combos. You'd want to stay close with Cody. He has a lot of offensive tools to keeps opponents off of their game. Cody isn't very mobile though, so he'll need an assist to help get in for the most part.
C&C are welcomed.