Art & Entertainment => Gaming => Topic started by: Mag_ on August 16, 2014, 05:51:10 pm
Title: Five Nights at Freddy's
Post by: Mag_ on August 16, 2014, 05:51:10 pm
I do liked the concept of this game, and the gameplay was spot on I had to say. I did see some gameplay videos, pretty fun and scary. any opinions?
Title: Re: Five Nights at Freddy's
Post by: Fuzn on August 22, 2014, 12:17:37 am
Hooo boy. There's plenty to have opinions about, my friend.
Five Nights at Freddy's is, in my opinion, a kind of spectacularly crafted game that doesn't suffer from a lot of the one-man show indie game tropes. It's not trying to push a deep meaning down your throat, it's graphics aren't made of upscaled pixels, the artwork is actually decent and although people may criticize the jump scares for... Well, existing, they are rare outside of being a condition of failure. Another thing I like about these jump scares is that, like a lot of the game at large, they leave a lot to your imagination.
In a way, it's a lot like a type of game you'd find in the 90s. Thin on detailed story with a lot to be found in the environment and what you actually are given. You're not told why you signed up for this job, you're not in it to solve some huge conspiracy, your character is... You. The security guard who sits in his chair all night and pokes a few buttons is undeniably you, and you can be completely unnerved about the situation as the phone guard seems to expect you to be, or you can take failure with total submission. The only thing you can't do that might be an immersion breaker is leave your room during work hours, but that is probably for the better as chances are the entire idea would be just turned into a ripoff of other survival horror genres. The way it's structured so far works wonderfully.
And there's a lot to be had from the lore. The phone guard clues you in on events, and even though you can't walk around yourself, looking around at the cameras works for exploration since that ends up telling it's own story aside from keeping tabs on the rogue animatronics. For instance, there are posters scattered around with text to read concerning rules and regulations, newspaper articles which detail events that had happened in Freddy's as a restaurant, and you'll even notice that there are parts for only 3 out of the 4 animatronics you'll encounter in the game, with one being notably missing from any of the advertisements you can see in-game. I'll leave the speculation up to you guys, though, there's loads of theories ranging from rogue AIs, to "they're probably not actually animatronics at all", to supernatural possession.
With that said, the downfall of the game is that the gameplay is what it is. It's a resource management game, and you have to keep on your toes about your power usage and learn patterns to keep yourself from being possibly suffering a gruesome death by way of being jammed into a collection animatronic body parts. It never really gets too much deeper solely as a game than night 3, and by 5 it's mostly just testing your management skills.
By the way, were you ready for Freddy?
Title: Re: Five Nights at Freddy's
Post by: The Answer on September 12, 2014, 07:44:50 pm
Lol there's gonna be a sequel
(http://i.4cdn.org/v/1410535932928.jpg)
Title: Re: Five Nights at Freddy's
Post by: Alpaca-San on September 12, 2014, 09:33:08 pm
While the characters are cute I kinda got bored watching footage of it because 1) Every single video out there is some idiot with footage of himself in the corner is hamming up his reactions like an obnoxious spaz and 2) It's basically Night Trap without the amusing cheesy story.
Also I think the whole "Dying because they stuff you in a fursuit" would've been better if it was written as "They shut you down (kill you) and stuff your body in a fursuit"
Title: Re: Five Nights at Freddy's
Post by: Person Man on September 13, 2014, 03:43:31 am
[avatar]http://i42.photobucket.com/albums/e315/Tiger_Stripe/discordstatue.png[/avatar]Five Nights at Freddy's isn't a very scary game to watch, at all, but when you're playing it yourself it's actually a really competent horror title. It hits all the right benchmarks for really good horror game design: quiet tension, vague dangers that leave the very worst of it up to the player's imagination, and above all creating a feeling of feeling of utter and total disempowerment. I wish the internet hadn't turned the game into such a stupid fucking meme because it deserves to be taken more seriously than it is, I think.
Although I have no idea how he plans to make a sequel to it. It'll have to be a completely different game than the original, because he did literally everything he possibly could with the gameplay in the first.
