The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, Mugen 1.0 + => Topic started by: Blackscale299 on August 23, 2014, 06:19:00 am

Title: [1.1] Namek
Post by: Blackscale299 on August 23, 2014, 06:19:00 am
This is my second stage of my DBZ Project
(Check the spoiler for the topic)
Spoiler, click to toggle visibilty

Info:
Parallax
Delta X,Y
Super Jump
1280x720

Pictures
Spoiler, click to toggle visibilty

Credits
Special credits to DAERON for the capsule corp!! (I edited it a bit)
If im not allowed to use it, just tell me i'll remove it asap.

Download (Updated)
https://www.mediafire.com/?oo37ba9fg8a4wb0
Title: Re: [1.1] Namek
Post by: Sanji The Prince on August 23, 2014, 07:41:53 am
Nice man, and improvement compare to your previous wasteland stage. Very beautiful. Just one thing - when the stage was not zoom, how to make the camera close up to the character? Because even when not zoom, the camera wasn't close up to the characters. Maybe it your style, just wanna know if can do it.
Title: Re: [1.1] Namek
Post by: Blackscale299 on August 23, 2014, 02:40:03 pm
It's because i set the zoomin to .5 or something, change it to .85, not to 1 because it would show up too nearly imo
And thanks man, this is actualy kinda my standart.:)
Title: Re: [1.1] Namek
Post by: Cybaster on August 23, 2014, 04:53:03 pm
krazymike, stop highjacking this topic please, and create your own in the WIP section.

@krazymike: arrête de poster des liens au projet DBZ Fighter, qui n'a aucun lien avec celui-ci, c'est malpoli et déplacé.
Si tu souhaites faire la promotion de ce jeu, ce qui est louable, crée un topic dans la section "WIP Projects" et poste tes liens mediafire, vidéos, page facebook, captures d'écran, etc. ;)



Blackscale, once again, very nice job. :)
The perspective and depth is really good on this stage, even better than on Wasteland.

Two things though :
- When you zoom out at maximum, you can see an empty line at the bottom of the screen (you can even see it in your last screenshot).
- The impression of 3D given by the vertical elements with delta blending with parallax floor was only done on the left side of the parallax floor, not the right side (as seen in the screenshot, circled in red). Would be nice do it for the right side too.
(http://i.imgur.com/cBNSKfN.png)
Title: Re: [1.1] Namek
Post by: Daeron on August 23, 2014, 04:57:25 pm
Dont worry about the capsule, you can totally use it :)
Great stage, my only complain, try to use at least 2 different trees (they all seem the same one)
Title: Re: [1.1] Namek
Post by: Blackscale299 on August 23, 2014, 05:06:08 pm
Star Fucker, Thanks for the feedback:)
And wow i never noticed this empty line, gonna fix it asap, and about the right side, i simply forgot to add that one, i might update this one!

Daeron, nice thx for that:)
Also yeah i was kinda lazy about the trees, so i just blurred the one i had haha
Title: Re: [1.1] Namek
Post by: Sanji The Prince on August 23, 2014, 05:06:52 pm
Already done what have you told. It work but the problem now is, when the character win, the camera kinda pan out from the character
Title: Re: [1.1] Namek
Post by: Taybear on August 27, 2014, 05:18:50 pm
Just finally got around to trying this stage out, and I must say this stage is a visual beauty. any feedback I could've left was already stated so other than those little errors. good job!
Title: Re: [1.1] Namek
Post by: Blackscale299 on August 30, 2014, 03:10:18 am
Already done what have you told. It work but the problem now is, when the character win, the camera kinda pan out from the character
Well then i don't know how to fix this

Just finally got around to trying this stage out, and I must say this stage is a visual beauty. any feedback I could've left was already stated so other than those little errors. good job!
Thanks man!^^

I updated the stage, fixed the bugs i were told about and added a fog in the back
Check the first post