The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => Famicom Fighters => Topic started by: KingPepe2010 on July 03, 2014, 07:58:38 pm

Title: Character: Bomberman
Post by: KingPepe2010 on July 03, 2014, 07:58:38 pm
(yeah this is sort of a repost from the poll but this is basically a progress thread for Bomberman)
Bomberman
(http://i.imgur.com/bNhWzpw.png)
Representative of: Hudson Soft
First Game: Bomberman (1985 port in Japan)
Progress: 5% (only concept movesets are done)
Playstyle: Highly damaging character with his traps.

What's left?:
-Mainly sprites in order to start programming him. Still haven't decided whether to go with a Bomberman II-styled head (left sprite) or a Bomberman 1-styled head (right sprite)
-Need to figure out attacks for helpers.

Strengths:
-Scary damage output.
-Tons of knockdown options to help him set up bombs.
-Has a ranged attack that is unaffected by projectiles.
-Several anti-airs that can help keep the opponent from getting too close.

Weaknesses:
-Only special move that can be chained into and combo sacrifices Bomberman's health. His juggles are where most of his damage output comes from.
-Only reversal requires him to sacrifice health.
-Specials hit indirectly, require specific conditions to connect or are just plain risky.
-Poking game isn't entirely great, his pokes are either too short or have a bit of startup.

Moveset:

Basics

Specials

EX Specials

Super Attacks

Helpers:
Black Bomberman:

Lode Runner:

Challenger:

Extra Stuff:
His standing sprite was based off of this:
(http://i.imgur.com/XYrCrE7.png)
Title: Re: Character: Bomberman
Post by: Strider Gunstar on September 14, 2014, 03:32:58 pm
Seems like a pretty spiffy and well though out character. I personally prefer his right form more, makes him look a bit more badass.
Title: Re: Character: Bomberman
Post by: KingPepe2010 on September 26, 2014, 07:13:51 pm
Here's Bomberman's possible final stance animation (yeah I accidentally blew his sprite up):
(http://www.ezimba.com/work/140927C/ezimba14015298088900.gif)

The eyes aren't exactly final, I might stick with those or use the Bomberman 1-like eyes.
Title: Re: Character: Bomberman
Post by: DJ_HANNIBALROYCE on October 27, 2014, 01:51:58 am
Here's Bomberman's possible final stance animation (yeah I accidentally blew his sprite up):
(http://www.ezimba.com/work/140927C/ezimba14015298088900.gif)

The eyes aren't exactly final, I might stick with those or use the Bomberman 1-like eyes.

im loving this!
Title: Re: Character: Bomberman
Post by: supersonicmix on December 26, 2014, 10:33:43 pm
Stick with Bomberman 2's eyes. The first ones don't look right in a way that makes me feel a bit paranoid looking at them. (No Offense)