Title: Re: Five Nights at Freddy's
Post by: TempesT on September 13, 2014, 03:49:36 am
Yeah and even though there are jump scares, they are more of a punishment for misplay than a key element as a part of the horror.
Title: Re: Five Nights at Freddy's
Post by: The Answer on September 13, 2014, 07:45:15 am
http://www.scottgames.com/
Guy made some other cool games btw the desolate hope looks very neet.
Title: Re: Five Nights at Freddy's
Post by: Person Man on October 23, 2014, 01:51:28 pm
Interesting. Looks like it's set in a cleaner, more modernized version of the pizzeria, but all the old, busted bots are still lurking around. It seems to have the same basic gameplay, but now without the ability to lock the animatronics out.
Title: Re: Five Nights at Freddy's
Post by: Jango Hakamichi on October 23, 2014, 07:06:36 pm
and I guess you hide by shoving a mask on your head now?
Title: Re: Five Nights at Freddy's
Post by: R565 on October 23, 2014, 07:26:38 pm
In the first game the guy on the phone gives an idea to put on a suit but they might stuff an animatronic in you. I guess if you put on the top part, it'll work. But no doors man....and the fact that they somehow get the other newer bots working against you....Screw it....
Title: Re: Five Nights at Freddy's
Post by: Umezono on October 23, 2014, 07:59:14 pm
wow lol, people are posting live reaction videos to this because no better way to hype yourself up to people fake screaming at a game than to watch them fake scream at a trailer
Title: Re: Five Nights at Freddy's
Post by: R565 on October 23, 2014, 08:05:39 pm
But yeah, it is funny when people do that.
Title: Re: Five Nights at Freddy's
Post by: Lith on October 23, 2014, 08:29:02 pm
Well that sort of thing is part of the reason it got big, makes sense tbh.
Title: Re: Five Nights at Freddy's
Post by: supervegeta on October 23, 2014, 08:44:48 pm
The game looks cool and all, but those toys are not scary at all. I'm sorry, but i never watched anything in my childhood that would make me scared of toys. Clowns are scary, does it have them in there? i think i saw a screenshot of an clown, but I'm not sure.
Title: Re: Five Nights at Freddy's
Post by: Tyrant Belial on October 23, 2014, 09:18:38 pm
Eh, looking at the broken old ones. They're twice a persons size, with sharp teeth, they're plenty dangerous atleast.
Title: Re: Five Nights at Freddy's
Post by: Bastard Wolf on October 23, 2014, 09:46:53 pm
i'm sure most of you people into this game might have already seen this but if you haven't then have "fun":
Title: Re: Five Nights at Freddy's
Post by: R565 on October 23, 2014, 10:17:12 pm
I remember watching this, it has some pretty solid theory in it too. That and I have a sub to him too.
Title: Re: Five Nights at Freddy's
Post by: Lith on October 23, 2014, 10:27:27 pm
shame i didn't know about this story until that video :/
Title: Re: Five Nights at Freddy's
Post by: Person Man on October 23, 2014, 11:21:44 pm
Eh, looking at the broken old ones. They're twice a persons size, with sharp teeth, they're plenty dangerous atleast.
They're also possessed by the vengeful spirits of murdered children whose mangled corpses were stuffed inside of them and left to rot for years. So there's that.
Title: Re: Five Nights at Freddy's
Post by: Jango Hakamichi on October 24, 2014, 12:28:50 am
i'm sure most of you people into this game might have already seen this but if you haven't then have "fun":
Did I ever go on record saying how much I fucking hate this guy's voice? No? Okay, I really fucking hate his voice and his "theories."
Title: Re: Five Nights at Freddy's
Post by: Jango Hakamichi on October 24, 2014, 02:40:26 am
Also that place actually did exist (https://www.google.com/maps/place/Freddy+Fazbears+Pizza/@37.175261,-113.289948,17z/data=!3m1!4b1!4m2!3m1!1s0x80caf6cb75c365a9:0x75956d931caf2f87)
Title: Re: Five Nights at Freddy's
Post by: ThatIdahoGuy on October 24, 2014, 03:14:13 am
Also that place actually did exist (https://www.google.com/maps/place/Freddy+Fazbears+Pizza/@37.175261,-113.289948,17z/data=!3m1!4b1!4m2!3m1!1s0x80caf6cb75c365a9:0x75956d931caf2f87)
Yeah, it's fake.
