“With Unreal Engine 4, we can rapidly achieve the visual quality expected on next-gen platforms and go beyond it. Not only is Unreal Engine 4 powerful and easy to use, but it allows us to easily bring Tekken 7 to any platform we desire.”
Uses Unreal engine 4.
Confirmed characters:
Quote
Alisa Asuka Bryan Claudio Dragonov Feng Heihachi Hwoarang Katalina Kazuya King Lars Leo Lili Marshall Law Paul Steve Xiaoyu
Title: Re: Tekken 7
Post by: Kirishima on July 13, 2014, 06:39:45 pm
Make Wild Card the Final Boss.
Title: Re: Tekken 7
Post by: Markpachi on July 13, 2014, 07:11:34 pm
Make Angel not suck in this game, please.
Title: Re: Tekken 7
Post by: Japanese Jesus on July 13, 2014, 07:15:25 pm
Ditch Lars Alexblandersson.
Title: Re: Tekken 7
Post by: Mgbenz on July 13, 2014, 07:16:41 pm
Give Eliza her CG character portrait. :D
Title: Re: Tekken 7
Post by: Markpachi on July 13, 2014, 07:49:42 pm
Inb4 "Bound hate. TTT had more strategy." Bullshit
I hope it'll still be ported to ps3/xbox360/last gen, though I highly doubt it.
Also, bring back Scenario Campaign and Tekken Ball, Harada!
Title: Re: Tekken 7
Post by: Niitris on July 13, 2014, 08:03:48 pm
I don't mind bound (although it looks kinda silly), but the game need to be streamlined somehow.
Someone interviewed Harada a couple weeks ago about the future of Tekken: (http://www.neogaf.com/forum/showpost.php?p=120776107&postcount=2000)
Quote
About Tekken I had Harada in interview two weeks ago. We talked for one hour about the future of Tekken. To make it short here's what he said to me :
- They had complaints that TTT2 had too many characters so they'll stop at T6 number.
- Tekken Revo worked great in USA, for younger players, and it also had people (casuals) coming back to the series after leaving it for years. It means the F2P model, even if he didn't talked about making money with it, can help people play your game, find a new public, by lowering the entry charge.
- I told him that in my opinion, Tekken was a game from the nineties for people that grew in this period. Because the game is full of colors, electro, nonsense, light hearted things. You can have the old master Baek, then the stylish nineties hwoarang then a bear so I asked him if he realized that maybe, it was too much for people born after 2000. I feel that younger players want cool but "serious" things and that being funny and absurd was maybe is ok but for one character but not for the entire game. He told me he agreed on that and that he has to work on this while still staying true to Tekken, and that it's hard.
- We talked about tutorials and how everyone says fighting games are too complicated and people wants to get in without making any efforts, and they want tutorials. So I basically said what I said here. Harada told me he agreed somehow, but that if learning was a too hard, people would stop playing the game, even of the tutorial is great. He said he wanted some tutorial with a cool coach maybe, something funny that helps you feel good. Niitris: Basically, he said teaching FG theory is limited (which is what most all of today's tutorials do); the only way to learn is in actual battle, ideally with a coach (which I agree).
- We tried to talk about teaching the meaning of mechanics, and not just the theory, but it was hard because of the translation (and because I had two car accidents on the way, so I was exhausted). What I said to him and since he practiced Judo (I practiced french kickboxing so we could talk about this) and knows what it's about to learn how to fight, maybe it would be better to just mimick reality to show people how dangerous a fight is, even in a videogame. As it's "just a game" people does not take care about their life, their decisions, and then complaint they lost. He agreed and then we joked about a tutorial when you fight a tree and broke your leg on it, and electrocuting people when they loose. :'D
- We asked him to make a french character and had a bug discussion about what french players thought about their representation. He cas curious about Abel in SF4.
Title: Re: Tekken 7
Post by: Roman55 on July 13, 2014, 08:11:53 pm
Quote
- They had complaints that TTT2 had too many characters so they'll stop at T6 number.
Really can't see how that was a point of contention since it was a tag fighter.
Otherwise I'm personally fine with the same amount of people as in 6.
Title: Re: Tekken 7
Post by: Saikoro on July 13, 2014, 08:22:44 pm
For the love of God Namco, remove that fucking bound system and get rid of lifebar annihilating juggles. In other words, bring Tekken back to when skill was involved, like in the first Tekken Tag. Shit did I have some incredible matches that were pretty much determined by the timer running out. I still play it regularly on my Mame.
Title: Re: Tekken 7
Post by: Mgbenz on July 13, 2014, 08:30:01 pm
For the love of God Namco, remove that fucking bound system and get rid of lifebar annihilating juggles. In other words, bring Tekken back to when skill was involved, like in the first Tekken Tag. Shit did I have some incredible matches that were pretty much determined by the timer running out. I still play it regularly on my Mame.
For the love of God Namco, remove that fucking bound system and get rid of lifebar annihilating juggles. In other words, bring Tekken back to when skill was involved, like in the first Tekken Tag. Shit did I have some incredible matches that were pretty much determined by the timer running out. I still play it regularly on my Mame.
Inb4 "Bound hate. TTT had more strategy." Bullshit
Lol
I'll have to agree with Saikoro. Revolution ditching bounds was great. In fact, I hope T7 uses Revolution's system, more so if they ditch the crits and maybe tweak the invincible.
Stats can go to hell though, but I'm pretty sure they won't be in T7 anyway.
Oh and remove Rage. Casuals need to learn to make comebacks on their own.
Title: Re: Tekken 7
Post by: Saikoro on July 13, 2014, 11:13:14 pm
I'll have to agree with Saikoro. Revolution ditching bounds was great. In fact, I hope T7 uses Revolution's system, more so if they ditch the crits and maybe tweak the invincible.
Stats can go to hell though, but I'm pretty sure they won't be in T7 anyway.
Oh and remove Rage. Casuals need to learn to make comebacks on their own.
I think that if Namco wants to please everyone here, perhaps they could include options that could toggle bounds and rage. You are right on the Rage System though Darkflare, newer players need to learn how to hold their own. I think they should resort to the original Tekken Tag netsu (was it called that)??) system that had your tag partner get "angry" with a slight offensive boost when your onscreen character recieved enough hits. Or was netsu when you hit all 4 attack buttons at once??
I think the problem with Tekken as of late is that it tries to cater to the casual crowd when the game is anything but. You have a character with a literal 100+ moves yet casual players always resort to the 5ish that result in those lifebar imploding juggles. You see this easily even with the pros: While those juggles are still challenging to pull off timing wise, you see the same 6 moves over and over to get that said juggle to happen. Get rid of that bound system already. It ruined Tekken IMO.
Title: Re: Tekken 7
Post by: Seadragon77 on July 13, 2014, 11:51:55 pm
I thought Revolution was a one-off game and something that they wouldn't take from for the next game in the main series.
Anyway, I'll hold judgement (and the rest of you guys should as well) until more is known. The game just got announced, people. This game is more then likely going to be a 2016 release at best.
Title: Re: Tekken 7
Post by: Nero D. on July 13, 2014, 11:55:48 pm
actually the whole point of revolution was to take from for the next game (and txsf specifically) hence the projectile characters like eliza, a test for the sf characters
in theory
Title: Re: Tekken 7
Post by: Niitris on July 14, 2014, 12:14:00 am
I'd like Tekken to go back to basics (back to what made Tekken 3 a killer app); worked for Street Fighter.
I think it's safe to assume that most people don't want to learn hours upon hours of controls in order to play a game. Unless one is going exclusively for the hardcore player crowd (which in today's industry means no profit), it's bad game design.
Whatever, I just want Alisa to return (not worried about Asuka, Lili, and Xiaoyu).
Title: Re: Tekken 7
Post by: Lucky_Chloe on July 14, 2014, 02:08:33 am
I hope they bring Alex back
Title: Re: Tekken 7
Post by: SNT on July 14, 2014, 02:17:35 am
I'm against Bound as well.
Tekken is a game that already has a high learning curve, and it's killing the game competitively; no one's picking it up, and people already playing it have no interest in bringing in new blood. Tekken is all but dead down here, because no new players have the patience to learn everything they need to for competition, and I think having to navigate the Bound mechanic as well only made it worse. Tekken doesn't need more depth, it needs breadth.
I like the way they've preserved what they have of Bound mechanics in Revolution, and I hope that carries over to T7. I hope Jun carries over as well.
Title: Re: Tekken 7
Post by: Saikoro on July 14, 2014, 02:36:23 am
I think the patience comes down to us longtime players. Yes, I play Tekken Tag Tournament on my MAME frequently. What's great about Tekken Tag (or essentially 3) is that it's a game that grows better with time, I.E. getting further skillful the more you play.. But that's also what kills it. Longtime players want new moves, strategies, and characters that are more of an extension, or an evolution, of what has already been established without ruining the game. Newcommers to Tekken want something that's easily accessible. Mixing in accessibility via easy and cheap combos on top of an already established and fluid system is like mixing oil and water: It just doesn't work.
However, you can get oil and water to work with one another, and I think Street Fighter IV did a great job with that. While I was never a really hardcore SF player, I really respected how Ono handled IV's entry as all of the new mechanics complimented an already established system that people have been used to for years. The Focus System was a great addition in my opinion and added a new layer of depth since it wasn't cheap like a fucking bound system combo.
Back to Tekken 6/Tag 2, you can't take a game that has been constantly refined and built upon and suddenly simplify it just to cater to newbies and sales figures. Sure, sales wise that'll work. But to the hardcore crowd, it's off-putting. That reminds me of when I tried to play Tekken 6 competitively: I ranked like 6th out of 30 in a local tournament and was told by the winner in matches afterwards that "I played more like an old Tekken player since I didn't take advantage of the bound or juggle system." He said I was a really good player but I wasn't familiar enough with what was new.
Title: Re: Tekken 7
Post by: Xhominid on July 14, 2014, 04:23:27 am
Wow...that was a bombshell right there...
Title: Re: Tekken 7
Post by: Roman55 on July 14, 2014, 04:25:06 am
Soooo, Mama Mishima.
Title: Re: Tekken 7
Post by: Kirishima on July 14, 2014, 04:25:33 am
Sp Kazuya's mother will finally make an appearance. It also appears to be the grand finale to the storyline.
Title: Re: Tekken 7
Post by: Xhominid on July 14, 2014, 04:28:58 am
Sp Kazuya's mother will finally make an appearance. It also appears to be the grand finale to the storyline.
Exactly.
I don't believe it's gonna be the end of the series overall as you stated, but it definitely looks to be the finale of the Devil Gene(Which apparently, she MUST be the very originator of the Gene or...)
Title: Re: Tekken 7
Post by: Nero D. on July 14, 2014, 04:32:25 am
you killed my mommy
Title: Re: Tekken 7
Post by: Niitris on July 14, 2014, 05:40:26 am
I don't believe it's gonna be the end of the series overall
Yeah, me either. Corporate will force the series to continue (only Pacman has made more money for Namco than Tekken).
Bound can say (make it more conditional), but the juggles have got to go. Tekken (and the other 3D fighters) were never about that bs in their heyday. They want to get the masses back, streamline the damn combo system.
Title: Re: Tekken 7
Post by: Roman55 on July 14, 2014, 07:14:28 am
Something interesting about Harada's reveal (http://gematsu.com/2014/07/tekken-7-officially-announced)
Quote
“But the greatest surprise is that it wasn’t the title I was planning to announce today. But since it is leaked, I have no choice but to announce that certain title. But I didn’t have anything prepared, like a trailer, so I had to go back to my hotel room right away when I found out to put something together for you guys."
Well that explains why the teaser was the way it was.
Title: Re: Tekken 7
Post by: Darkflare on July 14, 2014, 07:16:36 am
So the actual game to be revealed was going to be TxSF after all....
Title: Re: Tekken 7
Post by: Niitris on July 14, 2014, 07:30:21 am
Arcade Trailer:
Title: Re: Tekken 7
Post by: Roman55 on July 14, 2014, 07:42:14 am
So the actual game to be revealed was going to be TxSF after all....
Guess now we gotta wait till Comic-Con.
Title: Re: Tekken 7
Post by: SNT on July 14, 2014, 07:43:25 am
Thanks a lot IGN
Title: Re: Tekken 7
Post by: ShinZankuro on July 14, 2014, 08:13:39 am
Shit, i'm hyped :D
Kazuya's mother appears... I hope Jun can appear also[not more "Unknown" in this time XD]
The Kazuya's power up scene reminds me from the original Tekken... A flashback, probably?
Title: Re: Tekken 7
Post by: Segatron on July 14, 2014, 09:42:42 am
I wonder If we get to see a new Boss LIKE IN T6 and T3. And I expecting something better than ever from them. And I hope TxSF is not Development Hell.
Title: Re: Tekken 7
Post by: Bad News GBK on July 14, 2014, 01:02:42 pm
A fighting game teaser that teases only the storyline is like a porno story synopsis.
Title: Re: Tekken 7
Post by: DKDC on July 14, 2014, 01:04:12 pm
^-- Not that shit again
Title: Re: Tekken 7
Post by: FeLo_Llop on July 14, 2014, 01:11:57 pm
Well, we just have that the story arc for this game is going to be Kazuya knowing that Heihachi did kill her mother, instead believing that she died while Kaz born. Now we have Kazuya wanting to kill him(again), but I'm not sure how this could follow the Devil gene arc thing...unless Jin was defeated back in T6 and his inner devil went to Kazuya and etc.
Oh, I also forgot to say that I'm hyped as Hell :D!!
Title: Re: Tekken 7
Post by: SNT on July 14, 2014, 02:07:04 pm
Considering he had to throw together a teaser overnight I can forgive him for not showcasing too much.
Title: Re: Tekken 7
Post by: Shocksconstant on July 14, 2014, 03:21:15 pm
So is kaz taking back lead role because of this? While Jin is definitely still alive im almost certain their gonna pull some "he's amnesiac now" bull to make sure he comes back as the other hero. Then theres lars....
Title: Re: Tekken 7
Post by: DAN_HIBIKI on July 14, 2014, 03:42:44 pm
Yeah... And considering Tekken 6 story, Jin have to go through the same amnesia shit as Lars. Then Lars will come and the two will possibly unite. Then, Lars, Jin and Alisa need a great plan to beat Heihachi, considering that this almost Century-old man can't be beaten by hand, by weapon, nor even by time. Only to see that Kazyua already "does" this job. Yup...
Title: Re: Tekken 7
Post by: Uche_of_MFG on July 16, 2014, 10:12:05 pm
Maybe the possessors of the Devil Gene will be fully transformed. I have only seen 1/2 transformations so far (Tekken 3's Devil doesn't count, because Kazuya was dead at that time).
Title: Re: Tekken 7
Post by: DKDC on July 16, 2014, 10:15:11 pm
Right, because you know for a fact that those were all only half transformations, and also Devil in Tekken 3 doesn't count because you say it doesn't.
Title: Re: Tekken 7
Post by: JackTheAwkward on July 17, 2014, 02:28:19 am
lol what a bitch he's killed a bunch of women
I hope Tekken 7 has the same hype when playing that Tekken 5 did best tekken game IMO
Title: Re: Tekken 7
Post by: Lucky_Chloe on July 17, 2014, 02:29:12 am
Right, because you know for a fact that those were all only half transformations, and also Devil in Tekken 3 doesn't count because you say it doesn't.
wait ? Devil was in Tekken 3 ?
Title: Re: Tekken 7
Post by: DKDC on July 17, 2014, 02:32:24 am
No, he was in Tekken 2 and Tag, though Devil Jin did make an appearance in Jin's ending in 3. It's just what Uche said.
Title: Re: Tekken 7
Post by: Iced on July 17, 2014, 03:00:52 am
Trope is interesting and goes in hand with what they had set in motion.
im guessing his mom will be angel or something considering she is talking about heihachi finding out kazuya got his mom's powers.
Title: Re: Tekken 7
Post by: DKDC on July 17, 2014, 03:15:01 am
Back when the story was being developed (some time after 3) it was pointed out that Kaz and Jin had the Devil Gene, but Hei didn't, so it probably came from the mother. She's going to be the original Devil - Angel started only as Kaz's "good side" while Devil was actually a genetic trait (that was after the original Tekken talked about Kazuya making a deal with Devil to gain strength, and after the Tekken 3 intro made it seem like Jin got caught by Devil, it became the whole gene thing that was already there to begin with). And then Asuka came around with the ability to turn off the Devil Gene. If there's an actual Angel power, it would come from Asuka's dad, probably Kazumi's nephew, while Kazumi is Devil - but that most likely came up after Kazumi was designed as the original holder of the Devil Gene.
.... On a different note, I just realized, the Kazuya/Heihachi face-off seems to show Heihachi having his white hair, so his "old" look, rather than the TTT2 rejuvenated look... So is it a flashback (and when was it) or did Heihachi grow old again (and Kazuya only figured out Hei killed Kazumi just now) ?
Title: Re: Tekken 7
Post by: SNT on July 17, 2014, 03:37:53 am
And then Asuka came around with the ability to turn off the Devil Gene. If there's an actual Angel power, it would come from Asuka's dad.
Asuka's dad would be Jun's brother, so it goes back farther than that, considering Jun's the family's Chosen One and has the same effect on Devil Jin in her appearances.
That said I think the Angel power is unrelated, and the Kazama power stems from Unknown.
Title: Re: Tekken 7
Post by: Iced on July 17, 2014, 03:44:23 am
There is also Jinpaichi, who is introduced as the reason behind heihachi hatered of demons, he was shown as being possessed but ( correct me if im wrong, memory is hazy) I dont think they ever actually say he was under the same type of devil gene as the other mishima.
Heihachi is the only one that doesnt keep up with those types of powers.
Anyway kazuya mom has a phoenix hairpin that kept being focused on, I am aware that back in tekken 2 angel was jun and stuff, but the phoenix pin really reminds me how kazuya never had feathered wings.
edit: was there any explanation ever why devil jin had feathered wngs but kazuya never had any of that?
Title: Re: Tekken 7
Post by: SNT on July 17, 2014, 03:47:26 am
There are mentions of the Devil gene in Jinpachi in English translations of Tekken 5, but Harada says they're mistaken. Officially Jinpachi's power comes from being possessed by vengeful ghosts underneath Honmaru.
With that in mind, it's assumed that Kazumi is the progenitor of the Devil gene, which explains why Kazuya and Jin have it and Heihachi doesn't.
Title: Re: Tekken 7
Post by: Nero D. on July 17, 2014, 06:07:28 am
the devil gene definitely "started" with jinpachi as far as we know
this is evident because in devil jin's t5 ending he kills jinpachi to achieve full devil form (which is what uche was mentioning in his post). in order to attain full devil form, you have to take it from another user; t4 kazuya kidnapped jin with this very motive in mind (it's likely that t2 devil was full devil kazuya *or* him being around jun so long, he never achieved full devil (the kazama clan have the ability to negate the devil gene [t5 asuka ending], and jin's tattoo, an obvious sign of the devil gene, is the half to kazuya's whole that he lost when he died (presumably as he was being born, life-death juxtaposition and all that), and heihachi, obviously being born without it, tried taking it himself starting in t4 when it was discovered it was genetic (science!) in t3 he (and dr b) tried using ogre's blood but it had no effect (but an explosion) cuz ogre is otherworldly and shit
on that note t4 tried to nullify the whole supernatural thing altogether by making everything genetic and scientific and a whole lot more "realistic" in general (in vitro fertilization, cell regeneration, reasonably realistic robotics, a "human" boss that doesn't transform into some monstrosity in round 2, a first since t1, genetics et al) instead of it being outright supernatural (the devil was still supernatural in t3, check the console opening intro), but i guess they figured that was silly or offbeat all things considered and went back the supernatural route with t5 and onward
as far as kazuki goes she could very well be the precursor of the devil gene but it definitely started with jinpachi; her spirit in particular most likely took over either when he died, exactly when jin escaped honmaru (high devil presence) or exactly when g corp attacked, and it likely didn't affect heihachi because it's not in his bloodline (this one is obvious, but some would look to jinpachi to deter this, tho his skips genetics and moves directly to supernatural)
Title: Re: Tekken 7
Post by: Luis Alejandro on July 17, 2014, 06:32:03 am
the devil gene definitely "started" with jinpachi as far as we know
Harada says Jinpachi never possessed the Devil gene.
Quote
this is evident because in devil jin's t5 ending he kills jinpachi to achieve full devil form (which is what uche was mentioning in his post).
We've seen Kazuya do exactly the same thing with Unknown (https://www.youtube.com/watch?v=61xiFugryVE), and Jun Kazama doesn't have the Devil gene. Hell, damn near everyone in Tekken 6 did the same thing with Azazel's core. It's more likely that they can sap up just about any sort of negative energy.
Quote
and jin's tattoo, an obvious sign of the devil gene
So why does it appear on Jun? I say the tattoo has greater connection to the Kazamas or Unknown than it does the Mishimas or the Devil gene.
Title: Re: Tekken 7
Post by: Nero D. on July 17, 2014, 08:21:15 am
Harada says Jinpachi never possessed the Devil gene.
yea
wall of txt said:
[...]didn't affect heihachi because it's not in his bloodline (this one is obvious, but some would look to jinpachi to deter this, tho his skips genetics and moves directly to supernatural)
tl;dr -heihachi no got no devil cuz jinpachi no got no devil
it likely came from kazuki, who's angel power got corrupted by heihachi's evil spirit/intentions/bloodline and created the devil gene in the next generation and onward (heihachi is nigh invulnerable and can create lightning, so he may not have the devil gene but he is obviously supernatural to a point and he sees high value in the devil gene)-he may even have thrown kazuya into the ravine/volcano to get rid of the devil gene and disguised it as a test of strength since he himself had no means of acquiring it and killed kazuki for the same reason- -also note he immediately shot jin in the fucking forehead right after jin beat true ogre because he was only useful to the point that he (a devil gene user) was the only one capable of beating him (true ogre, paul beat ancient ogre)
tl;dr the devil gene was likely created directly by kazuki and heihachi (heihachi corrupting kazuki's pure bloodline)
Quote
We've seen Kazuya do exactly the same thing with Unknown (https://www.youtube.com/watch?v=61xiFugryVE), and Jun Kazama doesn't have the Devil gene. Hell, damn near everyone in Tekken 6 did the same thing with Azazel's core. It's more likely that they can sap up just about any sort of negative energy.
then that can be excused, because non canon endings, but i did support that full devil discussion with
wall of txt said:
[...]t4 kazuya kidnapped jin with this very motive in mind (taking jin's half of the devil)
facts, jin's sub boss battle can't/won't link cuz mobile
Quote
So why does it appear on Jun? I say the tattoo has greater connection to the Kazamas or Unknown than it does the Mishimas or the Devil gene.
there's more to junknown than simple kazama shit; her procreating with a devil gene mishima alone could've corrupted her as well seeing as she didn't have that tat in t2, note it's less of a tattoo and more of a brand, jin received it from the devil spirit in the woods at the end of the ps1 t3 intro at around 19 yrs old (this is before t4 retconned it into a gene, yes it was retconned), it's likely jun/unknown received hers later (highly likely, in fact she definitely did)
it may also be why jin avoids all physical romantic contact that we know of with females, avoidance of procreation aside (his bloodline, not the tat, the tat may be a result of said corruption, but this corruption might only exist between kazamas and mishimas)
also note asuka doesn't have it and she can nullify a devil form
Title: Re: Tekken 7
Post by: DKDC on July 17, 2014, 12:13:38 pm
It's Kazumi, not Kazuki. Kazuki's a male name. The "mi" kanji in Kazumi means beautiful, so it's a female name.
I think the tattoo is overthinking it way too much. We know nothing practical about it, as far as we know it was there to look cool. All we know is Jin's other tattoos (face and chest) come up when he transforms into Devil, and the T3 intro shows he got the arm one when Devil attacked him, so it's more likely related to Devil than to the Kazamas, and Unknown was a fucked up idea to bring Jun back anyway and it's not related to the Kazamas. Or it's just to be cool.
Quote
tl;dr the devil gene was likely created directly by kazuki and heihachi (heihachi corrupting kazuki's pure bloodline)
No, old T3/TTT era discussions said the Devil Gene came from mama, and Heihachi has absolutely nothing. He doesn't have any of grandpa's stuff, he didn't corrupt anything, and Kazumi already had the full Devil thing just like Kazuya and Jin. So far there's no indication that Kazumi's powers were "pure". It's a gene, it's directly inherited, Heihachi is 100% human (he's just crazy strong with his lightning stuff, but he's human), so it's from Kazumi and it was Devil all along. There was no "angel powers" from Kazumi, there never was. If they even exist, they're from Jun's side, unrelated to Kazumi. Unless you mean pure in the sense of undiluted, but then it doesn't change much, Kazuya and Jin got the same gene, it wasn't diluted by Heihachi or anything. They're just both trying to control it instead of letting it control them. Also I don't think Kaz got "half" and Jin got "the other half" so much as the T4 ending simply shows that Kazuya wants to absorb Jin's Devil powers simply to increase his. And it's just a figure of speech when he say stuff like "take back what's mine".
Title: Re: Tekken 7
Post by: GOH on July 17, 2014, 06:26:12 pm
Some more info regarding Tekken 7 from an interview that Aris did with Harada (after the 3 minute mark)
Title: Re: Tekken 7
Post by: Markpachi on July 17, 2014, 06:40:34 pm
Nice share, GOH.
Title: Re: Tekken 7
Post by: DKDC on July 17, 2014, 06:43:43 pm
Uh, he's saying nothing but obvious stuff, or completely baseless and irrelevant stuff (like the Wing Chun bit). There's stuff nice to hear, but really obvious - arcade & console releases, solo or tag... The bit about the number of characters was already brought up a couple days ago, too. So there's nothing really new or important for Tekken 7 itself.
Title: Re: Tekken 7
Post by: Markpachi on July 17, 2014, 06:50:03 pm
It is a nice info video that summarizes info, though, for the ones who haven't been updated this past week.
That Ip man part was kinda cool, since I liked the Donny Yen movies.
Title: Re: Tekken 7
Post by: Niitris on July 17, 2014, 07:02:50 pm
I saw it yesterday; pretty much aligns with the info from the other interview. It does confirm that the roster will be at least in the high-30s (assuming no corporate intervention).
Hopefully there's a good amount of new characters.
Title: Re: Tekken 7
Post by: Nero D. on July 17, 2014, 08:52:36 pm
It's Kazumi, not Kazuki. Kazuki's a male name. The "mi" kanji in Kazumi means beautiful, so it's a female name.
it was like 4 in the morning when i wrote this, i almost wrote kazuji at one point
Quote
I think the tattoo is overthinking it way too much. We know nothing practical about it, as far as we know it was there to look cool. All we know is Jin's other tattoos (face and chest) come up when he transforms into Devil, and the T3 intro shows he got the arm one when Devil attacked him, so it's more likely related to Devil than to the Kazamas,
note it's less of a tattoo and more of a brand, jin received it from the devil spirit in the woods at the end of the ps1 t3 intro at around 19 yrs old
unless of course you were agreeing with me and refuting chosis' statement about it being directly kazama related, tho it definitely is still kazama related (i'll get to that later)
Quote
and Unknown was a fucked up idea to bring Jun back anyway and it's not related to the Kazamas. Or it's just to be cool.
i agree, i mostly think it was a non canon way of interconnecting the mishima and kazama bloodlines (she has th tattoo/brand) when it was all supernatural and spiritual (again, t4 retconned it into a genetic thing istead of it being directly supernatural like in the previous tekkens) also ttt didn't have a story so any of that was speculation up until ttt2 (another non canon game except for some elements)
Quote
No, old T3/TTT era discussions said the Devil Gene came from mama, and Heihachi has absolutely nothing. He doesn't have any of grandpa's stuff, he didn't corrupt anything, and Kazumi already had the full Devil thing just like Kazuya and Jin. So far there's no indication that Kazumi's powers were "pure". It's a gene, it's directly inherited, Heihachi is 100% human (he's just crazy strong with his lightning stuff, but he's human), so it's from Kazumi and it was Devil all along.
heihachi is only "human" by mishima standards, but he's definitely not "human" (survived an explosion, that was definitely meant to kill him going by even kazuya's reaction)
the guy killed his father, wife, tried to kill his son (twice), shot his grandson in the head, (presumably) dropped the same grandson off of a moving helicopter while he was unconscious because he was unconsciously transforming into d,evil (this may have been a strictly non canon ending, but heihachi loves canonically dropping relatives off of high places), but he didn't kill his adopted son, and as far as we know, never tried
Quote
There was no "angel powers" from Kazumi, there never was. If they even exist, they're from Jun's side, unrelated to Kazumi. Unless you mean pure in the sense of undiluted, but then it doesn't change much, Kazuya and Jin got the same gene, it wasn't diluted by Heihachi or anything. They're just both trying to control it instead of letting it control them.
we don't know this yet; kazumi could very well be angel or have angel powers (even tho angel looks like a euro white woman); remember, the mishima bloodline is cursed, kazumi is a mishima by marriage, so whatever she was before, it wasn't a mishima; be it cursed directly starting from kazuya's conception (which is a pretty reasonable excuse for heihachi to try to kill his direct descendants, devil gene bad, or useless because he can't do anything with it), or from the mishima's violent pedigree (see: rock howard, cursed blood directly from geese, but his mom likely also had powers, going by his uncle, so it definitely comes from both sides), it started with the mishimas
also, i said corrupted, not diluted, it's entirely possible for the mishima's fucked up bloodline to directly fuck up kazumi's bloodline's descendants (either "creating" the cursed bloodline, or continuing it)
also the devil gene itself couldve even manifested directly when kaz was thrown off the cliff when before it was angellic in power before and he just doesn't remember it (this last part is mostly theory for obvious reasons)
Quote
Also I don't think Kaz got "half" and Jin got "the other half" so much as the T4 ending simply shows that Kazuya wants to absorb Jin's Devil powers simply to increase his. And it's just a figure of speech when he say stuff like "take back what's mine".
yo, that's definitely whats happened (http://youtu.be/0FEVBZwhQqg?t=43s), tho instead of it being transferred spiritually into jin via t3, it was inherited via his dna because t4=science/genetics
heihachi kidnapped jin (i said kazuya kidnapped jin, but i was sleepy, excuse me)
final note = because the kazama clan have the power to nullify the devil gene, and jin is both a mishima and a kazama, his feathered wings may come from his kazama blood cancelling out the devil part of the transformation and partially revealing the angel side (kazumi's angel side, presumably) (also note the single white feather that drops in jin's t4 ending, i think that supports my theory) and the brand/devil jintattoos are a part of the kazama blood cancelling out his full devil transformation in general, which only fully manifested when jinpachi came back in t5
"thank my mother...jun kazama" = i take this as thank her bloodline for nullifying devil gene and stopping his full urges to kill another mishima, and her inherent benevolence
Title: Re: Tekken 7
Post by: DKDC on July 17, 2014, 10:59:14 pm
I'm pretty sure Heihachi is 100% human, it's just a running joke that he's super fucking tough to kill (blowing up Honmaru). It's a big point of him that he gets to this level, enough to rival people with Devil powers, while not having anything supernatural himself.
Quote
we don't know this yet; kazumi could very well be angel or have angel powers
... No, we KNOW Kazumi is the original possessor of the Devil Gene (not Angel, Angel was never a thing, she always was nothing more than Kazuya's "good side" to counter balance Devil back in T2, when it was still "a contract between Kazuya and the Devil", just before it got turned into a gene in T3 era). The trailer for T7 straight out says it, Kazuya was born with Kazumi's powers, and that's the Devil Gene. Heihachi wouldn't kill her if she had Angel powers, he's killing his kids specifically because of the Devil Gene, not the Angel powers. The Angel powers don't even exist for sure at this point.
The Mishima bloodline has absolutely nothing up to Heihachi. Jinpachi's powers aren't in his bloodline, and Heihachi doesn't have anything. There's never been a curse on the Mishima bloodline, it's all the Devil Gene and it comes from Kazumi. That's where this "curse" started : from Kazumi, not the Mishimas. Jinpachi has nothing to do with any curse or any bloodline issue.
Quote
yo, that's definitely whats happened, tho instead of it being transferred spiritually into jin via t3, it was inherited via his dna because t4=science/genetics
Oh, so he says he lost a part of himself when Kazuya died, and Jin got it, okay.
