That song you used in the video... :pwnonk: Ummm....Yes this is the plan updated, I never play SF4 games, I made this only watching videos
So you claim this is Ver. 1.12. Any plans on updating her in the future based off of feedback?? She looks to have some potential. Thanks for sharing.
Tested and some feedback:Yes this is the fedback I need for she
- Jump sprite arms are a bit small.
- FX in Ultra are misaligned.
- No "Time Over LOSE" pose.
For now it this :) [I will make a better feedback later, I'm a little busy]
But I liked this version, you surprassed my expectations about your Juri. Very well done, buddy, congratulations! :D
PS: I recommend you to see some videos of Juri's gameplay for getting some sources for moveset.
Yes this is the plan updated, I never play SF4 games, I made this only watching videos
Yes this is the plan updated, I never play SF4 games, I made this only watching videos
Wait a sec... you've never played SFIV?? That's kinda rare if you ask me!!
Do you mind if other creators use your sprites?I don't think he does. He didn't mind when he used other people's stuff, or when Human updated his Seth. People should knock themselves out.
You really can't make a character like this just by watching videos.Tell that to 匿名スマブラー and JFCT555.
Lmfao I might revamp those sprites. Sense he like taking my work without permission call it being even but helpingbat the same time lmao.. But I'll give feedbackDon't start.
Seriously you need to play STREET FIGHTER IV it's UnBelievable that you can make those characters without
having any ideas from the game.
Yes this is the plan updated, I never play SF4 games, I made this only watching videos
Good Job. I suggest you just say this is your own custom version(though I'm sure anyone downloading this should already know..) to suppress the cries for sf4 accuracy. First 2d Juri in mugen Kudos man keep at your own personal style dude.As the MUGEN "big brother" of sorts, I feel I have a responsibility to address this. Having a personal style is fine and all, but a lot of the time, MUGEN creators tend to forget something very important when implementing such a thing. Something called "Core Gameplay".
[youtube]UFpHxrK7HCI[/youtube]
Sprites in Far Standing HP and Close HK have wrong colors on the pants(the lightest color). I also highly suggest playing the actual game before anymore updates if possible. Do you mind if other creators use your sprites?
Lmfao I might revamp those sprites. Sense he like taking my work without permission call it being even but helpingbat the same time lmao.. But I'll give feedback
Chuchoryu
here somes winquotes from the street fighter wikia for the next update of your juri:
- "Ha ha! You want me to make it hurt more?"
- "You're just not good enough. I can't feel a thing."
- "If you don't take this seriously, I'll have to kill you."
- "Gimme all you got. Try and break me."
- "You really like getting kicked, don't you?"
- "I'm sick of your games. Sick and tired."
- "You know, I'm not gonna let you off easy."
- "Damn! Fighting you is such a waste of time!"
- "Come on! You're not done already, are you?"
- "Ha ha ha ha ha! Did I hurt you?"
- "That felt good, didn't it?"
- "Ha ha ha ha ha! Weak! So weak!"
You really can't make a character like this just by watching videos. Juri has a bunch of little nuances that you can only really discover by playing around with the character. I'll give you just a few issues I found from 2 minutes worth of testing.Wow! this surprise me a lot, Juri Han need A LOT of work, for bad I never play SF4 (please see Im Mugen Maker chapter 0) I really like to play SFIV any version
Normals:
- Standing MP is supposed to move a step forward on the first frame. It may seem like a little detail, but it's important gameplay wise as the move can be Kara-cancelled to extend her throw/special attack range a little
- Jumping forward MP not only knocks down, it's supposed to put the opponent in a juggle state.
- Close HP is also supposed to put to the opponent in a juggle state. Also, while it can be special cancelled, the move actually doesn't come out until her feet touch the ground.
- Sekku (Forward+MK) should put her in the air after the second frame.
Specials:
- Shikusen (Dive Kick): Each button is supposed to change her dive arc. I can do Second Impact, but where is Third Strike? The EX version has Third Strike, but where's the wall bounce? Not as important, but as of Ultra, Shikusen cannot be used from a backwards jump, but this is up to your discretion.
- Senpusha(Pinwheel): LK is supposed to do 2 hits, MK/HK is supposed to do 4, and EX is supposed to do 6. MK and HK are supposed to knock down on the last hit. Startup of each version is different (LK version is fast enough to combo from a LP/LK, but MK/HK shouldn't work.)
- Kasatushi(Counter): I'd suggest coding it as a ReversalDef instead of a HitOverride. EX version should be the HP version, except you can control her jump.