Title: Re: Five Nights at Freddy's
Post by: Jango Hakamichi on October 24, 2014, 03:34:30 am
Goddammit you're supposed to help me embelish it!
Title: Re: Five Nights at Freddy's
Post by: TempesT on October 24, 2014, 03:36:36 am
and I guess you hide by shoving a mask on your head now?
Probably just how they kill you now instead of just a static screen.
Actually I think you do hide in them now since there's no doors to use to protect yourself from the animatronics though.
Title: Re: Five Nights at Freddy's
Post by: ThatIdahoGuy on October 24, 2014, 05:43:13 am
Yeah, I think I read somewhere that they now give you a Freddy mask to wear to confuse the animatronics. There has to be some kind of catch to it, but until we see more out of FNAF2 we don't know.
Title: Re: Five Nights at Freddy's
Post by: Jango Hakamichi on October 24, 2014, 06:08:40 am
The twist is that your arms are now battery operated so moving them to put the mask on or take it off will drain power.
Or maybe the new mascots will see you as outdated and try to shove you into the NEW Freddy suit, which might be interesting because maybe you'd have two different Freddy masks that you have to put on for the right set of animatronics.
Title: Re: Five Nights at Freddy's
Post by: Gritsmaster on October 24, 2014, 06:19:12 am
2) It's basically Night Trap without the amusing cheesy story.
This quote is the shit.
Title: Re: Five Nights at Freddy's
Post by: Umezono on October 24, 2014, 06:24:32 am
the popular theory is that the new animatronics are trying to get rid of the old ones, and are not actually antagonistic towards you. the idea is that you have to wear the mask to avoid the old ones, but you cannot have it for the new ones or they will take you for a rogue animatronic and try and kill you. this is all unsourced fan theory but i think its okay as a concept.
Title: Re: Five Nights at Freddy's
Post by: Lucky Dearly on November 11, 2014, 10:39:21 am
the sequel is out now on Steam. Just saw it earlier tonight
Title: Re: Five Nights at Freddy's
Post by: GarchompMatt on November 11, 2014, 11:07:09 am
the popular theory is that the new animatronics are trying to get rid of the old ones, and are not actually antagonistic towards you. the idea is that you have to wear the mask to avoid the old ones, but you cannot have it for the new ones or they will take you for a rogue animatronic and try and kill you. this is all unsourced fan theory but i think its okay as a concept.
Basically: New animatronics are good guys that are there to destroy the old animatronics. Putting the old Freddy mask on will cause them to mistake you for an old animatronic and they'll kill you. Old animatronics are organ harvesters and are out to kill you. Putting the mask on makes them think you're old Freddy and they'll leave you alone.
I bet there's a situation where both types of animatronic are in the office. What a dick move that'd be. Also, what's up with Foxy 2.0? Seems to be a mangled mess.
Title: Re: Five Nights at Freddy's
Post by: Jango Hakamichi on November 11, 2014, 11:08:48 am
New animatronics are good guys that are there to destroy the old animatronics. Putting the old Freddy mask on will cause them to mistake you for an old animatronic and they'll kill you. Old animatronics are organ harvesters and are out to kill you. Putting the mask on makes them think you're old Freddy and they'll leave you alone.
NOPE.
I haven't tried it yet, but that fan theory was so, so wrong, and here's what's been confirmed so far.