Quote
and the brand/devil jintattoos are a part of the kazama blood cancelling out his full devil transformation in general,
The Kazama line definitely has purification powers, but I don't think the tattoo is canceling the transformation. Jin got it when Devil caught up with him, so it would be related to Devil, not the Kazamas. Unless you're trying to say that Devil tried to possess Jin, and the tattoo appeared to stop that just at that time, but that seems far-fetched from what we have at the moment. All we know is, Devil dropped by and branded Jin for later use, so the mark = Devil. The only possible support for the mark being a protection is Jun having it, but it's only as Unknown, and we don't know what Unknown is (she wasn't even supposed to be Jun in her first game) and she's definitely bad anyway, so even then the tattoo wouldn't be an anti-Devil protection. If anything, it's something that backfired on Jun and made her bad (Unknown) like you said could be possible earlier.
By the way, the Kazamas already have their family stamp, it's that wind thing that Jin has in some of his gloves in later games (I think he has it in T5). So it'd be weird if the tattoo was also a Kazama trademark logo.
Title: Re: Tekken 7
Post by: Iced on July 18, 2014, 12:10:27 am
while the mishimas arent "cursed" as per the traditional definition of the term, their bloodline is extremely powerful and they do refer in game to it. Those lightning hitsparks are shown to be something related to the bloodline.
also some things i would like to point out that dotn really have a lot to do with who might kazumi be or who might not but i think are interesting.
tekken 3 ending for jin didnt actually had him transform into DEVIL, as far as players could see he was transformed into Angel, down to the face marks and feathered wings. Later versions did give him the horns settling his design in a mix of both angel and devil.
Angel in tekken 2 was in the intro motherly watching over kazuya. Everyone assumed back then that angel represented jun love or something
Title: Re: Tekken 7
Post by: DKDC on July 18, 2014, 12:50:57 am
Ah, right, I forgot that Lars was identified as a Mishima through the lightning, so yeah, there's something in the blood. But as far as we know, that blood is still human, just unique and particularly strong (Jinpachi was the strongest human in the orld until Heihachi knocked him out of that position). Almost superhuman - except that aren't there a few other characters with similar supernatural-looking powers ? And still, it's unrelated to Devil, it's something they gained on their own as far as we know. Jinpachi's transformation is yet again unrelated to both that power and Devil.
I didn't think Jin was turning into Angel, he had that evil aura and that boosted violence (smashing Jeihachi through the wall - granted, Hei did just shoot him in the goddamn head), back then I never thought it was anything other than devil myself. The intro showed Devil marking him for future use, then he got shot in the head, and he unleashed his evil power, it didn't seem like Angel at all to me at the time. I never thought the feather wings meant Angel.
Title: Re: Tekken 7
Post by: Nero D. on July 18, 2014, 04:29:39 am
steve as well (MAYBE), he (MIGHT) have mishima blood, but he was an in-vitro test tube baby so his "father" could be either kaz or haihachi, or a sperm spliced with either's dna (likely heihachi's, since kaz probably died when they started the process, but he was the one who kidnapped her for cryosleep in the first place) i say this because of the scar, but it could be anyone, they never elaborated on that one
also note his t5 ending where he wrecked and exploded the mishima lab where he saw the test tube baby being created (non canon ending, but it definitely tells you something about his lineage)
... No, we KNOW Kazumi is the original possessor of the Devil Gene (not Angel, Angel was never a thing, she always was nothing more than Kazuya's "good side" to counter balance Devil back in T2, when it was still "a contract between Kazuya and the Devil", just before it got turned into a gene in T3 era). The trailer for T7 straight out says it, Kazuya was born with Kazumi's powers, and that's the Devil Gene. Heihachi wouldn't kill her if she had Angel powers, he's killing his kids specifically because of the Devil Gene, not the Angel powers. The Angel powers don't even exist for sure at this point.
yea, i know that one
angel's still up for debate tho, imo; unknown was never a thing until they finally said "fuck it, its jun", but we knew that, until they say angel is not a thing, its still entirely possible, i know kazumi has the gene that made kazuya and half of jin what they are but whether it was already the "devil gene" or not is up for debate. again imo, at least until harada absolutely invalidates angel as a canon char
Quote
The Mishima bloodline has absolutely nothing up to Heihachi. Jinpachi's powers aren't in his bloodline, and Heihachi doesn't have anything. There's never been a curse on the Mishima bloodline, it's all the Devil Gene and it comes from Kazumi. That's where this "curse" started : from Kazumi, not the Mishimas. Jinpachi has nothing to do with any curse or any bloodline issue.
be it cursed directly starting from kazuya's conception (which is a pretty reasonable excuse for heihachi to try to kill his direct descendants, devil gene bad, or useless because he can't do anything with it)
the "curse" i speak of is either the devil gene (biologically); "i must put an end to this cursed bloodline, etc etc" - jin kazama
or the mishima bloodline itself (philosophically); lars tries to kill heihachi after learning he's a mishima, devil gene aside since neither he, jinpachi nor heihachi have it, they're destined to be at war with each other;
the guy [heihachi] killed his father, wife, tried to kill his son (twice), shot his grandson in the head, (presumably) dropped the same grandson off of a moving helicopter while he was unconscious because he was unconsciously transforming into d,evil (this may have been a strictly non canon ending, but heihachi loves canonically dropping relatives off of high places), but he didn't kill his adopted son, and as far as we know, never tried
cursed
as far as jin's wings, check his t4 ending and that single white feather that fell (that i mentioned before) and him telling heihachi to thank his mother (which i also mentioned)
Title: Re: Tekken 7
Post by: DKDC on July 18, 2014, 08:53:13 am
Jin saying to thank his mother doesn't need to have anything to do with Angel, it just shows that he's a good guy. I'm not looking too much into the white feather.
Quote
i know kazumi has the gene that made kazuya and half of jin what they are but whether it was already the "devil gene" or not is up for debate
No, they already said it was it, unless they change it, but the T7 trailer supports it. It would be illogical for Heihachi to kill Kazumi if her powers were Angel, and Kazumi says Kazuya was born with her powers and it will make Heihachi go after them. It's impossible for her to be talking about Angel powers. So it's already a known fact. It's Devil powers, and since we're talking genes, it's the Devil Gene.
Title: Re: Tekken 7
Post by: Iced on July 18, 2014, 11:39:12 am
They might just make Kazumi devil form BE the thing we call angel so far. Just because angel and devil are fighting and stuff we shouldnt really assume Angel is "good" she has always behaved erratically in game. down to the skulls in her first ending.
I mean nothing tells us that Angel has Angel genes, it might just be a transformed state for a devil gene carrier.
Title: Re: Tekken 7
Post by: DKDC on July 18, 2014, 03:16:28 pm
Well, in T2 she was supposed to be Kazuya's good side, but that stopped making sense with the gene thing. All the Tag appearances after that could be just random. Aftera while she evenstopped having any concrete connection to the Mishimas. She's just something that's there, and her design parallels Devil's. If they want to keep her she could always be retconned to having a different source altogether, like something from the Kazama family or whatever.
Title: Re: Tekken 7
Post by: Iced on July 18, 2014, 04:18:55 pm
Call it a gut feeling but all that focus on the feathery winged hairpin makes me think they are going to give Kazumi a devil form with feather wings.
Title: Re: Tekken 7
Post by: Thagr8test on July 18, 2014, 06:59:09 pm
Isn't it ironic that the most ruthless and evil character does not have any affiliation with the devil? He's just an evil old man with no regard for human ties or bonds
Title: Re: Tekken 7
Post by: Flowrellik on July 18, 2014, 08:13:56 pm
Truth be told I think the reason why kazumi is now shown is because heihachi may be running away from his.....curse. Somewhere along the lines I believe Heihachi's arrogance and greed caused a bloodline Devil Gene curse to ignite to hunt and kill Heihachi for his sins against the world and his own family, causing Heihachi to be even colder and wanting to seal away and kill off his family for the sake of living longer and staying in rule. At the same time, the Devil Gene Catylists itself as a mere parasite, causing mass corruption within the family. Jinpachi becoming a Malevolent vengeful spirit, Kazuya Mishima to be one with the devil and eventually turn cold himself, and Jin Kazama, the one person with mix blood of Good and Evil, to be caught in the middle of it all, trying to make sense of it all and try to do his very best to end the suffering of his family by finding the source of the devil gene and destroy it. Afaik Im not sure about Lars, considering he was in Heihachi's sense a "Bastard child" so he is safe from the Devil Gene, considering he has no relation to Kazumi in any way shape and form. Tbh, I think we should wait and see if this comes on he 25th.
Title: Re: Tekken 7
Post by: 地獄の花 on July 19, 2014, 02:35:24 am
who cares about the mishima and kazama's tekken is all about paul phoenix the greatest marshal artist in the galaxy! i hope they'll give him a serious story this time.
Title: Re: Tekken 7
Post by: Flowrellik on July 19, 2014, 07:25:26 am
YEAH! WTF IS UP WITH HIM AS A JOKE CHAR! He's the only person I know that truly had enough strength to even have a TIE with Kazuya Mishima of all people! God I loved playing as him.
Title: Re: Tekken 7
Post by: Lucky_Chloe on July 19, 2014, 08:16:33 am
I won't be suprised if it turned out that Heihachi wasn't Kazuya real father , and that Kazuya father was really the Devil this whole time.
Title: Re: Tekken 7
Post by: Segatron on July 19, 2014, 08:24:57 am
That would be weird.
Title: Re: Tekken 7
Post by: 地獄の花 on July 19, 2014, 06:49:36 pm
Please let the movments in this game be better then Tag team 2.
HOW?
Well, even high level players liked the change to regular back walking in Revolution so that's a start. Having to subject your wrist to carpel tunnel syndrome to effectively move backwards is foolish. Also wavedashing was removed in Revolution, but wavedashing looks cool so hopefully it's in this game.
Protagonist should be Miharu.
Title: Re: Tekken 7
Post by: Lucky_Chloe on July 20, 2014, 05:49:36 am
While Bandai Namco is planning to provide more details at San Diego Comic-Con later this week, we may have received our first bits of new information thanks to, as always, an early Amazon UK listing.
According to the listing, Tekken 7 is set to appear on PC in addition the aforementioned current-generation home consoles. Longtime series director Katsuhiro Harada is a noted PC gamer, but this game will be the first in the franchise to appear on the platform should the information turn out to be true.
Seems too good to be true, but I can't resist believing.
Title: Re: Tekken 7
Post by: Lith on July 21, 2014, 06:50:34 am
Title: Re: Tekken 7
Post by: Uche_of_MFG on July 22, 2014, 02:34:51 am
Nude Mods?! Please tell me that this is not the main reason to get a possivle PC port of Tekken 7. There has to be more than this.
Title: Re: Tekken 7
Post by: Nero D. on July 22, 2014, 02:43:24 am
nope
Title: Re: Tekken 7
Post by: Markpachi on July 22, 2014, 04:02:26 am
Nude Ganryu
Title: Re: Tekken 7
Post by: The Fisher King on July 22, 2014, 04:05:39 am
NUDE ANCIENT OG... oh wait, it is canon :(
Title: Re: Tekken 7
Post by: FeLo_Llop on July 22, 2014, 10:57:42 am
There are some nude characters in Tekken...Kuma, Panda, Roger, Alex, Roger Jr, Devil, True Ogre... and I'm not sure if that ooze in Unknown's counts as clothes :P
PS: Also, Gun Jack was nude too. And you can customize Jack-6 and P-Jack to be nude in TAG 2, too PS2: I wanted so badly changing unknown's colours to make a Mystique T_T!!!
Title: Re: Tekken 7
Post by: Niitris on July 22, 2014, 11:50:26 am
For the love of God Namco, remove that fucking bound system and get rid of lifebar annihilating juggles. In other words, bring Tekken back to when skill was involved, like in the first Tekken Tag. Shit did I have some incredible matches that were pretty much determined by the timer running out. I still play it regularly on my Mame.
3 Poke Strings(Mishima 112, Leo/Bryan f14) or 2 13f Punishes(Paul b12, Jin d/f14) is equal to 1 wall-less juggle. Bound really doesn't do anything but make wall-less juggles longer since they increased the lifebar points(though with Tag 2 it made Wall Juggles do like 110+ damage, balanced by red life).
I think you're frustrated that Tekken has changed such that you get punished harder and rewarded better for good reads. Tekken Tag's damage wasn't very high because everything in Tekken 3 destroyed your lifebar. Remember Paul's death fist in that game?
I think that if Namco wants to please everyone here, perhaps they could include options that could toggle bounds and rage. You are right on the Rage System though Darkflare, newer players need to learn how to hold their own. I think they should resort to the original Tekken Tag netsu (was it called that)??) system that had your tag partner get "angry" with a slight offensive boost when your onscreen character recieved enough hits. Or was netsu when you hit all 4 attack buttons at once??
I think the problem with Tekken as of late is that it tries to cater to the casual crowd when the game is anything but. You have a character with a literal 100+ moves yet casual players always resort to the 5ish that result in those lifebar imploding juggles. You see this easily even with the pros: While those juggles are still challenging to pull off timing wise, you see the same 6 moves over and over to get that said juggle to happen. Get rid of that bound system already. It ruined Tekken IMO.
Netsu is present in Tag 2, it's just that by getting hit with Tag Assault you can also gain the boost no matter what your team's relationship was.
The gameplay you talk about has been present since Tekken Tag, it's just that the juggles were shorter back then, and some characters like Ogre had really broken punishes(All 4 hits of Lee's low Infinite kicks were guaranteed, and Waning Moon was unbreakable and fast) that they didn't need to punish with a long juggle.
In my opinion Tag 2 is the best Tekken game ever because of superb depth, balance of poking and juggles, and amazing character balance despite its roster size. Best 1v1 fighter would be Tekken 5DR because Namco really busted their asses to make it up to Arcade operators by releasing 5 so early on consoles, plus it got rid of all of the dumbness in 5 and has the same stuff I said Tag 2 has.
Title: Re: Tekken 7
Post by: Niitris on July 23, 2014, 04:51:47 pm
Also, the combo of EWGF and low parry was disgustingly overpowered in Tag1 (Jin was undisputed #1 since he was the only one who could do it).
I think people are more frustrated at the aspect of long juggles breaking the momentum of the game, making it feel slower than it should be. I don't think people have an issue with being punished for their mistakes. They have an issue with being helplessly hit in the air for 10-15 seconds (hyperbole, but you get the idea).
I don't disagree if were simply talking FG mechanics; gameplay wise Tag2 is the best Tekken ever (5dr for 1on1). But from a game design standpoint, I'd say Tag2 is only better than 1, 4 and maybe 2 (it's certainly far from my favorite).
Tbh, I want damage to be more like Tekken 3 (although I'd prefer a balance of 3 and Tag1 because the old games were ridiculous). I hate this trend of singular moves doing noticeably less damage compared to past games; give moves more of a sense of impact. I don't have an issue with bound, but when it's purpose is to be another extension of juggling it slows down the game. For all the flak Revolution gets (rightfully so in some cases), it did bounds right.
Title: Re: Tekken 7
Post by: Lith on July 24, 2014, 12:24:38 am
Title: Re: Tekken 7
Post by: Kirishima on July 25, 2014, 10:17:16 pm
There's a brief glimpse of Kazumi in Devil Form.
Lars is set to appear in the game. Also Miguel, Christie, Wang Jinrei, and Leo were featured in the flashbacks, pretty much likely they will return as well.
Title: Re: Tekken 7
Post by: Nero D. on July 25, 2014, 10:19:20 pm
damn super ninjad
"i love heihachi, and he loves me" :'(
did yall see that fucking tear
Title: Re: Tekken 7
Post by: DKDC on July 25, 2014, 10:21:56 pm
I don't get why they're showing the flashback from when Jin caused wars all over the world (except for Jinpachi) when Kazumi mentions what terrible things Heihachi might do to other people.
Title: Re: Tekken 7
Post by: Nero D. on July 25, 2014, 10:23:17 pm
heihachi made jin do all that by proxy
remember the headshot
Title: Re: Tekken 7
Post by: DKDC on July 25, 2014, 10:25:08 pm
Oh, yeah, maybe. ... It seems a little weird to me to blame those wars on Heihachi. Jin would have hated Kazuya either way when Kazuya came back, regardless of the headshot, and he'd have tried to erase the Devil Gene all the same, I would think (the headshot is what triggered the Devil Gene to awaken in Jin, but as far as I see it, it would have happened anyway). So unless we're starting to blame Heihachi for kicking kid Kaz out of a clifftop, leading to Kaz's personality, leading to Jin's hatred for him and the Devil Gene around 4 decades later...
Title: Re: Tekken 7
Post by: Kirishima on July 25, 2014, 10:29:02 pm
Yes indeed. It's one of the first things I picked up on. The Mishima feud always fascinated me and it's one of my all time favorite storylines in all of gaming. Well, at least in Tekken 1 and 2.
Heihachi drops Kazuya down a ravine at the age of 5 (Or was it 6??). Kazuya climbs back up, vowing revenge (And earning that scar on his chest). And Kazuya returns the favor at the End of Tekken, dropping Heihachi down a cliff. But Heihachi one-ups Kazuya at the end of Tekken 2 and throws him into a volcano.
What dropping shennanigens should we expect this time?? Who drops who down what!? ;D
Title: Re: Tekken 7
Post by: DKDC on July 25, 2014, 10:40:31 pm
Heihachi shot the whole gang (Jin, Jinpachi, Kazuya) into space strapped on a rocket in one of the last 2 games (6 or Tag 2, not sure which). But it's a running gag now, they stopped doing that canonically for a while :P
I'm thinking the man behind Kazumi is Jinpachi, and somehow we'll learn that there's more to Heihachi beating him, taking the spot of strongest man in the world, taking over the Mishima Zaibatsu, and locking him under Honmaru. We might even get a word on what kind of demon saved Jinpachi under there too.
Title: Re: Tekken 7
Post by: Kirishima on July 25, 2014, 10:55:08 pm
From the panel, it's confirmed that characters will speak their native language once again, meaning English Kazuya is a trailer only thing.
New characters and new mechanics will also be revealed soon.
Title: Re: Tekken 7
Post by: Nero D. on July 25, 2014, 10:59:57 pm
heihachi did the rocket thing in t5
and it's highly likely it is jinpachi, it'll be a good reason for heihachi to trap him under honmaru to die and be possessed by kasumi's vengeful spirit years later, since they were likely the only two besides heihachi at the time who knew of the gene
Heihachi drops Kazuya down a ravine at the age of 5 (Or was it 6??). Kazuya climbs back up, vowing revenge (And earning that scar on his chest). And Kazuya returns the favor at the End of Tekken, dropping Heihachi down a cliff. But Heihachi one-ups Kazuya at the end of Tekken 2 and throws him into a volcano.
What dropping shennanigens should we expect this time?? Who drops who down what!? ;D
well, heihachi dropped jin off of an airborne helicopter in t3, this was likely non canon tho, highly likely, jin flung heihachi thru aztec temple walls headfirst (very canon), and heihachi was sent cross country by a mass jack explosion (also very canon)
Title: Re: Tekken 7
Post by: NoZ on July 25, 2014, 11:01:56 pm
Its about time to see this battle end,hopefully either Kazuya or Heihachi will be redeemed,no mention of Jin there,makes me think about his final fate in Tekken 6
Title: Re: Tekken 7
Post by: DKDC on July 25, 2014, 11:08:30 pm
it'll be a good reason for heihachi to trap him under honmaru to die and be possessed by kasumi's vengeful spirit years later, since they were likely the only two besides heihachi at the time who knew of the gene
I personally strongly hope it's not a Devil form :( although, granted, it would feel a little late to introduce a new unknown demon. But then again, we've had Jinpachi for 3 titles and it could be the branching off to Tekken 8, I dunno.
Its about time to see this battle end,hopefully either Kazuya or Heihachi will be redeemed,no mention of Jin there,makes me think about his final fate in Tekken 6
I'm hoping Jin gets a chance to go back to his persona from before he gave a shit about the Mishimas. Well, not the young T3 version, but a Karate man and all. I understand the idea they had of Kaz and Jin being "corrupted heroes" but having a way out of it would be nice. ... Probably not happening.
Title: Re: Tekken 7
Post by: Saikoro on July 25, 2014, 11:16:17 pm
See, that's the thing. It seems that Tekken's later entries are whimsical in the story sense. The whole Volcano/Cliff/Shooting a family member thing was pretty dark and a little shocking. In the later games, we get a comical scene with a Mishima member tied to a rocket??
I really hope that 7 goes back to Tekken's roots and aims for more grounded, serious and somewhat realistic storylines. Tekken 1,2 and 3 were known for some really good storytelling that had plenty of depth, all tying in together somehow. Now, too much of it is nonsensical fluff that pales in comparison to older titles.
Title: Re: Tekken 7
Post by: Ryūku Tsukuyomi on July 25, 2014, 11:18:13 pm
I can't wait to see some Jin footage.
Title: Re: Tekken 7
Post by: DKDC on July 25, 2014, 11:29:10 pm
I'd personally vote against reversing steam and abandoning the comedy stuff. I'm okay with a serious main story and some slightly dark themes, but a bunch of characters are there for the comedy, and a little bit of comedy should still stay even in the serious characters. the trailer reminds you that Heihachi is borderline dangerously insane, but when interacting with specific characters (Kuma, Xiaoyu), he still has this funny grandpa aspect. He can be dark with Kazuya, criminal with Jinpachi, and emotional with Kazumi, sure, but he can be human and have more good emotions too in different situations.
Title: Re: Tekken 7
Post by: Saikoro on July 25, 2014, 11:39:48 pm
I'd personally vote against reversing steam and abandoning the comedy stuff. I'm okay with a serious main story and some slightly dark themes, but a bunch of characters are there for the comedy, and a little bit of comedy should still stay even in the serious characters. the trailer reminds you that Heihachi is borderline dangerously insane, but when interacting with specific characters (Kuma, Xiaoyu), he still has this funny grandpa aspect. He can be dark with Kazuya, criminal with Jinpachi, and emotional with Kazumi, sure, but he can be human and have more good emotions too in different situations.
Well said. I agree.
Title: Re: Tekken 7
Post by: videoman on July 25, 2014, 11:56:45 pm
Tekken X Street Fighter is not canceled http://www.siliconera.com/2014/07/25/tekken-x-street-fighter-cancelled-says-katsuhiro-harada/
Title: Re: Tekken 7
Post by: Niitris on July 26, 2014, 02:50:21 am
Design work Kazumi: 01 (http://i4.minus.com/iDHTa82U8CGJg.png) 02 (http://i7.minus.com/igBctzhz8sRGn.png)
Title: Re: Tekken 7
Post by: Markpachi on July 26, 2014, 09:24:19 am
Harada, prepare your raincoat. A rainstorm of cash is coming.
Title: Re: Tekken 7
Post by: FeLo_Llop on July 26, 2014, 09:36:22 am
So... ...Heihachi wanted to hunt down Ogre in Tekken 3 for his own purposes, and then in T4 was revealed that he wanted to "mix" Devil blood with Ogre's so he can acquire both powers...and now Kazumi appears.
-->Let's do a conjecture: Kazumi is now a spirit and Heihachi called the Ghostbusters, so he is going to take her essence, merge it with the real Devl and Ogre and then will take everything for being the final Bauss.
Of course, it's a joke.
Title: Re: Tekken 7
Post by: DAN_HIBIKI on July 26, 2014, 05:17:10 pm
Oh, i know that Heihachi! He gonna "die" by Kazuya's fist, and several Tekkens later it will be found out that Heihachi is STILL not dead yet! And so, Lars and Jin, who was tracking down Kazuya all that time after that, have to hatch another plan to kill that Juggernaut Grandpa, this time for good.
Title: Re: Tekken 7
Post by: Saikoro on July 26, 2014, 05:25:28 pm
-->Let's do a conjecture: Kazumi is now a spirit and Heihachi called the Ghostbusters, so he is going to take her essence, merge it with the real Devl and Ogre and then will take everything for being the final Bauss.
Of course, it's a joke.
Heihachi... if anyone asks that you're a god, you say YES!!
Title: Re: Tekken 7
Post by: Segatron on July 27, 2014, 02:01:53 am
Heihachi is too hard die no matter what.
Title: Re: Tekken 7
Post by: SNT on July 27, 2014, 06:31:56 am
Spoiler: Namco's mission statement with Tekken 7(click to see content)
(http://i.imgur.com/4zB4Fnn.jpg)
http://www.famitsu.com/news/201407/26057965.html
Quote
With the previous installment, Tekken Tag Tournament 2, there were a lot more players skipping over the title because it was difficult to learn to use two characters, than we had imagined. So in contrast to that, since Tekken 7 is a sequel in the mainline series, the expectation here is for us to take the series back to its roots, back to the sort of Tekken that everyone is probably most familiar with. That's the vibe that we're getting from our fans.
Quote
As for the game side of things, we want to make it easy to approach for newcomers, returning players, and also those who thought that Tekken Tag Tournament 2 was just too difficult.
There are also players out there who keep a distance from the Tekken games because they think the games are too difficult. For instance, there are actually quite a lot of players who watched Tekken match videos on YouTube, but do not actually play, thinking that "it's just impossible for me to learn it". We'd like to make the new game accessible and enjoyable to these players as well, and at the moment we're thinking about implementing some kind of new system that will make them think "hey, I can actually do this". We'd like very much to get these sorts of fans to participate in the games more actively.
Full translation on Eventhubs.
Title: Re: Tekken 7
Post by: Niitris on July 27, 2014, 07:25:52 am
Please don't dumb down the game (what am I saying that's exactly what they'll do), they should just improve beginner level controls. Heard a couple perspectives that changed some of my views.
BDCs, Wavedashing, just frames, those can all stay. Still think bound should be streamlined.
It is important for a game to feel "responsive" when playing it in an entry level. There is no lower level alternative to side stepping; you either know how to sidestep or you're assed out, good luck. Game feels sluggish and shitty in a beginner level, which affects people who may be interested in improving their skills. Imagine if running felt great in Super Mario, but walking was practically useless? Tekken has quite a few design choices like this, one of which was alleviated in Revolution (adding a faster back walk was great; removing BDCs was unnecessary and removes depth from the game).
The solution is NOT to remove mechanics that add depth, but to make lower level options more intuitive (while maintaining the superiority of higher level options). I worked hard to learn wavedashing, it shouldn't be eliminated because Joe Schmoe can't do it. However, they should be able "feel" the surface of the game and dive deeper if they so please, instead of being repelled from jumpstart.
Title: Re: Tekken 7
Post by: Nero D. on July 28, 2014, 12:13:05 am
concept sketches of lars and kazumi (http://shoryuken.com/2014/07/27/bandai-namco-shares-tekken-7-concept-art-of-lars-alexandersson-and-kazumi/)
Please don't dumb down the game (what am I saying that's exactly what they'll do), they should just improve beginner level controls. Heard a couple perspectives that changed some of my views.
BDCs, Wavedashing, just frames, those can all stay. Still think bound should be streamlined.
BDC is unnecessary IMO, they just need to improve walking or eliminate some recovery frames on the backdash.
Anyway story wise it feels cheap to suddenly add Kazumi because for the past 8 games they've established that Heihachi and Kazuya absolutely despised each other not because of her, but because they were naturally assholes because they were Mishimas. Kazuya got even with the cliff throwing in Tekken 1 and all the violence and taunting after that was because of being a Mishima.
Title: Re: Tekken 7
Post by: The Aboriginal One on July 31, 2014, 12:37:17 am
Anyway story wise it feels cheap to suddenly add Kazumi because for the past 8 games they've established that Heihachi and Kazuya absolutely despised each other not because of her, but because they were naturally assholes because they were Mishimas. Kazuya got even with the cliff throwing in Tekken 1 and all the violence and taunting after that was because of being a Mishima.
Well, it kind of looks like Heihachi knew about the gene a long time ago. Also, Jinpachi was kindhearted in canon, and took care of his grandson. Heihachi started the greed, but for why, I do not know, so this story can fit in with the addition of Mishima Kazumi.
Title: Re: Tekken 7
Post by: DW on July 31, 2014, 12:53:16 am
It's crazy how they made Heihachi look so evil/dark in that trailer. I guess though, when he's one of your fave chars, it's easy to overlook the wrong he has done... :( Killing Miguel's sister(unintentionally mind you, but he's overall still at fault), throwing Kazuya off a cliff when he was just a boy, etc. I always saw Heihachi as a silly but serious when needed kind of guy. Especially with all the various Tekken char endings that include him. I guess this Tekken wants to take things more seriously. I'm curious as to how all the other Mishimas and cousins of said family will play a part in it.
Title: Re: Tekken 7
Post by: HUNGRY WOLF on July 31, 2014, 01:01:07 am
Killing Miguel's sister(unintentionally mind you, but [Heihachi]'s overall still at fault),
Jin. Jin's at fault. At the time of Miguel's Sister's Death, Jin owned the Zaibatsu.
Title: Re: Tekken 7
Post by: Flowrellik on July 31, 2014, 01:33:49 am
And who made Jin who he is now when Momma Jun Kazama Fended off Ogre and "Died", lied to him and during the end of Tekken 3 and onwards tried to KILL Jin? *Points to the old geezer with sideburn pointy hair that looks like wings on his head next to an orphaned Panda loving Grizzly bear*
Title: Re: Tekken 7
Post by: Iced on July 31, 2014, 01:45:46 am
Jin murders were in order to awaken and give form to Azazel so he could kill his devil form.
Title: Re: Tekken 7
Post by: The Aboriginal One on July 31, 2014, 01:47:07 am
Yeah, this was all on Jin this time.
Title: Re: Tekken 7
Post by: DKDC on July 31, 2014, 01:49:20 am
Title: Re: Tekken 7
Post by: Iced on July 31, 2014, 01:49:52 am
i was actually agreeing with him, if Heihachi hadnt triggered the devil forms to begin with jin wouldnt be trying to commit suicide via demon.
Heihachi being the reason behind it is what the traielr implies.
Title: Re: Tekken 7
Post by: DKDC on July 31, 2014, 01:52:12 am
With how it went for Kazuya, Heihachi may have pulled the trigger on Jin, but for all we know, Heihachi was right to try to kill him and Devil would have ended up taking over Jin no matter what. Devil did go on the island when Jin was younger and branded him "for later use", so there's no reason to assume it wouldn't have happened anyway. Tekken 7 will most likely show us Kazumi's powers, and how they're so fearsome and evil that Heihachi had to try and kill Kazuya as a boy before he could use those same powers. Same with Jin. Hell, even Kazumi in that trailer instantly admits "oh, as soon as Heihachi realizes Kazuya has my powers, of course he'll have to kill him".
Title: Re: Tekken 7
Post by: Iced on July 31, 2014, 02:11:01 am
i think its moot to argue it, for all you know heihachi did a deal with the devil to get his wife back from a deadly disease and she started spreading the devil gene, and thats what they are talking about. Heihachi might have a redemption tale, but the trailer is meant to portray him as the "cause" .
Title: Re: Tekken 7
Post by: The Aboriginal One on July 31, 2014, 02:21:58 am
Despite the fact that it was indeed Heihachi's influence that lead to the realized potential of Kazuya and Jin, if they indeed had that potential in the first place, anything could have possibly set them off.
However, given the fact that Jin's devil gene's awakening was indeed caused by Heihachi's hand, Yes, Heihachi is at fault.
I mean, but pure chaos to kill a demon that was dormant just to cleanse his soul is too much.
EDIT: And more than likely he was still going to try to kill his father if it worked, despite the fact that the gene would be cleared if that was the case.
Title: Re: Tekken 7
Post by: 地獄の花 on July 31, 2014, 03:02:00 am
i feel like they're going to pull an "ash crimson" twist in this arc. lolol heihachi was the good guy after all end.
Title: Re: Tekken 7
Post by: The Aboriginal One on July 31, 2014, 03:05:51 am
I personally would welcome that. Like, the reason Heihachi usurped his father, tried to kill his son and grandson, and all that shit was to protect his wife.
I personally like the WTFness of that conclusion.
Title: Re: Tekken 7
Post by: Nero D. on July 31, 2014, 03:11:32 am
that crosses into templar territory, and would imply he only loves his wife and no one else, which, while plausible considering his track records with pops and the children, wouldn't really be justifiable and would make him look crazy as shit
i think its moot to argue it, for all you know heihachi did a deal with the devil to get his wife back from a deadly disease and she started spreading the devil gene, and thats what they are talking about. Heihachi might have a redemption tale, but the trailer is meant to portray him as the "cause" .
see, that coulda worked pre-4, but 4 retconned it into a gene instead of the spirit it obviously was
5 and up tried to make up for it by going back to the supernatural stuff, but with the revelation that it's genetic and not supernatural, there was really no deal to be made................................unless of course, heihachi tried to cure kazumi of some illness by experimenting on her and giving her some sort if treatment with the unfortunate side effects of creating the devil gene and he's been secretly trying to get rid of it in the most revolver ocelot way possible: by obviously murdering everyone involved with it
Title: Re: Tekken 7
Post by: 地獄の花 on July 31, 2014, 03:17:52 am
jin had the most selfish reason imo. but who cares nobody likes the 2 lesser mishimas and that miasma emitting dead grandpa.
