When I didn't see screen shots posted I figured that these are probably crap and was about to not click the video link. I'm glad I did and really impressed with what you did here. You definitely need to make more!
When I didn't see screen shots posted I figured that these are probably crap and was about to not click the video link. I'm glad I did and really impressed with what you did here. You definitely need to make more!
Ok I see how he's doing it now. He using some new code called (zoomdelta) which I didn't even know was added to 1.1 and havn't seen anyone use it yet. Going to play around with this and see what's up.
Seriously, that statue stage is blowing my effing mind.
actually the code that does the 3d stuff is the scaledelta also a new code from 1.1Seriously, that statue stage is blowing my effing mind.I also didn't know that 1.1 has such a thing as zoomdelta.
actually the code that does the 3d stuff is the scaledelta also a new code from 1.1
Ok I see how he's doing it now. He using some new code called (zoomdelta) which I didn't even know was added to 1.1 and havn't seen anyone use it yet. Going to play around with this and see what's up.:o wow you said he used zoomdelta *oldman gonna play with these code now* hehe but that was amazing work holy cow I had no idea zoom delta can do that
When I didn't see screen shots posted I figured that these are probably crap and was about to not click the video link. I'm glad I did and really impressed with what you did here. You definitely need to make more!
This requires another quote to add to what DemonKai mentioned above.
The 3D effect these stages give off is staggering. The best part is that they're very basic stages (based off of what they're comprised) that look cutting edge with the way they are displayed. I'd go as far as saying that these are some of the best stages in all of Mugen. The two with the bridge in the background and the temple are my top faves here.
Once again, thanks for sharing. These are beyond amazing!! :lugoi:
Some of these stages are really wonderful. The way you managed to make 2D look 3D is astonishing. :yes:
Most impressive ones for me were Geese Tower, RB2 Terry (West 2014) and Guile's Base (with the electronic panel that makes stuff go blurry, that's genius).
Guys, give me back my Global Mod status ! From now on, I'll ban any creator who dares release a stage that is not this quality !!!
/me bans all Mugen stage creators.
OUPS !!!
I have to learn this. It was as if my prayers have been answered. This is the next-generation of Low Res Glory. I have to learn this...I have to learn this.
Some of these stages are really wonderful. The way you managed to make 2D look 3D is astonishing. :yes:
Most impressive ones for me were Geese Tower, RB2 Terry (West 2014) and Guile's Base (with the electronic panel that makes stuff go blurry, that's genius).
Guys, give me back my Global Mod status ! From now on, I'll ban any creator who dares release a stage that is not this quality !!!
/me bans all Mugen stage creators.
OUPS !!!
Indeed. I've converting quite a few stages for the last year. I plan on doing some more kof stagez. But now I have a new goal. I must master this. It will usher in a New Era of Low Res Ecstasy! Just saying that was like sex right now!
It's funny how we always end up back to where we all started, isn't it??
Some of these stages are really wonderful. The way you managed to make 2D look 3D is astonishing. :yes:
Most impressive ones for me were Geese Tower, RB2 Terry (West 2014) and Guile's Base (with the electronic panel that makes stuff go blurry, that's genius).
Guys, give me back my Global Mod status ! From now on, I'll ban any creator who dares release a stage that is not this quality !!!
/me bans all Mugen stage creators.
OUPS !!!
So Shiyo Kakuge, do you have any plans on making more stages? I'm honestly excited for your next release(s)!
:book2: I've been studying that base stage for the 4 hours (took me long enough). I finally figured out how he does the the blur effect. Now I need to figure out those trees in the back... :book2:
:book2: I've been studying that base stage for the 4 hours (took me long enough). I finally figured out how he does the the blur effect. Now I need to figure out those trees in the back... :book2:
As I mentioned before, I think it's great that these stages are getting the attention they deserve through our replies!! Perhaps a shared WIP thread of sorts would be in order to share your pseudo 3D effect coding?? Just a thought.
shiyo kakuge is the tatsu isn´t?
creator of mugenmatch.
i used to play a lot with his creations, i´m a fan, if i say so...
i can´t wait to see more of his mugen stuff.
I almost shed a tear when I saw the tower block the sun on the Ayutaya stages.
shiyo kakuge is the tatsu isn´t?
creator of mugenmatch.
i used to play a lot with his creations, i´m a fan, if i say so...
i can´t wait to see more of his mugen stuff.
Yes, it is. I enjoy MugenMatch too and i'm really glad to see that he can't stop working on.
shiyo kakuge is the TATSU isn´t?
creator of mugenmatch.
i used to play a lot with his creations, i´m a fan, if i say so...
i can´t wait to see more of his mugen stuff.
Yes, it is. I enjoy MugenMatch too and i'm really glad to see that he can't stop working on.
... i understand better...
at least a part of these edits have been made by him... like 7-8 years ago...
they appear in the famous TQH game
& some of them don't work correctly on 1.0 (the "old" bgs i mean): it's a multi-ways update...
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;//ƒpƒŒƒbƒg‚ð“ˆê‚µ‚½‚çA‰æŽ¿‚ª—Ž‚¿‚½B–¢n‚Å‚ ‚Á‚½B(^^;
;// (2003/06/10) Tatsu email:tsvisualbasic@hotmail.com
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