Spoiler: if you want to be surprised(click to see content)
- The new animatronics officially have a "Toy" title (ie: Toy Freddy, Toy Bonnie, etc). The old ones don't have it. The only exception is the new Foxy who is now known as Mangle. - No power limits! Hooray! - However, now you have a flashlight for the cameras and for looking down the hallway, and THAT can run out of power. - Additionally, now that you can't die by running out of power, you can instead die by not cranking a music box in one of the rooms, which is home to a brand new animatronic: The Puppet. - There's also another new animatronic called Balloon Boy. People are still trying to figure out what he does, but he apparently can't attack you directly. Instead, he can apparently attract animatronics to him. - Freddy is active on the first night. - The Freddy Mask is meant to prevent both the new AND old animatronics from attacking. You have to wait for them to stare at you with the mask on and leave before you're safe to take it off again. - HOWEVER, the mask doesn't work on the new Foxy. Now you can only stop him by shining a flashlight at him. Same for Mangle apparently.
Apparently the pattern from FNaF1 isn't going to work, and it seems like you really do need to keep an eye on them to limit their movements.
Title: Re: Five Nights at Freddy's
Post by: Jango Hakamichi on November 11, 2014, 11:21:15 am
Also someone hex-edited and got to Night 7 and posted this screenshot:
Spoiler, click to toggle visibilty
(http://i.imgur.com/Myeg19Y.png)
That thing at the bottom is actually some pre-programmed presets in terms of AI difficulty, as confirmed with this classic setting:
Spoiler, click to toggle visibilty
(http://i.imgur.com/D9uZsDF.png)
Title: Re: Five Nights at Freddy's
Post by: Person Man on November 11, 2014, 01:29:00 pm
[avatar]http://i42.photobucket.com/albums/e315/Tiger_Stripe/discordmeep_zps592d9c38.png[/avatar]Golden Freddy has AI now? So he's not just a secret that you accidentally activate? Interesting.
Title: Re: Five Nights at Freddy's
Post by: GarchompMatt on November 11, 2014, 01:29:49 pm
So Golden Freddy returns, but functions like the other animatronics as opposed to being some weird entity that just appears by looking at a poster? Interesting.
Damn, Person. It's like we posted the same thing D:
EDIT: "BB starts in the Game Area and will eventually come to The Office via the Left Air Vent. He will stand on the left side of the room and greet the player with a "Hello," and will begin to constantly giggle. Once inside, he will disable the player's Flashlight as well as both Air Vent lights." -FNAF Wiki
Wow, what a dick.
Title: Re: Five Nights at Freddy's
Post by: Mag_ on November 11, 2014, 11:43:32 pm
10/20s? Well this going to be... "Splendid" Also. I know theres a secret were you play a mini-game after your death
Title: Re: Five Nights at Freddy's
Post by: Tyrant Belial on November 12, 2014, 12:42:29 am
Well, the ending to this was. . .interesting.
Title: Re: Five Nights at Freddy's
Post by: Sheng Long on November 12, 2014, 02:39:33 am
I like the fact that this was done in Multimedia/Clickteam Fusion programming software. One of the softwares that I sue for my fan made stuff as well. :)
This is a scary game indeed. Even if you mute your volume, you still get the face shaking, etc out of nowhere if you are not prepared. But most of it seems to be pretty telegraphed, as to what they will do next before scaring you.
Title: Re: Five Nights at Freddy's
Post by: Jango Hakamichi on November 14, 2014, 03:49:45 am
Well, finally bought it, beat the first three nights. Bonnie and Chica (the old ones, not the new ones) are pieces of shit and apparently passed How To Be Golden Freddy 101.
Title: Re: Five Nights at Freddy's
Post by: Jango Hakamichi on November 16, 2014, 05:16:43 am
I wrote a review here (http://mugenguild.com/forum/msg.2047819) on playing it.
That was a pretty interesting twist ending which I totally didn't see coming (I for one thought that Toy Chica's "Let's Celebrate!" bib was a joke about how fast-food restaurants are trying to discourage childhood obesity nowadays, which would be why they scrapped the "Let's Eat!" bib. I heard rumors that apparently this decision was made last minute which kind of explains one of the weirder plot gaps (apparently your paycheck matches whatever date you beat the game on, and since it's November, it's WAY off from June when the child murders happened, which I'm assuming happened here on Night 4 or 5, with The Bite of '87 happening the day after Night 6). It makes sense that they'd scrap the new robots under those circumstances though.