Title: Re: Tekken 7
Post by: The Aboriginal One on July 31, 2014, 03:22:52 am
I liked the mishimas. I love all the Ponyos Mishimas
Title: Re: Tekken 7
Post by: 地獄の花 on July 31, 2014, 03:28:55 am
i really want the devil arc to end. alot of better characters where sidelined after 4 like paul mother fucking phoenix.
Title: Re: Tekken 7
Post by: Nero D. on July 31, 2014, 03:30:39 am
paul got sidelined after 1
Title: Re: Tekken 7
Post by: Flowrellik on July 31, 2014, 03:35:01 am
make that tekken 3. He fought ogre in his man form and beat him. Hell I would like to see paul be serious and fight Kazuya again for a rematch (watch it end in ANOTHER Draw)
Title: Re: Tekken 7
Post by: Nero D. on July 31, 2014, 03:41:32 am
left after he beat him, jin beat true ogre, paul didn't win the tournament, paul is not a big player
compare that to t1 where paul was kazuya's rival, a big deal because kazuya=tekken, it doesnt really compare; paul punches a goddamn bear and his son in the chest for a living of course he could beat ogre he's one of the strongest fighters, not a big player tho
Title: Re: Tekken 7
Post by: The Aboriginal One on July 31, 2014, 09:34:54 am
Agreed. They could have made Paul rise back from obscurity, giving him a better role after 3. He did fucking beat the one guy who lay waste to countless fighters before the events of 3.
In 4, he did strive to reclaim his glory. in 5, he realized his overconfidence, but he was still kinda a blowhard. In 6, he was just a man who needed money.
This guy has only been bested by Kazuya and Kuma, and all you can come up with is "I need money?"
Title: Re: Tekken 7
Post by: dusk112 on August 04, 2014, 04:54:05 pm
make that tekken 3. He fought ogre in his man form and beat him. Hell I would like to see paul be serious and fight Kazuya again for a rematch (watch it end in ANOTHER Draw)
Sadly Paul is not at Kazuya's level anymore. Kuma Sr. from Tekken 1 and 2 was a powerful, but feral bear which is how Paul beat him so easily. Kuma Jr. on the other hand was trained by Heihachi since he was young. While a martial arts bear would just own any human opponent harder than a regular bear in real life Paul barely(heh) gets by him in story, while the Mishimas just keep getting stronger and are mighty enough to fling Kuma away when he tries to defend Hehachi.
Paul could've been strong enough to oppose the Mishimas since he kicked Ogre's ass, but since Tekken 4 brought the focus on the family feud, he's just a poor guy who needs money.
Title: Re: Tekken 7
Post by: WatsonGrim69 on August 04, 2014, 07:05:45 pm
Hopefully it gets released on PS3!
Title: Re: Tekken 7
Post by: Makkah on August 04, 2014, 07:13:40 pm
It uses Unreal 4 so that's highly unlikely. Pretty much impossible, really.
Title: Re: Tekken 7
Post by: Lith on August 04, 2014, 07:51:46 pm
yeah definitely won't be on PS3, too old at this point lol
Title: Re: Tekken 7
Post by: 【MFG】gui0007 on August 04, 2014, 09:46:48 pm
While Bandai Namco is planning to provide more details at San Diego Comic-Con later this week, we may have received our first bits of new information thanks to, as always, an early Amazon UK listing.
According to the listing, Tekken 7 is set to appear on PC in addition the aforementioned current-generation home consoles. Longtime series director Katsuhiro Harada is a noted PC gamer, but this game will be the first in the franchise to appear on the platform should the information turn out to be true.
Seems too good to be true, but I can't resist believing.
Remember the nude mod discussion.
Yeah, okay, it's an unconfirmed leak, but it's pretty obvious, and Harada did say he wanted to make it like that, even though he hasn't given a definitive confirmation yet.
Title: Re: Tekken 7
Post by: Uche_of_MFG on August 08, 2014, 11:53:17 pm
iPLAYWINNER (http://iplaywinner.com/news/2014/8/8/concept-art-for-arab-character-in-tekken-7-revealed-producer.html), Shoryuken (http://shoryuken.com/2014/08/08/katsuhiro-harada-asking-for-feedback-on-arab-character-design-pulled-from-tekken-7-concept-art/), and Eventhubs (http://www.eventhubs.com/news/2014/aug/08/harada-thinking-including-arab-fighter-tekken-7-seeks-feedback-character-design-blueprints/) has shown a new concept design. It is a male character with an Arabian heritage.
iPLAYWINNER (http://iplaywinner.com/news/2014/8/8/concept-art-for-arab-character-in-tekken-7-revealed-producer.html), Shoryuken (http://shoryuken.com/2014/08/08/katsuhiro-harada-asking-for-feedback-on-arab-character-design-pulled-from-tekken-7-concept-art/), and Eventhubs (http://www.eventhubs.com/news/2014/aug/08/harada-thinking-including-arab-fighter-tekken-7-seeks-feedback-character-design-blueprints/) has shown a new concept design. It is a male character with an Arabian heritage.
Katsuhiro Harada is also seeking feedback from the Arabian Tekken Community.
here is a feedback for Harada :
Make him normal with normal outfit , he doesn't need to look stereotype , look at Miguel , does he look stereotype ? his just dressing like any normal person does regardless where they live
Title: Re: Tekken 7
Post by: Iced on August 09, 2014, 12:48:33 am
Title: Re: Tekken 7
Post by: Iced on August 09, 2014, 12:49:37 am
gehehehehe
Title: Re: Tekken 7
Post by: Bad News GBK on August 09, 2014, 12:52:33 am
We will meet each other in Tekken 7 I hope, with a better connection than the last time ..really hope it will be on pc /steam. ..not that you would have a good chance to win anyway ^^
Title: Re: Tekken 7
Post by: Iced on August 09, 2014, 12:55:20 am
sadly my pc wont be up to the task, i really need to upgrade.
Title: Re: Tekken 7
Post by: Lucky_Chloe on August 09, 2014, 12:55:52 am
from what I once read , some people or players from Spain did complain that he looks stereotypical , so Harada changed him to this (http://images6.fanpop.com/image/photos/36400000/Tekken-Tag-Tournament-2-image-tekken-tag-tournament-2-36401305-549-1063.jpg)
Title: Re: Tekken 7
Post by: SNT on August 09, 2014, 01:41:54 am
Make him normal with normal outfit , he doesn't need to look stereotype , look at Miguel , does he look stereotype ? his just dressing like any normal person does regardless where they live
Is that a stereotypical design? I could complain about the design being overdeveloped or too complex or too much like Assassins Creed, but I don't know about stereotypical.
Title: Re: Tekken 7
Post by: Lucky_Chloe on August 09, 2014, 02:38:26 am
Make him normal with normal outfit , he doesn't need to look stereotype , look at Miguel , does he look stereotype ? his just dressing like any normal person does regardless where they live
Is that a stereotypical design? I could complain about the design being overdeveloped or too complex or too much like Assassins Creed, but I don't know about stereotypical.
as someone who does live in the middle east, I think it is , just like how Miguel own outfit was in T6 before changing it in TTT2, he should just give the guy something normal, it doesn't have to be some sort of culture influence that you only see in video games or animes that take place in Fictional universe.
EDIT: or Assassins Creed for that matter
Title: Re: Tekken 7
Post by: Cazaki on August 09, 2014, 03:06:16 am
Yeah I was just going to say he reminded me of Ezio
Title: Re: Tekken 7
Post by: SNT on August 09, 2014, 03:18:32 am
As a Westerner the only thing I can identify as specifically Arabic is the keffiyeh, and I was under the impression those are still pretty common. The rest just seems like Assassins Creed garb. Is there something I'm missing?
Title: Re: Tekken 7
Post by: Nero D. on August 09, 2014, 03:32:32 am
nope, all middle easterners dress like altair
of course that goes out of the fucking window when you add in the other ethnically diverse characters from all over the world
you don't know what a stereotype is devil raptor
Title: Re: Tekken 7
Post by: Seadragon77 on August 09, 2014, 04:41:39 am
OK, that is far from a stereotype, man. From what I see, this new character doesn't look too bad.
I kind of wish for more fighters to include characters from the Arab nations, so this is a good start.
Title: Re: Tekken 7
Post by: Mgbenz on August 09, 2014, 05:19:05 am
Dude Harada make a Filipino character already.
Make him/her an eskrima practicing overseas nurse if that's what you want. We don't even care. Just make him/her.
Title: Re: Tekken 7
Post by: Lith on August 09, 2014, 05:47:34 am
he meant this (http://i.imgur.com/yreJOjk.png) That Tekken 6 design is irrelevant as it's pretty much scrapped for being now since players found it stereotypical and boring, granted this new character isn't as bad as T6 Miguel, I personally think it looks cool
Title: Re: Tekken 7
Post by: Lucky_Chloe on August 09, 2014, 08:24:35 am
Make him/her an eskrima practicing overseas nurse if that's what you want. We don't even care. Just make him/her.
Namco made Talim from Soul Caliber , I think she is Flilipino , fighters from Philippines are none existance in games in general , thought they did make a stage that take place in Philippines in TTT2
Title: Re: Tekken 7
Post by: Niitris on August 09, 2014, 01:42:10 pm
Wait, you mean no one's made a Manny Pacquiao wanna-be? Of course not, no one cares about boxing anymore. :(
Yeah, Talim is Filipino. Pretty cute too.
Title: Re: Tekken 7
Post by: Mgbenz on August 09, 2014, 01:43:33 pm
Make him/her an eskrima practicing overseas nurse if that's what you want. We don't even care. Just make him/her.
Namco made Talim from Soul Caliber , I think she is Flilipino , fighters from Philippines are none existance in games in general , thought they did make a stage that take place in Philippines in TTT2
Uh, why are you telling me things that I obviously know already? :S
Title: Re: Tekken 7
Post by: Markpachi on August 09, 2014, 04:27:55 pm
I just want another Philippines stage in Tekken. That Sunset Coastline was amazing as hell when I first saw it in the arcades.
I hated the fact that you started facing the sun, and you couldn't see a damn thing until someone sidestepped.
Title: Re: Tekken 7
Post by: Markpachi on August 09, 2014, 05:22:44 pm
Well, you could try editing the color settings on your tv so that the colors won't look too intense. I personally set up my tv settings to have a cool, mellow color shade instead of having bold colors.
But yeah, that stage's issues aren't really excusable. Still, Philippines is my country, so it was awesome as fuck for me.
Title: Re: Tekken 7
Post by: Mgbenz on August 09, 2014, 05:29:47 pm
I just want another Philippines stage in Tekken. That Sunset Coastline was amazing as hell when I first saw it in the arcades.
I hated the fact that you started facing the sun, and you couldn't see a damn thing until someone sidestepped.
Right? Manila Bay is famous for it's sunset and all but they really overdid it with the glare and saturation.
Title: Re: Tekken 7
Post by: Nero D. on August 10, 2014, 10:29:41 pm
(http://imgur.com/y9qMB64.png)
well shit
Title: Re: Tekken 7
Post by: SNT on August 11, 2014, 02:55:48 am
I'd need to verify, but now that image's pointed that out I do remember seeing that back in the day and wondering what it was for. God damn, that is one epic slow roll...
Title: Re: Tekken 7
Post by: haruharu01 on August 11, 2014, 03:03:03 am
mother of god
Title: Re: Tekken 7
Post by: Bastard Thedge on August 11, 2014, 04:24:44 am
Holy mother of connection
Title: Re: Tekken 7
Post by: Makkah on August 11, 2014, 05:15:51 am
Being the cynical guy that I am, I decided to test it for myself. Yup, it's true!
(http://i.cubeupload.com/YvsXZ8.jpg)
Title: Re: Tekken 7
Post by: Bastard Thedge on August 11, 2014, 05:20:37 am
That's all kinds of awesome!!!
Title: Re: Tekken 7
Post by: Saikoro on August 11, 2014, 05:28:10 am
So wait... what does that mean, exactly?? I played the shit out of Tekken 2 and never, ever noticed that!!
I also have the theme for that stage playing in my head as I type this. :ninja:
Title: Re: Tekken 7
Post by: Mgbenz on August 11, 2014, 05:34:04 am
It means that Heihachi and Kazumi really did love each other and was not just something Namco made up for Tekken 7.
Holy crap that's one huge foreshadowing.
Title: Re: Tekken 7
Post by: -Red- on August 11, 2014, 05:48:15 am
It was all planned since the beginning. This is bigger than Noob Saibot's true identity foreshadowing in Mortal Kombat lol.
Title: Re: Tekken 7
Post by: Nero D. on August 11, 2014, 06:27:28 am
except that was a coincidence and the idea of noob being sub zero 1 was a fan suggestion
Title: Re: Tekken 7
Post by: Markpachi on August 11, 2014, 04:11:26 pm
All of the "stories" shown in Tekken 3-6 were probably just plot fillers to begin with, and Tekken 3 was actually suppose to end with the Heihachi-Kazuya-Kazumi story! The added stories were just "money printers"! The other plots used in the other games are now irrelevant!
So many conspiracies!!
Title: Re: Tekken 7
Post by: mikros on August 12, 2014, 10:17:03 am
Title: Re: Tekken 7
Post by: Mgbenz on August 14, 2014, 01:48:07 pm
Sending that pic instead of composing a letter seems obnoxious. It's like you're pretending to be the art director or something.
Title: Re: Tekken 7
Post by: -Red- on August 14, 2014, 01:56:01 pm
Pretty sure the people at Namco have a thicker skin than you anyway so they wont get offended by something so silly, especially when the pic is pretty clear about the suggestions.
Title: Re: Tekken 7
Post by: Mgbenz on August 14, 2014, 02:24:42 pm
Well that was quite a very broad assumption. Why do you think I actually care about any of this and that it offended me personally? :blank:
Title: Re: Tekken 7
Post by: Lucky_Chloe on August 15, 2014, 01:03:03 am
that is still far from being fine , Harada think that the middle east is still living in what ? middle ages ? he need to first be clear about the regain or country of the character, since the middle east IS separated by Borders , people of Oman don't were the same type of clothing as the rest of the arabin gulf , and each country has its own style , if he insist to use that design then he well end up making up a character that doesn't represent anything that exist
Title: Re: Tekken 7
Post by: Lith on August 15, 2014, 01:17:12 am
yeah no single character in Tekken has stereotyping so i agree with this poor representation issue. anyway the other day i went to mexico but i stuck out since i was the only one there without an animal mask, silly me.
Title: Re: Tekken 7
Post by: DKDC on August 15, 2014, 01:25:45 am
It's like back when I went to Japan (the first time), I could sense something was off when I was walking around in a karategi (and topless). Luckily I got the message, and the second time, I went wearing a schoolgirl's uniform.
P.S. No one noticed.
Title: Re: Tekken 7
Post by: Bastard Mami on August 15, 2014, 05:32:01 am
yeah, everybody should wear jeans and a t shirt.
Title: Re: Tekken 7
Post by: Cazaki on August 15, 2014, 06:18:02 am
ha. I see what you guys mean but I think a stereotype to a certain extent would be good out of diversity's sake. It would be sort of bland if they dressed them how those people dress in real life, probably.
Title: Re: Tekken 7
Post by: -Red- on August 15, 2014, 11:37:07 am
Sending that pic instead of composing a letter seems obnoxious. It's like you're pretending to be the art director or something.
Well, since they gave as a pic I figured that the most convenient way to make suggestions would be to edit the pic.
I'm pretty sure that they all received far harsher criticisms at the design school, anyways.
Title: Re: Tekken 7
Post by: Bad News GBK on August 18, 2014, 11:46:57 am
Akitaka Tohyama http://vgmdb.net/artist/1978 who delivered many of the music trakcs from TTT1, Tekken 5 and 6 among many other other Games is making the music for Tekken 7 as confirmed by Harada via twitter, he mentioned he listened to the music and described Tohyama as a genius.
Title: Re: Tekken 7
Post by: Mgbenz on August 18, 2014, 11:49:44 am
Is it just only him this time? That would be disappointing. :(
Title: Re: Tekken 7
Post by: Bad News GBK on August 18, 2014, 11:56:39 am
Who knows, Harada just mentioned he listened to his music for T7, but since he was often accompanies by other composers and musicans in previous tekken games I doubt it would be him alone. Would surprise me if Shinji Hosoe won't be on board for at least a couple of tracks
Title: Re: Tekken 7
Post by: Gritsmaster on August 19, 2014, 05:02:44 am
Tekken Tag Tournament has the best fg soundtrack of all time imo (next to maybe SC1 and SC2). I'm super hyped for this.
Title: Re: Tekken 7
Post by: Lith on August 19, 2014, 05:03:07 am
No way man, Tekken 3 all the way
Title: Re: Tekken 7
Post by: Gritsmaster on August 19, 2014, 05:21:25 am
I daydream about Jin's T3 theme on a regular basis.
Title: Re: Tekken 7
Post by: Nero D. on August 19, 2014, 05:47:29 am
no eyes
no ears
no nose
no mouth
Title: Re: Tekken 7
Post by: Mgbenz on August 19, 2014, 04:31:42 pm
Tekken 5 and DR or bust!
Title: Re: Tekken 7
Post by: Saikoro on August 31, 2014, 08:39:47 pm
This is an interesting debate because Tekken's soundtracks have always been very well done. Even with being obscure, Tekken 4 ultimately grew on you (Didgerhythm, I'm looking at you). Tekken Tag 2 also grew on me as well. As a matter of fact, I listen to Tekken's soundtracks quite frequently. And Eddy's Tag and Arranged Tag BGM will never grow old.
I agree with you on the Soundtrack's hopes of being epic. I'm a huge Rio Hamamoto fan and he has done some amazing work for Tekken and Ridge Racer over the years. Let's hope he is included too!!
Akitaka Tohyama http://vgmdb.net/artist/1978 who delivered many of the music trakcs from TTT1, Tekken 5 and 6 among many other other Games is making the music for Tekken 7 as confirmed by Harada via twitter, he mentioned he listened to the music and described Tohyama as a genius.
That's fucking great news. He composed Gold Rush IIRC and that song is the equivalent of sex to your ears.
Title: Re: Tekken 7
Post by: Seadragon77 on September 01, 2014, 05:34:30 am
Did someone say 'Gold Rush'? YES! *Hugs Saikoro*
You have no idea... I've always wanted to meet a fellow fan of that song. Personally, I think the Tekken series has some of the best soundtracks when it comes to fighting game. Hell, I have a collection of music from the series (Ranging from 1 to Tag 2) that is part of my MUGEN music folder and listen to on a regular basis.
Title: Re: Tekken 7
Post by: Niitris on September 01, 2014, 05:49:47 am
I'm listening to the Tekken 3 soundtrack now.
What I'd give for them to do character themes again (unlikely thing of the past though).
Title: Re: Tekken 7
Post by: Saikoro on September 01, 2014, 06:12:02 am
You have no idea... I've always wanted to meet a fellow fan of that song. Personally, I think the Tekken series has some of the best soundtracks when it comes to fighting game. Hell, I have a collection of music from the series (Ranging from 1 to Tag 2) that is part of my MUGEN music folder and listen to on a regular basis.
Nice!! It's great to hear someone speak with similar tastes. Gold Rush is phenomenal as is Moonlit Wilderness. I actually used Tekken's older tunes (from part 1 to 3) as my KoF stage BGM's. Gold Rush was used in particular for CvS's Dragon Cafe and it fits the stage perfectly. And as you do, Mugen also doubles as a nice fighting game jukebox. ;Dr
What I'd give for them to do character themes again (unlikely thing of the past though).
Tekken 3 is still amazing to this day. Jin, Eddy and the Hidden Character BGM are my top favorites.
Title: Re: Tekken 7
Post by: Snakebyte on September 01, 2014, 06:26:02 am
I bought Tekken 3/Tag/5 soundtrack through Tekken Tunes and only ended up using songs from Tag 1. My Tag 2 stages are now about 50% Tag 1 music and 50% Tag 2 music and it's wonderful. I'm kind of pissed they didn't have the opening music available, because I would have put 'Sparking' in a stage like that, but... oh well. Tekken can have more of my money. They've earned it. XD
Title: Re: Tekken 7
Post by: FeLo_Llop on September 02, 2014, 10:16:50 am
Even those are AWESOME AS HELL songs(ha! gold rush 4TW!) you all are going to laugh about me...Silent Assassin(Tekken 2, Nina stage, PSX). It's SO '90!!
BUT! I'd say it's hard to choose which tekken has the best OST(for their time). Each game had some EPIC songs, and some better to be forgiven(specially in Tekken 1...some of them were recicled in tekken 2 for boss characters as Kunimitsu, Kuma, etc).
Title: Re: Tekken 7
Post by: Lith on September 04, 2014, 10:14:44 am
That's a good song yeah, I love The Place 1997 myself, favorite Lei theme.
Title: Re: Tekken 7
Post by: Niitris on September 10, 2014, 09:51:09 pm
New information to be revealed on the 14th. http://gematsu.com/2014/09/new-tekken-7-information-coming-sunday
Title: Re: Tekken 7
Post by: SNT on September 14, 2014, 01:01:59 pm
Arcade version to get online matchmaking, and loke tests pencilled in for Oct 3-5. When the loke test starts, it'll be running about half the visual quality of the final product.
Title: Re: Tekken 7
Post by: Watta on September 14, 2014, 01:17:11 pm
*cough*PC Port*cough*
Title: Re: Tekken 7
Post by: Saikoro on September 14, 2014, 01:20:31 pm
I hated Tekken 4 at first because I got a little too used to the first Tag. Hell, I still am.
Come to think of it, and looking back, Tekken 4 had some pretty cool design elements going for it. I have come to love the announcer, and a lot of costumes looked beyond fantastic. Yoshimitsu's alternate costume is my all time favorite design (As indicated by my avatar that I recently changed). The thing is, a lot of Tekken 4's designs looked better on paper. At the time, I don't think that the technology 4 was based off of did any justice.
Seeing you mention 4's costumes, and thinking of how they'd look on current hardware, is exciting. Lets hope Harada is a little more open minded with design elements and borrowing from older games for us to customize in the inevitable console version. I'd love to see what they can really do. Because I fucking hated Tekken Tag 2's customization centre. 6's options had such awesome and wild variety!!
Title: Re: Tekken 7
Post by: Mgbenz on September 14, 2014, 08:40:08 pm
Hoodie Jin was best Jin. Tight white shirt Paul was best Paul.
Title: Re: Tekken 7
Post by: FeLo_Llop on September 14, 2014, 10:53:11 pm
I fucking hated Tekken Tag 2's customization centre.
I love you. It's full of generic shit. I think thatif they put OLD designs in the game(and why not?! Tekken 3 models with lots of polygons!!), it would have been totally kickass!! Nina's DbD outfit has some mistakes from the real design, but...well...
Now, has something new been announced? I have been out of home nearly the whole day so I'm a bit offline D:
Title: Re: Tekken 7
Post by: The Fisher King on September 14, 2014, 11:15:05 pm
Seeing you mention 4's costumes, and thinking of how they'd look on current hardware, is exciting. Lets hope Harada is a little more open minded with design elements and borrowing from older games for us to customize in the inevitable console version. I'd love to see what they can really do. Because I fucking hated Tekken Tag 2's customization centre. 6's options had such awesome and wild variety!!
There is anything you like about TTT2?? lol. Thought I agree with you on the customization, especially on the female side.
Title: Re: Tekken 7
Post by: FeLo_Llop on September 14, 2014, 11:17:32 pm
I missed scarves...my Zafina is cosplaying Rose and Lisa Lisa, xDDD!!! (also, my Lee looks like Stardust Crussaders' Dio).
Now that I think about it...most of my roster are cosplayng some others D:!!
Title: Re: Tekken 7
Post by: Flowrellik on September 14, 2014, 11:27:26 pm
nah its ok bud. In my tekken 6, I had Kazuya dressed in his Heihachi Mishima GI XD. Sucks is that 1) XBOX 260 2) no online :c
But I agree with you, Tekken 7 would be more interesting if it had full customization with the benefits and no cons.
Title: Re: Tekken 7
Post by: FeLo_Llop on September 14, 2014, 11:39:46 pm
From fightersgeneration:
Katsuhiro Harada was present at today's Namco Sugamo Cup in Japan to make the latest TEKKEN 7 announcement. It looks like we won't have to wait much longer to see some TEKKEN 7 gameplay footage, because location tests are planned for October 3rd-5th at two arcades in Japan: Namco Sugamo and Osaka Nipponbashi. As if able to play TEKKEN 7 next month isn't awesome enough, these cool Kazuya & Heihachi BanaPassport cards (below) will be given out to attendees at the location test. Harada also announced that the TEKKEN 7 arcade machine will be introducing an "arcade first" with an online matchmaking mode, enabling players to fight against one another even if they're at different arcades. This feature will be enabled at the October location tests, allowing players in Tokyo to play against those in Osaka. The arcade version of TEKKEN 7 is set to be released sometime in 2015.
This promotional TEKKEN 7 teaser image (below) was also released by Bandai Namco today. Many of these graphics did appear in TTT2, however, could this possibly be an early preview of TEKKEN 7's roster? Also take note of the Devil Asuka T-shirt design from EVO '14 (another possible hint?), and the mysterious girl to the left of Devil Asuka (who the heck is that)? (http://i60.tinypic.com/34yuwy8.png)
Harada also made the following statements about the progress of TEKKEN 7:
"As we're still working on the game, the location test build of TEKKEN 7 will be running with about 50% of the graphical effects intended for the final release of the game," Harada stated at the Sugamco Cup.
"We'd like for everyone to try out the new systems, try out the characters, and let us know what they think. With TEKKEN 7, what we want to do is create it with everyone."
"Then when the game is out, please enjoy playing the game with 100% of the game's graphical prowess fully activated, by taking advantage of Unreal Engine 4."
Title: Re: Tekken 7
Post by: Flowrellik on September 14, 2014, 11:50:53 pm
ooooooooooooooooh looking good so far! Btw, I think the mystery girl MIGHT BE Kasumi. or maybe a Kazama idk. All I know is she's got the look of either Mishima or Kazama.
Title: Re: Tekken 7
Post by: Black Hatter on September 15, 2014, 12:05:45 am
Katsuhiro Harada was present at today's Namco Sugamo Cup in Japan to make the latest TEKKEN 7 announcement. It looks like we won't have to wait much longer to see some TEKKEN 7 gameplay footage, because location tests are planned for October 3rd-5th at two arcades in Japan: Namco Sugamo and Osaka Nipponbashi. As if able to play TEKKEN 7 next month isn't awesome enough, these cool Kazuya & Heihachi BanaPassport cards (below) will be given out to attendees at the location test. Harada also announced that the TEKKEN 7 arcade machine will be introducing an "arcade first" with an online matchmaking mode, enabling players to fight against one another even if they're at different arcades. This feature will be enabled at the October location tests, allowing players in Tokyo to play against those in Osaka. The arcade version of TEKKEN 7 is set to be released sometime in 2015.
This promotional TEKKEN 7 teaser image (below) was also released by Bandai Namco today. Many of these graphics did appear in TTT2, however, could this possibly be an early preview of TEKKEN 7's roster? Also take note of the Devil Asuka T-shirt design from EVO '14 (another possible hint?), and the mysterious girl to the left of Devil Asuka (who the heck is that)? (http://i60.tinypic.com/34yuwy8.png)
Harada also made the following statements about the progress of TEKKEN 7:
"As we're still working on the game, the location test build of TEKKEN 7 will be running with about 50% of the graphical effects intended for the final release of the game," Harada stated at the Sugamco Cup.
"We'd like for everyone to try out the new systems, try out the characters, and let us know what they think. With TEKKEN 7, what we want to do is create it with everyone."
"Then when the game is out, please enjoy playing the game with 100% of the game's graphical prowess fully activated, by taking advantage of Unreal Engine 4."
for the first time in my life, I actually have a reason to like tekken... now the anticipation is building within me
Title: Re: Tekken 7
Post by: Saikoro on September 15, 2014, 12:31:40 am
for the first time in my life, I actually have a reason to like tekken... now the anticipation is building within me
But the first Tekken Tag is still a very well done game that can be played today. >:(
And.... online matchmaking with other Tekken Arcade Cabinets!? I find that as the ultimate juxtaposition. Isn't the point of an arcade to go and meet people?? I would find it hilarious if a Tekken 7 Machine connected to... the cabinet two down on the left.
Title: Re: Tekken 7
Post by: Dishamonpow on September 16, 2014, 02:34:52 pm
Not sure if people know it, but I didn't see it posted in the topic. That girl is Tekken from Hyperdimension Neptunia games. I know this cause I am lame.
During a special presentation at Mad Catz’ booth, Bandai Namco’s Katsuhiro Harada had some choice Tekken 7 information to share with the crowd in attendance at Tokyo Game Show 2014 and watching from home.
Many of these details had to do with a new playable character, pictured below. Harada mentioned that she will be a very outspoken, sassy character that’s suited best for beginners. The developers plan to have her ready for the location tests next month.
According to Avoiding the Puddle, this fighter is named Catalina and hails from somewhere in Central or South America. She utilizes the savate fighting style, a French martial art.
Unfortunately, no gameplay footage was shown off, but Harada did mention that they are working on two new features that we should see a bit of at the upcoming location tests.
Have a nice day!!
EDIT: AT LEAST!! I sketched a French guy named Jean Jacques(of course, VERY stereotypical) for my OG, but never saw the light. We'll just hope for a Snake and/or a Kajukenbo fighter :P
Title: Re: Tekken 7
Post by: Mgbenz on September 20, 2014, 01:17:59 pm
Lol fighting in heels.
Title: Re: Tekken 7
Post by: Bad News GBK on September 20, 2014, 01:20:41 pm
Lol..fighting Panda Bears and Dinosaurs ;)
Title: Re: Tekken 7
Post by: Calhoun Tubbs87 on September 20, 2014, 02:00:58 pm
^^^ Exactly :o
Title: Re: Tekken 7
Post by: Niitris on September 20, 2014, 02:06:12 pm
More info: http://www.avoidingthepuddle.com/news/2014/9/20/new-female-character-revealed-for-tekken-7.htm
Quote
Tekken 7 will feature 2 new 'systems' added into the game. The team is focused on bringing back 'Tekken's true essence' into Tekken 7 after Tekken Tag Tournament 2 which was devoted to the hardcore playerbase.
There is another 'yet to be revealed' character to be playable at the October location test, is described to have an emphasis on a new mechanic which the Tekken team hasn't tried before but you may be familiar with in 2D fighting games.
Title: Re: Tekken 7
Post by: Electrifyin on September 20, 2014, 02:31:01 pm
god damn it projectiles?
also that new character looks sexy apart from the heels.
Title: Re: Tekken 7
Post by: DKDC on September 20, 2014, 02:51:06 pm
Tekken has tried projectiles before, with Jinpachi and the vampire girl. Maybe proper jump-in combos ? Launcher-jump-air combo ?
Title: Re: Tekken 7
Post by: Bad News GBK on September 20, 2014, 03:20:32 pm
Maybe the 2nd character can jump higher and faster than all other characters? lol... true 2d jump like movements for him/her?
Title: Re: Tekken 7
Post by: Niitris on September 20, 2014, 03:26:37 pm
I'm not expecting anything too out there.
Maybe guard break attacks, I think that would fit into Tekken rather well. Or maybe some armor property mechanic (like focus attack or KoF autoguard).
Title: Re: Tekken 7
Post by: Kirishima on September 20, 2014, 03:29:03 pm
Air dashing :idea:
Title: Re: Tekken 7
Post by: Electrifyin on September 20, 2014, 03:32:28 pm
launcher combos is actually a good idea, but I can't imagine it right in 3d.
also offtopic DKDC that quote in your sig is awesome.
Title: Re: Tekken 7
Post by: Watta on September 20, 2014, 03:50:43 pm
Yay Savate.