- Fuhajin (Fireball): The biggest offense by far - YOU CAN'T STORE HER FIREBALLS. This is the attribute that makes Juri who she is and what makes her gameplay so unique. Also, the fireballs hitboxes are WAY too big. MK fireball should miss completely on crouching opponents.
Supers:
- Fuharenjin (Fireball super): Each button changes how the super is performed. LK makes her stay in place. MK makes her more forward on the first kick. HK makes her flip backwards before executing the move.
- Feng Shui Engine: To put it bluntly, Feng Shui engine is NOT Custom Combo. She's bound to a L-M-H combo path. It also changes the way some of her attacks work (her dash goes farther, Sekku has more hitstun, etc.)
- Kaisen Dankairaku: After she leaves the ground, it should miss the opponent. It should also juggle falling opponents, which is the main use of the move. As much as people will hate me for saying this, it also executes way too fast. KD isn't a reversal super, but more along the lines of a "punish" super. It's not designed to save your ass, but to punish your opponent for making a mistake. Also the presentation is a bit.... bad.
Yes I never play SF4 series game, please see Im Mugen Maker! chapter 0 I explain all in that videoYes this is the plan updated, I never play SF4 games, I made this only watching videos
Wait a sec... you've never played SFIV?? That's kinda rare if you ask me!!
Street Fighter X Tek- oh wait, it's better to forget about that game, yeah.
Right, split off a bunch of off-topic shit.Thanks, really! But I don't think it will stop Jesus Zilla from flame. This is why off-topic started.
Stay on topic. Only discuss the character; that's what these threads are for. Determining whether or not your post is off-topic or not is not fucking hard, c'mon guys.
FINALLY!
Finally, Finally, FINNALY!!!!!!!!!!!!!!!!!!!!!
But where is Retsu? You told that they will be released in same time...
Right, split off a bunch of off-topic shit.them delete jesuzilla's post aswell, its not really a feedback, more like complaining about the character on a rude manner (specially that last part)
Stay on topic. Only discuss the character; that's what these threads are for. Determining whether or not your post is off-topic or not is not fucking hard, c'mon guys.
PLEASE NO MORE RUSHING ONLY DECENT CHARACTER I ACTUALLY HAVE IN MY MUGEN IS HIS KAZUYA!.. IF YOU CAN PUT MORE TIME INTO YOUR WORK LIKE KAZUYA I WOULD APPLAUD YOUR EFFORT..
Thanks, really! But I don't think it will stop Jesus Zilla from flame. This is why off-topic started.I don't think you were paying much attention to my post.
But hey, we can always force him to flame in the Flame Thread that is in All That's Left.
Lmfao I might revamp those sprites. Sense he like taking my work without permission call it being even but helpingbat the same time lmao.. But I'll give feedbackNo need to ask if you need my Juri Han for make your Juri ypou can do it for me no problem, you have permission for use she and the all you need from all my chars mi amigo, remmember if I made is yours
You really can't make a character like this just by watching videos. Juri has a bunch of little nuances that you can only really discover by playing around with the character. I'll give you just a few issues I found from 2 minutes worth of testing.Wow! Juri Han have a lot of variations in his moves, I take note but really I need to play SFIV Super SFIV version for Juri Han XD
Normals:
- Standing MP is supposed to move a step forward on the first frame. It may seem like a little detail, but it's important gameplay wise as the move can be Kara-cancelled to extend her throw/special attack range a little
- Jumping forward MP not only knocks down, it's supposed to put the opponent in a juggle state.
- Close HP is also supposed to put to the opponent in a juggle state. Also, while it can be special cancelled, the move actually doesn't come out until her feet touch the ground.
- Sekku (Forward+MK) should put her in the air after the second frame.
Specials:
- Shikusen (Dive Kick): Each button is supposed to change her dive arc. I can do Second Impact, but where is Third Strike? The EX version has Third Strike, but where's the wall bounce? Not as important, but as of Ultra, Shikusen cannot be used from a backwards jump, but this is up to your discretion.
- Senpusha(Pinwheel): LK is supposed to do 2 hits, MK/HK is supposed to do 4, and EX is supposed to do 6. MK and HK are supposed to knock down on the last hit. Startup of each version is different (LK version is fast enough to combo from a LP/LK, but MK/HK shouldn't work.)
- Kasatushi(Counter): I'd suggest coding it as a ReversalDef instead of a HitOverride. EX version should be the HP version, except you can control her jump.
- Fuhajin (Fireball): The biggest offense by far - YOU CAN'T STORE HER FIREBALLS. This is the attribute that makes Juri who she is and what makes her gameplay so unique. Also, the fireballs hitboxes are WAY too big. MK fireball should miss completely on crouching opponents.