Additionally, Scott's website now just displays "offline." (http://www.scottgames.com/) in the FNaF font, removing downloads to all of his older works and even his contact information.
I don't know if this means he's quitting (I recall him having to deal with people setting up twitter/twitch accounts posing as him) or (judging by the font), he's considering making FNaF3.
Title: Re: Five Nights at Freddy's
Post by: GarchompMatt on November 16, 2014, 10:00:16 pm
Has anyone tried brightening the image? :smug:
Title: Re: Five Nights at Freddy's
Post by: Sheng Long on November 16, 2014, 11:00:00 pm
Well whatever the future holds for him, I hope it's the right decision. Not for our sake, but for his sake as to why he decided to take his site offline. ;)
Title: Re: Five Nights at Freddy's
Post by: Jango Hakamichi on November 16, 2014, 11:18:31 pm
No but I noticed some weird pixels at the bottom so I used the lasso tool and revealed "until next time." D'oh, should've guessed.
So FNaF3 is pretty much confirmed then! Also, a little old, but a Christian gaming site interviewed him prior to the game's release (http://www.geeksundergrace.com/gaming/christian-developer-spotlight-scott-cawthon/) and... well it's quite revealing actually.
Title: Re: Five Nights at Freddy's
Post by: Jango Hakamichi on November 27, 2014, 04:04:22 am
Fanmade fake trailer but holy shit.
(although how Freddy Fazbear gets a mall is beyond me)
Title: Re: Five Nights at Freddy's
Post by: Watta on November 27, 2014, 04:26:41 am
Woah that's good animating.
Title: Re: Five Nights at Freddy's
Post by: Jango Hakamichi on December 03, 2014, 04:46:01 am
So apparently FNaF1 updated on my Steam today with TWO patches. The first was a whopping 218 MB, the second was 3.4 MB. Gonna try play around see if there's anything new.
EDIT: Well at the very least, SOMETHING got added. The version is now v1.131 (the last one was 1.13)
EDIT2: So from what I'm reading the biggest change is that Steam Broadcasting support was added so you can watch your friends close the left door and not do anything for five minutes. BUT knowing that this is Scott, I wonder if there's anything else hidden in there.
Title: Re: Five Nights at Freddy's
Post by: GarchompMatt on December 06, 2014, 07:38:09 pm
http://www.scottgames.com/
Anyone notice the giant yellow 3?
Title: Re: Five Nights at Freddy's
Post by: Sheng Long on December 06, 2014, 07:52:20 pm
You mean there's going to be a 3rd installment of the series? Kreygasm
Title: Re: Five Nights at Freddy's
Post by: Jango Hakamichi on December 07, 2014, 12:45:51 am
Is this another one of those TURN THE SATURATION/BRIGHTNESS WAY UP things because all I see what looks like the "offline until next time" image. Or I have to clear my cache.
You mean there's going to be a 3rd installment of the series? Kreygasm
It makes sense he'd make a 3rd game. Aside from the fact that games are making him LODS OF EMONE, FNaF2 introduced so many unanswered plot points that it would be criminal to NOT continue. It would be like if J.K. Rowling ended Harry Potter after Voldemort got resurrected.
As cool as a third game sounds, I REALLY hope Scott takes his time. It's really obvious to tell that FNaF2 was rushed out the door and that Scott kind of missed what made the first game great by adding in too many things to keep tabs on so that you didn't have time to be scared. There's a lot I could say on what needs to be changed for a third game to be good, but it can be pretty much be summed up with Scott slowing down.
Title: Re: Five Nights at Freddy's
Post by: Sheng Long on December 07, 2014, 03:12:58 am
Enough of the night time jobs. How about a game where you work in the restaurant in the afternoon, and the animatronics STILL go haywire? Because I think 2 night time job games are kind of pushing it as "same game". Or at least mix it up with the first hours afternoon, then end the shift at night time where the animatronics are even more bizarre than at the day time.
Title: Re: Five Nights at Freddy's
Post by: GarchompMatt on December 07, 2014, 01:13:00 pm
Hrm? The 3's gone missing. Brightening the image shows nothing.