Title: Re: Tekken 7
Post by: Bastard Mami on September 20, 2014, 05:33:19 pm
Title: Re: Tekken 7
Post by: Saikoro on September 21, 2014, 02:20:28 am
Whatever the new game play addition is, I hope it adds better depth along with another layer and not just some gimmick so that the game will easily appeal to everyone. If Tekken 7 is supposed to go back to its roots here, don't those roots stem from simplicity?? The bound system made it too easy to kill someone outright in conjunction with walls. I have a feeling the bound system was implemented because of the same reasoning here, and that's to appeal to more people. The worst part was you didn't even have to be a seasoned player. Catch an expert off guard and bingo, easy kill.
If the game plays well enough, you don't need gimmicks or stupid flashy projectiles. Please don't give Tekken projectiles. Devil/Angel and Ogre were enough for me, thank you. >:(
Title: Re: Tekken 7
Post by: Lucky_Chloe on September 21, 2014, 07:11:03 am
so she uses French martial art ? makes you wonder why they didn't add a fighter from french yet, they may as well add someone from south Africa
Title: Re: Tekken 7
Post by: SNT on September 21, 2014, 07:14:54 am
Quote
makes you wonder why they didn't add a fighter from french yet
They have a Monegasque, that's close enough for them I suppose.
Title: Re: Tekken 7
Post by: Watta on September 21, 2014, 10:09:02 am
If the game plays well enough, you don't need gimmicks or stupid flashy projectiles.
Although Tekken already has/tried projectiles (in addition to the 2 examples above, Alisa's unblockable though not the best example). And yeah, I wouldn't want to see meter gauges in Tekken either, even if there's a decent chance that's what it is.
Still think it'd be a great idea for a game whom's name translates to "Iron Fist" to have moves that can break through one's guarding state.
Title: Re: Tekken 7
Post by: Segatron on September 21, 2014, 04:13:27 pm
I am enjoying this now more new comer it is really charmed me
Title: Re: Tekken 7
Post by: FeLo_Llop on September 21, 2014, 05:10:09 pm
Dunno why, but she reminds me A LOT to Violet's secretary (Lee's a bit different)
Title: Re: Tekken 7
Post by: 地獄の花 on September 21, 2014, 07:45:45 pm
she might be lee's secretary. miharu was just a background character/costume in tekken 4 but became playable in tt2 after two tekken titles. besides lee needs to be a serious character this time.
Title: Re: Tekken 7
Post by: Mgbenz on September 21, 2014, 07:58:19 pm
Lee doesn't really care anymore about getting revenge against Kazuya now that he has his own successful company. He now loves making Kazuya's life miserable just because it's fun. He's gone through much better character development than the Mishimas.
Title: Re: Tekken 7
Post by: Cryonemisis on September 22, 2014, 01:16:45 am
launcher combos is actually a good idea, but I can't imagine it right in 3d.
(http://i.imgur.com/9p91xET.png?1) This game would like to have a word with you sir.
Wouldn't be be surprised if they added EX/ super arts in Tekken, but personally, It would more make more sense to add guard breaks in Tekken to add some more strategy in the game.
Title: Re: Tekken 7
Post by: Saikoro on September 22, 2014, 01:45:18 am
Guard breaks add more strategy?? CvS and SFA3 already featured this an I'm not sure if it would translate well to Tekken. But that's just me and my taste for the first Tekken Tag Tournament. That I still play regularly.
At this point, I think it would be hard to implement anything game changing. It would be cool, and overly insanely complicated, if guarding had its own system outside of reversals/chickens. Which would translate into each attack having it's own block animation based off of a particular characters style, and those block animations would have options on how to counter/block/parry on the fly.
In my opinion, expanding the already established system would be better instead of building on it again. If Harada truly intends to go back to the games roots as stated, I think expansion on classic gameplay makes sense. But what do I know?? :-X
Title: Re: Tekken 7
Post by: S.D. on September 22, 2014, 01:55:18 am
I don't see how they don't, you can have blockstrings or have a game plan focused around that, for instance, Shen in KOFXII against someone with no super bar.
Title: Re: Tekken 7
Post by: Black Hatter on September 22, 2014, 01:57:54 am
Quote
Hi everyone, this is Harada from the TEKKEN Project.
Thank you for feedback about TEKKEN7 New character. Now, We are considering about that character (It's not decided yet).
I thank you for your help in advance!
Well, they're in the process of considering the Arab fighter for Tekken 7. I seriously hope to God they consider the feedback of the Middle Eastern Tekken community, and mine as well (seeing that I'm Arabic).
Title: Re: Tekken 7
Post by: Saikoro on September 22, 2014, 02:13:50 am
Tekken 7 should go the stereotypical route like SF2 did. :ninja:
Meaning an Arabic character should wear a turbin or one of those white headresses. What are those called again?? Yeah, one of those.
Title: Re: Tekken 7
Post by: Black Hatter on September 22, 2014, 02:16:47 am
Tekken 7 should go the stereotypical route like SF2 did. :ninja:
Meaning an Arabic character should wear a turbin or one of those white headresses. What are those called again?? Yeah, one of those.
No.... just.... NO Fuck the stereotypical route! A realistic representation is much better. We can't have that "camel-jockey" stereotype running rampant!
Title: Re: Tekken 7
Post by: Saikoro on September 22, 2014, 02:20:34 am
LOL True. But it would be hilarious to have a sheik kicking some ass.
Title: Re: Tekken 7
Post by: ShinRei on September 22, 2014, 02:45:18 am
launcher combos is actually a good idea, but I can't imagine it right in 3d.
(http://i.imgur.com/9p91xET.png?1) This game would like to have a word with you sir.
Wouldn't be be surprised if they added EX/ super arts in Tekken, but personally, It would more make more sense to add guard breaks in Tekken to add some more strategy in the game.
I don't see how they don't, you can have blockstrings or have a game plan focused around that, for instance, Shen in KOFXII against someone with no super bar.
Project Justice "Rival Schools 2" is 3D The side stepping is what I'm sure he was referring to.
Title: Re: Tekken 7
Post by: DKDC on September 22, 2014, 03:02:32 am
3D graphics, 2D gameplay with side steps. The point is, jumps are a heavy part of the game in Rival Schools, just like in 2D, you have proper jump-in combos and air combos, which Tekken doesn't. 3D uses the horizontal plane to move around, 2D uses the vertical plane ; Tekken almost doesn't do jumps, and they certainly don't work the same way as in 2D. If one character has it, then everyone needs to have it to make it relevant, or else the one character will be way too situational. And adding 2D-like jumps to everyone would be a big change.
Title: What DKDC said
Post by: S.D. on September 22, 2014, 04:39:30 am
3D graphics, 2D gameplay with side steps. The point is, jumps are a heavy part of the game in Rival Schools, just like in 2D, you have proper jump-in combos and air combos, which Tekken doesn't. 3D uses the horizontal plane to move around, 2D uses the vertical plane ; Tekken almost doesn't do jumps, and they certainly don't work the same way as in 2D. If one character has it, then everyone needs to have it to make it relevant, or else the one character will be way too situational. And adding 2D-like jumps to everyone would be a big change.
What about the bloody roar series? They are a mix of all of these games
Title: Re: Tekken 7
Post by: S.D. on September 22, 2014, 05:30:09 am
Oh I guess Fatal Fury is 3D because of the line change? No, you didn't clear up a single thing, DKDC cleared up things for you.
Also, Project Justice isn't "Rival Schools 2"
Title: Re: Tekken 7
Post by: Niitris on September 22, 2014, 06:29:10 am
In my opinion, expanding the already established system would be better instead of building on it again.
But that's what they did... with bounds.
Guard break moves already exist in Tekken (some running hop kicks come to mind), but that nuance isn't as prevalent as in other games of course. I was thinking more along the lines of a universal notion that the entire cast can use.
Or at least make it to where some characters have their gameplay revolve around it more than others (new character is supposed to place emphasis on whatever the new mechanic is).
Title: Then again I suck at Tekken so what do I know?
Post by: S.D. on September 22, 2014, 07:19:15 am
Yeah there are unblockables and proper guard breaks, but it's probably easier to formulate strategies around it when you have a visual cue like a guard meter, I do know that enough people complained about bounds so I don't know it they're willing to keep experimenting with that.
Title: Re: Tekken 7
Post by: FeLo_Llop on September 22, 2014, 08:51:33 am
Maybe I'm wrong, because I'm a tekken player since first. And arcade. But I remember that "guard breaks" exists in certain characters from T3(Anna and King). Of course, they leave the rival open to ANY attack during a brief period of time...
About the stereotypical thing...I'd just leave that for the custom thing, and just one option. I mean, one casual outfit, one "fighting" outfit and then, whatever for the custom, including a stereotypical one. Miguel was a Hell of design in Tekken 6. First, he was a Caribbean torero and his second outfit seems to come from one of those Resident Evil 4 villagers D:
Title: Re: Tekken 7
Post by: Saikoro on September 22, 2014, 06:26:23 pm
Guard break moves already exist in Tekken (some running hop kicks come to mind), but that nuance isn't as prevalent as in other games of course. I was thinking more along the lines of a universal notion that the entire cast can use.
But I remember that "guard breaks" exists in certain characters from T3(Anna and King). Of course, they leave the rival open to ANY attack during a brief period of time...
Guard breaks in Tekken, well at least in Tag and 5 AFAIK, came from immediate followup moves where the first one made you stagger and the second hit broke your guard. They were very few and in between, but they were there. What made these moves work is that they flowed seamlessly with the rest of the system/command list and fit in naturally. I.E. no exploits. With playing Tag so damned much, I can't help but say that the game is incredibly balanced. I also base all of my opinions off of it.
The problem with bounds is that only a few moves truly activated it. So you now have a handful of moves that allow for lifebar crushing combos, and those moves existed in a sea of very complex movelists. So while Tekken Tag 2 did have depth and strategy, everyone leaned towards combos, so the bound system pretty much cancelled everything else out in favor of glorious, one dimensional combos. I think Tekken 5 had the best variety of play because you still had closed in stages and juggles, but they weren't restricted to bounds. Combos weren't minutes long. Things were balanced!!
So leading up to a new gameplay mechanic, it had better mesh well and naturally flesh out what was well established throughout the series subsequent titles.
3D graphics, 2D gameplay with side steps. The point is, jumps are a heavy part of the game in Rival Schools, just like in 2D, you have proper jump-in combos and air combos, which Tekken doesn't. 3D uses the horizontal plane to move around, 2D uses the vertical plane ; Tekken almost doesn't do jumps, and they certainly don't work the same way as in 2D.
They had better not add in jumping. Tekken was always about poking and interruption strategies, kinda like an actual sparring match. Guard breaks, in my opinion, would ruin the defensive game and take away from Tekken's established and different style of play.
Title: Re: Tekken 7
Post by: Black Hatter on September 22, 2014, 06:45:59 pm
Guard break moves already exist in Tekken (some running hop kicks come to mind), but that nuance isn't as prevalent as in other games of course. I was thinking more along the lines of a universal notion that the entire cast can use.
But I remember that "guard breaks" exists in certain characters from T3(Anna and King). Of course, they leave the rival open to ANY attack during a brief period of time...
Guard breaks in Tekken, well at least in Tag and 5 AFAIK, came from immediate followup moves where the first one made you stagger and the second hit broke your guard. They were very few and in between, but they were there. What made these moves work is that they flowed seamlessly with the rest of the system/command list and fit in naturally. I.E. no exploits. With playing Tag so damned much, I can't help but say that the game is incredibly balanced. I also base all of my opinions off of it.
The problem with bounds is that only a few moves truly activated it. So you now have a handful of moves that allow for lifebar crushing combos, and those moves existed in a sea of very complex movelists. So while Tekken Tag 2 did have depth and strategy, everyone leaned towards combos, so the bound system pretty much cancelled everything else out in favor of glorious, one dimensional combos. I think Tekken 5 had the best variety of play because you still had closed in stages and juggles, but they weren't restricted to bounds. Combos weren't minutes long. Things were balanced!!
So leading up to a new gameplay mechanic, it had better mesh well and naturally flesh out what was well established throughout the series subsequent titles.
3D graphics, 2D gameplay with side steps. The point is, jumps are a heavy part of the game in Rival Schools, just like in 2D, you have proper jump-in combos and air combos, which Tekken doesn't. 3D uses the horizontal plane to move around, 2D uses the vertical plane ; Tekken almost doesn't do jumps, and they certainly don't work the same way as in 2D.
They had better not add in jumping. Tekken was always about poking and interruption strategies, kinda like an actual sparring match. Guard breaks, in my opinion, would ruin the defensive game and take away from Tekken's established and different style of play.
I've only played Dark Resurrection and Bloodline Rebellion, but I gotta say, the fighters do jump; but not like in 2D fighters, you could sorta say hop. And yeah I agree with Felo and Saikoro, guard breaks are gonna ruin everything. Leave guard breaks for Capcom and SNK fighters, not Tekken! >:(
Title: Re: Tekken 7
Post by: Darkflare on September 22, 2014, 06:52:49 pm
You could jump since T1, it's just that there's little reason to do so.
Title: Re: Tekken 7
Post by: Saikoro on September 22, 2014, 07:21:02 pm
You could jump since T1, it's just that there's little reason to do so.
Right. But in Tekken and Tekken 2, the jumps felt more like moon jumps, I.E. very floaty and somewhat useless. From 3 onward, they were meager hops that only expanded on combos or acted as combo starters, but in very few instances like Jin, Armor King and Ogre.
If you watch high level players in 3, Tag, 4 or 5, you'll see very minimal jumping unlike SFIV where jumping is rampant, but necessary.
Title: Re: Tekken 7
Post by: Bastard Mami on September 22, 2014, 07:45:42 pm
jumping as in something like kof short jumps so it's still relatively realistic, then expand on projectiles; but I kidn of don't want that because that would kill the kof market.
Title: Re: Tekken 7
Post by: Niitris on September 30, 2014, 08:02:54 pm
Tekken 7 interview during a stream http://www.eventhubs.com/news/2014/sep/29/harada-tekken-7... (http://www.eventhubs.com/news/2014/sep/29/harada-tekken-7-will-not-have-revolutions-fully-invincible-attacks-catalina-has-single-button-attack-strings-geared-towards-beginners/)
Quote
EventHubs: Harada said that Catalina would be a character that beginners would find easy to use. But by that what is he referring to exactly? Does he mean that she'd have fewer moves than some of the other fighters, so beginners won't have to memorize as much when picking her up? In what sense will she be easier to play?
Katsuhiro Harada: It's not so much about the number of techniques. For people who know how to play Tekken, they'd know to try out different strings, right? Like Left Kick, Right Punch or something like that.
But for beginners, they're not going to think to try out these combinations. We've noticed that many beginners would just jam on the buttons -- usually something like Left Kick, Left Kick, Left Kick or Right Punch, Right Punch, Right Punch.
For Catalina, she will have strings that comprise entirely of repeated presses of the same button. So that when they're jamming on the buttons, at least there will be some cool and flashy moves that will come out.
So in that sense Catalina will be easier to play, and [serve as] at the very least a foothold in the door.
EventHubs: In Tekken Revolution, for the first time fully invincible moves were introduced into the series, as opposed to the partially invincible High Crush and Low Crush move properties. Do you plan on including fully invincible moves in Tekken 7? We hear that these do not sit very well with stance characters who cannot block while in stance...
Harada: In general, elements from Tekken Revolution, such as fully invincible moves, will be not included in Tekken 7.
Title: Re: Tekken 7
Post by: Saikoro on September 30, 2014, 08:14:03 pm
Tekken characters who are easy to master = copping out and giving in to button mashing players. Harada... seriously... people button mashed with Eddy Gordo back when Tekken 3 debuted. :omg:
I think it's official to say that Harada is trying a little too hard to appeal to the masses. I.E. sellout!! And didn't the bound system have the same intentions with attracting beginners?? And look what happened there.
And thank goodness to the lack of invincible moves. Whew....
Title: Re: Tekken 7
Post by: Markpachi on September 30, 2014, 08:27:16 pm
I think you forgot to mention in your post how good and outrageously balanced TTT1's gameplay and roster is, and how cheap and damaging the new combos are thanks to the bound mechanic.
At least Harada's thinking of both the noobs and the people who actually know how to play the recent Tekken games. Easy to perform flashy moves can help button mashers become enthusiastic when it comes to actually learning how to play, plus more strings result to more options that can be used by people who actually know the recent system.
Title: Re: Tekken 7
Post by: Niitris on September 30, 2014, 08:41:33 pm
Nah, it just means they have an easy mode button now, one button strings sound disgusting. Hope this isn't a microcosm of what Tekken 7 will be (who am I kidding though). At least invincibles won't be there. Though tbh, I don't have an issue with invincibles, just felt it could've been added to the gameplay a bit better.
What I would like for them to do is to "go backwards to go forward." I'm pretty sure more than a few people want to see a game like Tekken 3 (or even 5DR) with more refined gameplay and online (which the latter got). Now that would appeal to the masses.
Title: Re: Tekken 7
Post by: Bastard Mami on September 30, 2014, 09:05:07 pm
one button strings are predictable as fuck, so what's then problem ? I'd rather have those than careless mashing resulting in amazing high-low games . if anythign harada is taking care of experimented players.
Title: Re: Tekken 7
Post by: Mgbenz on September 30, 2014, 09:33:44 pm
If you can't beat a button masher then you're not really good at the game.
Title: Re: Tekken 7
Post by: FeLo_Llop on September 30, 2014, 09:37:22 pm
If you can't beat a button masher then you're not really good at the game.
Totally this.
PS: I'm a Nina player :P
Title: Re: Tekken 7
Post by: Darkflare on September 30, 2014, 09:39:24 pm
Those one button strings are all likely going to be all highs anyway, so if you can't be bothered to block, you could just duck under it and do some WS shenanigans. Besides, if you're losing to a button masher, you should seriously reconsider your ga-
If you can't beat a button masher then you're not really good at the game.
Yea, that.
Title: Re: Tekken 7
Post by: Flowrellik on September 30, 2014, 09:45:01 pm
can't beat a button masher in Tekken? Easy: Be a pro with Kazuya Mishima, catch them off guard and do his trademark 10 hit combo (THE INFAMOUS CLASSIC 10 Hit Combo). Then start beating him down to finish off the rest of the life your opponent has left. Tell me how I know. (My Dad plays Tekken like me, but HE's the button masher. WORKS EVERYTIME). Also Hworang works well too.
Title: Re: Tekken 7
Post by: Bad News GBK on September 30, 2014, 09:57:46 pm
Nah, it just means they have an easy mode button now, one button strings sound disgusting. Hope this isn't a microcosm of what Tekken 7 will be (who am I kidding though). At least invincibles won't be there. Though tbh, I don't have an issue with invincibles, just felt it could've been added to the gameplay a bit better.
What I would like for them to do is to "go backwards to go forward." I'm pretty sure more than a few people want to see a game like Tekken 3 (or even 5DR) with more refined gameplay and online (which the latter got). Now that would appeal to the masses.
YES
Title: Re: Tekken 7
Post by: Niitris on October 02, 2014, 02:19:51 pm
People will button mash no matter what beginner friendly stuff they add. Just the way Tekken is.
Tekken 7 loketest will be livestreamed on NicoNico October 4 and 5. (http://gematsu.com/2014/10/tekken-7-location-test-live-streamed)
Must have a premium account to watch those. Begins 12:30pm JST = October 3, 10:30pm EST
Loketest will have 20 characters and feature the new mechanics.
Title: Re: Tekken 7
Post by: Niitris on October 03, 2014, 02:37:09 am
Double posting yeah.
Loketest actually starts today (currently Friday morning in Japan) so expect videos and other stuff shortly.
http://loc.tekken-net.jp/images/common/waza.pdf New guy is named Claudio.
Title: Re: Tekken 7
Post by: DKDC on October 03, 2014, 03:14:45 am
New system ! The... Rage system ! Power up when low on life ! ... yeah. Oh, specific commands turn into Rage Arts when in rage. They can... combo after a launcher, hurray. (Paul's phoenix punch seem to deal upward of 45% damage) Power crash/crush. That's... moves with armor property (you take damage but you don't stop your attack). I'm guessing it's for specific moves, but it's not actually explained. I don't think it's a mode you activate, it has to be a new property of some particular moves.
Claudio's got moves with names like Judgement Claw, Sky End Nova, Shining Ray Starburst, Gravity Zone. Catalina has Crane Kick Combo (mash LK), Wing Cutter (9+mash RK), Colony Break, Wagtail.
Title: Re: Tekken 7
Post by: Shwa on October 03, 2014, 03:15:24 am
Looks like there are Rage Arts and Power Crush.
A Rage Art is performed when you enter Rage, it's basically the equivalent of a super. When you use it up, you are no longer in Rage. Dunno about Power Crush, though. Dammit Byakko lol
Title: Re: Tekken 7
Post by: DKDC on October 03, 2014, 03:19:08 am
I can't find info about Rage mode ending when you use Rage Art. Although I'd presume you can't spam it, of course, yeah.
Title: Re: Tekken 7
Post by: Shwa on October 03, 2014, 03:31:26 am
Well you see a cutscene image and Paul losing rage right after. Safe to assume that if you just use it, the move will have ass recovery on whiff and make you lose Rage. Look at the lifebar and timer between the shots.
Also Power Crushes are basically moves with armor, from the looks of things. You take the damage but your attack doesn't get interrupted.
Title: Re: Tekken 7
Post by: Flowrellik on October 03, 2014, 03:54:10 am
SO far this looks pretty cool. I make a bet Byakko can use this for Jin and future updates. Btw, Kazuya Heihachi and Asuka have something in front of their names. what is that?
Title: Re: Tekken 7
Post by: Niitris on October 03, 2014, 03:54:58 am
Kinda expected those would be it (not specifically of course), ah well.
Bound is still in but limited now. (https://twitter.com/Flying_Wonkey/status/517853678024142848)
Edit: Very Low quality video: http://tinyurl.com/kxbmy8s
More gameplay: https://www.youtube.com/watch?v=osBVotQigtQ
Man these location test guys are uploading videos like crazy. lol
Title: Re: Tekken 7
Post by: Kirishima on October 03, 2014, 06:14:45 am
I get a SCV vibe watching these new Rage Supers.
Looks great.
Title: Re: Tekken 7
Post by: Flowrellik on October 03, 2014, 06:19:24 am
I'll be damned. This is actually...pretty damn awesome! Storyline is serious, gameplay is solid, Kazuya can go Devil Mode, Overall....I love it :3
Title: Re: Tekken 7
Post by: anthonygamer on October 03, 2014, 06:19:40 am
Claudio gameplay: http://tinyurl.com/lm5nue7
Title: Re: Tekken 7
Post by: Niitris on October 03, 2014, 10:15:37 am
Asuka and Paul's Rage Art (towards the end). https://www.youtube.com/watch?v=qhdkM2VBaPo
Heh, bound really is limited; Asuka's 2,1,1+2 doesn't bound anymore.
Like the new bound animation better. Lol at the Tekken 3 KO animation (still).
Title: Re: Tekken 7
Post by: Markpachi on October 03, 2014, 10:31:51 am
It does knock-back now, I assume.
Title: Re: Tekken 7
Post by: Niitris on October 03, 2014, 10:41:53 am
I'm going to guess that it puts P2 in a bound state during floor breaks, idk.
Can't say I like "ultras" in Tekken. Besides looking like it was straight riffed from SF4 (because comeback mechanics ftw), the way it was added to each character reeks of a lack of versatility.
Heard that Katarina (https://pbs.twimg.com/media/By_NOytIMAAGtQa.jpg:large) (not Catalina) possesses lots of kicks and is indeed mash friendly.
Title: Re: Tekken 7
Post by: Markpachi on October 03, 2014, 10:52:14 am
Does a high-quality video from the loktests exist yet? I wanna see them supers in high-detail! >:(
Title: Re: Tekken 7
Post by: Niitris on October 03, 2014, 10:58:02 am
Probably have to wait for the official stream for that.
Oh, some Claudio footage (thought it showed up when I initially made this post) :-\
Edit: Katarina (and others) video
Title: Re: Tekken 7
Post by: tehdevil on October 03, 2014, 12:35:50 pm
I am glad that Dragunov is in :beatnik:
Title: Re: Tekken 7
Post by: Watta on October 03, 2014, 02:33:13 pm
Claudio reminds me very much of Kain from Garou. Also, those flashy hitsparks on Law are super awesome.
Title: Re: Tekken 7
Post by: Staubhold on October 03, 2014, 02:42:02 pm
Claudio looks like a Final Fantasy char to me... What kind of fighting style is that? ::)
Katarina looks nice.
Title: Re: Tekken 7
Post by: Niitris on October 03, 2014, 06:37:03 pm
Ehh, neither really interest me. I mean, they're okay (and Katarina is indeed sexy) but they don't really stand out much.
Onto some fun stuff, customization (http://shoryuken.com/2014/10/02/paul-goes-full-anime-dragunov-becomes-voldo-and-other-great-customizations-for-tekken-7s-preliminary-cast/) (yay).
This game looks suspiciously like Tekken Tag 2 with glorified hitsparks and a neat looking KO Pause. If Harada wants to attract people through shiny happy effects, he nailed it.
Seriously, I'm not that impressed. While I understand it's way early to form an opinion and this game is more of a location test, everything looks too similar. If Harada wants to attract new players to Tekken through part 7, including an overly simplistic character amidst a sea of characters who were developed through the years isn't a good idea IMO. Button Mashers would immediately see their demise in Tag 1 and 5/DR. Those Bryan and Kazyua players would easily eat a beginner for breakfast. And they looked very hungry.
Ehh, neither really interest me. I mean, they're okay (and Katarina is indeed sexy) but they don't really stand out much.
Onto some fun stuff, customization (http://shoryuken.com/2014/10/02/paul-goes-full-anime-dragunov-becomes-voldo-and-other-great-customizations-for-tekken-7s-preliminary-cast/) (yay).
Title: Re: Tekken 7
Post by: Bad News GBK on October 03, 2014, 07:40:18 pm
As a Tekken player from the start in 1995 I was never less interested in a new game of the series.
The game looks so far like it is another one of those Tekken 5 updates...just with more customization stuff, a few more or different characters, updates graphics and some small gameplay changes while its still the same thing as over 10 years ago.
And the new characters look in general really boring so far. Meh..wished that new Tekken games would be more than just updates.
Title: Re: Tekken 7
Post by: SNT on October 03, 2014, 08:02:03 pm
I was going to say Dynasty Warriors character, but yeah.
Keeping in mind this is just a demo, and that by Harada's words the game's barely 30% right now, I like what I see. I like the changes made to Bound, and I can deal with super moves. And god damn, with all the polish yet to go on it, that's gonna be one pretty game.
Title: Re: Tekken 7
Post by: Darkflare on October 03, 2014, 08:34:10 pm
Button Mashers would immediately see their demise in Tag 1 and 5/DR. Those Bryan and Kazyua players would easily eat a beginner for breakfast. And they looked very hungry.
Button Mashers see their demise in ANY fighting game just like Bryan and Kaz will destroy any beginner in any Tekken.
Title: Re: Tekken 7
Post by: MightyKombat on October 03, 2014, 08:45:23 pm
Just gonna get this out of the way because nobody else did, Claudio looks like Maxi from Soul Calibur to me.
Title: Re: Tekken 7
Post by: Saikoro on October 03, 2014, 11:53:39 pm
Button Mashers see their demise in ANY fighting game just like Bryan and Kaz will destroy any beginner in any Tekken.
True, and very well said. So well said in fact that you pretty much voided anything Harada said about attracting newbies. He stated that the new chick, Lee's Secretary or whatever, is going to be friendly to newer players since new players slap every button at once with no thought hoping for something cool to happen (cough *bound system combo* cough). So if expert players are already getting their hands dirty (As seen by Kazuya and Bryan here; those guys were good) and scrubs will be immediately identified through easy defeat, then how is Harada going to appeal to new players who know nothing??
Harada seems to be contradicting himself. I think a more in-depth training mode would be better, not just accessible characters. Characters are truly accessible for people who know what they're doing. I remember playing Tekken for the first time when it debuted on the PlayStation and I initially thought Kuma was a dude in a bear costume. I then picked Yoshimitsu because he looked cool and I've been using him ever since considering he was fun to play as (and a little cheap). I welcomed the fact that every game became more expansive with moves, therefore fleshing out characters through nuances. I can't ever remember a moment when Namco said let's appeal to a new crowd by infusing X or Y. Namco always appealed to the long term fans, and those people have obviously stuck with Tekken for the long haul. And those fans are also feeling alienated thus far based off of what these tests have been showing.
I get it. It's 30% or whatever. But it still looks too similar to 6/Tag 2. And that's a little frightening, as least to me :doom:
Title: Re: Tekken 7
Post by: Lucky_Chloe on October 04, 2014, 03:19:45 am
am I the only one who is actually disappointed with what has been shown so far ?
the game play doesn't seem to have changed much from T6 or a single player Vs match ups from TTT2 , may as well call it Tekken 6 : Dark Resurrection or any name that make it clear that its just an update version , they also used the same character portrait from tekken revolution, and added a feature that remind me of SCV critical edge, its like if the only thing that they made a progress with is the story.
Title: Re: Tekken 7
Post by: Markpachi on October 04, 2014, 03:30:08 am
the game play doesn't seem to have changed much from T6 or a single player Vs match ups from TTT2 , may as well call it Tekken 6 : Dark Resurrection or any name that make it clear that its just an update version
Wow, could you please be more in-depth with that explanation? It's like you're just saying HURR DAT SAME GAMEPLAY AS T6 IT SUX. A lot of attacks lost their bound properties. How could this have been like T6? If it became more like Dark Res, then what's wrong with it? DR was a really good game.
and added a feature that remind me of SCV critical edge
There's nothing wrong with that.
Title: Re: Tekken 7
Post by: Niitris on October 04, 2014, 05:03:55 am
I will say I'm disappointed with the lack of visual change; more than a few people feel the same way. Least they could've done was make some outfit changes. While the fidelity is unquestionably better, it really does look like more of the same. Then again everyone ripped on KI for looking like SF4 and that turned out decently fine, so whatever.
Super moves were expected. They're okay for what they're supposed to be (you can prevent someone from entering rage if you place your damage right). Wouldn't speculate too much since everything is subject to change. Just don't like how they look.
Day 2 of loketest is now btw.
Title: Re: Tekken 7
Post by: Lucky_Chloe on October 04, 2014, 05:30:58 am
Wow, could you please be more in-depth with that explanation? It's like you're just saying HURR DAT SAME GAMEPLAY AS T6 IT SUX. A lot of attacks lost their bound properties. How could this have been like T6? If it became more like Dark Res, then what's wrong with it? DR was a really good game.
why should i go in-depth when the whole thing speaks for itself clearly ? even if A lot of attacks lost their bound properties its still not enough to call it a major change , that would be just like in Street Fighter 4 where every new edtion seems to change properties for attacks .I also never said that DR was a bad game, but was still an update version of the original T5 none the less
why should i go in-depth when the whole thing speaks for itself clearly ? even if A lot of attacks lost their bound properties its still not enough to call it a major change
"the game play doesn't seem to have changed much from T6 or a single player Vs match ups from TTT2 , may as well call it Tekken 6 : Dark Resurrection or any name that make it clear that its just an update version"
Yeah, sure, because this statement already tells a lot. Okay, it's still not enough to consider the bound changes a major change? Let's review the transition from T5 to T6. A lot of people whined that Tekken became a combo reliant game because of the new bound mechanic back then. And now that the bound attacks were reduced, so are the possibilities of a long combo, which will then make players adapt. Did you not see the combos in the loktest? They barely used bound, which then made them look like combos from T5. If that's not a big enough change for you, then you clearly don't play enough Tekken, or you haven't played the recent Tekken installments enough to say that these are some pretty drastic stepbacks. And lmao @ not considering the Super Arts not a major change. It's like saying that Rage wasn't a factor for an easy round comeback.
that would be just like in Street Fighter 4 where every new edtion seems to change properties for attacks .I also never said that DR was a bad game, but was still an update version of the original T5 none the less
Each Tekken game had properties changed, updated, and/or reworked completely. In a sense, what you're saying is that each installment is just like SF4, having all those "small updates", and considering that they're just miniscule updates? Yeah, sure. Whatever you say, man.
Title: Re: Tekken 7
Post by: Niitris on October 04, 2014, 06:33:54 am
Tbh, the fighting looks the same too (not compared to 6 and Tag2 of course). Again too early to make assumptions, but with Rage being limited in usage and the lack of Power Crushes being used (perhaps due to limited knowledge of the mechanic), nothing about it seems substantially different (from 5DR at least). That's not necessarily a bad thing (least it still plays like Tekken), but makes for a less intriguing game I believe.