Supers:
- Fuharenjin (Fireball super): Each button changes how the super is performed. LK makes her stay in place. MK makes her more forward on the first kick. HK makes her flip backwards before executing the move.
- Feng Shui Engine: To put it bluntly, Feng Shui engine is NOT Custom Combo. She's bound to a L-M-H combo path. It also changes the way some of her attacks work (her dash goes farther, Sekku has more hitstun, etc.)
- Kaisen Dankairaku: After she leaves the ground, it should miss the opponent. It should also juggle falling opponents, which is the main use of the move. As much as people will hate me for saying this, it also executes way too fast. KD isn't a reversal super, but more along the lines of a "punish" super. It's not designed to save your ass, but to punish your opponent for making a mistake. Also the presentation is a bit.... bad.
Glad to hear you put a little more effort into her release good luck with future updatesThanks, the work in Juri Han is just only beggining mi amigo...and for Rufus
Sprites in Far Standing HP and Close HK have wrong colors on the pants(the lightest color). I also highly suggest playing the actual game before anymore updates if possible. Do you mind if other creators use your sprites?Yes she need a lot of upgrades, color separation in his hair and in the glooves
Very nice char!I nee to try this interesting bug mi amigo, thanks for the feedback, really I need much this feedbacks mis amigos
Some feedback:
- If I stand at the right distance and press "b" repeatedly, I can combo her far medium kick up 10-14 times and do a TON of damage...
- Her walking clns are too big
- During Fuhaijin she has no blue clns and the projectile clns are way too big
Felo_Llop, I use his Walking and the crounching sprites the others I made all using captures from You TubeDo you mind if other creators use your sprites?I don't think he does. He didn't mind when he used other people's stuff, or when Human updated his Seth. People should knock themselves out.
try to keep it in one post next timeYeah, one question, how I can add SPOILER?
[spoiler][/spoiler]
i was trying to type a spoiler example, but it turn out as a spoiler...
¬_¬
try to find using google, chu...
Code:[spoiler][/spoiler]
Use code tags if you want to avoid using tags literally. :P
oh, that´s useful...Thanks brothers! now I can add some Spoilers, thanks again
see chu?
.... .... ...
didn´t know that... ._.
Thank you for your char JuriHan, I decided to convert it into HR, I used the Hitspark of SSFIV (original) and also changed the intro to HR.Sure convert in HD, in 2 week more I planning to release the new version mi amigo
Thanks a lot and decide to see if it is "EDITED in 1.0" section.
Thank you for your char JuriHan, I decided to convert it into HR, I used the Hitspark of SSFIV (original) and also changed the intro to HR.Sure convert in HD, in 2 week more I planning to release the new version mi amigo
Thanks a lot and decide to see if it is "EDITED in 1.0" section.
No need tpo waiting much, in this same weak is the update mi amigoThank you for your char JuriHan, I decided to convert it into HR, I used the Hitspark of SSFIV (original) and also changed the intro to HR.Sure convert in HD, in 2 week more I planning to release the new version mi amigo
Thanks a lot and decide to see if it is "EDITED in 1.0" section.
I'l be waiting on them 2 weeks then! Good shit, MI AMIGO....
No need tpo waiting much, in this same weak is the update mi amigo
No need tpo waiting much, in this same weak is the update mi amigo
Great news!!
Waiting 4 the update compa!!
wowThanks you2 my friends! and now is upgrade mis amigos
how could i miss this? this is a great release chuchoryu, these sprites must be really difficult to do good job
thanks for all your hard work lately
Update is outstanding mi amigo! However, the clsn boxes still appear during power charge AFTER Fuharenjin super art. Fuhaijin Projectile can also be a stored one to catch opponents by surprise(A Press and hold like Birdies and Bisons PPP charge punch) and clsn boxes also appear when Fuhaijin is countered by opponents attack. Was she meant to have those snds for the super arts? They sound more like they are recommended for power bars. You should change that to the original snds you had on the older version. Needs Excel Mode(Custom Combos)Maybe a run feature?. maybe... Outstanding update and looking forward to more!
P.S.Spoiler, click to toggle visibilty
Update is outstanding mi amigo! However, the clsn boxes still appear during power charge AFTER Fuharenjin super art. Fuhaijin Projectile can also be a stored one to catch opponents by surprise(A Press and hold like Birdies and Bisons PPP charge punch) and clsn boxes also appear when Fuhaijin is countered by opponents attack. Was she meant to have those snds for the super arts? They sound more like they are recommended for power bars. You should change that to the original snds you had on the older version. Needs Excel Mode(Custom Combos)Maybe a run feature?. maybe... Outstanding update and looking forward to more!