Title: Re: Five Nights at Freddy's
Post by: Jango Hakamichi on December 08, 2014, 03:13:30 am
Enough of the night time jobs. How about a game where you work in the restaurant in the afternoon, and the animatronics STILL go haywire? Because I think 2 night time job games are kind of pushing it as "same game". Or at least mix it up with the first hours afternoon, then end the shift at night time where the animatronics are even more bizarre than at the day time.
It wouldn't make sense to have it during the afternoon.
Spoiler: FNaF2 spoilers(click to see content)
If it happens before FNaF2 like a lot of people think it will, because being able to walk around during the day was a relatively new feature for the restaurant introduced in FNaF2. If it happens anytime after 2, it won't make sense because the robots aren't allowed to walk during the day after The Bite of '87 (which is strongly hinted to have happened the day following the sixth night in FNaF2).
IGNORING THAT, The programming on the animatronics ONLY glitches up at night; until Night 4 of FNaF2 I think, all the animatronics are behaving normally until the Golden Freddy suit is stolen and used for the child murders, and then the restaurant gets shut down after Night 6 (Night 7 isn't canon).
Ignoring all of that, playing during the afternoon wouldn't feel nearly as creepy atmospherically. Part of what made the first game scary was the use of darkness to hide the animatronics. Get rid of that, and... well, it's just not scary any more.
Title: Re: Five Nights at Freddy's
Post by: Jango Hakamichi on December 08, 2014, 05:31:42 am
Hrm? The 3's gone missing. Brightening the image shows nothing.
I did my failsafe of using the magic wand tool with zero tolerance in Paint Shop.
(http://i.imgur.com/h90EgDe.png)
Colored in for your convenience.
Title: Re: Five Nights at Freddy's
Post by: R565 on December 08, 2014, 05:52:24 am
Also if you look in page source, you can find the words 30 years later, and only one. I also heard before that the source had soon in it.
Title: Re: Five Nights at Freddy's
Post by: Jango Hakamichi on December 15, 2014, 07:06:08 am
Okay so after being constantly bothered to watch it, I watched Game Theorists' FNaF2 vid (https://www.youtube.com/watch?v=d1kw1RmzrPc) and... well aside from all the rambling and stating obvious shit that everyone should already know by now, there are only two bits that stand out to me.
The Puppet is the crying child from the Take Cake to the Children death minigame, backed up by the fact that the puppet's eye lines resemble the child's tear lines. And also that he's still around in the first game in the wall posters
The Purple Man, and ultimately the murderer of the five children is actually Phone Guy, because in the S-A-V-E-T-H-E-M minigame, the purple man's sprite looks like it's carrying a phone. And that he knows a lot about the puppets. And that he refers to management as "them" and talks about "the employees," as if his position isn't tied to the company.
The Puppet one could be valid, but I still think that's a bit of a stretch. PHONE GUY, however...
Spoiler, click to toggle visibilty
If that sprite is holding a phone like the theory says, that particular shape of the phone wouldn't be portable.
Him mentioning Foxy is his favorite is relevant... how?
If you don't follow MatPat's Puppet theory, Phone Guy's dislike of The Puppet is just "wow that thing is creepy."
I don't see the problem in his company language. I refer to my coworkers as "employees" and my bosses as "them." Not all the time, but it happens.
But the biggest bit is the phone call on Night 4 in the first game, where he says this:
Quote
Uh, hey, do me a favor. Maybe sometime, uh, you could check inside those suits in the back room? I'm gonna to try to hold out until someone checks. Maybe it won’t be so bad. Uh, I-I-I-I always wondered what was in all those empty heads back there.
If he was the murderer, why would he be curious about what's in the suits or heads?
Also if he was the killer that wore the Golden Freddy suit, why does Golden Freddy's kill scream play on Night 4 when he gets killed?
Spoiler: MY Theory(click to see content)
Phone Guy is pretty naive to what's happening in the second game, but he starts getting suspicious in the first game. Note how when he talks in the first game, he's really optimistic about everything and denies that anything's wrong until Night 5. Night 6 his tone of voice hints that he's starting to put it together. Then when you play FNaF1, he sounds a little nervous as if he's trying to keep his job but his not trusting and trying to figure out what's going on in his off-time.