I would've like to see them expand on (or at least emphasize) movement and defensive mechanics. Each char possessing a defensive stance that increases their attack strength for a successful parry or something. Proper movement and defense are underrated aspects of fighting and makes for a better game (not to mention it looks plain beautiful so see martial finesse). But yeah right, people want flashy signature moves and "press X to win" controls, so that's what we will get.
Title: Re: Tekken 7
Post by: Markpachi on October 04, 2014, 06:49:57 am
You can finally choose whether you'll be on the P1 or P2 side before the start of the match. Instantly, all Mishima players choose the P2 side. Fuck yeah.
Title: Re: Tekken 7
Post by: Lucky_Chloe on October 04, 2014, 06:53:56 am
that would be just like in Street Fighter 4 where every new edtion seems to change properties for attacks .I also never said that DR was a bad game, but was still an update version of the original T5 none the less
Each Tekken game had properties changed, updated, and/or reworked completely. In a sense, what you're saying is that each installment is just like SF4, having all those "small updates", and considering that they're just miniscule updates? Yeah, sure. Whatever you say, man.
even Niitris agree with me that the game so far seems lacking, I just hope it get updates
when they announced this I expected the same revolutionary Tekken 4 did with the series in the sense that its gana use a completly new engine , I know , I know, Tekken 4 was crab when it came out, but tekken 5 took what was in tekken 4 and made it better , I expected the same treatment with tekken 7 , but ended up feeling that its not that much of a change at all , in the end its just my opinion, I played every single tekken game to date and plan to get this one when it comes out, I hope end up better then expected
Title: Re: Tekken 7
Post by: Watta on October 04, 2014, 08:24:46 am
You can finally choose whether you'll be on the P1 or P2 side before the start of the match. Instantly, all Mishima players choose the P2 side. Fuck yeah.
Really? I've always found P1 side much easier with mishima's
Title: Re: Tekken 7
Post by: Niitris on October 04, 2014, 10:19:47 am
Cool, you can choose sides (not really an execution issue I have with Tekken for some reason). Do have an easier time with EWGF on P1 side though but don't really play Mishimas too often.
Rumor has it that Nina is being overhauled which is why she wasn't in the loketest (saw it in chat a few times). I'd love to see that because I'll be blunt, Nina bores me to tears at this current point (liked her quite a bit back in PSX Tekken). Much like Julia did, Nina would benefit quite nicely from a design upgrade (identity change would be a bit much though). Maybe I'll start taking an interest to her again if true, but of course that depends on how it turns out.
Title: Re: Tekken 7
Post by: Watta on October 04, 2014, 10:56:45 pm
I can never beat Nina :(
Title: Re: Tekken 7
Post by: Xan on October 05, 2014, 01:16:22 am
Found this video. The guy's a bit quick to jump on things that're probably gonna be changed, but the look at the changed mechanics is pretty neat.
Title: Re: Tekken 7
Post by: Saikoro on October 05, 2014, 01:41:08 am
Nice find. His voice reminds me of FPS Russia.
I like the term he uses right at the end, cautiously positive. That's exactly what I feel at the moment, and that could change for the better if Namco has some truly new stuff in store for us Based on what he talks about, the subtle gameplay mechanics are what this location test showcases, and they seem alright so far. I also hope he's correct about placeholder items and winposes that hare 13 years old. We really do need something new.
Title: Re: Tekken 7
Post by: FeLo_Llop on October 05, 2014, 12:03:19 pm
Maybe all of you have watched these Rage Art videos http://www.fightersgeneration.com/screens/tekken7-location-test-stream.htm
is Katalina Brazillian? That's definitively not Spanish O.o...or they're using Christie's voice pack ATM O_o?
Title: Re: Tekken 7
Post by: Niitris on October 05, 2014, 12:41:56 pm
Brazilian Portugese from what I've heard. I'd hate to know that she's replacing Christie but I kinda got that feeling as soon as she was introduced. Kinda getting the same feeling about Claudio (who does look like Maxi) replacing Miguel.
I can feel a bit better about it if it means Eddy will be appearing instead (or better yet, Tiger). :afro: Not too realistic though.
Title: Re: Tekken 7
Post by: FeLo_Llop on October 05, 2014, 01:16:00 pm
I understand quitting Christie(or putting her as Eddy's swap, as he was in T4 for Christie's), but Miguel doesn't has a possible swap in the story or else. HE was just a brute force and all.
Also, what gave me the creeps was King using moves from A. King and Marduk D:
I know this mostly won't mean whatever, since Anna was Nina+start in Arcade tekken 3, but...
Title: Re: Tekken 7
Post by: Niitris on October 05, 2014, 02:00:12 pm
gg Marduk :(
The Tekken 6 cast wasn't quite as beloved, and certainly aren't mainstays sans Lars (bleh) and Alisa. I could see them being axed.
Entire day 2 stream (begins at 13:50)
Title: Re: Tekken 7
Post by: SNT on October 05, 2014, 03:01:38 pm
Also, what gave me the creeps was King using moves from A. King and Marduk D:
I noticed King had some A.King stuff, but I didn't pick up on the Marduk. Apparently Devil form Kazuya has a bunch of Devil Jin's moves as well. I think I might have to study as much Asuka footage as I can find...
Title: Re: Tekken 7
Post by: Saikoro on October 05, 2014, 04:51:24 pm
With the more and more I watch these Location Test Videos, I'm slowly starting to like the gameplay although I remain cautiously excited on a very low level. The game still seems to be focused on combos, so thankfully bounds has been toned down and juggle damage has been nerfed. I think Harada should be focused more on substance over style as indicated by the slow-mo/pausetimes and beyond flashy hitsparks. I also hope things shape up nicely for character models and designs since shit looks overly familiar. I'm really hoping a majority of what we see is indeed placeholder material.
And with the inclusion of moves from other characters, perhaps the roster will take a cut like we saw with Tekken Tag into 4?? I wouldn't mind that considering how a majority of Tekken's roster is overloaded with duplicate characters. A reduction wouldn't be such a bad thing.
Title: Re: Tekken 7
Post by: Bad News GBK on October 05, 2014, 04:59:50 pm
Can you name 3 duplicate characters in Tekken 6?
Title: Re: Tekken 7
Post by: Gritsmaster on October 05, 2014, 05:11:54 pm
Anna, Christie, Armor King.
Anyway I'm sort of lates on the updates to this game. Are they really putting supers into Tekken? Why not just make TxSF and leave the tekken fighting engine alone? If this becomes the SCV equivalent I'm flying to namco to punch Harada's stinky face.
Title: Re: Tekken 7
Post by: Niitris on October 05, 2014, 05:13:21 pm
Combos have to exist, otherwise game will be stagnant. Looks about 5DR level, which is tolerable.
And I'd like to see more new faces, even though I'm sure they won't be interesting. I'd say to add an obnoxiously cutesy girl (just to get a guaranteed reaction) but they already did that years ago. Maybe someone like Marvel's Kingpin (http://upload.wikimedia.org/wikipedia/en/6/6a/Kingpinm.png) or something, who wouldn't want a strong, fat guy mobster boss?
Title: Re: Tekken 7
Post by: Black Hatter on October 05, 2014, 05:15:50 pm
With the more and more I watch these Location Test Videos, I'm slowly starting to like the gameplay although I remain cautiously excited on a very low level. The game still seems to be focused on combos, so thankfully bounds has been toned down and juggle damage has been nerfed. I think Harada should be focused more on substance over style as indicated by the slow-mo/pausetimes and beyond flashy hitsparks. I also hope things shape up nicely for character models and designs since shit looks overly familiar. I'm really hoping a majority of what we see is indeed placeholder material.
And with the inclusion of moves from other characters, perhaps the roster will take a cut like we saw with Tekken Tag into 4?? I wouldn't mind that considering how a majority of Tekken's roster is overloaded with duplicate characters. A reduction wouldn't be such a bad thing.
Just as long as they don't touch Bruce Irvin. That guy is my Tekken main, and will forever remain that way.
Hmmm... through Tekken's roster throughout the years and generalizing: Baek/Hwoarang, Nina/Anna, King/Armor King, Julia/Michelle/Wang, Yoshimitsu/Kunimitsu, Jack/Ganryu, Law/Lee, Kazuya/Heihachi, Jin/Jun, Bryan/Bruce, Bob/Thin Bob (LOL), Eddy/Christie/Tiger (LOL).
While I understand that duplicates were essentially mirrors of themselves with subtle differences in the first Tekken, as the series progressed, those said characters were fleshed out and expanded upon, making them feel the same, but ultimately different. Also, when one character was nixed from a sequel, they lived on through another character (Like the omission of Bruce in Tekken 3 with Bryan Fury instead, or even Jun's successor being Jin). Having characters like Eddy and Christie is somewhat nonsense if you ask me because they are practically identical, sans a handful of moves. At least with characters like Bruce/Bryan or Jin/Jun, they felt like their own variations. Duplicates are pretty much roster fillers at this point. Tekken 7 needs less filler and more substance. I hope Namco can come out with some interesting and worthwhile roster additions this time.
Title: Re: Tekken 7
Post by: Bad News GBK on October 05, 2014, 05:39:26 pm
Anyway I'm sort of lates on the updates to this game. Are they really putting supers into Tekken? Why not just make TxSF and leave the tekken fighting engine alone? If this becomes the SCV equivalent I'm flying to namco to punch Harada's stinky face.
Anna and Armor King were duplicates in Tekken 1 and 2. Today they share not a lot moves anymore and play super different.
Title: Re: Tekken 7
Post by: Saikoro on October 05, 2014, 05:46:16 pm
Anna and Armor King were duplicates in Tekken 1 and 2. Today they share not a lot moves anymore and play super different.
Right, and that's what I touched upon above. I remember playing Kuma for the first time and thought it was odd that he played exactly like Jack. The same thing happened with Ganryu and Prototype Jack. Or Yoshimitsu and Kunimitsu. But these characters ultimately did expand throughout the years through Tekken to the first Tekken Tag (Tag did it right with everyone!!).
And then Namco comes along with Bob and Thin Bob. Or Tiger and Eddy/Christie. Compared to characters who evolved over the years, the newer duplicates are indeed roster filler.
Stop that Namco!!
Title: Re: Tekken 7
Post by: Gritsmaster on October 05, 2014, 05:59:37 pm
Is now not the time to say I kind of like Slim Bob? :o
Title: Re: Tekken 7
Post by: Saikoro on October 05, 2014, 06:01:32 pm
Probably. ;)
Title: Re: Tekken 7
Post by: Xan on October 05, 2014, 06:13:16 pm
Eh, the duplicates weren't really that much like save Eddie/Christie in the later games. Picking one up gives you a bit of experience with the other, yeah, but that's almost entirely in the basics of how to play them--there's enough that's different to really put them apart from each other.
Title: Re: Tekken 7
Post by: Saikoro on October 05, 2014, 06:19:31 pm
Good point.
Still though, I'd like to see Namco come through with some awesome new inclusions this time around. I thought Dragunov was a completely badass and refreshing addition to Tekken 5. While it's too early to really say anything, we need much more than... Lee's freakin' secretary.
Title: Re: Tekken 7
Post by: Xan on October 05, 2014, 06:22:29 pm
I dunno, I like the idea of this being Lee's secretary. Lee's awesome enough as is, so why not let his staff in on the fun? Besides, I really do like her design.
New inclusions are pretty much guaranteed, though--they popped up in every game. I don't think this'll be like vanilla SF4 with what pretty much felt like World Warrior's characters with a few new ones thrown in. They've got too many characters to throw at the wall for that. Just wait and see.
Title: Re: Tekken 7
Post by: Saikoro on October 05, 2014, 06:29:00 pm
As an example I just thought of, it would be great to see a rival Manji Clan member who Kunimitsu defected to and started following/working for enter the fray. Stuff like that would be killer, but also a very cool way to expand on decent storytelling. I also wonder if Tekken's equivalent of Voldo, I.E. Zafina will return. So I guess it's cool to see that secretary chick. :ninja:
Title: Re: Tekken 7
Post by: Niitris on October 06, 2014, 02:36:24 pm
Wait, when was she confirmed to be Lee's secretary? Unless we're just calling her that because she looks identical to one.
Also, back to that guard break thing from earlier, this was what I meant.
(http://i.minus.com/iKp8UE9xAL8nK.gif)
This is one of Hwoarang's guaranteed setups. Second hit is a high and must be ducked. If not, your guard will be broken which allows him to perform the subsequent move with no possible consequence. Would've have liked to see more of those (although maybe with some kind of effect so that reading those kind of moves is possible).
Title: Re: Tekken 7
Post by: Watta on October 06, 2014, 02:48:57 pm
Baek and Hwoarang actually play quite differently :V
Title: Re: Tekken 7
Post by: Saikoro on October 06, 2014, 08:04:03 pm
Baek and Hwoarang actually play quite differently :V
True. But what's interesting is that Baek was introduced in Tekken 2, and then Hwoarang came around in Tekken 3 offering a refined and fleshed out version of Baek. Hwoarang was the same, but different with subtle variations in his kick techniques and poking game. Then we got Tag 1, and hoo boy did they do a fantastic job distinguishing the two. They're one of my favorite Tag Teams overall. I gotta distance myself from Tag 1; I play it too much!!
I think it's safe to say that true duplicates are in spades with very first Tekken, and looking back, it's kinda funny seeing the likes of Jack and Prototype Jack. Or even Bob and Slim Bob in Tekken Tag 2. Tekken 2 had more variation even if some characters were duplicates, like King and Armor King. Things evolved quite nicely throughout the years if you asked me.
Title: Re: Tekken 7
Post by: Bastard Thedge on October 06, 2014, 08:24:04 pm
They have done a really good job morphing the clones gameplay to a new one, we still have moves that are performed and even looks the same, but are really different, like Anna and Nina f+ punches, King and Armor King uf+punches, etc.
I'm liking what I see, can't wait to see how the game will look enabling all the things that are supposed to be disabled right now.
Title: Re: Tekken 7
Post by: Saikoro on October 06, 2014, 08:29:16 pm
I'm liking what I see, can't wait to see how the game will look enabling all the things that are supposed to be disabled right now.
Exactly. I find myself getting a little excited over here at the possibilities. I also really hope the game turns out well because I was let down with Tekken 6's online code and Tag 2's flashy-happy combos. If Tekken 7 turns out to be great, this may be the reason I pick up a next gen console. Because I genuinely love Tekken, but I don't like the direction it's gone as of late. Hopefully 7 gets back on track.
Title: Re: Tekken 7
Post by: Bad News GBK on October 06, 2014, 08:40:02 pm
*current gen console
Since November 2013.
Title: Re: Tekken 7
Post by: Saikoro on October 06, 2014, 08:42:11 pm
Sadly mine lives up to Gamecube NDS and PS2 (Though Lacking the driver the software prefers)...:(
I feel your pain.
Title: Re: Tekken 7
Post by: Niitris on October 09, 2014, 02:42:56 pm
Harada's chat session at the location test. (http://www.avoidingthepuddle.com/news/2014/10/6/summary-of-haradas-chat-session-at-the-location-test.html) Lots of info, only snipped some of it.
Quote
-The Tekken Development team is reading online message boards for feedback.
-The latest build of Tekken 7 is a lot more advanced then the one at the Location test. The location test is running on a 2 month old version of the game. The sparks and hit effects are currently set to max level in the location test build. Harada hasn't really received much negative feedback about the sparks bothering the players too much.
-There are 2 new Tekken characters in this Location Test with more new characters on the way. The team is working on creating a character in Tekken 7 to 'battle against Devil.'
-There is not much currently known about the new character Claudio. There will be more details and new information on him in the future.
-Katarina is a new character we've made with the concept of being easy to use for both beginners and advanced players. The Soul Calibur team which has a 'deep knowledge' on developing female characters were charmed by Katarina it seems.
-Once they finish working on the character lighting, the female characters in the game will look more cuter then they do now.
-There's a lot of player that consider Tekken Tag 2 the best Tekken game. The feedback from these players is something to be wary of. Harada finds that the players that consider either Tekken 3, 5 or 6 the best Tekken game have the best reasoning.
-Kazuya's coat in Tekken 7 is really taxing on the processing side.
-Making more costumes and items really increases the production costs. We have a budget that is 1/4 4 times of that which we had back in Tekken 5. The team is hard at work developing but they can't help it if the team doesn't have enough funds to make everything.
-There's consideration for putting in collaboration Idolmaster and Tales Of costumes into the game if there is enough demand for it.
Title: Re: Tekken 7
Post by: DKDC on October 09, 2014, 03:11:04 pm
Quote
The Soul Calibur team which has a 'deep knowledge' on developing female characters
.... Is it just me or is that a very weird thing to say ?
Quote
-Making more costumes and items really increases the production costs.
And yet they make lots of super weird or very generic items that make no sense common to as many people as possible, instead of more iconic, unique, obvious ones, even if they make far less of them. I seriously hope they're not going to blame the lack of stuff to how they had to use too much funds for those dumb-as-shit items. The bear skin for Heihachi is awesome, but what is up with those wings that everybody gets (both the actual wings and that wing-shaped wooden frame thing).
Title: Re: Tekken 7
Post by: FeLo_Llop on October 09, 2014, 03:21:05 pm
The Soul Calibur team which has a 'deep knowledge' on developing female characters
.... Is it just me or is that a very weird thing to say ?
Quote
-Making more costumes and items really increases the production costs.
And yet they make lots of super weird or very generic items that make no sense common to as many people as possible, instead of more iconic, unique, obvious ones, even if they make far less of them. I seriously hope they're not going to blame the lack of stuff to how they had to use too much funds for those dumb-as-shit items. The bear skin for Heihachi is awesome, but what is up with those wings that everybody gets (both the actual wings and that wing-shaped wooden frame thing).
Exactly this.
Given that T7 is the END of the Mishima "season", why not putting the characters 2 or 3 CLASSICAL costumes from older games? Kinda like a tribute to the old glorious times and etc. I say this because I hella want T3 Yoshimitsu's outfit back, alongside others (Jin's T4 karate outfit is a must!) :P. Hell, even some NORMAL stuff...who puts a BEAR SHIELD in their characters in TAG2? or fairy's wings(well, that's more "normal", specially if you're playing with one of those overpowered bitchies). I completely understood the motorbike thing for COMBOT, mostly because of his Laboratory's intro(Mission3? Don't remember, but Harada appears in, hehehehe!)
Title: Re: Tekken 7
Post by: Bad News GBK on October 09, 2014, 04:17:04 pm
"-Making more costumes and items really increases the production costs. We have a budget that is 1/4 of that which we had back in Tekken 5. The team is hard at work developing but they can't help it if the team doesn't have enough funds to make everything."
Just leave out the expensive CGI endings for every character and use either real-time endings or images.
Title: Re: Tekken 7
Post by: Niitris on October 09, 2014, 04:40:15 pm
Budget probably applies only to the arcade version, home ports will get it's own. On top of that, they are recycling a lot of assets (increasing polys and other refinements); I highly doubt they're doing the character models from scratch. So a lower budget isn't that surprising, although a 75% difference is quite a bit.
Edit: ATP article has been edited They meant 4 times the budget, not 1/4th.
The Soul Calibur team which has a 'deep knowledge' on developing female characters
.... Is it just me or is that a very weird thing to say ?
I get the feeling that more than a few people try to become video game developers just for this reason.
Title: Re: Tekken 7
Post by: DKDC on October 09, 2014, 06:38:53 pm
Corrected sentence being
Quote
Making more costumes and items really increases the production costs. During Tekken 5 the production costs was 1/4 of what it is now.
Not 4 times the budget, not 1/4th the budget, but the production cost is indeed 4 times bigger, so the same budget would be able to cover 4 times less stuff. Except we don't actually know what the budget is in comparison to T5. All the more reasons to NOT put generic shit items that cost 4 times as much now, because it would cost so much more as more crap is added, and the final budget would skyrocket. Actually put the iconic costumes and a few unique stuff, even if it means making much less shit items.
Title: Re: Tekken 7
Post by: Bastard Mami on October 09, 2014, 06:42:26 pm
thanks, I was sad that they ahd gotten their budget cut to one 4th for the new tekken.
Title: Re: Tekken 7
Post by: Lucky_Chloe on October 11, 2014, 01:11:11 am
wonder if Elisa going to return , it would be really a waste if she was EXCLUSIVE for Tekken Revelotion
Title: Re: Tekken 7
Post by: Segatron on October 11, 2014, 09:32:04 pm
Elisa's Inclusion in main story that would be interesting wonder If a vampire sucks the cursed blood...that some cool and crazy thoughts
Title: Re: Tekken 7
Post by: Lucky_Chloe on October 13, 2014, 11:47:29 am
Title: Re: Tekken 7
Post by: Saikoro on October 13, 2014, 06:51:51 pm
I would like to see her return in some shape or form. If it's not character wise, she should be an integral part of the story. I mean, she is Jin's fathermother.
At least to me, it would make sense to include her since 7 is being touted as the end of the Mishima legacy/storyline/whatever you want to call it. Regardless of anything, since I'm a hardcore Yoshimitsu fan, I'm curious to see how he will look in this one. I also hope he isn't nerfed any further than he has been. He was a powerhouse in Tag and 5. In 6 and Tag 2... not so much. Even higher level players at Evo had a hard time using him. >:(
Title: Re: Tekken 7
Post by: FeLo_Llop on October 13, 2014, 07:05:12 pm
Eliza in T7? Nope...we have enough lolis in tekken(xiaoyu, asuka, lili, "leo", panda, miharu, alisa), by the moment, only Leo, Xiao, Alisa and Lili are confirmed....that's more than enough. Just because Eliza is a vampire loli with GROWING BOOBS...is not enough hype. I mean, everyone loves boobs. I love boobs. Her gameplay is...well, nothing would be lost if she's not in. And if it's because of boobs, I guess Catalina fills that spot.
But I don't really mind if she's in. I just want to see how things turn this time.
Jun? Her comeback would be more than awesome + her death hasn't been really confirmed. T3's intro showed us Ogre's catching someone's head, but is not confirmed to be hers. Also, I don't know why, but the "Jun" spot would be filled by Kazumi, even she's evil and such.
Title: Re: Tekken 7
Post by: Niitris on October 13, 2014, 07:11:20 pm
But they're not lolis. Nor would I put Voluptuous Vampire Woman in the same group as those teenagers. Don't really care for Eliza, could be added somewhere down the line idk.
This is true. I mean, it's not as if Kazuya was there for him. :P
Well, that's the interesting part. The Devil Gene brought them together to... mate... and then Jun supposedly died when Jin was a kid, so Heihachi brought Jin under his wing to train him under the Mishima arts. Then Heihachi betrayed Jin at the end of Tekken 3, forcing Jin to relearn his entire fighting style in 4 out of pure hatred. That hatred led to Jin overtaking the Mishima Empire.
Totally awesome stuff.
The whole feud would make for some interesting storylines in 7 if Namco does indeed want to close out this ongoing feud. There's so much potential for good storylines it's mind blowing. I hope they don't mess this one up. I would also like to see for more of a darker storyline here, E.G. seeing Jun return but older and bat shit crazy considering all that's happened to her. Retribution storylines are usually the best ones. :devilish:
Title: Re: Tekken 7
Post by: Segatron on October 13, 2014, 07:38:12 pm
I hope Hwoarang get good one too I like his part where the rivalry got deepened Tk 5 Sure Kaz and Jin is great But hey give some for the kicker
Title: Re: Tekken 7
Post by: DKDC on October 13, 2014, 07:47:26 pm
I would like to see her return in some shape or form. If it's not character wise, she should be an integral part of the story. I mean, she is Jin's father.
Title: Re: Tekken 7
Post by: Niitris on October 13, 2014, 08:00:19 pm
Quote
she is Jin's father.
Oh dear, I thought you would've caught that oversight. Ah well.
Title: Re: Tekken 7
Post by: DKDC on October 13, 2014, 08:03:22 pm
damn you for noticing before I said that jin is heichahi's granddaughter.
Hahahahahahahaha..... :doom:
Title: Re: Tekken 7
Post by: 地獄の花 on October 13, 2014, 11:12:43 pm
jun in t7? is that official? and about eliza i want her to see her again but not in t7 maybe in txsf.
Title: Re: Tekken 7
Post by: Saikoro on October 13, 2014, 11:21:30 pm
Nah. We were elaborating on her story and laughing at how I mistakenly typed Jun is Jin's Father and not Mother. I started mentioning how I'd love to see Jun return and didn't realize I made a typo. :brood:
I can't comment on Eliza because I did not play Revolution. I heard meh things about it, and I also don't have a PS3.
Title: Re: Tekken 7
Post by: DKDC on October 13, 2014, 11:25:47 pm
Eliza in T7? Nope...we have enough lolis in tekken(xiaoyu, asuka, lili, "leo", panda, miharu, alisa)
I think your meaning of loli is different than everyone else's
Title: Re: Tekken 7
Post by: Saikoro on October 13, 2014, 11:48:36 pm
Alright, so I went above and are summarizing things up a bit since I'm getting a little excited over Tekken 7. So much in fact, I've been watching Evo 2014 videos and are going to repurchase Tag 2 for my 360. In my case, this is a big deal since I haven't done anything with gaming in a while.
So Harada admits that including more costumed items adds to production costs. Yet the items we get are rather.... generic and stupid. While I like scads of options, Heihachi looks like a fucking retard in reading glasses. Or Ogre and a trash can lid for a shield. Seriously?? If they want to add in customization pieces, look at Tekken 6's customization: the game did it perfectly with outfits and accessories that complimented one another in a fucking badass manner. From what I remember, Devil Jin had that purpleish devil skin, Law had that HNK style leather getup, and Yoshimitsu had a few menacing head options that looked awesome no matter what option you selected. I'd rather have 20 well designed options as opposed to 150+ garbage options. Seeing shiny, reflective purple costumes with floatation devices around a waist is pretty childish and lame and detracts from the experience. It's also distracting.
If you want to maximize your budget, get rid of the fluff Harada. Add in stuff like classic costumes (As listed in a previous post) or even DLC themes. Soul Calibur 4 did this and the results were pretty cool, especially with their Calibur 2 pack.
Quote
-The Soul Calibur team which has a 'deep knowledge' on developing female characters were charmed by Katarina it seems.
-Once they finish working on the character lighting, the female characters in the game will look more cuter then they do now.
It sounds like Harada is a little desperate at attracting new fans. Who cares about females looking cuter?? I want the entire game to look awesome.
Title: Re: Tekken 7
Post by: FeLo_Llop on October 13, 2014, 11:54:29 pm
Who cares about females looking cuter?? I want the entire game to look awesome.
Totally this! It's like having Nina with a KAWAII! face. GROSS.
Title: Re: Tekken 7
Post by: Staubhold on October 13, 2014, 11:57:09 pm
Would be nice to have all past outfits for the chars and not some "stupid" customization items... But I´ve been waiting for this to happen for YEARS!
Title: Re: Tekken 7
Post by: Niitris on October 14, 2014, 12:31:38 am
Funny that was mentioned, because Harada himself commented on that, saying that Tekken 5's customization item production costs were 1/4 of Tekken 7. (http://www.twitlonger.com/show/ngqq0c)
I do, and this isn't just some dumb, sarcastic response.
Nothing wrong with wanting to making cute, softly rendered females. I will say that no, it shouldn't be done to every female character (diversity ftw). If Revolution is anything to go by however, (http://www.avoidingthepuddle.com/news/2013/11/14/from-tekken-tag-2-to-tekken-revolution-character-facial-chan.html) it will indeed (and unfortunately) be a universal thing.
Title: Re: Tekken 7
Post by: Bad News GBK on October 14, 2014, 12:43:37 am
Having just all Tekken 3 costumes for all T3 characters would be reason for me enough to buy T7 already lol.
Nina, Jin, Yoshimitsu, Bryan, Ling Xiayo, Paul and even Heihachi never looked better.
Title: Re: Tekken 7
Post by: Saikoro on October 14, 2014, 12:53:16 am
Having just all Tekken 3 costumes for all T3 characters would be reason for me enough to buy T7 already lol.
Nina, Jin, Yoshimitsu, Bryan, Ling Xiayo, Paul and even Heihachi never looked better.
This. All of this. :mmhmm:
And as far as the cuteness goes, I have nothing against using a hottie in a fighting game. Taki and those... melons come to mind. Ivy and her dominatrix outfit and vibe are awesome. They're also fun to play as and are deep when it comes to playability. That wasn't a pun. :P
My angle with the cuteness is that I don't want Harada to make a character for cuteness/hotness sake alone. The looks have to contain substance!! With the way he was coming off, at least to me, is that he's focusing on looks alone. If he can strike balance with attractive females that feature fun and smooth as silk fighting mechanics, I'm down.
Title: Re: Tekken 7
Post by: Titiln on October 14, 2014, 01:04:34 am
Nah. We were elaborating on her story and laughing at how I mistakenly typed Jun is Jin's Father and not Mother. I started mentioning how I'd love to see Jun return and didn't realize I made a typo. :brood:
I can't comment on Eliza because I did not play Revolution. I heard meh things about it, and I also don't have a PS3.
she's ok, one of her moves can make her boobs grow bigger and she has reppuken!
Title: Re: Tekken 7
Post by: SNT on October 14, 2014, 10:42:16 am
Who cares about females looking cuter?? I want the entire game to look awesome.
And I think that's less about faces and more about how all the girls in TTT2 had man shoulders. Not really that prevalent in most characters when they were wearing clothes, but with all the swimsuit costume options it became really noticeable.
these are lolis http://en.wikipedia.org/wiki/Lolicon
most of the characters you listed don't fit that description, or even your own description.
Thanks for the link. I keep, they're all overpowered teens(or look like teens) with some errr...kawaii customizations in TAG2(and T6, for those who appears in). Maybe Panda and Leo doesn't fit that well, first being an animal and second a...manly girl or girlish male.
I say they're overpowered because most of their attacks have a crazy priority. I don't consider myself a great Xiao player but when making a team of Nina/Xiao Kunimitsu/Xiao I win 95% of times :/. And using just 3-4 combos with Xiao. - Now play with Lili: diagonal up/forward + O. Then kick kick , wait a second(because the enemy is in the air) and then F,F +2K. Stylish combo. - Xiaoyu: Palm-backwards, wait till your rival is half screen and F,F+2K, you sit in the shoulders and impact. Once the rival is in the floor, punish him/her with 3 palms to Phoenix Stance(AoP), you can continue from here with sweeps or with sun impact(2P). I agree that Xiao is more difficult to use because of her different styles.
Title: Re: Tekken 7
Post by: Darkflare on October 14, 2014, 12:51:31 pm
I say they're overpowered because most of their attacks have a crazy priority. I don't consider myself a great Xiao player but when making a team of Nina/Xiao Kunimitsu/Xiao I win 95% of times :/. And using just 3-4 combos with Xiao.
So like, is this when you play locally.
Quote
- Now play with Lili: diagonal up/forward + O. Then kick kick , wait a second(because the enemy is in the air) and then F,F +2K. Stylish combo.
wait, which move is that again? The one where she jumps knees up and transition into that handstand kick move? Cause that shit's unsafe as hell.
Title: Re: Tekken 7
Post by: FeLo_Llop on October 14, 2014, 01:55:14 pm
I say they're overpowered because most of their attacks have a crazy priority. I don't consider myself a great Xiao player but when making a team of Nina/Xiao Kunimitsu/Xiao I win 95% of times :/. And using just 3-4 combos with Xiao.
So like, is this when you play locally.
I've played Revolution with Law or Lili. I'm good with Law, and a BASIC player with Lili, but her moves are pretty...linkeable. I've got a rate of 70% of wins with her.
- Now play with Lili: diagonal up/forward + O. Then kick kick , wait a second(because the enemy is in the air) and then F,F +2K. Stylish combo.
wait, which move is that again? The one where she jumps knees up and transition into that handstand kick move? Cause that shit's unsafe as hell.
Of course, it's a combo that leaves you OPEN to rival's reverse attack if they block it. That's why I start with "un-linking" attacks(usually punches) and then putting that string in.
Title: Re: Tekken 7
Post by: Darkflare on October 14, 2014, 06:00:44 pm
I've played Revolution with Law or Lili. I'm good with Law, and a BASIC player with Lili, but her moves are pretty...linkeable. I've got a rate of 70% of wins with her.
That's because 98% of the players in Revolution who's ranks aren't colored red or blue are terrible. And even then you'll still find terrible players in those ranks thanks to the crutch stat system. I don't know what you mean by linkable since everyone has natural combos.