P.S.Spoiler, click to toggle visibilty
she should have her focus attack but not set as the focus attack.. since he's doing it cvs coding or atleast trying to.
it should be set as like:
LP+LK to activate the dodge and the hit movement from pressing any Kick button
No grab still?... :S
No grab still?... :SIts like when you make a game. You have to take your time. Rushing things will only leave things glitchy or unfinished.
This is a nice update to Juri she does seem to play a bit smoother this time around, however there are some things I hope you will address.Wow! now is more less in Juri Han, well in the nex upgrade I add the grab and this 4 moves revamp mi amigo, thanks for your fedback
- Standing Medium punch should move Juri a bit forward like in SSF4
- EX moves give back power
- Can't store her fireballs
- Back dash is slower then it ought to be
This is shaping up to be a nice Juri I just hope that she gets the few issues she has sorted out. :)
Update is outstanding mi amigo! However, the clsn boxes still appear during power charge AFTER Fuharenjin super art. Fuhaijin Projectile can also be a stored one to catch opponents by surprise(A Press and hold like Birdies and Bisons PPP charge punch) and clsn boxes also appear when Fuhaijin is countered by opponents attack. Was she meant to have those snds for the super arts? They sound more like they are recommended for power bars. You should change that to the original snds you had on the older version. Needs Excel Mode(Custom Combos)Maybe a run feature?. maybe... Outstanding update and looking forward to more!Thanks, well some like the focus attack, others not, maybe I made extra ptch for focus ttack and the other for running animations and MvC pacth (in Facebook much people ask about it) I ee the hit boxes in HeventHubs I have much work in Juri Han
P.S.Spoiler, click to toggle visibilty
I do this in my old SF4 Seth, I can take the codes from the charand I can do a special pacth for Juri HanUpdate is outstanding mi amigo! However, the clsn boxes still appear during power charge AFTER Fuharenjin super art. Fuhaijin Projectile can also be a stored one to catch opponents by surprise(A Press and hold like Birdies and Bisons PPP charge punch) and clsn boxes also appear when Fuhaijin is countered by opponents attack. Was she meant to have those snds for the super arts? They sound more like they are recommended for power bars. You should change that to the original snds you had on the older version. Needs Excel Mode(Custom Combos)Maybe a run feature?. maybe... Outstanding update and looking forward to more!
P.S.Spoiler, click to toggle visibilty
she should have her focus attack but not set as the focus attack.. since he's doing it cvs coding or atleast trying to.
it should be set as like:
LP+LK to activate the dodge and the hit movement from pressing any Kick button
No grab still?... :S
Not yet. A little at a time...He'll get there..
No grab still?... :SIts like when you make a game. You have to take your time. Rushing things will only leave things glitchy or unfinished.
Well then hes been rushing on every character he released cause none of the has the grab implemented yetI working in this but Im bad making the codes, dont worry Juri Han can have Grab in the next upgrade on she
Nice to meet you .
This time,I made AI patch of JuriHan , I do would be to distribute this?
I'm sorry my English is poor at.
this is my onedrive
https://onedrive.live.com/?cid=7BB50F9EA9D9BECD&id=7BB50F9EA9D9BECD%21105
Yes, I want to upload it from got permission from Chucho's.
But to contact the creator It is quite difficult.
If it is open source, I upload this...
I was distributed to the trial.On the contrary mi amigo, thank for make this Pack for Juri Han all can work together for do more good chars mi amigo, really I apreciate this special detail you for all, yhanks again bro!
I will remove any problem.Please reply if its.
https://onedrive.live.com/?cid=7BB50F9EA9D9BECD&id=7BB50F9EA9D9BECD%21105
I tested out the AI Patch of Juri. Really great! :)Interesting in video mi amigo, where are you find this Chun Li? and, for why you not use this Cammy?
[youtube]https://www.youtube.com/watch?v=_NAd3IQETqA[/youtube]
Interesting in video mi amigo, where are you find this Chun Li? and, for why you not use this Cammy?
http://www.4shared.com/rar/IDhxAkfDba/Cammy2014chuchoryu.html?
Really thanks bro!!Interesting in video mi amigo, where are you find this Chun Li? and, for why you not use this Cammy?
http://www.4shared.com/rar/IDhxAkfDba/Cammy2014chuchoryu.html?
Thanks Chucho! :)
Chun-Li is here (http://network.mugenguild.com/jmorphman/chun-li.html)
And about your Cammy, i promise play with her in other video ok? ;)
just type in whatever foldername the char is, then with a / type in the .def file
Ex: Ken/ViolentKen.def Ken is the folder but with the .def chosen will go Violent mode only. see?