The only question is the circumstances of his murder. I'm going to just flat out say that it's probably just what motivates all the animatronics, and him getting ganged up on is just played up for dramatic effect.
ANYWAY, ignoring all of this, the offline image got changed AGAIN.
Spoiler, click to toggle visibilty
(http://i.imgur.com/Hs1y564.png)
Also the metadata got changed to read: "five nights at freddys, taking a break, Merry Christmas everyone! :)"
I really hope this means he's going to take his time and properly develop the third game.
Title: Re: Five Nights at Freddy's
Post by: The Answer on December 15, 2014, 04:40:53 pm
The streamers for this game can be awful.
Title: Re: Five Nights at Freddy's
Post by: Jango Hakamichi on December 18, 2014, 09:40:51 am
Scott's website got updated again!
Quote
This is a just friendly holiday reminder to not believe everything you hear. I do NOT have a twitter or twitch account. Only believe information from my official email, my official youtube account, and my official website, Scottgames.com. Thanks and have a Merry Christmas!
... okay never mind.
Title: Re: Five Nights at... Disney?
Post by: Jango Hakamichi on December 20, 2014, 09:26:49 am
It's been out for a week or so, but I didn't see anyone talk about it so here goes. What do you get when you mash up Five Nights at Freddy's with Slimebeast's classic creepypasta "Abandoned By Disney?"
You get Five Nights at Treasure Island (http://anart1996.deviantart.com/art/Five-Nights-At-Treasure-Island-DEMO-497691415)
I haven't played it yet, but from what I've seen:
There's significantly fewer cameras to watch, made worse by...
The new way you get enemies out of your office. Mickey is apparently blind and guided by sound, so you can distract him by shutting off one of your cameras and he'll go after that. It takes time for a camera to come back on, so part of the tension comes from having to reduce your ability to track these guys to save your life.
There are a few suits (I dunno if they're supposed to be animatronics since the original creepypasta just had them as costumes) confirmed so far.
The Inverted Mickey from Abandoned By Disney
A Goofy body missing a head (so far it was never actually shown moving)
Donald Duck's disembodied head that sometimes just pops up on your desk and is generally just very loud. You get rid of him the same way, but I guess he's supposed to be the Balloon Boy of this game?
Oswald, who the game goes to great pains to mention that he's an unfinished model without textures, although I have to admit that seeing a shadowy Oswald hiding in the shadows is pretty neat.
... Another Mickey Mouse, but this one based on the creepypasta SuicideMouse.avi or something like that.
Instead of one phone guy giving you directions, it's a team of Disney Imagineers. While the voice acting is pretty low-quality, there's a neat concept in place: in that what was shown so far, the Imagineers argue with each other about how the costumes work
So while there are a few good ideas here, there are a few problems as well
Glitches up the wazoo
Mickey's killscreen is not only animated badly but has all sorts of white outlines around it.
Disney will probably fucking SUE his ass off.
The creator made a FNaF clone and somehow thought people wouldn't pay attention, and now he's saying not to expect too much because he wants to devote his time to art instead of programing a game (http://anart1996.deviantart.com/art/A-Message-499901354)
Title: Re: Five Nights at Freddy's
Post by: Duos on December 20, 2014, 09:37:22 am
That's pretty dope. I dig Abandoned By DIsney a lot.
Title: Re: Five Nights at Freddy's
Post by: GarchompMatt on December 20, 2014, 12:14:47 pm
Watched a playthrough of it. Damn fuck that duck is loud, and it would appear you have to shut off multiple cameras to get rid of him, unless that's just a glitch.
There's also a weird melted red figure that sometimes appears.
Title: Re: Five Nights at Freddy's
Post by: Jango Hakamichi on December 20, 2014, 04:23:25 pm
I believe that's SuicideMouse.avi . I could be wrong though.
Title: Re: Five Nights at Freddy's
Post by: GarchompMatt on December 20, 2014, 06:54:45 pm