Quote
Of course, it's a combo that leaves you OPEN to rival's reverse attack if they block it. That's why I start with "un-linking" attacks(usually punches) and then putting that string in.
The second part of that move is still blockable even if the first part hits if you don't land a counter hit with it. If you're going to use D3+4(X+Circle) at least have the decency of using U3+4, 3+4, 3+4 instead of FF3+4
Title: Re: Tekken 7
Post by: Titiln on October 14, 2014, 06:02:56 pm
im good with a certain character which means that character is overpowered
Title: Re: Tekken 7
Post by: DKDC on October 14, 2014, 06:03:56 pm
That's pretty obvious. How could he possibly be good if it wasn't the character's fault for being OP.
Title: Re: Tekken 7
Post by: Niitris on October 14, 2014, 06:14:35 pm
And I think that's less about faces and more about how all the girls in TTT2 had man shoulders. Not really that prevalent in most characters when they were wearing clothes, but with all the swimsuit costume options it became really noticeable.
I think they'd have to change animation data if they gave the females smaller shoulders.
Doesn't look bad to me. It's just different, that's all.
Title: Re: Tekken 7
Post by: 地獄の花 on October 14, 2014, 06:24:42 pm
she's ok, one of her moves can make her boobs grow bigger and she has reppuken!
Big boobs is an alternate costume, not a move effect.
it is. http://www.dualshockers.com/2013/12/15/harada-reacts-to-criticism-about-elizas-inflating-breast-size-get-a-life-calls-out-narrow-views/
And I've actually played Revolution and as Eliza. I can confirm with 100% certainty that big boobs is an alternate costume and not a move effect.
They editted it like that in her trailer for lulz.
Title: Re: Tekken 7
Post by: Segatron on October 16, 2014, 08:41:36 pm
Eliza is somewhat like Like Lilith. Fuck that I am sure Eliza will be hot topic DEviant art for guys drawings related to boob expansions
Title: Re: Tekken 7
Post by: Niitris on October 20, 2014, 11:40:11 am
Arcade release set for Febuary 2015. (http://shoryuken.com/2014/10/19/tekken-7-heading-to-arcades-in-february/)
Title: Re: Tekken 7
Post by: Saikoro on October 20, 2014, 11:47:53 pm
What's great about this is that Tekken 7 is heading to arcades in Japan. What totally fucking sucks is that arcades are nonexistent outside of the SoCal scene. It's also a little surreal to read these details were shared in catalogs that cater to arcade operators, with specifications on cabinets such as pricing, size, and more in the post. That brings back lots of memories when I was good friends with managers at my local Time Out. We'd all flip when new shipments with PCBs and cabinets would show up.
Ah, the good old days. I'm jealous of Japan's arcade scene, even if it is small and obscure.
EDIT
I'm gonna take an educated assumption and say Tekken 7 is definitely slated for X1 and PS4?? I say its a given considering Tag 2's 360 and PS3 release.
Title: Re: Tekken 7
Post by: Niitris on October 21, 2014, 01:34:33 am
Pretty safe assumption to make.
Screenshots of new outfits/customization. (http://gematsu.com/gallery/tekken-7/october-20-2014/)
Title: Re: Tekken 7
Post by: DKDC on October 21, 2014, 01:55:07 am
... Eh, they're weird but at least they're complete outfits with a theme, it's an improvement from the completely random items and that's cool. Leo's looks nice.
Title: Re: Tekken 7
Post by: Saikoro on October 21, 2014, 04:36:27 am
Damn!! While obscure, those do look really good. Harada wasn't lying about the graphics. The game looks wicked sharp. Nice find!!
Title: Re: Tekken 7
Post by: Black Hatter on October 21, 2014, 05:01:59 am
Damn!! While obscure, those do look really good. Harada wasn't lying about the graphics. The game looks wicked sharp. Nice find!!
I second that. A mirror to another reality. Man, every time I look at these screenshots, I feel like buying a PS4 more and more. Let's hope that this game lives up to fan expectations (at least most of them...)
P.S: Is that Raven fighting Leo? Because that costume is AWESOME!! :D
Title: Re: Tekken 7
Post by: Niitris on October 21, 2014, 05:15:23 am
Guy in the armor is Dragunov.
Title: Re: Tekken 7
Post by: Saikoro on October 21, 2014, 05:34:52 am
I figured. That's one of his signature poses. That outfit also reminds me a lot of his Tekken 6 customizations with the bandoliers and gas mask. It would be wild if some of 6's pieces made a return. A lot were badass.
Title: Re: Tekken 7
Post by: Watta on October 21, 2014, 01:12:35 pm
Yesss, Dragunov is there :llama: I suck with everyone else.
Title: Re: Tekken 7
Post by: Kirishima on November 12, 2014, 04:07:58 am
SEKUSHI BAADO GAARU
Title: Re: Tekken 7
Post by: DKDC on November 12, 2014, 04:26:07 am
Baddo* I thought they were revealing the next boss ("sexy bird girl") so soon. You gotta be careful when writing bad Engrish, man !
Title: Re: Tekken 7
Post by: Cazaki on November 12, 2014, 04:36:07 am
Sucks that I'm not good at Tekken but I might get this anyway because it looks good. I like Claudio and the new focus attack and supers. Still though the game doesn't seem very friendly for casuals though, not to say casuals matter.
Title: Re: Tekken 7
Post by: Ryūku Tsukuyomi on November 12, 2014, 04:41:50 am
Feels like we are getting once again a game that won't bring lots of changes.
Title: Re: Tekken 7
Post by: Flowrellik on November 12, 2014, 04:45:19 am
god dammit Harada. Bring Tekken back to his dark roots again. CMON!!!
Title: Re: Tekken 7
Post by: Thagr8test on November 12, 2014, 04:52:50 am
Will jin be in this one?
Title: Re: Tekken 7
Post by: Niitris on November 12, 2014, 04:55:00 am
Disappointed at the lack of new info, save for revealing the full names of the new faces (Claudio Serafino and Katarina Alves)
Title: Re: Tekken 7
Post by: Kirishima on November 12, 2014, 05:19:46 am
Baddo* I thought they were revealing the next boss ("sexy bird girl") so soon. You gotta be careful when writing bad Engrish, man !
I keep forgetting the silent "ツ" >_<
Title: Re: Tekken 7
Post by: Niitris on November 12, 2014, 05:56:02 am
That gets me too, though not more often than mixing up certain hiragana.
2nd loketest is in 2 weeks. (http://www.tekken-official.jp/special/)
Hopefully they'll reveal something interesting.
Title: Re: Tekken 7
Post by: SNT on November 12, 2014, 09:12:53 am
I know it's already been posted, I just wanted to share how mad I was that Max both used that picture for the video's thumbnail and called the video "Tekken 7 New Characters". Got me all hyped up for nothin'.
Title: Re: Tekken 7
Post by: FeLo_Llop on November 12, 2014, 09:31:55 am
Vamos lá? So...Catalina is confirmed to be Brazilian? I thought that time ago(previous vids had her speaking abit in Portuguese), I just expected it was a placeholder voice :/
Title: Re: Tekken 7
Post by: 【MFG】gui0007 on November 12, 2014, 04:12:16 pm
Vamos lá? So...Catalina is confirmed to be Brazilian? I thought that time ago(previous vids had her speaking abit in Portuguese), I just expected it was a placeholder voice :/
Catalina Alves! I like that! :D
Title: Re: Tekken 7
Post by: Watta on November 12, 2014, 04:41:50 pm
The focus attacks look neat. I just hope that they give Jin better variations in his combos; they get repetitive and predictable as hell.
Title: Re: Tekken 7
Post by: Kunai20 on November 12, 2014, 05:17:44 pm
Focus Attack and Supers?!.......you sure this is still Tekken, Harada?
Title: Re: Tekken 7
Post by: FeLo_Llop on November 12, 2014, 06:02:12 pm
Vamos lá? So...Catalina is confirmed to be Brazilian? I thought that time ago(previous vids had her speaking abit in Portuguese), I just expected it was a placeholder voice :/
Catalina Alves! I like that! :D
É! Acho bom ela ser brasilera e não fazer capoeira mais...
I think it's good her to be Brazilian and not practicing Capoeira...just expected her to be from another South/Central American country. French Guyana would be awesome, Colombia, Chile(these 2 even had their stages in TAG2). Anyway, what's important is her gameplay.
Title: Re: Tekken 7
Post by: 【MFG】gui0007 on November 12, 2014, 06:04:47 pm
Vamos lá? So...Catalina is confirmed to be Brazilian? I thought that time ago(previous vids had her speaking abit in Portuguese), I just expected it was a placeholder voice :/
Catalina Alves! I like that! :D
É! Acho bom ela ser brasilera e não fazer capoeira mais...
I think it's good her to be Brazilian and not practicing Capoeira...just expected her to be from another South/Central American country. French Guyana would be awesome, Colombia, Chile(these 2 even had their stages in TAG2). Anyway, what's important is her gameplay.
Tomara que sim. ;P
And yeah, i can't wait to see more of her.
Title: Re: Tekken 7
Post by: D. HoChoy on November 21, 2014, 09:48:39 pm
I think he's talking about that move that a few characters were doing that makes him unable to flinch to an opponents attack.
Title: Re: Tekken 7
Post by: DKDC on November 22, 2014, 01:21:02 am
I know, but it's not a focus attack, it was only compared to it for the armor property, yet he's you're talking about it as if it was much closer to the SF4 move. Given how Tekken handles its moves, it's much more likely that the Power Crash moves are a new type of moves, just like the tracking ones, those that cause a bound, the ones that lift and allow for a tag switch, etc. This new type of move is simply moves that have armor properties and won't get interrupted even if you hit them. So it makes no sense to talk about those moves like they need to be compensated by a complicated motion.
Title: Re: Tekken 7
Post by: Markpachi on November 22, 2014, 04:25:02 am
Hopefully, the focus attacks will at least have a really complicated button combination to do them to compensate.
IIRC I read at Tk Zaibatsu/TFG it was qcf+all four buttons, though, it hasn't been confirmed if each character will have their own command for their own Rage Arts in the final build. Kazuya's Devil Transform Rage Art is ub 1+2, though, and is separate from his attack type Rage Art.
Title: Re: Tekken 7
Post by: DKDC on November 22, 2014, 04:32:55 am
The Rage Arts seem to be a variation of existing moves. I might have missed something since then, but from the first reveal trailers, I was under the impression that said move becomes the Rage Art when in Rage mode, which would imply the command is unchanged - or at most, it has an additional input from the standalone move.
Title: Re: Tekken 7
Post by: Markpachi on November 22, 2014, 04:51:23 am
Oh, nevermind about what I said earlier about the Rage Art command. TFG stated that info about it is still unclear, and what you said definitely sounds much more plausible, or maybe it's because the attack's animation is suppose to be the character's trademark, or is just recycled? Eh. I can't wait to try it out for myself.
What interests me, though, is the fact that the Rage Arts also have Super armor properties for high and mid attacks, but not for lows and grabs. I wonder if a simple generic low jab can break those attacks and make them useless unless used within a combo.
Title: Re: Tekken 7
Post by: Watta on November 22, 2014, 05:51:50 pm
Then you haven't fought enough good Jin players. Jin has incredibly useful mixups and cancels that can be used for mind games.
Are you talking about TTT2 Jin or Tk6 Jin? Because I mean the latter. Either way, I need to walk some more videos to see what you're talking about.... Thanks for the heads up though.
What interests me, though, is the fact that the Rage Arts also have Super armor properties for high and mid attacks, but not for lows and grabs. I wonder if a simple generic low jab can break those attacks and make them useless unless used within a combo.
I hope not, grabs I can understand but simple low jabs would be annoying :P
Title: Re: Tekken 7
Post by: Niitris on December 01, 2014, 11:42:56 pm
The TEKKEN franchise is celebrating it's 20th Anniversary this month and Bandai Namco has announced that they're holding a 'Thanksgiving' event for all fans of the series to celebrate. The niconico broadcast of this event will feature the latest Tekken game: TEKKEN 7 with a 'Exhibition Tournament' featuring some 'world champions' of the series. Of course, the latest news on TEKKEN 7 will be revealed in the event as well as have special guests Katsuhiro Harada and Yuriko Tiger in the broadcast. There are to be more special guests in the event but they haven't yet been announced. The niconico stream of this event will occur on the 7th of December, 2014 and run from 12:30 PM until 6:00 PM Japan time.
Hopefully something/someone new is revealed.
Title: Re: Tekken 7
Post by: Girard on December 07, 2014, 06:28:34 am
Bandai Namco uneiled new Tekken 7 character Lucky Chloe during the Tekken 20th Anniversary Fan Thanksgiving event today.
The twin ponytails character is themed around cats. She wears cat ear headphones, a cat tail, and cat paw sleeves/gloves.
View some more images of Lucky Chloe at Dengeki Online. (http://dengekionline.com/elem/000/000/968/968601/) We’ll have the screenshots up in our gallery once the non-watermarked images are released.
(http://i.imgur.com/H4rgsnK.jpg)
Title: Re: Tekken 7
Post by: Xan on December 07, 2014, 06:29:46 am
I already look forward to seeing how people respond to her announcement. Time to do a bit of reading and whip up some popcorn.
Title: Re: Tekken 7
Post by: Japanese Jesus on December 07, 2014, 06:30:38 am
YUCK
Title: Re: Tekken 7
Post by: Niitris on December 07, 2014, 06:32:51 am
Animu girl huh?
disgonbgud.gif
Title: Re: Tekken 7
Post by: Girard on December 07, 2014, 06:35:37 am
She looks like she could be Marie Rose's older sister
Dat Clipping.
Title: Re: Tekken 7
Post by: Neocide on December 07, 2014, 06:36:36 am
RAWR!
LOL
Title: Re: Tekken 7
Post by: Lith on December 07, 2014, 06:38:21 am
This is fucking sad.
Title: Re: Tekken 7
Post by: Ryūku Tsukuyomi on December 07, 2014, 06:38:59 am
Sounds like Tekken tried to do a Felicia but failed miserably
Title: lol new character
Post by: Niitris on December 07, 2014, 06:46:10 am
I like the color scheme at least. :)
Title: Re: Tekken 7
Post by: Japanese Jesus on December 07, 2014, 06:49:08 am
Looks like a 90s rave girl + the worst of western cosplay.
Title: Re: Tekken 7
Post by: Iced on December 07, 2014, 06:52:18 am
they couldnt commit to one or the other so now they have a hilarious mashup.
Title: Re: Tekken 7
Post by: Bastard Mami on December 07, 2014, 06:54:25 am
ORE NO TWINTAILS !
fighting style looks fun as fuck, like lili^capoeira but even better.
the only negative thign I can say about ehr is that her boobs need to be bigger, at least twice as big.
Title: Re: Tekken 7
Post by: 【RTC】MelvanaInChains on December 07, 2014, 06:54:50 am
well, least you can change the outfit?
Title: Re: Tekken 7
Post by: Gritsmaster on December 07, 2014, 06:56:35 am
It's kind of disappointing, Tekken really needs something new and fresh to keep the series alive. ESPECIALLY after the shit sales of TTT2.
This looks like a damn DOA character. And Capoeira? I guess the last 3 weren't good enough.
Title: Re: Tekken 7
Post by: S.D. on December 07, 2014, 06:58:33 am
My thoughts exactly, cringe-worthy design, boring fighting style... I guess Harada is too invested in his Oculus Rift project.
Title: Re: Tekken 7
Post by: 地獄の花 on December 07, 2014, 07:08:49 am
She looks like she could be Marie Rose's older sister [youtube]https://www.youtube.com/watch?v=4O0UphHT6uE[/youtube]
Dat Clipping.
WTF is that?? :(
I'm surprisingly disappointed with that new character. Another Capoerista?? Eddy and Christie aren't enough??
Title: Re: Tekken 7
Post by: The Fisher King on December 07, 2014, 07:25:59 am
That design is absolutely disgusting, lol. The playstyle looks like a pretty interesting mix of Lili and capoeira and not so stance reliant like eddy and christie so thats cool by me.
Pls an alt costume for that shit, lol. TTT2 got shit sales? facts or no nothing.
Title: Re: Tekken 7
Post by: DKDC on December 07, 2014, 08:29:41 am
Hah, Lars looks like a ninja now, that fits pretty well. His armor was bulky as shit.
Title: Re: Tekken 7
Post by: Bad News GBK on December 07, 2014, 10:43:14 am
Beside Leo, just all newer Tekken characters are shitty in comparison with the older ones which often introduced a different fighting style based on a real martial arts with both their moves and visuals.
But Bob..Alisa..Lars and now the new T7 characters are all more like "gimmick" ones.
The game will still be fun for sure but I don't like Tekken's direction since around 2006 already. This new character is a new low.
Title: Re: Tekken 7
Post by: -Red- on December 07, 2014, 10:49:25 am
I would be fine by just removing the ugly paws via customization but I won't be able to customize her voice so there's that too...
Guess I'm back to Jin :V
Title: Re: Tekken 7
Post by: SNT on December 07, 2014, 10:53:18 am
Wow. This is like three or four Asukas' worth of painful.
Title: Re: Tekken 7
Post by: Shwa on December 07, 2014, 10:55:35 am
fighting style looks fun as fuck, like lili^capoeira but even better.
Yeah, playstyle looks real fun.
Quite frankly I don't get what everyone's getting mad about about when we have Xiaoyu who's been quite frankly as bad for as long as since her T4 redesign as some generic ass genki girl with a sick fighting style. So I don't really get the difference here outside of her being a westaboo judging from her voice.
Plus we're talking about a series where you play as bears, boxing kangaroos and raptors, edgy devils, big niggas from outer space and a reanimated wooden puppet that speaks in knocks. I think this design is pretty fucking normal by comparison. :V
Title: Re: Tekken 7
Post by: Bad News GBK on December 07, 2014, 11:13:38 am
Was wondering about something..its not directly Tekken 7 related but...
Harada writes is he was working on the Tekken series since 20 years but he is not credited anywhere in Tekken 1 and only got a special thanks in the credits of Tekken 2.
Does someone knows in what a form he was working on Tekken 1 and 2?
Title: Re: Tekken 7
Post by: 【RTC】MelvanaInChains on December 07, 2014, 11:15:27 am
i dunno i don't think xiayou was...quite as 'loud' in comparison
also all those characters are pretty great and unique, this one... i dunno. but hey maybe i can be surprised and it'll grow on me like miharu admittedly ended up doing??
Title: Re: Tekken 7
Post by: Lucky_Chloe on December 07, 2014, 11:18:49 am
ok, can I have Alex back in this now ?
Title: Re: Tekken 7
Post by: Shwa on December 07, 2014, 11:19:09 am
Was wondering about something..its not directly Tekken 7 related but...
Harada writes is he was working on the Tekken series since 20 years but he is not credited anywhere in Tekken 1 and only got a special thanks in the credits of Tekken 2.
Does someone knows in what a form he was working on Tekken 1 and 2?
He was Law's voice in those early days IIRC.
Title: Re: Tekken 7
Post by: SNT on December 07, 2014, 11:22:58 am
Quite frankly I don't get what everyone's getting mad about about when we have Xiaoyu who's been quite frankly as bad for as long as since her T4 redesign as some generic ass genki girl with a sick fighting style. So I don't really get the difference here outside of her being a westaboo judging from her voice.
You can't possibly not see how she takes it much further than Xiaoyu or any character before her has. I really want to believe this is some sort of satire.
Title: Re: Tekken 7
Post by: Bad News GBK on December 07, 2014, 11:38:52 am
Was wondering about something..its not directly Tekken 7 related but...
Harada writes is he was working on the Tekken series since 20 years but he is not credited anywhere in Tekken 1 and only got a special thanks in the credits of Tekken 2.
Does someone knows in what a form he was working on Tekken 1 and 2?
He was Law's voice in those early days IIRC.
Thanks a lot ^^
Title: Re: Tekken 7
Post by: Shwa on December 07, 2014, 11:49:25 am
You can't possibly not see how she takes it much further than Xiaoyu or any character before her has. I really want to believe this is some sort of satire.
She looks like the average custom with Tiffany's voice slapped on, big whoop. Still don't get what the big deal is. :V
Title: Re: Tekken 7
Post by: Watta on December 07, 2014, 02:10:18 pm
fighting style looks fun as fuck, like lili^capoeira but even better.
LOL. Damn we got another Lili. I don't hate her, but her moves are annoying AF to block.
Title: Re: Tekken 7
Post by: Staubhold on December 07, 2014, 02:20:54 pm
The design gets worse and worse... Firts this Final Fantasy char look alike Claudio and now this bad stereotypical furry cat girl...
Title: Re: Tekken 7
Post by: Niitris on December 07, 2014, 02:58:08 pm
I loved Law's in game sounds in T2, still can't believe that was Harada.
So now that time has passed and the initial shock is out of the way, I don't have an issue with her being cute and all (in fact I was expecting it considering Harada's recent activities and all). But that outfit is all over the place and looks like someone's create-a-character; I'd like to hope that it's a parody of some kind. I'll likely tolerate her much more in a costume that kinda makes sense because for now, lol.
More importantly, moves don't look like anything special so meh. Too early to say from a technical standpoint so there's that I guess.
Title: Re: Tekken 7
Post by: Bad News GBK on December 07, 2014, 03:07:27 pm
Official Tekken 20th Anniversary Tribute Video by Namco https://www.youtube.com/watch?v=m1M90JG45_4&list=UU6y98o30kK3yaVwTF-CmH7g
Still loving the music.
And yeah, inofficial ..tadaaa Game-Art-HQ Art Tribute to Tekken http://www.game-art-hq.com/20-years-of-tekken-the-game-art-hq-art-tribute-to-the-kings-of-the-iron-fist/
Title: Re: Tekken 7
Post by: Mgbenz on December 07, 2014, 03:11:38 pm
Dat GOOD MORNING.
Title: Re: Tekken 7
Post by: Titiln on December 07, 2014, 03:20:10 pm
Not exactly the same, but I think I'd listened to "NYAAAAAANN!!" somewhere in the vid D: !!
Also: Same as with Alissa. I don't like her.
You and I both. If one character needs to be left out, it's definitely Alissa, IMO. But I know that will never happen, she's gonna come back to Tekken 7, whether I like it or not. Harada, you lousy fu-
Title: Re: Tekken 7
Post by: Duos on December 07, 2014, 06:25:14 pm
I see all that Idolmaster finally got to Harada lol.
there is never enough im@s. never.
I follow Harada on Twitter, sometimes it makes me genuinely angry seeing the bullshit he has to put up with. Tekken fans are some ungrateful, spiteful little fucks sometimes. This man is a saint or some shit lol.
Title: Re: Tekken 7
Post by: Black Hatter on December 07, 2014, 06:27:29 pm
No, he ain't a saint. He just knows how to keep his temper in check, and reply to those fucks in a civil manner, that's all. But yeah, I get angry too with the BS he puts up with..
Title: Re: Tekken 7
Post by: Niitris on December 07, 2014, 06:31:42 pm
Harada said:
By the way, Are you "Western" only one bulletin board? Hello small world. I'll make muscular & skinhead character for you. Remember, I said We've more new characters and She is ONE on THEM.
You and I both. If one character needs to be left out, it's definitely Alissa, IMO. But I know that will never happen, she's gonna come back to Tekken 7, whether I like it or not.
She's already confirmed actually.
Title: Re: Tekken 7
Post by: -Red- on December 07, 2014, 06:35:04 pm
It's funny how the guy telling Harada that the westerns dislike the new character links to a NeoGAF thread, as if they ever liked ANYTHING except maybe Sony exclusives and smash bros.
Title: Re: Tekken 7
Post by: Duos on December 07, 2014, 06:37:18 pm
Furthermore why should a Japanese developer care what the West thinks of his characters lol, it's clear that the West doesn't have anyone else in mind when they churn out their 30-40 year old scruffy bald white dude protagonists.
Title: Re: Tekken 7
Post by: Shocksconstant on December 07, 2014, 06:40:02 pm
To me its just her overall design can be/already is covered by Xiaoyu and Alisa I just don't understand why we need yet another moe blob face in the game. Also I just noticed in the vid, did they tone down all the fancy spark effects they showed back when they were loc testing or is just for the reveal?
Title: Re: Tekken 7
Post by: Girard on December 07, 2014, 06:46:01 pm
Eh can't win them all personally as long as Julia/Jaycee or Michelle and Miguel come back i don't care about what any of the new characters look like though what happened to that Arab character? he looked like he would be pretty neat with a few changes to his outfit.
Title: Re: Tekken 7
Post by: Japanese Jesus on December 07, 2014, 07:40:09 pm
Furthermore why should a Japanese developer care what the West thinks of his characters lol, it's clear that the West doesn't have anyone else in mind when they churn out their 30-40 year old scruffy bald white dude protagonists.
Not sure if this is supposed to be ironic, or what.
Harada said:
By the way, Are you "Western" only one bulletin board? Hello small world. I'll make muscular & skinhead character for you. Remember, I said We've more new characters and She is ONE on THEM.
Eh, at least we're getting a muscular skinhead out of this.
Title: Re: Tekken 7
Post by: Titiln on December 07, 2014, 07:46:49 pm
a developer that cares about sales should care about what one of the larger markets thinks. i don't like her, and that's fine. i don't like every character in a fighting game and i don't think anyone does. i don't like her but tekken has a lot of other characters i like so it's fine.
Title: Re: Tekken 7
Post by: Duos on December 07, 2014, 07:58:48 pm
You're not wrong, but for Japanese fighting games the overwhelmingly dominant source of revenue is from arcades in Japan, therefore it makes sense to cater to them first and not the rest of the world. I don't really like this character either but it's more for her play style than anything else. Tekken has been a freak show since day 1 TBH.
Title: Re: Tekken 7
Post by: Lucky_Chloe on December 07, 2014, 11:47:25 pm
Furthermore why should a Japanese developer care what the West thinks of his characters lol, it's clear that the West doesn't have anyone else in mind when they churn out their 30-40 year old scruffy bald white dude protagonists.
well, lets be real, you can't simply please everyone in the world , that being said, the Japanese develepers did try to please the western audience , with themes that are found in most western media before, but only ended up losing most of the other audience , also the fact that the japanese are sticking to their ways is what makes their style unique .
Title: Re: Tekken 7
Post by: Lith on December 08, 2014, 12:53:35 am
Furthermore why should a Japanese developer care what the West thinks of his characters lol, it's clear that the West doesn't have anyone else in mind when they churn out their 30-40 year old scruffy bald white dude protagonists.
Voiced by Troy Baker
Title: Re: Tekken 7
Post by: Xhominid on December 08, 2014, 12:54:08 am
a developer that cares about sales should care about what one of the larger markets thinks. i don't like her, and that's fine. i don't like every character in a fighting game and i don't think anyone does. i don't like her but tekken has a lot of other characters i like so it's fine.
Except here's the thing: Why?
While North America DOES have a big market, so does Japan and last time I checked, Tekken doesn't sell millions of copies here(in actuality, it sells the most in Europe which you CAN say is the Western Market, but considering alot of Americans love speaking for everyone in general...including me) so they really shouldn't bother pleasing us when it only comes to a single character.
And by the by, I don't get the Chloe hate. Doesn't mean I like the character, but I just don't get the seething hatred(especially the furry comment...wear a fur coat and that now says you are a furry...dumbasses to those who say that).
Title: Re: Tekken 7
Post by: Duos on December 08, 2014, 12:57:20 am
fighting style looks fun as fuck, like lili^capoeira but even better.
Yeah, playstyle looks real fun.
Quite frankly I don't get what everyone's getting mad about about when we have Xiaoyu who's been quite frankly as bad for as long as since her T4 redesign as some generic ass genki girl with a sick fighting style. So I don't really get the difference here outside of her being a westaboo judging from her voice.
Plus we're talking about a series where you play as bears, boxing kangaroos and raptors, edgy devils, big niggas from outer space and a reanimated wooden puppet that speaks in knocks. I think this design is pretty fucking normal by comparison. :V
realistic boxing kangaroos and raptors, edgy devils, big niggas from outer space and a reanimated wooden puppet that speaks in knocks. >:(
Eh, at least we're getting a muscular skinhead out of this.
it will be female.
Title: Re: Tekken 7
Post by: Niitris on December 08, 2014, 05:43:46 am
Eh? http://www.twitlonger.com/show/n_1sj1aq3
Quote
Calm down and Don't worry. That character are East Asia and Europe "Exclusive". and I'll say again. We've more new characters on TK7. She is JUST one of them. and She will be country exclusive (or region exclusive) character. We don't include her for your region. That's why I said Calm down and Don't worry.
Title: Re: Tekken 7
Post by: Japanese Jesus on December 08, 2014, 05:49:12 am
I don't even want to see that abomination on the select screen so thank God for that.
Title: Re: Tekken 7
Post by: Niitris on December 08, 2014, 05:56:29 am
Probably just Harada trolling; the competitive ramifications would be her being banned unless they want the world playing different games. Surely they have more awareness than that.
It should generate an interesting reaction at least.
Title: Re: Tekken 7
Post by: Duos on December 08, 2014, 06:02:35 am
He is trolling. He mentions Europe because he only got abusive hatemail from Americans.
Title: Re: Tekken 7
Post by: Darkflare on December 08, 2014, 09:15:20 am
T7 is still doing nationally correct languages like Tag 2, right?
I'm rather curious as to which english speaking country this cat girl's from.
Title: Re: Tekken 7
Post by: mikros on December 08, 2014, 10:40:46 am
fighting style looks fun as fuck, like lili^capoeira but we're talking about a series where you play as bears, boxing kangaroos and raptors, edgy devils, big niggas from outer space and a reanimated wooden puppet that speaks in knocks. I think this design is pretty fucking normal by comparison. :V
Title: Re: Tekken 7
Post by: DKDC on December 08, 2014, 11:24:51 am
I'm going to delete her files so that my game auto-crashes whenever an opponent picks her.
She won't be in my Tekken.
That's not even possible lol. If you even were able to do such a thing your game would just become unplayable.
Deleting a character file in the Street Fighter 4 series causes the game to crash whenever that character is loaded. With some luck it will be the same in Tekken7. Worst case, I can always close the game manually. I don't mind if I end in ragequitter hell.
Title: Re: Tekken 7
Post by: Niitris on December 08, 2014, 08:52:05 pm
Sounds like a reasonable idea to me. :-\
Drastic much?
Title: Re: Tekken 7
Post by: MightyKombat on December 08, 2014, 08:53:52 pm
I think Chloe is a dumb design but the things people claimt hey're gonna do is fucking hilarious lol. Did I end up on GameFAQ some shit lmao
Title: Re: Tekken 7
Post by: Xhominid on December 08, 2014, 08:57:07 pm
That's not even possible lol. If you even were able to do such a thing your game would just become unplayable.
It might be once the Steam Version comes out ... IF IT COMES OUT!
All you would be able to do was remove her from your select screen. Going online would just make you desync and would fuck up your game, cause that's not how game modding works. I mean, if you hate the char so much you could just git gud and learn the machup (or do what I do and learn their worst MU) instead of being a fucking baby over people playing chars you don't like.
Title: Re: Tekken 7
Post by: SageHarpuiaJDJ on December 08, 2014, 09:00:29 pm
Yeah.
Design wise she looks weird, but come on, this is taking way too far. Not all characters have to look super badass and assassin like. And I mean, it's just one character. One piece of the damn game's roster. My god.
Title: Re: Tekken 7
Post by: 地獄の花 on December 08, 2014, 09:21:08 pm
i can see it now a 5 straight fights online with hatsune miku costume for chloe.
Title: Re: Tekken 7
Post by: Kirishima on December 08, 2014, 09:21:26 pm
Not even Decapre got this level of reaction.
Title: Re: Tekken 7
Post by: Erroratu on December 08, 2014, 09:24:28 pm
But Decapre was actually cool and SF was known for just "recoloring their characters and changing their head" anyway. Now we have animu kawaii sugoi moe moe "world is mine" blob and we are stuck with it
Title: Re: Tekken 7
Post by: Duos on December 08, 2014, 09:27:15 pm
But Decapre was actually cool and SF was known for just "recoloring their characters and changing their head" anyway. Now we have animu kawaii sugoi moe moe "world is mine" blob and we are stuck with it
i remember the reaction decapre got and it was undoubtedly worse
Title: Re: Tekken 7
Post by: 地獄の花 on December 08, 2014, 09:43:23 pm
lol and fans raged about her costume too those were fun times.
Title: Re: Tekken 7
Post by: -Red- on December 08, 2014, 10:05:29 pm
But Decapre was actually cool and SF was known for just "recoloring their characters and changing their head" anyway. Now we have animu kawaii sugoi moe moe "world is mine" blob and we are stuck with it
We forgive you for having a life and being away from the internet and not being able to read the comments during the day she was revealed... and the entire month after that.
Title: Re: Tekken 7
Post by: FeLo_Llop on December 08, 2014, 10:07:07 pm
That's the problem. She seems to fit in that manga/anime. She ate the NYAN NYAN NO MI, cuz she's kawaii as phuck.
Title: Re: Tekken 7
Post by: Iced on December 08, 2014, 10:18:23 pm
They are removing the catgirl?! This will not stand, what a great offense for our 30 percent furry friends! There will be hell to pay Harada!
Seriously tho, removing characters because of complaints is dumb, if she gets that many complaints just streamline her design.
Title: Re: Tekken 7
Post by: Duos on December 08, 2014, 10:24:26 pm
I HIGHLY doubt she's going to be removed. Consider for a moment that there is no current window of release for the console/international version of the game, and that it hasn't even launched in arcades yet. In order for all versions of the game to be congruent, they will have to have identical rosters. The game will suffer internationally if the roster is not identical across versions, and would make international tournaments a mess. Either that or the character would be banned (due to the MU not being universally available) or the global FGC would just use the imported version of the game. Regardless, I would lose a ton of respect for Harada if he was enough of a baby to remove a character because people on the internet said ignorant shit. Being a creator of media requires you to be able to filter stupid comments.
Title: Re: Tekken 7
Post by: Titiln on December 08, 2014, 10:46:39 pm
he was probably joking about the removal. it's still a shitty thing to say i think. some regions will like some characters better than other regions. they're not going to be home runs everywhere. just accept that. "Hello small world. I'll make muscular & skinhead character for you" is kinda naive to say, wouldn't the likes of marduk and jack be way higher as far as popularity polls go if that's all the english speaking world likes
Title: Re: Tekken 7
Post by: Duos on December 08, 2014, 10:50:11 pm
If I'm reading those results right Xiaoyu and Lili are in the top 5 most popular so uh...yeah Harada wtf are you on lol.
Title: Re: Tekken 7
Post by: Titiln on December 08, 2014, 10:54:20 pm
i don't know where the results come from, but it's on the american tekken site
1: jin 2: jun 3: lili 4: xiaoyu 5: asuka 6: kazuya 7: dark jin 8: nina 9: anna 10: heihachi --- 40: bruce 41: jack 42: wang 43: baek 44: marduk 45: kuma 46: panda 47: tiger 48: mokujin 49: alex 50: roger jr 51: ganryu 52: combot
Title: Re: Tekken 7
Post by: Duos on December 08, 2014, 10:55:32 pm
Man look at all those big manly muscle dudes on that top 10. Harada's freakout sure is justified lol.
Title: Re: Tekken 7
Post by: Bastard Mami on December 08, 2014, 11:08:32 pm
We forgive you for having a life and being away from the internet and not being able to read the comments during the day she was revealed... and the entire month after that.
what reveal ? if anything I am still mad at capcom for only adding sf x tekken characters to sf4 and never delivering that new fifth character. Well, there is always sfiv5
Title: Re: Tekken 7
Post by: Niitris on December 08, 2014, 11:45:23 pm
Let's all take a deep breath. http://shoryuken.com/2014/12/08/a-catgirl-too-far-or-why-the-internet-needs-to-chill-out-about-tekken-7s-lucky-chloe/
Quote
Unfortunately, what no one seemed to bring up in their criticism of Lucky Chloe is perhaps the most important aspect of her debut in the series: how she plays. While we can’t infer much from the short gameplay demonstration, her acrobatic fighting style appears to be both unique and familiar with regards to other characters in Tekken, incorporating the tendencies of fellow fighters like Lili, Eddy, and Christie as she flips and dances her way through the footage.
Heard she's supposed to appeal to beginners.
Title: Re: Tekken 7
Post by: SNT on December 09, 2014, 09:21:58 am
At the end of the day, she's in the game. Nothing anyone can do about that. I don't like the look of her, probably won't play her, but at the same time it's not like I'm rushing off to change.org to get her kicked out of the game. I will bitch and moan and whine and snarl and hiss and bitch and moan some more if I don't like a character, hell half of you have seen me do it. But once they're in, they're in. Actually expecting them to act on the bitching and moaning is just silly.
Title: Re: Tekken 7
Post by: Duos on December 09, 2014, 09:33:32 am
And besides, as long as Katarina exists, she isn't even the worst Tekken character : U
Title: Re: Tekken 7
Post by: Segatron on December 09, 2014, 01:00:33 pm
Well I hate Lucky Chloe need a new male Fighter with style, we got a stylish Spanish dude Claudio here.Someone totally off the charts and yeah I want to have Hwaorang get a better story with Jin now Last time TK5 sin TK6 I hate what they did to him
Title: Re: Tekken 7
Post by: FeLo_Llop on December 09, 2014, 02:43:11 pm
He seems to be Italian. Or maybe from the Vatican(look at his clothes' colour scheme. They did the same with Lili, white&red and here he's white and yellow).
Title: Re: Tekken 7
Post by: Niitris on December 09, 2014, 02:53:55 pm
Easy mode characters ftw.
Not really feeling any of the new faces. Claudio at least seems kinda interesting with his moveset involving his powers and all; the other two, yeah. Jury's still out on Lucky imo since not enough info.
Claudio is confirmed Italian.
Title: Re: Tekken 7
Post by: Titiln on December 09, 2014, 04:27:27 pm
Well duh,she looks like a capoeira character (http://i.imgur.com/QZtKDA1.png)
Title: Re: Tekken 7
Post by: Duos on December 10, 2014, 02:05:09 am
Being a hater is fine, being a ungrateful moron who threatens Harada and boycotts a game because it doesn't cater 100% to you is not. Believe me I'm in the former camp too.
Title: Re: Tekken 7
Post by: Kirishima on December 10, 2014, 02:07:13 am
No,it doesn't sucks. It's a high technical game not made for most of players, but for those who can apreciate the finess of a "real" fight.
What I don't like from VF is the lack of endings :/.
VF lucks more then just endings :
1-character moves so slaw its boring to even watch.
2-lack endings as you said
3-final boss is always the same.
4-character order that you fight in the aracde never changes , you always fight Akira before the final boss
and staying on the subject of Lucky Chloe.
look at the bright side , if you hate her so much you can always use her in as a prectice dummy in trining mode , lets at least hope she well become a DLC for the American port so that ppl won't be forced to see her in the character select screen
with that being said:
I wana know, what do you guys have aginest cats ? stope bullying you meanies and leave the cat alone >:(
Title: Re: Tekken 7
Post by: SNT on December 10, 2014, 08:03:23 am
Title: Re: Tekken 7
Post by: Duos on December 10, 2014, 08:04:42 am
She's gonna be either a Mishima or related to Lili lol.
Title: Re: Tekken 7
Post by: Bad News GBK on December 10, 2014, 10:29:22 am
The gameplay trailer from last weekend, in a much much better quality
https://www.youtube.com/watch?v=vTUE5gSMZTw
Seems its still all about juggling.
Meh.
Title: Re: Tekken 7
Post by: Duos on December 10, 2014, 10:32:55 am
I'd like to believe they just show a bunch of juggles in the trailer to get people hype. Remember, bound system is gone.
Title: Re: Tekken 7
Post by: Segatron on December 10, 2014, 11:04:05 am
You know I think she is infact Harada personal character like I mean Chloe might be awful but in facebook or other some guy thinks she is tekken's own version of Poison. My hypothesis tell that if she is related to lilli than we might be seeing her as otaku sister or if she is mishima than....Thanks for ruining my life Harada. I dont care whats the big secret as long she is there than I hate that character.
Title: Re: Tekken 7
Post by: Erroratu on December 10, 2014, 11:23:20 am
That's off-topic and another story. Right now I am just waiting what next here?
Title: Re: Tekken 7
Post by: Black Hatter on December 10, 2014, 02:22:53 pm
That was phenomenal. I hope that the snow and ruins stages somehow make it to Tekken x Street Fighter. But seriously, that was "holy shit in a good way" quality. Well.... at least it was to me....
Title: Re: Tekken 7
Post by: Niitris on December 10, 2014, 03:03:27 pm
Naturally everyone's first instinct: [youtube]https://www.youtube.com/watch?v=NrWuMwRKH2c[/youtube]
Other possibilities:
- Mishima - Kazama - Pop idol - Has a devil form - "Creator" of the devil gene - A demon from hell - Cat youkai - American pretending to be Japanese - Actually working for a secret organization - Older than she looks - Android - Jun's reincarnation - Mary Rose's twin despite being in conpletely different series - Actually a SF character that will be in SF V debuting in T7 because lol TxSF. - IT WAS ME, DIO! - Any combination of the above
Title: Re: Tekken 7
Post by: Mgbenz on December 10, 2014, 04:31:39 pm
Muscled skinhead in disguise.
Title: Re: Tekken 7
Post by: Markpachi on December 10, 2014, 04:43:31 pm
You forgot the possibility of her being a genetic experiment gone right wrong by Heihachi, and her being Xiaoyu Miharu in disguise.
My gut tells me she has a dong, though. I don't know why.
Title: Re: Tekken 7
Post by: supervegeta on December 10, 2014, 04:49:07 pm
As long as comrade Dragunov is in it, i don't care how many wifus they put in it. now i need to see him dancing to this song (http://www.youtube.com/watch?v=i9A2K2Bf-aQ&feature=youtu.be) in his ending. edit: i just asked harada on twitter to do that, hope he answers.
Title: Re: Tekken 7
Post by: Makkah on December 10, 2014, 05:27:18 pm
I'm still hoping for Miguel. I've started learning Dragonov, but I'm still quite terrible with him.
Title: Re: Tekken 7
Post by: Markpachi on December 10, 2014, 05:36:58 pm
I wonder if Kazuya will still be a Dorya!! fest once the final product comes out. I hope Harada adds more stuff to him that makes him less reliant with God fists and Spin kicks.
Title: Re: Tekken 7
Post by: FeLo_Llop on December 10, 2014, 05:41:23 pm
What if... - ...Lucky Chloe is Dr. Abel's rival for Alisa? - ...Lucky Chloe is Paul Phoenix long lost daughter? - ...Lucky Chloe is Jean?(friend of Jack) - ...Lucky Chloe is that korean fighter Harada wanted to put in? - ...Lucky Chloe is Miguel's sister resurrected and totally changed looks? - ...Lucky Chloe is a junior Mishima soldier? - ...Lucky Chloe is Experiment 627 from Disney's Stitch? - ...Lucky Chloe is...Lucky Chloe?
Do your guesses!!
Title: Re: Tekken 7
Post by: Markpachi on December 10, 2014, 05:47:27 pm
Lucky Chloe is the new female Jack prototype.
Title: Re: Tekken 7
Post by: Bastard Mami on December 10, 2014, 05:48:43 pm
She is a transgendered mishima who is also lili's half sister.
talking about T&A I hope we get the tekken female force in this game.
The gameplay trailer from last weekend, in a much much better quality
https://www.youtube.com/watch?v=vTUE5gSMZTw
Seems its still all about juggling.
Meh.
be positive, not a single bound was seen.
Title: Re: Tekken 7
Post by: Seadragon77 on December 10, 2014, 07:24:38 pm
Well, after looking at Lucky Chloe... I feel conflicted.
One part of me see the potential here. Yes, this is an oddball character for the Tekken series... but, let's face it. What would Tekken be without it's sense of humor? We've seen bears, boxing kangaroos, boxing raptors, robots, angels, demons, and whatever the fuck Yoshimitsu is come in and fight against humans. A catgirl is not going to be the proverbial straw that breaks this back. I also respect the idea of her being a beginner friendly character. If you know someone who hasn't played Tekken or has been out for a while, she would be a good character to use for getting your feet wet.
What I don't like is the backlash. While it's amusing as all hell to see Harada go on the offensive and give the haters a verbal punking, I don't understand the backlash here. Sometimes, you have to go outside of your comfort zone to see what works and what doesn't work. Look at Marie Rose in DoA5... she doesn't even come close to what we've seen in the series and yet, she fits in just fine. Why couldn't Lucky Chloe?
Title: Re: Tekken 7
Post by: prof. mugen on December 10, 2014, 09:01:45 pm
That Lucky looks nice, looks more like a SNK character. Great fighting style for her I must say.
Title: Re: Tekken 7
Post by: Lucky_Chloe on December 10, 2014, 11:09:22 pm
I myself don't get the backlash , some people even say that their life has went dawn the shitter caz of this character ?
I personally think Lili is far worse , that didn't stop me from just enjoying the game , and enjoy going aginst lili players just to kick their asses online ,if you don't like something taht doesn't mean everyone else doesn't so leave it for people who like it and enjoy what fit your taste .
Title: Re: Tekken 7
Post by: Niitris on December 11, 2014, 04:04:41 am
High quality trailer of everyone's new favorite character.
This is the first time I played it with sound on (don't ask). It didn't phase me, I think I need help. :(
Backlash is a combination of moe ranting, awkward outfit, Tekken's fanbase, and how little she adds. Typical "yet another sugoi kawaii anime waifu" shit. Outfit looks like a mashup of three different ideas rolled into one. Tekken is supposed to be cool so naturally a bald skinhead is who they should've made (poor Harada). Stick Xiaoyu/Asuka/Lili/Alisa/Jaycee in the same outfit and you get the same character with a different skin and different moves (foolish thing to say if one dissects the comment but you get the idea). Add a cup of Dangerously Hi-Energy and it all accumulates into the second coming of the antichrist.
Not that she didn't get her share of flack but Marie Rose, who looks like a run-of-the-mill goth lolita, provided an alternative to all the titty monsters that infiltrate a fanservice-heavy series, so her introduction wasn't nearly as volatile.
Title: Re: Tekken 7
Post by: Lucky_Chloe on December 11, 2014, 08:20:45 am
won't be suprised if capcom decided to add a character like them in the new SFV
Title: Re: Tekken 7
Post by: Jesuszilla on December 11, 2014, 08:32:49 am
Well, they already added Final Fight characters ages ago... there's only one more step to take.
Title: Re: Tekken 7
Post by: Snakebyte on December 11, 2014, 10:22:47 am
Her voice and the cat paw mitten sleeves annoy me, but I'm not frothing at the mouth about it or anything. I think I still prefer her to Xiaoyu?
Title: Re: Tekken 7
Post by: Lucky_Chloe on December 11, 2014, 10:57:47 am
Xiaoyu was never this baddy recevid thought
Title: Re: Tekken 7
Post by: Koop on December 11, 2014, 11:29:13 am
If she's top tier and easy to use, everyone will use her regardless of her design. ::)
Title: Re: Tekken 7
Post by: Bad News GBK on December 11, 2014, 11:36:14 am
Not me. NO!
Title: Re: Tekken 7
Post by: Niitris on December 11, 2014, 01:06:37 pm
won't be suprised if capcom decided to add a character like them in the new SFV
(http://img1.wikia.nocookie.net/__cb20080210074224/streetfighter/images/8/88/Ingrid-stance.gif) I can already imagine it: Ingrid confirmed for Street Fighter 5, and I'd have no problem with it. Edit: To be fair, she's not as abrasively peppy and is pretty interesting from a gameplay perspective.
Title: Re: Tekken 7
Post by: Segatron on December 11, 2014, 01:15:22 pm
won't be suprised if capcom decided to add a character like them in the new SFV
(http://img1.wikia.nocookie.net/__cb20080210074224/streetfighter/images/8/88/Ingrid-stance.gif) I can already imagine it: Ingrid confirmed for Street Fighter 5, and I'd have no problem with it. Edit: To be fair, she's not as abrasively peppy and is pretty interesting from a gameplay perspective.
she's the holder of the Psycho Power of Light, like rose she may be involved with bison's demise
Title: Re: Tekken 7
Post by: Xhominid on December 11, 2014, 07:17:32 pm
won't be suprised if capcom decided to add a character like them in the new SFV
(http://img1.wikia.nocookie.net/__cb20080210074224/streetfighter/images/8/88/Ingrid-stance.gif) I can already imagine it: Ingrid confirmed for Street Fighter 5, and I'd have no problem with it. Edit: To be fair, she's not as abrasively peppy and is pretty interesting from a gameplay perspective.
she's the holder of the Psycho Power of Light, like rose she may be involved with bison's demise
Actually no, she's more of a Goddess than something similar to Rose if you take SFxTekken into consideration(and canon) as she created Pandora. Of course, you will people whine "Mary Sue! Waifu trash! She doesn't belong in Street Fighter, she's so unrea- oh god, I can't finish that lol"
Title: Re: Tekken 7
Post by: D. HoChoy on December 11, 2014, 07:37:41 pm
Another anime character? I wonder what classic character are they going to push into the background and/or made into a joke this time.
Title: Re: Tekken 7
Post by: ShadowArm on December 11, 2014, 08:24:00 pm
Another anime character? I wonder what classic character are they going to push into the background and/or made into a joke this time.
what makes an anime character an anime character anyway ? its not like Kinshiro and the rest of the HNK characters aren't an anime or Manga characters just caz their more applying to some , yet I bet if Kinshiro ever made it as a guest no one would treat him as an anime character
Lucky is actually a misunderstood messenger from the future to warn of judgement day to the Tekken world and will sacrifice her life to stop Kazumi Mishima's true form from repeating history and it will be dramatic.
Title: Re: Tekken 7
Post by: C.R.O.M Lando on December 11, 2014, 11:54:49 pm
Saw the Lucky Chloe vid.....she seems fine to me. With all the other crazy crap of characters we been had, she is a welcomed addition in my stable.
Title: Re: Tekken 7
Post by: GalFord on December 11, 2014, 11:57:21 pm
To be fair, Lucky Chloe's style looks similar to Tricking, lots of acrobatic kicks and madness. Why not.. it's another character added to a roster of many fan favourites.
Title: Re: Tekken 7
Post by: Kirishima on December 12, 2014, 12:01:54 am
After looking back at the other trailer, I'm more interested at the rival fight between King and Catalina and the backstory of it, all the other paired fights had other rivalries.
Back to Chloride, my only gripe is the hair clipping going through her model, and her Rage Arts ender lacking more of an impact noise even if it doesn't knockout the opponent.
Can't wait to see her in the next Queen's Gate.
Title: Re: Tekken 7
Post by: Uche_of_MFG on December 12, 2014, 12:47:13 am
What is wrong with people nowadays?! They say nothing about the real problems of the world, and they groan, whine, and complain about Lucky Chloe? What kind of sense does that make?
Title: Re: Tekken 7
Post by: Niitris on December 12, 2014, 01:07:51 am
Lucky is actually a misunderstood messenger from the future to warn of judgement day to the Tekken world and will sacrifice her life to stop Kazumi Mishima's true form from repeating history and it will be dramatic.
“It’s amusing how many [people] are [taking] Harada’s trolling about Chloe seriously,” he mentioned on Twitter shortly after word began to spread. “He’s good at getting free publicity.”
Some sites (Eventhubs and ANN) actually believed the exclusive shit was real, lmao. Jiinx is such a lucky cat (I'm so clever).
Title: Re: Tekken 7
Post by: MightyKombat on December 12, 2014, 01:15:17 am
And yet I'm not surprised EventScrubs fell for that shit
Title: Re: Tekken 7
Post by: Bastard Mami on December 12, 2014, 01:27:17 am
What is wrong with people nowadays?! They say nothing about the real problems of the world, and they groan, whine, and complain about Lucky Chloe? What kind of sense does that make?
will somebody think of the children ?
Title: Re: Tekken 7
Post by: Kirishima on December 12, 2014, 01:32:24 am
What is wrong with people nowadays?! They say nothing about the real problems of the world, and they groan, whine, and complain about Lucky Chloe? What kind of sense does that make?
but lucky charat is the real problem!
Title: Re: Tekken 7
Post by: Black Hatter on December 12, 2014, 01:47:03 am
What is wrong with people nowadays?! They say nothing about the real problems of the world, and they groan, whine, and complain about Lucky Chloe? What kind of sense does that make?
What is wrong with people nowadays?! They say nothing about the real problems of the world, and they groan, whine, and complain about Lucky Chloe? What kind of sense does that make?
but lucky charat is the real problem!
^Her design (Lucky) is a problem. And to top it off, her voice is annoying as shit.
Title: Re: Tekken 7
Post by: Saizo Hattori on December 12, 2014, 02:57:40 am
The problem is not her design. The problem is that the Fighting game community has become into a bounch of crying little girls that likes to complain about everything !!! (as if they were expert character designers or brilliant game developers) Geez. Everytime I see a topic about a sequel of a well known franchise almost all the comments are negative or just seem to be sensenless complains. All this whining also happend when Rufus from SF IV was reveled, in a lesser scale also happenend with C.Viper (omg she looks like an SNK character she doesn't belong to sf) also happenned with Ingrid, I saw a similar trait on Facebook with the new new characters from Mortal Kombat. I don't understand why gamers are making a big deal of one damn character, is not like they are forced to play as her and besides TEKKEN always had ridiculous characters since de first games so, waht is the problem.
Title: Re: Tekken 7
Post by: Black Hatter on December 12, 2014, 03:04:45 am
The problem is not her design. The problem is that the Fighting game community has become into a bounch of crying little girls that likes to complain about everything !!! (as if they were expert character designers or brilliant game developers) Geez.
Yep, that's what is Saizo.
Title: Re: Tekken 7
Post by: Duos on December 12, 2014, 03:07:49 am
The problem is not her design. The problem is that the Fighting game community has become into a bounch of crying little girls that likes to complain about everything !!! (as if they were expert character designers or brilliant game developers) Geez. Everytime I see a topic about a sequel of a well known franchise almost all the comments are negative or just seem to be sensenless complains. All this whining also happend when Rufus from SF IV was reveled, in a lesser scale also happenend with C.Viper (omg she looks like an SNK character she doesn't belong to sf) also happenned with Ingrid, I saw a similar trait on Facebook with the new new characters from Mortal Kombat. I don't understand why gamers are making a big deal of one damn character, is not like they are forced to play as her and besides TEKKEN always had ridiculous characters since de first games so, waht is the problem.
Most of the FGC don't really care as long as the gameplay good, it's mostly the casual players and such that get really angry at characters. People who play Tekken serious have worse shit to worry about like unreactable mixups and fast as fuck lows and WALLS lol.
Title: Re: Tekken 7
Post by: Titiln on December 12, 2014, 03:10:13 am
you cant really say the fighting game community has "become" this and bring up ingrid (who debuted a decade ago) as a past example of similar behavior
Title: Re: Tekken 7
Post by: Duos on December 12, 2014, 03:13:25 am
Ingrid also has the stigma of -Debuting in a game that was cancelled due to bad reception -Making her actual debut in a shitty Mugen compilation game -Making her only other appearance in a port nobody bought of the least popular SF game ever made
Since then her only appearance has been in promotional stuff like the SFxT comic and Harada's artwork. Really I think only a handful of people like her, people who find the idea of a 90s shoujou character who talks like someone's cranky grandpa being in a game full of cartoonish ethnic stereotypes to be wonderful. I'm one of those people.
Title: Re: Tekken 7
Post by: Saizo Hattori on December 12, 2014, 03:14:26 am
Most of the FGC don't really care as long as the gameplay good, it's mostly the casual players and such that get really angry at characters. People who play Tekken serious have worse shit to worry about like unreactable mixups and fast as fuck lows and WALLS lol.
Good to know. Then, FGC is really small for what it seems :O
you cant really say the fighting game community has "become" this and bring up ingrid (who debuted a decade ago) as a past example of similar behavior
I think that I can bring her as example cause everytime someone says "I want Ingrid on the next game" or talks about her possible return into a new game, there is always people saying how shitty or unffiting she is for the street fighter universe and that she should never have been created, even if most of these people never have played as her.
Title: Re: Tekken 7
Post by: S.D. on December 12, 2014, 03:33:45 am
Ingrid is pretty fucking terrible, moreso in a proper Street Fighter game (She would've been alright in CFAS though) and nothing will change my opinion on that matter.
Title: Re: Tekken 7
Post by: Umezono on December 12, 2014, 03:40:37 am
i like ingrids design and moveset, didnt know she was so controversial
Title: Re: Tekken 7
Post by: ShadowArm on December 12, 2014, 03:43:48 am
The problem is not her design. The problem is that the Fighting game community has become into a bounch of crying little girls that likes to complain about everything !!! (as if they were expert character designers or brilliant game developers) Geez. Everytime I see a topic about a sequel of a well known franchise almost all the comments are negative or just seem to be sensenless complains. All this whining also happend when Rufus from SF IV was reveled, in a lesser scale also happenend with C.Viper (omg she looks like an SNK character she doesn't belong to sf) also happenned with Ingrid, I saw a similar trait on Facebook with the new new characters from Mortal Kombat. I don't understand why gamers are making a big deal of one damn character, is not like they are forced to play as her and besides TEKKEN always had ridiculous characters since de first games so, waht is the problem.
The Classic Dota 2 Community Syndrome
Nothing will be ever good, and lets meme the crap out of everything!
Title: Re: Tekken 7
Post by: Titiln on December 12, 2014, 03:44:10 am
what i'm saying is that people were hating on ingrid in 2004. you can't say the fighting game community has "become" this when they've been complaining about character designs they don't like for a really really long time. and it definitely predates ingrid. people are vocal about things they dislike and this is absolutely not a new thing. it's just much easier to look at thanks to social networks
Title: Re: Tekken 7
Post by: Kirishima on December 12, 2014, 03:45:31 am
i like ingrids design and moveset, didnt know she was so controversial
I was always under the impression people hated Ingrid because of her stupid ass story/back story not her design.
Both. See the hate really started for her because of two things 1.She was the ONLY character from CFAS salvaged 2.She showed up in SF.
For an example think about if like SNK took Yuki or Ai and put them in a KOF game, just one of them not both. And then they got a really silly backstory that was borderline self parody.
Title: Re: Tekken 7
Post by: Darkflare on December 12, 2014, 03:58:47 am
I feel like we've had this conversation before...
But anyway, her mary-sue claims are mostly due to her story in SFA Max upper. I like her character but I agree, she had a mary sueish story in that.
Title: Re: Tekken 7
Post by: Saizo Hattori on December 12, 2014, 03:59:13 am
Ingrid is pretty fucking terrible, moreso in a proper Street Fighter game (She would've been alright in CFAS though) and nothing will change my opinion on that matter.
what i'm saying is that people were hating on ingrid in 2004. you can't say the fighting game community has "become" this when they've been complaining about character designs they don't like for a really really long time. and it definitely predates ingrid. people are vocal about things they dislike and this is absolutely not a new thing. it's just much easier to look at thanks to social networks
Oh really? I don't remeber all that whining about her when the videos of CFAS, CFJ or SFZ 3 U were show I remember people saying bad things about Capcom Fighting Jam but not specifically about ingrid. I saw all these hate for her when there were rumors about her appearing in SF X Tekken.
Title: Re: Tekken 7
Post by: SageHarpuiaJDJ on December 12, 2014, 04:03:46 am
Can we all just agree that the rule34 that this character will inspire will be amazing?
Title: Re: Tekken 7
Post by: Kirishima on December 12, 2014, 04:06:02 am
Both. See the hate really started for her because of two things 1.She was the ONLY character from CFAS salvaged 2.She showed up in SF.
For an example think about if like SNK took Yuki or Ai and put them in a KOF game, just one of them not both. And then they got a really silly backstory that was borderline self parody.
This pretty much, the design wasn't even her problem, the design is fine, I actually like her design. The rest however... As I mentioned before, the would've been more than fine in CFAS.
For an example think about if like SNK took Yuki or Ai and put them in a KOF game, just one of them not both. And then they got a really silly backstory that was borderline self parody.
but that already happened.
Title: Re: Tekken 7
Post by: Lucky_Chloe on December 12, 2014, 10:11:54 am
and now people have gotten over that , it makes me wonder if people would have this kind of rection if one of the new characters was a male Otaku who uses dance moves like Tiger and Eddy
give it time , this backlash would most likely end as fast as it started
Title: Re: Tekken 7
Post by: mikros on December 12, 2014, 01:42:09 pm
what makes an anime character an anime character anyway ? its not like Kinshiro and the rest of the HNK characters aren't an anime or Manga characters just caz their more applying to some , yet I bet if Kinshiro ever made it as a guest no one would treat him as an anime character
The key is that Kenshiro is not an anime design. It’s a universal design, just like Kazuya, Nina, Paul, Law, Jun, Eddy, Bryan… even Yoshimitsu or Kuma, cause everyone respects bears and space ninjas. As a matter of fact, Kenshiro looks a lot like Mel Gibson in Mad Max, so that shows you that his appeal translates to different media and cultures. We use the term anime character to refer to those characters that only belong to anime. Chloe is an example of that: she looks, sounds and acts retarded, and one would only like her through a fetish for catgirls of kawaii stuff in general. That’s animu.
I would tolerate Chloe if she actually had a background explaining that she’s a serious fighter who is playing a character. For example, imagine a pro-wrestler who’s trying to gain popularity, she teams-up with King and in order to fit with the jaguar theme she makes herself this obnoxious catgirl persona. It would be even better if she secretly hated her own character. She would still hurt my eyes and ears, but she would have a place in my Tekken. This doesn’t seem to be the case.
Now I’m only hoping that Harada takes note of this and decides to add a muscular chick with her head shaved for the home releases of the game. :P
(I still stand by my vow to remove Chloe's files from the game, btw)
Title: Re: Tekken 7
Post by: 地獄の花 on December 12, 2014, 08:25:35 pm
i like ingrids design and moveset, didnt know she was so controversial
yup she and makoto are the only characters i really care about in sf.
i would've been ok with lucky if there were no cutesy character in the previous games which they did already with alisa. and for some reason i would love to see a genuine muscle girl in a fighting game like tekken.
Title: Re: Tekken 7
Post by: Duos on December 12, 2014, 08:45:55 pm
you mean shina the leopard? yes i would love to see those types of girls.
Probably meant Mitsuko.
I'd rather have her good-looking, along the lines of Vanessa Lewis in VF4 or Chun Li in SFA, but I'd totally settle for someone bigger like Angela Belti or Mary Ivonskaya and even someone uglier like Mitsuko. Anyone like those would be much better than the newer Tekken characters.
Title: Re: Tekken 7
Post by: Umezono on December 12, 2014, 09:38:00 pm
what makes an anime character an anime character anyway ? its not like Kinshiro and the rest of the HNK characters aren't an anime or Manga characters just caz their more applying to some , yet I bet if Kinshiro ever made it as a guest no one would treat him as an anime character
(I still stand by my vow to remove Chloe's files from the game, btw)
you are acting like a huge baby, also its not a universal design. most of those you listed are nonsensical designs that you only find in anime, not in any motion picture or even most western cartoons.
Title: Re: Tekken 7
Post by: Niitris on December 12, 2014, 09:55:15 pm
Mitsuko was the big chubby woman iirc.
Yeah it'd be nice to see a couple muscular females in the mix.
Title: Re: Tekken 7
Post by: Japanese Jesus on December 12, 2014, 09:58:06 pm
in a Japanese game ? thats very rear , almost never
Title: Re: Tekken 7
Post by: 地獄の花 on December 14, 2014, 11:32:29 am
i think it's the american games that doesn't feature this kind of body type for women and the influx of muscle girls in japanese anime/manga and games are increasing.
Title: Re: Tekken 7
Post by: Laharl on December 14, 2014, 09:10:52 pm
I actually like her? I read this thread and so many of you are just making me facepalm. You don't like her fine, Saying you will refuse to fight her is just silly and dumb. I really hope she is still in there.
on the other hand if she is removed she will get changed to "Chuck Norris with fire hands" Harada's words not mine. Either way suck it up this appeals to some people such as myself and you can stick with the chars you like that is why there are various chars in a fighter. So you can choose who you like and play as them.
Title: Re: Tekken 7
Post by: Titiln on December 14, 2014, 09:17:09 pm
only one person in this thread seems serious about editing the game data to remove her mr. higher moral ground
Title: Re: Tekken 7
Post by: Laharl on December 14, 2014, 09:27:06 pm
my response was meant to him on that part. Probably should of separated my statements better. I read the news on him possibly removing her and it upsets me. So yea. I just don't understand why so many hate her. she's not much different than Lili besides a cat outfit which you can probably change.
Title: Re: Tekken 7
Post by: 地獄の花 on December 14, 2014, 09:30:41 pm
why make another lili/alisa type of character?
Title: Re: Tekken 7
Post by: Umezono on December 14, 2014, 09:32:36 pm
I did not know of such an easter egg in Tag 2 until now.
its an item move from what I heard and red
Title: Re: Tekken 7
Post by: Umezono on December 14, 2014, 10:54:09 pm
yeah its an item move
Title: Re: Tekken 7
Post by: Iced on December 15, 2014, 12:23:12 am
Anna could make them dance. https://www.youtube.com/watch?v=hhBA8jEiZ9M
Title: Re: Tekken 7
Post by: Reck on December 15, 2014, 12:43:06 am
some dude in YouTube's comment section regarding the "Lucky Chloe" character said:
So people hate this character because she's weird....Yet nobody says a thing about Devil transformations, Two bears, A dinosaur, A Kangaroo, Two robots, A cyborg with Cleavage, evil green man, and an Angel?
Agreed...
A decently designed character with an interesting looking fighting style, don't exactly see what's to hate :/ we've all seen worse... (http://fc02.deviantart.net/fs71/f/2013/033/b/7/bad_box_art_megaman_by_supermariomaster170-d5tlacj.gif)
Title: Re: Tekken 7
Post by: DKDC on December 15, 2014, 01:04:10 am
Genki girl dressed like a cat, implying hardcore otaku trash. I don't understand how you can not see why people might hate her. Of course the overreaction to that hate is a different matter. But at least it seems pretty damn obvious why people might hate her.
Title: Re: Tekken 7
Post by: Duos on December 15, 2014, 01:05:12 am
Yeah I don't understand how you can not understand it. You can dislike something without being unreasonable and sending DEATH THREATS.
Title: Re: Tekken 7
Post by: Reck on December 15, 2014, 02:11:20 am
Genki girl dressed like a cat, implying hardcore otaku trash. I don't understand how you can not see why people might hate her. Of course the overreaction to that hate is a different matter. But at least it seems pretty damn obvious why people might hate her.
After going through the nonsense of crappy main characters in Western games that is virtually nothing more than "badass" as character traits, forgive me if I'm not foaming at the mouth at Chloe...
Title: Re: Tekken 7
Post by: Duos on December 15, 2014, 02:39:58 am
Those aren't mutually exclusive and you know it.
Title: Re: Tekken 7
Post by: Iced on December 15, 2014, 02:43:31 am
All of those designs have other traits other than "cat girl" and most of them are serious. How is it hard to understand that having a cutesy girl with plush gloves and genki otaku attitude would rub some people the wrong way? Its almost as if the cat element is incidental to her design.
Title: Re: Tekken 7
Post by: DKDC on December 15, 2014, 02:45:22 am
forgive me if I'm not foaming at the mouth at Chloe...
No one said you HAD to hate her, just that it's understandable if some people do. And the BB girl fits alright in her anime setting, same with Felicia in a monster-themed game, while a girl like Chloe among realistically portrayed characters can only remind you of those horrible people who exist in real life and dress and act like that.
Title: Re: Tekken 7
Post by: DJ_HANNIBALROYCE on December 15, 2014, 02:47:00 am
what about bloody roar's cat girl....i forgot her name...:(
Title: Re: Tekken 7
Post by: Umezono on December 15, 2014, 02:47:38 am
i admit i wasnt paying much attention to this fiasco, but after analyzing the character i can see the hate
what about bloody roar's cat girl....i forgot her name...:(
Uriko. Again, cat-girl is obvious in a game about anthropomorphic monsters.
Title: Re: Tekken 7
Post by: Titiln on December 15, 2014, 02:48:56 am
"what about this other cat girl?? why did nobody complain" "what about this other blonde girl?? why did nobody complain"
i hope someone brings up "what about this other girl with two eyes?? why did nobody complain" next
Title: Re: Tekken 7
Post by: Duos on December 15, 2014, 02:50:40 am
Okay let's just make this as clear as possible.
Felicia = Werecat in a game based on horror movie icons Cham Cham = Tribal cat girl in a game based on Japanese warriors and mythology Taokaka = Bioweapon cloned from a cat in a game based on post apocalyptic magic and technology Chloe = Human girl in cat clothes.
TBH I wonder if people would have liked her MORE if she was an actual cat girl.
Title: Re: Tekken 7
Post by: DJ_HANNIBALROYCE on December 15, 2014, 02:50:57 am
what about bloody roar's cat girl....i forgot her name...:(
Uriko. Again, cat-girl is obvious in a game about anthropomorphic monsters.
damn U!!!! but u right. lol
Title: Re: Tekken 7
Post by: Iced on December 15, 2014, 02:53:02 am
I think the design would be cool if they hadnt pushed the cat part. Give her normal punk gloves, let her keep the headphones and she can be a raver or something.Being tekken im expecting her to be revealed to have mecha arms, but the whole genki girl fake attitude at this point just feels hollow. Its so stereotypically anime and then you have the cat things on top. =C
Title: Re: Tekken 7
Post by: Shwa on December 15, 2014, 02:54:04 am
Jamm from Golden Axe: The Duel was a little girl in a sabretooth tiger's pelt.
I think the design would be cool if they hadnt pushed the cat part. Give her normal punk gloves, let her keep the headphones and she can be a raver or something.Being tekken im expecting her to be revealed to have mecha arms, but the whole genki girl fake attitude at this point just feels hollow. Its so stereotypically anime and then you have the cat things on top. =C
Punk in Japan is more overplayed than having an actual genki girl westaboo as a playable character.
Why are we still talking about this and not about the fact that every snowy field stage in Tekken games is beautiful? (seriously the new one just looks so eerily calm and I love it goddamn)
Title: Re: Tekken 7
Post by: Iced on December 15, 2014, 02:55:22 am
Chamcham is also a little girl in a tiger pelt, the catgirl thing comes with that lol, shes more like a tarzan thing.
Title: Re: Tekken 7
Post by: Duos on December 15, 2014, 02:56:11 am
I think the design would be cool if they hadnt pushed the cat part. Give her normal punk gloves, let her keep the headphones and she can be a raver or something.Being tekken im expecting her to be revealed to have mecha arms, but the whole genki girl fake attitude at this point just feels hollow. Its so stereotypically anime and then you have the cat things on top. =C
Yosuke is the strongest char in P4U2 and is a raging homophobe ChrisG is the strongest Marvel player in NA and calls people faggots on Twitter
You might be right...
Title: Re: Tekken 7
Post by: S.D. on December 15, 2014, 03:13:03 am
You know, just remove the retarded paws and tail (Pretty much what Iced said), and she'd end up being a decent design, she'd totally feel like a Fighting Vipers character.
Title: Re: Tekken 7
Post by: Iced on December 15, 2014, 03:14:58 am
Am I the only one noticing shes supposed to be some kind of sonico bullshit? (http://s5.picofile.com/file/8107669550/SoniAni_Super_Sonico_The_Animation_2_.jpg)
Its like someone picked up the design and was told to do it again but different..
Title: Re: Tekken 7
Post by: Duos on December 15, 2014, 03:16:13 am
Even the jacket and the skirt are the same...aw hell naw.
Title: Re: Tekken 7
Post by: ShadowArm on December 15, 2014, 04:19:36 am
its funny because
Look Bronze Tiger
He dresses like a Fucking lion man with a lion fur mask in his head, when batman thought that the sucks, GE GOT HIS ASS WHOOPED SO HARD THAT HE STILL FEARS HIM TIL NOWDAYS!
King and his descendants too, He beats the shit outta of everyone in Tekken since Tekken 1, and he's fucking fine and everyne respects him
its what a certain guy said before, if you see a martial fighter going against someone who is dressed like a clown, or he's trolling you, OR the masked guy IS FUCKING OP!
Am I the only one noticing shes supposed to be some kind of sonico bullshit? (http://s5.picofile.com/file/8107669550/SoniAni_Super_Sonico_The_Animation_2_.jpg)
Its like someone picked up the design and was told to do it again but different..
forgive me if I'm not foaming at the mouth at Chloe...
No one said you HAD to hate her, just that it's understandable if some people do. And the BB girl fits alright in her anime setting, same with Felicia in a monster-themed game, while a girl like Chloe among realistically portrayed characters can only remind you of those horrible people who exist in real life and dress and act like that.
fuck you, you are horrible too.
Title: Re: Tekken 7
Post by: -Red- on December 15, 2014, 05:46:33 am
forgive me if I'm not foaming at the mouth at Chloe...
No one said you HAD to hate her, just that it's understandable if some people do. And the BB girl fits alright in her anime setting, same with Felicia in a monster-themed game, while a girl like Chloe among realistically portrayed characters can only remind you of those horrible people who exist in real life and dress and act like that.
Yes, what is it ? Is there a word you do not understand in that sentence ? Is it "portrayed" ?
Title: Re: Tekken 7
Post by: Duos on December 15, 2014, 12:44:30 pm
Realism has nothing to do with it. If it did it still wouldn't work since there's nothing unrealistic inherently about this girl. It's that thematically she's a bit...off. You can recognize this and understand the dislike (and dislike her yourself of course) without being an unreasonable child who sends death threats to Harada. I don't like her at all myself, I think she's pretty stupid. But I don't care because there have been worse Tekken characters (Lars, Katalina, vampire chick) and because I'm more worried about the gameplay this early on.
Title: Re: Tekken 7
Post by: supervegeta on December 15, 2014, 01:15:19 pm
Whats wrong with katarina? she's a badass French chick who uses Savate, and with a boobage plus!
Title: Re: Tekken 7
Post by: SNT on December 15, 2014, 01:31:40 pm
And here I was thinking she was a badass Noxian chick who used twin swords and with a boobage plus.
Title: Re: Tekken 7
Post by: Niitris on December 15, 2014, 02:25:58 pm
Missed attractive female image posting due to responsibilities, fml.
Whats wrong with katarina? she's a badass French chick who uses Savate, and with a boobage plus!
All subjective, but underwhelming appearance, none too intriguing playstyle (beginner friendly); Savate is nice I suppose. She's okay I guess, but just characters I find far more appeal in.
Why are we still talking about this and not about the fact that every snowy field stage in Tekken games is beautiful? (seriously the new one just looks so eerily calm and I love it goddamn)
Yeah, I agree. Hope they add bit more details like snow accumulating on the characters (doubt they will) since graphical stuff isn't finished and all.
Title: Re: Tekken 7
Post by: Lith on December 15, 2014, 06:01:46 pm
forgive me if I'm not foaming at the mouth at Chloe...
No one said you HAD to hate her, just that it's understandable if some people do. And the BB girl fits alright in her anime setting, same with Felicia in a monster-themed game, while a girl like Chloe among realistically portrayed characters can only remind you of those horrible people who exist in real life and dress and act like that.
...DK...rephrase your words...fast.
Because you cannot realistically portray 2 men who can turn into demons who fire lasers on command, their grandfather and father respectively can somehow still stay a match against them, being able to fight virtual terminators, a nature goddess at this rate who also has a demonic form, a freaking raptor, kangaroos and bears and pandas, etc.
There is absolutely nothing realistic about Tekken anymore, that ship died when Tekken 2 brought about Devil and Angel, let alone the animals.
Title: Re: Tekken 7
Post by: supervegeta on December 15, 2014, 08:33:55 pm
forgive me if I'm not foaming at the mouth at Chloe...
No one said you HAD to hate her, just that it's understandable if some people do. And the BB girl fits alright in her anime setting, same with Felicia in a monster-themed game, while a girl like Chloe among realistically portrayed characters can only remind you of those horrible people who exist in real life and dress and act like that.
...DK...rephrase your words...fast.
Because you cannot realistically portray 2 men who can turn into demons who fire lasers on command, their grandfather and father respectively can somehow still stay a match against them, being able to fight virtual terminators, a nature goddess at this rate who also has a demonic form, a freaking raptor, kangaroos and bears and pandas, etc.
There is absolutely nothing realistic about Tekken anymore, that ship died when Tekken 2 brought about Devil and Angel, let alone the animals.
yeah, I am surprised people think that a girl wearing stupid clothing is said to be unrealistic when compared to those cases. just say she is stupid and annoying.
Title: Re: Tekken 7
Post by: Japanese Jesus on December 15, 2014, 08:45:01 pm
You guys trying to say that angels and laser-firing demons aren't real?
Title: Re: Tekken 7
Post by: SNT on December 15, 2014, 08:45:19 pm
That's the thing with shit like this. New characters break new ground chasing after an expanded audience that's uncomfortable for traditional players, but difficult to properly articulate, so when trying to explain it you get fuckwits that purposefully avoid the point by going HURR BEARS AND DINOSAURS.
Characters like Kuma or Alex weren't added / aren't kept in the game to pander to the Japanese idol fanboy market, and Tekken's existing fanbase, particularly that outside Japan, doesn't really go in for that sort of thing. They're two different kinds of "realistically portrayed" characters, and to throw Chloe in with the likes of Mokujin et al is plain ignorance at best, and willful trolling at worst. Knock that shit off.
Title: Re: Tekken 7
Post by: DKDC on December 15, 2014, 08:48:39 pm
No. It looks like you don't understand the word "portrayal". They act in a realistic way, their behavior is realistic. It fits the real world - with added gods and boxing dinosaurs, sure, but their portrayal is realistic. Apparently you just have no sense of reality anymore, as soon as we got devils and angels, you forgot what the real world was like, and what real people are like, you don't see the difference anymore between Tekken and games like BlazBlue and Darkstalkers that have magic and monsters.
Title: Re: Tekken 7
Post by: Umezono on December 15, 2014, 08:54:51 pm
i dont get how you can say that a dinosaur is being portrayed as realistic when its boxing. also i would say as a westaboo, lucky chloe is being pretty "realistic"
i bet lucky chloe isnt meant to pander to anyone but harada who gets a hard on for idolmaster
Title: Re: Tekken 7
Post by: Bastard Mami on December 15, 2014, 08:55:37 pm
That's the thing with shit like this. New characters break new ground chasing after an expanded audience that's uncomfortable for traditional players, but difficult to properly articulate, so when trying to explain it you get fuckwits that purposefully avoid the point by going HURR BEARS AND DINOSAURS.
Characters like Kuma or Alex weren't added / aren't kept in the game to pander to the Japanese idol fanboy market, and Tekken's existing fanbase, particularly that outside Japan, doesn't really go in for that sort of thing. They're two different kinds of "realistically portrayed" characters, and to throw Chloe in with the likes of Mokujin et al is plain ignorance at best, and willful trolling at worst. Knock that shit off.
you would have a point if we had not gotten fucking alisa before.
Title: Re: Tekken 7
Post by: DKDC on December 15, 2014, 08:56:14 pm
also i would say as a westaboo, lucky chloe is being pretty "realistic"
Uh....... You know... That's actually the exact point I was making. You know, when I said Blazblue and Darkstalkers and Bloody Roar can have cat girl demons because it fits the world of anthropomorphism or monsters but this otaku trash hits too close to home for comfort because it reminds people of the people who actually do that in real life and we hate them. Remember ?
you would have a point if we had not gotten fucking alisa before.
Alisa did get some flak too. But at least she's in line with all the Jacks and Yoshimitsus.
Title: Re: Tekken 7
Post by: Bastard Mami on December 15, 2014, 09:00:11 pm
we are arguing in cycles, what we are saying is that "non-realistic" is a fucking stupid way to complain, we understand why people don't like the character but saying not-realistic is fucking stupid.
Title: Re: Tekken 7
Post by: DKDC on December 15, 2014, 09:01:12 pm
Hum, no one complained that she wasn't realistic. I'm the one making the point that she IS actually realistic and that's precisely why people hate her, while not hating the obvious fantasy setting in Darkstalkers and Bloody Roar. Can't anyone keep up here ?
Title: Re: Tekken 7
Post by: Umezono on December 15, 2014, 09:03:54 pm
Hum, no one complained that she wasn't realistic. I'm the one making the point that she IS actually realistic and that's precisely why people hate her, while not hating the obvious fantasy setting in Darkstalkers and Bloody Roar. Can't anyone keep up here ?
That's the thing with shit like this. New characters break new ground chasing after an expanded audience that's uncomfortable for traditional players, but difficult to properly articulate, so when trying to explain it you get fuckwits that purposefully avoid the point by going HURR BEARS AND DINOSAURS.
Characters like Kuma or Alex weren't added / aren't kept in the game to pander to the Japanese idol fanboy market, and Tekken's existing fanbase, particularly that outside Japan, doesn't really go in for that sort of thing. They're two different kinds of "realistically portrayed" characters, and to throw Chloe in with the likes of Mokujin et al is plain ignorance at best, and willful trolling at worst. Knock that shit off.
Title: Re: Tekken 7
Post by: DKDC on December 15, 2014, 09:09:11 pm
what did you mean was being portrayed realistically by this, if not the gods and dinosaurs?
The characters are realistically portrayed. Heihachi. Kazuya, fallen hero who made a deal with the devil to get revenge. Miguel. Julia, Ganryu, Wang, Xiaoyu. They're portrayed as people you might expect to come across in the street. Not like succubus Morrigan, werewolf Talbain or bounty hunter Sol Badguy with a sword of fire that all come from a world of magic.
[E], you realize that SNT's post isn't supporting your point ?
Title: Re: Tekken 7
Post by: supervegeta on December 15, 2014, 09:09:50 pm
they act with a sense of realism (i.e they fall when they get hit, they die when their meter runs out...etc)
Title: Re: Tekken 7
Post by: Xhominid on December 15, 2014, 10:07:07 pm
No. It looks like you don't understand the word "portrayal". They act in a realistic way, their behavior is realistic. It fits the real world - with added gods and boxing dinosaurs, sure, but their portrayal is realistic. Apparently you just have no sense of reality anymore, as soon as we got devils and angels, you forgot what the real world was like, and what real people are like, you don't see the difference anymore between Tekken and games like BlazBlue and Darkstalkers that have magic and monsters.
So Heihachi tossing his son off a ravine so he can get stronger is REALISTIC? Heihachi deciding to gun down his grandson because he inadvertently blew his plans out of the water is realistic? Come the hell on with that seriousness, I can say so much other shit that isn't just the Mishima-Kazama family tree being anything but realistic but you are telling me that I'm the one out of reality?
I see games like Guilty Gear and Blazblue having more realistically portrayed characters than Tekken does. Freaking hell, having an idol fight in a tournament is more realistic than any of the above portrayals thus far.
Title: Re: Tekken 7
Post by: Shwa on December 15, 2014, 10:13:07 pm
So Heihachi tossing his son off a ravine so he can get stronger is REALISTIC? Heihachi deciding to gun down his grandson because he inadvertently blew his plans out of the water is realistic?
Okay for the first one it was silly.
But the second one, you gotta think about the fact that Heihachi became a world superpower by the third game and was FAR from being a good guy. He would nuke a country for the Devil Gene.
So yeah, I'd say gunning down Jin because he fucked up his plans is plenty realistic.
what did you mean was being portrayed realistically by this, if not the gods and dinosaurs?
The characters are realistically portrayed. Heihachi. Kazuya, fallen hero who made a deal with the devil to get revenge. Miguel. Julia, Ganryu, Wang, Xiaoyu. They're portrayed as people you might expect to come across in the street. Not like succubus Morrigan, werewolf Talbain or bounty hunter Sol Badguy with a sword of fire that all come from a world of magic.
[E], you realize that SNT's post isn't supporting your point ?
that's the one I am arguing against, so yeah :P
Title: Re: Tekken 7
Post by: Koop on December 15, 2014, 11:20:48 pm
I don't think there's a single fighting game that has realistic characters. :laugh:
Title: Re: Tekken 7
Post by: DKDC on December 15, 2014, 11:25:51 pm
You can't possibly tell me you don't see a difference between Tekken and BlazBlue. And from there, that means you're just doing this on purpose.
Title: Re: Tekken 7
Post by: Koop on December 15, 2014, 11:30:08 pm
What are you even talking about? Who's comparing Tekken and Blazblue?
Title: Re: Tekken 7
Post by: FeLo_Llop on December 15, 2014, 11:35:49 pm
Whats wrong with katarina? she's a badass French chick who uses Savate, and with a boobage plus!
Catalina is South American. I'd guess she's from Brazil, since in one of the promo vids she was speaking in Portuguese.
Or maybe it was a voiceswap from Christie, I don't know.
Title: Re: Tekken 7
Post by: Umezono on December 15, 2014, 11:39:57 pm
how about we drop the blazblue comparison and admit that on its own merits, tekken isnt really realistic at all?
people like law doing the spin/flash kicks - that aint realistic the concept of a sumo fighting a robot - not realistic
most of the realistic characters with realistic fighting styles are still doing impossible shit. ithe idea of a caporeira fighting juggling somebody midair with their legs is as fantasy as you can get
Title: Re: Tekken 7
Post by: Koop on December 15, 2014, 11:42:35 pm
That's what I was going to say. Some characters have moves where they clearly break their opponent's bones and some move and attack in ways that aren't possible.
Title: Re: Tekken 7
Post by: S.D. on December 15, 2014, 11:45:01 pm
If you want to use that argument, not even Virtua Fighter is realistic. Don't be picky about semantics, you know very well what people mean to a certain degree whether it's gameplay-wise (A mostly grouded game with sidesteps vs air combos and air dashes) to desgins (Realistic as in, very human-like interpretations of characters vs Mori's Deviant-art level designs)
Title: Re: Tekken 7
Post by: DKDC on December 15, 2014, 11:51:58 pm
How about we don't and you stop being full of shit pretending not to understand what I'm talking about
Title: Re: Tekken 7
Post by: Koop on December 15, 2014, 11:59:59 pm
Obviously you can't compare the character designs of Blazblue and Tekken. They go in completely different directions.
I guess the route of this discussion is that Lucky Chloe apparently doesn't fit in Tekken? Even though there are more outlandish HUMAN characters in Tekken than her?
Title: Re: Tekken 7
Post by: S.D. on December 16, 2014, 12:05:28 am
Xhominid is the one who brought up the extremely dumb comparison though.
Anyways, as far as her design goes, I already voiced my thoughts, she's not as outlandish as Roger, Alex, the Jacks and whatever, she is a realistic interpretation of an idol, I just think her design has some dumb-cringe worthy elements (Paws, tail) or some that feel tacked on for no reason at all (the kneepads), her design is all over the place. I feel like her playstyle (At least at first glance) doesn't bring anything new to the table either but that's a completely different discussion.
Title: Re: Tekken 7
Post by: DKDC on December 16, 2014, 12:11:39 am
I guess the route of this discussion is that Lucky Chloe apparently doesn't fit in Tekken? Even though there are more outlandish HUMAN characters in Tekken than her?
... No. It's the complete opposite.
Chloe fits in Tekken. She seems like a regular human girl, with a realistic fighting style, as is the average in Tekken. Some people hate her. Other people don't understand the hate because there are other catgirls in other games. I'm saying those other games have monsters and stuff, so people don't complain. It's about the third or fourth time that I'm saying that I think people hate her BECAUSE she's realistic and she's just like real life people that also get hated because they act the same way as Chloe. And it's also the third or fourth time that I ask why you guys can't keep up with this. It's like you're doing this shit on purpose, pretending not to get it because you disagree. Or you don't even read but you disagree on principle and give us shit because you don't hate her and you want people to stop hating what you don't hate.
Title: Re: Tekken 7
Post by: Duos on December 16, 2014, 12:15:45 am
I feel like her playstyle (At least at first glance) doesn't bring anything new to the table either but that's a completely different discussion.
I'm not surprised given that this is Tekken where they do a generational thing where movesets are inherited with characters.
Title: Re: Tekken 7
Post by: -Red- on December 16, 2014, 12:30:02 am
I would be fine by just removing the kneepads and the paws and you probably can do that via customization. Problem is you'll have no way to fix her terrible voice acting unless Harada steps up his game and decides to get her a better VA or at least record the voice samples again, but this time with her VA putting a bit more of soul into it because so far she sounds like amateur crap.
Title: Re: Tekken 7
Post by: Niitris on December 16, 2014, 12:32:19 am
I feel it's too early to say since there are possible undiscovered nuisances to Chole's moves (stances, movement maneuvers, etc) but given the comparisons to the Capos, sounds like a fair assessment.
Tekken's characters are meant to be "down to earth" from a personality standpoint (this obviously excludes the non-human characters). They do outlandish things and have supernatural properties but they aren't caricatures of behavioral types generally speaking. I guess the idol aspect was exaggerated to give her more "character" but it just comes across as off-putting. Any real life person who tried to be similar would get more than likely get the same treatment.
Title: Re: Tekken 7
Post by: Lucky_Chloe on December 16, 2014, 12:34:31 am
Shwa link=topic=160853.msg2059339#msg2059339 date=1418677987 So yeah, I'd say gunning down Jin because he fucked up his plans is plenty realistic. [/quote said:
ok, maybe its belevible , but the part where Jin suvived the gunshot isn't
I don't think there's a single fighting game that has realistic characters. :laugh:
Virtue Fighter series has some of the most realistic cast of characters, but guess what ?
Spoiler, click to toggle visibilty
it's a boring fighting series
Title: Re: Tekken 7
Post by: Bastard Mami on December 16, 2014, 12:44:50 am
she does not feel like an idol but rmoe like a weeaboo.
Title: Re: Tekken 7
Post by: Titiln on December 16, 2014, 01:22:58 am
she looks passable with normal hands and no tail. i made this. it's a shitty photoshop and i'm not proud of it but it gets the idea through (http://i.imgur.com/CFxsqSc.jpg)
Title: Re: Tekken 7
Post by: Bastard Mami on December 16, 2014, 01:26:08 am
now that's waifu material, but the tail was an anal plug so you can add it back.
Title: Re: Tekken 7
Post by: Duos on December 16, 2014, 01:30:08 am
Wow, that really does look leagues better.
Title: Re: Tekken 7
Post by: -Red- on December 16, 2014, 01:31:19 am
Wtf why would you remove her tail? You monster! >:(
Title: Re: Tekken 7
Post by: Titiln on December 16, 2014, 01:34:19 am
How about we don't and you stop being full of shit pretending not to understand what I'm talking about
you are really hostile for no reason (chill the fuck out) and not worth arguing with right now. i wasnt even talking to you, i was making a declarative statement. its not always about you.
If you want to use that argument, not even Virtua Fighter is realistic. Don't be picky about semantics, you know very well what people mean to a certain degree whether it's gameplay-wise (A mostly grouded game with sidesteps vs air combos and air dashes) to desgins (Realistic as in, very human-like interpretations of characters vs Mori's Deviant-art level designs)
Yeah, I agree. It isnt. I feel that Tekken is pretty unrealistic in both regards. The proportions of the characters are at least humanlike and realistic, but otherwise both gameplay and design wise it feels very far fetched.
Title: Re: Tekken 7
Post by: Iced on December 16, 2014, 01:50:44 am
Even the outrageous characters in tekken tend to have archetypes based on martial arts or movies. She's the first that seems to portray a weeaboo and that is rubbing people wrong. Shes pretty much a manic pixie dream girl , for otakus. Foreigner punky nyan nyan girl with cat ears and genki hollow attitude.
Alisa was a bait and switch, shes a old man vision of what a perfect girl is , and even she isnt hopping around going "nyan nyan".
The reason Tekken Blood vengeance was hated as a movie was because it spent all its time focusing on Xiaoyu and Alisa acting like teenage girls, the only time that movie shone was when the Mishimas were trying to kill each other. (https://31.media.tumblr.com/b4aae24242e60ff7143cba30956ff94d/tumblr_mscpqoPPaP1s8oozko1_500.gif)
Its a matter of both tone and archetypes. Tekken archetypes so far either play it safe or they play it straight, this is the equivalent of adding Norimaro to sf5 and its natural that some people get weirded out.
(http://i.imgur.com/SFdm6tY.png) give her some pink bangs or something and shes good to go.
Title: Re: Tekken 7
Post by: Duos on December 16, 2014, 02:03:36 am
I think what makes Alisa work is that...well...she's a robot. Her generic cuteness is kind of unnerving in an uncanny valley sort of way especially once she starts sprouting chainsaws and taking her head off.
Title: Re: Tekken 7
Post by: S.D. on December 16, 2014, 02:05:14 am
She still has those tacky kneepads, but the removal of the tail and paws really improves her design.
Title: Re: Tekken 7
Post by: Xhominid on December 16, 2014, 02:08:38 am
So Heihachi tossing his son off a ravine so he can get stronger is REALISTIC? Heihachi deciding to gun down his grandson because he inadvertently blew his plans out of the water is realistic?
Okay for the first one it was silly.
But the second one, you gotta think about the fact that Heihachi became a world superpower by the third game and was FAR from being a good guy. He would nuke a country for the Devil Gene.
So yeah, I'd say gunning down Jin because he fucked up his plans is plenty realistic.
I see games like Guilty Gear and Blazblue having more realistically portrayed characters than Tekken does.
I really hope you were joking, otherwise your mental health or common sense is all sorts of fucked up.
I love how people INSTANTLY miss the point again and think I was doing an across the board comparison...gotta love this place.
Okay how about this: I'm talking about Character PORTRAYAL, NOT HOW THEY LOOK OR WHAT THEY ARE, just how they act and react to things.
Tekken is just as silly, if not sillier than most other fighting games on the market. From joke endings out the ass, to moves that can virtually kill someone or kill the user, yet they are plenty fine others and even personalities which honestly feel like a joke.
So you guys get it already or you gonna keep playing the "FUCK CONTEXT" card?
Title: Re: Tekken 7
Post by: Duos on December 16, 2014, 02:15:06 am
I have no idea how anything you just said proves us wrong. You're just screaming cuss words and insults like a kindergartener.
Title: Re: Tekken 7
Post by: Xhominid on December 16, 2014, 02:54:14 am
I have no idea how anything you just said proves us wrong. You're just screaming cuss words and insults like a kindergartener.
"Says one cussword means I'm screaming cusswords and insults"
Duos...don't say anything till you can understand what someone screaming insults and cusswords are.
Because me saying "Fuck Context" isn't screaming cusswords and insults. I was "screaming" in the context of giving you guys a clue. DKDC talks about "realistic character portrayal", everyone doesn't bitch or moan at him, I do it in the actual context of character portrayal and people suddenly get a hemorrhage. That's indisputable so please, do continue to act "adult", just makes it easier for me to see how dumb you are.
Title: Re: Tekken 7
Post by: Speedpreacher on December 16, 2014, 03:00:38 am
This topic is getting way too heated for something this stupid.
Title: Re: Tekken 7
Post by: Gritsmaster on December 16, 2014, 03:03:22 am
Agreed. Stop getting in your bitch feelings and love this poor cat girl.
She needs a home.
Title: Re: Tekken 7
Post by: Flowrellik on December 16, 2014, 03:04:10 am
I agree with gritsmaster. Lets just see how she plays out before this mess ok?
Title: Re: Tekken 7
Post by: Titiln on December 16, 2014, 03:09:09 am
most people in this topic have been fairly civil except for xhominid's dogshit GEE I LOVE THIS FORUM!! HERES WHAT I MEANT, INFERIOR BEINGS attitude even though everybody knew what he meant
Title: Re: Tekken 7
Post by: Bastard Mami on December 16, 2014, 03:13:34 am
most people in this topic have been fairly civil except for xhominid's dogshit GEE I LOVE THIS FORUM!! HERES WHAT I MEANT, INFERIOR BEINGS attitude even though everybody knew what he meant
Oh shut it up Titlin, damn.
Otherwise all this is telling me is to not visit this topic at all because people take Tekken way too fucking seriously.
Title: Re: Tekken 7
Post by: Bastard Mami on December 16, 2014, 05:36:55 am
ny the way, we take all the forum seriously.
Title: Re: Tekken 7
Post by: Kirishima on December 16, 2014, 05:42:35 am
So has it been confirmed yet if there's no bound in Tekken 7? I can't combo 4 shit without bound.
Title: Re: Tekken 7
Post by: Markpachi on December 17, 2014, 04:23:11 pm
Bound is still existent, but combos aren't as long as the ones from Tekken 6/Tag 2, It's more in the lines of Tekken 5 combos. If Harada don't bring back my two niggas Ganryu and Jack, I'mma have a fit.
Title: Re: Tekken 7
Post by: Laharl on December 17, 2014, 05:19:38 pm
so anyone else get the urge to play TTT2 recently from all the news about tekken 7? I haven't done it yet but I really feel like doing it lately.
Title: Re: Tekken 7
Post by: Markpachi on December 17, 2014, 05:30:13 pm